Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hey, hey, welcome to episode seventy of The Body Seed.
This week, Max is back and Dorky is gone. He's
an md I.
Speaker 2 (00:11):
He's definitely out here right now listening to us.
Speaker 1 (00:13):
Well, yeah, we'll see if we can we can trigger
him to tap out of his key and unmute here.
But uh, we're gonna do the episode largely without him
this week, which is okay because we never needed him anyways.
Yeah he didn't, Yeah, the exactly. So, uh, this week,
we have a couple of pieces of news that you've missed.
(00:35):
You've been You've just been like full AFK for a
couple of weeks. How How is that? How is vacation?
It's kind of rare to take take a full vacation
as a creator.
Speaker 2 (00:43):
It's also the first it was interesting is it's the
first time that I think since I've started like grinding
the streaming content creator thing, that I've taken a vacation
longer than like four or five days. Because you know,
you know everything that goes along with that. It's just
like kind of terrifying. Anytime you're not streaming, you could
be could be farm in primes or whatever, and it's
(01:03):
just like really nerve wracking to like just take time
off because you could maybe never you just think I'll
never get it back right something like that. But yeah, no,
it was fun. I had a lot of fun. I
met my girlfriend's family, Isha, met mine, went to the
Kentucky Derby, spent some time in New York. Got a
little sick at the end, but now I'm better from that.
But I've missed basically everything in the past I think
(01:24):
almost full two weeks in Wow, including I think the
day I was at the airport flying to Kentucky was
when our interview went live with Ian, so I was like, Okay,
well this would have been great. That's also just the
most iconic. Like the reason you never want to like
schedule things as a creator is you don't actually know
(01:45):
when things are happening, so you want to like be available.
So like literally the thing that I would want to do,
it's like that's the day, and we have no idea
when it's coming out, right, Like we filmed it a
month ago, but you know who knows and that's coming out.
I'm assuming you guys talked a little bit about that
last week, but we can probably bounce some ideas. I'm
sure we have to find some stuff to talk about
(02:06):
today anyway, but I'm i'd be I'd like to be
filled in on a few of those things, and I'd
also like to hear your thoughts on and if it's
not too repetitive for them. We also have the MBI
our favorite viewer topic, which has been going on, and I,
ironically do you want to talk about that? Very briefly,
just because I want to hear how the new like
(02:26):
rule banning format has turned out. But that's just for
me personally. Maybe we can we can bury it later,
so like the people that are just gonna lose it
don't have to hear about it.
Speaker 1 (02:38):
That's right. We also have a player housing. I don't
know if you've seen this, but uh there's a There
was a player housing info drop today as the time
recording this, and uh oh no, it featured another set
of devagies that I actually got to do another one.
So you've missed two of my deverage reviews coming out
since Oh cool.
Speaker 2 (02:58):
Wait you did you did when? Yeah, when you were
down there?
Speaker 1 (03:02):
You know? So this it was actually a couple of days.
It was right after you know, pas in Boston they
had that. I didn't actually go to packs. But I
went on Monday to the Blizzard Boston offices with a
bunch of other Wow creators, some of whom were also
there for packs, and some of whom I think flew
in you know that at the around the same time
as me. But yes, it was like me, uh tali
(03:27):
Essen preach some Final Fantasy people sol so breezy, and
then like a couple of game reporters and we got
people Zeppela and Lama Toad Like I don't know, not
to disparage zeppel I just don't know. Yeah, sorry, just
just ignore the other one. Sorry, I hadn't I hadn't
met either of them before this, and they're both really cool.
(03:50):
It's always really cool to get to meet uh other
you know, creators and stuff. But yeah, so we got
to play with the playerhouse, like we got to play
an alpha build of the player housing stuff, and then
we got to do like some interviews and things. So
and then I also, dude, on the flight back, I
like one of my sinuses got a little blocked, and
(04:11):
then I like, you know, a little sniffly or whatever.
And then on the descent, oh man, I was like,
you were in hell. I was I was in pain.
I thought I was gonna die. Turns out I was
just kind of a thing that can happen if if
if you ever have a sign it's gettinglocked a little
bitt on an airplane, it's it's gonna be over for
you on the landing.
Speaker 2 (04:26):
Okay, not one of you. But I did get food
poisoning on Sunday. It was when it was like an
hour before I went on like a six and a
half hour flight, and having food poisoning on a plane,
like legit food poisoning. I thought maybe I had it
when I was like younger in life. I don't remember.
(04:47):
At some point I just said like, oh yeah, I
had food poisoning. I was just like making it up,
like my stomach hurt, right, getting real food poisoning. If
you all know about that life, Holy mully, that shit sucks.
And it was on a plane too, so I was,
uh yeah, spare the details, but it was brutal. So
you had that plane flight, You did the housing thing, Yeah,
you did an alpha build the house. Well, okay, forget
(05:09):
the plane flight. How did you feel about the uh,
the actual content.
Speaker 1 (05:13):
I think it was like ninety fifth percentile of what
I was expecting the housing, their housing to look like
like it was. The tool was nice. It was like incomplete.
There's obviously it was like an alpha build, but the
stuff that was there was like really good. It was
really easy to play with and it did all the
things I wanted to and like that. The kind of
(05:34):
goal they're going with is not having annoying restrictions and
what you can do. So if you have an idea
of something you want to do with it, like you
can do that, which is really nice compared to there
are some games that are a lot more like annoying
or harder to use. Tool and it was it did
really well on that metric. So I don't know. I mean,
I've been optimistic since the Blue Post because the Blue
(05:56):
Posts have a lot of the philosophy Blue Posts have
been really encouraging. Yeah, so I would say they've lived
up to the philosophy so far. Coming out in Midnight,
so it's coming out next expansion.
Speaker 2 (06:07):
Yeah, pretty soon, pretty soon ish.
Speaker 1 (06:09):
Yeah, we don't know when that's going to be. But
I think word on the street, conventional wisdom is, you know,
it feels like they probably wouldn't want to do another
Faded season after how the last one was sort of
poorly received, and it also agree is either it's either
hard confirmed or soft confirmed or maybe not even confirmed.
But everybody thinks that this next raid is going to
(06:30):
be the last one of the expansion, and like we're not.
Speaker 2 (06:32):
Going back to the four raid. There's not to do
a huge tangent. But I think it's overwhelmingly assumed that
that is the case. There's so many it would be
crazy for them to do that.
Speaker 1 (06:43):
Yeah, so we might be in midnight, you know, this
calendar year potentially, right, we don't, we don't know, but
that means housing is going to be kind of soon,
and it's one It's definitely one of those things where
like there are years and years there are clearly is
a lot of ideas that would make it even cooler,
and they're definitely not gonna have time to do all
of them before it comes out. But if they just
(07:05):
extrapolate forward the version that they have to when it
comes out, it's gonna be it's gonna be huge, and
it's gonna be huge even if you're somebody who doesn't
care about housing at all. It's gonna be one of
those things where, like it cold, it can revitalize the
game and get a bunch of people who aren't currently
into Wow into Woo, which is a good thing for
everybody I've been on the player housing is what they
should spend dev time on train for ages, and I'm
(07:27):
I feel pretty vindicated by how like sick the version
that I got to play with was.
Speaker 2 (07:33):
Yeah, I'm surprised they even did it, Like okay, so
you know how how like the test like they showed
it early. I feel like player housing is something you
have to get so right, and the first impression has
to be so good and if it was not good,
how mimable it would be that like, Wow, finally does
this thing they should have done forever ago and it's bad.
(07:55):
I think it shows a lot of confidence that they
were willing to show it this early. You said we
could be midnight this calendar year. I think that's like
maybe you do too. I think that's like unlikely, but
like that's like the extreme end.
Speaker 1 (08:05):
Yeah, that's like the I suspect, like early next year
is probably the like spring, you know, average launch time
from here or something like that.
Speaker 2 (08:13):
But well it's not the average, like the average launch
time for a new expansion would be like next end
of summer or fall, and I think it's definitely coming
before that.
Speaker 1 (08:21):
Yeah, I guess like if I was betting on it,
that's that would be where I draw the line right,
the like over underline would be like April twenty twenty
six or something.
Speaker 2 (08:28):
Yeah, March same. Yeah, but yeah, like that, it shows
a lot of confidence that they're willing to even show
you an early part of this. I mean, like most
things that are getting like expansion features, it's probably been
in development for like a pretty long time.
Speaker 3 (08:41):
Uh.
Speaker 2 (08:41):
But if you like it, then then I'm cool that
it's basically one of the best things that could happen
to while because it it is a collector's kind of content,
but also it's something that's going to encourage them to
go and do other collecting type things. So it's going
to kind of just all of the whole game, which
is great. You know. So yeah, big big fan, big fan.
(09:03):
I'm glad. I'm glad you liked it. And so you
did multiple dev interviews about it. Least you got to
talk to them about it.
Speaker 1 (09:09):
There was like they all the creators that were there
got to do like a individual dev in review, and
then there was also like a roundtable one, so it
was sick. I ended up teaming up with Preach for
a dev interview. We we because he had to get
recording supplies and I didn't have as good recording supplies.
But it turns out that it actually helped because some
(09:30):
of his microphones broke, so we got to use my shitty.
Speaker 2 (09:32):
Back does does he have better recording spies.
Speaker 1 (09:36):
It, And it worked out well that we teamed up
because Spond was the only other one who recorded his
interview and obviously he's he had his like actual camera
guy there and so obviously that was high quality. But
then all the other people were just like writing down
notes and stuff. But we got a we got to
we've got the high quality interview with s Fond and
the devs, and then the low quality interview with me
(09:56):
and Preach and some devs, and then a bunch of
like written interview use for because like game Spot and
stuff had their guy there, which it was kind of
it's kind of surreal to be like in uh, you know,
play test room for some game feature with like like
reporters from the you know, game spot and stuff. Yeah,
(10:16):
it was it was weird.
Speaker 2 (10:18):
It's cool, though, did you get to talk to them
at all.
Speaker 1 (10:20):
Yeah, a little bit. Yeah, like and some of the
some of the like MMO reporters knew knew of me
or knew me, which is a super weird. Yeah, like
but yeah, I don't know. It was like it was.
It was really fun even though I was I literally
I was there for like eleven hours from plane land
to plane take back off. So uh there was a
(10:41):
long day.
Speaker 2 (10:42):
Six hour flight both ways.
Speaker 1 (10:44):
It was Monday, so I flew out Sunday, I got
like a Sunday red eye and then came back on
a Monday red eye. In that work, yeah, because I
they also wanted me to go to packs, but I
was casting them the e that weekend, so I couldn't
working for them, Yeah, exactly, which that was. I was like, okay,
(11:06):
I can't come to the fact part. But the reason
I can't come is because I'm I'm casting for your game.
Speaker 2 (11:11):
I'm a good employee.
Speaker 1 (11:12):
You should still invite me to the housing that So
they said yes, So.
Speaker 2 (11:16):
Yeah, you're a great person to get for the housing
thing too. I think because just because you you were
going to be like the prime audience of who's that's like,
you're going to interact with that a lot. And also
I just think you're you're someone of the community that
people know a lot about, which is usually like high
end players that end up at least streaming wise, and
you are also going to be one of those people
the few of them that really really care about this
(11:39):
in the game. So good sweet housing, love housing, yeahsator Okay.
Speaker 1 (11:45):
So then we also have our interview though, which was
with with Ian, which I think had a lot of
stuff that will be more relevant to more of our audience,
because I imagine that of our audience there's going to
be some people who are like, yeah, housing isn't for
me or whatever. Yeah it's a casual which yeah.
Speaker 2 (12:01):
I think it's gay for the game, but like I
don't care about housing.
Speaker 1 (12:03):
Right, which is totally I think, totally fine. And you know,
there will be a lot of people in the high
end community that it's just not for but something that
everybody in the high end community does care about his
add ons and stuff, because that's like, yeah, the core
of how we're interacting with wow and basically where we
go there.
Speaker 2 (12:20):
Though, dorky, what are your thoughts about housing? Ooh, seems
to be a little sheepish today. Okay, moving on on
onto the interview.
Speaker 1 (12:33):
Okay, onto the interview. Yeah, add Ons. So there's kind
of two parts of the interview, right, was like it
was like the one button thing and then add on
philosophy in general.
Speaker 2 (12:44):
How did it turn out?
Speaker 1 (12:45):
So I basically launched it. I remember forty minutes.
Speaker 2 (12:47):
Of it was the whole They just like cut the
whole interview and just launched the whole thing.
Speaker 1 (12:52):
Yeah, so we I think we've recorded maybe an hour's
worth of stuff and they cut it down to forty
minutes or something. Yeah.
Speaker 2 (12:57):
So yeah, guys, if you did not, we were talking
all morning. We woke up, had breakfast at the hotel,
and we were like getting shown around Blizzard and we
were like, what is this going to be? Is this
like do they want to do a potty sea? Do
they want to do like a little interview thing. It's
called a wowcast. Most wowcasts are like heavily scripted, like
get across the information kind of thing. And then we
talked to Ian and he was like, yeah, let's just
(13:18):
like talk about add Ons. We're like, okay, cool, we can.
We can, guys, We've been yapping our whole lives, like
this is we were born for this, but I wasn't
sure like how they were going to deliver the content,
like if they were going to edit it to be
like more information. Ye, but they actually did. Let Ian
just cook on there for like forty minutes about add
ons and stuff and yeah, I mean I want to
(13:38):
hear your takes on it, but I uh, I think
a lot of the response was pretty at least in
the community. Then it's probably you died off a little
bit by now, like by the time I got back.
But you know, most most times things are announced for
the people who are never gonna interact with it at
all all just like hate it for some reason. Like
this large group of people that just absolutely hates el
(13:59):
Afar and things that should be in the game and
it doesn't involve it doesn't hurt them in any way,
but they're just like, no, it's it's so bad. I'll
tell you why it's bad. I've never heard a credible
reason why it's actually bad for the game, by the way,
but like that's a big thing. There's just I feel
like so many people that are never going to interact
with basically anyone who's using these things are just like
this is so bad for the game and it just
doesn't matter to them. And then I bet they don't
(14:20):
even think about it now any day, but like it
was just the thing that day to get it enraged about.
Speaker 1 (14:25):
Yeah. I think there's a couple of different like thought
processes that lead to people with that negative reaction. One
of it's just like, Okay, this is not what the
game is about. And like if you can't do the
core part of the game, or don't want to do
the core part of the game, why are they spending
time making the game for you? Which I think is
pretty shortsighted, like not to mention accessibility concerns, but just
(14:45):
like if somebody doesn't want to, well what makes the game?
Speaker 2 (14:49):
What is the game like? To them? What they're saying
is like gameplay, like playing your character, that is the game.
But actually to so many people that is the smallest
part of the game for them, They don't they don't
like while PvE gameplay doesn't drive them to log on
during the day like it does me and you, but
they play a lot more well than a lot of us.
They just and and that if they can just have
(15:10):
that part. Okay, so which part were talking about? We're
talking about the one button thing or the Akili thing,
because I feel like they're very different.
Speaker 1 (15:16):
Yeah, I think there's there's negative reaction to both that's
along similar lines, But I think the one that gets
people more mad is the one button side of it.
Speaker 2 (15:25):
Okay, So can you try to try to craft an
argument for me that makes sense about why, because I
actually have some concerns about the one button thing depending
on how it plays out. But the part where they're
building something into your game where you don't need to
download that on which by the way, is widely downloaded,
it's like, really really popular. That just simply shows you
(15:46):
what you are supposed to press in a game with
probably more buttons you could actively be pressing at any
given time. And I don't know if you guys have
I experienced this a couple of years ago with an
next girlfriend trying to teach them how to play the
game and watching someone play Wow at max level for
the first time. It is like so overwhelming. There are
(16:07):
so many things going on, forget talent builds or anything
like that, just like getting your default rotation down. He
hasn't playing Wow forever. You can play a new spec,
haven't played it before? You're like gonna lock in and
figure that out really quick. You get it, you get
a priority system, you get what PROCs are, you get
all that stuff right, Like new players don't get that.
And even man if I'm just like going through that
(16:27):
process with her, if she could have had, I didn't
have her download. Heckily and honestly, I was probably stupid
for not doing that because I think just having something
show you'd be like, oh, you press that after that,
and like every single time you press uh, I don't
even forget the name of it. When you get that
brain freeze proc, you always icelance after it as like
a frost made for example. Like just just understanding that
interaction is like you just have that downloaded, You're good, Like, okay,
(16:48):
I got understand. Like it's a really really good learning tool.
I think even for people who would eventually want to
be a high level player, they're not maybe going into
the game like I have to be a high level
player at every game, but like they could end up
playing in your plus tens, right, these people they not
to say like plus tens or that's like that's making
me think of like the MDI chat where it's like
(17:10):
do not speak unless you're a high key player. Then
it's like in parentheses plus tens and above or whatever.
Like these people could be functioning members of the Wow
society where they're doing content and they started by learning
with a with a tool that just taught them how
their class worked and could, in its best case, expediate
(17:30):
the learning process of like figuring out how well works basically. Yeah, right, Like.
Speaker 1 (17:36):
How many pro cyclists do you think started with training
wheels on their bikes? Probably a lot of them, right,
Like it's nice that those are available.
Speaker 2 (17:42):
M hm.
Speaker 1 (17:43):
That's it doesn't mean they have to use them forever.
And I would argue if you are a learning like
if you are trying to learn and get good at Wow,
getting off of the training wheels as soon as possible
is good. Like that's there are limitations on what you
can achieve, but like that's only for the people that
care about that, and even for those people that can
maybe help for a while, and then for everybody else,
for people who don't care about it at all. Right, Like,
(18:05):
if you want to play Wow with a friend and
your friend wants to play Wow with you but doesn't
want to you know bother understanding the intricacies of when
you're supposed to you know, disintegrate and when you're supposed
to living flame or whatever. Then this is a fantastic
tool to help them. Either the one button or the
one that lights it up right, whichever whichever of those
they choose, is going to make their experience better. So
(18:26):
I think that I think it's it's good on that end.
There are definitely some of some concerns that I think
do have merit about it. Okay, One is I think
that the Dorky expressed this concern a little bit last week,
which is if Blizzard are using this too, then not
have to address complexity concerns with specks that have them,
(18:49):
that would be bad. I don't think they are or will,
but I do. I think that there's some you know,
that that's something that people are at least of the
of the criticism obviously to this. That's one that I
think has some has some logic behind it.
Speaker 2 (19:05):
I mean, we've had this conversation before. There's like a
it's like an Asthmen gold talking point. A couple of
years ago. It was the extreme version of it, but
it was like what if every WOW class had ten
specs or sorry, what the every what if every Wow
spec had ten buttons? Right? And I mean it It
did cause some interesting conversation, but I mean it's it's
really this simple, Like when you are dumbing down the
(19:27):
overall Wow class, you are servicing the new player for sure,
like it is going to make a newer player be
able to grasp Wow easier definitely, and you being able
to play some alts for sure. That is that is
going to help. And then by keeping rotations complex where
you feel like the level to master them is more
challenging and also more rewarding, and the replayability is really
(19:51):
good when there's a lot going on in your spec.
And I don't mean like bullshit a lot going on,
like like like Vivifire renewing myst having like thirty interactions
due to talent. That's not what I'm talking about, by
the way. I just mean like the rotational complexity of
like how classes play. That that is servicing the long
time wol player, the returning wold player, the at least
(20:11):
the gameplay focused player, and there and and Wow is
is largely kept alive by the I don't think Wow
is a game that's thriving on bringing in new players.
It's a game that's thriving on keeping old players around. Right,
So whenever you're trying to decide between do we service
a new player or this player, that is where you're
going with keep rotations complex or make them simple? I
think this is my opinion, right Uh. I think the
(20:33):
game has options for easier gameplay, and maybe it's not
super surprising that I'm biased towards the like keep the
game challenging, because I think, wow, PV gameplay, if you
can like figure out how this works, is like legit
the most fun thing ever. And I and I think
that would be less true if if specs were made
to just by default homogenism, homogenize, or make them easier,
(20:55):
make make it easier to understand, less complex. That would
take away from people that have spent a lot of
time getting good at this, right, which I'm not saying
you can't do, but that would happen, right. I think
there are like BM hunter exists, havoc dh I beam
non momentum variant for the past eight years exists right now. Healing.
(21:17):
I don't think there's like an easy healer. There are
some easier tanks for sure, as far as its core gameplay,
but because this game isn't homogenized and classes don't feel
very similar, which I think is very good. I think
the fact that there are easier options makes me really
pull away from the feedback of like, well, the fact
that Blizzard's introducing this means they need to make classes easier.
(21:38):
I don't think so. I think it's it's okay to
have really complex classes as long as there's options in variety,
especially in terms of difficulty. But introducing a tool, we're
not introducing there is a tool created because of this
problem and then integrating it into your game. Some people
don't need to download add ons because like the other
complaint is, oh, people just have to like instantly download
ons when they come. Okay, so, like what is the
(21:59):
complaint is taking a really really really popular downloaded add
on and putting it in the game, right, so very
I think it should be a good thing, right unless
you're a no add on's purest like just remove everything,
which is which is among retail actual players I think
a really unpopular opinion. I don't know, what do you
think about all of that?
Speaker 1 (22:19):
Yeah, I think you're definitely right about the the essence there,
I will say like, of the thirty nine specs in
the game, could they maybe shift like five more of
them from being high complexity to being medium complexity and
have it be fine or like from medium to low maybe, right,
because like you look at this pecs we have right now,
like we really only have like what rat BM as
(22:39):
the kind of emblematic super easy specs. Yeah, so I
think I think there could be a little bit more,
Like they could intentionally shift Holy Priests is already kind
of halfway there, but like really shift it even more
towards being like, Okay, this is the most successful healer, right,
Bear Druid something like that, and then like a couple
more deepspecs. Would that be good? Yeah, I think so.
But I agree with you in general that the game
(23:02):
the specs having the complexity that they do is something
that enhances and doesn't detract from my experience. So I
would be sad to see that go. And I think
that would be true for a lot of like high
end wild players. Okay. One other concern that I think
does have some merit is if they make the one
button thing too good. So if the penalty from the
(23:23):
GCD and the the combination of the GCD and however
much worse it is than a good apl right, Like,
however many just screw ups it has in the rotation
if that is too close, Like imagine it's a twenty
percent DPS loss. How many times would it be correct
to have somebody taking a twenty percent dps loss to
(23:44):
move their cognitive load down to just pressing offensive CDs
and defensive CDs right and like otherwise just moving their
character like even in the mythic raid level, would would
there be a lot of guilds that would benefit from
having their hunter that was doing the lines on bandits
like that.
Speaker 2 (24:00):
There are there are cutting edge guilds that if you
were to pull them in secret and be like there's
a list of all their raiders and like put a
check next to their name. Is if they just had
to press one button with a twenty percent uh nerf
and like which they perform there there would be some
check marks on there. So I guess the concern is
is there pressure, Like.
Speaker 1 (24:21):
Yeah, will there be raid leaders that tell people who
are not going to have more fun, who don't want
to do this, hey stop dying, use this one button rotation?
You know? Is that something that is in danger of happening.
And I think that the answer to that is, like
it it does depend on the log.
Speaker 2 (24:38):
There's logic for that to happen, because I mean, you
can just basically ask yourself this question whether that's going
to happen. Are there players that are like really bad
and by this way, some people are going to like
get offended by anytime you mentioned that there are people
who are really bad in this game and also don't
want to be good, And that's fine, by the way,
I'm not saying that it shouldn't happen, but like, are
there people that are like so bad at the game
(24:58):
that get you know, literally zero percentile, ten percentile whatever.
We did a potty tea like I don't know when
it released, but we recorded a couple of weeks ago
before I left about how there was some person in
a raid that was like bossing people around, but when
they looked at their logs, they were actually just running
around and pressing unbuffed icelands the whole time and that's
(25:20):
the only button they pressed, Right, Wasn't that a thing?
So like, yeah, there are people like that that are
in heroic guilds whatever they those people exist, right every
single and much worse and better, but still worse than
the threshold here where they if they were to press
the one button, they're going they're basically already doing that.
They're pressing Icelands, but if they just replaced Icelands with
this thing, they're going to do significantly better. So Yeah,
(25:43):
there will be some pressure of someone saying like, hey,
maybe you should do this. I also think now, and
I agree with your concern. By the way, I'd like
if that's the case that that happens where yeahs.
Speaker 1 (25:54):
Like, it depends on the person, right, because some people
will want to write like correct, if you're somebody who's
in a normal heroic raid situation and you want to
just as the one button thing, that's great. It's more
like if there's somebody who is having fun trying and
then is like, no, you shouldn't try. You should use
this instead because it will do better for you and
for us, Like that's a really icky ye this outcome. Yeah.
Speaker 2 (26:17):
I also I think another concern I saw was like, man,
I hate that this exists because there's gonna be all
these bad players in my content and it's it's like
slash buddy, Yeah, those players are already there. Like you're
they're already in your content, And I would imagine that
if this feature is to matter at all, which is
that they choose to use it, I would argue that
(26:38):
almost all of those bad players would actually be better,
and you would be less likely to identify them as
a bad player, because you're just simply reducing the Coggi
load from pressing all your buttons and doing all these
things to just doing all these things. And they're going
to obviously be way better at that because they're not
doing both h and everyone's happy.
Speaker 1 (26:55):
Right.
Speaker 2 (26:57):
That's the one that I'm least interested in, where I
think is great is the one button thing. I think
it's fine. I think I think if you want to
be the most charitable position of it, you just say
it's an accessibility feature for someone maybe with disabilities to
play this game, and in that it's kind of been
defensively good to.
Speaker 1 (27:14):
The extent that it is doing that, it's pure upside Yeah, yeah,
like that that is just fantastic.
Speaker 2 (27:18):
Yeah, but obviously it's available to everyone, so so who
knows exactly how it'll go down. But I think the
Heckley thing is is really good. But also I don't
think either of us went down to that interview. If
we were really excited about this interview. By the way,
first of all, it's just really cool to be a Blizzard.
It was a cool experience. But we were like, how
(27:40):
are we going to get through the like, to be
honest with you, how are we going to get through
the first twenty percent of this interview where we have
to talk about this Heckley thing because we think it's
cool for the game. But that's not That's not what
made us excited about this. It was about talking to
Ian for thirty minutes, like we did at the back
half of this, and about the future of add ons
in the game, what is actually going to happen with this,
And none of it was being released an eleven one
(28:02):
point seven or even has any release date at all.
It was more like, what are they willing to do?
What are they trying to do? What is the goal?
And that is what I think we found really interesting
and we basically got what confirmed right, Like their goal
is to remove computational fights solving week wras from the
game without removing any UI based week eras.
Speaker 1 (28:24):
Yeah, any like customization or that kind of thing.
Speaker 2 (28:27):
Anything that doesn't solve a fight for you. Basically they
want to have in game dBm at some point. They
basically want to any really popular add on that has
proven to add value to the game if people would
like to interact with it. They except for those specific
week eras, they want to bake into the game so
it's not something you have to download, which I think
(28:48):
addresses the problems of most Like Wow is bad now
and it's because of add ons. I hate add ons,
right like that that is a huge, huge thing in
the direction of that being a very good thing. Now,
your opinion on those add ons in particular could be
could vary, Like I think the damage meter is really interesting,
right because like how MMOs have decided to deal with
that through the years.
Speaker 1 (29:09):
Yeah, I'm a fan of information accessibility, accepting that there
is some cost to it, right, Like if we could
go back to a world where nobody knew anything about Wow,
there were some upsides to that, But I think that
you can't go back. You can either have the information
be like annoyingly accessible or not annoyingly accessible, And I
(29:32):
think that in general the not annoying side is better.
So I'm glad to see them moving in that direction,
even though I do con see there were some really
nice things about like the Classic Experience in two thousand
and six, that are just never coming back because of that.
Speaker 2 (29:47):
Small tangent if you were to make it. You're the
game director of a new MMO and it's coming out
in twenty thirty, is there a damage meter in it built? Yeah?
Speaker 1 (29:55):
Percent?
Speaker 2 (29:56):
Okay, So you value the information availability more than the
social anxiety and pressure that comes along with people's performance
being outlined.
Speaker 1 (30:08):
Yeah, I don't know. I mean, maybe there would be
a good version of a game that doesn't have that,
but I wouldn't be the right person to be working
on that game because it's like, yeah, that's so different
than the kinds of game, the kinds of way I
play I play games.
Speaker 2 (30:19):
So yeah, yep, cool quick little tangent.
Speaker 1 (30:24):
Yeah, good one. Okay, So the Yeah, I mean, I
think there's a lot of worry though from people that
is fair, which is basically like when Blizzard messes with
my add ons, things get worse, not better. Right When
Blizzard does these private eur things experiments, like I can
(30:44):
listen to their logic about why they're doing it, I
can agree with them, and then it can make my
game worse and I'm now pressing a macro on fire
act and you know, losing a world first the people
who figured out how to not have to press a
macro on fire act, right, and like the those are
not uh not the kind of pleasant experiences that the
(31:05):
theory behind Private Ors, which is the same theory right,
Like Private Orders are trying to solve a lot of
the same things that bricked the kind of.
Speaker 2 (31:13):
Bras a failed solution that led to this being the.
Speaker 1 (31:15):
Key I think. And again we haven't heard their exact
final implementation of what they are going to do, but
it sounds like their goal is to make it so
that add ons and weak eras weekors being a subset
of add ons, like can't read the combat log anymore
in combat right, Like they can't do any anything off
of that kind of stuff.
Speaker 2 (31:33):
Yeah, exactly, because why why would they need to And
you're like, oh, because we need details to work and
because we need this. Okay, well wait, well, if all
that's in the game, you actually don't need that to work, right,
You don't need to see the commet log, which also
is interesting because like could you still log? Yeah, remember
that entire other thing?
Speaker 1 (31:52):
Do you remember when there was briefly that time where
people realize like, oh man, the log writes faster fast
enough that we can actually use this to get around
private or.
Speaker 2 (32:00):
H yeah yeah that was yeah, oh also we So
my one kind of answer or thought along those lines
is when when they announced private ors, I had a
meeting that day with very very smart add on a
Week or people that were like, here's exactly how we're
(32:21):
gonna get around this, Like even if they make zero
weather changes, you can press some macro. You can do this,
you can do that. If they nerve that you can
do this, you can do this. Right. There's really really
smart people in the Week or an ad On community.
And while we're under NDA for that entire visit, obviously
not the fact that we did the interview, because like
you all can see that that was mentioned to them
off interview that I feel comfortable saying, which is like,
(32:42):
I heavily advise them before ever releasing this, before even
testing it on the PTR, hire these people as consultants,
and just make them break whatever you are coming out
with to fix this over and over again until they
can't do it before you even bother releasing it, because
it would be if they didn't do that, it would
just be end lists exactly what you just said. You're
(33:03):
repressing a macro on a boss or figuring out a
way not to do it right, like, and that's going
to happen forever because people realistically that I can tell
you that we as a guild would love to do
this stuff with no week wors solving any of this
shit for you because we love playing the game right,
but we also love winning and we don't like doing
things worse than other people, which is why you have
to use whatever's available to you. And they thought of
(33:25):
like trying to do things natty while knowing that especially
your competition is going to like do anything possible to
not do it because you are just you're used to
doing it now. It's how you solve problems. It's how
you have for years. Oh how do we solve this? Well,
here's how we could write a sweet week or to
solve this. So like you're going to try to do
that as best as you can. It's your normal workflow.
(33:46):
So I hope, I hope they do it right. I
think it's gonna take a long time. Like yeah, like
when you like just top of your head, when do
you think this is even available, but functioning like I'm thinking.
Speaker 1 (33:58):
Like like thirteen point two or something.
Speaker 2 (34:00):
Yeah, like like two expansions from now. Yeah, it's it's
it's a it's a long process. Maybe not yeah, maybe shorter,
I don't know, but probably maybe.
Speaker 1 (34:07):
I mean, it depends on how much they prioritize it.
I just I think that it will be really good
if they are humble about not launching it until it's
ready to be launched and like making sure.
Speaker 2 (34:18):
That is the impression he gave, right, Yeah, he did.
Speaker 1 (34:21):
I agree. I I just you know, I have I
have I will continue to have skepticism about it until
I see it work, because like the size of the
undertaking is so massive. Uh, but you know, I the
fact that they they care about that and they don't
like they don't like the macro solutions to anything any
(34:41):
more than we do. So as long as they do
avoid us doing that kind of thing in the future.
And a lot of it is mechanics design as well.
We talked about this as well. I think that a
lot of this did make it into the interview of
like if they are going to go to us not
having weak ore solutions to mechanics, they actually have to
design the mechanics like using a different tool kit, Like
just how we have been conditioned to solve mechanics by
(35:04):
thinking about like, Okay, how do we how do we
solve this with a you know, systematic week or a solution, right,
how do we how do we remove these elements of
these failure points of in our strategy? Right, Like they
also need to approach and counter design from a different lens, right,
from a different perspective now that they have, yeah to
not like now they now that it's not going to
(35:25):
get solved by week.
Speaker 2 (35:25):
Yeah, the problem they interact they encounter is is how
do we make a mechanic that's going to be really
really hard for for Echo and liquid right, and and
a lot of the times in the past it's like
we have to do this crazy assignment thing and it's
like that's that's that's like one of the only ways
to do it. And now if they were to do
that without a week or there's there's been not many
but a few mechanics in Wow's history, some recently where
it's like it would have been just absolutely crazy, like
(35:49):
kind of like three I think three second seeds on
tendril or a good example of like about how hard
a mechanic can be while possible, but like not enough
to get nerved. I mean it did eventually get nerved
to not happen in the last face, but it was
doable and then it was changed. Like there are some
things that would probably approach the difficulty of that that
were pretty trivialized because you could assign them. But like
if you had to like natty organize brew twister soaks,
(36:14):
then diagrams, if you had to natty assign jailer bombs
and p one, like they're the amount of wipes you're
adding to a boss, you're like doubling it, especially because
it's early, so.
Speaker 1 (36:24):
Even like Muggsy cages. You know Muggsy cages, the fact
that the assign does a good job of doing backups
and everything for you automatically. Man, Like, would you just
go in there with a strategy that just had like
a twenty percent failure rate, because you might, because the
way you fail on Muggsy is two people that are
supposed to go to the same spot both get a cage,
and like that's catastrophic, right.
Speaker 2 (36:44):
My initial thought for that is that it wouldn't be
that hard because I think A solution to that is
you make it only ever pick dps and you make
it only require one DPS to kill within a suitable
amount of time, and then porting doesn't matter and you
just do that. The rang is maybe if people have
cool down or not.
Speaker 1 (37:01):
Yeah, so if they change the mechanic, if they.
Speaker 2 (37:04):
Change it, yeah, But I mean that's what you're saying, like,
if they know that these assignment things, they didn't make
it a private or on purpose, so like, uh, you know,
if they know that these things are going to be
solved by that, they would I mean hopefully right, And
if I'm gonna be completely honest, I'm pretty sure the
first tier they try to do this, there's probably gonna
be some rocky shit, Like there's probably gonna be a
mechanic that's fucking impossible, or they do a Gallywicks where
(37:28):
like they they oversimplify everything because they're afraid of a
few mechanics being too hard because of the loss of
this Like you could argue Gallywicks is really easy because
they thought that no dungeon journal, hey figure out what
this boss does was just simply harder than it was. Right,
Maybe they are gonna over like you know anticipate that
those those mechanics with outekores are going to be more challenging.
(37:50):
It could be more easy. Either way would be weird.
It's gonna be a weird raid whenever this happens.
Speaker 1 (37:54):
Yeah, I would actually not mind too much if they
miss in the direction of it being a little too easy.
I just do not want the fire Ac intermission miss
to happen again. Where it's just like they create a
private aura mechanic that is awful to play as a
private aura, right, and like doesn't work and you know,
like what the that's spot where you look at you like,
(38:14):
what were they thinking? Like how how is this supposed
to look? I can't understand how it was supposed to
look in my head? Any thoughts roky, all right, no
thoughts from dorky on that one either. Yeah, listen to
our Patreon question. Yeah, this one comes from anonymous that says,
I know based on the previous pod or on the
(38:35):
previous pod, the Hall of Fame change was mentioned, but
wouldn't be possible to highlight just how badly the Hall
of Fame has been managed this tier. With the goalpost
moving mid tier, many guilds have met the criteria before
the deadline and just haven't been given the achievement, often
through bugs. This gi the guild ranked three sixteen on
radar Io has it. The guild rank one sixty two
does not have it. In between, there's a random mix
(38:56):
of halves and have not to meet the criteria and
not be awarded it when gils ranked over one hundred
lower have been is a bit of a slap in
the face with the amount of effort and dedication.
Speaker 2 (39:06):
Wait wait what, I'm so confused, Why so why why
is happening this tier?
Speaker 1 (39:13):
They made Hall of Fame, They did the thing in
the middle of the tier where it's like, oh, you
have to kill Bandit and Muggsy.
Speaker 2 (39:18):
And we're buying Galiwick's lockouts, and.
Speaker 1 (39:21):
That has been the role out of that has been
less than bug free. It's been like there have been
gilds this.
Speaker 2 (39:27):
So it's bugged. So there are people who don't have
Hall of Fame because of a bug, not because of
like weird man. I mean, I'm sure, I'm sure it's
weirdly managed, right, I don't I don't fault them too
much for it requiring just the last boss going into
this because it hasn't been an issue until this tier,
because like the end boss should be the really hard
(39:48):
thing you need do to hear for and kill all
the other ones to do, so why would you ever
do that? But this tier it's a thing, So I
don't I don't really fault them for just having it
coded to not require more bosses, but I mean the
bugs also, am I stupid for sounding for saying that, Like,
they're probably just going to like award you the hall
ofaame if you're bug.
Speaker 1 (40:09):
My understanding is that guilds have been ticketing it and
getting it fixed, and also there have been guilds that
shouldn't have gotten it that have ticketed it and gotten
it as well.
Speaker 2 (40:20):
So okay, yeah, but I don't care about that. And
if you're another guild who has Hall of Fame, I
wouldn't care about it either. Man. That's w you cheated
the system somehow, you got Hall of Fame for free?
Speaker 1 (40:29):
W W. I mean, if anything, taking credit for something
that you didn't actually accomplish is very on theme for Galewick,
so I respect it. That's the perfect here for it.
But yeah, that's my advice if you are a guild
that has done this or that should have Hall of
Fame but doesn't ticket it, and i've heard reports that
they are fixing it. I think if I was Blizzard,
I would just spend like the time needed to actually
(40:52):
manually go through on your own logs and on radar.
I owe all the top you know, four hundred kills
or whatever, and just verify that at least every guilt
that should have it does. I don't care too much
about removing it from people that don't deserve it or
anything like that, like whatever. I also don't care too
much about that. And then I think the big thing
for Blizzard is like the trade off here. They had
this trade off mid season of do we let a
(41:15):
couple people buy GALLYWICKX and get Hall of Fame undeservingly
or do we go in and fix this? And I
think they shouldn't have gone in and fixed it if
it was going to cause this much trouble. Now, obviously
maybe they didn't know it was going to cause this
much trouble. I'm sure that they didn't expect it to
be quite as much of a pain as it has been.
But in future is probably is one of those cases
(41:35):
where it's like, okay, if there's something like this again,
like probably just leave it for the season and fix
it next season so that you can have it, you know,
tested or whatever so that it works.
Speaker 2 (41:45):
Dude, Still, are you still playing Wild this season?
Speaker 1 (41:48):
Yeah, dude, I've been. I've been playing a lot a while.
I've been, you know, on a bunch of my characters,
trying to get all the twelve so I can buy
my mplus in our stuff. I don't know if I
will continue to. So then the thing is, like the
way they've set it up this season, there's just like
stuff to log in and do, Like next week, horrific
Visions come out. Then a couple weeks later the overcharged
(42:10):
Delves come out, and we've got to get our new
Serces circlets on everybody, right, the Titan disc belt thing.
Speaker 2 (42:16):
Yeah, they're definitely heavily heavily invested into the back half
of the season for sure. Yeah, which is good for
the people who do it. And but I it's strange
that I don't know if it has this I could
be totally fucking wrong here, but I don't know if
it has made more people end of season players. But
I it is clearly servicing the people that we're already
(42:39):
doing that.
Speaker 1 (42:40):
I will say, I think I'd be pretty pissed off
if zoning into a key felt like it did in
some of the bad seasons, because like the amount of
zoning into a key that I'm doing this season is
pretty high. But I'm I'm happy.
Speaker 2 (42:53):
But he's like, oh, you mean probably like the dungeons
are good and like and mythic plus an enjoyable experience.
Speaker 1 (42:58):
Exactly, like I have to go into sindrivermiedery on like
eight characters or whatever that I want to get my
mplusinar on. Obviously don't have to, but like I want
to for the rewards, and I would be I would
probably be complaining about that more. And I'd be complaining
about the alt unfriendliness and stuff more than I am,
which I wish they made it more all friendly, I
will say, But like I actually the experience of like, oh,
(43:20):
all right, my Hunter needs Cinderbrew. Okay, let me log
in and do a Cinderbrew twelve on my Hunter, Like, Okay,
this is fun. I'm having fun. Like the reward system
is pushing me to do fun things, so I'm not
I'm actually pretty happy with it, right, Like the fact
that the fact that just doing keys this season is fun,
is carrying a lot of this. If that wasn't true,
this would be substantially more frustrating for me and the
(43:42):
people in my guild for whom that's not true, which
do exist. So there are some people that just still
don't like doing keys. Ever, there definitely is more grumbling
from them.
Speaker 2 (43:50):
It's good for the race world first players. Like I
went into a discord channel the other day, Like right
when I got back, I was in the car and
I was like, I saw they were doing keys, So
I'm like, okay, I'm going to like gauge there. Well,
I was just gonna hang out with them, and I
just wanted to know, like how close are you guys,
like having your guys geared for next patch, you know,
like they just announced the turbo boose thing, Like you
guys stressed out. There's like a big big things. We
(44:12):
don't want burnout, you know, like you want to have
people be prepared and spend time doing things, but if
it ever means you lose one of your best players
because they're tired of this shit, like you just made
a really bad decision. So they but they were all like,
now we're super ahead, so it turns out Dinars are
insanely fucking ope for hearing.
Speaker 1 (44:29):
For us, they're huge, dude. There was this there's this
Reddit post and like I do the thing I always
do where I scroll down to the comments that don't
have a lot of up votes, and there were there
are a lot of them that were this is about Dinars,
and they were like, yeah, of course Max and Dratnose
and Dorky don't like this version. But they're so out
of touch, right, like they're in the world first and
they know it was sixteenth and whatever. Dork he's forty
(44:50):
something to whatever guilds respectively, Like maybe it's not good
for them, but it's good for us. It's like, no,
it's actually the opposite of that. This is really it's
really fucking opie for us. The Dinars are so so
good and I've you know, got Gallery's kills on all
the characters.
Speaker 2 (45:03):
Now exact same now the exact same comments are going
to exist, but in reverse and there but I don't yeah,
but but of course they're fans of Dinar because they're
happy and I'm not.
Speaker 1 (45:16):
It's that's the tough part, is like this, the version
of Dinars that comes out is pretty good for me personally,
and I really wish they would make it good for
like AotC Raiders of our.
Speaker 2 (45:24):
Takes, all of our takes were like I mean, basically
along the lines of if you're playing the game three
months and just give someone like a fucking mythic trinket, man,
it's all good.
Speaker 1 (45:33):
But it's like, now now I feel kind of guilty
because like it's really op for me. It's you know,
like you ever like recommended something that you like to
a friend and then they don't like it, and you're
like you kind of feel guilty for liking it, And
like dinnars are kind of like that now where it's
like obviously, like I've been, you know, publicly very vocal
about wanting them to remove the restrictions about myth, but
(45:56):
like I still feel bad about how much how good
it is for me.
Speaker 2 (46:01):
Yeah, because you're saying.
Speaker 1 (46:02):
You know, all the all the agency people and stuff
are just so screwed by it.
Speaker 2 (46:05):
Yeah, so, and not everyone cares about the race. Totally
makes sense, But there's a basically this like hidden deep
down fear where like eventually the workload is gonna become
too much that like all the good players don't want
to do this anymore, and it's just going to be
gone basically, and the dinars specifically, and I'm sure they're
gonna get better, uh like most things, uh in wow,
but it is it is a massive like their jobs
(46:29):
are a lot easier the time Sink and Farm was
produced a lot which is great. Also I asked about sales.
I asked, Hey, are we getting more sales because I
previously had mentioned on the podcast like, oh, it's not
gonna really matter that much because like you know, you're
not gonna Okay, that was fucking wrong. Yeah, that was
really wrong. So it is very very good for sales.
(46:51):
We are selling things constantly basically, like we don't like
ask them why they're buying the Boss, but it's like
purely because they just want it unlocked for the dinar stuff.
Speaker 1 (46:59):
So the wails, I mean, the amount of like eight
out of eight runs, the or interest that we've had
in eight out of eight has still been pretty high.
But the amount of interest that we've had in can
I Do Bandit and Galeywicks or Bandit and Muggsy has
gone way through the roof. So sure, like clearly that's
a that's just interested in ours. So yeah, I mean,
(47:19):
obviously it's really really good for me personally and for
you personally and race world first people personally and stuff.
But I really hope that if they do this in
future seasons, they will make it more generous for I
really think heroic raders in particular, Like, man, that's it
sucks that heroic raders are getting the exact same set
of options as like people who don't do any content whatsoever.
(47:41):
I'm glad it's good for people who don't do any
content whatsoever. I think it's it's a nice spot for them,
but like, I wish heroic graders got a better deal
out of this thing. One of the comments that really
struck me that I saw that really resonated with me
was like people always talk about how in for fun
seasons it was allowed for them to do, you know,
to give us more power, but now that it's a
real season they can and and they're like, well, it's
(48:01):
a game, I shouldn't it always be a four fund season, right?
And I was like, yeah, hang on, that actually makes
a lot of sense, right, Like if there's some if
there's a feature, obviously, like obviously you know it's a
little bit facetious, right, because like when we say four
fund season, we mean like a season that doesn't have
the same.
Speaker 2 (48:17):
Stakes. Yeah, yeah, but rewards and stuff.
Speaker 1 (48:19):
Yeah.
Speaker 2 (48:20):
They are right though, in that in every season, there's
a season within a season, Like, for example, the first
three months are just absolutely and totally different than the
last three, so it's okay to have the last three
be very different. And Blizzard it kind of acknowledges this
in their own design. We're getting fucking corruptions and we're
apparently turbo boosting our gear, right, So like they get it.
(48:44):
They get that it's different and you need to have
more wild and wacky and crazy things. And is it
really that wild and wacky and crazy to just give
that that mythic plus er their fucking mythic trinkets so
they don't have to find twenty people to raid with,
which they absolutely despise. Also, I had a guy in
my chat yesterday that was like, hey man, I'm a
mythic pluster, I'm a fireman. I never have the same
(49:05):
I never work the same days every week. It is
literally impossible for me to uh to find a rating guild.
I can't do it right, So but I play a
lot of Wow, I only do Mythic Plus because I
can do that whenever I want, So I'm tracking this
totally fine. And he says, and he says, but like
I play the game, I have like a really high
io score. Why why does that like not include me
(49:28):
for the best available loot in the game. And I'm like,
you have a very fucking valid point. I get it.
You are not wrong, man.
Speaker 1 (49:35):
Uh.
Speaker 2 (49:35):
And and those are the people that I think that
are the most vocally mad about this and are are
totally totally valid. So just to give them their give
them their free trinkets, same thing. I'm glad they caved
on the Mythic Plus skier two being asked, yeah.
Speaker 1 (49:49):
That's at least nice. It's one of those weird spots
where it's like some specs are really happy or fine
with it now, or like if you're an m pluser
and you're somebody who just wants pacemaker and signet or
something like cool, you're you're actually chilling now. But then
there's some specs where it's like, well, these are still
a lot worse for me than the raid drinkets.
Speaker 2 (50:06):
Uh.
Speaker 1 (50:07):
Yeah, I don't know. It's tough. I I think it
would be a very pro first responder decision if Blizzard
were to produce the I think I'm just they would
be staking out a pro fireman and uh and stuff,
you know the position. If they it would be a
good look. I'm just saying it would be good politics.
Speaker 2 (50:24):
Dorky, any thoughts on fires, any kind of natural disaster.
Speaker 1 (50:28):
Dorky is a firmly anti first responder.
Speaker 3 (50:31):
I believe he's My practice is a disaster. That's what.
Speaker 2 (50:37):
You need, a fireman. Dude. Maybe I could call this guy,
what's happening, Dorky, what's happening in there?
Speaker 3 (50:44):
We're kind of blowing up?
Speaker 2 (50:46):
No, no, live blow up on the Body Sea And
wait do they play this weekend? Yeah?
Speaker 3 (50:53):
We play Saturday.
Speaker 2 (50:54):
Dude chat, tune in this weekend to see Dorky's team
blow up live on camera.
Speaker 3 (51:00):
Pop off.
Speaker 2 (51:01):
All right, Okay, that's just so that, like their mythic
plus team is just in a constant state of blowing
up and that's where they thrive.
Speaker 1 (51:10):
Yeah, Saturday, Saturday and then hopefully Sunday. You could tune
into Dorky's team on md I.
Speaker 2 (51:16):
Okay about md I. So now this is the point
in the in the where you are leaving. We're gonna
talk about the MDI very briefly for you guys who
have not followed along. There's like a first of all,
the TGP is the MBI. Now I might call the
TGP because that's just like what it is to me.
But they've been doing that now for a few weekends.
(51:37):
The third one is happening really soon. And then there's
the globals. But they are doing this like banning classes thing.
I have been gone for all of the m d
I so far. I have not been in town. How
is that gone? What are your thoughts?
Speaker 1 (51:54):
I I think it's been a good experiment to run.
I think I think that they should tweak it for
future seasons. Like I think that there there are some
problems with this specific implementation of a spec variety rule.
That like, one problem that it does is that you
go into the Fridays and Saturdays and there are teams
(52:15):
that are like on the bubble of being able to
make it to Sunday, and they can just play their
mains on Friday or Saturday dramatically increase the chances of
making it to Sunday, but then they are screwed on Sunday.
Because they show up and they have to play their
alts on Sunday.
Speaker 2 (52:27):
It's like you basically shouldn't even put them on the broadcast.
Speaker 1 (52:29):
They're like right, and then they're going to be getting
farmed by the better teams that are also on the
better comps. So that is something we haven't seen the
absolute worst of that, but we saw it like in
the Group A for instance, the Sunday was the two
best teams on Mainz and then two other teams on
alts and like that was trash.
Speaker 2 (52:48):
That's yeah, yeah, I mean that, like the the intended
outcome is to make it more interesting. But I mean,
I don't even think are you even servicing the people
who open the stream for ten seconds and they're like
oo comp and then they leave, Like are those people
happy and are staying? You know, as a viewership up.
Speaker 1 (53:04):
Well there are I don't. I don't know any about
the viewership. I don't I don't track that too closely.
I just hear what people people say, and I haven't
heard anything about it this season. I think there has
been good moments from people playing off meta stuff. Now
some of it's just like there are teams that have
access to the metacomp and still weren't doing it, which
was sick to watch. Like, there was a team last
(53:25):
weekend called Physical God Comp that just played a Physical
God comp, although unfortunately for them, they played that comp
all of Saturday and then they couldn't play it on
Sunday because of the rule, so they ended up getting
like sort of screwed by this spec variety rule even
though they were a team of off meta people they
play and they had to play a worse comp on Sundays.
Speaker 2 (53:43):
If you're people finally making the TGP man, did you
pick the worst season of TGP to start doing this?
Speaker 1 (53:51):
Yeah, it was a little unfortunate. But then there's been
some dungeons where it's like, like just the speck balance
is close enough that even when people have access to everything,
they're playing destro lock and there's actually a huge amount
of variety in priory where people are playing Allie Sham
and fire Maje, Arcane Mage all in that dungeon, like
at high level keys, so like. But that's the sort
of thing that can happen any season if the balance
(54:11):
is close and good, which is always important that the
kind of main benefit we're getting is like the first
half of the day ones, We've got a lot of
people are playing their off meta comps, and those are
pretty fun to watch. I mean it's fun to watch,
you know, like oh, Bunderbar, which is the team that's
basically echo players have come in and you know they're playing, Oh,
(54:31):
they're playing the you know, the bear Druid or whatever
in these keys, and like that's fun. It's fun to see.
It's fun to see stuff that's not just always the metacomp.
But I think I think I would basically if I
was doing it, I would come back in next season.
I'd be like, Okay, we want a spec variety rule,
but we probably don't want this exact one again.
Speaker 2 (54:50):
Yeah, it was fun to experiment on. Yeah, yeah, I
think that sounds right, And.
Speaker 1 (54:55):
I'm always pro experimentation as well, Like I think, especially
in the way that I'm plus works Right now, we
can't even do different affixes from week to week unless
we wanted to do affixes and higher keys than there
are affixes on the live servers, which comes with its
own problems of like that would be weird, not impossible. Yeah,
it's something I've thought about proposing, but I don't think
I don't think it would be good, which means that
(55:18):
like week to week, if you're trying to do a
four week thing like the md I is, and you
want to have weekends be different from each other, which
you do, and you can't do like different affixes, you know,
you were you have very few tools now to make
one weekend different from another with only eight dungeons in
the pool, right, So I think doing something like spec
(55:38):
variety is a really good way to attack like two
big problems at once. But I would probably, I just
I would do it differently next season so that it
to patch some of the like Sunday problems.
Speaker 2 (55:49):
Okay, this this weekend as opposed to I think some
of the other ones. There are like I think more
than two teams that look really strong for qualifying. There's
a the two that were the highest seed if you think,
are perplexed and mandatory, right, and then also Dorky's team,
which like I think, like I mean, he's here right now,
but like didn't do a ton for like time trial
(56:11):
stuff because like TGP is kind of weird, Like you
don't really care about being really highly seated because like
there's no like upper bracket advantage or whatever. So like
you just like kind of end up in the cup
you end up in, and I guess the worst case
scenario is you just end up in a cup with
more than two good teams because of that, and it's
harder to qualify. Maybe, But my question for few tern
is who who qualifies this weekend?
Speaker 1 (56:32):
Surely Dorky's team does, but it's tough. Yeah, Dorky's they
kind of have drawn a tough group. I think both
Group B and Group C we're gonna be really tough
for his team to qualify out of not to pre
excuse his inevitable defeat, but I think Group AY they
would have maybe had the best chance because.
Speaker 3 (56:49):
Vis is extremely rigged by the way. So we got
seated into Cup B initially and we're like, A was
gonna be free as how, We're gonna stomp the hell
out of these idiots. But then we got put into
Cup C and we'reasically playing in Global finals already we're
going against mandatory and.
Speaker 1 (57:04):
Perplexed against method and miscount.
Speaker 3 (57:10):
Like, yeah, those guys are easy, but that aside, I mean, wow,
I mean, looking at the competition of Cup A and B,
especially a holy moly, it was a zero competition.
Speaker 1 (57:21):
Yeah, a featured seven, which is like the Doctor J
Shelley Roybin team, and I think they are they might
do better at globals, but they definitely like almost threw
their slot to a much lower seated team, so that
that would have been the weekend you guy should have aim
to try and get.
Speaker 2 (57:39):
The thing is if you lose, it's like always the
great thing in MDI, you're like free, you know, like
the practice stops and usually by the time you get
to a cup, you're totally okay with that outcome, even
though you want to win, like a competitive But it's like, dude,
when that when those practice days are not what's happening tomorrow, holy.
Speaker 3 (57:56):
Shit, that's a good day. Holy shit, dude. It is
rough having a wake up to an alarm. It's like
I'm back in front to school. I haven't woken up
to an alarm in so long. In these past three weeks,
I've just been waken up to an alarm.
Speaker 1 (58:09):
Is Yeah, I've like lived my life to minimize the
amount of days that I'm waking up to an alarm.
It's uh, that's tough. Although I also have to wake
up to an alarm on i'mbi weake up.
Speaker 2 (58:19):
This might be really good. This might be an old
person take, but and an anti gamer take. But like,
I mean, I've had the gamer sleep schedule that all
of you guys can relate. I've woken up at five
PM for years of my life. Shit like that. I
get it. But Yo, when you don't use an alarm
clock and you natty wake up to like the sun
coming in your room, that that goes crazy. Dude, that
(58:42):
is like the best wake up possible. I'm just I'm
an advocate. I know that's like, so I like that
as most of my life wouldn't have made any sense.
And I actually like blacked out my windows on purpose
so the sun could never wake me up earlier than
I wanted it to. And now it's like, bro, you
have to welcome the sun in your life.
Speaker 3 (59:01):
Yeah, but you can't do that.
Speaker 1 (59:04):
True. As we get older, right, like, we gotta now
that we're all in our like mid to late thirties
or whatever, we gotta gotta start adjusting the sleep schedules.
Speaker 2 (59:14):
Who wins Global Finals story dright knows who?
Speaker 1 (59:18):
I think? Which is the Echo team?
Speaker 2 (59:20):
Are they're looking crazy?
Speaker 1 (59:22):
They're they're they're looking like old Echo.
Speaker 2 (59:26):
Okay, what about you think you guys think you're gonna smoke?
Speaker 3 (59:31):
Yeah, let me tell you watch this weekend. We're gonna
pop off.
Speaker 1 (59:34):
Nobody on dabars and is doing a podcast while they
should be practicing, is all I'm saying.
Speaker 3 (59:39):
Well, I mean, that's just how easy it is for me.
Speaker 2 (59:41):
You know, Okay, you're just that far ahead of the game. Yeah,
built that.
Speaker 3 (59:44):
Yeah, I'm like tanking plus twenty hardest pulling the game.
I'm calling kicks and stops right now while doing this podcast.
Speaker 2 (59:50):
Holy shit, so easy. All right.
Speaker 1 (59:53):
The Timber is gonna be so mad when he when
he sees this video. I guess the only thing that's
gonna help they could have saved you is he's not
gonna watch this podcast. So if nobody tells about it,
you're gonna be okay.
Speaker 2 (01:00:02):
It never Yeah, it's fine. Yeah.
Speaker 3 (01:00:04):
He says, no fun allowed, like we're not allowed to
joke around and our practice.
Speaker 1 (01:00:10):
All right, all right, Well, on that note, we'll be
back next week with either newly freed or going to
Global Finals. Dorky. We'll see you then.
Speaker 2 (01:00:19):
Oh, there will definitely be a lot. I'll say there's
gonna be a lot to talk about next week on
the podcast. Actually, I don't know if it's gonna be
podcast content, but there's gonna be a lot going on
over the weekend after this podcast.
Speaker 3 (01:00:32):
It's gonna be hype, Yeah, that's for sure, especially if
you're into the RACI the World first.
Speaker 2 (01:00:36):
All right, oh wow, oh wow, yep. All right, w
you guys later.
Speaker 1 (01:00:40):
Audios.