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May 10, 2025 12 mins
Hope you enjoy this episode of The Strange Dr. Weird. Find all our OTR radio stations and podcasts at theaterofthemind-otr.com - Audio Credit: The Old Time Radio Researchers Group. Podcasts @ Apple | Spreaker | YouTube | Spotify | iHeart

The Strange Dr. Weird was a sister series to The Mysterious Traveler, both in theme and its narrator, Maurice Tarplin. The 29 episodes were produced and directed by Jock MacGregor and written by Robert A. Arthur, who also scripted for The Mysterious Traveler.

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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:06):
A strange doctor weird.

Speaker 2 (00:17):
Good evening. Come in, won't you now? What's the mtter?
You seem a bit nervous.

Speaker 3 (00:25):
Perhaps the cemetery outside this house is upset you. But
there are things far worse than cemeteries, for instance, being
lost in a wilderness, the wilderness where death is never
more than a few inches away, as in the story
I want to tell you tonight, a story I call
dead Man's Paradise. My story begins in the wild and

(00:59):
desolate swamp lands near.

Speaker 2 (01:01):
The mouth of the Mississippi River.

Speaker 3 (01:03):
In a small Cajun check or, but hidden by the
overhanging cypress trees, Andre Morrell speaks to his son Paul.

Speaker 4 (01:14):
Paul, your son has been up for an other already.

Speaker 5 (01:18):
You must see too our trips.

Speaker 6 (01:20):
But father, you're real I don't like leaving you here alone.

Speaker 3 (01:23):
He'll be all right, Yeah, please tin to the trips
very well.

Speaker 5 (01:29):
Father, I'll be back just as soon as Who are you?
What do you want?

Speaker 7 (01:36):
Don't get that rifle of theirs over the fireplace?

Speaker 6 (01:38):
Okay, you must be the two bank robbers the radio
was warning everyone about.

Speaker 7 (01:43):
That's right, bright boy, And now every coup in Louisian
is looking for us. How far away from New Orleans?

Speaker 5 (01:49):
Forty miles? Forty miles?

Speaker 7 (01:50):
Huh, but you're taking us there on your boat.

Speaker 5 (01:52):
But we lend a boat to Pierre to bed be Saide.
No boat can get school swamps. Hey, it's what are
we gonna do? We figured out, say, I'm right through
to New Orleans with no trouble at all. I have
to make it on foot. That's home.

Speaker 7 (02:04):
These Cajun's no ever inch of the swamp. So right, boy, here,
we'll guide us.

Speaker 5 (02:08):
No, no, it's impossible. You must kill you if you
do not do as he Yes, that's right.

Speaker 7 (02:14):
Kid, your old man's talking sense.

Speaker 5 (02:15):
But you don't know the swamps.

Speaker 6 (02:17):
But we was traveled by narrow Indian trails through bad
stretches of quicksand we're a single misstep means death.

Speaker 5 (02:23):
It can't be that bad.

Speaker 7 (02:24):
Why on my road mephist region is listed as Paradise swamp.

Speaker 6 (02:28):
Yes, but the old name, the name the Indians gave
it was dead man's paradise because.

Speaker 5 (02:32):
No stranger whoever entered it came out alive.

Speaker 6 (02:35):
There's the quicksand pools of it waiting to trap strangers.
And they're the insects, the mosquitoes that drive men mad
near the birds whose shrieks sound like the screams of
dying men.

Speaker 5 (02:45):
He just listen to that.

Speaker 7 (02:46):
That's a lot on malackey. Right, boy, here's gonna guide us.

Speaker 5 (02:49):
And that's that. But I can't leave my father here alone,
can't you see? He's ill. I don't want to leave
him alone anymore. You do, They might talk.

Speaker 7 (02:57):
So I'm gonna say to it that none of us
have to worry up bout him anymore.

Speaker 5 (03:01):
What do you mean just this? You've killed him?

Speaker 4 (03:09):
Yeah, and that's what's going to happen to you if
you don't do exactly as I tell you.

Speaker 7 (03:14):
Now, let's get started. I want to be in New
Orleans by tomorrow night.

Speaker 5 (03:27):
We've been working for seven hours. Now is how far
you figure we've come? Hey, bright boy?

Speaker 7 (03:33):
How far we come since this morning? Ten miles?

Speaker 5 (03:37):
Hey?

Speaker 7 (03:37):
Then in bed's what's that?

Speaker 5 (03:39):
That's just a bird, not a ghost.

Speaker 7 (03:41):
Put yourself together, duke, not to be scared of just trees,
under brush and swamp pool.

Speaker 5 (03:46):
Yeah yeah, I know. But every way you trying, everything
looks the same. We didn't have that Cajun kid, that
guy is he?

Speaker 2 (03:51):
Hey?

Speaker 5 (03:51):
Fuck kids? Trying to give us a slip.

Speaker 7 (03:53):
Oh he is? Is he we're a little teaching Hey
he hit him? Yeah, I could hardly miss him at
this distance. Come on, should have kept a closer watch
on him, might have known him. Try something like this. Well,
here he is. His heads are covered with blood. He's there,
all right?

Speaker 5 (04:10):
Yeah, you never know what hitting? Yeah, but it's what
are we gonna do now? I'd have to kid the
guide us.

Speaker 4 (04:14):
I will just have to go all the rest of
the way by ourselves.

Speaker 5 (04:16):
But how we find our way of away? Your china's up,
but swamp, we can't go without a guy.

Speaker 4 (04:20):
Get hollow yourself, you fool. If you'll lose your head,
you're done for cab.

Speaker 5 (04:23):
It is what chants? We shut up? Will you?

Speaker 6 (04:26):
Let's go?

Speaker 4 (04:26):
What I have to say now, By keeping our eyes
on the sun and doing the little figure, we can
keep going in the right direction. As for the quick saying, well,
we'll just have to watch our step. Just keep saying
one thing to yourself. New Orleans is only thirty miles away,
and we're gonna make it.

Speaker 1 (04:47):
Uh. Doctor May I comment upon the burst of theitude
demonstrated by the introductory sections of your dramatic effort.

Speaker 2 (04:54):
Explain yourself, young man.

Speaker 1 (04:56):
Dear story. Its design is excellent, such fines and expert
handling it details. And you know, doctor, it's those very
same qualities that make Adam hats so outstanding too. That's
because the designs for Adam hats are created by experts
in their field. The smart styles and carefully handle detail

(05:16):
you see and every atom is the product of years
of experience. And just as each listener will find a
different shade of meaning in a story, so will every
man find the shade of color he prefers in the
large selection of Adam hats. Gentlemen, there's only one logical
conclusion to this story about Adam hats. Buy one for yourself,

(05:39):
and Adam hat has character.

Speaker 2 (05:43):
Now back to doctor Weird's story.

Speaker 3 (05:50):
And now I'll continue my story, dead Man's Paradise. Five
hours of past, Five hours of nightmare for acing Duke.
The shadowy cypress trees and underbrush seemed to become.

Speaker 2 (06:03):
Thicker every mile they pushed on.

Speaker 3 (06:06):
And they were constantly forced to detour around swamp pools
and lakes. They have a mindful of the treacherious creek sands.
They must avoid it.

Speaker 2 (06:16):
Why you think we've heard me since we left that cage.

Speaker 7 (06:18):
Of kid about four or five miles.

Speaker 2 (06:20):
I guess the sun's going down.

Speaker 5 (06:23):
It'll be dark before long, but we don't know.

Speaker 7 (06:25):
I will start pretty soon. Await for dawn the morning
we'll push.

Speaker 1 (06:28):
On get out of these.

Speaker 5 (06:33):
Don't you hear that? Yeah, that sounded like you have
committed murder. And you must.

Speaker 7 (06:40):
Say it's the voice of that cajun, can't I can't
be if it's.

Speaker 1 (06:45):
The voice of his ghost, that's what it is.

Speaker 5 (06:46):
Don't be a fool. The one you have died in
the swamps.

Speaker 2 (06:51):
They you too must die.

Speaker 5 (06:53):
You see, I told you just come back to get us.
Oh dog, you will die in the quicksand.

Speaker 4 (07:03):
Ahead of you is a quick.

Speaker 5 (07:07):
Hear that this quicksand that. Don't be a fool.

Speaker 7 (07:09):
I tell you really need this quicksand. The head he'd
warn us, just a trick to get us to walk
in another direction where the quicksand really is.

Speaker 5 (07:17):
Yes, I guess you're right, my shure. I am. Now
keep going straight ahead.

Speaker 4 (07:21):
Okay, we've still got an hour or so until it
gets too dark to travel.

Speaker 5 (07:25):
We gotta make the most of it. Yeah, okay, but
just the same you're thinking, Hey, what's wrong? Quick, sand
it help me.

Speaker 4 (07:32):
I'm sinking, Duke, try crawling around. I can't keep sinking, Dipper,
I held her if I only had a rope or something,
Wait till I look around.

Speaker 7 (07:39):
Only me?

Speaker 5 (07:40):
But how can I help you? Fucking me down? It's
already for my chest. Give me your head and pull
me out. I can't do that.

Speaker 4 (07:45):
You would pull me in with you by do something.
There's nothing I can do without a row. It must
be follow me bad like this?

Speaker 5 (07:50):
Help me?

Speaker 6 (07:51):
Will you?

Speaker 4 (07:51):
It's only one thing I can do for you, Duke?

Speaker 5 (07:54):
And this is it? Duke? He did Yeah, he paid
for his crime.

Speaker 4 (08:08):
Oh it is your crime.

Speaker 5 (08:10):
No, No, you may have talked to but you won't
get me. You won't get me.

Speaker 3 (08:26):
With an effort, Ace pulled himself together, determined not to
suffer Duke's faith. Taking a bearing from the twilight rays
of the sun, Ace continued on his way, cautiously scanning
the ground before him. Time and time again, the voice
of the Cajun Boy came echoing through the swamp, mocking
Ace's efforts to escape, telling him of the quicksand that

(08:49):
lay waiting on every side.

Speaker 5 (08:54):
No escape for you. What the hell of you?

Speaker 6 (09:00):
Quick, sir, and you are going to die.

Speaker 5 (09:07):
Shut up, shut up in there is waiting for you
in the quick and the head. Babe, they shall keep
a quiet.

Speaker 4 (09:20):
You should have said one bullet for yourself.

Speaker 5 (09:25):
Be quiet.

Speaker 4 (09:26):
Be quiet, you hear you're dead. You can't talk.

Speaker 5 (09:33):
The behead of you. For if I were.

Speaker 4 (09:42):
Here, I turn ad trying to smart me. Answer, Well,
you can't. I'm going straight ahead.

Speaker 5 (09:53):
No, man, there is quick time. Just if it was,
you wouldn't be telling me. I know better.

Speaker 4 (10:05):
I can't.

Speaker 5 (10:06):
It is quicksand. I'm thinking, Yes, it's quicksand.

Speaker 6 (10:10):
And in a minute you will think beneath the surface.

Speaker 5 (10:13):
Then your crimes will be painful.

Speaker 4 (10:14):
You're you're not dead, You're alive.

Speaker 5 (10:19):
I didn't do it. No, that will let you fire
at me.

Speaker 6 (10:23):
Only creased my scalp, knocked me unconscious. I recovered in
time to trail you get my revenge. Well, don't stand there.
Get me out of here.

Speaker 5 (10:31):
I'll confessed to anything, Only get me out of it.

Speaker 6 (10:34):
Why should I help you? You killed my father? No,
this is the same pool of quicksand that duke died in.
Now you're going to join him. You've been wandering around
in circles for hours, but I knew you'd end up here.

Speaker 5 (10:49):
No, oh, don't let me die. Don't let me die.

Speaker 6 (10:53):
The quicksand is up to your neck now, and a
minute it will reach your mouth, and then it'll be
all over to shave it.

Speaker 5 (11:02):
I don't want to die. No, my father didn't want
to die either. But you killed.

Speaker 4 (11:06):
Helpie, Nobody can help you now.

Speaker 2 (11:18):
I'm sorry.

Speaker 6 (11:19):
I didn't have a chance to tell you that this
is the only quicksand hole in all the swamp between.

Speaker 5 (11:28):
Here and New Orleans.

Speaker 3 (11:42):
Your grace said, only know, and there was just one
pool of quicksand.

Speaker 2 (11:46):
He might have reached New Orleans. But you see, he
let his.

Speaker 3 (11:50):
Imagination run wild, envisioned death on all sides.

Speaker 2 (11:55):
No wonder he traveled in circles and ended up the day.

Speaker 3 (12:01):
I know another case where Oh you have to go now,
too bad. But perhaps you'll drop in on me again soon.

Speaker 2 (12:09):
I'm always home.

Speaker 3 (12:11):
Just look for the house on the other side of
the cemetery, the house of doctor Weir.
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