Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
Ripple, Welcome back to Triple k Oh the All Fighting Podcast,
and I am with to all fighting game men. Of course,
Maximilian Justin, I have switched to grapplers. Wong, Hello, and yes,
(00:27):
let's jump right into it.
Speaker 2 (00:29):
Call it City of.
Speaker 1 (00:31):
The Wolves Beta two impressions. You can avoid talking about
Tazok the better, right because you've you've switched. You're now
grappler only fighting game player. How does it feel to
be on the correct side of history, mister Wong.
Speaker 3 (00:46):
I don't know what you're talking about, because that Tizok
is probably only exclusive for the Beta two because he
was a very fun character of some buggy stuff that
probably won't keep in the I would say the official
police of the game. But it was really cool. I mean,
(01:07):
if you think about opponent that otgs multiple times, Yeah,
that's kind of weird. If you think about it, that
doesn't that doesn't make sense. Yet you can loop it.
I think they could keep it once maybe one air
SPD that can ODG. But the fact that you got
two times, and if you're fighting Tizok you can do
it three times against him.
Speaker 2 (01:26):
It's a hit box.
Speaker 3 (01:27):
Weird think about.
Speaker 1 (01:29):
It, and that's a new that's a new move too,
you didn't have in Garo, so like you know, they're
they're they're experimenting obviously, but yes, that that was definitely
an exploit. But even if he didn't have that, you
you have to you have to easily say that Tizok,
while maybe not immediately good, like he's very fun to play.
I had fun playing as him.
Speaker 3 (01:52):
Okay, you know it's the crazy part, right. So I
was in Osaka in Japan and S and K invited
me to be like, hey, comes to our heck, we
want you to fight one of our really good players.
And I'm like, all right, cool, I'll come in the
morning while the family's still sleeping and they're getting ready.
So I go over there and they let me play
the beta too, like they're their offline version, they're tested version, right,
(02:14):
and I'm playing them and the guy picks Tizok. I
beat this guy so bad. I'm like this this character
sucks right in my head, I didn't want to say it,
but in my head, I'm like, this character sucks. He's garbage.
Why would I ever play him? In the Beta two
when he comes out like it's just such a bad character.
And then after that, I'm like, Wow, this character is
actually super cool, super fun, kind of good. Why didn't
(02:37):
the QA guy do all the stuff that everyone else
is doing to me right now? I was really really
left down about that. But yeah, I enjoyed Tizok a
lot in Beta. To one thousand percent, you're not one
hundred percent. You're not wrong on.
Speaker 2 (02:50):
That at all.
Speaker 1 (02:51):
Okay, good, not one hundred percent. That's always what I'm
shooting for. But yeah, he was kind of like middle,
like mid tier, maybe a bit lower than that in
Garo memory sort of serves, but he was always kind
of fun.
Speaker 3 (03:03):
Yeah, he was always fun. And actually he he was
like the second worst character in the game, because the
worst character was Rock and then Tizzak was the second worst.
But then they improved everything about his quality of life.
The clothesline, the elbow drop, they all work. You know,
you just can't duck it and it doesn't doesn't miss,
(03:23):
so everything about it. The only thing they did NERF
was his SPD damage. His sp damage.
Speaker 2 (03:28):
It's really low.
Speaker 3 (03:29):
Yeah, it's very low. The range is ass as well too,
but then the only time I was able to get
it off was actually it's kind of restricted to the
I would say the expert technique of just defend guard
cancel into SPD ye'd. Yeah, that's when it actually worked.
But if you're trying to think of it as like
a zangif all you do button button into light SPD,
(03:53):
that is not going to work at all. It's actually
has terrible range.
Speaker 1 (03:57):
I would say increase keep the damage that the way
it is, but increase the range a little bit because
it's it's ridiculously short life.
Speaker 2 (04:05):
Yeah. The overall, like the beta was was good. It
was a lot better than the first beta. You can
actually play matches with people. The functionality of some things
was just still a little weird, but they sped up
a lot of the time wasting elements that we're going
down and ranked, which was like, oh, I'm actually having
fun playing the game, Like when when I don't have
(04:25):
to like sit here and literally dwell on every single
match in between every single match, and it moves pretty quick.
The one thing that needs to change that now that
we're playing more matches and it becomes more obvious with
more time. The input buffer is very weird in this game,
like how it accepts your inputs for fireballs and stuff,
(04:47):
how it accepts your inputs for even SPDs. I got
this one. I was playing tizzok last night where I'm like,
all right, so as this clothesline with fireball back, okay, cool,
I'm with you. But he also has in the reverse
direct that forward to up back motion is effectively as SPD. Right,
So I was constantly getting accidental SPDs when I was
(05:10):
just trying to get clothesline. I feel like I'm making
the input. It was mostly because when you're walking forward
or you're holding down back and something like that, when
there's a down input and then you have to also
roll it backwards so that you get the SPD, it
counts it as sorry, so you can get the clothes line,
it counts as as an SPD, And I'm like, I'm
losing my mind. I'm just doing button into clothesline and
he's and I'm like ow. And in the same way
(05:33):
where you have any character that has a DP, Terry
and rock players feel this, especially even at the highest level.
I see these dudes just randomly rising tackle or randomly
like I don't know. They're like, I didn't do that,
So there's a weird In the same way, when Streetwetter
six came out, accidental dps constantly, like they were all
over the place in the first week the game was out.
(05:54):
The exact same problem is happening here, where like their
input buffer is a little too lenient and in terms
of what it accepts as a special move sometimes it
really does.
Speaker 3 (06:04):
Yeah, they really took it from the old market wolves.
I think it's really because of the faiths and how
cobbos work, Like kind He's like the perfect example where
the input buffers actually doesn't screw him over. Yeah, and
it's because of characters like him. I think that's why
the input is there. But yeah, I think I definitely
kept getting command throw when what closedline it was driving
(06:27):
me insane and.
Speaker 2 (06:28):
Has like a double input across something fireball back, half
circle back, fireball forward DP forward, you know, and like
the game will just set like you know, two times
out of ten, just give you the other one. And
it's like, oh, yeah, that feels weird. And the people
are like, oh, you have to end your your your
fireballs with up forward. I'm like, okay, that works. That
(06:48):
should not be that way like that that I get
it with like S and k is And here's the
shortcut for the for like the loopy loop, here's what
you actually do to make it easy. I'm like, all right,
I'm with you. That's that's you making something easier. In
this situation, we're only making it harder. So I don't
I don't agree with that that. I hope that really
needs to be changed.
Speaker 1 (07:08):
Yeah, you do you think it it is actually the
game and how it's receiving inputs or do you think
it's like on pad. Would it make a difference.
Speaker 2 (07:15):
Oh no, it happens to everybody, Like everybody, Like I
was looking at my chat when I was playing Tizzok
and Everyone's like Max is going through our pain, and
I'm like, oh, this is a normal thing where it's
like you you want clothesline and you get SPD on accident.
So and if you walk forward in this game and
then do fireball after you're getting DP, it's very like,
uh oh that's weird.
Speaker 3 (07:36):
I have to think that. Okay, yes, clothesline, don't don't
just use your natural how you always do.
Speaker 2 (07:44):
Like other video.
Speaker 3 (07:46):
Yeah yeah, yeah, I just have to think. And then
when I think I get closed on it, if I
just human habit just like do I normally do with
muscle memory, SPP comes out.
Speaker 2 (07:55):
So yeah, exactly if you end that in any way,
if it ends in anything but back, if it gets
up back for some reason, it counts it as an SPD.
It's like it's almost like a one eighty counts for
SPD somehow, And I'm like, that's way too loose, dude,
I'm getting. I'm getting like the mixed move constantly, and.
Speaker 1 (08:12):
Like even in Garro, like Tzak's Moose that was like
you'll sometimes like get your wires crossed a little bit
about because every move, every direction, every motion input like
does another special move, and it's like he has this
momentum that like the clothesline is back, he jumps back
a bit or rears back and then does the forward thing.
But then like his his like jumping her karana where
(08:35):
it like grabs you and then like flips you over.
That's like like the exact same move but just on kick,
and like it's a lot of like topsy turvy, like
he's going this direction in that direction, and it does
take a long time they get used to, but I
used to play him in Garro and I just found
that same sort of acclimatization, Like he's a very different
grappler compared to most it's like Zangief and el Ferette
(08:56):
at once, which is a.
Speaker 2 (08:58):
Lot pretty much, you know, but he's a very slow Yes.
Speaker 1 (09:02):
That's that's very true.
Speaker 2 (09:05):
Could you even use clothesline for mobility? I didn't get
to play him that much. It's not that mobility, right you.
Speaker 3 (09:11):
You could use it for like after uh specific grabs
and then you do closeedline faints to get closer to
get the to get the OKI frames. But if you
try to like button button clothes line faint into s
p D or seven twenty, maybe you get a one time.
But after a while, like it becomes it. It becomes
(09:33):
a type of thing I.
Speaker 2 (09:34):
Was hoping you kind of like had like a green
hand in there somewhere, or like a put tempkin or
like this this move actually like he has a special
move that helps him with mobility in some way.
Speaker 1 (09:44):
No, well, the dashing, the dashing like souplex on kick
like he dashes forward and then that.
Speaker 2 (09:51):
The most sucks.
Speaker 3 (09:53):
I love it. Ex. The ex is good though, because
you call him from lights into it. It's so cool,
all right. If you want advancing movement with you just
do beak high dodges pecking.
Speaker 2 (10:08):
That's it.
Speaker 3 (10:09):
That's that's his best advancing advancing forward move.
Speaker 2 (10:13):
It's so good.
Speaker 1 (10:14):
You know, it's kind of interesting if you put the
game on Japanese like voices, they call him Griffin mask
and but that's interesting because that was one of the
two names in the original guyrou that were different between
the American and Japanese version. So if you take Marco
Rodriguez is named to Kushnid, But I'd like to think, no,
(10:39):
I don't know what it was.
Speaker 2 (10:41):
Wasn't that a translation only in certain regions? He don't
him being named kushn But I think was not every
was it?
Speaker 1 (10:49):
Yeah? In Japan he was Marco Rodriguez.
Speaker 2 (10:51):
Yeah, exactly, like that that was like a weird like
American translation or some some funky thing.
Speaker 1 (10:56):
Yeah yeah yeah, But like okay, yeah, no, I see
what you're saying. Because in the game, like we played
a build. All three of us played to build like
last year's Mark had Marco and it was called Marco
and the kid was running in English, so uh that
we were able to dodge that. But aside from Tezok, like, yeah,
connections were better for you guys because I only got
(11:17):
time to mess around in training and like I got
like maybe thirty minutes of like four or five matches.
So yeah, it felt pretty good to me.
Speaker 2 (11:25):
I literally cranked out in the first session like sixty
matches or some shit like that, and it was like, damn,
we're getting these games quick. So but that was the
That was not the case in the first like three
four hours. They were pretty much the exact same as
Beta won, Like all the same issues were coming back
again and it's like, oh god. And then there was
an update where there after like three four hours, well
(11:47):
fixed it, it works, Please don't touch anything else, like
type of shit. Yeah, so that at that point it
was great.
Speaker 3 (11:53):
Yeah, I had the same issue. And then people were like, yeah,
Max is going to South America to play and it's
supposed to be better. I was like, all right, I'll
do the same thing.
Speaker 2 (12:01):
And I'm like and it worked for like two games.
Speaker 3 (12:02):
Somehow I was getting a lot of matches in South America.
But then yeah, like I woke up the next day,
there's a patch and then they fixed everything, and like
I think I played like over one hundred matches like
throughout the weekend.
Speaker 1 (12:16):
Speaking of fixing or perhaps overcorrecting, I did not experience
this myself, but is the rumors of Rock Howard's death
premature because a lot of people saying he's now worse
than he was in Beta one too much, justin I
(12:36):
saw your thumbnail. I saw your thumbnail. You're like, no, no,
he's good.
Speaker 2 (12:40):
He's now out of throw range of all the ship
that was really good before frame wise, so a lot
of stuff left him like zero or minus one in
many in many ways in the previous beta. Now he's
like much more negative and further away. So he's Rock
was able to steal a lot of turns because of
his frame data before. Now he doesn't get the ability
to do that.
Speaker 3 (13:00):
He's just a basic character.
Speaker 2 (13:02):
He's much more basic. Yes, it made so it made
like a command grat, a command run rushdown character in
the previous beta. He's not that anymore.
Speaker 3 (13:11):
Yeah, it's like, okay, is like if you want to
play Rock, you just played Terry. That's the problem.
Speaker 2 (13:19):
And even Terry got hell a nerve dude.
Speaker 3 (13:21):
No, but he's he's still he's still it.
Speaker 2 (13:25):
Was Madden nerve from the previous version.
Speaker 3 (13:26):
Like that's right, but he was god here the Beta one,
but now he's just top tier in Beta one. Yeah,
he's still he's still a gorilla.
Speaker 2 (13:35):
We definitely have. It's a little bit of there's a
little bit of street fighter fiving happening to the game
right now, where like some of these characters were really
fun before and now they toned down a bit of that,
and they they opened up the system mechanics a little
bit more. I swear just def end canceling is easier
in this version of the game.
Speaker 3 (13:53):
It is pretty easy.
Speaker 2 (13:54):
Yeah, it feels it feels a bit like if I
want to do it and I put brain power into it,
it comes out and I'm like, okay, cool. That was
not the case before. It's like, bro, don't have to
grind this shit. Like something about the buffer makes that
makes that come about a bit more naturally now. But yeah,
there is a little bit of like sour taste in
the mouth because some of these characters, at least the
two that I played, had some but it's more combo routes.
(14:15):
They could just do more stuff before, and like, for
the biggest example for Terry is that there's not much
of a reason to do his really cool yeah I
like his big like ex DP move anymore because now
it doesn't leave him with nearly as much advantage or
a big bounce, so you can't combo super after it. Now,
I'm like, ooh, that's rough. So you have to like
(14:37):
purposely shorten the combos.
Speaker 3 (14:39):
No, you can combo in a super but you have
to do it where they are super high in the air. Yeah,
but you can't do it if they're grounded. They have
to be like a specific juggle, which which is totally
different from Beta one. Yeah, and they have to be
much more creative. The players after are trying to find
out like, okay, what's the optimal Terry stuff because a
(14:59):
lot of the different routes it is gone. He just
has one route now for sure.
Speaker 2 (15:05):
Which is a bummer because he had more options before.
He granted he was like probably super good. The game
is relatively unexplored, but still it's like I feel like
over time, this game really is a game that has
a ton of like hits done right, Like you're dealing
with hitt AND's blocks and the more blocks on. At
times it's almost better because of like jding and like
(15:27):
special jding. So I'm wondering, like overtime, Terry was like
mopping the floor with some people because he was just
big button guy, rip away all of your drive gauge,
whatever the heck you're calling it, right, he does that
very well. But in time it's like, oh, yeah, but
if you start JD canceling against this dude, does that
make him really bad where it's like you're eating all
this blockston and you can do something about it.
Speaker 3 (15:47):
So I thought that, and then I realized because we
got training mode. Now, when I was practicing guard canceling,
I'm like, oh, I did not know that guard cancel
costs seven ten percent of your rev gauge, So that
is yeah, it's not free. So because because it's not free,
that means you can't do it every single time because
(16:10):
you have to think about the rev gauge. And it
also scales damage as well too, because Mars like I
didn't know because we didn't.
Speaker 2 (16:19):
But it has the perfect pery property where if you
do it, it has perfect perry like scaling.
Speaker 3 (16:23):
Yeah, so it costs seventeen percent, which is pretty high alone,
especially if let's say, if you do guard cancel and
try to do ex with it as well too, then
it's like super expensive. So now it's like guard cancel
might not be as threatening compared to old marketables where
there are there was obviously no revgage system, so you
(16:43):
use guard cancel for free, and it was really hard
to press buttons and that game because if you fight
someone super sweaty, then you just can never get.
Speaker 2 (16:51):
Yeah, they're just waiting to block.
Speaker 3 (16:52):
Yeah, but here it costs meter and I under I
guess maybe that's their way of countering the sweaty player
if you're a new player coming into the Garrel universe.
Speaker 2 (17:06):
Yeah, yeah, that's a good consideration, you know, because this
if people are already doing it in a beta where
we've played the game for less than fifty hours and
we're seeing it a lot, especially like you know, like
perfect guard cancels and shit like that, it's like, all right,
all right, we're gonna be seeing this a lot at
high level.
Speaker 1 (17:23):
Yeah, I can hazard a guess here, But what do
you guys think about already adjusting characters in betas before
the game is even really fully out, because I think
it's very premature, like let the game settle for like
a month.
Speaker 3 (17:37):
I agree.
Speaker 2 (17:38):
Yeah, I'm trying to remember in Street Fighter six, there
was a whole bunch of betas for Street Fighter six, Right,
Kimberly got nerved. Kimberly was the one that was like
the obvious one where she was crazy in the first beta,
and then by the time the second one came out
three to four months later, she had been toned down
a bit. But many of the other characters that were like, oh, yeah,
they'll get a nerve really bad didn't like Ken never
(17:59):
really gotten or from what I remember.
Speaker 3 (18:01):
Yeah, Ken didn't get nerve. I think yeah. Ken was
the one that was like, everyone's like, yeah, he's gonna
get nerve for sure, but he did it. I think
it was only just Kimberly that just got the nerve.
The ex Tatsu on Wake Up. It's like, yeah, maybe
we just just going to remove that they call the day.
Speaker 2 (18:19):
Yeah, so we have no idea if this balance is
going to be what is represented in the final game,
because I don't think many of us were expecting this
to be the way either way that they were actually
going to tackle a bunch of character balance within this
one DEBTA two it was like this is odd. So, uh,
I don't know, but I will say we got that
(18:40):
perspective now, dude, that like, yeah, these things were just
a bit more free flowing before, with at least a
couple of characters I actually don't know for the entirety
of the roster, how much like b Jenny changed, Kind
still seems crazy one.
Speaker 3 (18:53):
Everyone got changed in some way. I would say Kind
is the one that's like he got super buffed. Yeah,
they buffed him. They gave him more combo routes. Actually,
like he he's like one of the oldie characters that
could do stand faint into heavy, So they gave him
that he couldn't do that before, So they gave him more,
(19:15):
better combos, better routes. And I'm just like, really, of
all characters to give the character with.
Speaker 2 (19:22):
The backwards momentum projectile.
Speaker 3 (19:26):
Yeah, he's the ones that. Yeah, he's the one that
makes people quit the game. Yes, he is.
Speaker 2 (19:33):
The Injustice to Batman. He literally moves backwards and throws shit,
and I'm like, I don't get it. Like this, it's
the antithesis of most projectile characters, where like they either
stay or move forward a little bit when they throw projectiles.
This bitch is who see you later, bitch, He's just
running backwards throwing stuff at you.
Speaker 1 (19:51):
Yeah. I appreciate the changes they made to the UI
because at first, when I saw the screenshot comparisons before
this beta came out, I was like, okay, sure, but
then when you're when you're like overrevd revd out, what
are you?
Speaker 3 (20:06):
Oh? Overheat?
Speaker 1 (20:07):
Overheated? Sorry, when you're overheated? They added this like electricity,
like crackling electricity, and it draws your eye a lot
more than it did before because I remember, like, yeah,
your character also glows red to let you know, but
like it was just another little extra thing that just
kind of let you know that like, yeah, no, that
you're not in a good way right now. So all
those little changes like those were smart changes. Yeah, but
(20:29):
I just I I'm just that gooing with what we're
all saying is that, like it's kind of weird to
make this many changes to two main characters Rock and
Terry that you probably want your fans to play, you know,
And it's I can understand not wanting to nerve Ken
for Capcom because like we want everyone to pick Ken.
He's a popular character and you know he hasn't received
(20:51):
that many touch ups. But like this early your two
main characters seems a little premature. But I had a
great time playing it. Just going into training mode, I
was interested to see if they're gonna change Terry's crazy
FPS on his stage, so when that stage was not
included in Beta two, uh so you couldn't see it, Like,
(21:15):
I hope they're fixing that because on a very casual
standpoint on Beta one, like that was the number one
complaint I saw from people that just playing the Yes,
so I hope they do change that. The new the
two new stages, well, the Terry and Rock Garage club
stage was like we've seen that stage before, but the
(21:36):
Arena stage Teazak stage was like super cool looking and
that was already really good looking stage in Garro. So
excited for more stages because it's like it seems like
every character will have their own. Yeah, it seems yeah,
because Terry has has his own. Uh Preacha does, Teazok
obviously does kind does, so we haven't seen. Yeah, there's
(21:58):
also my Head, the one near near the waterfront and stuff.
So I'm excited to see all those because it's been
a quite a while since Fighting Game has dropped where
everyone gets a dedicated stage, like I can't think of
many now.
Speaker 3 (22:12):
Did they also announce like the they have all these
crazy famous DJs doing music for it. Yeah, yeah, like
Steve with Steve Aoki, Yeah is on there or like
some other I don't followed like that that that type
of music. But I saw there was a video that
they posted that they had these famous DJs doing the
(22:33):
music for Cee of the Wolves.
Speaker 2 (22:35):
We got DJs, we got world class boxing matches, we
got world renowned sports stars, and we still don't know
the full roster.
Speaker 1 (22:44):
And we're like three weeks away from long Yes.
Speaker 2 (22:48):
It's a little funny. There are still two characters. We
don't know who's in the game yet.
Speaker 1 (22:52):
So someone is out, someone is out from the main cast.
Speaker 3 (22:55):
Yeah, that's crazy.
Speaker 1 (22:56):
We're who cut and.
Speaker 3 (23:00):
Man Donald took a spot, took a spot.
Speaker 1 (23:04):
So we might as well talk about this because obviously
it was a very divisive video game fighting game news.
I never I was fully convinced there's no way he's
like a character.
Speaker 3 (23:17):
Yeah, that was like or promo or like no one.
Speaker 1 (23:23):
I was thinking an announcer, like he was gonna be
a hype announcer in the game, Like what's his facing
kof fifteen or something. So the fact that he's in
the roster bas roster isn't it is a real world
uh sports star. It's big. Danica Patrick Energy from Sonic Race.
Speaker 2 (23:42):
Yes, thank you. You realized the same thing Danica Patrick
and Sega and Sonic Racing All Stars transformed. It was like, what, like,
you're from Earth? What the hell?
Speaker 1 (23:51):
But at least she's a racer and you know it's true.
Speaker 2 (23:56):
So this is even worse.
Speaker 1 (23:58):
This is even worse. And like his model, when you
take a real world person and like, let's put them
in this art style, it looks kind of not great.
Speaker 2 (24:10):
But the first thing I said, I'm like, who is that?
You know it's not the same guy.
Speaker 3 (24:14):
He looked like the world He looked like a World
Tour NPC.
Speaker 1 (24:19):
Oh, that's what I thought he was going to be.
He was going to be a quest giver in the
RPG single player mode. Ye, like he's hidden in like
a sports arena.
Speaker 2 (24:27):
I was really hoping like and I to me, the
the most bizarre aspect of it was that his inclusion
does not feel natural at all, like the way he's
perceived and presented alongside the other characters. Even what he's
doing in gameplay, I'm like, feels like this could be
a bit more fantastical. He's like a soccer guy, Yeah,
pretty normal soccer guy. When all these characters are doing
(24:48):
jumping air rephukens and they're like weird superheroes and stuff.
Speaker 1 (24:53):
Even like a costume, it's like any Rival Schools characters,
you know, especially the soccer player has a little bit
more juice costume.
Speaker 2 (25:03):
He needs his maximum impact costume. He needs he needs
the ass list Chaps, cowboy.
Speaker 1 (25:08):
S and k get on the exactly.
Speaker 2 (25:13):
Yeah, I think that was my biggest gripe of the
whole thing. Whereas just like his inclusion feels so like alien,
just in the way it's he's as implementation is. I
told the Chad, I'm like, this would have been so
much better if he was just Ronaldo, and he's then
he is not canonically tied to Earth Ronaldo, but he's
(25:34):
like a super mega famous sports guy in Southtown in
Fatal Fury Verse for a team that is a fictional
team or something. He's like a huge sports star. Even
the other characters would say they're big fans of them
and stuff like that, because well, he would exist in
their same universe. Now, it's like genuinely weird if like
(25:55):
a lot of the other characters in a game that
exists in a fictional place are talking about his Earth presence,
like his presence that we know of him where it's
like I'm a huge fan of this team or that team,
or it's like that's okay, Like that feels unnatural because.
Speaker 1 (26:12):
It's like Mortal kinda gets away with so much by
saying portals, realms, et cetera. Like it's fine because they've
established that for decades now, But for Fatal Fury, it's
like we we don't even this is this is technically
our first guest character outside S and K.
Speaker 2 (26:29):
Right, yes, like and and more importantly, those characters are fictional. Yeah, yes,
so this is a this people would like like what
was it Jeffrey Dean Morgan was the dude that played Megan? Right,
I think that's his name. Correct me if I'm wrong,
But like it's like that guy. Somebody was like, but
Megan is in tech and I'm like, bro, Megan is
(26:50):
in Tected, not Jeffrey Dean Morgan. Act like this is
a different situation.
Speaker 1 (26:57):
Like like Homelander is Anthony Star the guy?
Speaker 2 (27:01):
That's why are we not making the connection here?
Speaker 3 (27:06):
So is the only real person that's like besides Rodondo?
Is it like Shaquillo Dio's shack Fu? Was that the
last time.
Speaker 2 (27:12):
Yeah, but that's like his own game.
Speaker 3 (27:14):
Yeah, yeah, that's his old game.
Speaker 2 (27:16):
Yeah, like hits him in his own game. People, And
then people were arguing, like and the space jam thing.
I love this argument, by the way. I think it's
I think it's like realizing why this is unnatural is
an interesting conversation. Space Jam Michael Okay, yeah, I get
what you mean. He is based on a real life person,
but he also gets sucked into a cartoon world, okay,
where suddenly he's like space Jam Michael. Michael Jordan does
(27:38):
not win the space Jam with his real life performance.
He wins the space Jam by turning his arm into
a ninety foot arm and making a slam dunk because
he's in Looney Tune Land. Like that's this is very different.
Speaker 1 (27:51):
And you could also go Michael Jordan and Chaos in
the Windy City SNS game where he has ice balls
and fireballs.
Speaker 2 (27:59):
Yeah, he's not really like fictional, like like, for example,
we use this Lebron James, but it's space Jam Lebron James.
That's so Lebron the person that's him from a movie,
you know, Like, I get it. They're closely associated. This
is this guy.
Speaker 1 (28:16):
But but that's still tenuous because it's still like his
name is Lebron James, right, So it's a little like
in a gray area. But if you like what you're saying,
Ronaldo is a Fatal Fury character, but he's not the
realize celebrity. That is the literally the best way to
handle this to make it feel.
Speaker 2 (28:33):
Yeah, and it feels like they can't do that because yeah,
we can't have Ronaldo in a video game without his legacy.
You know, he has to take he has to take
his real life accomplishments with him into the video and
I'm like, yep, this this one feels like an Instagram ad.
You might not want to.
Speaker 1 (28:52):
Take all of his real life legacy and.
Speaker 2 (28:56):
Yeah, yeah, not someone that's someone that's not versed in
the soccer world. Oh shit, yeah, okay.
Speaker 3 (29:04):
Yeah I was. I mean I wasn't really excited, just
because I don't really follow soccer.
Speaker 2 (29:08):
I've just I had no idea. I literally did not
know who this guy was until that first teaser. Yeah,
and I was like, oh cool. So they're just like
appealing to like everybody you know, like oh shit, oh
yeah wow, Okay.
Speaker 1 (29:21):
Even as DALC character, I'd be like, yeah, Okay, that
makes sense in terms of the variety of things, but
just Bass Roster is like.
Speaker 3 (29:30):
That's crazy.
Speaker 1 (29:30):
It's crazy to me, like crazy, I'm not a fan
of this.
Speaker 2 (29:35):
It definitely has changed my overall perception of like the
whole thing, you know, it definitely has changed like the
way I overall feel. I'm just like, I'm just gonna
stick to my boys. It just play the characters that
have always been interesting in fatal theory for me, just in.
Speaker 1 (29:50):
General, I'm assuming the Sonic Racing All Stars Transformed players
felt the same.
Speaker 2 (29:55):
Back in the it was also very weird, like whenever
you scroll across or and see like saw her in
the roster was like, oh, that's.
Speaker 1 (30:02):
Right, wrecket Ralph was weird enough, but fictional and associated
with video games. Right, But like they then they're like, no,
we can go even further beyond real life a celebrity,
so exactly, yeah, all.
Speaker 3 (30:18):
Right, but what what if he's what if he's actually
super fun though, bro, so.
Speaker 2 (30:23):
He's gonna be top tier? What has he has Ronaldo's legacy,
So he has to kick the ship out of all
these goofy fictional characters. He has to I propose something
way better? What if he's really bad.
Speaker 1 (30:38):
Yeah, it's either he's not gonna be mad, right, if
he's just wait, it's a it's a nine to one
matchup in Kine's favor.
Speaker 2 (30:46):
Bro, he can't get in on this guy ship. That's
no chance.
Speaker 1 (30:51):
And you know what sucks. Dino has been for years
wanting a Sports USA Sports Team character back in to
fucking and has a game. They get a Sports guys,
it's Brian Battler, it's nobody.
Speaker 2 (31:06):
Well, I just dude, I wanted him to see I
think the biggest thing that got me in the first
trailers that I wanted to see him doing really cool shit.
I want to see him really being fanciful and crazy, like, dude,
if you back throw somebody, I want to see you
hacky sack and a soccer ball off some dudes face
or some shit. Do they imagine the dream scenario where
like you can kick the soccer ball off of the
(31:28):
borders of stage and it hits you in the back
of the head for combo extensions and shit, But then
you realize, oh, they can't do they can't do crazy
things with the character, most likely because he is going
to be the main appeal for the majority of the
rest of the planet, you know, So he has to
keep his legacy, he has to be that person. Like
a very large majority of people will be buying and
(31:49):
playing this game exclusively for him, you know.
Speaker 1 (31:53):
But yeah, like very very like sort of divisive. When
you look at anyone like commenting under any of these
posts about Ronald, they're like yes, awesome, and they're like boo, no,
no thanks. So yeah, it's a bold move, Cotton. We'll
see if it works out for them.
Speaker 2 (32:12):
Legit made me like do an entire video on like
the weirdest fighting game like guest characters and in some way,
and it was going all the way back to like
Norah Maru and Marvel Superheroes versus Street Fighter and stuff
like that in the Earthworm and was in there. It's
like stuff like that where it's like how and why
(32:33):
did this? What are we looking at here?
Speaker 1 (32:35):
You know, business capitalism that hey, I don't think Justin
had time to put into it. I certainly did not
have time to put into m K one. But Max
you put in sometime into T one thousand.
Speaker 2 (32:51):
That game. It's fucking great now, so much fun.
Speaker 3 (32:57):
It's ever said this, it's and it us.
Speaker 2 (33:01):
Better and better, like this might be the last update,
who knows, but like, yeah, no kidding, Like Madam bow
is a ridiculously cool assist. Team one thousand is one
of straight up the best characters NRS has ever made.
He is stupidly fun and he looks so cool, and
it's it's such a better representation of a Terminator character
than like Arnie was in MK eleven. Oh my god,
(33:24):
he's so cool.
Speaker 1 (33:25):
Because Arnie could only shoot that literally did not Yeah, yeah,
well how even implemented in the game easily? Oh I know,
no medic, Paul the alloy Man can do all types
of shit.
Speaker 2 (33:38):
And they also happily expanded. They greatly opened up a
whole bunch of assists and cameos and how they use
and how you can use them in combo and something
like that. There's so much more potential. It is the
shining definition of the NRS cycle, and it bugs the
shit out of me, where it's like the tail the
last update for these games is always the sickest one
and changes everything to the way you think it always
(34:00):
should have been, and it happened again, and it's like,
that's why I think this is close to the last
update for the game, because this is sort of like
a big game changing, large scale like adjustment to many
aspects of the game that just make it a little
bit cooler like it, and it honestly does. The game
is very fun right now.
Speaker 1 (34:18):
I would still think that much like MK eleven, they'll
be MK one Ultimate that packs in all the characters
and maybe two or three others. That just makes total sense.
Speaker 2 (34:30):
That's the that's the nail in the coffin moment where
it's like, hey, there is the alt the Excel Ultimate
version that has everything. Yeah. WB always does that data
with Injustice two, m K eleven, Mortal Kombat, like they
even even in Justice one they have a version that
has like all the DALC characters also on the front
from season one in season two, and once you see that,
(34:52):
it is done because that means they're no longer interested
in selling you season packs. They just want you to
buy the whole thing. So it's kind of like a
fire sale at the end of uh, at the end
of like a business like going out of business. They're
just trying to get as much money as possible before
it's over. So that's that's what these these packs are.
So it's like so what happens to the people later
on when we're done developing that just need to jump
(35:14):
into our game. We don't want them to be piecemealed
out all over the place. Well, let's make the option
to buy the Ultimate the only option, Like, that's the
one you would get no matter what they It's reasonably priced,
like all that kind of shit. You know. So that
has not happened to m K one yet, So there
could be more of the game coming in the in
the future. But when you see that, you.
Speaker 1 (35:33):
Know, yeah, remind me the ending of the Chaos Rain
story mode.
Speaker 2 (35:38):
We're going to talk about it, okay, but we don't
talk about it.
Speaker 1 (35:42):
What I mean, was it was it a definitive ending
to the story or were they still like, oh but
this guy still might be doing this.
Speaker 2 (35:49):
Over here, dude, do you remember what it was?
Speaker 1 (35:51):
No, because it didn't finish.
Speaker 2 (35:53):
It is the most like, we'll see you next week, not.
Speaker 3 (36:02):
Time.
Speaker 2 (36:03):
It is the most like. It ends with I think
either sub Zero or Scorpion talking to one of the
new robot girls right talking to like Sector and they're like, yes,
we can be friends now, and they like shake hands,
and it cuts to credits, so it's like, oh, Okay,
So all the story did was mean that they could
have like an alliance of some kind, but to build
(36:24):
their relationship that this part of this faction can be
okay with this part of this faction clearly leading up
to some big thing, right, But it feels like it
felt like Step one and Step three would have been
the finality.
Speaker 1 (36:40):
Okay, okay, but so yes, it was.
Speaker 2 (36:43):
Very very much not supposed to be. It was so
clearly obvious at the end of that one that oh,
oh yeah, there's obviously going to be another story season
and maybe it feels like two or three more.
Speaker 1 (36:56):
I would think that it would make sense to do
MK one Ultimate and then have one more story chapter
the same length as this Chaos Rains one, like a
mini story.
Speaker 2 (37:06):
Essentially, they really should considering the story like the Chaos
Rains was kind of like nothing. It felt just like
a random Jobber episode in Batman the animated series, and
potentially even less you know, struggle. Yeah, but the game
play though, is god like now, It's so much fun
right now, dude, Like Conan is ridiculously fun. Like the
(37:29):
optimization of some of these characters, the optimization of T
one thousand, like uh, seeing other characters. The absolute brutal cheapness.
That is, uh, Cyrax with geez, what the heck's the
other assists that Cyrax goes with. Anyway, Cyrax is mad cheap.
Speaker 3 (37:47):
So I watched Texas Showdown that just past happened. Sonic
Fox won a tournament, no surprise, that's the same he
used Syrax and Serena that I'm watching it and I'm like,
oh my god, this looks so good. It's so so cheap.
At the same time, it's.
Speaker 2 (38:02):
Like MK nine levels of cheap. And the reason is
at least an MK nine you eventually can break.
Speaker 3 (38:08):
Yeah, you can't break in this.
Speaker 2 (38:10):
You cannot break in this. It prevents you. It is Serena.
He puts a net with you on the ground, and
then Serena gives you the meter back for the net,
or it's the opposite where you're stuck in the net
and then Serena comes out and takes the meter away
so you can't break. It's it's like the epitome of
like a cameo system, of like an assist system where
(38:30):
you give tools to characters and we'll just see how
they work and collide with each other. Yes, this is
the most powerful shit, like this is the one that
is like oh God, like it literally is made of God.
Speaker 3 (38:41):
Yeah, it's crazy because I remember when you use Serena,
it's the one where she does the boomerang, right, and
then he did not use that at all. It was
just only literally the I'm gonna take your meter, so
you gotta keep guessing you can't break anymore, and I'll
be house. I was like, damn, I kind of want
to do that, Like it looked really fun, so you
(39:01):
just had to play the game. Yeah, it's like that.
You're saying that it's like so much better, so much fun.
And I heard T one thousand is like super fun
to play as well, and also possibly people are saying
he's too good as well too.
Speaker 2 (39:13):
Yeah, he seems very good, right, And I will say
I don't know how he didn't show. I don't know
if he's as good as the really good ship though, right,
what's actually really good in the game, I don't know,
But I haven't been keeping up with competitive MK. All
I know is that, yeah, like most of the players
are like, this is so much better than it was,
a lot of people seem resoundingly more happy. You're not
(39:36):
going to convince everybody else that jump ship on MK
one that's not happening. You know.
Speaker 3 (39:40):
It was super hype about the competitive scene. Do you
remember Online Tony, Oh yeah, two far four player.
Speaker 2 (39:48):
Of course he is a sub player. He's the degenerate
SETH player. Yeah. Yeah.
Speaker 3 (39:52):
His son got third place this weekend at the pro competition,
you know, at Texas Showdown. So his son's name is
Online Kale and he's yeah, he's fifteen years old and
a professor and now a professional Mortal Kombat one player.
That's cool, and that's his first offline tournament. So that's
(40:13):
why I watched text Showdown because I was like, oh,
I'm going to support Tony, you know, fodder son duo,
and he was there supporting his son, and I thought
that was really cool. But then I'm like, wait, hold on,
this game is kind of height. So I was interested.
I got interested because I was watching, I was supporting.
Speaker 2 (40:27):
Trust It's it's a game that, like, dude, just look
at what madam bo does. Functionally, I get it. Controlling
these cameos isn't the most intuitive. The controls of the
game are a little weird and you have to get
used to them, but it's a lot better than it
was before. And I genuinely think there is very few
situations where I'll want to go back and play MK
(40:48):
Evan outside of just looking at it and being like, yeah,
look how good this game looks is it's like the
best looking MK game, like by bar none, or even
going back and playing a lot of Injustice too. Outside
of like a funsies moment. There are some characters in
m K one and how they play that I'm like, bro,
I can always go back and play this ship. And
it's not to Cata funnily enough, it's mostly like noube
(41:08):
Sibot Conan and uh they're sick.
Speaker 1 (41:13):
Oh, I'm gonna I'm gonna jump back to the past
a little bit and say we were I can't remember
if it was all three of us or at least
two of us. They were like man Conan and T
one thousand like that's gonna be the bummer, And.
Speaker 2 (41:27):
It feels like they it feels like they got that
message and they're like, Okay, so let's just go ham Yeah.
Speaker 1 (41:32):
Yeah, I think so. Before the game is sun set it,
I really hope shout outs to Babe Ruthless. I really hope,
uh per her constant requests that they actually let you
switch costumes out on the character select screen, because that's
something She's like, how is this not a thing still.
Speaker 2 (41:50):
Still for a game traditional lobbies either.
Speaker 1 (41:54):
Yeah, that too, obviously.
Speaker 2 (41:56):
It's a game that like if it ended now is
like a giant Yeah, okay, so something this can't happen again,
Like this is a big lesson sort of thing. And
I really hope that the lesson learned from this is
that I hope they're listening to the way people are
talking about the gameplay of this game, because that was
not the case in the first few months. The game
has sort of gave the idea that this could be
(42:18):
really fun, right, Like it was almost tricking you into
the fact that it was fun. And then I think
me and Justin and many others came to the conclusion,
like the September October ish, after MK one was out,
We're like, all right, this isn't that much fun, dude,
Like there is more things you can do, but it
feels weirdly restrictive in how you can do them, where
it feels like, yeah, I get it, we're doing more stuff.
(42:38):
It is more enjoyable than MK Elevan but come on,
what are we doing here? And eventually, like, we've gotten
to a point now where I feel like they've learned
a lot and they've given characters some genuinely really unique
tools and kits to the point where newb Sibot, in
my opinion, is just one of the sickest MK ninjas
they've ever made anything. And to me, I didn't like Reptile,
(43:03):
sub Zero or Scorpion characters I normally gravitate towards an
every MK game. I did not like them in the
first year of MK one at all. They've gotten a
lot better now, like especially just what they can do,
So I hope they I hope they know this. I
hope they know like for their next game, you can
give characters tools, bro, Like, people are gonna play your
game for completely other reasons. The majority of your audience
(43:26):
is into this shit, not for the gameplay, So let's
just make the gameplay really cool, you know, Let's just
like allow characters to do a bunch of crazy shit
and things that they have done in the past, and
just let let people have some fun with your video game.
Because I feel NRS is close to an arc system
work situation, Like even like a guilty year dev where
(43:47):
they make some really interesting, really out there characters sometimes
and then other times they genuinely don't, like they're specifically
holding back because they're nervous about to get that we
can't have our players do this. And I'm like, I understand, like, yeah,
there should be medium and hard difficulty characters, but like
give people something to chew on. Man, So I I
just want them to return to that, because it felt
(44:07):
like they were that way, especially in in Justice one,
in Justice two even MKX and Justice Do not the
greatest game to play, but some really interesting characters. MKX
and is like, yeah, characters are all over the place
and create please, Like I just this is all I want.
I want. I want the devs to cook gameplay wise,
and I think they legit can because.
Speaker 1 (44:26):
They have in the past, and especially at the start
at the launch, like yes, over design things and go
crazy and if it's not too crazy, as don't do
the reverse because then you have to do the uphill
battle of convincing people. No, like Max is trying really
hard to get me and justin to boot and I'm
(44:48):
about to.
Speaker 3 (44:48):
I'm about to.
Speaker 2 (44:49):
Though everybody's because they have the impression of the first
three months, like everything was restrictive and it felt bad
and everything was buggy as shit. A reminder where we
were in the came out The game was restrictive. They
were trying to control everything. They were worried about the
cameos getting out of control. What was the first few
months of MK one fucked? Like cameos worth way too good,
(45:11):
Like a few were the whole game, but Baraka was stupid.
He was so much easier to play it everybody else
doing crazy damage. And there was also like a shit
ton of other bugs, like weird ass input bugs, turning bugs,
like more than any other TERS game in the past.
It was like, why so even when they're when even
when you get a super controlled game like that, it's
(45:32):
trying to like really rein in. Okay, we're worried about
like the e sports of worried about the competitive Just
let it rock, dude, Just like put in a bunch
of systems and let it rock and then approach it
later and just come back to it and feel like, Okay,
so this is clearly a bit too powerful. Let's let's
go after that. Clearly a bit too powerful here, this
character needs this, like you that happens anyway. That was
the case anyway, even when it was super controlled.
Speaker 1 (45:55):
But yeah, maybe maybe maybe I'll eat if if I
wasn't like busy and like fatal Fury was right on
the cusp, It's.
Speaker 3 (46:02):
Like, yeah, no, we're close. I mean, Max, You're very
close to get to get me.
Speaker 2 (46:06):
So you know, yeah, yeah, I mean. And the other
issue is that the next thing is happening, which is
like literally later today as we're recording this, techan is
going through the biggest change it's possibly it will have
ever gone through at this point.
Speaker 1 (46:21):
That too, and Venom being released in Guilty Gear character
that's like I've always been like, what a fucking goal
ass character? Because the start of this new season of
Guilty Gear Strive and kind kind of been like, oh well,
I'll jump in when a character I'm super super interested
in yeah is added and yeah, no, super cool. So
(46:42):
far has anyone had time to boot that up yet?
Speaker 2 (46:45):
I did? Venom is shockingly faithful, Like he isn't a
what's it called, He isn't like a one to one
version of his previous self, but he's like at like
a ninety eighty five percent where it's like, oh, oh,
they could have turned this dude into something else completely
like they have done with other Strive characters, Like he
(47:06):
could be a Venom, could be a close range wreck
a character or some shit like that. They didn't do that.
Like he is max difficulty on the rating, like he's
the hardest difficulty type of character, which is like, oh,
that's where he belongs. Like yeah, he's all about poolball
setups and like unique a constant creativity and how you're
going to use this shit, and it is there. It
(47:26):
doesn't move at the speed it does in the previous
game because it's obviously slower. But yeah, he's shockingly like
really faithful, like he's missing only like one or two
moves or something like that. But they gave him a
command grab like they gave him other stuff.
Speaker 3 (47:39):
Yeah, he's one of the characters that I always wanted
to try out from like pass guilty Er games. So
he's he's definitely he makes me want to reinstall the
game because I know Venom is really interesting. And then
the next OC character, whatever Lucy, comes out, I want
to play Lucy as well too. Well, yeah, venam.
Speaker 1 (47:57):
Lucy than the Oce character from the anime, right.
Speaker 2 (48:01):
And then the cyberpunk character. Yeah, there's like the it's
the oc anime check from the latest your anime. That's first,
and then Lucy might be out somewhere around like Evo.
Speaker 3 (48:11):
It's summer, yeah, summer. But yeah, like Venom, I've been
watching a lot of clips. I've been seeing the command
throw being a menace and doing tons of damage more
than Ptempkin. Sometimes, Oh that's a glitch. Oh that's a glitch.
That's not really glitch that they're gonna take that out.
Speaker 2 (48:27):
The command throw like is like the most scaled thing
in the game. It feels like when you when you
do land it normally and it just like, oh my god,
I can do a super and a huge ass combo
after the second does nothing. It's brutal. So to me,
it's like I've seen some things where it does a
shit ton of damage.
Speaker 3 (48:44):
That's the that's the one I was looking at. I
need to get on that before they patch it.
Speaker 1 (48:48):
In a big week for Venom, Orange, Venom added to
Marvel Rivals complete with towerquen Emo and then Guilt Let's Go.
Speaker 2 (48:58):
That was Dan. Yeah, that's not even the biggest update
to Guilty Gear. That's not even the news.
Speaker 1 (49:04):
The news.
Speaker 2 (49:05):
The news is that Guilty gar is getting a rank mode.
Oh yeah, like a real one, like not not.
Speaker 3 (49:10):
The celestial stuff.
Speaker 2 (49:11):
Come like there the Celestials tower bullshit is going to
stay and you can play it for funzies. But they're
legit adding a normal traditional ranked mode with like an
elo system similar to Street Fighter. You get to like
a Master rank or some ship, and then all the
highest compete with each other.
Speaker 3 (49:27):
That's smart.
Speaker 2 (49:28):
That's happening like in August, so it's like that's super smart.
Holy shit, dude, this is this is crazy.
Speaker 1 (49:36):
Speaking of another bit of Guilty Gear news, I'm pretty
sure justin tried it. How did the Switch version of
that turn out?
Speaker 3 (49:44):
Oh? Switch was good? Yeah, pretty yeah, it was good.
They have all the characters that you got up to dizzy,
and the online was working as intended. So everything about
it feels like regular Guilty Gear Strive playing on out
like PlayStation and Steam. Obviously you could tell that the
graphics a little just downgraded, just a little bit. But yeah,
(50:04):
I mean I was playing with seed Dog all the
way from Japan. He's on Wi Fi and I'm from Vancouver,
and we were we were able to play games on
that stream. Yeah, so the Switch one's pretty cool. I
feel like if you're traveling, Yeah, I think it's a
It's a great fighting game port, one of the best
fighting game ports I have played on the Nintendo Switch.
Speaker 1 (50:22):
Nice just now then now I'm thinking about it. The
Switch to reveal is tomorrow at the time. They better
not no fucking fighting games announced.
Speaker 2 (50:32):
Please, it's not. It's not Tuesday, It's Wednesday.
Speaker 3 (50:35):
Wednesday.
Speaker 1 (50:36):
So yeah, that's guilty gear. I got to get to
to x k oh because yeah, kind of a bombshell
there for news and the starting roster, but also a
lot of Jink's gameplay. Uh, just as you get to
play as Jings.
Speaker 2 (50:54):
No I didn't.
Speaker 3 (50:55):
I didn't get to play as Jings. I think whoever
went to the Arcane party, like the little live show
that they had, they had while there, but they couldn't
record anything. It was just kind of like their their
thoughts about the character.
Speaker 2 (51:09):
I have played Jinks almost two years ago, so yes,
it was in a very early state, and in my
opinion at that point, she was my favorite character to play. Yeah,
even in like visuals, so like even at that point,
I'm like she's really fun, Like yeah, so she if
(51:31):
anything like does it's more confirmation of that where it's like, yeah,
her visuals help, but yeah, her kit was actually really enjoyable.
Speaker 1 (51:38):
You know, like ten years ago, I'd be walking around
conventions and see everyone with like these long colored, braided
green hair and shark missiles, and I'm like, what the
fuck is this? What character is this? And I'm like
seeing it so much, I'm like, this is gonna be
a big character I'm never gonna understand later on in life,
and here we are probably going to be the most
(52:02):
popular character in the game of this launch roster of
ten characters. What are the takes from characters?
Speaker 2 (52:13):
Yeah, you love it bad?
Speaker 3 (52:14):
It's pretty bad. I think it's it's pretty bad because
it seems like, you know, I guess people are like
saying they had a long time to work on this game,
so the fact that it's like I think they said
they've been working on this for ten years, so one
year per character is kind of crazy. I guess. It's
just kind of unfortunately because it's it's a tag game,
(52:36):
so I feel like tag games you need lots of characters,
at least at least What about the.
Speaker 1 (52:42):
What about the argument that it's a free tag game, Like,
does that help? Does that? Like, it does help a
little bit, It does help up a little bit.
Speaker 3 (52:50):
It does help, but it doesn't.
Speaker 1 (52:51):
It doesn't help you because let's say the game was
like full price, you're gonna buy it anyway, right regardless,
check it out. And it's a tag game, which is
kind of like completely in your wheelhouse. But for someone
that's like not into tag or they just like illegal
legends characters, that's a pretty big deal. But when you
if this was a single player, non tag game, I'm like, ten,
(53:15):
you could get away with that, but tag, I don't
know if you can get away with that now.
Speaker 2 (53:20):
So I understand where they're coming from. Or it's like
we could delay it and it could come out summer
of next year and they'll have fourteen you know. It
feels like the game's been out for two years already. Yeah,
so there's there's already an issue that it's like getting
getting to this point has taken just a long time,
(53:41):
and conceptually, like again, making games because f and hard, right,
but it doesn't change like the way the impressions are,
and it also is because the way they've been approaching
like information of the game has been a little weird too, Like,
for example, we love that two XKO like almost hour
long thing breaking down gameplay and doing all this stuff
and going into like janks and showing off shot like amazing, right,
(54:03):
But that presentation almost feels like it's for people that
have played the game already a lot like for an
existing video game that is not out yet or that
that has already been out for some time. Sorry, not
like a game that is not out yet. So like
the way the quote unquote marketing of the game is
fascinating because it it feels like we already they we
(54:26):
are already supposed to know all this shit, you know,
like in the same way we've been players for a
long time and it's like, dude, we had like a
beta for a weekend or something like that.
Speaker 3 (54:34):
Yeah, pretty much.
Speaker 1 (54:36):
That it's for DLC characters like a year after the
game is launched, but.
Speaker 2 (54:41):
Yes, exactly long. It's coming across as like a combat
cast for people that have already put a year into
the game, you know. So what I mean is that, like,
because the overall marketing has been that way, a lot
of people's impressions of what it is isn't like it's
a new game. Anymore or something that it's what it
really is is a game that just has found its
footing right, and they're wanting to get that footing into
(55:04):
people's hands like as soon as possible, where it's like, okay,
we got our systems figured out, but just based on
the way it's been approached right as a free to
play sort of community driven, community built sort of thing
that the typical fighting game audience that engages with this
stuff that isn't hardcore FGC is already almost feeling burned out.
Like people are already like, man, only ten characters, geez
(55:26):
if they just like talked about it and showed very
little and it was just trailers and stuff like that,
and here's some playable here and there, just word of
mouth like that kind of stuff, and all of a sudden,
like they don't even say anything. It's out. Ten characters.
Have fun right now, We're going to be growing this
in time with you. Yeah, they would be very different
if it just dropped, you know, but it isn't. It's like,
once again, there's another beta. We're gonna be playing it more.
(55:48):
There's gonna be more time in between this to the
next one. It's it's like the it's like reverse marketing,
you know what I mean. So I think there's a
reason why people are acting that way, and it's because
this isn't like any other fighting game release nearly ever
in terms of how the audience is being engaged right
and how we're sort of along for the ride in
its development. And it's sort of taking that for presumption
(56:10):
that you've been with us for a long time, almost
like we've been playing the game the whole time, but
we haven't.
Speaker 3 (56:15):
I think the crazy part is like, like you're completely
on the money, Max is like there. It doesn't seem
like they're confident like in the video, like I think
the character designs are really cool, Like Jinks they showed
off that was like the most the best thing I
seen in the videos, Like, okay, Jinks, her gameplay, her
tool kits so good. But there are mechanics they just
(56:36):
keep changing them. They're like, oh, you know what, we
thought this, We thought that, let's change them and everything.
I'm like, so they're not. It doesn't feel like they're
confident and like these mechanics are like these are the
best mechanics for this game. They keep changing, Yeah, and maybe.
Speaker 1 (56:50):
That's why they're releasing it like this, then let's just
get it out there so we can then make adjustments
later because we keep heming in right now.
Speaker 2 (56:59):
Yeah, and I agree with you justin but in the
defense of them as well, the game needed those changes.
We know that, like based on the way the game
was like working and operating. Before it it was like, yeah,
like it was, it's a great looking game. But after
like a few days, even just a few days, the
game was a little snoozy, and it was like, okay, yeah,
(57:19):
all right, so something about it's missing moments or some
shit like then that that's literally what they're doing. They're
building like a lot more variety in terms of how
like the game is played, really identifying those like core
foundational aspects of just like the game just can't boil
down to this, you know, to like these few interactions
like constantly all the time. So that's good, the game
legit needs it. The issue is is that we have
(57:43):
all this perspective of the game like changing so much,
and it's almost like taking for granted that no, we
haven't we played very little, like we've actually seen very
little of this entire game, but we it feels like
we've heard so much, and it's changed so much over
the years.
Speaker 3 (57:57):
You know, like I wish they just did a See
two type of thing where they have the all the fuses, right,
but all the fuses they do like something offensively, but like, like,
for example, there's retreating there in their universe mechanics, there's
retreating guard, there's Perry, and there's pushblock. I wish they
just use take some of those mechanics and put them
(58:18):
in a specific fuse where Okay, this build has this fuse,
has Perry, this build has a push block, and keep
retreating guard as like the main universe mechanics, just because
I feel like those three are kind of like very
similar in their realms. So having universal mechanics and having
a separate set of mechanics refuses, it's just like, man, it's.
Speaker 2 (58:39):
It's it's a little all over the place. I I
wish here's here's I wish. I wish I was a fish.
I wish that there was like six centralized fuses and
they spelled out L E A g U E.
Speaker 3 (58:53):
OHI that's a good one. That pay all simple, baby.
Speaker 2 (59:02):
It gives like a little bit of identity.
Speaker 1 (59:04):
Aside from just mechanics and characters. Like, have they every
and I and I missed it? Have they ever even
talked about like additional modes like a single player or
survival or any nothing?
Speaker 3 (59:14):
I don't remember.
Speaker 2 (59:16):
This game is most is the entire deliverable seems to
be an online gaming experience with each other.
Speaker 1 (59:23):
But that's Riot though, that's just Riot it is and
again free, so you can't really like say, like I'm
not getting money per you know the value per money
because you didn't put any money in until they start
doing costume stuff or whatever it may be.
Speaker 3 (59:38):
Oh, they already have the costumes stuff.
Speaker 2 (59:39):
They all over the place.
Speaker 3 (59:41):
Yeah, that's what they worked on most of it, with
all costumes. I saw so many more costumes than anything else.
Speaker 2 (59:47):
Yes, that monetization is clearly and we don't know Like
so again it's a free to play game. We don't
know how the distribution of characters and stuff is actually
going to be. Clearly, you're going to be buying costumes.
We've all accepted that. But when you fire up the game,
can you pick everyone.
Speaker 3 (01:00:03):
Well a league you cannot. You you get like the
three May characters, like you get Ash or whatever, but
then they have rotating, rotating champions until you buy them,
or you earn enough rank points or whatever currency they
have in the game get it to buy the character.
Speaker 2 (01:00:21):
But that's all.
Speaker 1 (01:00:21):
But then, but there's a like one hundred and seventy
five characters though, yeah, I mean there's.
Speaker 2 (01:00:25):
Only ten right now, there's only That's what I mean,
there's only ten. So in my eyes, everybody should be
unlocked at the start. Yes, and people are monetized like
Marvel Rivals, where hey, you know what, everyone in Marvel
Rivals is free, Like you can just play any any
new characters that you just play them. From what I
have never played the game, it's from what I understand. Okay, correct,
(01:00:47):
you are correct costs, and they monetize you on costumes.
They monetize you on these like packs and shit like
that that are added later. Like, yes, what Marvel Rivals
is doing is effectively what we've wanted a freedom play
fighting game to do. But any of them that have
come out have been like small versions of that Ki
Grand Blue like all that kind of stuff that have
sort of teetered around it but can't commit fully. There
(01:01:10):
has never been a game that commits fully to that,
and Multiverses just couldn't make up its mind. On how
it wanted to ring people of their money in a
variety of different ways, which is ultimately what was one
of the big things, Like, yes, we want a free
to play fighting game, but we also don't want it
to suck us dry. Like it would be great if
we could just play it and people could get the
(01:01:30):
full breadth and experience of like all the characters right
at the start and jump in and sort of like
figure out if they like this shit and make the
choice if they want to put money into it. Because
people will will spend money on shit that's good, and
they like Marvel Rivals the best example.
Speaker 1 (01:01:45):
Right, Yes, because I play Venom a little bit and
they'll add a Venom costume like the Age and Venom
that just came out like a week or two ago,
And I'm like, I will get that. I will. I haven't.
I haven't attempted it yet, but I'm like, either going
to try to grind it out of it.
Speaker 2 (01:02:01):
Is because you like it? Yes, Because Venom was free,
you know, like all that shit you're playing, all these
matches against all these people, all the characters they're using
are free, and then some wizard shows up with a
big robe or some shiting like, oh, that guy got
the special Like I get it, Like, but that relationship
has not necessarily existed for a fighting game yet, so
(01:02:22):
to think that, I think all of us were expecting
that with two XKO. You know, so if the game
launches and the whole roster isn't just immediately available at
the start, the core roster, then yeah, Like if you
want to charge us for story modes and shit, you
can do that. Like you can make a five dollars
like story mode expansion or some shit like five to
(01:02:43):
ten bucks down the line or something like that. People
will buy it.
Speaker 1 (01:02:46):
If they announced we're gonna have forty characters at launch,
I'm going to expect at least three quarters of that
is locked. Yeah, ten, right, you know, yeah, then you
start with ten. But the fact that there's ten, there's
only maybe be two. There was only gonna be one team,
there's only two characters, like, there's no there's no way.
Speaker 3 (01:03:05):
Yeah, I mean, okay. I played Leagual Legends way back
in the day and they had like, let's say, forty champions, right,
and then there was only like eight available for free
and they rotate every week. I don't know if they
changed that in today's modern time of legal legends where
every champion is available. But I just know that that
was Max Riot did back in the day. So if
(01:03:27):
it's same formula, maybe not all the characters are free.
Speaker 2 (01:03:32):
I don't know.
Speaker 1 (01:03:32):
Max is an expert on modern league. Tell us Max,
what do they do?
Speaker 2 (01:03:37):
So when there's three lanes and there's a touchdown at
the end of each lane, Yeah, so when the quarterback
hits a home run into the touchdown, yep, you get
the flag.
Speaker 1 (01:03:49):
Mm hm, and then and then two characters are unlocked.
Speaker 2 (01:03:52):
Also, Automatic Tencent owns all of Riot games, and Riot
went through a ton of layoffs, like not that long ago.
The grants that they're doing fine, but there was like
a ridiculous amount of like layoffs that happened not that
long ago at this company, and like that means there's
a lot of pressure. So to me, this might coincide
with that, where it's like they're pressured that they have
(01:04:14):
to maybe deliver a product by a certain time or
it may they have taken it.
Speaker 1 (01:04:17):
True.
Speaker 3 (01:04:18):
It's true because Riot games in general, if your game
doesn't do well in their standards, the game is dead, right,
Like I think, like roun Terra is like a perfect
example where it doesn't get any love anymore compared to
League Legends and TFT. It just like, you know what,
we're gonna maybe lower the budget a bit, lower the team,
and then do updates here and dear. So, yeah, if
(01:04:41):
two x Kale doesn't perform well into Riot standards, it
might be a similar situation.
Speaker 2 (01:04:45):
And we're not even at a point where it's like
we're evaluating its performance yet. Dude. Yeah, it feels like
we're talking about the game like it's been out for
side Legit has not. That's the crazy part about this thing.
So all I'm saying is that there might be some
pressure from the big boys to do something with.
Speaker 1 (01:05:02):
It that that seems kind of almost likely because it's
been in dev.
Speaker 3 (01:05:06):
For so long for two years, guys, Okay, it's been
playing two XKO for two years already.
Speaker 1 (01:05:12):
And and someone is screaming in their phone. How come
this isn't generating money yet?
Speaker 2 (01:05:18):
Yeah, you know, like it's in the modern video game industry, I.
Speaker 3 (01:05:24):
Guess so, because you're already spending so much money going
to trade shows, right, Like we see a Riot booth
almost at every big event, having a two XKO like
giant boof and you know, getting people to try the
game and everything, and yeah, I guess at that point
it's just currently not making any money at the moment.
Speaker 2 (01:05:40):
Yeah, definitely is it.
Speaker 1 (01:05:43):
I will definitely throw it justin for this. Next little
headline is that Iron Saga Versus just launched. And I'll
see like a vague screenshot on Twitter once or twice
or whatever, and I see like mechs and then it just,
you know, because of how badly the side is run,
(01:06:04):
it just disappears from my timeline, like what was that?
I never remember it. But then lots of people have
been asking talk about Iron Saga Versus and you have
played this mech based fighting game, What is the deal
with it?
Speaker 3 (01:06:16):
It's a pretty fun game. I played this actually last
year at Evil Japan and they had a little tiny
boof and I saw it. I was like, oh, let
me try it out. It's literally a mech fighting game
with based off their characters from I guess their mobile
game Iron Saga, and then they actually have guest characters
like Mazinga Zie and I think getto Robot there like
(01:06:39):
kind of from like their own universe. And the coolest
part about it it plays like Street Far four. It
really feels like Street for four.
Speaker 2 (01:06:46):
It has that.
Speaker 3 (01:06:48):
Yeah, it's kind of like it's not like a Gundam
game where you're flying around or doing crazy anime combos.
It's a ground based fighting game with like FADC combos.
That's kind of like the best way to put it
when I'm when I'm thinking about the core gameplay. So
it's a lot of like light light light into special
move like. It has that kind of traditional street fighter
(01:07:10):
street fighter chains, yeah, Street Fight four chains and everything
like that, which is really cool. But the coolest part
about I think this game is that if you pick
a character, you can pick like a groove, Like if
you could pick like you want to play this version
of like where it's a rushdown or this version is
the zoner. So the fact that you can play two
different styles of the same character, I think that's a
(01:07:32):
pretty interesting. It has rollback, which is also a really
cool feature that they added for such a I think
a small a small team from China rollbacks really good
as well too.
Speaker 2 (01:07:43):
The only thing it's missing is Voltron.
Speaker 1 (01:07:47):
No it is, but it's also missing gern Lagan.
Speaker 3 (01:07:51):
If it's missing a lot of I'm sure it's missing
a lot a lot of popular though. Yeah, it's missing
a lot of like I think, because it has like
kind of more of like super old school mechs. But
then they obviously there's more old school mechs that you
can do.
Speaker 2 (01:08:04):
They get a robo in there.
Speaker 3 (01:08:06):
Yeah, they have get in there as well too. So
I think the hard part about this is when I
was like booting it up playing it, it's a discord fighter,
you know, it's hard. It's hard to get matches. Oh really, yeah,
it's it's hard to get matches, so the rank matches
not really as poppin'. But like when I joined the lobby,
(01:08:28):
people just showed up. So it just seems like it's
a discord fighter where it's like, well, I mean, it
doesn't have that much buzz at the moment, you know.
Speaker 1 (01:08:37):
That's the Yeah, I've I've been through this with Gigabash,
where everyone that plays it likes a lot, but there's
just not a lot of people.
Speaker 3 (01:08:45):
Yeah, but it's really fun though. I think it's it's
it could be a really cool side game at tournaments.
Speaker 1 (01:08:51):
So it's only on Steam, Yeah, I think.
Speaker 2 (01:08:54):
Yes, I think it's Yeah, I mean, in the defense
of like what it is Like games like Chaos Code
have existed, you know, where they like come out and
they're almost exclusively Discord fighters and god, what's the other one?
Another one where it's like a bunch of like cute
girls that isn't arcanea heart each other blasters? Yeah, like
(01:09:20):
these games exist, dude, Like you know, I just.
Speaker 1 (01:09:25):
Went on Steam and just just grabbed it because it
plays like street Fighter four is just so like like
instantly that's kind of like Nerono.
Speaker 2 (01:09:32):
It really does.
Speaker 3 (01:09:33):
It's it's it's super interesting that I was like, wow,
it really plays like street or four. You go for
like literally like how you normally play a Capcom street
Fighter game?
Speaker 2 (01:09:41):
So is it how's movement? Is it running or dashing?
Speaker 3 (01:09:45):
It's running.
Speaker 2 (01:09:46):
It's running so and it has air dashes No, not really.
You have jumps like super jumps, big jumps.
Speaker 3 (01:09:53):
You could float in the air with your jets.
Speaker 2 (01:09:55):
But you know, okay, so it's got. It's got. It
isn't to me like when you say Street Fighter far,
I'm like, okay, so are we just confirming like low
forward into f A d C into you know, like
kind of shit? Is it like a big normal based game?
Speaker 3 (01:10:11):
Yeah, that's what you're you're kind of doing on the ground,
but because usually in the air you have a float.
I guess that's because of like you're a mech, you
should be able to use some type of jet, but
you don't like zoom across the stream like gunless wing,
Gundam wing, endless duals, not.
Speaker 2 (01:10:26):
Even a down m and a dragon ball fighters, right, Yeah,
your low kick.
Speaker 3 (01:10:31):
Is fucking flying across you don't. You got stubby normals
in this. You got low forward normals.
Speaker 2 (01:10:35):
In this, gotcha? So that's interesting. Yeah, that's usually when
you see that kind of game, that's kind of the
antithesis of what you would think they would play like,
which is a game that has like is a normal
kind of like a normal based fighting game where it's
like your normals are some of your most most important moves.
That is usually like yeah street fighter thing, you.
Speaker 3 (01:10:52):
Know, yeah normals if you jump and and I am tire,
you can't block it. So that's it's very s street
fighter ish.
Speaker 1 (01:11:02):
And and going by steam it is not full priced,
I think it's. Yeah, it's I think it's thirty nine
ninety nine. I think, yeah, So that's a good lower
barrier of entry.
Speaker 3 (01:11:13):
But yeah, like definitely no story mode, though not yet.
I think they say they're going to release story mode
like in a later patch.
Speaker 1 (01:11:20):
Right, Okay, to check it out at some point, But yeah,
that that just came out last week. About so another
new release really quickly, Bleach Rebirth of Souls.
Speaker 2 (01:11:31):
I can't remember.
Speaker 1 (01:11:32):
Did one of you get a chance to go hands
on with this or not?
Speaker 2 (01:11:35):
Yes? I did. It's the best fighting game I've ever played.
Speaker 3 (01:11:38):
I actually want to play this game really bad because
I'm a huge fan of Bleach. But I was in
Asia when this game officially came out. I haven't had
a chance yet.
Speaker 1 (01:11:46):
So the thing with Maxis and sometimes he's very good
holding the saw.
Speaker 3 (01:11:52):
I was in Maxis, I have not seen any video.
I was in Maxis chat when he was played, and
he's like, I don't know what Bleach is, but the
supers are so cool and crazy.
Speaker 1 (01:12:00):
Right, Okay? Is that is that why you then did
the Naruto like super like reaction?
Speaker 2 (01:12:07):
My Naruto impressions are completely opposite my Bleach impressions. Bleach
is the greatest fighter game I've ever played. I have
nothing else to add.
Speaker 1 (01:12:17):
Is it better than Bleach Shattered Blades? On that I
believe I have nothing else Matthews, Okay, all right, justin
do you haven't even add on.
Speaker 3 (01:12:26):
That I saw? I saw there's like the Steam version
did really bad, Like there's this poor optimization on the
on that which is which is luckily I dodged a
bullet because I would have bought it on the Steam
frame one. But everyone made Everyone told me the reviews
on social media, So shout outs to them for for
telling me the facts on that.
Speaker 2 (01:12:46):
I'm gonna speak broadly and generally right right now, this
is this could be unrelated to what we're even talking about.
You can tell based on how the developers are promoting
their game their to you, by how they intend their
users to engage with it. So in a situation where
you have a game that has like insane visuals, all
(01:13:09):
this kind of stuff that many other games might have had,
and it really is going for this glitz and glazam
and pizazz and all this shit, and they don't really
like talk much about the core mechanics or they focus
on how you will be engaging other users and how
that experience is. If those things are not a priority
at least in marketing, you better believe it wasn't a
(01:13:30):
priority in its budget. So as we have played maybe
many other Arena fighters, just broadly speaking, that seem to
be that way. And that is because that is true,
where the majority of the time, effort, and money went
into other things other than maybe you being competitive with
other humans. Right, maybe that wasn't ever their goal to
(01:13:53):
do that specifically.
Speaker 3 (01:13:56):
Yeah, I mean that's why I want to buy this game.
I want the fan service. I love the visuals, and
that's what that's that's what I wanted.
Speaker 2 (01:14:03):
That's what that and guess what, that's what they're betting on. Yes,
that's literally out there.
Speaker 1 (01:14:07):
They got me.
Speaker 3 (01:14:10):
I want to do myself. I want to do Ichigo
super him going crazy. I want him to do all
that stuff in story mode. That's what I want.
Speaker 1 (01:14:17):
But you are not wrong about this PC version. It
is currently mixed reaction on Steam and I just love
this review. This game is super fun, but it's a
gamble whether it's going to boot up or not.
Speaker 2 (01:14:31):
Oh, the Steam version had exemplary problems, like an exemplary
amount of issues. The console version functions.
Speaker 1 (01:14:42):
Because the console version most of the time has to
because it goes through strict you know, like guidelines by
Microsoft Nintendo.
Speaker 2 (01:14:51):
It has to like not like Crash, you know, so
it functions, but it looks like it's running in nine
hundred P on a five P darnets.
Speaker 1 (01:15:02):
And this is like Namco. This isn't like and this
was developed by Tamsoft, who are famous for like Ecki
beat them Ups and and fucking.
Speaker 3 (01:15:18):
Cyber is a cyber cybersoft ran Corgara, thank you, thank you.
Speaker 1 (01:15:26):
It says Tamsoft as the developer listed on Steam justin
but I know what you're saying. I feel like there
was another name mixed in there somewhere, right, But yeah,
that's that's crazy, all right.
Speaker 3 (01:15:39):
Damn you know why? So that means they they they're
like the they tamooed. They're tamooing people because when I'm
watching their YouTube it looks so good, you know, the youtubel.
Speaker 2 (01:15:55):
You can get it working on PC eventually right through
some means. But Gamble I have seen this time and
time again. Dragon Ball Fighters came out right, and that
adopted an entire crowd of like anime fans, people that
play like these adjacent arena anime games into what a
traditional fighting game kind of operates like. Right, So that's
why that was a massive expansion for the FGC because
(01:16:18):
we got an entire new audience of people that have
been playing these Budecai games and these Naruto games and
all these other things for like ten twenty years, and
all of a sudden, they see a dragon Ball game
that's adjacent. They're like, oh my god, it looks just
as good as all that other Holy so they became
traditional fighting game players. They're playing a Marvel versus Capcom game. Now, Bro,
(01:16:39):
I had that same community, like the biggest creative heads.
When we were going to Namco talking to me about Max,
You're ready for jump Force. It's going to be sick.
They were like, Bro, jump Force is going to be it.
Have you seen it? It's crazy. They have so many
more characters in dragon Ball. It has you u Haka
show and you know, Dick Butts a lot, like all
this their shit. And I'm like, yeah, but that's I'm like,
(01:17:04):
that is not the traditional Wait a minute, you think
that game is in a bury dragon Ball. They're like,
oh yeah. And these are like big figureheads, like pretty
much the biggest anime YouTubers nowadays. Right, So they were
convinced dragon Ball was over the same thing just happened
with Sparking zero, where everyone was like, oh dude, dragon
Ball Fighters was ass and dragon Ball Fighters is ass.
(01:17:25):
The latest update was ass, Like this, this is our homecoming.
We're finally there. We're going back home to the good
all arena fighters. This is going to be the new
competitive standard. There's e sports for it, and shit, yeah,
and where are we at now? Like to remind people, like,
these games are meant to be consumed in a very
specific way, and when it goes outside of that designed consumption,
(01:17:47):
you start taking in consider So how much did they
care about people actually playing each other online? How much
did they give a shit about that? Yeah, and you
can kind of tell when it launches.
Speaker 1 (01:17:56):
And you're right about that in terms of the competitive
environment for that game. But it's like I want to say,
like a few weeks ago, I just read like dragon
Ball Sparking zero sells forty million copies, Like that's that's
where they wanted that that communication level to be. All
of these people are gonna buy it, and yeah, we
can make a push for it to be competitive, but
(01:18:18):
it's not that type of game.
Speaker 2 (01:18:20):
Jump Force sold like seven million units.
Speaker 1 (01:18:23):
Yeah, I allast so hard to Jump Force because I
have so many people over the year say you should
do it. What happened about what happened to Jump Force?
And and I get that like once a week, And
when I look it up, and I exhaustedly look it up,
they're like, no, that went exactly the way that all.
Speaker 2 (01:18:39):
Those motherfuckers have been doing since the PS two, Like,
and I was one of them that was like, DoD Dan,
I'm gonna import this shit. It's gonna be so cool.
What am I playing? Man Like, It's.
Speaker 1 (01:18:50):
Gonna be so cool. So yeah, Bleach Tree Rhythm Soul
is not off to the best and starts hopefully at
least the PC version gets patched, but I think it's
been what like a like a week or two since
it's been out.
Speaker 2 (01:19:05):
It'll probably get fixed. I think they have to. It
is currently one of the worst reviewed games on Steam
of all time. Damn what it's in like the top
I think fifteen unless it's changed, right, but that was
like the first mixed right now, Yeah it's gone up.
Speaker 1 (01:19:19):
Okay, but yeah, a lot a lot of things. I
love Oreo. This is I'm on the page for Bleach
Rebirth of Souls. One friend that I know wants this game,
and it just says Wazzler.
Speaker 3 (01:19:33):
No way said that.
Speaker 2 (01:19:34):
I don't believe you.
Speaker 1 (01:19:36):
Sorry, if I if I hover my mouse over the
over the one friend.
Speaker 2 (01:19:40):
If you're if you're like a big anime fan, you're
a big Bleach fan, that game is giving you exactly
what you want.
Speaker 3 (01:19:45):
Yeah, exactly, that's me.
Speaker 2 (01:19:46):
Yes, I was not a dragon Ball fan and Dragon
Ball Fighters gave me exactly what I wanted.
Speaker 3 (01:19:51):
Yeah, Like, I wasn't going to play it for the
competitive I'm not gonna go on rank mode. I just
want to go play story mode and yes, little.
Speaker 1 (01:19:59):
Cool stuff, that's how you want to engage with it.
Speaker 2 (01:20:01):
Yeah, that's that's the difference between a dragon Ball Fighters
and the traditional thing. Dragon Ball Fighters goal wasn't just
dragon Ball fans. It was it was it was like
everybody from multiple different facets. We want Marvel versus caapcom fans,
we want fighting game fans, we want super casual anime fans.
We want the guy that watched on Telemundo three episodes
of dragon Ball back when they were eight years old.
(01:20:22):
Like they their goal, their their their stretch was very large.
Outside of hey, you're just a hardcore dragon Ball fan, right,
you would like this, and that's no. They were going
for something much bigger mm hmm.
Speaker 1 (01:20:35):
So yeah, just to wrap things up really quickly here,
there were some updates to this, both the street Fighter
and the New Mortal Kombat movies. Street Fighter lost those
cool directors. This was like a few weeks ago, but
I don't think we covered it. The guys that did
all the stunt work and stuff and YouTube videos and
they made the.
Speaker 2 (01:20:55):
Horror movie talk they were off the project.
Speaker 1 (01:20:57):
Yeah, they got sort of, they got committee and.
Speaker 2 (01:21:01):
They wanted to do it, but they couldn't make it work.
Speaker 1 (01:21:03):
Couldn't make it work, so they instead hired a director
and a producer for the Eric Andre Show, which is
always based and hilarious but not exactly the sort of
source matal you'd think might translate well to a Street
Fighter movie. But I guess due to that being making
a pretty big delay in the production, Sony I forgot
(01:21:27):
that Sony is actually the one that's that's pulling the
purse strings on the Street Fighter movie project. I've taken
it off through twenty twenty six movie schedules, so that
might not come out or hopefully come out in twenty
twenty seven.
Speaker 2 (01:21:39):
We'll see as as I understand, Street Fighter has been canned.
Speaker 1 (01:21:44):
As you understand as of like two days ago, that
is a thing that I did see, say like saying
like that's really looking like it might be canceled all together.
Speaker 2 (01:21:53):
If I can verify again that like they're like nah.
Eventually they were just like nah, but more combat movie stuff.
I'll verify this while we talk about Mortal Kombat movie stuff.
Speaker 1 (01:22:03):
Yeah, well, I mean we can just move on straight
to that because they released a bunch of screenshots in
the movie. Still no trailer, but that's probably the most
accurate Shoo Khan you're ever going to get. And I
think Carl Urban looks pretty good as a very specific
Johnny Cage. He looks like the three D era Johnny
Cage where he had like the bleach blonde like tips
(01:22:27):
of his hair. And because of that, they're releasing I
guess at some point. I'm not sure there's a date
on that, but three Mortal Kombat two movie inspired skins
for Mortal Kombat one. So that's yeah, Shoo Khan, Johnny Cage,
and Kitana, which is a random three characters, like you know,
a lot of there's a lot of characters that are
being featured in it. I do like they confirm that
(01:22:50):
Johnny Cage will be the new fish out of water.
We're following his journey, and Cole is a character that's like,
I'm over here, I'm helping out too. But Johnny is
our introduction into this new Mortal Kombat, uh to a
movie that will feature a tournament.
Speaker 2 (01:23:09):
So he is the same he characterized. He's the same
he was in the first time movie.
Speaker 1 (01:23:15):
I'm assuming so yeah, like, hey got a water.
Speaker 2 (01:23:17):
Character there, magic arenas like, for like an example, Sonia
is there to get the job done, like she knows
kind of what's happening. Luke King is aware of the tournament.
Johnny Cage is like Marty McFly holding his bags trying
to get off the boat. Those were five hundred dollars sudglasses. Asshole.
(01:23:38):
He's not taking this shit seriously at all, you know.
Speaker 1 (01:23:41):
So this is my head canon. If you've seen the
screenshot of Carl Urban as Johnny Cage, and you saw
the teaser poster from a few weeks ago, he never
doesn't have the glasses on. And I'm like, dude, are
you gonna do the dread movie thing where you were like, Nope,
never going to show my face. He's wearing the dread helmet.
(01:24:01):
Please have Johnny Cage be with the glasses on the
entire movie. Maybe give them one moment, Maybe give him
like after a fatality where he takes them off. But
that'd be so awesome.
Speaker 2 (01:24:13):
I got I got a lot of confidence that this
one might be pretty good. You know, I think this
might be like a better overall movie with a story.
You know. Yeah. Maybe. Then the first one was, which
was just like things are happening.
Speaker 1 (01:24:25):
The one was a film for the prequel. It was
like a prequel to this, like literally where it's like
here's the setup for the tournament. Yes, like you'd read
it in a comic book prequel or whatever. But yeah,
pretty cool that they're getting the movie skins in there, though,
would be cool if they added a few more, because
I'm sure there's even more new characters being added to
this specific version. Wait, a scorpion got one too, never mind, Yeah,
(01:24:46):
I think.
Speaker 2 (01:24:46):
Scrip skin that This was the first tip off to
me that like people were thinking, oh, the movie skins
are being added to the game. That means they're not
done updating the game, right, That means that Mortal Komba
was gonna get more updates, and I'm like, no, I
think it's the opposite. Yeah, I think that they're putting
this in the game. Now, why would they not add
it later? To me, it seems like they're they're they're
(01:25:09):
wrapping up any loose ends before you know, there are
obvious promotional things happened down the line, so it can
just unlock, right, Yeah, because like a later date the
movie from But yes, these costumes were added to the game,
like they're in there so then you can get them later.
Speaker 1 (01:25:25):
The movie costumes for the old Mortal Kombat, like the
nineteen ninety five movie that was added as like one
of the last updates in m K eleven, Like it
was like the second to last thing that they did,
so point yeah, that kind of that kind of checks out.
But uh yeah, like hopefully the street front of movie
Baby somehow gets out of development how But.
Speaker 2 (01:25:44):
So yeah, I checked, I checked on it, and there's
the reason why it's kind of confusing. Sony removed it
from their release calendar, Like the initial release window is no,
it's no longer there, so it either got like delayed
a lot, or it is just silently being pushed aside. However,
somebody sent me a tweet earlier today that was like
literally from like film updates on Twitter, and they had
(01:26:07):
like the twenty twenty six film slate of like all
of their stuff and street Fighters on there, so like
in terms of movies, So I don't know if that
hasn't been updated or something like that or what's going on.
So maybe whatever the future of the Street Fighter movie
is is that it's been a little bit tumultuous, so
we don't know if it's really going to form into
(01:26:28):
something that is actually watchable.
Speaker 1 (01:26:30):
But you know what's crazy, it's like fighting games. You
could argue like this is the busiest time it's ever been,
even compared to like nine every major game is getting
currently has out a new one, and now we're getting
two simultaneous movies. When it did, like Mortal Komat got
its one, but it was pretty isolated, right, it was
like the Mortal Kombat movie that was kind of it. Now,
(01:26:51):
potentially there's a street Fighter. I doubt Namco will make
a deck In one, but you know, arguably, like it's
it's been super super busy in the last couple of years,
and that will also bring us to kind of an
announcement about our podcast, because when we started this crazy
experiment like two plus years ago, the fighting games I
(01:27:14):
think Max can attest to this, were in a very
different space than they are now.
Speaker 2 (01:27:18):
Yes, yeah, we were. We were sort of like wishing
and hoping that fighting games could get back to like
a moment of glory. We were. We were starting this
podcast at a point where two x KO was going
to be the game that was going to Project l Sorry,
it was gonna be the game I was going to
save the industry.
Speaker 3 (01:27:35):
Save us.
Speaker 1 (01:27:36):
Yeah, like in terms of like mainstream, like all fighting games.
Speaker 2 (01:27:39):
Are, like in terms of like online and functionality, We're
finally going to teach everyone that like online is important
and like all that kind of shit. Like we were
we were just at the beginning of fighting games online
kind of being like a standard that they needed to
be good. You know, we were still playing Street Fighter five.
Speaker 1 (01:27:56):
Mortal Kombat eleven was wrapping up, like yeah, it like
and what Tech and seven maybe had one more do
you sleep deal? See character when we started, Like maybe
I can't even remember what was the last deal seare
in Tech and seven? Nobody knows the fucking rum.
Speaker 3 (01:28:14):
Yeah, fucking rum.
Speaker 1 (01:28:15):
I was thinking from Lydia.
Speaker 2 (01:28:18):
It might have been it might have.
Speaker 3 (01:28:20):
Been, Yeah, it might have been Lydia. I remember, I remember.
I remember. That was kind of like the last one
was because she was like the poll in minister.
Speaker 2 (01:28:27):
Yeah, so and Matt, Matt, that says two years ago, No, sir,
it has been three plus years. What we were doing
this ship in early twenty twenty two. We were doing
this ship before street Fighter six was like even announced
to exist. Yes, it announced like a few weeks after
(01:28:48):
we started the show. Because the whole point of the
show was just us talking about like general things and
ship and then yeah, three weeks later, street Fighter six
is first shown.
Speaker 1 (01:29:00):
Yeah, and then it kind of started with like, hey,
why don't we talk about like weird fighting game stuff
because there's not a whole lot to talk about because
there's not there's not like a bunch of games. A
lot of games are winding down and inevitably there's going
to be new games released, but it didn't seem like
it seemed like it was very far away, So let's
talk about fighting game comics or animes or whatever. And
then Max was like we could go even further beyond that,
(01:29:22):
let's talk about our favorite fighting game characters and then
like fatalities and guest characters.
Speaker 2 (01:29:28):
And the reason was like these these things were broad
stroke at the beginning of the show is because there
was not inherently a ton of fighting game content to
distribute into our faces and for us to consume this.
This is something that like content creators, Justin and you
and myself have had to like juggle when you are
a big fighting game focused channel, when nothing is happening
(01:29:51):
and you have to create something to happen. We have
to like make content to build people into this space
to get you to enjoy shit. There are like sometimes
years where you have to do that stuff, and right
now we are not there. Right now, there's just so
much stuff all the time that it's crazy.
Speaker 1 (01:30:08):
And like we've done so many news stories and it's like,
yeah that like like Justin likes to say, the news
don't stop coming sometimes, but it's like eventually, you know,
you're talking about the news on your channel, Justin talking
about the news on his channel, because it's like that's
that's the focus. If there's like the switch to reveal
or a Nintendo Direct, I'll talk about the fighting game
(01:30:29):
news in a more general sense, there's all contraction to
those events that that's all continuing, but where we kind
of find ourselves along with just getting our schedules to
align in the last couple of weeks has been super
hard because we're all so busy with all this stuff.
So we we've all talked about and I think we
think we might be towards the end of this this.
Speaker 2 (01:30:55):
That's why I think I think we felt we were.
We were talking about this a while ago where it
felt like fatal, furious good moment for that because dude,
like Gauro came back, which is crazy, Like we need
to have an entire like big chunk of an episode
where we go back and just like look at the
thumbnails and the topics and like, yes, realize how far
(01:31:16):
we have come in fans of this genre and how
much it has grown in these three years. It is
truly crazy.
Speaker 1 (01:31:25):
Yeah, So we're all kind of discussing things, saying once Garro,
once Garro too, once the City of the Wolves is out,
we'll definitely do like a like a review of that.
We'll have a special guest in time for that as well,
And then we're thinking we could definitely do a retrospective
style episode looking at like what Max just said, maybe
(01:31:46):
old thumbnails, maybe talk about some behind the scenes of
flubs and stuff. We have a whole lost episode that
no one's ever seen because we didn't record it properly.
Speaker 3 (01:31:57):
Our first episode.
Speaker 2 (01:31:59):
That was I forgot that happened. That was so many
years ago, Dude, I forgot that.
Speaker 3 (01:32:04):
I was like two years ago, and you're like, no,
like three three years that's crazy.
Speaker 2 (01:32:10):
So that the entire almost somebody's entire high school existence
fresh there there. Now you're now a senior. We started
the show when you were a freshman.
Speaker 1 (01:32:21):
Make us feel all old. That'll probably be like our
first episode and last episode of May. But we hope
you guys, you know, we wanted to give you uh,
like you know, not to make it a huge shock
when we just suddenly say, after fatal fear, oh you
know that's it. But we want to give you guys
the heads up on that and hope you've enjoyed this
kind of wild fighting game ride, you know, learning about
(01:32:45):
who spilled the orange juice when Justin was going to
a tournament. It was like one of my like special
and lots of other stuff along the way. But yeah,
that's not to say that there isn't a ton of
fighting game stuff to consume. There's other podcast there's other
videos channels obviously all three of ours, but lots of
(01:33:06):
people beyond that, lots of guests that we've had on
the show. So yeah, come the end of May, we
we will have gotten t KO. But you know, it's
been really, really fun.
Speaker 2 (01:33:17):
So we're not done yet, and we'll have our our
final episode of just like, bro, look at us, look
at us?
Speaker 1 (01:33:26):
Can you believe it? Yeah? All right, so see you guys.
Until then, we still have a few more episodes left
and they can and I'm going to download I'm going
to start boot up either Mortal Kombat one or Iron
Saga Versus. What are you guys installing now?
Speaker 2 (01:33:44):
I'm installing tech A eight. God to see it.
Speaker 3 (01:33:49):
Update just happened, just literally just right out.
Speaker 2 (01:33:54):
It's happening again. This is why the podcast is so
challenge Yeah,