Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
Rip jo.
Speaker 2 (00:09):
Hey, it's Triple Kot. I am with of course Maximilian,
Justin via Thailand and Bright BTS style hair. I like it.
Speaker 1 (00:22):
You know, it's the lighting of the room, That's what
I would say.
Speaker 2 (00:27):
I can't tell Justin and Max apart now.
Speaker 3 (00:29):
Anyway, it's just the glass size. That's it.
Speaker 2 (00:32):
That's all it is, exactly exactly. So, yeah, a bunch
of fighting game news this week. One day we'll return
to topics of our own creation. But like Justin usually says,
the fighting games don't stop, the news doesn't stop, and
we'll just start off. Hey, something we've literally said has
(00:54):
been it might happen for weeks.
Speaker 3 (00:56):
I forgot I said it happened.
Speaker 2 (00:59):
So when did we or you say, specifically Ken and
Chun Lee, did we change that to jury?
Speaker 3 (01:06):
At some point we did so it was definitely like, yeah, jury,
jury's a kof character. Practically she'd be better.
Speaker 1 (01:12):
Uh.
Speaker 3 (01:13):
But the initial discussion we were having was that, like, yeah,
it should be Ken and Shun instead of the usual
were you and Chun's kind of boring? It's been done
too much?
Speaker 2 (01:21):
Yeah, yeah, okay, that was it, And unfortunately it's like
I know, not unfortunately, like yeah, Jury still would have
been a cool pick, but of course Jury's foot would
have been even better. But as far as we've always
over the last couple of months, we've said, this wouldn't
be cool if Uh Street FREDI characters made their way
into an S and K game. I didn't think I
(01:43):
had zero faith that they would actually do it. I
just thought it would be fun to spector. Bro.
Speaker 3 (01:48):
I knew this was going to happen ever since those
Ever since those EVO posters, I was like, this ship's
this ship's happening. At some point, we're not the wait,
and we did, but it's happening, Bro.
Speaker 4 (01:58):
It had it had to happen point, just because, like
we all, we also assumed they're like, yeah, they're team
street fighting King of Fires. That's easy, easy way. But
then I guess King of Fires fifteen. It's kind of
like out going out the door. So that's why I
see the Wolves. We have this one, and it actually
might be better because I feel like they will take
care of these characters way more in City of the
(02:19):
Wolves Vice Looking Fires fifteen.
Speaker 3 (02:20):
And there's a pretty huge like history to this. If
we think back to even us discussing it on Triple Ko,
where like, how far back has this gone? And the
funniest thing is that, for me, it even goes back
further to the final season of street Fighter five, where
really I didn't Luke would ended up being that character
right a teaser for what was happening in Street Fighter six,
(02:42):
But there was a period of time there where s
and kN and CAPCOMs seemed like they were kind of
buddy buddy, which was weird, and it was like, that's
very different, and I started calling it like in twenty
twenty one or so, I'm like, man, maybe this means that,
like Kyo or something, they're gonna be They're gonna be
teasing kof fifteen in the final season of Street Fighter
five to get you to go by kof fifteen or something.
(03:03):
But that didn't That's not how that ended up happening. Instead,
we waited an extremely long period of time where now
Fatal Fury is the headliner game and Ken and Chun
Lee are going to be in this one, so it's like, Okay,
that just goes to show how long these things actually
take to happen.
Speaker 2 (03:20):
Yeah, to me, it seemed like when they were re
releasing the Neo Geo Pocket game, exactly when S and
K just dropped those out of nowhere. And I don't
remember if that was before or after the posters.
Speaker 3 (03:30):
That even now, that was way before that was like
twenty nineteen. That was like pre COVID, dude, wow, so long.
Speaker 1 (03:37):
Yeah, wow, it was.
Speaker 3 (03:39):
Most pre COVID first, the first one where it was like,
oh my god, they're they're releasing like SBC match the
Millennium or the non card fighters won like the Fighting
Game one, and I was like, dude, this is huge.
This means that Capcom and S and K had to
shake hands, which has not happened and literally forever, so
you know, yeah, that was the beginning.
Speaker 2 (03:59):
Yeah, and in the modern day when we if you
really really want to trace it back to, I guess
they are still cool with each other. Was in Fighting
Calcum Fighting All Stars, where I think it was in
the in the Polygon article or history of Street Fighter
or somewhere where they're like, yeah, keyo slash k Dash
(04:20):
was going to be in there as a guest character.
And that was like the last like bridging of like
the old school age versus like you know, to you know,
a few years later, Street Fighter four is being made
or at least announced, and it's like, well, they're always
kind of cool. It's just I think now or in
the last five years, S and K has even been
in a stable position with like a bunch of strong releases,
(04:42):
that they're even able to do this stuff. What do
you guys think about the their reasoning of this shit's
probably going to get leaked, So let's announce it now
with zero assets to show, because I think that ultimately
that's probably smart.
Speaker 3 (04:58):
Yeah. Yeah, it hurts because it was like three I
was there for it live and it was four o'clock
in the morning Japan time, you know, so it was
pre premium for them, but it and then I'm like, dude,
they're not gonnnounce anything here, like Rinaldo's gonna be here.
I'm like, no, no, no, this is not the day
or day to do this shit. It's not like you
have to wait for like a PlayStation show or something.
But right after I say that, they're like, oh, here
(05:20):
is the Street Fighter crossover and it's like what that
dumb shit? So I get their logic behind it, it's
just it could have been so much more, like if
this was revealed at EVO or some shit. Dude, like
if this was something that could have been a Geese
equivalent announcement, And that's kind of the the thing about
(05:43):
this year and the announcements, They've been amazing, Like shit
is feels like it's fucking made for me. I don't
get it, Like I'm having an influence somewhere and I
can't believe it's eventually turning into influenza, but the way
that it's actually going down is not is not top
priority in my opinion. I think some of the distribution
(06:04):
methods of these trailers, although at Nintendo directs and things
that you would not be excited for or have reason
to be excited for, they just show up. That allows
them to be special, right, they are special moments, but
for the same thing. For this shit, It's like, man,
imagine if this could have been here, right, imagine if
it could have been at this thing, it would have
like I just want to hear I just want an
audience of like ten thousand people get to lose their
(06:26):
fucking mind, Like that's what I want.
Speaker 1 (06:29):
Well, you know what I think.
Speaker 4 (06:31):
One thing is that S and K they never have
the best track record of releasing stuff in good timing.
It's true, it's always kind of it's kind of their
own time, what they think is the best time. So
I think this is like one of those moments they
prioritize TGS over like a PlayStation show exactly.
Speaker 2 (06:50):
Yeah, because that was what like two three days before
between the two events, and like the PlayStation show is
maybe not as much viewership as like a really big
Nintendo direct, but it's up there. It's certainly bigger than
the stream that was watching the TGS S and K announcement,
But I get what you mean, Max. At the same time,
it's like they definitely want to have this stuff before
(07:12):
the game launches, just to get more people excited for
the eventual launch, So EVA would be past that, but
at the same time doing it at a PlayStation or
another Nintendo direct. Even if S and K said we're
going to have like a whole live stream like like
sort of direct for City of the Wolves, like let's
say in another few weeks or a month or whatever,
(07:33):
it's going to be at the top of the year,
let's say, and it's going to be like fifteen minutes,
let's tell you about the story mode and blah blah blah,
and one last thing, you know, like a.
Speaker 3 (07:45):
Special announcement, you know whatever, Like it needs to have
some sort of build up. There was no build up
to this, uh this like Fatal Fury direct. The only
build up we had was that Ronaldo was teased as
a potential playable character. That's all we had to work on, dude.
So we were thinking around potentially and I'm like, no,
this is not the place to do that.
Speaker 2 (08:07):
It cannot be a character. It has to be a
soccer stadium stage.
Speaker 4 (08:14):
Yeah, I mean no, he just says that something special
is going to happen, but we don't know if it's
a character or what type of collaboration.
Speaker 1 (08:26):
It literally says like anything.
Speaker 3 (08:28):
Like he's like joining it says it says like he's joining.
It still could mean that he's like a skin over
some other characters skin like like you know, a Roberto
from Rival Schools or some ship is like the the best.
Speaker 2 (08:46):
Yeah, I think a soccer stadium. I think a soccer
stadium where Ronaldo is in the background like doing all
these like soccer tricks whatever that they do. Like Unlike
that makes sense, like Snoop Dogg and Tech inted it's right, but.
Speaker 3 (09:01):
That's still like it was always bullshit that Snoop Dogg
wasn't a playable character in tag Too. To be completely honest,
it was kind of like, wait, he's just in a
stage and a song. That kind of sucks.
Speaker 2 (09:10):
It could be a crow from Deaf Jam.
Speaker 3 (09:14):
But what I'm saying, what you're saying is right. It's like, oh,
the stage would be cool if Ronaldo was in the background,
but it would also be cool if there was an
erupting soccer stadium s and k style, and Ronaldo was
actually a fighting character beating up Terry Bogart, Like that
needs to be a fucking thing.
Speaker 4 (09:31):
So do you think wouldn't there be issues if Bernardo
was a playable character, like let's say ten years down
the road, depending on the contract, Like let's say your
contract runs out and now you can't use his character anymore,
or you know, kind of like how Deaf Jam is.
Speaker 3 (09:45):
Yeah, well, I mean you can still use the character.
It's just that like the distribution of that DLC would
not be really available much anymore like we saw them
with like Mortal Kombat games.
Speaker 2 (09:56):
So then it has to be a skin. It can't
be like a whole ass character because then like a
character's just missing from the lineup, So it has to
be some type.
Speaker 3 (10:04):
I think that's happened before it's figured out contractually that
like this this has to be like a lifetime contract.
Like you can't, you know, unless something really crazy happens.
You have to. It's built into the licensing now that like,
we can't just like have half of our game gone,
you know, because the one character's gone.
Speaker 2 (10:21):
Here's something that's related to S and K style deals
is that someone said, hey, why don't you do a
video where you play as my and dead or Alive five?
And I was like, I should, And I go and
I check she's gone. She was taken off that store
like years ago, and I was like, oh, that's it's
a problem. Yeah yeah, yeah. I went back to an
(10:43):
old Xbox one. I was like, oh, there, there she is.
I downloaded her on there. So that's nice. But I'd
like to think for for the Terry and Street Fighter
six and vice versa, that those are also lifetime. The
characters should always be there because they're so in to
each other, they have to be. They're not going to
take those away after a year or two or anyth.
Speaker 3 (11:04):
Yeah, like, and I mean I think that's this has
happened enough in fighting game in the fighting game space
over the past ten years where it's like, oh, these
licensing things or not even ten, like twenty years gone
and tech and three and sol Caliber three problems with
like guest characters and Sol Caliber four problems like this
goes on for a long time. It needs to be
resolved contractually right wherever the passing of the licensing and
(11:26):
the rights is. I would assume that unless it's just
super shoddy no, that this is this is managed in
a way that allows the game to still exist in
a digital in a digital medium. You know.
Speaker 2 (11:38):
What, are we betting on costumes for Ken and Chun
Lee in City of the Wolves? Because this is interesting?
Unlike Street Fighters six, like the City of the Wolves
has no confirmed everyone gets a second costume, right, They're
still kind of heming and had about that. Right now,
it's only Terry that has a second costume, So what
did they pick? I assume that they're going to pick
(12:01):
just their Street Fighter six looks and not their classic looks.
Speaker 3 (12:04):
But yeah, they are.
Speaker 1 (12:06):
I'm guessing at six as well too.
Speaker 3 (12:08):
They are. They showed us three Fighter six artwork representation renders,
so yeah, we're getting you know Hoboken, and we're getting
you know, Mature chun Lee, you know, the older versions
of the characters. But I mean classic can outfits right there,
and the classic outfit is right there. I would prefer
the alpha versions of the characters for sure.
Speaker 4 (12:30):
But good way, I just I just I just remembered
so good I remember we talked about how the timeline
for City the Wolves is like not too long after
garl One correct its Hoboken and Mature Chunley feel weird
at that point.
Speaker 3 (12:47):
I think they can. We have no perspective of when
Guro technically takes place in relation to Street Fighter. We
assume it's around third Strike, right, So yeah, even if
that's the case, then this is still well. I think
this is actually supposed to be the nineties.
Speaker 2 (13:03):
No.
Speaker 4 (13:03):
No.
Speaker 2 (13:04):
Somewhere in a character's story biography, somewhere on the City
of the World's website, it says it takes place in
like the mid two thousand.
Speaker 3 (13:11):
Oh weird, okay, something so Rock is like in his
mid twenties now or some shit.
Speaker 2 (13:17):
Yeah, Rock fucks everything up. The amount of games that
Rock has been in. It just screws.
Speaker 3 (13:24):
It because of his age relation, Like in in Gawero.
I think he's like an older teen or some shit,
and then Terry's like in his mid thirties something like that.
I don't but that's the problem is that this this
perspective always screws everything up. Just it's fine, like the
Street Fighters, six Characters, the Modern Fatal Fury whatever.
Speaker 1 (13:46):
Dude.
Speaker 4 (13:47):
Yeah, I'm just thinking about like the Mayne Chunley intro
and my super young and Chunley's is like a little
bit on the older side, That's all I was thinking.
Speaker 3 (13:54):
I don't know, I think I think My's design is
a bit uh more mature. I don't know. I think
I think what they got going on for her now,
I think everything is biggend because it's modern s and
k with graphics. But I'm just saying that, like I
feel like mys design has actually grown up a little
bit than her older ones.
Speaker 2 (14:14):
Yeah, it feels like it's like, hey, I'm doing this
thing now, like being a biker or you know whatever.
I'd really like her to come out on a bike
whenever her intros or anything.
Speaker 1 (14:22):
Yeah.
Speaker 2 (14:24):
So yeah, you know, we'll talk about this definitely more
when there's like more shown. But I'm really excited to
see what they look like visually in Garro's like engine
or Fatal Furies rather engine like color palatines.
Speaker 3 (14:38):
And I think that the devs did say, don't expect
them to play exactly like street Fighter six.
Speaker 2 (14:43):
Good.
Speaker 3 (14:43):
Yeah, They're probably going to be like an amalgamation of
those characters and what they had before.
Speaker 2 (14:49):
But do yeah, And I say good, not because they
dislike street Fighter six. It's just like, if this is
going to happen, it's like, yeah, make it like a
best of character. They have a little thing from most.
Speaker 3 (15:00):
And just speaking from like a take a step back
and look at the situation. So street Fighter six and
Fatal Fury are collaborating. But me and Justin were there
for the first playable moments of this game being playable
back in February at like an early preview event, and
we were like, so, the street Fighter six influence is
pretty massive in this game because it has green bar practically,
(15:23):
it has drive rush sort of mechanics, It has a
drive impact. We from the first moments you play in
this like, oh, this acts a lot like street Fighter
six where it's about I take guard damage. It makes
this stuff go higher. I use ex moves, you know,
with a bit of nuance and differences, So to me,
it kind of made always made sense. They're like, dude,
they're already they're they're hovering around a legal part here,
(15:44):
which is like, this is really close to Street Fighter six, dude,
But now that makes sense because they aren't. They aren't
competing against each other, they're sharing the same ecosystem. In fact,
Like I feel like a lot of it's a good
thing they chose Ken because he's like the most played
character in Street Fighter six, like Peer in Street feightter
in general. But if you take Ken from six into
this game, you're not going to feel completely alien. With
(16:07):
the way Galro kind of works or the way Sorry
Fatal Fury kind of works, It's gonna feel a little similar.
But things just work in different ways. So I don't know.
It's like to me that the crossover of these two,
these two franchises, these two games has been there since
like the very first times we touched it, and it's like, yeah,
we felt that, you know.
Speaker 2 (16:25):
Yeah, good point. I do hope chun Lee is a
bit simplified from how she plays in Street Fighters.
Speaker 3 (16:31):
Yeah, and ever not a stance character.
Speaker 2 (16:33):
Yeah, the stand stuff. I'm still like kindly wrap my
head around. But just having her in the City of
the Wolves and not having that stuff having been an
amalgamation chun Lee like I'd love And again, good call
on just Alpha costumes. I don't know why. I just
really think that's cool or at least well, No, Third
Strike is just still them.
Speaker 3 (16:51):
It's their basic outfits. Yeah, it's pretty much classic n
classic chun Yeah.
Speaker 2 (16:56):
Like if you get if you pre order the game,
now you win chun Lee and I can get added.
They'll have these these costumes thrown in as well.
Speaker 3 (17:05):
Imagine what use your brain and your eyes in front
of your brain, and imagine what Ken's pants are going
to look like pants? You know, Kim's pants Like it's
practically they're wavy. Yes, imagine Ken's third pants could potentially
(17:25):
come back because Ken has really good pants in Street
Fighter six in his classic outfit. Ken's pants are going
to be crazy in the City of the Wolves.
Speaker 2 (17:34):
Max crazy for Ken's Ken's pants, So we should move
on into something else that is crazy. Hey, ho Chi
finally being added into Tech and eight. I have not
had the chance to play with them. Think Justin. I
think Justin.
Speaker 4 (17:52):
Has I have I've played him as well too.
Speaker 2 (17:55):
So what's going on with a Hey Hatchi in that.
Speaker 4 (17:58):
So anytime Aati comes back to dead, he becomes very
very cheap, so they had to really bring him back
in a very powerful way. Obviously from the story, I
don't want to like spoil if you haven't played the story.
It was quick, yeah, the story the free story up update.
You could definitely beat it within like maybe an hour
and ten minutes, so it's pretty short, but it really
(18:20):
explains a lot about Hayachi and his like character and
how he fights now, and it's very strong, like literally
he has what's the best way to say it, He
has v trigger so he can earn this specific thing
called warrior instinct. And how does it work is you
have to pop heat three times in a match, so
(18:42):
as at least so it comes to infrutation if you
think about it, the third round minimum, right, and when
you activate your heat, you just get one stock and
then you have to do it three times. Once you
get that that you're there's an emblem right below his
health bar. It just light up and you activate it
by press saying uh two and three at the same time,
(19:03):
and he did. He does the Kuma stands like bam, right,
the Kuma powers up and everything and all his moves
become extremely very devastating and electric. Where changed freme data
changes combos.
Speaker 3 (19:17):
Double heat yeah.
Speaker 4 (19:19):
Yeah yeah, and he and he stays like that for
the rest of the round, not the rest of.
Speaker 1 (19:23):
The game, the round. Okay, yeah, so yeah it's pretty cheap.
Speaker 3 (19:30):
Does likelihood of you taking that round is pretty high?
Speaker 1 (19:33):
Yeah? Exactly if he pops that, it's like you lost.
Speaker 2 (19:37):
Outside of like heat stuff. Does he like was his
move set like greatly changes and still like that.
Speaker 1 (19:42):
It's the same.
Speaker 4 (19:43):
Yeah, if you played them in seven, if you played
them in six or five, the moves are still the same.
It's just kind of like different properties of it. Like
we're like, oh I if this is what this was launched, punishable,
this was this what this didn't do this like specific done.
So it's like little nuances like that. But if you
have played hayach before, you know how to pick them
(20:06):
up and you know how to do at least like
ten of his moves right off the bat.
Speaker 2 (20:10):
Yeah, I didn't see that bit where it's like, hey,
Hashi has no idea who Reina is. And then I
think Namco said Heyhachi has many illegitimate children. Yeah, he
doesn't know many doesn't.
Speaker 4 (20:26):
But I would say, Heyachi, you know how like people
always say, like, Machimos are very hard characters to use
because doing electrics, it's like a specific just frame timing
and everything. Sure, So now besides that, he also has
just frame strings. So he has a downfoward one one right,
and you can either do it it's negative on block.
(20:48):
If you hold it the whole way, it's like plus
on block, but you can interrupt in the middle of it.
But if you do the just frame one, it's like
a literally you can't like he just throws you all
the way back. It's like a big giant push push block.
So any of his charge moves there's a just frame
version of a charge move, so back to it's also
(21:09):
a just frame move. So any move that he has
as a whole you can you can just frame it,
which is pretty cool. It's like really interesting because he
never had that in previous tekends, So they gave him
this the just frame stuff plus the warrior instinct, which
you're gonna see a lot because in every tecond round
you have to activate heat.
Speaker 1 (21:28):
Like that's just part of the metal.
Speaker 4 (21:30):
You know, if you're if you're not activating Activa, yeah, yeah,
if you're not heat at all, yeah, if you're not
always in heat at least once a round for ten seconds,
you're not playing tech and eight right, right?
Speaker 2 (21:42):
Did you like him over all of what you played?
Speaker 1 (21:44):
Though?
Speaker 2 (21:44):
Like, were you into it now?
Speaker 3 (21:46):
He was?
Speaker 4 (21:47):
He was really fun because I think why I like
him was the bandon Namco is trying to change this
perception of like mashimas are hard, right because when you
when people are like, yeah, you have to learn how
to do the electrics, the you know, like the perfect
just frames for the hell sweeps. But now they added
more moves to these characters where if you can't do it,
(22:08):
it's okay, you can still do this and that. So
I think they did a really great job with Heyachi
because I never cared about playing Hayachi at all, like
from four, because you know, he just looks whack on
the diapers. Five he came out, Yeah, five, he came
out super late, And then I'm like, why would I
play him in seven when you have the wife? I
(22:30):
rather play Consume Me over Hayachi, just because of that.
So when he came along in eight, and I'm like, oh,
Hayachi whatever. But then you saw the trailer and then
you play him, I'm like, damn, wait. He he hits
really really hard, like his impact, like he has Paul
impact when he hits you.
Speaker 1 (22:47):
So I really like that of a character.
Speaker 2 (22:51):
I also like a bit in his conversations, like when
he fights Kuma, he's like, Kuma, You're the only one
that was ever loyal to me, Like he just loves
Kuma so much, like I knew while I was gone,
you'd be the only person worthy of the magimea.
Speaker 3 (23:04):
Level incoherent bare noises or.
Speaker 2 (23:09):
I think Kuma says, I knew you were alive.
Speaker 1 (23:12):
I knew you were gonna come back.
Speaker 2 (23:15):
So that's good stuff. Yeah. So leading into that, there
was a lot of people kind of confused, uh some
angry that along with the update that added Heyatchi into it,
that his stage was at it as well, but it
was a paid stage, much to the chagrin of people
(23:36):
that you know, got the whole season pass. I think Harada,
you know, addressed this in a really long wordy yeah,
and you know, transparent post. But if it's a stage
that has to do with the returning character, that's ing back.
Speaker 3 (23:51):
Do you just assume like that, you just assumed.
Speaker 2 (23:54):
If it was some random fucking stage like from second five. Yeah,
waffle house absolutely should be paid, Like you should.
Speaker 3 (24:04):
Pay that should cost more than a stage normally does.
Speaker 2 (24:08):
It should be twenty five hundred dollars the waffle and
people will pay that. Yeah, But for this, I kind of,
you know, I wasn't. I personally wasn't like, oh, that sucks.
Every every single game out, Street Fighter six, MK one,
Tech and eight and others, all of them have some
sort of weird thing with DLC where it's like, eh,
(24:28):
that's not it. Like I don't know about that Mortal
Kombat with the seasonal fatalities that were super expensive, street
Fighter six with the you know costumes that were like,
you know, one thousand dollars each or whatever it was,
the Ninja Turtle ones, and like Techan aside from the
DLC roadmap being pretty slow compared to other games, like
(24:49):
it seemed like it took forever for Lydia to come out,
and also for for Iyachi, it's like, yeah, it's not
that bad, but like, yeah, just throwing a stage that's
associated with the character that's coming back and it being
I don't know if Harada's statement had a conclusive this
is what we're going to do. I think he was
just like, I'm going to talk to.
Speaker 1 (25:09):
His future.
Speaker 3 (25:10):
His statement was that he really didn't know because a
lot of that stuff, distribution, publishing stuff is being handled
by different departments at BENDINAMCO. So his thing is that,
like they are obviously not in touch with the community
in ways that him and the other like people are.
This wouldn't be a call from like Mike Murray or
anything like that. These are big games made by big
(25:30):
studios with a lot of different people, so they wouldn't
have done that, you know, is what it seems like.
And now it's like, okay, so we're going to kind
of pull back. I don't know if the result is
the stage is free. I have no clue, but it
seemed like I need to have a talk with some people,
is what he was saying.
Speaker 2 (25:48):
I think at the end of the day, it's like
this will stand. But if they do this again, I.
Speaker 3 (25:52):
Think there would be that makes sense.
Speaker 1 (25:54):
You know, yeah, as long.
Speaker 2 (25:55):
As it's a feature that doesn't seem like it's part
of the characters again. Affel House or or or KFC
if the if the Colonel showed up in tech and
then yeah, pay pay for that, like Harada tried at
some point.
Speaker 4 (26:09):
Yeah, because when Lydia, when Lydia came out, the beach
chage was free.
Speaker 1 (26:14):
Yeah, her stage was free.
Speaker 2 (26:15):
So that's that's crazy. Yeah, I forgot about there's.
Speaker 3 (26:19):
There's definit some confusion there.
Speaker 2 (26:21):
Yeah, but yeah, Herada continues to be like an amazing
source of info. Like if you were into fighting games
at all, not even if you're into Techan before, want
to know how they work, how march is the history of.
Speaker 3 (26:34):
Their creation, you know, yeah, how how the big fighting
games that came out of Japan even came to be
the way they are. A lot of them either involve
Harada in some way or he has direct knowledge of
the other's existence and how they did their ship and
how what Techan was doing, how Namco was doing, how
they did theirs differently too, you know, like it's dude,
(26:56):
the amount of information that Harad has dropped over the
past year about the history of fighting is phenomenal.
Speaker 2 (27:01):
Mm I'd say even even more so. It's like it's
nice that the story thing just in saying it's an
hour long I could that makes more sense for that
to not be free and that be like, you know,
four bucks whatever you want to price it, and then
the stage be free at least exactly.
Speaker 1 (27:18):
You know.
Speaker 2 (27:18):
That seems almost the reverse of what you do.
Speaker 3 (27:21):
But that's the problem is that, like, you know, if
something's inconsistent, it'll stand out. And even if like the
majority of the content that's coming out for Tech and
you know, a lot of it is free and things
that are like story expansions are are literally where you
can make all the money. Dude, like that. I don't
think people would have been upset if, like the stage
was free and the story costs something. I don't know
(27:41):
if people have been upset by that. But even when yeah,
because it doesn't make sense. It's like the stage should
be free. What the hell's going on?
Speaker 1 (27:50):
Yeah?
Speaker 2 (27:50):
Yeah, it's like unlike Street Fight or six or something,
Tech and stages have gameplay attached to that exactly, like
with the walls and everything, so it's even a bit
more not just visual maybe yeah, and then that's visual exactly.
So yeah, Well, excited to see if they actually take
this the heart and that the next stage or content
like there's not gonna be something like this again. But
(28:12):
you know, things pass through the cracks like this unfortunately.
Speaker 4 (28:15):
Well, one good thing is the stage is really cool.
Speaker 1 (28:20):
It is the stage is really cool.
Speaker 3 (28:21):
Is it that big transitions or is it just a
general one one area stage.
Speaker 4 (28:25):
It's a it's not transition, but there's two there's like
a light, there's a night and day.
Speaker 3 (28:30):
Oh okay, okay, So it's got the different visual elements, yeah,
different visuals.
Speaker 2 (28:36):
So in terms of falling into the cracks, something I
have not also started because going into October, I'm super
busy recording a bunch of stuff and I think, uh,
Justin didn't have time for this. Max has what is
chaos rains expansion story mode characters I have? I have
not had a second. There's too much shit going on?
Speaker 3 (28:58):
Or where would you like me to start? The bad
news or the bad news?
Speaker 2 (29:02):
Damn, bad news is always the best news.
Speaker 3 (29:06):
Bad news is always good. So the bad news is
that the story mode kind of sucks. It's the middle
of the road, not super captivating, feels like it was
either split from some other thing that they were going
to do into some other thing.
Speaker 2 (29:23):
Uh, and then aftermath was great after the story like.
Speaker 3 (29:28):
Awesome, that's that's the comparison we have m K eleven
and Aftermath, the expansion to the story. You would think
that this would like expand the story and really put
the characters on a path of something interesting. It doesn't.
It's like an episode. It's just like an episode in
the middle of a big TV arc, right, It's just
one of those. It feels like a filler. It feels
like Havoc is effectively a filler episode bad Guy and
(29:52):
we introduced new characters like we introduced IoT Cyrax Sector,
But there's it. Does anything ever, does anything really get
to a point where it's like substantial? No? I mean,
all I can I can just tell you right now
is that Sector and Syra ACXU are like part of
the lynn Quay and their allegiances and where they are
their allegiances lie change by the end of it, you know,
(30:17):
and their ideologies change.
Speaker 2 (30:18):
So that's that's it without one and anything. Does it
seem like they might be looking to get a third
one expansion because.
Speaker 3 (30:26):
You say thousand, the way this ends is so abrupt
where it's like, wait, that's it, Okay, So where is
there a teaser? There's no teaser? Wha that can that
cannot be the end, dude, It just it just sort
of ends. So yeah, it.
Speaker 2 (30:47):
Just math did so well that they're like, let's have
two after math, Yes, after math after math.
Speaker 3 (30:53):
Here's here's the biggest criticism I have other than the story.
What this being doesn't really feel substantial, Like it doesn't
feel like an after math substantial or even a main
story substantial, is that none of it feels really important,
like things are happening to characters and we're fighting people.
But as an example, in big MK stories, who are
you fighting, Well, some pretty historical MK character and they
(31:14):
either go down or they don't, you know, and you
move forward. In this I swear the majority of the
fights are against chaos weirdos.
Speaker 2 (31:26):
And chaos chaos jobs.
Speaker 3 (31:29):
But not to the degree of chaos jobbers that are
at the end of MK one story mode, which is
like mixed matches like you know Sector in Smoke put
Together or Johnny and Sonya like mixed together in some
like those crazy that actually felt chaotic, right, that was
truly chaotic, like amalgamation characters through different universes that felt
(31:52):
that felt cool. The problem here is that you fight
just weird reality versions of like Rayden or Kung La
and they just have funky skins. So they all just
have like weird, crazy skins that looked like they came
out of the seasonal content of MK historically, where it's
just like, oh, MK one got some crazy skins. It
looks like that looks like and here's the here's the
(32:14):
funniest part about it to me is that this is
all about chaos. It's so chaotic chaos, like all this
stuff and everybody you fight against is color coordinated. Every
character is like, oh, this is the chaos shitheads, and
they're all like color coordinated because they're from like the
same universe.
Speaker 2 (32:33):
I've always thought this, even going back to Mortal Kombat
Deception where you go to the Chaos Realm, I'm like, there's.
Speaker 3 (32:38):
Streets, Yeah, there is a chaotic number here.
Speaker 2 (32:41):
Like it's really hard concept to do. Like when you say, like,
this is the chaos realm, it's like you can't even
the human mind shouldn't even be able to imagine, because
the human mind wants to make order out of chaos,
so it's really hard to know.
Speaker 3 (32:53):
So match your thought process. I thought the way they
handled the Chaos Realm when they go there was pretty cool,
and it's like, yeah, this.
Speaker 1 (32:58):
Is chaotic and crazy, yeah a.
Speaker 3 (33:00):
Lot, Like it just makes any sense. There's barely streets
or anything. There's like dedications to Havoc everywhere and like
Havoc neon signs, and I'm like, this is kind of cool.
I like this, But the problem is every single time
you fight something, it's just the most it's just okay,
the same character as we had in the whole cast,
shadow versions of characters that all story modes eventually have
(33:21):
to do because you can't you know, do this, but
it's it's effectively things we have already done, like in
MK one originally like the original story mode, but now
they're less important just because they're like, ah, we're chaos
guys getting in your way, you know. And they all
have like the same costumes. They all have like chaotic costumes,
(33:41):
so they're just created. They have arms sticking out of
their chests and shit, and it's weird and I'm like,
but they all kind of have that. So yeah, anyway,
and the story takes a big chunk of it goes
down in one location and I'm like, christ, bro, we've
been here for a long time, like we've been stuck
in this place for a very long time. So it's
stuff like that. But I had fun with it. I
(34:03):
enjoyed it. But it was definitely like a six you
know it was.
Speaker 1 (34:06):
How long was that expansion?
Speaker 3 (34:08):
Shorter? Like two to three hours?
Speaker 1 (34:11):
Okay, that's not too bad, I think.
Speaker 3 (34:13):
I think if you don't have any gameplay, it's probably
like an hour and a half.
Speaker 2 (34:16):
Yeah, for a sector in Cyrax. Animaloties. How are you
feeling about all of that? I've I think I've seen
most of the Animalitties was sold. A couple of characters
missing that I don't think I've seen.
Speaker 3 (34:27):
They're arguably some of the best rendered animals I've ever
seen in a game period that aren't like fictional creatures
like Capcom Monster Hunter things like no, no, No. The
way they've rendered tigers and gorillas and birds and cats
and all this shit, it looks really goddamn good. So
like massive props of the NRS like team on this,
the art team they killed it, dude. Animaloties are so sick.
(34:50):
And here's what's cool about most of them. They all
have like a beat to them that isn't horribly gory
where it's obviously gory, but it's like tongue in cheek
or spooky, like they're meant to scare you or it's
meant to be like, you know, elicit a different reaction
than pure Grimace of Gore, which is what I like
that that brings you back to old school MK. You know,
(35:13):
I don't want I don't have to watch the dude's
ass cheek get pulled out through his mouth, like there
is some gross stuff in there, but it's done with like,
you know, oh, cute animal, just rip the guy in half.
All the guy's dead as fuck. Like it's the tone
is a bit different.
Speaker 2 (35:29):
Good because yeah, a lot of the ones I had
seen were like pretty gorey, but there's there's at least
like a few where the ending beat is kind of like,
oh that's you know, cute exactly whatever it may be. Still,
then I like to think that in DLC in the future,
they'll just throw a random digitized picture of a penguin
that like would lay an egg or a monkey, like
how some silly shit like that. Maybe down the line,
(35:51):
I'm not sure, but the only thing left that they
haven't done again, I think are horrorkiris. I think that's
the only finisher that hasn't come back on the modern.
Speaker 3 (36:00):
Day babealoties technically, but that's still if we consider MK
nine modern Yeah, babalati is technically, but yeah, horror ciries,
you know.
Speaker 2 (36:11):
I think that's it. Other than that, it's like maybe
you think up a new animality for an animal, a
new finisher type. There's still no pits.
Speaker 3 (36:19):
Ain't no ain't no stage fatals, no stage fatals.
Speaker 2 (36:23):
That would be nice.
Speaker 3 (36:24):
St fads were a big MK X thing, big MK
eleven thing. We didn't have the time of.
Speaker 2 (36:28):
The seasonal ones. I think the seasonal ones are technically
stage fatals, but not really.
Speaker 4 (36:35):
Oh you're talking about the state the season fatalis.
Speaker 3 (36:39):
Halloween, but they're just fatal stage just fatality work.
Speaker 2 (36:43):
On every stage. Okay. I do want to try the
story mode because I enjoyed the base one in m
K one enough, but it sucks because like m K
one Base sorry, m K eleven, Base and aftermath together
was like a really strong story mode when you can
bind them both. So do you hear like the ending
to this is kind of a middle chapter feeling.
Speaker 3 (37:04):
Yeah, so here's here's where it turns into good news,
but it's also bad news. I don't think Chaos Reigns
sways the overall opinion of Mortal Kombat one. The overall
and the problem with the overall opinion is that the
casual opinion of the game is that it's not liked,
(37:24):
right that like either didn't like the story mode or
where it's going, or the resetting of characters or the
changing of characters or whatever. I don't think this does
anything to sway that opinion, unfortunately, And that's actually where
it really needed to hit, which is with the casual audience.
Guess where it does sway, and it is moving in
a direction that is genuinely cool. Is in gameplay ever
(37:50):
since like Taketa with like Sector and Smoke and especially Noopsibot.
Holy shit, man, there's so much fun. There's so much fun.
Speaker 2 (37:58):
You've been saying since Takeda, you're saying, like to Cato
doesn't seem all that great, but you're having fun.
Speaker 3 (38:02):
But I'm having so much fun with her exactly, so
like Nupe Sibot's kind of the same way, but he's
way better. Noop Sibot is the best version of Nupe
Sibot I have ever played in any Mortal Kombat game.
Is he gonna win the most. I don't think so,
but good lord, dude, this guy has so much stuff
he can do. You should a complaint that we kept
having with MK one characters didn't get strings. You got
(38:24):
a ton of special moves, but very few strings. So
it's like, oh man, it's been since like MKX, we
actually get a lot of strings on characters, so that's
alleviated now. Like Nube has a shit ton of strings, dude,
and he has string modifiers and all this. He's so
much fun like, and I'm seeing him played a variety
of different ways throughout a variety of different assists because
(38:44):
he has enough gameplay inherent that allows that to happen
where it's not just going to boil down to one assist.
And that's great. It's it's actually sick to see that
Sirax is actually like fucked up good, Like she's real.
She's close to uh like MK nine or Cyrax right now,
she's very good.
Speaker 4 (39:04):
It's like long. I was looking at clips, I'm like, man,
these like setups and combos, they're like forty seconds long
long because she just resets you into the bomb and
everything like that.
Speaker 1 (39:15):
It looks really cool.
Speaker 4 (39:16):
I saw Sonic Fox doing this havoc, like like a
sequence having I'm crazy now, yeah have it looks so
crazy now? And then I think he said like, oh,
there's a thing that powers him up, but it reverses
his controls. Yes, so your controls are all weird and everything. Yeah,
yeah that's I felt like that was that was pretty cool.
(39:37):
Like the way they added.
Speaker 3 (39:38):
That that that stuff across the board is great, dude,
like they this game is turning into something substantially better,
and this is kind of what we The entire argument
from the very beginning was that, oh, there is more
stuff here and it is very fun, but damn they
really pulled the They really put the brakes. MK one
launch was like a game that obviously hammered the brakes
(39:59):
on what you could do, so it sort of got
focused into like, okay, loo hat it's always going to
be good or Syrax Assist is going to be good
on everything, like and they it seemed like they wanted
you to have fun, but it was mostly like an
illusion of like having fun, and then you play the
game for like a month and you're like, Okay, yeah
I think I'm good. Yeah I think that this is
what I was down to like, oh, it's the same
(40:23):
shit over and over again, because characters didn't get enough
cool stuff they could do. So that's opening up a lot, dude,
Just like I'm disappointed they didn't add more cameos, but
they did open up a lot of what each cameo
can do, new things that they can do, and stuff
like that. So it's it's great the game is getting
to a point where I am kind of confident that,
and I still there's still an issue with me personally
(40:44):
with MK one that just doesn't feel good to play.
It's like the worst feeling and r S game to play,
like in my opinion. Like ever, so, I still think
calling assists feels bad. I still think, like you know,
calling assists while doing things does not feel intuitive in
any way at all. I have to really acclimate to it. However,
when you acclimate to it, I think this is going
to be one of the better Mortal Kombat games by
(41:05):
the end of it. I really do so. And we're
just on that road right now. The season two characters
and how they are playing, bro Dude, Sector, it doesn't
seem like she's going to be as good as Syrax,
but good lord, just look at the effects work on Sector.
It's amazing. You see you're bouncing around and doing the
shit jets everywhere missiles. I'm like, this is so fucking cool, dude.
(41:26):
So anyway, I am probably the happiest I have been
with MK one since the initial launch when it seemed
like the game was going to be a lot of fun.
But my and that early impression kind of went away.
Right now I'm getting that impression again. But there's a
lot more game here. We know how MK one works
as a game to see where it's going to be interesting,
and I'm seeing a lot of people playing shit differently
(41:47):
right now and it's kind of cool. So it makes
me really pissed because I want to play more of it.
But like Terry's out and shit, and the second thing
came out, so I'm just like fucking mad. I'm mad
that the MK one's.
Speaker 2 (42:02):
Dude, But because it's almost like the character like Saraxon
Sector Knube all cool. But it's like even the ones
that are coming, like Conan.
Speaker 3 (42:12):
And seem pretty cool characters.
Speaker 2 (42:14):
They seem pretty cool, not as cool as Terry. Like
it's such a bad time there.
Speaker 3 (42:20):
And that's and then my my bigger problem is that
I have a choice tonight. What am I gonna stream? Well,
I'm gonna fucking try to get Terry to master because
I've barely been able to play him, and fucking Jesus, dude,
the issue with my My issue with Mortal Kombat is
that this ship dropped the same day as Terry.
Speaker 2 (42:35):
I hate it, dude.
Speaker 3 (42:37):
It's so dumb, like I don't understand how, and then
a week later Tech can happen. So I'm obviously not
playing any of those tonight. It's like, dude, if you
play multiple fighting games, it's out to get you. They're
they're literally scream guy with a knife chasing you. You
can't get away from it.
Speaker 1 (42:55):
You know.
Speaker 2 (42:55):
It's even crazier outside of just core gameplay. Of the
characters that are being added. Game has a bunch of
substantial story added to it. Yes, the m K one
Tech and eight and even the world tor mode in
Street Fighter six has like a huge Terry only component,
like it celebrates Terry. So each one has like, hey,
if you're in the single player, if you're in a multiplayer,
(43:15):
all three of these things within a week of each
other have this stuff. So I don't know, whenever someone says,
why didn't they space this out? These companies don't talk
to each other because they really should, but they.
Speaker 1 (43:29):
Doesn't each other their competitors.
Speaker 3 (43:33):
I did, they're competitors, so anyway, it bums me out.
It really does that I have to like choose between
this ship. But I think the the other positive aspect
of this is that, hey, Hachi seems like he's really fun.
The story mode is really good. Terry had really interesting
crazy a ton of uh like references and gimmicks throughout
his story stuff. Terry's also arguably one of the most
(43:54):
fun characters in Street Fighter six period on. And guess
what MK one gameplay has gotten to a point where, yeah,
maybe the story wasn't as good for you, but if
you're awarding waiting for the characters in the gameplay to
open up, dude, this is the time Noop Sibot is
fucking sick. So you need to check this out, like
it is really enjoyable to play. Now, I'm I'm.
Speaker 2 (44:14):
A big costume. Does he have another costume available that
you can get or it comes with one that's not
the default with the little half.
Speaker 3 (44:21):
Yes, he does. The first thing you level up on
him level one is his m K nine mask. Nice
so immedia and they have so as his MK eleven mask.
They did all of it, dude, Like, and you can
change his stupid green ship. You can turn his green
shit into blue shit or red shit or purple ship.
Speaker 2 (44:37):
That's awesome.
Speaker 3 (44:38):
Yeah, it's cool.
Speaker 2 (44:39):
It's like, oh, yeah, that makes sense the way the
gear works.
Speaker 3 (44:44):
And that also Sector and Cirax in their in their
Battle not Battle Past thing, you can unlock the classic masks.
It's just in there. So it's like, oh, this is wonderful.
Speaker 4 (44:54):
Fuck yeah, now you got to grind for for that stuff.
Speaker 3 (44:58):
Yeah, I mean now, now it just requires me to
play the shit out of the game, which is hard
to do. Fucking can't split my time between everything.
Speaker 2 (45:07):
And I think they added or someone was able to
find that the Molina's Mortal Komat Deception look, which is
one of the games. Yeah, it's in the games. It's
in there, and people are big, big fans of that costume.
I think they've been screaming at poor Ed for months
now to add that in there. So there's that, But
(45:27):
there's more fighting game stuff. If you're into the indie
scene by the time this episode of TKO comes out.
You'll have one day left the day this comes out
October eighth to register for the Rage of the Dragons
Closed Beta. Fantastic that this small release is having a
closed beta. Hopefully that abodes well for the online connectivity
(45:50):
of it. But on Steam, if you search this out,
you can find the page that they're hosting for to
get into the closed beta, because the closed beta then
happens later in the month, I think October tenth, seventeenth,
about a week. I believe Justin has max you you've
played Rage with the Dragons once twice or no, I
(46:11):
love this.
Speaker 4 (46:12):
No, this, this game is so fun. It's like it's
very very one.
Speaker 2 (46:17):
Of the most underrated tag fighters.
Speaker 1 (46:19):
Right, so good.
Speaker 4 (46:20):
So yeah, it follows with like it has you know,
Billy and Jimmy from Double Dragon and Bobo. It's pretty
much with the Dragon the Double Dragon universe, I would say.
But it's a tag fighter you can tag in and
out like it's kind of like Fighters eleven uh type
of style where you tag characters in and out in combos.
(46:41):
There's wall combos as well too. It's a really fun game.
I think you actually would have a blast. And they
also have special supers because you have a like it's
two v two So if you're Billy teams, Yeah, there's
cannon teams, and the Cannon teams have a double Team
Super where if you pick a different order, they do
like a default Super, but if you picked their cannon partner,
(47:03):
they have a special like double Team Super looks so cooling.
Speaker 3 (47:07):
Yeah, I don't even think I've seen it. I probably
have seen it. It's just that I'm not associating the
name with it right now.
Speaker 2 (47:14):
It's it's just that this was supposed to be a
double Dragon game. At the last second, they couldn't get
the actual official license, so they're Billy. So they're Billy
and Jimmy Lewis and it's a Boo Boo and stuff.
They they had to change certain names, but it's still
ostensibly them. Yeah, I'm I'm super stupid. This is going
(47:35):
to be a rage of the Dragon's neo. So I
think it's from the same group that it's complicated, but
it's I think it's from the same group that did
the Rumble Fish, but it might not be there or
they're associated with them.
Speaker 1 (47:52):
No, No, it's a it's the same people.
Speaker 3 (47:54):
That made.
Speaker 1 (47:56):
Breakers. Yes, yeah, the Breakers.
Speaker 4 (47:59):
Were Van and had a closed beta as well too,
So yeah, they're they're from Brazil, so I so I'm excited.
So they did a great job with for Breakers, so
I'm excited for raising Dragons.
Speaker 2 (48:11):
Okay, thank you for looking that up justin because I
was like, it's it's either them or another one. They no,
I was.
Speaker 4 (48:16):
I was like, it can't be the roll Fish guys,
because they messed up hard unfortunately.
Speaker 2 (48:21):
Yeah, so if you want to participate in the close
beta that ends today, So I'm gonna I'm gonna try
to get into that because a Range of Dragons super
super underrated it just because it never got a port
aver so a lot of people weren't able to play
it when it was a thing. I want to give
big ups to corrupt that is. This is a futuristic
(48:44):
indie fighter that's on Steam. Has a demo right now.
It's very unreal looking and unreal engine looking, where you
have like these really cool, like futuristic looking like very
cyrac sector all the characters, has a demo with online
play local versus four characters, and absolutely has some sauce.
(49:06):
I played it last night a little bit, just trying
things out, and I was like, yeah, it doesn't feel
like one hundred fluid, but it's it's like really close
and each character has different mechanics. There's you can do
a lot of combos. You can you can, there's there's
a good amount of expression in there. Core Oupt. I
don't think it's coming out this year, but I think
(49:27):
it's coming out next year.
Speaker 3 (49:28):
So it's been around for a long time.
Speaker 2 (49:30):
Yeah, they've been working on it for a while.
Speaker 1 (49:33):
Yeah.
Speaker 4 (49:33):
I at first I thought it was like one of
those games where it's not real because they never talked
about release date or playable builds, you know, kind of
like Blazing Strike for the longest time, right, So that's
what I thought. But then they finally released a demo.
So I haven't tried the yet, but I'm super excited
to try it. Also, I found out recently, like a
(49:54):
day ago, that if you guys know arc Forge, he's
the one that made Sonic SmackDown the fan makame, he's
working on Corrupt. Oh wow, so they hired they hired
him to work on Corrupt. So now I'm like, Okay,
I have complete confidence where the sauce is coming from
because Sonic's backdown has so much sauce right, so really
exciting to try it.
Speaker 1 (50:12):
Out even more.
Speaker 2 (50:15):
So, Yeah, that's available on Steam right now, so I'm
sure for I think at least justin that's gotten hands
on Hunter Hunter Sorry not Hunter x Hunter, this is
a Hunter Hunter Hunter Silence then don't put the eggs.
Speaker 1 (50:32):
The ex of silot.
Speaker 2 (50:34):
Then Impact got delayed to twenty twenty five. Boo oh,
it's because we want to actually put rollback, which I
didn't think or know that they didn't have to begin with.
Speaker 4 (50:45):
That's crazy to me that they were trying to release
a fighting game in twenty twenty four without rollback.
Speaker 1 (50:50):
That's like suicidal sparking zero.
Speaker 2 (50:57):
I mean, is that a fighting game that's like actual action.
Speaker 3 (51:00):
Game versus it's further like cementing the fact that Aiding,
the developer, has not created a rollback solution for their
games yet. You're like, oh, but eating did they enough duel?
But yeah, but that was not all made by Aiding.
That was also our system works. It was like clearly
built on the foundation of our system works rollback net
code and their lobbies and everything. So no, they do
(51:23):
not have like the know how So that's why I'm
a little like, uh oh, like, so, who's doing the
rollback Like I'm a little worried about that because the
three v three games a kind of intense, you know,
and even yeah, Arc system Works had a tough time
doing it with Dragon Ball Fighters took a very long time.
So I'm hoping it works.
Speaker 2 (51:41):
Out even if it was going to have rollback net
code like from day one. You know what, a really
bad time to release a new smaller scale fighting game
is now anytime in twenty twenty four, So maybe twenty
twenty five is the best call to delay it for
any reason. All three of us can't even play all
(52:02):
the fighting games that we can't.
Speaker 4 (52:03):
I'm just scared it might have the d NF dual
effect where it just fades away. You know. They released
it to release it and there it is, right, and
then they also added new stuff right, And me personally,
and I think a lot of other people said the
same thing, please revert back to the previous gameplay because
they added active tag and.
Speaker 1 (52:24):
I'm like, no, don't add active tag. I like it.
Speaker 3 (52:27):
This is the first three v three fighting game with
active tag. Yeah, and a lot of I feel like
there's some confusion your people, like two x KO as
active tag. Yeah, Bower Rangers Battle for they're good at
active tag. I'm like no, no, technically no, those are
those are assist tags. You have to call first and
(52:49):
then turn it into a tag.
Speaker 2 (52:50):
Right.
Speaker 3 (52:50):
You don't have full control over the character until you
bring them out and then assess control. Active tag is
NBCi like truly. Active tag is Marvel Infinite, And to
a degree, they did it a little bit in dragon
Ball Fighters because the tag is like sh right, yeah
you can. You can active tag for no cost, and
in Dragon Ball Fighters after like season three, so that
(53:11):
that actually made that game way better. You can actually
optimize combos in a way that oh, I'm just gonna
use you to bring you down to the ground, bring
my buddy in to finish it, because they do a
ton of fucking damage.
Speaker 1 (53:20):
It was neat.
Speaker 3 (53:21):
So there's very few fighting games that are actually like
three v three with active tag and we don't see
entirely how it works, but it looks pretty dragon Ball
Fighters ee, Marvel Infinity.
Speaker 4 (53:32):
So super tag is gonna be a thing. And the
way how supers are and there because they're very long.
Oh yeah, super super tag is a very thing that
NBCi does and even from what looks like Hunter Hunter
will do. I personally don't want that in there, but
also a lot of people have said the same thing,
so maybe they'll look at the comments and say, hey,
(53:55):
maybe we need to do something here.
Speaker 1 (53:57):
I don't know.
Speaker 2 (53:58):
If this game announced active tag at the very start, fine, whatever,
but the fact that they change like midway is like, yeah, I.
Speaker 3 (54:07):
Don't think it changes mid I think this was Yeah,
the way development is, there's no way you just added
that over the past two months. There's no way. It
was always before. It was always in development. But the
things that are available to be shown yet are sometimes not.
So the scope of a project has to be figured
out at the start. You just don't add a whole
brand new mechanic out of nowhere. It was likely in
(54:29):
there the whole time. It's just that you could not
show it or demo it because it was already Like
it just wasn't at a spart where it was working yet.
Speaker 2 (54:37):
Yeah, could it not be selectable? Could you not have
that option like active or non active, like either in
online or somewhere in the game, I mean exactly, like
possibly have to go all in.
Speaker 3 (54:47):
Yeah, I'm pretty sure you have to go all in
because the history of games, like segmenting gameplay elements and
asking you to play the game one way or another
does not historically work out. Yeah, yeah, combat nine weeps.
I was just.
Speaker 2 (55:00):
I was like, Max is gonna make him nine weeks
the greatest mode ever.
Speaker 3 (55:06):
But yeah, like three, I do think that, like, yeah,
it is a little concerning that. Well, you would think
the entire game would be revolving around that, because the
thing about Active Tag that irks people is obviously, oh
yeah tag super like super Tag is the most annoying thing.
You just have to hold all of this mix during
this It's it's hell a cheap, and I agree. I
(55:27):
think like the the answers that NBCi had for super
Tag weren't particularly great, and it was cool that you
can do that, but like there needs to be a
trade off, you know, there really needs to be like
it needs to be balanced in a way that isn't
the goal to get is to get to super Tag.
The goal is actually to hit the opponent. It's just
to hold all of this fucking mix and get get
(55:49):
cheesed out because it is cheesy. It is. It is
the most degenerate shit in the world.
Speaker 1 (55:55):
It is very degenerous.
Speaker 3 (55:56):
It is the most degenerate and to be real, like,
we try to tackle that without changing the whole game
and NVCI beyond and the solution that we came up
with much less. The gameplay crew came up with I
thought was pretty smart, which is in our game. All
we did was, well, what if you super tag, then
the character that got tagged out they stay on screen
(56:16):
way longer, meaning that if you were unsuccessful in opening
the person up, that character is now super vulnerable. So
we increase the time that character stays on screen by
like three seconds. It's a long time.
Speaker 1 (56:28):
That's good. Yeah, long.
Speaker 3 (56:29):
So if you're Dante's doing the gun thing and then
you tag in another character, Dante will sit back there
and just chill and do a pose and then he
pieces out, so his chance of getting happy boo boot
is much higher. It makes It makes people, and I've
seen it already. It's actively decreased the supertags. People go
for oki instead of just going for supertag all the time. Yeah,
(56:51):
So it's like, I hope they're ready for that, right.
We had a lot of experience, like six years of
experience and people laying Marvel Infinite and Supertag was the goal,
you know, for a mom most of it. So, uh,
let's hope that they've been looking at the space of
how super tag is utilized and it is cheap. It
is kind of shitty. There needs to be solutions for
that ship.
Speaker 2 (57:11):
Like has eighteen worked on any game maybe maybe like
an Arena Fighter that I missed that like even has
like tag functionality usually.
Speaker 3 (57:20):
Not really outside of Marvel, not really, dude.
Speaker 2 (57:22):
I think Bloody Roars had a team option, but it
was like.
Speaker 3 (57:25):
KOs that's ancient history.
Speaker 2 (57:27):
Now, yeah, bring back Bloody Roar anyway. Always I'm like,
do you know guys like any time, I'm not like
doing the regular work. I'm just talking to Guy Win
quote saying, make a Bloody Roar video now so we
can get a new game announced.
Speaker 4 (57:44):
But he would he would need to he would need
to travel to Asia to cover the the Southeast Asia
Bloody Roar scene. Because I was watching a Bloody War
they're playing. I'm like, what's happening. I'm like, what's all
these cancels and strings and his life disappearum that game?
Speaker 1 (58:00):
Wait, this is kind of sick.
Speaker 3 (58:02):
You're watching Bloody War two, right, yeah? Yeah, br two
is like the big one that was insane.
Speaker 2 (58:09):
The other ones could be just as big. It's just that,
like just people just go back to Bloody War two
a lot. It's like the almost the third strike of it.
Even though I'm a I'm a primal fury man myself. Anyway,
moving on, Queen Dizzy finally revealed in Strive, very very
different design. But you know, Dizzy is Dizzy. I don't
(58:31):
even play Dizzy. Dizzy is the fucking coolest, Like she
is cool.
Speaker 3 (58:36):
She is cool, but she is designed to be the
most historically annoying character to fight against. Uh, you know,
like she puts a bunch of bullshit and it shoots
you in front and behind you and stuff. It's like,
I feel like it's funny this season the guilty gear
they're putting Dizzy in like Venom, and I'm like, okay,
so how are they going to fix them? Because like
the Happy Chaos already caused a lot of controversy, like
(58:59):
across the board in terms of his gameplay style being
very polarizing, and yeah, Venom and Dizzy have not identical
but kind of similar. Like this fucking character, this shit
be in the back of the head and all this stuff.
Speaker 4 (59:10):
Yeah, I think they did a great job with like
they could fix them because Testament they fixed Testament like
a lot, like they Nerve, like Classic Testament to the
ground where visible trees and webs all that annoying stuff
is gone, you know. So it's and they just have
to rebrand and recreate the character.
Speaker 3 (59:27):
Yeah, And that's what I mean, is that, like does
it go in a direction that feels good or it's
just like, oh man, this is not the same Like
Lfelt is the perfect example of that. This is not
the same character, you know, not the same into a
rushdown wreca chick. It's like, uh okay.
Speaker 2 (59:43):
It's crazy that Strive is like how how Strivey has
been out pre No, when did Strive come out?
Speaker 3 (59:50):
A twenty twenty one years?
Speaker 2 (59:53):
Three and a half years, Like this must be the
longest running like single entry Guilty year. Like I think
Zarred was like less.
Speaker 3 (01:00:03):
Xard was a little maybe a little bit less. I
think it stopped in like twenty sixteen ish, so it
had like three years. It came out in twenty thirteen.
But there's also like arcade versions and all that shit.
Speaker 2 (01:00:17):
True. I just like it feels like it's been around
forever now to me, and like, you know, they're still
getting people hyped, especially with what's her face from Cyberpunk
still in their character and everything. Yeah, so yeah, not
much to say for Dizzy other than that because it
wasn't a full gameplay reveals just wach she looks like, Yeah,
(01:00:40):
Terry Terrence Terrold Boguardian Max kind of already like said it, like,
is he the best character in the game? Is he
a Cami or a Ken? Yeah? Maybe not? Is he
the most fun character in the game? Does it?
Speaker 3 (01:00:55):
Just?
Speaker 2 (01:00:55):
Do you just get a cozy, wholesome, feeling controlling Terry
in a street fighter game? Yeah, yes, you absolutely do.
I'll need a few online matches. I obviously put my
time somewhere else. I'll talk about him the second. But
now that he's fully out, how are you guys both
feeling about him?
Speaker 3 (01:01:11):
You go ahead justin.
Speaker 1 (01:01:14):
All right?
Speaker 4 (01:01:15):
So I played him. I had fun. I love the
his columns are really cool. It's very like he's a
character that can combo anything he wants, which is great. Yeah,
that already sounds like, Oh, he's about to be a
really good character. After playing him, I'm like, man, he's
very vanilla in a sense in terms of just like
(01:01:36):
not having a lot of competitive sauce.
Speaker 3 (01:01:39):
He doesn't character six super well.
Speaker 4 (01:01:43):
Yeah, he doesn't play too far a six like if
he had you know what is he just doesn't have
a button to like really throw out there, you know,
like he got t Rex normals his standing heavy punch.
It's like the classic two hit one. But they could
have gave him a straight fierce you know, they could
have gave Hums tight heavy puncheon. That would have changed
a lot just off of that one button. But just
(01:02:04):
fishing for standing heavy kick, the little kickball kick.
Speaker 3 (01:02:07):
It doesn't have an easy throw loop.
Speaker 4 (01:02:09):
Doesn't have an easy throw loop like competitively, he's probably
the WEAKESTDOC character out of the five really over a
yeah Oki. I mean everyone else has really strong flow
chart where you could just like kill the character even
without them waking up with DP. Terry doesn't have anything
where he can just like abuse like he.
Speaker 3 (01:02:32):
Doesn't hear and this is and he's justin's absolutely right,
Like I I'm actually doing the worst with Terry of
any character I play in the game so far. But
here's here's the difference. I'm having the most fun. I
don't know, I don't care. Just landing shit feels so good,
Like getting to this one combo I practice in the
corner that is like, this one situation is so much fun.
I My prediction is that, like, and we're already seeing
(01:02:53):
it start to happen right now. This is from like
a week ago before I left. Uh, this isn't a
character that we're gonna see optimized in the first week
or two weeks or three weeks. It's gonna take like
a month. And the last character I was saying this
about was like Rashid, where it's like there's a lot here,
like there's a ton Is it super easy to do?
Not really, But if you give people like experts a
(01:03:15):
time to sit with this shit and just then just
figure it out, dude, he doesn't. He doesn't. He's not
going to just gonna be a you know, a worse Ken,
which is kind of what he's doing right now. He's
going to turn into two touch Timmy, where if you're
really good with your meter and optimization and where your
hits landing and shit, dude, yeah, he kills you in
two touches. So that's very powerful. Not every character gets
(01:03:38):
that ability in this game. Uh, and Terry can fucking
do it the but the brain power, the mental acuity,
the experience you need to get to that point to
identify that optimization is going to take like a month.
So we're gonna see it though, Like you're gonna get
hit from Terry and you're gonna fucking die if you
get hit by like the right attack. And he does
have some pretty good opportunities to get to damage, but
(01:03:58):
not like and nearly as good as the other ones.
The issue with it, everybody else is just gonna throw
loop your ascid. It's ten times easier. Everyone else is
gonnahimmey the shit out of you. It's gonna be way easier.
Terry's walk speed isn't particularly great either, so it's like
everybody else is gonna play Street Fighter six really well,
but Timmy gonna to touch you. So that's you know,
(01:04:18):
that's where his his strength is gonna really end up
lying Terrence to the Terrence too touch Now I call
it the Timmy too touch.
Speaker 1 (01:04:26):
Yeah, that's fine.
Speaker 4 (01:04:27):
It's it's also really funny seeing all these clips on
Twitter of people just like exposing how bad Terry supers are,
Like yeah, there was there was there was one time
where his level three hits like at the tip and
it only only he only got one hit out of it,
and then he got punished for doing that. I'm just like, damn,
that's that's tragic. And the love level two doesn't go anywhere, right,
(01:04:49):
So it's really hard to stop projectiles with Terry. If
you're fighting it's another projectile character. It's like actually.
Speaker 2 (01:04:55):
Tough mmm, because because yeah, like as cool as thing is,
it's like, yeah, it's it's hard to balance that sort
of thing where like just one touch is just one
hit if they're if they're jumping, but it's like a
rising tackle based super moved yeah, level three, So it's
like Terry's more than that. Please.
Speaker 3 (01:05:16):
The best example of a character where if you just
change some of his frame data in the most minor way,
like a one frame here or two frame there, he
would end up being super fucking good. And it it
it feels like that already happened by the time he
came out because his close range buttons, uh, the frame
data for them is not particularly great, Like he has
(01:05:37):
spacing traps, but none of his frame data up close
is good and you have to really set up for
good good plus frames, which is what's good in Street
Fight er six, especially with specials like spacing the specials
and that kind of stuff round way of heavy round wave.
But it already feels like, oh, he probably had some
good buttons, but man, look at this fucking frame data. Dude,
everything's like minus one like everything.
Speaker 4 (01:05:58):
He definitely he definitely had the Luke Crouch mean punch
during QA testing. Oh yeah, crouched and punch was definitely
plus in testing. And they're like, you know what, this
is a little bit too good you and I'm like,
that's that's actually what I was looking for. I was like,
oh yeah, if he has a close range normal, that's
plus frames that he could just like abuse and get
up with. Yeah, he's he he he literally will be
(01:06:21):
another Ken like pretty much variant at that point.
Speaker 3 (01:06:24):
And he's not.
Speaker 1 (01:06:25):
And it it.
Speaker 3 (01:06:26):
Yeah. It feels like the devs came to that conclusion
where yeah, oh yeah he was really good at one point,
he was probably the best at one point, and that
went Okay, let's let's just tell let's just let's give him, well,
keep all the specials because his specials are fucking great, dude.
All of his specials are mostly safe for a lot
of them, but they they toned down his frame data
is normal frame data.
Speaker 2 (01:06:47):
I could see Capcom throwing in a sneaky balance patch
at some point, like they they've done in season one.
It's like, I just throw out this random thing to
tweak him slightly, because yeah, I feel this, I mean.
Speaker 1 (01:06:58):
This, this Terry.
Speaker 4 (01:06:59):
This Terry patch was a mini balance up date for
some character. Was yea, yeah, like JP and Dalsam. They're
they're back, is what people are saying, so we might
see more of them in the future.
Speaker 1 (01:07:11):
They're back.
Speaker 2 (01:07:13):
Will you guys allow me to gush about Terry and
World Tour very briefly. When you start this up, it says,
do you want to pray to the altar of Terry Boguard?
Speaker 3 (01:07:25):
What what you mean?
Speaker 1 (01:07:26):
That's it opens up.
Speaker 2 (01:07:28):
It literally says, do you want this special event, the
Knockout Festival kof Do you want to enter this now?
If you do this, you lock yourself out of every
other like event and every other country. This is only.
It prioritizes Terry only.
Speaker 1 (01:07:46):
That's cool.
Speaker 2 (01:07:46):
I think you have an option to opt out of
it when you go back to like your little apartment.
But I was just like no, give me all of it.
I want it all over my face. So, yeah, you
just go on this Terry quest and you're basically out
of doing anything else. But it's all in service of it.
And unlike every character that you mean in World War Mode,
(01:08:08):
they always have one little mission where it's like it's
not expressly about them. It's like, go back to this
one town and talk to this one NPC. That's it.
The fact that Blue, Mary and Joe Higashi the characters
appear and say Terry's so cool. What do you think
about him?
Speaker 1 (01:08:24):
Oh? Wow?
Speaker 4 (01:08:25):
Hey?
Speaker 2 (01:08:26):
And Joe goes, do you want to learn Hurricane Upper?
Just the actual move and it gets added only in
this mode, and then Mary goes, do you want to
learn like Spiral Arrow? And it has a follow up
which I wasn't expecting when Max said at the end
(01:08:48):
of the Marvelvus Capcom collection has that one song? What
was it? Remembrance of a promise?
Speaker 3 (01:08:54):
What was it? Yeah? Yeah, it was alluring the fact
that Marvel's not dead.
Speaker 2 (01:09:00):
You know what's.
Speaker 1 (01:09:01):
Saying reunion or something.
Speaker 2 (01:09:04):
You know what's Superna done? Calcom versus S and K
three Because at the end, Terry has a cutscene with
a character and they just like, hey, why don't we
have a fight again? One day? We will absolutely do that.
Speaker 3 (01:09:19):
Is that Okay, it's with neither oh shit, so it's
definitely b.
Speaker 2 (01:09:28):
It is. It is such a cool moment. And my character,
my stupid avatar, I wish he was like dead because
I'm there in the background going you get out of here.
I just want I just want this character and Terry
together so that that ending of the mission. What's really
cool is that the only thing you really need to
(01:09:50):
do is at least you need to meet Reu in
the World Tour mode and just start learning under him.
You don't need to maximount. You just need to meet Ryu,
and then Terry's option for just his like inclusive story
mode just opens up so you can do it. I
finished it in about two and a half hours. I
(01:10:10):
really really enjoyed it because the amount of Rock appears.
Speaker 3 (01:10:17):
Terry Rocks hid Street Fighter six like list this that's.
Speaker 2 (01:10:21):
A very limited capacity, but you appears.
Speaker 3 (01:10:24):
This is where we are. Wait, we have effectively revisited
Smash Ultimate right now.
Speaker 2 (01:10:30):
It really is if they do the same thing for
my where it's a very or any other guest character
in the future where it's like it's just like limited
event that like restricts you, like it's such a celebration
of that character. Like it does remind me of of
Smash doing the most it can.
Speaker 3 (01:10:47):
But even more so because it's just way.
Speaker 2 (01:10:48):
More around it. This is way more because I just thought,
just like any other character in World War Mode, Terry
just get dropped somewhere on one of the maps, you know, uh,
Metro City, and that's kind of it. It would just
be the same. But they really went above and beyond,
and you just learn his move set obviously, and he
teaches you each move, tells you where the move came from. Oh,
(01:11:10):
Jeff taught me this. Oh, and I put my own
spin on it. It's it's really it doesn't work that well,
but I still love it, and he just does it.
And I still never saw Kim shooting himself across the
stage via farting. That's in the game, but I never
saw it myself. In Pow Powell Cafe to Kim cap
(01:11:30):
One shoots himself across the air by propelling himself somehow.
It looks like dust or some sort of air is
shooting out of his butt. I don't know. It's a
Fatal Fury special reference. The amount of references are insane.
Speaker 1 (01:11:45):
And that's a lot beautiful.
Speaker 3 (01:11:47):
Yeah.
Speaker 2 (01:11:48):
The English voice actor Michael Schneider did very, very good job.
I was like, eh, let me put it back to Japanese,
and I was like, you know what, I'm not. I
think he does such a great job as Terry, much
better than Maximum in Back Therey. So yeah, like it was,
I I did not know really what to expect, Like
going to this, I'm like, yeah, it's gonna be you know,
(01:12:09):
the the what every other character. But the fact that
Capcom went went on references, I wasn't even like, I
don't even know what this is. Like arm Rustler dude
from Fatal Fury one showing up saying I'm the arm
Rustler dude that you do in the bonus mini game
of Fatal Fury one, the least played Fatal Fury. It's
(01:12:35):
just crazy to me. So I I really enjoyed it.
If they do the same, if they even collaborate with
other companies, let's just say, let's just say it's just
doing S and K. If I get something similar or
another character gets something similar, Like I was blown away
by the job that they did, and the fact that
they just lock in on Terry and every single character
you meet is like, how.
Speaker 1 (01:12:56):
Cool is Terry Bogart?
Speaker 3 (01:12:58):
This off so much, This pisses me off. So I'm
so fucking mad.
Speaker 1 (01:13:05):
You know. It sounds like a fun funnel time.
Speaker 3 (01:13:07):
It really so good and it all dropped within a week. Yeah, yeah,
so fucking mad.
Speaker 2 (01:13:14):
You know what also dropped this week, Max Justin Capcom
announced a new Darkstalkers Sir themed battle.
Speaker 3 (01:13:24):
Pass and there you go. There it is.
Speaker 2 (01:13:29):
Where everything you could want. But a new Darkstalkers has
been announced. John Tealvian costume Night Warriors being added into
the arcade, and street Fighter six Soul World everything.
Speaker 3 (01:13:43):
A Halloween themed street Fighter battle pass theme is pretty
fucking cool, just to give it credit of what it is.
And it's like actual skins, Like they're different colors for characters, right,
Like Chunley has like a Morgan color.
Speaker 1 (01:13:57):
Right.
Speaker 3 (01:13:58):
Yeah, that's amazing. That's way better than it's a sticker.
Speaker 4 (01:14:02):
Yeah, this is actual skins with a character that though
skins were to avatar, so skins as.
Speaker 2 (01:14:07):
In like for the avatar.
Speaker 3 (01:14:09):
Like it's like a character in the game gets a
Bleta color, right, so you actually.
Speaker 4 (01:14:15):
Look like like like's hair is 's hair screen and
her costume is like, you know, purple and stuff like Morgan.
So it's not like it's not like five yeah, not
like sree F five Morgan's skin.
Speaker 3 (01:14:28):
We're not there. We're not as three Fighter five levels
of skinnery yet.
Speaker 2 (01:14:32):
Okay, the the avatar's skin uh bits for John Talbane
look better than the costumes that they would get for
the Street Fighter five because it looked like those characters
were cosplain as Dark Soccer's characters. But I find that
the John Talbane bit so you can attach your avatar,
I'm like, that's a pretty good facsimile of the character.
(01:14:54):
So you know, I I appreciate that because it's like
a head piece of chest piece legs like it's it's
the whole thing. Yeah, and you get music, you get
music from Morgan stage, Felicia stage, and Raptor stage. Like
it's it's a lot. But honestly, I will give Capcom
credit for this is the most Dark Sockers we've ever had,
(01:15:16):
where all versions of Dark Sockers available in the Capcom
Fighting Collection, everything, this is just we're so close, we're
just edging to even get a new Dark Sockers, but
we're just not quite there.
Speaker 3 (01:15:33):
I think stuff like this is where Darkstalkers just lives on.
It has I think also we have two prospects on
the very far horizon from now where Darkstalkers live on.
But do they do they live on in an immediate
place of their own franchise and title? Again, well, unfortunately no, dude,
(01:15:54):
Like every single time those that those games have been
given a chance to like show up and come back,
it's not been done in a way that is like,
you know, proven to be worth it. But clearly the
characters in the franchise themselves are good. But it's yeah,
you know, do they can they stand their own ground
of their own game?
Speaker 4 (01:16:10):
No?
Speaker 3 (01:16:11):
Right right now, it feels like, dude, CBS in the future,
bro that game needs Darkstalker's characters, game needs Darkstalker's characters.
Marvel versus gapcom. If that comes back in some way,
game needs Darkstalkers characters, will they have it? I almost
emphatically think they will. I don't think there's any reason
why I think they wouldn't. So that's where to me, like,
and I don't even feel the same way about just Darkstalkers.
(01:16:33):
A lot of Capcom franchises are like that. For me.
Rival Schools is like that for me. Power Zone is
like that.
Speaker 1 (01:16:38):
For me.
Speaker 3 (01:16:39):
Most of these characters are awesome, but do they do
they stand their own on their own game. I don't know, dude,
not not now.
Speaker 2 (01:16:44):
At least would Capcom release a Darkstalkers game, but it's
like KI twenty thirteen, where it's just the lowest spec
you could possibly go, but still high spec like Double A,
that would be like, I don't know if Capcom would
be in the interest of doing anything that's on triple.
Speaker 3 (01:17:04):
I don't know. Like the last time we saw Capcom
do that was really Megamount eleven and technically Path of
the Goddess Ghosts and Goblins, like I wish they would,
and I've made a video about this a long fucking
time ago, But like, can we get like a Capcom
Double A fighting game, because that's sort of what Project
Justice was back then. That's sort of what you know
(01:17:25):
some of these middle of the road Star Gladiator and stuff.
It was like, Oh, we don't have to invest everything
into this, but let's get a game with a meager budget,
with a meager size, with a meager price point and
see how good it does. I wish, I wish, it
just doesn't. We have never seen it in the fighting
game space outside of something like literally Kill or Instinct
from big publishers. It's like big publishers only want to
(01:17:49):
go Ham and that's it.
Speaker 2 (01:17:50):
Yeah, because if you go any lower than KI, then
it's you're just indy at that point.
Speaker 3 (01:17:55):
Yes, yeah, you're just indy. The reason I said big
publishers is that even indie fighting games have costs more
than that to make, Like, for example, skull Girls is
way more expensive than Killer Instinct was probably in its
totality way more expensive. But Killer Instinct was a you know,
a published game, big ip from a big company, right,
they just chose to release it in a meager fashion.
Speaker 2 (01:18:19):
And we got our KI reference in for this episode.
Speaker 1 (01:18:21):
I know.
Speaker 4 (01:18:22):
I was like, I was like, Matt, of course you
want to say something about KI.
Speaker 3 (01:18:26):
Although I will say that naturally came up. There is
definitely space for like, you know, a skull Girls devs,
do you want to make dark sockers? I wish, I
fucking wish that'd be amazing.
Speaker 2 (01:18:40):
Skyle win quote, make a video about this right now.
Speaker 3 (01:18:45):
That then here's the thing. I think we we live
in a modern day Capcom where that could potentially happen,
Like I don't know, dude, I but I At the
same point, it feels like Capcom still wants to go
big and bold, where it's like, yeah, we're getting CBS
three and Marvel four in the future. They we're actually there.
Speaker 4 (01:19:01):
Now, yeah, I mean, because they're just they're just on
a hot streak right now. So at this point they
want to focus on things that they know it's going
to work, versus hey, let's let's try stuff out and
a lot.
Speaker 3 (01:19:13):
Of people will be like, yeah, but the Marvel collection
doesn't have that many people playing anymore. But it's like,
but no, dude, it had the most people playing older
fighting games in one collected space than ever before then
recorded fucking history. More people were playing old Marvel games
at the same time, Like it was a lot and.
Speaker 4 (01:19:28):
They already got all your money. They got everybody's money already,
so it starre ry too late.
Speaker 2 (01:19:33):
Yeah, exactly, they got all our money the end. You
run the risk of twenty twelve, when Capcom was releasing
three different fighting games a year, either a new one
and update a collection, and it was too much like
it literally was where it's like twenty ten to twenty twelve, twenty.
Speaker 3 (01:19:50):
That was a weird burnout year. Two or three that
was big because that was also the burnout year of
another game. Another two games that successfully dumped and kind
of put the fighting game space on a different publisher
side and in the water, and that was Banda Namco.
That was the year Soul Caliber five and Tech and
Tag two came out and both.
Speaker 2 (01:20:09):
Underperformed and Cross Second Your end.
Speaker 3 (01:20:13):
Cross Second, Yeah, exactly, everything underperforms.
Speaker 2 (01:20:18):
But we love fighting games so much. Just do it again.
I'm sure it'll work better this time.
Speaker 1 (01:20:22):
Just every day it might. It might actually do better
now I think it might.
Speaker 2 (01:20:28):
I think it's more stable now, you know, we're.
Speaker 3 (01:20:33):
Just bigger dude.
Speaker 1 (01:20:33):
Try try every game out? Why not?
Speaker 2 (01:20:37):
So so yeah, I guess I guess that'll be it
for now. I knew Dark Sockers is for sure coming,
is what Maximilian is saying. So that's good. We can
look forward to that, right.
Speaker 3 (01:20:47):
Please send your emails to Mapic Muscles. If it doesn't happen,
you got.
Speaker 2 (01:20:50):
One quote, make another video about dark sock because it
will happen.
Speaker 4 (01:20:54):
We're waiting for the fighting layer reveals soon exactly
Speaker 1 (01:21:04):
Said, and sustinutpensa postet repens that pasti