Episode Transcript
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Speaker 1 (00:12):
Whither started back in ninety three. My family saw the
government planted this inside of me.
Speaker 2 (00:17):
After that I found the psychedelic mushrooms LSB, and then
I saw the symbols that they used inside the industry.
There's a little ghost that lives inside my house, and
if I burn some incense, it comes out.
Speaker 3 (00:31):
The grimoski keeps the spirits out. The grimoski keeps the
spirits out.
Speaker 4 (00:36):
Everything around me looks so different. I think I saw
a skin water shape shifting? Is that an alien? Or
Emi triven? Is that an alien? Or Rami triadman?
Speaker 3 (00:46):
The CIA will kill you for your art. A free
missing was there right from the start. If you think it,
they'll call you a tin foil hat. I say that
that is flat. I don't believe in that.
Speaker 5 (00:55):
And I love other reptids in the night, and a
love of the aliens insight and a love for his
sphear seas in life. And I love the paper posting podcast.
Speaker 1 (01:14):
To be in the night, to be in the night,
to be in the night, to be in the night,
to be in the night, to be in the night,
to be in the night, to be.
Speaker 6 (01:23):
In the night.
Speaker 4 (01:43):
And everything around me looks so different out I think
of Saw skin Walker shape shifting, is that an alien?
Speaker 3 (01:49):
Or Ramon triven? Is that an alien? Or Ramon triven?
Speaker 4 (01:53):
Everything arounmy looks so different. I think of Saw skin
Walker shape shifting?
Speaker 3 (01:58):
Is that an alien? A Ramon tripping? Is that an alien?
Speaker 7 (02:01):
A m trip?
Speaker 4 (02:02):
The c I A will kill you for your art?
A freemason was there right from the start. If you
think it took all you, it's in foil hat. I
say the earth is slat. I don't believe in that.
Speaker 5 (02:12):
And the love of the cryptids in the night, and
a love of the aliens inside, and a love of
the Spheira seas in life, and I love the paper
posting podcast in the night.
Speaker 8 (02:40):
In the night.
Speaker 9 (03:04):
Welcome seekers of the strange, wanderers of the digital void.
Today we press start on something deep, not a game,
not a walkthrough, but a revelation. You see, what if
behind the pixels and the polygons of our favorite video games,
(03:24):
there were ancient truths. What if the symbols we see
on screen weren't just artistic flair, but messages meant for
the initiated. Today's episode is called hidden Glyphs Esoteric symbols
in video games we'll explore how arcane, occult, and mystical
(03:48):
symbols have found their way into modern digital worlds, and
what it might mean that millions of us interact with
these symbols without even realizing it. Let's log in and
drop down the rabbit hole. So what is esoteric symbology?
(04:12):
Before we dive into the games, Lets define the playing field.
Esoteric symbology refers to secret or hidden meanings embedded within symbols.
Think alchemical glyphs, the Tree of Light from the Life
from the Kabbalah, or the Eye of Providence. These aren't
just pictures. They're maps of knowledge, meant to be understood
(04:35):
by only a select few. In ancient mystery schools, symbols
were tools of initiation. You didn't learn them, you earned them.
Decoding a symbol was like opening a psychic door to
deeper truth about yourself, reality, and even the divine. From
(04:59):
the pyramids of ear Egypt to the stained glass of cathedrals,
from freemasonry to tarot decks, these symbols have always existed,
passed down, encoded, embedded. But now, in the twenty first century,
these symbols have a new temple. Video games. Classic examples
(05:26):
in games. Let's look at the games that do more
than just borrow cool visuals. Let's look at games that
embed esoteric philosophy into their very DNA. So let's start
this one off with a fan favorite, The Legend of Zelda.
(05:48):
The tri Force three golden triangles forming a larger one.
At first glance simple geometry, but deeper it mirrors the
tech Tetra tet tractees of Pythagorean mysticism, power, wisdom, and courage,
(06:13):
the three core virtues. Together they formed balance, a sacred triangle.
Temples in the series echo real world spiritual architecture, pillars,
hidden ruins, meditative music. It's as if Link's journey is
(06:33):
a personal hero's initiation. Now, how about this fan favorite
One of my also favorites, the Final Fantasy series. The
games are soaked in mysticism, from the names of summons
like Iffrit, Shiva Bahamat, rooted in world mythologies, to entire
(07:00):
story arcs referring referencing astrology, divine archetypes, an alchemical transmutation.
Final Fantasy Sevin has the Sepharroth, named after the tree
of life in Kabbalah. Was it just a cool name
(07:22):
or is there something more? The Tree of Life itself,
a diagram used in mysticism to represent paths to God,
is everywhere in JRPG's Assassin's Creed. This one's blatant templars, Illuminati,
(07:46):
hidden messages left in the past, sacred geometry, ancient alien
gods called the issue who left behind advanced knowledge. You're
not just playing again, you're decoding humanity's ancient past, their
in game language, even Merror's Samerian cuneiform. But on top
(08:11):
of that, it also brings in our last episode simulation theory,
because that's what they were doing. They were jumping into
a simulation, just as Neo was in the matrix. So
their real bodies were actually in a whole different place,
(08:33):
sitting in a thing as where what they were experiencing
was actually in the digital world. So now another one
of my absolute favorites. If you follow me on Twitch,
then you will see that I play these kinds of
(08:55):
games often. But the Dark Soul series, Bloodborn, elden Ring,
now we enter the Abyss. These games feel like rituals.
You die, you are reborn, you seek light, and you
lose yourself in madness, love craftying themes of cosmic horror
mixed with gnostic ideas reality as a false illusion, and
only through suffering can one awaken ruins, sigils, whispering dreams,
(09:23):
and veiled truths. You are not told what's happening. You
must remember it like a past life you forgot. It's
spiritual awakening disguised as a boss fight. On top of that,
there's also an elden ring the idea of inner Earth
(09:48):
and there being a whole entire civilization living under the earth.
But when you're down in there, it doesn't seem like
you're a underground So the eternal City of Nocron is underground.
(10:10):
But when you're down in there, you look at the
sky and you see what looks like stars as if
you were outside, and you could see the planets in
the galaxy. A lot of different things in those series
(10:31):
that tie into a lot of different things. I could
almost do a whole entire episode just on this video
game series alone. So occult symbolism in real world parallels.
So let's ask the real question, why do developers include
these things? Are they just cool visuals? Sometimes yes, but
(10:52):
sometimes no. In games like Destiny or The Witness, we
see symbols that mere real world cult out aphabet like
the bond an Okian or Runes from Norse Magic. Some
indie games even feature tarot based gameplay, where card pulls
affect fate, just like real world divination. And then there's
(11:17):
level design, subtle use of the golden ratio, sacred geometry, spirals, mandalas,
shapes designed to subconsciously make you feel a sense of
cosmic harmony or unease. Carl Jung spoke of the collective unconscious,
(11:41):
where symbols bubble up from our psyche. What if these
developers are tapping into that, planting archetypes into digital worlds
to awaken something within us developer intent. Some game does
are more than coders. They're modern mystics. Take Hideo Kojima,
(12:09):
creator of Metal Gear Solid and Death Stranding. He layers
his games with philosophy, psychological warfare, and hidden messages. He
even hid entire plot points behind puzzles most players never found.
He doesn't just make games, He challenges reality from software.
(12:30):
The minds behind Ellen Ring and Dark Souls openly admit
to drawing on religion, the occult, and metaphysics. Game director
Hidetaka Miyazaki. Miyazaki has said he wants players to interpret
(12:51):
the world like myth, and he gives you just enough
to let you do it. Indie titles go even deeper.
Games like include hidden languages. Hyper Light Drifter is a
worldless story about spiritual sickness, interpretable through color, sound, and
(13:11):
emotion alone. They're not just games, They're rituals in digital form.
Are we being initiated? So here's the chilling question. Are
we just playing these games or are we being played
(13:33):
as part of modern ritual of initiation. Just like ancient
mystery schools had secret rights, games now have hidden endings, ARGs,
and deep lore you must seek out to truly understand.
In Nigher Near a Tamata, player can discover truth only
(14:01):
after multiple playthroughs. In the Path, players wander symbolic forests,
mirroring female archetypes in myth. Maybe, just maybe, these games
are designed to mimic an initiation itself, confusion, death, awakening knowledge.
(14:23):
You don't get it at first, You're meant to struggle
until suddenly you see the pattern. That's the magic of
esoteric design. We've explored ancient symbolism hidden in digital dreams,
(14:43):
covered the forgotten runes beneath modern gameplay, and we've asked
the question if you dare too, what if these games
are mirrors for our own spiritual evolution, whether intentional or not.
Video game as may be the new temple, not of
stone and blood, but of code and light. They whisper
(15:09):
to us, challenge us, change us. So next time you
load a game, pay attention to the background, the patterns,
the symbols. The initiation might have already begun. So I'm
(15:31):
gonna take this time here real quick and give me
a little puffy puff before we continue. So, something I've
(16:01):
actually brought up uh about elden Ring in previous episodes
is the the wording. So, like I said, there's the
inner Earth talk, and then we have things called like
(16:31):
lands between. So let's walk into the lands between, the
place of shattered gods, tarnished souls, and mystic echoes of
a golden age Lost. Elder Ring is more than a game.
It's a mythos carefully sculpted from ancient alchemy, gnostic cosmology,
(16:52):
and the spiritual concept of divine fracture. So let's break
it down. The Urd Tree the axis Mundai. At the
center of the world stands the Urd Tree, a massive
glowing every present force of life and power. And esoteric traditions,
the world tree or axis mundai connects heaven, Earth, and
(17:16):
the underworld. In North myth, it's Yagdrasil. In Kabbalah, it's
the tree of life. In Shaman tradition, it's the tree
through which one travels between realms. The urd tree is
not just a backdrop. It's a spiritual conduit, a divine
(17:37):
mechanism that literally cycles souls through life and death. But
over time that cycle has been corrupted and fractured. So
we bring in the shattering, a gnostic fall. The breaking
of the elder ring mirrors the Gnostic myth of divine
spark being trapped in the material world. Just as Sophia,
(18:00):
the divine feminine, fell from Pleroma in Gnostic tradition and
created the imperfect material world, so too does America, a
goddess like figure, shatter the ring, fragmenting the divine order
and giving rise to false kings, demi gods, and corrupted grace.
(18:22):
In this framework, the elder ring equals divine law slash pelloroma.
The shattering equals the fall slash separation. The tarnished equals
the awakened spark. The initiate. You, the player, are the
spiritual journey to resemble, reassemble the divine literally a modern
(18:48):
great work of alchemy. Grace and the inner light, the
guiding light of Grace that leads Tarnished to the urd
tree is a clear illusion, divine gnosis, or inner illumination.
It appears as golden arc, like a haloed whisper or
(19:10):
a spiritual compass. But here's the twist. Grace is not
always what it seems. Character is like Ronnie the Witch
rejected entirely. Why Because the light may not be divine.
It may be a trap, a kind of demiurgic control system,
(19:31):
like the Arkans and gnosticism, beings that guard reality and
prevent the soul's ascension. So is grace leading you to
enlightenment or back into the wheel of control? So let's
go over Rainy and the Dark Moon Lunar Sterica. Rainie's
(19:58):
path leads not to gold, but to silver the moon.
In esoteric lore, the sun is associated with ego, law
and consciousness. The moon symbolizes intuition, hidden truth in the
feminine divine. Ronnie's rejection of the golden order is a
(20:20):
Luciferian act, not evil, but illumination through rebellion. Her ending,
the Age of Stars, is not one of control, but
of cosmic freedom. It's cold, distant, but possibly truer than
the illusions of the urg tree. She becomes a god
of the Moon, and you her consort, a divine initiate
(20:43):
of the occult path. The tarnished, the alchemical vessel. You,
the player, are a tarnished. Your goal is to become
Elden Lord, to restore or reshape divine law. But to
do that you must suffer, die, learn transcend. This journey
(21:09):
mirrors alchemical transformation, Negretto blackening, the beginning, confusion, death, Albedo whitening, understanding, reflection, Rubeto, reddening, rebirth, mastery, enlightenment,
(21:29):
every bossy defeat, every room you collect, every revelation you
uncover is a step in your transmutation. Multiple endings paths
of initiation. The Elder Ring doesn't offer a simple good
versus evil resolution. Each ending represents a different metaphysical truth.
(21:51):
Age of fracture rebuild the system flaws and all material though,
which is a materialist path. Age of dusk born embrace entropy.
The world fades, and this is a thanatose path, blessing
of despair, Let rock consume it all, which is a
(22:13):
nihilistic path, Lord of frenzied flame, burn it all, break
the wheel, gnostic rebellion, a just stars, which is rainies,
leave the system as sind, which is a esoteric escape.
(22:34):
Each ending is a philosophy, a spiritual truth dressed in fantasy.
So ask yourself, are you just playing Elder Ring or
are you walking in a ritual path of alchemy of
death and rebirth of blind faith versus hidden truth? The
(22:55):
lands between are not just broken kingdoms. They are inner realms,
fragment of our collective spiritual memory, waiting for the tarnish
to make them whole again. And maybe, just maybe you've
already been there before. Take another quick break here. My
(23:30):
character is what you would consider well consider it's what
you call I am in New Game Plus, which means
that I have already beaten the game. Now I get
to redo the game and go through everything again a
second time, but I still have all of my items, weapons, armors, skills, sets,
(23:54):
all those things stay the same. I don't restart when thing.
I restart with everything I ended with. But that means
now everything is two times harder than it was the
first time, and I believe that you can do this
up to like eight times in a row or something,
maybe twelve. Hold on a second, all right, I think
(24:38):
that's gonna be it. I had to get a little
quick picture here for the cover art. If you're into
a game that as misery with satisfaction, this is it.
(25:07):
And this is probably my all time favorite game. There
is now a whole other DLC shadow of the urg Tree.
I have not yet to dive into that, but I
will be. And then they also just released the Battle
Royale DLC called Night Rain that's also really really big
(25:30):
currently as well. Again, thank you guys for coming to
the show. I love doing these a lot more manageable episodes,
and I believe that this will probably kind of end
up being like the go to thing for people coming up,
(25:51):
because long form content is definitely still big, but majority
of your shows or anywhere from two three four hours,
whereas an hour episode is a little bit more that
you can kind of grasp and we can kind of
(26:11):
give you all the meat potatoes in that amount of time.
Speaker 6 (26:16):
Again, if you like.
Speaker 9 (26:17):
The show, hit me with the five stars, the ratings,
the comments, the reviews, come find me on social media
and hit me up. I'm still waiting to hear from
some fans like you on what your thoughts are or
if you have any type of idea that you would
like to hear discussed on the show. I am definitely
(26:37):
open to all these things. There's gonna be all sorts
of episodes, so we're gonna go in all different ways.
And again, I couldn't do this without you guys, so
thank you, thank you for all your listenings. You guys
are my fucking Grimlins, no doubt. So before we in
(27:02):
this off right and we in it with another sweet
AI track custom for the fucking episode, do one thing,
do one thing, ugly.
Speaker 6 (27:23):
Stem motherfucking rear weird Joe, red.
Speaker 4 (27:38):
Moon rising, the sun verse, bright blue crystal waters, purple
smoked outside, mushroom spear, and guide in my mind the
Sword of the Gusts.
Speaker 3 (27:48):
I should prove the dark.
Speaker 7 (27:50):
Magic confound while chasing the fire onto the bast of
a two headed bird running through the sky on the
Dragon of Light, a goldad try.
Speaker 3 (28:00):
He performs my de side.
Speaker 7 (28:02):
Arcane symbology, hit a story, ancient hieroglyphics.
Speaker 5 (28:06):
Another level in the game, a higher plane.
Speaker 3 (28:09):
They say you're a saying, but it's one in the same.
Speaker 7 (28:14):
Right through the desert, I searched for a shrine, kicked
from a city because I didn't have the right mind.
Got the spirit of a king in the blood of
a lion. Two cats in the night with the cat's side.
Speaker 3 (28:25):
Not a witch or a wall, not a dragon, nor
a drew it.
Speaker 7 (28:28):
I run a flight shift in the midst of a
typho sight the Blood Demon in the House of a
show Gun. Get the Dark Cover in the Home of
the golm Arcane symbology hit a story.
Speaker 3 (28:40):
Ancient hieroglyphics.
Speaker 7 (28:42):
Another level in the game, a higher plane.
Speaker 3 (28:45):
They say you're received, but it's one in the same.
Not a witch or a what. I got a dragon,
nor withdrew it. I run a flag ship in the
(29:05):
midst of a typho. Slate the Blood Demon in the
house of a show Gun. Get the Dark Comer in
the Home of the.
Speaker 7 (29:12):
Do Love Art symbology hit its story ancient high replefis
another level in the game, a higher playing the Saved.
Speaker 3 (29:21):
You're the Saved, but it's one in the same