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February 10, 2025 • 47 mins
The gang needs a clever get away from the party
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
You are about to enter a world of drug aises,
incompetence and combat, a world where magic is coated the
floors and also the walls. Some magic has spilt onto
the books. Danger could be lurking around any corner in
this virtual experience and podcasts named by a three by

(00:28):
your host Kick Acidron. And you then tied the strings
to the spooky dice.

Speaker 2 (00:34):
Bag, or you guys picked up two potions of hill
Giant Strength from Old Frank Old.

Speaker 3 (00:47):
Prank did in fact give us Yeah, well behind.

Speaker 2 (00:52):
Yeah, the corn, the corn whiskey, the corn whiskey infused
hill Giant strength.

Speaker 4 (00:58):
We're going to do the featherfall if there's a window,
or are we going to try the dimensional door trick
we had talked about.

Speaker 5 (01:05):
I think if we have a dimensional door trick where
you can see a spot and there does have to
be a falling body and you can just blink and
then there's not a person there, there's a way less
of a chance of people figuring out what's happening.

Speaker 6 (01:18):
Yeah, you're here to steal ship.

Speaker 7 (01:21):
Okay, shall listen again.

Speaker 5 (01:24):
Have you ever felt like you wanted to be part
of something bigger than yourself in order to save a society.

Speaker 8 (01:31):
No, no, I understand I was here to steal as well.

Speaker 7 (01:34):
Awesome, god, thank god.

Speaker 9 (01:36):
You're trying to convince him to join our party by saying,
and you ever feel like you are in charge of
something greater?

Speaker 3 (01:44):
That's how cult started.

Speaker 4 (01:46):
Well okay, yes, but we're a good cult get.

Speaker 7 (01:51):
Away if you look at school.

Speaker 8 (01:53):
I've spent a lot of time in a monastery, so
I'm pretty good at following up.

Speaker 4 (01:57):
Oh you too, yeah, awesome, No, I just.

Speaker 6 (02:01):
I'm just trying to make sure I like the cut
of your gims.

Speaker 8 (02:04):
So I'm just trying to figure out what's going on here.

Speaker 6 (02:07):
Is there anything I can do?

Speaker 3 (02:08):
Now?

Speaker 7 (02:09):
Oh? Yeah?

Speaker 4 (02:11):
How strong are you? How strong are you?

Speaker 2 (02:14):
Sir?

Speaker 3 (02:15):
I thought you said how straight are you strong?

Speaker 4 (02:18):
That's a bit personal.

Speaker 6 (02:21):
I have a zero mode.

Speaker 4 (02:25):
I don't think that's a rational No.

Speaker 8 (02:28):
No, I've got like nine dexterity table here and like
four strength.

Speaker 6 (02:33):
But I do have the advantage on strengthholes.

Speaker 4 (02:35):
Okay, never mind.

Speaker 5 (02:39):
You just just one of your pinky nail just falls
off of you when he asks that question.

Speaker 8 (02:43):
You see me like take it, take the pinky, like,
put it under my mask with get and then stick
it back onto my.

Speaker 4 (02:51):
Sy I guess the spit is muselage.

Speaker 3 (02:58):
On my nose that it's bad.

Speaker 9 (02:59):
I don't like this. H Okay, so dimension door, what
would that consist of?

Speaker 4 (03:05):
What it consists of is uh? I can teleport myself
from my current location to any spot within range. I
can basically take one person with me, and if and
you know, if you can carry something with you that's
not going to like be too heavy, I can teleport

(03:29):
myself a person and an object. So if two of
us are like really strong and pick this thing up,
I can get us out of here, all right, and
we can run.

Speaker 9 (03:42):
And you have the potions, all right, pull out the potions,
uncork both of them.

Speaker 3 (03:48):
Hand what over to Rangel?

Speaker 4 (03:49):
Take away?

Speaker 2 (03:49):
Now?

Speaker 4 (03:50):
Yeah, and it's I can. If I can visualize the
place within three hundred feet, we're good. So let me
let me look out a window real quick.

Speaker 5 (03:59):
Okay, however far three hundred feet gets you, then we
meet back at the tavern.

Speaker 4 (04:04):
Yeah, I'm the Rangel runs of the window, and he's
looking for someplace. Let's be about three hundred feet away
and relatively obscure.

Speaker 2 (04:12):
Can you where you're at?

Speaker 4 (04:14):
What's it you notice?

Speaker 2 (04:16):
Like, David, go ahead, I was gonna.

Speaker 6 (04:19):
Say, could you open up the window?

Speaker 4 (04:22):
H yeah, yeah, okay, I'm.

Speaker 6 (04:25):
Gonna take a running jump out of the window.

Speaker 4 (04:28):
I open the window to get a better look, you know,
because a glare in this fucking dead body comes floting
through the past me.

Speaker 8 (04:36):
I'm like, hey, hey, look you got you've got like
the the monk.

Speaker 6 (04:43):
Feather fall or whatever.

Speaker 4 (04:44):
Yeah, I just look at everybody else. I'm like, I
think we're doing this one on our own.

Speaker 6 (04:53):
I'm down here to help secure the area.

Speaker 4 (04:54):
Okay, boss, yeah, uh DM? What did I do? I
see ye place?

Speaker 5 (05:04):
Yes?

Speaker 2 (05:06):
Do you place? I mean do you did you cast
feather fall?

Speaker 6 (05:09):
Yes? I'm casting slow fall?

Speaker 8 (05:12):
Okay, oh no, it's it's a reaction thing, like anytime,
a reaction when you fall to reduce any falling damage.

Speaker 6 (05:19):
So like, what is the damage that I would do?

Speaker 2 (05:21):
Okay, enough, did somebody? Did somebody cast? So shall you
cast a feather fall on yourself? No?

Speaker 6 (05:30):
It wasn't feather fall, I'm sorry, it's a slow fall.

Speaker 2 (05:33):
An ability, yeah, monk ability, slow fall.

Speaker 6 (05:36):
I can reduce. I can use a reaction.

Speaker 8 (05:38):
So by jumping out the window, I'm using my reaction
to reduce any falling damage or take I would end
up reducing damage by like forty five.

Speaker 6 (05:46):
Right, so I should land. Okay, this is what second
third story?

Speaker 2 (05:49):
Yeah you land. This is only on the second story,
so yeah, you land five.

Speaker 6 (05:53):
I just kind of like wave up at everybody and
I'm ready to go.

Speaker 4 (05:58):
I just looked at everybody shrug.

Speaker 2 (06:00):
All right. So Deliverance, you opened up both of those
potions of ye Hill Giant Strength.

Speaker 4 (06:08):
Yeah, okay, boy, here we go.

Speaker 2 (06:12):
And you handed one over to randall right, yeah, all right,
so everybody can smell the pungent aroma of this potion.

Speaker 4 (06:21):
I like it.

Speaker 3 (06:26):
I like kind of look at Umbre and go you
want to do this one, Bud.

Speaker 4 (06:32):
I feel like we're, uh, we're gonna end up marrying
Old Brank by the end of this.

Speaker 7 (06:40):
That was my plan from the gig.

Speaker 5 (06:41):
Go.

Speaker 3 (06:42):
Yeah, okay, I thought, so I'm gonna take a step back.

Speaker 7 (06:46):
So so yes, and yes, I will take.

Speaker 1 (06:49):
A sniff or huff or whatever.

Speaker 2 (06:52):
You Yeah, we got it. In order to get the
full of the effects, you got to drink the entire.

Speaker 4 (06:58):
Well, it's mixed with moonshine. So it's okay. Oh it's
like old say strength potion.

Speaker 7 (07:06):
Yeah.

Speaker 8 (07:09):
Now, a quick question, I'm outside, are there any like
security wandering the grounds.

Speaker 2 (07:15):
There are, but you know you were, you were at
the party, and you pretty much have especially on the
on the ground floor. They they know that there's just
gonna be people out there the like out in the party.
Make a stealth check for your jump. I should have
done that before sixteen. So you do. I'm sorry, So

(07:42):
sixteen you do end up falling on that?

Speaker 6 (07:47):
You do?

Speaker 2 (07:47):
You end up landing on the ground, and you're fine.
Nobody notices anything out of the ordinary. If you have
a drink in your hand, you'll look even more nonchalant,
but nobody's nobody's thinking anything strange.

Speaker 4 (08:03):
A bunch of wait, no, get a get a tooth
put your finger on what a toothpick? Puts your finger on,
it'll look like a cocktail.

Speaker 8 (08:14):
I do have little slippers of wood because I'm a woodworker.
So I'm going to go ahead pull off.

Speaker 6 (08:20):
A pinky stick a slipper of wood in it for cocktail.

Speaker 2 (08:34):
Yeah. I like this. I like this. This is good.
So who has the two potions? Now deliver? It's an umbre.

Speaker 4 (08:44):
I think it's me an umbre?

Speaker 2 (08:46):
Yeah, Randall an umber Okay, So okay.

Speaker 4 (08:51):
So before we drink I go to the window, I
get shalls attention, and I like do a complex series
of hand gestures to indicate the area I'm going to
try to teleport to like go secure that area. Do
I need to like role performance or something?

Speaker 5 (09:14):
Uh?

Speaker 2 (09:14):
Yeah, role performance. See if she'll understands what you're.

Speaker 4 (09:17):
Trying to No twenty one.

Speaker 2 (09:23):
Okay, exactly what you're trying to say.

Speaker 6 (09:26):
All right, So what am I doing?

Speaker 4 (09:29):
Yeah? I need you to go to the area I'm
indicating where I'm going to teleport and secure it.

Speaker 2 (09:34):
Basically, there's so there's like a road. You yeah, you're
going to try to secure it to the get it
to the road?

Speaker 6 (09:41):
Okay, where is that on the mat?

Speaker 2 (09:43):
Just? Oh, that's not it's it doesn't exist on the of.

Speaker 4 (09:48):
The There's like an area. Here's some shrubs in the darkness.

Speaker 6 (09:54):
You see, you know this hand, the shriveled hand missing
a pinky, doing a thumbs up, and then the thumballs off.
Then he picks up the thumb, sticks it back on
and runs off.

Speaker 4 (10:05):
Okay. Rangel just looks back, looks at his bus and
just we're gonna need to start carrying wood glue for
this guy.

Speaker 2 (10:12):
I love it and crawling out of the darkness on
the road is Shia Lahboff.

Speaker 4 (10:23):
He's following you about thirty feet back.

Speaker 7 (10:27):
Okay, so truly amazing.

Speaker 5 (10:31):
Okay, So shall secure in the area you two are
taking the potions, and this is in fact the statue.

Speaker 7 (10:36):
Correct, Everything looks like it's supposed to.

Speaker 4 (10:38):
This looks exactly like we were led to believe. And
why else would you hide?

Speaker 7 (10:46):
Fair enough?

Speaker 5 (10:47):
So okay, so this is this is what you guys
are taking the potions. You're gonna go where you need
to go, and then noor lean. I think maybe you
and I should make sure these doors get closed up
and look exactly how they did and before they left.
And then we just walk downstairs and I pick up
my friend and the head out deliverance. Are you on
that part where we say goodbye and thank you?

Speaker 4 (11:07):
Hey, good news? It's actually five hundred feet I misread
fuck yes even further. Okay, so we'll just say it
was five hundred feet that I motioned to. It should
be fine. We're fine, We're fine. We're all fine. If
I end up in a tree, I'll be fine.

Speaker 6 (11:24):
How are you?

Speaker 4 (11:26):
We're good here? I just look at Umbra and I'm
like scull down my potion.

Speaker 6 (11:36):
School.

Speaker 7 (11:36):
All right, all right, so that's what we're doing.

Speaker 2 (11:39):
Both of you make a constitution saving throws.

Speaker 4 (11:42):
Oh yeah, that's right. These are the frank potions.

Speaker 2 (11:50):
I'm gonna say, DC fifteen. Oh boy, call it out.

Speaker 4 (11:54):
Right now, I roll the twenty. Yes, yes, all.

Speaker 2 (11:57):
Right, randall, you're fine.

Speaker 7 (12:01):
Umbro I bless hum bro.

Speaker 6 (12:06):
Yea please please do steal yourself.

Speaker 7 (12:10):
Okay, I want no genuinely.

Speaker 4 (12:14):
Yeah, it's a con yes, an save you get sixteen.
That's pretty good.

Speaker 2 (12:19):
Okay sixteen, you got sixteen, that's so good. You guys
are both good.

Speaker 4 (12:25):
Right now, drink a lot. We should have got bonuses
for that. Yeah, all right, I'll just let's do it.
I grab my side of the statue and the hoist.

Speaker 3 (12:43):
I turned to oh sorry, you.

Speaker 2 (12:49):
They're hoisting. What would you love to do?

Speaker 9 (12:51):
As they're hoisting this out of the window? I turn
the I turn to ask. It feels like it was
too easy.

Speaker 4 (13:00):
M Well, just accept it and then we'll go. We'll
we'll worry about the problems later.

Speaker 7 (13:07):
Too easy.

Speaker 4 (13:11):
I don't think they factored our stupidity.

Speaker 6 (13:16):
I mean, I've already lost a pinky so far.

Speaker 4 (13:18):
So yeah, all right, yeah, I start moving, I start
like pulling me and umber over to the window so
I can get a good view of where I'm going,
just because I haven't been in that exact spot.

Speaker 2 (13:30):
Okay, you're not pulling. I'm pulling.

Speaker 4 (13:33):
Oh I know. I just mean I'm guiding us. Yeah,
we will, we will bp as hell son.

Speaker 7 (13:40):
Yeah, we need to get it to the High Priestess.

Speaker 4 (13:43):
We need to get it to okay, uh, Randall looks
where he's going and cast the spell, which.

Speaker 2 (13:56):
All right to spell.

Speaker 1 (14:00):
Yeah.

Speaker 2 (14:01):
So as you're doing that, temporarily, both of you change
your try to remember what your strength score is supposed
to be, but change your strengths. Change your strength scores
to twenty one. All right, on your character.

Speaker 4 (14:21):
I know what mine is. It is straight up standard.

Speaker 2 (14:23):
Okay, that's fine. Twenty one, yeah, twenty one. That's what
he'll giants.

Speaker 4 (14:29):
Strength gives you, and we're gonna punch somebody on accident
and just turn him into a red mist. We've done
it before. Yeah, all right, you want to hope that's
how you all right, I think it's a type of hill.

Speaker 2 (14:49):
All right, So as you guys teleport, I'm gonna need
both of you to make strength saving throats.

Speaker 4 (14:56):
Okay, he's twenty two.

Speaker 10 (15:05):
Sam, I genuinely, oh yep, come on, pull up.

Speaker 2 (15:17):
All right? Fourteen yeah, or twenty two? Okay, yeah, the
twenty two. Twenty two is fine for a parandrel, you
know shit, and fourteen is just enough for Umbro. So
as you guys teleport onto the road, uh, Umber, you

(15:41):
stumble just a little bit, but you're able to catch yourself.

Speaker 6 (15:45):
All right, yeah, supporting the statue.

Speaker 4 (15:49):
All right, we're gonna run.

Speaker 2 (15:50):
You'reself supporting the statue, Okay.

Speaker 4 (15:51):
I look at Umbro when we get outside, I'm like,
we need to find somewhere to hide this because we
cannot run all the way back to their camp, and
I have to come back with a cart. So let's
get yackety sacks playing and run to a like a
cave or something here in the distance.

Speaker 3 (16:09):
Why don't you dimension door again?

Speaker 4 (16:14):
That's a good point. I'll do that. I'll try that again.
Do we do need to do another savings throw on strength?

Speaker 2 (16:25):
Yes? Yeah, anytime you dimensioned door with that thing, you're
gonna have to make Okay.

Speaker 4 (16:28):
I was gonna work for an area. I start looking around.
Is there a place it's like on the other side
of like a hillock or something.

Speaker 2 (16:38):
Yeah, so you notice like a I mean, it's all
you're in like a dwarf and mine. So it's all
pretty flat and laid out, but there are still like
rock fixtures and corners and stuff.

Speaker 6 (16:53):
Are the cars.

Speaker 4 (16:56):
That's a point, not.

Speaker 2 (16:59):
Any you know what, make make a perception check?

Speaker 4 (17:04):
Uh yeah, we're gonna take one too.

Speaker 2 (17:08):
Anybody who's looking, Yeah, shalcon look. Oh well you do
notice around like a like a larger sort of unmined
mineral deposit. You do notice a mine card.

Speaker 4 (17:24):
Okay, there we're going. That's where we're going.

Speaker 2 (17:29):
Okay, So as you're making your way into the mind, uh,
it's it's a couple of hundred feet away.

Speaker 4 (17:39):
Okay, we're gonna teleport. Let's let's try.

Speaker 2 (17:43):
Over there towards it.

Speaker 4 (17:47):
Okay.

Speaker 2 (17:48):
So as you.

Speaker 3 (17:51):
I'm gonna keep yours together.

Speaker 2 (17:54):
As you teleport and the rudo runingers.

Speaker 4 (17:58):
And toes fly behind.

Speaker 2 (18:01):
Uh. Is he gonna be like one of those medieval
saints who has like two hundred and thirty seven canonical fingers.

Speaker 4 (18:09):
Yes, please, there is a bit of him in every church.

Speaker 6 (18:14):
I do collect bones, by the way.

Speaker 2 (18:16):
Oh lordy, that's concerning So as you teleport, make another
each of you make another strength saving throw eleven eleven,
No you stumble, make a dexterity saving throw.

Speaker 4 (18:36):
Ooh that's an eight.

Speaker 2 (18:37):
All right, that's an eight. Yep, yeah you you we
brop it and bra you are you don't really stumble much.
But you try to help Randall out and you are
not able to with a six. All right, the sixteen, Well,

(18:58):
the strength you're fine, roll the sick seeing for strings fine,
which was fine, but then Randall started struggling with it
and he couldn't save himself. So then you tried to
help him, and you also failed.

Speaker 5 (19:10):
I mean, you have blessed, but I don't know if
even a four would help.

Speaker 4 (19:14):
Yeah, I would not. They'd give you a ten at best. No,
damn did you give me a ten?

Speaker 2 (19:23):
Damn? Yeah? Uh no, it's Randall's side stumbles and hits
the ground a little bit a d M. It's a
little scuffed up.

Speaker 8 (19:35):
Theater theater of the mind moment for for a second.
So they're making their way, making their way to the
mine cart. Now is the mind It's on rail, So
can I like start pushing the mine cart a little
closer to them?

Speaker 2 (19:47):
Having noticed this, yes, you can. You can. It's only
got about twenty feet of rail going toward them.

Speaker 4 (19:57):
Still, it'll help.

Speaker 6 (20:00):
Yeah, So I do roll for that? Or am I
just good to.

Speaker 2 (20:04):
You're just good to go. It's just good to push.

Speaker 4 (20:06):
It, all right? So we like singing now, okay, so
I I recover, uh and I I I guess I
can pick my side back up and we can run.
We can like carry it the rest of the way. Yep, okay, awesome.

(20:27):
So we get into the car.

Speaker 6 (20:29):
I was gonna say, you can make it like a refrigerator.

Speaker 2 (20:33):
Yeah, both of you make constitution.

Speaker 4 (20:37):
Yeah what were you? What were you saying? There? DM?

Speaker 2 (20:40):
Constitution saving throws by.

Speaker 4 (20:43):
Fourteen?

Speaker 2 (20:46):
You are drunk.

Speaker 4 (20:47):
Oh no, he's a stupid.

Speaker 2 (20:52):
Bro. You're fine, Randall. You're gonna have to be constantly
making they checks because you're yeah.

Speaker 4 (20:59):
Let me let me go ahead and uh and and
I need to go ahead and make one as we're lifting.

Speaker 2 (21:06):
Uh yeah. Yeah, so you're you're trying to load the
statue into the mine car twenty you successfully.

Speaker 4 (21:14):
Randall kept his ship. Oh my god, fuck, Frank, Oh
my god. I was fine and I'm not fine. What
the fuck?

Speaker 2 (21:30):
I don't know, dude.

Speaker 4 (21:31):
Oh my Godess, I feel like somebody threw an apple
tree at me? What the fuck?

Speaker 2 (21:38):
Dream?

Speaker 6 (21:39):
Where somebody an apple at you?

Speaker 4 (21:41):
I A I had an apple with a goddess. We
need to go oh yep.

Speaker 2 (21:50):
All right, So this is I'm imagining like the mine
cart from Donkey Kong Country. So there's not a whole
lot like you could all three of you might be
the squeeze in there. I was just a statue. Only
two of you can squeeze in there.

Speaker 6 (22:06):
Oh.

Speaker 8 (22:06):
I was gonna like like do like a kung fu
pos right on top of the statue, just kind of like.

Speaker 6 (22:12):
You know, when the leg crossed over. Sure, I just
want to be cool.

Speaker 2 (22:18):
Sure, so you push it? And so is ever are
the three of you getting into the mine card?

Speaker 4 (22:25):
I figured the two strong huss would push the statue
on the carts.

Speaker 2 (22:31):
Okay, So you push the car all right, Rangel sing
and it's going down, going down into the mine.

Speaker 10 (22:39):
Why is he doing that on top of it?

Speaker 6 (22:41):
Because it's awesome?

Speaker 4 (22:47):
Where where does the where does the track lead? Did
you say?

Speaker 2 (22:51):
The track leads down to a lower portion of the mine.
And as you push, you pushed the twin feet that
shall had pushed it towards you, and as you push
a little bit more, you notice that there's an incline
jump in going down.

Speaker 4 (23:09):
Oh my god, fucking jump in. There's gonna be awesome.

Speaker 2 (23:13):
Make a dexterity, save me throw wait incline, decline, I'm sorry, decline, decline.

Speaker 4 (23:19):
Randall is going to try to make a jaunty leap
onto the cart to ride.

Speaker 2 (23:24):
So all right, so roll decks, roll decks to make
sure you get in there.

Speaker 4 (23:29):
Good God, when I'm drunk, Oh my god.

Speaker 2 (23:36):
And you're fine.

Speaker 4 (23:38):
Plus four he's blessed.

Speaker 2 (23:41):
Remember, Oh no, no, he's fine. Okay, jumping into the cart,
Randa will make a performance check for your daunkiness.

Speaker 4 (23:55):
I can do that because I know what I'm doing.
Once I get on the cart and we start moving
under its own relition. Twenty three.

Speaker 2 (24:04):
You are just the jauntiest. You strike a pose, your
hat's at just the perfect angle.

Speaker 6 (24:13):
She'll just go sick.

Speaker 4 (24:14):
It's you ever seen the Duke of.

Speaker 3 (24:17):
Ye.

Speaker 6 (24:20):
I'm not familiar with that country.

Speaker 4 (24:24):
Anyways, that's gorgeous.

Speaker 3 (24:25):
You should go over there more often.

Speaker 4 (24:27):
It's in Murca, a mile away.

Speaker 5 (24:31):
After it turns to deliver, and I'm so glad we
made clear that we were all going to meet at
the tavern after this.

Speaker 9 (24:39):
Yeah, I mean, I really do feel like this plan
actually worked. I'm so excited that something actually like feel
so so smooth.

Speaker 3 (24:49):
Come back.

Speaker 6 (24:54):
I up the window, so I don't think I remember that.
I don't think I overheard the tavern.

Speaker 4 (25:00):
I don't know that Rangel can.

Speaker 3 (25:02):
You can't rely on.

Speaker 4 (25:06):
Oh, if you're lying on Umbre, I've got news.

Speaker 2 (25:11):
That.

Speaker 4 (25:14):
That news is Umbra is the coolest and is never
gonna steer Randel wrong.

Speaker 2 (25:23):
I hope number is in the back of the cart.
So glet Bag's cape is like flowing in the wind.

Speaker 4 (25:28):
You know, we all look amazing rolling down this cart.

Speaker 2 (25:35):
Yeah, it's real, all right. So as you're going down,
you notice that the track suddenly ends and then there's
more track.

Speaker 4 (25:49):
We're gonna try it. We're gonna try it.

Speaker 2 (25:51):
Here we go, We're got We've got everybody. Make the
exterity saving throws.

Speaker 4 (25:57):
Make a saving sir, decks up the good god less today.

Speaker 10 (26:04):
Why is there that weird floating barrel in between.

Speaker 8 (26:09):
An alligator?

Speaker 4 (26:10):
Why are there bananas floating all over?

Speaker 3 (26:13):
It's the driver.

Speaker 6 (26:14):
I don't know.

Speaker 10 (26:15):
I haven't been eating those by the way and they
are good.

Speaker 2 (26:19):
I haven't had a bad one yet.

Speaker 8 (26:22):
I'm also on top of this fourteen number of fourteen
on the decks there.

Speaker 4 (26:28):
Yeah, I got it.

Speaker 2 (26:30):
Yeah, you're good.

Speaker 6 (26:31):
You're you're ending on the statue as it's rolling.

Speaker 7 (26:37):
That's a monk ship right there.

Speaker 4 (26:41):
I just picture you surfing.

Speaker 6 (26:46):
Well, I'm doing it on one foot because again I'm
bounced on one foot and I have the other foot.

Speaker 4 (26:50):
Are you in the pose?

Speaker 6 (26:52):
Yes, yes, yes, I am.

Speaker 2 (26:54):
Okay, all right, So as you're going down, you do
notice a split, a banana split in the split in
the in the rails, like there's a switch and there's
a there's a switch pull and one of them points

(27:17):
toward One of them says stone Helm and the other
one says level three.

Speaker 6 (27:23):
Okay, so I'm gonna quickly ask which where are we going? Okay?
I want to throw a dart at the switch.

Speaker 2 (27:34):
The switch? Okay, So the switch is currently sending you
toward level three, so you're throwing a dart at it.

Speaker 8 (27:39):
So the switch is currently set to stone Helm or
is it set to.

Speaker 2 (27:44):
Level It's set to the next level down?

Speaker 8 (27:47):
Okay, yeah, so I want to I want to try
to get the switch with a dart to the switching.

Speaker 2 (27:52):
Okay, so uh just roll an attack like you're attacking
with the dart.

Speaker 4 (27:59):
A ship. Nice Jesus.

Speaker 2 (28:04):
So you you're able to hit that switch and it
switches you over to stone Hill.

Speaker 4 (28:13):
Just lets it on, Bri and just we're the most
amazing adventures that ever lived.

Speaker 10 (28:18):
This is pretty I know, what do you think the
others are doing in that house playing right now?

Speaker 1 (28:24):
Oh?

Speaker 4 (28:24):
They're eating cocktail. Here's in we're having a blast.

Speaker 6 (28:29):
Can I jump up letters?

Speaker 4 (28:34):
Somebody has bad?

Speaker 2 (28:36):
Thing?

Speaker 4 (28:36):
Is Rangel sees it when he says it to what
the audience?

Speaker 2 (28:41):
He is watching this ship.

Speaker 7 (28:44):
They're just like slowly going down the track.

Speaker 3 (28:51):
Like nothing is happening.

Speaker 4 (28:55):
Frank Potions, We're going like to us, we're going like
thousands of miles an hour and we're going like walking
speed probably.

Speaker 2 (29:10):
Second that okay, god, god, no, you're good. All right.
So this track leads you down a path and you
come out, uh you three come out in Stonehilm.

Speaker 4 (29:30):
Oh my god, this is amazing.

Speaker 2 (29:34):
What the what the statue?

Speaker 4 (29:39):
Okay?

Speaker 6 (29:40):
Uh?

Speaker 4 (29:42):
If we if we hide it, they work in these mines.
We gotta hide it. We gotta hide it. But they work,
in these mines.

Speaker 6 (29:54):
Uh are you are you? Are you staying here in
this town? Yeah?

Speaker 4 (29:58):
Yeah?

Speaker 6 (29:59):
Yeah? Can you just carry the mind cart into the
hotel room?

Speaker 4 (30:02):
I don't think that's gonna work. I also don't know
how much longer the potion's gonna last. But if we
hide it.

Speaker 2 (30:09):
So the motion lasts about an hour. You guys have
been going at it for like fifty.

Speaker 4 (30:13):
Oh shit, okay, yeah, let's let's let's uh, let's find
somewhere to take it.

Speaker 8 (30:18):
Now, are you second story or a third story?

Speaker 4 (30:22):
We're in a hobble, so I don't know that there
is a second story.

Speaker 6 (30:26):
O fair enough.

Speaker 4 (30:27):
Hey, uh, what's the name of the the hovel in
thing we're staying in?

Speaker 2 (30:36):
Oh shit, I don't remember that.

Speaker 4 (30:39):
I got notes the hobbling.

Speaker 2 (30:42):
Yeah yeah, you just said it.

Speaker 4 (30:47):
Well, I tell shall what the name of the place is.
You can run like way faster than us right now,
Can you like go in and like make sure nobody's
in the front room or or or like find us
away in that's like, you.

Speaker 6 (31:04):
Know, cool? Absolutely, And then I nebrudo run towards the
holloway he's so stealthy.

Speaker 4 (31:14):
So we pick up the statue and start making the
securitiest route. Everybody's like at celebrations right now, right.

Speaker 2 (31:22):
A lot of them. Yeah, I mean there's you know,
it's it's like Thanksgiving or whatever. There's still people that happen.

Speaker 4 (31:28):
We're taking as cautious a route with the back as
we can. And uh, actually I said, I'm like, set
it down, sit down, We're gonna throw our capes over it. Yeah,
umbro you wanna throw your cape over it?

Speaker 6 (31:46):
Yeah?

Speaker 4 (31:47):
Okay, Okay, I know, I know I'm asking a lot.
I know how much it means, but I okay, cool, awesome, Okay,
we got two capes over it, and we pick it up,
and it's like, this is supplies to get tigger at
our room.

Speaker 2 (32:07):
Okay, both of you make dexterity checks. Kevin at disadvantage.

Speaker 4 (32:14):
Just a second, let me set a disadvantage. This is
gonna be a disaster. Thirty yeah seven check.

Speaker 2 (32:27):
Uh no, you're good. Uh it's checks.

Speaker 4 (32:32):
Oh wait I did save? Sorry?

Speaker 2 (32:36):
Oh wait no, no it should have been actually should
be saved. Andy, you should you actually get a better
you get a better deck save than a dex check,
So go ahead to a save.

Speaker 4 (32:50):
I think I think his cape is barking.

Speaker 2 (32:54):
Yes, I can hear.

Speaker 4 (32:58):
It's okay, it's all k M.

Speaker 2 (33:03):
Are you sure it's better? I thought it was.

Speaker 4 (33:09):
No, you're still yeah, you do get you are blessed.

Speaker 2 (33:14):
Well the same bonus.

Speaker 7 (33:15):
But yeah, that was a worse one.

Speaker 2 (33:17):
I thought you got a Oh I thought you got
uh thing for being proficient proficiency bonus that that's a
rogue unless you did proficiency in a different skill.

Speaker 6 (33:37):
I don't know.

Speaker 2 (33:38):
I mean those are what I have.

Speaker 4 (33:41):
Is there a way Rangel can like try to shake
his head and clear it a little bit?

Speaker 2 (33:47):
Oh yeah, you should totally. Yeah, as a rogue, you're proficient,
So give that another shot.

Speaker 7 (33:54):
Oh okay, I do have Yeah, I.

Speaker 2 (33:58):
Just I just clicked proficiency for Yeah, so you should
be getting a plus seven on your deck saves.

Speaker 4 (34:06):
Okay, well it's better.

Speaker 6 (34:09):
I think I'm meant to get a twelve max.

Speaker 2 (34:12):
Yeah, you were meant to get a twelve obviously, at
least not seven brought to you by the number twelve.
So yeah, you guys are stumbling a whole bunch with
with this.

Speaker 4 (34:25):
Well we're drunk, guys. If anyone asks, it's a keg.

Speaker 2 (34:28):
So I'm gonna make a make a constitution saving throw.

Speaker 3 (34:34):
Oh god, okay, no, trust me, this will be like
a match.

Speaker 4 (34:40):
Well, well that's pretty fucking good.

Speaker 2 (34:44):
It's not bad, not bad.

Speaker 4 (34:46):
Can I make another one?

Speaker 2 (34:50):
No? No, once you're drunk, you're drunk.

Speaker 7 (34:53):
No.

Speaker 4 (34:53):
Is there like a rain bucket anywhere I can dick
dick dip my head in.

Speaker 6 (34:58):
PI.

Speaker 11 (35:00):
My ticket.

Speaker 4 (35:02):
Let's I forget. We're in the under bark anyway.

Speaker 2 (35:07):
So shack oil.

Speaker 7 (35:09):
Yeah, we all need vitamin.

Speaker 2 (35:15):
All right, So you guys, you guys, successfully bring it
back to your you're in all.

Speaker 6 (35:21):
Right, I'm supposed to. I'm supposed to check make sure
that like no one's there right now.

Speaker 4 (35:27):
Yeah, well, like you know, just make sure that we,
you know, we can get up to our rooms safely.

Speaker 6 (35:35):
Okay.

Speaker 2 (35:36):
So there's a guy. There's a guy behind the counter.

Speaker 11 (35:40):
Hell, oh a, what what do you guys got there?

Speaker 2 (35:49):
Yeah?

Speaker 4 (35:50):
All this we could bring.

Speaker 11 (35:51):
The oh man, you know, stell't almos at a party.

Speaker 8 (35:58):
Yeah, Rachel, wait to get drunk with my new friends.

Speaker 4 (36:07):
We go ahead back to our room. While he's while
Shell's talking doing.

Speaker 2 (36:13):
The dwarf, the dwarf behind the behind the counter site
looks at you. It's like, uh you.

Speaker 4 (36:20):
Okay, buddy, Yeah, yeah, I'm good man.

Speaker 2 (36:23):
I appreciate it, he said that the shall Sorry.

Speaker 4 (36:28):
Sorry, I'm wonderful, buddy.

Speaker 11 (36:32):
All these guys are you okay?

Speaker 6 (36:35):
Absolutely? How how's business?

Speaker 11 (36:37):
I'm I wish I wish I did that to be
here right now because you know all the parties and ship.
But job's a jib right.

Speaker 6 (36:49):
Yeah, No, I felt it could be real drag, but
you know he'll pull through.

Speaker 11 (36:57):
Thanks Bud. Thanks.

Speaker 8 (36:59):
I've exerted all my small talk, and I got drinking
my friends.

Speaker 11 (37:07):
Yeah yeah, good drink an your friends, good talking.

Speaker 2 (37:12):
To you, but.

Speaker 6 (37:14):
Five stars on.

Speaker 4 (37:17):
It's it's help, guys, it's ye help.

Speaker 2 (37:21):
Help, it's yelp. Or is it like apostrophed? Like y'all
like yelp, but there's an apostrophe?

Speaker 4 (37:32):
I guess yea. Oh my god, it's all the fun.
Oh god?

Speaker 6 (37:43):
Wait? Which Reguyson, Well, we're.

Speaker 4 (37:48):
You can hear us setting it down always, so.

Speaker 6 (37:52):
I feel that bad, but.

Speaker 2 (37:59):
I truly want to so you guys make it back successfully. No,
I just above table.

Speaker 5 (38:04):
The first quote I've written down for your character, and
I wrote un quotes for all of our character's friend is.

Speaker 7 (38:09):
I've exerted all my small talk. Can I go drink
with my friends. Now that is your first official quote
my notebook.

Speaker 2 (38:18):
I think that's I think that's beautiful, and I think
that we should keep that as just there for everybody.

Speaker 4 (38:24):
That is a T shirt right there with I think
we're the heroes and that sucks.

Speaker 3 (38:29):
Mm hmmmm.

Speaker 7 (38:32):
Anyway, please continue, No, it's fine.

Speaker 2 (38:36):
So they make it back to their room. Fine, back
at the party deliverance Astron and Forte, what are you doing?
I'm entertaining the.

Speaker 5 (38:56):
Okay deliverance meet you, I think and noor Lean should
maybe take some time to make these rooms look like
nobody's give paid them a visit, close them, ump, make
things good, and then we walk arm in arm and
go talk about how we had a great time trying
on clothes.

Speaker 3 (39:18):
Honestly, I mean, what's stopping us from hopping out this
window too?

Speaker 5 (39:22):
M Because then there's a whole party of people that
came together and then suddenly left and didn't say goodbye properly.
Oh good point, all right, and then there's more suspicion
mm hmm. And plus we also have to go get
Forte anyway that makes sense?

Speaker 7 (39:38):
Yeah, okay, I get that's my thought.

Speaker 3 (39:44):
All right, Well, let's let's.

Speaker 9 (39:47):
Uh and I'm dry and close the doors as much
as I possibly can, you know, ceiling up that wall
his best.

Speaker 5 (39:55):
Yeah, all you fall energy to kind of like the dust, move.

Speaker 7 (39:58):
Around a little more to look like where it was,
push away some fingerprints.

Speaker 3 (40:04):
Mm hmm. Okay I like that.

Speaker 9 (40:07):
Yeah, yeah, I mean it's not much to do.

Speaker 3 (40:14):
Maybe we can do you want to move around that?

Speaker 9 (40:16):
And I like bluff up the bed a little bit
to make it look like someone maybe had to rop
in here.

Speaker 7 (40:21):
Oh that's a good idea. I like it. Normally, are
you Are you okay?

Speaker 5 (40:28):
I know this seemed like a really intense thing, but I've.

Speaker 7 (40:32):
Been told that you are of similar sensibilities to us.
That's pretty great.

Speaker 4 (40:38):
No, this is this is all for the calls, you know, Chris.

Speaker 9 (40:42):
Cool, all for the tolls. I mean, are you okay
with your father possibly going down because of this?

Speaker 4 (40:49):
I mean, how are they going to track it back
to him?

Speaker 2 (40:52):
Exactly? A care?

Speaker 3 (40:55):
That makes sense? Yeah? All right, okay, good, okay, Yeah,
don't feel as bad then.

Speaker 5 (41:02):
So once things look okay, things look good in here,
and you all both look amazing. Anyway, costume change was
such a great call. I guess we go get Forte
and say a proper goodbye to your dad, and then
we'll be in contact when we get back to EMRA.
And well you'll know things go down when they go down, right,

(41:26):
Does that sound good, guys?

Speaker 3 (41:27):
Sounds good to me. Sounds perfect?

Speaker 2 (41:29):
All right?

Speaker 12 (41:30):
Team, Yeah, now I'll be going down.

Speaker 3 (41:34):
Okay, and I open up the door, gesture everybody out.

Speaker 7 (41:39):
Go over.

Speaker 9 (41:40):
Toss a bit of the blankets around and make it
look click. Basically, someone came in he hers had sects
and left, and then go to the other room. Toss
that around a bit, close the door, make sure it's
all fine looking again, covering our tracks as best as
we can.

Speaker 7 (41:58):
So it was a two rumor, Yep, that's what it was.

Speaker 1 (42:03):
Yep.

Speaker 4 (42:04):
They rolled all the way across the floor.

Speaker 7 (42:07):
It was truly. They didn't even notice there was a statue.

Speaker 8 (42:10):
There's so many you should throw some blank kids and
pillows in the parlor as well, just to sell a
travel Hmmm.

Speaker 3 (42:17):
Yeah, you're right, you're right, you're right.

Speaker 7 (42:22):
All right.

Speaker 5 (42:22):
Wait, so are we supposed to make it look like
we were? You know what, I don't want to do this.
Let's let's go get forte.

Speaker 3 (42:28):
That sounds good to be okay, all right?

Speaker 5 (42:32):
Link arms with noor Lean laughing, ha ha, it's so cute,
so fun and just like really acted up like we were,
you know, we were just hanging out.

Speaker 3 (42:40):
Really pops absolutely pop early pop. That's how it is nowadays, right, kids, Yeah.

Speaker 7 (42:47):
That's what the what the kids are doing with the kids.

Speaker 4 (42:49):
I don't know what kids are doing.

Speaker 9 (42:53):
Look sure, yeah, I suppose we start making our goodbyes.
And just like noor Lene, if you want to join us,
maybe uh head over to uh our the meeting place
kind of wink, implying, you know, head back over to
the camp.

Speaker 5 (43:10):
Yeah, when when she gets a chance. It was so
great meeting you. Here's I let her know where we're
staying in case there's any in case there's something more
important information we might need or warnings.

Speaker 9 (43:31):
Then the shadows all his dance awkwardly walk away.

Speaker 7 (43:38):
Where's ye with the veil?

Speaker 9 (43:41):
Yep, good job, buddy, pat them back.

Speaker 2 (43:47):
There's like sens This is what you say that like
when the other like it like finishes.

Speaker 4 (43:51):
When the pigeon flaps at midnight.

Speaker 9 (43:56):
All right, make a big show of leaving bye everybody.

Speaker 5 (44:02):
Yeah link Arms of the forte Oh and so we've
we've been gone so long we totally left you a
few vices.

Speaker 2 (44:08):
So sorry, that's okay. I'm having a fun time.

Speaker 6 (44:11):
Bye.

Speaker 9 (44:11):
Now, thank you for having us, Sir, some random dwarbin woman.

Speaker 5 (44:20):
Can I do a quick perception check to see how
weird we are?

Speaker 2 (44:25):
Just I was I was gonna say, I'll let's check
on your nonchalants. But yeah, I feel like we should
have an advantage because for once, we're not inebriated in
any capacity.

Speaker 7 (44:35):
Yeah, the ones there, what.

Speaker 2 (44:39):
Yeah, perceptions though, I just think it's funny. No, no, no,
it's good.

Speaker 7 (44:44):
It's good, all right, So just see if anybody's weirded out.
I got a twenty six.

Speaker 2 (44:50):
Uh, you know, anybody gets the feeling that they are
a little bit weirded out by you, but it seems
to be more that you're not a dwarf and they're
just not used.

Speaker 6 (45:00):
To, you know, racism.

Speaker 7 (45:02):
I'll take the casual racism.

Speaker 2 (45:03):
If they don't know it's just mild.

Speaker 4 (45:06):
Casual around y'all are racist.

Speaker 9 (45:11):
I'm gonna I'm gonna look for the guy who was
waiting on us in the in the in the coat.

Speaker 2 (45:17):
Or it's not you're you're not welcome, since it's just
kind of the they're not quite sure how to act
around you.

Speaker 7 (45:26):
Is this how we all are kind of vibe? Got it?

Speaker 2 (45:30):
Yeah? Yeah, that's so. Yeah.

Speaker 9 (45:33):
I'm gonna look for the guy that was serving his
drinks and I'm gonna pull out of gold and like,
I don't know.

Speaker 3 (45:37):
What, what's his running wage?

Speaker 9 (45:42):
Take like three gold out and like hold his hand
and place in his hands.

Speaker 3 (45:45):
You were absolutely wonderful, darling. You take care of yourself now,
you know.

Speaker 9 (45:49):
Make sure everything is going all right, and I hope
you have a great rest of the night.

Speaker 3 (45:54):
Stay safe, Okay, pat his hand, He.

Speaker 2 (45:56):
Smiles and nods. Thank you for listening into Spooky dice Bag.

Speaker 12 (46:01):
If you enjoyed our show, please remember to like and
subscribe on iTunes, Spotify, or wherever you found us. Special
thanks to Pa Don at Wondering Glyph Games for designing
our logo. Information to contact him will be in our
show notes. Also, thank you to tabletop audio dot com.
You can check them out for all of your background

(46:23):
music needs for any of your tabletop RPGs. Most of
our sound effects can be found over at freeesound dot org,
and information about which sounds we use can be found
in our show notes or on our website spookydcebag dot com.
If you enjoy the show, you can join us over
at Patreon dot com slash spooky dice Bag to get

(46:43):
ad free episodes, episodes a week early, and maps and
some other bonus content we're working on right now. If
a monthly subscription isn't your thing, you can also check
us out on bandcamp and just go to Spiffy Dicebag
dot bandcamp dot com And if it's ris first Little
was a dollar episode. Until next time, this has been

(47:04):
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