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February 24, 2025 • 41 mins
The team meets some helpers.
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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
You are about to enter a world of drug aises,
incompetence and combat, a world where magic is coated the
floors and also the walls. Some magic has spilt onto
the books. Danger could be lurking around any corner in
this virtual experience and podcast named by A three. I

(00:28):
am your host, kick Acidron, and you fun tied the
strings to the spooky dice bag.

Speaker 2 (00:41):
You're you know what, You're an experience in person. I
don't even have to tell her, you'll just get introduced.

Speaker 3 (00:46):
Hey, it's me again. You welcome. I like it.

Speaker 4 (00:53):
I like you. My friend, the exquisite dead guy.

Speaker 5 (00:56):
DTF counts is one word, right, yes, okay. Then I
think between all of us we've got ideas.

Speaker 6 (01:06):
Yeah, okay, okay, okay.

Speaker 7 (01:10):
I hand you some par and a quill so you
can write down the message before you read it.

Speaker 3 (01:16):
Yeah.

Speaker 6 (01:16):
That's that, thank you.

Speaker 2 (01:17):
That's Astid is literally like the one like when you're
doing a group project and nobody can focus too hard.

Speaker 6 (01:22):
She's just the one.

Speaker 2 (01:23):
Trying desperately to write out at least the beginning paragraph.

Speaker 8 (01:27):
I tear parchment from where my six packs are.

Speaker 4 (01:31):
God, your six packs, there's multiple I've seen this episode.

Speaker 3 (01:41):
Too, small for a keg, so you need multiple exactly.

Speaker 8 (01:45):
Yeah, you can't put another six back in there?

Speaker 3 (01:48):
No, I get it. Can if anyone gets it, I
get it. I don't know.

Speaker 8 (01:52):
I just thought you might need something right with I help.
It's not too gross for you.

Speaker 2 (01:55):
No, no, no, I can I say canonically with that
NAT twenty to get to a thirty on seeing his
face that I am not grossed out by him as
like at all.

Speaker 3 (02:05):
This is just so yeah, No, no, no, you're fine, Like
you are fine, Yeah, he is you especially you're like
you're you grew up around death. Like sure, he's a
little bit more longer dead than you're used to, but yeah, like,
especially with your background, He's just like, yeah, whatever I'm thinking.

(02:29):
I'm thinking, like I'm thinking, like like that that opening
scene in Toy Story where Rex is just like rarn
and what he's like, Yeah, hey, what's up exactly.

Speaker 2 (02:41):
You're you're just more talkative than I was used to
the ones and the Yeah.

Speaker 8 (02:44):
It's a very nice imo tech from the Mummy when
he first comes.

Speaker 2 (02:49):
Out of the Yeah, exactly, just just lonely pre only
with her Raven Queen like t shirt. She's talking to
the bodies as she's preparing them like this is just
t talks backaying in the background.

Speaker 3 (03:03):
Yeah, not only are you nonchalant about it, but the
even the very concept of any chalants about this completely
escapes your mind.

Speaker 2 (03:16):
Okay, okay, great, So here's what I've written on the
apps scroll emera send strong folk with kart tonight to
gather the statue at hovel Inn.

Speaker 3 (03:30):
So we aren't.

Speaker 7 (03:31):
Made change statue to item.

Speaker 2 (03:38):
Sure you don't know who's listening on the other end
alson I'll say the package.

Speaker 6 (03:43):
I have enough words for that it.

Speaker 2 (03:48):
Yep, okay, right, I go back into my trans state
and send those exact words, except with a package and stays.

Speaker 3 (04:00):
All right, so you get back sending crew over hang tight, chill, Yeah,
that's that's really what you what you get, It's not
she doesn't have a lot to say because again.

Speaker 2 (04:25):
Ears Okay, so we're not out of the woods yet,
but we're on the way. So I think we need
to keep alert, look for our folk, and everybody. Does
everybody remember what we're supposed to say when we meet
veil people.

Speaker 5 (04:41):
The hood wing happens when the veil is happy.

Speaker 6 (04:48):
Close enough, When do the shadows dance?

Speaker 3 (04:51):
When the veil whispers.

Speaker 2 (04:54):
Also, you're part of a weird cult now again, sel Sorry,
we'll get you in on that later.

Speaker 3 (04:58):
No, no, that's back.

Speaker 6 (05:00):
Oh of course, I'm so sorry.

Speaker 3 (05:01):
Here.

Speaker 8 (05:04):
Put the writing on the front that way is like
I got a tattoo.

Speaker 2 (05:08):
Yeah, I like that, like scrape in like I make
it a little more curly.

Speaker 3 (05:11):
Cue in the writing. Yeah, there you go.

Speaker 6 (05:15):
The s in strong looks like the cool ones trying
to go.

Speaker 8 (05:19):
Yeah, I'm just like they're flexing.

Speaker 7 (05:23):
I've got like my six pack out, I've got right
arms behind my monk head, and it's like nice.

Speaker 2 (05:27):
And I feel like the raven Queen is gonna have
comments for me about how I'm dealing with death right now,
but I'm gonna not think about that too hard. Okay,
So I guess we just need to keep an eye,
make sure nobody's coming for us, and just get this
thing out of our fucking lives as soon as possible.

Speaker 6 (05:49):
Yeah, how's everybody doing?

Speaker 9 (05:51):
I have so many questions about his state of being,
but I'm gonna leave them for later, as I am
gonna go downstairs and not looking you for a little bit.

Speaker 3 (06:01):
Leave.

Speaker 6 (06:03):
I rolled a six.

Speaker 9 (06:04):
I rolled a six on the Constitution.

Speaker 3 (06:08):
Yeah, no, Deliverance is grossed out by you hear something
that she is the opposite of asterisk.

Speaker 4 (06:16):
You'll hear something that sounds like a lumber mill and
Raindrel is asleep in the corner.

Speaker 8 (06:23):
I'm gonna throw a blanket over the random.

Speaker 3 (06:27):
I'll watch them all. That's nice of you.

Speaker 8 (06:29):
I'll watch them all night.

Speaker 4 (06:31):
Oh I'm glad I'm asleep for that.

Speaker 8 (06:37):
I don't sleep, guys. I'm sorry you're gonna be watching
all night.

Speaker 4 (06:41):
I have one not dead eye.

Speaker 2 (06:44):
I mean that's gonna be useful for certain circumstances and
really really unsettling for most.

Speaker 3 (06:56):
Uh ship, Oh my god? What if?

Speaker 2 (07:01):
But what if Old Frank and Emmera are like.

Speaker 6 (07:05):
At least best buddies.

Speaker 1 (07:06):
But that'd be so cool.

Speaker 8 (07:08):
I mean, where's a Frank at.

Speaker 2 (07:13):
Currently behind the I assume he's behind the fishman?

Speaker 3 (07:17):
After midnight?

Speaker 4 (07:19):
After midnight, I mean, I don't know why we're all
going to sleep.

Speaker 2 (07:23):
I want to go see he's I know me too,
I just pled get this.

Speaker 3 (07:28):
Seems like good. Well, yeah, I have clairvoyance. If you
want like answers to that, what I canoyance? That can see?

Speaker 8 (07:40):
Okay?

Speaker 7 (07:41):
Sure?

Speaker 3 (07:42):
What the use of a spell. Mhm, I take it back.
I don't know the spell was a little freak. I
was thinking across the comments. No, no, I never knew clamboyants.
What do you what are you talking about? That? That's
not me, it's gas light huss.

Speaker 5 (08:02):
No Claire, oh no, I know her, her sister.

Speaker 4 (08:06):
Yeah, I know Clairevoyance, my sister Linda, Linda Rachel.

Speaker 3 (08:14):
Uh. Anyway, so Clairevoyance, you just know right when you
guess the spell, you see your hearing.

Speaker 5 (08:23):
You choose, chose a sensor, the censor as if you
were in space, as you're action, you wish seeing and hearing.

Speaker 3 (08:31):
All right, so do you want to see or hear?

Speaker 4 (08:36):
I'll ask them.

Speaker 3 (08:37):
You guys want to see your what takes you ten
minutes to do it?

Speaker 5 (08:42):
I'd rather see where.

Speaker 4 (08:47):
Yeah, agreed, Yeah.

Speaker 2 (08:53):
Because I don't think it'll be like, well, like I
get in there and it's like, oh yes, as I
was saying about my long lost partner.

Speaker 5 (09:00):
Yeah, I'm less concerned about that. Yeah, definitely see.

Speaker 2 (09:04):
Yeah.

Speaker 3 (09:07):
All right, so you cast Clairvoyant and you can see
that Old Frank is currently talking to an unknown dwarven
character behind the fishmonger. Okay, it seems as if Yeah,

(09:32):
it seems seems as if he's doing some business.

Speaker 6 (09:34):
So okay, porte, yes, can you let everyone else know?

Speaker 3 (09:45):
Oh?

Speaker 8 (09:45):
Thanks, go ahead.

Speaker 3 (09:49):
Sorry.

Speaker 5 (09:49):
I was so anxious to find out what you had seen,
you know, like like are we there yet?

Speaker 3 (09:57):
Are we there yet? Like?

Speaker 8 (09:58):
Did we see yet?

Speaker 3 (09:59):
Did we see a We're.

Speaker 8 (10:00):
Gonna get to the box factory? He used to be
doing some some kind of business. Uh, it seems fishy.

Speaker 5 (10:08):
Can we oh nice, I did do a lab? Can
we while he does that lab?

Speaker 3 (10:17):
Can we hear what they're saying? Because I thought, like,
I mean that he I don't know. I feel the
tlairvuoyance is only seeing or hearing, right.

Speaker 5 (10:31):
But it does say as an action you can switch
between seeing and hearing.

Speaker 3 (10:36):
Oh you can, Okay, it lasts for ten minutes. Yeah,
so yeah, you can switch over. So you hear you
hear Old Frank, it's been a pleasure doing business with you. Uh,
what was your name again? No? Orlean, No, it's not Orlean.

(11:03):
And then you hear a yeah, now you hear you
hear like a male voice. Uh, just say, oh just
call me no truth, that's fine, no truth, Like you
don't need to know my real name. No truth okay, Oh,

(11:28):
as I'm hearing it, I'll say exactly like as a
curate mm hmm interest no truth. How did he say it? True?
No truth.

Speaker 10 (11:43):
And t.

Speaker 3 (11:46):
H and o t r U t h no truth
truth like like no truth but no truth, not truth.
I see, okay, yeah.

Speaker 4 (11:58):
Like no, but no true not ruth.

Speaker 3 (12:01):
Try spelt no no truth, like like that's the truth.
It seems like not ruth. Sure it could be not ruth.
It's also not ruth as tarts no I got you. Yeah,

(12:32):
so it could be not ruth or no truth, but
it's pronounced not truth. Sorry. Well plus.

Speaker 2 (12:48):
Yeah, okay, I think somebody should probably go check on deliverance.

Speaker 5 (12:56):
Not to be jealous that he has other customers, but.

Speaker 8 (13:00):
You know where deliveries makes sense.

Speaker 11 (13:02):
Oh no, no, I have I have the spell.

Speaker 3 (13:12):
That's okay.

Speaker 8 (13:13):
I done want to stop me? Anyone want to stop me?

Speaker 2 (13:16):
Oh yeah yeah yeah, no, she just worried. You Just
hang out here, hang out, just hang out here.

Speaker 8 (13:20):
You know.

Speaker 2 (13:20):
I'm gonna go talk girl to girl just for a minute.

Speaker 3 (13:22):
Girl.

Speaker 6 (13:25):
Sure, that's the default.

Speaker 3 (13:29):
I throat.

Speaker 6 (13:32):
I want them to leave me alone.

Speaker 2 (13:33):
I just say it's a girl thing.

Speaker 3 (13:36):
It's curiates death. I mean ship, Yeah, I mean it
probably works pretty well, that certainly does.

Speaker 2 (13:48):
But but I'm just day just keeping an eye on
things upstairs and making sure you are vomiting all over.

Speaker 3 (13:57):
Were finished.

Speaker 10 (13:58):
That's fine, I'm good, it's okay, We're fine, and it's fine. Okay,
Why are we allowing a literal dead person that I
don't know? I feel like this is weird, Right, I've
dealt with a lot of people in this world, and
I don't think I've ever met somebody quite literally literally dead.

Speaker 2 (14:21):
What I agree with, Well, it's I guess I'm not
the one to ask about this because my entire life
has been nothing but that folk.

Speaker 9 (14:32):
Like, he's real sweet, I'm real happy he's part of
this team. I'm just real confused. And my question is, like,
is he trying he's trying to figure out, you know,
who killed this his monastery? Yeah, what's what's the plan

(14:53):
after that?

Speaker 3 (14:54):
Like?

Speaker 10 (14:54):
Are we we're gonna try to bring him back to
to not dead so his.

Speaker 3 (14:58):
Parts don't keep falling out?

Speaker 2 (15:01):
I mean it's whatever, I mean, at that end of things,
that's his, that's his story to tell and to and
to write the ending to You might just want closure
and then he goes with his folk or you know,
we try to do to find a way to make.

Speaker 3 (15:15):
Him back to what he was.

Speaker 6 (15:18):
He seems pretty happy as he is.

Speaker 2 (15:19):
But yeah, yeah, and there are spells that could do
differently do that.

Speaker 3 (15:26):
Yeah, but you have to be real powerful, real powerful.

Speaker 2 (15:30):
I'm not there yet. I'm not there, but you know
there there's lots of stuff.

Speaker 9 (15:35):
If that's something he actually wants, he'll ask is for it.

Speaker 3 (15:39):
It's exactly.

Speaker 6 (15:40):
I'm just.

Speaker 3 (15:42):
I don't know.

Speaker 9 (15:42):
I guess it just doesn't feel.

Speaker 2 (15:43):
Right, just because it's something that you're not used to.

Speaker 3 (15:48):
Are you getting.

Speaker 9 (15:51):
Not from him?

Speaker 3 (15:52):
Oh?

Speaker 6 (15:53):
Oh yeah, this is yeah.

Speaker 2 (15:55):
Yeah he's cool, he's a sweetheart. But you're right, this
went smoother then it felt like it should.

Speaker 8 (16:03):
Yeah.

Speaker 9 (16:05):
I could just be not used to doing things.

Speaker 3 (16:10):
I don't know, maybe.

Speaker 2 (16:13):
You're uping off on us. I mean we went in
this time. We went in with a full plan with research,
and we talked to people and we kept to a script,
and so far things are how they are now. The
next half hour is what's making me really nervous, or
however long it takes them to get to us.

Speaker 3 (16:30):
But I just want to make sure you were okay.

Speaker 2 (16:33):
Because you I mean you were real green around the gills.

Speaker 6 (16:36):
Oh no, yeah I was.

Speaker 3 (16:37):
I was.

Speaker 9 (16:37):
I'm good down, throw up a little bit.

Speaker 3 (16:40):
How to drink for good? It's good, great, We're good.
I appreciate you.

Speaker 9 (16:44):
Check out on me though. How's uh, how's everybody up
there that's brand Will not drunk anymore? I'm broke.

Speaker 2 (16:55):
Brand Will's not conscious anymore in a good way, all right,
Shawl's just hanging out and him numbers need to get
along real well.

Speaker 3 (17:02):
So that's totally surprised.

Speaker 2 (17:04):
Uh and Forte and they and then that all three
of them were spying on old Frank alone, well like
in a good way, like in a fun way. They
just wanted to see where he was, so probably go
hang out with him later. I'm guessing if things go well,
all right, because you in the room, Emma said something
about Francis and we all jumped to major conclusions with

(17:24):
no evidence.

Speaker 3 (17:27):
That sounds like y'all.

Speaker 2 (17:29):
Yeah, yeah, so that's really it.

Speaker 10 (17:35):
I was happen to take some time for myself right now,
and I'm just gonna go on and nicely to it.

Speaker 6 (17:40):
Yeah.

Speaker 2 (17:42):
Hey, if you happen to see a cart with folks
that are looking for us that say those magic words,
just you know, tell them where we are.

Speaker 10 (17:48):
Yeah, that's what is actually gonna look. Okay, you know
what that's I bet it's a better idea. I'm gonna
keep an eye out for whoever's coming to pick.

Speaker 2 (17:55):
This thing up Ali ALIVI be, I'm gonna go make
sure they're not like, I don't know, I don't know.
I don't think the shawl guy sleeps, and I'm way
of Randall's just gonna punch him right in the face
if he wakes up to.

Speaker 3 (18:04):
Them too close. Mm hm, Okay.

Speaker 9 (18:06):
I hope he understands, like, you know, social distance and
and like where's a good place to stand.

Speaker 3 (18:12):
Uh.

Speaker 6 (18:12):
He's like seven.

Speaker 2 (18:13):
Hundred years old, so there might be some subcietal changes
we're gonna have to do some teaching with.

Speaker 3 (18:17):
But I think it'll be it'll be.

Speaker 2 (18:23):
He seems she seems amenable to that.

Speaker 6 (18:25):
So it's fine, all right, go to by the way.

Speaker 2 (18:28):
I just told them it was girls stuff whenever I
just don't wanted them to not well, does that that's
I don't know, gendered and stupid.

Speaker 6 (18:37):
But it's funny.

Speaker 2 (18:37):
I think it's kind of funny.

Speaker 6 (18:39):
Okay, all right, I'll talk you later.

Speaker 3 (18:42):
The room. As you guys are talking, uh, you notice
four dwarves enter and they all have not not quite
as nice clothing as the rest of the dwarves around.
And they walk right past you too, and they go
up the stairs. God, and then they knock on the door.

(19:05):
Who is it hello? Word? Is that there's some dancing
shadows in this room? A drugs?

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Speaker 11 (19:39):
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Speaker 3 (20:58):
Umbra and well you heard a knocking on the door
and you they said, hey, we heard there were some
shadows dancing.

Speaker 7 (21:08):
Okay, the first thing's first shallow is gonna run over
to the statue and put his cloak back on, because
if these are clerics, he is not wanting to be
seen as something undead.

Speaker 3 (21:17):
So sounds good already.

Speaker 5 (21:22):
Okay, And hey, I know you have that tattoo that
says like the other half of this.

Speaker 8 (21:26):
Thing right, Oh yeah, I'm running out of my arm.
It says, when do the shadows dance? When the veil whispers?

Speaker 7 (21:32):
So I think we're supposed to say something along the
lines of that second half.

Speaker 5 (21:36):
Okay, okay, I'll say I'll say it because, yeah, you
don't want to be seen or heard.

Speaker 7 (21:41):
Yeah, it seems like it could be confusing if both
of us said it.

Speaker 5 (21:44):
You're a Milford man, all right, okay, all right, So
we we walk up to the door and I.

Speaker 3 (21:49):
Say the latter half of that, which is, you know
that when the when the veil falls, mm hmmm, you
hear the dwarves.

Speaker 6 (22:08):
I read it again.

Speaker 3 (22:12):
And knock on the next door. Oh what and they
knock on. Well, you said you said it wrong. So
they knocked on the next door and they said, hey,
we heard there were some shadows dancing on the next door.

Speaker 6 (22:25):
Let me read that again.

Speaker 8 (22:26):
Yeah, now, I I think I have it correct. But
it's when do the shadows dance when the veil whispers?

Speaker 5 (22:32):
When the veil whispers, that's what. Yeah, I crack open
the door and literally whisper.

Speaker 1 (22:47):
When the veil whispers.

Speaker 3 (22:50):
All right, make a performance check. Make sure that they
can hear your whisper like it's I'm guessing it's like
a horse like stage whisper twenty one. Okay, they do
hear you. They look back and they come over to you.
There's three drogger clerics. Oh you are a friend? May

(23:15):
we come in?

Speaker 5 (23:17):
And I yeah, and I just kind of like bound
my head and bid them entry.

Speaker 3 (23:24):
Okay, so they come in.

Speaker 5 (23:25):
Think the less said the better.

Speaker 3 (23:28):
Yeah, we look, we are we are the clerics of
Linus Rot people. How did you acquire this artifact?

Speaker 7 (23:42):
Is that something you really need to know or do
you just need the artifact?

Speaker 3 (23:47):
We would like to at least know a little bit
the one speaking. We'll just kind of look at you,
you know, just to kind of have a little bit
more of an idea of where it was at where
it's been.

Speaker 7 (24:04):
I'm not necessarily at liberty to say I'm just a
hired hand here. You'll have to wait till our companions
come back and they can fill in the rest.

Speaker 5 (24:14):
We're part of a group that's been searching for this
for a while. And what he says, so were we?

Speaker 3 (24:24):
So were we?

Speaker 5 (24:25):
And so I think it's best if we have everyone
here in the same place. Do you mind if I
some of my companions.

Speaker 4 (24:36):
Not at all, and Rangel just stay adds.

Speaker 3 (24:42):
Perfect amazing thing to add amazing all right?

Speaker 5 (24:48):
So, uh yeah, so can umbra goo downstairs and get
the other.

Speaker 3 (24:54):
What two of you? To the three dwarves that are there,
There's two men and a woman. Uh. They're kind of
staring down shell and like I'm I'm going to guys.

(25:14):
Oh sorry, what were you doing? Oh?

Speaker 7 (25:16):
I was I was gonna kind of go over to
Randall and try to shake him awake a little bit,
just so like it's just not.

Speaker 8 (25:21):
Me versus like three clerics in case some ship goes down.

Speaker 3 (25:25):
Okay, okay, how are you gonna do this? Are you
gonna attack them? Where are you gonna.

Speaker 8 (25:31):
I'm going.

Speaker 7 (25:34):
Uh yeah, I'm gonna go ahead and and just do
like a little uh clap on.

Speaker 4 (25:40):
The shoulder like a little love chef.

Speaker 3 (25:41):
Huh yeah, a little little shoulder.

Speaker 8 (25:43):
Okay, little pops, I'm gonna run. I'm gonna rolling unarmed
strike from that.

Speaker 3 (25:48):
Okay, rolling an arm strike for that.

Speaker 8 (25:50):
Didn't learn my lesson the last time? Okay?

Speaker 3 (25:55):
Okay, seventeen seventeen on your first cry? That's good?

Speaker 8 (26:00):
Did did.

Speaker 3 (26:04):
Randall that? That? It's enough to at least get Randall's attention? Yeah,
depending on how far gone he is. I don't know
if he's got to feel.

Speaker 4 (26:13):
Like ky Cup can I can I make a wisdom
savings throw, of course.

Speaker 3 (26:21):
Make a wisdom saving make make an opposed wisdom saving
throw to that seventeen mm.

Speaker 4 (26:26):
Hmm, oh boy, I rolled an eight.

Speaker 3 (26:31):
So he succeeds in waking you up.

Speaker 4 (26:35):
Okay, well, uh.

Speaker 8 (26:38):
We have guests.

Speaker 4 (26:39):
Yeah, wakes up.

Speaker 3 (26:42):
Ship.

Speaker 8 (26:44):
He sits fault upright, we have guests, guess.

Speaker 4 (26:51):
Okay, hi where he's just kind of staggers to his feet.
Just holy okay.

Speaker 8 (27:00):
You don't take well to be waking up to you.

Speaker 3 (27:02):
I do not.

Speaker 4 (27:03):
You are lucky. I did not do a breath weapon.

Speaker 3 (27:06):
Oh oh shit. Yeah, the dwarves are looking slightly offended
by all of us.

Speaker 4 (27:15):
I am so sorry. He bows to them. I am
so sorry. I normally would be let's just say more
on my game.

Speaker 8 (27:24):
Long night, long night.

Speaker 7 (27:27):
Oh also shall bows very very stiffly and here cracking
damn it?

Speaker 3 (27:35):
Are you okay, sir?

Speaker 4 (27:38):
Uh?

Speaker 10 (27:39):
Yeah?

Speaker 8 (27:39):
I plan on visiting one later today. I'm just sorry again.
It is a long night. Where are friends at?

Speaker 3 (27:45):
By the way, your friends? You have your friends right here?
Get star toward the other two people in the room.

Speaker 8 (27:55):
The rest of the party were I think Umbro went
down to get.

Speaker 4 (27:58):
Them Randarel sort of a gives him a very minor shape,
slaps on the charm and just is there anything I
can help with?

Speaker 3 (28:08):
Yeah, we understand that you have come into possession of
an artifact that we have been looking for for a
very long time.

Speaker 4 (28:16):
Yes, is there anything I can help you with about that?

Speaker 3 (28:22):
We would like to see it, We would like to
authenticate it.

Speaker 4 (28:27):
Absolutely. He looks over what's on top of the statue
right now, like, is is it still that.

Speaker 3 (28:34):
Cloak that h Shall put the cloak on?

Speaker 4 (28:39):
Yeah?

Speaker 7 (28:39):
Yeah, well I had a cloak that I threw on top,
but there was also another cloak there.

Speaker 4 (28:43):
Yeah, the number. Randall, Uh, let me see here.

Speaker 3 (28:54):
You take a constitution saving throw it if you're sobered
up enough.

Speaker 4 (28:56):
To Yeah, let me let me do that too.

Speaker 3 (29:00):
Seven Randall, you get out of bed and start making
your way to the statue, but you stumble and fall.

Speaker 4 (29:11):
No, Randall just sort of rolls back over onto his
into a sitting position and just I am so sorry.

Speaker 7 (29:23):
Again, it was a very very rough night here. Let
let me let me show you the Let me let
me show you what you're looking for. And I'm gonna
go over and I'm gonna ahead and pull that cloak
off the top of the statue.

Speaker 4 (29:33):
Randall, just are you guys familiar with old Frank.

Speaker 3 (29:39):
You've you've met Frank? Yes, we've been seeing Frank for years.

Speaker 4 (29:47):
Oh, he's he's kind of mobile, he's around different places.
He uh, he made me a potion. It was higher
proof than I'm used to.

Speaker 3 (30:01):
Oh he's still doing that, right, yeah.

Speaker 4 (30:03):
Yeah, okay, yeah, I was not expecting not that proof
on a strength potion.

Speaker 3 (30:12):
No, that that's that's his signature.

Speaker 4 (30:14):
Yeah, it's let me tell you something and some broad
strokes on that signature, sir.

Speaker 3 (30:20):
It's uh, it's supposed to make you fearless. Apparently it
has other effects on some of you.

Speaker 4 (30:26):
It it certainly did that.

Speaker 8 (30:29):
Yeah, I missed a cool thing with a mind cart anyway.

Speaker 4 (30:32):
Yeah, yeah, why don't you show them with the statue
while I try to figure out how my legs work?

Speaker 8 (30:37):
All right?

Speaker 7 (30:37):
So, uh, I was just gonna pole his best van
of white and just kind of like gesture, I believe
this is what you were looking.

Speaker 3 (30:47):
For, And they, upon revealing it, they just look at it.

Speaker 2 (30:54):
In awe.

Speaker 3 (30:58):
Like like if King Arthur had actually found the Holy Rail,
and they'll bend down to their knees in thanks to
you and to the statue.

Speaker 7 (31:13):
I'm gonna get down on my knees as well, just
because like I just want to fit in.

Speaker 4 (31:16):
Randall's already's sitting down, so he's just like, I'm down here.

Speaker 3 (31:22):
And as that happens, Umber comes back up with Astrod
and Forte. Everybody's kneeling, going and getting yep, everybody's kneeling.
Did you end up going and getting what's your name?

Speaker 4 (31:38):
Y'all? Walk in? Randall? Just hi, guys.

Speaker 3 (31:43):
Run the ground, so yeah, you come, you come in,
and everybody's just yeah, on their knees. The dwarves are
clearly focusing on the statue in like religious awe, huh.

Speaker 5 (31:59):
Just so can we say I will have or I
would have like filled them in on the way up
the stairs and everything on.

Speaker 3 (32:07):
Basically yeah, yeah you would have. Yes, yeah, you would
have filled both of those guys in.

Speaker 2 (32:12):
I can send them as we were walking, I can
just send a quick message to deliverance through sending it
seems our friends to aid are here. Come back now
if you want or if you need time at the temple, stay,
but it's happening now, and so you can make the

(32:34):
choice if you want to stay the.

Speaker 3 (32:34):
Temple will come back.

Speaker 2 (32:37):
I don't think that's twenty of evers, you knowep.

Speaker 6 (32:42):
You get most of it.

Speaker 7 (32:44):
I think the rules should be if you can round
up or down to twenty five words with twenty five years.

Speaker 4 (32:50):
Were cut off, So come back if.

Speaker 10 (32:55):
Okay, I'll keep look out. If I see anything, sus,
I'll give you a shout. Be safe, love you.

Speaker 2 (33:11):
Oh that was my last third level spell today, so
I can't respond.

Speaker 3 (33:17):
But that's lovely.

Speaker 2 (33:17):
Okay, we're in the room.

Speaker 6 (33:20):
Okay, what's this?

Speaker 3 (33:21):
Okay? Now, hello, it has returned. Close the door face. No,
you must tell us was this was this some magic
or something hidden? Hidden? Hidden away?

Speaker 8 (33:43):
Hidden?

Speaker 3 (33:44):
You say, where? Just h.

Speaker 6 (33:52):
I look around the room, like should we ever?

Speaker 3 (33:54):
Ever?

Speaker 6 (33:54):
We tell of them everything?

Speaker 8 (33:56):
I think we found in the back of the closet.

Speaker 3 (34:01):
It was stuck in the closet.

Speaker 8 (34:03):
Yes, yes it was.

Speaker 7 (34:06):
It was buried under a few boxes of I don't
recall what, but it was just it seemed to have
been misplaced.

Speaker 3 (34:13):
It was just thrown in a closet with Oh no
it was. It was hidden.

Speaker 2 (34:18):
It was hidden in the bone shaper manner, the bone yes,
bone shapers.

Speaker 6 (34:26):
I'm I'm doing, Can I do.

Speaker 2 (34:28):
An inside check is just just the vibe to make
sure they're okay. Okay, I feel like I gave to quick.

Speaker 3 (34:36):
The other man is going to speak. Ah. Yes, the
bone Shapers have been very, very influential since Stonehelm got
its start. I got a twenty one on that insight,
twenty one on the inside.

Speaker 12 (34:54):
Uh.

Speaker 3 (34:55):
These guys do not like the bone Shaper that much.

Speaker 6 (35:00):
Great, perfect, and that's.

Speaker 3 (35:01):
Move on here.

Speaker 4 (35:03):
Randel looks at them. I understand their daughter was very
helpful in retreat.

Speaker 3 (35:08):
Yes, oh, yes, their their daughter is fallen. Their daughter
has fallen far from that tree, thankfully.

Speaker 2 (35:19):
So I guess what we need now is help getting
and I motioned to what is essentially like a giant
garden gnome out of We need this to get to
the High Priestess, and we're sitting in a tavern apartment basically, so.

Speaker 6 (35:38):
Help at this.

Speaker 3 (35:42):
Point, everybody, make everybody make perception checks. Randel, you're at decision.

Speaker 4 (35:50):
Oh I bet I am.

Speaker 6 (35:52):
Yeah, that's day twenty six. Rest right, that is an eight.

Speaker 4 (35:56):
That is a five five.

Speaker 6 (36:01):
Good Lord, and eleven for forte sorry deliverance.

Speaker 3 (36:07):
You can even though you're not there in the room,
you can also make a perception check.

Speaker 10 (36:12):
Okay, I'm kind of sitting back outside, kind of watching
the window of our room.

Speaker 3 (36:17):
Yep, yep, yep. This is this is something that you
would probably be able to You might be able to
perceive a little bit better than them, actually, So make.

Speaker 9 (36:25):
It with advantage concern perception.

Speaker 3 (36:30):
Yes, perception. Yeah, all right, so Asterid and Deliverance. You
can hear not fortune a rucket's happening about town. Nope,
not Forte where he is. Uh yeah, so you get

(36:51):
the both of you, guys get the sensation that somebody's
pissed and they are they are looking for something aggressively. Everyone.

Speaker 2 (37:08):
I think we might have a problem and this needs
to get where it needs to go now. I don't
know if you can hear that, but I.

Speaker 6 (37:15):
Hear what's basically anger. Anger.

Speaker 2 (37:20):
Yeah. I think the word the pitchforks and fire and
mob might be appropriate. Something's happening and I we I
mean I can't, I don't have a way to talk
to deliverance, but yet we need to.

Speaker 10 (37:33):
We need this gone now, guys, guys, knock doc doc
doc doc doc doct guys.

Speaker 6 (37:38):
Oh yep, yep, yep, come in veils to come in
and she kind of.

Speaker 10 (37:42):
Like in slade bar behind her gotta moved all right?
Like they look at him and I go, not important
right now, we need to move immediately.

Speaker 3 (37:56):
Do there?

Speaker 9 (37:58):
Sounds like something's happening. Either the needs to get hidden
or this needs back to the temple.

Speaker 7 (38:02):
Now all right, I want to throw a blanket over
the statue. I just want to pull a blank from
the bed throne of the statue, just so we can
hide it.

Speaker 8 (38:10):
If we're moving this, we need to move it now.

Speaker 2 (38:12):
I turned to the Yeah. I turned to the clerics.
One don't know your names. We're just going off a trust.
How do we get this out?

Speaker 3 (38:18):
Now?

Speaker 6 (38:19):
I'm asterd hi, what are we doing?

Speaker 3 (38:25):
All right? So luckily the owner of this tavern is
a friend of ours.

Speaker 4 (38:31):
Oh good, okay, we have dall just fell back down
by the way, that's the bed onto the floor.

Speaker 3 (38:40):
Figured onto the floor. Yes, he's like already he's already
like kneeling their prostrate and he just falls even.

Speaker 4 (38:46):
Water well, he was sitting on his button, tried to
get up and he fell down. And now it looks
like he's kneeling so it now he's a bit more
into it. I guess really.

Speaker 3 (38:56):
Tired, super tired. All right, So if we can, if
we can get a distraction, we can get this behind
the bar and out.

Speaker 8 (39:06):
Okay, what's the best way to distract?

Speaker 3 (39:08):
People? Say that you hear uh, you can hear a
couple of voices downstairs. Okay, okay, they're all speaking Porvin
m they're speaking Pwarvin. They're they sound angry, but you're
not sure if that's just like like when somebody speaks German,
they sound angry, kind.

Speaker 4 (39:30):
Or it's a harsh language.

Speaker 3 (39:33):
It can it can sound like a harsh language to
those who don't understand.

Speaker 8 (39:37):
Well, okay, spit polly here. What if we start a
bar fight that goes outside of the bar.

Speaker 6 (39:41):
We could have a dramatic breakup.

Speaker 2 (39:43):
Somebody could have a really dramatic breakup with somebody else
that everybody wants to watch that because you never want
to watch it. Yeah, like we could have somebody could
have a like a fight like that. And I bet
because everybody's knows everybody's knows you when there's a breakup
happening at a bar, let's be real.

Speaker 8 (40:00):
Yeah, so who's freaking up with who?

Speaker 1 (40:04):
Thank you for listening to Spooky dice Bag.

Speaker 12 (40:06):
If you enjoyed our show, please remember to like and
subscribe on iTunes, Spotify, or wherever you found us. Special
thanks to Pa Done at Wondering Glyph Games for designing
our logo. Information to contact him will be in our
show notes. Also, thank you to tabletop Audio dot com.
You can check them out for all of your background

(40:28):
music needs for any of your tabletop RPGs. Most of
our sound effects can be found over at freeesound dot org,
and information about which sounds we use can be found
in our show notes or on our website spookyd dicebag
dot com. If you enjoy the show, you can join
us over at Patreon dot com slash Spooky dice Bag

(40:48):
to get ad free episodes, episodes a week early, and
maps and some other bonus content we're working on right now.
If a monthly subscription isn't your thing, you can also
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