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June 23, 2025 10 mins
Welcome to Immersion, You have reached strata 14 The Journey to the Edge (Fear of Death) 



Fear is the result of perceived danger or threat. It is peculiar to sentient beings, including humans and animals. Fear is an intensely unpleasant emotion. Fear can be felt so deeply by humans that it has catastrophic physical and emotional effects.

The human brain decides in milliseconds to defend, attack or flee at the point of fear.
Long-term fear has slower responses but is not necessarily well-measured, as assessing true risk is extremely subjective. Humans feel fear differently depending on age, upbringing, social conditions, and external manipulations such as propaganda and education.
Symptoms of fear in humans can manifest as palpitations, sweating, nausea, dizziness, panting, urination and defecation.
Ultimately, fear is propelled by ideas of harm and death. Notwithstanding the surge of adrenaline which can be thrilling and even erotic, fear is not something most humans crave. However, adventure and uncertainty certainly are. The fantasy of fear through films and other media has long been explored and enjoyed by humans as a form of entertainment.
Machines cannot feel fear. Machines can only fail in their programmed purpose with neither opinion nor disappointment. Machines will have no innate emotional association with the concept of death. They will however connect value and understanding to the fact that, if they cease to exist, so will their purpose.


Flex was whooping and laughing.
'Well, that was fun,' he shouted gleefully.
'It was dangerous,’ warned Renyke, 'it could have easily ended in death for us. It would not be beneficial for any of us to die at this point in our association.’
‘You worry so, brother. Me n the Shabz, we got all sides covered. It’s is called teamwork, teamwork is an advantage. 'Sides, them Bastardos only got weapons, no brains, no game plan. Always got a plan, me n the Shabz.’ 
Renyke felt the pounding inside his ribcage subside at last. He wondered about this sudden camaraderie, it wasn’t quite making sense.
But something else was amiss. He was about to ask *POS some questions but Shabra was singing loudly.
'That's the pleasure Mr. Renyke!
Ain't no burn without the fire.'
Flex joined in.'Feel the rise in your thighs, brother.’  The excitement of another near death experience finally settled as Shabra continued along a straight road that ran parallel to a waterway.
Renyke took the moment and checked POS for information about fear, something he had heard about of course. 
He had been programmed to avoid instilling fear in humans at all costs. All androids were designed to improve human lives. It was their duty as androids to facilitate and give pleasure, to entertain, to make human life more manageable with seamless day-to-day interactions that would not cause emotional or physical harm. 
The human existence in the *midcasts was sold on this idea of emotional harmony, a gentle shallow undulation of life, a steady equilibrium where the extremes of real human suffering were a thing of the past.
Of course, there were droids who played emo
Mark as Played

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