Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
You are about to enter a world of drug aises,
incompetence and combat, a world where magic is coated the
floors and also the walls. Some magic has spilt onto
the books. Danger could be lurking around any corner in
this virtual experience. And a podcast named by A three
(00:27):
by your host kick Acidron, and you then tied the
strings to the spooky dice bag.
Speaker 2 (00:39):
Uh yeah, we washed, but it was through this really weird.
I had a shape shift at least once, not more.
Uh yeah, it was a whole thing, but we walked.
It wasn't too bad.
Speaker 3 (00:55):
Okay. I went to get Jason to teleport me and
they weren't going to let me on campus without paperwork.
Speaker 2 (01:06):
That's new.
Speaker 3 (01:09):
Definitely. There were like these really light skinned elves at
the gate. We we should, I swear our heard challenge.
We should we should head in and till everywhere.
Speaker 4 (01:23):
Yeah yeah, okay, So we walk in, walk in, and
their heads are together being all conspiratorial, I take it.
Speaker 5 (01:34):
Yeah, they're they're trying to figure out all the logistics
of the potions that they just we're looking at make
a perception check rendrill okay specific ten? Ten? All right,
(01:54):
so yeah, you notice that you're now in a potion, okay,
And there's a lot of them around, a bunch of
different things that you might be interested in.
Speaker 3 (02:04):
Yeah, Randel's thinking, man, have they made a vending machine
of these things?
Speaker 4 (02:13):
Oh, it's like a machine that would just give you
food when you ask for it.
Speaker 3 (02:19):
Yeah. You put like, I don't know, a couple of
coppers in, you get like a a the old rash.
Speaker 2 (02:25):
Or a potion or something. They shouldn't have that, but
for like black coffee and dark tears.
Speaker 3 (02:32):
Interest. Randel makes a note. It's like we're going into
business at some point.
Speaker 2 (02:38):
Number makes a note, do not go into business with
a bran. Steal this idea for yourself. Ranchel walks up, Hi,
hey man, Oh not me, but hey guys.
Speaker 3 (02:53):
Yeah yeah, it's like, so, don't mean to interrupt. Teleported
here from college. They they were not going to let
me in to the campus. Oh uh, they wanted paperwork
(03:15):
to let me in. So I teleported to Jason's office.
Don't ask about the new window, and he teleported me here.
So something's gotten weird back at school, and it's like
really bright skinned d war elves.
Speaker 6 (03:36):
That's a little different too, because we ran into works
on the way through security as well as.
Speaker 3 (03:45):
Huh, Like, here's a question, DM, would I know what
kind of elves those were? If I thought about it
for a second.
Speaker 5 (03:57):
Uh, you were not with the party at the time.
Speaker 2 (04:00):
Mm hmm.
Speaker 5 (04:02):
But you know what make uh make a history check?
Speaker 3 (04:07):
All right?
Speaker 5 (04:07):
Right?
Speaker 3 (04:10):
Six just elves, just elves, definitely elves.
Speaker 5 (04:16):
Yeah.
Speaker 3 (04:17):
You know this is what comes of sitting in your
room and reading uh cozy fiction all day is you
start screwing up all.
Speaker 7 (04:25):
Your roles cozy.
Speaker 3 (04:29):
So you forget everything you learn. Mh But yeah, I don't.
I don't know what's going on.
Speaker 8 (04:38):
Well, we said we were going to meet up with
the others at the portal a couple hours.
Speaker 9 (04:41):
Maybe we had there have a drink week for them
and try to talk about that.
Speaker 3 (04:47):
Is that the one that yeah uh so uh dragon
steps out of a bar and everybody out of a
portal into the bar. Everybody's like, here's a fight.
Speaker 7 (05:05):
That's not great.
Speaker 3 (05:06):
Yeah no, it's okay. I bought her round of drinks.
Speaker 7 (05:09):
And we're headed there again, so I'm sure, Yeah, yay.
You also also a presence for all of you, but
it's mostly in case I die, So it's not a fun.
Speaker 3 (05:20):
Person Okay, Randall looks down. Y'all all got new shoes.
Speaker 7 (05:29):
As walks away. You're not wrong.
Speaker 3 (05:34):
Rangel looks his own feet. Just whatever, all right.
Speaker 7 (05:40):
You know what, You're right. It would be kind of fun.
That's a great click. I wonder what happens when they
meet my gods?
Speaker 5 (05:44):
Oh, extention, you can I just got to you could
go to you can go to the shoe store, Randall,
if you want new.
Speaker 9 (05:54):
Shoes, they probably would be able to make you something
and was like a master.
Speaker 3 (06:01):
Yeah, I don't I don't know. Dragons wearing sandal, I
don't know. I don't know how I feel about running
into battle wearing like birken stocks. It's gonna be a
little weird.
Speaker 7 (06:09):
You need to find a person for you. Everybody else.
Speaker 2 (06:13):
Almost what other? I mean?
Speaker 9 (06:19):
What if we got you a Johnty.
Speaker 3 (06:22):
I don't know, I don't know. Maybe gloves, maybe.
Speaker 9 (06:27):
Gloves, Johnty gloves.
Speaker 3 (06:30):
Yeah, we'll figure it down. That's all good.
Speaker 9 (06:37):
M What about a cool cape?
Speaker 2 (06:41):
Do you want a cool cape? We could get you
a cool cape.
Speaker 3 (06:45):
Maybe maybe I need something and we can go out
as cape buddies.
Speaker 2 (06:49):
Would love for somebody else in this group to have
a cool cape. Yeah, let's I need I kinda I
kind of Yet, the more the merrier.
Speaker 3 (07:03):
We're gonna have.
Speaker 2 (07:04):
We should be a cape club.
Speaker 3 (07:08):
Yeah.
Speaker 7 (07:09):
Some of the members of the Jackets members, they.
Speaker 3 (07:14):
Got the little strap around the collar.
Speaker 9 (07:18):
I'm thinking like one of the side ones for me,
like it's like buckles at.
Speaker 3 (07:21):
The side another kind.
Speaker 2 (07:25):
Yeah, that's oh, I can picture.
Speaker 5 (07:28):
Now.
Speaker 2 (07:30):
Let's what are we what are we doing standing around here?
Speaker 3 (07:34):
Let's we we need ca Yeah, let's let's let's go
collect everyone and go buy capes and be awesome.
Speaker 10 (07:41):
I think we should just go get the capes. I
feel like everyone else is is there's all their time.
Speaker 3 (07:47):
Okay, let's go.
Speaker 5 (07:49):
It's going so as you guys leave the Potion store,
Randall to the Cape District, The Cape District.
Speaker 3 (08:00):
The Cape District.
Speaker 11 (08:03):
Oh h that was a deep damn side Katerina's cakes.
Speaker 7 (08:12):
If you buy once, she gets to be the cap
with you.
Speaker 5 (08:18):
We're gonna we're gonna go over to uh no, let
us buy these capes. No, you're gonna You're walking to
the capes. And I gotta I gotta pay attention to
the other characters.
Speaker 3 (08:30):
Yeah, there's other characters spe adjacent.
Speaker 7 (08:35):
I'm just going with the flow to our friends.
Speaker 5 (08:40):
We're gonna we're gonna go. We're gonna go to Shall.
Now shall you remember you remember of your time at
your monastery? You remember tell of a temple in water
Deep that was kind of there for everybody, called the plinth?
Speaker 7 (09:05):
Right, So how how navigatable is the city for a
seven hundred year old corpse?
Speaker 5 (09:14):
It's it's remarkably walkable.
Speaker 7 (09:17):
Okay, Like, does the organization make sense or is it
like the under city in World of War?
Speaker 5 (09:23):
No, it's the organization makes sense. They've they've had enough.
This city has been around long enough to it's for
everything to make.
Speaker 7 (09:33):
Sense, all right, So I'm assuming I'm able to kind
of like find my way there, unless you need a
role something.
Speaker 5 (09:40):
Yeah. So you you find your way and you're walking
and you come across, you come across the corner of
way of the Dragon and the high So that's just
(10:01):
where they meet. You remember, tell that that's where the
plint was. And in that area you find an empty
lot and rubble.
Speaker 7 (10:20):
I'd like to see if I could tell if the
rubble was a former holy site.
Speaker 5 (10:27):
Uh yeah, yeah, make make a history check.
Speaker 7 (10:32):
Uh can I do religion?
Speaker 5 (10:33):
Oh yeah, yeah, you can do a religion. Yeah, really.
Speaker 3 (10:39):
Turns out even the burnout lot section of town that
is a twelve.
Speaker 5 (10:44):
A twelve, you do recall that this is this is
the corner where the plinth was. You're certain of that,
and you get the sense of being here that this
is a site of extreme religious significance to a whole
(11:09):
bunch of different deities and worshipers.
Speaker 7 (11:14):
Kay, I'm going to do I see a city guard
anywhere nearby, to maybe ask some questions of.
Speaker 5 (11:23):
Them, make a make a perception check.
Speaker 7 (11:26):
Let's do perception. That is a four.
Speaker 5 (11:33):
This area in that one. Yeah, this area of town
is completely deserted. You don't see anybody around here, at
least nobody of any significance. There are people walking around,
you just can't pick out if any of them are
(11:54):
you know, other tourists or locals, or of anybody, anybody
of any significance.
Speaker 7 (12:03):
I'm assuming no one's going to hurrying me about stepping
into some rubble. So shall's going to enter into the
rubbled area, and he's going to go ahead and sit
and meditate just to see if he can kind of
get attuned to whatever was here.
Speaker 5 (12:19):
All right? Is he knew that this was a way,
make a wisdom make a wisdom check.
Speaker 7 (12:26):
Okay, that is two nice.
Speaker 5 (12:35):
So you you sit down within the rubble and you
meditate and where it normally takes you some time for
your mind to kind of get in tune with the
world around you or the world you're trying to access.
(13:00):
This time, you sit down, you close your eyes, you
do your thing, and instantly, instantly, you see exactly where
you are, a large thin tower that would fit exactly
(13:26):
where you're at, and you see just people, people of
all different types coming in and out, and you're able
to kind of astrally project yourself in here, so you can,
(13:53):
you know, everything kind of feels like blurry. I guess
it be the best word. You can't really you're not
sure if you can like talk to people at least
talk to the people that are moving in and out.
(14:14):
But you do get the sense that you're able to
move around within the temple.
Speaker 7 (14:20):
All right, now, am I still in my current form
or is this more of a spiritual.
Speaker 5 (14:27):
You are in your spiritual form? You as you look
at yourself, it looks like you are completely alive again.
Your hand, yeah, your hand and arm at least look
exactly the same like as you remember when you were alive,
(14:52):
all right.
Speaker 7 (14:52):
So I'm going to look to see if there was
an alter for some sort of prayer room dedicated.
Speaker 5 (14:59):
To se vile night. So you do find a directory,
because because it's there, it's there for like a whole
bunch of different, you know, gods. So luckily the directory
is in common and it's it's in a little bit
(15:19):
of an older dialect, but it's actually the dialect that
you originally spoke. And you notice that each section has
like it's in alphabetic order. Each god kind of has
a little blurb about like what the god was for
(15:40):
who they were the god of that sort of stuff.
And as you flipped through the directory, you come across S,
and S is all the way up on the twentieth floor.
Speaker 7 (16:01):
So I'm going to make my way to the twentieth floor.
Along the way I do, I pass by a mirror.
Speaker 5 (16:08):
You do pass by a mirror, all right.
Speaker 7 (16:12):
I take a look into the mirror and see myself
as I was centuries ago, handsome handsome guy, not not
without any ego, not with any ego or anything. Just
he was a handsome, kind of a rakish figure. There
is a little bit of a smile to show because
as the group has picked up on, he's kind of
a qualty different yeah, but a beautiful long black hair
(16:37):
that's been kind of like tied together into a long ponytail.
But he just kind of chow kind of looks himself
in the mirror, you know, and you know face I've
not seen in a long time, and continues making his
way up to the twentieth floor.
Speaker 5 (16:55):
And as you're going, you notice that the other like
people there, just the normal folks there, ignore you. But
as you make it to the twentieth floor, you notice
(17:15):
one of the attendants make a make another religion check.
Speaker 7 (17:23):
Absolutely there is that is a fifteen.
Speaker 5 (17:34):
All right? So you notice that this person is this
person is in the robes with symbol.
Speaker 7 (17:44):
I see, I see the eyes and the crystal line
stars surrounding.
Speaker 5 (17:47):
Them, and they notice.
Speaker 7 (17:52):
You can you can you see me?
Speaker 5 (17:56):
Well, yes, of course I can see you, although I
have the feeling that others can't.
Speaker 12 (18:03):
Is this yeah? Is is this the spirit realm?
Speaker 5 (18:17):
It would seem as if you were visiting from the
spirit realm. Yeah.
Speaker 7 (18:20):
I hesitate to tell you this, but I don't think
this tower stands in your future. I don't know, I
don't know if I'm talking to someone, if the past,
or if this is some sort of needless to say,
(18:43):
I'm very confused at these.
Speaker 5 (18:49):
Yes, that is that is something I've heard tell from
from others here. They've said that there's some spirit visitors.
I have mentioned something similar a horrible prophecy upon us
up there.
Speaker 7 (19:08):
I'm sorry, I'm I know my fair share of terrible
fates falling. I was hoping that I might be able
to find some time to commune with Lady's silver would
would I be able to practice my meditation here to
(19:29):
try to get in touch with her?
Speaker 5 (19:35):
Of course, of course, and he guides you over. Okay,
it's like an area there's there's candles that are all
in like silver candlesticks. I don't know what the word is. Yeah,
(19:57):
you see you see tapestries.
Speaker 7 (20:02):
Depicting silverhair woman, h.
Speaker 5 (20:06):
Images from that silverhaired woman, images of like this just
the shining lands. So it's like you see, like you know,
a river of golden water running through running through plains
into a forest. Like that's sort of a that's sort
(20:33):
of a thing.
Speaker 8 (20:35):
As my.
Speaker 7 (20:37):
As the temple keeper who wanders off, I will go
ahead and sit down. You know in the meditation, you know,
lights crossed, and I'm just going to whisper to the
whisper to the moon lady, Lady of the moonlight, if
she can hear me, if she's won game speaking me.
Speaker 5 (21:01):
You get this sense that she is there with you.
Speaker 7 (21:12):
My lady, I am your Your messages have been few
and far between, and they have been strange. I'm seeking
your guidance right now. I understand that I am an
Ablatian on the world, and I just want to know
(21:33):
what myness means?
Speaker 13 (21:41):
Kay shall shall? I have thought I've heard from you
for a very long time? Might work even.
Speaker 7 (21:58):
I I was, I was dead percent for a century,
and then I was I was stuck in the temple.
I heard you on occasion. Did you not hear me?
Speaker 5 (22:15):
This is?
Speaker 13 (22:15):
This was a while a though, wasn't there? Or perhaps
it's a while from an owl?
Speaker 12 (22:22):
Oh?
Speaker 5 (22:23):
What?
Speaker 7 (22:25):
I understand that time is working differently here. What when
when am I speaking to you?
Speaker 13 (22:33):
How well you're speaking to me now on the current
time of the ko way you are a couple. But
I do remember your commune and your communing with me
later in the future. I remember, though, I guess I
guess best thing.
Speaker 7 (22:54):
That I can do now is to relay my experiences,
is that I understand them. The our temple was rated
by a believe Sharans, and I remember my death and
I awokened a century later in the temple had been buried.
I don't know why you had chosen to woke to
(23:15):
wake me, and I'm trying to understand what.
Speaker 13 (23:19):
My purpose is matter, dear Purpose.
Speaker 7 (23:22):
Surely I wouldn't have awoken for no reason. I don't
mean to question your will.
Speaker 13 (23:30):
I'm surprised that you don't say what you'd have to do.
I purpose shows to bring my word back to the world,
and your proper im one.
Speaker 7 (23:47):
So I guess I'm seeking guidance from you because I'm
not sure where my next step is. I've fallen in
with an adventuring party, and I'm hoping that helping them
with their their own issues might allow me to convey
(24:07):
some teachings and then giving access to some to the
library at the school that they attend. But I'm something
something feels missing, especially in regards to those you know,
why why did the Shans attack the temple where they did?
They don't they aren't normally.
Speaker 13 (24:26):
So braising well, of course, they're not normally celebraising. But
if you wait long enough, everybody will be. Every there
of people will eventually am then in atrocity. Correct, that
was their time they I can tell you from the
(24:48):
future from where you're currently out or before where your
other bodyes Liu. The Sharans are no more. They are
scattered or you and far between. They are not the
unified group that they will tour.
Speaker 7 (25:06):
And while my brothers and sisters.
Speaker 13 (25:09):
Perished, true, true, but we've brought you back, Michell. But
but you would you take your vengeance on the remaining
Sharns despite the fact that they would have been the
(25:31):
descendants oh hundreds of years in the past the people
who did this for you.
Speaker 7 (25:41):
Lady, I have been or I have been and always shall. Yeah,
whatever you ask me.
Speaker 13 (25:52):
Might now have to ask you to open your fist
and do a helping hand and chill people. What good
can come from following?
Speaker 5 (26:05):
Right?
Speaker 7 (26:06):
I understand it.
Speaker 12 (26:09):
I will.
Speaker 7 (26:13):
It's hard to shake the anger, and I know that
I've I need to h I understand that, and I
am trying to convey the teachings of the I've seen
several people's great promise of whom I can can share
(26:35):
the wisdom. I guess. I guess the best way to
say it is, I'm in a fairly dark place. It
as dark as the grave as a trust.
Speaker 13 (26:49):
Make saw understand it is time for you to start
coming out of that dark blush.
Speaker 7 (27:01):
I understand that. I appreciate being able to speak to you.
It's been a little crowded in my mind lately. It's
good to have.
Speaker 13 (27:15):
Your lost comfort golf bourse Shall.
Speaker 7 (27:19):
I suppose I should probably take my leave and continue
to spread the word.
Speaker 12 (27:27):
Again.
Speaker 7 (27:27):
I think you you're a pretty mean stability in whatever
the strange plats of life, and.
Speaker 5 (27:35):
With that, you feel her presence has left, but you
are still astrally projected in the temple.
Speaker 7 (27:48):
It's been a while since Shall has been eagle to
do this for you know, he's on the He's on
the correct floor. He is going to go to the well.
Would would the Sharons have their own here or are
they still very secretive at this time? They have your
(28:11):
own's got you here?
Speaker 5 (28:14):
Uh? Yeah, yeah, Shah is a big enough.
Speaker 7 (28:19):
They haven't gone out. Okay, Shah is going to take
a stroll over by the statue of the Lady of
Loss and he's gonna stare at it until he kind
of finally like, let's go and returns from his experience.
Speaker 5 (28:44):
So you stare at the statue of the Statue of
shar Yeah and yeah, you get this sense of beer beer.
(29:06):
You're like like, you're afraid, not the statue is afraid
in this sense of beer dread and uneasiness. And then
it slowly, slowly dissipates as the world dissolves around you
(29:30):
and your back sitting in a pile of ancient rubble.
Speaker 7 (29:37):
I think Charlo's is going to kind of sit there
for a little bit, just kind of get his bearings
before the heads back outs.
Speaker 5 (29:45):
Okay, you're good, all right, Forte, sorry for the wait,
that's okay, all right. So Forte is is has made
it to the docks ward. Yeah, so Forte has made
(30:08):
it to sort of the docks area. Are you are
you going to be asking around for l tar or
are you just kind of looking?
Speaker 6 (30:24):
I'm looking for a mark if they would have left behind.
Speaker 5 (30:28):
Make you know, since you're since you're looking, I'm gonna say,
make a make an investigation check you're actually looking around
for it.
Speaker 8 (30:44):
I got a seven.
Speaker 1 (30:46):
You you find no.
Speaker 5 (30:49):
Marks that seem discernible but you do. You're walking around
the docks and you see several humans and gnomes in
one or two te flings loading up like ships with
(31:13):
various amounts of cargo. Would you like to approach one
of them or no, I'll.
Speaker 8 (31:20):
I will go around and look either for a church
or a lighthouse.
Speaker 5 (31:29):
Okay. So you are sort of in the docks area.
You notice off in the distance down like a little peninsula,
there is a lighthouse.
Speaker 8 (31:45):
Okay, I'll head towards the lighthouse.
Speaker 5 (31:48):
Okay. So, yeah, you make it to the lighthouse. The
door is closed.
Speaker 8 (31:56):
Windows.
Speaker 5 (31:58):
There are windows kind of dotting around like going up.
Looks like they're probably windows that follow the stairs leading
up to the sort of apartment that's closer to the
top of the lighthouse, and then the light itself above that.
Speaker 8 (32:20):
I'll just miss this up inside, okay.
Speaker 5 (32:23):
So you walk inside and there's you know, several tables.
This area kind of looks a bit like a kitchen
or like where you would prepare food. And there's stairs
that spiral up that go around the lighthouse for you
to go upstairs.
Speaker 8 (32:48):
I'll keep going hot show upstairs.
Speaker 7 (32:53):
I know how stairs are?
Speaker 5 (32:55):
You know? They go up? Sometimes you can go down
on them. It's it's classic stairs. So you go up
the stairs, make another as as you're going up the stairs,
make a make a perception checked eighteen eighteen. So as
(33:15):
you go up the stairs, you do notice something that
looks like it might have been scratched on the wall,
Like it's not graffiti that everybody that somebody want everybody
to see, and it's it looks like a fang and
it's it's sort of roughly scratched, but it looks kind
(33:37):
of like a like a large tooth or like a
vampire fang with small almost diamond looking shapes in it.
Speaker 6 (33:51):
Okay, at this point, I'm just gonna assume they can
be at the top near the actual light.
Speaker 5 (33:58):
Okay, So oh yeah, you make your way up so
like a little sort of efficiency like an efficiency type
apartment m where it's like a like a pretty basic
hotel room. There's you know, there's a bed, there's a table.
Speaker 7 (34:20):
The Mormon script, there's.
Speaker 5 (34:23):
A religious text. The Gideons made it here too install
somehow the Gideons No, but you do find you find
(34:47):
just kind of a basic, like a really basic room
for somebody to sleep in. Uh, but nobody is in there.
Speaker 8 (34:56):
I will check the closet, all right.
Speaker 5 (35:03):
So yeah, you go in the closet. There's you know,
there's clothes, mostly black. Some of it's you know, casual,
some of its forms. The humbre does look this does
look like like the ideal umber wardrobe.
Speaker 8 (35:24):
Okay, do I find Ltar in there?
Speaker 11 (35:27):
No?
Speaker 5 (35:27):
Ltar is not in here right now. Okay, make a
make an insight check.
Speaker 8 (35:35):
Okay, I don't think I I no, I do uh
six six?
Speaker 5 (35:41):
Uh yeah, this is this is Litar's place. This is
where Litar lives. But you don't know why Ltar isn't
here right now, considering that it's daylight.
Speaker 8 (35:54):
Okay, that's okay.
Speaker 5 (36:00):
You can like investigate the room or you know, look
around if you like.
Speaker 6 (36:08):
I'm gonna I'm not gonna fire it off, but I'm
gonna walk out of the closet and uh cast like
firebolt like on my finger.
Speaker 2 (36:20):
Okay, so you're gonna come out of the closet.
Speaker 8 (36:23):
Yes, absolutely, yep. Uh, I'm gonna.
Speaker 6 (36:32):
I'm not gonna touch anything, but I'm gonna like just
walk around with the flame.
Speaker 8 (36:35):
See if I like reveal like any like messages in
walls that would be revealed by heat.
Speaker 5 (36:43):
Okay, So you do come across ah on the like
northeast wall. Uh, you do come across a message. Ah.
It glows in the firelight and it's it says yeah.
(37:10):
The message gives you the sense that this isn't li
Tire's only this isn't her only place of living.
Speaker 8 (37:21):
I see. Okay, so.
Speaker 5 (37:25):
It's sort of it's the messages. You know, if you're
looking for me, I might also be here. She's got
a uh, she has a regular room and she rents
out for you in case whimsy strikes or anything like that.
(37:49):
She's got a regular room over at the under Dark Inn,
which is in the Trades district.
Speaker 6 (38:01):
Okay, I will, I'll read it to spell firebolt. I'll
open the window, okay, cast flag and close the window
like I'll get out, close the window and start making
my way towards the under dark end.
Speaker 5 (38:19):
Okay, why is it so all right? So you're on
your way to the under Dark in, which is like
in the same area as everybody, but shall and you guys, sorry,
(38:41):
you guys were heading towards to buy capes.
Speaker 2 (38:47):
Yeah, cape down.
Speaker 3 (38:51):
Yeah, it's a nicety.
Speaker 7 (38:54):
On the cape of.
Speaker 9 (38:58):
Describe the cape of water.
Speaker 7 (39:01):
We could get isn't I haven't seen a map of
the Forgotten the Sword coast in a while, but isn't
water deep like on the coast. Yeah, so, yeah, so
it is.
Speaker 10 (39:18):
I'm clapping for you. I'm clapping for you, but you
can't hear it because it sounds weird on when I'm
not talking.
Speaker 5 (39:25):
It's the sound of one hand clapping. You know.
Speaker 3 (39:28):
I've played Lords of Water Deep a bunch, and I
forget it was on the fucking coast.
Speaker 5 (39:34):
It's got water in the name.
Speaker 3 (39:36):
Yeah, I know, but I mean, you know, very observant.
Speaker 9 (39:41):
If you will.
Speaker 3 (39:42):
Jackson, but Stonewall Jackson.
Speaker 2 (39:46):
That's like a last I've never had a conversation and Chatty.
Speaker 5 (39:50):
I didn't know. I didn't know they named I didn't
know they named a guy after the.
Speaker 2 (39:58):
Yeah, that's what politics have be pride.
Speaker 7 (40:00):
Everything that.
Speaker 5 (40:04):
I don't think is coming out in June.
Speaker 2 (40:07):
This is probably or something like that, these jokes jokes.
Speaker 3 (40:13):
I don't know that it's coming out.
Speaker 5 (40:15):
Hey, yeah, anyway, capes, Yeah, you you head off, You
find a find a place, You find a habitasher. Do
fancy a fancy habitasher. They specialize in, you know, hats,
(40:40):
but they also they also have you know fancy for
your back?
Speaker 7 (40:48):
Why are you?
Speaker 2 (40:52):
Shell has always said that to.
Speaker 9 (40:54):
Be fair, shall just sayd ship. Sometimes times, you.
Speaker 2 (41:02):
Know what me and Shall are a little bit behind
the rest of when we're walking to places, he's basically
just imparting it ships on a knowledge like this, I've
learned so much.
Speaker 7 (41:12):
All dogs are boys and all cats of girls. I've
told Umber that time.
Speaker 3 (41:16):
Yes, they're both the same species. It's just stag. One's
a gender.
Speaker 9 (41:23):
You finally got the birds and the bees talk for Shell,
and it was so.
Speaker 2 (41:28):
More bird.
Speaker 3 (41:29):
When a bird loves to bee very much?
Speaker 5 (41:32):
Shall Shall write a book it.
Speaker 3 (41:43):
Water bees? But hats fowers?
Speaker 9 (41:48):
What hats but hats for hats, hats for the sky.
Speaker 3 (41:55):
I like how we have I like how we've had
all this serious stuff and.
Speaker 7 (41:59):
Just in the middle I think very serious.
Speaker 2 (42:01):
I feel like we just jumped back to Yeah, we've
done all the serious clothes shopping. Now we have to
go do the silly clothes.
Speaker 7 (42:08):
I feel like Shak snaps out of his meditation.
Speaker 4 (42:10):
Just go.
Speaker 14 (42:11):
They're buying cakes, Umbro like something you're and he's pissed
about stars.
Speaker 2 (42:28):
Who's on the quick? We have to go buy all
the case where going. So so you find like he's
got it's just nothing but.
Speaker 5 (42:42):
Stars or stars Habitashari stars dor star.
Speaker 2 (42:49):
It should be my kind of weirdo.
Speaker 5 (42:53):
This.
Speaker 3 (42:54):
This could be fabulous.
Speaker 5 (42:57):
Or it could be atrocious.
Speaker 3 (42:58):
That's all right, atrocious, I think.
Speaker 9 (43:03):
Yeah, that's that's our theme.
Speaker 3 (43:04):
Here, parents, that's what we're that's what we're shooting for.
Speaker 2 (43:07):
If not what we're shooting for, it's definitely what we've achieved.
Speaker 3 (43:13):
It's what we deserve.
Speaker 2 (43:15):
Yeah, yeah, that's a good way to.
Speaker 3 (43:18):
All right, Right, so we enter what was it called again?
Stars stars, habitash.
Speaker 7 (43:31):
As you model the cavest a sound star.
Speaker 9 (43:37):
How are you being?
Speaker 3 (43:39):
Oh doing well?
Speaker 9 (43:41):
We're looking for what are you in here for?
Speaker 2 (43:47):
You see this and a number of brandish brandishes. Yeah,
what's called I would say brandishes?
Speaker 9 (43:54):
Uh.
Speaker 2 (43:59):
I also want to as if it's a weapon glad
Back's cape. It is a weapon in the fashion wars.
Speaker 7 (44:06):
He makes bush noises.
Speaker 14 (44:08):
Yes, so my friends are looking for something that even
gets half as far as this, and then.
Speaker 2 (44:19):
The light hits perfect anything that's even close.
Speaker 9 (44:24):
So those are called those are called cakes.
Speaker 13 (44:28):
And yes, of course you had them.
Speaker 2 (44:30):
Of course she happened like what what great.
Speaker 5 (44:36):
Is that? What kind of a.
Speaker 11 (44:40):
Thank you for listening to Spooky dice Bag. If you
enjoyed our show, please remember to like and subscribe on iTunes, Spotify,
or wherever you found us. Special thanks to Pa done
at Wondering Glyph Games for designing our logo. Information to
contact him will be in our show notes. Also, thank
you tabletop Audio dot com. You can check them out
(45:03):
for all of your background music needs for any of
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Speaker 8 (45:09):
Most of our sound effects.
Speaker 11 (45:10):
Can be found over at freeesound dot org, and information
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Speaker 5 (45:31):
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Speaker 11 (45:32):
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Speaker 5 (45:37):
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Speaker 11 (45:43):
Until next time, this has been the Spooky dice Bag