Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:08):
All right, ladies and gentlemen, welcome to the Snap Material Podcast.
It is August. The dog days of summer have arrived,
and myself and Evan Bevans are still playing Marvel Snap.
That's right, staying cool, trying to beat the heats and
playing some Marvel Snap. We're here to tell you all
about it. We've got our thoughts on the previous season
(00:30):
Fantastic four four, right, and then we also have our
thoughts on the upcoming season, which is Harold's of Galactus.
We have our thoughts on what the metal was like
this season for ourselves, and we are going to talk
about our unlocks as well. And we've got a top
five for you all. It's gonna be happening over the
(00:51):
course of the next four or five episodes. To get ready,
ladies and gentlemen. Evan Bevans, you've been playing some Marvel Snap.
I have, actually, okay, so as a matter.
Speaker 2 (00:58):
Of fact, to quit and protest, but I did.
Speaker 1 (01:02):
Quite a few people did that. Apparently, Let's go ahead.
We'll get into our thoughts on the previous season Fantastic four.
This dropped July eighth of twenty twenty five, and we
will start out with our card that came with the
season pass, and that was mister Fantastic. I didn't have
a lot of drive to get a lot of these
(01:23):
cards this season, mister Fantastic. I wasn't buying the season
passed the season, so I did not get mister Fantastic.
He's a two cost, two power end of turn. Give
a card in your hand minus one cost or plus
two power. I saw him a lot this season I
was playing. I think that people started to figure out
this combo with him and surge to get potential cards
(01:43):
down to a pretty negligible cost, which is a pretty
good combo. People were using it left and right, and
there were a couple of points where I was just like, oh,
here we go again, seeing this stuff over and over.
I don't recall having the best of luck against people
with that combo going on. What were your thoughts here
on mister Fantastic.
Speaker 2 (02:00):
He was tempting, but I had decided I wasn't going
the season pass this time. I saw him quite a bit.
Maybe it's just because I'm not super observant. I never
felt like, oh man, I cannot defeat this mister Fantastic.
Speaker 1 (02:13):
Now.
Speaker 2 (02:13):
Maybe I just wasn't paying close enough attention because you
know I spoiler alert. I didn't get anywhere latter wise,
it was just two steps forward, two steps back. But
I had fun making decks. I don't know if if
mister Fantastic and his prevalence was reason for that. I
did end up using him a few times because he
(02:36):
was one of the cards in the pre built Doom
deck in Grand Arena. Oh. That deck didn't have an
overwhelming amount of success for me, However, I noticed when
I was playing it that I was suddenly getting credit
for winning matches with Mister Fantastic to my starting deck,
I was able to get that gold two weeks in
a row. A bit of a slog with that deck,
(02:58):
or at least my use of it a few times
a me night. Who is ever going to turn down
minus one cost or plus two power? But I couldn't
customize the deck and keep him in it. I also
got a lot of the boosters for mister Fantastic first
steps thanks to that strategy that I have yet to
be there.
Speaker 1 (03:15):
They're just sitting there, just sitting there waiting for you
to get the card.
Speaker 2 (03:19):
That's so I definitely see the appeal. He would definitely
work with surge, but I can't say that he was
the bane of my existence.
Speaker 1 (03:27):
That up next the Fantastic Car, which came with the
Super Premium Pass. I got a lot of people in
the uproar there four costs seven power activate give your
end of turn cards plus two power. It was out
there quite a bit at the beginning, but I feel
like when Invisible Woman showed up, there was more of
a lean towards using Fantastic Car. It seemed like because
(03:49):
she gives him that bonus to do it twice. So yeah,
I was seeing it more towards the end of the season.
Speaker 2 (03:54):
How about yourself, I saw it a little more were there.
I did see it in a way. It's kind of
like a surfer with a smaller number of cards it
can affect. Definitely seems to be useful, not useful enough
to entice me ten dollars. I guess I am being
a little dismissive. I get why people don't like them
putting cards behind the super Premium Pass, behind the second paywall.
(04:16):
So I get that if you're logging onto a game
you play for fun, you're getting mad. You probably just
shouldn't play the game anymore. It doesn't bother me. Not
saying people are wrong to be bothered by it. I'm
just saying not worrying me. So, yeah, I saw it.
I would like to get it with all the end
of turn stuff that's been happening this season. But again,
(04:37):
you know, it's an active eight, so you can't really
double it up unless you get fancy with the Prodigy
or Iron Lad. There will be ways to do that eventure,
but I didn't find it to be a problem. I'm
just thrilled with the synergy after three years of no
good reason to put any members of the Fantastic Four
in the same deck. I like the synergy. It does,
(04:59):
unfortunately cut down on jokes about team ups that sadly
have never happened. I just appreciate the synergy, and I
think if we don't have no no, the season hasn't ended.
You know we're going to close pretty soon. We'll have
access to Fantastic car I had forty seven opportunities to
(05:22):
get kidd Omega this season. Never pulled the trigger on it.
But we can talk about it more in the meta.
It doesn't rub me the wrong way, but I understand
the people it does.
Speaker 1 (05:32):
M hmm.
Speaker 2 (05:33):
I think that's The most notable thing about the Fantastic
Car is it's the first Super Premium Pass card.
Speaker 1 (05:38):
Yeah yeah, right right. Next up is Herbie two cost
three power each turn. This is in play, swapped to
a new activat ability until one is used. So he
popped up, I think in my hand accidentally, either through
hooker by crook, something happened, I can't remember. And next
thing I know, I'm starting to look it over, and
(05:59):
I remember you saying that it was going to be
similar to Nico, and I was like, oh, okay, that'll
be interesting to see. How well then I look at
the card and then it feels almost exactly like Nico,
where a different ability shows up and you can see
like the stuff in the beaker turns a different color
and it's a different nobility, which was pretty cool. I
(06:20):
haven't seen him a whole lot out there, so I
don't know if a lot of people were really rushing
to get him or not. It doesn't seem like it
not as common, at least when I was playing How
About Yourself?
Speaker 2 (06:29):
I got him, and I'm not sure why, not that
I didn't want him, but I think I just opened
a season pack when he debuted and got him in retrospect,
he wouldn't have been high on my list. I had
the two cards that I wanted picked out, and I
made sure I got them. I spent the extra thousand tokens.
But there's still a couple other Season five cards that
(06:50):
I was looking for. Once I did the math and
figured out I could get the two I wanted, I
would try my luck. So I got Herbie. He is
like my kid's new favorite character. I think he was
their favorite character from the movie. He is an icon.
He has been described as an icon and possibly a diva. Okay,
you can listen to on Amazon Music. You can listen
(07:14):
to him sing a lullaby to Franklin. Interesting, and I
have to say that from a marketing standpoint, his inclusion
in the game was kind of confusing because I expected
him to be juggling beakers in the movie, and I
don't think he touched a single beaker the whole time.
The mechanic looks like he's pouring out a coffee mug,
(07:35):
so I expected him to be serving coffee and doing
all kinds of stuff. Nothing.
Speaker 1 (07:40):
Yeah, I just pulled up the activat abilities, so program one.
Next turn, you're talking about the cardy, okay, Yeah, next
turn you get plus two energy. Program two give two
of your cards at each other location plus one power.
And then program three was create a rock here said
it's power to four. Is that the thing you're talking about? Yeah?
Program four was double this card's power. We didn't even
(08:02):
go over those last time. We may not have had
access to him because I remember that all limited. We
had limited stuff we could use from snap zones.
Speaker 2 (08:10):
Yeah, the place I've I mean, I tried him in
some different decks I can't remember off the top of
my head. Probably in a deck where you try to
boost them in general, I know, I know I ran
him with Clea, but Cleia is my new you know,
all new car. Let's put Clea in the deck anything
that will increase power. But where he really shined was
I think he was probably my favorite of the champions
(08:31):
in Grand Arena. Oh okay, all right, because his skill
activates all of Herbie's powers at that location, So generally
I would wait and use his ability when he had
the double this card's power. Even though the skill does
it in that square, Herbie himself still gets doubled even
if he's not in the same square. So you can
(08:54):
get Herbie up to twelve the more if you were
playing some other things. So that's where I used him.
Because all those activates abilities are nice to have. It's
hard to necessarily theme around them because you don't know
what order they're coming in, But when you can get
all of them at once and then a second one
of your choice, that's pretty darn good.
Speaker 1 (09:16):
As if you couldn't tell, I didn't play much of
Grand Arena, but yet I know we got like five
days left if I remember correctly, So I think I've
played Grand Arena a few times. I only use one deck,
and that was Moment's So you're gonna have to school
me on some of this other stuff when we get
to talking about the medicause I want to talk about
it real quick. Next up, Mad Thinker one cost one
power at the start of each turn game, plus two
(09:37):
power if your hand is full after you draw. This
is one of the cards that's featured in Grand Arena.
Speaker 2 (09:43):
Correct it's what, yeah, well you can get. I think
it's in one of the pre built decks. I tried
all of them, but I mainly just rotated between Herbie,
the Thing, and then Doom when I needed to get
those that read Richard's stats up.
Speaker 1 (09:56):
Didn't do much with this event, so I didn't end
up with Mad Thinker except for one time where I
probably used Baron z Emo and pulled him over. It
was a situation where I wasn't planning to have him.
You have to have a specialized deck to get some
really good use out of him. You want to fill
your hand as much as you can, so if you're
(10:17):
not running Collector or something similar to that, then it's
tough to do. But did you have any thoughts on
Matt Thinker?
Speaker 2 (10:24):
Yeah, I got him between him and Molman. He was
the one that I was most interested, and I did
put him in a Collectisur deck and it did about
like everything else I tried this season, which was a
one song. I lost some, but yeah, I've got him
in there with the Collector, Cleia, Adam, Warlock, Merlin, Marvel
Boy White, Queen, Luna, Snow Kahori, Nick Fury, Devil, Dinosaur,
(10:48):
and Esan. Okay, he's a one cost, one power who
if you play your cards right, you can boost him
up higher than that the one I didn't try him with,
although wouldn't change the deck too much. Maybe you'd take
out a more Lock, but his draw ability helps.
Speaker 1 (11:02):
Keep your hand full, keep your hand full.
Speaker 2 (11:04):
Put him in with a sentinel, yeah, because that always
replaces itself. But I mean usually I run the maximum
of three two cost cards. So in a deck like that,
who am I going to take out? Add a Morelock
collector or Merlin?
Speaker 1 (11:18):
Yeah? Right, so I think.
Speaker 2 (11:20):
Sentinels are better given than received, which is also weird
because like, yeah, use Master Mold, but you don't want
this anyway.
Speaker 1 (11:29):
I got him.
Speaker 2 (11:30):
I found him interesting, all right.
Speaker 1 (11:31):
Then Moman three costs three power on reveal, banish the
top card of your deck, add two rocks to your
hand with power set to the banished cards cost. And yeah,
like I said, I used Moman in the Grand Arena.
Mm hm, so I was kind of like, you know,
I was kind of like in his power and his ability,
I should say. And then banishing that high cost card
(11:54):
if you can get it and work it to where
that's what you're doing. I knew I was going to
get my butt. Well, this guy banished Scar out of
his deck. He's either that or the Hulk. I can't
remember which one it was. I don't like Moman being
played against me. I did not go far enough in
Grand Arena to get him yet, but if I do,
(12:14):
he'll be the card that I probably get in.
Speaker 2 (12:16):
Like I mean, he's actually I just raw as he's
a three four three four, which that they may have
changed since they first an ount.
Speaker 1 (12:24):
Yeah, we had an Ota, I'm pretty sure at some point.
Speaker 2 (12:27):
Yeah, I actually just got him today. I just got
enough points in Grand Arena. I haven't used him much
except in Grand Arena. Didn't have a whole lot of
luck with him. But I figure put him in with Patriot,
and I've put two three cost cards in a deck,
so obviously I have to put the Silver Surfer in
there go in. So yeah, we've got that. I just
(12:49):
haven't experimented with him enough, like the idea of doing
something with the rocks, although they could have also been mulloids,
and then you know that opens up, like I said
to Patriot, or Strange Supreme. He's Strange Supreme a lot
when I first got him, and now I keep trying
things and then keep swerving away from him.
Speaker 1 (13:07):
He's a little too almost a little too chaotic.
Speaker 2 (13:10):
Because for me he's chaotic.
Speaker 1 (13:14):
Well, I had him in a deck a couple of
days ago, and Strange Supreme was about the only card
and lane that was winning because he kept eating everything else. Yeah,
and I was just like, Okay, I think I had
him in an airsham deck. So it was just a
bad drawl because I kept getting stuff that was created
instead of actually in the deck.
Speaker 2 (13:34):
So I think you got to with him balance. I
think it's honestly better to put him with squirrel Girl
and debris or the role man things like that, right,
so where he's eating the stuff you want and then
he gets an extra two points every time he combines
with something.
Speaker 1 (13:51):
So yeah, I have a feeling that will probably be
downgraded to a plus one here pretty soon. He can
get up there. I mean, he can get pretty beefy. Yeah.
Speaker 2 (14:02):
The other thing I'm waiting for, which will be someone
who works very well with Mollman, is I feel like
we're not very far off from getting someone who brings
a card back from Vanish.
Speaker 1 (14:12):
I mean, we can.
Speaker 2 (14:13):
Recover destroyed cards, we can recover discarded cards. Now we
just need to need a way to unbanish.
Speaker 1 (14:19):
Someone unbanished something A character card specifically, is probably what
they would what they would do.
Speaker 2 (14:25):
It was the perfect opportunity to introduce hellcad into the
game because she has inexplicable Yeah, mysticle vision powers and stuff.
Speaker 1 (14:33):
So okay, our next character, Human Torch. First steps three
costs two power end of turn, plus one power once
per game. If your side here is full, double this
card's power instead. I saw him a fair amount. After
I wrote this, I did lose a game because of him.
He did exactly what he was supposed to do, double
his power, and then won the lane by two points.
(14:55):
How about you?
Speaker 2 (14:56):
Yeah, I saw I saw him a pretty decent amount,
probably the least of the Fantastic four, but not that
not because people weren't using him, and I didn't end
up getting him because this was when I was saving
up for the next two cards. Hindsight being twenty twenty,
I probably should have opened a pack when he was
in the mix. I think I would prefer him to
(15:17):
Herbie a surfer deck. I'd like to try him in.
So I was coming up with other stuff, and I'm like,
we knew who would work in this deck, human Torch,
but don't have him yet. I think the next time
I save up, I'm just gonna get a general pack
because i'd still like to get him and a nightmare
and let's see, So who will I actually, I mean,
I've had decent luck, but actually no, I wouldn't mind
any of them. An ancient one pretty good doormat would be
(15:40):
fun kid omega and not always cracked up to be.
But I like the character and you know, a little
something different for a destroyed deck. So I'll be taking
my chances with those guys. Gotcha since everybody was wondering.
But yeah, I think he useful. He has this in
common with the original human Torch card, which is he
can be pretty dangerous or he can be a bit
(16:01):
of a dud. I don't know if this one's doug
because he always gets plus one. But it's not always
a difference maker. When you are concentrating on filling up
those lanes, it can be easy to neglect some of
the others.
Speaker 1 (16:13):
Yeah, he's less reliable on other cards. I mean, aside
from filling the lane that's definitely going to put him
over the top. But yeah, we were waiting. With regular
human torch, he's relying on getting bounced.
Speaker 2 (16:26):
Yeah, Yeah, it's definitely not as big a swing. He
has a higher floor than the one cost two power
human and he doesn't have the Killmonger glass job.
Speaker 1 (16:34):
Correct, all right? The Thing first steps five costs six
power end of turn plus two power once per game
if your side is full, destroy an enemy card here
with less power. He's a force. Oh yes, I played
a game today. Luckily I had the other two lanes
ready to go and we're winning over there, but he
(16:57):
pretty much wiped out anything I had and third lane
by doing this in combination with Invisible Woman first steps.
So yeah, to watch him sit there and just pound
his fists together and go across the lane and just
wham and didn't possibly do it twice. He's able to
sometimes get up to a five ten if you got
(17:18):
to turn seven, I think is how that works. Good card,
very good card. Nice job at least making us a
little bit more content with ben grim here in the game.
So your thoughts on the thing first steps, Yeah, he was.
Speaker 2 (17:34):
One of the ones I got. I just dropped the
six thousand tokens forget what I did with him first
did eventually have a deck for him. Here's the thing,
my here's the thing deck. I threw Herbie in there
and Marvel Boy and Clia. Like every deck I make,
I'm like, can I put Marvel Boy and Clia in there. Yeah,
every deck, but I think about it, since things out
(17:55):
here destroying stuff and you're trying to fill up the deck.
I've got Elsa, Bloodstone, Pride and Fenris Wolf since thing
does the destroy and at the end of the turn,
if it's on the last turn, Fender's can't going thing back.
So I got shuan Chi and cannon Ball in there.
Speaker 1 (18:09):
Nice.
Speaker 2 (18:10):
The one I haven't tried with that seems the most
obvious is the brood. It's quickest way to fill a lane, true,
or at least mister Sinister is probably because I'm like, well,
I could do that, but why put all my eggs
in the things basket when I've got Marble Boy and
clear right over here. I'll talk about the next duck
when we get to the next card. But he was
the first one I tried, just because I love Ben
(18:33):
Grimm and love that he's useful now in Grand Arena,
because have you seen what his skill is in Grand Arena? No,
it starts out at six costs, but for every different
cost card you have down on the board, it decreases
one and it gives your champion plus eight power. Holy crap,
(18:53):
which I found out about that wording when I played
it on a machine world that gives your opponent a
copy of it. I'm forget to their champion was, but
they just want ahead and played it in their Champion
got a plus Oh oh, but yeah, you couldn't start
whether he's in your hand or on the board as
a five cost fourteen power geez. And since you get
an extra plus one energy every turn in Grand Arena,
(19:16):
you've got an extra turn to build him up. And
I also had in my custom deck for that a
bunch of other power enhancers in nice he could get
pretty obnoxious head Kohori and Galacta in there.
Speaker 1 (19:29):
Wow.
Speaker 2 (19:30):
So yeah, ben Grim is useful now, and not just
a wonderful character with a set of a nice looking
variance that you just can't bring yourself to put in
a deck.
Speaker 1 (19:41):
All right, I'm so glad that the thing finally has
his day. We move on to the card that I
definitely wanted to get my hands on. I was saving
up throughout this whole season trying to make sure that
I had enough tokens to grab her, and that was
an Invisible Woman. First steps three cost five power activate
and this turn your end of turnabilities happened twice now, Evan,
(20:04):
I did not give this card enough thought until you
started running down what end of turn cards were out there,
and I was like, holy crap, this thing will work
awesome on some of these other cards. Number One, what
makes her a really good card if she's versatile. There's
not a whole lot of activates out there. There's clearly
(20:26):
getting more now that we have the other Fantastic four cards,
but there was a handful of end of turn abilities
out there already. So what I like now is that
you can use her in a combination of just about
any of those other any of those other end of
turn ability cards out there. Some of them don't work
so great, you know, they are only one use things.
(20:47):
But sun Spot, Oh yeah, that right there was what
sealed the deal for me, because I was like, yeah,
you could get sun Spot out there and then have
him turn sick. If you have Black Swan and then
activated Sunspot in your hand, you could potentially lay out
a zero twelve if you activate Invisible Woman. I was
(21:11):
using her with Red Hulk. You can get him out
there and then you can have his power goabilistic. Today
I started using her with Doctor Doom Doom twenty ninety nine. Yeah. Now,
when you told me that you had played somebody that
used Prodigy with.
Speaker 2 (21:29):
Her two different people back to back.
Speaker 1 (21:32):
Wow, I was like, Wow, that sounds like it's pretty
it might work a little bit, and it has worked
very well for me. As a matter of fact, I
am hopefully going to hit eighty, which is not common
for me. Usually get stuck into the seventy show. That's
usually what's going on with me. I'll get up so
high and then drop back down. I'm usually hovering in
(21:53):
the seventy somewhere. But I have destroyed some opponents with
Prodigy and Invisible Woman first steps. They have come together,
and it's just amazing to watch them both activate Marvel
Boy four times. Watch him just boom boom boom, boom boom.
I mean, has twelve power getting distributed amongst everybody. I
(22:15):
think I only had like maybe, well, let's see, I
must have had like eight cards out there, two of
which are already Doom twenty ninety nine bots. And I
activated her and Prodigy again and outcome four Doom bots
at the end of this thing and won the game.
So I again, very versatile, very impactful, probably one of
(22:40):
the cards that everybody's going to be leaning towards. I
have a feeling that it should be getting purchased quite
a few more times. So love this card right now.
It's kind of given me more of an archetype to
play and more of an appreciation for what Prodigy does too.
And I'm starting to think one other cards cannot because
product you can get just about anywhere if you get
yourself a deck at the very least, if you don't
get Invisible Woman first step, so you can possibly set
(23:03):
it up so you could just get two Marvel Boys
going Yeah.
Speaker 2 (23:06):
I've immediately tossed him in my deck after getting that
one two punch with Marvel Boy, I think I had
it got him to copy the thing one that's awesome.
Speaker 1 (23:14):
That would have cleared it right there if you had.
Speaker 2 (23:17):
I tweaked it a little bit at one point I
did have him with Invisible Woman Doom twenty ninety nine
and Strange Supreme because I'm like, who cares if I
clutter up the board, Strange will just wipe them out,
which does affect your bonuses. But yeah, Havoc's another one
that even if you save him till the last turn,
(23:38):
he's going to be an eight point card, right. I
just played one earlier where I got him up to
get him to like sixteen. Dang happens twice, so yeah,
four for him. Yeah yeah, I got it, got him
up to sixteen.
Speaker 1 (23:53):
Wow.
Speaker 2 (23:53):
And you have Red Hulk. Same thing. You activate them
and they don't use all their energy. Even if Red
Hulk hasn't gained any thing the whole game, he's a
twenty two.
Speaker 1 (24:01):
By the end, right, dude? Yeah, this so, I mean
I I definitely purchased her as the only car is
gonna go. Yeah, you know, I'm I'm very.
Speaker 2 (24:11):
At least she won't be a five power for long.
Speaker 1 (24:14):
I think, what will happen? Okay, I could see that.
I don't know. I feel like other cards are going
to get nerved before her, like they'll, okay, let's take
down you know, Red Hulk one for whatever he gains
or something like that. I don't know what the situation
is going to be. But yeah, I mean, she's powerful
and she's making an impact right now, I think, and
(24:35):
I'm definitely using her quite a bit. So any other
thoughts on Invisible Woman first steps?
Speaker 2 (24:40):
It does also work out, you know, of the of
the Fantastic four, she's the most dangerous card and makes
the others better, which definitely you know is in line
with her character in the.
Speaker 1 (24:50):
Com Yeah, all right, rocket pad right in the locations folks,
location location, rocket Pad. After turn four give cards on
the winning side he plus one power. So this was
featured and I hardly played that day, so I didn't
get the chance to try to build decks around it
or whatever. But I mean the easiest thing is clearly
(25:11):
fight for it. But plus one power, I mean, it's
it is what it is. It's gonna just help the
person that's winning a little bit more.
Speaker 2 (25:18):
Now if you've got it filled up, the more cards
you have over there valuable that is. But yeah, I
don't remember doing much with it either. I probably use
something with the brood, something that clogs the lanes a
little more.
Speaker 1 (25:30):
And this next one is pretty much the same brood situation.
Reed's lab plus one energy each turn if your side
here is full, so you're filling up the side and
now you're going to get more energy coming in if
you can fill it up. My thoughts here were brood
and definitely gets yourself a surfer deck. Did I play
while Reid's Lab was focused or well featured. No, I
(25:52):
did not. So you have any thoughts on Reed's Lab.
Speaker 2 (25:56):
No, I mean it's it's it's good if you can
get it. It's you know, like Mere Island, but you
have to work for it. I did have a game
once where the first two locations I don't really order,
but we're Rocket Pad and Reid's Lab. I'm not sure
if I'd ever seen anything like that before.
Speaker 1 (26:12):
That's funny, but yeah, I like both of them.
Speaker 2 (26:15):
I mean they're you know, they can help you out,
but it's not like you lose the game if you
don't get their bonus to work.
Speaker 1 (26:21):
Solid and mid tier locations. Nothing that's going to blow
the game away. It's not Ego, it's not any of
those cars that really make you want to turn the
game off and retreat immediately. So that's good and tears fine.
All right, Well, there you go, ladies and gentlemen. That
is our discussion on the last season of Snap, which
is fantastic four. Thanks a lot for joining us. To
make sure to tune in tomorrow for the next installment
(26:43):
of Snap. Material