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March 3, 2025 • 45 mins
the gang needs to create a distraction
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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
You are about to enter a world of drug aises,
incompetence and combat, a world where magic is coated the
floors and also the walls. Some magic is spilt onto
the books. Danger could be lurking around any corner in
this virtual experience and podcasts named by A three. I

(00:28):
your host kick Acidron, and you then tied the strings
to the spooky.

Speaker 2 (00:34):
Dice bag, so Asterid and Deliverance. You can hear a
rocket's happening about town. Nope, not Forte, not where he is. Yeah,

(00:55):
so you get the both of you, guys get the
sensation that somebody's pissed h and they are they are
looking for something aggressively. Everyone.

Speaker 3 (01:14):
I think we might have a problem and this needs
to get where it needs to go now. I don't
know if you can hear that, but I hear.

Speaker 4 (01:21):
What's basically anger.

Speaker 2 (01:25):
Anger.

Speaker 5 (01:25):
Yeah.

Speaker 3 (01:26):
I think the word the pitchforks and fire and mob
might be appropriate. Something's happening and I we I mean
I can't. I don't have a way to talk to Deliverance,
but yet we need to. We need this gone now, guys.

Speaker 6 (01:41):
Guys, knock doc doc doc doc doc doct guys.

Speaker 3 (01:44):
Oh yep, yep, yep, coming veils to come in and
just kind of like flame.

Speaker 7 (01:49):
Bar behind her, got a veil word like I look
at him. I got right. Now we need to move
immediately too. There sounds like something's happening. Either this needs
to get hidden or this needs back to the temple.

Speaker 8 (02:08):
Now all right, I want to throw a blanket over
the statue. I just want to pull the link from
the bed throne of the statue, just so we can
hide it. If we're moving this, we need to move
it now.

Speaker 3 (02:18):
I turned to the Yeah. I turned to the clerics. One,
don't know your names. We're just going off a trust.
How do we get this out now? I'm asterd hi,
what are we doing?

Speaker 2 (02:31):
All right? So luckily the owner of this tavern is
a friend of ours.

Speaker 9 (02:37):
Oh good, okay, we have just fell back down by
the way to the bed, onto the floor.

Speaker 2 (02:45):
Figure on to the floor. Yes, he's like already he's
already like kneeling their brostright, and he just balls even
more to the well.

Speaker 9 (02:52):
He was sitting on his button. Tried to get up
and he fell down and now it looks like he's
kneeling so it now he's a bit more into it.
I guess really.

Speaker 2 (03:02):
Tired, super tight. All right, so if we can, if
we can get a distraction, we can get this behind
the bar and out.

Speaker 5 (03:12):
Okay, what's the best way to distract people.

Speaker 2 (03:15):
That you hear You can hear a couple of voices downstairs. Okay, okay,
they're all speaking Dwarven. They're speaking Dwarven. They're they sound angry,
but you're not sure if that's just like like when
somebody speaks German, they sound angry kind.

Speaker 9 (03:34):
Of, or it's a harsh language.

Speaker 2 (03:38):
It can it can sound like a harsh language to
those who don't understand.

Speaker 5 (03:42):
Well, okay, spit Polly here. What if we start a
bar fight that goes outside of the bar.

Speaker 4 (03:47):
We can have a dramatic breakup.

Speaker 3 (03:49):
Somebody could have a really dramatic breakup with somebody else
that everybody wants.

Speaker 5 (03:53):
To watch that because you never want to watch it.

Speaker 3 (03:55):
Yeah, like we could have somebody could have a like
a fight like that. And I bet because everybody's knows
everybody's knows you when there's a breakup happening in a bar,
let's be real.

Speaker 5 (04:05):
Okay, So who's freaking up with Hot.

Speaker 2 (04:08):
Coco? Throw me and punch?

Speaker 10 (04:11):
Okay, I think I think you should be Onmbor and Deliverance.

Speaker 11 (04:17):
All right, cool, I already hate to look out.

Speaker 2 (04:23):
What is lambador?

Speaker 6 (04:25):
I forgot? I have an accent.

Speaker 9 (04:28):
Right now, by the way, Yeah, I think he is.
I don't think he's changed from Dwambra.

Speaker 12 (04:34):
I think it's to Okay, okay, so you're human now.

Speaker 9 (04:38):
Randall looks at astroid and just I can't get up.

Speaker 5 (04:42):
Okay, I'm gonna go trying to help lift Randall.

Speaker 2 (04:46):
Can I can?

Speaker 4 (04:47):
I give him?

Speaker 5 (04:48):
Will?

Speaker 1 (04:50):
God?

Speaker 2 (04:50):
I don't.

Speaker 3 (04:51):
I don't have creator, I don't have rest Do I
have restoration? Okay, I have less of restoration. I'm gonna
touch Randall and be like, we need you on your
fucking a game, fucking potion and you are now cured
of the poisoned effect.

Speaker 2 (05:09):
If you're no longer drown.

Speaker 9 (05:10):
Oh thank you God.

Speaker 3 (05:13):
Yeah, my my gold the golden black magic that comes
from my fingers.

Speaker 9 (05:16):
Just slaps few praise ann heriss, thank you?

Speaker 2 (05:22):
All right? He game? All right?

Speaker 3 (05:23):
You two who are breaking outside dramatically and Forte, do
you want to go get dwumbers back? And then I'll
go out like girlfriend to Deliverance, Like, come on, he's
not worth it.

Speaker 2 (05:37):
You know we'll do that whole thing.

Speaker 7 (05:38):
May I take out, I open up my back, pull
out a tube of lipstick, kind of mirror on my hand,
and I'm ripped. I kind of like smush it on
his lips and swipe to the left.

Speaker 5 (05:54):
Now now, now, wait a minute.

Speaker 8 (05:55):
What if I'm up here on the second story throwing
shit out the window and wins a threpple situation?

Speaker 10 (06:00):
Yeah, I love it, and the whole problem is picking
up at the same time.

Speaker 12 (06:07):
Or wait, I love it.

Speaker 9 (06:11):
I love it all right, all three.

Speaker 3 (06:17):
I turned to the clerics. We clearly have a great plan.
You start dealing with the statue.

Speaker 9 (06:26):
Range starts walking out.

Speaker 8 (06:30):
Uh San's gonna start picking up stuff off around the
hotel room to throw out the window.

Speaker 2 (06:35):
Okay, tak that was covering it. And they start they
start like figuring out a way to pick it up
and move it.

Speaker 3 (06:44):
All right, you two scene, It's it's time for you
to slam a door and go out. And I mean
I like the four table run after you.

Speaker 7 (06:51):
Wait, wait, wait, wait and wait, Okay, when we decide
on what to do, like where you guys are gonna
do it, let me face away from you guys.

Speaker 5 (06:59):
I'm gonna catch thunderwave and it creates a.

Speaker 6 (07:02):
Thunderous boom audible out to three hundred feet. Okay, what no,
but it also draws a ton of people to us.
Let's not do that. This is happening so fast.

Speaker 2 (07:14):
Well, looking for a distraction that we were gonna go
away from them.

Speaker 10 (07:16):
This is happening so fast.

Speaker 3 (07:23):
No, we downstairs, far, we start this on the stairs.
We start this on the stairs. You two start breaking
up like you're like, I'm leaving. One of you goes
like I'm leaving. I can't handle this anymore. And the
ether one's like, well, this was a whole misunderstanding, and
we will be like it's not worth this fight, Like really, truly, frankly,
we could just go down the stairs like we're doing
exactly right now with this energy, and you know what,

(07:45):
and we will okay.

Speaker 4 (07:48):
And really.

Speaker 6 (07:50):
There's nothing to say about in all, honestly, like gesture out.

Speaker 2 (07:53):
The door, We're going. We're going.

Speaker 7 (07:55):
If you really think this is the best idea, I
swear to God, I mean, if you're think in a
full just southern accent, sorry, is the one time I
decide to let you go and let my trust for
you go?

Speaker 6 (08:10):
How dare you have.

Speaker 7 (08:11):
Him walking, just walking down the stairs, absolutely stomping, and
he's passed by, and I just slammed the door as
loud as possible. And your mother said so many nice
things about you? How on earth could she take the
time to care for you? How on earth could I
take the time to care for you?

Speaker 12 (08:27):
You're going to.

Speaker 6 (08:29):
Yes, I'm gonna bring your mother into this.

Speaker 7 (08:31):
The last time this all happened, she said I should
forgive you in all honesty.

Speaker 6 (08:36):
I just I can't. I can't stop stop stumps stomp.

Speaker 9 (08:38):
You think my mother is the best judge of character?

Speaker 12 (08:41):
Have you heard about Jeff?

Speaker 9 (08:43):
Have you heard about this guy?

Speaker 6 (08:46):
Started on Jeff.

Speaker 10 (08:47):
I wouldn't even I would not trust my mother as
far as I can throw her. And that's the God's honest,
the God's goods apostrophe, honest truth.

Speaker 6 (08:59):
Does not matter right now, reel back and I slap them.

Speaker 9 (09:03):
Hey, quick question, you have never respect?

Speaker 12 (09:05):
Wait? Sorry? Where were we going?

Speaker 9 (09:06):
Sorry?

Speaker 6 (09:07):
Were we hitting?

Speaker 2 (09:07):
It? Was?

Speaker 4 (09:08):
He hit the bar, I grabbed deliverances. I'm dell. He's
not worth it anymore. It's just not worth it.

Speaker 3 (09:12):
And I I I the dwarves that we're talking angrily continue.

Speaker 9 (09:16):
I have a quick question before we continue. Can I
cast in thrall so that the dwarves are paying attention
to this against their will?

Speaker 2 (09:29):
Oh?

Speaker 9 (09:29):
Yeah, okay, I want to do that.

Speaker 2 (09:32):
Yeah, yeah, you can cast and thrall.

Speaker 9 (09:37):
All right, they have to make a what do I
gotta roll?

Speaker 2 (09:40):
They have to make a wisdom saving throw. No, they
have to make it. So there's two dwarves in the
bar right now, I'm gonna say they both have plus
two to wisdom. One of them rolled the thirteen and
one of them rolled a nine, so against their no,

(10:05):
they fail. They are paying attention to this. They are
completely enthralled. What was that? What was that? Friend? Sorry?
I thought they succeed. I was trying to silvery barbs
in nerboe.

Speaker 9 (10:15):
Okay, oh no.

Speaker 2 (10:16):
No, they they did not. I rolled. I just rolled
two at the same time.

Speaker 8 (10:19):
Now, now as all this is happening, I'm still upstairs
with the clerics are trying to pack away the statute
rather getting ready to lift there.

Speaker 12 (10:26):
So yeah, so they are You're pulling.

Speaker 9 (10:28):
A Peter Moon chucking things out the window.

Speaker 8 (10:30):
Well no, not not yet. I just have my arms
full of ship from the room. I kind of like
turn to them and I give them a thumbs up,
but it's a very green, leathery thumb and like a
couple of things fought on my arms.

Speaker 5 (10:41):
I'm like, we got this, and I'm open the window.

Speaker 2 (10:44):
If they look at you kind of disgusted, but they
know they have like a they have a thing that
they have to get done. They hefed up the stack,
if you will, and they start making their way down.
God damn it, David there made everybody take a drink.

Speaker 5 (11:11):
You take a whiskey.

Speaker 2 (11:12):
They make their way down either one. I took a
sight two of them, now pick three, legit I did
toward the towards the stairs, and they are looking at
the dwarfs who are in there looking for people. They

(11:32):
haven't said, they don't they're speaking, but they're looking to
make sure that they're not focusing on the stairs. What
are you guys doing downstairs?

Speaker 13 (11:43):
And my mother and my best friends they're crying her
eyes out, and in all honesty, I'm just breaking out
right now. And I know I keep repeating the word honesty,
and I just I my mind is blown.

Speaker 10 (11:57):
And we can talk about your best friend and because
at least I've met her, but you want to bring
your mother into this when you've never let me meet.

Speaker 4 (12:05):
Her peace, Dad, John?

Speaker 12 (12:08):
Or has she never wanted to meet me?

Speaker 10 (12:10):
Because you keep giving me conflicting stories on this.

Speaker 6 (12:15):
I I literally just said, she's dead.

Speaker 12 (12:20):
She's dead.

Speaker 6 (12:22):
I told you this a thousand dimes.

Speaker 12 (12:24):
You didn't ask you to do this.

Speaker 5 (12:26):
You shall yell, you never listen.

Speaker 6 (12:32):
She has she been dead this whole time?

Speaker 4 (12:36):
Oh bro, how could you say that to her?

Speaker 6 (12:42):
We need to go to another bar.

Speaker 12 (12:43):
That's try. I trust you for one thing. What is it.

Speaker 10 (12:48):
To tell me when people are dead and you buried them?

Speaker 12 (12:51):
Did you do that this time?

Speaker 3 (12:53):
There is a thing called patient death confidentiality in our business,
and I.

Speaker 9 (12:58):
Only that's one of the things.

Speaker 2 (13:03):
I gotta take.

Speaker 4 (13:04):
An oath here. This is this is, this is too much, guys.

Speaker 3 (13:09):
I think we need to all figure out, get get
young the Thruples therapy, and figure out what's going on
in your own way.

Speaker 10 (13:16):
Look, I just don't know how her mother has had
all these thoughts about me while dead.

Speaker 12 (13:21):
I'm gonna cast.

Speaker 2 (13:21):
Them a chance. Like I.

Speaker 7 (13:27):
Just start as sobbing.

Speaker 2 (13:31):
They do make a little bit of noise, but you
guys are just so loud that those guys, let's see
the two guys there. One of them starts looking a
little bit toward the noise as the the clerics are

(13:51):
moving the statue downstairs with the cloak on it. So continue, Sorry.

Speaker 8 (13:59):
I'm just gonna help my starting chucking ship out the
window going so I'm angry too.

Speaker 9 (14:05):
Furniture starts raining into the street outside in front of the.

Speaker 5 (14:08):
Door you used me from.

Speaker 2 (14:14):
From anchorman loud.

Speaker 3 (14:19):
Forte, do you have anything to say about the situation.
You were just as part of this as everybody else.

Speaker 4 (14:24):
Uh what do you have to say for yourself?

Speaker 6 (14:27):
I'm gonna summon a flaming sphere outside.

Speaker 2 (14:31):
So now there's a mad you.

Speaker 5 (14:33):
Just hear you hear shall yell?

Speaker 2 (14:35):
Did?

Speaker 5 (14:35):
I should have never joined this polycule?

Speaker 4 (14:42):
Joel, you knew what you signed up for four hours ago.

Speaker 9 (14:44):
All right, the.

Speaker 5 (14:48):
Dwarves. You swept me off my feet and then used
me like a pin cushion.

Speaker 2 (14:57):
I started dancing around the flaming sphere.

Speaker 5 (15:04):
The window.

Speaker 3 (15:08):
I do not know what I ever saw. I don't
know what I'm seeing. I feel guessed. I'm using ice,
using bring out and fingers.

Speaker 2 (15:22):
Forte, make a make a perception check, because you're not
really in this argument, but you are downstairs, who me,
no forte oh except shell you gotta do okay, so yeah,
you are just entrawled also by the fate.

Speaker 9 (15:42):
Randall's stand there and he I rolled a nineteen for perception.

Speaker 6 (15:47):
Despite being druck.

Speaker 9 (15:50):
No, he's sober now.

Speaker 2 (15:51):
The clerics right, the clerics were able to get the
uh the statue back behind the bar and out of
the way.

Speaker 9 (16:01):
Randel works, what are what are the dwarves that we're searching?
What are they doing right now?

Speaker 2 (16:07):
They are so focused on the fight? Okay, one of
them was almost not focused on the fight, but then
he went outside because Shall started throwing it out the window.

Speaker 9 (16:19):
And now it's on fire, and Rarel just goes fire.

Speaker 4 (16:25):
God, oh god?

Speaker 12 (16:28):
Are we are we flooding the zone with ship? Is
that what we're doing right now?

Speaker 9 (16:35):
L's like no time for this. You have to go.
When he starts like trying to heard the fighting people
out the back of the bar, I we need get back.

Speaker 2 (16:42):
At the bar. Well, okay, there you go the back
of the bar.

Speaker 9 (16:47):
No, no, okay, whoever, can we need to get out
of here.

Speaker 5 (16:54):
So shall you're just gonna hear him yell, I can't
live with this anymore.

Speaker 8 (16:57):
And he's gonna jump out the second story window.

Speaker 3 (17:04):
We could change, okay, out the planet instead, it's more interesting.

Speaker 4 (17:10):
Father Faull's reaction that cast Father fault.

Speaker 5 (17:13):
Oh no, no, I have mine. I have mine?

Speaker 2 (17:15):
Oh right, your.

Speaker 5 (17:18):
Yeah, all right, I've always locked it down.

Speaker 6 (17:26):
Under my breath.

Speaker 2 (17:27):
I go.

Speaker 6 (17:28):
Does nobody know the name of Subtlety anymore?

Speaker 9 (17:31):
What's that.

Speaker 12 (17:33):
Number?

Speaker 2 (17:36):
Randall? What did you what were you trying to perceive?

Speaker 9 (17:39):
What's it?

Speaker 2 (17:41):
What were you trying to perceive?

Speaker 9 (17:43):
Oh, it's just uh, you asked for a perception check.

Speaker 2 (17:47):
Oh oh, I'm sorry. I thought I thought that was
a new one.

Speaker 9 (17:50):
Yeah, no, that was that's the same ones. Okay, yeah, right.

Speaker 2 (17:55):
So once Randall gives you the signal that it is
out of the way, you guys, are you guys gonna
consider a big fighting or you just gotta how you gonnas?

Speaker 3 (18:06):
We should calm down. We can come down and go
find a place to meditate.

Speaker 14 (18:11):
Together away from the fire front door and start walking down,
just mumbling to myself, trying to keep an eye out
for other people as well, like any any other any
other dwarves.

Speaker 9 (18:24):
Rangel walks over to the bar. I'm sure that the
owner of the place is staring at all. This Rangel
just takes some money out of his out of his purse,
sets it on the bar, and goes, yeah.

Speaker 8 (18:41):
He just walks out, shall shall hit the ground and
then just kind of like stands out and just desks
himself off and starts walking and following everybody.

Speaker 5 (18:55):
Number.

Speaker 12 (18:55):
I still heated and wants to fight some.

Speaker 3 (19:00):
For initiative roll emotional initiatives to be emotional initiat out there.

Speaker 2 (19:07):
Yeah, there's some cakes out there, all right? You you
get the jump on a keg all right?

Speaker 12 (19:15):
Well have I get the jump on a cake? Great?

Speaker 2 (19:17):
All right? Roll? Constitution problems you.

Speaker 12 (19:19):
Checked fucking host. It's not gonna know what is it?

Speaker 2 (19:23):
Roll?

Speaker 12 (19:23):
What you don't tell me what constitution?

Speaker 4 (19:26):
You don't tell me what to roll. You're not my
real dad.

Speaker 5 (19:35):
It's not just worked out.

Speaker 12 (19:38):
Yeah, all right.

Speaker 10 (19:39):
So we made a thousand distractions.

Speaker 6 (19:44):
Yeah, y'all. I really do think that was maybe too much.

Speaker 3 (19:47):
You know, it worked, I mean didn't though it did well.

Speaker 6 (19:58):
I I find I turned on. I'm so sorry. Are
you okay?

Speaker 2 (20:02):
Like?

Speaker 6 (20:02):
Is your face okay?

Speaker 7 (20:03):
It was just it was right in the moment and
now I feel bad I'm slapping you.

Speaker 12 (20:08):
My face is fine.

Speaker 10 (20:10):
I am I am thinking about Jeff again, but my
face is fine.

Speaker 6 (20:18):
I pick out a handkerchief and I had it to him.

Speaker 2 (20:21):
And take one D four psychic damage. We're thinking about Jeff.

Speaker 12 (20:28):
Wait, do what.

Speaker 6 (20:31):
Take one D four.

Speaker 2 (20:33):
About Jeff? Okay, no, I'm I was joking.

Speaker 6 (20:41):
That was also from the slap.

Speaker 12 (20:43):
As well, a re psychic damage.

Speaker 2 (20:49):
Yep. So you're feeling a little bit, uh, a little
little down just thinking about you know.

Speaker 10 (21:00):
Yeah, like this even though it was like a block thing,
it still brought up a bunch of like kind of
old issues and stuff that not all of which has
been resolved, and numbers like still trying to work on.

Speaker 7 (21:12):
So it makes you feel any better. My mom is
actually dead, but that's on purpose.

Speaker 2 (21:19):
Oh I'm sorry.

Speaker 11 (21:22):
What we knew this When she introduced herself at the
best grade party, she said she took her parents.

Speaker 2 (21:28):
I think, yeah, yeah, that's right.

Speaker 6 (21:31):
Now, that's me offied my parents.

Speaker 12 (21:35):
That does make me feel better. Thank you. Deliverence.

Speaker 6 (21:38):
Yeah, it gives you hope. No, not necessary. Maybe maybe
one very drunk night maybe.

Speaker 5 (21:44):
Well, I don't want to walk around with the murderer.
You have you all killed.

Speaker 6 (21:51):
Before, you haven't it's all the rage.

Speaker 12 (21:54):
What do we do with him?

Speaker 9 (21:57):
Only we're taking him with us.

Speaker 4 (22:00):
Yeah, Schelle, you're now our friend.

Speaker 15 (22:02):
You don't have a choice, Okay, having soft tacos later, Yeah.

Speaker 9 (22:13):
Randell just flings over Chelle. Yeah no, seriously, if you're
looking to like steal like religious heart effects, we tend
to find a lot.

Speaker 11 (22:20):
So just thing with scrolls are religious?

Speaker 2 (22:25):
Things?

Speaker 5 (22:25):
Can be two things?

Speaker 7 (22:30):
Yeah, okay, Okay, I want to watch the walking connection
of the it's freaking temple.

Speaker 2 (22:37):
There we go of the temple. Okay, So as you're walking,
you do notice that there are still like a bunch
of dwarves just looking everywhere for something, and they all
seem pissed.

Speaker 9 (22:54):
You know what I think we ought to do, guys.
You should get them. We should get the fuck out
here is what I think we ought to do, guys.

Speaker 8 (23:03):
Yea quick question, can we do an insight to see
if there's like any definitive characteristics of the doors are
like they're wearing certain colors or armors like that?

Speaker 12 (23:11):
Do they look kissed?

Speaker 9 (23:13):
And boom? How're all the NAT twenty.

Speaker 6 (23:18):
Who excellent that?

Speaker 2 (23:21):
So you do notice that these guys are all wearing
the uh, the insignia of the bone chaper family.

Speaker 9 (23:31):
Yeah, they're.

Speaker 2 (23:34):
Like you're able to tell that they are all about
in dwarves.

Speaker 9 (23:39):
Oh Randall tells everybody, Yeah, this is this is a
bone champers, which probably obvious, but still.

Speaker 5 (23:51):
It's nice to know. You never know when a third
party might show up.

Speaker 2 (23:55):
If we're headed towards the temple.

Speaker 5 (24:00):
It's been a long night.

Speaker 3 (24:01):
I'm going to need to sleep soon or I'm not
going to be super helpful.

Speaker 12 (24:04):
I feel I think I could do that.

Speaker 3 (24:08):
I might I want to do, but it would I
would really have to sleep right after, because I would
like to check on nor Leane to make sure she's
okay and nobody's like found her out, just descry on
her to find a safe place to sleep, all right.

Speaker 5 (24:25):
I don't know if we'll welcome back at the tavern. Yeah, yeah, I.

Speaker 9 (24:29):
Think like we need to lay low somewhere.

Speaker 5 (24:33):
Do you think do you think be able to help us?
This Frank you mentioned, does he have a place?

Speaker 9 (24:38):
I don't know, but we can find out. Oh he's
got oh place, yeah, behind the fish models.

Speaker 3 (24:48):
I don't know if I'm going to get a good
sleep with that smell.

Speaker 12 (24:51):
I don't know.

Speaker 10 (24:52):
Man is a survivor. He makes it work, and I
think it'll make it work for us.

Speaker 3 (24:57):
Also, did you all clock that they all wanted to
see Frank again but he's been elusive?

Speaker 10 (25:02):
Yeah, I know that is he more available to us
emotionally and physically.

Speaker 6 (25:10):
Or you can see a doctor about that.

Speaker 12 (25:12):
What's going on there?

Speaker 9 (25:13):
I mean we're talking about going to see Frank, so
well that's technically a doctor.

Speaker 3 (25:19):
We we we do have one place we could go,
but it would be suspicious to go.

Speaker 9 (25:24):
Now, oh yeah, to the yeah, to the priests.

Speaker 4 (25:28):
We won't say all yeah, well, we.

Speaker 5 (25:31):
Kind of think deliverance.

Speaker 3 (25:32):
If you want to go to the temple, we could
maybe see if they'd be willing to let us nap there, all.

Speaker 2 (25:39):
Right or something.

Speaker 6 (25:39):
Usually ables are accommodating.

Speaker 9 (25:42):
Very well dressed homeless people.

Speaker 3 (25:45):
Okay, I mean we could just say that there, way
we got kicked out of our cavern, go ahead.

Speaker 6 (25:50):
Something that may be a good idea.

Speaker 7 (25:51):
Of kind of rolled my eyes. It may be a
good idea for us to split up tonight. And I
know that's just aereotypical thing. Oh gang, let's split up
and the but maybe the route.

Speaker 6 (26:05):
Can go today.

Speaker 9 (26:06):
No, it's not a bad idea. We're real suspicious.

Speaker 12 (26:11):
The routes to go today. Maybe that we split up
and we're all dead.

Speaker 9 (26:16):
Or we stay together.

Speaker 6 (26:17):
We're all at least we die at different times.

Speaker 9 (26:20):
Okay, let's.

Speaker 5 (26:23):
Trying to ditch me.

Speaker 9 (26:25):
No, no, no, okay, yes, no.

Speaker 3 (26:29):
What we have our we have our tablets. So as
long as we can maybe go into groups so late,
I don't know what would be two and three?

Speaker 9 (26:38):
We can tell each other where we're going to ground
until tomorrow?

Speaker 2 (26:42):
Okay, okay, the what's we haven't slept?

Speaker 9 (26:53):
Yeah I did, but I wouldn't call it a wrist
that was surest.

Speaker 2 (27:02):
I'm gonna sleep without them.

Speaker 6 (27:03):
He's done with me.

Speaker 9 (27:06):
Okay, you're going to the temple?

Speaker 12 (27:08):
Oh well, not me because we's broke up, so I
clearly can't.

Speaker 9 (27:11):
You would You also like tried to like shoplift and
the gift.

Speaker 12 (27:16):
Gift? All right, so there were maybe several reasons.

Speaker 9 (27:20):
Yeah, so yeah, maybe haven't I can go with deliverance. Yeah,
you two go to the temple. I don't know how
to split up a team.

Speaker 2 (27:36):
And then about you?

Speaker 9 (27:38):
Okay, are we gonna go try to find Frank or
somewhere near the fish montor to hold Town.

Speaker 12 (27:48):
Kind of?

Speaker 2 (27:48):
I don't want to.

Speaker 9 (27:50):
Okay, we'll do that. I'll text you where we end up. Okay, okay, we'll.

Speaker 2 (27:55):
Be I'll be napping in the abuse with the temple.
That's not uncommon. I did that on my child.

Speaker 9 (28:00):
But you got to be safe, you too.

Speaker 7 (28:04):
Even if anything sicious, suspicious happens, doesn't ask me new
as well. You're kind of creepy, right anyway, start walking
away sometimes, what are you doing?

Speaker 9 (28:16):
All right, we're gonna go find old Frank. All right,
so we ditched the losers, my god, head? Oh man, guys,
we gotta go find karaoke and beer. Hell yeah, brother,
Maybe that guy with the top hattle show up again.

Speaker 12 (28:39):
Wait that guy with the top hat right there?

Speaker 2 (28:44):
Oh my god. Yeah, so Pierce is actually in town.

Speaker 9 (28:50):
Whoa, oh we are. We are going to find Pierce.
That's our plan.

Speaker 10 (28:56):
Now, I forgot you, but I'm yeah, yeah, if he's
in town, I'm yeah.

Speaker 2 (29:05):
He's got he's got he's got the top head. He's
got like the long kind of curly hair, big big glasses,
big dark glasses that you don't really see his face.

Speaker 6 (29:14):
Oh my god, I just guess.

Speaker 2 (29:21):
Yea dark colored but their arm all over him. It's
more of a.

Speaker 12 (29:29):
Styl Is he doing a show?

Speaker 2 (29:32):
Like?

Speaker 12 (29:32):
Where's he at? Please?

Speaker 9 (29:34):
Don't be at the place we just left.

Speaker 2 (29:36):
You see you just see him? Did you see him
in a near the Bitchmunker?

Speaker 9 (29:41):
Oh we're going of course, cheers most Frank.

Speaker 2 (29:46):
Obviously.

Speaker 9 (29:47):
Oh yeah, no, it's a gain.

Speaker 2 (29:51):
All right. So you go over there and you see
you can't hear what he's saying. You can't hear him
say anything, but you do see Frank talking, and you're
not sure if Frank's do you ever see somebody and
you're not quite sure if they're talking to somebody or
they're just talking to themselves with somebody near them.

Speaker 9 (30:12):
I get that all the time, yes allegedly.

Speaker 8 (30:15):
Yeah, it's been like seven hundred years for me, But
that's how it's been in the temple where I was
alone for some hundred years.

Speaker 11 (30:25):
You're no Pierce like he's trying to talk a cigarette,
smoking a cigarette, and it's just got the long piece
of ash that hasn't fallen yet.

Speaker 2 (30:43):
And then Old Frank hands over like a sack to
Pierce and as you're watching, as you're watching Old Frank
do his thing, Pierce just kind of disappears. You can't

(31:04):
see where.

Speaker 10 (31:04):
He went, wow, would we call him disappears?

Speaker 5 (31:15):
I joined the fun.

Speaker 12 (31:19):
My only goal if you don't cringe once per episode?
What's its seven?

Speaker 9 (31:30):
It's got a point?

Speaker 4 (31:31):
The spooky dice bag guarantee.

Speaker 2 (31:36):
That. Okay, so Old Frank notices I've seen that before,
the well three of you, and then he also sees shall.

Speaker 9 (31:49):
He doing?

Speaker 2 (31:53):
Good man?

Speaker 12 (31:54):
Dude?

Speaker 9 (31:54):
The the potions? Thank you for those?

Speaker 2 (32:00):
Of course? What?

Speaker 9 (32:01):
Yeah?

Speaker 12 (32:03):
Yeah?

Speaker 2 (32:04):
Did they work?

Speaker 9 (32:05):
Yes? Yes, in spades.

Speaker 2 (32:07):
You didn't get you didn't get too hitch too hard? Later?
Did you? Oh?

Speaker 9 (32:11):
Yeah, yeah, it's a it's a bad night. I was
off my game.

Speaker 2 (32:18):
I I Old Frank, it's that that's happened, Old Frank once.

Speaker 9 (32:21):
We played heyre you're talking to.

Speaker 2 (32:23):
Pierce A Peers. Yes? I think some call him that?

Speaker 9 (32:29):
Yes, okay we yeah, no big fans of his music.
Dude's awesome.

Speaker 12 (32:33):
Yeah, I can't pretend we didn't just see all of
that though, Like where you were just talking to him?
Where's he now?

Speaker 2 (32:45):
Oh, he's got a show. Okay, he's got a show
in town tonight.

Speaker 10 (32:51):
Frank, we've known each other for a minute.

Speaker 12 (32:54):
Now, you know what I'm asking here?

Speaker 6 (32:58):
How how well?

Speaker 2 (33:01):
Well, here's what he does he goes. He goes through
like bars, venues and other such things, and he plays
for money and people seem to like it.

Speaker 9 (33:12):
Right, all right, I'm gonna guess he didn't literally disappear.
He just kind of slipped off stage.

Speaker 2 (33:21):
Yeah. I think of it like like like in the
Batman movies where Batman just kind.

Speaker 9 (33:26):
Of is there and then not there, is there and.

Speaker 2 (33:29):
Then not there. But it's not like he used magic
to disappear.

Speaker 12 (33:31):
Gotcha.

Speaker 10 (33:32):
Okay, I was under the impression that he literally disappeared.

Speaker 9 (33:37):
I thought that too until like just.

Speaker 10 (33:40):
Now, given what Frank does for work.

Speaker 9 (33:44):
Well, I mean we're in fair room, so like it's possible.

Speaker 8 (33:49):
Now I don't know this guy, but what if he's
invisible in watching you all have this discussion right now?

Speaker 9 (33:54):
Oh I feel a little tingly just thinking about.

Speaker 6 (33:56):
It, Like not say like that.

Speaker 5 (34:01):
He's here. You hear Randall's scales kind of shimmer, right.

Speaker 9 (34:07):
Just Hey, Frank, I got a I got a weird
question for you man.

Speaker 2 (34:12):
Yes, yes, that's the way old Frank knows. All.

Speaker 9 (34:15):
Is there a well not all but inexpensive, not really
like high profile place we can sleep tonight? We uh
all story ends?

Speaker 2 (34:29):
But where did it go.

Speaker 9 (34:31):
Well, you know, we can't just stay there.

Speaker 5 (34:34):
We are polycule broke up.

Speaker 9 (34:37):
We had a rock and roll count of night.

Speaker 12 (34:41):
Yeah, like we're all good, all good.

Speaker 10 (34:43):
Yeah, by the way, my name is Show and then
yeah also yeah.

Speaker 2 (34:48):
A shell show. Old Frank Old Frank uh used to
be going by Francis, but you know it's Frank now.

Speaker 5 (34:56):
You you aged and he became old Frank.

Speaker 2 (35:00):
Uh. Correct.

Speaker 9 (35:01):
Yeah, nobody's born old Frank.

Speaker 5 (35:03):
It tracks, it tracks. You seem old.

Speaker 10 (35:07):
Whoa And what he means by that is you seem really.

Speaker 12 (35:14):
Dude, be cool to old Frank. He's our hook code.

Speaker 5 (35:18):
I don't know. I'm only technically twenty years into this world.
I don't understand.

Speaker 8 (35:22):
Like I've been stuck in a temple for seven hundred years.

Speaker 5 (35:27):
I don't know what's going on. I'm scared of everything.

Speaker 9 (35:29):
Frank, I promise he's actually really cool.

Speaker 12 (35:31):
Right, Like, I'd rather you be a dicktat astrid than
to this guy.

Speaker 5 (35:35):
You mean aster?

Speaker 1 (35:37):
Yeah?

Speaker 12 (35:37):
Am I right? Hey, am I fucking right? Dude?

Speaker 10 (35:41):
You've been saving that one up huh Yeah.

Speaker 9 (35:44):
And now it's poking out. The ass tird is poking out.

Speaker 12 (35:50):
All right.

Speaker 10 (35:50):
So anyway, now there were guiding volts.

Speaker 4 (35:57):
I'm out there guiding Bolton and told the dead a second.

Speaker 12 (36:01):
Did do something right?

Speaker 4 (36:05):
I'll kill you with cantrips.

Speaker 5 (36:07):
Bitch mm hmmm.

Speaker 9 (36:10):
So yeah, there about that place tonight man.

Speaker 12 (36:16):
Anyway, anyway, dude, Old Frank's good. He's good.

Speaker 5 (36:20):
Yeah, you see, he's like good people.

Speaker 2 (36:22):
So you know, I I Old Frank is good people.
I would agree with that. Yes, yeah, yeah, yes, yes,
I think I am with people.

Speaker 5 (36:34):
So to that end, Old Frank.

Speaker 2 (36:37):
Gets into like the huddle with everybody else.

Speaker 10 (36:40):
Oh yeah, dude, all right, well Frank here you're you're
in this with us where we all sleeping at.

Speaker 2 (36:48):
Old Frank's got a couple of CODs behind the fishmonger
if you need, what's.

Speaker 5 (36:52):
Your constitution at?

Speaker 2 (36:53):
Like?

Speaker 5 (36:54):
How good are you seeing? Freaky ship? And I just
live my mask and look at old Frank.

Speaker 2 (37:01):
Ah ah, So we finally have somebody year older than Frank.

Speaker 12 (37:06):
Yep, Ancient Frank.

Speaker 9 (37:12):
There's old Frank, really old Frank. Ancient Frank.

Speaker 12 (37:19):
Frank is a whiskey.

Speaker 2 (37:21):
Old Frank has a couple of friends over at the.

Speaker 5 (37:27):
He had you all.

Speaker 8 (37:29):
Seen the trust Old Frank. So I'm gonna put myself
out on a limb here and like, you.

Speaker 9 (37:32):
Know, that's cool, Frank an Anlet.

Speaker 5 (37:38):
You're not alarmed by this?

Speaker 2 (37:39):
All right? So old Frank seemed worse. Good to know
it's not my max back on the day Old Frank temple. Uh,
we've seen some some very bad things him. But if
you guys are really looking for a, say, but maybe

(38:02):
less fishy place to go down for the night, the
dragon Fire Tavern is a friends to Frank.

Speaker 9 (38:14):
All right, I almost somewhere where is that appen? You
can saunter away.

Speaker 10 (38:21):
It's still I think I saw on the way here
official f O F sticker outside the door of a
friend of Frank. Du kind of like their mission, Like, yeah,
I think I remember the place we passed.

Speaker 9 (38:36):
That safe place sticker on it with him.

Speaker 5 (38:39):
Do we get a free beer if we say, Frank sentius.

Speaker 2 (38:44):
It wouldn't hurt although hmm, let me think nope. No,
Old Frank still has a bar tab there, so they
might charge you extra.

Speaker 9 (38:56):
That's fine, that's fine, uh, Frank block man ireciated Rachel
takes a gold piece out put INA's hand finder's feet.

Speaker 2 (39:07):
I Old Frank, thanks, you.

Speaker 5 (39:10):
Come on, guyslet's I'm freaking fell a stick yes, yes,
it's kind of safe.

Speaker 12 (39:16):
Let's let's head there. I do love.

Speaker 10 (39:18):
How clever they were putting that fof sticker on there
just to gain some of his tab back.

Speaker 9 (39:24):
I still want to know why they got the safe
space sticker for like, you know, safe for children. Like
I feel like that's a joke.

Speaker 10 (39:33):
I just feel like he almost ran them out of
business and they're trying to call any simples of it.

Speaker 9 (39:38):
I'm gonna ask how much his tab is and like
imply I might pay it now they'll know you know it.
Oh yeah, good point.

Speaker 5 (39:50):
Okay, we just always ask, hey, who has the biggest
tab here? Or that's not suspicious.

Speaker 12 (39:59):
They probably have photos on the back wall. Oh yeah, yeah,
did not serve this dwarf anyway, let's talking about it.
Let's go check it out.

Speaker 9 (40:09):
Yeah no, we're walking that way.

Speaker 2 (40:11):
Guy, dragon fire tavern. Yeah, you guys just do a
Sorkin uh astroid and deliverance. Would you guys like to
uh describe what you're doing at the temple? Hi the
temple and you're go ahead, get to the temple and

(40:33):
uh so you get to the temple and you're greeted
by you get you get to the temple and you're
greeted by like a process of the temple. She's just
in like normal priestless robes, priestly robes, priestly robes.

Speaker 6 (40:55):
Well, thank you.

Speaker 7 (40:58):
Okay, so there was a bit of a follow it
out tonight. There was a really really long story. But
do you mind if we crash here for a little bit.
You know, I got I got some talking to do
confessionals and something.

Speaker 2 (41:13):
Yes, of course, we are always here for the faithful. Well, thanks,
I have, Yes, we're always here for you. I've forgot
about you.

Speaker 6 (41:25):
Thank you. Really, it's it means a lot to us.
Bother try is the main word there.

Speaker 7 (41:35):
And go on to the pews and just kind of
find a soft spot to sit and just kind of
you know what, I'm not gonna sit. I am going
to look for the pedestal, Okay, where the I'm going
to walk around as though I'm looking for the statue

(41:57):
to the god I talked to, which is that's.

Speaker 6 (42:00):
So far back? Let me find.

Speaker 7 (42:02):
It, Martha Moore, No, No, that's that's the God's currently looking after.

Speaker 2 (42:08):
That's the that's the statue.

Speaker 7 (42:13):
What was her name, Baron or true Silver. I'm gonna
look for per statue. But while I'm doing that, b
plot is looking for the other statue, the pedestal for
the other STO.

Speaker 2 (42:24):
So you go around looking. There is the spot for
the H. Martha Moore statue is still empty. Okay, and
you do find you do find the other one that
you were looking for.

Speaker 6 (42:43):
Kind of look at it. Can I sell my hat?

Speaker 2 (42:46):
It up?

Speaker 6 (42:48):
Well, hopefully it fixed. You found it? Whatever good that
put back in here? Hopefully it works. I don't kind
of like awkwardly pat it's arm just.

Speaker 4 (43:02):
Like positive vibes.

Speaker 2 (43:08):
You're not hearing anything particularly, but you are getting sort
of like like positive vibes off of it. Just kind of.

Speaker 6 (43:17):
Walk away back into the Yeah, I walk back down.
I gotta sit down in one of the pews next
to astrona Ago. Never get tired of us?

Speaker 2 (43:29):
Sorry?

Speaker 6 (43:29):
What was that? You ever get tired of it? Like
the religion thing?

Speaker 2 (43:38):
Thank you for listening to Spooky dice Bag.

Speaker 16 (43:40):
If you enjoyed our show, please remember to like and
subscribe on iTunes, Spotify, or wherever you found us. Special
Thanks to Pa done at Wondering glyph Games for designing
our logo. Information to contact him will be in our
show notes. Also, thank you to tabletop audio dot com.
You can check that out for all of your background

(44:02):
music needs for any of your tabletop RPGs. Most of
our sound effects can be found over at freeesound dot org,
and information about which sounds we use can be found
in our show notes or on our website spookydcebag dot com.
If you enjoy the show, you can join us over
at Patreon dot com slash Spooky dice Bag to get

(44:22):
ad free episodes, episodes a week early, and maps and
some other bonus content we're.

Speaker 13 (44:28):
Working on right now.

Speaker 16 (44:30):
If a monthly subscription isn't your thing, you can also
check us out on bandcamp and just go to Spooky
Dicebag dot bandcamp dot com and if it's support us
for as little as a dollar episode Until next time,
this has been the Spooky dice Bag
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