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February 25, 2025 85 mins
Welcome to the 91th episode of Triple KO! 

Triple K.O. is a bi-weekly fighting game podcast featuring Matt McMuscles, Maximilian Dood, and Justin Wong.

In this week's episode!  GuileWinQuote joins us for the news!  EVO Awards 2025!  We dive into the City of the Wolves beta!  Tekken 8 talk and more!

GuileWinQuote
https://www.youtube.com/GuileWinQuote
https://www.twitter.com/GuileWinQuote

Matt McMuscles
https://www.youtube.com/c/MattMcMuscles
https://twitter.com/MattMcMuscles

Maximilian Dood
https://www.youtube.com/user/Miles923
https://twitter.com/maximilian_

Justin Wong
https://www.youtube.com/user/IAintJWong
https://twitter.com/jwonggg

Intro music by Little V Mills
https://twitter.com/LittleVMills

TripleKO voiceover by Gianni Matragrano
https://twitter.com/GetGianni

Logo Design by Lee Mounsey-Smith
https://twitter.com/leemounseysmith

Graphics by Deonte Martin & Brandt Cooley
https://twitter.com/KAINONAUT
https://twitter.com/ProfessorShyguy

Produced by Screenwave Media
https://screenwavemedia.com
#EVOAwards2025 #Mai #streetfighter6 #granbluefantasyversusrising #Tekken8 #Season2 #multiversus #GuileWinQuote #JustinWong #MattMcMuscles #cityofthewolves #CotW #CotwBeta #CityofthewolvesBeta #Asuka120 #HunterxHunter
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
Ripple Jo.

Speaker 2 (00:08):
Welcome back to Triple Ko, the All Fighting Game Podcast.
I am joined this week by one Maximilian Dude. One
Justin Wong is not, unfortunately able to join us today
because Thailand is Thailand and it is very far away
in the future, but not far as far in Japan,

(00:29):
which actually makes it easier to record because because he
would be getting up now.

Speaker 1 (00:34):
He's in form he's right there.

Speaker 2 (00:37):
Exactly, but he's sleeping. He's either sleeping or playing the
City of the Wolves Beta right now, so he's quite busy.
But of course we have the most manliest of family men,
mister Gilewinko, joining us once again. Lots of news going
on this week, the Evil Awards betas, lots of characters.

(01:00):
Why don't we start off with the Evil Awards? Max?
Do you know anything about these? I know you were
out of town, you weren't able to unfortunately visit a
ten there. But what did you hear through the grapevine
about this event that you were not at?

Speaker 1 (01:16):
Definitely not at definitely was not was not there. It
was good, I know on the viewing end, it was
really long, even though like on when you're at the event,
there was only we could only pay so much attention
because there was so much stuff going on, but it
was it seemed good. It seemed like relatively wholesome. I
was having a fun time watching it, and it more

(01:38):
I think accompanies the fact that like when you're in
like the fighting game community, you actually like have to
be like a good speaker, be relatively like talented, Like
you have to be able to do this stuff because
we're a niche, so we have to try really hard.
And yeah, like a lot of the way the stage
presentation was how real it felt was good. I think
it was also Hanzo Gonzo's show to direct, and I

(02:01):
thought he did a really good job with the overall
tone and feel of it. So I hope it comes
back next year and it is in similar tone and
feel again. Some great words from like majn Obama. Rob
TV was hilarious, Like there's a lot of stuff. Justin
is like getting better and better at being a commentator
just in general, just because he's got so much training.
Now he's destroying that matchup. I had a really good time,

(02:24):
and I had a really good time because I only
had like one responsibility as well, I got to just
like have several critical conversations with a ton of people
I've been waiting to have forever. I had like old
heads of the Third Strike community come up and we
just got to talk about three s and shit and
how like, you know, the game is just still going
to prop it up. The same thing with the Marvel

(02:44):
two community. All these old heads that I've just known forever,
and I finally get to meet him in person. So anyway, yeah,
I had I had a really good time.

Speaker 2 (02:52):
Did you watch the show, Laton, Yes?

Speaker 3 (02:55):
I did, and I was I was a bit worse,
like wary beforehand, you know, because usually these kind of
like award shows aren't really my thing, so I didn't
really know what to expect. But I was like impressed
with like how grand everything seemed. And I was very like,

(03:16):
you know, I felt like, oh, yeah, this is my community,
Like I want so and so to win. I feel
proud of this person, and it was. It was a
lot cooler than I expected. And I was really impressed
by the amount of like game reveals and stuff there
as well. I didn't I didn't expect any of that.
Uh So I went in with super low expectations and

(03:37):
with Max, I I wanted to happen again, and I
wanted to get better because I was really impressed.

Speaker 2 (03:42):
Because because it was grand but also not too grand,
Like it felt like an intimate night with like a
bunch of people that kind of knew each other, not
like this stugeomorphous like you know event where it's like,
you know, uh, not too what I don't want to say,
like glitzy commercial, Like it felt like a nice evening
with awards thrown in, you know, like but the awards

(04:06):
were still like important though, that was that was the
key thing.

Speaker 1 (04:09):
Some of them are like some of them were a
little like it's this award for best button, Like who
walks home with this award? Like there's some of them
in there that are like obviously memes like and literal memes.
And I do hope that some of those categories are
consolidated a little bit. There were some situations where there

(04:30):
was award categories and it felt like the next category
that was up was like the exact same people for
like the exact same thing nominated multiple times in the
exact same category. I'm like, this is a little weird,
Like so I think things like that need to be
ironed out, just like a little bit, but this pretty
much was a conceptual like award show. What if we

(04:52):
turn the like the canon awards, right, which has been
going on for like ten years, pretty much ten plus years,
if we turn that into something that specifically celebrates like
the players themselves, like the direct people in the community.
And I think they did a really good job with that.

Speaker 2 (05:08):
Yeah, Like for for the first year, like I'd expect
something to be like really rough, but it wasn't, you know,
except for the points that you just raised. I was like, yeah,
like that's something that you can obviously be smoothed out
and rethought a little bit. But the core majority of
the show, and like Guyle said, like the the the

(05:28):
actual reveals, like it wasn't anything earth shattering, but it
wasn't nothing either, Like, yeah, there are several character reveals,
the the Garo Exhibition, the three man tournament, I believe.

Speaker 1 (05:42):
The bracket, Yeah, the comical bracket.

Speaker 2 (05:44):
Which was which was fun and it's just a way
to get a bunch of eyes that were like watching
the awards to put a game in front of it.
Was kind of a good idea, but at the same time,
it did slow the you know, the event was already
really long, but other than it was still you know, pleasant,
wasn't like being assaulted by commercials and just too many trailers,
like it struck a good.

Speaker 1 (06:05):
Balance that side. I really didn't get to see very
much of since I was I was there, I didn't
know how much of an advertisement blitz it was, but
you know, that just comes with the nature of things.

Speaker 2 (06:16):
I think it was only the nine minute break that
I think it was after the Goro. It was either
after before Goro where it was like nine minutes of
like ads, but like I didn't see any before then
I tuned in like kind of halfway into the show.
But yeah, love to see it continue as well, because
like at first, when I don't know when you guys,

(06:38):
what did you first think of when you heard this idea?
In general Layton?

Speaker 3 (06:44):
Whenever I got announced I think it was announced at
EVO twenty twenty four, I was thinking like, Okay, yeah,
there's gonna be like a big space, it's gonna be
in person, it's gonna be glitzy. And then as we
got closer and we didn't hear anything about it, I
was like, is this like an online thing? Is this
like a real I didn't know, Like, yeah, I didn't

(07:04):
know if feels real or not until like a week
before it's like, oh, yeah, this is gonna happen and
it's in LA and people are going to it. So yeah,
like I said, I had no idea what we were
getting ourselves into. And like what Max said there, there
could be a lot of different awards. I feel like,
you know, best Dressed. I feel like that's kind of

(07:26):
like a Buddy Buddy Award the other thing, you know.
But yeah, I would for the future, I would just like,
I know, it's like a popularity thing. I don't know
how possible it is, but it'd be cool if we
got focus on non North American maybe non capcom stuff
a little more.

Speaker 1 (07:44):
Yeah, it seems for it heavily capcom focused, yes.

Speaker 3 (07:48):
You know, and we're you know, West Coast America. I
know that's gonna happen. You know. That's like premo capcom.

Speaker 1 (07:56):
Like just to have feed x there, you know, is
kind of like the odd duck in comparison to like
all of the other like capcom content creators or focused
capcom content creators and stuff, which is kind of why
I was like rooting for him because he was sort
of unique in this space. Of being like nominated, because
eventually it is similar to the Streamer Awards, and it

(08:20):
is boiling down to a popularity contest, like whoever has
the most votes for this thing just based on how
much you campaign is how you will win.

Speaker 4 (08:31):
You know.

Speaker 1 (08:32):
So that's that's a lot different than like what the
Canon Awards have been before. And I don't know how
to necessarily fix that, but I still think it's a
good thing, right, Like that's like the entire political side
of like why the hell was guile Wind quote, you know,
not up there for something? The videos are amazing? What
the fuck is going on? Like come on, bro, like
that kind of stuff, you know, Like like even like

(08:53):
Theory Fighter and some of the guys that have been
doing like the long form content and stuff like that
for a very long time. It's like, oh man, but
when they have the campaign ability for it, like that
literally is political, bro, Like it's it's yeah, you.

Speaker 3 (09:05):
Know, like if I were to have been nominated, I
was like, I'm not going way to get stage jam,
Like come on, like, don't even don't put me up
against say Jam, you know.

Speaker 1 (09:12):
Yeah, And it's in a similar way I've been I've
been talking to uh the EVO guys about this for
a long time. I think the first time I heard
about the award show was like two and a half
years ago, and it was right after like the Sony thing,
and me and me and Rick have a lot of
conversations about EVO stuff just because it's like I've been
in tune with the EVO grow for a very long
time since like twenty twelve. So yeah, like this was

(09:35):
this was the idea of their big expansion. That's when
the talks were going around about like an EVO you know,
Europe or some way where it's like, yeah, EVO France
is now happening this year. It's like whoa, Okay, So
this sort of fits in line with their big brand expansion,
which is great. And now we're seeing all that stuff happening,
like big scale, large scale sized tournaments like decent viewership,

(09:56):
EVO Japans getting bigger and bigger every single year. This
is awesome, dude, because it feels like like, oh, we
don't have to wait till the Super Bowl, you know,
every single year. There's now like there's now some playoffs,
there's now this, there's now that you know, there's like
you know, big Championship in matches that sort of happen
in between these spaces, so you know, I dig it,
it's just more of an expansion of the fighting game
scene in that space. Let's just hope that, you know,

(10:18):
Sony finds this all valuable in some way, and let's
just hope this is this is resulting in something that
is an overall that positive because in this industry that
can be kind of challenging.

Speaker 2 (10:29):
Because your point about the Streamer Awards is like very accurate,
because it's like if Gile got nominated or God forbid me,
people would be like who right, right, okay, as but
like as good as the content can be, it's like
there's these guys that like this is new, this is
the first, you know, awards show. It'd be rough to

(10:52):
like just kind of pick you know, and a much
smaller fish over like you know, Justin's been killing it
on his channel on stagem obviously, like yeah, maybe if
we work really hard, Layton, maybe you and I can
one day be on stage.

Speaker 1 (11:07):
But you can champion and campaign for like one person,
like just to even get and it's like in the
same space where yeah, like and I've I remember having
this conversation many years ago where it's like if it's
best Content Creator and stuff like that, or like streamer
and stuff, and I'm like, so I can't be nominated
because that would be fucked up because just in general

(11:29):
of me calling upon three million plus people to be like, hey,
support me in some way, you know, which was like
the Streamer Award thing, which we didn't even win that
compared to even bigger streamers in other regions. It's like,
that's fucked up.

Speaker 3 (11:41):
Yeah, that's what I wanted to say. It was like
the opposite happened at the Streamer Awards where I was like, yeah,
Max is obviously going.

Speaker 1 (11:47):
To win this exactly, and then it didn't.

Speaker 3 (11:49):
I was like, who is this guy? I don't know
who this guy is, you know, and that's dude.

Speaker 1 (11:53):
Say I remember say Jem saying congratulations on winning this
at the Streamer Awards and I'm like, bro, you don't actually,
I'm like I don't about this, bro, Like I campaign
pretty hard for that, and this dude overseas I was like,
etoi has like a big overseas following and a really
hardcore one I don't know. And then he won and
it was like yeah, I kind of saw this happening.

(12:14):
So even in that space, it's like that the campaigning
political side of it is just like who has enough
quote unquote, i'd say equity, And by equity, it's just
like the amount of people that are following you, and
it's it's almost like unfair. It's like damn dude.

Speaker 3 (12:31):
And I do want to say, like the people who
were like nominated like totally made sense to me because
I feel like they are like the face of like
most FGC YouTube you know, like Brian f to me
is like that's mister street fighter on YouTube. That makes
sense diaphone. He has a tutorial for like every single game,
you know, they all get like consistent viewers. I feel

(12:53):
like those are more like FGC facing YouTubers I make.
I make videos about fighting games, I talk about the FGC.
We like they represent the FGC more than like something
I would do. So like whenever I saw that, it
was like that makes sense to me. You know.

Speaker 1 (13:07):
It's kind of a good point where it's like even
the space that we all sit in, we we kind
of like I would say ninety percent focus the game
and then sort of like ten to fifteen percent focus
the community. And reception of said game, right where a
large amount of FGC focused content is literally around how
is the FGC reacting to something and the response to

(13:31):
what this person thinks of that reaction to the thing,
you know, So it's it's a bit different. Like that's
where the space is. Like I think there there could
be a different category of something that allows for things
like you know, Gyle Winn quote videos much less Matt videos,
much less, anything that allows us to investigate the space
of fighting games, much less the history of fighting games,

(13:52):
retro things like all that kind of stuff. The fact
that there was like no old school retro category in
some way is like that should exist, So like there
should be something there for that to exist.

Speaker 2 (14:04):
You know, we need to make a category that Bloody
Roar can win. I don't care what the award is.
I want Bloody Roar to But actually, further your point,
the only thing I could see you doing is like
making two or three content creation streamer categories, YouTube categories
that are like technical and non technical, like Thorgy should

(14:28):
win a non technical fighting game because it's like the
best retrospectives, the best history of this game, but like
doesn't regularly make like you know, here's how you play
this game, here's day one combos, et cetera. But like
how you're supposed to separate those two things because those
are two things that are like this is appealing to
this group, and this is appealing to this group. It'll

(14:49):
be really really interesting if they make these changes over
the next couple of years to see that, you know,
maybe drop that best dressed I you know, yes, for
these things.

Speaker 3 (14:59):
That's the only one that I was like, all right,
come on.

Speaker 1 (15:01):
And dude, best what the fuck is best button? Like
and and it goes to Ken's low forward and it's
like and it's like not even his best fucking button.
Like this is so bro. I want to running Running
Punch from Grand Blue. This is fucking whack.

Speaker 3 (15:16):
I want to I want a future where the Evil
Awards get so big that developers are purposely overtuning buttons
so they can hopefully win this award.

Speaker 1 (15:24):
Yes, yes, I like it. Something that crosses up and
is also an empty jump low at the same time.

Speaker 2 (15:31):
Yeah, Like, like, could you actually have an award for
like most broken? Like most broken game released this? Like you,
I mean, that's a category I can see. That's kind
of funny. That's like, but no, who would this.

Speaker 1 (15:43):
Is still a publisher?

Speaker 3 (15:44):
Come yeah, I wonder I wonder if like, yeah, is
the developer happy, like hey we won Best Button everyone?

Speaker 2 (15:51):
Sure, you know, thank you happy. I'd be happy with that.
But yeah, no, it was a really really interesting show,
you know, like a really good atmosphere. And yeah, hopefully
next year they can make further refinements and we shall see.
So uh, since the last episode, and sorry we missed

(16:13):
last week everybody, but like Max is feeling a bit
under weather. Justin had just just arrived in Thailand, so
he was like dead, so he really really couldn't get
up that early to do the podcast. So we did
miss a few little stories here and there. But I
think really quickly we can just talk about my Sharanui
impressions now that she's actually released in Street Fighter six,

(16:33):
because she was just about to when we last recorded,
but wasn't quite out there yet. But Max has talked
about her quite a bit because he got early access
on that, but latent. How how do you feel that
that S and K? Sorry, how do you feel that
Capcom did with my in Street Fighter six?

Speaker 3 (16:52):
Nine? Wise marketing and out of ten? Of course gameplay?
I love projectiles that are you know. I love oppressive
stuff that makes someone like hold something, you know. So
I'm a big fan of her projectile. I'm a fan
of the idea, but at least right now, it does

(17:16):
I feel like kind of boiled down to like a
strike throw machine, which I mean, I don't know how
else what else it really could do in this engine
right now. Yeah, And I'm not the biggest fan of
like her level one, like how it's working and how
you're supposed to build stocks. But street Fighter six, at

(17:38):
least to me, emphasizes like you should probably be saving
for this level three a lot of the time, you know,
or if you're going to use a level one, you're
probably at a point where you can maybe kill them anyways,
you know. So it's like, when are you supposed to
use this super to build up stocks so you could
do her cool stuff? Yeah, So it's a it's a mix.

(18:00):
I like her because I don't know she's she does
have an interesting gimmick. She's not just you know, a
character with a low forward that you know does a
million damn. She has like an idea with the fan
that sets her apart. I just every time I think
about Stree Far six. I feel like it's the only
fighting game where I feel like I'm not smart enough

(18:22):
to make a change that like fixes something in my head.

Speaker 1 (18:26):
You know, I got one that I can propose that
is specifically my related right, because I think I echo
your exact same sentiments when I was playing people. When
you're in training mode, you're like, she's crazy, Like I
can't believe and she's crazy. This is going you have
to hold all this, you have fifty fifties and then
you play it and it's like, huh like it she
just turns into like strike throw the character when when
you're holding a fan that's bouncing above your head. So

(18:49):
I was like, what would make this chick more interesting?
Like something about it is like the game is the
game is like almost like playing itself in some way,
and in a way she feels like she reminds me
of Bison but worse where the game sort of becomes
very like by the numbers when you throw these fans
out they but you spend a lot of your time
burned out with her because the only time to start
that is that you have to throw an ex fan

(19:10):
and then run your ass behind it. So your three
bars down and if you don't guess right well, like
this is gonna be bad. I was promoting the idea.
I was like, what if you can hold the fans
and then back dash or forward dash out of them.
But if they were like Jago and Ki where it's
like cut cho dash forward, like you could you could
faint them in some way. I'm like that would have

(19:32):
been kind of maybe something different, because right now it's
like you have you are either holding fan or not
holding fan, like that is it. And then non hold
fans are awful, like they're some of like the worst
projectiles that are really slow, Like you pretty much are
holding fan almost the entire time. I think she looks
amazing and I got her too. I think I got

(19:53):
her to like the master rank or something in a
relatively short period of time. It took me like two
to three times as long a with Terry, but I
was having so much more fun with Terry just I
could acknowledge that Terry is a tough nut to crack,
but I'm really enjoying myself like optimizing this bitch and
with my like not so much. I pretty much like

(20:14):
have to do this this ex fan and then like
run in this is what I have to do to
begin anything. And I was like, ahh, yeah, I was
getting a little bored.

Speaker 2 (20:23):
Yeah, I get what both of you mean. Where it's
like it's almost like this gimmick is her gimmick and
that's what that's the game plan the entire time. And
Terry really didn't have like that. He's just like all
around character that this and this, and it was like
he didn't really have like a like a specific gimmick
that was so overt as his game plan is supposed

(20:47):
to like flow into and but then people were like,
Terry doesn't really have any actual sauce, Like he doesn't
have like that's what I remember people kind of saying like, eh, no,
they did a good job. But at the same time,
he's not that interesting. By the same time, it's like
if you have everything pinned on this one fire stock gimmick, it, yeah,
I could see that game a little bit.

Speaker 1 (21:07):
It would have it would have been a lot different
if the fire like what the fire did was maybe
more interesting. Like the best thing that it does is
really give you some unique combo opportunities, like something that
gives you like a little bit of an extra juggle
if you use the fireball back move right, and it's like, okay,
that's cool, Like it is, it is cool, but does
it change your approach? No, like you still your fans

(21:30):
are still going to get knocked out if you use
the normal fans. The fire but ones are good, but
you still have to charge the fire ones. The situation
is the same. So until you get the hit, then
things actually change, right, So I almost wish it stayed,
Like I almost wish you kept that stock the whole round.
And she just was like Jamie drinkbuffed, you know the

(21:51):
whole time, or at.

Speaker 3 (21:52):
Least have it like carry between rounds.

Speaker 1 (21:55):
I don't know, you know, they something need, it's something
needed to change, because is it not to mention? It
was also like crazy hard to combo into, like if
you wanted to do it from mid screen, you had
to spend multiple bars even combo wit mid screen, and
if you didn't spend the bars, you had to shorten
the combo so much to be a ground string like

(22:15):
off of like a couple of light attacks that it
does no damage, and it's like bruh.

Speaker 3 (22:21):
It's like it's hip Hox is like a straight lined
vertical it's only.

Speaker 1 (22:24):
A yeah, so I think she looks really cool, but
overall she reminded me of like a lot of Bison,
where it feels like the game sort of playing itself,
but Bison does it so much better. Like Bison makes
me hold that shit.

Speaker 2 (22:36):
I definitely agree about Bison though. When I when I
was playing him the first time, and even when he
came out, I was like, yeah, this very you know, simple,
straightforward character and his thing is this thing. Yeah, And
at first I thought my was like, Oh, she's got
so much going for she can do this and this
and this move looks cool and blah blah blah, But like, yeah,
I can, I can kind of agree it all. It
all leads down to the same.

Speaker 1 (22:57):
Path a little bit.

Speaker 2 (22:58):
I will give you, of course, my semi bi monthly
world tour report for this character, as I did with Terry.
Unfortunately that kind of just did the exact same thing.
It's the Knockout Festival in metro City, so you meet
up and there are there were some real highlights, like

(23:18):
because you have to do a tag team fight, you
need a partner. You're going around metro City and you
find cosplayers that are not costplayers, but like characters that
are Dong and Jayhoon from Garro are just kind of
standing there, but they're obviously not them. And then there's
the Gin twins from Real Bout that are all there,
and I'm like, oh my god, these are such good pulls.

(23:42):
The King Duck King is like in there in general,
he was around during Terry's thing that these were the
these were new for for my storyline, and yeah, there
was some there's some nice progression. There was my saying,
what she thinks that she would love to maybe Andy
one day? Did you know this? Did you know that

(24:03):
she wants to marry Andy? Never heard of that? And
I love that people saw that image from the World
War Mode saying oh they did it, s and k
did it. Like here's this image of them getting married
and all the street fighter women are celebrating the marriage. Yeah,
and then people have to be like, no, this is

(24:24):
her dreams, dreams, this all. But her also really wanted
to take on Kimberly Ninja versus Ninja. What's better as
sure NUIs arts or a bishin Ryu. I was like, oh,
that's good, that's really good. There are some nice little
cut scenes there thrown in there, and The ending of

(24:46):
it is not as epic as as Terry's where he
kind of fought Reu, but it was still well done.
They characterized my very well. She like explains like her
costume and that it's like a tradition, and she made
all terations throughout the year. She's like, yeah, I got
rid of the chain mail that wasn't good for Ninja's

(25:07):
so I decided to just take that in. I had
my mom take it in and then just like just
get rid of that. So there was lots of nice
little highlights, but I still prefer Terry's overall story. It
was more of a celebration of the character and Mie
is just kind of like I'm here.

Speaker 3 (25:21):
Yeah.

Speaker 1 (25:21):
It's like the newness of it too, like Terry and
Kenn talking to each other and they're like, we should
fight like for reals in the future. Yeah see you bro.
And it was like, oh, CVS is coming back, like
exactly now it's now, and now like the O there's
uh Ken and chun Lee in Fatal Furary, like this
is just happening, like we just know this now.

Speaker 3 (25:40):
I also saw that I think like in World Tour mode,
you can get like Avatar moves from like Andy and
Joe yep, which I mean is this is this like
Capcom just making animations for CBS in the future, Like, hey,
we already made Joe's kind of like like Andy's shoulder

(26:00):
for the avatar. We can use it.

Speaker 2 (26:04):
Yeah, they're not approximation animations there, it's just Zenny can
like it's it's no other like move from an avatar
or whatever. So they have two so far. I have
to imagine they'll be like one or two more if
there's more guest characters in the future. But yeah, I could.
I why not? Why not use those moves? You already
animated them. But I think that's I have to say this.

(26:26):
Andy has this one line. You meet Andy and he's
just on my World Tour stage and he's just sitting
there and he's like, sorry, I can't take new I
can't take new students on because I just realized I'm awful.
I have so much to learn and I'm no good.

Speaker 3 (26:46):
I mean, I mean, that's his lore, right, That's why
he can't marry my because he's like, I just happened to.

Speaker 1 (26:53):
His stupid brother. Stupid brother is setting unrealistic expectations for him.

Speaker 2 (26:59):
You're not wrong because both my and and You're like,
he's stupid, he's so good, Well, I'll never beat him,
and she's like, if he doesn't beat him, then he'll
never marry me. We all hate Terry anyway, But yeah,
it was. It was overall a good time. I really
hope Eleena's World Tour mode is also you know, packed

(27:20):
with as much stuff there because this is our first
you know, street Fighter three character. So I hope they
do street Fighter three World Tour Mode, you know almost,
so we shall see. So we already talked about it
once or twice. Bato Fiury City of the Wolves Beta
is as the time this recording is still out, we're

(27:41):
still Planets day two, I think roughly. Yeah, there's there's
some polish to be done.

Speaker 1 (27:49):
There's definitely gonna be another beta, that's for sure.

Speaker 2 (27:52):
Uh yeah, I think S and K just recently kind
of hinted the yeah, we might have to do another beta.
How long are your general wait times for get in
a match.

Speaker 1 (28:02):
Now? Thirty to sixty seconds on average?

Speaker 3 (28:06):
Okay, it's pretty it's pretty quick. Yesterday I tried rough,
I tried like a ranked match. Once I got matched
with someone, the MS was unbelievable, and then I just
played room matches, which I have complaints about as well,
for the rest of the day. But today I did
try it again and it was like, Okay, I can

(28:27):
just get into a regular match.

Speaker 1 (28:28):
Yeah. Yeah. The room matches, like I think, are like
almost like the bright spot of this while also being
a blight because it's like the cursor thing is the
weirdest thing ever. But at least it's like, oh, this
is kind of neat, Like the host stays on this
one station and you can line up and all these
other fights can actually go down in these other in
these other slots. Somebody reminded me it was like kof fourteen,

(28:50):
and I'm like, you're right, this isn't like fifteen. It's
like the old one like this, and that was actually
really good.

Speaker 2 (28:57):
I forgot about that. I forgot that teen was.

Speaker 3 (29:00):
Yeah, people have been asking for that fourteen lobby to
come back, like since KO, like since fifteen dropped. It
was like, what happened, let's go back it was fifteen.

Speaker 1 (29:09):
Fifteen's room lobbies were bad.

Speaker 2 (29:11):
Yeah, yeah, Like day one I was, you know, waiting
ten minutes between every match and that was on Steam.
And then I'll go over to Xbox, was like slightly
worse or even way worse, I can't remember now. And
today I was playing before, I was recording some matches
before today, and it was it was quicker for sure. Yeah,

(29:32):
how have connections actually been? Like, how is the actual
any stuttering and anything? Because I've been okay, so fine.

Speaker 1 (29:39):
I had some pretty decent impressions from day one, playing
some folks in Europe and shit, and it's shockingly playable. However,
I had a pretty rough night last night where even
in like one hundred ms connections, which should be fine,
you know, and these are relatively high quality like two
to four to you know, three to four bar connections,

(30:01):
I was running into a lot of reughs stuttering, man.
And the reason I was able to notice this, I think,
is because I was going up against obviously like better players.
I'm in like the eleven the eleven thousand ranks, so
I'm just getting all the other pro streamers and shit
like that, and I'm like, okay, so this is this
is fun when it's working. But it was working like
not even half the time, because man, like I was

(30:21):
missing like the first four to six frames of what
was happening on some attacks. So when dudes are short
hopping me, I don't see like this. I see them
growing here, and then they're in the air and I'm
like whoa, oh shit, And and there's a lot of
like little teleporting like that in between some of those moments.
There was a lot of that last night, which is
really unfortunate. And even even if I constrained, here's an

(30:44):
interesting thing. I constrained the connection, give me only four
bar connections. It took just as long to find people
the exact same time. And then I opened it up,
took just as long to find people the exact same time.
I was still waiting like thirty to sixty seconds to
find folks. It never changed. And even when I was
getting people that had higher quality connections, some of them
actually sucked. Like it said it was high quality, but

(31:04):
it sucked. And then somebody reminded me of a term,
the catfish connection, and I'm like, yeah, I haven't used
that term in a long time. Oh it was from
kof fifteen. Kof fifteen had catfish connections like crazy, where
it's like, oh I finally found somebody cool. It's like
high bars. No, it sucks. Actually, it was not the
reporting of how the game is reporting a quality connection

(31:25):
can kind of be all over the place. So yeah,
like I think overall it sits adjacent to kof fifteen. Right,
it doesn't really feel like a massive improvement over it,
other than the fact that we are finding matches. But
there's things outside of the matchmaking and even the net
code that are cause of frustration of just like how

(31:47):
the online experience works.

Speaker 2 (31:51):
Like I said, I didn't really get any stuttering and stuff,
and like today was improved and actually finding the matches.
I was looking at some stuff that I was just like, yeah,
I didn't notice, said first, but no, actually I noticed
it during the exhibition at the Evil Awards. So when
they're on Terry's train stage and if you're looking at
the characters, you're fine. You take one look at the
trains moving in the background, and my eyes got all

(32:13):
fucked up because that, Yeah, I was wasn't that bad.
But like, but when I'm looking at I'm like, I
know that this can totally bother some people. Yeah, And
it's like when it's the other stages there are people
just cheering you on the background, it's it's fine. It
still looks a little funky, but.

Speaker 1 (32:29):
Bro, when you have like a scrolling screen that is
parallaxing with three different layers and shit, and it's running
half the frame rate between all of those layers. Yeah,
anytime you look at the background and you just have
to go like, oh, I have to like shake my.

Speaker 2 (32:43):
Head and like, yes, can we pick our own stages
that were always finding on them? Absolutely, but like it's
still an issue conceptually. The train stage is really cool.
It has the changes of time of day in the backgrounds,
Like it sucks, Like I'm not sure if it's an
over site a technical bug, or it's just this is
the way we designed it, Like are they supposed to

(33:04):
be at the slow frame rate? Because to be fair,
the older builds that we all played, like at EVO
and stuff like it didn't have these stages, so I
didn't notice any issues in them. But yeah, I hope
it's ad.

Speaker 1 (33:16):
Just some I think it just lines up with the
way the rest of the game works. Like the backgrounds
were in a thirty like everywhere and one this one
that is obviously like a ton of like left right, right,
left motion happening, and it and it doesn't you know,
it's like, oh, no, oh gosh, this doesn't This looks
very odd.

Speaker 2 (33:34):
Yeah, I'm not sure the validity on this. It's someone
saying because of the PS four version, and is this
on Xbox One. I don't even remember.

Speaker 1 (33:41):
It's AS four version.

Speaker 2 (33:42):
Yeah, yeah, that this might be a thing that they
have to do to get the game to run on
PS four. But it's like, I don't know if that's true.
But even if it is, that shouldn't be the case
on more powerful hardware. Then maybe just for the PS
four that sucks for PS four owners if that has
to happen. But I do hope it's a it's addressed. Fortunately,
S and k did seem to be like taking this

(34:04):
all into consideration, say everyone just just go to this
Twitter thread here, just let me know everything. S and
k U s a guys. So so hopefully that's addressed.
Another small thing is that I was like, there's some
vocal performances that I'm like, I just prefer the Japanese one,
like kind for sure, Yeah, but you can't switch characters

(34:27):
specific English or Japanese like you have been able to
for Street Fighter for like since what Street Fighter for?
I think that's when they were able to put specific
characters on Japanese or English, and like, I hope that's
there eventually because I like Rock like a lot in English.
I think he sounds great Terry too, But then other characters,

(34:48):
I'm like, no, I just prefer the Japanese version, like,
and I was kind of disappointed that option wasn't there,
And we're only two months roughly away from launch, so
only some can change very Yeah, so you know that
that kind of that kind of bugged me a little bit.
But I mean, you know, in terms of gameplay and stuff,
it's like I'm just let it all shake out. I

(35:10):
trying to incorporate like breaking and fainting because I still
haven't like put that into practice yet. But yeah, no,
was in terms of actual gameplay, I was like I
was having still a blast playing it against real people
because they didn't really get a good opportunity at at EVO.
I was just like, sojourned into the room alone. There's
no one else in the room, so I've only mostly

(35:32):
been fighting AI up until that point, so it felt
really good to actually fight people though, Like I was
having a blast.

Speaker 3 (35:38):
What about you, lam, Yeah, gameplay, I think any complaints
that I have, I think are just like fighting game
boomer complaints.

Speaker 2 (35:47):
Like my biggest I know what you're gonna bring up.

Speaker 3 (35:49):
My biggest complaint the faint, you know, faint being on
on the rev button. Yeah, and right now you can't
map the red button, which is just I don't I
don't expect that to stay the same. I feel like
they will allow you to map it in the full game,
but it just feels awkward having that fifth button there.

(36:14):
You know. I'm accepting of the rev gage, I'm accepting
of a dash macro, even a hop macro, but just
I wish I could just faint, like in Mark of
the Wolves or something. So that's my big that's my
big fighting game boomer complaint. I don't want an extra button,
get rid of that. But everything else, But everything else.

(36:38):
I'm happy to see a modern fighting game that has
a very obvious and very strong defensive mechanic yep, because yeah,
I feel like every fighting game that has come out
in the past, like five ten years, has punished you
for blocking, and this game still does punish you for blocking.

(37:00):
But if you have the execution, if you're good, you
can say nope, you know, which I appreciate. And I
feel like that is going to be what makes this
game extremely hype. Whenever, you know, we see people at
the top eight at EVO, we're going to see like
insane justin Finns, just like we do in Mark of
the Wolves, you know. Yeah, so and things that I

(37:23):
feel like wouldn't have been you know, like kind flash kick,
break being like relatively safe and stuff. I feel like
that kind of fighting game design doesn't really exist in
a lot of modern fight like if you yeah, if
you do a if you do a DP or something,
you know, modern fighting game trends is like you die
for that DP if you guessed wrong. But here it's like,

(37:44):
oh hey I coul DP and break it and that
feels very like good. It's like, oh, we have dumb
options again, we have ignorant options, if that makes sense.

Speaker 1 (37:54):
Yeah. Kind is like the best example of that because
he's like he's the zoner, right, but his rushdown is
also some of the best in that freaking game because
of this break this DP cancel that like has zero
recovery if you break it.

Speaker 3 (38:06):
It feels awesome. And you know, I saw like I
saw some tweets complaining about like, oh, Kind players like
throwing fireballs you know, yeah, he's the zoner, you know,
like it feels good, like we, hey, we have a
game where a character can zone as a win condition.
You don't have to you know, be frame trapping someone
point blank to win, you know. Yeah, So yeah, I

(38:30):
think it's a good mix of old and new. And thankfully,
of course, this is the beta, this is the honeymoon period.
But usually whenever I follow a lot of like older
fighting game players who play like you know, Third Strike,
Super Turbo, Mark of the Wolves, and anytime a new
fighting game comes out, you know, they hate it automatically.

(38:51):
But I've seen a lot of Mark of the Wolves
players like being like I love this right now, you know,
so it's cool to be in this, you know, to
play game that kind of Yeah, that has old school sensibilities,
which makes sense because like kof fifteen is probably the
most old school new game that exists right now. So yeah,

(39:11):
so I feel like S and K knows that that
market is important for their legacy.

Speaker 2 (39:16):
Same thing from Samurai showed out in twenty nineteen. Like
it it did not try to like everything that it
kind of did was like old stuff that Samurai showed
on did at one point in one of the entries
and still like you know, de emphasized, you know, huge
combos and stuff like that. So they definitely and I
even put quickly booted up the Steam version of Garro,

(39:38):
just really really quickly to play it for like, you know,
ten minutes. Then I jump back into the beta and
I was like, there's such similar speed and weight to
certain things, like like certain normals just felt really similar
to like how they do in Garo. So it was
just kind of in my head trying to connect the two.
I'm like, yeah, it does feel like it, which must
be really hard to do, like a lot of fine

(39:59):
tuning now to go into that. So yeah, I hope
that second beta comes around and you not really like
maybe switch out like three characters that would be great,
but yeah, like t Zok, Marco, maybe Don Juan or
Jayhun if he's announced, uh something like that, just like
three I think is a good number. Yeah, to switch out.

Speaker 1 (40:20):
There's a There's a couple of things I think I
can mention with some perspective because I I've played quite
a bit of the game in different versions leading up
to this point, and there was a lot of changes
in this version of the game. Uh, and we notice
it right before EVO there was like a small playable
which was the network test sort of like demo, and

(40:40):
when we were playing it, and it's like, I think
that characters have more light confirmed, Like characters just have
more abilities to combo after like several light attacks into
a launcher slash break attack, and some characters really do,
like like Vox is the best example of that. He
just gets like massive damage for like jab jab jab
and going into all this shit, you know, and Rock
got a lot better at that too. Where before his

(41:02):
light confirms were ass he got like almost nothing. He
could barely comeboy into a special and now he gets
like thirty five percent meterless no rev gauge. It's like, WHOA,
holy shit, that's a lot different and weirdly enough, like
some funny things like Terry has it, but it's really
hard with him because it requires like a DP break
cancel off of two like two light attacks, and before

(41:25):
it was much easier for him, Like Terry felt like
he was really good before, and now he's like a
bit harder to play. He feels just like kind of
slow and weighted. It feels like he's playing the game
online online in comparison to some of the other characters.
It's like, huh, that's weird. But the first thing I
noticed when I was playing it like on a laptop,
and I was wondering if there was like maybe it's
the laptop, maybe it's the setup I'm playing on. Game

(41:47):
had a little bit more input delay, even offline. So
I was like, huh, Like the overall feel of the game, Uh,
did not feel the same that I remember back in
like the the playable moments at EVO in Summer Games Fest,
I was like, this is weird, but it could be
chalked up to several things. Confirmed that's the way it is, dude.
Like the whole game seems to feel like it has
a bit of caked and input delay that has been

(42:09):
added to everything. So now we're seeing a pretty consistent
complaint with people that are feeling like the game feels
like it's underwater because it's a heavier feeling game already,
like very.

Speaker 3 (42:19):
Very you know likes you go online and adds two
to three more frames of delay for the net code,
and then you start to get some very weighty feeling
fighting game stuff. Yeah, like if you go to market
the Wolves and just start dashing with like Kevin, you know,
like it's very like snappy.

Speaker 1 (42:35):
You know that's definitely is like snappy game, like very snappy.
This one, this one does not feel that way. And I, I,
it's kind of hard to say because I have to
like revisit thoughts back then, but this, this change definitely
was there where it's like even in the offline experience.
This this is how people that are like, why would
they do that, Well, they usually do that for net

(42:56):
code purposes, right where a fighting game will inherently can
input delay even to its offline experience, so that everyone
said on the standard of how the game feels, and
they can use that as a buffer to to have
less impact on rollback and all that kind of stuff.
But again, you get online and it's adding even more
delay like on top of that, and it could start

(43:18):
to feel not particularly great.

Speaker 2 (43:20):
I really hope they for the next BEDA, if there
is one, for Justin if you're watching out there, they
take out Jenny and they replace her with Ti Zak.
I just hope that so much for him. Speaking of which, Jenny,
I don't know how many Jenny's you fought a terror
as she should be.

Speaker 1 (43:38):
Yeah, she sounds good, very good.

Speaker 2 (43:42):
Just it's weird giving her a counter, like a good counter,
and then it was just weird having to do it,
and it's like a DP motion I think. So I
was just happily trying to get used to that. It
was kind of crazy. But yeah, I like, overall, I
think are good. But it's like, like this beta was

(44:03):
important considering there are some issues that people are having
just outside the the core game plan stuff, you know,
the menus. People not liking how the menus are too.
There's like a lot of weirdness.

Speaker 1 (44:14):
Oh oh yeah, probably one of the weirdest things about
the whole game. There is so much input delay in
the menus. Yeah, making any kind of selection is just
like I feel like I'm playing online on Xbox in
two thousand and three, dude.

Speaker 3 (44:28):
So I saw that. Apparently the menus feel like that
because it's like it's not reading the input whenever you
put it, like whenever you input it, it's like reading
the release. So it's like negative edging. That's what I
saw menus. I saw. I saw a tweet that said that, so, I,

(44:50):
you know, I wouldn't know why the menu would be laggy.
So and since everyone is feeling that I'm kind of
believing it. Yeah.

Speaker 1 (44:59):
Yeah, just like on the versus screen right before you
get into a match and you have to pick your uh,
you have to pick where your your SPG gauge goes
that just selecting that feels so weird, like I'm just
moving this shit left and right. But it's one of
the weirdest, funkiest feeling things in the whole game.

Speaker 2 (45:20):
At the end of the day, it's menus. It's not
a make or break thing, but yeah, the day, but
at the end of the day, it's menus. There should not.

Speaker 1 (45:27):
Be right, yeah, and and but that also accompanies this
thing where like a lot of these people have this
impression that the game feels sluggish and stuff like that,
even the menus feel sluggish. It is. It is just
further amplifying this narrative of just like the game feel
is sort of odd, like something is something is off
between selections, if not button presses and things of that nature.

(45:47):
You know.

Speaker 2 (45:48):
Yeah, So, unfortunately, one thing we are going to miss
by the time this episode comes up. I think the
very that the day this this podcast goes out, they'll
be the tech and a like kind of Season two
Live stream or there are they going over the patch notes?

Speaker 1 (46:05):
Yeah, so it's a Tech and Talk and all the
devs are going to get together and they do their
PowerPoint thing and they'll have their demo. So this is
kind of a big one because it is the introductory
to season two and you know, even Ben dy Namco
was kind of hyping it up when they got that
award at the Evio Awards or like get ready for
season two type stuff, and it's like, okay, we'll see

(46:27):
you know, because there's the big difference between this version
of Tech and eight and is that, yes, it went
through a lot of changes from the beta, like the
beta to the release, there was a lot of changes.
But this is almost comparable now to a Tech and
seven situation. The amount of time that has passed since
it was like first playable to the point of which

(46:47):
now it's going to be in the season two That
passage of time was kind of like the launch of
Tech and seven to a Faded Retribution Slash Home version
of that game for Tech and eight. So give the
game like a year and a half to two years
to sort of solve things and figure things out. That's
what's writing on this where it's like, okay, so what

(47:08):
are There's obviously some concerns and complaints about the way
the game plays and powerful options and YadA YadA, YadA,
and you know, the lack of I guess some people
would describe it as like like personal investment into characters
where you really can't play things that differently. You got
to play the system, you know, which is which is
a fair criticism. Are they going to alleviate any of that?

(47:31):
Are they going to take that stuff away? Are they
going to buff side steps or have less trackable moves
like all that kind of stuff.

Speaker 2 (47:36):
I still think that may be a little too easy,
a little too soon for season two almost, like I
think in my even though your point about the time
frame being the same, it's like, I think that's might
may even be a season three thing because I think
like season two content and changes were already figured out
like a while back, you know, they already planned. I'd
like to think that you're right though, because yeah, it's

(47:58):
been Yeah, we've already passed the anniversary of the game releasing, right.

Speaker 1 (48:03):
Yeah, it's already going to be like well over a year. Yeah,
so we're definitely getting some kind of new mechanical thing right,
and techan has done this without throughout like the previous
seasons of the game, where like something changes like some
some mechanical thing is is different the fatalities. It doesn't.
It doesn't feel that way because Street Fighter six is
still functionally and mechanically kind of the same thing. The

(48:24):
biggest thing that changes Three Fighter six was like the
drive rush input, you know, drive rush cancel. They changed
it to two buttons instead of ford for it only.
So it's like, oh, that was like one of the
biggest mechanical differences in that game. And we've been playing
that game the same for like a while now, So yeah,
we're in a similar spot where six is obviously going
to change and eight is most likely going to go
through some changes, and I think they expectation wise like

(48:48):
that that is there. Man, Like the some of the
criticisms about Tech and eight place has absolutely been like
established and the thoughts are out there, and they're definitely
reading those thoughts. So if this doesn't do that, if
it's like they're obviously adding more moves, but if they
just give characters more powerful options, that doesn't exactly fix
some of the core concerns that some of the players have.

(49:08):
You know, Clive didn't fix everything. He in fact added
more issues to how the game sort of is. He
exemplified the issues. So it's exciting. It's it's kind of
a more moment where everyone's gonna jump back into Tech
and eight again to sort of hopefully learn a new
game if they if they commit to going.

Speaker 2 (49:25):
That route, we'll see what the Tech and talk. Yeah,
I don't even expect, like, you know, show us the
first character. Maybe just do the silhouettes again if you
have to, But like, I think the main thing of
them showing like this is how the game is going
to change, like you're saying, is like the real important thing.
It's because here here's new characters. That's not really the

(49:46):
game's main issue unfortunately. So yeah, there's also a couple
of quick character of reals we and discuss, like Grand
Blue Fantasy versus Rising season two. A ton of cool
looking characters. Add this, I think I'm gonna have to
jump back in because I only played this very very
briefly when it launched Rising, but I seen some of

(50:07):
these new characters, including like what's her name? Meg? Yeah,
I'm lik it Meg.

Speaker 1 (50:12):
So yeah, they're going full set, Like, there's a full,
full season, full roster of characters. ARC system Works isn't
doing nothing fresh.

Speaker 2 (50:19):
There, refreshing. Here's the full season right now. But yeah,
what are you guys thinking of all this so far?

Speaker 1 (50:28):
For granted, I think I'm excited, but you know, uh,
none of those characters are like I've never seen any
of these dudes before.

Speaker 2 (50:35):
True, true.

Speaker 3 (50:36):
Yeah. I had a friend who plays the Gotcha game
Explain and I think, like with Meg, He's like, yeah,
she has like shark gauntlets and stuff, and I'm like, okay,
that's cool, Like this character turns into a dragon sort
of thing. My experience with Grand Blue is from Versus
and Relink, which are both really good games. But I
have no investment in the characters as characters. I just

(50:59):
see them as functions. I guess. So I'm gonna wait
till I see the gameplay.

Speaker 1 (51:04):
I had the Sigfreed guy when Versus Rising came out,
so they gave me like I was like, before I
think even Versus was out, people were like hyping up
this Siegfreed guy, like you love him, He's just sig
Freed from Soul Caliber. I'm like, sick, bro, Yeah, I
hope he's in the game, and then they finally did it,
so that gave me my end to like experience it
and yeah, like one hundred to two hundred like online

(51:25):
matches with that dude, I was like, this game's good. Like, no,
this game is actually way better. I was bored to
tears by the initial Grand Blue Fantasy Versus. I just
did not like it very much. But that was the
impressions from like the beta slash launch of the game,
and it already changed a lot over the years since then.
Versus Rising is a massive improvement, and it also is
free to play it to a degree. So this is

(51:45):
like a full endorsement that game's cool, and it arguably
I think is the best looking Art System Works game
in my personal opinion.

Speaker 3 (51:52):
But like it's like the Sleeper Hit in FTC, not
in terms of like you know, like the there's not
a lot of discourse about it good or bad. It's
just it's just consistently, like you know, people show up,
people are playing it, it's getting updates, people like it,
and so like it's kind of in the background even
though it's like a good game, if that makes sense.

Speaker 1 (52:12):
There was the six to six p is the biggest
discourse I ever had. Yeah, and that didn't even last
that long. It was like a couple months, and then
they got they did not make it nearly as powerful
as it was before.

Speaker 2 (52:22):
You know, like when they went down the changes that
Rising was going to get, Like that's almost what like
you know, you'd hope Teken eight or street Fighter six
will get at some point, like not that it has
to be rebranded with like a subtitle or anything, but
like here's all these slight changes, like little visual changes.
This looks cleaner, and like here's these changes in this
and this and this, Like you kind of hope for that,

(52:44):
but like I don't think that's it's not but because
it's like the game got destroyed by like being released
in twenty twenty. Yeah, Like they started twenty twenty and
they they're like, we have to do something drastic.

Speaker 3 (52:55):
The last local I went to before the pandemic, I
played Blue, So that's what I imagine, like a day
later everything went into lockdown.

Speaker 2 (53:04):
Yeah, oh yeah, that's rough, but yeah, no, it's it's
looking good this season two stuff. Speaking of someone mainly
me not understanding anything about these characters. Hunter ex Hunter
Sorry Hunter.

Speaker 3 (53:19):
Hunter, Hunter mac wax. Don't don't diss it, all right,
this is top five. This is the goat manga. I've
been reading it for literally eighteen years of my life.
All Right, I'm gonna I.

Speaker 2 (53:33):
Am super happy for you. I have no idea who
all these little children are, but I'm glad people that
read this are really into it.

Speaker 1 (53:41):
I'm just gonna throw it out because we haven't talked
about Hunter Hunter a whole bunch because I I haven't
even played it. But I was just looking at this,
like in trailer form, because this is the most Hunter
Hunter I've ever seen in trailer form, right yeah. And
I'm like, and I don't even know the previous thing
I'm talking about. I just know it offhand. I'm like,
this looks like you haka show, right, Chat Like this
kind of looks like you show. The Chat's like, oh no,

(54:03):
it's the same creator. It's like the same shit. And
I'm like, oh, well, okay then.

Speaker 3 (54:09):
And he's been Yeah, he's been riding it for almost
thirty years at this point, he's very sick. He releases
one chapter every year. His wife is the Sailor Moon,
the creator Sailor Moon, and he's helping him draw it.
We're all in this together, all right, a Hunter Hunter fans.
We're we're in it for the long haul.

Speaker 1 (54:27):
So that game looks way more polished, like in that trailer.
It's like, oh, okay, this is significantly better than what
they were showing when it was first being shown.

Speaker 3 (54:38):
Absolutely, because whenever it was first shown, I had friends
who are friends like they're not fighting game players, but
you know, they like Hunter Hunter and they're like, oh,
this game looks horrible and I was like, no, you
don't get it. It's a fighting like you don't need like,
just play it, it doesn't matter.

Speaker 2 (54:53):
Shut up.

Speaker 3 (54:54):
But like now, like with that last trailer that came out,
you know, they were like, oh yeah, like I'm I'm
interested in this game now. Yeah, they've it's come a
long way.

Speaker 1 (55:04):
And then there's there's the biggest sting of that reveal
was like, I think it has sixteen to eighteen characters
and there's a three v three game and it is
full price.

Speaker 3 (55:16):
Yeah that's what I was about to say. The biggest
thing was seeing the price tag and I was like, oh,
this is like knock on wood. You can't price your
game that way, man.

Speaker 1 (55:26):
Given DNF duel was cheap. I was that was not
full price either, and that did not work out great.

Speaker 3 (55:35):
You know, obviously I'm the Hunter HUNTERD fan. I'm I'm
probably gonna get this no matter what. But I am
very worried because of course, when the game first came
out it looked not the best, and then the game
was supposed to come out like last year, and then
out of nowhere they were like, oh, hey, we're just
redesigning this entire game. It's not a three v three

(55:55):
Marvel versus Capcom style game. It is now an active
tag game.

Speaker 2 (56:00):
Yeah.

Speaker 3 (56:01):
And also we're gonna add roll back now. And it's like,
you wait, you weren't planning on having rollback in the
first place. This isn't twenty nineteen anymore. Yeah, I was.

Speaker 2 (56:11):
Gonna say the cutoff is twenty nineteen, maybe twenty twenty
of like rollback not being like the standard, but like
twenty twenty five, my guy.

Speaker 3 (56:22):
So yeah, And then seeing the price, seeing the roster,
and then just seeing so many tweets like hey, this
game costs a month of rent in Brazil, Like I'm
not gonna buy this game. There's no regional pricing.

Speaker 2 (56:37):
Wow, Okay, Yeah.

Speaker 1 (56:39):
That's something that was also an issue that even in
like Gowro's situation, I heard about the regional pricing with that,
and it's and it's cheaper in like South American regions
and some other ones where the games are just really
expensive for digital content. Apparently it's much cheaper there.

Speaker 3 (56:55):
Yeah, I saw that it's.

Speaker 1 (56:56):
Cheaper wad pointing, or it costs like a normal game
price instead of like eighty dollar game or something.

Speaker 3 (57:02):
So but even then, you know, I want I want
this game to survive. I love Aiding, I love Hunter Hunter,
but yeah, I feel like a lot of it is
a bit tone deaf a lot of the things they're doing.
So that's how I feel right now.

Speaker 2 (57:17):
Yeah, okay, I mean that's why I was like, oh,
we have Hunter Hunter news. I gotta bring Layton in.

Speaker 3 (57:25):
And now it's the character I wanted. All I wanted
was kite Is, so I'm like, hell, yeah, this is
the one dude I wanted. And then yeah, then I
saw sixty dollars and I was like, what are you doing?

Speaker 1 (57:34):
And to be real, a three v three assist based
game that also has active tag is kind of like
that's pretty wild, Like that's that I don't think that
has actually been done before. We got a lot of
TV twos that are like that, but not a proper
like the three v three with an NBCi style active
tag and all the other glitz and glam of what
an old Marvel three has. You know, it's like, oh, okay,

(57:55):
that's a lot of stuff.

Speaker 2 (57:57):
And I get what you're saying, because it's like whenever
I go back to an old like p to like
you know, manga fighting game Arena Fighter, and I'm like, please,
just a agiman are you both somewhere in here? I
don't care who which character it is, I just want one.
So I'm glad they're able to get your character in there.
But yeah, July seventeenth for this, which is also like yeah,

(58:18):
skipping Xbox on this one. I'm not too shocked obviously
given the source material and everything, but yeah, like, well,
do you think the license like overall is enough to
like make eke this out to be a success despite
the price and everything, Like, is the license that popular?
Because I want to actually don't.

Speaker 3 (58:39):
Know, among like shown in fans Hunter, Hunter is like
consistently like one of those like this is one of
the greatest of all time and because the author has
gone on hiatus so long and he's sick. Legitimately, whenever
he posts on his Twitter account like a chapter page
for like new chapter, it gets like five hundred thousand

(59:02):
likes on Twitter. I've seen it get up to like
whenever he came back from his big hiatus, it got
up to like almost a million likes, you know, like
it is. It is one of like the most beloved
bongas like ever so in Japan. I feel like, you know,
maybe it could because there also hasn't been a Hunter
Hunter game since like the DS and PSB, so this

(59:24):
should be huge, you know, and the the anime is
like accessible on Netflix and stuff. It could it could
have been like, of course we're not gonna get to
Dragon Ball levels, but this could have. This could be successful.
I just don't know if it's going to be now,
you know.

Speaker 2 (59:43):
Okay, okay, fair enough, Like could if this was like
you know, a really great looking, like you know, top
tier arcist looking sort of thing, you know, big production
values like that would be like the safer bet. But
you still think like the license is enough to carry
what this game is and at its price, like you've
still got a good shot of you know, achieving a

(01:00:05):
profit for ARSIS.

Speaker 3 (01:00:07):
Yeah, I think Japan will have to carry.

Speaker 2 (01:00:10):
Okay.

Speaker 3 (01:00:10):
I would have said South America would have carried, but
they can't. The game's too expensive, so because it's huge
in South America too.

Speaker 2 (01:00:18):
So okay, okay, all right, So probably dude, need to
talk about this a little bit because it was right
before the last episode went up and multi Versus. Everyone
probably knows this by now. MultiVersus is shutting down in May.
I think Aquaman and somebody is the.

Speaker 3 (01:00:35):
Whole Lola Bunny, Lola Bunny.

Speaker 2 (01:00:37):
Sola Bunny. Yes, is the last Carriac. I don't know.
Probably need to make what happened at some point because
a lot of the fall was swift for Multiverses unfortunately,
and it just really really smacks of corporate like mismanagement

(01:00:59):
of the whole idea, of the whole premise. And obviously
the game had some gameplay like you know, issues from
the bid from the initial release to the final one.
But it just seems like someone okayed this, dude, then
someone else was hired and said, I don't like this,
shut it down. That's what it strikes me out.

Speaker 1 (01:01:18):
So the biggest thing to me was that like just
speaking from my perspective of someone that didn't play the
game a ton, but like put some time into it
to like come to some conclusions of how I feel
about it, And yeah, the game had some fun stuff
to it when when you're first revealed, it's like, okay, cool,
and it's like a fast, snappy game that sort of
fell apart over time. The weirdest thing, dude, is that

(01:01:38):
the game goes away for like a year and a half.
It goes away for a long time, and then it
comes back and it's the same thing but slower. Yeah,
and I'm like, I don't really feel like there's that
much like crazy, like this is such a better game.
There was new characters, but those characters felt like this
would have shown up over time in the exact same
way we just went away, you know, so feeling that like, oh,

(01:02:02):
this is the new relaunch, this is actually our game
that was not really personally felt like there might have
been some back end stuff that really needed to get done,
but from a just a consumer standpoint, it was just
the same game but really slow.

Speaker 2 (01:02:14):
Now it's the most bizarre thing because anybod everybody that
I saw plane it saying the same thing, Like it's worse, dude.

Speaker 1 (01:02:24):
And here's the weirdest thing. The latest update made it faster,
but the update that just came out made the game
way faster again. It's like, huh so this was this
was like I thought it was a net code thing.
It was like a technicality thing. We need to like
hide these frames, so we're just going to slow down things.
And it's like, oh, okay, so maybe it's a you know,
an engineering thing that they're figuring out. No, it was

(01:02:44):
just a choice and now it's faster. It's like, what the.

Speaker 2 (01:02:48):
Hell was that detailed as a feature, Like we're we're
like speeding things up. Was it just like a change game?

Speaker 1 (01:02:55):
That game speed is back that the dev's talking about,
it's faster. Check it out.

Speaker 3 (01:03:00):
They also what shocked me. I mean, I've been top
capped out of multi verses for a while, but I
was watching some gameplay and I was like, wait, they're
like shielding. Now this game didn't have shields, didn't they had?
They added smashbro shields, Like really, I don't understand. And
it's like like if you're willing to add such like that,
that completely changes the whole game. Like this is a game.

(01:03:22):
You you didn't.

Speaker 1 (01:03:23):
Have a movement alone, you know, and.

Speaker 3 (01:03:27):
So you could tell that they were was they were throwing,
you know, stuff at the wall, like hoping something would stick.
Like if they're adding such a like essential game changing
mechanic at the very end of the game.

Speaker 2 (01:03:39):
Because that's I'll give props to that. It's like, you know,
most you know, teams, or at least they're they're given
orders like just shut it all down, whatever content you have.
But like improving the game is like you don't have
to do that, but it's nice that you are at
least leaving something like that was better than when you
left it, like versus just laying it die off, like yeah,

(01:04:00):
additional characters or whatever. But like actually improving things and
getting people stuff that they want is like not that rare.
I'm sorry, it is that rare because it could just
let it die on the vine as it were. But
damn I didn't know the shield thing either.

Speaker 3 (01:04:14):
I still I think the funniest thing that happened with
Multi Verses was whenever the game relaunched, my friend bought
Iron Giant, and then the next day he wanted to
play with me and found out that his character was
removed from the game and he couldn't play. He couldn't
play the character that he literally spent money on.

Speaker 1 (01:04:36):
That's insane. Yeah, And I remember that happening with like
Taz and shit, where it's like we're taking Taz offline.
I'm like what wait, like it's a helicopter in war
zone or some shit, like what are we doing?

Speaker 2 (01:04:51):
So I love imagine next week Catcom's like, yeah, we're
taking Cami. She's decommissioned.

Speaker 3 (01:04:56):
We're gonna work on her. Don't worry.

Speaker 1 (01:04:58):
But like crazy goes down and just Dragon Offs not
in the game right now, you know, he's on vacation.

Speaker 2 (01:05:07):
I almost want someone to do that as like a
like a Japanese April Fools joke, like where yeah, you know,
dragon Off gone, Yeah.

Speaker 3 (01:05:15):
We heard your complaints.

Speaker 1 (01:05:16):
He's gone. You know. That's a crazy thing to think
about of the future of fighting games, where it's like
we are a lot of people are really complaining about
this character, so it'll be unselectable for three months, like
oh shit, oh boy.

Speaker 2 (01:05:29):
Wow, oh no, good stuff. That's that's like like multi
versus like that. And and didn't the Iron Giant thing
happened right before like a tournament, like a major tournament
was going.

Speaker 3 (01:05:41):
I think I think you're right that, like, yeah, it
was in the middle of a bracket and then and
so instead they like they like coin flipped to see
you one or something because like the first thing couldn't
play their character.

Speaker 2 (01:05:52):
No, not coin flip rock papers.

Speaker 1 (01:05:58):
I think like the biggest the biggest story of multi versus,
and it's weird, tumultuous like history, is that the thing
that allowed it to be as big as it was
is kind of like being blamed by a lot of
people as being the thing that prevented it from being successful,
like the free to play aspect. It's like, well, no,
free to play was actually the whole reason why it

(01:06:18):
blew up, Like that was the only thing it really had. Dude,
imagine if that game was forty bucks, Like, would it
have had nearly amount these success and attention it had.
It would definitely not. But granted, the way they approached
their free to play, their free to play model was
not healthy, like how you had to unlock stuff, what
you had to pay to unlock stuff, what happened to

(01:06:38):
certain people like Layton said, It's like that is not
that should not be happening. Dude. So it wasn't a
Marvel Rival situation where you have like an amazing game
and you can just play that amazing game. Here's all
the characters that are completely free, and the art bullshit,
the extra Barbie costumes that come on the side. Yeah,
that's like twenty bucks a pop, you know, and you

(01:06:58):
can make your choice there if you will. That was
that goal.

Speaker 2 (01:07:02):
And they go, this is the invisible woman skin you
get for twenty dollars, and this is what we designed
here it is, and you're like, okay, yeah, by that if.

Speaker 1 (01:07:12):
It was in a situation where it was a free
to play game and it had a model that actually
made sense, you know, where it's like, yeah, some people
might buy one or two costumes total, but that we're
okay with that, you know. And those costumes are fifty
to twenty dollars each. They're not cheap, but we're cool
with you just playing our game and jumping back in
because we think you're eventually going to find another one
you like, you know, and that's that model is like

(01:07:34):
relatively like fair, and it's it's shown that yeah, that's
you know, we're watching it happen in real time, that
people are kind of committed to that being okay.

Speaker 2 (01:07:41):
And there's similar situations and that here's a bunch of
characters from a bunch of different ips, including DC heroes,
and here's this Marvel Rivals thing. I have a friend
Rocky or what's up Rocky that is totally burned down
on Marvel, like watched all the movies during like an
Infinity War and all that, and then Scott burned out
like I don't care anymore. I'm done, I'm done, blah

(01:08:03):
blah blah. It doesn't care about it anymore. And I
show Marvel Robber. He's like, oh, it looks pretty cool.
I'm like it's free and he's like, oh, I'm playing
with him the next day because he got it right.
And this is someone that's like not engaging with that
IP anymore. And you have multiple ips in multiverses, and
you know, like you said, the issue of getting characters
and stuff, it's like have you got to pay for

(01:08:23):
them just just to play with them? And like all
the how the model was all screwed up, It's like, yeah,
it's a total either half miss seventy five percent, miss
management twenty five percent. Maybe like someone's ideas, let's design
it this way. I'm not sure which maybe we'll find
out one day or exactly went down, but yeah, it's
It went from the most played thing on Steam for

(01:08:46):
a few weeks to being dead and like two years later, the.

Speaker 1 (01:08:50):
Highest recorded consistent online player base for a fighting game
of all time recorded, like and that we didn't even
know what the console numbers were, and there's a high
likelihood the PlayStation version had way more people than the
seam version.

Speaker 2 (01:09:05):
And I remember you saying that metric to us like
two years ago or like on this very podcast, and
I'm like, bullshit, he's making he's making this up. And
then I click on the story and I look at
it like, oh.

Speaker 1 (01:09:20):
Like yeah, it really like the free to play aspect
of it launched it into the fucking stratosphere. So just
imagine a fighting game. And that was my entire proposition around,
like I think free to play fighting games should exist.
I think there should be a game that, like hopefully
two XKO is the shining example of this, that just
let the gameplay loop is so cool that you're just

(01:09:41):
like into it, and if you want to customize your characters,
that's where you spend the money. The whole core aspect
of the game has to be so sick that people
are just going to jump in and play it at
all times. And you should just get access to all
those characters, right, new characters, old characters, whatever. And if
you do a smaller version of it that gives you
access to free characters, that's also good too. That's what
Killer Instinct in Grand Blue does, So that's that's great.

(01:10:03):
I think. I think making the barrier of entry for
a fighting game outside of like the cost just juxtaposition
at the beginning is like always the hurdle. People are like, oh,
it's a fighting game. I'm only going to play it
for a few minutes, you know, I'll play one character.

Speaker 2 (01:10:17):
You know.

Speaker 1 (01:10:18):
That's like that's kind of the story people build up
in their heads when they when they're going to invest
into these things. So alleviating that is kind of the goal.
But you know, just imagine, just imagine if it was
like a Marvel versus Capcom thing, like Marvel Rivals, where
a new Marvel versus Capcom game comes out and every
character is free, but then they only monetize costumes and stuff.

(01:10:38):
So good, and it has great net code, you know,
it has like Capcom three Fighter six ne code, Like,
holy shit, that shit would be fucking massive, Like you know,
it would be fucking massive all of a sudden, Phoenix
writes back, and you could just play him for free,
like and get your ass kick because he's gonna be
hard to play, like all that shit.

Speaker 2 (01:10:57):
And like the Marvel Mobile games like Future Fighter or whatever.
There's that fighting game one where it has the sickest
characters ever, Like it has the Deadpool, Wolverine.

Speaker 1 (01:11:06):
Deadpool, Conda Champions.

Speaker 2 (01:11:08):
Yeah, Condess Champions, thank you, dead Deadpool, Venom Marine, I
don't know, it's just Deadpool with Venom symbion on it,
and it's like the sickest looking thing. And it's like
that those characters could go on forever. Honestly they are.

Speaker 1 (01:11:25):
Like Condess of Champions has been going since like twenty fourteen.

Speaker 2 (01:11:28):
Shit that I thought it was like a twenty seventeen thing.
But for an actual fighting game, it could just keep going,
like you're not beholden by the relatively small rosters of
Marvel three or Infinite, like they could go on infinitely.

Speaker 1 (01:11:43):
But you have like it comes with the caveat of
like multiverses going down where it's like, how are you
gonna play it? Are you even gonna be able to
play it online? You won't? You know, like that kind
of stuff. That is the bigger question in the long
run of where do we want fighting games to go
as like a competitive game, much less a long time
supported like games as a service or something, because what
happens when it's done, like do you keep all your shit?

Speaker 2 (01:12:04):
Like?

Speaker 1 (01:12:05):
Then that yes, like there is there is still reason
that you would want a fighting game to cost fifty
nine to ninety nine and it's like subsequent seasons of
DLC to be thirty to forty bucks. But that might
also make more sense because that game will be playable
in that state for a very long time, you know.
And the still this online matchmaking is still going to
work even though there's a newer game or a newer

(01:12:26):
game or a newer game. My ass can still fire
up at PS three and play tech and Tag two
if I want, you know, if somebody God Forbid is online, if.

Speaker 2 (01:12:34):
If they did that and it was a Marvel fighting
game and it's like Contestant Champions and it becomes really
successful and goes on for a while and like a
while while, yeah, and it just keeps adding more and
more characters, and it's like it doesn't end, it just
keeps going. Like the developers have to retire because they're
getting old, but then they're their their children are then programmers,
and then they have to take up their work cut.

Speaker 1 (01:12:56):
And that's and that's a good question because it's that's
why it's not going to happen, right, because that's that's
what happened to multiverses. It was kind of designed with
like a small team and they were put into a
situation where, well, now we have a games as a
service that is popular, and now we have to meet
the demand. Now we have to meet the demand of
all these people that like, hey, we like the games,
we want to buy stuff. Oh god, what do we do?
And they had to start creating content and they didn't

(01:13:16):
have the personnel to do it, and by the time
they had the personnel to do it, it was too late.
Capcom and like Ben dy Namco like don't really have that.
Like Ben d Namco is getting close with some of
the costume stuff they're doing. I get you, and that's
either okay or not okay to many people. But Capcom
doesn't have a history of doing that shit at all.
Like and most of the teams that are there for
like street Fighter, if not post fighting game launches, are

(01:13:39):
much smaller, consolidated teams that are just there to like
do some things here and there. And the same way
that like Arxist is working with Gilt Gear, which is
why that's taking a long time. You know, it's much
smaller teams and not like a Fortnite squad that is
reinventing their fucking game every like three months.

Speaker 2 (01:13:55):
You know, you're playing as sub Zero in Fortnite.

Speaker 3 (01:14:01):
Yeah, I wanted to bring it up. We close, you know,
Warner Brothers closes one door multi verses, and then we
got it. We got Mortal Kombat Fortnite.

Speaker 1 (01:14:11):
We literally got the the Smash model, the Smash character
model of what we wanted Sub Zero to be in
Smash Brothers, and it showed up in Fortnite, oh so
many years later, much less what everyone wanted it to
be in multiverses, and now it's in Fortnite.

Speaker 2 (01:14:26):
You wanted specifically, the the UMK three, sub Zero four.

Speaker 1 (01:14:31):
Zero I wanted in Smash and Smash Ultimate. I was like, bro,
it's gonna happen, but we're gonna get it now.

Speaker 2 (01:14:37):
I want unmasked, like old sub Zero from Deadly Alliance,
Like that's the one Shredder sub Zero. Oh no, no, no,
Deli the Shredder sub Zero is awesome. He looks so sick,
just the one that's like unmasked and like it just
for some reason, he's inexplicably older, but the other characters
are not. It was weird anyway. I don't know what
they're doing with that. So yeah, won't we wrap up

(01:15:00):
with some other thing that's about costumes, because this is
a story we did not get to last time, as
is Calcom finally address the sort of I'm not sure
if you've seen it, but anytime Calcom posts anything about
street Fighter six on any of their socials, it's a
barrage of nobody cares about this avatar shit. Just give
us our costumes. And they, uh, you know, finally made

(01:15:23):
a statement which I never thought we'd ever get.

Speaker 1 (01:15:26):
Yeah, it's kind of crazy that they even made this.

Speaker 2 (01:15:29):
And it's a little vague and what it what it's
trying to say. I'm not sure if you guys were
able to parse through this or people are able to clarify,
but the fact that it's like, yes, you're gonna be
getting more costumes, but now it seems like we might
be getting them sporadically throughout the year, which is really,

(01:15:49):
in my head, what I thought they should have done
from the beginning.

Speaker 3 (01:15:53):
Yeah, and I mean that's what they did.

Speaker 1 (01:15:58):
I think that more of is like an echo of
what we think it is where there's just only so
many people working on postgame launch content, Like they don't
have games as a service level development teams dedicated to
this shit. Dude, it's like a core like one fourth,
if not even potentially less amount of people that even
made Street Fighter six that are working on this shit

(01:16:21):
with a lot of freelancers. So I just don't think
Capcom has the resources to do this, and they're to
be real the street Fighter six development team, like what
the heck are they doing? Well, we don't know, Like
they could be making CVS three like something like that
could be happening. But there's a reason why this isn't
like happening so friggin fast, and it's because, Yeah, it

(01:16:42):
takes a lot of work. It takes a lot of time,
and when you have less people, it's going to take
even more time.

Speaker 3 (01:16:47):
And also, I mean Street five six in Japan seems
to be like I feel like it's like a different
world over there. Every time I hear about how popular
it is, so it's like, yeah, maybe these avatar costumes
are like making bank in Japan.

Speaker 1 (01:17:03):
You know, they might be my only defense.

Speaker 2 (01:17:06):
I don't know that for sure.

Speaker 1 (01:17:07):
We don't know it for sure, But my only defense
is that Street Fighter six is like one of the
only fighting games that you can engage with with that
kind of with that style of content consistently over a
long period of time and get like new stuff, right.
No other fighting games have that, Like, what was the
how do you engage with that? Well, I'm going to
buy a bird costume for Reu and Street Fighter four

(01:17:30):
and I'm going to play through Arcade mode with it.
I don't really care about playing online. Street Fighter six
is a game that can be played like a normal
video game, right, and not just a tool to beat ass.
So all the content that is usually added to fighting
games is just to make your your tool to beat
ass look better. Now people are just playing it offline
and it's hard. We don't know the metrics of it.

(01:17:50):
So how many people are actually playing World Tour and
just like chilling with this game doing weird shit with
their freak, and I'm I'm actually making a bold assumption
that it might be a lot higher than we think
it is, and that the game is successful because it
offers an experience that is outside of just going online
and playing ranked you know.

Speaker 2 (01:18:08):
And you're saying this because it's really the only thing
that makes sense in a profit you know, like over
everything sort of business. Yeah, it wouldn't make sense to
keep doing it if it didn't, like, like financially.

Speaker 1 (01:18:22):
Makes sense, exactly.

Speaker 2 (01:18:23):
So it's the only thing I can think of because
they didn't have any mode or anything like this in
Street Fighter five, the only content you really could give
us was characters and their costumes.

Speaker 1 (01:18:31):
And another proposition, you're exactly right. Another proposition is that
when you look at like online player charts, you're like
Steam numbers, pro there is nine thousand people playing street
Fighter right now. Why can't I find ranked games? And
I'm here to tell you that does not mean they're
cued for ranked dude. That means they're playing street Fighter
six on Steam. What they're playing is not what you

(01:18:54):
think it is, Like, it isn't a beta where the
only thing that's functioning is just the beta functions. No,
the amount of people that are playing these games, Like,
for example, the best example is MK eleven where it's
like MK eleven has so.

Speaker 5 (01:19:06):
Many players on Steam, dude, has more players than MK one.
Like you can just log into MK eleven and find matches. Well,
yeah you can for the most part. But MK eleven
players aren't just grinding online matches, dude, They're playing. They're
the best. The same player content that a Moral Comeback
game ever had, which is all of those living towers
that are constantly refreshing and people are trying to get

(01:19:27):
new underwear for their characters and shit like it's it's
it's like evergreen, dude.

Speaker 1 (01:19:31):
People are just gonna play it for fucking ever three.
Fout Er six I think is in that kind of
situation right now.

Speaker 2 (01:19:36):
Was actually thinking. I was like, I want to play
MK eleven again. I think I'm gonna probably.

Speaker 1 (01:19:41):
Just to go through some towers and do some dumb
shit and unlock some masks and shit that's always going
to be there.

Speaker 2 (01:19:46):
Yeah, it's a it's a good point because I never
really thought of it, because it's like, yeah, you can
spend a while in the world tour, you can spend
a while, like you know, doing other stuff than just
being in ranked and stuff. But it's still for one
hundred and forty six days even if you don't have
a lot.

Speaker 1 (01:20:04):
Oh, don't get me wrong, making Yeah, it's still like bruh,
Like what is happening?

Speaker 3 (01:20:09):
You know?

Speaker 2 (01:20:09):
You know what is months. I'd be like that's fine,
but like four hundred and forty six days is yeah.

Speaker 1 (01:20:16):
I have a legit criticism with street Fighter six, and
it's that before the game was out, we had the
devs all talking to us and shit, and they'd sit
down and these little Capcom directs and they'd be like, hey, guys,
we're gonna tell you about all this shit that's happening.
They did like several of those, and then after the
game came out, they.

Speaker 4 (01:20:30):
Were gone, awesome, completely gone, and it was like, man,
we really need one of those, Like those should be
a techan's doing it right now with like the techan talks,
and it's like, yeah, we would love to have that.

Speaker 1 (01:20:42):
It felt like Capcom was like the gods at communicating
at the end of street Fighter five, pre street Fighter
six era, They're so good at communicating, and now it's
like gone, like now it's completely gone, like the game
was successful. We're seeing later we're doing other stuff now,
you know, you know.

Speaker 3 (01:20:57):
They they had something to prove at that point. You know,
they had they had to they had to win us back,
and it's like, oh you guys.

Speaker 1 (01:21:04):
Like this all did you know? And then it worked.

Speaker 3 (01:21:08):
They had to earn our trust at the end of
that of you know, by the industry.

Speaker 2 (01:21:11):
Trust, and they ran away with it, like we want
to give me.

Speaker 1 (01:21:15):
A good game.

Speaker 3 (01:21:17):
Maybe it's wild.

Speaker 1 (01:21:19):
It took Street Fight or five out of like you
know what was not a great spot.

Speaker 3 (01:21:23):
Yeah, it's just funny. I don't think I've ever seen
another like situation where people are like, I want to
give you money, Let me give you money. Every other
every other community is like you guys are ripping us off.
I hate you. But Street Fi six is like, please, man,
just like, let me give you ten dollars.

Speaker 1 (01:21:41):
This only happened once before in my in my memory,
and a lot of people chose to forget it happened.
It was second seven, the customization items and tech and seven,
and you pretty much hit the cap of what is
offered and they just never offered anything more. People were
literally screaming we would give you money for more customization items,
like what the hell, like what is going and now

(01:22:02):
they're doing it and everyone's big mad, so it's it's
it's kind of like a damned if you do, damned
if you don't situation.

Speaker 2 (01:22:08):
You know a lot of situations. You'm like that in
fighting games nowadays.

Speaker 1 (01:22:12):
People want to go back to Street Fighter five costumes, dude,
and that was like that was the game of like
fourteen chun Lee costumes. Like everyone memed on it for
that reason.

Speaker 2 (01:22:21):
But they're good costumes. A lot of them were russle.

Speaker 3 (01:22:25):
And you know, I hate to say it, like if
you're maning dolls them, you know what you're getting into.
You know you're not gonna you're not playing the character
who's going to have a made outfit and like nine
other things. Okay, like you would though you win on
this life path knowing what you were choosing.

Speaker 2 (01:22:40):
Like maybe we're grossly overestimating it, but in my head,
I would like to think Capcom, if you just make
casual my costume, purchase a port. Yeah, you can fund
a new resident.

Speaker 3 (01:22:51):
Evil, let every character have let let kN wear that,
and we don't even need Monster Hunter anymore. That that
will carry cap home lighton.

Speaker 2 (01:23:03):
You're you were always working at one hundred and twenty percent,
you know, uh success rate? What do you have coming
up on your channel lately?

Speaker 3 (01:23:13):
So yeah, I just released a video and Oscar one
hundred and twenty percent, which I believe is the foundation
of the anime fighter. It you know, starts breaking fest.
It's this was a video that was a long time
in the coming, just because I mean, just to record it,
I had to install Windows ninety eight in a virtual environment.

(01:23:35):
I had to use an FM Towns emulator, a Sharp
sixty eight thousand emulator. I had like ten emulators open.
But hopefully by the end of this video you can say,
oh hey, Airteching came from this random game from thirty
years ago.

Speaker 1 (01:23:51):
Remember the first time I ever played it, And it's
like that that game sort of grabbed me. It was
like the early two thousands off of like a PlayStation
or Saturn bootleg or some shit, and it was just like,
whoa dude, you press buttons in this game? Dude, holy crap,
And yeah, like you could you could see it. It's
it's right up there in alongside like Guilty Gear one
in that same space, same time where they were getting

(01:24:12):
some pretty crazy ideas.

Speaker 2 (01:24:14):
When I first saw the title of that, Like when
I was going through like old fighting game lists and
ROMs and stuff, I would just see that name and
I'll be like, that's such a cool name. What is
this game? So thankfully, thanks to quote Channel, a lot
of people more people are learning about it. Where can
they find that video on the internet.

Speaker 3 (01:24:31):
Sir guyle En quote on YouTube, quote on Twitter, Guy
one quote, Blue Sky Gyle quote, if you google it
you'll find it cool.

Speaker 2 (01:24:43):
All right, So hopefully next week or in two weeks time,
we'll have Justin back on and he can tell us
all about his memories of Jenny and his dreams of
Jenny floating through his mind. Yeah, susti.

Speaker 1 (01:25:09):
En sa poste

Speaker 3 (01:25:12):
En sa pers
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