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June 23, 2025 • 45 mins
An old enemy makes a stunning return on the quest for gold
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
You are about to enter a world of drug aises,
incompetence and combat, a world where magic is coated the
floors and also the walls. Some magic has spilt onto
the books. Danger could be lurking around any corner in
this virtual experience and podcast named by A three. I

(00:28):
am your host, kick Acid Drown and you then tied
the strings to the spooky dice bag.

Speaker 2 (00:39):
We should probably check I can.

Speaker 3 (00:41):
Yeah, let me take or perception check of the area.

Speaker 4 (00:46):
Yeah, cool.

Speaker 5 (00:49):
And ship.

Speaker 6 (00:51):
I rolled the twenty three. I got to see.

Speaker 7 (00:56):
That well, shy eight not out, Okay, I got a fourteen.

Speaker 4 (01:03):
Thirty twenty Okay. Everybody but Umbra has this feeling of astroid. You.
You specifically remember the squonk, right, the squawk, the depressed
little dog guy that makes everybody else sad.

Speaker 5 (01:23):
Uh.

Speaker 4 (01:24):
You notice the enter. You can like kind of get
the sense that the squonk is nearby. Everybody else feels
the presence. There's also like a few other entities nearby.
You're not sure if it's something that might be in

(01:45):
the swamp or sort of in the forest around you,
but it is definitely a presence nearby.

Speaker 5 (01:58):
Okay, so we're good to go, right, I don't see anything.

Speaker 3 (02:01):
Ah, Joe, I love it.

Speaker 8 (02:05):
So there are a couple of little things around, and
I know you seem to perked up as well.

Speaker 3 (02:11):
Uh. Have you ever heard the squamp? I have not,
kind of It's a sad little dog creature that makes
everything real, real, real sad, uh and messes with your
brain a little bit. Uh. And I don't know, Sell,
you also got a pretty good look.

Speaker 8 (02:29):
There's something in the There might be something else around
in the swamp.

Speaker 2 (02:35):
Maybe I'm gonna pull out my sword just in case.

Speaker 5 (02:39):
What are you guys talking about? You said, did Joe?

Speaker 3 (02:47):
Did you get a little more because of I don't
know what's in there?

Speaker 4 (02:53):
Shall you? You? You get the sense that there are
in the swamp? Uh, you can get the feeling that
there is something active would be your best sense in
the area of where Astroid had told you the corpse

(03:13):
of blat Back would be. But you're also getting that
there's other sort of things in the swamp.

Speaker 1 (03:25):
All right?

Speaker 6 (03:27):
Would I be able to use a dart as a
kind of knife or poker just because I don't know
how well I can punch underwater? You know what I mean?

Speaker 4 (03:35):
Yeah?

Speaker 6 (03:37):
Okay, all right, So I'm gonna go ahead and equip
my dark for you know, just have something on me.
You don't make it two dark, it's one in kneach hand.
There we go.

Speaker 4 (03:45):
There.

Speaker 2 (03:46):
Have you guys seen Novacane? I know this is out
of nowhere, but recently there's a new movie called Novacaine
that came out, and I'm very much picturing a scene
in that movie where main care to break some glass
because he can't feel anything. He punches the glass and
starts using it kind of like like somes like that

(04:08):
wrestling glass. Amazing exactly. Yeah, sorry, anyway, continue, I just
thought that would be a good observation to do in
the event we find some glass and or I don't
know something to punch is So you're.

Speaker 6 (04:23):
Saying you don't want me to lose my grip on this,
So Shall is going to shove the dart through his
wrist to pop out of his hand.

Speaker 4 (04:31):
So you're going like full well, you know, like stairs
green or X twenty three, Chyle.

Speaker 9 (04:36):
Dude, Yeah, X twenty three that is so fucking cool.

Speaker 6 (04:40):
I should probably take some damage from that.

Speaker 4 (04:43):
Yeah, take a D four of damage.

Speaker 6 (04:45):
Give that already worth it?

Speaker 4 (04:49):
Oh? That's for button?

Speaker 2 (04:51):
That is that is really cool. I'm glad. I oh boy,
I'm glad that I deliver and said that out out.

Speaker 6 (05:01):
That's okay, I'm good, I'm good to look cool.

Speaker 5 (05:03):
Do look cool man? You every time I think you
can't look cooler, we.

Speaker 4 (05:09):
Both all right, all right? So yeah, so if you're
ready to go, you can hold.

Speaker 3 (05:20):
On one before you go. Sorry, I can do I
just kind of learned how to do this. I'm going
to your astrodides, are going to go over that kind
of related quartz feel and I'm going to use my
divine one of my divine ability's eyes of the grave,

(05:41):
and I can as an action know the location of
any undead within sixty feet that isn't protected by definition.

Speaker 5 (05:51):
Magic Number has a dating app that does that same thing.

Speaker 4 (05:59):
You can detect under within how many feet.

Speaker 3 (06:01):
Sixty sixty and so I know I know one that
I'm gonna always be able to pay my locate I'm
calling this locate shall but also.

Speaker 4 (06:11):
The locate shall spell. Yeah, so you do you do
notice that shall is there and within sixty feet there
is another uh three undead within the swamp.

Speaker 2 (06:28):
We shall.

Speaker 3 (06:29):
Can you take a step back from me? No, could
just go behind me instead, But there there's some unfriendly
undead in that small hall.

Speaker 2 (06:40):
Where which which way my point?

Speaker 4 (06:45):
So they're they're kind of like scattered. It's mostly straight,
but then like a little bit to the like twenty
feet to the right, twenty feet to the left, kind
of as they're going back. So you get like one's
about say fifteen feet but it's you know, like five
degrees to the right. The next one is like twenty

(07:08):
feet away, but it's more to the left. And then
the third one is.

Speaker 2 (07:13):
I try and follow her directions as best as I can.
So one of them yep, and head into the direction,
but also sneaking so I don't alert as to my presence.

Speaker 4 (07:25):
All right, So you are walking on the water toward it.

Speaker 2 (07:32):
As it's underneath, okay, trying to sneak and get to
a kind advantage to see what it is.

Speaker 4 (07:40):
Okay, So toward it, you do notice the well preserved
body of a man.

Speaker 2 (07:51):
Point out what a poke at it with the long
end of my sword.

Speaker 4 (07:56):
It's been alerted to your presence.

Speaker 5 (08:02):
Yeah it is, God damn it.

Speaker 3 (08:04):
Sorry, guys, I'm so sorry.

Speaker 5 (08:06):
I get them all out of the way now.

Speaker 2 (08:08):
It was undead I forgot. We gotta get it out. Now,
do at least get a surprise.

Speaker 7 (08:15):
No, you you alerted it, not if you.

Speaker 4 (08:18):
Just posed at it?

Speaker 5 (08:19):
Oh, I got a dirty twenty on initiative.

Speaker 2 (08:25):
I was sixteen.

Speaker 6 (08:26):
And are we actually in the water or on the
water at this point? Are we still most us on.

Speaker 4 (08:30):
The shore, most of you are on the shore. Deliverance
is walking on the water. That she has been alerted,
was alerted.

Speaker 9 (08:43):
Nine.

Speaker 3 (08:46):
So the last damn it I heard? The one is
to not be last? Some stuff to do?

Speaker 5 (08:56):
You're not well? What's fortes? M?

Speaker 4 (09:02):
Yeah? Shell?

Speaker 6 (09:06):
Can you fifteen?

Speaker 2 (09:08):
I got sixteen?

Speaker 4 (09:11):
Oh, there you are.

Speaker 2 (09:17):
Here.

Speaker 5 (09:20):
I don't see shells for some time. Not that it matters.

Speaker 4 (09:24):
It's above it's above mine, it's above me.

Speaker 6 (09:27):
Yeah. I rolled initiative immediately and then you.

Speaker 5 (09:30):
Rolled your Yeah, I see it, and then I rolled.

Speaker 3 (09:33):
So what's that's the list?

Speaker 4 (09:40):
Mm hm? So we've got those umbra deliverance deliverance shall
uh me shall be forte?

Speaker 6 (09:56):
How many you.

Speaker 4 (10:06):
All? Right?

Speaker 2 (10:07):
Now? It's just the one that I alerted right.

Speaker 6 (10:12):
By the witch has alerted the horde.

Speaker 2 (10:18):
Look, hey, oh that's a lot for gen reference. I
know it is.

Speaker 3 (10:23):
Don't worry. Don't worry. As long as you don't worry
as long as shell gets very far away from every situation.
At the very end, I have some stuff I can
do now. I just don't want to vaporize him.

Speaker 4 (10:36):
Okay, all right, so yeah, uh, umbra, how would you.

Speaker 5 (10:42):
Like to So.

Speaker 10 (10:47):
It's just the one that's coming for us, right, it's
not several that have risen.

Speaker 4 (10:51):
Up currently, Yes, currently one is okay.

Speaker 10 (10:54):
I would like to kind of all right, hold on, okay,
So it's like head is above the water. Now it's
like sat up, like huh or is it still underwater?

Speaker 4 (11:06):
But it's it has it's it's still underwater. Deliverance poke
it with a sword, didn't attack it or anything, and
it's been alerted and she alerted you guys to.

Speaker 10 (11:18):
Okay, I would like to try and like kind of
casually walk up to this thing and give it a
little bit of.

Speaker 5 (11:31):
What I, as a swashbuckler, called panache. I'd like to
charm this guy.

Speaker 10 (11:37):
In other words, I don't imagine that his wisdom is
very high, but my charisma is. So I'd like to
kind of make a friend out here, especially like how
often do you get a chance to make.

Speaker 5 (11:50):
Friends with the bog person?

Speaker 3 (11:51):
You know?

Speaker 10 (11:54):
And numbers all about these darker, weirder speriences in life.
So yeah, so I can make a charisma check contested
by its wisdom check, assuming that it can hear me.

Speaker 5 (12:11):
So that's up to you.

Speaker 2 (12:11):
I guess this is the second.

Speaker 5 (12:16):
Today works?

Speaker 2 (12:19):
Mmmm if I had a nickel for every time you
try to thlirt with a corpse?

Speaker 10 (12:24):
All right, So it's a it's my charisma against its
wisdom or persuasion against insight.

Speaker 4 (12:31):
Okay, so roll.

Speaker 5 (12:39):
Okay, that was an eleven persuasion twelve?

Speaker 4 (12:43):
Yeah, it rolled twelve against your persuasion. It's not persuaded
to like.

Speaker 5 (12:54):
Okay, well, would you like to move? Try and make
a new friend? And this is what you get, all right?
I I guess I am gonna run up to it then, and.

Speaker 10 (13:09):
Since it doesn't want to be my friend, I'm going
to try and stab it through.

Speaker 6 (13:16):
Whoa, it's not take rejection.

Speaker 4 (13:20):
Well, so that's your that's your action this time, right,
So you can't stab I didn't want to move.

Speaker 7 (13:27):
If you can slid the two actions, I didn't.

Speaker 4 (13:30):
Want, yes, but so if he could, he could shoot
at it. But I can't run up to it and
stab it. What I was saying yeah.

Speaker 5 (13:41):
All right, well, uh yeah.

Speaker 10 (13:43):
Number is going to kind of I can move toward it,
just not attack, right or if you have okay, yeah,
uh so I'm just gonna kind of move up toward
it within within stabbing rain.

Speaker 5 (14:02):
And uh yeah umber wolf, So you.

Speaker 4 (14:05):
Move up in the basically yes, that is so you're
right next to deliverance. Cool. You want deliverance next to
each other.

Speaker 5 (14:14):
Not next to each other. Wait no, but like yeah.

Speaker 4 (14:19):
Like you're within melee range, so you're like you.

Speaker 5 (14:23):
Guys, we'll just for sneak attack purposes.

Speaker 4 (14:25):
Flanking, planking that yeah, planking, So it's for attack purposes,
like if not next to each other, pretty damn close
to each other.

Speaker 2 (14:37):
From is it still from.

Speaker 4 (14:41):
Uh it's it's still under the water yet it's not
it's not prone. It's kind of floating there, but it's alert.

Speaker 2 (14:48):
Cool all right.

Speaker 4 (14:52):
My third yeah, yes, yes.

Speaker 2 (14:55):
Your okay, I'm going to my assassinating feature. Yeah, okay,
just run that run run that sort straight through it's body.

Speaker 4 (15:11):
All right, so you already have advantage on it. Give
me the ap you're so close but whatever. Yeah, so
now it's fine roll rolling attack.

Speaker 3 (15:23):
What gone?

Speaker 11 (15:23):
You're shore Yeah, we'll say it's because it's not surprise,
all right, so.

Speaker 4 (15:38):
Probably call your number one. Yep, twenty one is a hit.
Go ahead and roll your damage plus your sneak attack
bonus because you had advantage. No, wait, that's the plus
it would be. Yeah, it's I think it's. However, many

(15:59):
the sixes.

Speaker 2 (16:02):
Maybe, hope?

Speaker 4 (16:04):
So your level.

Speaker 2 (16:07):
Oh five.

Speaker 4 (16:09):
Yeah, five pieces share thirty one.

Speaker 2 (16:14):
Thirty one damage.

Speaker 4 (16:17):
Yeah you you you re kill this corpse and it
uh sort of floats up to the top of the
swamp at the end of your sword as you're pulling
it out, Umbra, make a make a perception check.

Speaker 2 (16:38):
All right, that is really really try a man stabs
it through the heart.

Speaker 5 (16:45):
Let's have advantage eight. Uh, okay, you don't have advantage
on that.

Speaker 4 (16:51):
It's an eight with an eight this this guy kind
of looks familiar.

Speaker 8 (16:57):
Mm hmmm mm hmmm.

Speaker 4 (17:00):
All right. Deliverance is at the end of your turn.
Would you like to move or anything?

Speaker 2 (17:06):
No, but I do want to sas sas m bro
and be like, if you're gonna flirt with the dead people,
at least make them like hot. As she stabs the guy,
we can't be shall make sure they're hot next time?
We can all be shall.

Speaker 4 (17:23):
M h.

Speaker 10 (17:26):
Yeah, Shall is always Shall is always looking for the
most attractive women, which is.

Speaker 5 (17:30):
Why we call him shallow shell.

Speaker 9 (17:36):
No oh boy, but yeah, you're right, guys id So yeah, checked,
all right, So.

Speaker 12 (17:52):
I'm up then, uh yeah, shall you're above table?

Speaker 6 (17:58):
Have I already been bound by row? Does anyone tied
a rope to me?

Speaker 4 (18:03):
Yes?

Speaker 5 (18:03):
Number does that every morning?

Speaker 6 (18:05):
Okay, okay, all right, so you have you have a rope.

Speaker 4 (18:09):
You have like a rope tied around like your rib case. Okay,
and what because they would have tied it around your waist,
but it's just fine.

Speaker 6 (18:16):
So it's around your and who's got the other end
of the rope?

Speaker 4 (18:21):
Uh?

Speaker 3 (18:23):
I don't know who had the other So I guess
I'm holding it.

Speaker 6 (18:29):
Okay, I am not holding it, so all right, So
how many feet away are deliverance and.

Speaker 4 (18:44):
Mm hmm. Deliverance and umbra are about fifteen feet away. Okay, Well,
I'm gonna the next the next closest The next closest
corpse is so they were they went like to the
corpse was a little to the right. This the next
closest guy is about five feet further away and to
the left.

Speaker 6 (19:03):
Okay, so I'm just gonna start doing my whole monk
run across the water because I can walk on water.

Speaker 4 (19:09):
Now, No, you can't because he didn't. No.

Speaker 6 (19:13):
No, I have unarmored mover movement on nine level, you
gain the ability to move and across liquids.

Speaker 4 (19:21):
Okay, yeah, that's fine. I just I was talking about
the spell that everybody else had. No.

Speaker 6 (19:27):
But yeah, that's so I'm gonna run twenty feet forward
and then like do a cannonballs like I'm gonna jump
into a cannonball to break the surface of the water.

Speaker 4 (19:35):
Get down there, okay, And.

Speaker 6 (19:39):
All right, so i don't know where these things are,
so I'm going to go ahead and spend a key
point to activate patient defense. Okay, we'll give me a
dodge action as a bonus action on my turn, just
to be on the safe side here. And and uh,

(20:03):
should I do it perception to see if I see
anything down here, because this is Markieass water.

Speaker 4 (20:09):
Right, this is Marque Ass water. And roll up perception
because you're underneath the water now twenty two Uh yeah, yeah,
you you did actually end up landing like real clothes. Uh,
just like within melee range of the second on dead quarters.

(20:31):
It is not it has not been alerted yet, so
you get to roll advantage on. You get like a
like a sneak attack basically to.

Speaker 1 (20:39):
Roll advantage on.

Speaker 6 (20:40):
All right, So should I just be doing Melee's strike
with my darts? Just roll the darts because yeah?

Speaker 4 (20:49):
So uh controlled the darts.

Speaker 6 (20:51):
Two attacks the darts, so that that first.

Speaker 4 (20:56):
Story thanks you to need advantage.

Speaker 12 (21:00):
So's so those are both hit already, so that'll just
count for the two attacks, so damage wise, then I thinkure, uh.

Speaker 6 (21:15):
Oh wait, all right, it accidentally rolled twice on one
of them, Sorry about that. So yeah, it's a nine. Yeah,
so that's like a fifteen.

Speaker 4 (21:25):
Fifteen yep, okay, and the zombie has been alerted, all right, and.

Speaker 6 (21:29):
Then uh, let's do you know, let's go ahead and
spend another key point for a stunning strike. So you're
gonna need to give me a con save okay, Yeah,
and yeah.

Speaker 4 (21:47):
The DC is seventeen, so it's sixteen total for the pod.
Say so it fails, okay, and I am.

Speaker 6 (22:00):
Done with my term.

Speaker 4 (22:03):
Okay, all right, so that makes it the zombies turn.

Speaker 2 (22:09):
Six awesome.

Speaker 4 (22:14):
Rate, Brad, So shall you are under the water currently
the zombie that you just attacked. Let's out a shriek.
Oh mhm, and you everybody can make perception checks.

Speaker 3 (22:34):
Right, that is a sixteenth past.

Speaker 6 (22:40):
Twenty two for shall.

Speaker 4 (22:43):
Okay, so Aster, it shall.

Speaker 6 (22:49):
Nine fort.

Speaker 5 (22:52):
Six from Umbra.

Speaker 2 (22:55):
Funny, it's extracted two from deliverance.

Speaker 4 (22:59):
All right, So everybody except for Umbra and forte you
ear stuff uh moving under the water. Oh fuck, okay,
you gather that there's probably about uh, there's a total
of six corpses under the water. Seven corpses. M oh,

(23:25):
I'm sorry. Eight right, so let's see beyond that. It's
going to attack, shall okay, uh twenty one to hit
you yep, yep, board damage. I'm budgeting if that matters.

Speaker 6 (23:56):
Check my skeleton and see. No, it doesn't seem to
do anything instrum.

Speaker 4 (24:03):
Right, And you can hear the rest of them sort
of shambling to argue. Okay, Astra, you you're the tech nundad.
Is we have importance?

Speaker 1 (24:21):
Now?

Speaker 4 (24:21):
That is nice?

Speaker 3 (24:22):
Guys, guys, guys, what's going on?

Speaker 4 (24:25):
And it is poetaster?

Speaker 7 (24:27):
How many zombies can we see above the water?

Speaker 4 (24:31):
Above the water from where you you're still on the shore,
you can't see any above the water. You can't see
anything above the water. Astrad pointed out where she could
sense three of them, So you kind of have an
idea of like where the one that Shall is fighting is,
and you have an idea where another one at least
it was.

Speaker 7 (24:52):
As a bonus action, I'll manifest my echo exactly where
Shell did the cannibal.

Speaker 5 (25:01):
Uh, and then I'll yell out.

Speaker 7 (25:05):
If I if I lose concentration, we're all gonna go
under because I'm I have to maintain the water walk spell.
So if you guys want to go into water or
if it fails, just know that's why.

Speaker 3 (25:18):
That's my true Okay, Okay, let's just just just everybody
get the fuck out except for you Shall. I'm gonna
cast turn on Dead and use my possibility of sear undead,
which is whenever you use turn on Dead, any undead

(25:39):
that failed the saving throw take five D eight radium damage.
This damage does not end the turn effect, so just
black tendrils. I essentially let myself fall into the water,
so Shall is behind me, so he's not affected by this.

Speaker 6 (25:58):
Okay, So I.

Speaker 3 (26:00):
Let myself drop in the water, cast turn on Dead.
I'm gonna need a wisdom saving.

Speaker 4 (26:07):
Row from all within sorry, what's travel all of 'em?

Speaker 3 (26:15):
Yeah, all of them thirty feet wisdom saving throw okay,
and if they fail away, you know, yeah, they they
are running, they try to run away.

Speaker 4 (26:26):
So it's a minus. It's minus two. And what's the
what's the uh D?

Speaker 3 (26:30):
The DC is seventeen.

Speaker 4 (26:35):
And seventeen, so we get one two uh two pass
and the rest.

Speaker 3 (26:42):
Okay, so the rest also take now five D eight
damage h.

Speaker 9 (26:50):
Jesus.

Speaker 3 (26:52):
So yeah, Astra just a fut fast drops and just
like at ashy tendrils come out of her and just
shoot through the water like us, like you're you're watching
a eel swim through this ocean and just push into
them and those ones get fucking rocked and the other

(27:14):
one and the other ones go a go yeah, now
I'm in the.

Speaker 4 (27:20):
Water with shell can I? So are you? Did you
pick a breath in?

Speaker 3 (27:30):
I definitely. I knew I was gonna be driving diving
into not get show. So I took a deep breath okay,
jumped down, and then I guess with my movement. I
try to get back up.

Speaker 5 (27:38):
But hold on out of hold swim that's the question.

Speaker 3 (27:43):
Almost water lets me just jump up?

Speaker 5 (27:45):
Okay.

Speaker 7 (27:45):
So it says if you're because if you target a
creatures immersing liquid, the smell carry's target to the surface
of the liquid at a rate of sixty people round.
But because she's already under the water, does that still
take effect or does that part not?

Speaker 4 (28:00):
I would say if she jumps, she can like get herself.
Make it, make us make a strength make a strength check,
just to make make a strength check them. See if
you can jump.

Speaker 3 (28:12):
Okay, well we know fucking else can't jump. Okay, okay,
twelve on the die, So that means it's an eleven. Oh,
it's an eleven.

Speaker 5 (28:23):
That's you're good. You're good.

Speaker 4 (28:24):
You you successfully like jump and you're like back on
the surface of the water.

Speaker 3 (28:31):
I'm covered up.

Speaker 4 (28:33):
That was a pretty good movie, wasn't it. Okay, straight movie, but.

Speaker 3 (28:39):
Worse, I'm now covered in gunk, holding the still holding
that fucking rope. Don't don't damnae see, don't don't hit
the fuckers that are fleeing. They're gonna run away for
a minute.

Speaker 4 (28:52):
And then well all but all but one of the Yeah,
you kill four of those umps, You kill them all,
all the ones that are running that we're running away,
you kill them. So that you don't have to worry
about them anymore. Good because they're they're redead.

Speaker 3 (29:12):
The redead just choked out by black smoke. Say God
to ring great peint pants, shall so I know which
one not to kill? And that's the end of bastards turn.

Speaker 4 (29:24):
Alright, So back up to the top of the turn
order in the battle, and it's Umbers turn. So you've
got about twenty feet away from where you are, unbru.
There's a larger corpse in the water that you could
could hear shambling around. And there's another smaller one a

(29:49):
little bit closer, probably about ten feet away.

Speaker 10 (29:52):
From me right now, Okay, and the larger one is
twenty Yeah, well, man, like I don't know Umbers still
wants to try and make friends with one? Can I
try and pinoche the larger of the two?

Speaker 4 (30:11):
Sure, go right ahead.

Speaker 5 (30:14):
I'll put it in the chat again just in case.
But yeah, so it's my persuasion check against its insight check.
My persuasion check being a eighteen nice for.

Speaker 6 (30:31):
What locked in?

Speaker 4 (30:35):
You're locked in and you locked in at.

Speaker 5 (30:39):
Eight locked in? All right, Yeah, I'm not gonna hit
on eighteen. Stay there. There's no way not going for
black chack.

Speaker 4 (30:50):
On this one.

Speaker 2 (30:53):
Wait, so was I successful? Did you port?

Speaker 5 (30:56):
I'm waiting for its wisdom check.

Speaker 4 (31:00):
All right, so ten, you successfully anash this large undead creature?

Speaker 5 (31:14):
Okay? Was it hostile to me when I did that?

Speaker 4 (31:21):
Yes? It was?

Speaker 10 (31:22):
Okay, So then it has disadvantage on attack rolls against
targets other than me, and can't make up attacks against
targets other than me last for one minutes until one
of my companions attacks it or affects it with a
spell or we're more than.

Speaker 5 (31:40):
Sixty feet apart. Okay, cool, cool, all right?

Speaker 10 (31:44):
So all right, so that was my action, and I
guess I haven't really done my movement, but I will,
I think, so am I kind of like I'm walking
on the water, but I'm like halfway out there kind
of or.

Speaker 4 (31:59):
Yeah, you're about half way to the larger creature.

Speaker 5 (32:03):
Okay, Well, is anyone next to the larger creature?

Speaker 4 (32:08):
Nope?

Speaker 5 (32:10):
Okay, I will go and move next to.

Speaker 10 (32:14):
The larger creature, giving enough space for somebody else to
kind of sidle up next to me if they want.
Be all right, perfect, yeah, and just like yeah, and
I motioned over to Deliverance, like hey, seeing this ship.

Speaker 5 (32:31):
Get over here. It's a good time.

Speaker 4 (32:34):
So yeah, if you're done with your turn, Umbro, it's
deliverance astern.

Speaker 2 (32:40):
I'll want us saddle up on over the next to
Umbro and uh poised to strike? Am I striking?

Speaker 5 (32:53):
I find you're quite striking?

Speaker 2 (32:56):
Stops for a second, Are we Are we hitting this guy?

Speaker 4 (33:00):
Oh?

Speaker 5 (33:00):
Oh yeah, I think we should. I kind of sweet
talked to him a little bit, but I think he's
still kind of mad.

Speaker 2 (33:09):
All right, we gonna blank, thank you, gonna flank and
stab blanket, stab the old flank and stab old flank
and stab.

Speaker 5 (33:23):
Doctor flank and stab.

Speaker 2 (33:26):
Stupid fucking stupid.

Speaker 5 (33:28):
Sorry, I'll see myself.

Speaker 2 (33:30):
Yeah, h seventeen seventeen is a miss.

Speaker 4 (33:38):
We do in? Uh?

Speaker 2 (33:42):
Okay?

Speaker 5 (33:42):
Yeah, no more jokes.

Speaker 4 (33:47):
Bye?

Speaker 5 (33:49):
Oh shit, I forgot that was Shelle's only thing.

Speaker 2 (33:52):
Ah ooh oh even if I'm blank, do I get it?

Speaker 4 (34:02):
Well? You get advantage if you're planking.

Speaker 2 (34:04):
So oh yeah, I am planking. So it is the
twenty eight. The twenty eight would hit, okay? I sure hope?
So yeah, So okay, does that have sneak attack on it?

Speaker 4 (34:18):
Then? Yep? Cool?

Speaker 2 (34:21):
Five D six.

Speaker 5 (34:24):
Plus the regular plus the regular.

Speaker 2 (34:27):
Okay, So I want somebody do math for me.

Speaker 5 (34:30):
I can't twenty two piercing damage, thank you.

Speaker 4 (34:33):
Okay, all right, good? Would you like to do anything else?

Speaker 10 (34:41):
You if you want to slash, need to, you can
move away because it can't make opportunity attacks.

Speaker 2 (34:47):
Oh yeah, that's right, because I've got coming action.

Speaker 5 (34:49):
If you need to. Well, and because the panas I
put on it. But actually, yeah, I guess both in
that case, two reasons.

Speaker 2 (34:58):
If you need to.

Speaker 5 (34:59):
I don't know if you've heard too.

Speaker 4 (35:00):
But well no, it's this only lasts. It only lasts
until it's hit till the target. Yeah, so it's no
longer binache.

Speaker 5 (35:07):
Yeah, you're right, never right.

Speaker 2 (35:09):
That's why I asked. Before hitting, I was like, okay,
I'm fuck it, I'm I'm gonna I'm gonna stay at
flank with Umbra just so it has more than one
target and number doesn't go down to All right, cool,

(35:33):
that'll be my turn.

Speaker 4 (35:35):
That's your turn. So it is Shell's turn. All right.

Speaker 6 (35:39):
So the one that I had done earlier is that
one dead from that ship than all?

Speaker 4 (35:44):
Yes, okay, there is the uh, there is one that's
between you're under the water, right, yeah, so you can
sense that there's one kind of between where you are
are and where the robes are.

Speaker 6 (36:04):
Okay, all right, so I am going to, uh do
I take like a movement penalty because I'm underwater here?

Speaker 4 (36:12):
Uh? You know you can? You can jump up and
run and then jump bed down.

Speaker 6 (36:17):
Oh ship, yeah, I can do that because I'm moser.

Speaker 4 (36:21):
Yeah, I'm gonna go ahead.

Speaker 6 (36:24):
Yeah, I'm gonna pop out of the water, run and
then cannonball again. Sure, how many feet of movement does
that burn?

Speaker 4 (36:33):
That'll burn fifteen feet.

Speaker 6 (36:35):
Of foot okay, And I'm going to go ahead and
take two of my little stabby stabs on the zombie
underwater with make sure so the first one and the

(36:57):
second one. Okay, so that's a twenty one.

Speaker 4 (37:01):
Those are lovely pits.

Speaker 6 (37:05):
Okay, So I would go ahead and do oh my
damage gold all right, it's one so since nine eight,
so that's a seventeen all right, this thing is still standing,
it is okay, alright. Uh, but let's go ahead and

(37:30):
do a key point for flurry of lows. Okay, to
do two more melee attacks, right, Uh, that is a
good okay? So well, one of those would have been
like a gnat one, but I have.

Speaker 4 (37:47):
The for that one misses, but but that's a let's
make sure you call out the other all year old.

Speaker 6 (37:56):
Yeah yeah, so ten and twenty five, all right.

Speaker 4 (37:58):
So that would be a that one you miss. The
twenty five is a hit, all right.

Speaker 6 (38:05):
I'm gonna damage on that one.

Speaker 4 (38:08):
And use an fell this zombie and this one also
starts kind of floating to the top and everybody on
the surface out of forte Astrid and Umbra, I'll make
perception check.

Speaker 2 (38:30):
I'm not included in that, right, I don't know these people.

Speaker 4 (38:34):
Twenty two for at twenty two for Astrid five and
Cumbra you got a fourteen fourteen all right, So Umbra
and Astrid, you both recognize the corpse that just floated
to the surface as none other than Sean Whalen of

(38:59):
the Seven Shoans.

Speaker 10 (39:00):
Fucking Sean thought, so, I I thought, I recognized these
fucking guys, these.

Speaker 3 (39:06):
Fucking guys.

Speaker 1 (39:09):
Y and we both are yelling again.

Speaker 10 (39:11):
And the other fuckers it's the Shawn all right, Seawan, yep,
fuck kid, what do we do?

Speaker 3 (39:17):
Fucking take them down?

Speaker 5 (39:18):
Brou the can't all right.

Speaker 2 (39:21):
Fucking again, that's the last of that.

Speaker 4 (39:24):
That's the last of them.

Speaker 2 (39:27):
Uh Okay, this is the one that we're looking at.

Speaker 4 (39:30):
Right, So yeah, there's there's Yeah, well that's the last size.
Uh schell were you? Did? You have more to do?

Speaker 6 (39:41):
I want to burn the rest. I want to burn
the rest of my movement to get as close to
the big guy as possible. What does that?

Speaker 4 (39:47):
What me have?

Speaker 6 (39:49):
I have forty five speed?

Speaker 4 (39:50):
Then you're right up on them okay, and.

Speaker 6 (39:54):
Then I'm gonna burn another I just douring them out.

Speaker 3 (39:57):
I'm like five more before he yanks me fifty rope.

Speaker 4 (40:03):
Yep, yep. So Astroid, make a make a both of you,
make strength, make a post strength checks.

Speaker 3 (40:11):
Okay, strength saved might be a save.

Speaker 4 (40:17):
Yeah, make a strength save against shall strength check.

Speaker 3 (40:21):
That's three on the dice for a two for ast.

Speaker 6 (40:25):
Oh my god, Oh no, that was a saving straight strength.

Speaker 4 (40:30):
It's just minus four twelve. That's that's fine. Okay. So yeah, Astrod,
you failed to let go of the rope and you
just get yanked face first.

Speaker 9 (40:44):
Into the mud.

Speaker 4 (40:46):
As you're prone, you have to use your you have
to use half. Well, you're you're not in the mud,
I guess because you are. You do have that spell
on you, so you're.

Speaker 9 (40:58):
Like scum is just no.

Speaker 4 (41:03):
On your face.

Speaker 6 (41:03):
Can I switched to my echo to trade places?

Speaker 2 (41:05):
Did and also pull it. We're not out of combat yet,
We're not.

Speaker 4 (41:08):
You're not out of combat.

Speaker 3 (41:09):
Where we still got one?

Speaker 4 (41:10):
You're not out of combat? Oh you got one? Guy?

Speaker 3 (41:15):
Yeah?

Speaker 6 (41:15):
Sorry, I'm not gonna burn a key point because I
I don't have an extra bonus action to use for
the patient defense. So I'm just gonna get like right
up in front of the thing and like wave my
arms to get it at.

Speaker 5 (41:24):
All right.

Speaker 6 (41:27):
And end my turn.

Speaker 2 (41:28):
Still, it's like it's funny on a lease.

Speaker 3 (41:32):
It's just like pulled.

Speaker 6 (41:34):
Like did I even feel that? Did I even feel
the weight?

Speaker 4 (41:38):
Yeah?

Speaker 5 (41:38):
You kind of like do you feel anything.

Speaker 4 (41:45):
Like like a mosquito or something landing on you? Like
you it's noticeable if you are looking for it, but
probably not.

Speaker 6 (41:52):
I just assume I got tangled on a brig.

Speaker 4 (41:54):
For a second. Yeah, So I'm like it's negligible.

Speaker 6 (42:00):
Whatever.

Speaker 4 (42:11):
Yeah, all right, my herd.

Speaker 3 (42:16):
Uh.

Speaker 4 (42:18):
So you hear like a splashing of water. As this
larger undead creature comes up out of the water, you
notice a large stab wound through its chest and forte
asteroid and umbra. You all notice this as zombie let back,

(42:41):
and he takes one look at Umbra, rolls his eyes
because my case notices the cape, and he gets this.
He can't speak right now, but he gets this look
in his face.

Speaker 7 (42:56):
Of does he not look at us weird me or
ester because Astron is the one who killed him and
I was the one. Just kind of bullshit again, that's fair.

Speaker 4 (43:05):
Yeah, he's got Umber's got the cape. Umbers. Numbers also
like right on him. I'm also the rest of you
guys are not right on her. Astro's face down in
the mud. She her face just looks up at it,
and you're yeah, I mean, you're just not there, not
right up on him at least. Uh. So he's going

(43:26):
to take a swipe at Umbra because he wants his cape.

Speaker 5 (43:37):
He can try.

Speaker 2 (43:41):
Say that's too loud.

Speaker 1 (43:44):
You can try m hm.

Speaker 3 (43:48):
Uh.

Speaker 4 (43:49):
Six does not hit you, So he swipes that you
for us at six That doesn't hit you. A swipes
at you again for sixteen, and I'll give Umbre the advantage.
Seven does not hit all right, So thank you for
tis to swipe it, Umbra and e missus. The smell

(44:12):
of a rotting bugbear permeates through the air. Got bug
bears smelled bad when they were alive.

Speaker 13 (44:28):
Thank you for listening to Spooky dice Bag. If you
enjoyed our show, please remember to like and subscribe on iTunes, Spotify,
or wherever you found us. Special thanks to pa Don
at Wondering Glyph Games for designing our logo. Information to
contact him will be in our show notes. Also, thank
you to tabletop Audio dot com. You can check them

(44:50):
out for all of your background music needs for any
of your tabletop RPGs. Most of our sound effects can
be found over at for you Sound Org, and information
about which sounds we use can be found in our
show notes or on our website Spooky Dicebag dot com.
If you enjoy the show, you can join us over
at Patreon dot com slash Spooky dice Bag to get

(45:13):
ad free episodes, episodes a week early, and maps and
some other bonus content we're working.

Speaker 11 (45:19):
On right now.

Speaker 13 (45:21):
Until next time, this has been the Spooky dice Bag
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