Episode Transcript
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(00:08):
You've tuned into the Tactical Frequency,a podcast centered around all things about in
VMS. Greetings, once again,welcome to the Tactical Frequency. Today's episode
is going to be about mission planningand preparation, so we're going to cover
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all sorts of things related to thissubject. But I have to say we've
got some great content. First,we're going to talk a little bit about
some of the terminology. We're gonnatalk about how you'd even begin to plan
missions and VMS, because that's avery serious well not serious maybe, I
guess I would say it's it's avery large topic and it's a very important
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part of the dynamic environment. Sowe'll be talking all about that. We'll
be talking about all different things thatyou can do within your missions, and
we're also going to be talking abouthow to get newer pilots prepared for a
large multiplayer emission, one that hasbeen prepared, that has been planned by
somebody else, obviously, how tofrag your own missions, what is involved
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in large multiplayer emissions, and thenprobably the best content we have right now
for this episode is a prerecorded interviewcoming up later in the broadcast with Loric.
He is the author of multiple theaterswith custom campaigns, and he will
be chatting with us about this subjectof mission planning. That was a lot,
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but let's get it. Let's getinto this. First of all,
let's get into the terminology. Soyou're going to hear the word fragging a
lot in different contexts, in differentsims or games or whatever. Fragging means
something totally different than another environment.So in the context of BMS, fragging
means to plan and schedule a missionin the two D screen. That is,
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you're actually allocating jets to the plan. Now, BMS has both the
tactical engagements, which we call TEStactical engagements, and those are static missions.
This is, if you would liketo make a mission that is the
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same pretty much every single time youfly, you have an actual specific scenario
you want to try out. Now, contrary to that, BMS also has
a rich, dynamic campaign and inthis campaign, the AI generates flights for
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both sides. Now, you canfly these AI generated missions in the campaign,
but the AI doesn't always take everythinginto account. Now you can improve
the AI. There are some thingsyou can do. You can adjust the
priorities and what we call the packs, which are the regions in the campaign
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that you can have the AI prioritize. Don't skip doing this. By the
way, if you start a campaign, set the priorities, set the packs.
Decide where you want the AI tofocus and on what you want them
to focus So the two separate things. What type of missions do you want
them to focus on and where doyou want them to focus on these missions.
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Now more complex is if you havea package mission, that is two
or more flights working together in thesame sorty. These flights need to coordinate
and suddenly being on time is muchmore important. So now we've got the
preliminaries out of the way, andin the next segment, we're gonna be
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talking about you, the pilot,How should you prepare for a flight.
Someone's put a lot of work intoit. They've did the planning, they've
got the briefing, they've got everythinglaid out. All you got to do
is show up, get the informationfor this particular flight, and fly it.
What can you do to be asprepared as you can? So we're
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gonna get into some of that,and then afterwards we're gonna be talking in
the other segment, the one afterthat one we're gonna be talking about how
you can make your own missions,and obviously we can only get into so
much on here with audio only,but I believe we're gonna have some really
important things for you to listen andsort out. So I'm quite happy with
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this. So if you've wanted todo any sort of mission planning, this
is the episode for you. Pleasestick around, don't go anywhere. We'll
be right back to join the tacticalfrequency discord use invitation code, uppercase,
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ROMEO, lowercase, Charlie Niner,Sierra Niner, Bravo, Yankee, Papa
Whiskey QO. Falcon BMS comes witha lot of manuals. If you're new
to BMS or should you start,the first manual you'll want to use is
probably the training manual. This ismeant to be used when you fly through
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the Tactical Engagement training missions. Thesetraining missions come with Falcon BMS and are
there for you to learn various subjectsfrom starting the jet to operating the radios
to employing weapons. But the trainingmanual is how you know what to do
every step of the way while youfly these missions. You should have the
training manual. Andy on another monitoror on another electronic device. Their manuals
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you want to read are the DASHone and the DASH three four. They're
called this because they have DASH oneand DASH three four in their very long
names. If you're looking for areference on how to fly the F sixteen
or use any of its systems,you'll want the DASH one. If you're
looking for information specifically on weapons employment, you'll want the DASH three four,
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Falcon one drag Net one Picture clean. You're listening to the tactical frequency.
Welcome back to the tactical frequency.My call sign is Bible Clinger, and
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we're discussing mission planning and preparation.So let's start off with something basic.
Let's say you want to fly someoneelse's mission in a multiplayer campaign. You're
not ready to plan your own missionyet, Let's say, or maybe you
can plan, but you've just signedup for a complex multiplayer mission and suddenly
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you start realizing it's more complicated thanyou thought. So now you're wondering if
you can pull this off. Solet's talk about what it means to be
prepared. How do you even begin. The first thing you're going to want
to do is you really need toget some confidence in your abilities, and
you do this by practicing. It'sjust like what I said in a previous
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episode about brevity. Practice, getbetter and get your confidence. Now,
this is an example of how youcan practice. If you signed up for
a flight and you're the cap flight, then you're responsible for the air to
air engagements. You're responsible for makingsure red air doesn't sink the package.
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So you can begin by practicing firingmissiles, even if it's just in the
fight module. At the very least, understand as much as you can ahead
of time. Let's say how theAIM one twenty am ram's radar turns on
after you fired it? You know? Do you know what pitbull means?
Do you understand how the Aim ninesidewinders heat seeker works? Do you understand
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on caging it what that means?Do you understand the tones? Okay,
if you're past all of that,that's good. Now you can take it
to the next level. Do youunderstand the BVR timeline? If you don't,
these are things that you can studyahead of time. You can improve
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your knowledge before you actually get intothe mission, even before you get to
the briefing. So, okay,let's say you're prepared. Do you have
the confidence? Well, if not, maybe you need experience before you can
really be confident. And that's finebecause you're about to get that experience if
you sign up for a mission likethat. Now, before we go any
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further, I want to point outthat the most important thing you can do
after preparation, once you get tothe event, is to listen to the
briefing. I'm referring to the oralbriefing, where you're going to have someone
whether a flight lead, a packagelead, a mission commander, or somebody
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maybe a combination of these. Theywill tell you what the mission is about.
They will tell you what your flightneeds to do, and eventually they
will tell you what you need todo. Do not ignore the briefing.
Take notes, use the in gamekneeboard to record your notes, like for
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example, Weapons Delivery Planner, andthere are other programs that can do is
you can stick it on the ingame kneeboards or use a physical tablet,
use a piece of paper, usewhatever you prefer that you can use during
the flight. If you have questions, put them aside until the flight lead
is ready for your questions. Itbarely disrupts the briefing to interrupt. Now,
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let's talk about the complexity of amassive operation. Let's say you're part
of a complicated mission that involves anOCHA strike on an enemy airbase. Simultaneously,
a d flight will remove an sayten, with a nap of the
earth approach. They will have thecover of a seed flight who will be
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providing arm cover. In addition tothis, you will have a tar cap
it will be providing cover, anda bar cap that will be the backstop.
Now that's a lot to take in. You've got a lot of moving
parts, and what you need todo is drop the massive scope of the
mission for a moment and just zeroin on your flight. Let's say you're
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the DEED flight. Your flight willmost likely fly a basic flight path at
least up until around the IP oraround a certain point before the IP,
and add up to that point,the ingress should be somewhat boring. It
should just be your flying loose formationoff of your lead. Now, at
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some point you'll follow your lead downto the deck to go enoe, flying
low level to avoid detection. Thisis the critical point for your flight.
Lots of things can go wrong withan enoe attack. You can get shot
by a manpad you didn't know about. You can get jumped by enemy fighters,
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and they will be more effective ifthey are higher and faster than you
are. Not to mention, yoursituational awareness is going to be much more
limited when you're one hundred feet offthe ground. But aside from what can
go wrong, you just need todo your job. So let's stop focusing
on the entire flight. Let's zeroin further on you as the number four.
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Your job. When you go anyway, he's probably to follow number three.
You'll be some miles behind him intrail. All right, how do
you know your distance to number three? Okay? One answer that might come
to mind would be tack in.That'd be perfect, actually, and that
way you can get an idea howfar away you are. If you're supposed
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to be let's say five miles behindnumber three, and you look at your
tack in, it says four pointtwo. Okay, you can afford to
give it some space. And that'salso you want to pair this with the
knowledge of what your speed should be. If you have an attack profile that
says you should be coming in atfour hundred knots for this run and you're
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traveling three hundred and you're too close. That's not going to give you a
lot of room. So tack endcan help with this. Another way to
tell is the daylink. You turnthe daylink, queue the daylink for a
round and look where your number threeis and you can use the rings on
the HSD to get an idea ofhow far away he is. So if
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he's on the ring and the ringis ten miles away from you, well
he's ten miles away. Maybe you'retraveling even slower than you should be and
you need to speed up. Nowthe bombing run itself after you get past
all of the where should I fly? How should I fly? It's the
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bombing run now that you're gonna haveto focus on. That is the critical
moment of the critical moment. Itwill probably involve aloft. Now, perhaps
it might be a pop up attackwhere you'll have to use a visual queue.
Preferably, you actually have a prettyplan and threats to your point in
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marking all the sam's and you probablyhave a precision steer point for your exact
targets. You'll also need to useyour countermeasures programs, drop your bombs and
go off out in the pre briefdirection. You'll also have to remember to
get back to the deck quickly toavoid being shot at on your way out.
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Now, that's pretty much the basicidea of the attack preparation means you
know how to do all of thisevery step of the way. You should
ideally already understand how to do allof this when you're at the briefing.
Now, it's okay if you don'trealize you know, or let's say you
realize you don't know everything. Youget there and you're like, oh,
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I have no idea how I'm goingto you know, keep tracking my number
three. I'm kind of weak onthe data link and maybe they don't want
me to attack in with number three. It's okay. Raise those concerns during
question period, and that's fine.But the general basic ideas you should have.
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But let's realize the beauty of thisof everybody's separating their roles here.
You don't need to worry about thecomplexities of the tark cap. Those guys
who are providing air cover for you, you just don't need to worry about
what they're doing. You know whatthey're doing, and as long as they're
up there covering you, that's fine. You don't need to worry about that.
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You also don't need to worry aboutthe part of the plan that deals
with the backstop. Right, itdoesn't matter to you whether they're doing a
two ship grinder with one and twoin the lead, or if they're going
to be doing some other type offormation. It doesn't matter. Now.
Yes, there are aspects of thesethat you do need to know, but
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it's mostly about your flight's interaction withthem. Most of the details in internal
to their flight are irrelevant, andthat means you save a lot of mental
processing power to focus on your flighton what's important. I wrote up a
number of articles for the Falcon Loungeabout preparing for your first multiplayer flight.
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A lot of what I had writtenin there is applicable to what I'm talking
about here, not particularly in theplanning, but in the preparation. So
if you happen to get a holdof those articles, those might help you
understand what I'm talking about. We'llbe right back and will be talking about
planning in the next segment. Staywith us. We're just getting started.
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We'll be back soon after this message. If you're getting ready for a multiplayer
flight, then you want to beprepared for the briefing. The briefing is
important in Falcon BMS because you needa coherent plan for BMS tactical engagement missions.
In campaign missions, there is nodirect respond Instead, you need to
make the most of what you havecome prepared with a pen and paper,
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a writing tablet, or anything reallythat lets you take notes, write down
such things as the joker, BINGOvalues, tack end target information BVR numbers
such as MAR, and anything elsethat the flight lead is briefing. If
he's telling you a plan, thentreat it as if it's important. It's
better to be overprepared than underprepared.Have all of this information handy so that
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you can perform well in the jet. There are third party programs such as
Weapons Delivery Planner that lets you putthis information on the in game kneeboards.
One last thing, save your questionsuntil after the briefing. There are few
things as annoying to a lead ina briefing as a wingman who hijacks the
briefing with questions that are already beinganswered. Falcon one, drag Net one,
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we're keeping you informed on the tacticalfrequency. You're here on the tactical
frequency. I'm your host Bible Clinger, and we're talking about mission preparation,
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so everything to do with being readyfor a mission. But now we're going
to focus particularly on the planning part, actually fragging the mission. So let's
talk about this. Let's dream upan example right here. So an easy
example would be that you would liketo perform a strike on a static target.
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So the target's not moving, it'snot going anywhere. So what do
you do. You add a packageand you select the correct aircraft type and
the number for the first flight.If there is literally no enemy air to
oppose you, and I don't justmean at that moment, but I mean
literally if there is no enemy air, if you bombed all their air bases,
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then you can clearly skip an escort. But even then you should probably
still be vigilant and aware of whatis going on. Now, do not
overcomplicate your plans. For example,do not go NOE if you don't really
need to. Don't just do itbecause other people have done it. And
of course, if you want togo anywe if you really want to try
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this, yeah, then go forit. Do whatever you want. The
context of what I'm talking about hereor how to make things easier for yourself.
So the rest of this vice advicehere should be understood in that context
of making things easier for yourself,trying to be more optimal. All right,
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So in the same vein, donot plan flights that require air to
air refueling when you don't need it. If you're going to be going to
the target and coming back and you'vegot ten pounds still left because you took
all the wing bags you could andit's only a short track out, there's
no real reason to hit the tanker. And on the subject of fuel,
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don't plan flights where you'll be incrediblylow on fuel by the end of it
if you can easily help it.So don't go to either extreme. Try
to plan things correctly. And WeaponsDelivery Planner helps you with fuel calculations.
It'll give you the value that itthinks you need at each steerpoint, so
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that can be incredibly helpful. Okay, So let's go back to our example.
You want to do this strike onthe static target. Assign the targets
to precision steer points by using therecon option in the two D planning screen.
Now, don't assign these to steerpoints that are on your flight path.
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One valid example, excuse me,One valid exception that I can use
as an example would be you canuse your target steerpoint, especially if you
have just one target. So whatdo I mean by that. Let's say
you're attacking a building and the buildingis at steerpoint seven. You can assign
that building as a precision steerpoint tosteerpoint seven. That works. That's fine
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if you're planning for AI to bepart of the flight and then assign them
targets in two D as well.Now you should plan this mission with the
correct weapons. Obviously there's some subjectivityto this, but you can use some
basic information to make some smart decisions. Is the weather bad, well,
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then you won't be able to idor target through the clouds. You'll need
to rely on precision steerpoints. Butwhat if it's not a static target,
what if it's moving mud. Butif you're attacking vehicles, well, then
need a different strategy. Or perhapsyou actually need to scrub the mission entirely
and pick a better target for theweather conditions. So hopefully this common sense
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approach should be obvious. You know, don't use laser guided bombs from high
altitude through thick cloud cover that yourtargeting pod can't see. That's all I'm
saying. So that's a straightforward approach. If you're just wanting to get a
single flight, get something going,that's pretty much the way you can start
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off. Now, package flights arewhere it gets a bit more complicated.
Let's say you realize that enemy airthey're present. Now you have to take
this into account and you need anescort or a cap. Okay, Now,
the more complex this is, thenyou'll need to get into the details.
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For example, let's say you're flyingmultiplayer, you can have a holding
point, get every flight to checkin on the tactical frequency, push from
the holding point together in the correctorder, so you don't strictly need to
get into the weeds of setting yoursteerpoint timings. If you have let's say
a simple to flight mission and bothleads are human. But it still helps
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because you can use that information inthe jet to tell are you ahead of
carrot or are you behind? Areyou going to make it there on time
or are you not? Because yourjet can even tell you what speech should
you be flying at to make yourtime on target and that's it's incredibly useful
now for single player or missions withAI flight leads, you really should set
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these timings correctly, and even inmultiplayer, assuming even assuming we'll have all
flight leads. I still like toset up the time on target when I
can, if I'm not rushed.It's you know, it's it's nice to
have now. Personally, I don'ttry to use the time on target it's
provided automatically if this is a complexpackage. Instead, I like to set
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comfortable speeds. Comfortable cruising speeds.Three hundred to three hundred and thirty casts
is usually a comfortable speed to cruiseadded depending on your weight, So if
you're carrying a lot of heavy bombs, just keep that in mind, you
won't be able to get the thrustthat you need to go really fast and
really high. So what I liketo do is unlock the steerpoint timings and
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set the speeds. Lock it onspeeds, and then you can make a
determination as to what the new timeon targets should be for every flight.
For example, let's take our strifeflight. You set the Strife flight to
have a comfortable speed. Make surehe can fly as fast and as high
as you need him to be.And once you're sure that he can fly
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that flight path he's doing whatever threehundred knots, then you use the resulting
new time on target the time thathe's at the target steerpoint. Use that
as the new time on target.And now think about where do you want
the escort. Do you want theescort to get there first? Well?
Probably right, you want the escortmaybe out in front and making sure nothing's
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attacking them. Okay, Well,then just by basic logic, the escorts
time on target should be earlier thanthe strikes time on target. Maybe they
need to travel a little bit fasterand that's more ideal to get the escort
to travel faster than the strike flight, or alternatively, and the escort takeoff
before the strike flight, and thatmaybe fixes your issue. Now, on
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the subject of planning, I'm goingto talk briefly now about briefing aids,
and what I mean by that isthat what we've found at the sixth where
I fly, is that written briefingmaterials are very useful. Just simple things
like the flight listings, the assignedslots for each pilot, the tack in
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for each flight, joker BINGO values, even if they're just recommendations. These
things help everyone see the big picture. And there are things you don't have
to spend time saying in the briefingand repeating in the briefing and people don't
hear you. You just have apost now that has all this information.
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So I would suggest, if you'remaking a mission for a large group,
create these briefing aids and you cango pretty far with this. You can
set up entire weapons livery planner profiles, and maybe that's good for you.
It depends on the complexity of themission and the pilots that you're flying with.
Okay, but now in the oralbriefing, what you want to do
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is give a very clear and simpleplan to everyone. Do not overcomplicate it.
You want every flight lead to understandhis flight's tasking and their proper interaction
with the other flights. Keep itvery simple. So on our strike flight
example, what happens if the escortruns into enemy fighters? So, okay,
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just shoot them, right, Butwhat does the strike flight do?
Do you want the strike flight tocontinue flying to the target or should the
strike flight listen on the radio andwhen the escort suddenly gets opposition, they
can say, hey, strike flight, we're gonna go deal with this.
You get behind us an orbit fora little bit. That's the kind of
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thing you should have in your plan, and you should be able to sort
out in multiplayer, and it'll makethe package way more effective. And you
can add to this, you canhave a lot more in these plans.
You could have steer points, preplannedsteer points where should we fall back to.
You could have steerpoint lines marked whereis the enemy likely to be?
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What zones do we not want togo to? Things like that. So
we're gonna be right back and we'regonna have an interview with Loric in the
next section. Stay with us,don't go anywhere. We'll continue after this
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break. New pilots tend to strugglewith bull's eye in the heat of the
moment. It's hard to do themental math. Bulls eye is an arbitrary
position agreed upon by all parties,and other locations are given relative to that
location. For example, let's sayan enemy is at bulls eye zero nine
or zero fifty. How would youinterpret this bull's eye call? Imagine standing
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directly on the bull's eye location facecompans heading zero nine or zero the enemy
is out there fifty miles from whereyou're standing. Some advanced tricks involved knowing
where bulls Eye is ahead of time. For example, if bulls Eye is
on the flat, and perhaps youcan deduce that in that theater, all
Bullseye calls west and east of Bullseyeare on the flat, and all calls
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north of Bullseye are an enemy territory. You have to be able to mentally
picture the map the Bullseye location andthe locations given for the other fighters.
If all else fails, you canuse your cursor on the FCR or HSD
to correlate Bullseye locations. Falcon one, drag that one, trespass two.
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We'll guide you out on the tacticalfrequency. Welcome back once again to the
tactical frequency. This is probably thebest part of this episode. Right here,
we have an interview already prerecorded thatI'm going to play for you with
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Loric, who is one of thepilots in the frenchm scene. Let's play
that for you right now. I'mhere now with Loric, the author of
multiple theaters that bear his name,including Laura Kato and laurc Balkans. Thank
you, Lord for joining us onthe tactical frequency. Oh, thank you,
(30:18):
Bible, thank you, thank you, and thank you for putting up
this brilliant show from the beginning.Very enjoying. I'm really enjoying it from
the metning. Thank you for thefeedback. I wanted to get your thoughts
on mission planning. I know you'vedone a lot with the theaters. Actually
tell us a little bit about thetheaters that you've made. Why did you
make them? Why? Well,first off, for my own enjoyment,
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we had back then, we hadyes, three campaigns. Sequel was Blacking
four three three, so it wasthree good campaigns and a little more from
MUDI campaign from moded theaters and campaigns. But I wanted to I've always been
interested in creating scenarios I liked,so I toyed with the tools we had
(31:12):
publicly and UH and wanted to trythings and ended up making one campaign.
And it started like this because Iwanted to test and and tried it for
myself in the first place, what'sdifferent about your theaters or your campaigns than
the other ones that are already outthere. I tend to restrict the ordnance
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the available outmance, so you probablywon't find any jam or just so,
or GPU thirty nine or this kindof weapon that, in my opinion,
tend to make the job easier.I want, I want the player to
the player so to speak in dynamitecampaign to uh to dig more into his
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piloting skills and planning skills to richesobjectives. So that's the first thing I
wanted to do, was this.It sounds unlike you consider this to be
a sort of hard mode. Isis that correct? Probably a harder mode,
Yes, you can still make harder, but yes, yes, in
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a way. Yes. What wouldyou say are the core ingredients of a
well made mission? So about doyou mean mission in te or a mission
planned in a campaign by someone.Let's start with a campaign campaign, Okay,
well made mission. When it comesdown to what you call them well
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made mission, let's say let's sayit's a mission. Every that's part of
an answer. Actually, it's amission everyone's enjoy everyone enjoys flying and in
the end depriefing with satisfaction. EnemyI mean, so, a well made
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mission will be something that will giveevery part, every human part of the
mission. Speaking of human flights,of course, there's a satisfaction to fly
and to contribute in his own wayto the who to the whole picture.
So well made mission will give workto everyone in a reasonable way, which
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means the objectives have to be possible. But not keiven. I'd say that's
all comes down to the user experience. Really. Let's say somebody new is
trying to get into making their ownmissions, and let's say he just wants
to start off making mission for himselfand for a friend. What advice do
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you have to get them started?Um So in a campaign of an environment,
I suppose certainly to take account ofwhat they are going to face if
they are if they want something easyto get stumb to to BMS, because
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they start and they want to doit together, it will it must be
something easy, because they are goingto face problems they don't expect if they
are, if they are seasoned plannersand pilots, they probably won't need any
advice anyway, but certainly to testthemselves with surprising objectives. Sometimes I remember
(34:38):
flying with with code and chaos andsometimes the most craziest ideas, especially from
code. Let us to have incredibleflights and come back from them with a
bit of craziness is sometimes a verygood idea to test yourself. Well,
let's talk about those complicated flights infor a second. Let's say you've got
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a very complicated scenario, like youwant to do some sort of strike,
but it's a very heavily defended targetwith enemy air enemy sam's man Pad's triple
A. How do you begin planningthat? Well, knowing the the abilities
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of the enemy is the first step. When you really know what all sums
can do, how can they canreach you, what they use as a
mean to guide on you, andsame about the air threats, you can
start to draw a picture of howyou will approach in the most secure way
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and how you will counter what yourface. So the most you know your
enemy and the best you will defeatit. So that's set on the first
part of it. It's it's toknow your enemy first, and obviously to
know yourself and what you have inyour hands to answer to what you're going
to face. So that's that's thekey. That's a good way to discover
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as well what you're made of andwhat your enemy can do, and to
learn on the flow what you canexpect from such or such SAMs. For
example, when you're planning deep strikes. How do you begin to take fuel
into account? Is this just somethingthat you know from experience or do you
(36:28):
actually use a calculation? Both bothactually, because usually with the classic theater
size the sixty fours like Kato forexample, you barely run out of fuel
unless you really go very far intothe theater. So you can usually plan
a low level strike with a goodsecurity. But fuel can be found.
(36:55):
It's given very quickly by Weapons DeliveryPlanner for example, or you have simple
formulas to find out how much shellwill use from your expected plans. So
I'd say it's something you can calculatepretty easily if you want to make sure
you'll be good, but usually youcan think of it before calculating. You
(37:20):
mentioned Weapons Delivery Planner in terms ofplanning missions. How important are these third
party programs like Mission Commander and WeaponsDelivery Planner Mission Commander for planning, I
don't use it. I really useit for creation and addition for campaigns.
For to plan though, weapons thatPlanner is very important to meet because because
(37:46):
I use it for well, forfuel calculation for example, use it to
easily support the tankers that will bearound if I need them. I use
it to hum to make to aditmy three d N boards in the cockpit,
(38:08):
so I can have reminders on myknees anytime. A very good edition.
Since for three, five or sixI can't remember, so I use
it every mission. It's a it'sa necessary tool to me. Can you
tell us a little bit about yourmost favorite mission that you planned? If
(38:30):
you have one? Most favorite missionis it's one of my best memory.
The first that comes to my mindis also the front video of Unshed Code
channel. It's a sixteen or yeah, eighteen pilots mission, human pilots mission
and back in the fourth fIF threedays in Rick's Balkans as it will cost
(38:55):
them call to them. It wasa mission across Bodna with you had you
had every type of threats and objectives. So you had the seed, you
had seed, you had talk apps, you had two strike back two strike
flights. Sorry, and it wasvery complicated. It was a very good
exercise for radio communication. And it'sit's one of the best memory I have
(39:20):
because everyone really played this part andit was a very part mission, especially
for some of them. For theseed particular, and that was captured by
captured by Code. He made anexcellent video and a memory as sometimes watch
again today. We'll be right backafter this break. Stay with us.
(39:55):
The BMS experience can be improved withadditional software. In no particular order,
here are four programs that, whilenot strictly necessary, are incredibly useful.
One Weapons Delivery Planner. This letsyou set in game kneeboards and helps you
plan your missions to a much greaterdegree. Two Mission Commander. This is
(40:16):
useful for editing campaign saves, addingnew aircraft, deleting squadrons, basically allowing
you to customize your campaign saves.Three Voice Attack. This program lets you
speak to the AI, including yourwingman, awax, the tanker, and
ATC. You'll need a voice profilefor it, however, there is a
(40:37):
free version with limitations. Four TackView. This lets you watch the replays
of your flight. This is amust for THORO debriefs. There is a
free version and there are paid versions. These programs don't come with Falcon BMS,
so you'll need to download them fromtheir respective websites. One Single Group
(41:00):
North This is the tactical frequency.Welcome once again, thank you for staying
with us. We are in themiddle of an interview with loric. So
(41:23):
let's resume that. Let's take acall right now, Critical Mass. You
are on the tactical frequency, areyou there, sir? Seems like we're
having trouble with mister critical Mass.I'm guessing it's a mic issue. I'm
(41:51):
sure, Yes, there we go. Oh sorry, yeah, sum,
I was just wondering, what's therelevance of the Mike and Papa Your Sorry,
I didn't hear very well. Yeah, you always have, you have
a milevance. Okay, yes,I understood, Okay, yuh. First
(42:19):
off, thank you Critical Muss andeveryone who is listening and it's been spotting
me from a long time. Thankyou very much for that. Um the
relevance between Mike and Pepper. Istarted to make theater modes with a certain
form in the database and realized Iwanted to have more legacy campaigns with less
(42:40):
material using block fifteen and twenty five, so I made adjustments to have it
balanced with the Blue Forces and theRed Forces and ended up with more campaigns
with this specific database set up.And instead of calling it a new name,
(43:01):
I wanted to give a plus name, so I called it plus and
as opposed to that, I calledthe other minus to have something more formal.
I called it up on Mike.So the rellivance is having two different
databases. So in Papa you moreexpect expect more legacy content, and then
(43:22):
Mike more modern content. By theway, we've got a question. I
don't know if we'll do this officially, but we do have a question from
QFM here about brevity. Okay,So he wrote in the chat here that
he and his friend are learning theirway through BMS and they're treating it more
casually, lighten and fun as ahobby. But they want to know how
(43:43):
necessary brevity is. I think it'sa very interesting and very it's a core
question because one of my favorite,of course of studying and learning in BMS
(44:05):
or in anything serious like BMS,usually it's the omnib really serious thing I
can find is to find my ownway to the real thing. Said another
way, in another way, Itry to find efficient procedures, efficient way
(44:30):
to communicate, ways to communicate,and I sometimes, if not often,
find myself doing exactly the same thingas the real people do after checking what
they do, or I end upthinking after I first thought, okay,
(44:51):
we are not going to do that. We're not going to do the same,
not going to do that because inthe context of the simulator, we
don't really need to be that formalor that secure or that that with sometimes
more experience of problems might encounter.Even in the same with more experience of
problems we can have as human trainingto corporate and not necessarily finding a way
(45:13):
to that. The real procedure aresomething we come to naturally, and I
love to make that way to thereal thing. That teaches a lot about
how they are built thoughts and howto to to process knowledge, to to
(45:37):
to build it. I find itfascinating, fascinating, so how much it
is necessary, maybe not as longas what you do work. But at
some point when you feel it doesn'twork and you want to refine, change
and modify what you do, youprobably find that it resembles brevity a lot
(46:01):
more than what you used to do. So you might want to see directly
what they do, and they willtry the same and it works better or
interestingly as well. You will maybefind that brevity is not really better for
you, but you'll find a betterway because you do things differently, and
that's interesting to see why it works. Some different things work better for you
(46:22):
than the real things do why not? I agree pretty much well everything that
you said there. The only thingI would add is that just because of
the one thing to keep in mindis that if you're going to join a
large multiplayer package, you know,with twenty people in the package, that's
(46:45):
that's a very busy radio picture rightthere, and you want to be on
the radio as little as possible.And that's where brevity I think shines.
That's where it's it's best used.Yeah, yes, yes, you will
find in pain that it's one ofthe necessary things in that case. Yes,
(47:07):
Laura, thank you very much forjoining us today. I actually hope
you can come back another time joinus for another interview with pleasure. I
will thank you very much. Babel. That was an interview with Laura on
(47:28):
mission planning and preparation. I woulddefinitely recommend give his theaters a try,
particularly if you like the idea oftrying harder missions with you more dumb bombs
as opposed to like Jays House andthings like that. It's you could definitely
get into some really good missions,particularly if you've got a good community to
(47:52):
join you in this. And thatleads me to the next thing I'd like
to talk about is that one ofthe goals I have of this particular episode
is to get more people. Iwould like to see more people getting better
at fragging missions. Now, obviouslywe didn't get deep into the details of
(48:14):
mission fragging and some of the informationthat's kind of necessary to know. You'll
probably find this in YouTube videos.It's difficult to do some of this on
an audio format, but I thinkwe covered some of the ideas that you
(48:34):
can research and look into. Now, it's good to note that if you're
going to go fly on a liveserver, that is a server that's running
like twenty four to seven, theclock is ticking, and let's say the
server Adamin has given you a humanonly squadron. That means there are no
AI flights in that squadron. Ifit's human controlled, it's human only,
(48:59):
then you or someone else will haveto learn to frag these missions. And
I'd like to encourage, particularly newerpilots, don't let this be a barrier
if you want to fly in let'ssay the official TVT event offered by the
BMS developers, if and when theyoffer it, then even if you're still
(49:19):
not confident in fragging missions, youcan still participate join in any way.
Let people know you'd be a willingwingman. And obviously you know you still
need the skills to fly, buteven new pilots, if you are just
honest and open about your skill set, there will be a slot for you
(49:39):
most likely, and if not,the mission is probably a suicide mission anyway.
So again the purpose of this segmentis to encourage new players to get
into multiplayer missions and to convince otherpilots who fly but they don't frag their
omissions to begin actually trying to landand frag their own missions now with a
(50:01):
better understanding of what's involved. Now, one of the things I like in
BMS is the idea of scaling.I like to imagine BMS growing to such
an extent that we will have pilotsflying NonStop during an event. And not
(50:22):
only that, but also we wouldhave other people be able to join us
in auxiliary roles as well, suchas people who are really good at fragging
missions. So imagine a scenario,if you will, we're not a single
flight on your side is fragged byAI. That to me would be rather
(50:45):
cool to see an entire campaign wagedin the air by human planning and as
much as is possible carried out byhuman flying. Is this necessary, Harry,
No, but it's something of adream now. In terms of mission
(51:08):
planning itself, I have to sayI've really enjoyed many different scenarios. I've
actually sometimes have really enjoyed eighties themedtheaters, which are kind of similar to
what LURC has been doing, butit's slightly in a different vein because of
some of the limitations that you havein all of these theaters, you have
(51:30):
to employ tactics that you wouldn't normallywant to employ. So for example,
if you have well, just let'sthink, if you have j siles available,
why not use those? If youhave the sdvs that let you drop
bombs from great distances away, andwhy not use those? It makes sense
(51:51):
to use these, and you shoulduse these. And that's where the fun
of some of these limited theaters comein, because now it's actually possibly your
best move to go enewy, togo low level over that runway and drop
bombs over it. And the enemycould also be limited as well. They
might not have fox threes, theymight be limited to much worse air to
(52:14):
air missiles, and so the threatsthat you're going to face are in proportion
to that era, perhaps, andsometimes that's fun. I think we tend
to remember the more difficult suicide flightsflying low level, popping up over a
hill, bombing a runway, ortaking out an say ten, And as
(52:35):
you're getting closer to the say ten, and you're noticing it's coming alive on
the RWR and it it's disappearing andit's coming back, and you're looking at
your altitude trying to make sure you'reunder three hundred feet ago, especially if
it's at night. You know,those kind of scenarios I think we remember,
and it would be nice if morepeople could make these scenarios, especially
(52:57):
in BMS's dynamic campaign. So pleasebe encouraged. Give this a try,
Try making missions. What's the worstthat could happen? Have fun with it.
We'll be right back to join thetactical frequency discord use, invitation code,
(53:21):
uppercase, romeo, lowercase, CharlieNiner, Sierra Niner, Bravo,
Yankee, Papa whiskey QLO. InBMS, we have a strange requirement colloquially
called the click dance. It's away to make sure BMS loads everything correctly,
including your briefing, COMMS plan,and IF plan. You do this
(53:44):
in the two D map before you'vecommitted to your flight. Here are the
steps. Step one, click onyour flight in the listings. Step two
click on your blue seat. Stepthree open your data cartridge. Step four.
Click on the comms tab and clickon com plan. Step five,
click on the if tab and clickon if plan. Step six, click
(54:07):
on save to save the data cartridge. With all of this clicking, you
can probably see how it got itsname. The click dance is required in
every multiplayer flight, and you reallyshould be doing it in single player as
well. In fact, you mayend up performing the click dance multiple times
before you commit to your flight.If someone new never has the right frequencies,
(54:29):
chances are he doesn't do the clickdance. Falcon one drag Net one
copy fuel yellow sending relief. Pleasestay on the tactical frequency you're listening to
(54:51):
the final segment of this episode.This is the tactical frequency. I'm your
host, Bible Cleaner. Like togive again special thanks to Loric, who
accepted the invitation to come on thispodcast very promptly, and he even scheduled
the interview very quickly with a timeslot that was not typically available to him,
(55:14):
but he saw the opportunity and offeredit up very quickly, and I
appreciate that. It was quite funto have him here, and I was
motivated about the subject material, soI was able to put a lot of
planning in very quickly, and wewere both in a good mood. I
think when we recorded this, andobviously we were trying to be serious.
(55:35):
We're trying to get the information outto you guys that we think is entertaining
and educational in the right balance.But I think it's accurate to say we
had a lot of fun doing thisairview. Outside of the moments that you
heard, we had some laughs behindthe scenes that were obviously unplanned it.
It was kind of funny. Andon that note, again, I'm hoping
(56:00):
that the Tactical Frequency podcast moves towardsa live format. And what I'm discovering
is that when you're by yourself,you don't have any guests, you don't
have callers, you can do alot of prep yourself, and sometimes it's
good because you're very much in controland it's all on you, and if
(56:21):
you're prepared, if you're ready,much like a BMS flight probably goes well.
Now when you have other people involved, the situation becomes much more dynamic,
much more fluid, And it's notjust whether you know you're on the
ball, but you've got to takeother things into account, like if you
have a caller whose microphone doesn't work, and if you have enough of those
(56:44):
problems in the show, you cankind of lose the good flow, So
it can be difficult. It hasa new set of challenges to be live
now. Even if we don't actuallydo live shows as a regular feature,
it still might be used to havespecial episodes that are live, you know,
perhaps in relation to an event likea BMS release, you know,
(57:07):
a Falcon BMS official update, youknow, or maybe let's say the official
TVT event that the BMS devs haveevery so often. Maybe that's out we
could have a special broadcast covering thatevent, and maybe for TVT we can
be tied into some frequencies or somethingI've actually wanted to broadcast over IVC.
(57:30):
I'd love to do an episode whereif you're flying in the TVT event,
you can actually tune to you aproper Victor channel or uniform channel and actually
listen to the broadcast as you're flyingfor those long aggresses and long aggresses.
But we'll see that's perhaps a longways out. Now. We're still looking
(57:52):
at doing the Meet the Community serieswhere we'll have interviews with people within the
community, squadron leaders, group leaders, people who do thinks within the Founcon
BMS community. I'm hoping to havemore information on this later on, but
yeah, I mean, if you'rea squadron leader, if you're a group
(58:12):
leader, if you have something oranything to do with Founcon BMS and you
want to be part of this,it's free advertising basically for people within the
community. So let me know,or if there's a group you really want
me to interview, let me know. If you're not on the discord,
please join the invitation code. It'sread out at least twice every episode thus
far. Just copy that code,now write it. Copy it, go
(58:35):
to Discord, select to join aserver, paste it in the invitation box,
and then come say hi. Maybeyou can even be on the show.
I'd like to thank Pisa Bay againfor the music and ttsfree dot com
for the voiceovers. My name isBible Cleaner. I've been your host.
(58:57):
Thank you very much for joining,Thank you for all the support you give
us. We'll see you again inanother two weeks. Falcon One dragnet one,
(59:57):
you are now leaving the tactical frequency