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January 6, 2025 • 47 mins
The team revisits Old Frank: The Midnight Apothecary Behind the Fishmonger, to get some supplies to help with their heist.
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
You are about to enter a world of drug aises,
incompetence and combat, a world where magic is coated the
floors and also the walls. Some magic is spilt onto
the books. Danger could be lurking around any corner in
this virtual experience and podcast named by three. I am

(00:28):
your host, kick Acidron. And you then tied the strings
to the spooky dice bag.

Speaker 2 (00:40):
Okay, so you guys were sitting you guys went out
and got your outfits ready for the big stone because
it's a Stoneheart festival.

Speaker 3 (00:55):
Mm hmm.

Speaker 2 (00:56):
Yep, for the Stoneheart Festival. And you're gonna go down
to the rich part of town and try to find
uh the statue and maybe some information down by there.
And last time we left you, you guys were all

(01:19):
like at the diner mm hmm.

Speaker 4 (01:24):
You're talking like a Denny's, like.

Speaker 2 (01:27):
A like a tavern. It's like a Denny's with alcohol.
It's like like a fun Denny's.

Speaker 3 (01:35):
You can't drink.

Speaker 2 (01:38):
Oh all right, billion dollar idea guys, waffle house with
an open bar. We just charged a bunch of the waffles.

Speaker 5 (01:51):
Is that just sort of.

Speaker 6 (01:55):
Amazing?

Speaker 5 (01:55):
And it's h a U s And it's like German
like October estiend.

Speaker 2 (02:00):
Yeah, house, we just put Stroup waffles on top of
their drinks.

Speaker 6 (02:11):
Thing.

Speaker 3 (02:12):
That sounds great, whole new property. Call it the breakfast
and look.

Speaker 4 (02:18):
T M t M t M.

Speaker 6 (02:19):
Spooky guys back.

Speaker 3 (02:23):
Original character, doughnut steal.

Speaker 2 (02:25):
Everybody, print up this podcast and mail it to yourself.

Speaker 5 (02:32):
Yeah, that's how copyright.

Speaker 6 (02:42):
Oh God help us, that did it. That did it.

Speaker 4 (02:47):
It's welcome, Okay, anyway, what are we doing?

Speaker 7 (02:55):
All right, Well, we need to the last thing we
need to figure out before we walk to the festival
is how we're physically going to move this statue once
we find it.

Speaker 4 (03:07):
Yeah, that's my question. How big is the statue? I'm here,
by the way, I'm saying, welcome back.

Speaker 6 (03:14):
You had a spada, I believe it.

Speaker 3 (03:17):
Yes, once again, more frequently.

Speaker 2 (03:23):
We are so this the statue is like it's it's large.
It's not like you know, a statue of David large,
but it is large. It's probably a couple of hundred pounds.
Say physically, it's about one and a half times the

(03:46):
size of like your average it's your average dwarf. I
would I would say the statue if you're going to
call it like a creature size would be the size
of a large Creature's.

Speaker 5 (03:59):
That gonna become relevant?

Speaker 2 (04:04):
I'm just saying like it's it's just, it's it's just
it's the size of a large creature. It's like a
ten by ten thing. It's larger than what would be
considered like a life size statue of in war.

Speaker 4 (04:20):
Anybody know the spell to like fix that?

Speaker 8 (04:24):
Just?

Speaker 4 (04:25):
Isnt that? A?

Speaker 2 (04:26):
Is theerius?

Speaker 3 (04:26):
Yeah, we get like a shrink spell or a really
good bag a holding or something.

Speaker 7 (04:31):
There is one spell, but I don't I can't cast it.
I don't know sorcerers my people to cast it that
load that'll do us, But I don't know if how yeah, Forte,
I don't know how you learn your magic. If you
just you need a night to sleep on it, you

(04:51):
know the spell, or if you have to, like like
a wizard, like learn it, learn it. But it's a
isn't there like a large been reduced or something? It's
like flip the same Side's the point.

Speaker 9 (05:02):
I can't just learn spells okay on my own, But
I don't have fit large.

Speaker 6 (05:10):
Produce Okay, that would be that's literally the only one
I was thinking of.

Speaker 9 (05:14):
Them when you were trying to the Only thing I
can think of is Jason.

Speaker 2 (05:18):
Knows we're doing this right, Yes, I mean we couldn't
we once?

Speaker 6 (05:25):
Sorry, before.

Speaker 9 (05:28):
I figured one of the roads will get it and
then they could probably contact Jase to get them out
of there.

Speaker 4 (05:34):
Oh does anybody have like a dimension door or something
like that?

Speaker 3 (05:39):
I was just gonna say, doesn't someone have some form
of Yes, I've got dimensioned door?

Speaker 2 (05:45):
Oh?

Speaker 3 (05:45):
Hell?

Speaker 7 (05:46):
Yeah, So that can get us to the parking lot,
and then we just need to be able to move it.

Speaker 1 (05:53):
Right.

Speaker 5 (05:53):
We can drap on it, Gladback's cape over it.

Speaker 3 (06:02):
Which we treat it like it's just a drunk minotaur,
and we try to walk it out, pat it.

Speaker 5 (06:11):
On the back a few times.

Speaker 2 (06:12):
Yeah.

Speaker 8 (06:13):
Can somebody remind me which, oh my god statue? Which
god this is a statue of?

Speaker 3 (06:22):
Oh crap? I can only bring along objects that Harry,
So anybody have like a mass reduction spell?

Speaker 4 (06:32):
That's what we're just trying to think of.

Speaker 7 (06:34):
Yeah, more and more, the statue of Martha Moore hammer
Mark Moore and his Hammer's marm.

Speaker 4 (06:54):
There we go?

Speaker 5 (06:55):
Are we spelling that light?

Speaker 4 (06:56):
Oh Martha Marthammer? Yeah?

Speaker 2 (06:59):
Yeah, I mean our teenage Mr ammr he is the
dwarfing god of I think wanderers, right, Yeah, I.

Speaker 8 (07:16):
Mean I feel like at this point, if it comes
down to it, maybe we could just be like, hey, buddy,
we're trying to get your statue from one place to
where it's.

Speaker 4 (07:25):
Supposed to be.

Speaker 3 (07:28):
So do you think we should invoke the god his
statue represents. Yeah.

Speaker 8 (07:34):
I'm only saying that because it's like, if worse comes
to worse, the gods, which I now understand are real
and probably have something to do with all this, in general.

Speaker 4 (07:49):
Want things to be at peace.

Speaker 8 (07:51):
So whichever God's we're trying to influence by getting this
statue back to where it needs to be, will be thankful.

Speaker 5 (07:58):
Russia, Mark, I see the loss.

Speaker 4 (08:01):
That's how God's work, Okay at least.

Speaker 5 (08:06):
Yeah, I mean that makes sense to him.

Speaker 10 (08:07):
Bro. Like I've been at, you know, a lot of
in the corner of a lot of parties I didn't
want to be at, and I wish somebody would have
swooped in and taken me somewhere, you know, to my
rightful place.

Speaker 5 (08:19):
So I assume it's the same with Martha Moore. Well,
now you have us right, Yeah, Well that was before
I met you.

Speaker 4 (08:28):
Guys.

Speaker 8 (08:29):
That was when you guys are those other kids at
the bottom of my cup, those other kids.

Speaker 5 (08:34):
In class that never talked to me, buddy? But anyway, yeah,
but that was the.

Speaker 7 (08:40):
Before times, so we have Yeah, So the idea is
to contact the god to see if he's willing to
take it back.

Speaker 11 (08:49):
Worse so, if we can't get it to a point
where it's just easy us just chucking it out of
a window or something, so yeah.

Speaker 6 (08:59):
Cool, or dimension door it out. I'm just I'm just
thinking this out. Dimension door it out, and then just
kind of hook it.

Speaker 3 (09:06):
I can't again, I can't dimension door it out because
it weighs too much. It has to be within my ability.

Speaker 6 (09:13):
Don't lift got it?

Speaker 3 (09:14):
And then the j side, I'm limited on the size.

Speaker 4 (09:19):
Got it on a scale of one to twenty. How
strong are you.

Speaker 3 (09:24):
On a scale of one to twenty. I am trying
to get off of my spell tab.

Speaker 5 (09:33):
So one.

Speaker 3 (09:35):
On a scale of one to twenty a ten, okay?

Speaker 4 (09:38):
Average? All right, that's not okay.

Speaker 9 (09:41):
The only other thing I can think idea I could
politic suggestion again, possibly crab it.

Speaker 2 (09:46):
There should be someone you strong enough to do it right,
to carry the thing. Yeah, I mean, it's it's a
multi person job.

Speaker 9 (09:55):
We could ask like one of the guards to help us,
and then that'll make us look okay.

Speaker 3 (10:00):
Could we smuggle dwarves that are yeah, sympathetic to what
we're doing, or could we get their daughter to help us.

Speaker 6 (10:12):
Well that's a gamble because we don't know how will
she is to help us.

Speaker 3 (10:16):
Yeah, that that's true. But you know, if we suss
that out.

Speaker 4 (10:21):
I feel like it's funni Or if we just go
in with.

Speaker 6 (10:23):
The plan, No, we need we need a plan for
I like the Jase plan.

Speaker 7 (10:28):
Honestly, if we just call it, see if we could
call Jason to get us, I don't know. I never
thought i'd say that. I like Jase, but the Jase
plan it might be the way to go.

Speaker 4 (10:41):
We should ahead of time.

Speaker 3 (10:44):
I'm always concerned about getting school Daddy involved.

Speaker 7 (10:47):
School Daddy is. Yeah, he usually is a little annoying,
but he could get it right to the people who
are dropping that's something, or right into the church, depending
on because we wanted her to find it right and
like bring it back.

Speaker 3 (10:59):
My problem, my problem with Jase's involvement is this town
has a relationship with the school, and I'm not sure
that the school would be willing to uh jeopardize that
m hm.

Speaker 5 (11:13):
I thought jas knew though only one way to find it.

Speaker 3 (11:16):
It doesn't mean he approves.

Speaker 6 (11:18):
I mean he can just.

Speaker 7 (11:20):
Not wear his like business polo to this event. Maybe
he can just help us.

Speaker 5 (11:25):
Yeah, not right on.

Speaker 6 (11:28):
Exactly.

Speaker 3 (11:30):
I'm picturing him dress like a like an it middle
management bro.

Speaker 7 (11:35):
Fine, just a strick savan and the and the yellow
on the blue on the blue polo.

Speaker 5 (11:41):
It's on the gek squad.

Speaker 3 (11:47):
Why is geek squadress like mornings because they're more likely
to be letting your house?

Speaker 6 (11:52):
I guess I don't know. I'm threatening.

Speaker 10 (11:53):
I guess I would say it's because they have good news,
but it's usually bad news.

Speaker 4 (11:58):
Yeah, it's bad. Could just cost you like three hundred
fifty dollars to replace something?

Speaker 6 (12:03):
Ray, Yeah okay.

Speaker 3 (12:06):
Anyway, now we're we gonna try to get it out
or is this a reconnaissance mission?

Speaker 7 (12:11):
I think this is our only chance because this is
the day it's like all open, you know, Yeah, okay,
otherwise it's a break in.

Speaker 5 (12:18):
You've done a recoll?

Speaker 1 (12:20):
Yeah?

Speaker 3 (12:22):
Do we have skateboards we could like put under it?

Speaker 7 (12:26):
I if it's up really high, I have feather fall.

Speaker 6 (12:29):
We could just push that fucker out the window.

Speaker 4 (12:32):
You know that actually may work.

Speaker 3 (12:34):
That is a brilliant fucking idea. That's the idea that
if it's high enough, that is that is a plan.
If it's high.

Speaker 8 (12:43):
Enough, make sure that you could cast feather fall on
inanimate objects.

Speaker 7 (12:48):
Yes, I can cast here's the thing, so I could Okay,
hypothetically I could cast it on whoever gets into the room,
because I could do it for up to five fall creatures.
So if we're holding the statue, all of us could
just jump out the window.

Speaker 3 (13:07):
And this is becoming concerning, And yeah.

Speaker 5 (13:15):
How sure are you that this is gonna work?

Speaker 7 (13:17):
No, I'm in the seventy percentile.

Speaker 5 (13:21):
Because other worse.

Speaker 10 (13:22):
Okay, otherwise we're all jumping out a window with a
heavy ass statue.

Speaker 3 (13:27):
All right, so we need to do a dry run first,
meaning we need to go find a big rock.

Speaker 6 (13:32):
I'm for it. I'm for the big rock plant and
test it.

Speaker 3 (13:35):
Yeah, my name is Randall. Welcome to Jackass. I heard the.

Speaker 6 (13:44):
All right, we've all had about five drinks the night
before the party. Let's go shove a rock.

Speaker 3 (13:50):
Jump off a roof rock.

Speaker 12 (13:55):
Yeah, deliverance there like rerecording it all with with their
with their lending Stone.

Speaker 8 (14:01):
She sends it to Jason at the end of the
night at Lol, these kids are fucked.

Speaker 5 (14:11):
Numbers, like, wait, we were only supposed to have five drinks.

Speaker 10 (14:16):
Okay, yeah, I'm going to be more more okay, be
right back.

Speaker 6 (14:24):
Okay, But genuinely, do we want to try the big
rock plane?

Speaker 3 (14:26):
Because I mean, well, here's the problem. We're kind of
try that and if it doesn't work, we're fucked. And
if it does work, what if the statues not at
the top of the building.

Speaker 8 (14:38):
It's like underground, and I think that's probably more likely
considering you know, dwarves.

Speaker 3 (14:45):
Dwarves Okay, oh fine, word is and we dig a tunnel.

Speaker 4 (14:53):
I um, I got a quick question.

Speaker 8 (14:56):
Okay, this may bee maybe uncoof of me, But what
can you turn into? Can you change your form and
keep like a you're I'm asking if you can change
yourself into something that is stronger and like hold it
and stuff like that.

Speaker 4 (15:15):
Maybe you can polymorph something.

Speaker 5 (15:17):
Or I don't think I can change how strong I am.

Speaker 2 (15:24):
You know, your statistics stay the same no matter what
you change into, and you gotta stay the same size
or smaller.

Speaker 4 (15:32):
I knew that size thing. I knew that size thing.
I just couldn't remember though.

Speaker 5 (15:36):
Yeah, like like one am I able to?

Speaker 4 (15:40):
No?

Speaker 2 (15:40):
Sorry? Yeah, like you couldn't polymorph in like a mouse.
It's gonna be like one size thing smaller.

Speaker 5 (15:46):
And humanoid, and which doesn't really matter for this. Yeah, God,
I wish I could. You know, I can, I can.
I can change into a guy that looks much buffer.
But at the end of the day, I'm just I'm
just fooling myself. I think.

Speaker 4 (16:04):
You're not buddy passing on the back.

Speaker 2 (16:08):
Thanks, he's going to have another rub blowing up the SpongeBob,
blowing up the muscles at the beach. Yeah, pretty much.

Speaker 5 (16:15):
Yeah, I don't know that reference as.

Speaker 7 (16:17):
Umbra, don't get thatrel Can you dimension door another person
with you?

Speaker 3 (16:25):
Yes? So I can, in fact dimension another person level.

Speaker 6 (16:30):
So you both hoisted.

Speaker 3 (16:32):
It has to be one willing creature of my size
or smaller who is carrying gear up to its carrying capacity.

Speaker 7 (16:41):
So could you kind of heft it onto two shoulders
and dimension doorm out. Maybe that would work. It'd be heavy,
but at least we get us further and give us
a little space.

Speaker 4 (16:51):
Who is the strongest down to all of us.

Speaker 6 (16:54):
On a scale of twenty, I am a negative one.

Speaker 3 (16:57):
Yeah. No, we're we're all nerves like we should by
all rights be having our books dumped everywhere.

Speaker 9 (17:06):
It's bad, yeah, but it's chick saving.

Speaker 3 (17:09):
We're all matches.

Speaker 10 (17:11):
Got kicked out of dragon Born School because in a
little weak babys.

Speaker 3 (17:19):
That's that's why I'm here.

Speaker 5 (17:20):
Yeah, there's a spell to make you stronger.

Speaker 4 (17:25):
I know there's a potion that can make you stronger.

Speaker 3 (17:29):
Okay, actually that is a workaround. If I had a
potion of strength that let me pick up the statue,
I can dimension door out.

Speaker 6 (17:36):
And then make the statue and then just run.

Speaker 4 (17:38):
Yeah, does Old Greg sell potions to.

Speaker 2 (17:43):
Wait?

Speaker 3 (17:43):
Wait, No, what's what's his name?

Speaker 6 (17:46):
We know Old Greg, I mean Old Franks.

Speaker 3 (17:54):
Reasons, but for really he is nothing like Old Greg.

Speaker 2 (17:58):
Old Frank the bendetapothecary behind the fishmonger.

Speaker 6 (18:01):
And guys it leves a stroke of midnight.

Speaker 3 (18:04):
Oh ship at that moment, we need to get We
need to go check. Uh Frank, see he's got a
strength motion.

Speaker 7 (18:14):
Just locate creature, make sure we find him. No, he's
behind the fisher.

Speaker 12 (18:22):
I love that, Like, let's find him wait a second,
is in his name's creature habit?

Speaker 6 (18:37):
Genuinely we should do that. Let's go find him.

Speaker 4 (18:39):
Yeah all right, let's see you get us a post.

Speaker 6 (18:41):
Yeah, we go, Final Frank. See if you can send us.

Speaker 3 (18:44):
And also if we do it through Old Frank instead
of like a reputable and licensed store, nobody knows.

Speaker 6 (18:52):
What we get Old Frank a no snitch. We can
do this.

Speaker 3 (18:55):
Oh hell no.

Speaker 5 (18:56):
Plus I have this punch.

Speaker 6 (18:57):
Card a lot, but we haven't done them.

Speaker 3 (19:06):
Yeah no, that one night we're waiting.

Speaker 6 (19:12):
Bres it a forte streams.

Speaker 3 (19:14):
Oh right, yeah that was a rough night. Oh yeah,
I'm saving mine.

Speaker 4 (19:20):
Okay, So DM, I believe we were looking for Old Frank.

Speaker 2 (19:25):
Lets you guys head out behind the fishmonger looking for
Old Frank. And yeah, he's back there. You see him.
He's got his like he's got like a long like
trench coat on.

Speaker 4 (19:45):
I push everybody behind me like a little briefcase.

Speaker 2 (19:50):
He's got what he's got like a long trench coat
and a briefcase.

Speaker 3 (19:58):
Anybody's soul inside.

Speaker 5 (20:03):
Like this is a pretty sick look.

Speaker 2 (20:04):
Actually, it's like it's like a really it's a thick
briefcase too. It's like it's like a briefcase that you
think might be able to.

Speaker 4 (20:13):
It's hold a few potions things and then yeah.

Speaker 3 (20:17):
It's a kind of briefcase that has like the little
unsnapping part so like accordions out Yeah, and it is
definitely unsnapped.

Speaker 5 (20:25):
Yeah, I'm a fan.

Speaker 3 (20:28):
Cool cool, all right, we approached.

Speaker 4 (20:31):
The Midnight Apothecary Old Frank buddy, how you're going out there? Ah?

Speaker 2 (20:39):
You know, it's just another quiet night for Old Frank.
Everybody's already got their party supplies.

Speaker 4 (20:46):
So how about you? Are you you joining us at
the party?

Speaker 2 (20:51):
Old Frank isn't usually welcome at these types of parties.
You know, that's a ship they don't They don't want us.
They don't want to remind people that Old Frank is
here to get all of their apothecary needs behind the
fishmonger mid They you.

Speaker 4 (21:06):
Know, they really do be their their loss. Yeah, I
do agree. Listen, Frank, ay, yes.

Speaker 5 (21:17):
To you.

Speaker 4 (21:18):
We understand that you deal in apothecary needs. Do you
possibly have any experience with potions? I?

Speaker 2 (21:27):
Yeah, I make I make my own potions.

Speaker 8 (21:30):
Oh that's interesting. What kind of what kind of potions
do you deal with?

Speaker 2 (21:34):
If we got potions of polymore, portions of invisibility, strength,
whatever you need.

Speaker 3 (21:44):
Strength.

Speaker 6 (21:45):
We could use some strength.

Speaker 2 (21:47):
Strength.

Speaker 3 (21:48):
Like you said, question is how strong?

Speaker 2 (21:52):
I well, it's it's just the basic, you know. He
opens up his unaccordion, folds his briefcase and he opens
it up and like just automatically, there's a bunch of
like potion bottles strapped in and all of these shelves
and stuff just open up and like fold down, and
it looks like something out of Shoubiazaki film.

Speaker 3 (22:14):
I was literally just saying enough, I feel like we
should take Frank with us when we leave.

Speaker 6 (22:19):
I want, yeah, Frank, Frank should come with us.

Speaker 5 (22:22):
He's my favorite favorite character of PC or.

Speaker 8 (22:26):
Honestly, wow, Frank, I think we can all agree that
you deserve a little bit more say in this town
in general. I understand that you don't want to pay
your taxes when it comes to opening up of actual
place establishment, But to be entirely honest, you are the
backbone of the.

Speaker 5 (22:45):
Society truly in this economy. If it wasn't for your potions,
like nobody would be getting them all the shit done
that they are.

Speaker 10 (22:54):
You know, you gotta give him a little bump to
get through their day, you know, society.

Speaker 4 (23:01):
I did give these kids some antidepressants. I do remember
that now.

Speaker 6 (23:06):
Yeah, we've been doing great since we met you, Frank.

Speaker 2 (23:10):
I you know that's that's what they say when you
meet old Frank. Anyway, you were saying you need a potion,
A potion of giant strength.

Speaker 4 (23:18):
You said that would be nice.

Speaker 2 (23:20):
Possibly too, might be two portions of giant strength.

Speaker 8 (23:25):
Can can I have vibe check Frank to see if
he's actually like a a formidable business. The only reason
why I say that is because this man deals drugs
behind the Fishman Midnight.

Speaker 5 (23:40):
But he's never done us wrong. True, So part why
would he start now?

Speaker 4 (23:48):
Because you guys are children?

Speaker 2 (23:50):
He's yeah, like, how legitimate are you trying to think?

Speaker 5 (23:54):
He's just because we need potions to be stronger?

Speaker 3 (23:58):
Do you do you want to see is diploma?

Speaker 7 (24:02):
I want to recommend him to be the new nurse's
strict savement. I think you'd do great.

Speaker 8 (24:06):
I mean, I would like to maybe do some insight
checking on this this apothecary man, and uh hopefully at
some point see if he's like up to stuff.

Speaker 6 (24:17):
You know, Yeah, so we're not just like snake oil.
That makes sense, sure, can I assist you with that
in any way?

Speaker 2 (24:27):
If you like, I mean, while I'm perusing his see
you peruse his like wears his potions and stuff, and
you do get a bit of a you get a
bit of a smell off of them. They seem like
you get you get like when you when you look
at them, they look fine, but you you have this feeling.

(24:52):
Uh you know what make a are you? Uh make
a knowledge check?

Speaker 3 (25:00):
Can't just point out we're behind the fish mongers?

Speaker 2 (25:03):
But no, it's not the events.

Speaker 4 (25:07):
Can I do like, are we talking like medicine.

Speaker 2 (25:09):
Or we're just doing like, Yeah, you can make a medicine
if you have it.

Speaker 4 (25:12):
Yeah, all right, I suckond those Oh no, I don't.

Speaker 3 (25:16):
Holy crap.

Speaker 2 (25:17):
Nice, all right, so you're all the nineteen for your
medicine checks. So the smell on this particular hill Giant
Strength motion it looks and smells mostly like a normal

(25:38):
potion of hill Giant Strength, but the bonding agent that
they would normally use would be more like a neutral
like glycerine or oil, and you can smell from it
that it is just bonded with grain alcohol. I like,

(26:01):
instead of.

Speaker 8 (26:02):
I love this guy, I take a I take a
whiff of it back.

Speaker 4 (26:07):
For a second.

Speaker 2 (26:07):
It's got a strong Yeah, it's got that strong scent
of just overproof whiskey.

Speaker 5 (26:17):
Can smell it.

Speaker 3 (26:18):
Killed it, but it is, but it is still a potion.

Speaker 2 (26:22):
It's still a completely functional, working potion. It's just also
extremely high.

Speaker 5 (26:30):
Look if you guys, what are we talking like specific
to take it?

Speaker 2 (26:35):
Yeah, like this is this is like this is like
overproofed like corn whiskey, like barrel proof.

Speaker 3 (26:44):
It's like oceans.

Speaker 2 (26:45):
It's like it's like potion made with moonshine instead of like.

Speaker 5 (26:50):
Water.

Speaker 2 (26:51):
Like that's well, yeah, tip, Typically you would make it
with like like a lower proof thing, like like a
vodka or something. But but not everyone's feeling listenering.

Speaker 6 (27:03):
But your man got ever Clear.

Speaker 2 (27:06):
Yeah, this guy's it's it's a potion made with ever Clear.

Speaker 3 (27:09):
Look, I'm just saying that if he weren't behind Fishmonger,
Randall would hug it. That is that is badass.

Speaker 7 (27:21):
I mean, whoever has good constitution takes the potion, they'll
probably be fine. I have good constitution, yeah, same, so
and you're probably stronger than I am. So you and
Randall I can do a little spell help. It's amazed, Frank,

(27:41):
how much is this running yet? How much are we
are we talking here?

Speaker 2 (27:46):
For this one? I? Oh, Frank would have to charge it,
probably about seventy gold. It's you know, it's sort of
my own little recipe.

Speaker 3 (27:59):
Randel got us into his bag. He just you know what,
I got these extra bottles.

Speaker 4 (28:05):
Of wine here, good distilling.

Speaker 3 (28:09):
I I how much could you knock off for one
of these fine dragon wines?

Speaker 2 (28:18):
For for a bottle of dragon we could come to
an agreement. We maybe could knock a thirty off?

Speaker 3 (28:27):
Okay, okay, so I think we can do that, right.

Speaker 2 (28:31):
Yeah, so we'll get you one potion for forty's in
that bottle of wine. I think that might make a
good bonding agent if I distill it properly.

Speaker 6 (28:41):
I think we're.

Speaker 5 (28:41):
Bonding right now, Frank, I think we need an outside agent.

Speaker 3 (28:45):
It's still not that bad for two potions, especially.

Speaker 2 (28:48):
No for one he said for one?

Speaker 3 (28:50):
Oh oh no, I'm in one hundred and ten for
two potions?

Speaker 6 (28:54):
Does he knock off?

Speaker 2 (28:55):
Oh? Just one?

Speaker 4 (29:00):
Got you?

Speaker 10 (29:00):
Yeah?

Speaker 7 (29:00):
I got you?

Speaker 2 (29:02):
Sorry? My math was not happy. That's okay.

Speaker 6 (29:07):
Does anything of any other ship to trade?

Speaker 4 (29:09):
I mean.

Speaker 3 (29:11):
I can, I mean I can put part of that
form' not a prom.

Speaker 4 (29:15):
You were not giving up.

Speaker 5 (29:17):
I gonna say, I know one thing I'm not treating.

Speaker 3 (29:21):
It's gonna saying.

Speaker 5 (29:23):
Other than that, I don't really have anything to trade.

Speaker 10 (29:25):
Unfortunately, unless he wants an herbalism kid.

Speaker 2 (29:32):
I'm pretty sure he's got one.

Speaker 3 (29:33):
I was gonna say, yeah, Frank, hypothetically speaking, how much
would I say someone like me be able to lift
using up? That's strength potion?

Speaker 2 (29:46):
Well, hypothetic hypothetically the d M has to do some math.

Speaker 4 (29:54):
Uh oh.

Speaker 3 (29:56):
I the yeah.

Speaker 7 (30:00):
Asked, digs through her back and turns to fourte Hey
remember that weird studded leather belt I got, like back
when we first met, the one about strength.

Speaker 6 (30:10):
There's one belt strength?

Speaker 3 (30:13):
What the fuck? What house?

Speaker 7 (30:20):
There's a heavy You see she's cross legged in the
fishmonger on the ground and it's just pulling shit out
of her enchanted jan Sport, I can't believe you forgot
about this belt.

Speaker 3 (30:32):
I thought, here's the thing. Okay, you have the belt.

Speaker 6 (30:37):
It's a heavy leather studded belt and it was a
plus one to strength. But it has some weird things
that happen. I need to look them up again.

Speaker 3 (30:46):
Does it turn you into a bird or something?

Speaker 4 (30:47):
On?

Speaker 5 (30:48):
So you said stud it.

Speaker 2 (30:50):
I So, so this this potion could uh give to
hypothetically give somebody the power to lift about that's over
three hundred pounds.

Speaker 4 (31:01):
Okay, okay, two people taking it.

Speaker 5 (31:06):
If two people take it, then they only have the
power to left one hundred and fifty pounds each or what.

Speaker 3 (31:12):
That's a good question.

Speaker 4 (31:14):
Yeah, do you have to drink them?

Speaker 2 (31:16):
Wasn't that you got? You gotta drink the full, You
gotta drink the full motion you get the effect.

Speaker 5 (31:20):
Yeah, so we need to that's the kind of life
Umber lives anyway. Yeah, and the statue was didn't you
say like two hundred pounds?

Speaker 2 (31:29):
The statue is probably about three hundred and fifty pounds.

Speaker 5 (31:31):
Okay, I was gonna say, we.

Speaker 6 (31:35):
Can do we can do one? I think one person could?

Speaker 7 (31:38):
I mean, because then essentially they're just physically somebody that
can live fifty pounds.

Speaker 4 (31:42):
Right, That's not how it works.

Speaker 6 (31:44):
That's not how it works.

Speaker 7 (31:45):
Okay, all right, never mind.

Speaker 3 (31:50):
That all that works.

Speaker 5 (31:54):
I don't know the question.

Speaker 3 (31:58):
Okay, this is the most D and D discussion I've
ever been that'ld.

Speaker 2 (32:02):
Like, just are you talking about just physically moving heavy
stuff around?

Speaker 6 (32:07):
I don't know what I mean.

Speaker 2 (32:08):
Yeah, so like when you're team lifting something, you're both
basically carrying. Yeah, you should both be able to carry.
It's supposed to be fifty to fifty, but it's more
like you're each carrying about sixty or seventy percent because
you're each Yeah it's weird.

Speaker 3 (32:29):
Yeah it's but I think that like with two potions, two.

Speaker 6 (32:36):
Of us carry back.

Speaker 5 (32:37):
Yeah, definitely would sooner.

Speaker 3 (32:40):
And we could just like go straight to the temple
with it, yeah or something.

Speaker 5 (32:47):
And as for this belt, look school as hell, But
I don't know, it might be wasted on me.

Speaker 6 (32:52):
I mean, it's definitely wasted on me because it just
brings me the base level with everybody.

Speaker 5 (32:57):
So likewise, why don't you.

Speaker 7 (32:59):
Take a button, throw it on a hand of my
heavy leather studded belt that has a plus one of strength.

Speaker 6 (33:07):
All yours?

Speaker 3 (33:07):
So how strong are thieves?

Speaker 5 (33:10):
That's the quint I just bottle leather belt? Does it
even one?

Speaker 4 (33:14):
I'm the god.

Speaker 2 (33:17):
It's also studied pictures is an epony matron.

Speaker 7 (33:19):
Sorry, no, you keep a road, Yeah, you keep you
keep it because then sometimes you're gonna want to have
a black belt.

Speaker 6 (33:24):
Sometimes you're gonna want to have a brown belt, you.

Speaker 5 (33:26):
Know, that's true. You do need to coordinate, that's true. Okay,
So how do I get gifted this?

Speaker 7 (33:36):
Like?

Speaker 3 (33:36):
How do I do?

Speaker 5 (33:38):
I just put it on?

Speaker 4 (33:40):
I mean, you gotta tune to a touche.

Speaker 7 (33:42):
Let me.

Speaker 6 (33:43):
Let me pull up. But because it was written in
my notes, not on my character sheet.

Speaker 5 (33:46):
Onlines, I thought it might be a click a drag thing,
but that'd be too easy.

Speaker 6 (33:50):
It might be.

Speaker 2 (33:52):
Yeah, you might have to have mainly added.

Speaker 6 (33:55):
You're talking amongst yourselves about how we're buying. This is
what we're doing while I pull up.

Speaker 3 (34:00):
Yeah, okay, I think we're gonna poord the two potions
with the wine discount, and I think this is about
the best plan we're gonna come up with, unless the
feather Paul thing were to work. But the problem with
the feather Paul thing is should we be talking about
this in front of I think, who's he gonna tell? I?

Speaker 8 (34:26):
Do?

Speaker 3 (34:30):
Sure? But like, yeah, okay, fine, fine, or I have
to get me Frank.

Speaker 2 (34:37):
And until Frank's actually talks to, Frank just kind of
goes and lives off in his own little world.

Speaker 3 (34:47):
I have known that guy.

Speaker 2 (34:48):
I what what is what is your question?

Speaker 4 (34:53):
How pathetically speaking? Mm hmm you know.

Speaker 8 (34:59):
If I mean, I'm gonna pose that the question that
we were talking about. If one of us were to
take this take this potion and lift three hundred and
fifty pounds, could we counteract someone else lift in the
other side of the item and carry fifty pounds?

Speaker 4 (35:16):
Like? Is that how it works?

Speaker 8 (35:17):
Like?

Speaker 4 (35:17):
Dude? Like, are they going to take the brunt of
the weight? How do we How is this stealing?

Speaker 2 (35:25):
I guess, I guess it really depends on if it's
evenly just hold the Frank is not a master of physics, but.

Speaker 3 (35:35):
Evil distributed, I guess it would work.

Speaker 2 (35:40):
It would really depend on leverage and the length of
the other's arms. Given given that most of us are dwarfs,
it would be predominantly close. But if you had somebody
with longer arms, then maybe they could.

Speaker 3 (35:55):
What's a good thing we know a polymorph that can
have longer arms.

Speaker 5 (36:01):
I mean, they got me so good.

Speaker 4 (36:05):
Trying to get old Frank. Then about the carry to
talk about physics?

Speaker 5 (36:12):
If I have longer arms, can I have shorter legs?
Was that the reverse way to ask that question?

Speaker 2 (36:18):
Frank is not a is not a biologist by any means,
but that's.

Speaker 10 (36:26):
He's not a biologialyzes and changelings.

Speaker 5 (36:29):
This then, why are we even here?

Speaker 3 (36:32):
Are you seriously asking you can become an orangu?

Speaker 5 (36:37):
I mean.

Speaker 4 (36:40):
Monkey?

Speaker 3 (36:41):
Yeah?

Speaker 2 (36:44):
Just in a ranguetan with like a studded leather belt.

Speaker 5 (36:49):
Have you ever met on a rangutan? That cool?

Speaker 8 (36:52):
And also you don't forget the bangs that are swept
in front of his eyes.

Speaker 4 (36:56):
Obviously this is obvious.

Speaker 6 (37:03):
Also I realized that belt was kind of a d
M homebrew just shut up asterid kind of gift.

Speaker 7 (37:11):
So as I can. It's only a plus one to
what you roll on random things you left. You can't
you don't know what it will work on.

Speaker 6 (37:20):
No, I don't want I have ran down.

Speaker 5 (37:22):
Okay, I've already got I got the studded belt. I
spend money on this yesterday, you know.

Speaker 7 (37:28):
Yeah, Frank, do you want this belt? Will you knock
off a few more goals?

Speaker 2 (37:31):
Which belts? Are you talking about? The magic corner? The
normal one?

Speaker 6 (37:35):
So the magic one?

Speaker 9 (37:37):
We should switch him up and see if he gets
I should I know?

Speaker 3 (37:42):
No, you do not.

Speaker 5 (37:44):
That's a good point if it was anybody else.

Speaker 2 (37:45):
I I this this belt with the with the flexen
men on it. Yeah m hm, I yeah, old Frank
could take what's what's this belt do?

Speaker 7 (37:58):
Uh? Well, it's just you know, when you're moving boxes
in the back of the fishmonger and it's just your
back tweaks a little bit.

Speaker 8 (38:05):
Uh.

Speaker 7 (38:06):
It helps the tweaking from happen so bad. And sometimes
it really really helps.

Speaker 2 (38:11):
Uh. I don't know.

Speaker 4 (38:12):
I don't know.

Speaker 6 (38:15):
I don't really use it much.

Speaker 7 (38:16):
So but if you know, I'm not going to few
more you know, gold off of the potions for us,
that'd be great.

Speaker 5 (38:22):
Yeah, we'll do anything to not have to pay for these.

Speaker 6 (38:25):
We'll not pay for them, just you know, knock the
price out.

Speaker 4 (38:28):
How about we just offer to take him to the
party tomorrow.

Speaker 6 (38:33):
Do both.

Speaker 7 (38:34):
I'm just still good man. I don't know about y'all.
I'm running out of gold, so.

Speaker 5 (38:37):
I assume money now that you mentioned.

Speaker 4 (38:41):
It, I'm not giving What about your mushrooms.

Speaker 5 (38:46):
Spent?

Speaker 7 (38:46):
No o, they're genuinely specials. We'll keep it if I
go down. You guys survived by taking those mushrooms a
little off. Oh yeah, or it could be two same
see text middle fingers.

Speaker 4 (39:06):
See there you go.

Speaker 2 (39:07):
It's a text middle finger.

Speaker 4 (39:08):
It's I got it.

Speaker 2 (39:10):
I got It's an old school emoji.

Speaker 5 (39:14):
Amazing, it needs to try.

Speaker 4 (39:17):
It's also in home stuff toobs.

Speaker 1 (39:22):
I know that.

Speaker 2 (39:23):
Yeah, they need a taller lowercase end. But you know
it's fine.

Speaker 6 (39:31):
All right, let's buy these potions.

Speaker 2 (39:34):
Alright, So two potions.

Speaker 5 (39:36):
It's gonna three episodes of us at.

Speaker 3 (39:41):
Just us debating with a midnight apothecary over prices and
and and physics.

Speaker 7 (39:48):
Yeah.

Speaker 5 (39:48):
See if you can get it sponsored by.

Speaker 2 (39:52):
Carry Yeah, yeah, yeah, just just give me your dealer's
number and I'll call them up, okay and say, hey,
do you wanna do you wanna host? Do you want
to host D and D? P not host? Do you
want to sponsor a D and D podcast?

Speaker 3 (40:06):
This episode sponsored by Shifty Steve.

Speaker 2 (40:10):
Messaging Shifty Steves Drugs.

Speaker 3 (40:12):
Just he just stand on the street corner and yell,
he'll show up.

Speaker 6 (40:17):
He's behind the he's behind the cheese maker.

Speaker 3 (40:22):
Oh yeah, oh he's in Wisconsin.

Speaker 2 (40:23):
Okay, I'm the person only D and D podcast brave
enough to be sponsored by a legitimate drug dealer.

Speaker 8 (40:32):
Hey, hey, the first part of that that name, you
would do it legitimate?

Speaker 4 (40:38):
He's a legitimate drug dealer.

Speaker 3 (40:40):
Yeah, yeah, you can't argue that.

Speaker 4 (40:45):
Yeah. So also clarification DM, How do you want me
to approach being rich to you?

Speaker 3 (40:55):
I want to know who owns rich?

Speaker 4 (40:58):
God.

Speaker 8 (40:59):
The only why I ask is because I'm an adult
with adult money. So how am I supposed to help
these kids with kid money?

Speaker 3 (41:09):
Has a little more than kid money?

Speaker 2 (41:11):
Yeah, they are. Randall is barely well off. I think
the rest they're all adults. They're not. It's not like
you're babysitting teenagers.

Speaker 3 (41:20):
Yeah, we're just emotionally.

Speaker 2 (41:24):
I mean they're they're like college students, so yeah, they're
immature emotionally, but they they they have their money.

Speaker 5 (41:35):
I don't even know.

Speaker 3 (41:36):
Graduated from Hogwarts and we're in hog Blisters.

Speaker 6 (41:41):
It's more. It's more break bills. We're in magic grad school.
It's more more.

Speaker 3 (41:46):
Okay, I'm working on my thesis.

Speaker 6 (41:50):
All right, I'm just gonna pay them. I'm just gonna
pay them.

Speaker 3 (41:52):
Just look, I'm giving them a line, and we pay
him money.

Speaker 2 (41:57):
Old old Frank, Old Frank the midnight about to carry
behind the fishmonger. Thanks you for your service and your patronage.

Speaker 3 (42:05):
And you know what, we thank you frankly appreciate it.

Speaker 2 (42:09):
Did you get one of the cards before?

Speaker 3 (42:12):
I don't know what I did why don't you give
me one of the cards.

Speaker 2 (42:15):
He'll take out a card and like a bunch of
hole in it and give it.

Speaker 3 (42:19):
To Okay, I didn't have one, though, so I may
be back before we leave for sure.

Speaker 7 (42:30):
Frank, did you ever think about maybe being a traveling
apothe carry, because you know you'd be a great boon
to have with us sometimes.

Speaker 2 (42:36):
I Old Frank has thought of that, but Old Frank
is weak.

Speaker 4 (42:40):
In the knees.

Speaker 5 (42:41):
I'll make you a bendle.

Speaker 6 (42:44):
I will carry you.

Speaker 5 (42:47):
I'll carry you. So I guess I'm carrying the bendle.

Speaker 3 (42:56):
We'll put him in a wheelbarrow with the baskets of
uh stuff that.

Speaker 2 (43:02):
Yeah, you guys still have baskets, and I think you
have potatoes from session three that you've never gone through.

Speaker 5 (43:11):
Is that why all those flies are here? I've been
still touching them. I assume why there are so many
flies here.

Speaker 7 (43:19):
We really need to clean out jan Sport and Forte's
baskets because we've been.

Speaker 3 (43:24):
Wonder while I was wondering what the cathonic looking thing
in the basket was.

Speaker 2 (43:31):
Yep, oh, Frank takes a look in those those potatoes
have spotted, you know, Old Frank might be able to
use those. Oh, old frank is, how how much you
want for those potatoes?

Speaker 4 (43:46):
Go on, hey, do you have a potion? What? What?
What are the potions you got?

Speaker 2 (43:53):
Yeah? Oh, I don't. I don't know if any of
these potions are I might have some fun stuff, though.
I tell you what I'll give you. I'll give you
two of these fun mushrooms for those potatoes. I got
a good spot for them.

Speaker 5 (44:11):
Two.

Speaker 10 (44:12):
It's yeah, but there's five of us.

Speaker 4 (44:17):
I don't thank very much.

Speaker 3 (44:19):
They've got the potatoes.

Speaker 7 (44:21):
Okay, it's fortaste potatoes. You can make his decision on
if he wants to trade them for drugs.

Speaker 5 (44:26):
Or not potatoes.

Speaker 3 (44:30):
Businesses. I never thought he I'll.

Speaker 5 (44:35):
I'll mind like with as.

Speaker 6 (44:37):
If they're like good to eat or like good to
like for. I don't know. You want me to message
check the potatoes or the mushrooms.

Speaker 9 (44:45):
If if they will be like you if they're good,
because I don't know how, I don't know if I
should take.

Speaker 7 (44:52):
Oh you want me to look at the mushrooms not
your potatoes? Sorry, yeah, I'll do that.

Speaker 6 (44:57):
Can I says.

Speaker 2 (45:00):
Not only sprouted eyes, but some of them have the
little poisonous potato berries coming off them.

Speaker 7 (45:04):
Oh dear god, oh wow, I'm gonna can I can
I medice and check the mushrooms being offered?

Speaker 2 (45:12):
A yeah, yeah, so old Frank holds him out in the.

Speaker 6 (45:14):
Hand, and in his hand that is a fourteen.

Speaker 4 (45:19):
Uh.

Speaker 2 (45:19):
These look like fun mushrooms, not life saving mushrooms.

Speaker 7 (45:25):
All right, so they are fun mushrooms. I stare at
fourteen intently and kick him in the ankle. Pretty goodneck,
h yeah, No, they seem solid. They seem like fun mushrooms,
you know, just probably a good time. I'd say, good
enough for everybody, though, if he's willing to trade and
maybe pick off those poison bits, if he lets you

(45:46):
keep them, can we get poison?

Speaker 4 (45:47):
No?

Speaker 2 (45:47):
No, no, The poisons on the poison bits are on
the potatoes, not on the mushrooms.

Speaker 8 (45:52):
Yeah.

Speaker 6 (45:52):
Oh oh great, okay, all.

Speaker 2 (45:54):
Right, okay, but potatoes will grow like little mini berries
on them that are poisonous for real.

Speaker 3 (46:01):
That's probably why.

Speaker 2 (46:02):
I was gonna say, yeah, all right, yeah, no, we're
good to go.

Speaker 6 (46:06):
Whatever you want for that. They're just basic fun mushrooms, though.

Speaker 7 (46:10):
But if you want like a sure you know, you
want to ask you for something like a poll, you know,
Polymore or something crazy you might be willing depending on
how voices these data park.

Speaker 2 (46:21):
Thank you for listening to Spooky dice Bag. If you
enjoyed our show, please remember to like and subscribe on iTunes, Spotify,
or wherever you found us special thanks to Pa Donn
at Wondering Glyph Games for designing our logo. Information to
contact him will be in our show notes. Also, thank
you to tabletop Audio dot com. You can check them

(46:43):
out for all of your background music needs for any
of your tabletop RPGs. Most of our sound effects can
be found over at free sound dot org, and information
about which sounds we use can be found in our
show notes.

Speaker 13 (46:58):
Or on our website, Spooky dice Bag. If you enjoy
the show, you can join us over at Patreon dot
com slash Spooky dice Bag to get ad free episodes,
episodes a week early, and maps and some other bonus
content we're.

Speaker 2 (47:12):
Working on right now. If a monthly subscription isn't your thing,
you can also check us out on bandcamp and just
go to Spooky Dicebag dot bandcamp dot com and if
it support us for as little as a dollar. Episode
Until next time. This has been the spooky dice bag,
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