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May 2, 2025 84 mins
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Welcome to the 95th episode of Triple KO!

Triple K.O. is a bi-weekly fighting game podcast featuring Matt McMuscles, Maximilian Dood, and Justin Wong. 

This week HellPockets joins us for a discussion on City of the Wolves, the Elena gameplay trailer, we theorize on what the latest Marvel vs Capcom title update could mean for the future, and give our impressions on SNK's 2.5 MILLION CotW prize pool!

HellPockets
::https://twitter.com/HellPockets
::https://www.twitch.tv/gamegoons

Matt McMuscles
https://www.youtube.com/c/MattMcMuscles
https://twitter.com/MattMcMuscles

Maximilian Dood
https://www.youtube.com/user/Miles923
https://twitter.com/maximilian_

Justin Wong
https://www.youtube.com/user/IAintJWong
https://twitter.com/jwonggg

Intro music by Little V Mills
https://twitter.com/LittleVMills

TripleKO voiceover by Gianni Matragrano
https://twitter.com/GetGianni

Logo Design by Lee Mounsey-Smith
https://twitter.com/leemounseysmith

Graphics by Deonte Martin & Brandt Cooley
https://twitter.com/KAINONAUT
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
Rip Ko.

Speaker 2 (00:08):
What's up everybody?

Speaker 3 (00:09):
We are back with another episode of Triple Ko, but
today it's gonna be quadriple Ko because we have obviously myself,
Magma Muscle, Maximilian dude, and we have a special guest,
Hell Pockets.

Speaker 2 (00:21):
How are you doing?

Speaker 1 (00:22):
Man? Oh man?

Speaker 4 (00:24):
We just got finished doing some stuff at the day
job and now I'm here to hang out with you guys.
And I uh, I probably shouldn't have, but I slipped
in a little bit of ranked before we got in.

Speaker 5 (00:35):
Hey, you know, although it's very there's no like buffer
in Fatal Fury. It's like now you're just gonna go
down and up and down and up and down and up.

Speaker 3 (00:46):
Yeah, it's always like that, right, come on, why did
you win? But obviously we're gonna be talking a lot
about See the Wolves, but we have a.

Speaker 2 (00:57):
Little few small news first from.

Speaker 5 (01:00):
We got Marvel News to talk about this things.

Speaker 3 (01:04):
I mean, yeah, we have Marvel, we have Capcom and
I guess we will just go straight into it. Alena
Alena gameplay reveal has finally been shown and kind of early,
I would say, right, we at least have one way, dude,
it's like a we actually play out right yeah, we're
gonna forget that we even saw this trailer.

Speaker 2 (01:23):
I know, it's kind of crazy.

Speaker 3 (01:25):
I thought usually like the gameplay would be like two
weeks before the actual character release, but one month and
some change obviously collaborated with the Nintendo Switch to launch.
From what it seems like, right, what do you guys
think about Elena?

Speaker 6 (01:42):
I was kind of blown away by it because I
look back at old footage of Elena and Street Fighter four,
and it's like her body type was not correct. Like
street Fighter four characters were very like tight and like
musclely and like action figurey, and like street Fighter six
is more fluid, So her like animation, like all of

(02:03):
her attacks looked very close to how she feels and
looks in Third Strike.

Speaker 1 (02:07):
Yeah.

Speaker 6 (02:08):
Yeah, Fight three in general.

Speaker 5 (02:09):
I feel the exact same way. It's funny I make
the comparison to even Fatal Fury, where even in Fatal
Fury now the characters are a bit more tight and constrained.
They feel like their proportions are not as thin and
long as they are in games like like kof And
I was just watching footage of like fifteen and fourteen,
and I was like, yeah, yeah, these look very these
characters look really different. In fact, I think I like

(02:29):
the way Rock looks in the older games because his
proportions like look a bit cooler than what's going on
in this one. And Elene is the exact same way,
where it's like, oh, she feels much more like an
old Street Fighter character, I guess Street Fighter three, Third Strike,
where characters have like more lanky proportions.

Speaker 4 (02:46):
Yeah, I was gonna say that, Like, I think they
did a great job of really showcasing how tall she
really is, because yeah, and Third Strike, her stance is
so low to the ground until she gets into her windpows, You're.

Speaker 1 (02:58):
Like, damn, she's really up there, dude.

Speaker 4 (03:01):
And six it's like it's right off the bat, like, wow,
she's pushing like six four dude.

Speaker 5 (03:05):
They just announced on the website how tall and how
how much she weighs.

Speaker 2 (03:11):
Yeah, all right, so.

Speaker 5 (03:13):
Let's let let's look get I know what it is.
Let's let everybody guess, Matt, how tall.

Speaker 1 (03:16):
Do you think she is?

Speaker 6 (03:17):
Six foot three?

Speaker 5 (03:19):
Okay, justin sick six Okay, I hele pockets.

Speaker 1 (03:24):
So I already said six to four, so I'm sticking
with that.

Speaker 5 (03:26):
Six four okay. So in the same way. That's characters
that like, were you weighs one hundred and eighty pounds
or something like that? A muscle Elena is six foot one?

Speaker 2 (03:39):
No way, Yeah, wow, she's not.

Speaker 5 (03:42):
But she's not like MASSI yeah, right, guess how much
she's six foot one? Mostly muscle mass? All right, justin
how much do you think she weighs?

Speaker 3 (03:53):
Oh man, she looks very very thad to me, I'm
going to say one hundred and twenty pounds.

Speaker 5 (03:58):
Okay, Matt thirty Okay, hell pockets.

Speaker 1 (04:02):
I gotta get castled for this character. Okay, lock me in.

Speaker 5 (04:09):
Yeah, she's only like one nine's one tall mountain of
muscle like lean mass and she's one hundred and twenty
nine pounds.

Speaker 1 (04:19):
I'm like, is she a vegan or something?

Speaker 5 (04:21):
If there's one thing that is the most fantasy about
street fighter, is there weird ass character proportions? How much
they weigh?

Speaker 6 (04:28):
And I'll let that slide like in the nineties, like
just whatever, it doesn't matter. But you think nowadays like
they're like they look at the character models and kind
of get it a bit closer or whatever. Yeah, that
has to make her like the second tallest female street
fighter like under like Marisa or something.

Speaker 5 (04:48):
Yeah, she's got to be up there. I didn't even
compare it to Marissa to see how large she is.

Speaker 2 (04:54):
Yeah, maybe right.

Speaker 3 (04:55):
But like the gameplay itself, I feel like it was
very SELFI explanatory. I feel like when I watched the video,
I really know how to play her, just like looking
what she does. She does a lot of dry rushes.
All her normals are pretty much from the Street Prayer
three Part four. The coolest thing about her that I
saw was that her overheads are into leads into target

(05:16):
commos now, which before they just kind of just one
hit like hit and run character. But now she gets
knockdowns from them.

Speaker 2 (05:23):
And she also.

Speaker 3 (05:23):
Has like, uh anti fireball tools. Before she didn't have anything.
I think in three her four the closest thing she
had against anti fireball tool was like ex rhino horn, right,
but now she just like kind of like a dj
sway moving forward right, and that gives her that grants
her anti projectile just movement. I thought that was really cool.

(05:44):
But you saw what Capcom did at the end right
with the healing sure healing black screen. You know, now
the real question how much healing? Yeah, how much healing
do you think it will. It will get because based
off the website, you could cash out the level two
for damage or healing.

Speaker 2 (06:03):
How much do you think we're gonna get.

Speaker 3 (06:04):
I don't think we're getting fifty percent, maybe like fifteen
twenty percent.

Speaker 6 (06:06):
I was gonna say twenty.

Speaker 2 (06:10):
Five twenty five. That's huge, that's a lot.

Speaker 1 (06:13):
Yeah.

Speaker 4 (06:15):
How much damage does the average level two doing this game?
Because I imagine you'd be getting that back for the
level two healings.

Speaker 2 (06:20):
Yes, it does a good abounce.

Speaker 5 (06:24):
It depends health.

Speaker 3 (06:25):
Like scale live, I want to say normally level twos
will probably be like twenty five to thirty percent health
maybe around there. But the thing is it's based off
like like back said, scaling, how do you go into it?
And because some supers, let's say Jury Super, if she
has a stock, she could do more damage. Kimberly if

(06:46):
she has a spray can, she could spend a little
bit of spray can for extra more damage. So I'm
thinking it will be as similar like that, but it's
a level two. I don't think that there's any other
level two in a game that gets you could you
could do you could do in preat more damage based
off like your resources as a character.

Speaker 5 (07:04):
Terry has some weird things that you tack on, but
it uses more meter, you know. Yeah, so yeah, I
know she's fascinating. I I do not. I'm not into
like the the healing freak out, because healing was a,
as Keats would call it in the Ki Balancing universe,
a symptom of the overall problem that Elena had. There

(07:26):
was like many more issues that that character presented of
her being able to hit confirm like three to four,
crouching lows into whatever she wants, fadc into whatever she wants,
knock down whatever she want, Like she was already like
a really good character on top of like being able
to FADC backdash and build healing, you.

Speaker 3 (07:44):
Know, yeah, yeah, so I'm kind of curious. Yeah, the
obviously healing. Everyone was talking about healing, but to me,
her Level one super seems like the really possible problem
because the Level one Super you could combo afterward words.
So now I'm thinking, can you do level one and
then do another level one and then do another level

(08:05):
one because it puts them in juggle state and usually
supers has infinite juggle juggle limits. Yeah, based on two
fire six right with the other characters. So I'm curious
to see what we're gonna see long ass combos using
Elena's level one.

Speaker 2 (08:19):
Back and forth, back and forth, back and forth.

Speaker 3 (08:21):
I don't know, but they showed it in the video
that you can combo her uppercut after a level one usage,
So I mean, it'd be pretty interesting, it'd be cool.

Speaker 5 (08:30):
It's just it's something you haven't seen in the game yet,
you know, just in general you've seen unique level two
to level ones and stuff like that in some situations.
But bro, that's such an easy fix, right, Just make
it worth it, Like, just make it damage level three,
it does more damage, that's all you have to do.

Speaker 6 (08:48):
Or just have MK four maximum damage on the screen
and imagine stops the combo.

Speaker 2 (08:54):
Maximum damage across the screen, and.

Speaker 5 (08:57):
Every time that happens in K four, I'm like, I
big engauged.

Speaker 6 (09:03):
That's the best I thought. Maybe it's the way the
trailer was cut. I thought Healing looked like I didn't
when I initially saw it now when I look on
the website, but I thought Healing looked like it was
going to be the critical art version of the level too.

Speaker 2 (09:17):
That's what That's what I thought. That's what I thought too.

Speaker 7 (09:20):
It's an alternate Level two, so when you do Level two,
you have two different options of like how to end it,
and one is a damage ender, one's a healing under Yeah,
it reminds.

Speaker 3 (09:30):
Me of DJ's Level two where you can do side
switch versus stay in the corner, like he has like
the three different versions of how he wants to end
his Level two, Right, So, I think it's kind of
similar to that. They took a lot of similar days
FROMDJ and gave it to Lada. Actually, how do you
guys like the fact that she comes out pretty much
during the new season three, kind of like last year

(09:53):
A Kuma was kind of in that situation. You don't
really get a chance to play a Lena right until
like literally Elena's out. But guess what, every other character
has crazy new changes now or maybe they're system mechanic
changes like they listed on the website.

Speaker 5 (10:06):
Yeah, this happened to Bison right where Bison came out,
and then like big balancing stuff happened not that long
after when the new season dropped, And I'm sorry, this
happened to A Kuma when Bison came out.

Speaker 3 (10:18):
Yeah, yeah, so I think it's very similar situations, and
I hope it doesn't take away too much from Elena,
but you.

Speaker 2 (10:27):
Know, we'll see. With Evil Japan, I think there's Japan.

Speaker 5 (10:30):
There's bigger news with the Elena update, and it's that
there's a balance patch, and it's like, so is how
much of that balance patch is going to be rendered?
Its almost null and void by like a seasonal update,
because excuse us, hell pockets. As we get like street
Fighter geeked out, we've this game has been played off
and on almost the exact same since like Beta one.
There's been very minor changes. I think everybody needs a

(10:52):
shake up, Like every single person that is playing this game,
where has consistently played this game for like a long time,
just needs some sort of mechanical shape up that makes
the game feel different or look different or something we're
clearly ready for, like a Super street Fighter six.

Speaker 1 (11:06):
You know.

Speaker 3 (11:07):
Yeah, I'm just curious what the change is going to be,
just because I don't really see them going to I
don't really see them straying away from their current product
too much.

Speaker 5 (11:17):
Yeah, not in the current patch, not in this big
character patch. No, no, no, I think there's going to
be a big mechanical motherfucker. That's going to be like
in a couple months, that'll be like, hey, so what
if every engagement isn't like doesn't boil down to RPS.
Eventually it's like, oh, what like there's going to be
something more quick question?

Speaker 2 (11:37):
I mean, go ahead.

Speaker 6 (11:39):
If Street Fighter four is like a big update at
the time, it's called Super street Fighter four, street Fighter
fives was Championship Edition. What would you call a street
Fighter six if you had to call it something slightly, it's.

Speaker 5 (11:52):
Super Straight Fighter six.

Speaker 7 (11:53):
Bro.

Speaker 5 (11:55):
No, they always would trust that. There's they won't do
anything with it.

Speaker 6 (12:00):
No, No, I mean like supers make an older name
like it's coming back, like street Fighter six. Giant Attack,
call it Giant Attack, Second Impact.

Speaker 5 (12:10):
Don't call it China Attack.

Speaker 2 (12:13):
Giant Attacks not bad.

Speaker 3 (12:15):
I mean they have giants in the battle hub when
they do their little challenges.

Speaker 6 (12:19):
Second Impact, then Turbo Turbo.

Speaker 4 (12:23):
Well, yeah, I've already so they've already used Super, They've
already used Champion Edition.

Speaker 2 (12:28):
Hiper Edition, Hyper, Hyper street Fighter six.

Speaker 6 (12:33):
Hyper maybe Hyper Street Dude, Yeah all about it?

Speaker 5 (12:37):
Yeah, Gold Cold like Alpha two maybe k I Gold
he their k I had mentioned.

Speaker 3 (12:51):
Yeah, so obviously I will know more information. As the
weeks go by, Evil Japan will have a a Lena
versus Alena one Street Fighter.

Speaker 2 (13:02):
Six build at Evil Japan.

Speaker 3 (13:05):
So if there are gonna be some little mechanic changes
with like maybe driver Rush or perfect Parry with drive
games in general, maybe people couldn't notice it. There we'll
see hopefully there won't be no false Hey, there's no
more throw loops, and then eventually people figure out there
are throw loops. You know, we'll see, you know, how
the reportings stuff like that goes. But that would be

(13:27):
in two weeks from now. But I saw that there
is a new thing that Matt has put on this docket.
Marvel is back. I had to click on it, and
he got me very very good. It is Marvel Contest
of Champions coming available on PC.

Speaker 2 (13:43):
Mobile. Fighting game is now available on PC. You can
play on keyboard or you can play on controller.

Speaker 3 (13:48):
I actually played this game a few times, and you know,
it's definitely kind of like you remember that Power Rangers
Battle for the Grid, the mobile version before it came
at Fighting Game's kind of like it's kind of like
that The Legacy the way you play yeah, Legacy, there
you go, Legacy Wars The way you play that game
is pretty pretty darn similar to Marvel Contest of Champions.

(14:09):
Back dash a lot, try to build your meter to
spend the super guess what's unblockable. There's actually Perry's in
this game. It's pretty sweaty. I know they have a
lot of tournaments for it.

Speaker 2 (14:19):
I'm not sure.

Speaker 3 (14:20):
Yeah, I'm not Yeah, they actually have tournaments for this
game or with like lot with big prize, but this
is for mobile, their mobile version. So now they're coming
out with the PC version, which I guess a lot
of people have been asking for, and I think this
might be the first Marvel mobile game. Is that is
maybe coming onto PC? Because I feel like, yeah, oh

(14:42):
that's right, snap, yeah, all right, that's right because I
play a lot of these like random Marvel games. I
played like Marble Strikeforce and that's not on PC. But
this one is like kind of like a really og
one Contest of Champions and that's going to be on PIECE,
which is kind of interesting.

Speaker 6 (14:55):
To give this a go, I will, yeah, I will
try to see if there's something there for me, because
when I see three hundred characters available, I'm like, there's
gonna be some bullshit ass stupid ass characters. I'm gonna
want to play ads just because they're not gonna be
available anywhere else.

Speaker 5 (15:13):
My only history with Contested Champions is watching the initial
reveal of a new Marvel Fighting game back in twenty fourteen.

Speaker 2 (15:22):
It's pretty old.

Speaker 5 (15:23):
I made a video of it, of me and Benny
being it was a gag video being very excited for
like a new Marvel game because we were all hopeful
of the ultimate UNBC three patch, right, this was the moment,
this was all the dark years in between. And I'm
sitting here holding Benny and we have like big glows
ups and we're watching the gameplay. We're just like and

(15:46):
then cues to me and Benny on the ground in
a fetal position, crying within the arms of the angel,
like why, Like, where's Marvel?

Speaker 2 (15:57):
This is not bar this is Marvel. This is Marvel.
Because it's Marvel.

Speaker 3 (16:04):
Don't they use They use this game for the mods
the Marvel three months.

Speaker 2 (16:10):
I believe they use this as a reference. Oh yeah,
don't they.

Speaker 5 (16:13):
Well, they pull. They don't pull use it as a reference.
They pull assets. They've been pulling assets from constants to
Champions in the morning scene for like ten years.

Speaker 2 (16:24):
This is Marvel. This is Marvel.

Speaker 5 (16:26):
I mean, whoa character models Marvel, but Marvel is marvels
like an idea like Marvel's also quote unquote literally Marvel. Yeah,
but the concept of Marvel is like it's a fucking
Marvel versus capcom Like it's it's a unique sort of feeling,

(16:48):
not everything.

Speaker 1 (16:49):
I don't.

Speaker 5 (16:49):
I don't go like, man, Marvel, Snap, that's Marvel. Bro,
let's go, I'm not doing that. It's great if.

Speaker 3 (16:56):
You talk to the right people. If you talk to
the right people, they'll tell you that's Marvel.

Speaker 5 (17:00):
Yeah, I mean, I'm sure they will. But it doesn't
like it doesn't bring the elation in a history of
it's Marvel. Man, let's go like the community does it
all like come together?

Speaker 6 (17:12):
Okay? Theory. Then let's say an actual built from the
ground up, like console Marvel just Marvel Fighting game came
out made by now the Reme Warner Brothers, whoever it's
gonna be. What would that actually? Could you call that Marvel?
Or is that like its own Injustice style? Like it's
not Marvel, like you're saying, right.

Speaker 5 (17:33):
I know, I think if there's like even if it
was an NRS game, right, respectfully, because that was like
rumored for a long time a few many years ago
that they could be making a Marvel game and then
we got all these very closely Marvel associated characters in
MK one, just saying like if they pulled it off
and it actually had the gameplay that made you feel

(17:53):
like it's Marvel, like, then yeah, then it's it's in spirit, dude,
Like the New Hunter Hunter game is Marvel, But is
it is it going to be? Like good?

Speaker 1 (18:04):
Is?

Speaker 5 (18:04):
Can Marvel be Marvel without the Marvel characters? Is what
I'm trying to say. It's it's a weird thing to
like address that this franchise has done for the past
like twenty thirty years of gaming of what it what
it evokes, which is like Sky's the Limit gameplay, Sky's
the Limit character, Sky's the Limit, like sort of like
feelings and elation, And yeah, I think that if there

(18:26):
is a game that comes out, even if it was like, oh,
you're saying like a one v one, like a not
a team.

Speaker 6 (18:32):
Like like Marvel Nemesis, Rise of the Imperfect Story, So
that is not Marvel.

Speaker 5 (18:37):
That's there is some shit more like X Mutant Academy too.
That's kind of Marvel. That's like, whoa, this is cool
some shit.

Speaker 2 (18:46):
But it's like I.

Speaker 5 (18:47):
Think I think it's a gameplay thing. I think it's
like Sky's the limiting your brain is the only thing
holding you back, like type of like feelings that those
games sort of provide with those characters in association. So yeah,
like that that could exist in a one v one game. Dude,
if it was like like x RD, we're just like
disguised limit in terms of what everything can do. Yeah,

(19:07):
that would be amazing.

Speaker 6 (19:09):
Okay, it just has to be close to like a
hyper game.

Speaker 5 (19:12):
Like it has to be a hyper game, No, dude.
If we had a grounded foot seat based strike throw
Marvel game, just feel.

Speaker 1 (19:21):
I mean different kind of feeling. Absolutely.

Speaker 5 (19:24):
Yeah.

Speaker 4 (19:24):
Most people want high jumps, they want air combos, they
want unblockable mix ups, they want uh in coming, they
want snap back all that ship.

Speaker 5 (19:31):
Hell Boux gets it. Like. It has to be something
that elates emotion, you know.

Speaker 6 (19:35):
M Yeah, wheelchair combos and Mune Academy like elicits emotions.

Speaker 3 (19:47):
A I mean that has I mean he's he's putting
a lot of effort to you know, tar dashing that wheelchair.
That's all I gotta say, all right, speaking of Marvel,
we obviously have a mar Is Capcom Fighting Collections title updates,
and then I think this was pretty crazy because I think, no,

(20:07):
I don't know, I don't think a lot of people
probably thought it updated would happen besides the whole you know,
adding Juggernaut glitch back because people were like really want
a week one. Yeah, this was like six months like
down the road. Here is another patch which was pretty surprising.
The biggest one is Versus mode. And I want to

(20:28):
say this Versus mode was added maybe because everyone that
runs offline events are like, bro, it's almost it's just
really annoying to run offline tournaments or offline sessions, yeah,
when there is no versus mode. Right, So this is
literally just came just in time before the whole tournament season.
And even they brought back X Men Versus Street Fire

(20:49):
different game versions with like version one, version two, and
obviously version three is the normal rank one. But I
would say people were still a little bit upset about
XP ME and S because you couldn't play version one rink. Yeah,
you can only play it in like casual room or lobbies,
but at least you're ail, you're you know, you have
access to play net version online.

Speaker 5 (21:10):
Right, yeah, it's there now, you know. It's like it
was weird that it wasn't there that we had X
Men versus Street Fighter is the only game in that
that archive that has like multiple versions, right, and there's
like three different games you can play there, and they
went with the latest one. I understand that, but it
always felt weird that this is an incomplete collection because
of it, you know, like we're just missing the one.
A big deal on the Versus Mode thing, because I

(21:33):
have to remind like everybody, how did you play Versus Mode?
I and most people played it online. I get it.
But for those that did play it offline, the only
way that you could fight somebody else like reliably is
you fire up the game and then somebody joins in
arcade style, and then you have to keep your team.
You win, you stay with your team. That's it, right,
That's it. So the only way that you could actually

(21:56):
play Versus Mode with somebody was to create a save
state on the Characters select menu and then when you're
ready to fight again, start load up the same state,
go back. It was whack, like this is how you
want us to play versus mode like this is.

Speaker 2 (22:11):
I did not do any of that.

Speaker 3 (22:12):
I just stayed in arcade mode, stay with the same team,
and I'll pick a uteam if I lose.

Speaker 2 (22:17):
That's literally what I did.

Speaker 5 (22:18):
If you have multiple people in the same room and
I've played it a bit like offline right, and it sucks.
It's like, dude, this is weird. This should not be
this way. And I think they got the memo that
for all their collections, and that's been changed on all
of them. That's been changed on the Dark Sockers collection,
it's been changed on the CBS two collection. It's a
thing that's being added to all of them.

Speaker 6 (22:37):
That's the part that really got me. I was like, wow,
that's above and beyond. You know, you think they would
only like focus on the newest collections.

Speaker 1 (22:46):
So the fact that they.

Speaker 6 (22:46):
Put a lot of these quality of life things in
previous ones, like because all those previous capcom collections like
street Fighter Anniversary and like the Beat Them Up collections,
they never got any updates like anything close to this degree.
Bug fit is sure. So that's what really surprised me,
like most most of all that they're I guess you
can expect that type of stuff going forward, maybe maybe

(23:07):
additional things in the future hopefully.

Speaker 2 (23:10):
Yeah.

Speaker 3 (23:11):
I think you talked about it Max a lot on
social where marscot Come two looks amazing now with the
new resolution setting.

Speaker 5 (23:18):
Bro, they did it, Yeah, they did they So they
made the game run at two K natively the background resolution,
so that means that the PC version, especially, it gets
like a really big res bump. And dude, the backgrounds
now look incredible in NBC two. That means that all
the all the games in the Powerstone CVS collection are

(23:38):
going to look great. And also the sprites look ridiculous.
Now It's like, dude, MBC two looks fucking good. And
they also there was a weird pixel scaling issue in
NBC two in the collection that nobody else is going
to notice except nerds like myself. Yeah, and pixels would
be weird ass shapes and it would be like, oh,
that looks ugly. It's not that way in the original.

(23:58):
So they fixed that. That's also been fixed.

Speaker 2 (24:02):
Nice.

Speaker 3 (24:02):
Okay, So I think like the majority of it, it's
like very good update. So except for Marvel one, right,
well yeah, like so it's like slowing the game down.

Speaker 5 (24:13):
I went and played it and Marvel one was fucked.
I was like, what's going on here? And I played
it on multiple different versions and NBC one was just cooked. Bro,
Like every time you did certain moves, the game would
just slow to a crawl. It would drop to like
thirty fps, and I'm like, oh, And I would play
against other people and I was playing online against some
dudes and I'm like, this was not this way. Yeah,
I'm like, I don't remember this being this way at all.
So the memo got across. NBC one's being fixed, and

(24:35):
there's actually another hot fixed patch coming because there was
some scaling issues that was happening on Switch and other
versions that is also being fixed. So that's great. Like
Capcom responded really quick and weirdly enough. Now there's a
hot fix to a patch to a game that had
no right or place to get a patch, Like, let's
just acknowledge that. Why the hell Capcom has never done

(24:58):
this before? Like their collections Street FIGHTERR thirtieth Anniversary collection
hilariously fucked, right, hilariously fucked from the get go with
st and you know, input delay and funky online and shit,
everyone's been asking for years, are they gonna update that
version of the game. Nope, never did never. Never updated
the arcade stadium stuff, never updated the other ones. That's

(25:18):
minor hot fixes in the first week or two. That's it.
We're here like six seven months later. Hey guys, here's
all that stuff you asked for. Here's new music and
here's new artwork. And I'm like, what, wait a minute,
why do you want us to keep thinking about Marvel
versus gapcom. Yeah, that's where my brain is going.

Speaker 4 (25:38):
I think that they're actually pushing us towards a dialogue here, yes, exactly,
letting us know that we're approaching this. Not only are
we approaching this differently than we have the other collections,
but maybe, uh this is pobable probably status quo going
forward for a very specific reason.

Speaker 5 (25:54):
Yeah, there was there was something that they wanted to
do that would make the game more appealing, like immediately,
And the idea isn't just to appeal towards the existing
fan base and audience. Is like, no, we're gonna throw
a bunch of extra shit in it too. Check it out.
The game now looks better than before. If that might
be something that was holding you off, now you can
buy it again. They're trying to put a collection of
games that historically only gets an update and only just

(26:17):
comes out and we'll see you later. Right, That's the
way all Capcom collections are now. They're trying to put
it back in the spotlight and be like, hey we
added all those crazys X Men versus street Fighter games.
Hey we added better graphics. Hey we had more music.
So I don't know, man, Like, there's and that that
artwork I analyzed, shit, dude, I'm like art work. I

(26:40):
was looking at it, bro, and I'm like, this is
an NBC two art Like it's and I get what
they're doing. It's like a Demon Morrigan, Blackheart, you know,
Strider to Silock. It's like, you know, a captain to
Captain that kind of shit. But still, it's like they
hired Shakiro in the middle of nowhere after the project
was done. That's weird. That doesn't happen. So anyway, all

(27:04):
I gotta say is it's weird, bro, Like this stuff
isn't not not a normal situation. I'm getting excited, is
all I'm gonna say.

Speaker 2 (27:11):
Yeah.

Speaker 3 (27:11):
I mean, when it comes to the Marvel universe, there's
always gonna be people about speculating about the what ifs,
and you are the video game version of the what ifs,
you know.

Speaker 5 (27:21):
Yeah, but is in front of us, like I know,
I'm will.

Speaker 3 (27:25):
Say maybe maybe maybe it's because they're trying to push
the CVS collection.

Speaker 2 (27:30):
It's similar time frame and every sure.

Speaker 4 (27:33):
You know, it's definitely really brought that up because there's
already like people pushing back against you know, EO being
the the standard tournament Oh yeah version of CVS two.
So are they open to changing that that?

Speaker 5 (27:45):
I hope. I hope the messages that see and Justin
and all the CVS two heads have gone somewhere like that's. Yeah,
we don't know, but that's like a big thing for
the future of that game, you know, especially CVS two fans,
because that's like the main game of the collection. All
I'm saying is that in this Marvel collection, Bro, the
fourth track of music is called Promise of Reunion. It's

(28:07):
the credits theme here we go. All I gotta say, bro,
is they added four more tracks of of of music around,
like you know, hero characters to each game. The fourth
track at the bottom has a really weird moment at
the end of it where I think it's Captain Commando
or something. I can't remember who exactly it is, but
at the end of the song it dedicates an entire

(28:29):
minute to this weird completely disconnected from the rest of
the song moment, cool vibe, jazz shit, And I'm like,
what are we This feels like Marvel two, Like this
is a weird Marvel two feeling like like it feels
like we're throwing back in some way to like the
this vibes of like smooth jazz Marvel versus capcom. I'm like, huh,

(28:51):
that's funny. Yeah, because it's not tying into the way
of Captain Commando's theme from Marvel one. It's not right.
The artwork is also two sets of two to two.
There's four character sets up there too. I'm just saying, bro.

Speaker 6 (29:09):
Can we get a picture from Always Sunny where he's
at the board and doing that ship.

Speaker 2 (29:17):
Putting it together.

Speaker 5 (29:18):
I'm just saying, Maxmillion, dude, come on, like just throwing
ship out like I'm not the only I have eyes.

Speaker 3 (29:28):
Well, hopefully there'll be more fixes than title updates from
Mars Capom collection, and you know, the CVS two collection
will be coming out in three weeks. Yeah, around there,
and that's be pretty fun because I mean CVS two.
I'm excited for CVS two. I hope they do revert
back to our K version of CVS two as how

(29:50):
everyone would want to play it.

Speaker 6 (29:51):
I'm excited for Fighting Evolution. I don't know.

Speaker 2 (29:54):
No, no, you're not.

Speaker 3 (29:56):
No, at least at least if you say power Stone.
If you said Powerstone too, I would probably be like, yeah,
you know, I'm cool with that.

Speaker 2 (30:03):
Four player four player for the first time.

Speaker 3 (30:07):
Oh, that's a fun one. That's the one that is
a fun one. This prais pretty fun. Project Justice as
well too. They have they have a lot of cool
like they that the games that they chose are pretty
awesome and pretty unique, I would say across the board.

Speaker 2 (30:22):
Yeah sure, yeah.

Speaker 3 (30:24):
So now, all right, we talked about a lot of
capcom Going forward to S and K. S and K
dropped a huge bomb where they announced a two point
five million dollar prize pool for a City of the Wolves,
which is kind of crazy to me because one is
two point five million, and two they have other games there,

(30:45):
like they have Samurai Showdown for S and K Finals.
They also have King of Fires forteen and I do
not think that those two games will be getting anywhere
close to that two point five million prize pool.

Speaker 2 (30:56):
You don't know that when I think.

Speaker 3 (30:58):
I don't players things, so I don't even know what's
the prize poof currently for King Fighters fifteen and Samurai Showdown,
like maybe fifty hundred thousand, but.

Speaker 2 (31:10):
Two point five million. I mean it is still good.

Speaker 3 (31:13):
But when you think about what is going to be
the main show, the main thing people are going to
care about, it's going to be City Wolves with a
two point five million prize place.

Speaker 5 (31:20):
Oh yeah, that's gonna be the big game. I think
we're witnessing right now is the most fantastical, an out
there experiment in fighting game history, where we're watching what
is ultimately a limitless amount of marketing and promotion, crazy
and prizing, you know for FGC, slash esports related stuff

(31:44):
around a game that doesn't that doesn't establish itself as
of yet. It's like just launching, right, Yeah, so clearly
the games that came before, Yeah, they do. Koa fifteen
beloved game. Also sam Show relatively beloved game. Was difficult
for people to get into it, but still I love game.
But still like seeing everything that's being poured into the

(32:05):
marketing of these games, from cross promotion to active marketing
is crazy. And it more is like, yeah, dude, like
Gowro's like one of the nerdiest fighting games for like
fighting game nerdsaty nerdy. Yeah, it is like for people
that love this shit. Man, Gowro is up there and
they love this shit. But can we can we take
what is that franchise like old Fatal Fury have been

(32:27):
gone for twenty plus years, twenty five years and just
shove it to the front and see if it catches.
I think we're in the middle of that experiment right now,
and it's It's fascinating, is all I'll say.

Speaker 1 (32:38):
It's me fucking bizarre, man.

Speaker 4 (32:39):
Like they've been sitting on this for like, you know,
almost twenty years, basically running from KOF to Samurai Sho
down back to KOF and then here we are Fatal Theory,
and I'm like, I don't recognize it. It's not a
bad thing, yeah, a bad thing, obviously, it's very cool,
but it's just like I don't know what to say
half the time.

Speaker 1 (32:56):
Man, dude.

Speaker 5 (32:57):
I had to promote the idea that like Fatal Fury
has been gone for so long that there could be
twenty five year old KOF fans of people that were
born after the year two thousand, so gile Win quote yes, sure,
and like man even to a more casual level, right,
let's just say like not not as hardcore as a
guy who really gets into the meat of like old games.

(33:18):
People that just like like Keyo and Yori and these
games are cool, you know, all those like cosplayers we're
seeing on TikTok and shit and out of China that
are doing the fire effects and shit, And I'm like,
I wonder if they really know what like Artifighting and
Fatal Fury is, because there's been like seven KOF games
or something over the past twenty five years, and there
has been zero anything Fatal Fury. There's been nothing. So

(33:42):
to them, it's like does this would this game be
appealing in that way because it's missing all of the
what has made modern SNK like people like like KOF.
It doesn't have any of that, you know.

Speaker 6 (33:53):
You know, even on a very casual level, someone was
like passionately familiar. Then look back and they're like, it's
not even called Fatal Fury, Like what was the last
Fatal Fury game? Oh, it wasn't even called Fatal Fury.
It's just called Garau Mark of the Wolves. Yeah, you
had like the Dreamcast like.

Speaker 5 (34:07):
Home, the Dreamcast home version says Fatal Fury in the
back faded.

Speaker 1 (34:12):
But yeah, marketing thought they knew better.

Speaker 5 (34:15):
Like yeah, from a marketing perspective, it's like, you know,
there was a gap of time when Street Fighter four
came out and they were marketing street Fighter four is like,
you know, go back to the button mashing days, you know,
like that was the entire point. We're back, baby, back
to street Fighter two, and it was like, oh okay,
but dude, like it was only seven years since CBS two.

Speaker 1 (34:36):
You know, it wasn't that long.

Speaker 5 (34:37):
It wasn't that long. It felt like forever because we
were younger. But all I'll say is that it wasn't
that much of a period of time compared to the
twenty six year gap that Fatal Fury has had to
be in any kind of limelight, you know, and by
the way, limelight. Yeah, it came out on Dreamcast and
they made maybe fifteen thousand copies of the game maybe,

(34:58):
and it's hard to find out because everybody bought them.

Speaker 1 (35:01):
People own that game that don't mess with fighting games.
Like that. Yeah, Like I got guys like just straight
Stone in Fronts. We had Mark of the Wolves on
Dreamcast exactly. Wait you actually had the hard copy? You didn't?
You didn't pirate this?

Speaker 5 (35:12):
Yeah, bought this people like it's such a cool two
D game, Like Gowro is kind of considered to be
like a forgotten gem, you know it Strike gets all
the attention, but Gowo is so cool because these games
share kind of similar existences, you know, So Gawo is
the one that feels like everybody forgot about Fetal Fury
and Gawro because it's so cool. And check this out look,
I wo needed is and people really like gel with that,

(35:33):
you know. So all I'm saying is that like it
doesn't have that rich pedigree to try to appeal to
like like a street Fighter ford It or even a
tech and in some situation like I don't know, or
Mortal Kombat to go back to Mortal Kombat one, you know,
where we're resetting things.

Speaker 6 (35:49):
And like part of that is also like after Fatal
Fury Special, like Fatal Fury stopped getting ports on like
major consoles and outside Japan as well, it was like
less some less and less like Wild ambition. I don't
even think came out on a wild mission, a real
bottle fatal Fury dominated mind, which justin knows pretty well.

Speaker 3 (36:10):
No that losses bullshit, by the way every time the
little clown like.

Speaker 6 (36:16):
Because there was just so few and few ports, and
then by the time Garro came around and again on
a system that not that many people owned that, but
those that do got every game they could. Like, yeah,
I had a hard copy for a while. Yeah, I
think I sold it because I needed to make rent
or whatever. And there was like a local mom and

(36:37):
pop's place that that that we're like, yeah, no, we'll
buy this, that this is a rare game, and I
was like, oh shit, really yeah.

Speaker 5 (36:42):
I got my hard copy of Gallo when my friend
had an imported copy of CVS two and we were
playing it together and I'm like, why these are in
case characters so sick? Who's this? Who's this rock guy Wise?
He's so sick. I'm like always from this game. So
I just went out and bought the game, and I
was like, okay, nice.

Speaker 1 (37:01):
Yeah.

Speaker 4 (37:02):
So I remember growing up and first seeing FAILI Fury
one and being like, wow, Johogashi's the coolest character ever,
and then you're right, like after special, it was like
we got Fatal Fury three on arcades, but Alpha one
also came out at the same time and completely overshadowed it.
And on top of that, S and K was busy
cannibalizing itself, putting out Fighting Game at the Fighting Game,

(37:24):
at the Fighting Game, and every arcade had every other
game except for Fatal Fury stuff. We had kof like
what ninety six all the way to two thousand and
one for the longest time at every arcade Samurai Showdown
one to four, but no Fatal Fury unless we had
like Fail Theory Special and that it just cut itself off.

Speaker 1 (37:41):
I don't know why they did it that way. I
don't know what happened.

Speaker 4 (37:44):
But now we're in a position where I think people
have found a way to anchor themselves to this franchise somehow,
and I honestly think a lot of it has to
do with the anime. I think a lot of people
watch those movies and they're like, oh, yeah, I notice,
I know Terry Bulgard, that's my homie, you know.

Speaker 5 (38:03):
But yeah, like it's it's weird to see like the
game back right just suddenly and like put into the spotlight.
And here's the thing. The people that feel like they're
resonating with the game the most are not like Kai
Sinot fans or KSI fans right, or like anybody that
is a big streamer I Show Speed like anything like that,

(38:24):
like anybody that they're directly marketing the game too, which
is like this huge mainstream appeal. It's mostly like hardcore
fighting game nerds, people that like really have been looking
for like an old school fighting game the same way
like KF fifteen kind of was. Where it is. It
functions like that. It doesn't the way you open people up,

(38:45):
the way defense works like all this kind of stuff,
the way it's like hard to react to certain things.
And that's my design, you know, Like I it's so good,
Like it's so much fun and you just feel yourself
getting better. You can actively identify like man could have
done in this situation where I could have done that,
that or that, and my brain was just racked with options,
so I just didn't, you know, pick the right one.

Speaker 3 (39:07):
You know, No, they they definitely made an amazing game.
Like like you mentioned, every time I feel like if
I lose, I'm just like okay, I.

Speaker 2 (39:17):
Don't feel bad about it, you know.

Speaker 3 (39:19):
I feel like with other modern fighting games when you
like lose to, like let's say you lose to like
you couldn't check drive rush or he just did crazy
stuff in tech and you could never had your turn.
I feel like See the Wolves like they added like
strong offense, but it also added strong defense where you're
able to find an answer to every solution and you

(39:40):
just don't feel bad losing.

Speaker 2 (39:42):
So I really enjoy that.

Speaker 3 (39:44):
A lot and I and it just feels good hitting
the buns, the impact of hitting the buttons, the combos,
everything about it. It's it's actually a really really fun game.
And that's all I've been thinking about is like, Okay,
can I find time to play this game?

Speaker 2 (39:59):
Because fast?

Speaker 3 (40:00):
The crazy part is like it's super fast. I don't
know how they do with modern fighting games where matches
don't last for a really really long time these days.
But even with the defensive options that See the Wolves has,
it still is like ends in like less than less
than a min and a half for like a whole match.

Speaker 5 (40:16):
I love the on some characters, especially the timing of
what a short hop is, right, So there's like a
short hop d or something shop jumping attack, and there
is if you're playing like neutral with somebody and you're
looking out for three things. One of them's a big
anti air other ones like this ground shit. Other one
is big ex like whatever your ability to decipher immediately,

(40:40):
oh they short hop time for me to do my
anti or break combo you know ain't gonna be there.
You kind of have to laser focus that because that
that is in the cusp of like twenty like fifteen
to twenty frames of like reactability of just like oh god,
I have to do something, and even if you did
have the answer for it, they might have short hop
JD and they're just like ready for it, and then

(41:03):
you just jd'ed they're anti air and it's like, I
love that ship, bro, it feels so good. Yeah.

Speaker 4 (41:09):
So like if they're gonna, if they're gonna, I mean
if they got SPG, especially you know, you have to
second guess every uh moment that they're in the air
because uh, if you show it up, you can't j D.
But you still you can't steal red Blow. So Red
Blow brings that, uh that ripple to the game plan
that I think a lot of people are gonna be

(41:31):
divided on I mean, they.

Speaker 1 (41:32):
Already are right because they're just sure how do I
react to this thing? And so and Mark of the Wolves.

Speaker 4 (41:38):
If someone jumped at you, you were just like, I'm
probably just gonna guard cancel whatever, or you know, I'm
gonna j D guard cancel anti air because if I
anti airt first, he's gonna JD me and I'm getting punished.

Speaker 5 (41:49):
So there is very little reason to attack anybody. And
gowro at like a high level because of the cancel
you know, free.

Speaker 1 (41:56):
Cancel, full damage.

Speaker 5 (41:57):
You know, it's insane.

Speaker 1 (42:00):
Some of that exists here too.

Speaker 6 (42:02):
I wanted to ask because me, Max and and Justin
have like you know, talked over the last year like
consistently about City of the Walls and every time we
played it, and we kind of knew like you know,
going into yeah, I'm a little concerned about this, a
little concerned about that. But help Pockets, was there anything
that like when you first played the game? Was that
going into launch? Is there anything you were kind of

(42:23):
like worried about, like in the grander scheme of like
bringing back fatal theory or just mechanically was there stuff
that you were kind of like, I hope this works out,
or I hope I dig this when the final game
is out.

Speaker 1 (42:35):
Uh.

Speaker 4 (42:36):
So I was actually a guy that went on camera
and said, I hope they give us like every subsystem
you know.

Speaker 1 (42:41):
Yeah.

Speaker 4 (42:41):
Evil asked me, like, what do you want from the
next S and K game, And I'm like, I want
a media game that has all the subsystems in it.

Speaker 1 (42:48):
Uh.

Speaker 4 (42:49):
And I guess they were listening, because they gave us
a million of them. You know, there's so many subsystems
in this game. The one thing I was worried about
is that they might actually eat each other. Uh, and that,
unfortunately might have happened with like the target combo system.
Nobody uses the target combos and they're basically a staple
of fatal theory, at least the real Bout series.

Speaker 1 (43:09):
Yeah.

Speaker 4 (43:09):
The only difference being that you cannot cancel in the
specials from the end of the target combo strings, which
I thought would have been a great option for accessibility. Sure, yeah,
but they they they basically walked away from it before
it could it could see complete fruition, and so I
guess that would be like my my one fear was

(43:30):
like they're gonna do so many things with this game,
are they going to be able to complete an idea?

Speaker 1 (43:35):
Yeah? You know, And I remember being some Systems characters too.

Speaker 5 (43:39):
Yeah. I remember being really worried about rev Guard because
it changed a lot and how it operates and what
it depletes and stuff like that over time, and where
they eventually landed in the final release version is wonderful, dude,
Like having having Terry just do his big two hit
gorilla arms to you and just like it just messing

(43:59):
you up. And if you rev guard the first gorilla arm,
it pushes the second one out of range and now
you just stand heavy punished the shit out. I'm like,
I love this ship, dude. This is great.

Speaker 2 (44:10):
It's kind of like a pushblock.

Speaker 1 (44:12):
Yeah.

Speaker 3 (44:13):
And then even with the how SPG works with like
if you put it at the end, middle or beginning,
I realized, like, okay, like if I don't know where
to put it, I usually put in the middle. But
now when you're getting more into the depth of character,
you know where you know, you usually want to put
in the beginning or you want to put it to
the end to use more ex moos. I really love

(44:34):
that type of strategy because it makes every character different,
Like how how much stronger they are when they want
to use ex moos versus some characters that don't need
to use ex moods, for example. So I love the
fact that there is like little small differences that makes
the game more in depth.

Speaker 5 (44:51):
I'm gonna be weird. I actually love SPG and I
hated it at first. I hated it in the betas
because it felt like really abusable, but I think it's
like rev blow. I'm sorry in Rev blow SPG right,
I was like what So when you I remember like
feeling like damn, like why not do this shit? Like
it's so annoying and aggressive and overpowered and stuff like that.

(45:14):
But then when you start to actively realize its weaknesses,
like like and where you put SPG, Like fighting a billy,
I always put SPG in the middle because I know
I'm gonna be I'm gonna be taking some damage getting
to this guy. So by the time I'm in there,
I'm in my green shit and you go fucking get it, bro.
So I I kind of like love the fact that
there's this balance in between of just like all right,

(45:34):
so I'm going to do a shorter combo to not
put him in SPG and then the next combo. I'm
cooking that shit, dude. I love that strategy. And also
I love how SPG attacks themselves, which are inherently designed
to be super powerful. They act like drive impacts in
many ways, like get it, but dude, like high crush counter, right,
the high counter beats him and it beats him clean,

(45:57):
and it's like, but it's hard to do. It's not.
It doesn't just gets not like a gimme, you know,
like the way an SPG to SPG counter is there
is answers for shit. I think that looks. That looks
so cool when someone gets a high crush counter cancel
into big combo slow mo, like, oh dude, this is awesome.

Speaker 1 (46:14):
It's the commentator's helper right there. Man. When it goes
to the slow motion, that's when we get hide, you know.

Speaker 2 (46:18):
Yeah, that's why we get hype.

Speaker 3 (46:20):
I think they actually gave load dodge attack as well.

Speaker 2 (46:24):
That it beats red blows too, now, does it really?

Speaker 3 (46:28):
Yeah, because because load load dodge attack kind of was
useless because there's no reason for you to use that
at compared to high dodge attack. Yeah, so they gave
more like invincibility and priority for low dodge attach.

Speaker 5 (46:40):
Oh. They also did something that me and you justin
talked about when we played the game a while back
at Summer Games Fest or something like that. Throws were
pointless for like the longest time, Like they had such
huge tech windows where it was like, dude, I feel
like this should be a strike throw game, but who
cares about the throw because I'll just always tack it.

Speaker 6 (46:59):
You know.

Speaker 5 (47:00):
Now they're much less tech windowable. There's still maybe you
could react to it if you're really paying attention, but
it's hard to laser focus just one thing. So now
it actually is like a close range shimmy game, Like
it really became that, and it's like it looks cool, dude,
because brother, like you're gonna be doing all this shit
and then all of a sudden, run and I'm gonna

(47:21):
grab you. It's like, oh, you caught me off guard.
You're dumbe bitch. Okay, I'm not next time. And then
next time you do it again, you run at them
Short Hop they grab you. That shimmy feels amazing, dude.
It's like, this is awesome.

Speaker 2 (47:33):
You know it's gonna hurt too. That's the best.

Speaker 4 (47:35):
Everyone always goes to Short Hop for the thrill. Dude,
no one ever back that, which is the smart thing.

Speaker 5 (47:38):
Yeah, because because short hopp're it's it's just better, like
the back dash is not. They might recover fast enough.
The short hop also leads to an attack afterwards, like dude,
I love it. I love I love the shimmy of
this game.

Speaker 1 (47:50):
I know.

Speaker 3 (47:51):
I I go for the short hop shimmy all the
time until I realize I fight Kine because Caine.

Speaker 2 (47:58):
He's holding down.

Speaker 3 (47:59):
He's holding down, so he's like, oh this is super
easy to react to. Oh you got a short how
I'm gonna just flash kick. So that's where the backdash
one or walking back is more useful because against Kane,
he wants you to short hop every single time.

Speaker 6 (48:13):
If there was people concerned lately.

Speaker 5 (48:16):
Yeah, dude. If there's one thing that came into being
like a classic fighting game is that it's got some
pretty fucked up, really good characters in it right now.

Speaker 3 (48:25):
Offenses like yeah, like Kane is like a zoner, but
he's like in your face, Like there's I love how
there's different play styles like if you compare like a
Marvel player like Cloud Ao five, who just one level
of expo the way he plays Kane versus like Reynold
playing Came. You can see how it's a Marvel Versions
Marvelus capcom Caine versus A. S and K Kane, so

(48:46):
like they played totally different. And I love the fact
that you could, like characters have that identity, where like
this is a character for me, and this is how
I can showcase what I previously played from a different,
let's say, genre of fighting game.

Speaker 2 (48:58):
Right, So I think that's a pretty cool aspect.

Speaker 6 (49:02):
But you don't want Caine for one second though, just
because I wanted to throw this out of there, just
because it's so weird to me. I know Max has
finished at least arcade mode with like Rock, I assume
you you both, you guys have as well, right.

Speaker 2 (49:15):
Yes, I did Terry.

Speaker 3 (49:17):
Yeah I did Terry, and I fought you know that dude.
I fought the guy that falls from the sky.

Speaker 1 (49:23):
Yeah.

Speaker 6 (49:23):
I don't mean about the final boss, but just about
a thing on Caine is that kind is that after
Mark of the Wolves, they're like, look how big and
bad and evil this dude is. He's evil, isn't he?
What an evil bastard? And in this game all the
story stuff kind of like y'all help you. I'm super cool, Like,

(49:46):
what what a weird switch? It didn't feel weird, like
it's weird, but it wasn't like bad. I was like, oh,
he's not really that evil at all, it seems.

Speaker 3 (49:55):
No, you're right, you're That's the one thing I actually
I'm a little bit sad about is that there's no
bad guys like.

Speaker 6 (50:02):
But that's almost refreshing.

Speaker 1 (50:04):
Oh no, I'm not.

Speaker 3 (50:06):
You know, Billy Cain and Billy Cayden a chill guy
with Terry Bogard, they're like cracking jokes like come on, man,
you know I want to see something.

Speaker 1 (50:16):
You want to know why this is happening.

Speaker 2 (50:18):
Wants give me some villains.

Speaker 4 (50:20):
It's because of KOF, because in Kaos you can have
these characters going to the beach together and kind of
be mad at each other. But whatever, we just got
finished with KOF for like the sixteenth year in a row,
so let's not really be that mad. As whereas in
the Middle FEI universe, you killed my fucking dad and
you worked for the guy that killed my fucking dad and.

Speaker 5 (50:38):
I killed your boss, there's more traumas.

Speaker 4 (50:41):
You know, there's there's definitely some real shit that's supposed
to be happening here, and.

Speaker 1 (50:46):
It's like, I'm kidnapping. I killed your mother, Gatto. Yeah
that was me.

Speaker 5 (50:54):
Yeah, it's all right.

Speaker 2 (50:56):
Did you did you play Gatto story brot?

Speaker 4 (50:59):
Yeah, okay, yeah, I played Gatto story mode and I
was just like it was me. I had your mother
killed because blah blah blah, and I'm like, all right,
that's nice. So Gatto gets like some kind of closure
on his backstory, even though they walked back the blindness thing,
which I should have known at that point was going
to be the biggest sun of some bullshit was afoot
when I was like, really, you had his weight for

(51:20):
twenty years and the dude's not even blind.

Speaker 1 (51:24):
No closure on an anecdote.

Speaker 6 (51:26):
It did. It did say that on the website though,
that it wasn't that he wasn't blind. Wasn't it wasn't.
It was for a bit he realized that that made
him more powerful if.

Speaker 3 (51:35):
He just closed when he opened his eyes. He felt like, damn,
I'm getting washed. I need to close back my eyes.

Speaker 5 (51:42):
Maybe I don't do this.

Speaker 1 (51:43):
I want to see this.

Speaker 6 (51:45):
But also, like on a on a on a general theme,
it's like a lot of the endings, at least for
a couple of the main characters. They're like super happy
and like like actual storyline resolutions, which is like a
lot of games should do that more. It's like, hey,
we actually got a sequel, I don't know, let's sequel
bait even more and let's not give you the resolutions

(52:07):
that you want cough cough shen moo three. So like
to actually beat Rock's arcade story and then there'd be
like a really awesome ending for him rather than like
you'll never find the answers. Rock someone disappears into the background,
and that was like really crazy refreshing because not a
lot of fighting game endings get that nowadays. Everything tries

(52:30):
to keep it open ended or like you know, it
doesn't give you the answers you want. So I really
appreciated that. Oh sorry about that.

Speaker 3 (52:37):
I just wanted to see some beef, you know what
I mean. They were just all too happy drama. Like
I enjoyed the Gatto one. That was really cool, and
then yeah that was tight. Yeah that one was tight,
and I so I went, okay, I did Terry's I'm like, okay,
Fallen Rock, that's pretty cool. I love I love the
fact that he just comes out and he's a hard

(52:57):
ass boss to man because.

Speaker 2 (52:59):
Stop time for some reason.

Speaker 3 (53:00):
And so when I fought, when I did Gatto go
into his store, I'm like, oh shit, am I about
to fight his dad? I was, I was, you know,
think I was gonna fight his dad.

Speaker 2 (53:07):
You know that's some.

Speaker 3 (53:08):
Bullshit still pain, you know kind of, And I thought
I was like maybe because the way they were kind
of like referencing it in the story mode, They're like, yo,
Dad's about to come out type of thing. I was like, Oh,
give me all these special bosses, right, That's all.

Speaker 2 (53:21):
I was caring about. But they didn't give me that.

Speaker 6 (53:22):
I'll say, Max, have you seen the start of Justin's
video where he fights Fallen Rock and Fallen Rock throws
like the most broken like his d his hitting gear.

Speaker 2 (53:33):
At the start of the right, you know, he freezes time.

Speaker 3 (53:38):
Right, everything turns black and white and he does a
giant like Rating Store super and it takes one hundred
percent of your health. Yeah, that was the first my
first interaction with the boss, like round one fight, my
first you know, well first time and he does this
move and I'm like, what is happening?

Speaker 5 (53:55):
I will say I think that the bosses are relative challenging,
not nearly as cheap as they have been in the past.
Even you know, we can talk about the spoiler boss
spoiler spoiler spoiler nightmare Geese. He's relatively like kind of
normal when you fight him. However, getting to him is
a pain in the ass. Getting to him is what
they do with Street Fetter four, an ultra Street Fetter

(54:18):
four where if you want to get to Onny and
the secret boss fights with like evil were you and shit,
you have to like be super good in the run
on the way to it, and then it's a one
shot and it's like, oh, oh you don't Oh wait
a minute. If I want to actually beat the boss,
I can't just repeat it, like no, you got to
go through the whole thing again, know that. So that's
what you have to do in arcade mode of this game.
And it took me like like three or four runs

(54:40):
and I got to him once and he beat me once,
and I have to go through it all again. The
whole point of it is that you have to go
through the entire arcade ladder on the way to every
single fight and never lose a round.

Speaker 6 (54:51):
Because you can fight Nightmare Geese really early on in
Terry's episodes of South Down. But because you fight him
so early on, he's not a challenge, like he's not
like he's just the first boss that you fight and
you don't even get to really see everything that he does.
So that's not that satisfying either, like it might take
you like another attempt.

Speaker 5 (55:10):
But in the arcade, it's like the journey.

Speaker 1 (55:13):
It's the journey. Yeah, it's a.

Speaker 3 (55:14):
Long time to get to get to that ending, like
because especially if you it's like eight levels and everything.
The last time that I remembered S and K did
something like that where they locked it behind the arcade
mode you gotta do all these crazy stuff and you'll
need to get a one shot was a two thousand
two ultimate match on the Steam version, like you fight
Obega god Rugao for one time. Oh sc yeah, okay,

(55:41):
and two thousand two old to match. I remember fighting
him and I was like, oh, that's a hard boss.
Let me fight him again. They said game over, Yeah,
I said, oh.

Speaker 5 (55:48):
Man, Yeah, I think they changed that in the re
release of SVC Chaos. They didn't make it as punishing,
but yeah, like it's the same ship. You have to
do all this prerequisites. Then you get to the final
battle and it's like a one shot and then you're like,
oh god.

Speaker 2 (56:01):
Yeah, I.

Speaker 6 (56:04):
As of right now, he's not. I really kind of
want Nightmare Geese to be playable in some form fashion
or whatever, like because he looks he looks super cool,
like yeah, okay, s and klid he's back in the game.

Speaker 1 (56:17):
But there's like, no, he's a nightmare.

Speaker 6 (56:19):
It's legally that he's not alive, and I'm like, fine,
but he looks like the concept of Nightmare Geese is
cooler than like any other boss showing back up again,
like Bison just going on back, but he's just back,
a clone body whatever. Just here's the manifestation of the

(56:39):
bad vibes.

Speaker 5 (56:41):
Yeah, Like that's.

Speaker 6 (56:43):
Amazing to me and less so I can't be too
mad at it, you know. Plus he's not the story
focus really, it's it's Fallen Rock.

Speaker 2 (56:51):
Have you have you finished episode of Southtown Matt as Terry?

Speaker 6 (56:55):
I have, but not as any other character yet.

Speaker 3 (56:57):
But there's other characters. Like how long is if you
do episode like Terry for example.

Speaker 6 (57:02):
Like two three hours?

Speaker 2 (57:04):
It just depends.

Speaker 6 (57:05):
It just depends if you want to grind out like
a bunch of stuff, but you like grind for like unlockables,
artwork things like that. I'm pretty sure you could get
it done even faster, Like you don't need to do
every fight like you can over level yourself. You cannot.
And each character's story is like unique, which is which
is really cool because I didn't think so. I thought

(57:25):
it would be the same conversations with the same characters. Like, No,
they have like a different storyline, which is super cool.
Like I'm not sure if like this is what I
don't know. This is what I'd really like to know.
When you get a new DLC character, will they get
their episodes of Southtown added in as well? Like I hope, So,
I hope that's the case. In addition to Arcade mode.

(57:46):
That's a lot of work for one character, you know.

Speaker 1 (57:50):
I mean.

Speaker 4 (57:52):
I was gonna say, like it is a lot of work,
but you saw the Evil Showcase. They're like, we want
to put every character in fatal Theory in there. Yeah,
It's like I feel like you'd be doing your your
your base of disservice by not taking that into account.

Speaker 6 (58:05):
You know, mister Pockets, sir, is what is your feeling
on out of bounds because I get a while what.

Speaker 4 (58:15):
I was gonna say, like, I did you hear about
that on the show. Yeah, like they were trying to
act like they didn't say that, they didn't translate that part,
but I was like, wait a minute.

Speaker 6 (58:25):
What because I want that so bad.

Speaker 4 (58:29):
I love that they're willing to harken back to older
Fatal Fury gameplay ideas and then also not shot them
down your throat by saying this is what we're doing now.
They're just tied to special stages, so that means we
get more stages out of it. Great, because that's like
the one thing fighting game players are always complaining about,
get plenty of characters, no stages.

Speaker 1 (58:50):
If we get extra modes tied to those stages, even better. Man.

Speaker 4 (58:53):
It's like it's like World Heroes. You know, you can
play World Heroes regular or play death match.

Speaker 6 (58:58):
Yeah yeah, that's not exactly always thinking about deathmatch, because
they could just put all that stuff in like a
special versus mode. If like I think we're kind of
theorizing this last episode, it would be kind of like
the extreme battles in Street Fighter six, like put all
this silly, maybe non competitive stuff in its own little
space or whatever. But just the fact that lane lane

(59:22):
like two lane line system is back. I don't know
if there's so many episodes of doing this show and
me never shutting up about the lane system, and it
actually came back, albeit in one stage, but it's back,
and it's like super cool. It's even cooler than we
thought because there's like lane switching combos and shit.

Speaker 3 (59:41):
And I saw I saw that I didn't try if
I saw those lane switching column that was kind of cool.

Speaker 6 (59:45):
That's super cool.

Speaker 4 (59:46):
And then Gibby Divvy demoing that with Kevin and like
then they're talking about they're going to make more stages to.

Speaker 1 (59:51):
Have lane switching available.

Speaker 4 (59:53):
So it's definitely it's a vibe that they are cultivating
in this game where we are putting together a great
fighting game that you will be competing for two point
five million dollars for, but if you want to chill
and knock some people into the background or out of
the ring, we're also gonna possibly give you your fix
for that as well. Yeah, I mean, I don't I

(01:00:15):
don't want to say they're trying to please everybody, because
obviously there's a lot of people who've never experienced ring
out in real bout right.

Speaker 1 (01:00:22):
Yeah, but they're probably going to.

Speaker 6 (01:00:26):
It is something worth experiencing.

Speaker 1 (01:00:27):
Get rid.

Speaker 6 (01:00:30):
Is the track suit on its way to yet? Max,
we should probably talk about this.

Speaker 5 (01:00:35):
I don't know, man, I don't know if that's good,
if that's a joke, or it's gonna amount to anything.
But if there's one thing I do know, yeah, Ganachi
was pretty cool and like as a joke character, probably
one of the best executions of a Joe character. S
and K hit it out of the park. But are
you guys ready for Michael Jackson in season three?

Speaker 1 (01:00:57):
Dog?

Speaker 2 (01:00:58):
Please?

Speaker 5 (01:01:00):
Are we ready? No?

Speaker 2 (01:01:01):
No, it's not it's not happening.

Speaker 1 (01:01:05):
Are already making me cry? Dude?

Speaker 5 (01:01:07):
Otis On literally had an interview not that long ago.
He's like, I want to put Michael Jackson in in
our games as almost any other real life So yeah,
I think, you know, Okay, an interesting experiment. I think
all the marketing for this game has been a very
fascinating experiment. But I I this stuff seems very expensive

(01:01:31):
and it seems very intrusive from a very baseline standpoint.
I and as much as like, yeah this this game
taught me who Ganachi is? So like, I got to
appreciate his music and see his music videos and all
that kind of stuff. But dude, I'm not down with
this real life for stuff.

Speaker 1 (01:01:49):
Like Okay, how.

Speaker 2 (01:01:50):
About tell you how it's so expensive?

Speaker 3 (01:01:53):
Because like I was at WrestleMania, okay, Like, and I'm
just there to enjoy wrestling. Probably no thing fighting game
related is gonna be at WrestleMania whatsoever.

Speaker 2 (01:02:04):
I'm gonna see.

Speaker 3 (01:02:04):
I'm gonna watch John Cena with his seventeenth you know,
ju So do his eat everything like that, And all
of a sudden, I look at the ring. I'm like,
is that fatal Fury Citables lamps splat in the middle
of the wrestle Mania ring both days and little after
two matches in you just see the Sea Wolves trailer
on the Titan Tron, and I just see the over

(01:02:25):
the the Rev Gauge when La Knight came out and
seth frons.

Speaker 2 (01:02:30):
And I'm like, what is happening?

Speaker 3 (01:02:32):
You know, I didn't even know Salvator was on the
was on the ramp doing his doing, you know, doing
his DJ stuff at all. Yeah, he was there too,
So I'm just like, Jesus Christ, Jesus, how did this happen?

Speaker 6 (01:02:48):
But this is what Max is saying about it's very
experimental because as much as I prefer a Fatal Fury
logo on the mat of Russell Mania over like a
fucking Prime Go so much better, it still feels weird
for a Fatal Fury to be. Hey, rustle Mania fans

(01:03:09):
and kids that like Cody Rhodes play Fatal Fury, this
thing you've never heard of?

Speaker 3 (01:03:17):
Yeah, hey, remember I tweeted John Cena, Hey, come on,
come on, bring them in. No, I want, I want,
I want John Cena to have an install where he
becomes Heel Sena and Fatal will make it happen.

Speaker 5 (01:03:36):
Just I'm just saying, Cargo, please, all I'm proposing as
an idea, what if s n K games just naturally
got more content and naturally got more characters and cool
things in them that at the you know, at the
cost of all this budget and just naturally grew as

(01:03:57):
a beloved franchise in this like five game space, right
because it finding its place in what is the about whatever?
The FGC or modern media is kind of like unique
kof and Sam Show have found their ways to establish themselves.
But I'm just saying I kind of just wanted the
game to be like, oh, yeah, I'm not really feeling

(01:04:17):
three Fighter six right now, but this game is hot shit,
you know. Yeah, And it feels like almost the marketing
of the game has been a detractor of that, where
it's it almost feels like a lot of the marketing
is taking away from the fact that it is a
really good game because it's doing all of this other
stuff to get your attention. You know, hey, it's a
really good game by itself, but look at all this
other stuff. It's like, yeah, but man, if it was

(01:04:38):
just if it just naturally grew like a normal game
did in the fighting game space, where people just sort
of realize over time, actually this is dope shit, you
know you should be playing this, then I I feel
like it feel a lot more natural. Instead of appealing
towards this, they're not doing that. They're appealing towards They're
trying to get you correct.

Speaker 6 (01:04:58):
You are super super correct. The The problem is that
I feel like, even as good as Summari showed on
twenty nineteen or fifteen was, it's like they didn't really
grow that much at all, Like as much as we
want them to. They have their fans and it's like
I think they were just like, we need to throw
so much marketing to actually get this game to sell

(01:05:19):
millions such which is very hard to do, and I
get it, but I think it's like this was the
let's just throw a bunch of marketing and see if
that works, because letting the games organically grow hasn't probably
grown them as much as they wanted.

Speaker 5 (01:05:32):
Well, there's a there's a reason for that, and it's
because they've been low budget ass games, low budgets with
you with problems at launch, Yeah, with problems at launch,
and you play them and you're like, man, I just
spent sixty bucks on this and it pretty much has
barely arcade endings, and I'm going to go play online
and that may or may not be working. Good good
for me. Samurai Showdown is the only modern SNK game

(01:05:53):
in the past like of modern SNK pretty much. I
think modern SNK is post kof like fourteen and beyond,
where they like, Okay, yeah, let's not have this game
sink our company, which is what kof thirteen did, and
that at that point, the best selling game is Samurai
Showdown by a lot. It sold over a million copies,
but Samurai Showdown has something that's appealing. You know, the

(01:06:15):
franchise was gone for a long time. That is, that
is the thing. But it also has gore. It also
has like tongue in cheek gore blood. It also had
like a lot of stuff to appeal to make it
like generally appealing. Fatal Fury doesn't have any of that shit, dude, Like,
even its visuals are really nice to all of us.
I made an entire mod of a game that used

(01:06:37):
the visuals of this as reference because I loved it.
But in terms of like wides, it's not the game, dude, Like,
this doesn't just this doesn't feel like the game that'll
pull that kind of an audience like it, even if
you throw all the marketing dollars that it Fatal Fury
gauro Like, I don't know, man, KOF. Maybe I feel

(01:06:57):
like KOF could, but KOF would have to go through
a drama. I feel like the modern art style and
aesthetics of what S and K games are what pretty
much are their identity. It's going to be a difficult
thing to sell to KSI fans.

Speaker 3 (01:07:10):
You know, yeah, I think I saw also in Japan
when they people were talking about like sales that it
did really well on Steam sales for Japan.

Speaker 5 (01:07:23):
It's so good in Japan on day one day.

Speaker 3 (01:07:24):
Yeah, yeah, it's so very good in Japan. Not sure
where around the rest of the world, but that's what
I saw. A lot of people in Japan were playing it.
But you know what, I'm thinking, like it might just
be anomaly because Japan is in this fighting game hot
spot right now, where it's the main genre of gaming
is could be fighting games because of how popular Street

(01:07:46):
Far six is and all the streamers are always going
to try the new game, you know, do what they
did in Street Far six. That's what it seems like
to me. So I'm not sure if that's going to
be the same case for different regions around world.

Speaker 5 (01:08:00):
And the argument in the other direction is that like, oh,
it's such a hard game, you know, comparatively speaking, Oh
it's such a difficult game to play, but like smart
style does shit for you, dude, Like you hit buttons
and smart mode does combos. I don't really think that
if we just toned down Fatal Fury to be a
lot easier and everything to be a lot easier, man,

(01:08:20):
that was the thing that was going to get everybody
that was going to get those KSI fans. Bro, that
was it, that was going to get all that ww No, dude, no,
like that's not what does it. It's like what the
game is, and as it's as it is as a product,
you know, is is really important. There's one thing I'm
gonna throw out right now. I feel like if they
wanted to get people really on their side and this

(01:08:41):
is a game with more content than historical Fatal Fury games,
I'm sorry. H kof Games and S and K Games
for sure. I do not agree with the game being
full price. I just don't. I feel like, if you're
in a situation where watching some shit happening right now
with like Expedition thirty three and shit, where these games
are just like soaring and they're cheaper, they're just like
a bit cheaper than the usual. I think comparatively speaking,

(01:09:02):
the majority of your time in this is probably going
to be spent online. There is arcade endings, and there
is a cool like you know, not story mode thing
with uh, you know, the City of the Wolves thing.
But I think you have to kind of be like
aggressive to get people on your side if you don't
have a franchise at a ton of people outside of
Jo's hardcore fighting people. Know, you know, you're kinda have

(01:09:22):
to like really try. And there is some cool regional
pricing stuff, which is great that their game is normally
priced in other regions. Yeah, but I feel like, yet
they have to go instead of all this like Fatal Fury,
WWE money and soccer McFox a lot and you know,
all of this shit, Like I just would have. I
think it would have been much better if the game
was like fifty, if not forty. And if it was that,

(01:09:46):
I think there was a much better chance of just
like grabbing people. But still we don't know how how
good it's done at all yet.

Speaker 6 (01:09:51):
Even with the free season one pass, I don't even
know if that's done much, could be completely has that
done much done much? Either?

Speaker 1 (01:10:00):
Well?

Speaker 6 (01:10:00):
You said Samurai showed on and sold really well, and
that that that first instituted the free season one pass.

Speaker 5 (01:10:07):
Yeah, maybe it's true. I don't think people were looking,
my dude, like you everyone bought Samurai Showdown and then
realize I can't play this motherfucker online.

Speaker 6 (01:10:16):
Yeah that's true too.

Speaker 5 (01:10:18):
So it's like the word of mouth for that game
was like, oh, busines this game Wagged Blooded Black, Like,
the marketing and general appeal of what Sam Show was
as a product is a lot different than what a
Fatal Fury is, you know.

Speaker 6 (01:10:32):
And it's very like in your face like kind of
like what you're saying is like it's its appeal is
very obvious, yeah, whereas Fatal Fury is all like very
appealing to us and hardcore fighting game nerds because of
these characters mechanics.

Speaker 5 (01:10:47):
But I keep using this example of like because I
love it, right, I'm like sitting here playing Arcade ending
and getting all this closure to rocks story and shit,
Rock's hugging his fucking mom and Terry's throwing him his hat,
and like, damn, this is the most earnest this is
the sweetest fucking ending ever. I'm like just imagining some
guy that saw the Fatal Fury shit at the WWE event,

(01:11:09):
they buy this and they play through it. Who's a
big character. I'll just try this as what the fuck
is going what is going on? Like why don't I
turn into an angel and fight some guy in space?
Like general you know appeal?

Speaker 6 (01:11:23):
So do you think it's like maybe this sort of
marketing strategy would have worked better or like felt more
in line if this was kind of like a Fatal
Fury reboot or remake, or like almost like Street Fighter
four where it's like we're going back to the this
rather than a sequel to Mark of the Wolves, which
had a bunch of story cliffhanger things.

Speaker 5 (01:11:44):
I mean, I think so. I mean, it's also it's
also like wondering, hey, if because we've heard about like
Artifighting could be coming back potentially in the future, right, Yeah,
is Artifighting that game too? Bro? It's no like you guys,
I mean, you guys work that shit way more than
I do. And I'm like more Fatal Fury adjacent with
like Terryan Rock and shit. So this is this game

(01:12:05):
is like for me.

Speaker 1 (01:12:06):
So I got pretty broken.

Speaker 6 (01:12:08):
So I was gonna say, help, Pockets, tell us what
the appeal of Art of Fighting is if you're to
market it to WWE fans.

Speaker 1 (01:12:19):
Now, go, do you like old seventies Kung fu movies?

Speaker 5 (01:12:23):
There?

Speaker 1 (01:12:23):
You go?

Speaker 6 (01:12:24):
Okay, all right.

Speaker 4 (01:12:26):
That's about it really, man, Like, it's not that it's
just it, but like you're trying to just talk to
a general audience like ARTI Fighting was supposed to capture
that that vibe of the old seventies uh Shaw Brothers exactly,
you know, okay, And I think I did it pretty
well to the point where like it's even prevalent and
City of the Wolves with a lot of a lot
of uh Marco sound effects like that's like old school

(01:12:49):
sound effects coming back into the.

Speaker 6 (01:12:51):
Forefront and just artifighting characters appearing in arcade mode, like
there's a couple that show up.

Speaker 1 (01:12:58):
Yeah, no, that's but it's what as a kid always does.

Speaker 4 (01:13:00):
Man, like you play Caleb thirteen and you play through
story mode and all these characters who are not in
the game just suddenly appearing there and you're just like, oh, hey, Vanessa,
how come you're not on a not here?

Speaker 1 (01:13:13):
You're clearly doing sit out here?

Speaker 2 (01:13:14):
What do you get the work? You know?

Speaker 1 (01:13:17):
You know what?

Speaker 4 (01:13:18):
That what really didn't help in that case is when
they started dropping those assets like as like you know,
just o, hey, so she got this geeseprite from thirteen
that never made it into the game, and people are
just like, what are you doing?

Speaker 1 (01:13:29):
What?

Speaker 6 (01:13:32):
Then? Then, what's your overall take on the marketing stuff
that we're that we're talking about, Like does it feel weird?

Speaker 1 (01:13:38):
Like that.

Speaker 6 (01:13:39):
It's that all this is being hoisted on fatal fury.

Speaker 4 (01:13:41):
I say it every day on social media. Man, this
is a weird era that we're in, man, And I
don't know what to say half at a time. And
it's not bad, it's not good. It's just I don't
know where I fit into all this stuff, you know.
Like I've been commentating S and K games since before
I was a dad, you know, twenty twine, twenty ten,

(01:14:03):
and back then it was about like, hey, we've got
two thousand people watching us play KLEB thirteen at south
On Arcade, and that's pretty fucking cool. Now they want
to pay me five hundred bucks a commentator evo, that's
also really cool. And it just it's always kind of
just been that for me. And if you've ever seen
me at an event, FGC event, I'm always that guy

(01:14:23):
that's like, who wants.

Speaker 1 (01:14:25):
To play some kof fourteen? Guys.

Speaker 4 (01:14:27):
I know, we're here for Street Fetter five and we're
here for whatever else, but we've got a couple setups
over here, you know. And to me, coltw is the
first game that they put up where I don't got
to do that everybody's doing it without me. In fact,
they're leaving me behind. I' might just sick. Guys remember me,
like you know me, and that's awesome And to me,

(01:14:50):
that's all the game needed to be, like cause I'm
still that guy back in twenty ten trying to get
two thousand people to watch me and a homies played
on stream.

Speaker 5 (01:14:58):
Yeah. Yeah, And that's like a natural growth, you know.
Like what's happening right now is that people have been
playing so much Street Fighter six over the past like
two years, that it's getting kind of like, uh, you know,
I kind of want to play something different, and this
game is in a perfect situation where it has enough
street Fighter six isms in it and leave it kind
of close but also very different. You know, you can
you can experience a different kind of game in the

(01:15:20):
same way that I discovered SNK games being a Capcom
fan and realizing, man, why are all these characters so cool?

Speaker 1 (01:15:25):
Damn?

Speaker 5 (01:15:26):
Why is this game so much fun? Like I love
I loved kof fourteen. That was my first big introduction
to KOEF, so I like really had a great time
with that game. But everyone tell me, no, this game sucks.
I'm like, dude, you guys have to play this shit.
So yeah, like that's a natural sort of progression of
like a fighting game fan base in some way, and
what the marketing is doing. I was wanting to skip
all that. We're just going to jump from one end

(01:15:49):
of the pool to the other. We're not gonna swim,
We're just gonna like we're just going to try to
leap over the whole pool and try to get everybody
else at the other side. So that's why it feels
kind of unnatural, especially especially with the inclusion of these
characters that are just like, whoa dude, what cross promotional
thing are we doing here? Like this doesn't this isn't
even the same way in any other fighting game. It's
like we're just trying to get their Instagram followers, you know.

(01:16:11):
And to be honest, like it's it's been a little
while now, I don't know how successful it's been. I
don't know. I don't know if like all of the
soccer guy DJ Dude and everything that, like most of
the FTC has been introduced to DJ Dude and he
had like this big one to eighty of everyone. Actually
we were.

Speaker 1 (01:16:29):
Too harsh on the guy.

Speaker 5 (01:16:30):
He's kind of fun, he's kind of crazy.

Speaker 1 (01:16:32):
We kind of love him, you.

Speaker 5 (01:16:33):
Know that that happened, and that's true, But is it
still like weird that this stuff is here? I I
do not want to see this be the future. I
do not want the future to be like now Michael
Jackson and a Jackie Chan and all this kind of
stuff where Bruce willis like what really like.

Speaker 6 (01:16:50):
I, unless there's already deals in place for future characters,
I have to imagine that some feedback on these characters
will make their way to like S and K team
members that are like to maybe maybe we should hold
back on this or rethink it slightly, like because I
have to think there's been enough like because I saw

(01:17:13):
leading into launch plenty of comments saying, oh, it's hype
for this game, and now I'm not you know a
bit because it's off People say that all the Yeah,
it's off putting, but people say that all the time,
I'm not gonna, you know, play the game. But then
they you know, they play the game, but they could
still be displeased with it. I I still think it's weird.
It's nice that can actually has gotten like kind of
a one eighty. I definitely see it when I played

(01:17:36):
them very briefly, I was like, Okay, yeah, I get it.
Would I have preferred it if his move set was
on duck King and Duck King was in the game, Yes,
I personally would have that.

Speaker 5 (01:17:46):
They have the easiest fix for this ship, just put
a duck King skin over him.

Speaker 6 (01:17:51):
The game should have skins to begin with.

Speaker 4 (01:17:54):
Duck Kings game his moves, it's gonna be more fucked
up than really. Yeah, got custom come all sorts of ship, damn.

Speaker 5 (01:18:05):
Yeah, because he has his own unique moves that he's
not a Ganachi like you know, if anything is a
duck King like basically.

Speaker 1 (01:18:12):
Duck King light.

Speaker 4 (01:18:14):
I mean, I'm sure he would love the jumpsy absolutely
would love that. But he's got his own ship.

Speaker 3 (01:18:20):
Yeah, this show, yeah, I mean well, I mean we'll
see what happens further down the road. We do have
the free d o C coming up for year one
for people buying the game, and.

Speaker 5 (01:18:31):
I'm sure is gonna look even better than he does.

Speaker 2 (01:18:34):
Kenny.

Speaker 3 (01:18:35):
I think Ken Kenny Chungley will be pretty cool and
he's gonna be the first character He's gonna yeah, he's
gonna be Playaboy Evil Japan.

Speaker 6 (01:18:45):
What the move's that gonna be when he'll go tomorrow
has most of.

Speaker 3 (01:18:49):
It, bro I mean he he'll have a fireball, right,
he'll have a fireball all he doesn't have good He'll
have a DP he may make.

Speaker 1 (01:19:00):
That's it. A couple of things you can do with Andy,
Like he has a divings and ache in h.

Speaker 4 (01:19:07):
He has like a command throw man throw and some
of the cabs he has like a weird multi hittings
on aching on the ground. There's definitely some things that
you can add to the what we've known as the
modern Andy form. You want to make him a little
more spicy than he has been the last couple of
games that he's appeared in. But yeah, man, is almost

(01:19:28):
just like everything you've ever wanted from Andy and my
already she ain't doing none of that.

Speaker 5 (01:19:34):
I've given Andy so many opportunities over the past many years,
Like I've just like I tried him in fifteen like
and I gave him a shot and other games. I'm like,
this motherfucker just doesn't do it. His poor brother. I'm sorry,
this poor guy to his big brother. Like it's just
the nature of the story. In the situation.

Speaker 2 (01:19:52):
You might be a Andy hater.

Speaker 5 (01:19:54):
You might do I havent him a shot, Like I've
him several times, and it's like, bro, how do you
exist when your brother?

Speaker 2 (01:20:02):
I agree, Terry is just that much cooler, I get it.

Speaker 5 (01:20:05):
But what do you do when your brother has guns?
That big man.

Speaker 1 (01:20:08):
Like outside that was no contest.

Speaker 6 (01:20:12):
Terry's been outside mechanics though the anime movies like character
assassinated Andy so that every casual person is like, fuck
this guy.

Speaker 5 (01:20:24):
Like for a lot of seos.

Speaker 1 (01:20:26):
It's not so there.

Speaker 4 (01:20:27):
There's so they always give Andy his shine before takes over,
like he takes out a sub boss. But there's one
point in the motion picture where he just literally does
like the scrubbiest setup where he does an aChn gets
blocked by the enemy. Then he goes straight in the
show that you've done, and the enemy just says, get
the fuck out of here.

Speaker 1 (01:20:46):
He doesn't even get the fittest the startup animation for it.
I'm like, wow, they literally did him like the biggest
scrub in the movie.

Speaker 6 (01:20:52):
Yeah, he does train and he does he does defeat
that guy later, but like it was not it was
not a good first match, Like it's the.

Speaker 1 (01:21:00):
Route was rough.

Speaker 2 (01:21:01):
That's unfortunate. Seems like got it.

Speaker 3 (01:21:07):
Oh man, but help Pockets, where can uh people find you?
Let the people know that watch this podcast, uh where
they can find you?

Speaker 4 (01:21:15):
So you can find me on Blue Sky and Twitter
at help Pockets and somehow managed to secure both names
before they got used up.

Speaker 1 (01:21:24):
Can you believe it?

Speaker 4 (01:21:25):
You can also find me on Twitch at twitch tv
slash Game Goons, where every Thursday we're gonna be running
an open lobby for coltw for all the fans and
friends that want to play S and K and COOTW
games and whatever. Right, you might even run some kof again.
I'm trying to play some Virtue Fighter again, man, Like
I've been so distracted all month and I'm just like, dude,
my Virtue Fighter.

Speaker 1 (01:21:45):
Is getting rusty.

Speaker 4 (01:21:46):
Yeah you can't have that. Yeah, But yeah, that's about it.
That's all you'll ever find me on. Don't look for me,
don't for me on Instagram. I'm just gonna find me
like barbecuing, you.

Speaker 2 (01:21:54):
Know, barbecue in Southtown.

Speaker 1 (01:21:57):
That's what it is, barbecue in Southtown, dude to Instagram.

Speaker 3 (01:22:04):
Oh man, but I think we all have the same
sentiment about like Beato Ferry is a great game. Marketing
kind of went a little bit od But yeah, hopefully
they keep adding more in game content where out of bounds. Yeah,
I hope they make I hope they make Special Verse.
I don't know if you guys played Special Versus. I
was not a fan a Special Versus because I'm I

(01:22:26):
thought it was like, Okay, I can just make everything
extra hard and everything, but it really wasn't the case.

Speaker 2 (01:22:32):
They need to work. I think on that.

Speaker 6 (01:22:34):
Mode, you need to add more stuff in there, for sure.

Speaker 3 (01:22:36):
Yeah, add more stuff, put like secret boss battles there
where you can fight it, because it seems like there's
a good amount of secret boss battles from what I've
seen in Bat the Wolves, even with the EOC, I
saw this Leona skin no function. Yeah she had some
crazy Leona combos that was not Leona, but it was

(01:22:57):
Leona s. But yeah, hopefully you guys in joyed this
week's episode of Triple k O. I believe the next
one is gonna be our last one.

Speaker 6 (01:23:07):
Matt, is it question mark?

Speaker 2 (01:23:09):
Last question? Question Mark?

Speaker 1 (01:23:14):
You tell me I want a second to last episode
of Triple k O.

Speaker 2 (01:23:16):
Hell yeah, yeah, see you you definitely are.

Speaker 3 (01:23:20):
But yeah, hopefully you guys are enjoyed today's episode of
triple Ko where we talk about everything fighting im related.
Shout out to hell Pockets for making a quadruple ko today,
and yeah yeah, and let's keep seeing fighting games content
just keep on coming because they just never stop anymore,
never stop, give us a break, a sign
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