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September 8, 2023 • 170 mins
TvT 2021 Commanders and Ambassadors join us for this special edition episode of the Tactical Frequency.
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(00:08):
You've tuned into the Tactical Frequency,a podcast centered around all things a Falcon
BMS. Welcome once again to theTactical Frequency. Today's episode is going to
be actually a little bit different.I have here with me the commanders and
ambassadors of the Team versus Team twentytwenty one official event from that year.

(00:36):
We're gonna be talking with all ofthese people here today and getting the stories
of what happened back then, behindthe scenes, the stuff that we didn't
want to talk about at the timeto avoid compromising our battle strategies. Folks,
this is going to be an episodethat I've actually been quite I've been

(00:57):
anticipating for a while. I'm actuallyquite excited about it now. To be
clear, this is a special editionepisode. We're not going to go just
for the hour. This episode willactually be just under three hours. With
the additional commercials that Spreaker will possiblyadd in, it might actually end up

(01:21):
being three hours, give or take. So there's plenty of content, many
breaks, and I trust that thecontent is going to be worth it.
This is going to be a reallyfun time, I think. I think
for the listeners out there that havenot participated in a Team versus team battle

(01:44):
before and would like to hear thekind of stories that go beyond just flying
the jet. These are the secretsand stories that we did not want to
share earlier, as I said before, for fear of compromising our battle plans.
Today, you're going to get aninside look at what we as commanders

(02:04):
and ambassadors were doing during that event. Decisions we made, why we made
them, and how we made them. And even if you're a veteran of
BMS and you've flown these events before, you might be surprised at the inside
look that we're about to give you. Stay with us, and let's get
right to it. Let's get everybodyintroduced. Let's go down the line I

(02:29):
have with me Old Craig. Goodevening, folks. He was joining me
on the side of yell For.We were on the Yellow side. We
were both commanders of that side.Also joining me is English Tea. Hello,
everyone. English Tea was one ofthe commanders of greefour, the Green

(02:52):
side of this conflict. Also joiningus are the two ambassadors Bob and Fruity,
who respectively were the yell For andGrief Ambassadors. Hello, guys,
Hello, I'm excited to have everybodyhere for this episode. We've got a
lot of stories to tell. Let'sjust get started. Does anybody want to

(03:15):
tell one of their stories? First? We tell stories? Or should we
set the backstage of why everybody iswhat they are? Like? Why did
we need ambassadors? That's a goodpoint, I guess from my perspective,
what I would say is the developersthat started this. Actually we're planning on
only having one commander per side.That was how it originally started, And

(03:36):
the idea was just to coordinate thebattle. When we would get into the
conflict, we could have a listof targets or a list of objectives and
things that we wanted to have donein that vein, so that we wouldn't
be just a bunch of people flyingrandomly by ourselves. But then as we
were starting to organize, I startedto realize I think I needed a little

(03:59):
bit more help here to get thingsdone. So I brought in you,
mister Craig enjoyed me on my sideand apparently on the Green side. T
Correct me if I'm wrong, butI believe you were the primary commander and
you brought Dusty on. Is thatcorrect? Yes, yea, that's correct.
So we ended up simultaneously having twocommanders on each side. We had
a main commander and a secondary commander. And then I'm not sure exactly when

(04:21):
this happened, but the developers alsodecided it was time to bring in the
ambassadors so that each side could havenegotiations of sort in case anything would go
wrong. And boy did stuff gowrong in this conflict. Was that pre
start of tv T or did thathappen after we had already been into the

(04:42):
war a few days? This escapesme. Now it has happened like right
from the start. It was aconcept that came up. I think it
was a few days or weeks beforeit started, because like in the official
TVT before that and nipolootextivity, therewas a lot of drama, and so
it was decided that we like meetpeople to talk it out whenever some problem

(05:04):
seven and basically have a communication linebetween the teams that just to figure stuff
out. Yeah, I think that'ssorry, go ahead one of the things
that we're able to do because inthat polar ortechs TVT that there does a
number of issues, but they onlyreally got hashed out more towards the end,
and the idea the ambassadors is reallyto resolve them as they come,

(05:26):
so that there is an issue,it can be resolved quickly and you can
have the rest of the TVT withoutit. So this is one of the
points. So once we had theambassadors selected, the ambassadors got a private
channel that they could communicate in thateven the commanders couldn't see. So I
guess that's important for some of thesestories that are coming up. The ambassadors

(05:47):
could talk to each other in discordprivately with each other, and the developers
could also see and watch and makerulings if they needed to. Now,
primarily the developer who was really runningthis was a boy. This is pretty
much his his project here and thenI don't believe Max Walder was part of

(06:08):
the development team at the time.I believe, I know he is now,
but I think in twenty twenty onehe was just operating in a sort
of auxiliary role, not really apart of the team, but he managed
the discord for the event. Ibelieve that's that's correct. Maybe somebody else
knows. Yeah, I believe thatwas the case. Yeah, it was
certainly wasn't a like fully fledged member, but he was still very intertwined with

(06:30):
them. Yeah, the ambassador conceptwas quite new. I mean that was
the first time we were doing it, and I think the only time for
memory calls correctly, So it's definitelyyou know, there's a couple of things
that in hindsight could have been couldbe changed to, you know, have
back communication, and I think we'llprobably get into that later. We'll get

(06:50):
into ideas for improving the team versusteam structure in the future. But let's
talk about the of the ambassadors.Why did they come in handy, Let's
share the main story of how theambassadors got involved. So Craig and I
on the yellow side, we werenoticing that, in our opinion, we

(07:15):
were low on numbers throughout the week. So for those who didn't realize,
this was a battle that was goingon twenty four seven with breaks only for
the server to be brought down formaintenance. So for the most time,
if you just woke up at anypoint in the day or night and decided
I wanted to go fly Falcon BMSand potentially fly against other humans or other

(07:36):
AI in a very dynamic campaign here, you could do that. You could
just jump on there and fly,so you could get on whenever you wanted,
and this was supposed to last forI believe it was thirty days,
so an entire month that you coulddo this. The war only ended up

(07:58):
lasting nineteen days, and I haveto say that was some of the most
stressful nineteen days that I've been throughfor a video game. But we were
noticing during this time the first weekor so, we were not putting up
the same amount of numbers throughout theweek days, so Monday through Friday,

(08:20):
it always seemed like we were outnumberedhuman for human, and so Craig and
I were always trying to develop waysof getting an advantage. How could we
change things to help us in thewar. And one of the ideas that
we had was to attack the enemyair basis. But Craig and I we

(08:43):
spent quite a bit of time planningan attack on the enemy air basis.
They had two air bases, oneup front near the flot and one way
in the back their main primary base. With all the F sixteens and Craig,
do you remember how long did weplan that? At first? Days?
Days in advance it was definitely days. And I remember at some point

(09:07):
we had another squadron reach out tome and say they wanted to do something
big. They wanted to be partof a big operation, and I thought
this was perfect. So it wasme and Craig, and I think they
had three or four of their squadronwilling to jump in on this. So
we ended up planning this very largecoordinated package to attack both air bases at

(09:33):
the same time. So the Dutchsquadron was going to come in from the
north and take out their secondary airbase, while Craig and I were supposed
to fly all the way south andtake out their main air base. And
hours before this plan was to gointo action, I got a message from

(09:58):
the secondary command enter of three four, so Dusty. He had reached out
to me and started to suggest thatwe negotiate some sort of treaty to not
bomb each other's air bases. AndI have to admit at the time I
was absolutely paranoid. I thought itwas possible that they knew about our plan

(10:26):
to strike their air base. Thisis hours before we're ready to go,
Like I think it was four hoursleft until the operation was to start,
and I thought this is utterly suspicious. To me, This timing like it
could be coincidental, But I don'tthink so. And there's another reason why
I thought that this could be,which we'll get into later, why this
could be something else. And soI didn't really know what to say.

(10:50):
If I say no, I'd liketo bomb your air base, I thought
that would give the plan away,right, So I didn't want to say
that. But I fishing for intelligence, right, That's yes, that's what
I was. I was worried about, like, either he's fishing for intelligence,
does he have a spy? Doeshe know what's coming? Like I
wasn't quite sure what was going on. Now, I think Tea and fruitis

(11:13):
you guys from Greenside here can tellus that you guys had no idea we
were planning this operation rightly? Notno, no way, I mean,
we hadn't. It wasn't the casethat it would have been the mass of
surprise, because I think that therehave been sorties to try and bomb our
secondary airbase, and so maybe thatwould explain why Dusty was concerned. It

(11:33):
may have not been forceype of reallyhindsight on previous attempts that we both tried,
and we tried to already bomb theairbase yet, or was this our
very first attempt? Their main theirdeep darker, deep South airbase. It
could have been. I feel likethis was the second attempt. I would

(11:54):
explain why you're probably eat But Idon't think we got very far with attempt.
In fact, it wasn't entirely clearthat we were striking the airbase.
I think that's why I wasn't connectingthese things together, because I think they
intercepted us like a lot. Soso if you'll remember, we did one
strike where we flew down the coastlineand then we high tailed it across land.

(12:18):
You got jumped, I snuck through, and then the second time we
went either and further south of thepeninsula, wrapped all the way to the
bottom, and then tried to comeup north. I remember we attempted it
two distinct times because we used thehornet, so that's the only way we
had enough gas to get down there. Yeah, it was pretty much a

(12:41):
suicide mission if they intercepted us afterwe dropped bombs. At that point,
the hornet was pretty much the onlyreal way we could get there and maybe
get back were there were always incursions, wasn't there? As a as a
commanders, it was quite exhilarating,really, what you know, get onto
the map, and you know,you get someone saying chat, there's there's

(13:03):
enemies coming in this way. Andyou know, after playing MS for quite
a while, you can kind ofsee what an AI might do compared to
what human does. So when youcan, when you notice that behavior or
someone else's ringing the alarm bell,you know, everyone's everyone's in a basically
a scramble position. Because it wasa very real threat that your air base

(13:24):
would be destroyed. There was nodistinct for all that would forbid that,
so you know, it was verymuch a everyone was on guard. And
yeah, I remember a couple oftimes, you know, connecting to the
server and having tiver you know,get up and scramble or watch people scrambling,
or you know, just to andhopefully that we can get up in
the air quick enough to shoot youguys down. Basically, but it was

(13:48):
always it was always an exhilerating partand it makes it's what makes I think
TVT fun, especially as the itruns in twenty four hours. It runs
all the time. You know,people have to sleep, so you know
you're hoping that maybe you know ussector is covered while you go to sleep,
hopefully you don't wake up to abomb dab they switch. Unfortunately we

(14:09):
have done. It's interesting you mentionedthe timing. We noticed that there was
this blank period during I think itwas on the United States East Coast.
It was like one in the morning, so when the Americans were pretty much
asleep or leaving, and it wasstill early and enough in the morning for

(14:33):
the Europeans. Because it's only Idon't like five zulu or something, it
was difficult for Green to keep upa lot of numbers during that time.
So we thought this would be aperfect time for that strike, and we
planned it around that around that time, and the poor Dutch guys are getting
up like extra early just to dothis, so we put in a lot

(14:54):
of effort into that. Okay,So Dusty comes back to me with that,
with this idea of, hey,why don't we have a negotiation to
not bomb the airbase, And anumber of things were going through my head,
like one was, if we don'tbomb the airbases, you know,
I'm not so sure, but yes, I agree in principle that that helps

(15:15):
everybody, because we want to beable to fly. We don't want to
like shut down the entire side fromflying. I get that, but at
the same time, I really didfeel like we were losing on the like
I was saying, putting up numbers, and I wasn't quite sure how the
war would go if Green didn't haveto be worried about defending their air base.

(15:39):
I wanted you guys to commit pilotsfor defense, or to be at
least worried about that possibility. Theother thing is that we put so much
effort into this already that it justseemed like such a waste to not go
through with the plant. And Ithink another factor that kind of went through
my mind is that I know thatbased on past conflicts, past problems,

(16:03):
there were certain people on each sidethat I, to put it politely,
I'll say I thought it was importantfor Yellow to make a statement that we
could do an operation like this andforce some respect for the skills that Yell
four had. I think that's thepolite way of putting it. I absolutely

(16:26):
agree that was definitely from previous tvtsthat Green four team were filled with.
You know, it was pretty mucha you know, the same people a
couple of aside from a couple ofmixups, you know, the same people
were versing each other. So afterprevious TVTS and the tactics that was used.
I definitely can agree that you guys, you know, you basically wanted

(16:47):
to kick their kick their butts.Basically. Oh, we wanted to take
away all hope, aspirations and desiresfrom you guys. We wanted you to
be so demoralized you would just justyou'd quit. That's what we wanted,
That's what I wanted. And Ican't say we we were a little competitive.
We'll say at the time, Ihave to admit this probably a very

(17:08):
competitive atmosphere, particularly for BMS,but in general, I mean, and
this was again, it was twentyfour seven. You would wake up with
this if you because this is alsoduring COVID, right, a lot of
people were either off work or theyhad time free or whatever reason. And
you know they'd wake up, throwthemselves into BMS and throw out the day,

(17:33):
and then go to sleep and thenwake up wondering how did the war
go when I was sleeping. Don'tgo anywhere. We'll continue after this break.
When you want to join a flight, doesn't matter which member of the

(17:56):
flight you join. It does insome sense each sea in the flight has
a particular role. We can breakthis down the first member of the flight,
the number one. He's the lead. He's in charge of the flight,
and he must ensure that the taskingfor the flight is carried out.
Number two is his wingman. He'san extension of number one. He will

(18:18):
probably be flying some formation most ofthe time, at least until the action
hits. Number three is the elementlead, and number four is his wingmen.
If number one gets shot down,the number three takes over the flight.
In a four ship, one andtwo form an element and three and

(18:38):
four form an element. You canthink of a four ship as two elements,
mimicking a sort of two ship relationship. However, you can break down
each element into two separate aircraft singlegroup rock two. You're listening to the

(19:00):
tactical frequency. Okay, so nowI got to answer Dusty. What do
I tell him? Well, Imean I told him I agree in principle.
I thought it was a great idea, and I'd be willing to enter

(19:22):
into this agreement, but I didn'twant to finalize it. So I'm like,
yeah, we're interested. But theway that I figured that I was
doing this is I was like,Okay, yes, I agree in principle,
why don't you go back to yourpeople and see if they'll agree.
And while we're in the middle ofnegotiations and we haven't fully agreed, we'll
go bomb your air base. Ofcourse I only told him the first part,

(19:48):
so he's all healthy. Yes,go ahead, I sister reminds me
off not to what the Japanese dida Pearl harbor right in that they made
their ambassador deliver the the declaration ofwar to the United States government at the
exact moment to offer exactly they failedto deliver it one minor problem, like

(20:18):
they completely failed. I'm reading throughour messages. Okay, this was a
message from Bible and I Yellow forCommand how to plan to strike say Cheon
and yeach On air basis simultaneously,beginning at zero five thirty. The operation

(20:40):
was planned for days since we failedto get support internally. Here we are
at Yellow For at the time ofthe operation to accept the terms of the
agreement to put say Chon and Ugion a no strike list. Command declined
to go ahead with the operation whilenegotiations were still ongoing. Yeachon air bas

(21:00):
has been disabled and Schon has beenstruck, but it is still functional.
One of their runways has busines disabled. This will hurt our standing with the
greenf negotiation, and we can expectreprisals for all of those who voted against
accepting Greenforce gesture of goodwill. Ihope you are ready for the fury that

(21:22):
GREENF will attempt to unleash. Thatwas a statement we released after the vombing.
So yeah, So Craig and Iwent ahead with this, And the
way that I did this is Iwas actually a little bit conflicted. So
I gave that answer to Dusty,and then I went to our channel and
again, we don't have much timeand a lot of people are not around

(21:45):
at this time zone, so Ihad to ask everybody. I'm like,
I put out a pole real quick, do we go or do we not
go? And a majority vote saidgo with the mission. So he said,
okay, let's go. We gowith mission and the Dutch squadron they're
doing their thing. Craig and Iare doing our thing. The operation was

(22:10):
very interesting, he was, Imean, from a technical side, it
was like a failure in the sensethat we didn't really destroy all the air
bases. But I actually consider itmore of a success because it terrified green
I think I think It really madethem realize the damage that could be done,
and it really motivated everybody on bothsides to really kind of step it

(22:32):
up and start flying more. AndI managed to get bombs off target on
the main Gree four air base anddamage it, but I could not destroy
both runways. I only got oneof the runways, so there really was
no harm. And that's what Itried to argue. Now, Dusty was
kind of offended at the time becausehe was reading it as if I said,

(22:55):
absolutely, let's not do this,and he read it as an implicit
agree, whereas the way that Ihad tried to phrase it was I would
be happy to enter into an agreementinto the future. Oh yes, that
we would start negotiations. We didn'tnever state that an agreement had been come
to so maybe a little technical,but I got a message from Dusty was

(23:21):
like, oh, okay, that'show you want to play okay, you
know, And at that point itwas pretty obvious that our communication with the
commanders directly was done and this isso then we released that statement that Craig
read to our group, and unfortunatelyfor me, I then noticed that when

(23:42):
we had finished the operation and welogged up, we checked back into discord.
The vote had swung and it wasnow fifty fifty. It was probably
the most controversial decision that we hadmade on Yel four side for pretty much
anything, any decision unfortunate. Sonow this is where Bob comes in.

(24:06):
Bob being the Yell four ambassador,Craig and I are picking him on discord,
going can you help us with something? Yes, we have a slave
problem. Just to remind the folksout there, Bible talked already about the
time difference and everything. As henoticed by my accent, I'm German.
The other two guys are American.So they literally woke me up with all

(24:30):
their things in the morning. Sothe first thing I had to do,
didn't even get to drink a coffeeor anything, is to deal with their
with their basically breaking all the plantsthat have been made with Green Fog command.
Look, you want an ambassadorship.We made you work for it.

(24:52):
That you did, and we figuredyou weren't flying as much, so yeah,
I will spend with other stuff.Yeah, so we were in balances
out you're participating, You're really gettinghere, You're worth here, you know,
So go ahead and tell us Bobbinand Furies. What were the negotiations,

(25:12):
like what happened in their private channel? Did we want to remember exactly?
I think things were pretty much cordialbetween us. There was no so
that's how you want to play itkind of think. Remember, I remember
we had some discussions with the developersand we basically came to the conclusion that,

(25:33):
as you said in the start,if one of these air bases gets
knocked out, the whole purpose ofstress testing the server with as many pilots
as possible it is gone, andso it won't be as much fun.
If you don't get threatened, youcan just qump thanks without any threats or
so. We pretty much worked itout in the logically you'd expect, and
the end it was pretty boring onour side, to be honest. It
was just you know, why didit do this? Okay? What how

(25:59):
can we make sure people don't don'tpunch you that others heading over this and
and it was a pretty quickly fullup from our side. If I can
just jump in. It does bringup an interesting question of you know,
as an event organizer, do youallow those kind of decisions happen? Do

(26:21):
you allow the basis of where peoplecan spawn in to be destroyed. Now,
I think in a kind of deefyou know, a normal TVT scenario,
there's usually a base closer to theflot frontline and a base further away,
and I think the consensus is thecloser basis can be destroyed and the
further away, you know, thefurthest away base is usually left alone.

(26:42):
But in this case, you know, you see Bible basically employing trickery,
you know, but also being trueto his word in you know, it
wasn't lying, but you know,that kind of adds an element to it.
But then you know, making thatdecision does that in other people's experiences,
And I think it's always an interestingdilemma as a you know, a

(27:04):
server owner or an event organizer.At what point do you kind of realize
that, you know, although youcould make these great experiences, people want
to play the game. People wantto you know, go and fly,
So you should you have what kindof rules should you have in place?
And should that be one of them? I think part of it was the

(27:25):
great distances because they never did setthis rule as you just implied that there
was no rule that said you can'ttouch the either person's base. But the
way bad Boy has it set up, and let's be honest, it sucks.
They have the bases so far northand so far south. I guarantee
you when he set it up,he sat there and said, I've made
the distance so great. Number one, you don't have the gas for it.

(27:48):
And number two, nobody's gonna bedumb enough to literally fly from basically
China to the southern tip of theKorean Peninsula. Just nobody's gonna do it,
so I don't need to make thata rule and spoiler were dumb enough,
if I'm not mistaken. I believein previous editions of Team versus Team,

(28:10):
long before I was flying at theair bases were actually further apart.
They were. I don't remember.Maybe that is because it was on different
maps or no. I believe inI think on Korea. I'd have to
double check, but I remember hearingsomething that the original North Korean side was
actually I think it was not evenNorth Korea. It was basically in China.

(28:33):
That's where ours. I think itwas even further up, further north,
and then I believe the South sidewas. I don't know where they
were coming from, but I thoughtthey were maybe a little further south,
or maybe they were the same andit was just a northern basis, but
the distance was greater and people hadcomplained about that. So my understanding is
this is actually closer, and yetthat is the intent. The intent was

(28:57):
to burn slow on fuel, sowe would either have to air to air
refuel or fuel on the ground closerto the flight, and we would only
get a limited amount of time forthe actual conflict in our sorty, and
then we'd have to go home.I think that was the attempt at balancing
the conflict. Funny enough, onthe TVT that ships with three to seven,

(29:22):
you two, the green air baseis actually Hiroshima, Japan, and
the yellow air base is Shenyang,Beijing, China. So maybe he's he's
reverted back then, Oh he yeah, he's they've taken a step even further
for this. You guys can alltune in and look at it. But

(29:45):
yeah, no, now they haveit in Japan and China. If that's
what they plan on for the nextone, there's gonna have to be a
discussion about that, because nobody's gonnawant to fly that's far. That's like,
you know, from Hiroshima to theflot is three hundred and seventy miles.

(30:06):
No way, So I'm streaming lookat this, and that's that's so
far. That's what like a twohour flight time something like that, like
Darren back just to get on stationand you have to tank in and tank
out. Now that leads us toanother thing that we should bring up,
is that, well, actually,let's come back to this. Let's table

(30:26):
us for a bit. We'll beright back. We'll be right back after
this break, stay with us.The BMS experience can be improved with additional
software. In no particular order,here are four programs that, while not

(30:49):
strictly necessary, are incredibly useful.One Weapons Delivery Planner. This lets you
set in game knee boards and helpsyou plan your missions to a much great
degree. Two Mission Commander. Thisis useful for editing campaign saves, adding
new aircraft, deleting squadrons, basicallyallowing you to customize your campaign saves.

(31:11):
Three Voice Attack. This program letsyou speak to the AI, including your
wingman, awax, the tanker,and ATC. You'll need a voice profile
for it, however, there isa free version with limitations. Four Tack
View. This lets you watch thereplays of your flight. This is a
must for thorough debriefs. There isa free version and there are paid versions.

(31:34):
These programs don't come with Falcon bms, so you'll need to download them
from their respective websites. Falcon onecopy Fuel Yellow. Please stay on the
tactical frequency. I wanted to askEnglish Tea and Fruities, what were the

(32:07):
reactions of gree four after we bombedthe air base. I think to sum
it up would probably be disbelief.Maybe I think everyone knew it could happen,
but you know, if it's actuallyhappened after people were on station and

(32:27):
you know, that was a hellof a hell of a guard up from
a lot of people. You know, people were scrambling and there was a
many attempt where you guys were comingin and we scrambled and we diverted you
away or you got away with fromour defenses. So you know, to
actually wake up and see that andcome online, it was like a what
what's just happened? And what dowe do now? What's the next step?

(32:51):
Because you know, I think wehad you know, one runway operation
or so we would get up inthe air. But it was the It
wasn't just not getting up in theair. It was the It was that
pride in fact almost you know,as a team up, pride went down,
and you know, we wanted toretaliate. You know, there was
a lot of plans discussed about goingto different you know, what, do

(33:13):
we bomb their abbas? Do wetry and bomb? And I think a
couple of attempts were made, butI don't believe it ever came to a
fuish and unfortunately, but it hurtin a way. It did hurt.
I seem to recall Fruity's I think, correct me if I'm wrong. You
were telling me soon after the eventabout how close we came to actually having

(33:37):
retaliation sent our way. Yeah,I remember there was. I think some
members of Falcon Online were particularly keento hit back immediately, and because we
had negotiated effect, we had totry and wind that ball a bit.
Well, we chose to do that. I guess maybe you guys didn't,

(33:58):
but yeah, there were It's definitelya big appetite for a vengeance. I
remember this very clearly. The thingis, though we did not make as
much use of our f eighteens asyou did, and so I think our
plan in order to strike you wouldhave had to have been a little bit
more intricate because we didn't have thegas just to go down and round.

(34:21):
And by then your carrier was gone, Bible and I had sunk them.
I wasn't. I don't remember that. Oh no, it was gone by
this point, because I remember wewanted other aircraft moved around this time,
and Bible and I were sitting therediscussing, like, well, what if

(34:43):
we said we'll give them back theircarrier and in exchange we can get the
A tens moved to a little bitcloser forward operating base so that we can
effectively use them and save some time. I'm very fuzzy on when we sunk
the carrier in relation to when wedid the air base. All right,

(35:05):
so how did the negotiations go afteryou guys started negotiating? Did we just
sort this out? It was itpretty easy for you guys to get the
details sword, I think so.I mean there was motivation from all sites.
I think because on the one hand, Green realized how close this has
been to ending our air campaign andwe didn't want that. And I think

(35:27):
on the Yellow they knew that therewas going to be a lot of vengeance,
and they didn't want that. SoI think it was really everyone's interest
just to say no more. We'llkeep air campaign going no matter what.
From my primary air basis, Idon't remember actually that being much of a
of an argument against stopping this.From our perspective, it was pretty clear
this was the path forward. Iactually believed that we were under a severe

(35:53):
threat at the time of retaliation.I didn't think we could put up the
numbers to stop a retalient, sorrystrike, and we were. We were
on alert by the way. Iwas picking everybody on yell and saying,
we have to now stand by andbe ready for like the next so many
hours until we can get this negotiationsort well, we have to expect people

(36:15):
coming in now. There was definitelya consensus that, you know, if
we can strike, we should,But then you know, on the other
hand, there was these active negotiationsthat were happening, so we had to
kind of hold off. Unfortunately,I believe I can't remember exactly, but
I want to say a mission wasalmost basically scrubbed because of it. Where

(36:37):
we were basically planning to do thisretaliatory strike. We had it all planned
out and ready to go. Butunfortunately, I think, you know,
it was at that point consensus camedown and it was you, we couldn't
strike the air base, unfortunately,And I believe there was some people that
was, you know, kind ofthinking, let's just do it anyway.

(36:58):
But yeah, I don't think,you know, ever came to it,
never came to beat unfortunately. Butyeah, it was definitely you. You
would have been I think if thenegotiations weren't there, and you know,
the rule kind of a rule changewasn't almost in effect, you would have
been under a heavy threat of alot of people coming back at you.
It was, yeah, we didn't. We didn't like our vas being striked,

(37:22):
that's for sure. Do you thinkin hindsight that the war would have
gone your favor had you gone aheadwith the retaliatory strike. It's hard to
say, Freddie, you would.I well, I was gonna say if
it worked, then certainly, yes. I have no idea who it would

(37:44):
have worked. This did. Ican't predict what didn't happen. So I
think one issue is if either ofus actually struck the other team's air base,
bad Boy would just be like,screw you guys. I'm just resetting
the server back two hours. Cool. Yeah, it'd fun. It doesn't
matter, m I bet. Yeah. I believe the people would have wanted

(38:07):
to fly, and obviously that takesthat takes priority over over destroying air base.
So it probably would have been acase where the airbase would have been
repaired. Yeah, whether that meanslike attempudn't be made and I'm not sure
it depends how long you know,repair times could be and stuff. But
I could see what that that didn'twant to be. I think the advants

(38:29):
have to worry about. But theother part of the war wasn't just the
air war. I mean it wasalso the ground war, which was a
very interesting aspect of the whole campaign, and it's something the command is focused
on, I think a lot morethan everybody else. I mean that was
basically a raw is is that commanderscould touch the ground forces but nobody else
could. On that point. Whatyell For did is we were approached by

(38:52):
someone on our team and he understoodhow to do the ground combat very well,
and so he reached out to meand he said he would like to
take on that role for the team, and I said absolutely, let's go
for it, so he drew upan actual battle plan. And one of
the problems for yell for is thatour tanks are inferior in BMS land,

(39:17):
so they're more likely to get destroyedand a pitch battle, all things being
equal, And so he developed astrategy where he would actually pull back the
tanks and make this sort of defensivestand and force reforce tanks to come into
an area where they'd be disadvantaged.And the plan actually worked, while he

(39:38):
was able to run the ground warfor us until I had to take over.
He gave us at the very least, we were either doing just as
well in the ground war or better, he said, But he was actually
just spending time there playing it likean RTS and just like running the tanks
over over here and over there,and trying to get it situated so that

(40:01):
he would always be in an advantageposition. I was. I was actually
really impressed, and I'd like tosee personally more of that sort of let's
say extra abilities in Falcon BMS,where let's say, controlling the ground war
actually makes a bigger difference. Ithink. I think it's definitely an aspect

(40:24):
that not many players think about,you know, I don't think many many
players or Falcon bms think realize thatthey can. They have this whole different
layer to the game. Either everyoneknows that it's a dynamic campaign, but
you know, to actually control theunits like an RTS and you can absolutely
play it like an RTS is somethingI think a lot of players don't understand

(40:46):
or maybe just you know, aren'tinterested in. So you know, when
when people come along and are skilledin that and know that the you know
what what units will be, whatother units in the in Falcon, and
you know, you really can turnthe tide of war. I mean,
the objectives at the end of theday are to capture cities. So you

(41:06):
could be really good in the air, but if you have ground units,
and if you can advance those groundunits into into key or objectives, you
can nip away at the supplies ofthe enemy, you can nip away at
you know, at bridges, andyou can also capture cities and that's how
you win a war basically. Soit's a really strong aspect that I think

(41:27):
command future commanders should focus on.Don't forget your ground units and ideally make
sure that you're always keeping you know, checking on them and even if you're
a player, like a person playingin a single player campaign, have a
bit of fun with the ground units. They are very easy to use and
they will help you turn the tideof a battle. I think one problem

(41:47):
with the ground war is that's sometimesthe ground units can act a little buggy.
Let's say, I know, forexample, Craig and I were experimenting
with troop transport, because that's actuallya thing you can do. You can
move your troops with like the cargotype airplanes, move your troops over,
but it would act a little bitweird. Your troops would kind of get

(42:10):
dropped off somewhere, and then insteadof traveling to the nearest objective, they'd
almost want to go back to wherethey started and then go to where the
objective that they got dropped off nextto. It would be wonderful if those
things were addressed for a future teamversus team don't go anywhere. We'll continue

(42:38):
after this break. What are someof the prerequisites to learn Falcon BMS.
Here are just a sample. First, you need self motivation and time.
BMS is a study sim You needa personal commitment to learn, one that
doesn't rely on others. Second,you need to fly regularly. You won't

(42:59):
get better unless you're learning new thingsand solidifying what you've already learned. Third,
you need some hardware. A throttleand stick are greatly recommended, particularly
a pair with a lot of hatswitches. Can you fly with a keyboard
and a mouse? Yes, painfullyit's billy not recommended. Fourth, head

(43:20):
tracking or VR get one or theother. The gold standard for head tracking
is track IR, but other cheapalternatives will do just fine. Fifth,
you need to buy a copy ofFalcon four point zero. It goes for
about five U S dollars on Steam. Falcon b a mess itself is free,
but its license is a mod forFalcon four point zero for legal reasons.

(43:47):
Falcon one copy Fuel Yellow. Pleasestay on the tactical frequency. So
let's go back to that previous pointthat we were talking about the distance between

(44:08):
the flot and the air base.It seems like now everybody here is saying
the distance between China and Japan istoo much for a regular team versus Team
event. I did want to bringup one thing, and that's that when
we flew Team versus Team twenty twentyone, we had an issue with the
air to air tankers. Air toair refueling was pretty much broken. The

(44:32):
devs could not fix it in timewhen they realized it was a problem,
and so what they did is theygrounded the tankers and made us refuel at
air bases near the flot That obviouslychanged the dynamics greatly. Given now that
air to air tanking should be possible, do you think that the greater distances

(44:53):
everything will offset because now you won'thave to land in order to refuel.
So two aspects to this. Theydon't allow ramps start. They don't allow
taxi start, which adds another twelveto thirteen minutes onto it, which is
already enough. That's a big one. This simply keeps people from playing.

(45:15):
People don't have time to have tocross three hundred seventy miles each way,
tank in, tank out, andthen complete their mission. People just don't
have two hours to do all this. When this was COVID, you have
to think this was deep lockdown COVID. When these nineteen days took place.

(45:37):
None of us had a life,none of us. Some of us were
working from home. But there's justnot enough time to sit down and fly
two hours and then let alone.Some falcon happens like the tanker problem where
everything just crashes to desktop. Peoplejust don't want to make that much of

(45:57):
a time sacrifice. I'm being oneof them. If the distance is gonna
be that great, I'll set thistv T out. It's just it's too
much time. There's also the factthat if you're a distance to the float
is so great, the idea ofscrambling to a threat is just not is
no point. You can't scramble toa threat if you if it's three hundred
miles away and you cannot possibly afterburn all the way there, and if

(46:22):
you fly it Normalstpeter going to missit. So for the F sixteen at
least, which is not interceptor,it becomes not liable to do even the
tankers. And then if there's nota tanker up, and we all know
how hard it can be to fragtankers sometime trying to get no way points
found or no ingress route found andstuff like that. If there's no tanker,

(46:45):
it's physically impossible to complete the flight. So everything has to be working
perfectly. Oh, let's also addin team V. In a team V
team in TVT they make it whereif there's not a human inside the flight,
the thing gets canceled. Well,guess what if you're flying along and

(47:08):
your wife falls and breaks her armand you have to take her to the
hospital and hop out of the jetimmediately. If you hit escape e,
your jet doesn't go to an AIbecause AI or a band, that jet
just blows up. So now youjust lost an airframe and it was impossible
to ever get it back to thebase. So there's some there's some problems

(47:31):
with this entire situation. I thinklike previous tvts have done it, or
at least I'm specifically specifying polar vortex. Having a you know, a base
in Japan and a base in Chinais not a bad thing itself, but
certainly should be options for basis closerto the flow and basis that are more

(47:53):
vulnerable as well. I think itabsolutely makes sense for the enemy team to
be able to attack bases. Nowthose bases should be, you know how,
quite heavily defended, so that theyhave to chip away at the defenses.
They can't just go in their dayone and destroy the front line,
which does happen in some tvts,but you know, you should you should

(48:13):
be able to have the different distancesand obviously the furthest away basis is safe
as it would be. And Ithink, you know, if you think
about this in terms of a reallife theater, but you know, closer
bases are available which allow for thingslike her quick reaction forces and you know,
intercepts and also you know, toquickly accomplish a mission. So I

(48:35):
think there should be a balance there, and TVT devis need to I think
strike that balance because, like Craigsaid, people do not have the time
to be forced to fly two hoursthere and back, plus the fifteen minutes
it costs to ramp start plus probablythe third minutes that you'll have on station
depending on the mission you do,so it adds up. And people want

(48:57):
to also not be used all dayevening in one flight. So it's a
very important thing from a from aTVT developers perspective to give those their players
a choice, not forced them intoparticular play styles, which yeah, seems
to be a bit of a themein this upcoming TVT but well we're yet
to see what happens with that one. Oh. Let us also add this

(49:21):
is filmed before, so I whenI've hopped in and looked at the distances.
I looked at what the developers shippedwith three point seven or point three
seven, so I'm I'm making broadassumptions. Bad Boy could have a completely
different theater in transparency and honesty anddefense of them. But Max has also

(49:45):
said airbases have already been been setand they will not be changed. So
whatever they've got planned is what's goingto happen, and they are not willing
to change them. It's also possiblethat they might be doing a hybrid scenario
like T was alluding at that maybewe'll have bases in China and Japan,

(50:07):
but there may also be basis inboth Koreas. The question will be what
aircraft will be on those bases though, Will it be like the f c
k F sixteens, et cetera.I mean, didn't we have it in
the polar Otics TVT that like someof the bases closed. There was some
basis really close to the flood andbasically strategically well placed, but it was

(50:32):
allowed to strike them and blow themup. But there was like a safe
air base where it was actually forbiddenby the rules to enter the area and
to attack it. I mean,there are hybrid solutions and I think in
polar artexs. Okay, there wasalso the problem with distances and everything,
but that generally worked well. Anyother thoughts on air bases and distances and

(50:55):
things of that nature. Oh,we had a fun time with the FCK.
I was just reading through our messagesyou and I discover so let's also
add they banned jace house. Therewas no joint standoff weapons, so you
couldn't just fly up, go dropfour bombs from eighty miles away, whatever
the ranges, and then go flyhome, although we did have fdbs,

(51:22):
but Bible and I discovered that.I don't know if it got missed or
if it was intentionally put in there, but there was a JASU on the
FCK. So Bible and I readingthrough our conversation, he and I are
having a moral quandary of do wego tell bad boy about this? Do

(51:45):
we tell the other team about this? Are we do we just use it
against them and then just never tellyou guys about it. I remember us
having a staunch problem with that dilemma. If I recall, we decided that
the devs were responsible for the loadoutsthey put out, and this was information

(52:05):
that wasn't hidden the other team couldhave just as easily looked up at the
loadouts like we did. It's allright in front of them, So I
think we concluded we can just usethem however we want. Yep, they
put it in there. We're gonnause it. Like, hey, if
you give me a way to wina war, I'm not about to ask
you if I can win the warthis way, Like forget that, Like

(52:28):
we're here to win. I'm nothere to lose. You Give me a
play toy. Guess what I'm on. Play with my toy. Don't go
anywhere. We'll continue after this break. New pilots tend to struggle with bull's

(52:52):
eye in the heat of the moment. It's hard to do the mental math.
Bulls eye is an arbitrary position agreedupon by all parties, and other
locations are given relative to that location. For example, let's say an enemy
is at bull's eye zero nine orzero fifty. How would you interpret this
bullseye call? Imagine standing directly onthe bullseye location, face company's heading zero

(53:15):
nine or zero. The enemy isout there fifty miles from where you're standing.
Some advanced tricks involve knowing where bullseyeis ahead of time. For example,
if bulls Eye is on the flot, then perhaps you can deduce that
in that theater, all Bullseye callswest and east of Bullseye are on the
flot, and all calls north ofBullseye are an enemy territory. You have

(53:36):
to be able to mentally picture themap the Bullseye location and the locations given
for the other fighters. If allelse fails, you can use your cursor
on the FCR or HSD to correlateBullseye locations Falcon one picture clean. You're

(53:58):
listening to the tactical frequent All right, let's talk about all the bugs we
talked about the tanker issues. Werethere any bugs that affected the team versus
team experience, particularly for you guysAngry four. I don't know if it

(54:22):
counts as a bug, but itwas definitely an interesting event where myself and
echoes from the seventy seconds might knowa guy we were flying towards the flot.
I believe it's possible that Yellow fourhad moved one of their essay ten
battalions south of the flot. Doesthat ring a bell? Bible if you
know what that happened? There wassomething weird about that. We're not even

(54:43):
sure how that happened that. Ithink one of our battalions just we woke
up one day and it was likethirty miles wherever it should not have been,
Yeah, and we were looking atit very carefully, and we saw
that it had no tracking radar,it had no flaplet. So though it's
a bit weird, we decided tojust overfly it because what calm could it

(55:04):
have. It doesn't have its firecontrol systems. And then suddenly Echoes blows
up right in front of my eyes. And then I looked to my left
down and I see a missile trailrun in front of my face. Instantly
I'm dead as well. And itturns out that despite the flaplit being dead,
I think it is the Tunguska.They coded it in such a way

(55:27):
where the Tunguska can guide the essayten missiles. And we had no idea,
and none of the developers actually toldus this until we race this with
them and asked how it is possible. And I think the same thing was
done with the Patriots that even ifyou took out the ones are or four,
the tracking radar, the hip artif it still exists, can still
guide the patriots your aircraft, andso I don't know if this is a

(55:51):
bug. The reason why I thinkit might be because it's been taken away,
so maybe they fixed it. Butthis was definitely a Nazis surprise.
When you're you're flying in your ownairspace over an ESSAM system, but you
think is dead and then suddenly yousee if slightly just vanished in a giant
explosion. That was pretty dramatic.My understanding is that mab JP had said

(56:12):
that it was and I could bewrong on this, but just going from
memory that he said it had beenintentional, but that he had forgotten all
the developers had forgotten that it wasimplemented that way. Ah, So maybe
they had intended it, saw howit worked in practice, and then decided
maybe we should revert it. Myunderstanding, and I could be wrong on

(56:34):
this is I thought it only appliedto the team versus team theater, right,
Okay? Am I wrong on that? I don't think it applied to
any other theater in NBMS, includingregular KTO. I've never heard of this.
I think if you look up thewords hot shot for the hot shot
radar, I think you'd find itin the discussions, although it might be

(56:57):
in the channel that we don't haveaccess to anymore. But I'm thinking,
all right, Khad, no Potatomentions a bug when all the aircraft randomly
died. Back to prusing through amessages a minute ago, I remember I
read something where I was talking abouthow I was flying along nicely and then

(57:20):
all of a sudden, my aircraftdidn't even explode. My aircraft just disappeared,
and it put me into some weirdthree D camera like the flyby camera
right after you eject, or somethinglike that, for no real reason at
all that we could ever discern.Yeah, Potatoes are referring now to a
bug where all the aircraft randomly die. You just nose dive into the ground.

(57:45):
And if I'm not mistaken, Ithink that bug was fixed after team
versus team. And again, someonecorrect me if I'm wrong. But I
thought someone had discovered that it hadsomething to do with dropping bombs over the
water. But I'm not entirely sureabout that. Remember that I'll share a

(58:06):
bug from that era that Craig willremember because he had it at a different
time, if I'm not mistaken.So we're flying you know, obviously all
excited through our GCI setup, whichwill discuss later. And I'm running as
the GCI, so I'm doing humanAAX and the developers show up to fly
on our side. They were flyingon both sides just for fun and to

(58:30):
see how things were being done.They wanted to get an idea of how
each team actually was flying. Ithink it was who was it was it
mav JP and bad Boy, andI think they flew with Max Woldorf.
I believe so. And so they'reflying, something happened, somebody gets shot

(58:50):
down, somebody tries to rejoin orwhatever is going on, and one of
them ends up somehow spawning into theother guy's aircraft and one of them is
controlling one guy's aircraft. They hadlike an impromptu multi crew session. Oh
wow, that like two pilots possessingthe same aircraft. But they had so

(59:12):
much fun. It seemed like fromthe way they were talking, they actually
enjoyed the flight attempt. They enjoyedseeing how things were and it's got to
be fun for them. When youthink about it, you know, you're
spending hours and hours and hours workingon the sim and it's not even your
job. It's what you're doing inyour spare time, and then all of
a sudden you get to see thisproduct being used at a scale that you

(59:37):
can't really get at any particular point, Like how do you possibly get thirty
forty fifty people on a server,you know, at the same time,
and have you know, two hundredpeople on at different different moments. It
does always it does seem interesting withwith TVT how they always they always seemed

(59:59):
to start a TV after a majorpatch is released, and then obviously it
kind of feels like it's a it'sa testing ground almost, you know,
and you know, partly I getit because you're getting as many players in
as possible fighting each other, whichis not really a normal scenario, I
guess, But it does lead to, you know, unfortunately, some game

(01:00:19):
breaking bugs that can be discovered thatyou know, might have been discovered if
like we you know, you waitfor a patch for example, so things
like the tankers and that kind ofbug you were mentioning just now an AI.
There's there's also been AI bugs whereAI decided to nose dive into the
ground and you know, obviously bugshappen. Absolutely you can't stop that without
doing quality testing and what's better wayof doing testing than in a TVT.

(01:00:44):
But yeah, it's an interesting topic, like do you you know, do
try and maybe expand a testing teamfor these kind of what seemed to be
community tvts because like mentioned before,Max is the main person or sorry,
I should clarify that Max is youknow, one of the developers now and
he you know, his server isrunning these tvts. They kind of feel

(01:01:06):
like BMS official tvts, and that'sa great thing to have, I think
for the community be nicer maybe ifthey were a little bit more stable or
at least you know, that wasa kind of waiting for you two of
an update before doing a TVT.Maybe I'm getting the wrong impression from how
the update cycle works, but I'vealways just as you know, seemed that

(01:01:27):
a new major version is released andthen they do a TVT as straight away.
I would agree that I think itwould be better for the team versus
team experience if they would do thethe event at the end of the life
of a version, a sort ofa celebration of what the version was all
about, as opposed to starting itat the beginning and doing it as a

(01:01:49):
testing grounds. Because I mean ifI'm honest, I think that the tanker
bug be exploding the crash to desktopsright away in the first hour of the
team versus team hurt participation significantly.Hm. That made me quit. You
especially tanking as well. I mean, tanking has always been a thing that

(01:02:12):
you know, can be used forlonger missions and take Green for for example.
That we weren't using the FA team, which if people don't know and
can b masss you know, morefuel and better kind of range, if
you so to speak. So youknow, we were we were sticking to
the F sixteens, which you knowabsolutely is a fair strategy to Tuesday F
e teens, but you know,we relied on the tanking with the F

(01:02:36):
sixteens, and the fact that thatwas broken meant we couldn't go as far
and we couldn't stay on station aslonger. Yeah, and it just kind
of it did take I guess itdid take away. Especially for me when
I learned tanking was bugged. Itwas kind of like a oh, that's
that's really a shame. Yeah,we we that was kind of the issue
for the whole tet. It seemed, oh, maybe if yeah, go

(01:02:58):
ahead, well and let's also addin the workaround that was came up for
it. So they figured out tankingwas broken. Okay, cool, that
sucks. But what they did wasthey added a couple of air bases and
strategic locations so that people could landand refuel. At least you had some
ability to get gas. But theproblem was people are stupid and don't understand

(01:03:23):
how to fly an aircraft in differentconfigurations. So we would try and set
up flights where okay, fine,we had to go penetrate your airspace and
we had to land heavy jets foror eight GBU twelves or whatever a heavy
load, and people couldn't do it. So these people that were you know,

(01:03:45):
good pilots that could normally just tankthe aircraft when you needed them,
everybody would try and go land.Well, two of your eight would bend
the jet by crashing it into theground. Not only did they crash into
the runway, which probably disabled theair base. Well, now you just
last two of your jets because peopledon't know how to land. So it
added some extra layers of kerfuffleness intothe situation. I guess yeah, we

(01:04:15):
should also say that if for peoplewho don't know if there are anyone jets
in these tvts or at any FalconBMS campaign are you know, they're limited,
So it's not they're not unlimited.Even with you know, maybe thirty
people on one side, there mightbe only you know, thirty or forty
jets in total for that squadron thatthey can take and before you know,

(01:04:35):
resupply happens. And crect me ifI'm wrong, but jet resupplies happen few
and far between, So it's veryimportant that you don't crash these jets and
you don't you know, get ridof these weapons because they do take a
while to restock. If ever,depending on what it is, that's a
big one. I wasn't even thinkingof that. I was just I was

(01:04:56):
just more at It goes back towhat we inferred earlier, which is the
time effort that people don't have timeto, you know, put in all
this effort and then you're freaking idiotwing men crashes it into the ground because
Bible doesn't know how to land ajet that has a couple of bombs on
its wing. And now the lasthour and a half of my life was
just wasted in your combat ineffective.I feel personally attacked right now, as

(01:05:20):
you should. I actually thought Ihandled the Hornet relatively Okay, I don't
think I crashed too many of those. I think that was I don't remember.
I'm not even gonna try. No, you were fine. You're just
one of my closer friends that Ican attack for entertainment. But on that

(01:05:43):
subject of other aircraft, we shouldtalk about that, because we really tried
on yell For to add in asmany other aircraft as we could and take
advantage of their, let's say,odd behaviors. So we flew the FCK

(01:06:04):
and that one was interesting. Ithad the advantage of being able to drop
the bombs from very great distance.It wasn't as good as the jasaw the
regular jay saw that you could droplike. We wouldn't destroy a Brazilian tanks
or anything, but he really didhave some good standoff weapons for the air

(01:06:24):
to ground conflict, and the airto air fighting was decent. You could
still hould your own just fine withoutany concerns, so we did employ that.
The benefit of flying that is thatyou were closer to the flow.
And then the other aircraft that weflew other than the Hornet and the FCK

(01:06:45):
was actually the A ten, andI do have a weird story about that.
One time I was flying the Aten and I was getting some help
from some people that were watching themap for me, so they were effectively
they're a combination of GCI and Idon't know, maybe j Tech and FAC

(01:07:09):
and everything else in between. Sothey were trying to help me with this.
But at the time that I'm travelingn OE and obviously on any radar,
and I'm just trying to bomb targets, I figured the benefit of the
A ten is I could carry somany air to ground weapons and I could
just bomb these tanks. The problemis that it just flew so broken.
In that particular version of be aMess, it just seems so bizarre.

(01:07:33):
You'd think you're flying stable and allof a sudden just wants to kill you.
So as I'm struggling to fly thisjet, I finally figure out how
to get enough stability at it.I'm doing an air to ground run and
I've got players on both sides aboveme, all deciding they're going to fight
each other. So GCI is directingme now how to find the enemy F

(01:07:58):
sixteen's they're literally above me, andI'm having to find them visually because again
I have no radar. So Iam struggling flying north, flying south,
looking up in the sky, tryingto find F sixteen's visually, and I
managed to get one. I'm flyingup vertically practically, this thing was struggling
to climb. The flight model wasjust it just felt so weird. But

(01:08:24):
I managed to uncage my AIM nineand shoot down in F sixteen And it
was actually one of the other commanderswas It was Dusty that I managed to
get a kill on. So itwas the strangest thing. The one time
the commanders face each other in battleand there's a kill. It was an
A ten getting a sneak kill withan AME nine. Please keep listening.

(01:08:57):
Your support means a lot. You'reexcited to get into a Falcon BMS multiplayer
session just to find out that themission would require air air refueling. That
can be intimidating, particularly if youalready know you're not good at getting fuel
from the tanker. If you're newto BMS, I wouldn't recommend rushing to
learn it unless it's very important toyou, But eventually it's a good skill

(01:09:20):
to have. So where do youbegin? Step one become proficient at flying
formation. Others have suggested flying formationwith the tanker in single player as initial
practice. Step two, understand thatthe throttle of the F sixteen will feel
a bit delayed the act ahead oftime. If you know you're going too
slow, don't wait to apply thrust. Step three. Rock the throttle aggressively,

(01:09:44):
but give gentler movements to the stick. Step four. Be patient.
This is like riding a bicycle.You'll be terrible at it until one day
it just clicks. Step five.Once you have it, practice periodically to
keep in shape. Drag Net oneLowdown one Core podcast the Tactical Frequency.

(01:10:23):
So did we four use any ofthe other airplanes or I know you guys
said you wouldn't use the hornets?Did you guys try the FCK? Yeah?
We had a few players who arevery keen on that because the FCK
is one of the aircraft that couldspawn at the closer secondary air brace.
Right yep. Yeah. I remembera few times there are some players on

(01:10:45):
our side who would go up there, and when I was on GCI duty,
I remember having to vector them awayfrom trouble and scramble F sixteens to
help because I was often large Yellowfour packages that were coming down. And
the thing of else when you're onthe GCI screen is, of course you
don't know what those F sixteens areloaded with, regarding if they are as

(01:11:08):
where missions, where at the surfacemissions, And so often when they will
four put together a package of sayfour Strikers and four atwear aircraft, it
looks like what I can only assumeis GCI to be eight interceptors coming down,
and so it looks often much worsethan it is. But though several
times where I had to vector thosevulnerable fcks out of the way because they

(01:11:30):
are quite vulnerable compared with an Fsixteen a high altitude. For sure,
T and Prudis, would you twolike to discuss the major intelligence coup the
greefour pulled off in stealing certain importantdocuments from Team Yellow. I wasn't part

(01:11:55):
of this, so I can't saymuch. I'm afraid, Yeah, so
I guess well, I wasn't apart of this actively in regards to yeah,
I wasn't the master mind to thinkof such things. In fact,
I believe it was one of thosekind of after math stories that you hear
of where it's like, wait,that happened. From my perspective, the
different CYC commanders made documentation and youknow, made resources to help their teams

(01:12:20):
and guide what their general strategy wasfor the war. As we all know
that information can be very useful inthe enemy's science. Now, I believe
what happened in this particular case wasone of the Green for one of my
very intelligent people, you know,decided to kind of find that document and

(01:12:40):
they managed to do so, Ibelieve, by getting a link on a
stream of a Yellow for pilot.So this Yellow four pilot or you know
player was looking at this documentation andthey copied the link and they went onto
it and low and behold that theyaccessed there. I forget what the talking
him was, but I believe itwas your plan for the war. But

(01:13:02):
I might be wrong in that itwas. It wasn't just some Yellow four
pie or Green four pilot. Itwas a Falcon BMS developer who I will
name and we can edit out.But it was micro the documents developer who

(01:13:23):
freaking let that cat out of thebag. To be fair though, so
he wasn't a developer at the time, No, no, no, but
he was not. So yes,obviously this got lake got leaked, or
at least we got that information,and I can't I can't quite remember what

(01:13:43):
happened to, but I believe itwas it was shared basically tried to be
used. But yeah, I rememberyou guys finding out not being very not
being very happy, and I believethat was a bit of a bit of
tension around whether this was allowed.And I think it comes down to,
at the end of the day,in a in a war scenario, how

(01:14:05):
many you know loose? There areloose rules basically, and you know,
if you're if you've got one personquite silly enough to leave a link open
and that link is not then youknow protected via permissions, then you know
what you're going to do. Youknow that is unfortunately the fault of you

(01:14:27):
know that team. So I thinkit it turned out to be quite a
clever move, although it was definitelyone of those things, none of those
discussions that got triggered about whether thisshould be allowed or not. You know,
from a personal opinion, I thinkit was. I think it was
smart, and I think it hegot given an opportunity and he took advantage,
and it's just one of those thingseither consolidate your you know, split

(01:14:50):
up your information, or have betteraccess control. Basically, it was yeah,
it was. It was genius,like never even thought of it,
never even well and because we didn'tknow how you guys got it at first,
so that was part of the funof the situation. We didn't have

(01:15:11):
a clue if you guys had makea second discord account and had just joined
our side, which spoiler, youguys had, But we just didn't have
a clue. We didn't understand howthese things could have possibly got leaked if
people weren't just right outright cheating,and you weren't you just yeah, I
was smart at us. Well,And now that's the thing is that Micro

(01:15:35):
wasn't like staring at the document linkfor a long time. He had just
he had gone to the link forhe was streaming, uh, his planning
his mission, and he had clickedthe link and it was displayed for like
what a second? Three seconds?Yeah, three seconds on stream, that's
it. And so you needed thegreen people that were watching pause the stream

(01:16:00):
got that leak and had to typeit in manually all those letters to get
the documents. So I think that'sfair, and I actually think it was
a great idea. It goes backto that kind of two games being played
almost. You know, you've gotthe you've got the pilots that are you
know, putting in the effort withthe air war and the ground war,

(01:16:21):
and then you've got the commanders almostplaying a real time strategy game and you
know, you're managing you know,humans, and you're managing documentation and you're
managing aar ground forces. And youknow, it is like in a TVT
like this, if you've got commandersthat are committed, it's it's two different
games almost, and it makes ita really fun I think from you know,

(01:16:43):
being from a commander's perspective, youhave this sabotage going on, and
you have this reverse psychology almost andalmost you know, you have this this
kind of politicians speak like Bible wassaying earlier about what he said to Dusty.
Oh, but I didn't mean itlike that, And that's absolutely true,
and it's all part of kind ofwar games in a way, and

(01:17:04):
I think it should be encouraged.And you know that's that also then makes
the other team think about what they'redoing and how they have their documentation laid
out, and you know, makingsure that they're not being susceptible to really
easy tricks. I mean not thathaving a link on on a stream for

(01:17:26):
one second was the you know,like you know, the easiest thing to
decipher. But it just you know, you have to instill that in your
in your and your players in yourin your team basically to to be on
guard because there's these are war games. You know, people are not not
going to play fair, and ifyou let cut out of the bag,
people are going to you know,exploit that, which is good. That's

(01:17:47):
that's what we want, you know, we want we want evil, conniving
things to happen. That's that's whatwar is about. And let's be honest.
War is about killing people, nothingmore, nothing less than doing it
better than the other days. Sothese a little fun devious tactics that that's
what makes it all fun. Likethis isn't the sixteen hundreds. I challenge

(01:18:13):
you to a duel. Let's taketen steps turn and shoot, like no,
no, no, I'm going totake one step turn and shoot.
You're going to be dead and Idon't care because I win. Like that's
that's what war is. I shouldalso clarify from a greenforce effective that you
know, obviously, any cheating,any kind of you know, making altisks
or accounts or anything like that,it's absolutely not fair game. And you

(01:18:35):
know, is where rules kind ofhave to be drawn because that kind of
privilege is just impossible to moderate ina in the kind of world of the
internet. So you know, youhave to obviously, especially in in war
games, you have to have certainrules and you have to have you have
to have a clear line between whatis cheating and what isn't. If you

(01:18:58):
can figure out a smart way toget information or play the enemy, then
absolutely go for it. Stay withus on this special edition of the Tactical
Frequency. Please keep listening. Yoursupport means a lot. What are some

(01:19:23):
of the prerequisites to learn Falcon BMS? Here are just a sample. First,
you need self motivation and time.BMS is a study sim You need
a personal commitment to learn, onethat doesn't rely on others. Second,
you need to fly regularly. Youwon't get better unless you're learning new things
and solidifying what you've already learned.Third, you need some hardware. A

(01:19:45):
throttle and stick are greatly recommended,particularly a pair with a lot of hat
switches. Can you fly with akeyboard and a mouse. Yes, painfully.
It's bally not recommended for head trackingor VR. Get one or the
other. The gold standard for headtracking is track IR, but other cheap
alternatives will do just fine. Fifth, you need to buy a copy of

(01:20:10):
Falcon four point zero. It goesfor about five U S dollars on Steam.
Falcon B a mess itself is free, but its license is a mod
for Falcon four point zero for legalreasons. Falcon one relay Plasma two stick
around on the tactical frequency. Let'stalk about cheating. Actually, so this

(01:21:02):
is a little bit controversial, butlet's talk about two separate things. We're
gonna talk about two separate things.Let's take the lesser controversial one first.
One of the things that we obviouslydiscovered, and I think both sides knew
about this wait long before the wareven started, is that between let's say

(01:21:23):
your recordings of the mission intact view, and between saving the campaign on your
client and opening it up in Missioncommander, you could pretty much get a
really accurate picture of what the enemy'sstrengths were on the ground, that where
their ground forces were, or alltheir patriots or say tens were. And

(01:21:46):
I don't think anyone had a directrule against it because there's no way of
actually disabling that. There's no wayof stopping that, or at least there
wasn't at the time from what Iunderstand now, the developers have implemented different
measures to mitigate that. So atthe time that was considered gray. How
did you guys feel about looking atthe enemy's ground units through for example,

(01:22:10):
mission commander, there's almost satellite warfare. You know, you had those units
on the ground and a satellite.If a satellite could pick it up,
then why not WDP or Mission commander. Sorry, although it was one of
those things that was like, oh, this sucks because we can't do ground
unit sneak attacks or you know exactlywhere our defenses are. It was one

(01:22:31):
of those things that you couldn't reallymitigate, and I think the measures that
have been implemented stopped I believe Imight be wrong, but stop things like
you know, WDP from working correctly, which I don't think is the right
way to go about it. Butobviously these things need to be discussed and
there should be options for TVT developersto restrict those kind of options, restrict

(01:22:56):
people being able to see other theenemies ground units, because there should be
those those kind of older style campaignsthat can happen without you know, knowing
every every location and that you knowthere are things like cammo nets and caves
and whatever else you may have thatcould disrupt that. So I think in
the TVT at the time, itwas one of those things that was accepted
but kind of begrudged. And Ithink the devs hopefully will focus on better

(01:23:19):
systems, like you know, bettermoderation systems that stops these these things from
being able to happen. Basically,I'm also going to add on with the
word allegedly in front of my entirestatement. Not only could you allegedly look
at the ground troops units, butif if somebody was sitting there and they

(01:23:43):
happened to see, oh, there'sthis green F sixteen, you know,
halfway up the coastline, Well,if you happen to save it and allegedly
go look at it, you couldlook at the other teams load out.
I can see that you had fourGBU twelves in that, or you had
eight sdbs, or you could havethis or that so and then I could
see the entire flight plan of whatyou were about to do, which is

(01:24:09):
why Bible and I, after thenext incident of cheating, we'll have to
talk about Bible and I would filefalse flight plans. We're not giving away
this secret too much, but we'dfill we'd file a false flight plan where
oh, we're going up the westcoast, and then we'd actually go and

(01:24:29):
look at the coordinance for a differentone, and once we got into the
jet, we'd go to steer pointone and we'd put in thirty two north
forty two east and it would pullthe steer point over there, and then
we would go do the next oneand the next one. So even if
you were looking at weapons delivery planneror mission commander or whatever program you're going

(01:24:55):
to use, what we filed wouldbe completely different than what we were gonna
do. So there's there's some interestingavenues of alleged abuse that can take place.
We were very paranoid at that point, so when we were doing those
like big strikes behind enemy territory,yeah, that's when we filed the fake

(01:25:15):
white plants, so that you wouldthink our hornets were going somewhere else,
and then we'd sneak in from anotherdirection and by the way. I didn't
say this before, but I wantto give credit to Dusty for shutting down
that attempt. If he didn't scramble. His story actually is it's I feel
a little bit bad in hindsight,he scrambled to stop our attack. He

(01:25:39):
came home like I don't know ifit's grocery shopping, groceries. Yeah,
he had groceries in his hand.He hears that, oh no, we're
under attack. He drops his groceries. Whatever it's going on. He's running
to the computer and gets in thereand scrambles and left his gross trees out.

(01:26:00):
Didn't even put them away, poorguy. And he nobody had something
important. It was milk or someeggs or some meat something. Yeah,
So, but he stopped the attackon the airbase. So he sacrificed his
groceries for the sake of the teamand stopped the attack. And that probably

(01:26:26):
it probably did a lot to keepteam versus team going, because you know,
it worked out. I was prettyhappy in some ways, like in
retrospect, I was happy that theattack was only a partial success. I
think it accomplished everything that we thatwe needed at the time. So now
let's talk about the actual controversial cheatingstory. So we're we've got a package

(01:26:50):
being planned, Cactuses trying to geta huge flight going. He's got multiple
flights planned as giant package. He'sready to go, and it's like five
minutes before he's got to commit,and he can't slot into his own seat.

(01:27:11):
There's that weird bug in BMS wheresomebody else that had been in a
flight or just had joined a squadron, We'll get slotted into a flight that's
freshly fragged. So for example,of old Craig is sitting in the twentieth
squadron and I frag a flight,suddenly old Craig will get into that seat.

(01:27:33):
But yeah, I mean that's aweird design. But the bug out
of this is that it won't tellme that Craig is in the seat,
or that I'm in the seat orwhoever. It'll just act as if no
one's in the seat and nobody canjoin that seat. So Cactus is running
through that problem, and we knowwhat it is. We know that somebody's
sitting in the seat by accident.Maybe they fragged a flight in that squadron,

(01:27:56):
They flew, they came back andthey just didn't never logged off.
So we're paying everybody on the discord, Hey, get out of the seat.
You gotta get out of cactus,the seat gotta log off. No
one's answering, no one's taking responsibility. So Craig and I are trying to
sort this out. We're going throughnow the list of everybody on the server,

(01:28:17):
one by one by one by oneby one, and we ran out
of yellow people who were logged ontothe server. All of Team Yellow we're
accounted for. And now we're gettinga little bit confused, like we're running
names we don't recognize, and we'rejust looking through. But we can filter
who's on our team who's not onour team, And we finally get to

(01:28:40):
somebody. We realize there's an IPaddress in there that's logged in twice,
and one of them is on ourside, and we're thinking, but we
don't know who this guy is.We can't find them. And we see
the same IP with somebody on theGreen side as well, so suddenly we

(01:29:00):
realize what's going on. Somebody loggedin twice. He's logged in on Green
team, and it's a name werecognize, and he's logged in on the
Yellow side under name we don't recognize, so now we're suspecting, Hey,
unless there's an explanation, like it'shim and his brother flying in the same
house, that's still a little bitweird because you'd have to say, you

(01:29:24):
know, what exactly is going onhere? You know, why would you
fly on different sides. So we'retrying to figure out what's going on.
So we start passing this information onto the admins of Team versus Team,
and they say they'll take a lookinto it. So it suddenly becomes apparent

(01:29:45):
that this is what we think wasgoing on. The way that we interpreted
was that this player was on bothsides and he was logging onto our side
on his laptop or some other secondarycomputer, so that he could have full
intelligence of our side, figure outa exactly where we were going, what
we were doing, and then hecould figure out either how to frag his
flight or how to fly. Maybehe was using it as a sort of

(01:30:05):
poor man's gc I screen, orperhaps that's how he was getting exact target
coordinates and doing recon. It's interestingbecause I know he said Max was running
some things. It was an odddynamic because this was from what I understand,
this was Bad Boys event, andit was Bad Boys server that was
actually running this, but Max wasrunning things on the discord. That's how

(01:30:29):
I understand how the dynamics were andwhat I gathered is that the authority to
ban this player or to deal withcheating accusations was given to Max Waldorf,
and Max didn't feel comfortable banning thisguy because at the time he said,
well, it's just the same IP. Maybe there's like some weird nats stuff

(01:30:54):
going on with his ISP, andI didn't buy that at the time,
And it sounds like later on welearned that there was something more definitive,
that it was known that this playerwas in fact logging in twice and so

(01:31:14):
we had, as I said,we passed this on. And I believe
Bob that you had discussed this withthe ambassadors or with the other ambassador,
right it. Yeah, there wasquite a bit of discussion going on,
like generally figuring out how we grewup what was going on, you know,
just capturing people, screenshots, logs, basically things of stuff going on.

(01:31:39):
There was quite a bit of discussionand action also behind the scenes,
but I don't think really during theTVT nothing really came of it if I
can jump in. I think thisis also where troubles arise around how segmented
structure can be. So you know, at the start we had commanders,

(01:31:59):
and then you know, we hadthe ambassadors, and then we had the
discord admins. Now that's three layers, which you know is relatively manageable,
but I think it's you've got tobe careful with the communication that can happen
between those layers and ensuring that youknow, people are kept up to date
and you know, the correct informationnation filters down to the correct people,

(01:32:21):
and also that you know the rightinformation fills up so that the admins can
look into it and take care.And I think being a new system,
with how the commanders were working andhow the ambassadors were working, it kind
of became a little bit confusing andcommunication wasn't always as good as it could
be. You know, certain peopleweren't you know, told maybe about things,

(01:32:45):
and you know, the whole cheat, the whole this person cheating.
If all the commanders I think wereon board with that, it probably would
have been that person would have beeneither definitely talked to, but if you
know, probably objective from the eventif it was found out that they were
you know, malicity doing that anddepending on how many how many times they
were doing I mean, cheating isnot a fair way to play the game,

(01:33:05):
and you know, we should beplaying fair within the rules of the
rule of war, I guess,and logging on using using another you're you
know, logging onto another to theother server just to blatantly see their live
troops and live life flight plans andlife weapons and I've load out to everything.

(01:33:27):
That is just cheating, and noone could say anything else. So
you know, if that was fileddown to all the commanders and everything,
I think action would have been takena bit a bit quicker or maybe in
a bit more decisively, whereas beforeit's kind of it's led into this awkward
kind of I think thing over theyears where you know, people have have

(01:33:48):
kind of not not really felt thatit was taken as seriously as might have
should have been another part of theequation, which we don't know who this
was, and I can't pen thison. We had this web page.
People could go online and add like, oh, I was flying and had
a the had on my aircraft loanand behold I spotted an essay ten at

(01:34:12):
these grid coordinates. So they'd goon this online interactive map and they'd drop
on a little thing that would say, hey, here's an essay ten.
And then if somebody went back anddestroyed it, hopefully they'd go and they'd
be like, oh, yeah,this was here or whatever, and it's
like, oh cool. But magicallythree time that got wiped out for some
reason, I don't know who.It was pretty easy, like you just

(01:34:34):
literally clicked like a drop down menu, clear map, and he just cleared
the map. It didn't even sendyou a prompt of like, hey,
are you sure you want to dothis. I've always assumed it was him
who went out and wiped out thePPTs. I'll say t T's earlier point.

(01:34:54):
I think that one of the changesthat I would recommend is the that
commanders should be able to see theambassador chat, even if you don't want
them to be able to type init. Let's say only the ambassadors can
can send messages, but I thinkthe commanders should at least see what's going
on, because the commanders were relyingon the ambassadors to pass information back,

(01:35:17):
and it sounds like, you know, this was an important diplomatic crisis.
Let's say, and there is miscommunication, and that's the kind of thing they
can lead to an escalation in war. It's one of the main things that
you know, even in real lifeduring the Cold War, once they had
what was it after the Cuban missilecrisis, they installed the hotline so that

(01:35:41):
they didn't have to go through theUN and through the means that the United
States and Soviet Union could talk directly. I didn't this like the idea of
having ambassadors. I think, youknow, it made sense for the time
after the po left for sex stuffand that was although I think their drama
can be exaggerated. That was drama, and there was people that you know,
took it a bit too seriously orsaid some things that they might maybe

(01:36:03):
shouldn't have. But regardless, soI can understand why ambassadors were put in
place, and I think the ambassadorschosen did a great job. But I'm
not just saying that because they're bothin this channel and anything or anything like
that. But they did do agreat job. But I think having more
layers to a system just increases thechance of miscommunication. And if like you

(01:36:24):
said, commanders could just see achannel or the ambassadors could just see a
channel and you know, at leastbe told water was going. That would
have helped a lot better. Andideally, I think in future commanders could
probably can probably show out between themselveswith the help of discord, you know,
the event administrators. And I thinkobviously the event administrator should have the

(01:36:47):
final say. The commanders are doingthe role play side of things, as
you will, but they should definitelybe told about these things, and you
know, I think it may absolutelymakes sense to do so. What the
things they noticed was that when wehad so we had a formal way of
community. I had a formal wayof communicating with the other ambassador and with
the TVT authorities. But there wasno formalized way of me telling my commands

(01:37:15):
what's going on. It was justword of mouthful PM right, there was
no formalized channel for that. Ithink it would be a good idea there
was an ambassador chat, but alsoone that's commanders could see as well,
because there are some things which ifthey're being thrown up in the moment,
we might not want to expose quiteso much. But I do agree that
having a formal way of ambassadors tellingcommand is what's going on is necessary,

(01:37:39):
and it can't be just informal PMSor this conversation or hint. It must
be a statement which everybody sees andinterprets in exactly the same way, like
a UN chat versus a private thediplomats just get together themselves exactly because actually,
if you think about what Bible Thingerssaid to Dusty right regarding we are

(01:37:59):
going to imagic, for example,the biber clinger had said said, in
like voice chat to Dusty, weare looking into proposals to not bomb your
basse. Dusty can very easily hearthat to mean they are not going to
bomb your base, and so do. Let's say Bible Clinger never actually set
those words, but because human earsand our own bias is coming to effect,

(01:38:21):
Dusty interpreted this is not going tohappen. If biber clicker does that,
it does have been less reasonable onwhat our hearthead, which he is
not. But if he had been, that could have been. It calls
for a massive fight. You betrayedme, and this is what happens.
This is what can happen if you'vegot informal communication streams. And why I
think it's a good idea that youhave formal ones where it's put in text

(01:38:41):
in the exact wording, and everyone'sinterpretation is exactly the same, because then
you limited the possibility of people saying, you didn't say that, we implied
this. No, I didn't,it was implied. You can get rid
of that and you say the statementsto the statement and that's what it means,
and you can get rid of anyunclarity, which is where so much
of this fighting comes from, especiallyin the poll of Vortex. You know,
and aside from my earliest statements wherethere is a part of me that

(01:39:04):
I do think commanders can do itthemselves, I also do understand and it
almost agree with the point that havingambassadors is not a bad thing because it
then separates the people who are goingto be rooting for their side and going
to do everything they can to winfor their side two people who are more
impartial and can kind of deliberate betweenthem. Now, I would argue that

(01:39:29):
that could be the administrator's role,the event administrator's role, and it should
be, but then you know,maybe the events isn't selp like that,
So there should be absolutely people outsideof being commanders that make the decisions on
who participates, who doesn't makes allthe moderating decisions and stuff. The commanders
should just be focused on winning theirside, but you know they're also you

(01:39:51):
know needs The commanders also need tobe kept up to date on things,
and some things might not want tobe given to commanders straight away. You
know, if you've got someone accusedof cheating, you don't want to instant
go to the commanders this guy's cheatingbecause that could start a whole big ball
of dirt in itself kind of thatcould start a whole issue within itself.

(01:40:11):
So you want to have someone thatestablished the facts and then obviously update the
commanders and relevant people afterwards. Andyeah, that that's I think what needs
to happen in the future is whetheryou have ambassadors quote unquote or you have
I guess maybe the word is moreinvolved administrators. You know you need to
have you know that that split offdefinitely, but you also need to have
that communication and clear rules set andclear what is going to happen, what

(01:40:36):
actions are going to be taken,don't you know. I think it's it's
it's bad to say, oh,we'll look into it and not update someone.
I think that can then also leadto more fighting, which you know,
we don't want. That's not whatwe want. We want everyone to
have a good time. And youknow, answer is one thing, you
know, and and going oh,yellow fall is going to win or green

(01:40:58):
falls, you know, going towin. You know that's fine, and
you're having taken jabs at each other. But you know, when there's proper
kind of fighting and then there's adisdain for the other side because something happened,
and that can extend almost years downthe line, that's when it becomes
something I think everyone wants to avoidin that heart. So it's just making
sure that the TVT administrator, eventplanners and administrates have those those systems in

(01:41:24):
place to ensure there isn't that miscommunicationand ensure that whatever issues do arise,
because there will be issues that arise, can be dealt with in an adult
and efficient way. I do likethe idea of the division of labor in
a sort of sense where you havepeople focused on diplomatic solutions and they become
creative in that sense, and thenyou are people becoming creative and how to

(01:41:45):
blow the stuffings out of the enemy, and the commander can be more like
analyzing. Hey, between the twowhat's my better option right now. It's
very interesting because we got very faraway from Falcon BMS, the F sixteen
sim, and we're suddenly now playingthis as if it's more of a war
sim that just happens to have abunch of sixteens in it. Well,

(01:42:08):
yeah, exactly that that is whatwell, you know what we were discussing
earlier. This this is almost twogames being played. It's the war,
the wars in game, and thenit's the players on the ground almost doing
their own thing. Yeah. Ithink that, you know, people who
run TVT should absolutely be aware ofthat and that that that dynamic. Please

(01:42:36):
keep listening. Your support means alot. You're excited to get into a
Falpin BMS multiplayer session just to findout that the mission would require air air
refueling. That can be intimidating,particularly if you already know you're not good
at getting fuel from the tanker.If you're new to BMS, I wouldn't
recommend rushing to learn it unless it'svery important to you. Eventually, it's

(01:43:00):
a good skill to have. Sowhere do you begin? Step one,
become proficient at flying formation. Othershave suggested flying formation with the tanker in
single player as initial practice. Steptwo, understand that the throttle of the
F sixteen will feel a bit delayed. React ahead of time. If you
know you're going too slow, don'twait to apply thrust. Step three.

(01:43:23):
Rock the throttle aggressively, but givegentler movements to the stick. Step four.
Be patient. This is like ridinga bicycle. You'll be terrible at
it until one day it just clicks. Step five. Once you have it,
practice periodically to keep in shape.Falcon one takes your clean. You're

(01:43:48):
listening to the tactical frequency. SoI've got the conversation that I had between

(01:44:09):
me and Dusty, and I wouldlike to read some excerpts. So when
he proposed the ceasefire on the airbasis or put them rather on a no
strike list, what I had repliedwith verbatim was I can run the idea
of the no strike proposal to therest of yell four. Can you give
me an idea of how grief fourfeels about it? So that's all I

(01:44:30):
said, and he replied back tothat was saying he'll check in a couple
of hours, and he was talkingabout how good this would this would be
to put our air bases on ano strike list, so I didn't really
commit to anything. I just saidI can run the idea of it to
the rest of Yell four, andthen I was asking, how did you

(01:44:54):
know? I wanted him to goback and talk to his people, so
I was trying to buy time.And yeah, you could argue as a
sneaky negotiating tactic, and you couldeven argue that I wasn't really even really
negotiating per se. So I couldsee where people would argue that and say,
this would be better to actually haveambassadors handle the negotiations without having to

(01:45:15):
think about the war in the backgroundof how they can win it. Yeah,
it's also the point that if whatyou've just said there well set of
a voice chat, it's much moresusceptible to being misinterpreted, which can lead
to much of discord. So Ithink it's really important to have what you
said there, which I take itpus done over text, which is good,
but ideally UP want that in aformal channel where there's no risk of

(01:45:38):
it leading into a giant fafful.If you formalize everything, you make it
clear that this is where it goes, and that can be command as well
ambassadors. I opened to the factthat commanders should be more involved, but
it should all be formalized in hopefullytext which is unambiguous. You know,
there's an aspect to this that Ihad forgotten. I'm looking at the rest

(01:45:59):
of my tech. So I wasexplaining to him the way that we can
we can set this, and Iwrote, so this is after the strike,
after we bombed half the runways,and I said, your air base
should still be functional, so noreal harm was done. You can always
consider it, I know, reallyno harm. Good. It's like,

(01:46:20):
yeah, I mean really, butokay. Then I wrote, you can
always consider it a bit of apayback for striking our secondary air base at
maintenance time, and we'll call iteven. We can either break off negotiations
now as a result and go atit, or else we can continue negotiations.
Let me know what you want todo. He didn't take too kindly

(01:46:43):
to that from a negotiations perspective,and it's interesting because he gave And this
goes into the mindset, because we'rein a war mindset, Dusty and I
at this time right we're thinking abouthow we're going to win the war,
how we're going to fight each other. And so this is my way of
saying, Okay, what do youwant to do, Let's throw down,
And he gave me an explanation asto I even forgot that our secondary airbase

(01:47:04):
was struck at maintenance time. Iforgot this whole thing happened. And so
Dusty replied back his justification for thatand said that airbase was already down and
the dude took GBU thirty eight.They can't even damage anything. And then
he says, that's Sandman and hehad ordered that pilot to return to base,

(01:47:25):
that that strike on our secondary airbase was actually not authorized by Greef
four command and was even he wastold to not do it, and he
did it anyway. So I findthis interesting. This is a further dilemma
of you know, you think aboutit. You get a rogue pilot on
your side that goes out and bombsthe other guy's air base, and he
celebrated, Hey, look what Idid. I've on the air base.

(01:47:47):
And that causes us to be upsetand want to retaliate. So we launched
this big plan and now Dusty islooking at it, like, why are
you blaming us for what our roguepilot did. This feels very real in
a sense, like I am surethat there have been real discussions in real
life along these lines. So Idon't I think, going back to the

(01:48:10):
thoth, I think we're all inagreement. The ambassadors are a good thing.
You need people who are a littlebit more disassociated from yes, yes,
thank you, a little more detachedfrom the actual fighting in the war.
And then you need people who areonly focused on the war. How
do we kill the other guy?You know, Let's talk a little bit
about the paranoia that Yelfour was experiencing. So this is the damage that one

(01:48:38):
cheating incident can do. The wetalked about obviously the incident between me and
Dusty and how this sparked a bunchof conflict and everything. But part of
my paranoia came because the cheating incidentthat we mentioned happened before, and so
I was thinking it was very real, a real possibility to me that someone

(01:49:00):
could have been on our discord orin our voice coms or something and had
heard our plans to strike their airbasis. And that's why Dusty was approaching
me four hours before the strike,was because he learned of it through a
spy, and maybe the spy didn'tsay, hey, I'm a spy,
I'm in there. Maybe he justwas feeding him the idea. You know,
wouldn't it be good if we negotiateda ceasefire on our air basis?

(01:49:25):
You know? So I wasn't thinkingDusty was necessarily involved in anything, but
it did strike me that spies couldbe operating, and that led to mass
paranoia for us that we thought,could they be on IVC, could hear
on Discord? And then we hadan incident that really sparked paranoia. We're

(01:49:46):
flying, everything's going fine, I'mGC I ing, and all of a
sudden, our main air base hasan explosion and we're not sure what happened
there. Pilots are reporting that thereexploded, someone died. Then we're hearing
the buildings are exploding. And it'sfunny because even though I'm there and i'm
GC I, I can't see theair base. So I'm reconning it and

(01:50:11):
I can see in the two Dscreen when you recon this that the air
base is like down to fifty percenthealth. Things are exploding, buildings,
the runway, all these things areblowing up. And to me, there
were two possibilities. Two main possibilities, really three, I guess, but
I consider two to be the mainones. One is that you guys managed

(01:50:32):
to pull it off. You snuckpast everything, the radar, the GCI,
and blow up the air base.The problem with that is that I
really think we should have spotted youat least once, No matter what you
say about b m A spotting orGCI software or whatever, we should have
at least seen you coming somewhere.The second thing that it could have been

(01:50:57):
is I know that if someone putsin low bandwidth there can be weird rubber
banding that happens near takeoff or landing. They can cause an airplane to collide
with a building that he's not anywherenear. And I suspected that maybe that
was what was going on, ButI'll tell you, we had people on
our side who were really one,are we under attack? What's going on?

(01:51:20):
What do we do about it?And I don't think it was that
healthy. I mean, I thinksome of it was. It was it
was fun, but the problem wasbecause it came with the backdrop also of
the cheating, and that sparked aparanoia that I think that was not healthy.
But then on the lighter side ofthings, bad Boy agreed to reset

(01:51:44):
the server. He seemed to thinkthat it was, you know, some
sort of bog which I think,Bob correct me if I'm wrong. But
didn't you talk to fruities and askedthem if there was any strike on our
air base? Probably was this afterthe agreement that people wouldn't strike it.
Yes, that's something I should pointout, is that after this mishap with
Dusty, you guys did a goodjob securing a ceasefire, except we wouldn't

(01:52:06):
make it permanent. If you recall, we made it temporary, and we
kept extending it and extending it,and it was hilarious because we always wanted
that option just in case something goeswrong, we can come back in and
blow up the air base. Butyes, we had the agreement to no

(01:52:27):
more blown up the airbase. Andso once the airbase is exploded, now
we're wondering did Free for break theagreement? But again it didn't seem as
likely. But I think that that'swhere we started taking advantage of the official
diplomatic channel. Yeah, I guessthe ability to quickly dispelled paranoia is one
of the advantages of that for sure, we did have. On the lighter

(01:52:51):
side of that, we had afunny moment though, because bad Boy was
restarting the server, we had tocall everybody back to land. And it
was unfortunate because you know, we'retalking about how long the distances are to
fly. So they get up inthe air, they're flying to the flot
and then you know, and I'mtelling them, okay, server is going
to restart and do whatever you cando as much damage before the server goes

(01:53:13):
down, and then bad Boy's like, no, no, don't call everybody
back. And it's like, okay, Now I feel bad as the commander
because they get up and you knowhow long it takes to plan to frag
to fly out to the flot justto be told fly back home and land,
and there's no point to anything.I decided to have a little bit
of fun. I got onto I'malready on IVC, right is the GCI,

(01:53:35):
so I checked the button for thefor guard and I'm broadcasting out of
all of yell for and I decidedto just have some fun and I just
started playing music. Of course,I started with Rick Astley's famous meme song
never Gonna Give You Up? Youknow, so I had to start with
that. Of course, we movedon to danger Zone and all sorts of

(01:53:58):
other things. They laughed, somepeople came back when they landed they were
crying from laughing when they got intothe discord. They were not expecting me
to pull off some sort of DJmoment there, I guess, because when
you're flying, you're not expecting tohear music, radio music coming across.

(01:54:18):
So we did a little bit ofthat, a little bit of banter.
And of course this is long beforeI started the podcast, so nobody really
expected me to do that kind ofthing. It so we didn't talk about
the podcast NonStop. That's true.The idea of a podcast. We kept
saying I wanted to do one.I wanted to do one, and it
took me some time. But herewe are. We're here, We're all

(01:54:39):
on the podcast and we're discussing.It's also just to kind of pivot away
from TVT. I guess, havingthose moments where you know, there is
almost a mentality when you're playing FalconBMS. Once you go through all the
effort of getting off in the air, no one you're not going back for
anything almost. I mean, peoplecan lose their landing gear and you know,

(01:55:02):
maybe even lose one of their storesand they will not turn back.
So it is one of those likereally disheartening things that you know, when
you have to turn back, everyonedoesn't want to do that. You know,
you want to shoot something at least, so, you know, part
of doing multiplayer and that extends toTVT as well, but in this case

(01:55:25):
specifically, multiplayer allows you to kindof have those moments where you know you've
you've obviously turned everyone's mood around andyou've you've made it an experience at the
end of the day, and thatkind of stuff about Falcon Be Mass and
you know that can extend to othergames as well, but I think specifically
in this it is great because youknow, you're flying in F sixteen,

(01:55:47):
you're you know, you've got yourheadphones on, you're doing minimal banter on
the radio, but you know you'remainly focusing on getting home, and then
suddenly you start playing Rick Actuley's nevergoing to give you up. You know,
those kind of things make Falcon Bea Mess special, I think,
and make these kind of events whereit brings those different people together special.
So it's definitely it's definitely worth gettinginvolved in those moments, I think,

(01:56:11):
and making experiences at the end ofthe day, that's what it's all about,
isn't It is having having the experienceof, you know, making experiences
out of what you're doing. Notnecessarily that you're you know, pickling on
a you know, you're releasing abomb on a on a tank somewhere.
It's what you know, the experienceare led up to that. Also,
there are one of the great thingsabout TVT, I think on that subject

(01:56:33):
is that there are so many peoplewho I have flown with maybe once in
the last few years, or peoplethat I never even knew existed, or
different squadrons from part of the worldI have never flown with before who suddenly
are now suddenly flying with us asif we were flowing together the whole time,
which is great. For example,you mentioned the Dutch guys and you're

(01:56:56):
a team. We had a bunchof French guys on our team. Never
knew the isted at all, abunch of Micro's friends for joy again,
I never knew were I think,and they'll flying with us all the time.
It was fantastic and it's really weirdwhen so I'm a GCI and getting
used to the GCI language can bea bit painful because it's quite brief and

(01:57:18):
you have to understand certain things.And one word, which maybe a bit
technical, has a lot of informationbehind it in a certain situation. And
all these people that immediately understood itbecause we have playing from the same book
in the BM and so I thinkthat's really cool that you can fly with
people that you'd never met before andimmediately one objective, you'll send the same

(01:57:39):
terminology and you go at it immediatelyand it clicks immediately. That's so cool.
We'll continue with this conversation after thebreak on this special edition episode of
the Tactical Frequency. We're just gettingstarted. We'll be back soon after this

(01:58:01):
message. In BMS, we havea strange requirement colloquially called the click dance.
It's a way to make sure BMSloads everything correctly, including your briefing,
COMMS plan and if plan. Youdo this in the two D map
before you've committed your flight. Hereare the steps. Step one, click
on your flight in the listings.Step two click on your blue seat.

(01:58:27):
Step three open your data cartridge.Step four click on the COMMS tab and
click on comms plan step five,Click on the if tab and click on
if plan Step six, click onsave to save the data cartridge. With
all of this clicking, you canprobably see how it got its name.
The click dance is required in everymultiplayer flight, and you really should be

(01:58:50):
doing it in single player as well. In fact, you may end up
performing the click dance multiple times beforeyou commit to your flight. If someone
new ever has the right frequencies,chances are he doesn't do the click dance.
Drag Net one Lowdown, one Coolpodcast The tactical Frequency. Let's talk

(01:59:32):
a little bit about that. Aboutgc I on yell For, we devised
a someone complicated system. It wascomplicated on the back end, not complicated
for the pilots, we hoped so. The way it would work for the
pilots is that they would tune intoa known check in frequency, and we
had to tweak this a little bitduring the event, but the way that

(01:59:56):
it eventually worked is that they wouldtune into a certain frequency on uniform and
try to check in. If nobodyanswered, they would switch to victor,
another known frequency and check in there. If they still didn't get an answer,
that they would push to their defaulta wax channel their uniform six and
talk to the AI. However,if they got an answer neither of those

(02:00:20):
channels, we had a dedicated officecalled a check in operator. The check
in operator would take their information downand would tell them okay, go ahead
for you know, go for checkin, and they would give all their
information, their calls signed, howmany were in the flight, where they
were going, what they were doing. Check in operator. We actually assigned
them an IDM block, and thisis so we wouldn't have conflicts. We

(02:00:43):
could actually all be on the samefrequency and data link wouldn't be broken.
So we did all of that inthe back end, and then the check
in operator would look in the whichdcis were available, and depending on the
information that they would have, theywould push that person to a frequency.
So just for example, if Craigwas doing check ins, he'd write all

(02:01:08):
their information down and we had awhole back end where he would write it
on like a flight card and Icould see as I'm GCNG, I'd had
my GCI software at a BMS openand I'd have these flight cards on the
side, and when that flight wasready for me, he'd move it into
my my bay and I'd be ableto look at this flight card and realize
there's a flight there, whatever itis, Falcon four or Viper two,

(02:01:30):
and they are suddenly ready for me. And their instructions were just to monitor
the frequency and wait for me,and they'd know my call sign and from
there that's how we would would doit. So I'd wait until they'd get,
you know, so close to theflot because they're miles and miles and
miles away, So I'd wait untilthey get closer, and then I would,
you know, Viper two showtime,and they would answer and so,

(02:01:54):
okay, you know, congratulations hereon the frequency. And this was such
a nice system because the pilot justhad to check in talk with people,
and it was very real about youknow, it's real human interaction. Again,
I don't mean it's necessarily realistic,but I mean it's it's real in
the sense that you're not just pushingbuttons and dealing with the menu. You're
actually talking with multiple humans down theline. And then you'd be on the

(02:02:16):
tactical frequency with the GCI and withother pilots that you didn't even know we're
out there necessarily. It was justsuch a cool experience. To be on
both sides of that and to seethat happening. So I wanted to ask,
what did you guys do for yourGCI experience and did you have any
good stories of coordination or anything likethat. So we didn't have something regarding

(02:02:41):
this chicken. We basically had thisrelatively rudimentary discord system where we it states
when the GCI was at sunrise andthe frequency, and then people would check
in as required. This was also, i believe, back in the days
when you need to set outsiders manuallyto all and so we had many many

(02:03:03):
times where it simply wouldn't work andwe had to drill it into Fuel's heads
that they had to do this,and that was of course a fuss.
But one of the coordination stories wasthat we had enemies a certain distance from
the flot This was quite a considerabledistance because of your base was in the
north part of well mid North Korea, and so what we had to do

(02:03:28):
was estimate your ground speed, thentell our interceptors who are on station on
combat air patrols, how long youwould be until they would be within striking
distance of our units. And thenbecause these combat air patrols are waiting for
so long for you guys to comedown. They tell me they only have
a certain amount of fuel, andso we have to direct them to a
friendly base quickly, get them refueled, and give them a time that they

(02:03:50):
have to be on station before inZulu time for the BMS simulator, and
we have to take off a fewminutes before this time and be on station
at that time, because that's whenit's predicted the NAM will beyond station.
And so we were assigning, forexample, some people were assigned to the
west of South Korea, some peoplethe east of South Korea on the flots
and then we'd be sending go tothis base, you have twelve minutes to

(02:04:12):
refield, then you must be backwith me. And you you have six
minutes go here and now, andin six minutes you must be back on
this frequency. And we had apretty ordered system. I remember one time,
I can't remember when this was,but there was one very large air
engagement. It's actually on my YouTubechannel where I was gciing for that,
and it was the largest GCI Ithink I've ever done. I can't remember
which point it was, but therewas a something like I remember how counting

(02:04:36):
thirty friendlies and about forty hostiles,and we were, from my perspective,
we were on the defensive. Andthis brings back to me something which you
said Bible, where you felt thatyou were at a human disadvantage that every
time you flew. But something aboutthis, something about what I feel,
tells me this is actually just abias, because I felt exactly the same

(02:04:58):
thing. This is really strange,right, we both felt like we're in
a disadvantage, and so I thinkit was I don't know what it was.
Maybe one of us is right,but I feel that we were we
felt like we were at a disadvantageof under assault, which of course motivates
you should do as best you can. So I remember having to manage thirty
aircraft on one frequency, which wasthe most difficult thing I've ever had one
in the Falcon BMS and it wasdefinitely fun. But I don't think I

(02:05:23):
want to do it again. Ithink I had to go to sleep after
that, had a giant headache.But this idea of sending people to air
basis you have this much time,come back with me. You're you're going
to do this sector, you havethis much time, come back with me.
Whilst one of the coolest things Ithink I've managed to a chief in
my time as a X. Doyou know if that engagement was on a
Saturday, because that was the oneday of the week that we seemed to

(02:05:45):
I'll perform you on numbers by puttingmore pilots in the year. I sorry,
I don't know. Maybe, maybenot. Yeah, that was the
only time we looked forward to theNumbers game. Did you we'll get more
people? Were you able to completemission successfully on that day? You know,

(02:06:05):
I don't even know if we gotmuch done. I think it was
just more we threw more people atyou. Okay, because I remember those
one time, old Craig, whereyou told me that we will we set
up some good defenses and that youwere able to penetrate through. That's the
day I'm referring to where we werebasically defending through our lives like pinking people

(02:06:26):
constantly on the discord, screaming atpeople, get in the sky, get
in the sky, they're coming fora pace or something. Oh yeah,
I remember that conversation. That doessound like a Saturday flight where we had
a whole bunch of people out there. Yeah, let's talk about the helicopters,
the use of helicopters, and theend of the war. So for

(02:06:48):
those who don't know in the audiencethere NBMS, there's this interesting system where
not everything in the world is actuallybeing fine tunely simulated. So, for
example, if there's an AI flightsomewhere out in the middle of the map

(02:07:09):
somewhere, and there's no human flightanywhere near it, then that flight is
what they call it aggregated. It'svirtualized. There's no real AI pilot flying
it. It's done by a seriesof much less detailed and simulation, and

(02:07:29):
the combat between AI flights that areboth aggregated is done by a series of
dice rolls. This is all tosave on processor power. Now, when
you start getting closer to these flights, and you are flying closer to them,
suddenly those flights become what they calldeaggregated. They're actually spawned in the
three D world. There's an actualAI attached to them, they have real

(02:07:53):
missiles, they fire the missiles atyou, that sort of thing. Okay,
why is that important? Well,the importance is that what happens when
units are aggregated versus when they're deaggregated. It's sometimes very, very different.
And what we discovered on yell foris that our helicopter attack squadrons that we

(02:08:16):
had were absolutely capable of destroying enemyarmor at incredible rates, but only when
they were aggregated. So if wecould launch helicopters to attack when no humans
were around, we were scoring hundredsof air to ground kills. And we
were hoping that this was going tobe kept a secret, that maybe they'vey

(02:08:41):
Greed four wouldn't notice that we werechewing for all their armor on the front
lines. But I don't know whatday this was. This was in the
middle of the war. It isprobably around day ten, it was in
the last week. And next thingyou know, I look up one time
and the apaches of greefour out inforce, chewing up our armor. It

(02:09:03):
seems that Grief four understood that twocould play that game. T Can you
tell us a little bit about whatwas going on? How did you guys,
Were you guys just watching our helicoptersor were you waiting until the right
moment? What happened with that?I can't remember exactly because unfortunately was so
long ago, but I do rememberthe tool cover apatches coming up, and

(02:09:26):
you know, basically, how let'sset the apaches on them. Almost,
I believe, and I maybe maybemisremembering, but I believe we saw your
apaches, you know, basically comingin and ruining our ground trips. So
we were like, if they're usingtheir apatches, let's give ours a go.

(02:09:48):
So that's exactly what we did.We sent our apatchees. The commanders
sent the apaches towards the target.I think Dusty was involved, I believe,
But yeah, we basically sent theapaches towards the target and low and
behold great success. Yeah, theyreally did push back your units and almost

(02:10:11):
get rid of your ground forces overnightin certain areas. I can't remember.
I might even misremembering, but itwasn't there a discussion between all of us
about apaches at some point because ofthis. Because of this issue, well,
we weren't sure, really like wedidn't realize just how destructive they really
were. I think by the timewe were done, it was over four

(02:10:33):
hundred and fifty kills. Maybe evenwasn't it. It was hundreds of kills.
It was multiple battalions were all completelyjust wiped and it was in a
matter of like minutes that you couldscore a hundred kills. We were actually
watching them in the recon screen,refreshing different different screens and looking at the

(02:10:54):
kills. And you know, sowe actually, by the way, we
were passing up virtual medals to peopleif they did certain things, and so
we promised we were going to decoratesomebody if they could shoot down an Apache.
So who was it actually, bythe way, Craig, was it
Trigger? I think so. Ithink Trigger was the one he shot down,

(02:11:16):
because we supposedly they were. Youguys were down to like a handful
of apaches left. We're trying tosave our KA fifty twos, and we're
telling come on, if you guys, whoever hits this Apache, come on,
please hit it. Trigger goes outand scores an Apache kill. We
were so happy on the discord.You wouldn't believe it. If you let

(02:11:37):
the AI, they probably wouldn't haveutilized the apaches like that. And yeah,
it goes to show the you know, how how how vital manually controlling
your ground units are, or atleast understanding what units you have and utilizing
them in different positions. Because I'myou know, if you would have sent
the apaches towards you know, Samsites it wouldn't have wouldn't have gone as

(02:12:03):
well. So you know, makingsure the players are being directed to take
out sam threats and and you knowyou're getting them, You're you're getting the
enemy pushed into a situation where thatvulnerable is also very important. I remember
by day eighteen or so, wenoticed that we had wiped out almost all

(02:12:24):
of your armored units, and wewere so happy, Like the armor battalions
were I think you were down tolike just a handful of armor battalions,
maybe even one or two, andthey weren't really near the flot and we
were making an advance. So yellowtanks were streaming in. We think we're
doing a great job. And theapaches and even human flights we're getting involved

(02:12:48):
in bombing these tanks, and Ijust could not believe how fast our tanks
were getting obliterated. We were scramblingand scrambled and scrambling. We had Craig
going up a couple of times.I was mostly gciing during this time,
Craig scrambling. I think we hada number of other people Craig will remember,

(02:13:09):
who were going up and just tryingto defend our tanks as much as
we could. And the funniest thingis I think what saved our tank battalion,
our last tank battalion, was thefact that when a human would fly
over it, it would deaggregate allof the AI there, and so the

(02:13:31):
helicopters couldn't just kill the tanks soquickly, and so it kept us alive
by the time we were done there. My favorite part of the story is
that we had one single loan tankthat managed to make its way into the
Green Capital, a single loan tank. We were like, we were doing

(02:13:54):
photo updates. I was taking screenshotsat the recon screen and posting the discord
and giving like minute by minute updateslike these ten miles away from the capitol.
It's five miles away from the capitol. I just we were so ecstatic.
And the war only lasted nineteen days, and I have to say it
was I think I said it before, but it was probably the most stressful

(02:14:16):
nineteen days I've ever spent in avideo game of any sort. It felt
like it was two months. Yeah, it felt like it was months.
I really felt like I was doingthis from months. I felt pressure in
ways that I did not expect.I'll give some examples too. By the
way I ended up, I wouldget ideas of like different people would come

(02:14:43):
to me and give me ideas,and they wouldn't know that we had explored
different options and we had certain whateverintelligence or whatever, and if we didn't
accept their idea, I realized thatpeople were almost crestfallen. They were really
sad, and it was really difficultto explain to people like, look,

(02:15:05):
your idea isn't terrible, it's justthat we had to make a decision based
on all the information we have,and so it was. It was difficult,
I realized to deal with people.I The other thing that was difficult
is everyone wanted to tell me theirideas in private, and they wanted to
talk to me directly. And nowI you know, it's pretty obvious to

(02:15:28):
me why in real life you havea chain of command, because you don't
need the general always hearing every ideafrom every single soldier. It's just,
especially when the ideas are duplicated,it was disappointing for some people. In
fact, it was funny because somebodywould he would give us ideas and he
was really kind of depressed. Weweren't listening what he was saying, and

(02:15:48):
he was disappointed over the bugs thatwe were having with the tankers and a
lot of things just soured him andhe's like, you know, I need
to take a break. He comesback and he shocked you guys won.
It's like, yeah, like weweren't making terrible decisions. It's just,
you know, it is what itis. We have to put up with
the bugs and the problems and wehave to make some decisions. It's more
important we're coordinated than anything. Yeah, it is an interesting dynamic. How

(02:16:13):
how much because there is a thereis definitely the expression too many cooks in
the kitchen, ruins the brew orthe super whatever. So you know,
how how many ideas do you listento because on the one hand, you
don't want to you know, aperson I think running the whole show,
because people make mistakes and people havereally good suggestions as well. But you

(02:16:33):
know, you have to also filterthose suggestions because there's a lot of people
that would think dropping all your storesall the time is to give you that
little bit extra speed is a goodidea, which you know in reality might
not be the case. I mean, so, so you have to be
able to filter suggestions. And unfortunately, if you've got a limited staff.

(02:16:56):
Essentially, if you're only two commanders, there is no really facility too full
to those suggestions. So yeah,it's interesting. I definitely in future tvts,
I would like to see kind ofmore people come out from the shadows
in a leadership position, and theymight make bad decisions, they might make
great decisions. It's really good,I think, to assign commanders basically and

(02:17:18):
certainly more than one commander, youknow, assigned commanders and see what they
do with their show. It's there, it's their show. Let's see how
they run their team, and youknow, they may win, they may
not. It's definitely an interesting positionto be in being a commander, and
you know you aren't. Obviously youhave people that come in and will do

(02:17:39):
their own thing. But the majorityof people in my experience seem to like
the idea of having what they neededto do and things like GCI and having
more structured GCI, and hopefully wecan bring those kind of ideas and practices,
especially around the GCI stuff too,more though the co op campaigns,
and if there is anyone listening thatdoesn't kind of get involved in multiplayer,

(02:18:03):
I will say it. I've saidit a thousand times before, and I
say it again, get involved.It's absolutely something that will give you a
lot of experiences and you know you'llmeet a lot of good people. The
single player in FAG and bit messis really good, but multiplayer is just
something can't beat. That experience issomething you cannot beat. So get involved
in multiplayer, get involved in tvts, make you know, make those experiences.

(02:18:28):
When you get off for the day, think back, Oh, wow,
you know I didn't go on thatflight and shoot down that MiG,
but I did listen to you know, never going to give you up by
Bah Blahba was playing on guard,So you know, make those experiences.
I'm perplexed at how much we allremember. I'm really impressed with teaching every
one of us. It's all comingback. It is like, because at

(02:18:50):
the beginning of I'm like, man, are we really be able to feel
like even a horror of this andspoil We're on like three hours now.
Well, and then goes back towhat T was saying about experience. This
was quite the experience for all ofus. It's been over two years and
we're still I still share stories aboutit to people to this day, and

(02:19:13):
yeah, it's something that will allThis will probably be the highlight of my
involvement in in BMS to some degreefor quite a while at least, and
as it gets replaced with other highlights. But it's just it was something that
was very unique, and it's hardto duplicate. How do you get that
many pilots in the same room tothe same virtual room rather to fly in

(02:19:35):
the same battle. It's just verydifficult to do now these days. I'd
like to see it happen again,but I have to ask this question of
all of you, or at leastthe commanders here right. I understand we
had fun. I appreciate having donethis, but the question is would you
do it again as the commander roleor if you participated again, would you

(02:19:56):
like to sit back and take lessof an administration a role. Let's start
with Craig oh Man. I'm torn. I like being a part of the
effort, but after some of theexperiences we've had, if we flashed out
rules in a completely different set andwe clarified a couple of things as to

(02:20:22):
how certain situations would be handled,I probably would, But the way cheating
was handled, I mean I'm lookingin a message for me to you,
that's just says, let's quit this. I'm done with TVT so two years
ago. No, absolutely not.Now. So here's the thing that I'm

(02:20:45):
gonna problem with our next TVT thathappens. If it happens. It's not
COVID anymore. We're not locked inour homes, we don't have unlimited like
we did before. So for thoseof us that think that it's even gonna
be a similar experience, it's notgonna be. It's gonna be something completely

(02:21:09):
different. Participation is going to beastronomically lower. Flight hours are gonna be
lower, efforts gonna be lower.So so I don't know. I would
suggest that perhaps what could mitigate thisis if we had more numbers, because
I know that there are more peopleflying bms that I've never heard of.

(02:21:33):
I've never seen even in the communitiesthat I'm part of, I've seen like
it's like a whole new generation ofpilots in the Falcon lounge. I don't
know most of them anymore. Andyou know, even in this meet the
Community initiative I've been doing, I'vebeen meeting people that are talking about groups
that I haven't flown with. Solike I've never flown with Falcon events.
I've flown with people who like I'veflown with them at the Falcon Lounge and

(02:21:58):
different things, but I haven't goneto Falcon event to fly there. I
haven't experienced a lot of the MScommunity. So a smaller group flying more
often could be fixed with a largergroup where the individuals fly less and you
could still have the same experience.Perhaps, I think that's going to be
one of the conundrums that we comeup against. The advertisement reached ellen with

(02:22:22):
VR. It seems to with therelease of VR and the other thing,
it seems to brought a lot ofpeople into the community and from different aspects
of life. So maybe maybe itcan be something long story short. Yes,
I'll probably participate. Yes, I'llprobably be a commander. Yes,
you'll probably get tucked into it.Tee. How about you, English tea?

(02:22:45):
Would you be a commander again nexttime? Or would you prefer less
of a role or would you preferto even just sit out of it.
It's two and a half years laterand you're still exhausted. I've got to
say, I'm I'm also torn,you know, pa of me wants to
kind of be be there where Ican. I'd like to think I have

(02:23:07):
some good ideas and you know,be able to present that and and get
make make a good experience, orparticipate in making good experience for everybody.
I think there are some factors thatjust, you know, uh, make
that a bit difficult. I don'tthink things are as flushed out as they

(02:23:28):
could be, and maybe in acouple more tvts they will be. I
don't necessarily agree with Craig about theparticipation. I think, yes, COVID
was definitely a and not abnormally,so we might see flight hours go down.
But I think with four three eightand even four three seven, you
know, you've gotten more pilots involved, more pilots from DCS and other games
have come over, so so Ithink participation will be there. We just

(02:23:54):
have to make a strong system thatwill get as many people involved as possible
and make a really good experience.And you know, part of that means
learning from previous experience, and maybemaybe it will be necessary for us to
at least be involved in that process. But you know, we're not the
only ones with you know, thatcan make ideas or anything like that.

(02:24:18):
There's plenty of people behind the scenesthat have yet to give it a go,
and I would encourage those people togive it a go, make their
voices heard and see what happens.Because you're you're making other, you know,
other experiences for people and that thatcan be kind of really fulfilling in
a way. Yeah, things cango wrong and it can be stressful,
and it takes up a lot ofyour time. But that's why we work

(02:24:41):
together, as you know, asa team, and we help each other
out. So to answer your question, I really don't know. When a
new TVT was announced, it wasdiscussed like, oh, do we get
back involved or do I you know, I was singing to myself, do
I you know? Do I tryand show my top participation, But then
you know, I'm not fully kindof I'm not ready fully and a lot

(02:25:05):
has changed in the past two yearsfor I think all of us, So
you know it would I would haveto say, I'd have to wait until
until until the time comes, Andto be honest, I want to fly
with the people I'm used to flyingwith. In the past two tvts,
I believe I've been on the otherside. I want to fly with with
the people I flew with a polarortex. So yeah, maybe not,

(02:25:30):
maybe not this time. I don'tknow. Now I get to ask you
the question, Bob, knowing thateverything you know now, would you still
participate in the next TVT as anambassador? Yes, of course, by
Wood Trudies, would you still bean ambassador? Yeah, I think I
would be. I mean it wasat least this time around. Being an

(02:25:52):
ambassador was pretty low stress, soit wasn't that much of the demand.
I was still able to be involvedwith my team quite a lot. But
my favorite part of flying in theT, of being in the TVT is
not being part of an administrator ora confident resolution. My favorite part of
it is simply to fly, andso I would definitely want to that as
much as possible, And so theambassador didn't really take away from my ability

(02:26:16):
to do that, So I wouldprobably be happy to do it again if
it was needed. Actually, Fruitiesand Bob, would you guys want a
promotion to commander status? No?No, no, saw that struss you
guys went through. We don't wantany of that. We just want our

(02:26:37):
own private channel where we bought allof the stupid stuff you guys do.
We just want to sit back andtake the credit exactly. I think personally
I would prefer if I participate,it would probably be to sit back and
manage the radios, just do theGCI system. I've got some ideas to
perhaps change it up just a littlebit and try things like that, experimenting

(02:27:03):
to expand the scope of GCI andcoordination and things like that. Less to
do with the actual flying or atthe actual commanding. Please keep listening.

(02:27:26):
Your support means a lot. Newpilots tend to struggle with bull's eye in
the heat of the moment. It'shard to do the mental math. Bull's
eye is an arbitrary position agreed uponby all parties, and other locations are
given relative to that location. Forexample, let's say an enemy is at
bull's eye zero nine or zero fifty. How would you interpret this bulls eye

(02:27:50):
call? Imagine standing directly on thebull's eye location, face compens heading zero
nine or zero. The enemy isout there fifty miles from where you're standing.
Some advanced tricks involved knowing where bullseyeis ahead of time. For example,
if bulls eye is on the flot, then perhaps you can deduce that
in that theater, all bullseye callswest and east of Bullseye are on the

(02:28:11):
flot and all calls north of Bullseyeare an enemy territory. You have to
be able to mentally picture the map, the bulls Eye location and the locations
given for the other fighters. Ifall else fails, you can use your
cursor on the FCR or HSD tocorrelate Bullseye locations. Falcon one trespassed two.

(02:28:37):
We'll guide you out on the tacticalfrequency. Now, I wanted to
bring up one key point here thatwe really should discuss, and I'll do

(02:28:58):
this a first. I'll explain alittle bit of a backstory so that the
cheating issue people knew on our side, our people knew that this was an
issue. It was kind of hardto hide when you know, Cactus's flight
was completely messed up because someone wassitting in the seat. I mean,
everyone knew something's up. And whenpeople realized that nothing was going to be

(02:29:22):
done right away about this, thiscaused a little bit of anger and frustration.
And so the way that I handledthat is the commander is I tried
to channel that anger and energy intothe flight sim I tried to encourage people
to go to war in the SIM. And it Actually it was interesting because

(02:29:43):
Max was a little bit taken backby the fact that I took that approach.
Instead of telling people, now,no, calm down, it's not
a big deal, I was like, yeah, it is a big deal.
Let's go shoot him down. AndI kind of rallied people around that.
And he was like, you know, is that really healthy for the
community. And I get his point. I think it's a fair question.
But I considered it and I answeredback and said, yeah, I actually
think it's it's healthier that they havean outlet. People should have an outlet

(02:30:05):
for you know, we're fighting awar, and then on top of it,
you feel like, hey, someoneviolated the rules. You've got to
be able to do something about it. And I'd rather have people fighting in
the sim and not outside of thesim. And whether or not people agree
with my methodology, that was mythought process at the time, and it
was important to me when I reachedout to the commanders and to Craig into

(02:30:30):
the Grief four Commanders, I wantedto put together a statement of unity and
I didn't want this to just bea sort of show. I really wanted
this to be something that was seriousgoing into the next team versus team if
we did get a next generation soto speak, of commanders and participants,
people who knew nothing about the priorteam versus team. I wanted them to

(02:30:54):
understand what we went through. Iwanted them to be a little bit prepared
that this is the kind of thingthat if you get into this with the
wrong mindset, you can easily endup with grudges that last much longer than
team versus team. I'm not sayingthis has to happen. I'm just saying
it's always a pitfall in competitive gamingor any sort of competitive sport or anything

(02:31:15):
like that. So the statement ofunity that we crafted, would somebody like
to read it? Or should Ijust read it? You read it if
you want. I'll just put moreinflection on it than you will. Oh
okay, yeah, I better readit. Then we wouldn't want Craig to
start inflecting a wrong way here.We the commanders and ambassadors of TVT twenty

(02:31:37):
twenty one, support competitive but fairplay in Falcon BMS TVT events. We
believe these events served to push thetechnical boundaries of Falcon BMS, while at
the same time providing a unique opportunityto virtual pilots to learn, to share
their simulation knowledge with their fellow participants, and to test their skills against other

(02:31:58):
humans. While we advocate for strongcompetition within these events, we would like
to remind the community that any hostilitiesof these virtual wars should remain on their
respective virtual battlefields. Falcon BMS providesthe backdrop for friendships and community. Every
side of any Falcon BMS TBT eventshould come together in unity, in accordance

(02:32:22):
with the basics of good sportsmanship.That is our statement of unity, agreed
upon by the commanders and Ambassadors ofTeam Versus Team twenty twenty one. So
here's hoping that. First of all, I'd like to say, here's hoping
that there is another Team versus Team. I would hate to think that that

(02:32:45):
was the last one, although Ihave to say if it were hypothetically,
I think we would have ended.We really ended it on a good note.
I think it was a hard foughtbattle. Everyone was very passionate.
We put a lot into it,and it was worthy of it being a
sort of final chapter. But withthat said, I don't want that to

(02:33:07):
be the ending. I would liketo see another one with fixed tankers and
all that sort of stuff, Andit's kind of sad because we were supposed
to get one with four point threesix and we didn't. We're supposed to
get one with four point three sevenand we didn't, at least not yet.
And I don't mind if they waituntil the end of the life of
a version, but I hope theyiron out the bugs before we get into

(02:33:35):
it. So I hope they don'tjust release update three, which hasn't come
out yet as of this recording,for four point three seven, and then
say, okay, guys, let'sgo to TBT right now. I think
that would be a mistake, andI certainly hope that they have better plans,
maybe to even wait for an updatefour if it's needed. I think,

(02:33:58):
yeah, I don't think anyone couldhave said it better. To be
honest, it was I think agood experience overall, where there was a
couple of things that, you know, I wish was changed, but I
think you'll get that in any eventyou run, and that's that's reflecting and
that's a good thing. So yeah, I appreciate everyone who was involved,
and at the end of the day, it's the players that that make a

(02:34:20):
TVT. What a TVT is,right. You know, we're not the
largest community, but people should.You know, when people come together and
you know, try and make theseevents memorable, it can lead a really
good result. And I think inthe case of that TVT, and hopefully
I was going forward, that wasthe case. I'm glad I participated,

(02:34:41):
and I'm sure everyone else in thereis as well, and hopefully everyone that
did participate was glad about that aswell. I think it was a good
experience for everyone, and hopefully withour community growing and we can have more
experiences like that in the future,and hopefully they can be every time a
new TVT happens, can reflect onthe old one, and we can get
more and more people involved really showeverybody what a good time and can b

(02:35:07):
mess can be. Absolutely, I'mvery glad that we all did participate,
and in fact, i'd like tosay I'm kind of sorry to be on.
I'm very sorry that Dusty was notable to make it for this recording
session. We tried to work aroundthe schedule, but just this was just
not a good time and we couldn'tfind an available time slot for everyone for

(02:35:31):
the foreseeable future. And then inaddition, I should mention that our ground
commander for Yell for Oak Design hasbeen gone for quite a while, out
of the community. Yeah, foryears, so we didn't even were not
even really in touch with him rightnow, which is unfortunate. Again,
I think it would have been funif we had everybody involved here, but

(02:35:52):
such is life. Well, arethere any other things that we should discuss?
Where there any lessons learned by griefor any new innovations created or anything
like that. In any cool storiesI've I've got to give credit to the

(02:36:13):
many people that made media and videosand other things, pictures, all of
that jazz about the event. There'ssome very talented people, you know.
I don't want to you know nameyou know, name anyone too in particular,
but I remember seeing a video fromSerpent that you know, kind of
summed up a montage of the TVTthat was amazing. There's also videos from

(02:36:37):
people at aviation, plus Ripper Stevieand you know, many others that remain
unnamed that you know put their timeand effort into not only flying and participating,
but also making media to show othersand share what fucking BMS is all
about. And they you know,they are the people that helped the community
grow. And yeah, I don'tthink people will appreciate the time and effort

(02:37:01):
that goes into them. And alsowith you Bible, you know, not
to you know, make it allabout you or anything, but yeah it
making media about something that's not widelyknown is what keeps it alive. And
this is community driven MOD. Thisis all community driven. You know,
there's no profit in this, sokeeping people active and involved is what keeps

(02:37:24):
this stuff alive. We're just gettingstarted. We'll be back soon after this
message. What's the proper way toID and air target You actually have multiple

(02:37:46):
methods v ID, the targeting pod, I F F, NCTR, and
a WAX let's talk about them briefly. VD or visual ID. It's just
the basic pilot eyeball. If you'rein a campaign where aircraft types belong to
on one side only, this isenough to idea target. The targeting pod
it can display a white hot orblack hot in for an image of your
target. For even better magnification,you can switch to TV mode. IF

(02:38:11):
is a way of iding a probablefriendly by means of interrogation. Despite the
acronym, it does not actually identifyfoes. You should not automatically shoot an
aircraft that doesn't respond to IF queriesNCTR. This is a special method of
identifying the type of aircraft that youhave locked up. It's not very reliable,
but when it works, you'll begiven the aircraft classification. A WAX

(02:38:33):
the big radar in the sky.You can ask a WAX to declare your
target. If a WAX replies thatit's hostile, then you're authorized to shoot
it. Falcon one Trespass two willguide you out on the tactical frequency.

(02:39:09):
Joeku, it was Joeku who watchedMicro's stream and then open the link in
the browser. Oh, Yoko,yeah, yea, yeah, it was
Yoku. Yeah. That guy's committed. That guy will like that guy's an
engineer. He's committed. If ifhe thinks something's gonna work, he will
take ten thousand steps and send yearsmaking it work. We were watching it,

(02:39:33):
so that's by the way. Weso we had a kind of a
rule we weren't really enforcing. Wewere kind of more of a recommendation,
a strong recommendation, don't stream,don't post videos, wait until after the
event. And then we would say, like if you're gonna do a video,
please post it later. If you'regonna do a stream, please jump
in anything serious in there. Andof course people wanted to stream and do

(02:39:58):
videos anyway, and I really didnot think much of that. I thought
that was a bad idea all theway around. I thought it was,
like I understood, it was askinga lot of YouTubers to stop posting because
this is a big deal and itwould probably get a lot of clicks,
and you're cutting into what they're ableto produce. It would be like me
having I don't know, like ascoop on Falcon five point zero what it's

(02:40:22):
going to be like, and thenpeople being like, could you just not
do a podcast on it until likeafter it comes out, and be like,
what are you talking about? Youknow, I get it's not I
mean that analogy is not quite thesame thing, but I don't know.
I felt bad, But at thesame time I thought that streaming was just
like, it's terrible. It's asource of intelligence for the enemy. And

(02:40:43):
so we were studying streams. Idon't know, Craig, do you remember
this or we had a session Itwas like I don't know, whatever us
local time, like East Coast waslike five in the morning or something,
and we were having a session withpeople in the discord analyzing some green guy's
stream that he had put up andit included gc I T. You were
on it. You're like talking tolike every message from high command everyone returned

(02:41:07):
to base or something. I forgetwhat, and it was something I thought
you were on there, and Iwas like hyper analyzing, hyper analyzing exactly
what was going on. What's yourGCI structure? It sounded very top down
heavy at the time, like youwere actually ordering people where to go and
how to do it. And wewere getting into some analysis. We were

(02:41:30):
actually looking at examples of engagements ofkills and analyzing how the pilots. We
got serious at the beginning. Andnow it's time to hear from a caller,
Nitro viper. Welcome to the TechnicalFrequency. What are you a gentlemen?
Okay, So my question is Iheard a lot of criticism of these

(02:41:52):
ears TVT, and so I decidednot to participate. What would you,
guys tells someone like me to convinceme into participating on on the TVT do
it or don't, But you're missingout and it's your oh sorry, mess
up. Okay, okay, thirteen. Yeah, I would say it's it's

(02:42:16):
important to be skeptical. You don'twant to waste your time and these things,
but you know, you've also gotto experience it. And you know,
if you don't think that something's goingcorrect, then make your voice known.
You know that at the end ofthe days, the only way you're
gonna be able to change things,you know, get involved. As much
as you think you are comfortable atgetting involved with that sense, it's made
no sense, but you know,you get my point. If you don't

(02:42:41):
like the way something is, tryand advocate for change. And yeah,
you know, I think it's apositive experience everyone getting involved in. The
more people involved, the better.Don't don't let previous tvts ruin your experience
of future ones, but also becritical of them and be constructive and let
your your opinion behind m that's fair, that's fair. I agree. I

(02:43:05):
think I would go back to thefact that we're still talking about this event,
like two and a half years later. It's still left such an impression
on us. Yes, it wasstressful, yes it had problems, it
had bugs, but at the endof the day, we still look back
fondly at this So personally, Ithink everyone should experience Falcon VMS at that

(02:43:26):
level. You may not, likeI understand, like pilots that are brand
new, might be overwhelmed and mightnot be able to take it all in,
But I still think it's an experiencethat really shows Falcon DMS at its
highest current potential, like the highestpotential that can be actually realized. This

(02:43:46):
is the biggest battle that you canget into, it's the most dynamic environment
you have, the most gcis present. This is the closest you're going to
get to Falcon VMS as the ultimatewar sim right now, at this time,
and so to not experience it,I mean, I just keep thinking

(02:44:07):
about the different levels, Like imagineif you just sat around in a single
player all day versus you sit ina single player, but you try multiplayer.
Now you can fly with a human, you can cover each other,
you can have a much more dynamicexperience. You just keep multiplying what you're
able to do the more you getinto bigger and better events, and ultimately
you end up with team versus team. So personally, yeah, I guess

(02:44:28):
my recommendation will be try at onceat least one event. I would try
the and you Actually there are multiplegroups that offer a team versus team.
The one we're talking about is theso called an official one that's offered by
the developers, and I would tryat least one of those offered by the
developers, at least once. Mthat sounds fair. That sounds fair.

(02:44:52):
Well, I must say I'm convinced. Let's do a TVT right now.
You know, I was very skepticalbecause I've heard a lot about at least
these years tv T on Falcon Online, and I heard a lot of bad
and not a lot of good.So I I kept to the Cooper experience

(02:45:18):
and kept doing casual flights and casualcampaigns and everything, and I started flying
on Falcon events, which has beenawesome so far. But it does intrigue
me playing against actual players, becauseI mean, the AI in BMS is
very good, but some things startto get expected from them, and it's

(02:45:46):
it's, like you say, it'sit's just not playing against another human opponent
and trying to see who who's best, trying to come up with the best
tactics. It does un really interesting. I will point out one difference is
that Falcon Online is different. They'rea different organization, different group. They're

(02:46:09):
made up of a lot of thesame pilots, so the same people flying
in this TVT there were time butwe are the same guys that fly at
Falcon online by and large, butit is run by a different administrations,
different groups, different people. Soeven then, like if you fly in
one event and you don't like it, you could always try the other one

(02:46:31):
and see there might be a differencein that same as like if you fly
with different co op groups, justbecause you fly one multiplayer event and you
didn't like it, doesn't mean thatthey're all like that, right, So
exactly exactly, Yeah, So Iwould, I guess I would just tell
pilots out there try at least oneTVT. Personally, I would recommend the

(02:46:52):
one that I've been flying, theone that is hosted by a bad boy
from the BMS development team. Andto be in all to be clear,
we do not know when the nextone will be. It's tentatively scheduled sometime
after update three is supposed to comeout, and we don't even really fully
know when update three is coming upearly August. It's coming out of her

(02:47:15):
remember really hopefully soon. Just gettingthat time machine and yeah, b mess
released timelines are the same as DCas it's always for three weeks. It
was great here listening to you guys. Thanks, thanks, thank you,
thanks, thanks, thanks viol forthe fodcast. I just heard the last

(02:47:35):
episode a few hours ago and itwas awesome. Thanks always, You're welcome.
Stay well, my dudes. Ohso I find it insane how much
you guys still remember. Like Iknow nothing at all anymore about the TVT.
I had to read messages. That'swhy I was. I was constantly

(02:47:56):
reading through messages and there was there'sother hilarious stuff that I'll right to find
all a chat, but I didn'tfind it anymore. There's some kind of
deleted from my feet. We shouldhave turned into a episode where we were
just reading text messages with each other. I want to recreate. But like

(02:48:18):
with music and every dramatic music,and like me and Craig are going like,
there's this cheater on the team.We got to do something about it.
Then we swapped it like the GreenSide and it's it's like English Tea
and Dusty, you're talking looks ofthe manuals. Let's go train our people
out there manuals, And that aboutdoes it for this episode. I'd like

(02:48:43):
to thank all of you guys forjoining me today. Thank you Old Craig,
English Tea, Bob and Fruity's forjoining me today. Thank you all
once again. Thank you. Butit was a pleasure to be here.
Yeah, thank you very much.Yeah, thank you. Thank you.
At that about wraps it up forme. I hope you the listener have

(02:49:05):
enjoyed this. This was a specialedition of the Tactical Frequency. For the
foreseeable future, the regular episode lengthwill still be an hour, but this
episode really seemed fitting to include moreinstead of less content. Please continue to
give feedback, continue to listen,continue to support the Tactical Frequency by spreading

(02:49:26):
the word throughout the Falcon BMS community. My call sign is Bible Cleaner.
I've been your host for these hours. I hope you'll join me again in
another two weeks. God bless andbe well Falcon one Dragnet one, you

(02:49:56):
are now leaving the Tactical Frequency.
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