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August 25, 2025 • 47 mins
After Going to Leblanc's the team heads to water deep
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
You are about to enter a world of drug aises,
incompetence and combat, a world where magic is coated the
floors and also the walls. Some magic has spilt onto
the books. Danger could be lurking around any corner in
this virtual experience and podcasts named by A three by

(00:28):
your host kick Acidron. And you then tied the strings
to the spooky dice bag.

Speaker 2 (00:42):
Probably gonna say, could we convince the dragons that.

Speaker 3 (00:45):
They were tricked?

Speaker 4 (00:49):
That was one thing we thought of.

Speaker 2 (00:53):
Could show them evidence of the tampering. Perhaps even I
don't know, get like a some records that show that
the they are actively working against the dragons. We can always,
you know, let the dragons use at the food court.

Speaker 5 (01:07):
I was thinking the whole.

Speaker 6 (01:11):
Go ahead.

Speaker 7 (01:11):
Sorry, We could probably find some sort of a de
facto food court members who are not entirely down with
what guy Ferry is doing.

Speaker 5 (01:24):
Yeah, or impersonate them.

Speaker 4 (01:27):
That could be something too, that is curious, That is
it common?

Speaker 6 (01:34):
She looks at Umbro.

Speaker 8 (01:39):
You might be able to get the book of a
member of the food Corps, but I hain't been enough
to really trick them.

Speaker 9 (01:52):
Fair Uh, yeah, I don't know, if I know my
way around the kitchen well enough to seem like I'm
supposed to be there.

Speaker 7 (02:02):
That you cool?

Speaker 9 (02:10):
I mean, make a sure oky we can. We could
capture one of them and torture some answers at him,
Why are we?

Speaker 7 (02:19):
Why are okay torturing? Why are we immediately going towards that?

Speaker 5 (02:24):
Oh? Sorry? Have we met?

Speaker 3 (02:27):
Is there something? Is there something wrong with talking about
torture in the murder school?

Speaker 4 (02:32):
Yes, I think it's tact. I think we needed to
have a tact.

Speaker 10 (02:36):
Of conversation before torturing, because torturing should probably be like
blow on the list.

Speaker 8 (02:43):
Yeah, torturing sense that get results, but not always the
best results. There's been a ways of interrogating people in torture.
It's messy, it can be messy, and sometimes I'll just
tell you whatever you want to hear, even if that information.

Speaker 3 (02:59):
Isn't that's exactly right. Yeah, So.

Speaker 10 (03:08):
What might What I'm gathering is that maybe we need
to go back to the fay wilds, find talk to
people in the food court, not give names, not eat
any food.

Speaker 4 (03:24):
Weirdly, and try to see who.

Speaker 10 (03:31):
Whose loyalties lie wear and what even a high position
guys in I mean, he might just be some mid range,
you know, looking for power, you know, sorryose low heat.
I made a stupid he might be he might be
low heat in the food court and came to our

(03:52):
plane because he could be you know, a big fish fry.
So maybe that that that sounds like?

Speaker 4 (04:00):
Is that what we need to do? Do we need
to go to them? Stay around again?

Speaker 7 (04:07):
God probably help.

Speaker 3 (04:11):
I mean, I'm just worried about our wits being scrambled.
We've been there before. I think this will go over easy.

Speaker 7 (04:18):
What is Forte thing? Didn't he something lose what.

Speaker 4 (04:27):
We've been We've been there before, Forte?

Speaker 11 (04:30):
Yeah, I didn't lose everything.

Speaker 8 (04:34):
Are you sure he didn't lose anything?

Speaker 12 (04:36):
Fucking mind rumor?

Speaker 4 (04:39):
Uh yeah we did.

Speaker 3 (04:44):
Glaring at him.

Speaker 8 (04:45):
This is not a comrade of yours.

Speaker 13 (04:48):
Oh yeah, anyway, Yeah, let's go back.

Speaker 4 (04:53):
To can I roll insight?

Speaker 10 (04:55):
Can I wrote perception on Forte to see if it's
for what's going on, because he literally told us that
sometimes it's more he doesn't have control anymore.

Speaker 6 (05:05):
Sure?

Speaker 10 (05:05):
Oh m hm, I am staring the not remembering l A.

Speaker 4 (05:14):
That's a twenty four? Who am I?

Speaker 7 (05:16):
Who immediate places the hand on the hilp I mean
of her sword.

Speaker 6 (05:23):
This is this is on this is on you?

Speaker 7 (05:26):
Uh girl?

Speaker 6 (05:26):
Brand? Is this Forte not remembering e lay? Or is
this somebody else.

Speaker 3 (05:32):
You made ask to make a promise.

Speaker 4 (05:34):
And she's not gonna let it go?

Speaker 7 (05:36):
So that's sort what's happening. Even I know about the
rabbit bolt.

Speaker 10 (05:44):
Well, and I'm going to wait to answer that until
somebody gives me some sort of roll.

Speaker 4 (05:49):
I don't know what did you want to do?

Speaker 6 (05:50):
Deception or oh oh yes, you can roll roll a deception?

Speaker 11 (05:57):
I rolled seventeen and I got a twenty four.

Speaker 6 (06:00):
Okay, so you can you can pick up on that
it's elector.

Speaker 10 (06:08):
Yeah, my, I I get a little You can tell
that there's there's a sadness there that she shakes.

Speaker 4 (06:13):
Off very quickly and turns still room. I think we
should still to keep.

Speaker 10 (06:17):
An eye on the bed.

Speaker 4 (06:19):
That's all. He's losing memory.

Speaker 7 (06:21):
That's not a good thing. It'd be great if I
knew what was going on, but now it's not them
discussed this exactly. Do you have any way to get
to the faith? Okay?

Speaker 8 (06:31):
While like this is the blogs school for young there
of course speaking.

Speaker 7 (06:40):
We have iron we have do we have rations? I
don't think we have rations right now? We can get rations.

Speaker 8 (06:46):
I don't make our way not ta fought from here.
We need ration.

Speaker 3 (06:54):
We did we picks are.

Speaker 9 (06:58):
Just cigarettes and I'm good on them.

Speaker 10 (07:01):
We need we Well, we have another member with the
party as well, the Bandalier. We need to pick up
our weapons, pick up our Randrull, then head to the.

Speaker 7 (07:12):
Fuck it's his last name. You need the full name.
That's why I have a middle name.

Speaker 8 (07:21):
Well, you don't need the full name yet. You need
the full name of war until but you can get
something fool which is the first right A little bit
all another teaching here, but yeah, our friend Randy.

Speaker 4 (07:35):
Yeah, time for nicknames. We need to pick up Randy.

Speaker 11 (07:38):
We already came up with nicknames. Did you guys forget them?

Speaker 4 (07:41):
They were so confusing?

Speaker 3 (07:43):
We what what's confusing about Shen Salaris?

Speaker 11 (07:47):
Yes, he was his.

Speaker 7 (07:50):
You don't get to talk about remembering anything. Right now,
you can shut silence.

Speaker 10 (07:57):
I wrote, I wrote the nicknames down. Oh right, you're
oh yeah, okay, all right, sorry, I forgot.

Speaker 4 (08:04):
We need to pick up Joey bag of donuts.

Speaker 9 (08:07):
Oh yeah, and it's me over here, Jefferson.

Speaker 5 (08:14):
Jefferson.

Speaker 7 (08:18):
I feel like we can have the rest of this
conference where did Jefferson come from?

Speaker 4 (08:23):
I don't know, which is why you can use it
son of jeff Moving on up.

Speaker 14 (08:29):
Yeah, maybe I really like Handy's genuine concern and not
not knowing what.

Speaker 10 (08:39):
The everybody makes fun of after But as is the
one with the notebook, you did lose to a rock. Okay,
we don't talk about the rock. We don't talk about
the rock. Mister Block. Thank you so much for your guidance.

Speaker 7 (09:02):
On your time, and it's greatly appreciated anytime.

Speaker 8 (09:08):
Well not any time, but you know, situations like this.

Speaker 7 (09:13):
Since I'm here, do we have any contracts for Okay, well,
I have.

Speaker 8 (09:21):
To get back to you on that one. I'm not certain,
but I can say I have a way of getting
that information into the fail out.

Speaker 7 (09:31):
Most definitely, thank you.

Speaker 3 (09:34):
Maybe so maybe is going to bow and you're gonna
say thank you for not killing me as he walks away.
IM sure he looks.

Speaker 6 (09:42):
At you kind of if she looks at Shell kind
of confused.

Speaker 7 (09:49):
Yeah, it's funny because it's already did.

Speaker 5 (09:56):
But Number is just going to leave without saying anything.

Speaker 3 (09:59):
M for change.

Speaker 7 (10:02):
Oh wow, she made it.

Speaker 5 (10:06):
She made it clear. Plus she seems like I'm maintenance.

Speaker 7 (10:13):
She's a high maintenance one doesn't.

Speaker 5 (10:16):
Want to have to deal with all of her nonsense.

Speaker 3 (10:18):
Like I'm genuinely delighted I went to an assassin school
and did not get killed, like genuinely so.

Speaker 7 (10:28):
M h yeah, I guess we can make our way
outside of the school again by the Tamar and.

Speaker 4 (10:36):
Actually could tawar he maybe look through their contract for us?

Speaker 6 (10:39):
What do you do? Willing? Do you think?

Speaker 7 (10:44):
Is she still here fardy to go?

Speaker 6 (10:46):
I like the war they are did sort of leave
you in that room, but you do see him kind
of hanging out near the door, kind of acting is
a little bit of a hall monitor like like like
a teacher home monitors like that.

Speaker 3 (11:05):
But can we give him a copy?

Speaker 2 (11:07):
That way, we can take a copy with us, so
maybe some fay might be able to look at it
as well.

Speaker 10 (11:14):
Yeah, I can make it. I can write it down
press stage. Yeah, he's magic. I'm a magic photocopier. It
takes me a minute to start up and I jamm twice,
but I do it.

Speaker 6 (11:29):
Ah, Yes, the za rock spell some of a fuck?

Speaker 3 (11:37):
Why do we much ink.

Speaker 7 (11:40):
There is? I'm sorry, son of a bucket will be
in the ass say that again, Son of a bucket?
Did I say that, Yes, you sure did. Best thing
that's ever come out of your mouth.

Speaker 6 (11:55):
But your spell returns an error message that it's low
on Cyan.

Speaker 4 (12:00):
Every time I'm watting Black and White.

Speaker 11 (12:03):
Jesus, this is some very spelled not found.

Speaker 4 (12:09):
That's what happens when you've ben had a spell. So
it's it's just four war over and over.

Speaker 9 (12:13):
It keeps saying paper jam, but nothing delicious is coming
out of this.

Speaker 5 (12:19):
Paper jam. I keep hearing about maybe we'll fix it
the court.

Speaker 7 (12:27):
Oh boy, wow, sigh. I almost regret saying that now
mm hmm. We thank you, appreciate it.

Speaker 5 (12:40):
No, we all regret what we said.

Speaker 3 (12:41):
I think.

Speaker 10 (12:42):
Yeah, yeah, it's if t War here, I make a
copy and handed that deliverence to Britt t War.

Speaker 7 (12:53):
Tell him you'll miss him. Actually actually shut my gosh.
Why did I make a Can I ask him to
make a an insight check as well, because in the beginning,
when you first met him, you asked to make a
check on him to see if he had a wedding.

Speaker 6 (13:15):
Okay, oh yeah, yeah, make a you can make another
check perception, perception, yeah all of us, Well, no, because
specifically that is a seven show.

Speaker 7 (13:29):
Okay, specifically shall okay, never mind.

Speaker 3 (13:32):
Then oh damn.

Speaker 7 (13:34):
I mean if everybody else wants to, who would have
actually been paying attention.

Speaker 6 (13:38):
To that.

Speaker 4 (13:40):
We were whispering about it. I guess I would be.

Speaker 3 (13:42):
We're all good.

Speaker 4 (13:45):
Yeah, perception, Okay, I'll do it.

Speaker 3 (13:47):
It's a lot.

Speaker 4 (13:50):
It's at twenty.

Speaker 11 (13:50):
Nine a servant.

Speaker 7 (13:53):
Yeah, you actually see the indentation of ring under deliverance
is left leve.

Speaker 6 (14:02):
Oh but only asteridson.

Speaker 7 (14:07):
Yes, only Asterid season.

Speaker 4 (14:09):
Only Asterid season. I like joking with shoulder bump.

Speaker 3 (14:15):
I was like, they're just having fun, but it looks
so cute together. I know the co on.

Speaker 4 (14:24):
She's blushing a lot.

Speaker 3 (14:28):
Okay, Well, I hope she finds her happiness one day.

Speaker 4 (14:32):
I'm sure it will be with us.

Speaker 3 (14:36):
Wow, I'm kidding.

Speaker 4 (14:37):
I'm kidding. No, she's gonna find something. It's gonna be
with us.

Speaker 3 (14:43):
So there are things with you and Forte.

Speaker 7 (14:48):
Can we leave before we start the herd stuff? I
didn't really show it.

Speaker 11 (14:51):
Yeah, you're aware. Astra can destroy you in a second, right.

Speaker 3 (14:57):
Dangerously.

Speaker 6 (14:59):
I brings you to the door. Uh, it takes shows
you out and he says, all right, so go this
way and you're gonna head back to Strick shaven, or
you can go that way and you can visit water
d well, what do you want?

Speaker 4 (15:20):
Thank you? Would you be willing to look at this
contract a little bit for us.

Speaker 6 (15:30):
To look at the contract? Yeah, of course we look
at the contract, thank you. If we can find any.

Speaker 12 (15:38):
Anything in there, oh.

Speaker 4 (15:40):
We should probably go get Joey pecatons back that direction.

Speaker 6 (15:46):
Oh you are you guys? Sure you don't want to
just go to waterde for supplies because.

Speaker 11 (15:57):
To us, if you do, what about?

Speaker 6 (16:01):
So you head up to water Deep But it's like
a thirty minute walk too bad?

Speaker 3 (16:12):
Close?

Speaker 11 (16:13):
Not bad.

Speaker 9 (16:15):
On the walk, umbra switches to or kind of like
changes into a dwarf or something a little bit smaller,
so you get more.

Speaker 5 (16:22):
Steps in for his count. Make that thirty minutes count.

Speaker 3 (16:29):
See.

Speaker 7 (16:31):
I always imagine like having to get used to a
change the line going back and forth and back and forth,
and so whenever you get used to having to look
up when to talk to them, and then you go
to look up and realize, oh, I know they're down
now to be used to looking down that that sounds
like a headache and a half.

Speaker 5 (16:49):
It does sound migraine inducing. You get used to it.

Speaker 11 (16:57):
You know, you get used to it.

Speaker 7 (17:00):
Probably have some really be vertigo problems as someone who
goes back and forth.

Speaker 9 (17:04):
You know, the range that I can do is not
extreme extreme, but yeah, you.

Speaker 4 (17:10):
Must bump your head on a bunch of door frames,
getting used.

Speaker 5 (17:12):
To whenever you change up like I used to. I
used to. Oh yeah, yeah, I've gotten used to it.
Showers used to be an issue.

Speaker 9 (17:19):
I now kind of switch into something kind of middle
height to make the water hitches right and you know,
not bump my head.

Speaker 3 (17:27):
Do you use shape shifting to like room dollars and
stairs are easier for you because you can skip steps.
Is that how that works?

Speaker 9 (17:34):
Yeah? Yeah, I mean once you master it, you can
kind of use it at your convenience.

Speaker 5 (17:38):
You do need to check if anyone else is around anyways.

Speaker 7 (17:41):
You have to have something to turn into.

Speaker 5 (17:46):
I mean once you get like, I've got so much
stuff kind of like in my little journals out of
the way, in my change.

Speaker 9 (17:55):
Bank that I can change bank that I've just up
there I can change Yeah.

Speaker 5 (18:01):
Yeah, wait, this.

Speaker 13 (18:02):
Is this is the thing why you're you're so horny,
Like like if if you have a one night stand,
you you don't even have to just like sneak out.
You just have to be there in the bed, change
when they're not looking, and they just walk out and
they'll never know it was you walking out.

Speaker 11 (18:17):
Someone just walked out.

Speaker 5 (18:19):
I mean, they'll know somebody walked down.

Speaker 7 (18:22):
That's a little concerning like that.

Speaker 13 (18:27):
You're going after a smart person or they're not enubriated
in some capacity.

Speaker 7 (18:30):
Who are you right?

Speaker 5 (18:32):
It's good for gas lighting?

Speaker 3 (18:37):
Is this like a muscle? Can you like stretch the
boundaries of what you're able to change into? Have you
tried that? Have you? Have you like exercised it?

Speaker 5 (18:48):
You've met me? Yeah, I've tried, Trust me, I've tried.

Speaker 7 (18:52):
What's the coolest thing you've ever turned into?

Speaker 5 (18:56):
Probably you? Watching you sleep.

Speaker 3 (19:02):
On a particularly cold night.

Speaker 7 (19:04):
As we're walking, I stop and I was looking at it,
and I look at him and I go, I don't
feel comfortable with you doing that, and I need you
to make a promise for me. I already have very
bad imposter syndrome. Can you never turn into me ever again?
I mean, but hey, hey, if.

Speaker 5 (19:24):
You had woken up, it would have been so funny.

Speaker 6 (19:27):
For me.

Speaker 7 (19:28):
It's a fear I've got and I don't like it.
Please promise you'll never do it again.

Speaker 5 (19:36):
Okay, turn into you again.

Speaker 3 (19:42):
Anything that looks like.

Speaker 5 (19:44):
It looks like you again.

Speaker 7 (19:50):
If I find anything that has my face, my sword's
gonna go through it.

Speaker 3 (19:58):
Take her to a house of mirrors.

Speaker 5 (20:00):
All these coins I just got minted in your honor?

Speaker 3 (20:04):
All right?

Speaker 5 (20:07):
Okay, yeah, no, understood, I wouldn't. I can change the path,
it doesn't matter.

Speaker 11 (20:12):
Where are we going.

Speaker 6 (20:14):
As you walk, you can come up to, uh you
notice like an outpost about four stories high with a
guard tower. Uh, and there's three archers in the guard tower.

Speaker 5 (20:39):
What are their names?

Speaker 6 (20:42):
Their names? Because they are hundreds of feet away from you, I.

Speaker 7 (20:46):
Kind of want to ask, are they like guarding the
edge of the city.

Speaker 6 (20:54):
Yeah? Yeah, oh you guys. You guys. Head up further
along the path and you you see the gate into
water Deep, the southern gate, and it is currently closed,
and there are two guards posted at the southern gate.

Speaker 5 (21:18):
Two.

Speaker 9 (21:19):
I feel this is a question I'm not comfortable asking
about what race are they?

Speaker 5 (21:26):
Are they like? Are they like human, very human like?

Speaker 6 (21:29):
Or are they ones? The Italian? Their species are human
and dwarf.

Speaker 5 (21:42):
Okay, like one of each, one of each?

Speaker 3 (21:45):
Yes, one human, one war two guards, one gate, three.

Speaker 6 (21:50):
Guards one well, there's there's five guards, because there's there's
three guards. There's three archers in.

Speaker 5 (21:59):
Two guards, one tower. Whatever you.

Speaker 3 (22:03):
Oh man, I'm with David.

Speaker 7 (22:09):
Oh god, I mean show I'm uncomfortable.

Speaker 4 (22:16):
You should probably ask what's going on?

Speaker 5 (22:24):
Yeah, I work, work, work, work.

Speaker 3 (22:29):
There's a dog passing by. Yeah, some people animals the dog.

Speaker 6 (22:35):
Yeah. The dwarf has a war dog with her.

Speaker 7 (22:37):
Whether I'm going to approach the front of the door
and at the gate and uh attempt to going huh
uh how doy uh? Any concerns that we have today?
I reallowed entrance to water deep?

Speaker 15 (22:56):
Yes you can.

Speaker 8 (22:56):
You can add to what a what is your business?

Speaker 15 (23:01):
I'm sorry, there's just talk of bad things happening now
the strip saving away there. They seem to be amassing
a lot of well unsettled types.

Speaker 7 (23:17):
Mm hmm. Well we're coming from blocks. No worries on us, yes, yes,
no worries on various purposes. I promise we're good.

Speaker 8 (23:32):
Out of Leblans did of course?

Speaker 12 (23:35):
Not all right?

Speaker 3 (23:37):
Set there's such.

Speaker 5 (23:46):
I'm Umbra, Umbra.

Speaker 15 (23:51):
It's great to meet you. It's great to meet you.

Speaker 7 (23:55):
You don't really have to get am not understand my
name faith over kind of out and about.

Speaker 8 (24:02):
Simply that's what I've heard.

Speaker 15 (24:05):
So we're not giving names right now, Umbra, thank you,
don't worries.

Speaker 5 (24:10):
Not my real name.

Speaker 7 (24:18):
For those of us who don't have color television, immediately.

Speaker 14 (24:22):
Went ah and put his finger to his mouth in
a shushing motion.

Speaker 10 (24:29):
Oh boy, we're just here to get some supplies the
average trip, you know, for store style.

Speaker 15 (24:35):
Will you'll be staying for more than a fortnight?

Speaker 7 (24:38):
Oh no, oh gosh no, maybe.

Speaker 15 (24:43):
Okay, what we got yet?

Speaker 8 (24:46):
Five of you? That's fine, comrade, thank.

Speaker 3 (24:51):
You, thank you, thank you.

Speaker 5 (24:55):
Thanks guys, she lets you in.

Speaker 3 (25:03):
Stop using names?

Speaker 9 (25:06):
What what'd you just say?

Speaker 3 (25:11):
Well, your name's already out there. You're fucked either way.

Speaker 10 (25:16):
A secret name I don't know, all right, everybody, we
need to go over. A secret name is the game,
because I don't think everyone got a secret name.

Speaker 13 (25:23):
Last time, I'm Forte, he's Jefferson, he's shn.

Speaker 8 (25:27):
I forgot your last name, Solaris, Solaris.

Speaker 7 (25:32):
Yes, keep keep going, keep going his name out loud?

Speaker 5 (25:35):
You were yeah, yeah, I Jefferson four is not my
real name?

Speaker 6 (25:40):
Yeah yeah, Oh my god, what you been? That's been
canonical forever.

Speaker 7 (25:46):
Day that that was not canonical to Chicken. Chicken didn't
know this.

Speaker 5 (25:52):
Oh yeah, it goes in and out of cannon for umbro.

Speaker 7 (26:00):
Just exists in it.

Speaker 13 (26:02):
I feel like it's easy to understand if you if
you look at a stupid name, my name is Forte Force.

Speaker 14 (26:07):
What kind of stupid name is I knew it was stupid.
I felt it was stupid. It couldn't have been your
actual name.

Speaker 7 (26:14):
But I don't know.

Speaker 14 (26:15):
I know, to be honest, to be honest friend, to
be an honest friend. I thought it was a little stupid,
and I was like, he do something that stupid?

Speaker 11 (26:22):
It's intentional.

Speaker 5 (26:24):
Alright, what arose by? No other name smells? Let's keep going.

Speaker 3 (26:30):
We got Joey Beg.

Speaker 7 (26:31):
It seems to be great town.

Speaker 4 (26:38):
And that's all we can.

Speaker 6 (26:40):
We can really do much more beyond that.

Speaker 7 (26:44):
I don't be back.

Speaker 3 (26:49):
On the great Are you speaking to me?

Speaker 7 (26:54):
Really? Sorry? I love that song so much.

Speaker 9 (26:58):
All right, well let's try and steal it away to
another realm.

Speaker 4 (27:03):
Yeah, I think doesn't have a fake name.

Speaker 7 (27:08):
You don't have a fake name, that's fine, and yeah.

Speaker 3 (27:10):
You should probably have one.

Speaker 4 (27:12):
Why don't we just switch names?

Speaker 5 (27:14):
Do you want to be Jefferson.

Speaker 3 (27:17):
You can be asked.

Speaker 4 (27:18):
No, she can't.

Speaker 5 (27:21):
You know we're into the.

Speaker 10 (27:25):
Well, that's only yeah, that's only trash talking at the hoops. Yeah,
I can be I can be delivered and you could
be asked.

Speaker 7 (27:33):
Don't feel comfortable with doing that.

Speaker 11 (27:35):
We could be don't you just play on our other names.
You could be yand you could be enough Thar. You
could be Thar you want to, you could be Haria.

Speaker 3 (27:52):
Here we am.

Speaker 7 (27:53):
Nobody knows my real name.

Speaker 6 (27:55):
Here. I am just chick.

Speaker 11 (27:57):
You know what I'm doing?

Speaker 4 (27:59):
You know, all right, I'm gonna be Yeah.

Speaker 3 (28:02):
I was gonna say Astro. You can go by Distra.

Speaker 7 (28:05):
That sounds that's rap. I like that.

Speaker 4 (28:07):
I don't know what that means, but it's cute. So
I'm gonna go by District.

Speaker 3 (28:10):
I just I just changed your letters.

Speaker 7 (28:13):
Okay, we broke him.

Speaker 5 (28:18):
David killed me with your No, I didn't get that deliverance.
That's a that's a David original.

Speaker 6 (28:32):
That's why I've been dying deliverance.

Speaker 7 (28:43):
That's our first merchant. It's that's it.

Speaker 4 (28:49):
That's your big name.

Speaker 16 (28:50):
You.

Speaker 3 (28:50):
I'm sorry, it's D.

Speaker 7 (28:52):
Can we just put D.

Speaker 3 (28:56):
I'm looking for where are you? I'm looking for D.
You hear how silly that sounds? All right, So deliverance
is now right? Yeah, yeah, I'm just gonna call you D.

Speaker 7 (29:12):
D is fine.

Speaker 3 (29:14):
If you're looking for D, it's gonna get very confusing.

Speaker 4 (29:17):
We'll go by D and then if we have to
yell in a crowd, it's.

Speaker 7 (29:22):
Right now.

Speaker 3 (29:24):
This is whatever you do. Don't pass in front of
a brothe of shouting.

Speaker 7 (29:28):
For D, looking for D, looking for day?

Speaker 4 (29:34):
All right, Jefferson, Joey Ben Donuts, let's all go.

Speaker 3 (29:40):
Sorry.

Speaker 10 (29:41):
I tried to spell your name backwards deliverance and it's
echnar evil.

Speaker 4 (29:47):
Evil.

Speaker 6 (29:47):
It didn't work.

Speaker 4 (29:48):
It didn't work, good evil.

Speaker 5 (29:51):
Why are you trying?

Speaker 11 (29:52):
We have the perfect one.

Speaker 7 (29:53):
I know you do.

Speaker 15 (29:54):
I know you do.

Speaker 3 (29:55):
I'm not changing it.

Speaker 4 (29:56):
I just it's just perfect.

Speaker 3 (29:59):
Please just let me happened?

Speaker 4 (30:00):
Desperate ocons. Only good decisions, good decisions.

Speaker 7 (30:14):
That's a that's the Jorna's news sadline. Only good decisions.

Speaker 6 (30:24):
I should we make our way just to get a
little need you guys make your way through the southward
of town. You see signs for the trade ward, and
the trade ward is like north of where you guys are,

(30:48):
and you do see signs for the Yawning Portal, which
I'm gonna let you make history checks.

Speaker 3 (30:54):
Or follow the history checks.

Speaker 7 (31:00):
But we could go to the Trading District and try
and pick up Swoi in some more fancy anti face.
We could seven seven on the history check, may trits.

Speaker 6 (31:14):
Everybody call out their their number.

Speaker 11 (31:17):
I cred I got nine twenty but in minus one
in history.

Speaker 5 (31:20):
So it's nineteen, okay, sixteen on history check.

Speaker 6 (31:25):
Okay, so shall shall Borte and Umbra. You guys know
that the Yawning Portal is like this world famous bar
for adventurers. It is like it is the quintessential tavern

(31:50):
that all of the old heroic stories and drink.

Speaker 5 (31:57):
Uh we've met, right, they have dark bar.

Speaker 6 (32:00):
Right they as far as you know, Orte, you've you've
seen their menu. You've been interested in this place for
a long time. Fuck And they have beer, wine and
spirits from all of the realms, not only in fee

(32:25):
room but beyond. Okay, they have they have everything from
like just the rarest eleven ale to Adam Sam's from America,
from America, they have it all.

Speaker 11 (32:46):
Okay, guys, wet we gotta get a drink here?

Speaker 3 (32:50):
Yeah?

Speaker 4 (32:51):
Sure, dude, that's fun.

Speaker 7 (32:54):
Maybe we could use reconning for oh my god, reconnaissance
not reconning reconnaissance for some more information on the Fay
Wild course.

Speaker 6 (33:04):
Yeah, this is this is like a place where. This
is like the place where startup and experienced adventurers like
just go. They have job boards posted, they have they
have their own portal that is, you know, the yawning

(33:25):
portal that it's named for, where sometimes there's just weird
ships popping out of it. Sometimes people pop into it
go on various bar quests and adventures.

Speaker 3 (33:38):
But this is like a bar tell me about it.
Merge from this place. So I'm I'm very curious. I
can't drink much, but any of any atmosphere, I'm excited.
That's fun. Been to like a big big c I've
never been to. I heard it's quite dangerous.

Speaker 7 (34:00):
You know, it can be.

Speaker 3 (34:02):
It can be. Let's go back to fourth day.

Speaker 4 (34:06):
Ah, yes, but if we're well prepared, it's like okay,
or we should.

Speaker 3 (34:10):
Be should be okay.

Speaker 4 (34:13):
Yeah, but we should definitely look.

Speaker 10 (34:15):
At that board because I'm wondering, since around here they've
heard of what's going on strict saving, maybe they're recruiting
from the yawning Portal. Maybe there's a job board saying, hey,
come to strict saving beat up children. It's kind of
like that, but that's what it's basically what they're saying.

Speaker 3 (34:32):
I'm saying, that's kind of fucked.

Speaker 6 (34:35):
That.

Speaker 4 (34:37):
I thought you'd just say I'm fucking and I'm.

Speaker 6 (34:40):
Like, what.

Speaker 7 (34:42):
Like you did say I'm fucking. It's it means I'm
downlead the sickness.

Speaker 4 (34:48):
Wah uhh.

Speaker 5 (34:50):
Yeah, those kids are fucking disturbed.

Speaker 7 (34:52):
Then I don't want to go. So my mom says,
I can't play Dungeons and Dragons.

Speaker 3 (34:58):
What's up? Let's go to the part.

Speaker 7 (35:03):
I'm gonna go go back to the go back to school.

Speaker 6 (35:08):
So you guys, you guys go to uh are you
going to the yawning Portal? You're gonna go pick up
some stuff in the trade board.

Speaker 11 (35:20):
Portal.

Speaker 5 (35:22):
Jefferson, Jefferson, go to the yawning Portal.

Speaker 11 (35:26):
The cake isn't real.

Speaker 5 (35:32):
It isn't real.

Speaker 6 (35:35):
There never was.

Speaker 7 (35:38):
Id no, do you know?

Speaker 10 (35:42):
Shopping so much more fun? Butt here a little bitsy
dell deep deep damn it. You know what, Maybe me
indeed should go shopping.

Speaker 7 (35:56):
Yeah, let's let's let them get their drinks. We'll do
the responsible part.

Speaker 9 (36:03):
Yeah, I've got to have some drinks with Shin. He's
actually yeah, I got an idea for that too.

Speaker 10 (36:09):
Oh no, you you you guys have can I I
just while we're all getting ready stuff like whatever I
want to Well, you're all joking.

Speaker 4 (36:17):
I'm gonna pull. I need to pull four days then
before we all spilled up?

Speaker 7 (36:25):
Is there like a map? Do they handle like Disneyland
maps of.

Speaker 6 (36:33):
Water? Deep? No, this isn't like an amusement park. There
are signs posted. I can I can post the map, uh,
since they won't let me upload it to all Right,
so you guys, are you wanted to shop at the
trade in the trade district?

Speaker 3 (36:53):
Mm hmmm, because you're drunk, then we might spend more
than THEE ten that.

Speaker 5 (37:02):
Is true, but if we shop first, we might have
not enough money. Oh boy has already been hitting it
a little bit? Quickly puts away a flask. Don't worry
about it, hey man. Yeah, I'm just I just want

(37:23):
to be with the most amount of friends. So whatever
we choose to do.

Speaker 4 (37:26):
Is wig supply run just to grab a little ship
and then too the young correl. That sound good?

Speaker 6 (37:34):
Does that sound good? Deep? That sounds fine.

Speaker 7 (37:37):
I'm I'm I am vibing. Honestly, I'm so full of concern.

Speaker 3 (37:42):
Well, there were definitely need far.

Speaker 6 (37:46):
All right, so let's go shop. Do you guys go
to the trades board and is there any specific type
of shop you're looking.

Speaker 7 (38:00):
Or or well, we bought the my gosh, we bought
the anti face off and specifically anything to combat anti
fay magic, anti thought, but anti fay. M.

Speaker 4 (38:18):
I guess if there's any sort of like ocean, like
a bob Garry, maybe there might be something.

Speaker 7 (38:22):
Useful air to spell magic, maybe some protection.

Speaker 3 (38:27):
Worry of some sort.

Speaker 7 (38:30):
Oh, yes, maybe that. Maybe there's some cool cloaks that
I could get that could protect me from the first
store on our left.

Speaker 6 (38:42):
The first store on your left is called the first Store.

Speaker 7 (38:46):
On your Left's boots.

Speaker 4 (38:53):
Boot chapp.

Speaker 6 (38:56):
Then Tava's boots they sell? Are they?

Speaker 3 (39:00):
Are they the boots with the apple?

Speaker 6 (39:04):
There are some There are some boots with fur in
the windows in the wind.

Speaker 4 (39:13):
And this is a very musical episode of spooky apparent.

Speaker 7 (39:19):
I could I could go in the rest.

Speaker 10 (39:25):
Uh.

Speaker 6 (39:25):
So you do see some boots in the window with
spiderwebs on them. M And you also see boots with
fur in the window that have like spikes on the bottom.
They're like higher boots and the souls have like spikes.

Speaker 14 (39:45):
Those both speak to them, bro, Yeah, they both speak
to also deliverance.

Speaker 4 (39:52):
Mm hmm, yeah, pop on in. Maybe they have clothes too,
Like you're looking.

Speaker 6 (39:55):
For spider webs. Aren't really boots. They look a little
bit more. I should have been more specific. Those look
more like, uh, like light shoes or even slippers. Been
more specific.

Speaker 9 (40:13):
But are the spiderwebs part of the design or have
they just been in the window for a really long time.

Speaker 6 (40:18):
They are clearly part of the design.

Speaker 5 (40:20):
Okay, okay, you know that they rotate their inventory.

Speaker 11 (40:22):
They're like toa socks.

Speaker 4 (40:26):
I'm gonna go in, yeah, popp An iron.

Speaker 3 (40:32):
Shoes.

Speaker 7 (40:32):
I'm allowing ourselves to spend.

Speaker 4 (40:37):
Let me look at the Let me look at the wallet,
will you?

Speaker 5 (40:44):
Yeah, astro, what's my what can.

Speaker 6 (40:45):
I have for this?

Speaker 4 (40:46):
You're allowing Oh, I'm giving out allowances. Okay, open the bag.

Speaker 5 (40:53):
You guys haven't trusted me with money in a long time.

Speaker 4 (40:55):
So you certainly haven't half right. I'm so sorry. Hand
into the bag. Is there's there's still a lot of gold.

Speaker 6 (41:02):
In there right. Oh yeah, there's a lot of you
guys have a lot of gold.

Speaker 4 (41:07):
Well, it depends on what you need and what fits.
So let's go see what you need and we can
figure it out from there.

Speaker 10 (41:14):
Full mom at the at the shoe shop, pitching the toes,
it's like you can grow into these.

Speaker 6 (41:20):
I think this will be good. So behind the counter
you see an older balding man with little circular like
glasses on that are held like together with a chain

(41:40):
that goes over his ears behind his head.

Speaker 5 (41:45):
I'm just saying, heard, I'm just kidding. No, all right,
but this does look like someone I can haggle with.

Speaker 3 (41:57):
Yeah, kicked out thirty seconds and yeah, no.

Speaker 6 (42:04):
Let welcome to Tantava's boots. Uh. Do you guys need
help finding anything?

Speaker 7 (42:10):
Uh nope, we're looking for special we're looking specifically for
specialty items. Do you essentially have any like a nicer.

Speaker 3 (42:26):
Yeah, magical.

Speaker 7 (42:27):
I don't know how this. Do you have any enchanted works?

Speaker 3 (42:30):
Yeah?

Speaker 6 (42:31):
Oh of course, of course we have. And he'll grab
like from behind the counter. They'll take out these elegant
looking boots that like the toe kind of comes up
to like a tip, and you notice on the toward

(42:52):
the back on both sides of each of the boots,
right around the ankle area.

Speaker 7 (42:59):
They I am already pulling out a pair of you
have a pair.

Speaker 6 (43:04):
Of wings, and around like the the front and just
going around all of it. There's like a small golden inlets,
both a little like gems, not golden gems, like golden

(43:26):
pendants around them. Ah. Yes, we have these winged boots.
They're quite special.

Speaker 7 (43:35):
I am pulling out my coin verse. How much? What?

Speaker 6 (43:41):
What is it?

Speaker 3 (43:43):
What does it do?

Speaker 6 (43:43):
What you can heat it?

Speaker 11 (43:47):
Joe no.

Speaker 6 (43:50):
So excited? Uh, well, these boots will let you fly
just as fast as you can walk.

Speaker 4 (44:07):
I take bagni diference to it.

Speaker 7 (44:10):
I have been around the block a few times. I
know some flying boots when I see them.

Speaker 6 (44:20):
Old than Tava built these myself.

Speaker 7 (44:24):
And how much as asking for him, dear sir, oh,
I couldn't.

Speaker 6 (44:28):
I couldn't go away from these for any less than so.
These boots are going for about sixteen thousand gold. They are,
you know, considered a wondrous item. How much of myself?

Speaker 5 (44:47):
How much would they go for?

Speaker 7 (44:49):
If you just look right over there, he doesn't do anything.

Speaker 6 (44:55):
He just says over there, Yeah he does not make
he does not budge, and he takes his right hand
and he taps his left hip.

Speaker 3 (45:11):
He is Dan's retail for twenty yeah a discount the
air Jordan.

Speaker 6 (45:25):
Why I know, I'm just saying, I'm.

Speaker 4 (45:31):
Yeah, yeah.

Speaker 7 (45:32):
What's that in electro? It's half an electric?

Speaker 6 (45:35):
Right?

Speaker 12 (45:38):
Thank you for listening to Spooky dice Bag. If you
enjoyed our show, please remember to like and subscribe on iTunes, Spotify,
or wherever you found us. Special thanks to Pa Don
at Wondering Glyph Games for designing our logo. Information to
contact him will be in our show notes. Also, thank
you to tabletop Audio dot com. He can check them

(46:00):
out for all of your background music needs for any
of your tabletop RPGs. Most of our sound effects can
be found over at freeesound dot org, and information about
which sounds we use can be found in our show notes.

Speaker 16 (46:15):
Or on our website Spooky Dicebag dot com. If you
enjoy the show, you can join us over at Patreon
dot com slash Spooky dice Bag to get ad free episodes,
episodes a week early, and maps and some other bonus content.

Speaker 6 (46:29):
We're working on right now.

Speaker 12 (46:30):
If a monthly subscription isn't your thing. You can also
check us out on bandcamp and just go to Spoffy
Dicebag dot bandcamp dot com and if it's support as
for as little as a dollar episode. Until next time,
this has been the Spooky dice Bag
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