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November 17, 2023 • 90 mins
Figmo joins us for a special edition episode of the Tactical Frequency podcast to discuss SEAD operations in Falcon BMS.
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(00:08):
You've tuned into the Tactical Frequency,a podcast centered around all things Falcan BMS.
Welcome to the Tactical Frequency. Today'stopic is going to be about SEED,
that is dealing with the enemy SAMsystems. You know those pesky things

(00:28):
that are trying to shoot you downwhen you're doing your mission. Well,
today we've got a guest who's goingto be telling us how do we deal
with these what do we do,how do we counter them? And all
things related to this topic. Butbefore we jump in there right away,
I just wanted to mention this episodeis another special edition. This episode will

(00:49):
be an hour and thirty minutes,so there is some extra content here.
With that said, let's jump rightto that interview. Joining me today to
discuss SEED is Figmo. Pigmo isa Falcon BMS pilot who has taken an
avid interest in its SAM systems.He wrote a series of articles for the
Falcon Lounge called the Threat of theWeek, in which he delves into details

(01:12):
of the SAMs in Falcon BMS,with each article explaining the best ways,
if any, of attacking, suppressing, and defending against each SAM system.
Figmo, Welcome to the Tactical Frequency. Hiding Bible. It's pleasure to be
here, and thank you for havingme. I'm really glad we're able to
do this episode. I find thatSEED is a very complicated subject for certain

(01:34):
people. At first, I thinkthe simplistic approach would be just put harms
on the jet, fly out thereand shoot at the SAMs. But then
I think when you get into it, you end up finding that it's much
more complex than just that. Howwould you recommend that people start understanding even
what SEED is? This is understandingas of any sort of mission set in

(01:57):
BMS. It's a mission, SoSEED itself is an acronym. Militaries love
their acronyms, standing for suppression ofenemy air defenses, and it's just that.
And the key thing I want wellpeople who perhaps are new to you
falcon bey a mess or and youare to your flight sims in general,
is it really focus on that firstword, which is suppression. At no
point in suppression is it implicit thatthe actual enemy weapon system is destroyed,

(02:23):
only that it is suppressed. Andsuppression can have several different meanings if you
want to go really into the weeds, But for the basic you know,
first time, what is this youknow, an idiot's guide to SEED is
suppression of enemy air defenses, whichis characterized by degrading their ability to kill
you while enabling your ability to accomplishyour mission. All right, so in
this case we're suppressing the enemy airdefenses. And what is the enemy air

(02:46):
defense? What is a SAM?So SAM, I'm not insulting the listeners
intelligence, but let's go really fromthe basics. SAM is another acronym standing
for surface to air missile. Okay, This is a weapon system which is
designed to fire a guided projectile missileat an aircraft. Specifically. Now as
you go more you as you gofurther into the threat systems and they get

(03:06):
more modern. They can also engagethings like cruise missiles or glide bombs,
et cetera, or even other missiles. But generally, like the real breast
tax of it is, it's amissile which is designed and guided to hit
an aerial threat. And where doesDEED come in is that another form of
seed. DEED is a separate missionset which may well fall under the same

(03:30):
mission package. So you might wantto use a suppression of enemy air defense
mission to enable a destruction of enemyair defense's mission and now you know the
word destruction, it means you aredestroying that threat system. So if you're
destroying enemy air defense, that's themission set, okay, So that's where
that comes in. Now, thereare reasons where you may want to prioritize
suppression over destruction or vice versa.For example, if there's a very specific

(03:54):
high tier threat system in the areaoperations and it's preventing your other pack could
use your other mission sets from accomplishingtheir objectives, you might want to first
remove that system permanently, and theway to do that is with kinesics,
explosives, gunfire, or you know, there are other ways to do it
as well. But in BMS,you're flying, you're S sixteen or F

(04:14):
fifteen, and you want to dropa weapon and deproy it physically. Since
SAMs are designed to counter air,it seems kind of interesting to me that
fighter jets are even capable of fightingback. What options do we have in
Falcon BMS to deal with SAMs tosuppress these systems. So in BMS,
we are blessed to have the sixteenand the sixteen through we'll sort of no

(04:38):
fault of its own ended up beinga premier or the chosen aircraft for the
United States Air Force and also othersto do the seed mission sets, and
it's sort of the most powerful thingor the most powerful tool you have for
this in BMS, in my opinion, is the HTS or the HARM Targeting

(05:00):
System. This is essentially a verycomplicated sensor pod which fits onto the left
chin socket of the F sixteen andis a sensor specialized in detecting, classifying,
and triangulating the emissions of threat radarsystems, specifically ground ones. So
it will detect everything from small searchradars all the way up to type classifying
enemy surftime missile systems. So that'syour primary tool in this mission sets.

(05:26):
That is going to give you yourbig picture view of what's out there,
and it will also allow you toqueue the as it sorry, it's the
HARM Targeting System, so it's goingto allow you to queue and have extra
options with the HARM missile, Sothat's your primary option. You also have
guided weapons such as your various bothGPS or laser guided bombs from the S
sixteen, the cluster bomb units,and also stuff like AHMCC five Delta Hotel,

(05:50):
your Maverick missiles. So these aresort of your kinetic ways of conducting,
especially meenory head defense from the Fsixteen. Other aircraft are available within
the game, but I won't commenton those in much detail, but just
generally everything's based off the F sixteenweapon set. So for example, the
Tornado can carry the Alarm missile,but for the purposes of the new player
coming in to be a mess,that's just simply a harm wearing a skirt.

(06:15):
When it comes to the HTS andthe HARM, obviously, the HTS
is the pod as you said,and the HARM is the missile. So
if you have these on the jet, if someone is brand new to seat
operations, what's the basic way thatthey should use these? How should they
set up their harms Originally, asidefrom powering on the harm the weapon system
I won't go into toomuch details withstarting up, but as long as it's

(06:38):
very much a plug and play system. So when the harms are on the
jets and you turn them on inflight and you have the HSD page selected,
when you're an autoground mode, youwill have a HSD correction the HTS
page selected. You will see avery similar symbology set is in rangerings from
your aircraft at the bottom of theMFD to the top, and you'll also

(06:59):
see a big white outline like ablob again in front of you. And
within this outline that is the HARMSlaunch saying, so anywhere within the outline,
the HARM missile is able to target. Basically, so you're gonna turn
on your arm, go onto theHTS page out to ground mode. You're
gonna slew your little hashes, yourcensor bars over the cursor over the emissing

(07:20):
threat system which is indicated in eitheryellow or red. You will TMS up
and then follow the symbology on yourHUD so you know, make sure the
flight path marker is where the dynamiclaunch zone is, and you turn towards
the threat and then you simply presspickle and the HARM is a far and
forget weapon, so you know itwill fly out, it will turn on

(07:42):
its seeker, and it will guideupon the indicated threat. Okay, that's
a very basic view. Now forall the anaraks out there, of course,
we are aware and you can getreally really deep into seat theory.
In HTS theory is lots of differentmodes you can put your arms in.
But for the new player, fearnot. It is simply put the harms
on the jets, turn on theHTS, turn on the harms, TMS

(08:03):
up on the target, and pushthe trigger. Basically keeping with the basics
and new players, let's talk alittle bit about the brevity that goes along
with us. When a new playeris up there, he's ready to buyer.
He locks on to the harm.Excuse me, correction, he locks
on to the SAM through the HTIspod. Buyer is the harm? What

(08:24):
should he say over the radio?I think so. The brevity code for
launching any anti radiation missile in BMSterms is magnum. So like the ice
cream if you've got that luler,think you when you fire that big missile,
you're having a nice ice cream,So you say magnum. Now,
just saying your call sign followed bymagnum is acceptable in my opinion when you're
first starting, but if you wantto be a little more proper about it,

(08:46):
you should also call out a threatsystem which you're engaging, and you
should also refer to the threat system'sposition referenced upon a known point in time
in space. So sometimes that mightbe bullseye, or it may well be
a noticeable terrain feature which you've allagreed in your flight briefing to reference from,
and that normally is given a codename. So for example, if

(09:07):
I fire at a Safetime missile systemand it's next to the target airfield which
we've code named blue, and it'seast of Blue, I might say,
you know, Figmo Magnum say sixeast of Blue, and that then tells
everybody, don't worry. If yousee a massive smoke trail streaking through the
sky, it's because your seed flightis engaging a threat system east of the

(09:30):
objective. So that then helps everybodyin the package picture build and it makes
sure that no one's going to bein your way when you're firing the weapon
system. What's the difference between dirtand mud these two bits of prebody.
They refer to surface radar systems,specifically different types of them. So dirt
is what you'd see you on yourradar warning receiver when you have a search

(09:54):
radar and that's illuminated you. Sowhen you get that s which increases in
size every second or so, andyou get that chirp on the reader warning
receiver, you would then say dirtand you give a bearing or whatever,
or you'd sort of say roughly whereit's going now. The other one is
MUD, okay, and MUD isan identified threat system, so that's a

(10:15):
fire control radar or if it's amissile system which has its own search radar,
you will know the frequency or they'veread a warning receiver will know the
frequency of what's being ping goodbye,and it will give you a numeric.
Essentially, you may also give youa letter, but we're not covering that
for now, but primarily you willsee a numeric. So, for example,
if a gecko so an say eightthrough a missile is searching and I

(10:37):
get a eight on my RWR,that's a little bit more of a dangerous
threat than just the search radar.So I might call out dirt SAM eight
or MUD eight or mud SAM eightsand then give a direction, so ten
o'clock, one o'clock, and keepthis really simple, keep it like a
direction from ownership, so your flightmembers know what you're talking about. So,
if you're part of the seed flight, your mission is to protect the

(11:01):
other members of your package, includingyour flight I guess from the SAM systems.
So if somebody is telling you thatthey've got an essay two let's say
let's active at the target, whatshould you respond with? Generally, I
see where in miss more than youplayer, you will be the wingman to

(11:22):
the either the number three or thenumber one in your seed flights, So
you will have a pre agreed actionplan in towards how exactly you're going to
deal with threats. So if thisessay to you is a known threat and
you're you know, you're moving intowards it, the game plan probably wouldn't
change. You'd be like, right, okay, so the essay to you
has illuminated, it's there, wecan start targeting it with the weapons systems

(11:46):
on our jets. So that mightbe if we're doing seed, it's probably
going to be the harm. Butif you've got like a mixed flight with
two guys with like bombs or mavericksand to you guys with harms, you
might start sort of working out yourgame plan to engage and destroy that threat
or to make it turn off tosuppress that threat. Now the situation will
change dramatically. For example, ifthis is what we call a pop up

(12:07):
threat, So pop up as inthe name describe, just like pop up
air threats, is something you eitherA didn't plan for, or B has
now just suddenly turned on and everyoneis out of position. So I'm inbound
target. We're having a great time. Everything's going to plan, and then
out of nowhere, let's say weget a pop up threat, like a
pop up SAM seven, sorry SAMsix for example, out of nowhere we

(12:31):
didn't plan for it, or forexample, it may have moved position and
we don't. We we've planned forit in one area and it's actually another,
and that now is a direct threatimmediately to the success of the package.
We're going to have something what wecall a like a direct action plan
in BMS, or like a slapshot, so to make it go away
immediately. And we're also then goingto tell everyone else in the package that,

(12:52):
hey, guys, there's a verydangerous, you know, safe toware
missile system here. Let's divert eastwest north south except of our agreed flight
plan and move around it, etcetera. And generally that system then is
added to the mental picture of thepackage leader and also to the mental picture
of everyone else in the flight.So we know, right, okay,

(13:13):
there's that system there. While Ido my egress, I want to avoid
it. And then the seed flightmay then task either like an attached you
know, dead flights or themselves toyou know, monitor that location much more
closely. So those are sort ofthe two most common outcomes in a BMS
mission that you're going to do inyour evening's on your days. There are

(13:33):
other more advanced things which may happen, such as slap shots, which is
an emergency reactionary shot to an immediatesystem it's just threatening the package, or
even you might need to divert youknow, there's other there's lots of game
plans you can have in process becauseat the end of the day, you're
in a fighter jet and that's onthe ground. You can move quicker than
he can, and you can movein the three D space. So often

(13:54):
one of the best ways to suppressSAM system is just to dodge it,
just to not even be there.So that's one of the things I always
like to say, especially Unanize morecertainly flying a lot more than I am
now, is why not just notbe there unless it's a directly defend new
thing which we want to strike.So that's something you can also consider.
We'll be back with more from FIGMOright after this don't go anywhere. We'll

(14:26):
continue after this break. What's theproper way to ID in air target?
You actually have multiple methods VID,the targeting pod, IFF, n CTR,
and a WAX. Let's talk aboutthem briefly. Vi ID or visual
ID. It's just the basic piloteyeball. If you're in a campaign where
aircraft types belong to one side only, this is enough to idea target.

(14:48):
The targeting pod it can display awhite hot or black hot in for an
image of your target. For evenbetter magnification, you can switch to TV
mode. IFF is a way ofiding a probable friendly by means of interrogation.
Despite the acronym, it does notactually identify foes. You should not
automatically shoot an aircraft that doesn't respondto IFF queries. NCTR. This is

(15:11):
a special method of identifying the typeof aircraft that you have locked up.
It's not very reliable, but whenit works, you'll be given the aircraft
classification. A WAX the big radarin the sky. You can ask a
WAX to declare your target. Ifa WAX replies that it's hostile, then
you're authorized to shoot it. Falconone relay Plasma two, stick around on

(15:37):
the tactical frequency a world Welcome backto the tactical frequency. Let's continue our
interview with Figmo on the subject ofSEED. Let's talk about the technology behind

(16:00):
and the cat and mouse game ofthe SAMs and the harms. Back when
I flew Falcon bms in four pointthree to three, SEED and evendeed were
very different. The SAM systems werealways online. If you flew within its
range, you'd see exactly what SAMswere alive. You could fire your arms
and they were more or less guaranteedkills because the arms would just go right

(16:21):
for the SAM radars. But obviouslyover the years we've been playing a very
different Falcon bms with the four pointthree, four to four point three,
five, four point three six,et cetera. Can you tell us a
little bit now about this technology.What is the harm looking for when it
is going out there? What's itseeking? And how can the SAM operators
in Falcon bms, the AI howcan they deal with harms nowadays? Yeah,

(16:45):
fantastic. So as with all technologicalarms races, this is the surftime
missile system is primarily a defensive system. Now you can use offensively, but
that's not really much of a featurein BMS, but I have to get
at least one real life plug inthere. So, as with all offense
defense competitions, throughout the history ofboth BMSTER game and also in real life,

(17:11):
systems evolved. So as you've mentionedBible in four put through three,
radars were always on. You canfind exactly where they were, and the
HARM missile would just like an absolutelaser beam finger of God, just go
and take out that missile system orthat radar or whatever it was. Okay,
that is not the case anymore.So let's start with your sort of
leading question, because to understand theweapons systems is to then understand the tactics.

(17:34):
So the AGM eighty eight, aswe have in Valcon BMS, is
a very basic implementation of an earlyHARM missile. The HARM worked on a
basically a three phase flight plan.So you have launched the climbouts, which
is basically where it's going to knowroughly where the threat system and what the
system is that you're trying to engageit. At shoot out, it will

(17:56):
fly up to a very high usuallyin excessive two thousand face. If you
launch it from behind a altitude,it will then go level and look,
So it turns on its seekerhead,and this seeker head that is not an
active seeker head. So the harmitself isn't emitting any energy. It's not
emitting you know, radar waves orwhatever. It's looking for them. It's
a receiver. So what the HARMwill do is it will look for a

(18:21):
certain frequency. So I won't gointo radar theory because it's very boring,
but essentially, when you emit acertain free you can see from a radar,
the HARM knows what type of radaris looking for. So if it
sees a whole bunch of like cellphones or you know, just standard search
dishes, it's not looking for thosebecause they have a certain signature. But
when it sees that Essay six I'velaunched it at, it knows that Essay

(18:44):
six is phone number. Basically,you can think of it as like knowing
its address. It knows the wayit talks. It is like when you
talk to a human being, youknow what their voice sounds like. Well,
that harm knows what that radar soundslike. If effectively it's a wave,
So the harm sek will identify thatand it will then begin a terminal
dive towards the target, and aslong as that radar stays emitting as the
critical thing, as long as theradar stays illuminated, turned on, energized,

(19:10):
whatever word you want to use forit, the HARM will seek in
towards it and then it will itwill either hit or it won't. Generally
they tend to hit. The HARMis quite an accurate weapons system, but
there is a sort of a circularairable probability, so circular error. So
it's not going to be like someabsolute laser beam as it was in four
point three three, But generally it'sgoing to air burst over the target and
it's going to destroy that radar.Now, in BMS, generally what looks

(19:33):
like is that the radar will explodeand big black smoke woul come up from
it. But in real life,I know this is a bit of a
diversion. But in real life itmay just simply put a whole bit just
shrapanel into the radar dish and theelectronics and stop every from working. So
that's the effect that BMS is simulating. So now that we know that's out
of what the system is looking for, let's take ourselves and let's imagine that
we are a dastardly you know,enemy radar operator. We'll start with the

(19:57):
low technology solution and this this isstill what we'd term as a mission kill,
which is just simply to turn offmy radar. So the harm is
looking for our voice, it's lookingfor our signature as a radar operator for
a surface to a missile system.If we see an F sixteen, let's
say forty six miles and we seethis dot leave the F sixteen on our

(20:18):
radar, we know he's probably fireda harm missile system, or he's fired
a weapon which is looking for us. Perhaps so as in Desert Storm and
other conflicts, the safest and easiestway to smile and live is just to
turn off the radar and go quietfor like a minute or two harms flight
time isn't that long. I thinkthe longest I've ever seen one launch it
was personally for me in the Pearlof Vortex theater was about two minutes forty

(20:42):
five seconds. And that was avery very long launch. I was launching
nearly it's sixty miles at that point. So if all iLINK there is a
radar operator is turn off for threeminutes and then turn back on again.
That's one tactic. So it's likeflashing the radar and you'll see them do
this in BMS, they'll turn offand turn on again. That's sort of

(21:02):
random intervals based upon what the AIgame director is for the red side is
seeing from the SAM logic. Basically, so the next solution this is introduced
with mobile systems is to move.So you turn off your radar, you
displace in space and time, andthen you turn it back on again and
the HARM either won't detect you becauseit's seeker field division is not wide enough,

(21:23):
or it can't maneuver because you're wayoff boor site and the HARM doesn't
have enough energy or the aodonomic capabilityto turn left or right that you know
to turn enough to engage you.Basically, now this is especially good trick
that the BMS SAMs can do isagain the mobile SAMs will move and they
will react to what you're doing.They'll follow the AI plans, and you'll

(21:44):
also tend to find that the mobileSAMs, generally non strategic SAMs or operational
SAMs are there to be tactical samds, which means they're there to cover Italians
or ground formations that are on themove. And then the other thing they
can do which has been introduced intoBMS now is the fact that the harm
missiles. The harm missile is abig missile and has a radar cross section

(22:07):
which is big enough to be seenon some SAM radars. So more modern
systems such as the SA fifteen Gauntletsor TOR, the SA seventeen and certainly
the SA ten or S three hundredand other modern systems may actually shoot down
your harm missile. And these arethe most dangerous because they require different tactics
to deal with or different strategies todeal with by seed flights compared to older

(22:30):
systems, which is much more simplisticand less capable. So just insummation of
what I've just said, returning nowto the pilot's perspective, in BMS,
you need to be tactful and awareof the system capabilities that you're going to
face. If I'm facing a veryold SAM such as the SA two or
the SA three, I'm going tobe significantly less scared about my harm missile

(22:53):
being shut down or than flashing theradar, et cetera. Compared to something
like a SA ten, SA seventeenSA fifteen, which are much higher threat
systems and are significantly scarier to youa tactical fighter. So again it comes
back to you planning and to understandingyour enemy rather than guessing basically. And
the same thing can be said fromthe SAM operates point of view. Now

(23:15):
we don't have the ability to createthe SAMs in BMS. You know,
hopefully we'll get that day. Maybein a few years. I'd certainly enjoy
that, but for now, thejust appreciate that the AI for seftour missiles
has come on a long way sinceI first played in four point three two
four point three three, and it'snow quite deadly. So unpacking that a
little bit to make it sort ofbasic. When the SAM radar is painting

(23:37):
an aircraft, our friendly aircraft isgetting alerted on his RWR, and that's
when he's telling us MUD two orwhatever the case may be. With that
information, we know the radar isactive, and so then you would say
that's the time that we have anopportunity to fire a harm at the SAM
correct correct So when the target isilluminating, so think of it like a

(24:03):
torch okay, SAMs are blind inthe visual spectrum of course, now some
of them aren't, so we cancome up that later if you'd like it,
but some of the ants. Butgenerally, imagine a pitch black warehouse,
okay, and we're all moving aroundand we've got night vision goggles on.
Okay, we can see what's goingon. The SAM operator has got
a single mag light of big,massive maglights, and he can only shine

(24:25):
that beam in one direction, okay. Or he's got a slightly wider focused
maglight that is powerful but not accurateenough to identify exactly where we are.
It's search radar. So when he'sspinning around with these lights on, we
can see him, and our weaponscan see him. When he turns them
off, we can't see him.Essentially, you know, we or we
can't employ weapons on him. Sothat's how we should think of this.

(24:45):
Really, it's a case of it'sthat game of cat and mouse. When
he turns on, he's vulnerable,but at the same time, as you've
mentioned, that's when he can alsotarget us. So that's the cat and
mouse. It's a case of whenyou see the radar warning indication for a
SAM a number, you can shootand you can have a reasonable sort of
chance of hitting him hitting his radarwhen he is off the radar, off

(25:07):
the RWR and he's on the SA. I should have mentioned this on the
HTS. Your symbology for a missilesystem which is off is a greeny gray
letter or number. Essentially, that'swhat a radar is not illuminating, yellow
or red is when they're eluminating,with the red being they're targeting somebody,
usually yourself. And it seems tome that for certain psams like the Essay

(25:30):
two, and correct me if I'mwrong on this, but the Essay two
must maintain a lock the entire time, a hard lock on the target that
it's painting, and so they're motivatedto hold that lock after they've launched.
So if you have let's say yourwingman is being shot at and he's telling
you, hey, I'm you know, I'm defensive defending say two, and
he's being shot at, the Essaytwo operator doesn't want to turn his radar

(25:52):
off because once he turns his radaroff, he's basically giving up on the
kill. So if you fire aharmit that it's a little bit of a
game of chicken whether he's going tohold his radar on long enough to kill
your wingman or if you're going tokill him because he won't turn the radar
off. Yeah, correct, sovery much. That is the game of
chicken that we play as a seedpilot versus the AI SAM. And yes,

(26:18):
the essay two does require a continuousillumination to intercept. So that might
be as long as, like youknow, fifty to sixty seconds, or
it could be as short as tenor even less than that potentially if you're
close enough to it. So thatis the game which we play. What
is Wild Weasel and when would wewant to employ that tactic? Without divulging

(26:41):
into my historian nature as this podcastis focused on BMS, but I have
to cover a little bit of historyhere. Wild Weasel Essentially, it was
a mission set in the Vietnam War. And what these guys would go and
do is they'd fly out and theywould deliberately present themselves as targets are vulnerable

(27:02):
to serve through miss arts to encouragethe radar operator to illuminate, to turn
on, and to start attacking ortargeting them. Now, this is exactly
what the Weasels wanted, and thisis for two reasons. First of all,
when a radar is a missing youcan find out where it is.
And I say, back in theday, there was a very clever chap
in the back and he was therelots of gizmos and screens or he could
he could direction find that radar,identify what it is, you know,

(27:26):
to within a reasonable degree of accuracy, and then you could go and the
Well, the idea of wild weaselin iron hand, as the US Navy
used to call it, and thewhole idea of those guys was they go
out and they would be hunting sam. So they were really offensively looking for
these missile systems which were very verydeadly in the Vietnam War. Now in
BMS and in nowadays in the moderntime, BMS is reasonably up to date

(27:51):
in terms of the conflict that itdepicts. The guy in the back has
disappeared, and the HTS is yourguy in the back? Now is your
weapon systems operator or easy? Orreally is your let war for officer?
So we replace the man with amachine, which is fine, and the
machines loot quicker. Now when wouldwe want to wid weasel? So based
upon one I've told you, youmay well want to wild weasel. If

(28:14):
you're playing a theater where perhaps theHDS is not available or is only available
on specific platforms. Because what wildweaseling is, it's a you know,
we talk about playing chicken, wildweasel is the ultimate chicken because at the
end of the day, what you'retrying to do is you're trying to force
a SAM to reveal itself by firingat you so your mates can come in
and kill it. Now, thatis an incredibly dangerous mission set and leads

(28:38):
to attrition of even very experienced pilots. And there are just certain sets of
threat systems which at that point youmay just not want to poke or you
may just not want to wild weaselunless you're an incredibly skilled pilots in BMS,
and you can exploit some of theweaknesses of the missile systems in BMS,
which requires immense knowledge essentially. Butthat's what a wild reason is.

(29:03):
You're going out there, you're provokinga weapon into firing at you, and
then your mates or you if yourmates, being the weasel, is to
go in and drop weapons on thattarget. So that's the trade off that
especially in older theaties, that's moreapplicable. I'd recommend in more modern theaties
with true fourth generation capability, thatyou don't do that. Continuing with tactics,

(29:23):
then if we're high up in theair, high altitude, we're firing
harms, or we're low and we'relofting bombs, what should influence our choice
in these tactics? You mentioned theaters, So would you say that a lot
of this the old school tactics,the Vietnam era tactics that for example,
let's say in ito eighties, theIsraeli theater of operations set in the nineteen

(29:45):
eighties technology, that would be theperfect time to implement pop up attacks,
wild weasel attacks, all that sortof stuff. And then maybe in Kto
for the regular new pilot you shouldstick with flying higher and setting up harms
and working more on suppression. Imean, certainly there's always trade off the

(30:07):
two. So I'm going to sowe'll tackle this question in two parts.
We'll tackle the era theater problem,and then we'll tackle the technology you know,
sort of employment problems. So erein theater is going to massively,
you know, either limit you oris going to present you with options.
Now, some of my personal favoritecampaigns are lorics campaigns. I think you've
had lower car as a guest beforeand correct me if I'm wrong during the

(30:29):
next segment. But his campaigns arespecifically designed for the more experienced BMS pilots
to test skills which you know,or to present gameplay which is non standard
or non traditional. Of course,you know in the modern theatre is you
know Career or you know Career plusor Career twenty thousands. You've got all
these weapons which can fire a verylong way and a very very accurate and

(30:51):
you don't necessarily need to destroy surftimemissile systems, or you may want to.
You know, it's more accurate onstand up weapons systems. So we'll
tackle the low tech stuff. Soand answer to your question, yes,
stuff like ICO nineteen eighties, Careernineteen eighties and the other various I said,
the lawric campaigns, they are exactlythe place where you want to be

(31:11):
deploying, you know, a napof the ear flying into an IP where
you're going to pop up and eitherloft weapons or perform a lay down attack.
In the general maxim you need torealize is that you need to minimize
exposure. Essentially, you want tobe vulnerable for the least amount of time
possible. Now that might be awider problem in the theater where you're going

(31:33):
to incorporate standoff jamming from stuff likethe Ravens or like A six or EA
six B prowler, et cetera,so that they can degrade the enemy radar
pitchure and you can get closer quicker, and you know you're you're under less
danger, but you have to acceptthat when you're doing this, you will
most likely suffer attrition because these weaponssystems are quite good, and again you'll
have to get much closer, whichthen opens us up to the other umbrella

(31:56):
of surf sterm missiles, which areyour man paths, your manport defense systems,
and also stuff like Triple A andeven guys of rifles, et cetera.
They can shoot you down. Soyou're very much forced to do that.
And if you sort of present ahistorical analog, if we could look
at stuff like the young Ward nineteenseventy three and perhaps even Operation Piece for
Galilee in the nineteen eighty two eightythree, well that's sort of area.

(32:21):
In BMS. These mission sets aremore complex, they're more high risk,
and they come with a degree ofmena mechanically enjoyment of simulation. So they're
really they're good. They're fun tofly, but often the most fun part
of it is when you go tothe attack and you do your best,
but you still get shut down.In the more modern theaters, I think
you are rights to stay higher andyou can go you can fire from further
away, but then you still havean intellectual challenge of do you stand in

(32:45):
which means you're gonna drop weapon whichis a shorter range but are like bombs
or missiles which you can destroy atarget with, or do you make the
tactical choices stand off and suppress himusing the threat of missiles, Because don't
forget, when you move more moderninto THEATS, you then get more complex
and more dangerous surfs to a missilesystems which you know may or may not

(33:05):
be able to shoot down your harmmissiles and more modern threat systems such as
you know SA seventeen, say ten, SA twenty one, say twenty two,
or the higher double digit systems alsohave the capability to engage multiple targets
simultaneously. So again the numbers ofthese they're particularly matterphor right now, But
if I can engage four targets atonce I can engage both your arms and

(33:30):
you, or can engage both yourarms and both your wingman's arms, et
cetera, then you have other sortof tactics such as saturation, just simply
far as many as possible, andI hope if you get through or far
as many as possible, and combinethat with other magnifying effects. So I
think that's probably worth its own littlesegment in terms of the wider picture,
but in terms of you as anew pilot, that's what I would recommend.

(33:52):
And again not to discourage anyone who'sneed from trying out the harder and
or the different theaters and different erasof campaigns. There certainly great challenge you
and learn a lot, but thenyou also risk that just realizing that not
every single tactic you plying one theateris applicable to all others. Many years
ago, I used to fly JamesIAF long before I had ever heard of

(34:14):
Falcon BMS, long before BMS waseven a thing. I was actually back
in the Falcon four point zero era. And what was interesting about that is
that they taught pop up attacks,enui, all that sort of stuff a
little level, because that was theera that it was coming out of and
it was based on the old warsthat you just mentioned, the Omkipor War
and piece for the Galilee and eventhe Sixth Day War, and it was

(34:37):
actually a little bit of a shockto me. It just felt off and
wrong. When I was learning BMSand I'm flying at twenty five thousand feet
watching my RWR and being aware ofmy surroundings, it just felt off because
I was always used to the ideaof going under the radar, and of
course Israel as a much smaller theatercompared to Korea, so everything just felt

(34:59):
different. It was a different experience, and I can imagine that being very
difficult for someone to adapt from onestyle of tactics to the other. But
I guess you know, as withall things we learn and adapt, which
campaign in KTO would you say iseasy for a new player to start practicing

(35:20):
with harms and seed in general?Right? So it's been a hot minute
since I've played the default KTA.It's, as I was alluding to you
before, as a more mature andsomebody's been doing this now for many seven
years. I tend to play themore bespoke theaters, so I've forgotten the
actual name of the campaign, butit's the standard one in the middle.
It's the fifty to fifty start.It's the day one of the war where

(35:43):
North Korea invade South Korea or ina red invade Blue, and that's a
very it's a great campaign for alllearning. It's the one I recommend that
everybody plays their first experience to band mess, especially with friends. It's
a great time. But the reasonwhy I recommend it mostly is not just
because it's the sort of the default. This is a good, well balanced
and interesting campaign, but also becauseit features a North career innbms have a

(36:07):
raid a lot of low threat systemsall along the border in a really nice
big wall. What this allows youto do is to get out day one,
hour one and have a massively youknow, a massive picture. There's
radars going off absolutely everywhere, andit's great just to look down at your
MFD and see that harm targeting systemdoing its thing. It's triangulating them,

(36:29):
it's taking its time, it's tellingyou what systems are, what the systems
are, and you've got your flightplan overlaid so you know which systems are
going to be a threat to you, and you go out and you shoot
these guys, and because they're theolder threat systems, they're a bit crap,
so they might get killed by aharm you might score a few radar
kills, or alternatively, you'll seethem turn off and then you'll see the
strike eagles come wow straight over theborder and they'll hit their target and then

(36:50):
they'll come back, et cetera.So that's the one I would recommend.
Not to say that the campaigns arenot as good, but that's the one
I recommend for a proper you know, this is my babies first seed mission,
that's the one I would say,and you can have a great time.
And also because at Kunsan Air Base, which is quite close to the
front line, there's a Korean SICXTeam Block forty squadron which has the harm
targeting system and is a seed squadron. Basically, it's a go out at

(37:13):
tech general purpose, but they seemto get tasked with a lot of seed.
So that's what i'd recommend. Whichcampaign would you recommend for the advanced
pilot would like to really try outhis seed skills lawrets Kato plus or alternatively,
if you want to go up againstsome hypermodern threat systems. I'd recommend
either Polar Vortex twenty twenty to themodern campaign or alternatively the Israeli Theater on

(37:37):
the one where Egypt's involved, becauseEgypt have Patriot Pack to or say Patriot
Pack to you MS plus and thePatriot Missile is a truly scary system in
BERMSS. It's an absolute monster.It can kill everything. So if you
really want to have a gi notonly fighting your way through raphiles and other
F six teams, but also havingto deal with some seriously high threat systems,

(37:57):
that's the one i'd recommend. Stickaround, folks. You've got a
lot more content here on the tacticalfrequency. We're just getting started. We'll
be back soon after this message.If you're getting ready for a multiplayer flight,

(38:17):
then you want to be prepared forthe briefing. The briefing is important
in Falcon BMS because you need acoherent plan for BMS tactical engagement missions and
campaign missions. There is no directrespawn. Instead, you need to make
the most of what you have comeprepared with a pen and paper, a
writing tablet or anything really that letsyou take notes, write down such things

(38:38):
as the Joker Bingo values tack intarget information, BVR numbers such as MAR
and anything else that the flight leadis briefing. If he's telling you a
plan, then treat it as ifit's important. It's better to be over
prepared than underprepared. Have all ofthis information handy so that you can perform
well in the jet. There arethird party programs such as Weapons Delivery Planner

(39:01):
that let you put this information onthe in game knee boards. One last
thing, save your questions until afterthe briefing. There are a few things
as annoying to a lead in abriefing as a wingman who hijacks the briefing
with questions that are already being answered. Falcon one copy Fuel Yellow, Please

(39:23):
stay on the tactical frequency. Somebeautiful nineteen eighty style synth music right there.

(39:44):
It's really kind of a shame whenI have to cut it short so
quickly, But we've got a podcastto do. We're talking with Figmo on
the subject of seed. Let's goback to that pre recorded interview. Tell
us about the thread of the weekand how that came about. How did
you end up writing our racles forthe Falcon Lounge. So this came about
just as I was leaving secondary school. Sorry, no question. It was

(40:07):
a college in the UK. Collegegoes from sixteen to eighteen. So when
I was about seventeen and a halfeighteen, I was I'd sort of always
wanted to try my hand at abit of hobbywriting essentially and through whatever cosmic
whim or fake also just player enjoyment. I at the time when I was

(40:29):
very very active on the Falcon Loungeand other service, I was sort of
known as the seed guy. Iwas the dude who would go out and
do all these dangerous seed missions becausethat was the mission set that you made
my marbles hit together. In mybrain, I really enjoyed it. I
loved the mission set. I loveflying it. I love the semi independent
nature of seed flights. And theywould sort of be a bit renegade.
He would go out and do herown thing. We'd try and provoke these

(40:50):
guys into firing at least targeting usrather than our mates doing the strike.
And that's what really interested me.But I noticed, and this is no
one's fin that no one was consultingthe tactical reference in BMS. There's a
great there's a whole library of sourceswithin the game itself, the tactical reference,
and you go into you know,surf Stow missile systems or a ground

(41:13):
systems, and you've got all thesam's in the game in there, and
they've got their's. What's good abouttatical references, You've got their in game
range, you've got all their ingame flight profile, and you've usually got
a little of history. So Ithought that's a really good format. Well
how about we expand that? Andwhen I read I believe it was you

(41:34):
to forgive me. I think it'seither Keith or Kevin Rosenkrans. As a
book, Vipers in the Storm,I was inspired to name it the Threats
of the Week because mister Rosencrans wasa weapons officer, so he was the
squadron's weapons officer, and he actuallyhad the He coined the titular name the
Threat of the Week because I surprise, no one's called me out for and
to read the books more closely,guys. But every week in his squadron,

(41:58):
both in peacetime and when they weredeployed out to the Gulf for the
run up to Operation Desert Storm,does it shield really, isn't it?
He would host at the airbase opento the squadron and all the other squadrons
are there a threat of the week, and he would describe a threat system.
Now he was doing it much morewide wide spectrum, so he might
cover a jamming system or you know, a particular tank and what that looks

(42:19):
like on the Maverick thermal image it. But I thought, let's laser focus
into surface to our missile systems.And the reason why is it's because to
you factors one. When I wasflying the seed missions, I was generally
either number one number three, andI was noticing that a lot of the
guys I was flying with just didn'tunderstand the mission set or more critically,
didn't understand the threat system we weregoing up again. So while I was,

(42:44):
you know, I knew exactly allthe stats and where they were going.
And that's why I sort of Iended up leading a lot of them,
was because I just understood them.So I thought, instead of holding
on this knowledge like an absolute mallet, let's distribute that. And I asked
Max, could I please try writingsomething I'm going to in fact of the
week, And I sort of sentMax and Ripper at the time, I
sent them both a message, andI said, here's what the thing is.

(43:06):
You know, this isn't going tobe nothing to replace anything that you're
doing on Falcon Laue because this wasback in the early days, you know,
twenty sixteen, twenty seventeen, twentyeighteen, I think at seventeen eighteen,
so I was really writing and Iwas there like, here's what I'm
gonna do. Let's crack on,and I've forgotten exactly on I've published the
first article, which was on theessay to you, but yeah, I

(43:28):
published it, and almost immediately thefeedback I got was very encouraging, as
I'm sure yourself Bible this podcast.It's a case of I was like,
let's have a go because I'm interestedas a hobbyist. And then all of
a sudden I had all these guysin my in my DMS and all the
people in the service saying, oh, you know this is great, Thigmo,
we really enjoy this is really reallyhelpful. Please keep going, you
know, please crack on, youknow, we really love this. Please

(43:50):
go all the way through all theSAMs in the game. And at that
point I was like, right,awesome, I've now I've got some time
before I finished college Anger University wellthe time I wanted to actually join up,
but that didn't end up happening atthat point, so I ended up
spending about two years writing. Tooka long time because I put some genuine
effort into the research, and Iwent through all the way from essay two

(44:15):
to I believe the last one Idid was an essay nineteen, and then
I went to Patriot and other systemsas well, Patriot, Avenger and Singer,
and I'm not sure exactly what thelast one was because it's been a
while since I've had time to writebefore university for me, so three years
ago now, I ended up writingabout the linebacker Sam That was the last

(44:36):
one, and yeah, that's howthat came about. And it's been great,
and I've wanted to return for along time. But again, and
we all grow up and I'm nolonger the same sixteen seventeen year old I
was, and I had time atuniversity in this before it. But now
I don't say it's not stopped,you know, it's always been in perpetuity,
but I just have not had timeto write it about two and a

(44:58):
half years now. To open thisup a little bit, more for advanced
players, So feel free to giveadvanced answers for anything that we're going on
forward. Here tell us about theessay to give us a basic rundown.
What's it look like on the artof you are, what's its capabilities or
whatever you think that players should know. Cool, So I'll give you a
bit render on the system. Sothe Essay two is the NATO let's start

(45:22):
with prerequisite every single surface and missilelaunch. It has a NATO code name
which starts with G. I usedto know them or even clearing the Chinese
ones off the top of my head, but has now disappeared. I worked
for a living there, but Istill I'm going to say the Essay two
is called guideline okay, which isthe way that really it should be referred
to you in casual conversation or evenofficially. But SAM two is also accepta

(45:45):
way to refer to it, atleast in the UK parlance. The Essay
two was after the Essay one,which it did exist, but only around
Moscow. I believe the Essay twowas the first really actually deployed surface turn
missile system that the Soviet Union deployed. Essentially, it is a static system,

(46:06):
which means that you cannot move.You can pack up the site and
move it physically in space, butyou you know, it can't maneuver,
stop and fire like other weapon systemscan. Is a fixed installation normally installed
in predetermined locations to defend an asset. Now you know, and you can
see this because it's like a TGPor even through like raa of reconnaissance photos,

(46:28):
you can see it's not meanly likea hexagon shape, and it's you
know, each of the vertices ofthe hexagon. There's a launch pit in
the center, there's a radar calledthe Fansong radar, and then you've got
various other search radars. So whatdoes an SAT look like? The SA
two the guideline was called the flyingtelephone pole by NATO fire pilots or natopilots
generally. Essentially, that's because it'sabout the size of your standard telephone pole,

(46:52):
your transmission pole in most countries.It's a big, you know,
twenty thirty feet long monster flies atMAC three and was originally envisioned to shoot
down NATO long range bombers. Soit stuff like the BBF two, the
Falcon, and of course it's creditedwith the first shootdown of a Dragon Lady
at U two. I believe thatnow I know this, I don't think

(47:13):
it's the first shootdown was a Canberraover China. I think Chris China also
licensed the system. Please call meout in the comments if that's wrong.
But the most famous shootdown was,you know, was Gary Powers Fantascary Powers
in the nineteen sixties when his Youtwo was shut down over suit union.
And of course if you watch thefantastic movie Bridge of Spies you can see
an artistic we'll call it that recreationof that shootdown in CGI and it's a

(47:37):
great film. I recommend it,especially even just for that moment where you
get the first proper like oh theRussian introductors now, which which led to
the development of the SL seventy one, et cetera. But yes, so,
most sound systems are made up ofthree components. It's a search radar,
a tracking or acquisition radar, anda launcher. Okay, Now,

(47:57):
on more modern vehicles these are allcombined into mobile vehicles or even on the
same even onto the same chassis.But the SAT was the first attempt.
So you've got a radar, thep nineteen radar. You've got a commander
control center which does emit, butwill gloss over that just because it's not
really that important tactically in BMS.And then you've got the fansong radar,
and the fansong appears as a foxstot and F on the radar on the

(48:22):
RBR. And then you've also gotthe actual tracking frequency, which appears as
a two on the RWR. Soif you see a two in a diamond,
that's a surface sware missile, whichis the SAM too, the guideline
and the guideline missiles. Yeah,pretty big d the hype flying up to
eighty thousand feet, I think,up they go, And yeah, designed
to shoot down large semi non cooperativetargets basically against they fighter size the aircraft

(48:47):
up the sixteen. They're pretty important, but they will still kill. You
know, it's still a big missilewhich if it proximity detonates, is probably
going to shoot down. Now,when it comes to the SA three,
I was a little bit surprised allthese years ago to find out the Essay
three's range was less than the Essaytwo. I kind of always assumed that
a higher number would mean it wasdeveloped later, which would mean it would

(49:09):
be better in every way, butof course that's not necessarily true. So
what's the Essay three all about?So the Essay three is similar vintage to
the Essay two, so it's vulnerableto the more modern FAIRT systems, and
you know, it's it's bless it'sit's getting long in the teeth. But
it's one of their more successful exportsystems as well. But again we'll gloss

(49:30):
over. The Essay three is moreof a short range events piece, Okay,
it's designed to complement the Essay two. So whereas the Essay two was
at the time long range, highflying big targets, the Essay three was
optimized against low flying, short range, low altitude, you know, quick
short notice targets, and therefore themissile has much less range, but on

(49:54):
the flip side, is far moremaneuverable and is far more optimized to shoot
down practical fighter aircraft. So,for example, stuff like in the nineteen
eighties and nineteen seventies like Tornado orF one eleven et cetera, or thunder
Chief would be a fantastic target fora SA three, or that's the Russians

(50:15):
call it. The S one twentyfive. So the reason why it's a
short ranges because the missile generally isexpected maneuver more, and therefore they optimize
it to get fast really quickly,but to maneuver a lot more as well.
So this is a actually quite adangerous little sam now I think about
it. So yeah, I meanthat's why it's lower range. I've covered

(50:38):
that bigger number normally means it's laterbecause it's when we discovered them, so
say two SA three, say fourSA five, et cetera. But it
doesn't necessarily mean longer range. I'msure we'll encounter this in much more resolution
as we continue up the chain oftheir missiles, et cetera, the main
threat systems. So that's sort ofthe Essay three. So no that it

(51:00):
is optimized against mediums alatitude aircraft atshorter range of the essayta, they're significantly
more deadly missile. But still it'sall. It's vulnerable and you can out
maneuver the weapons system quite well.Also, it's the minimum altitude of the
say three, last time I checked, may well have changed. Apologies,
guys, it's been a while.It's about three hundred feet, so if

(51:20):
you flight under three hundred feet youcan safely pass by it, but you
can't safely pass by other systems atthat altitude as well. Now, I
imagine the SAM that really started toget attention here, particularly, I guess
I would say in BMS and probablyin real life. Actually in the nineteen
seventy three war, the Omkiport warwith Israel and Egypt and Syria was the

(51:42):
Essay six if I understand my historycorrectly, and it seems to me like
the Essay six was almost the firstI don't know what i'd call it,
modern maneuverable missile that could really posea serious threat to even aircraft that we
have today if they get caught byit. Would you agree with that assessment?

(52:05):
And what's different about the Essay sixcompared to the two and three?
The Essay six was when the Russianssort of really started to understand the operational
tactical SAM. So the Essay sixis in b well, I'm speaking in
real life, yet pretty deadly.You know. It was a big shot
to Nazi when it came out,and a big shot to the Israelis who
were killed by it, et cetera. But we'll talk in BMS terms,

(52:28):
So the Essay six is the firstthreat system, especially when I was doing
a lot of choosing at the time, and you know still now it's the
first threat system which is actually trulydangerous and presents a major threat to any
aircraft in BMS, especially you know, the average human dude in his sixteen.
It's the Essay six. The missileis called the three M nine,

(52:50):
M four or variants of that,and it's particularly deadly because it's a cruciform
missile system. So the actual aerdonamicsurfaces are in a crucife, so it's
two x's so one two through fourfour control surfaces at the middle and at
the back of the weapon, whichmakes it first of all, extremely maneuverable.
Second of all, it's a wellessentially, it's a semi active guided

(53:13):
system. So whereas the Essay twoand the Essay three are almost what you
can think of it as like anRC plane, they are radio controlled through
a director of radar to home inon the targeting radar's targets. The Essay
six is a semi active system,so it has its it has its own
radar receiver for reflection, so itwill TAC track itself. This makes it

(53:35):
a little bit more accurate, lessvulnerable to jamming, and that is quite
a deadly combo because you can nolonger pop the self defensive jam and pop
out some chaff and you know,confuse the radar and have the command system
miss you. Now you actually haveto fight the missile, and the missile
itself is optimized for again that mediumto low altitude medium range, a longer
range than the say, three engagementof tactical five aircraft. So at this

(54:00):
point the you know, it wasdesigned in nineteen fifty eight to ninetyxty seven,
but at this point the threat nowhas changed from high flying you know,
nuclear equipped strategic bombers to low flyingstuff like you know Tornado with thunder
Chief F four Phantom that the tacticalfighter. So the threat system is optimized
to defeat that. Now. Thebiggest thing that makes it dangerous in my

(54:23):
opinion, at least in a campaign, is the fact that the gainful,
the say six day to call signis gainful. Sorry, the say three
is a goer. So the Gainfulis a truly mobile system. So it's
not fire on the move. We'llgowns that later, but it's on tracks,
So the transporter erector launcher is ontracks. The search track radar,

(54:44):
notice how it's both. It hasboth a search radar and the tracking radar
on it is also on tracks.So this thing has very high tactical mobility.
So you might plan for it beingone place, but in the thirty
forty minutes it takes you to flyout there, the AI could have moved
it kilometers. It could be theother side of a mountain range, or
it could be, you know,in the next town over, and then
oh dear, it's closer to you. It pops out of nowhere and it

(55:07):
kills you. Because it's an extremelydangerous platform. So this is the first
missile that I encourage to treat allsound systems of respect. But this is
the first one that you actually haveto very much pay attention to, especially
as a newer or intermediate player.This thing will nail you if you're not
careful. But it's a fantastic system. It's the Russian name is two K

(55:28):
one t cub, which means cube, which means cube in English. But
we decide to call it the saysix gameful and it's a mobile tactical level
low to medium altitude, medium rangeserved to a missile system. And the
far thing I say about it isin its essay sixth form. The missiles
as well are not launch and thenburn and stop. They have a ramjet

(55:49):
to you, so they're ramjet sustained, so they have a high energy state
throughout most of their flight envelope,which makes them exceptionally dangerous at close range
because the weapon is still a optsfrom many ring performance the entire time.
We'll be right back. We'll beright back after this break. Stay with

(56:15):
us. What's the proper way toID in air target? You actually have
multiple methods VID, the targeting pod, IFF, n CTR, and a
WAX. Let's talk about them briefly. Vi ID or visual ID. It's
just the basic pilot eyeball. Ifyou're in a campaign where aircraft types belong
to one side only, this isenough to idea target. The targeting pod

(56:37):
it can display a white hot orblack hot in for an image of your
target. For even better magnification,you can switch to TV mode. IFF
is a way of iding a probablefriendly by means of interrogation. Despite the
acronym, it does not actually identifyfoes. You should not automatically shoot an
aircraft that doesn't respond to IFF queriesNCTR. This is a special method of

(57:00):
identifying the type of aircraft that youhave locked up. It's not very reliable,
but when it works, you'll begiven the aircraft classification. A WAX
the big radar in the sky.You can ask a WAX to declare your
target. If a WAX replies thatit's hostile, then you're authorized to shoot
it. Falcon one, drag Netone. We're keeping you informed on the

(57:25):
tactical frequency. Welcome back once againto the tactical frequency. Let's resume our
chat with Figmo on the subject ofseed. For a lot of these lower

(57:47):
number SAMs, it seems like thebasic idea is if you kill the search
radar, you have significantly limited theirrange of sight. And then if you
kill the tracking radar, you've essentiallydisabled the entire SAM site until they can
replace that radar. What about theSAMs like the essay ten and the say

(58:12):
seventeen are those a little bit different? Do these tactics work with those?
So to roll back there, yes, you create The primary vulnerability of the
older SAMs is the fact that ifyou if you destroy the search radar,
they have to turn on their trackingradar and essentially try to search around with
a really focused about that torch beinganalogy I was talking about, you've got
to search around with that really smalltorch beam, which takes ages and means
you're more vulnerable. The say sixis especially vulnerable to this because both the

(58:36):
search and the track radar are onthe same vehicle. So if you destroy
that, you know, the searchand track radar vehicle it's gone, and
the SAY six cannot fire. Thereyou go. Now. Of course,
the Russians aren't stupid. They realizethis, and they started to develop missile
systems which not only had the abilityto network together. Okay, so you

(58:59):
might have one radar system guiding adifferent surface to a missile. Okay.
So let's say you've got, like, imagine a line which is ten miles
long, and at the end ofeach line, you've got two radars,
and throughout the line on that lineis a whole bunch of missile systems.
It doesn't matter what they are.We can pretend we've made up one the
S one billion, okay, andthen the S one billion is these two
radars are networked together, so onemissile fired from the opposite side of the

(59:23):
line to the tracking radar can stillbe guided using the information sharing between both.
Okay, that's what makes their moremodern Russian surfa though missiles very dangerous.
So actually a radar system a surfa. Their missile system may choose to
completely shut off its radar for along time, and have you know,
they might then interchange which radars areilluminated. This presents a much more complex

(59:49):
target to a seed flight or adead flight to deal with, because at
that point you haven't got you know, happy Area over there flashing away with
his radar saying kill me, killme, kill me. You've got a
bunch of people, like one radarmight turn on for ten seconds, one
might turn on for seven, onemight turn on for thirteen, and they're
all gaining information of where you arein space, so that maybe even you

(01:00:10):
know a one tactic in real lifestaying away from real f I know,
but one tactic which may happen isall of them may just suddenly illuminate and
shoes at you, or they maychoose one guy and because they know where
you are, because they've tracked youseveral times throughout time, and they know
your track to turn on fire atyou, and then as you dodge his
missile and your low energy, anotherone might turn on and fire at you.
So that's the problem. Now movingforward now to the systems you specified,

(01:00:32):
So I want to mention the honorablemention goes to the essay eleven.
Now, the essay six and thesay eleven. Well, so the essay
eleven is an evolution of the essaysix. Okay, this is called the
Bucket missile system. Now, ifyou've been following other political events in the
world recently, you'll know that thesystem has become quite notorious and quite famous
for its use in other theaters.And the Bucket Missile system introduced for the

(01:00:53):
first time the concept of TILA,which is transporter, director, launcher and
radar. So we can to imaginea vehicle there which has three missiles and
it has the tracking radar on aturret with those missiles. So this now
means that you only need to havea search radar on another vehicle to make
it very mobile. And you've gotstuff like a tombstone flat lid and they

(01:01:15):
all. This is what gets complicatedwith these more modern systems. It's because
they can all share information. Soyou've got so let's say the Yeah,
it's not Teamstone, it's another radarwhich I've forgotten. I've forgotten the natocade
nail of it be much more powerfulas a search radar because it doesn't then
need to have a second dish onit or a different system to guide weapons.

(01:01:37):
It can just simply pass the informationof asamath and range to a launcher.
That launcher then turns its turrets,turns on its own tracking radar.
And this tracking radar on the acquisitionradar on the on the SA eleven and
the SA seventeen is capable of trackingfour different targets. And would you look
at that there are four missiles carriedby each teeler on the SA eleven and

(01:01:58):
the SA seventeen can fire at twotargets with a pair of missiles, quite
common, or they can fire atfour separate targets for four different missiles.
This is where you really do getinto proper like area denile systems. These
systems are incredibly dangerous. You canread about them in fact that week.
They are very very fast, they'revery long range, they're high flying,
they're very accurate, they can shootdown multiple targets in simultaneous actions. They've

(01:02:22):
got fantastic situational awareness. They're allnetworked together in a very modern system.
So you might have one missile comingfrom your left and one missile coming from
your right, which then is exceptionallydifficult to defend against. And they're all
very high energy and very high Youknow, they will kill you, That's
just what I can say. Theywill just kill you if you are if
you don't respect them and you don'tstay away. Essentially, that doesn't mean

(01:02:43):
that they can't be defeated. Ofcourse, if you're lucky, you can
pull nine g's and go really lowand try to force the missiles into the
ground. Or you can get luckyand do a kinematic dodge, which is
exceptionally rare, but you can ifit's at the edge of their envelope,
et cetera. And that's the problemwith the book. So say eleven SA
seventeen. They're both supremely dangerous systems, and they are what replaced the say

(01:03:06):
six, So enjoy that with yourmore and modern theasis. The essay ten
is a large, extremely powerful systemwhich is designed to do the opposite of
what the bucks about. So whilethe Essay eleven and seventeen are concentrated on
point defense of battalions or assets,the Essay ten is an area denial system,
so it has a very large rangefifty sixty seventy miles and the weapon

(01:03:30):
itself is very unique to the ESSAYten is a return to command guidance.
Now again my article has mentioned this, but if you want to get into
more the actual stats of it,the ESSAY ten is a family of systems
which fire different missiles. I Eachmissile has a different purpose, but the
one in BMS is the one whichis designed to shoot down aircraft basically over

(01:03:50):
cruise missiles, bablistic missiles, etcetera. It is able to be guided,
which is unique without providing a radarwarning launch tone. So other weapons
systems will provide you with an audiblealert, a beep or you know,
a warning tone from the your radarwarning receiver. The SAY ten and the

(01:04:10):
SAY seventeen are able to fire atyou with only a change in the search
tone as they again, they flythat weapon into you basically, which is
again it's extremely deadly. Now yourRBL is sensible enough to know when you've
been launched on it, you'll heara distinctly different tone from it, and
the essay whatever system is firing it, you will then be large in a
diamond and with a box around it, which is a high priority. Something

(01:04:33):
is happening, Please start moving.And again you can see the launches.
But the problem is then when you'vegot a weapon which can shoot sixty seventy
miles, you can't see the launches, and it's a very scary moment.
And again it was quite pleasurable tothy back to the Bible's TVT episode.
Here the essay Tens and the Patriotson the Blue and the Green side causes

(01:04:54):
innumerable problems. I think it wasespecially difficult in TVT because we didn't know
that those systems were modified for TVTfor that TVT theater to have hot shot
radars. So when we were doingour seat operations and we disabled the Patriot
the main Patriot radars and the otherside was disabling the main SA ten tracking

(01:05:18):
radars, we were still getting killedby these SAM systems and we were trying
to figure out what was going on, how were they guiding And as it
turned out, I guess they hadbackup radars that had much much limited ranges,
so we even thought we had confirmation. I guess particularly the other side
they thought, well, they killedthe radar where they fly into the range,

(01:05:40):
we're in the threat circle, notbeing shot down. Perfect, But
then when they'd fly even closer tothe center of the SAM site, that's
when they'd be launched on. AndI guess the one thing I'd like to
ask you about is the psychological advantagehere of having a system that can fire
at you and you're not even awareyou're being tracked, or at the very

(01:06:02):
least you know it's looking at you, but you never really know when it
launches. Doesn't that really deter youfrom going anywhere near that zone? Of
course it does. Yeah, sonaturally you don't want to get shot down.
But also then you have to havea mission focus, and this is
really where you start getting to yourvery long range tactics with harm or other

(01:06:23):
standard weapons, really where you wantto start employing cruise missiles and extended range,
high altitude shots from HARM or otherand especially jamming. Jamming them becomes
extremely important when you're dealing with thesehigh threat systems. You have to then
enable the seed to happen, soyou've got electronic warfare, you've got stand
up weapons going in on these targets, and you've got the deeds fying harms

(01:06:44):
very very important. You combine allyour efforts. But unlike an essay to
USA three, say six or evensay eleven, in some cases, you
can't just drive in there with asingle fource ship equip with harms and de
suppress them. You have to actuallytry and you know, combine your forces
and you combine the effects to youknow, this is the concept in various
armed forces of multiple you know,multiple vexictam engagement on a target is the

(01:07:08):
best, and that is still thetruth. In BMS, she wants to
have as much as many different typesof threats to that surface, to a
missile all at once. You wantto have jammers, you want to have
arms, you want to have creasymissiles, and if you really want to
get deep into the RTS part ofin BMS, you want ground forces coming
for them as well, so they'reforced to move. That's what it then

(01:07:28):
becomes there. But yes, thepsychological effect is immense and you will legide
it if you you know, oryou need pilots. You may well be
smiling or in a chuckling at mein their car on the way to work
or bang. Gon't try it,and you will very rapidly learn that when
that bang happens that multiplayer mission,you come spying out the sky and you're
forced to reject. I remember jumpingout of my seat the first time it
happened to me because I had thevolt even quite out and out of no
where to see this streak of silverchemistrate in and nail me in the engine,

(01:07:53):
and I was like, what therewas that? And it was a
emotional experience, to say the least. Would the same system scares you the
most when you're flying in BMSS,if you've suddenly got ambushed you realize it,
which is the one that you'd lookat your r w R and you
suddenly realize you're deep in a streatcircle. You'd think I am dead,
so selfishly that depends what I'm flying, but I'll see I'm flying the sixteen

(01:08:15):
in this stile campaign, probably somethinglike the say seventeen. That thing is
a terrifying especially if if it catchesyou high and like a not very high
speed, you are really in troubleand it's probably going to kill you,
like I might feel a bit morehopeful if it was at the edge of
the envelope and I can jests inthe stores and I can really try and
crank out. But if I wascaught with weapons and I was I'd be

(01:08:38):
fighting for my life quite heavily.You know, I'd be turning on the
jammer. I'd be turning on everythingpossible. I'd be having the emergency can
Imagice program go out, and Iwould be pulling hard. It's very,
very scary. But I'd probably alsosay an honorable mention goes to something like
the SA fifteen because that thing shootingat you, you are very low,
You're very yeah, you're very close, and it's a very deadly missile system

(01:08:58):
and it can fire in the moveas well, so it keeps moving,
which is very convenient for us.Let's talk about the jammer in BMS.
I understand the jammer seems to beor let's say, for a long time
it was a very very simple implementation, and only recently did they implement the
ECM panel where we can determine whichsystems we'd like to jam and we have

(01:09:21):
a little bit more control now overthe jammer and how we operate it.
But from what I understand, certainSAM systems in BMS have what they call
home on jam. So to goback to the simpler systems like the ESA
two, if I have a certainrange that I can get into it before
it launches at me with my jammeron, I am suppressing its ability to

(01:09:45):
lock onto me until I get muchcloser. This is the simple implementation,
so I can get well, Idon't know, you know, twice as
close to it as before before Iget launched on. But for the SAMs
that have the home on jam,that's a different story, right, Yeah,
So the BMS team do you havefor praise or their implementation of a

(01:10:08):
reasonably good electronic warfare model into aflight sim You know that they definitely deserve
a lot of you pat on theback and a beer buying for them to
honest to the Bible, a jammingcould be its own episode itself, So
I'll cover it in the in itsauspices of specifically for seed. So jamming
is has two effects. You've goton board self protection jamming and you've got

(01:10:30):
as you mentioned there, the jammingpods for the F sixteen are capable in
BMS currently of some limited offensive jammingso we'll cover self protection defensive jamming.
Now this I won't give this stechnology that's not important right now for the
listener, but effectively what self protectionjamming is to your minds for it in
BMS, you can either do youwhite noise on the way in because you've

(01:10:54):
been launched something, or you cantell the jamit to you emit in a
certain direction. So when defending froma safe term, so you generally want
to do a nice high GI slicingterm to bean the missile and then try
either if it's at the edge ofthe envelope for the missile it's a very
long way shot from the weapon system, you can drag it away like a
standard air to air missile and havethe emits of your ECM emitster hit backwards.

(01:11:15):
Or alternatively, if you're close,you can do a nice slicing split
s basically and begins trying to defendfrom the SAM. And again that rearo
cone really helps there because I remember, I remember that when they first implemented
this, when I knew it wasreally impressive was when I was launched on
via SAM three. That I didn'tknow was that I hadn't planned for basically
I was trying to get close andbe cocky, and it locked me up
and launched on me within a secondof you know, it's from lock to

(01:11:39):
launch was quite quite small, whichis I think a little bit over modeled
in BMS, but we can gointo that later. I splittest and as
I entered the as that gemming coneto my rear became effective, I remember
the RBI went dead, the tonewas dropped. I looked back over my
left shoulder and I see about we'llcall it just under a mile away.

(01:11:59):
The say three missile, which hadbeen sort of guiding towards me, just
went blistic and went straight up,and I was like, that's quite cool.
That's a great example of emergency oryou know, self protection jamming.
You can also have the jammer emitforwards or you know, in both directions,
but primarily for offensively. You canhave it emit forwards, but then
you sacrifice some radar performance and youalso become more obvious. Now, this

(01:12:20):
might be a good thing to doon like an say six, say three,
four, say five, say two. As you get you can get
nice and close, and you canthen start employing different weapons systems on these
targets to destroy them. So it'svery good for it's almost like shining a
light in someone's eyes and the dogthey they squint, they tried to look
through, you know, with theirhands, and they can sort of see
you, but they can't. Asyou've mentioned, more modern systems such as

(01:12:42):
SA eleven, SAY ten, SAfifteen, SA seventeen have something called home
on jam This is very similar toother air missiles as well, including the
AMRAM. Actually is jamming is justsimply electronic noise that is an extremely simplified
version of what it is. Andagain it really cool to get someone on

(01:13:03):
who can talk about this on thepodcast in BMS. But jamming is just
noise, okay, and it's eitherdirected in a direction or it's just white
noise in a three sixty radius basicallyor a limited three sixty radio. So
in the sixteen it's not but youcan think of it as that. And
going back to our man in thedark scenario with in the warehouse with one

(01:13:24):
guy with a rifle trying to shootyou, and you're trying to shoot him,
but you can see him and hecan't see you. But you've got
like a really short range rifle andhe's got a long range rifle, et
cetera. That's the game. That'sthe game. Basically, if you're making
noise, you've got a flashlight andyou're helicoptering it above your head and he
can detect that. And more importantly, sometimes that noise is high energy enough

(01:13:45):
and concentrate enough that he can actuallytrack your position in space and time.
He can find you. And moremodern systems have a homeown jam feature,
which is basically where they can fireand use your own emitted energy to guide
a missile to kill you. Basically, that's what home on jam is.
And that's again another exceptionally deadly featureof the more modern surf sur missiles in

(01:14:06):
BMS is it's never caught me offguard. It has caught me off guard
in the air to air game,but it hasn't caught me off guard in
the air surface game. Yet itmay well happen with the more modern threat
system. You know, I'm notgoing to knock on wood, but that's
the trade off you can think of. And again, jamming is another tactical
decision which you should have in yourmission planning. So yeah, it's one

(01:14:27):
of the things where make sure youpolice your emissions from your aircraft, because
if you're defending from an essay elevenSA seventeen and you misage shop the lock,
but then you're jamming, he's justgoing to switch to home on jam
and kill you. I find thisis sort of the unintuitive thing that we
tell pilots. For example, evenin BVR, we often advise people turn
your jammers on when you're going intothe fight, and then turn them off

(01:14:50):
on the way out, so thatyou're not basically giving a signal for people
to come out there and chase youwith you know, with the home on
jam capability. But it doesn't seemintuitive, does it, that you know
you're going up against a better sam, make sure you turn off your jamer.
It seems like the last thing thata new pilot wants to do.

(01:15:13):
Yeah, very much so. Soit's counterintuitive, and that's only because of
the limitations of the jamming model inBMS. And also it's worth mentioning that
the small little diddly pod on theS sixteen is nowhere near as powerful as
something like a growler, for example, and their more modern THEATY. In
the more modern THEATY, you mighthave a growler, and that thing is
if you imagine the sixteen is likea little crappy kids you know, manual

(01:15:36):
battery thing you have like a playtoy. The growler is like a laser beam
using industrial warehouses. That thing whenit finds a surface their missile and starts
jamming it is Yeah, it's incredible. It will either completely shut the system
off or it will you degrade therange so much that it's safe to employ
traditional weapons systems on them, Orat least that's how it was back in

(01:15:58):
pre seven point one where it dida bit more play flying with some guys
from Australia. We'll be already backwith more content on the special edition episode
of the Tactical Frequency. We're justgetting started. We'll be back soon after
this message. Have you ever listenedto a multiplayer mission and heard people say

(01:16:23):
something like fox three or defensive SAtwo. This is what is known as
brevity. Are pilots who fly flightsims just trying to sound cool by speaking
in a sort of pilot code.No, not at all. First,
let's understand that the radios in theF sixteen are half duplex. When you're
transmitting, you're blocking yourself from hearingany other transmissions on that same radio.

(01:16:44):
Another problem is that if two pilotstransmit at the same time, these two
competing transmissions end up clashing. InFalcon BMS, the non transmitting pilots don't
hear voices. Instead, they heargarbage audio that sounds like bad dubstep music.
Using brevity is not strictly necessary,but a team that doesn't use it
will be at a disadvantage. Youcan begin learning brevity by watching videos of

(01:17:09):
multiplayer missions, as well as byopening the real life non classified manuals that
come with BMS, specifically the BEMand ATP drag Net one Single Group Beam
North. This is the tactical frequency. Let's get right back to that interview

(01:17:42):
with FIGMO. I wanted to giveyou a hypothetical scenario and say that we
have a single package. It's madeup of a strike flight, a seed
flight, and a deep flight package. A goal is to destroy a target
in enemy territory as well as allof the enemy air defenses at the target.

(01:18:03):
And now the target is defended bya particular SAM site of an unknown
type. So what I'd like todo for this segment here, I'd like
to mention a SAM system and youcan assume that that's the SAM that's defending
the target. And then I'd likeyou to give us a brief idea of
how you would advise the Seed andthe DEED leads to deal with the site.

(01:18:25):
What should their game plan be?So let's start with the essay too.
Let's say the target is defended bya single essay two site. What
should the seed and deed flights do? Okay, So I say, if
I was the tachical advisor, asI am in this scenario, my advice
I would give to you the Seedflight is okay, this is not a
very high threat system, but ifit isn't respected by the Stripe flight,

(01:18:50):
for example, it may well becomea problem. And it can still shoot
down sixteen. Let's be honest,it has done before in real life.
Say we've got to be careful aboutthat. I'm not going to actually advise
my F sixteen guys to start withharms as I might with other SAMs.
I would ask the seed or theI'd ask the air Defense Supression suppression flight

(01:19:15):
leaders, so the dead and theSeed flight to advise their packaged leader,
whoever that might be, to justavoid it if possible. If it's defending
of their targets, then this iswhere we can become interesting. So we're
going to destroy this this essay too. If I'm in a modern theater with
access to standoff weapons, I'm goingto have the guys with the HARM go

(01:19:36):
in, say within thirty forty milesreason of the high altitude, just make
sure it's there, make sure theyget a good triangulation on the target with
their HARM targeting systems. But thenI'm going to ask the dead flight commander
to bring his flight of four withSDB small diameter bump glide bombs which can
outrange the effective range of the SAT. And as the SAY two is a

(01:19:57):
fixed system, they can drop offa GPS point of which allows them to
ripple off all eight per ship,and their priority for destruction would be the
tracking radar, the search radar,the commander control bunker, and then all
the launches. And you can dothat with the fire floor. You can
do that with a flight of fourwith weapons to spare, basically for pop
up targets. I would advise theharm flights so the seed flights that if

(01:20:21):
the SA two starts to track andfire at somebody, they are to do
what we call a slap shot,so a reactionary shot. So they're going
to be shooting at the say twowhen it is firing, basically because they
are there to suppress that system.But to do that, they don't necessarily
even need to fire. They canjust be there or alternatively to fire in

(01:20:43):
a reactory manner, because if wewant to knock out that radar, which
then makes the dead flights sort ofdead flights job easier. But the idea
would be just either a don't goin the bubble because we've got standard weapons,
or be if the strike flight haveto go, their seed and dead
work together and lead destroy that andthen they just sort of their dead flight
can leave at that point unless theywant to stay and drop the weapons on
the other targets opportunity and the seedlike can start to search for other systems.

(01:21:06):
You could also leave with the harmsif you want to see so you
could fire a harm and then haveall the sdbs come off the rail and
as the harm is flying you canfire more and more over their head.
So quit like a blanket of cover. But that's a bit of a waste
for an SSAY team. Now,if you were in a nineteen eighties theater
or like an older theater. I'mgoing to assume that anti radiation missiles are
not present, just for simplicity's sake. At that point, my seed flight

(01:21:30):
is going to be probably doing likea wild wheel wrong. So they're going
to go and take turns in basingthe salm into focusing on them to basically
be that big, shiny bable todistract them. And then I'm going to
have the dead flights go in withcluster bombs at lassitude from pop attack and
do a mixture of lofting and CCIPengagement from multiple angles all at once.
So the idea is we get allthese weapons landing within five ten seconds of

(01:21:53):
each other. If we do havelike old crap arms like Shrike, then
I see Shrike to be fired froma mixtim range within the range circle,
but with a very long range,just so the SSA to U is forced
to turn off its radar, andyou basically make a grinders like a big
racetrack in the sky, and youjust fire these once every minute and a

(01:22:15):
half tea minutes as the dead flightcomes in with the bombs, just to
make sure the radar is off.That's what i'd advise. How would your
advice change if the same system wasan essay three instead of an essay two.
So say three is a little moredangerous because it's as I mentioned before,
it's a it's a more medieval missile, and it's more geared towards shooting
down tactical fights. So the actualtactics wouldn't change. The modern scenario is

(01:22:42):
cheap codes because you can get evencloser with the glide bombs and actually you
might at that point be able topick out things in the targeting pod to
specifically ensure their destruction, et cetera. And again, the sea flight with
harms is either going to lead withharms over or you can just sort of
patrol around the closer the essay three. You make sure it's focused on you
and not on the other guys,and they go, hey, press,
so you can you can destroy itfirst and have the strike fight be enabled.
In nineteen eighties theaters or older onesit's a little more deadly or more

(01:23:08):
dangerous should say it's because then theweapon is tailored for this type of threat.
So maybe instead of doing a laydown attack, pop up into a
CCIP lay down with plus the bombs, I might actually recommend a lough attack
from everybody, and then the shriketactics would stay the same, or the
wheasling tactics would stay the same.Keep it at long range, make sure
it fires at you, with itwith at low altitude or you know where

(01:23:30):
you have the maximum time to dodgeit, and you know, keep it
at arm's length and let the deadguys go in. Or if you've got
strike or stand arm, you canyou know again form that racetrack and is
fire at the point. Now let'stalk about the advanced SAMs. What if
the target is defended by an SAten? What would you do then?
Right, So I'm going to precludethe nineteen eighty style of theater for this

(01:23:56):
one, because at that point you'redoing a bit like a not necessary a
suicide mission. But you've got toyou're in just much more peril. You
can have to be low level allthe way in and try to laugh attack
it with plus the bombs basically,and shrikes and arms against it are going
to be next to the pointless becausethey're too slow and they're not as good,
and the stand arm is a bitbig. It's quite a large radar
target and we've taken down. Thissort of system is where you actually do

(01:24:23):
want to have some proper standoff.So again the STBs aren't going to change
probably, And again the ESSAY tenis a semimmobile system, but it has
to set up to shoot, that'sto deploy to shoot. So again it's
all about finding out where the ESSAYten is using either the air ground radar
or if you know where it isin the proximity, you can find it
using the map and you can putthe target points in and observe the TGP

(01:24:45):
if you can. Has to bea bit close though, so watch yourself.
But this is the first time whenI'm going to recommend one or two
things, or ideally both. Actuallyyou want to have everybody in the seed
fight with arms, and you wantto have them all jamming and making noise,
and you want to have them spreadout over a large literal distance like
a spread and there to wear.But even further, this is a meatactic

(01:25:06):
in BMS. Don't worry about this, and this is nothing to do with
in reality. And when I havethese guys take turns basically either racetracking in
and firing a harm two minutes orso, so that the radar has to
turn off or it has to shootat your arm rather than the strike flights
or the dead flights as they deploytheir cruise missiles basically or glide bombs.

(01:25:30):
And if I have the option,I would make a jammer a purpose built
offensive action warfare platform mandatory, soeither a raven, a prowler or a
growler so they can degrade the SAten radar. Last time I want to
ask you about in the scenario theESSAY seventeen, can this even be done?

(01:25:50):
It can be done with difficulty,so it's essentially exactly the same as
the SAY ten, except you're goingto have to get closer, which is
scarier. Basically, so you canoutrange the SA seventeen using stuff like SDB
or other cruise missiles such as theirjazz and etc. But it's just don't
get shot at, basically, andif you do, make sure lots of

(01:26:12):
harms are already on the way.And as again, because the SA seventeen
SA eleven have a tracking radar pervehicle or a fire control radar per vehicle,
you are sol if you get multipleengaging everyone at once, this becomes
a survive moment. Rather they doanything useful in BMS. Again, I

(01:26:32):
would hugely encouraged please learn. Guys, how do you frag electronic warfare missions
as part of your packages because theyare so helpful, especially on the more
modern missions where you do need thatextra bit of electronic protection so that the
SAM missiles are degraded. It's avery gaming way of doing it right now
in BMS, but they are degradedby x percent, so they can't shoot

(01:26:54):
as far, or they're not asaccurate, etc. Or they might not
turn on if they're old enough.Before I literally go, is there anything
else that you'd like to have thelisteners know about SEED or anything advanced about
Falcon BMS and the SAM systems thatyou'd like them to know. Yeah?
Sure, So I'm going to coverbriefly the part about SEED, which I

(01:27:17):
haven't mentioned yet in this episode.So you've heard me allude to offensive electronic
warfare or electronic attack, and that'slike my key tidbit to perhaps the intermediate
to advance player, especially if you'refragging your own missions. Is my advice
to you would be to learn aboutelectronic attack or electronic warfare in BMS,
So stuff like the EA eighteen gGrowler, the EA six B Prowler,

(01:27:41):
the Raven and the Russian counterparts tothat. I believe in BMS it's the
full back which has some jamming podson it you can put on the aircraft,
and this, as you've heard meallude to, is the key in
my opinion, to taking on thesebig double digit SAMs. So in BMS,
you can frag amming flight or electronicwarfare flight, and I'll go out
and between two steerpoints they turn ontheir massive purpose built jammers for attack,

(01:28:08):
and these will essentially either degrade therange or make it much more difficult for
double digit SAMs to engage you.Alternatively, when talking about SEED itself,
you can suppress older SAMs such asSA two, three, even six.
Sometimes using these aircraft electronically, youcan just laser beam them with a whole
bunch of energy and their radar suddenlystarts do not work, or their missiles

(01:28:30):
start getting stupid, etc. Sothat is sort of my golden nuggative information.
And I shan't steal anyone else's thunderdjust in case it's talked about on
this podcast, But that is myadvice to the intermediate to advance player,
especially if you're fragging flights now orleading them, even packages, especially package
leading. Please learn about the jammingfeature in BMS, especially in the purpose

(01:28:51):
built jamming aircraft over the self protectionECM on the F sixty. Yeah,
that's what i'd say, big more. Thank you very much for joining me
for this episode. This was actuallyone of the smoothest interviews I think I've
done in a while. Well,I thank you for having me. And
again it's been a hot minute sinceI've probably got around with the BMS community,

(01:29:11):
So thank you for having me.It's been pleasure. Well, ladies
and gentlemen, that does it herefor this episode. I hope you enjoyed
the content. I hope you enjoyedthe extra amount of time we got to
spend here with Figmo talking about Seedand Falcon BMS probably been evident. I
missed a couple of episodes on theregular two week schedule. I'm going to
aim to try to get another episodeout next week. My call sign is

(01:29:34):
Bible Clinger. I've been your hostfor this hour and a half and hopefully
I'll see you again next week.Right here on the tactical frequency Falcon one

(01:29:56):
Dragnet one. You are now leavingthe tactical frequency
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