All Episodes

August 11, 2023 • 60 mins
  1. Efficiency in Falcon BMS: Saving time & improving skills
  2. Interview with Bloodhound and Kolbe about the Buchenau LAN event in a castle in Germany
  3. What is the Falcon BMS experience, and how much can we remove from the sim before we lose the essence of the experience?
  4. A comedy sketch involving the fictional Training Squadron 34
  5. A look to the future
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:08):
You've tuned into the Tactical Frequency,a podcast centered around all things Falcon BMS.
Greetings, Welcome once again to theTactical Frequency. Today's topic will be
efficiency in Falcon BMS, respecting yourtime and getting more fun out of our

(00:31):
flight sim of choice. But we'llalso have another Meet the Community segment,
this time with Bloodhound and Colby,two admins of the yearly Falcon BMS buchennal
Land Event. That's right, there'sa yearly Falcon BMS event that takes place
in a castle in Germany. Moreon this later. Greetings, My call

(00:54):
sign is Bible Clinger. Today's topic, as I said, is efficiency.
So why should we consider efficiency rightnow? Well, there's a need for
efficiency. Really, we have verylittle time as it is to enjoy our
hobby, and Falcon BMS just doesnot lend itself to short quick sessions.

(01:15):
Usually, when you want to plana flight in BMS, you need to
have a solid block of time.This applies more so when you want to
fly multiplayer because you have to coordinatewith other people. Now, there are
really two different types of efficiencies,and the first one that I'm talking about
is trying to save time. Thesecond type of efficiency, which we'll talk

(01:38):
about later, is the efficiency oftrying to become a better pilot. Now,
let's stay on the subject of thefirst one. How do we save
time? The first thing that wecan do is we can look at what
we do before we get into thecockpit, and in multiplayer that's usually the

(01:59):
briefing. And this is necessary andit's necessary because as virtual pilots, we
need to share our thoughts, ourplan our data with each other, and
this really takes a huge amount oftime. At the six we did an

(02:20):
analysis of our time in the flightsim and we really looked at how much
time did we want to spend inthese briefings in our assessment, and our
long briefing for an hour long flightis just way too long. Now.
I'm no fighter pilot in real life, but I would imagine that in real

(02:46):
life, if I were going tofly a dangerous mission, I'd want to
spend more time briefing than flying thejet. But that's just coming from me
a virtual fighter pilot. Realistically,however, I don't see that as being
a very good way of spending ourtime doing daily or weekly events in Falcon

(03:06):
BMSS. That is to have briefingsthat go longer than the flights. So
why can't we do quick briefings?What are the problems? But one problem
is that pilots just talk too much. And some of that is because,
let's say they view these flights associal events. These are their friends are

(03:27):
flying with. They want to greetthem, they want to talk with them,
they want to see how their daywas. That's great. However that
eats into the briefing time. Somepilots like to change the plan on their
own. That's another problem. Thecomplexities of what you want to change could
suddenly now have other ramifications, otherconsequences that the mission planner needs to take

(03:50):
into account. So how do wefix these types of problems? And I'd
like to credit Opie Potato, bythe way, with some of these ideas.
I was walking with him about thesubject and he gave me some of
these, and some of these Ialready had written down. But the gist
of it is that you've got tobe more structured. So shut down questions

(04:12):
until after the briefing is over.Make it clear you're not taking questions.
You're going to get the briefing donefirst, and then people can ask questions
if you're the one briefing, runthrough the briefing with a checklist. This
way you don't forget anything. Anothereasy way to speed up your time use
SOPs. Make people study these sps. This works better if you're a squadron.

(04:38):
By the way, if you're justcoming into a community like the Falcon
Lounge or something like that where it'snot really a squadron, it's just an
open ended group, that's going tobe harder to have SOPs. And if
you do write SOPs for your squadron, don't make them too hard to read.
You're not supposed to be rewriting themanual. Another thing that you can

(04:59):
do, use written briefing aids whenpossible. So if you've got a little
bit of a story that you needto tell, why are we attacking this?
What are we doing? Supply thatahead of time. If you already
know the joker, bingo, thetack in, all those sorts of things,
and they're not according to your recipe, put them in ahead of time.
Put them in a little document orsomething, upload them wherever your pilots

(05:21):
can access them. Now for theverbal briefing, if you've got multiple packages,
all of those packages need to havea briefing together or at least the
package leaders. And then if you'vegot a package, you need to have
a package briefing. And then lastlyyou need to have your flight briefing.
And all of this should be veryvery short. It should be limited in

(05:42):
scope. The package doesn't need toworry about details of which targets which members
of the strike flight are going toactually assigned within the flight. You don't
need to know that. If you'rethe bar cap, you don't care how
the strike flight bombs the bridge.Strike flight needs to worry about that,
So keep your briefings limited in scope. And in cases of the pilots that

(06:05):
want to socialize, a good ideawould be to have them show up early,
have a marshall time where everyone cansaunter in like fifteen minutes before the
flight and talk then, or havea time after the flight or whenever.
But the briefing time should be avery very quick thing. And at the
sixth since we started implementing some ofthese changes, we've been managing to actually

(06:28):
get briefings down closer to our goalof thirty minutes. We don't always succeed,
but it's actually been much much better. Now, similar to briefings,
we have debriefings. And I didwant to talk about this a little bit,
but I won't get too far intothis. I'll just say debriefings are
one of the best ways of improvingyour essay and helping you with your next

(06:50):
flight. Now, let's switch tothe other subject. How do we become
more efficient and be better pilots?Now, I'm going to hit you with
a depressing one right away, andthat's sometimes really to improve your performance,
you really just need better hardware.Now, I'm not saying if you go
out and buy the most expensive joystickand throttle and all this sort of equipment,

(07:14):
that you're going to be the nextMaverick. I'm not suggesting that.
What I'm suggesting is that if yourpotato of the computer is running Falcon the
MS at ten frames per second,you're going to struggle. If you're playing
with a game pad or some sortof controller and you're struggling to air to
air refuel, that's probably not you. Part of that is your hardware.

(07:34):
So, in my opinion, thebare basics are to have a decent joystick
and throttle with enough hot switches orbuttons to mimic the real life controls.
You need head tracking of some sort, and it doesn't have to be track
I R. It could be somethingcheap, and you need some sort of
headset, your phone's microphone, combinationof some sort. Other pieces of hardware

(07:59):
pedals, icemfds, I think thoseare optional. Now, another way that
you can improve fuel management and fuelmanagering kind of goes in both categories,
because the F sixteen is low onfuel relatively speaking, almost all the time,
or at least that's the feeling thatI get. And if you're guzzling

(08:20):
your fuel by running an afterburner allthe time, you will have less playtime.
You're gonna have less time to doyour mission. You're going to be
under pressure to go back home,or you're going to be under pressure to
go back and save your buddies whoare screaming on the radio for help while
you're running on fumes. Now,the obvious fixes for this or don't fly
an after burner all the time,but also use joker and bingo, fly

(08:41):
at altitude when you're able to planthe flight accordingly. Maybe air to air
refueling really fits for the mission athand. Now, there are other types
of efficiencies and flight, and alot of this is they really need their
own episodes and they need maybe evento have some guests on here to explain
them. So some of the wayswe can be more efficient in flight,

(09:05):
you should learn TAC turns right andhonestly learn how the F sixteen cruise page
works. The cruise page from theICP. That one will tell you how
you should be flying in order toget the most efficiency for the fuel that
you have for the conditions that youhave. Now, there are other types
of ways that we can be betterpilots in deploying weapons. And for example,

(09:31):
if we're talking about amrams, youhave to learn BVR and you have
to learn what MAR is the minimumaboard range. You have to learn how
to loft an ambram. I don'twant to cover it all here, because
again, let's be honest, theseneed their own episodes. But in general,
if you're struggling, let's say,to shoot down aircraft with ambrams,
you got to hit the books onthose particular things, and you've got to

(09:52):
stop merging. By the way,if you're a pilot that likes to get
in close and chase down that MiGand you find yourself in fights all the
time. That's probably one of thebiggest things that you could do to help
yourself in BVR is to stop gettingtunnel vision and going for the merge.
But again it's a topic for anothertime. Cass is another subject. It's

(10:13):
another one that needs its own exploration. But in general, things like proper
altitude blocks and maybe the proper formationsand maybe even a basic way of coming
in on the attack and leaving theattack. Or similarly, when you're doing
air interdiction, maybe mission design needsto be looked at. For example,

(10:35):
having killboxes where you know no friendlieswill be inside could help you be more
efficient at picking out targets. Wecovered some of radio efficiency in a previous
episode, so I won't go intoit too much. We'll cover some tips.
Do not begin queuing the mic whensomeone else is talking on that frequency.
You just jam the person already transmitting. It doesn't matter how important your

(10:58):
transmission is. No one can hearyou. In fact, you just made
us so no one can hear theother guy either. And obviously there are
other things. Learn brevity. Thinkof what you want to say, first,
simplify it, and then say it. And that's also how you can
apply it towards things like Mike Fright, where you're about to speak and you
panic, you freeze. Now,another topic is situational awareness. I'm going

(11:22):
to borrow a little bit about thisfrom Opie Potato as well. One of
the things that he was telling mein conversation is that he thinks essay is
obtained from listening. And some ofthe principles that he designed for building your
essay is to stop speaking and listenmore, look outside the cockpit more,

(11:45):
be aware of what's going on aroundyou. And one of his quotes was
speak by exception, but don't geton the radio. As a rule,
get onto it when you have somethingto say that's actually related and important,
something that people need to hear.Another thing that will help you with situational

(12:05):
awareness understand bulls eye, and thatrequires you to understand the compass, Understand
the makings of a bulls eye call, and know your own bull's eye.
Be aware of where you are inrelation to bull's eye. You don't have
to know the exact numbers all thetime, but if you hear a bulls
eye call one eight zero fifty twoand you have no idea where you are,

(12:26):
you don't even know if you're southof the bulls eye, that's probably
a problem. Know that before youeven get in the mission. And then
there are other things that you couldknow too. Prime also known as Aviation
Plus, was saying you should understandthe material presented to you in the briefing.
Understand the mission. What direction isthe flot from your air base?

(12:50):
What direction are you turning away fromthe targets? So if you're flying and
you get into a fur ball onthe flot, which way is home?
Is it south? Is it north? I think one way that I can
summarize being efficient as a pilot isto be able to do your job and

(13:13):
to do your job well, andto do your job with confidence. If
you're in a seed flight, it'sa large, multiplayer mission with lots of
people, and your task with firingharms at an SA ten, that is
not the time to learn how tofire a harm. You should have learned

(13:33):
this already. In fact, youshould probably have fired multiple harms many times
before that moment before you're covering anotherflight that's going NOE in an SA ten.
Ways. Now we're going to begoing to an interview about the Buchenau
Land, So please stay with us. We've got more content coming your way.

(13:58):
Thanks for checking in. We're justgetting started. We'll be back soon
after this message. In BMS,we have a strange requirement colloquially called the

(14:20):
click dance. It's a way tomake sure BMS loads everything correctly, including
your briefing, COMMS plan, andIF plan. You do this in the
two D map before you've committed toyour flight. Here are the steps.
Step one, click on your flightin the listings. Step two, click
on your blue seat. Step three, open your data cartridge. Step four,

(14:41):
click on the COMMS tab and clickon comms plan. Step five,
click on the IF tab and clickon IF plan. Step six click on
save to save the data cartridge.With all of this clicking, you can
probably see how it got its name. The click dance is required in every
multiplayer flight, and you really shouldbe doing it in single player as well.

(15:03):
In fact, you may end upperforming the click dance multiple times before
you commit to your flight. Ifsomeone new never has the right frequencies,
chances are he doesn't do the clickdance. Package two five four zero roll
call on the tactical frequency. We'rejoined today by two guests. Kolby and

(15:35):
Bloodhound are both admins of the BuchenauLand, which is a yearly Falcon BMS
event in Germany. Thank you bothfor joining me today. Thanks well,
I think knows thanks so, Iguess the first question is what is this
land event? Can you tell usabout it? Yes, of course we
can, but first of all,let me state that we are very great

(16:00):
to be here and having the opportunityto tell us about our event. As
Micro called me I think two orthree weeks ago, I was really surprised
and we were very curious, andfor us it was a no brainer to
show up to give you an interview. So thank you very much for having
us here. The Buhlan is anannually lan based on specifically for Falcon events

(16:30):
in Germany, and we tried togetheras much pilots as we possibly could from
the German speaking countries and yeah,I fly some missions, et cetera.
Maybe something about the history of thisevent. It all started in two thousand
and six when a guy named Maxfrom former Falcon Squadron or the Falconiers started

(16:56):
it as an open squadron meeting.I attended there for the first time at
two thousand and seventeen and was immediatelyresponsible with a bunch of other guys for
the mission preparations, et cetera.And the Falconeers and especially Max decided in
two thousand eight that they don't wantto use the castle as a location any

(17:22):
longer. What I thought was areal bummer, and so I asked him,
Hey, what about it to tothat I organize it and what should
be done and what can I doto do it? And so from two

(17:44):
thousand and eight I was the mainhead of the organization of that event,
and I'm really happy and proud thatit lasts until now. I think we
have many years to come, hopefully, And maybe it's worth to mention there
are many, many, many landevents out there. As you know,

(18:10):
military flight simulation in specific as aniche product on the market, So we
have a lot of other games likeI don't know, League of Legends or
take whatever you like. They havea much stronger and much bigger community than
us. But there are also otherflight simulation events like how is it called

(18:33):
the FS weekend on another lands,which is they pretend to have the biggest
of that kind, but that's howdo you call it? A trade fair?
Maybe a showroom something? They justso show their hardware and stuff.
We had in the past the LTMthe Lowland Tiger Meat, but that was

(18:57):
a big competition. It was aso called European Championship with I think one
hundred thirty plus pilots attending there ofI think thirty forty fifty. Maybe we're
from the Falcon section, so wehave even bigger civil flight simulation events like

(19:19):
that. That's all true, butI'm not aware that there's any bigger event
like what we do, not evenin Europe. But I guess, I
hope I don't sound arrogant, butI think that there's no bigger event like
this in the world given what wedo. They're having forty plus pilots for

(19:45):
a couple of days and just flyinga military flight simulation. So this is
maybe worth to know. So tellus a little bit about what actually goes
on once everyone gathers together. Iunderstand there are workshops that happen there.
What are those like? Right?We have their last the whole week from

(20:08):
Sunday to Sunday, and we tryto fly as often as possible. That
means two flights each day, oneafter lunch, one after dinner, and
in the morning. We have timeto do different stuff where the mixed community
and different interests, and so wewere thinking about to improve some skills,

(20:30):
have some lectures and all kinds ofworkshops in the last year, so pick
some up. What did we do. We talked about briefing and debriefing stuys.
We had a workshop about how todo BFM. We had soldiering and
wiring workshop for cockpit billers. Wetalked about picture call in tactical communication,

(20:51):
what's a GCI doing, what's exdoing? Then we had a lecture able
mission planning on how to you sweptthe leioplanel made by fighters you know fucking
of course than Dunk from the deafteam, talked a little bit about multiplayer
and IBC. Sometimes you have somereal dudes there. We had one lecture

(21:15):
about the Eurofighter from a four Eurofighterfour pilot from the loofoffer and one especially
when since a few years we arebuilding some kind of aviators. Beer bar.
Wouldn't beer bar looking like a runway? But I think this is a
topic. Call them maybe want totalk about that a little bit more.

(21:37):
Yeah, maybe it's worth noting thehistory of this bar, right, Yeah,
because we had the plan to builda bar. But interesting are the
runway heading markings which are two fourand forty two. And there's a special
story to it. I would liketo tell. It was in twenty nineteen

(22:02):
when we intended to build the bar. I was. I lived in northern
Germany, so I had a fourto five hour ride to buker Now and
I picked up a guy in Hamburgnamed Dragonfly, and we were, I
guess, halfway through to buker Nowwhen I asked him, could you please
look for resting area, preferably witha gas station and for a short break,

(22:30):
maybe we eat and drink something,et cetera. So that guy picked
up his cell phone, opened GoogleMaps and then he told me the next
resting area is heading two four zerofifteen miles. You have to understand that

(22:52):
we were driving very fast, Ithink, throttle on the table, full
steam ahead. We were like oneundred thirty to one one hundred and forty
miles an hour, and at thattime we were driving through a through a
long curve. So I was likeheads up, heads down, heads up,
heads down, heads up, headsdown, heads up obviously because I
had to watch out for other traffic, and heads down because I stared at

(23:18):
the fast turning map trying to figureout where this damn north arrow is and
in relation to that heading two fourzero fifteen miles. That was on Sunday,
when on the arrival day the nextday, we were standing in front
of the so called seminar house whereour alarm takes place, and we were
standing there with a couple of guyswho intended to build the bar, and

(23:45):
of course some parts were missing.So the question was whereas the next do
it yourself market? And I don'tremember well who it was. I think
it was mat Talc or maybe Corlier, I don't remember that. But one
guy picked up his self phone,opened Google Maps, and after a while
he replied, the next to yourselfmarket is setting two four zero fifteen miles,

(24:07):
without knowing the story I had aday before. So it was immediately
clear that we had to use thetwo four as a runway heading marking,
and instead of substracting eighteen, weadded it, which leads us to forty
two, the answer to everything,so to speak. And since then runway

(24:30):
forty two has a special meaning forus. Yes, uh, the spars
very very special projects. Maybe wepost on some pictures we improved that building
each year, so we we wehad some new LEDs here as runway lightings
for example, and yeah, wehave some good ideas for this year's So

(24:52):
this project is growing each year.So at this event, is this primarily
PVEE or do you do PvP eventsas well? Primarily is PV where it's
it's all right, how can Idescribe this? We prefer that to to
to fly as a big team withthirty up to forty pilots. It's always

(25:17):
cool to start from so many virtualpilots from some based on land there.
But sometimes we we're using some kindof red air, some aggressors with dance
carp special rules to make the missiona little more spicy. But because it's
always interesting to fly as human versushuman only one we had only one bland.

(25:38):
Two years ago we flew PvP.Do you was complete new concept.
That's very very special because you haveif you plan there the flights, it's
part of entertainment and so you haveto to have new ideas every year.
So and two years ago we hadthe idea to fly with two teams again

(26:00):
against so we do some kind ofcold war is coming in rising back again
and we draw lots to two teams, the Red team and the Blue team,
and there are a secret task foreach missions and the teams flew against
each other. Do you fly typicallyan ongoing campaign or these specially crafted tactical

(26:21):
engagements and the part it's worth primarycampaign. But we switched I think in
the in the early years, weused to fly campaigns, even planning missions
on a map which was printed.It was something like three feet three square
feet and so you could mark youryour ingress, egress route, your targets,

(26:49):
etceter rather threats, and then weplanted in Falcon that was a gun
a light force at that time,but later because it's much easier to handle
and it does not wait so muchfrom a server side of you, we

(27:10):
switched to technical engagements, which beforethat what we want, that environment what
we want because a campaign is notpredictable, and so we started to use
campaigns only, but we always haveat least one campaign flight. But that's
something for bloodhorn right. I justthought about when we switched from from campaign

(27:33):
to tech to engagement. I thinkit's it's a ten or twelve years ago.
Yes, as comple mentioned, weprefer technical engagements. It's easier to
script them. Usually we have astoryline we're thinking about realistic or funny or
some some strange stuff which is astory for the whole week war story.
And so it's much easier to makehere missions with technical engagements to you to

(28:00):
make them fit to to your stories. And sometimes you have bads but surprises
with with campaigns, so your yourown your own guys destroying your target,
which is uh for for for thehumans thought and the I dropped the bombs
on it. So so if wedecided to switch to technic engagements and we're

(28:21):
we're working up with it, whatwould you say the average skill level is
of the participants at this lane event? Widespread? We have we have there
the hardcore, some guys there areas real as it gets. And we
have some pilots there. They onlyfly once a year and this is Alan

(28:41):
and this is a big challenge.So for the mission planners, you have
to to make everybody happy. Soyou have to look at the different flights.
This flight should be a bit moreeasier, and this flight should be
a little bit more more harder.This it's not it's not easier. Is
this event this yearly event? Isthis open to the public or do you

(29:04):
have to be a member of yourgroup in order to join. In general,
this uh event is open to thepublic. Of course, we are
mainly focused, of course for Germanspeaking guys from German speaking countries like Switzerland,

(29:27):
Austria, Germany, but we alsohave participants from the Netherlands who speak
German quite well, and most ofthem and so there's typically no restriction for

(29:47):
participating at the Bunaulan language is notreally a barrier maybe to some of us,
but most speak English quite well becausethey are used to. They have
all to read the technical highly technicalmanuals, they participate at international flight events,

(30:08):
et cetera. So and again,beer is a very very important factor
for us, And there's a sayingwhich is true for at least the buchen
our community. Give us a fewbeer and we speak any language you want
us to. So this is reallynot a problem. What is more a

(30:30):
problem maybe is the location itself,because and I tend to deviate, yes,
because I know you like to knowsomething more about the location, So
I pick some parts of that partand put it in here because it just
fits. We may be we maybe in this situation to limit the amount

(30:52):
of participating pilots because there's not enoughplace we The flying takes place in the
so called seminar house. The castleconsists of several buildings and one of them
is building with four with four rooms, and the space is simply limited.

(31:21):
We use three of these rooms justfor flying, so that the guys can
set up their desktop, flying devices, et cetera, or their cockpits,
and one room is strictly the briefingroom or pilots lounge if we want don't
want to give up the pilot's lounge. I think the upper limit maybe somewhere

(31:49):
around forty five pilots. It reallydepends because some have just small equip meant
like a laptop only. Some otherguys have a desktop system with one monitor
or with three monitors. They needmore space. Some bring their cockpits the

(32:10):
acres barns. Cockpits are not theissue here because they are really small,
but some other have the real deals, so they need a really space.
One room of that is our socalled cockpit room, which is all ways
nice to to to enter. It'sreally nice to see how the guys built

(32:35):
all their stuff, et cetera.But on the other hand, you must
know that one cockpit builder with amid sized cockpit. I would say a
mid sized cockpit takes the place ofone and a half to two desktop pilots.
So it's very difficult to handle that, and so there's no real upper

(32:59):
limit. It could be forty two, it could it could be forty eight.
We don't know. It depends andchanges year after year. But at
this point we were some years wewere very close to announce Hey, come
on, no participation, no signsigning in is possible anymore. But in

(33:21):
fact we really had not. Wewere really not reaching that point. So
I think, because I'm managing theroom plans, etc. I think there's
still some room for improvements. Butwe have to see from year to year
what happens, how many pilots showup, what equipment they bring with them,

(33:44):
et cetera. So yeah, butin general, to answer your question,
yes, of course, if youwould like to participate in this nice
event, book a flight come overto Germany. Frankfurt is not very far
away. It's just a one hourdrivers I think, and if that happens,
we can send someone to pick youup. It's no problem. But

(34:09):
most users, or most most pilotsare from the German speaking part of Europe.
How many pilots showed up to lastyear's event in twenty twenty two.
In twenty twenty two we reached ourpeak that was forty one actively flying pilots

(34:30):
plus three guests. The difference isso we were all in all, we
were forty four people there. Thedifference between pilots is they use space because
they bring their flying equipment with themand guests just need to share, so
they sit somewhere beside someone and theydon't need really space. It sounds like

(34:53):
a lot of this is a logisticalnightmare, if I'm honest. From getting
people to fly that can be hardenough for people who've done online events,
right, getting everybody in the sameon the same page to fly out and
BMSS event is hard enough. Iimagine doing it out of land with a
bunch of people traveling, setting upcockpits and everything, and you know the

(35:15):
networking, all the problems associated.How do you divide the work, who
does what, and how do youmanage it all? That's a good question,
all right, But do you wantto start blount? Yeah? Maybe
we are three guys on the openthe team of the lawn as you can

(35:36):
hear colber is the is the healthdivorces, has the overview and a lot
of things to do. He willexplain boys by himself. So the third
guy is Honeyball. Moneyball is responsible, for example, for the rooms.
It's very very important to have plansfor the rooms, how to who's sitting
where, where are the cables andstuff like that, and the rooms for

(36:01):
in the hotel where who's sleeping withwhom also a logistical nightmare, of course,
it's very very difficult. And thenwe have a lot of other guys
helping us. For me, forexample, I have every year I have
a group of four or five memberscreating with me the flight program for the

(36:25):
next line. It takes a lotof start time. Will we start usually
in the first talks in January.Then we'll make a rough plan and we
try to have the first tease donein the summertime to test them. And
then briefings are also needs a lotof time. So we have a deadline

(36:47):
roughly at the mid of September andthen we can can look at everything working
fine. Do we have to dosomething or something broken? Something which ye
or something like that, So wehave two months to fix that to the
land. Yeo, so this ismy then of course, organizing the workshops,
find some some duce who would liketo make make a workshop, make

(37:12):
lecture. Yeah. As far asthe logistical nightmare and organization part is concerned,
I think you should ask my wifebecause she knows. I think she's
the only other person on this planetwho knows almost everything about this land because
we was there since the beginning.She has seen every little tiny picture,

(37:38):
our video, knows every stories,et cetera. But she told me that
four weeks prior an event like thebook on now Land, it is like
I am not existent. I'm justsitting in front of my PC and my
spare time and just try to preparethe land. So it's so much work

(38:00):
for managing all the print outs,fixing the room layout. As Lahunt already
mentioned, there are plans where arethe pilots located. Then you have some
places where the network and power cablesmust be, et cetera. This is

(38:25):
a lot of work. Of course, I have to manage the purchasing of
the equipment and so it's a lota lot of work. This would also
although we are three people in theadmin team. By the way, while
it just comes to mind. Inthe early years we were just two autmans.

(38:50):
One was strictly managing the missions andpreparation of the missions, briefings,
debriefings and just to name if youcop and Nick in the past years or
in the early years, and Iwas managing the main organization stuff something like

(39:12):
that what I explained just a minuteago. And we learned as we are
not getting younger, in fact,we're getting really old in the next years,
I hope. So at least wehave to we have to put it

(39:34):
on. We have to share thework with other guys, even not in
the preparation as Bloodhound said, thereare other mission builders, but also in
buch now itself. So we haveroom managers who help building up all the
rooms. Then we have a serveratman which is micro you have just recently

(40:00):
talked to him, the admin ofFalcon events. Then we have a network
admin which is sun Pro for example. And then we have the luck that
we have many deaf team members fromBMS showing up there first and foremost Dunk
as a coda. That's always verynice because if there are the slightest issues,

(40:27):
he has always the possibility to looksomething up and to help us,
and there have been so many Iwould call them bucher now patches, which
are part of some updates of BMS, just because we noticed them. And
Burn Now then I'm already mentioned Micro, then Sly Magic, myself and former

(40:54):
members of the Admin of the Deafteam were Nick for example, and also
Focus and Yeah, so we arevery happy that we have many help from
many, many, many pilots.If we try to prepare it as soon
as possible, which already starts inmaybe after an event in November, December

(41:23):
or January, we do a properdebriefing talking about what went wrong, lessons
learned, et cetera. We weregoing through all the feedback we get from
from other guys from the event,and that's when when the preparation of the
land already starts. And then inthe summer, yeah, that's whether work

(41:50):
really starts to begin. Now,you mentioned before that the venue is actually
a castle. I know you alreadytalked a little bit about this, but
could you tell us a little bitmore. I mean, just the idea
of holding a yearly land party ofsorts in a castle just sounds very exotic
to me. Yeah, that's infact not exactly. Yeah, of course,

(42:17):
too little sleep, too much alcohol, of course, but it's it's
a nice venue there. I canstress how nice the castle is and the
vicinity, the landscape, et cetera, and the main advantage I think it's
Buho now is a very small townin the middle of the heart of Germany

(42:40):
that lies somewhere around Fulder. Maybeyou remember the famous puller gapt from the
Cold War area era. And there'san old and ancient castle which which consists
of several buildings. I think theoldest one is from fifteen hundred and fifty

(43:02):
and the castle itself was built inthe early sixteen in the early sixteen hundred
something, so it's everything is very, very very old, but it is
very central in Germany. The castleitself is no hotel, but the accommodation

(43:22):
for groups so that they can helpconventions or do some workshops or do other
gatherings like we do with our floodsimulation lawn. Thank you both Bloodhound and
Koby for joining me today. Thankyou it was a great pleasure. After

(43:49):
the break, we'll be talking alittle bit more about efficiency in Falcon b
Mass and later on we'll have anothershort comedy segment, So stick around.
Please keep listening. Your support meansa lot. What's the proper way to

(44:14):
ID and air target? You actuallyhave multiple methods VD, the targeting pod,
IF, NCTR, and a WAX. Let's talk about them briefly.
VD or visual ID. It's justthe basic pilot eyeball. If you're in
a campaign where aircraft types belong toone side only, this is enough to
IDA target the targeting pod it candisplay a white hot or black hot in

(44:36):
for an image of your target.For even better magnification, you can switch
to TV mode. IF is away of iding a probable friendly by means
of interrogation. Despite the acronym,it does not actually identify foes. You
should not automatically shoot an aircraft thatdoesn't respond to i F queries NCTR.
This is a special method of identifyingthe type of aircraft that you have locked

(44:59):
up. It's not very reliable,but when it works, you'll be given
the aircraft classification. A WAX thebig radar in the sky. You can
ask a WAX to declare your target. If a WAX replies that it's hostile,
then you're authorized to shoot it.Single group rock two you're listening to

(45:21):
the tactical frequency. Welcome back tothe tactical frequency. So you just heard
an interview from Bloodhound in Colby aboutthe Buchanel Land in Germany. This event
takes place November fifth through twelve andthe price of entry is fifteen euros per

(45:44):
guest and the website if you'd liketo join, is Buchanel dash Land dot
d. That's Buchanel b U ch E n a U das Land dot
D. That's more free advertising forthe Falcon BMS community as part of our
Meet the Community initiative. All Right, I wanted to get back to our

(46:06):
subject on efficiency. Now. Wetalked a little bit about multiplayer efficiency,
briefings, debriefings and certain things youcan do with the radios. I wanted
to talk a little bit about singleplayer efficiency and flying in single player.
This leads to many things that youcan actually skip if you think about it,

(46:27):
well, like what, well,for one, briefings and debriefings,
I mean, who's going to knowif you skip them? And for that
matter, what do you need toshare with other people? Maybe you've got
the flight, you're the one whofragged it. You've already got the plan
in your mind as to what youwant to do, so there's no briefing
to do. Really, maybe justdo the click dance and get your comsplant
set right. And for debriefings,maybe you already think you know what happened.

(46:51):
I still think you should probably lookat the act mean to be sure,
but even then you could probably skimthrough that very quickly and do it
in a much more efficient way.That's some of the positive as a single
player, But you can skip more. You could skip the ramp start,
you could skip the taxi, youcan skip the takeoff, you can skip

(47:14):
the landing. But what about themission. Well, when you think about
it, you can skip the ingress, you can skip the egress. And
some of this is possible and multiplayer, but really in single player you've got
a lot more power to skip thesethings. Time compression and autopilot they both

(47:34):
played a role in this. Notonly that, but the RTS nature of
the Falcon BMS two D screen meansyou can skip flights. You might be
penalized for it in some ways,but it's technically possible and nothing stops you
from let's say, grabbing a flightin the air randomly. You get in
there and you shoot down as manybad guys as you can, or just

(47:58):
fire all the am rams and you'redone. You exit that, jump into
another flight. You can actually dothat multiplayer too. You can scramble all
the time, cut all the briefthings with your friends, grab a couple
of friends, go into a multiplayerserver, jump into a flight, fly
it as best as you can,or common deer it. Who cares.
It's a flight that's dedicated towards astrike. You can turn it into a
cap flight. But just because youcan do it, does that mean you

(48:25):
should do it? And again,you're able to do whatever you want to
do, and Falcon BMS nothing stopsyou, particularly if it's single player.
But this really makes me ask whatactually is the Falcon BMS experience? You

(48:45):
can do what you want, butare you missing out? You can skip
combat, even you can fly theF sixteen like Assessna, don't even bring
weapons. You can fly it againstthe way it was designed. But are
you missing out now? Personally?I think it depends. I'll offer you

(49:07):
a nuanced view. The principle thatI have here is that we should maximize
the sims and games that we have. For example, Falcon BMS is a
great F sixteen sim. Falcon BMSis a terrible F fourteen sim. Okay,

(49:28):
So what do we do with thisinformation? Well, one view should
be, or could be, youshouldn't fly the F fourteen and Falcon BMS.
Okay. Well. Response number oneto that might be, well,
if you want to fly the Ffourteen in all its glory, then that's
correct, Falcon BMS is not yourbest option for the avionics. Go somewhere
else. But response number two wouldbe to say, well, just because

(49:52):
Falcon BMS isn't so good at theF fourteen, that doesn't mean you can't
fly the F fourteen and Falcon BMS. Maybe it adds to your immersion to
have a package flying F sixteens,but then you fly in there with your
Tomcat playing danger Zone in the backgroundto help save the day. You can
fly the F fourteen, but perhapsyou should fly the F sixteen, or

(50:17):
perhaps better stated, you should primarilyfly the F sixteen in Falcon BMS,
and then look at some of theseother experiences and say, I can add
these as additional experiences to shore upsome of the other immersion that I want

(50:37):
to have in this experience. Inthis simulator, and this is the example
of maximizing Falcon BMS. Use itsstrengths and try to avoid its weaknesses.
Not saying you can't experience the weaknesses, but you're getting more out of focusing
on the strengths. Okay, howdo we apply this. I'm not actually

(51:00):
debating the issue on whether we shouldfly other aircraft. I'm using this as
a vehicle to explore the question whatis the Falcon BMS experience? How far
do we take the idea of maximizingb F sixteen experience now that we have
the principles, Well, we don'twant to do ultra realistic experiences in certain

(51:24):
areas, right realistic ejection seats.We don't want to have to fiddle with
the cockpit, air conditioning and theheating. And just because something is modeled
well doesn't mean you have to useit. Now ATC is modeled fairly well
in some parts, but this isn'tATC simulator. So how much of that

(51:45):
is part of the Falcon BMS experience? How much of that are you missing
out on if you don't participate.Now, in my opinion, learning and
becoming more proficient is actually a hugepart of the challenge and the inasmuch as
I think games should be played towin, then we should strive to that
end. If you choose otherwise.If you want to play casually and you

(52:08):
don't really care about becoming the best, well that's still fine. If you're
scared of failing and not getting better, well I disagree with that. Work
at it anyway and get as faras you can now. I think things
like ramp starting, taxi ingress formation, flying the mission, flying egress landing

(52:30):
from start to finish, briefing todebriefing. I think that's part of the
Falcon BMS experience. Do you haveto do that every single time or else
you're not a real Falcon pilot.No, But the ability to do these
things, in my opinion, ispart of the experience that you cannot get
elsewhere. And sometimes, by theway, you'll run into a multiplayer mission

(52:55):
where you want to participate, butit requires a skill set that you may
have not practiced. So if youneed to do air to air refueling,
whoops, all of a sudden,because you never thought that was important to
practice now you can't do it inthis cool mission. But if you've already

(53:15):
decided, I never want to doair to air refueling. It is a
waste of my time. I don'twant to get involved. That's your choice
for me. I think you're missingout. We'll be right back. We're

(53:37):
just getting started. We'll be backsoon after this message. The BMS experience
can be improved with additional software.In no particular order, here are four
programs that, while not strictly necessary, are incredibly useful. One Weapons Delivery
Planner. This lets you set ingame knee boards and helps you plan your

(53:58):
missions to a much greater degree.Two Mission Commander. This is useful for
editing campaign saves, adding new aircraft, deleting squadrons, basically allowing you to
customize your campaign saves. Three VoiceAttack. This program lets you speak to
the AI, including your wingman,awax, the tanker, and ATC.

(54:19):
You'll need a voice profile for it, however, there is a free version
with limitations. Four TAC View Thislets you watch the replays of your flight.
This is a must for thorough debriefs. There is a free version and
there are paid versions. These programsdon't come with Falcon BMS, so you'll
need to download them from their respectivewebsites. Falcon one trespass two. We'll

(54:49):
guide you out on the tactical frequency. Welcome back to the tactical frequency.
As you can probably tell, we'restill experimenting with new music. Now.
I've said in the past I wantedto add comedy to the tactical frequency.
I think it's great fun. Solet's have a listen. We now take

(55:12):
you to training Squadron thirty four,where a Falcon BMS briefing is about to
take place. All right, welcometo Package six four two five. We'll
be flying as sweep over North Korea. I have a question. Excuse me,
yes, number two? Oh,what's tack in for this mission?
Standard tack in? Thanks? Thetime now is thirteen hundred local. That's
twenty two hundred Zulu time on targethe's twenty two eight. Yes, excuse

(55:37):
me? Okay, what's standard tackin? Standard tack in is where we
tie to VHF. We're flight onein the package, So VHF fifteen tack
in for flight starts at fifteen yankeeseventy eight yankee seventy eight X ray fifteen
X ray. So I'm seventy eightX ray. No, you're seventy eight
yankee. Okay, thanks back tothe mission three. What's our joker bingo?

(56:01):
Joker bingo five thousand, four thousand? Do we have an altitude block?
Yeah, that's twenty five thousand totwenty six thousand. What's the weather
like? Wait? Are you justasking random questions? Is at night time?
Did you not just hear me saylocal time is thirteen? Hold up?
What's with the baranche of unrelated questions? I mean I figured I should

(56:22):
ask all the important questions right away. You might forget something, but you're
not asking them in any meaningful order, and it's just going to confuse everyone
and delay the briefing to let mefinish the briefing and then ask your questions.
Also, you should be writing thesethings down so you don't forget them.
So if if I'm seventy eight Xray, I changed the load out,

(56:45):
I don't think we needed that manymissiles and we can go faster.
But no, the load out's beenset correctly already. Will I be tied
to four? You would, butyou're supposed to be seventy eight, Yankee,
you're number two. So what you'retelling me is I'm tied to three.
No, you're tied to me.The number one in the flight.
How do I set up the backuptach in? I can help you with
that, But wait, I stillhave more questions. What about tack in?

(57:07):
I'll use air to ground Taking aboutair to air tack in? Can
we find getting paid enough for this? Is the ATC sister still single?
All right? That was another comedybit. This time Training Squadron thirty four

(57:30):
is our target, A fictional trainingsquadron where nothing seems to go right.
I'd like to thank Prime and OldCraig for agreeing to participate. I think
you can tell we had some funwith that. Let us know if you
want to keep hearing these kinds ofcomedies catches. Now, with regard to

(57:52):
the Falcon BMS experience, I don'tjust want Falcon BMS to be what it
is today. I want it tobe something very different, bigger, better.
I want it to be something thatwe can only dream about today.
Imagine if you were back in nineteenninety eight looking at Falcon four and picturing

(58:15):
Falcon BMS in your mind. Wouldn'tthat be nice to sit there back there
and say, you know what,we're going to get this in twenty years?
What will the next twenty years bringto the Falcon universe. That type
of thing starts with us maximizing whatwe've already got. Multiplayer is the best

(58:36):
experience for that, it's the bestway forward to achieve that. And flying
BMS at the largest scale possible,with the most pilots in the largest war
possible. That's how you push theboundaries. I don't even think we've reached
our limits on Falcon BMS is scaling. I think we have a much greater

(58:58):
potential than we even realize. Wherewe could go in the future, where
the technology could take us. Thepossibilities seem endless. But that's my vision.
So again I ask you, whatis the Falcon BMS experience? Do
you agree? Do you disagree?Let me know. Tell me what does
Falcon BMS mean to you. What'sthe experience that you have to have or

(59:23):
else you haven't really enjoyed Falcon BMSfor what it is. My call sign
is Bible Cleaner. I've been yourhost for this hour. Hopefully I will
catch you again in another two weeks. Falcon one Dragnet one, you are

(59:57):
now leaving the tactical frequency
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