Episode Transcript
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Speaker 1 (00:00):
Welcome to the Fuzz, where we envision the ideas we'll
all be buzzing about in the future.
Speaker 2 (00:08):
The Fuzz, the future, the future, in the future, in
the future, in the future. Now.
Speaker 3 (00:37):
While the things we talk about on this podcast might
seem impossible or even slightly insane, so did synchronizing sound
and drawings an animated primetime television show and computer generated
animation also known as CGI CGI.
Speaker 1 (00:57):
That's right. On today's episode, we're talking talking about the
future of animation. What new technologies, storytelling methods, or maybe
even platforms might redefine how we enjoy animated content. Let's
find out.
Speaker 3 (01:14):
Yeah, I just had it cleaned up, So why don't
you step into the time issue. A black screen appears,
Then we hear a voice.
Speaker 4 (01:32):
In a world where life and death intertwine.
Speaker 3 (01:37):
The scene a bustling, futuristic city shimmering with neon lights.
People are laughing, sharing moments as holographic displays flicker in
the air.
Speaker 4 (01:50):
One company dares to bridge the gap between the living
and the departed.
Speaker 3 (01:55):
The scene shifts to a sleek, high tech facility filled
with advanced machinery and vibrant screens. Scientists and artists work
together blending technology and creativity.
Speaker 4 (02:06):
Introducing Reanimation Studios, where innovation meets imagination.
Speaker 3 (02:14):
A montage of family stepping into the studio, eyes wide
with wonder, They hold hands as they enter a glowing
chamber excitement palpable.
Speaker 4 (02:24):
Using groundbreaking technology, Reanimation Studios brings back the souls of
the departed, transforming them into breathtaking animated characters.
Speaker 3 (02:35):
A joyful grandmother morphs into a whimsical butterfly, a painter
becomes a floating swirl of color. A young boy turns
into a smiling dirt bike. Each character radiates personality and warp.
Speaker 4 (02:49):
Witness the magic as loved ones return alive and vibrant forms,
reflecting their true spirit. Crafted with stunning artistry and hearts
to emotion.
Speaker 3 (03:01):
Families embrace their animated loved ones, laughter and tears mingling
as they share stories and.
Speaker 4 (03:06):
Memories, reconnect, relive, and rejoice in a life altering experience
like no other.
Speaker 3 (03:14):
Children play with their animated parents, couples share a dance,
and friends laugh together, all surrounded by a kaleidoscope of
colors and imagination.
Speaker 4 (03:23):
In this extraordinary journey, every character has a story.
Speaker 3 (03:28):
Animated characters engage with the real world, blending reality with
surreal beauty.
Speaker 4 (03:33):
And every moment is a chance to say goodbye all
over again.
Speaker 3 (03:38):
A mother embraces her animated daughter, the world around them
glowing with warmth and magic.
Speaker 4 (03:44):
Get ready for a heartwarming adventure that transcends time, where
love knows no boundaries.
Speaker 3 (03:52):
The screen goes black. A title appears in shimmering letters,
Reanimation calling drawn back to life. Underneath the tagline glows
second chances have never looked this vibrant.
Speaker 4 (04:07):
Join us on this unforgettable journey.
Speaker 3 (04:10):
Screen fades to a kaleidoscope of colors, promising the audience
an experience beyond imagination.
Speaker 4 (04:17):
Coming soon to reanimation bubble pulp theaters everywhere.
Speaker 3 (04:29):
What do you make of that? Patrick?
Speaker 1 (04:31):
The most haunting image that was conjured from that is.
Speaker 3 (04:35):
I think I know what you're gonna say.
Speaker 1 (04:36):
We go for it. A little boy morphs in doo
to a dirt bike or whatever it was. I was like, yeah,
as soon as that image was conjured, I was like
so fixated on it that I couldn't even like almost
concentrate on anything else that yours.
Speaker 3 (04:54):
Yeah, yeah, because you know it's capturing his spirit. Yeah,
it's funny.
Speaker 1 (05:00):
But is that how he died though, Is that he
died on the dirt bike.
Speaker 3 (05:04):
Not necessarily that's how he died. But you know, maybe
it just captures his adventurous spirit. You know, he just
wants to be free moving about the world. Yeah, and
that's kind of the embodiment of that.
Speaker 1 (05:16):
But seeing a little face on this dirt bike was
like haunting me.
Speaker 3 (05:20):
Well, it's probably a smiling, you know, animated cartoony face,
not necessarily like a scary face.
Speaker 1 (05:26):
No, I know that I got that part. But it
makes sense because you know, the grandmother turning into a butterfly,
and those are good. I mean, unless she was murdered
by butterflies, you know, and then that's a real problem.
Speaker 3 (05:39):
It's funny you equate their new form with their murder.
Speaker 1 (05:47):
Now that I mean, it's just kind of a natural extension, right.
I mean. The other part of it is I really
liked the name re animation. I like the play on that.
You know, clearly because we're talking about animation of animation
in the future of cartoons.
Speaker 3 (06:02):
Yeah, so clearly we're at a point where we can
bring people back. Maybe I don't know this, I'm stipulating here.
You know, we have CGI now, maybe there was an
uncanny valley where they tried to bring people back and
it was too realistic and weird to bring them back
in a more human like form, so they veered into
(06:25):
this more cartoonish, more abstract animated style that was easier
for people to accept.
Speaker 1 (06:33):
Very thorough and thought provoking as well. Was there anything
that you picked up on in that future?
Speaker 3 (06:39):
I think it's interesting that this could be also like
the movies. You know, instead of going to the movies,
you're kind of going to see your loved ones in
animated form, maybe at what even used to be movie theaters.
I don't know, maybe that's what's taken over there. The
bubbles is these kind of new technologies yet to some extent.
Speaker 1 (06:59):
Wasn't it called a bubble something bubble?
Speaker 3 (07:01):
Yeah, the re animation bubble pod Theater. What do you
think of the title of this experience, Reanimation Colon Drawn
Back to Life?
Speaker 1 (07:11):
Yeah, I know that's nice. It makes it feel light,
not too ouiji board ish.
Speaker 3 (07:17):
Right, you don't want to scare people off when you're
dealing with the undead, right.
Speaker 1 (07:23):
Yeah, And it has this nice uh that has multiple
levels to it with drawn back to life and you're
like drawing people in, You're drawing the memory of them
back to the forefront kind of thing.
Speaker 3 (07:36):
Right, this is a question I have, You know, are
these animations based on memories or these the actual have
it somehow harnessing the actual souls? You know?
Speaker 1 (07:52):
Okay?
Speaker 3 (07:52):
Is that possible? Could that be? I don't know.
Speaker 1 (07:55):
Yeah, who's to say? Well, that leads nicely into actually
it doesn't at all? This time around, uh does not
lead nicely into the future that we're going to take
you to. But first, you know, as we do, step
into the time machining. Imagine a streaming platform where cartoons
(08:25):
are entirely customizable by the viewer in real time. That's right,
you can become an active participant in an animation created
by your mind. Here's the twist. The characters react live
to whatever bizarre plot changes you throw at them. Want
(08:46):
the hero to randomly burst into song about why they
hate pickles?
Speaker 4 (08:50):
Done?
Speaker 1 (08:51):
Fancy swapping the evil villain's laser cannon with a gigantic
rubber chicken mid fight. Absolutely, the cartoon character will break
the fourth wall, constantly complaining about how unpredictable their world
has become. To top it, all off. Characters can develop
memories of past episodes you've created and start holding grudges
(09:16):
against you, the viewer and creator.
Speaker 3 (09:19):
Ah, you again, Ross Weeky made eating exploding pizza. Well
guess what, I'm not helping you this time.
Speaker 1 (09:28):
This creates an endless comedic possibility as characters struggle to
deal with the chaotic whims of their unpredictable, often mischievous audience.
Yeah that's you. So join this streaming platform where cartoons
are customizable. Join The Rubber Chicken The Ultimate Cartoon fourth
(09:51):
Wall Generator. First off, great title, The Rubber Chicken.
Speaker 3 (10:03):
The Rubber Chicken.
Speaker 1 (10:04):
Yeah, it's perfect. They even talk a little bit about
it in the description.
Speaker 3 (10:08):
For a cartoon and something like that. Obviously very very
fitting and gives you a sense of the tone we're getting.
Speaker 2 (10:14):
Right.
Speaker 1 (10:14):
It's fun, it's playful, it's random and weird. You know,
like this rubber chicken disappeared where this villain's laser cannon was.
You know, it's like exploding pizza. You know that the
character just ate. I love that the characters have memories
and then they interact with you because of them.
Speaker 3 (10:33):
Yeah, which leads me to kind of my big question
is this controlled. Are there is there anger? Can the
characters can they hate you? Can they you know you
mentioned like oh no, not this guy. But is it
all in good fun or is there a sense of
like lingering like I'm gonna kill you.
Speaker 1 (10:54):
Well, first of all, they can't kill you that we know.
Even though they're breaking the fourth wall, they're not really
break king the fourth wall. They can hold grudges. I
think the idea is that it could be fun, you know,
in that sort of like playful, like I'm your sibling
kind of way where I'm like gonna give you a
nuggie or I'm gonna, you know, push you down a
flight of stairs. That doesn't happen, or maybe it does.
(11:16):
You know, it's Tom and Jerry. They used to hit
each other with frying pans and ye whatever. So it's
fun because nobody gets hurt, not really anyway. But it's
not the level of violence that, you know, like if
you picked up an animation series, you know, like Invincible
or something where they're like punching holes through people and
stuff like that, that's not that kind of environment.
Speaker 3 (11:37):
More on the Looney Tunes Love.
Speaker 1 (11:39):
Looney Tunes, you know, even like some of the old
Disney stuff with like Donald Duck, Chippendale, you know, those
kinds of things.
Speaker 3 (11:47):
That seems safer. I just didn't know how far this
could go if they're gonna declare psychological warfare on you
and start really getting in your head and breaking you down.
Speaker 1 (11:56):
I mean, you know there might be a version out there,
you know, if Rubber Chicken is possible, this is you know,
a whole streaming environment platform, what have you. I'm sure
there's other makers out there who are creating something even darker,
maybe more sinister than this. The Rubber Chicken is meant
to be fun, playful for all ages, but it could
(12:18):
get a little rowdy.
Speaker 2 (12:19):
Yeah.
Speaker 3 (12:19):
I like the choose your own adventure quality to it.
Mm hmm. Obviously you're spinning the narrative if there is one,
I guess.
Speaker 1 (12:27):
It's pulling things from your mind, so you could play
out the story however you want. You know, there is
this rumor out there that they are going to have
like a multi player environment type of thing where you know,
your cartoons will interact with someone else's cartoons.
Speaker 3 (12:43):
So my cartoons could run into your cartoons.
Speaker 1 (12:46):
Yeah, and so you know your cartoons could be teaming
up against another or like even co oping, you know,
in the someone else's story.
Speaker 3 (12:54):
Now, are my cartoons just my cartoons? Or when I'm
not using them, are they someone else's cartoon?
Speaker 1 (13:00):
Oh like the movie Her? Yeah yeah, spoiler alert, No,
they're your cartoons.
Speaker 3 (13:08):
That's good because I don't want anyone else using my cartoons.
Speaker 1 (13:10):
That nobody else is going to taint your cartoons with
their own mental pictures.
Speaker 3 (13:16):
That sounds like a lot of fun. It sounds like
a logical next step I think in general entertainment, but
cartoons and the animated world it's a pretty good place.
Speaker 1 (13:26):
To start, right Yeah, really like because cartoons are so
fantastical and the things that can happen in a cartoon,
you know, things that you couldn't possibly do in real
life or it would be very very difficult to do
when you do it with a cartoon, I should say,
when you have when you have cartoons doing these weird,
(13:48):
fantastical things, it's open ended.
Speaker 3 (13:50):
Yeah, good clarification. Vastly different futures we've got here, but
both interactive, so there is that kind of commonality there.
Speaker 1 (13:59):
I like, you know, yours has this like element of
death but also like a light feeling of death because
you're bringing the living together with those who they've loved
and lost.
Speaker 3 (14:11):
In a Roger Rabbit like environment, in a Roger.
Speaker 1 (14:14):
Rabbit like environment with faces on dirt bikes and the
rubber chicken has you know, that same sort of light
feeling to it, which is this is the common theme.
I think is what we're finding is animation and cartoons
are meant to breathe just a very playful element into
our world.
Speaker 3 (14:33):
Yeah, and that may be that may be timeless.
Speaker 1 (14:35):
Yeah, So we hope you enjoyed these two futures we
brought back for you. That's all for this episode of
The Fuzz. Tune in next time for more of tomorrow's Buzz.
Today to day. Oh that is about the future.