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December 28, 2013 67 mins
Step out of Vault 101 and into the irradiated world of Fallout 3 with the revamped Liquid Gamer Podcast! In this episode, we revisit Bethesda’s groundbreaking open-world RPG that redefined post-apocalyptic storytelling. From the haunting ruins of Washington D.C. to moral choices that shape your fate, we explore the game’s impact on modern RPGs and why its atmosphere still holds up today. Join us as we reminisce about V.A.T.S. combat, memorable side quests, and the unforgettable moments that made Fallout 3 a true Wasteland classic. Available on all major podcast platforms. Subscribe and prepare for adventure — war never changes.
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
You might notice a little change in the audio. We're
doing some remodeling, so we're having to use a different
microphone than usual, So I apologize.

Speaker 2 (00:09):
What do we do here, a liquid gamer, Dante?

Speaker 3 (00:12):
What do we do?

Speaker 2 (00:13):
As I drink from my Hello Kitty.

Speaker 4 (00:14):
Coup, we talk about video games that have been iconic
during I guess you would say our lifetime, my last
we'll go.

Speaker 2 (00:22):
With that our generation.

Speaker 1 (00:24):
Be it iconic in a global sense or just iconic
to us personally? Yes, because I know your games were, like,
you know, your games were giant in the first season, right,
and my game's felt a little less I don't know,
I guess more combat. But like, there's other games I've
picked this season that have been a little less popular,

(00:45):
But this one, this one holds a a near and
dear spot in my heart because it is considered by
me my favorite game.

Speaker 2 (00:54):
Of all time. So that's a big deal.

Speaker 1 (00:57):
I've beat it one hundred percent on two consoles and PC.
The game is Fallout three. Now we're gonna talk about
all Fallouts. I don't want to, you know, like ignore
the franchise, but Fallout three is definitely the one that
I consider my favorite game ever created ever ever.

Speaker 4 (01:20):
And I haven't ever played any of them, but which
is so sad. Yeah, so sad. Why But you know
one thing we also do.

Speaker 3 (01:28):
It was on the Wii. No, I don't know, because
everybody talked about it. I just never got to it.
But you know one thing we also do here is trivia.
I was very interested to fall Out, so that's what
got too interested.

Speaker 4 (01:43):
Well, I just think it's cool all the stuff that
they've done with Fallout.

Speaker 1 (01:49):
So nervous because what is I've got the highest for
ever a liquid gamer, which is nine out of ten.
You think your highest was five or something.

Speaker 3 (01:58):
I had a seven.

Speaker 1 (01:59):
But see, so anyway, seven to nine. But you've been
pretty brutal this season.

Speaker 4 (02:08):
Yes, but I think I say the best for last
because this is gonna be fun.

Speaker 1 (02:11):
It's gonna be fun because you're gonna humiliate me. No,
I think we're I think everybody front number one list, Oh.

Speaker 2 (02:17):
Boy, all right, go for it.

Speaker 3 (02:22):
Is it all fall Out three or is it eight?

Speaker 4 (02:25):
Is only going to be Fallout three in a little
bit of New Vacas, which I know.

Speaker 3 (02:28):
You hate New Vegas.

Speaker 2 (02:29):
No, it's not I hate New Vegas.

Speaker 4 (02:31):
It's just yeah, okay, So number one the veil from
Bethesda's lunch room can be heard while using what weapon
from Fallout three and New Vegas.

Speaker 2 (02:44):
Uh, then mum the nuke.

Speaker 1 (02:50):
Little big little little boy.

Speaker 3 (02:57):
Big boy, the fat man, fat Man. That is actually
the bill.

Speaker 1 (03:03):
And what.

Speaker 3 (03:06):
You got it right? Yeah? Because I know that. Oh okay,
now we're giving.

Speaker 4 (03:11):
Him Fanto voice, fad boy anyway, Okay.

Speaker 3 (03:19):
One out of one for Ryan Boy, that boy, little boy.

Speaker 1 (03:24):
I don't I'm sorry, I didn't study, and i'm kind
of and I'm nervous.

Speaker 3 (03:29):
Yeah, this should be like I think.

Speaker 2 (03:30):
I've given you point certainly not go on number two.

Speaker 4 (03:36):
Many suspect that the prime in Liberty Prime is a
reference to Optimist Prime from Transformers.

Speaker 3 (03:43):
But is it.

Speaker 4 (03:43):
Actually is a reference from what movie in the nineteen fifties?

Speaker 2 (03:49):
In the fifties?

Speaker 4 (03:50):
Yes, I actually did a remake of it recently too,
but it's from the fifties.

Speaker 1 (03:57):
Uh, the Day that Earth Stood Still?

Speaker 3 (04:01):
You so started that answer?

Speaker 1 (04:03):
I did not Keanu Reeves in the remake, that's it.
But I've seen the original.

Speaker 3 (04:08):
Okay, of course you have. That's just wow. I just
didn't think you would get that.

Speaker 2 (04:13):
But I honestly it took me a minute to remember
the title do.

Speaker 3 (04:16):
You even know what the prime what I'm talking about?
During the quote? Okay, well you're.

Speaker 1 (04:23):
Actually I mean it kind of you hurt yourself by
saying that it was recently remade.

Speaker 3 (04:30):
Really I thought it was. I thought it would be
so far fetched. Bro Okay whatever.

Speaker 2 (04:35):
Number three.

Speaker 3 (04:37):
I actually gave you this test question earlier.

Speaker 4 (04:41):
Number three originally President John Eden was meant to be
voiced by what President?

Speaker 1 (04:47):
So even though it's unrealistic to get a president to
do a comedy evil kind of an evil role out,
but Bill Clinton?

Speaker 3 (04:56):
Yes, they unfortunately could not reach him. Oh I'm sure
he was so busy. Yeah, boy playing with Moving on
to mildly appropriate number four.

Speaker 4 (05:15):
The drug medics was originally going to be called what morphine?

Speaker 3 (05:22):
Okay, can you tell me.

Speaker 2 (05:23):
Why it was changed? Like what country? Sure? Germany, Australia.
I didn't know that it was Germany.

Speaker 1 (05:36):
Because it's called morphine in like code and it's still
references morphing.

Speaker 3 (05:45):
Well, Ryan has four out of four on this trivia
so far, I'm sure. So number five.

Speaker 4 (05:53):
In New Vegas, the character Benny is based off of
what American.

Speaker 5 (05:59):
Mobsterh uh the guy that kill at the end of Casino.

Speaker 3 (06:09):
I don't know that is ed Benjamin budgsy S.

Speaker 2 (06:16):
Yeah, Budds and single, buzz and single.

Speaker 3 (06:18):
Oh no, you didn't know. That's what they killed the
casino dude one. Okay, Ah, that.

Speaker 1 (06:27):
Was good Built Vegas, Love the Vegas number six.

Speaker 4 (06:34):
Also in New Vegas, there's a scene with the remains
of Indiana Jones. What movie is that reference from? What
Indiana Jones is that reference from?

Speaker 2 (06:49):
Oh, you should have asked me where the body was.
I could have asked you that.

Speaker 4 (06:55):
That'd be too easy for you because you obviously what
movie did he do that in?

Speaker 3 (07:04):
Do you need a hit?

Speaker 6 (07:06):
No, because I feel I know it's one of them.
I know it's one of two. I'm just gonna guess Templeton.

Speaker 3 (07:18):
Is that the fourth move? What I just I just
put the fourth Indiana Jones movie. I don't know title wise.

Speaker 2 (07:27):
Oh, you're referencing a different dead Indiana Jones.

Speaker 3 (07:31):
Yeah, well that's where you got that from.

Speaker 2 (07:34):
Well there's two, okay, I guess something mess up.

Speaker 1 (07:37):
So like there's alien Indiana Jones death and fallout. But
that's an expansion Okay, okay, the one you're referencing.

Speaker 2 (07:47):
But it's a little less of an easter egg.

Speaker 1 (07:50):
But there's a body inside of a fridge at a
nuclear test facility. And that's one thing that Indiana Jones
does to save himself from nuclear bas He hides in
a free right.

Speaker 3 (08:00):
That's from the fourth movie. In the fourth movie, apparently
he hides in a fridge to avoid a nuclear blast.

Speaker 2 (08:07):
According to the trivia.

Speaker 3 (08:10):
No, are you trying to stomp my trivia?

Speaker 1 (08:14):
No, no, I just think there's oh, there's more than
one easter egg of the danage.

Speaker 3 (08:20):
I guess we'll give you. I guess half. Fine, and
he has. That's twice. Now you've gotten halves. Oh my goodness,
my four and a half for five your four and
a half?

Speaker 4 (08:33):
Yes, okay, number seven, mister Vegas is wood spy.

Speaker 3 (08:39):
You're doing New Vegas again? Yes?

Speaker 2 (08:41):
Wayne Newton? Okay?

Speaker 3 (08:44):
And what does he called in real life?

Speaker 2 (08:46):
I just want to know if.

Speaker 3 (08:46):
You know what what who is Wayne's way? No?

Speaker 1 (08:51):
No, no, no, I mean like, who is he known as
mister Veggas?

Speaker 3 (08:54):
Yeah, okay, mister las Vegas. I just want to make sure.

Speaker 4 (08:57):
I have to make sure that you haven't like this
dash of answer somewhere you just like breezed over them
in case I asked.

Speaker 2 (09:03):
Her, You're kind of lucky that I go to Vegas
every year.

Speaker 1 (09:07):
Maybe I've not seen mister Las Vegas.

Speaker 4 (09:11):
Five and a half, five and a half number eight.
Outside of big Town. There's a utility poll in the
center of the map with the unique.

Speaker 3 (09:20):
Plate that reads tes oh four. What does that.

Speaker 7 (09:25):
Code mean? T s oh four? No, I did the
other scrolls four. Oh wow, that is a very small easter.

Speaker 3 (09:39):
Egg it is. I thought that was interesting.

Speaker 4 (09:44):
It's made by the same people, of course, of this
number nine, number nine.

Speaker 3 (09:49):
The last New Vegas question my four and a half.

Speaker 4 (09:53):
You're five and a half yea, which means you failed automatically.

Speaker 3 (09:58):
But let's hope you go out with Let's just go
in New Vegas.

Speaker 4 (10:01):
If you have the wild Wasteland perk and you're fighting
the Y seventeen enemy that has the Trauma Oval little harness,
you can hear him sometimes say, hey, who turned out
the lights? This is a reference to what TV show?
You better know this like on both fronts, because we

(10:25):
love Fallout and you love this TV show.

Speaker 1 (10:28):
I do not love this TV show. Obviously, Hey who
turned out the lights? HMT, I can't give you one.
See this is what you do you embarrassed men? Because
as soon as you tell me, I'm like, oh, but

(10:48):
I really don't think I would.

Speaker 3 (10:51):
Hey, who turned out the lights? Doctor Who? Silence is
from the episode Silenced the Library. That suit is in
the game.

Speaker 4 (11:00):
Is actually referenced from that game as well from that
TV show as well.

Speaker 3 (11:04):
What suit the suit? If? Was it a astronaut suit?

Speaker 4 (11:09):
I'm not sure, but all I know is that the
suit if you die and is supposed to take you
back to your base.

Speaker 1 (11:15):
Okay, well I have not seen that reference, but I
know exactly what episode that is. But I never would
have thought that that was what it was thinking. I mean,
that's a pretty obscure. It's a good episode. There's actually
a tartist in Fallout one.

Speaker 3 (11:36):
There's actually a lot of doctor Who.

Speaker 2 (11:38):
There is a lot of doctor That's why I like it.
But that one I didn't get.

Speaker 1 (11:45):
And number ten, number ten, five out of five I'm
really upset by five out.

Speaker 3 (11:50):
Of yeah, five and a half. I gave you one anyway,
any number ten.

Speaker 4 (11:57):
When talking to my Low, the shipping foreman of the
Nuka Cola, he'll give you the terminal pass code n C.

Speaker 3 (12:09):
That code is from what movie I saved? The hardest
for last, just because.

Speaker 8 (12:17):
N C C C C one who's in the movie.

Speaker 3 (12:33):
I definitely can't give you Dad because that would just
be like, for one, you know your movies well, way
too proficient for me to give you a hint like that.

Speaker 1 (12:46):
I don't know what you're talking about, so I'm guessed
the Determinator Star trek Lasticicon.

Speaker 3 (12:54):
I don't.

Speaker 2 (12:56):
Well, thank you for embarrassing me. I appreciate that.

Speaker 4 (12:59):
Well, you'll always be a fall back on having the
highest score of all time, so it was my job.

Speaker 3 (13:03):
To make sure that I'll take you yea well, my
favorite game.

Speaker 1 (13:08):
Of all time, yep, my favorite game of all time,
and you made me look like an idiot because I.

Speaker 4 (13:14):
Don't think any of the viewers will forget how you
gave me a two out of ten out of TEGAMN
and Pokemon.

Speaker 3 (13:22):
Yeah, but you gotta like you got your highest score
on Kirby. Yeah. All right.

Speaker 1 (13:27):
So Fallout the original game was released in nineteen ninety seven.
All the games fellow the same criteria as far as
the type of game, post apocalyptic, usually taking place in California.
The year which I thought was gonna be in the
trivia was twenty one sixty one.

Speaker 2 (13:50):
That's where the first game starts out.

Speaker 1 (13:51):
Okay, a lot of people look at the series like
it's kind of confusing because the music and the wardrobe
and everything else is usually from the fifties and sixties,
if you've noticed, so people might not understand that if
there is a nuclear attack coming, you go into your

(14:16):
vault and you have to be in there for one
hundred years for the nuclear winner to cast open. So
people are stuck inside these little pretty much time capsules
of themselves for one hundred years. People are born there
people you know, we don't have people weren't manipulated with
fashion change things like that. So you have people that
look like they're from Greece but it's twenty one sixty

(14:40):
one in the future. That's because there was nothing, no
one telling them that times are changing because they've been
inside this box. So I just want to get that
out there because a lot of people don't. I think
people get confused when they see.

Speaker 3 (14:53):
And that's consistent with the whole series pretty much. Yeah.

Speaker 1 (14:56):
I mean with the first game, your character is more
his vault outfit. I mean there's still armor and got
enough grades and everything, but it wasn't is in depth
as like follow out the three you got.

Speaker 3 (15:09):
That's pretty cool. So that should be a movie.

Speaker 2 (15:13):
It really should be a movie.

Speaker 3 (15:14):
It kind of is.

Speaker 1 (15:17):
It which I thought was gonna be a trivia question.
A Boy and his Dog was originally kind of I
don't know. I guess you could say it was inspiration
nuclear post apocalyptic movie with a gentleman that is always
with his dog. Followed three made the dog a little
bit more prevalent. If you get the dog, you have

(15:39):
to Okay, but we'll go we'll go into that when
we talk about follow three.

Speaker 3 (15:43):
Cool. So follow one.

Speaker 1 (15:46):
You're in Volt thirteen I was supposed to be a
you know, it's it's kind of the same story. Arc
I was made by Black Isle Studios. A lot of
the artwork and you know, the style, it's all post

(16:10):
World War two, which is you know, kind of when
I talked about it. But the first game, I mean
it was what was the name of Gerps. It's a
role playing system, so it kind of used a different
mechanic than you were used to in Fallout three, and
the game play is completely different because it's a kind

(16:30):
of like a dungeon crawl can So, I mean it's
not and.

Speaker 3 (16:33):
This is PC. Yeah. PC.

Speaker 1 (16:36):
One year later, nineteen ninety eight, Fallout two was released.
There were a few improvements to the game engine. It
made NPCs a little bit more interactive, but not a
huge It was a little bit more funny than it
was serious, which they've always had a little bit of humor,

(16:58):
but this one, the second one, was a little too
goofy in a way.

Speaker 2 (17:03):
If you don't know, like.

Speaker 1 (17:06):
You're always it's always been the same type of villains,
like as far as like enemies, so like we've always
had to kill giant roaches, we've always had to kill
giant moles. It makes sense you've always been considered a
vault d weller. They pretty much always stuck with except

(17:27):
for New Vegas. They always had you as someone coming
out for the first time from a vault.

Speaker 3 (17:36):
Question is it is it? Does it have like a
horror or scary element to it? No?

Speaker 1 (17:42):
No, I mean you might find a scary vault, but
it's kind of how Skyrim is.

Speaker 3 (17:48):
I mean, you know, like and.

Speaker 1 (17:50):
Other schools, any of the other schools, there's not really
horror unless you go somewhere that's little creepy. I mean,
there are some creepy vaults. I'll talk about them, but
not all of them are creepy at all. Now, two
thousand and one is when Fallout Tactics came out. I'm
sure you've played like Final Fantasy Tactics.

Speaker 2 (18:11):
Like how those vary from the series.

Speaker 1 (18:14):
Tactics was literally all about tactical combat.

Speaker 2 (18:19):
There was no role playing. Really, it felt I mean
it just you know.

Speaker 1 (18:24):
It did have multiplayer, which was nice because Fallout games
aren't multiplayer friendly. But so he took he played as
the Brotherhood of Steal, which is actually it is always well,
until my daughter was born, it was always my desktop
back was his Brotherhood of Steal.

Speaker 2 (18:45):
But now it's all babies everywhere.

Speaker 3 (18:48):
That happened. I didn't know that.

Speaker 2 (18:54):
After Fallout Tactics, we had Fallout.

Speaker 1 (18:57):
Brotherhood of Steal from two thousand and four, so they
kind of stuck with.

Speaker 3 (19:03):
The whole.

Speaker 1 (19:04):
Yeah, I mean, the I played Tactics, it wasn't It's
not my kind of game. I guess, like it's kind
of like oh, Halo's Halo Wars was to Halo, it's
not the same. But with Brotherhood of Steal, that was
the first time they kind of took away the the

(19:26):
vault aspect, so like you are just an an initiate
for the Brotherhood.

Speaker 2 (19:32):
Kid, the Brotherhood, I'll explain.

Speaker 1 (19:37):
So in the cap like in the Wasteland, obviously things
are running among there's not any real law or any
real structure. The Brotherhood of Steal took it upon themselves
to be the law.

Speaker 3 (19:52):
Sounds like Danish.

Speaker 1 (19:54):
Yeah yeah, yeah, I mean, you know, besides zombies, but
there are kind of zebvies and follow up actually and
followed two there were these like lizard face like fish things.

Speaker 3 (20:08):
It's kind of close to Resident Eagle.

Speaker 4 (20:11):
That's why I said it has like some horror type
to it.

Speaker 2 (20:15):
It really depends. It really depends, because I.

Speaker 1 (20:17):
Mean there are points where like, ah, you didn't know
somebody was there, things like that, But I mean it's
not meant to be that way. It's really based on
you brother to Steal. One thing that made it extremely
different from the series.

Speaker 2 (20:36):
Is that when you were in combat, heavy metal music played.

Speaker 3 (20:43):
Oh I hate stuff like that.

Speaker 1 (20:44):
So slip Knot kill Switch engaged Townsend, Devin Townsend, So.

Speaker 4 (20:53):
That must have been like a thing that year you
guys were remember Priss of Persia too, was like.

Speaker 3 (20:58):
That, like, what is this heavy metal music.

Speaker 1 (21:00):
Yeah, definitely cry that you're did it too, that's funny.
But anyway, and that was the last Fallout game developed
with interplay was BROTHERHD to Steal. So now we'll just
get to it.

Speaker 3 (21:19):
Have these games sold, well, they're okay. I mean it was.

Speaker 1 (21:25):
It was more like a step child than it was,
you know, like interplay. Especially.

Speaker 3 (21:31):
They had a lot of huge titles, you know.

Speaker 1 (21:34):
What I mean, So they were trying to like PC games,
so they were balancing PC games all over the place,
you know, like five dollars Bin kind of stuff.

Speaker 3 (21:44):
And Fallout you know, became one of.

Speaker 2 (21:46):
Those five dollars Ben kind of seating RUMs.

Speaker 3 (21:50):
So I mean it only.

Speaker 2 (21:52):
Made sense that they would get rid of the it.

Speaker 1 (21:54):
I mean, they had so much interplay, however, is not
anything anymore, so.

Speaker 3 (22:01):
It's not really matters.

Speaker 1 (22:02):
Yeah, okay, they would have gone under with Fallout if
we didn't see Bethesda. So two thousand and eight, four
years after Brotherhood of Steel, over ten years since the
original game, so like you know, Fallow one comes out,
follow two comes out a year later, and then a
decade after that fall Out three.

Speaker 2 (22:25):
That's the number three.

Speaker 3 (22:26):
Yeah.

Speaker 1 (22:27):
I actually thought it was really cool that Bethesda carried
over the number as opposed to doing You know how
I hate that starting because you see it with movies
and everything else, like like, oh no, no, this is
not We're not doing a sequel.

Speaker 2 (22:41):
This is blank blank right, It's like, oh.

Speaker 1 (22:43):
This isn't Spider Man for this is the amazing It's like, okay.

Speaker 2 (22:49):
You can recant.

Speaker 1 (22:50):
I'll still just I don't want to have to live
through the same villains again, right right exactly?

Speaker 3 (22:56):
So three did did to carry on the story or
pick up where too?

Speaker 1 (23:00):
One A three carried on the overall because you're in
California in one and two, the Brotherhood is mainly California based.

Speaker 3 (23:11):
Group. Full Out three takes place in Washington, d C.

Speaker 1 (23:15):
So it takes place during the same time period as
all the others, but you're on the completely different side
of the country.

Speaker 2 (23:23):
You obviously make your characters. So game starts.

Speaker 1 (23:27):
Out it's actually you coming out of your mother's.

Speaker 3 (23:35):
It's you being born. Uh, you're in a vaut you're
in a volved hospital.

Speaker 1 (23:43):
So your father brings you up and it's like it's up,
and then you have to pick boy or girl and
then the dialogue continues.

Speaker 2 (23:53):
Oh my gosh, he looks just.

Speaker 1 (23:54):
Like and then you had to do the face creation
for you as an adult.

Speaker 2 (24:00):
Typically the one thing that's really.

Speaker 3 (24:02):
Cool to me.

Speaker 1 (24:04):
Why know, it's weird, but you know, you make your
character and the whole time, like your your parents' faces
are kind of blacked out because the operation lives shining
in your face.

Speaker 3 (24:14):
Right.

Speaker 2 (24:15):
So later in the game when you actually see your father.

Speaker 1 (24:19):
Because your mother does die and chomper of course, and
it's Disney, but anyway, they make your father mimic the
choices you made to make your character, so be it
raised or wrinkles, or eye color, hair type or hair
color or hair anything. So your father when you see him,

(24:41):
will reflect what you've chosen.

Speaker 2 (24:43):
For yourself to look like.

Speaker 1 (24:44):
Even if you pick a girl, why not, but I mean,
he'll definitely have the same eyes and skinness.

Speaker 2 (24:51):
If you picked.

Speaker 1 (24:55):
Mom's dead, you never see never se so anyway she does,
she does die. Game fast forwards to uh nine months later,
and that's when you learn to walk as a baby,
so you actually walk around and you actually play with stuff,

(25:16):
and you eventually go to your book where you get
to pick your different like what you're naturally talented at.

Speaker 3 (25:24):
So you crimp so be it strength, luck.

Speaker 1 (25:30):
Agility, you know, I mean, just all the different intelligence obviously,
But so you pick that then and then it fast
forwards even more and you get to learn a little
bit more about your father. Then it goes to your birthday,
and that's when you get your first pit boy.

Speaker 3 (25:52):
What's a pit boy?

Speaker 1 (25:53):
Yes, okay, So when you're born and you live in
a vault, which is ran by the overseer for some
who runs the whole vault, he's kind of like the
president of that vault.

Speaker 2 (26:03):
Follow three year part of Vault one oh one.

Speaker 3 (26:07):
Okay, okay uh.

Speaker 1 (26:09):
On your birthday you get the pit boy, which is
actually the way you control. It tells you your radiation readings,
it tells you amma, and tells you everything about you
at that moment. So it's on your wrist at all times.
You can see the character on the screen wearing it there.
I've actually, oh, I've always wanted they make a pit

(26:30):
boy alarm clock, but I've seen it and I couldn't
get my arm.

Speaker 3 (26:36):
In, so I don't.

Speaker 2 (26:38):
It's a little too small.

Speaker 3 (26:39):
That was very upset that I couldn't get my hand.
I'll plug it.

Speaker 2 (26:45):
I'll wear a power generator and plug it into a
bad car.

Speaker 3 (26:48):
Battery in my back. I can see that.

Speaker 5 (26:51):
I can see that.

Speaker 3 (26:54):
Well. I mean, I guess you do that pretty a
pretty big risk.

Speaker 2 (26:57):
That's his bone. Yeah, that's what it is. But it's
made small to me to be in a long club.

Speaker 4 (27:04):
So the pit boy you get at one, No, you
said when you said your birthday, oh it was my
it was my like sixteenth birthday.

Speaker 1 (27:14):
Oh okay, yeah, and then a fast forwards three years
later and that's when all hell breaks loose. Got so
you get your pit boy. You actually your dad's like, hey,
I want to show you how to shoot a BB gun.
I got shot a BB gun, So that's your first.

Speaker 3 (27:26):
Like the way the way you learn how to play
a game.

Speaker 1 (27:29):
Every almost almost every game has a training mode. The
most brilliant training mode I've ever done in my life.

Speaker 2 (27:38):
So you know, you always have to learn how to
move in a game. Why don't do that?

Speaker 1 (27:42):
Is a nine month old, brilliant? How do you start
out a game?

Speaker 2 (27:49):
You're born.

Speaker 3 (27:52):
Brilliant?

Speaker 1 (27:53):
Uh, you become of age and your father gives you
a gun.

Speaker 2 (27:56):
That's how you learn how to use this how to
shoot in a game. So, I mean it made too
much sentence, and it was too brilliant for me. I
originally bought it on Xbox three sixty. I still have
my copy. I'm not doing anything with it.

Speaker 1 (28:10):
I'm gonna stay there always. But anyway, so three years later,
all hell breaks loose. Your father's missing, there's a dead
there's a dead guy, and like you gotta.

Speaker 3 (28:24):
You have to escape.

Speaker 2 (28:25):
And you're sixteen, you're nineteen sixteen.

Speaker 1 (28:29):
Okay, your friend tries to help you. You got to
get into a scuffle with one of the bullies on
the vault. People make different decisions, people choose to I've
done them all. So if you want the bully his
mom's in trouble, you can go help his mom. I
went in there and I killed her and I killed
him too, So it kind of depends. I like this outfit,

(28:53):
so it depends on how you want to play.

Speaker 3 (28:56):
I wish you all could see my face, and you can.

Speaker 1 (29:00):
You can go through the ball without hurting a fly,
make all the right choices.

Speaker 3 (29:03):
Escape.

Speaker 1 (29:04):
Definitely, I massacred everyone, but I'm.

Speaker 2 (29:11):
Not surprised that you're not.

Speaker 3 (29:13):
And that's good.

Speaker 2 (29:14):
That means you know me.

Speaker 3 (29:16):
So you probably did it with a laugh and a grin,
But It's.

Speaker 1 (29:20):
Funny because like I did play the Dante Wee originally,
but then I made a chick and I made her.

Speaker 3 (29:28):
Psycho, like I made her crazy.

Speaker 1 (29:32):
I made her super super intelligent and very unlucky. But
she went crazy on that bolt like.

Speaker 3 (29:41):
You induced it on her, or like no, I did it.

Speaker 2 (29:43):
I played with her.

Speaker 3 (29:45):
Oh I got you, but.

Speaker 1 (29:46):
I made her nuts like I made her like her
outfit you this mohawks.

Speaker 2 (29:51):
She was crazy crazy, and eventually I got a Samurai
sword with her, and it was just like nobody, nobody
stood between me and the world when I was here.

Speaker 3 (30:03):
But I did play the good way.

Speaker 1 (30:05):
I actually that character he wore a duster like a
sheriff's duster. The character that was good anyway. So you
leave the vault. One of the most second we'll say
second most epic parts of the game is when you
leave the vault. So when you leave the vault, you
can readjust all your traits, which is nice. So it's
actually even your gender. It's kind of like, are you

(30:28):
sure before we go to the real game. It's kind
of does that, which is nice because actually elis like
Eldish Oblivion did it as well. Where like when you
escape the jail, you can choose like, hey, you just
did this, you sure, So it's a good saved point
because you can always reference it back.

Speaker 2 (30:45):
And make new characters from there, right, yeah, yeah, which
is nice.

Speaker 3 (30:49):
It is.

Speaker 1 (30:50):
So when you leave the vault, I mean, obviously your
character who has been inside underground for nineteen years, and
the first time that you see the sun is like
it's glaring, and like even when you're playing, you're kind
of like this, You're kind of like like squinting because
I don't know, it's kind of part of that experience

(31:11):
of being in the game as opposed to playing the game.

Speaker 3 (31:16):
And you know, like.

Speaker 1 (31:18):
Bethees it did such a good job making you part
of this world. Like I mean, like you once you
get out of the vault, you do whatever you want.
You can go wherever you want if you want to
do that. If you want to find your dad.

Speaker 2 (31:32):
Go for it.

Speaker 3 (31:33):
You don't have to you just go around.

Speaker 2 (31:37):
Well, you can do it depends on who you are,
how you want to play.

Speaker 3 (31:41):
So the first place I typically go is make a
Ton Okay.

Speaker 2 (31:46):
I heard that.

Speaker 1 (31:47):
So make a Ton is a city built around above
abomb that never went off.

Speaker 3 (31:54):
It landed, never went off. So they thought.

Speaker 1 (31:57):
I mean, there's there were even religions built around it
because they worshiped some people, not everybody in the town.
Some people worshiped the bottom. Others just lived. Some ran
the store, some did this. I can go to the store,
I can run the store.

Speaker 3 (32:14):
I can.

Speaker 1 (32:16):
You know, become part of the ministry to the bomb,
or I can just ignore them like everybody else.

Speaker 3 (32:22):
One thing about Megaton.

Speaker 1 (32:24):
I'll tell you the good and the bad good, good guy,
bad guys the stories.

Speaker 2 (32:29):
So the good guy in me, he goes to Megaton.

Speaker 1 (32:32):
He helps out the local shop keepers, he helps the sheriff.

Speaker 2 (32:37):
He he just becomes part of the community. You know.
It's a good guy. He eventually gets an apartment in Megaton.

Speaker 1 (32:47):
He has a nice little apartment, learns a little bit
more about his father from the bartender in Megaton, gets
approached by some shady people, but ignores them, and he
just lives and eventually moves on. Bad guy when he
was approached by When he was approached by the shady character,

(33:07):
he listened and for the bad personal to do. She
just because it was mainly the girl.

Speaker 2 (33:15):
I named her Miko. She was a Asian character. Nko Emmy.
I tale.

Speaker 1 (33:24):
So Miko listened to the gentleman and decided that she thought.

Speaker 2 (33:30):
He had a pretty good idea.

Speaker 1 (33:32):
So, since her mechanic skill was over an eight, she
decided to flip the switch on the bob and left
Mega Ton. She then went to Tenpenny Tower, which is
the nicest luxury apartment on this side of DC, went
to the penthouse where she met mister Tenpenny. Mister Tenpenny

(33:57):
had a button and you could see Megaton in the
day distance, women and children, everybody going about their day,
not knowing any better.

Speaker 3 (34:08):
Uh.

Speaker 1 (34:08):
Mister Tenpenny told me what the button would do, and
Miko pushed the button and up went Megaton.

Speaker 4 (34:20):
As you're telling this, I could definitely see why you
would so want to do that.

Speaker 1 (34:24):
What happens after you push the button, Well, you get
a really nice suite at the ten Penny Tower, why
with a balcony, and you can see in the distance
a destroyed.

Speaker 2 (34:35):
Mega Ton.

Speaker 1 (34:37):
Just because you wanted to, right, I mean, it's the
game is all about choice, Okay, it really is. We're
going to take a moment and I'm going to have
Dante watch Megaton blow up.

Speaker 2 (34:51):
So give us a few seconds and then we'll get
his feedback.

Speaker 3 (34:54):
I would say, before I do such a thing, right,
then I.

Speaker 1 (34:58):
Would do it typically, So I was telling Dante, mister
Tim Penny's watching creepily behind you, and then you have
his little associate like salivating at the fact that all
these people are about to die.

Speaker 2 (35:10):
The dirty people.

Speaker 3 (35:11):
That's why he.

Speaker 2 (35:12):
Doesn't like them. They're the dirty people.

Speaker 1 (35:15):
But let me go a little bit further, just so
you know how things progressed, because you know it is
you don't necessarily like these people at Tenpenny Tower. They
all dress a little bit better. And after people have
Mega Ton, there has to be some sort of guilt,
even for Mika.

Speaker 2 (35:34):
So later on in the mission, if you choose to
do so, there's.

Speaker 1 (35:40):
Different people like you know that want to take over
the tower, and you can actually assist them in taking
over the tower. And I did that as well. So
in the end Mega Ton was you know gone. But
I also you know, turned my back on Tenpenny and

(36:03):
you know, got rid of all them as well.

Speaker 3 (36:06):
So but that's just what you like, Thank you, thank you.

Speaker 2 (36:12):
So yeah, Washington, d C.

Speaker 1 (36:13):
In the game, it's all brick for brick, an exact
replica of the city of Washington, d C.

Speaker 2 (36:19):
If you've been to d C. It's actually even cooler
because I've probably been in Washington six times, and.

Speaker 1 (36:29):
You know, like that street is the street in the game,
and it's just weird that something could be so accurate,
but it isn't so unlikely like in this day and age, right,
you know what I mean, Like why why can't we
just when we base things off of It's kind of
the first time I played Spider Man two on PS
two and you're flying around, You're like, wow, this is

(36:53):
this is New York City, right, and this is gigantic.

Speaker 3 (36:56):
No, yeah, you're right, you know what I mean.

Speaker 1 (36:59):
So for them to do that, you know, really, you know,
really made things kind of cool and special.

Speaker 4 (37:07):
And that's kind of interesting because that was an early
Xbox title too, like Xbox sixty.

Speaker 3 (37:12):
Yeah, you know that's not you know.

Speaker 2 (37:14):
I mean, there was obviously a lot of time put
into it, right, and I'm.

Speaker 4 (37:18):
Sure looked and ran better everything like that on PC.
But for a console, it'll pull off that type of
feet with all the choices and one one did. Yeah,
that's pretty good. Hass up to them, must respect, I
would hope.

Speaker 3 (37:34):
So just looking at this and hearing what I've heard
so far, fall Out makes me want to go by
it now.

Speaker 1 (37:40):
So here's maybe where we won't sell you. Okay, you
do whatever you want, YadA, YadA, YadA.

Speaker 2 (37:47):
What system?

Speaker 3 (37:49):
What did you get on? I would probably get on PlayStation.

Speaker 2 (37:55):
That's okay, make sure you get the full edition. I
think it is game of the year.

Speaker 1 (38:02):
So anyway, a lot of people don't like the combat system,
so it uses the Gamebryo system, which is turn based.
You don't have to you can just shoot regular or
swinging axe regular. But the turn based system using your

(38:24):
pit boy and actually freezes time and you choose what
to do, like in a series of events, so you
can actually what I do personally, just because I'm a
big try gun fan as long as I have enough. Like,
an enemy's coming at me, right, so you shoot him
in the knees and guess what happens.

Speaker 2 (38:44):
He's not gonna hit you.

Speaker 3 (38:45):
So usually I do knie knee.

Speaker 1 (38:47):
Head depends on like you can only build up a
certain amount of hits, right, Okay, But Miko who used
the sword, like I could literally chop somebody's arms off.

Speaker 2 (39:00):
And then you know they would die.

Speaker 1 (39:02):
But like the cinematics that it goes into when you
do use it's called the VATS system. On the pitpoint,
the cinematics are so worth it, Like you don't want
to play it like a traditional game.

Speaker 4 (39:15):
Well, the film that you just describe sounds like there's
no reason for me to ever get hit or to lose.

Speaker 2 (39:21):
Ooh, that's way off.

Speaker 3 (39:25):
What It makes it interesting for me there if you're
saying that.

Speaker 2 (39:28):
Yeah, I mean there's no I mean, they'll you'll die plenty,
I guarantee you.

Speaker 4 (39:33):
That's just strange that I can stop and put somebody's
arms off and still yeah.

Speaker 1 (39:40):
But I mean the fact that it depends on what
they have, Like, let me tell you somebody's playing at
you with a flamethrower, don't try to chop their arms
off because you'll be burnt to a crisp by the
time you get up to them. And there's definitely points
where you can't use the bat system because you only
have a certain amount of that.

Speaker 2 (39:58):
It depends on you know what.

Speaker 3 (40:00):
That was my nice question.

Speaker 4 (40:00):
I was like, what is the conflict of the game,
Like who am I fighting?

Speaker 2 (40:05):
And why you're just trying to find your dad? But
then things get real Okay, but yeah, I don't want
to ruin it.

Speaker 4 (40:15):
I just wonder, like, is it everybody's fighting for themselves
type thing?

Speaker 3 (40:20):
Like no, no, no, I.

Speaker 1 (40:21):
Mean there's definitely I mean there you can stay in
a city and just like hang out and sleep and
drink beer and don't go.

Speaker 2 (40:28):
Out if you're drunk because you won't be able to
see very well.

Speaker 3 (40:31):
That's pretty good.

Speaker 1 (40:33):
If you want to have There's plenty of prostitutes. But yeah,
I mean there's plenty. You can just go hunts if
you want. I mean, it's I mean, it's up to
you what you want to do personally, Like me and
the dog would just like go and kill mutants for fun.

(40:54):
Once you do get the dog, dog Meat is his name.
He is extremely helpful, extremely glitchy though in the original
release of the game, but he got better.

Speaker 3 (41:08):
But that's what happens.

Speaker 2 (41:09):
Things often get better if you wait. Speaking of waiting,
because I.

Speaker 1 (41:15):
Don't want to give any more away of the plot obviously. Yeah,
but I want to talk about the expansions for Fallout
three because there are so many and I.

Speaker 2 (41:24):
Wanted to talk about each of them in depth.

Speaker 1 (41:29):
So if you get the Game of the Year edition,
you're going to be able to play all these, so
I want to talk about you know, I'll talk about
all of them and not crazy. So Operation Anchorage is
the first one to play, the first one, like even
skip your dad if you have to, like, because.

Speaker 3 (41:49):
I don't understand, like I should flat out through this first.

Speaker 1 (41:52):
Like as soon as it becomes available. So Operation Anchorage
is my favorite DOOC. It actually is a VR simulation program.
So you get inside what looks like almost like a sarcophagus, right,
and you actually get simulated to the Battle of Anchorage,

(42:16):
which there's actually a huge like monument in DC. You
don't know anything about it until this came out the
so you gotta fight the Chinese because that's who attacked us.
It is crazy. The guns are great. There's no fallout
to it, like it's you know, it's before the war, right,

(42:40):
and it's it's kind of like a totally different game
because it's like it's military, like it's squad based.

Speaker 2 (42:49):
But what matters is what happens after the game.

Speaker 1 (42:54):
So after Anchorage, after you beat Anchorage, this vault opens
up like this kind of like a storage cell, and
it's got all the weapons you used in the simulation,
and these weapons are crazy. I mean, armor's crazy. Like
everything about it makes it. It's kind of like like

(43:17):
you might want to play Fallow three all the way
through just saying to the story because you're gonna ignore
it once you get these weapons, because these weapons are crazy,
crazy weapons.

Speaker 3 (43:27):
Oh god, I love it. What are they?

Speaker 2 (43:31):
I'm download this tonight.

Speaker 3 (43:32):
This game second release was The Pit. The Pill was weird.

Speaker 2 (43:38):
It takes place in Pittsburgh. Show based in Cincinnati.

Speaker 1 (43:42):
We don't usually get a lot with Pittsburgh, so but
I played it anyway, and you know, it was it
was okay.

Speaker 2 (43:51):
The weapons were a little raw. They were all steel based,
you know what I mean, Well, yeah, that's Pittsburgh.

Speaker 1 (44:00):
And uh, I mean one and there was like a
few moddered weapons, so like there was it was like
a kind of like a chainsaw, but it was made
with a saw blade. It was like a chainsaw but
the blade was gone and hit a saw blade and
you could just like slice I think pit. And actually
the point of the Pit, it's actually the Pit is

(44:22):
a slave city. So everybody but like this one dude
is slaves, okay, so you're there to free them.

Speaker 3 (44:31):
And it was actually, I mean, it's really cool. No,
it was fine.

Speaker 2 (44:34):
It was fine, like taking down this like huge, Like, dude.

Speaker 3 (44:38):
Shouldn't you have a choice? I guess you're second.

Speaker 1 (44:42):
You can side with them, you can side with the slavers,
but what's the point of that.

Speaker 2 (44:47):
There's no killing.

Speaker 3 (44:49):
Ah.

Speaker 2 (44:51):
But yeah, the pit was fun.

Speaker 1 (44:52):
I enjoyed the story more than I did the the
weapons because I think Anchor, which kind of gave us
like really really really really good weapons.

Speaker 4 (45:03):
In the pit was just stand on their own, like
you'll carry over, carry over, carryover.

Speaker 1 (45:12):
So like it's great when you play when you go
back to d C, because you could have a house
in Pittsburgh and you can store stuff there. You can
store stuff in your house in d C. You can
go back and forth pretty freely. But they all have
different places on the map, like they're kind of far
because like Pittsburgh, you gotta get to this certain roadway

(45:34):
which is way north and like you know, there's a
lot of travel involved. But all right, so Broken Steel, Liberty.

Speaker 3 (45:44):
Prime is in.

Speaker 2 (45:45):
This is the only thing he's in.

Speaker 1 (45:47):
You had the trivia question about Broken Steel was.

Speaker 2 (45:54):
If it was also more.

Speaker 1 (45:56):
About story, just because it was all about you attacking,
you know, the bases and everything I remember, like you
had to go through the Air Force base and it
was I liked the robot. But that's not until the
very end of the DLC the weapons like the Tesla

(46:19):
canon were introduced. Oh it's another thing I should bring up.
I'm a huge Nikola Tesla guy, and for the technology
in the series to be focused around his specs makes.

Speaker 2 (46:32):
It really cool to me. But anyway, that's probably another
reason it's my favorite game.

Speaker 3 (46:37):
Point Lookout.

Speaker 1 (46:39):
So Point Lookout is the one you want to not
play until you played all the rest because Point look
At is hard, super super super super hard. Okay, so basically, now,
this is a quote new enemies called small Folk, who

(47:01):
are inbred hillbillies that openly attack with weapons such as axes, shovels,
and shotguns. So they're super strong. I don't know if
it's because they're inbred, but they're big, they're strong, and
they don't care. They will they just they just won't.
They won't stop. Like if I shoot him in the knees,
it's not gonna I would have to literally get rid

(47:22):
of a leg before he would stop.

Speaker 3 (47:24):
Yeah.

Speaker 2 (47:25):
Okay, they killed my dog. Point Lookout killed my doll.

Speaker 4 (47:31):
Oh yeah, I don't have a hearse or I need
to know.

Speaker 2 (47:34):
But once you get high enough in level point, lookout
is pretty cool.

Speaker 1 (47:38):
Like there's a there's a really cool like shootout scenes
in the end where you don't use your bad system.
So it's a lot I didn't. It kind of felt
like the wild West at the end. It was pretty
but don't do it right away. If you're gonna do
any right away, do Anchorage or the last one we're
going to talk about, which is Mothership's mothership Zeta, is

(48:02):
obviously a little out there because you do get transported
into an alien mothership.

Speaker 3 (48:08):
Okay, but like the in the beginning.

Speaker 1 (48:11):
Of follow through, like there's talks about a spaceship crash
right and it was there, but it never did anything
until Zeta came out. When Zeta came out, when you
disturb the spaceship, you get abducted.

Speaker 3 (48:25):
It's kind of obscure.

Speaker 9 (48:27):
That's pretty sweet though, Yeah, okay, because they didn't do like,
you know, think of name an alien game.

Speaker 1 (48:38):
Yeah, okay, So they didn't do like giant insects or
something crazy like because the series is set in fifties
sixties like Lore, the aliens are very fifty sixties aliens.

Speaker 3 (48:52):
I mean like Giant Head.

Speaker 1 (48:54):
Yeah, oh no, no, it's fun the weapons you get
from that, Like there's one gun that pretty much kills
anything with one shot and disintegrates them.

Speaker 2 (49:04):
But the ama Ford is so hard to get.

Speaker 1 (49:08):
But I did always keep it, like I kept it
here because my main gun is here.

Speaker 2 (49:14):
And then that giant gun.

Speaker 1 (49:15):
From Anchorage was on a decka Zeta school. I would
play Anchorage, then Zeta and then steal, then steal, then
look up. That's what I would. We'll talk about following

(49:35):
New Vegas. Then I'm going to talk about mods for
the PC because.

Speaker 2 (49:41):
That was a huge moment for me in my gaming life, so.

Speaker 3 (49:47):
I've read about some of those.

Speaker 1 (49:49):
All right, fallow New Vegas two years after Fallout three.
Please note it was developed by Obsidian Entertainment.

Speaker 3 (49:59):
Wow, dont have a buffer? Yeah? Okay?

Speaker 1 (50:03):
Uh So it's kind of funny because the team that
worked on New Vegas were the people that worked on
Fallout and fall Out two, m not Bethesda's Fallout three team. Right, interesting, Okay, uh,
they use the same engine, but you know it's funny, Like,

(50:23):
you know, I have Fallout, I have poker chips in
there that are based on Casinos and Fallout New Vegas.
I have my Fallout well it's a Fallout three bubble
head in my closet.

Speaker 3 (50:34):
But like.

Speaker 1 (50:36):
I was so hyped for New Vegas, like it was
like it was I took off a week from work.

Speaker 3 (50:44):
It's one of those games, you know what I mean,
Like you take off.

Speaker 1 (50:46):
Work, you get you get your sodas, you get your snacks.

Speaker 2 (50:50):
I think I had gaming glasses at the time.

Speaker 3 (50:52):
I did.

Speaker 1 (50:53):
I did have game glasses. I have my glasses on.
I put the disc in and I wasn't from a vault.
I was a messenger who was shot in the brain
and left her dead, rescued by a robot.

Speaker 2 (51:10):
Later to save Vegas.

Speaker 3 (51:16):
So it was the story I admit that disappointed you more.
It just was it felt small, I think you probably,
and it was funny. I loved I like. Okay.

Speaker 1 (51:29):
So at the time, I worked in retail, which I
still do, but it's not the point, and I worked
in a store that was having him in that release.

Speaker 2 (51:40):
So I dressed up as a Brotherhood member.

Speaker 1 (51:44):
It was actually a Ranger, the Rangers, the dude on
the cover of Vegas at the Red Goggles.

Speaker 4 (51:52):
So just let you know.

Speaker 1 (51:53):
How highted I was, like I was, I was cosplayed
out for a.

Speaker 2 (51:58):
Game that I never even played. I didn't feel like
I made a difference.

Speaker 3 (52:02):
You got you okay, like because you didn't blow up
a city or anything like that. I did a lot
of cruel things. I killed Elvis.

Speaker 1 (52:13):
Oh boy, Now I was like this guy who thinks
he's Elvis. He got on my nerves. But I liked
his dog. His dog was half robot, so I kept
the dog. But see, like with Fallout New Vegas, like
they introduced companion systems, so you were always with somebody.
So like there's this smart mutant, when this big giant

(52:36):
green guy he went with. There were you know, different girls,
different guys. The whole point of Fallout to me is
the isolation.

Speaker 3 (52:49):
Ah. And you know I even told my.

Speaker 1 (52:52):
Wife this, Like when I played in New Vegas, I
was like, there's too many people.

Speaker 3 (52:56):
Well I was just gonna say, for.

Speaker 4 (52:57):
One, I don't think I want to have a permanent
tag along.

Speaker 1 (53:01):
Well you can, you can tell them to stay away,
but sometimes you need them in combat.

Speaker 2 (53:06):
So they made the enemies harder.

Speaker 1 (53:08):
Well, I mean I'm harder, but just kind of smarter,
I guess, And then there was people everywhere, people everywhere,
and when you were in like there's points where you're
in DC and it's just like you can just hear
the wind and it's so cool, like maybe your dog
smells something and barks from.

Speaker 3 (53:27):
Here and there.

Speaker 1 (53:28):
But there's that whole point of isolation, which is post apocalyptic.

Speaker 2 (53:32):
One oh one.

Speaker 1 (53:33):
Right, But I mean this is like, you know, they
built these towering casinos and people are gambling. There's all
these different like there's this cannibalistic group that like secret Society.
Everything's locked down. You have to have a certain amount
of money to get into Vegas, which I thought was cool.
I like the handscanner. The robots were cool actually, but

(53:55):
the overall game, the experience was not good.

Speaker 3 (54:00):
Yeah, I can I can see.

Speaker 4 (54:02):
I can understand where you're coming from, especially after playing
for all of Dream.

Speaker 3 (54:07):
Right, this is not.

Speaker 1 (54:10):
This isn't what I thought. Everything was colorful, and everything
was like.

Speaker 3 (54:15):
Everything I expected.

Speaker 2 (54:17):
The big thing was everything was working, you know what
I mean.

Speaker 3 (54:20):
Yeah, it was almost nothing that happened. Well no, I
mean it was definitely.

Speaker 1 (54:24):
But that's another thing, like it looks so disheveled, but
yet everything's functional.

Speaker 3 (54:29):
Yeah, but I mean I enjoyed the.

Speaker 1 (54:32):
Overall, like get back at the guy.

Speaker 2 (54:35):
Who shot your thing.

Speaker 10 (54:37):
That sounds like a DC mission if you ask me, Yeah,
well to me, like depends on how you play it,
but you can do a bunch of things YadA, YadA, YadA,
and then eventually get into Vegas.

Speaker 3 (54:49):
Right.

Speaker 2 (54:49):
That's kind of right right me personally, because once you
play it a second time, you're like, it's through this.

Speaker 1 (54:57):
So I just went straight to Vegas as a post
to skipping the thirty missions in between, and I found
Benny and I shot him in the face, So it
just kind of I was, actually, yeah, and just shot him.

Speaker 3 (55:12):
In the face.

Speaker 1 (55:12):
So you can do all the hubbub, but you don't
have to in that game, and that's kind of disappointing.

Speaker 3 (55:18):
Ye.

Speaker 1 (55:19):
It is like, if you don't mind going through a
pretty treacherous route, you can go straight to Veggas shortcut,
take a right as opposed to going straight.

Speaker 2 (55:30):
You can see Veggas in the background and.

Speaker 3 (55:32):
Just go there.

Speaker 4 (55:32):
It sounds like such an odd choice as a I
know it's not a single, but a follow up if
you will to follow out three like, that's.

Speaker 2 (55:39):
A completely different direction, right.

Speaker 3 (55:43):
I have no interest in playing that. I mean, well,
I guess I would like.

Speaker 4 (55:47):
To experience it, but it doesn't really sound like I'm
gonna get anything out.

Speaker 3 (55:51):
Of it, so m so.

Speaker 1 (55:56):
But that's the has of course hinted about Fallout four.
We have different voice actors IMDBs having you know, different
like the guy who played three Dog, who was a
radio host in DC. You know, apparently he's on Twitter

(56:17):
saying he's a character.

Speaker 3 (56:20):
I do believe.

Speaker 2 (56:21):
I heard that there's supposed to be.

Speaker 1 (56:22):
A reviewal hopefully it'll be the day this episode comes out,
because we're all sick of waiting.

Speaker 2 (56:30):
There was a.

Speaker 1 (56:32):
Oh that was a big deal, the Survivor twenty two
ninety nine dot com, which ended up being a fake
website ran by a modern they like, there was this countdown.
I used to watch the page like every day for
a trailer, just for a trailer. Yeah, But then it
turned out that it was actually a release state for

(56:56):
a mod that this guy was making.

Speaker 2 (57:00):
So so let's.

Speaker 1 (57:03):
Talk about mods, because if you're playing the game on PC,
there's really only one way to play it, and that.

Speaker 2 (57:13):
Is with a mod.

Speaker 1 (57:15):
So first one I'm gonna talk about, of course, is
a Fallout three mod manager. It's something that I would
definitely recommend downloading before you play, because then you can
choose what mods you want active in your gameplay.

Speaker 2 (57:31):
The Wanderers addition is another mod.

Speaker 1 (57:36):
It's pretty much it makes it harder because, like it
should be, it's hard to find AMMO, food, medicine, everything, food, shelter,
the necessities, so it's a game. It definitely makes a
game harder. There's some goofy ones as well, like martz

(57:56):
Mutant mod. It makes the infected in Fallout three more
like the little goofy looking things from Fallout two.

Speaker 2 (58:09):
Okay, and that's just one of them, just makes it different.

Speaker 1 (58:13):
Follow three Reanimated got rid of all the glitches and
added a lot of clarity to the face along with
the actual animations as well. That's a picture of what
the like when you use the vats how it goes
into cinematic mode like that.

Speaker 3 (58:30):
Okay.

Speaker 1 (58:33):
Project Beauty is one of my faves, just because the
faces in Fallout three were pretty similar throughout the board,
throughout the waste land.

Speaker 2 (58:43):
This mod, Project Beauty.

Speaker 1 (58:45):
Gives extremely high resolution to the character's faces, making them.

Speaker 2 (58:51):
More individuals, which was a huge mod.

Speaker 1 (58:57):
Actually, this is NMC's texture pack, so I mean there
were points where you would walk through a land and
there would be nothing, just dust and dirt. But he
added structural elements. He added street lights was the big thing,
because I thought it was weird that, like, there's barely
any street lights. He just made everything more beautiful. Food

(59:26):
two is kind of a collection of mods. I actually
will talk about Food two and what I use it with.
So Foo added one hundred and fifty new weapons, thirty
new items of clothing, and a bunch of any shiny
textures for existing items throughout the world.

Speaker 2 (59:46):
I like to use Food two.

Speaker 1 (59:47):
Along with my Resident Evil mod, so Resident Evil mod,
just so you know, since you're a Resident Evil fan. Yes,
fallow three, I turned on Food two so I have
all these new powerful weapons, and then I clicked the
Resident Evil mod and it makes every single NPC in

(01:00:09):
the game.

Speaker 3 (01:00:10):
A zombie, all of them.

Speaker 2 (01:00:14):
It's you. It's you against everyone.

Speaker 3 (01:00:19):
Everyone. But we'll just not a whole lot of people avolved.

Speaker 2 (01:00:24):
Right Once you do that, mind, you realized.

Speaker 4 (01:00:27):
That that's pretty cool.

Speaker 3 (01:00:30):
That's kind of like a new game.

Speaker 1 (01:00:33):
Yeah, all right, So the next one is fell Out.
One thing that people have issues with is that Fallout
constantly has a green hue over the game. It makes
everything very brown, very kind of plain. But it's supposed
to reflect what the world would be like after such

(01:00:54):
a huge thing happens. Fell Out removes that there's actual weather.
The sun is bright yellow, the sky's orange, purple blues.
I mean it's you know, I mean there's sunsets now
as opposed to green. Oh yeah, it's huge. It's a

(01:01:16):
huge bond. Fellad also has several textures. So there's grass
because it would make sense that grass would come back
in some form or fashion. Life finds a way one thing,
let's see. It was called Energy Visuals Enhanced. So like

(01:01:38):
I was talking earlier about the Tesla weapons, they kind
of just shoot out like a blue particle, which doesn't
really make sense because you know, Tesla was it was more.

Speaker 2 (01:01:50):
Lightning based than it was being based.

Speaker 1 (01:01:53):
So this mod gives you that element of more of
a Tesla coil.

Speaker 2 (01:01:59):
You still very cool, and hence weather mod.

Speaker 1 (01:02:04):
You'll see rain, you'll see snow, you'll see cloudy, you'll
see sunny.

Speaker 3 (01:02:09):
I mean it's kind of an overall overhaul.

Speaker 1 (01:02:13):
To ye, right, does it affect you the weather just
because a lot of your clothing I guess if you
have like a Raiders up and on, you'd be half naked,
but everything else is pretty covering. So besides those mods
that I named, there's one mod that is obviously.

Speaker 2 (01:02:35):
Near and dear to me, near dear to me as
a fanboy.

Speaker 1 (01:02:41):
So there is a mod where I can unlock a
certain costume, right, and you have to go to a
special building to get the costume, and you go to
a combook store which is for the mod, so it's
not really there all the time or accessible. You go

(01:03:03):
into the compet store and none other than one thing
is in the safe, and that is the batsuit.

Speaker 2 (01:03:13):
So what I like to do with my batsuit?

Speaker 1 (01:03:17):
Because I can do this because mantors are great. I
put on my batsuit. I go to the top of
Tenpenny Tower.

Speaker 9 (01:03:27):
One of the highest buildings in the land, open my
cape and I jump off and I soar through the wasteland.
That's pretty cool because I can and if somebody wants
to attack me, I have batter rings.

Speaker 3 (01:03:45):
How long does it take you to finally hit the ground?

Speaker 2 (01:03:47):
It's something you can adjust.

Speaker 3 (01:03:49):
I figure you'll probably go on forever. If you're at
the top of a huge mond, huge.

Speaker 2 (01:03:56):
Huge mond, who you gonna be Superman?

Speaker 1 (01:03:58):
And I feel like Skyrim with the mods Flying Dragon months,
they kind of took care of the fly.

Speaker 2 (01:04:07):
But now I think that Batman is definitely a better element.

Speaker 3 (01:04:11):
Would be an interesting story. What coming out of a volt.

Speaker 2 (01:04:19):
That would be that would sell.

Speaker 1 (01:04:21):
It's gonna be better than the Ben Affleck movie.

Speaker 2 (01:04:25):
Uh bubble hens. Yeah, those are the two outfits.

Speaker 1 (01:04:31):
So we have a Batman and a catwoman outfit that
you can choose.

Speaker 2 (01:04:36):
There's tons of mons.

Speaker 1 (01:04:37):
I mean, you know, it's a ridiculous amount of mons
out there for right, every game, let alone, you know, uh,
Fallout three right right, it is one of the only
games that I have platinumed and gotten all the achievements
for one hundred percent on both consoles.

Speaker 3 (01:04:57):
Hm, my favorite. So what do you expect from Fallout four?

Speaker 1 (01:05:01):
You know, it's kind of the issue, like what do
we expect? Like, it's kind it's gonna be hard to
meet your high Well, I mean if you ask me
if I like Oblivion or Skyrim more, I might just
say Oblivion. Okay, So I would be a little nervous

(01:05:24):
that they go more of a Skyrim improvement route.

Speaker 2 (01:05:29):
Then they go stick with what worked route.

Speaker 3 (01:05:33):
You thinking they could be give me something all new, next.

Speaker 2 (01:05:36):
Gen out of this world.

Speaker 3 (01:05:40):
I don't know, but I'm definitely curious now. Like I said,
I kind of want to experience a series now.

Speaker 1 (01:05:48):
But yeah, I mean Fallow three. It's still playable to
this day. I don't know if it's available. I got
a Mac for Christmas, so I don't know if it's available,
which is sand you'll.

Speaker 3 (01:06:02):
Find a way.

Speaker 2 (01:06:03):
I will have to find a way. I still have
my Windows based PC, but.

Speaker 3 (01:06:07):
I would like to the parallel. I'd like to experience
it again. It's not a Mac. I like to experience
it again, you know, over and over, because I.

Speaker 1 (01:06:20):
Mean it's the only game that I probably can play
always and forever.

Speaker 3 (01:06:25):
Yeah, and be as violent as you.

Speaker 1 (01:06:28):
Can be, or as cookie Cutter Puppy Dog is Dante.

Speaker 3 (01:06:34):
So all right, Well that was good.

Speaker 2 (01:06:36):
That was It's good to talk about my favorite game.

Speaker 3 (01:06:40):
Definitely got me interested. Good.

Speaker 2 (01:06:42):
I really hope you play.

Speaker 3 (01:06:43):
Oh I will, I definitely will. I got to finish
the Bad.

Speaker 2 (01:06:46):
Catalog first, but I definitely will.

Speaker 3 (01:06:48):
I got a huge I just want to move through
some of them, but I definitely want to play that
because I'm a story a story like that.

Speaker 2 (01:06:56):
Is very intriguing. Well, you make the story.

Speaker 3 (01:06:58):
So well, I know that's what I want.

Speaker 1 (01:07:00):
But there is a huge plotchwists and other things that
I didn't give away for those that have not played
the game, so make sure to play it if you
haven't already. It's definitely an experience for everyone. So anything else,
I think that will be it. This is our last episode, right, yeah,

(01:07:22):
so we have a break.

Speaker 3 (01:07:24):
We will have a break.

Speaker 2 (01:07:25):
We appreciate all the listeners definitely.

Speaker 3 (01:07:28):
When we come back, will it be your episodes again?
I guess that's up in the air to find we could.

Speaker 2 (01:07:36):
We could alternate every other episode.

Speaker 3 (01:07:39):
That would be interesting, all right, cool?

Speaker 1 (01:07:40):
Well for nowt my name is right, and I'm done
and we'll see you next time.

Speaker 3 (01:07:45):
Good gaming.
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