Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:09):
Hello, Welcome back to Triple Ko, the All Fighting Game Podcast,
and we are joined, of course by Justin. Uh where
are you in the world right now?
Speaker 2 (00:20):
Just go, I'm in the same state as Max. I'm
in California. There's nothing nowhere.
Speaker 3 (00:26):
You're in right now, You're You're definitely in a different state.
You're in norcl So it's the same. California is like
three states and you're in norcl.
Speaker 1 (00:37):
In cal So Cow even I know it's like a
different state. I'm well aware of.
Speaker 3 (00:45):
Nor cal folk act different.
Speaker 2 (00:48):
They do. You're You're not wrong about that, though, It's
it's kind of crazy that people act different based off
north and south.
Speaker 1 (00:54):
Max. Is it true that up there the fire hydrants
are yellow?
Speaker 3 (00:58):
Yeah, or something like that they call they call the
grocery stores something else.
Speaker 1 (01:06):
It's the food library, something like that. Uh So you
are actually at like uh has has have a big
presence at Capcom Cup. What is going down with that?
What like a lot of people saying like this has
been a really good event so far?
Speaker 3 (01:22):
Yeah?
Speaker 1 (01:22):
Yeah, what is up?
Speaker 3 (01:24):
Yeah?
Speaker 2 (01:24):
I mean it's kind of more of like a title
production thing where the commentator we call it the commentators
reject where the commentators that did not get selected to
commentate a Capcom clup are doing their own stream. So
it's like myself, Tacy, Steve, James, Chen, Ultra David and yeah,
we're doing a stream of capcom clup pretty much and
(01:47):
it's been fantastic. Obviously, sleep schedules have been ruined. But
besides that, it feels like a w It feels like
a WWE storyline Russell media type of style, like too
many amazing storyline. The best players in the world are
getting eliminated while the dark horses, like a fifteen year
(02:07):
old kid from Chile is in top sixteen winners, right,
dark horses from like Belgium, Juicy Joe with his JP
and one NA player somebody from the trenches from Compton
top sixteen winners. Know what the problem is?
Speaker 3 (02:26):
It's got all the.
Speaker 2 (02:29):
Only NA player that's it's him, right, and there was
like ten NA players and even the best and best,
the one that won Evo Punk he got eliminated in
group stages. So it's writing itself right now, no one
should win. I want Noah to win because he is there.
Speaker 3 (02:47):
He's new age, like he's legit new age FGC.
Speaker 2 (02:52):
There is a bunch of new age FGC in this
top sixteen no So it's like a lot of amazing
story like like the fifteen year old kid from Chili,
He's Rudd has been amazing because he went five oh
in the group stages. Damn that he was the first
person to go five oh. Yeah, so it's kind of
(03:13):
like a lot of people are cheering for him to
go far. I'm cheering for Noah because you know, like
I just liked that he also came from poverty and
you know, Street Fir six pretty much saved his life
and saved his family life when you think about it, right,
So it's it's a lot of amazing storylines right now
in capcom Cup eleven.
Speaker 3 (03:32):
I'll always remember Noah from twenty eleven from Ye Marvel
three and he was like a eight to ten year
old kid approximately at the time, and he was competing
on stage and he got he got actually like a
winner two on stage in on camera, you know, and
it was like, well that actually made one of my
top evo moments. I think. What was like, oh my god,
(03:54):
like this is the new FGC is showing up and
you know they're eight years old. Type of shit.
Speaker 2 (03:59):
I think they gave him the Rookie of the Year
the same at that saving event. That's awesome for doing well,
Like I guess the breakout player of EVO twenty eleven,
they gave him an award for that right because he
actually made it, I think, to top one twenty eight
in Marvel three Vanilla. Yeah, so it's kind of.
Speaker 3 (04:18):
Crazy speaking on what you're talking about of these storylines,
because I was just intending to tune into the Top sixteen.
I was expecting to see much more high profile players
in there, and the fact that there's a lot of
upsets makes it genuinely interesting. I think what it also
is is indicative of how quality the online experiences for
Street Fighter six. These people are online warriors, dude, like
(04:40):
straight up yep. And the fact that you can get
people just from quite literally like World Warriors, from random
parts of the Earth that can just get all of
their matchup experience and all of their knowledge and execution
and time and game time specifically from online, and they
can get matches that actually like across oceans and shit
(05:02):
and get those players and that experience is like, yeah,
it's happened, Like we don't don't you do not need
to travel anymore. Like the legit online experience exists for
this ship now, you know, and it's always been there before,
but I feel like now with this Capcom Cup, it's
it's exemplary of it.
Speaker 2 (05:19):
There is even yeah, stuff like that. You're completely right
on the money on that. The online really helps. The
craziest Another crazy story was if you remember the first
Rebu Kumte for Street Fir six in South Africa, Jabim,
like the best player in South Africa, beat Toketo at
that tournament. Yeah right, they ended up in the same
(05:40):
group this Capcom Cup. Oh so everyone's thinking, everyone's thinking
it's a fluke, you know, Teketo's probably gonna body him
this time, Jabim actually beats to Keto again.
Speaker 3 (05:51):
Dude's got his number. It just happens.
Speaker 2 (05:54):
Yeah, it's it's amazing. So yeah, like literally the online infrastructure.
Most of the players that are at Copcom Cup qualified
from online World Warrior events, so it's really showing a
testament that they are beating people that qualified offline.
Speaker 3 (06:11):
Yeah.
Speaker 2 (06:11):
So you know, like it really is the new wave,
the new future.
Speaker 3 (06:14):
And that's the thing. Man, It's like, dude, the shit
that I'm seeing of like clutch moments like perfect Parry
cancels into big crazy shit. I'm like, this is cool,
this is nuts. People are getting way too good at
this game because albeit I love you know, obviously stree
Fighter three Third Strike, because it sets up for a
lot of moments like that. Dude. The peries in that
game are three times easier than the perfect perrys are
(06:37):
in Street Fighter six. They's so much harder to do.
So when you see somebody like triple perfect Perry a
Kuma's red fireball.
Speaker 2 (06:46):
That was what I clicked in you you thought I
clipped a diego.
Speaker 3 (06:49):
That shit's hard, dude, I'm like, dude, holy hell.
Speaker 1 (06:53):
It's kind of interesting though. It's like you would assume
that maybe there's like like in real life jitters like
being an online warrior and then they actually have to
go like a major yeah, and like maybe they won't perform,
But that doesn't seem to be the case, Like, you know,
like performance is going on the pot like going in
(07:14):
the wind brackets here, versus like I don't know any
other examples you can think of in video games, like oh,
but when you actually have to show up for real,
it's like maybe you just get nervous because you're in
front of a live audience and all. That doesn't really
seem to affect a lot of players.
Speaker 3 (07:26):
I will say it might. It might not be as
impactful in like a top one to twenty eight situation,
that's true, but when it gets to top sixteen, top eight,
those those jitters have historically affected some of the best
players in the world. Like Punk dealt with that forever
and he broke it, you know, like and it was
like it was that's why his EVO story was so interesting.
(07:46):
He finally broke his curse. So that being clutch and
like really pulling out in front of like a big
audience with those big moments on the line is something
that Yeah, I think, I think you start to see
the test of people's metal, like when that shit happens,
you know. Yeah.
Speaker 2 (08:04):
Yeah, So unfortunately you're mentioning about how, you know, people
weren't getting nervous. So there are players that were playing
completely on point on day one Day two where they
were like set to qualify if they played the same
in day three. Yeah, once they do. Day three came
(08:24):
ninety of the players that were three to zero or
literally one match away from qualify, they lost all their
matches on that last day and they did not qualify.
Only Blas and the fifteen year old kids from Chile
had a five zero, and Fudo, who's a veteran plays
Vertus Spider four Evil Champ, also got a five zero.
(08:45):
So those were the only two players out of every
other player that played like consistently.
Speaker 3 (08:52):
Yeah. Yeah, and I think that that's where like push
comes to shove, like in these big scale tournaments with
this match, Like, to be honest, likes looking at this
the amount of time that you see in dedication and
training and lab time that goes into these games, and
the fact that you can just get thousands to tens
of thousands of matches under your belt before going to
(09:13):
this event. It's so stacked, dude, Like the amount of
the amount of training and preparation that these dudes have
gone through, Like they've played so much goddamn street fighter sex.
Speaker 2 (09:23):
You know they have. They have. Now obviously Top sixteen's
coming and somebody's going to get really heartbroken at second
place because first place is obviously a million dollars, Oh dude,
second place. Second place is one hundred thousand dollars. Yeah,
so they are playing a nine hundred thousand dollars money
match in the grind Grand finals pretty much so that
(09:45):
I would feel like that's going to suck. And yeah,
I mean I wouldn't never want to be in that position.
I would rather just get bodied because I think, like
losing nine hundred thousand dollars is kind of kind of
pretty bad. But you know what, you know, it's hopefully
there'll be some better prizes for next year. I don't know.
Speaker 3 (10:02):
You know it's funny about the A prize pool being
that much, is that the splitting the pot doesn't really
exist anymore, like like these dudes are actually playing for it,
so like that's just the thing that has been around
for a long time in the old history of the FGC,
Like dudes would split the pot constantly in grand finals
just because they want to guarantee money there when they're
(10:24):
playing for money. That makes the most sense logistically, even
though you know the reality is nobody wants that. We
want a good show. However, when you get six figures,
when you get over six figures, who the fuck's playing
taxes on this shit? Dude? Like the money is going
in my name if I win, so I'm paying all
the taxes, Like what the hell? So there now is
(10:45):
some actual like legal ramification behind splitting the pot, and
there's like if you split the pot with somebody behind
the scenes, like you have to get lawyers involved in shit,
so you got to do the math.
Speaker 2 (10:57):
You'd be like, hey man, I need to take thirty
percent before I split.
Speaker 3 (11:01):
You literally have to have to make a contract, like
you have to start like signing ship. So that's the
that's kind of like the nice thing as someone that
like hates that aspect of it, where it's like, dude,
just just play the game. I think it's kind of
cool that the prize pools get so big where it
makes that almost impossible. Now you're actually playing for nine
hundred k bro.
Speaker 1 (11:21):
Yeah, and you have to explain to a lawyer or
like a tax attorney, Like so I was playing Street Fighter, you.
Speaker 3 (11:27):
See, and then and then later somebody is like, you know,
you go to a judge because somebody's saying he's looking
to me all the money, and you have to like
break down what the fuck whin like this is this
It's a logistical nightmare. So it just it's not gonna happen.
You can't split that much money, Yeah, this is there's.
Speaker 1 (11:44):
A there's a comedy schedule there somewhere, like.
Speaker 4 (11:46):
For sure where you have to explain like, oh see,
it would like like you know too and oh and
then I had to you know, pull the butt and
then the judge judy is just like what I don't understand,
Like there's something there for sure.
Speaker 2 (11:59):
All right. And then there's also possibly of Capcom Cup reveals.
You know, Elena hasn't come out yet and spring is
around the corner, and looking at the tournament dates, they
already announced some of the next offline premieres for the
next Capcom Cup of twenty twenty six, and the first
(12:20):
event is Evil Japan, which is in May. Now that
means we might have an earlier season three possibly instead
of releasing it in June. You know, yeah, yeah, it's
very it's very possible because they kind of did that
last year where Akuma came out, they kind of released
the season two at the same time. Yeah, so they
(12:42):
might do the same thing with Elena and maybe announce
all the DLC characters, because doesn't Steam have that new
thing where if you're gonna have DLC, you have to
do all those new characters or whatever.
Speaker 3 (12:51):
No, that's not thing actually broke it down because they
were confronted about it because they did the same thing
when they showed how many characters were going to be
in Techond and they still silhouettes. You just say, the
what it breaks down to is you can still do silhouettes.
That's fine, but you have to tell people what is
included and directly, and that was what it was for.
(13:12):
People were saying, like, the DLC is going to be here,
it might include this or this and this, like it
was relatively vague for what people were paying for ahead
of time. But when you have a fighting game character,
it's like we're getting four characters, we're getting three stages,
and what we cannot tell you what those characters are
THEO stages are. That's completely fine, nice okay, but no,
but like Summer games Fest, like once again getting a
(13:33):
season three revealed trailer very likely, Like I think we
got the Bison reveal and the Terry stuff and all
of that, like within a very close period of time
to the Summer Games Fest stuff. So I wouldn't be
surprised if, yeah, we get Elena here and then it's
sort of like maybe a tease if not something that
leads us into the next season and then we'll be
(13:54):
playing it at you know, Jeff's show.
Speaker 2 (13:57):
Yeah, because I think Elena might be playable this Tuesday.
Really okay, because if you think about Cagy that one year,
Caugy released on the same day as Capcom Club Brand
Finals in twenty eighteen. Yeah, they accidentally released him while
the Grand Finals is actually happening. Yeah, so they might
(14:18):
do that again. And I do think based off how
the schedules, because I don't think they would want somebody
to qualify to Capcom Club in season two. So it's
very possible for season three will come out maybe late April.
Speaker 3 (14:34):
Yeah, we can look at tournament dates April. Yeah, but
as a reminder, the Gaming Development Division doesn't give a
fuck about tournament dates. Yeah, they don't give up. Like
I'm just gonna let it right now that when when
it comes to the actual game dev side of things,
that that is not a consideration. The tournaments have to
work around them. So yeah, whatever whatever goes down and
(14:54):
whatever might get delayed, that that will have an impact
in some way, but it won't, don't don't. It's it's
the it's the absolute opposite.
Speaker 1 (15:01):
Yeah, because it's like mine just came out, like it
feels like.
Speaker 3 (15:04):
It feels like she just came out like less than
a month February, right, like.
Speaker 2 (15:07):
So yeah, but I mean, but look at Bison A Kuma.
They came out one month apart.
Speaker 1 (15:11):
They did.
Speaker 3 (15:11):
They did, there was really they did, and Bison was
like the beginning of the next season, and it was like,
I'm so, I'm curious what they're gonna do, and I'm dude,
I almost feel like we're at a point where we
should probably be discussing like what the hell do we
want for the next season of Street Fighter six, Like
where should this shit go? What would be the appropriate
characters and stuff like that that would get people on board,
(15:32):
because I have to sort of like remind folks. As
much as a lot of the roster is cool and
a lot of new characters were cool, big part of
three Fighter six is a lot of missing characters still.
Ye and A Kuma alleviated that a little bit. Bison
sort of alleviated that a little bit, but there's still
a lot of people that are disappointed with the roster
(15:52):
and in a character crisis just in general.
Speaker 1 (15:54):
Like, yeah, no street Fighter three characters, No.
Speaker 3 (15:57):
There's barely any Street Fighter three character representation in any way.
Speaker 1 (16:00):
No Final Fight characters, there's.
Speaker 3 (16:02):
No there's no Final Fight character stuff. There's still there's
like no Sakura. There's still a lot of like missing
pieces here and there. So it's a big question of
just like, so where does this game go? You know
from here? Is Makoto gonna be involved in some way
because that seems to be a very popular one. But
you know, that's what I'm curious about. I'm curious where
the hell this game is actually gonna go.
Speaker 2 (16:20):
Well, I posted, uh, the five characters I don't want
to come back, and yeah, so I posted that I
don't want you know, el A cod tea Hawk pretty much,
you know, the the grapplers I don't like, I don't
want them to come back, and I'm shocked. Yeah, so
(16:41):
I'm curious to see what characters they're going to I
would assume it's gonna be Final Fight characters because I
feel like, come on, bro World, Tormo. They push it
really hard every single time Metro City, Like at least
one or two.
Speaker 1 (16:54):
They almost pushed it too hard, where it's like, then
why aren't they in the tournament? Is a co at
least you know they're mentioned, so it just feels a
little weird versus if you didn't mention it at all,
like them, but you know, they're they're mentioned pretty frequently
in the game, and all the characters that are shown
in people's little bits of artwork, like Viper is doing
(17:15):
stuff right now.
Speaker 3 (17:16):
Yeah, but you know, it's just kind of weird.
Speaker 1 (17:19):
And then if the next season doesn't have at least
one or two of these characters or at least all
of them that they have shown in artwork like new
artwork in the Street Fighter six timeline, it's just kind
of strange. It's not very very few fighting games do
that where it's like, hey, look at this character. We
this character is active in doing shit right now, but
(17:40):
they're not in the game for some reason.
Speaker 3 (17:41):
Yeah.
Speaker 2 (17:42):
I actually, yeah, I actually had a lot of people
in my mentions say I don't want guest characters. They
think they want guest characters. They want they want to
give me the Street Fighter characters.
Speaker 3 (17:51):
And the biggest reason for that is because a lot
of Street Fighter characters are missing, like half the roster
at launch was and even the majority of the first
season pass where like new characters in some way that
have never been in the series before or like you know,
if you count fang to Aki type of stuff, right,
So that's people are missing their Street Fighter characters like
(18:12):
straight up, so I can see why. Yeah, I think
this this season should be very telling, and I hope
there's I hope this just fan request characters like crazy.
I really do, because to be real that that first
season was a bit odd, and then we only got
two representations in the second season. Elena about to be
the first like Street Fight or three character that's ated
(18:33):
of the game. But I'm I'm a toss up between
Dudley Sean Macoto. I kind of want to see it
was pretty popular, Makoto's pretty popular. I would love to
see a model representation of Dudley or Sean just in
this game. So I hope. So, man, I'm just really
really wondering what road they're gonna take or if they're
just going to introduce more new characters. The worst thing
(18:55):
they can do is give us like a FULK two
point zero ye, like if they give us like Ed
is so cool? Though Ed is cool? No, No, don't
get me wrong, No, I'm saying Ed. Ed was carried
over from Street.
Speaker 2 (19:07):
Fighter five, right, yeah, yeah, yeah.
Speaker 3 (19:10):
Like not not Fulk. That's what I'm saying. A Fulk
two point zero, a character that's.
Speaker 1 (19:14):
Fulk like Dicapri.
Speaker 3 (19:16):
Yeah okay, yeah, that is like a Fulk like character.
So that a brand new character that not many people
are super like, what is she? What are we doing? Okay?
Speaker 2 (19:26):
You know, okay?
Speaker 1 (19:28):
And that makes I think a return to anybody that
has been established since at least Street Fighter three, if
not four, And it's like we have enough returning characters
or like similar characters from five the diverted turn like
Ed like Aki, like Rashid and stuff. I think maybe
not bringing characters in from like the least popular like
(19:51):
Street Fighter in the last twe years, like you already
did that, So maybe go back to three four or
like Alpha.
Speaker 3 (19:59):
So we we all could we all could recognize that,
like the best thing that happened to Three Fighter six
pretty much was a Kuma, right, like a Kuma and
his appearance like just brought so many people in and
it was like, oh, the interest for the game has
risen so much. That's where the game is sort of
like picked up when it was feeling kind of down
in that first season. I hate to admit it, but
based on like the way I've engaged with the audience
(20:20):
much less like casual audience and what people are into.
The two characters that would absolutely pop the fuck off
if they were included in the next season Evil Were
You and Onie? If they did Evil Were You and Onie,
people would be crazy excited. People love those goddamn characters.
Speaker 2 (20:38):
Dude, I wouldn't hm hmm, okay, okay, I could get
on the only train, but I think that this isn't
the story. It kind of got rid of the evil reu.
Speaker 3 (20:50):
Yeah, he like brother Bison, came back to life for
the fourth time.
Speaker 1 (20:55):
Yeah, he's got it.
Speaker 2 (20:56):
I forgot. This is a cap problem, right, Like and
he came back and he came back again?
Speaker 3 (21:02):
Yes?
Speaker 1 (21:03):
Did they just say, oh yeah, Agen's alive, Like, shut.
Speaker 3 (21:07):
Up, Yes, it doesn't matter. It's a fighting game.
Speaker 2 (21:11):
What if fights and he comes in a wheelchair and
he fights you.
Speaker 1 (21:15):
Like Professor X and X Man.
Speaker 2 (21:17):
Yeah yeah, yeah, yeah.
Speaker 3 (21:19):
I'm not justifying their existence in any way from the
previous games, much less the story, but like the appeal
of those characters. I dude, I remember when they first
were like teased, if not leaked in street Fighter four
and people were flipping the fuck out, like who are
these guys? What is going? And that's kind of the
crazy Shodo power level thing, which really ties Street Fighter
(21:42):
close to like a Dragon Ball situation where people really
love that shit, especially from a casual audience. So I'm
not saying it would be good competitively. I'm not saying
it's what the majority of the audience, the hardcore audience
would want, But like the ninety percent of people I
would love to go and learn about Owny's story and
evil reusable shit and whatever, that's not who I would pick,
but they would do very well.
Speaker 2 (22:03):
Yo, Dark Sean, what about Dark Sean?
Speaker 3 (22:07):
Dark Sean?
Speaker 1 (22:09):
Optimally, you want one character from everything that's missing, so
like one Alpha character like Sakra, one Final Fight character
Hagar or Cody, and like one or two Street Fighter
three characters, and like whoever's missing from like Street Fighter,
like two like a classic character Segott. Let's say, yeah,
like that's the best way you can spread it around
(22:29):
so that everyone like at least has one character from
there that's like popular from the games that they debuted in.
And then that's the best you can do because it's
been all over the place so far.
Speaker 3 (22:38):
Yeah, I got it in a bad way. I got
a crazy proposition. What if the next one of the
there is a guest character in Street Fighter six and
it is alluding towards Capcom fighting games in the future.
What if it's Cyclops. I don't want you don't want,
so would it be would it have to be Wolf?
Speaker 1 (23:01):
Yeah?
Speaker 2 (23:01):
So I want Cyclops, Bro, But Cyclops could shake the
hand do the pose again.
Speaker 3 (23:06):
Yeah, that's what I mean, is that that could be
like a like bringing the audiences together in some way.
Speaker 2 (23:12):
Yeah, but you got to think about it.
Speaker 3 (23:13):
I get what you mean.
Speaker 2 (23:14):
The power level of Cyclops is too strong.
Speaker 3 (23:16):
It's too strong. He's fucked up.
Speaker 2 (23:17):
Yeah yeah, yeah yeah. Street Far Carriers actually cannot contest
with mutants. That's just it.
Speaker 3 (23:23):
And to be real, like scaling down Cyclops where it's like,
oh now we're just playing, you know what. That's why
it's not going to happen because it doesn't sound fun
and it comes down to a fun factor thing. We're
just going to give you a nerved ask version of
Cyclops before you give it the real version, and like
a Marvel game. Yeah, that sounds like shit, bro, Let's
not do it. It's already a bad idea. Let's not
do it.
Speaker 1 (23:42):
Yeah, but that still is intriguing for like the last
season ever, like have a Marvel character that would be hype,
that would be super hype. I have to agree, but
you know, maybe onslaught anyway, justin, we do have to
move on. What did you feel about the Fatal Theory beta?
Because we did not get your take last week. You're
in Thailand, so we had a Guyle wind quote and
(24:05):
we all had various opinions on it. But how did
you feel the beta went?
Speaker 3 (24:09):
All? Right?
Speaker 2 (24:10):
When I actually played the game, it felt great, It
felt fantastic. I enjoyed it. The problem is when I
was in Thailand matchmaking it took me like ten to
fifteen minutes to get a match.
Speaker 3 (24:23):
Trust justin. That wasn't a Thailand thing.
Speaker 2 (24:27):
Yeah, I know, I saw everybody else had it and
I couldn't get lobbies to work. It was just such
a pain. And the UI I wasn't a fan. I
don't like how the UI was, like the main menu
looks and everything like that. Yeah, Like I think a
lot of like quality of life stuff would be really
nice on say the Wolves, but the gameplay I enjoyed it.
(24:51):
Combos characters, the in depthness.
Speaker 1 (24:54):
Justified Jenny, Like you got to play as Jenny finally.
Speaker 2 (24:57):
Unfortunately she kind of sucks, but I thought she's great. Really,
you know, it is that any character of a DP
is the superior, that's just DP.
Speaker 3 (25:07):
Break is just dude, especially characters that have like SPGs
that hit really quick and stuff that bam. It just
comes out like doing JD and the SPG was so
good on some characters and others it's just not.
Speaker 2 (25:22):
Yeah, so it made me kind of sad. But because
you know why, S and K has this thing where
if the character is top tier and broken in the
previous game, they will make sure that, like it's either
the character is going to be mid or ass and
Bejanet was top tier in The Old Girl, so when
she came out here, like she doesn't have a dragon punch,
she's one of the only characters in the beta doesn't
(25:43):
have a dragon punch, and it really does hurt her
her game pretty hard. But I think that the combos
and learning the characters was really fun. It was just
it was just matchmaking. And the good thing is S
and K realize that, Okay, this is the issue and yeah,
they're already talking about a second beta, So I think
(26:05):
that's that's that's really good, actual like kind of communication
from from their port from you know, from their part, right,
So yeah, that was kind of my My only beef
is like it was just so hard to get matches.
Speaker 3 (26:16):
The uh, the biggest issue is that you have a
ridiculously beautiful looking and fun fighting game and it was
a snooze fest. Like I I was just bored by
most of the online engagement of the game, and it's
by by the time of it, I was like, I'm
just going away for them to fix this. It's and
it's a fun game, that's really good and really fun,
(26:36):
but like the downtime is crazy, dude, Like how we
spend so much of our time playing that game just
doing nothing? Yes, is crazy, Yeah, it is.
Speaker 2 (26:49):
Kind of crazy. But you know what feels really good
actual using.
Speaker 3 (26:53):
The just de fin mechanics, du and like after like
your second session, they start to feel so good. Bam.
Speaker 2 (27:01):
Like when I thought a lot of people were playing Kane, right,
he was a very popular character and they were, and
but the thing is, I had so much fun fun
fighting Kane because every time they threw the super out.
I'm like, oh, I'm gonna go for the Perry, right,
I'm gonna go for the JD. And once you start
doing it, because once you get the first one, everything
else like the second, third, foreth and until you finish,
it's super easy to get. So it just feels really
(27:23):
good when you just defend and and there's still mechanics
that was really hard to to do, like obviously just defind, guard, cancel, yeah,
or even hyper defense like I didn't. I don't think
I got hyper defense more than like two times, right,
But I see the vision. I see the vision in
the future where once you master this, you're gonna feel
(27:46):
so good about yourself. And that's what I'm hoping people
will get to at a point where they feel that,
because if they don't, then they would be like, oh,
this this game might be kind of dry, right, but
you have to get to that point to to make
you feel better.
Speaker 3 (28:00):
That was the impression that the Beta definitely gave us.
When you get into the higher ranks and you start
actually fighting like good people, like this is a pretty
defensive game. It is. It's kind of hard to open
people up just in general, because when people are on
point with throws. Throtechs are pretty lenient, you know, they're
not like unreactable. You kind of kind of guess throws
they're not really that way. So that was what I
(28:20):
was like wondering at the very beginning, when it's like
this isn't really a strike throw game that can be
at like low level, but once you start fighting good
people like man, you just kind of got to like
hold all this cane shit. This bitch is throwing fireballs
and jumping backwards while throwing fireballs. I'm like, bit, I
can't believe I'm fighting another realm character over here, dude. Yeah,
(28:41):
So yeah, it's it's fascinating. It's like I still don't
know exactly how the game is going to be played,
but the just defense system like allows things to open
up a bit, but it does feel like it's inherently
not a like until you get into SPG and it
just gets like weirdly degenerate, like like it's baby like.
(29:02):
SPG is a just safe on block and it's hard
to stop and there's only so many things that like
go through it that right now, right, people got to
really lab that shit. So it goes from this very
defensive game to just this unga mcbunga shit of just
green stuff, and it's like, okay, this is an interesting
like dichotomy they got going on here.
Speaker 2 (29:22):
Yeah.
Speaker 1 (29:22):
And it's so interesting though, because like, unlike in another game,
it's like you only get it for the amount that
you have it, like you know, and then after that
it's just like the majority of your life bar you
don't have it. So when I was playing, I was like, ooh,
this might be a problem. I don't know what to
do against other people's SPGs. And then it's like, okay,
well at least they don't have it anymore. Yeah, So
that's a kind of a sort of an artificial way
(29:45):
to balance it because when you're playing his playing in
Garro wasn't that big of a deal.
Speaker 3 (29:50):
It was, well, for some characters it was just ass
like they weren't particularly good.
Speaker 2 (29:55):
Yeah, it was more of just like it's a damage
buff in the old Garro. This one is like, yo,
I got this, I got this this move that is
one hundred times better than drive it back and I
could do it in the air. Yeah, you got a
whole dish.
Speaker 3 (30:09):
And your ex most costs less and you get big
super like you are just juiced when you're in that
part and you can just defend back into it, like
you can recover your health from j Ding and you
can get back into SPG. It's like, okay, yeah, of course.
Speaker 1 (30:26):
Huh, let me think of that. Hey. Speaking of which,
we when Max and I and Guyle Wilco were talking
on the last episode, we just kind of forgot to
talk about the dalc reveal for season one of Fatal Fury.
We mentioned Kine I'm never gonna get used to that,
(30:46):
but we didn't actually talk about the reveal of mister
Big Joe Andy of Kenon John Lee, even though, like
you know, they're just their street Fighter six versions like
we assumed.
Speaker 2 (30:58):
But why does Joe yep, I knew you gonna say it.
I knew you're gonna say it. I have to say it.
I have the same thought. Why does he Why does
he have glasses?
Speaker 1 (31:08):
I have to see your glasses?
Speaker 2 (31:11):
But see why does Joe and Preacha have glasses? Like
they're both mutai? Like, what's up with the glasses?
Speaker 3 (31:18):
Bro? There must be something in the water.
Speaker 1 (31:21):
I guess because it's like it's one thing if he
Joe was completely redesigned and he had glasses no, it's
just Joe. But it's like like he was a virtual
fighter character and they just decided to put a random, wacky.
Speaker 3 (31:33):
Thing on him.
Speaker 2 (31:35):
Okay, okay, I actually went to a Multai fight, you did.
I saw there was nobody wearing glasses in down even the.
Speaker 3 (31:45):
Hair go.
Speaker 2 (31:48):
I'm like, why is what? The glasses is so random?
Speaker 1 (31:52):
So you will recall that in the first artwork of
City of the Wolves where Max looked at it and
freaked out and thought it was a T shirt. At first,
you see Andy and Joe in the back and they
were wearing completely different things, like Andy's dressed like king.
Speaker 3 (32:08):
That shit changed.
Speaker 1 (32:10):
That shit obviously changed. But and and Joe was like
in a in a jacket and had a cast on
or something. Uh so, yeah, that that definitely changed. And
now it's like, Okay, I hope those glasses are removable.
It's just such an odd choice. It's a weird choice
to redesign like that.
Speaker 3 (32:28):
And uh but but.
Speaker 1 (32:29):
Andy, that's about as cool as you can make Andy.
Speaker 3 (32:32):
Love are the coolest. That Andy is such a cool
looking character. And I've always like never really jibed with
his gameplay, like I've tried to do this guy in
a few different games, and it's just like, ah, like
I get at the elbow and the DP and I
get it. It's like he just doesn't by themselves. This
poor bitch just doesn't have the flare of his brother.
Like I'm sorry, dude, Yeah, he tries so hard, Andy,
(32:55):
you tried so hard. But Terry Terry, but.
Speaker 1 (32:59):
Terry, Terry, har Terry. But yeah, it looks pretty cool.
Just just the artwork for now, obviously, but mister Big,
he's definitely a very even though Art of Fighting and
Fatal Fury very very closely linked, mister Big being there
is obviously S and K is going. We have an
Art of Fighting game coming we kind of announced when existed,
(33:22):
and I guess that's a pretty cool pick. I still
would rather preferred to Fatal Fury character like the onole
one that we haven't seen in a while.
Speaker 3 (33:30):
Update me, I, when I play all these games in
like Legacies, they kind of become a blur because there's
so many, like in the same universe games of S
and K in the nineties. Yeah, Art of Fighting is
like Rio and Robert, right, yes, yes, yeah, okay, so
they're like it's a premium and Yuri Terry isn't really
in Artifighting, is he.
Speaker 1 (33:51):
No, this happens years before Fatal Fury, Like Terry and
Andy are teenagers, gotcha?
Speaker 3 (33:56):
Okay, so yeah, pretty much. Robert Garcia and re Oh
and Yuri are like the Premium three headliners.
Speaker 2 (34:03):
Yeah, and Tom.
Speaker 3 (34:08):
Got there.
Speaker 2 (34:08):
They're trying to save Yuri in the first one because
you got kidnapped.
Speaker 3 (34:12):
That's right, That's right, that's right. That's the plot point.
I have to I have to go back and play
the early fatal theories and stuff like that and like
real bout and all that ship before you should.
Speaker 2 (34:21):
You should play artifighting. Uh, Artifighters one.
Speaker 3 (34:24):
I don't think I've ever really played much of the
artifighting games, like, to be honest, I think I tried them,
dabbled in them, but ever try to like learn a
mechanic or two. All I remember of artifighting was like
fucking massive, sprites are too big, you know.
Speaker 2 (34:40):
They're really big? Okay, Artifighting three is probably the best one.
Speaker 3 (34:44):
Yeah.
Speaker 2 (34:45):
Yeah, Artifighting two has a boss raige you can do
with young geese which is really really hard. And yeah
one and Artifighting one is like street Fighter one.
Speaker 3 (34:57):
Yeah, that's right. I remember I kind of I think
I tried something like this because I did a Terry
Legacy a while back and it was most of like
the Fatal Fury games, right, and there was one of
them that had I think it might have been like
Fatal Fury two or something that had an amazing geese
fight in the end and mechanically was actually a very
fun game. Terry can do a bunch of shit in
that game. I was like, oh, this is cool, So
I'm looking forward to going back to those. But yeah, Artifacting,
(35:19):
I'm I'm just wondering how the hell you modernize the
shit out of that, because they they are not like
the Headliner big well, they're there headliner s and K
characters that sort of got relegated over to kof just
over time, right, and that's where they show up. So
now I'm wondering what do you do to Artifighting because
obviously Galreau has like Terry, right, it's it's got some
(35:41):
some some characters that people really know, but I don't
know how many people really from a generalized perspective, like
the modernization of Rio and Robert as like the two
the Rieu and Ken you.
Speaker 2 (35:52):
Know s and K really pushed real a lot in
many different games.
Speaker 3 (35:57):
Oh yeah, he's been around like in everything, you know.
I was almost surprised that he didn't show up in
in Gawro. But we have Marco all right, and it's like, yeah,
similar style.
Speaker 1 (36:06):
Oh yeah, like from the exact same dojo. If you
get a second, just watch Gala wind quotes video on
Artifighting three where he discusses like why it's the most
like mechanically interesting and if anything S and K can
build off that, because that's the one where it's like, wow,
they did some wildly different things with this game, whereas
like Artifighting one and two are kind of like, you know,
(36:26):
standard fighting games for the most part.
Speaker 3 (36:27):
Yeah, it was an Artifighting or early Fatal Furies pretty
much the first game that did supers. Yeah, I think
Artifighting they did it before Super Street Fighter two.
Speaker 2 (36:36):
Artifighting one has a super but it just it's really
hard to do, like the motion it has to be
your accurate and it's just crazy, like it looks like
you mash it like I don't know, it looks crazy.
Speaker 3 (36:48):
Yeah. Yeah, Before before we move on from Fatal Fury stuff,
I have to mention one thing that I was able
to conclude at the end of the first beta games
got one sided rollback over the place, and that is
similar to KOF fifteen. Kof fifteen had a lot of
one sided rollback. So I was running. I was playing
some local folks thirty miles away. I was playing Steve.
(37:11):
I was getting rollback jumps from six to nine frames
on my end and on his end it's completely fine.
So he was streaming at the same time. Also, I
was playing other people like from the chat and I'm like, dude,
this guy's connection is terrible, and on his end it's
super smooth. So I also funny enough, What procked this
(37:32):
was that I ran into Nemo and dude was on
like a thirty five game win streak, and I was like, shit, well,
time to get bodied. I won, and I was like, oh,
I just took Nemo's win streak. That seems weird, and
I'm almost and he pieced out after the first round.
He pieced out after that game, so I'm like wondering, Oh,
I wonder if there was a bunch of one sided
(37:52):
rollback all over the place. Yeah, So that, unfortunately is
probably one of the biggest issues that they have to
solve going into Beta two. And that was a part
of the feedback that I gave them that hey, I
have visual proof this shit's happening, and it's happening when
I have good connections with people and I don't like,
I don't get it. And that rollback is rough, dude,
(38:12):
six to nine frames of rollback, like you miss short hops,
Like the short hop goes from standing to up here,
and you just miss all of that. So you're like, well,
I'm just going to get destroyed. So that really needs
to get fixed. And the problem is is that it
reminded me of the Catfish connection. And I'm like, where
did that term come from? It came from KOA fifteen. Yeah,
(38:34):
it was KOB fifteen started the Catfish connection, like like
meme where it's like, oh I finally got somebody with
a good connection and it's ass and you're like, what
is going on here? And it said it said it
was four bars or some shit. You're like, what the
And then I found out that yeah, it's got a
whole bunch of one sided rollback in that game too. Well,
that gets fixed, man.
Speaker 1 (38:53):
Lying, just lying connection lying. It's like no, it's like
this it says right there, and you're like, but but anyway, so.
Speaker 3 (39:01):
Yeah, like Fatal Fury Beta, Unfortunately, all it did was
prove that it's a cool ass, beautiful game that can
be a lot of fun and really sick and obviously
has some, I would say, some mechanics that feel a
little aggressive, Like I don't think that everything's perfect, Like no, no, no,
some of this SPG shit, dude is freaking crazy. And
(39:24):
I kind of wish throws were a bit less techable
so that people had to be worried and shimmys were
a bit more important. I think it feels like the
game wants it to be that way, you know, And
but maybe that's a bit too similar to Street Fighter
six because there's already a lot of similarities.
Speaker 2 (39:40):
But yeah, I agree, I do want throws to be stronger,
just because, like I think, I know, people complain about
throw loops sin street Fair six, but that's.
Speaker 3 (39:50):
Kind of what a lot of whole systems designed around it.
Speaker 2 (39:53):
Stan. Yeah, casual players could just understand how to use it,
so and you need to wait for people like caljual
players to open people up, because if they can't do
damage or whatever, they could just be like I don't
know what's supposed to do.
Speaker 3 (40:04):
I remember the moment in s F six when I
realized that, oh, this is this is an accessibility thing
when you throw somebody out of like a punish counter
or if they chose the Perry state and the throw
does that much, and I'm like, dude, what is that damage?
Like a throw punished does that much Chicago punishes are
(40:25):
now good. Oh, So that to me was actually like, oh,
this is what sort of an accessibility thing where if
you choose wrong on the you know, the wheel of
Street Fighter, you're actually going to lose a bunch. You
can you can get fucked up if you chose incorrectly,
and you just you lose that much on a throw,
which is why you know, ultimately taking the throw means
(40:46):
so is so good in Street Fighter because you if
you chose the Perry dude, you're losing twice as much health.
Speaker 1 (40:54):
So hopefully the second beta, when it does happen, if
everyone is I'm assuming assuming it because they're really hinted
at it, well, it's like as long as there's been
some improvements there, it's like, can only be positive from
there in terms of the game launching. But if it's
like similar or like, let's just say, even worse than
the experience, and some second betas have gone poorly for
(41:16):
games in the past. I don't know, but hopefully it'll
be on the more positive side going into launch. Would
you guys feel like maybe a delay? Yeah?
Speaker 3 (41:30):
Yeah, yeah, Like is that this this game's the if
the game launches in a state similar to this, even
if the matchmaking gets a little better and they don't
solve the black screen in between round stuff and the
matchmaking has like one sided rollback and you know, all
those things still start happening, Like this is what did
(41:51):
it to ko F fifteen? Like this is straight what?
Like that game was really fun? And this is this
is a cool game. I got to the highest rank
and I can only find one person to play, and
I can conclude I have ten thousand people in my
stream trying to trying to find me in ranked right
now and they can't and I'm just getting like the
same person over and over again. It was like, what
is wrong with his matchmaking? Dude? So yeah, well it can't.
(42:15):
And it just further highlights the idea that matchmaking is
as important as rollback. Right. It's even if you have
a game that has amazing rollback and great net code.
If you know people are out there and you're not
able to fight them, then what the fuck is the point?
Speaker 1 (42:30):
Yeah, you're right. I just like, is twoish months enough
to fix all this? It's like, eh, maybe not. And
especially it's like to be the launch is really important.
Speaker 3 (42:42):
So to be honest, like, if you wanted an effective delay,
you would need six months.
Speaker 2 (42:47):
Yeah, and.
Speaker 3 (42:49):
Not delaying in six months. No.
Speaker 2 (42:51):
And if you look at what they're doing, they have
so much promotion the marketing on that it's coming like
it's just no, yeah, it's there's way too much riding
on this. So it might have a sadly a Street
Fighter five tip of launch, right.
Speaker 5 (43:08):
Whoa not that bad, brother, there's content in this game, okay,
but like the but the online, but the online.
Speaker 3 (43:16):
That first week of Street Fighter five was like the
death sentence for the first few years of that game
in the eyes of many. Yeah, that's harsh. If it
has a Street Fighter five launch, that's you know what,
then it just gets put in the list of S
and K games that could be really cool, that could
have been really cool. But that's where that's where it
(43:37):
land's at. It could have been cool. And that Sam
show kof fourteen, you know, freaking kof fifteen. It's like
the same problem.
Speaker 2 (43:44):
Yeah, same problem. And they also King of Fires thirteen
Global Match also has the same problem.
Speaker 3 (43:51):
I don't want to talk about it, dude.
Speaker 1 (43:55):
I didn't put it in the dock because I was like,
no one's gonna want it.
Speaker 3 (43:58):
To just bumming out, like you get a bubby out.
I heard about that ship and it was like one
it like doesn't even work, So you're you're better off
playing like the original game with Yeah, you can't download it, well,
I mean if you have it, oh I have it?
Speaker 1 (44:17):
Yeah? Yeah, okay, moving on to more like positive news,
Tech and eight season two. Unfortunately they had their the
Tech and Talk live stream like hours after we concluded
the last show. Yeah, but lots of big changes and
a reveal. I purposely am waiting for Max's explanation or
(44:41):
everything they changed, because it seems like they've changed a lot.
Speaker 3 (44:43):
I can. I can sort of break it down for
you in a general lifecense. And here's the thing, this
is all like on paper from the devs. We don't
really don't know what this is going to feel like
until we get our hands on it. So the biggest
change of side stepping, Why why are they changing side
step so pretty much? It already seemed like sidestepping inside
walking was very good in Tech and eight. In general,
(45:06):
characters have so much offensive bullshit in this game that
like labbing all of their offensive bullshit was going to
be almost impossible. So it's like, oh, you can't back
dash fast enough anymore. So they made it so that
you can move in and out of the screen a
bit better. It's like, oh, okay, that makes sense. The
problem is characters have like tracking moves right, specifically blue shit.
They have these like blue attacks that have tails on them,
and they literally knock you out of side stepping. The
(45:28):
whole point is to avoid it. As we learned, it
was like, oh, so side stepping sidewalking is really good
in that first month. Well, it turns out there's just
a shit ton of stuff that tracks stuff get you,
like we're playing Soul Caliber two or something. So it's like, oh,
these attacks that aren't supposed to be mega tracking are
mega tracking, and they how are like hip boxes are huge,
they like hovering one hundred and eighty degrees of space.
(45:50):
So that became kind of an issue where it's like, oh,
you get to get jailed, right, you just have to
hold all of this shit in Tech and eight and
finding a way out can be very hard. Enter season two,
they're changing that. When you're in a wall crouching state.
There's a lot of moments in Tech and eight that
forces the character into a crouching state, meaning you can
only do like a wall rising attack or like a
(46:11):
down one right, your options are very limited. They're allowing you,
for the first time in Tech and I think History,
to sidestep out of there while crouching. You can sidestep
like into the screen or away from the screen. Side
crouch stepping, yes, and that's that's a big deal because
that changes up the jailing part of the game where
(46:31):
it's like you get stuck in this situation. The other
big change, which is, like i'll explain this with generalized terms,
they're changing the way side stepping works. And if you've
ever played Tech and you know, when you first play it,
it feels like you're piloting like an automaton of a character.
They feel heavy and weighted and you have to unlock
their mobility. And side stepping is a part of that
(46:52):
where it's like, Okay, yeah, I kind of want to
engage the sidewalk, but not just a side step, and
why is it not doing it? Why does it take
a while to get in there. They are changing the
way side stepping works from an input on the buffer level,
so as it sounds like the game is getting a
little closer to soul caliber where there's an eight way
run that just allows you to move in that direction,
(47:14):
but that immediately engages in soul caliber. Right in Tech
and it does not immediately engage. They're getting a bit
closer to that where they're just allowing you to not
be stuck in that pose and in some situations where
you would like to just hey, I just want to
try to side step instead of getting fucking destroyed for
attempting a side step. They're making it good. We don't
(47:36):
know how good it's going to be. We don't know
how good it's going to actually feel. But the couple
of examples they showed, I was like, never seen that
before in Tech, and holy shit, like you usually stuck
in many of those situations, and now your character can
freely just like in the middle of a string. H later,
and it's like that's really different. It's not virtual fighter
side stepping, mind you, where it actually has in vulnerability.
(47:56):
But it's like, oh, they're taking a this is a
big change, Like this has never been this way in
Tecond before.
Speaker 1 (48:02):
I'll maintain that a way running in Soul Caliber was
like one of the easiest things for people to get
into Soul Caliber. Yes, because it is why it became
so popular so fast.
Speaker 3 (48:13):
That's why I liked it. Like that's because character's freedom
of movement in Soul Caliber one and two is just
so smooth. I'm just like wiggling around all over the
place like in completely like eight directions. It feels so good.
They're not committing to that you can't like sidewalk everywhere,
but just engaging a sidestep in a sidewalk. They're changing
(48:33):
it on an input level and they're like, let's just
make it easier to get in there. Well, it make
everything else feel weird. It could and it could feel
not different at all, Like we don't know yet, but
from like I could, like I said, a pen and
paper level, it's a huge change to Tecond.
Speaker 1 (48:48):
And Yeah, the reveal of Anna, even though it's pretty
telegraphed with the teaser of her a little while ago.
I don't know about you guys. I'm always kind of like, yeah, no,
I prefer for Nina, like up until this point. Yeah,
and then during this honor reveal, I'm like, no, okay,
I'm tim Anna. Now this design is too too cool
(49:11):
and Tom is too cool of a weapon.
Speaker 2 (49:14):
Yes, Anda is too good. That trailer was amazing because
she did a bazooka faith cancel. That's all I That's
all I needed. She literally took a bazooka canceled into
the next string, and I said, yep, this is, uh,
what's gonna bring a lot of people interested in teching
if they have just not playing or whatever, because that's
like one of the coolest things. It's kind of like Jackson,
(49:36):
We'll come at ten. That rocket and then you run
canceled after that was so cool and I just reminded
me of that, and I just love that and it
has that, so I think that's really cool. And she
has a lot of different weapons. That's the thing that's
really cool too.
Speaker 1 (49:50):
Yeah, Like why did you suddenly jump to jack shooting
is a rocket launcher.
Speaker 2 (49:56):
Because that's the only character I could think about. It
had a rocket launcher cancel.
Speaker 3 (50:00):
Yeah, okay, yeah, they didn't give Nemesis a launcher cancel
or anything like that, specifically jacks against ten year olds.
Speaker 2 (50:06):
Yeah.
Speaker 1 (50:08):
Did did Anna get a date? I didn't. I don't.
I didn't quite catch.
Speaker 3 (50:12):
I think she launches close to season two's big update.
I think it's at the beginning of April.
Speaker 1 (50:19):
Oh okay, yes, so it's I thought it was like
a month away for some reason in my head. That's
still pretty soon, though, Yeah, yeah, yeah, I don't personally.
I don't know about you guys, but I prefer like
a little delay between launches. When we're talking about Street
Fighter six earlier, there's something about like having season two
start almost immediately after season one. I'm like, I just
(50:39):
let it breathe for like an extra month or something.
I don't know.
Speaker 2 (50:44):
No, I agree, there's there's too much shit going on
with fighting games, so I completely I think we all
completely understand there's because calm down the last four or five.
Speaker 3 (50:53):
Years, like geha. The thing that they didn't highlight was
the sixteen hundred changes to the roster. Yeah, and they
said they're going to talk about that at some point
this month. Probably a couple of weeks before it comes out,
but sixteen hundred changes across the whole roster.
Speaker 2 (51:09):
I mean, I would think most of it's going to
be reducing lots of chip damage because you know, the
chip damage was kind of insane, especially with the jails system.
You know, when you feel Jakob having to hold it
and move and have to hold it because like, for example, Kuma,
I mean, I'm excited. I think it was really cool
that Kuma, you know, was a viable character, but damn
(51:29):
the amount of chip damage that he was doing before
you actually get the press up button, yeah, was kind
of obnoxious. Very I mean, it is a bear, sure,
I guess, but I.
Speaker 1 (51:41):
Think bears should naturally do jimp down.
Speaker 3 (51:45):
Just saying.
Speaker 1 (51:47):
And then the Maids changes to Heat, right.
Speaker 3 (51:51):
I think I have to go back and recall my thoughts.
But yes, like Heat is going through some different changes,
not as much as you would think, and feels like
allowing the side step ability of characters from like Crouch
and all that kind of stuff. They are they're they're
tackling it in a way that is more generalized, where
it's like Heat is part of the game, like straight up, yeah,
(52:12):
like they want it to be part of the game.
So they're not gonna they're not gonna make it like bad.
It has to be good, it has to be powerful.
But they're going to give you more abilities to get
out of it. Will that affect anybody below like blue rank?
Most likely not right, But in that space where you
actually start figuring out how do I get out of
this shit? Like what do I do to get at
you will have more options in season two. Uh So
(52:35):
it's like to me, the design philosophy behind it was
that in tech and eight you have to lab so
much more than any other tech in game. And Techan's
already a game where you have to lab the shit
out of it, dude, Like, if characters have like eight
to sixteen powerful attacks, you have to learn where and
how and when to sidestep them. And it isn't just
(52:55):
I just sidestep, no, no, no, it's like which direction
do you sidestep? Do you sidestep late? Do you side
up early? Do you even get a punish after? Do
you practice that punished? Do you just where do you
take your frames? Like you need to know that if
you actually want to be competent at it against everybody,
And it's so much lab time, it's insane, dude. So
to me them like opening up side stepping is like,
(53:17):
all right, Blu devs are like, our game's kind of obnoxious,
and we gave characters more tools than ever, especially in
heat mode. It's kind of obnoxious. How much you need
to know in our game now even compared to before.
So to me, like, the logical plan out is to
allow their mobility to be a bit more lenient, and
like I said, not virtual fight er lenient where side
(53:37):
steps are just straight and vulnerable to strikes. No, no, no,
just let people try because right now, if you're playing
tech in and you don't know where to step something
and you start trying, guess what happens. Ninety percent of
the time you get fucked up, Like you get really
fucked up. If you're like, oh, I'm just gonna see
if I can step this, Arah like, oh that was stupid,
(53:59):
So you're you feel disincentivized by trying to even attempt
it until you just lab right, it would make more
sense if tech and is like, well, let's let our
players try, right, Let's let people actually engage a sidestep
and come to some conclusions of like, oh, that seems
good there, and if you were if you unlock that
(54:19):
chain of like when you can't engage that sidestep to
do that kind of stuff for sidewalk, then yeah, it
might result in more discovery from a player's perspective in
terms of defense, you know, instead of just doing NonStop
offense and combos, which is what carries the majority of
players through the very highest rank.
Speaker 1 (54:36):
Yeah, no, it's a good point. I was also going
to ask, since we talked about a little bit of
Street Fighter six upcoming DLC, if Techan was to have
another guest, you know, like, this isn't that crazy of
a thing, but I would still like it because it
keeps I don't know, the soul still burning. I would
like a soul caliber character to show up.
Speaker 2 (54:56):
Yeah.
Speaker 1 (54:57):
I think if you put Ivy on the front cover,
like for the ultimate edition of the game, you might
get a few people being like huh, I like Tekan
so common. That would be my choice.
Speaker 3 (55:14):
You know, who would be the best selling and probably
the most popular DC character in that game if they
brought him back, Go ahead, Lucky Chloe. Lucky Chloe was
the most played tech and character in Tech and seven
by a lot. Oh no, yes, really, more people played
(55:36):
Lucky Chloe than any other character by a lot.
Speaker 1 (55:39):
That many people hate Kenny pretty much.
Speaker 3 (55:42):
Chances she was she was very popular and online and
in metrics and online polling.
Speaker 1 (55:49):
Well, I'd assume then, like every developer's studio publisher has
that data, and then why.
Speaker 3 (55:56):
Not pretty much? So I wouldn't be surprised if a
slot in season two is relegated to Lucky Chloe.
Speaker 1 (56:03):
Right, if you're if you do have a good guess
from another game, any any strike your mind in Tech
and like, you know, we have Clive already.
Speaker 3 (56:11):
But I mean the Tief is the obvious bullshit that
everyone's on, but.
Speaker 2 (56:16):
You're not getting, like even get Tifa in Tech and nine.
Speaker 3 (56:22):
I dude, I legit think we're getting Tifa in Tech
and eight, but that that's like a twenty twenty seven thing, Okay,
Like it's a while away. So I I don't know, man,
Like I don't know who would be the guest character
because it looks like it's another guest character at the
end of the season. It looks like they're including a
stage with them as well. It's the exact same stuff
(56:43):
they're doing with Clive. I like the execution of Clive
a lot, dude. But Clive sort of represented like what
tech and players sort of dislike where his main tools
are so powerful that you don't have to use anything else,
you know, right, Like that's kind of the issue where
it's like, oh, these things are so good, why do
anything else? And you just sort of see them do
the same thing over and over again.
Speaker 2 (57:03):
Harry's next, don't worry.
Speaker 3 (57:05):
It's I don't want Terry again. I think I don't
want to. I don't want Terry again. I think, if anything,
i'd want Rock personally, but I don't know if that'll
do it. I don't know if that's like the thing
that does it, but I would love it. And they
already stuck a bunch of Rock into Gin, you know,
already they gave him the one winged ship and the jacket,
and they just Rock Howarding the main character. Rock Dude.
(57:29):
He literally does like the front punch in the windows.
I'm like, ruh. And then I have literally asked Mike Murray,
I'm like, is there a lot of Rock Howard in
Gin this time? And Mike looks at me, like a
year and a half hour of the game comes out,
He's like, that's my favorite character. I wonder why I could.
I could definitely tell I don't know, man, I don't
know who Mike. I always say this, like if you
(57:50):
want to character Mike Tyson, I want young Iron Mike
Tyson right.
Speaker 1 (57:55):
Right, Okay, mister dream, you could call.
Speaker 3 (57:57):
Him whatever, like I want his voice. I want it
to be him. I want it. I want his like
young persona persona in the game. I think that would
be neat.
Speaker 1 (58:07):
You would like like a I'd like a w W
like I want Evil John Cena in there, Like imagine
like that would actually be super just wrestler.
Speaker 2 (58:19):
Really Roman Roman Reign's coming out when he points the
finger up, I think ridiculous. You would have to super sick.
Speaker 3 (58:29):
You would have to think that all of the King
love that exists in techan would would definitely skew that
to be a thing that would exist. And I think
that would be very beneficial for the game of Like wow,
what if there's like a big wrestling name, then the
game that would be amazing.
Speaker 1 (58:45):
Like they had they had a new japan ship, uh
like advertising with tech and seven they had like Okada
had like sorry, King had like a rain maker costumes
he did now Ocada is an a a W. But
I'm just saying that there's a wrestling connection there.
Speaker 3 (59:01):
But ae W and New Japan stuff easy.
Speaker 1 (59:04):
To work with, easy comparatively.
Speaker 3 (59:07):
The problem is that working with w W em.
Speaker 2 (59:12):
No come on, so Stars, come on now.
Speaker 1 (59:15):
I was gonna say they had all that All Stars ship.
Speaker 3 (59:18):
I understand it, but like it's a it's a bit
different when it's not a mobile game. It is a
bit when you have like big three D models and
that approval process and all that stuff. It's like, yeah,
kof All Stars already has techn versus w W F
like it or get rich justin.
Speaker 1 (59:36):
They put raya Ripley in fucking teching.
Speaker 2 (59:39):
They they put mommy in there, mommy in there, y'all.
Speaker 1 (59:46):
Or maybe like ye two man or something.
Speaker 2 (59:51):
I don't care. I don't care about no.
Speaker 1 (59:54):
Good good man. All right, we have to move on.
We unfortunately did kind of uh skip this out this
story last time with Guyle one cook because we're going
a little bit over but under Night in Birth getting
the new character Ogre, who seems pretty cool undernaight Imbrase
DLC plan was kind of like interesting where they announced
(01:00:16):
all the characters, but they were really spaced out like
one per like every three or four months, and Ogres
seems pretty cool. I reinstalled the game recently and just
was like, you know, going through training mode again, just
just just to see because it had been a while.
Because Ogre is like definitely you know, the type of
character would be, like you'd a pretty interested in playing.
(01:00:39):
But did you guys have any thoughts on the on
the trailer form.
Speaker 3 (01:00:41):
I thought it looked it was the only character and
Undernight that I looked at, I was like, I kind
of want to play that. That looks really sick. So yeah,
from a character design perspective, as a flashy as hell
look at character.
Speaker 2 (01:00:52):
Yeah, I haven't tried him yet, but he he looks
really cool. And I mean if I did, don't install
the game even get I would want to just try
out as composed see how flash they are and how
hard they are. Yeah.
Speaker 1 (01:01:05):
The other thing is like for cool stylized anime man
and like a suit and a hat and his name
is Ogre. It's just like I just think of Tech
and Ogre, so it's just like like a weirdness with
that name there. But whatever. Aside from that, you know,
not the best news ever right now in that Skull
Girls any sort of work on it is being suspended
(01:01:28):
on second Encore and Skullgirls Mobile because it's publisher Autumn
Games and it's developer. God I always read the name
variable hidden variable. Thank you. Justin entered a legal battle
where a hidden variable maintains that they hadn't been paid
(01:01:49):
for six months in developing the game. So that's where
that legal dispute is stemming from skull Girls continuing even
though goes been around since goddamn like twenty twelve, twenty thirteen. Uh,
you know, this isn't the first time. It's even in
the second time that like, you know, a problem has
(01:02:10):
started like this, like very early on they had an
issue like this as well, so continues even though the
party is always continuing with skull Girls. I guess right
now the party's suspended for it. So, you know, I'm
not sure what's what's going to happen with that, but
it seems especially messy.
Speaker 3 (01:02:29):
I feel bad for the devs, But Skullgirls had a
pretty good run, like just In generaly, you know, like
the coming pretty much back from the dead at one
point in getting like Annie and new characters and a
bunch of new updates and shit. It was like, damn,
this is crazy. So you really can't ask for much more. Right,
It was a fan funded fighting game, pretty much one
of the original indie fighting games that had ever existed,
(01:02:53):
and for it to get that much support for that
long is something that doesn't even happen to any other franchise,
Like the closest we got was like the Guilty Gear
X games, like getting so many different versions for so
many years, all the way up Toto like acts and
Corplus R and stuff. So it's like, yeah, this is
not a common thing.
Speaker 1 (01:03:13):
Yeah, but yeah, it might spell the end of the
game as is, or you know, might have a resolution,
So we'll see. Fortunately, Like you know, a lot of
indie fighting games like Them's Fighting Her. It's also messy
like situation there and that hasn't come back in any
shape or form, unfortunately, and so we'll see. And then
(01:03:36):
further bad news. Not too long after we concluded our
last episode, we were talking about how multi Versus was
scheduled to be shut down at the end of May.
Then WB made its a big announcement that it was
shutting down multiple studios like Monolith, which was crazy to me,
but like a thirty year studio, responsible for one of
(01:03:59):
its best selling two games and The Lord of the
Ringshadow Mortar and all that and player first games were
also announced to be shut down, like and it was
like roughly a year after WB announced that they were
purchasing them. That's gotta be one of the fastest turnarounds
from like purchase of a studio, you know, trying to
(01:04:22):
maintain a new game, new ip. Hey, you know what,
it's really really similar to PlayStation All Stars in that sony, Hey,
we're having this unknown developer make this game. It's gonna
have all these mascot characters, and then pretty much within
a year that studio is just gone. So strangely weird
(01:04:44):
echoes from both situations there, but like I'm also not surprised, honestly.
Speaker 3 (01:04:50):
Yeah, being a smash like as hard as shit, dude
like it to engage and keep that audience has worked
a few times, like Rivals and you know, braw haul
and stuff. But yeah, to be able to be able
to hold it and to be able to like keep
license and franchises going, it's it's a tough mountain to climb.
Speaker 2 (01:05:10):
Yeah, And they also they also had so much you know,
I guess not drama, but they rubbed a lot of
the players of the wrong way with like with the
whole beta buying the purchase right of the battle pass,
and it was kind of like the gameplay was a
little stiff. And then they released a a more patch
version where they're like, oh, look, it's so much faster,
(01:05:31):
but they're like, yeah, we're done with the game.
Speaker 3 (01:05:33):
It's kind of like exactly too late.
Speaker 1 (01:05:36):
Yeah, And it seemed like in terms of like IP
characters franchises, like this is like, can't get more than these,
Like when Jason was added, I was like, oh shit,
I never got the Godzilla that I thought had been
leaked in data stuff. I was like, that's the one
I'm waiting for. It didn't didn't quite get it, unfortunately,
(01:05:56):
And like you know, they're no new characters are obviously
coming because thenounced the last two, but you know, still
sad that the entire studio kind of going down with
the ship as is.
Speaker 2 (01:06:07):
Uh.
Speaker 1 (01:06:07):
Fortunately, in a little bit of a better WB focused news,
Mortal Kombat one has showed off quite a bit of
footage of the T one thousand and a surprise with
the new cameo. Who is the new cameo Max. I
think we're all excited.
Speaker 3 (01:06:24):
For for them. Madam Bo Raicho, that's that's the girl.
That's like if they're just giving bow rightcho, they're just
like pulling up the MKX moveset and they're like, we
got these.
Speaker 1 (01:06:38):
But Madame Bo way more beloved than Bo Richo. Yes,
bo Richo still has that stinky, farty stigma around him.
Speaker 3 (01:06:47):
Less vomiting and farting, so people are kind of into it.
Speaker 1 (01:06:51):
And two one thousand actually looking, I think we're all saying, like,
you know, a few episodes back were like, I don't
know what that's gonna look like. Is that just gonna
be him doing knife moves? And they injected some Ki twenty.
Speaker 2 (01:07:07):
Throuteen into it. Glaciers, I'm telling you man.
Speaker 3 (01:07:11):
Yeah, that puddle punch was almost like one to one.
I was like, yeah, wow, okay, so they have Tusk
and then they have Glaciers.
Speaker 1 (01:07:20):
Maybe just let another room make a new k And it's.
Speaker 3 (01:07:24):
Just it's well to be To be honest, I'm gonna
be real. The whole reason Tusk exists is because of Conan,
and the whole reason Glacius exists is because of the
one thousand, so it isn't as much them copy of
kis as Shit's cub full circle.
Speaker 2 (01:07:41):
Yeah, it really is.
Speaker 1 (01:07:42):
It's for me though. In the two one thousand trailers,
the move when he's in the air and then puddles
down onto the ground like really quick, and I was like, oh,
that's cool because I was in the camp that's like
the two one thousand is just gonna do a bunch
of stab moves, So I'm really really happy to see
they do and other stuff and his fatality being super cool.
(01:08:03):
I can only imagine when you're like, you know, a
thirty to forty year old and you're working in game
dev and you love the Terminator movies and you get
to animate a character's fatality from Terminator, that has.
Speaker 2 (01:08:14):
To be a thrill, you know, Yeah, that has to
be right. I think that's the really cool part because
you have so much nostalgia going as.
Speaker 3 (01:08:22):
It is, right. So, yeah, I don't know. The just
a little bit of the little bit of gameplay stuff
they had with the T one does looked really sick.
So I was like, I loved Conan man. I don't
know if you guys actually played him, but like, that
character's fun as shit, and he people discovered some recent
jump cancel shit that lets him that lets him get
some nutty damage and stuff. I think I love him
(01:08:43):
because he has Mortal Kombat X normals in Mortal Kombat
X change, so he's not stubby like some of the
characters can be. He's got huge normals. So that made
him really fun to me. That he's just like with
punishment and you just play him that way the whole
time and just doing shits on a damage.
Speaker 1 (01:09:02):
For me specifically, I need to know we got Robert
Patrick in as the voice of the T one thousand.
Speaker 3 (01:09:10):
Is it officially him? Yep.
Speaker 1 (01:09:12):
He's been tweeting all over Robert Patrick about like, oh,
it was really great to be part of this process.
Speaker 3 (01:09:18):
That's right. He sounds youngest.
Speaker 1 (01:09:19):
H Yeah, why did we not get Arnold? I have
to find a WB employee at EVO or something and
be like, can you can you give me like I'll
sign an nda, I don't care. Can you tell me
why that didn't happen?
Speaker 3 (01:09:36):
Probably because he just sounded too old?
Speaker 1 (01:09:39):
Did He's in the Predator game? I say this every.
Speaker 3 (01:09:42):
Time, right, but Conan and Arnold is not It's not
like Old and the Predator game did something smart. They
didn't have Dutch. They had old Dutch.
Speaker 1 (01:09:52):
They had both to be fair, but the voice lines
were done as old Dutch.
Speaker 3 (01:09:56):
You are right, yeah, So it's like I don't I
think I would have You would not have gotten like
you would not have gotten that ship out of the body,
sweetened it.
Speaker 1 (01:10:07):
You could put filters, have little v work on it.
Speaker 2 (01:10:09):
You could have put the same thing. Yeah, autotune it.
Speaker 3 (01:10:13):
I gotta give. I gotta give personal flowers to the
Arnie sound alike in in m K one, it almost
made the character for me, like when you get up
to fighting each other, like this is fucking hilarious, dude,
as it is like literally like early twenties Arnie type shit.
Speaker 1 (01:10:31):
And remember your your your discussion about full circle. What
does Tusk say in k I two when he.
Speaker 3 (01:10:37):
Does like yeah he's Arnie screams.
Speaker 1 (01:10:41):
Like it all goes handing and.
Speaker 3 (01:10:43):
Like and I just I just I think if you
even if you got like, you know, seventy something Arnie
doing that stuff, however old he is now you he
would not have had that same cadence and that same
like touch of humor to his like younger performance where
somebody could emulate it, you know, So in this case,
I genuinely disagree on not having him an m K
(01:11:05):
eleven because he literally is like older Arnie in that game,
Like he literally is like older Terminator.
Speaker 1 (01:11:13):
I will, I will totally give you that, but it
still bothers me. In m K eleven, not having the
T eight hundred having his voice like that was a performance.
Speaker 3 (01:11:23):
I think that was stupid. It was like, how did
we not? And to be real, the guy that they
got to sound alike him was only okay, it could
have been legit the same dude again that's doing this one,
But this one is is a lot more I would say, unnuanced.
It's more comical and they can like lean into it
being like, you know, you don't know what you're doing,
(01:11:45):
like they just they just go ham with it.
Speaker 2 (01:11:48):
You should be the voice actor for Arnold.
Speaker 1 (01:11:50):
I think he's pretty good.
Speaker 2 (01:11:52):
Yeah, you're pretty good at it.
Speaker 1 (01:11:54):
They put like your nipple as Tusk in k I thirteen.
They can like have you as a voice for Arnold.
Speaker 3 (01:12:03):
You know, a great friend of mine said full circle, all.
Speaker 1 (01:12:08):
Right, we gotta get going because just Justin has some
capcom cup obligations. But you know, city of the Wolves
coming out pretty soon. Lots of stuff going on in
the fighting game realm. So we're all gonna be talking
about that next time. But justin you may or may
not be available next time cause you're going to Japan,
(01:12:31):
I believe.
Speaker 2 (01:12:31):
Yes, yeah, I'm going to Japan with the family, taking
Harper to Donkey Kong country Land.
Speaker 1 (01:12:39):
Can I can I come? I want to go to.
Speaker 2 (01:12:43):
So Bad yeo, I mean, pull up? Pull up.
Speaker 3 (01:12:47):
You can just play b Jenny stage in Fatal Fury.
You'll be good.
Speaker 2 (01:12:50):
That's true, you're right, But they played the music while
walking around.
Speaker 3 (01:12:53):
The Nobody will know the difference. If it's be Jenny's theme, you'll.
Speaker 2 (01:12:57):
Be What if I put the music on and people
just start like, oh dogg, you called culture right?
Speaker 3 (01:13:02):
Yeah? Yeah, you're just promoting Fatal Fury. Yeah,