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May 20, 2025 80 mins
Welcome to the 96th episode of Triple K.O.!

Triple K.O. is a bi-weekly fighting game podcast featuring Matt McMuscles, Maximilian Dood, and Justin Wong. 

THIS WEEK!  Our thoughts on Capcom Fighting Collection Vol 2!  Mortal Kombat 1 Definitive Collection gets announced!  We weigh in on VF Project's Wolf Hawkfield reveal, and... IS THIS THE END???

Matt McMuscles
https://www.youtube.com/c/MattMcMuscles
https://twitter.com/MattMcMuscles

Maximilian Dood
https://www.youtube.com/user/Miles923
https://twitter.com/maximilian_

Justin Wong
https://www.youtube.com/user/IAintJWong
https://twitter.com/jwonggg

Intro music by Little V Mills
https://twitter.com/LittleVMills

TripleKO voiceover by Gianni Matragrano
https://twitter.com/GetGianni

Logo Design by Lee Mounsey-Smith
https://twitter.com/leemounseysmith

Graphics by Deonte Martin & Brandt Cooley
https://twitter.com/KAINONAUT
https://twitter.com/ProfessorShyguy

Edited by Tom Keely
https://youtube.com/@TAGMedia7
https://twitter.com/Kilgore777

Produced by Screenwave Media
https://screenwavemedia.com
#TripleKO #FightingGames #FGC
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
Rip Jo. Welcome back to the final question mark episode
of Triple k Oh and of course with Maximilian Dude
and the man that is kicking off a stream of
refunds for Capcom Fighting Collection two.

Speaker 2 (00:25):
Justin Long, I do know such thing. This is justin
chill this, this is not Marvel.

Speaker 1 (00:33):
We have a thumbnail where you show that people are like,
I'm going to refund this.

Speaker 2 (00:37):
Maybe it's people are just trolling. I don't think people
are serious, you know.

Speaker 1 (00:41):
I think they're Yeah, they're not serious.

Speaker 3 (00:43):
Just saying this is not Marvel when he's actually one
of the best CVS two players on the planet.

Speaker 2 (00:48):
Listen, it's it's but it's not as fast though, Like
you know, Marvel's kind of fasty. Sometimes you don't know
what happens.

Speaker 3 (00:54):
That's a really good excuse.

Speaker 2 (00:56):
CVS two is a bit a bit slower. You get
a chance press buttons a bit more. It's different.

Speaker 1 (01:02):
It is.

Speaker 3 (01:03):
He's right.

Speaker 1 (01:04):
They should use that quote from Justin for like the
Marvel versus Capcom collection. It's really fast. Sometimes you don't
know what happens. I want that quote.

Speaker 3 (01:13):
It is like a back of the We need to
have the true intention of Justin Wong quote unquote, I
like people to think they have a chance.

Speaker 2 (01:20):
No, no, no, I I felt like I had a
blast playing last night. That was really fun.

Speaker 3 (01:26):
Should we just start because like, yeah, I've been inundated
with Capcom Fighting Collection too. Let's just start then. You
know you you played a whole bunch of pre release
right man, because you have the review.

Speaker 1 (01:38):
Uh yeah, no, like online, there wasn't much going on.
There wasn't a lot a lot of people available. There's
like I had like maybe three matches with someone that
didn't know. But yeah, just just playing through uh the
main game is just checking all the features and uh yeah,
I put out a little review and it's just it
feels real good that any of these games you could

(02:00):
have just thrown a dart at three of them. You've
been like that that's worthy of a collection right there.
And the fact that it's these particular eight well except
maybe one.

Speaker 2 (02:12):
No, no Capcom Fighting Evolution.

Speaker 1 (02:14):
I you know, well you're switching over like you're you're
now a cval emphatically on the the fighting jam.

Speaker 2 (02:24):
You know, I'm not about the dinosaurs, no, sorry, squid.

Speaker 3 (02:29):
I went into it and I'm like, look at this
soulless piece of ship game.

Speaker 1 (02:33):
It is soulless. If you can make two D pixel
art solas, that's how you do it. You look at
these backgrounds, you look at these whatever. But I still
maintain that It's like even bad games need preservation too.
I just think out of all of them that we
know on a technical level could and should have been included.

(02:54):
Like I'm not saying take away Capcom Fighting Jam, but
I'm saying maybe adding just tech Romance in the most sense,
because that's still a dreamcast.

Speaker 3 (03:02):
That is an interesting conversation I was having with my
chat last night where I'm like, dude, what's left? Like seriously,
like what if we wanted to dig deep? We might
not get that great of a final collection if it's
like tech Romancer, Rival Schools One, Star Gladiator one. Because
when those games exist and you have Plasma sort in
Project Justice, it's like who gives a shit about the

(03:24):
first ones?

Speaker 2 (03:24):
You know?

Speaker 1 (03:25):
Yeah, yeah, but you still But that's like saying, like, oh,
don't have Darkstalkers one in a Dark Soalker's collection.

Speaker 3 (03:31):
I would I would agree with that if it wasn't
for the fact that like Darkstalker's one in comparison is
such a different game than Night Warriors com to Vampire
Savior in my eyes, like Star Gladiator sucks like.

Speaker 2 (03:47):
This slow compared to Plasmas.

Speaker 3 (03:49):
Yeah, Plasma Sword is just that game all over again,
but so much better. Like there's almost no reason to
go back to Gladiator one, and the same way that
uh with like Rival Schools. Dude, everything about Project Project
Justice is so much better, Like there's very little reason
to go back to the Schools.

Speaker 2 (04:09):
But Rival Schools has Sakura.

Speaker 3 (04:11):
It does, it hasura, and it has let it out
like the crazy ass like Japanese intro and shit, it's
got it's got things I like about it, and I
like PS one style graphics too.

Speaker 1 (04:21):
But but here's the thing. Remember when Sega put out
all those like kind of random like arcade games out
like Virtual Fighter two, It's like that's the one to
put out really easily. Don't put out Virtual Fighter one
where you can put out two. I love one. But
when you when you have everything in a collection like
that implies it's the full collection. And I kind of

(04:42):
understand why people are.

Speaker 3 (04:44):
Like this is cheerio.

Speaker 1 (04:45):
It's like, yeah, it's it definitely is curated, but like
out of everything that we know on a technical level
because these are all running on Dreamcast things, and having
tech Romancer there makes a lot of sense. But I
think even a third collection, if you anchor it with
Street Fighter ex that's still a raam that people will

(05:06):
be like, yeah, like, maybe you can just have the
first two. I don't know if the third one was
running on a weird PS two technically.

Speaker 3 (05:14):
I never three PS two game.

Speaker 2 (05:16):
Yeah, I never seen an Arcade version. I don't think, Yeah,
I never seen them just two for for EX three,
I mean that's I feel like EX three, they can
have an collab of Arica and Capcom, like an EX
collection starting with Fighting like it puts X two e
X three. It's already feel like that would be good.

Speaker 3 (05:37):
The crossover already technically happened in the Street Fighter five.
We got a bunch of fighting EX Layer costs that,
so it's like, yeah, these guys know each other and
they're they're cool with each other now. But I would
agree that, like, I I don't I can see that
maybe being as successful as Capcom Fighting Collection one. The
EX games are are a big hook for a hardcore audience, right,
Like you got to be kind of a diehard Capcom

(05:59):
fan to have like a big love and appreciation for
the ex game, specifically because they were offshoots and they
did not have necessarily the best uh you know, word
of mouth back in the day. They were not treated
with the same respect, it felt like from fans and
even like the devs, they were just they're kind of
very different games. But I've grown to like love them,
like so much of their music and that kind of
stuff has been huge Channel. It's like, literally the majority

(06:23):
of my channel branding is because of EX plus Alpha,
right so, and getting EX two plus Like in a
actual online functional net code situation, that game is fucking awesome.
Like it's one of the best street Fighter games, like
arguably in terms of just how it plays, what it allows,
it's super cool.

Speaker 1 (06:42):
I think if you brand it straight Capcom Fighting Collection
three Degenerate Edition and you put in Final Fight Revenge,
you put Street Fighter the movie like, you get like
a nasty collection we rejects.

Speaker 3 (06:57):
I have the most degenerate rejected game of all time.
That should be the headliner of another Capcom Fighting collection
if it happens.

Speaker 1 (07:07):
I already said street So, I said this, I said
this in my in my quick review, I was like
wouldn't have been cool if they were able to sneak
that in there or at least like in the in
the museum new footage or design documents. I would have
flipped my shor.

Speaker 2 (07:23):
Like a demo build just for like what two characters.
That's it?

Speaker 3 (07:27):
Well, I mean they we talked about it on the podcast.
They had a they took pictures of a functional build
of the game that was probably close to the Arcade
location test before they didn't pay for its distribution, and
it works like they took pictures of it. It exists.
So a functioning rom out there exists someplace.

Speaker 2 (07:45):
Bastards. You gotta get into the vaults. You gotta be
with best friends with that's some deep cut somebody high
up in capcom to be you know. Let me just
try it out, just you know, for the one time,
you know what I mean.

Speaker 1 (07:58):
At Evocom hosts a side tournament and the winner gets
the board.

Speaker 3 (08:04):
The one board one. It's to win.

Speaker 1 (08:10):
You have to win, he must win. Be great.

Speaker 3 (08:16):
But it's also distributed with the copy of Primal Rage
two from the Arcade and the legendary Killer Instinct two
on Super Nintendo. Here you go of things.

Speaker 1 (08:27):
The Holy Trinity how has online been for you guys?
I I only had like a little bit of time
because I'm also playing Doom Eternal and I'm trying to
also get Fatal Fury in there, so I haven't had
that much.

Speaker 3 (08:39):
I also called Doomed darkad just do me Eternal every
once in a while. Shit, I still do that two
thumbs up. It's hella good. Like I specifically played a
bunch of sweaty ass Powerstone, Like, holy shit, people have
been playing this hit and Kenny's been playing a lot
of Powerstone too. If there was ever any question of
like man three D camera fighting games don't work with

(09:01):
rollback net code, if there is any ever qualms of
that being a problem in the past, you know it's gone.
Like those games run beautifully online. It's crazy, dude.

Speaker 2 (09:11):
How does the four player Powerstone rank match happy? This
is like normal, It's not like.

Speaker 3 (09:17):
It's not ranked. So Powerstone is always four players when
you play in ranked mode, but it's two human players
with two.

Speaker 2 (09:24):
AI Oh okay, it's weird.

Speaker 3 (09:28):
And if you want to go to player matches, you
can set up a four player situation and you have
to make a choice by default. It's like two players
make victory, which kind of sucks where it's like it
just waits for two players to remaining in both of
you win. I'm like, what is this bullshit? So you
have to change it to one player victory so it's
the final character standing, and then you can actually play

(09:49):
traditional Dreamcast Powerstone. But it is not as feature rich
as Dreamcast Powerstone. Even though there is features from the
Dreamcast version in here. You cannot choose the amount of
gems or turn them off.

Speaker 2 (10:01):
Oh wow.

Speaker 3 (10:02):
And that's the thing that Powerstone one competitive players would
like do is because gems just populate like crazy. You
can you can either lower them or make it only three.
You know, we did that with Powerstone two because it's
just a chase for gems constantly, and time like runs
out waiting for gems, and if you don't have that,
people actually have to fight each other.

Speaker 2 (10:21):
Yeah. Ran is like that.

Speaker 3 (10:24):
Yeah, it's it's a little odd, but it works, you know,
and four player I played it, it works great.

Speaker 1 (10:30):
That's still a fundamental reason why I prefer one over too,
because two just really easily devolves into to chase for gems.

Speaker 3 (10:37):
Bro.

Speaker 1 (10:38):
You don't engage with the other fighters as much.

Speaker 2 (10:40):
Yeah, yeah, yeah.

Speaker 3 (10:41):
I played the one, and I'm like, yeah, I like
powers one more because it has like an extra attack
button and like more mechanics and a traditional dive kick
and all this like fun shit, and they take that
away into but two has four players. But my dude,
like Powerstone one is so much faster when I play
them right next to each other, and I fired up too,
I'm like, dude, my movement is so slow, Like everything

(11:04):
is so much slower in Powerstone two than it is
to one. One feels like a very like cushy one
v one arena fighter, and powers On two is very
much like a really fun, possibly better game, but a
party game, you know.

Speaker 1 (11:16):
Yeah, yeah, Like in terms of all of its features
and stuff, there's like a lot there.

Speaker 2 (11:20):
And it's full players, right, but powerston't one exactly. I
think I just read it on social It's like, if
you want to play a fighting game, play powers Don't one.
If you want to play a party game, play Parerstone.

Speaker 3 (11:30):
Kyle said that we've been saying that ship since then,
since like the early two thousands, were like Powerstone two
is good, but it's no Powerstone one, you know.

Speaker 1 (11:40):
But then again, it's like i prefer the announcer. I like.
I like the intro a lot more. I like the framing. Right,
They're in this castle and they have.

Speaker 3 (11:48):
To go through the fact that the stages are dynamic
and ship. There's a lot of really incredibly cool shit,
So so much of that game is designed around four
players are gonna have a lot of fun here.

Speaker 2 (11:58):
Yeah.

Speaker 1 (11:58):
I mean, I don't know if they do anything future
with the franchise, but it's like if you could just
marry like a lot of the system, mechanics and presentation
together of both games, like you get something like Super.

Speaker 3 (12:09):
Sick powersone is literally the most perfect game for a
twenty to thirty dollars title. It's the most perfect game
for that shit where it's just like smaller budget, like
meager budget, make amount eleven style budget, and just make
a game that doesn't look like you know, Ari Engine
engine to just make it look, make it fun, make
it's on the same scale as like a Ghost and Goblins, Like,

(12:31):
can we actually get a Capcom fighting game that is
on that scale of like those those Capcom releases that
happened for a couple of years there, I would love it.

Speaker 1 (12:38):
Yeah, And even like Rival Schools, I wouldn't mind that
same should be lower scale. This doesn't have a lot
of name recognition and much of street fighters, so you know,
just for fans, I develop appropriately in the same way
like old school.

Speaker 3 (12:52):
They're they're cool with it selling like one d two
hundred thousand, maybe three hundred thousand copies if they're lucky.
It's like, yeah, it doesn't need to sell millions, dude,
let it rock.

Speaker 1 (13:01):
Yeah, I forgot about this. It's like, hmm, why exclude
the first version of Calcolm versus S and K one?
Why not just have that as another version selected, like
in the title update.

Speaker 3 (13:17):
For Marvel So you mean the one that's not pro.

Speaker 2 (13:20):
Yeah, see the arcade CVS one, the original CVS one
before they added Dan and Joe.

Speaker 3 (13:26):
Yeah, and well and because CVS I didn't play CVS
one Pro on this one. But from my remembering, PRO
has the free groove selection, so you can actually assign
like characters to a groove or i'm sorry, a ratio
free ratio. So if you want to choose Bison to
be a level four, he can be a level four
or you can make him a level one.

Speaker 2 (13:48):
I haven't booed up CVS one Pro on the collection,
but I know that was like that for the Dreamcast
version of CVS one Pro, but like, I don't know
this Servius one Pro has that ability to do like
racial for Bison or racial four like any character, yeah
or whatever, because I'm not sure because I think that's

(14:08):
like so for console.

Speaker 3 (14:11):
Is for those that didn't play CVS one. That's my
only My only thing I'm thinking is that CVS one
was a well received game when it first came out,
but ended up not being particularly liked because of how
limiting the ratio system was on characters, where like Ken
or were you some characters were just level ones and
you couldn't do anything, and some characters were just level
four us you had to like have a stifled team.

(14:33):
And then they from what I remember, they changed it
in Pro and they let you like pick, which was cool,
and that became like the big theme of CVS two,
which is the free radio system.

Speaker 2 (14:42):
Yeah, so yeah, they changed they changed it for the
console version.

Speaker 3 (14:45):
But yeah, I'm wondering if.

Speaker 2 (14:47):
I'm not sure if the collections like that.

Speaker 3 (14:49):
Yeah, so if anything, it's like I cant understan why
they wouldn't put VS one on there like the original one,
because there was a lot of like qualms with that
version of the game.

Speaker 1 (14:59):
Yeah, yeah, but you know, I still thought it was
curious given that the title update for Marvel like added
the other versions of x Men.

Speaker 2 (15:06):
Oh yeah, that's true, Like why why don't you have
two versions? Right?

Speaker 3 (15:10):
Yeah, but there's almost like precedents for it. Like I
use this example of just like some people were talking
about EO and Bass cvs two and like nobody played EO.
So it's like we're discovering things about it now that
we forgot that we're on the Xbox and GameCube version
like back in the day. Uh, but it would be
like putting in the updated like Alpha Alpha two Gold,

(15:32):
and nobody that plays Alpha two wants to play like
Alpha two Gold. Dude, they want to play like Vanilla
Alpha two.

Speaker 2 (15:38):
Well yeah, I mean, I mean we're in this situa.
We're in the situation where Alpha three Upper is the
is that that game? It's true where people are like, bro,
nobody wants to play Alpha three Upper.

Speaker 3 (15:52):
But they but they gave us the previous Alpha three
in the previous collection or one of the previous collections.

Speaker 2 (15:56):
Yeah, that was a dirty fan of versary, But it's
just that was before they had the better net code.
Now I say, like the net was pretty bad in
Alpha three. In the thirtieth Anniversary Alpha three, it.

Speaker 1 (16:10):
Was it was just Alpha three with like a few
characters unlocked, was it not.

Speaker 2 (16:15):
It's just it's just Arcade Alpha three. Yeah, it was
just Arcade Alpha three. You have you have to do
the secret characters of June and Julie. You have to like,
you know, do it manually how you do it an arcade.
But like Alpha three Upper has all the characters plus
like you know, DJ Guyle, like the New Challengers and everything.
But it's just like it's such a nerved version from

(16:37):
original Arcade Alpha three from what people like to do
oh versus this one.

Speaker 3 (16:41):
So is that why they have a crouch canceled option
in Alpha three Upper? Because I thought that the first
Capcom Fighting collection had Alpha three in it. They've released
Alpha three, by the way, outside of like thirtieth Anniversary
in some like Capcom uh like.

Speaker 2 (16:54):
Arcade Arcade whatever, Yeah, like something like that.

Speaker 3 (16:57):
They have released Alpha three, but in a collection with
like really good online it hasn't happened yet. So this year, right,
this is the first time Alpha three is being redistributed
which is why I'm like, why would they put crouch
cancel in the updated version. It's because they're trying to
appease the fans that want OG Alpha three.

Speaker 2 (17:15):
Yeah, but the problem is is that even if you
have Crouch cancel, it's still not OG Alpha three because
like there's like random character balanced changes and everything, so
it's it's a little bit different. I seen a lot
of clips today of like people trying the new characters
that are in Alpha Tree Upper, like t Hawk, Guyo

(17:35):
and everything, and it just doesn't work, Like they don't
work properly. Like the QA testing from back in the
day was so bad that like like if you're crouching
against these characters, all their standing normals with against them
with against.

Speaker 3 (17:51):
The characters that they're so they're just shit.

Speaker 2 (17:53):
Yeah. And then see I think Kyokuji he did seven
to twenty like with t Hawk right in front of
the characters and it just missed up home.

Speaker 3 (18:01):
Yeah, so they're just under it.

Speaker 2 (18:03):
Like yeah, they were just Yeah, these are pretty much
beta characters at this point, like they were not tested
to work in Alpha three. They just added in there,
added them in there from like they probably just took
the code from like game Boy Advance. Uh alf st
you know or something put them in the game. Yeah,
and that's kind of what happened. That's what we're That's

(18:24):
what I'm seeing right now on Twitter. On my man,
that's kind of unfortunate.

Speaker 3 (18:26):
I would say, yeah, that's that that is. That is rough.
I thought I thought Alpha three had been given a
traditional release and version, but I guess they're counting that. Hey,
we gave Alpha three, you know, in the thirtieth anniversary collection.
Alpha three was online and shit, and do you remember
the drama behind the thirtieth anniversary collection. It was like,
why the fuck is Alpha three online and not Alpha two?

Speaker 2 (18:48):
Yes, yes, yes, we've already been three games. They had
sixteen games and only four games were online.

Speaker 3 (18:54):
Yeah.

Speaker 2 (18:55):
Right, So I mean they could do another collection where
they put those games we're not online into online or
maybe redistributed, because I mean everyone's been talking about, Okay,
the online is so good from the last few collections.
Can we get third Strike back? Because thank you Strike
it's terrible.

Speaker 3 (19:14):
We're you know what I mean, We're getting close to
Street Fighter fortieth anniversary, you know, as the hairs of
my head fall off, so uh, I'm just saying we're
almost ten years away from the last distribution of Street
Fighter three Third Strike, so maybe just maybe there's another
opportunity for Third Strike to come back big in some way.

Speaker 2 (19:32):
Okay, No, I mean that'd be nice, or just a.

Speaker 1 (19:36):
Collection with like everything, Like you look at alp Anthology
on the PS two that had like everything that you
could want for the Alpha series and that's had Upper
that had on the USA version that had Upper. Yeah,
like it was it was just there, like it didn't
Max wasn't out yet, No, no.

Speaker 3 (19:55):
ALF three Max, but is not a thing yet, so
it doesn't have that version of the game is literally
only on PSB and like the problem with that version
of the game where it's like people are like just
put that on, you know, a collection, and I'm like, dude,
it doesn't have traditional versus mode, Like they have to
go back into the code and functionality and make it work.
That shit works over ad.

Speaker 1 (20:15):
Hoc because I was hoping that the boss characters like
a Roachi I Yori and Evil Reu are not in
the arcade version like they were put in the console version.

Speaker 3 (20:29):
Yes only, and now they're in this collection.

Speaker 1 (20:32):
Yeah, so I was hoping it's like hoping against hope.
It's like, yeah, can you just get that PSP code
and just take those characters and put them in? Like
I don't think it's it's.

Speaker 3 (20:42):
Actually what was it? So Caliber Broken Destiny come out
a couple of years ago and it was like, oh
the credo, so Caliber's coming back and we can play
it amazing, And then you play it and you can't
even play a second player because technically you'd have to
get into the PSP code and reverse engineer the whole
fucking game to make actually allow for a second player
input buffer because that doesn't even exist, Like yeah, like

(21:06):
it's it's it's a daunting amount of work where it's
like at any point anybody in development is like nah,
like we're not doing that.

Speaker 2 (21:13):
I'm sorry.

Speaker 3 (21:14):
So you'd be able to play out for three, you know, Max,
but it would be like single player only.

Speaker 1 (21:20):
I love that it's called Double Upper Double Up, and
that's the best, Like Max is like fine, I get
I get what that what was going for, but Double
Upper is like so much. It does suck that the
art from Double Upper is used as a border in
in the upper, so you see Maki on the side
and she's not.

Speaker 2 (21:41):
In the game.

Speaker 1 (21:41):
Yeah, yeah, the struggles real huh, straight through my heart.
But yeah, before we before we wrap on this, any
any other thoughts feeling.

Speaker 2 (21:53):
You are you guys collection? Yeah? Obviously, like most people
will probably be playing cap you know, CBS two in
this collect shouldn't do you guys enjoy the fact that
boss characters are allowed on rank?

Speaker 1 (22:06):
They are? I didn't realize that.

Speaker 2 (22:08):
So you could pick Shitakuma, God, Rugo or Evil. Were
you on rank?

Speaker 1 (22:14):
Well that's very wait Ken, Evil, Ken and all that
was in rank.

Speaker 2 (22:20):
But no, that's okay, that's Ultra street Fighter too, and
and SBC.

Speaker 3 (22:24):
That's what I mean they were, they were they were
normal characters. Yeah, fair enough so to me to be
real justin the rank situation of CBS two is already compromised,
like it already is, dude. So just because I think
that secret characters should be the default setting and rank

(22:45):
for secret characters should be off and then you just
play with them player matches and ship, yes, I feel
it should be that way, the same way that the
EO version should be available in player matches and the
normal game should be the ranked one.

Speaker 2 (22:56):
Yeah, I mean I agree. I it kind of makes
me because like, I mean, I'm still having fun because
I think they're using this as like, oh, you know,
the original Xbox did so well with EO you know. No, no, no, no, no,
that's why.

Speaker 3 (23:10):
So it's it's done out of respect right from from
the developer's perspective. They're not following the where the competitive
communities go. It's the same shit that happened with X
Men Versus street Fighter. They didn't change X Men Versus
street Fighter when they added all the other versions. They
didn't change the ranked version of that game to be
the one that everybody actually plays. They didn't do that.
They just let you play it in player matches. It's

(23:30):
you have. It's also a Japanese thing where it's like,
we put effort into this and we updated our game.
You know, we changed things the way the directors intended
the game to be, even though that does not line
up with where the community eventually goes. It's somewhat disrespectful that, like, oh,
we don't consider that one the main one, you know,

(23:50):
to the people that originally made the game.

Speaker 2 (23:52):
Yeah, I guess that makes sense. But the thing is
if you looked at how like before this collection even
was a thought or anything, anytime you saw a CVS
two event in Japan or around the world, they running
on you like it was never on one hundred percent.
So it's just that's the only sad part because you know,

(24:12):
like because I think a lot of the hardcore people
made they said something really good. It's like, Okay, everyone
that's playing right now, there's they're probably like all super casual.
But what about like three months down the road. R Like,
you know, a few months down the road.

Speaker 3 (24:26):
It's it's they're all, it's an old fighting game. It's
gonna be a graveyard.

Speaker 2 (24:30):
It's gonna be player matches for custom rooms for the
most part, right because all the the hardcore CVS two
players that have been playing before this collection came out
for the last ten to fifteen years, they're gonna be
the only ones playing online at this point.

Speaker 3 (24:46):
And that that was our argument, which is like this
ranked mode is really for the OGCVS heads so that
they can grind out Warlord against each other, and shit,
you know, we're watching it happen right now. When Marvel
versus Schapcom two were like, literally you can just find
a ton of chance. All of the people that play
Marvel two, they've all converted to the Marvel collection and
they're all just battling it out for like a million
player points, you know, so the CVS guys don't get that,

(25:10):
which is unfortunate. So yes, I completely agree with you.
We're having fun with p groove and shit, and it's
fun to see discover new shit in CVS two. It's fun.
But at the same point, it's like it's it really
sucks if you're an old school CVS head and you're
still and you're still into that shit. It's kind of
like a big like, we don't that you're not our

(25:31):
target audience. It's like, oh that that hurts, man, So
I hope it changes.

Speaker 2 (25:35):
Yeah. For people that are like listening, you're like, well,
I don't see the big deal about it. It's like,
imagine if the Marvel Verus Capcom two collection came out
and they didn't use the current port. They use like
an Xbox the original Xbox PS two port. That's kind
of that's like that Marvel two, you.

Speaker 3 (25:52):
Don't have a way that'll make me some tournament. I
got a way that'll make any audience member listening to
the understand where we're coming from. Nintendo is like, hey,
we're bringing back Smash Brothers Melee. We're gonna put it
on Nintendo switch to. It's gonna have rollback net code. Okay,
good luck. And then you play it and everything's often

(26:14):
weird because it's the updated version that was like limited
Euro version or something like that. There's a version of
Smash Smash Melee that was updated that nobody plays because
it actually like changed a whole bunch of shit in
the game and like nerved some things that were like movement,
and from what I understand that exists, nobody would be happy.

Speaker 2 (26:31):
No, nobody would be people would be past.

Speaker 1 (26:33):
Like that's like the PlayStation Classic where they used a
bunch of European versions of the games that ran it, like.

Speaker 3 (26:39):
In euro Tec and three running at fifty fps and
ship like, what is this trash?

Speaker 1 (26:44):
I whoever decided that is? Like that guy's awesome because
no one has more that guy. No one has more
balls and like ignorance than that guy. Like it's almost impressive.

Speaker 3 (26:55):
Motherfucker went Tomulation dot com type search with the game
and just pick the first one. Three.

Speaker 1 (27:04):
All right, So, speaking of some bad news, we do
have to touch on news before we stroll down memory
lane of TKO Max called it. As soon as Mortal
Kombat announced a definitive edition or anything of the sort,
you can probably sort of say that the game is done.
So just a few days ago Mortal Kombat one Definitive addition,

(27:27):
which I don't like as a name because it's too generic,
and some Mortal kombatie name, you know, Mortal Kombat eleven
Ultimate Complete Thank You that would have that that would
have been so much better. But this composed all the DLC,
the Chaos Reins expansion, and will include the movie skins,

(27:48):
which we didn't hear about for a while, and much
like Mortal Kombat eleven, movie skins were the very last
piece of content that they added to that game, and
that seems to be what they're doing here. And even
though at boone or no one is really clarified that
this is the end and it might not be, it
probably is. So what are what are what are we

(28:09):
thinking about this?

Speaker 3 (28:12):
Sad?

Speaker 1 (28:14):
Sad? Yeah?

Speaker 3 (28:15):
Yeah, it's said. I I am excited to see what
they do next, But my dude, if they're just having
to jump into another MK again, like I almost hope
it's Injustice, even though I don't want it to be
in Justice. But I almost like hope that they get
a break and they can have a different approach to
an Injustice than just what Injustice one and two were.

(28:35):
I would love that, like to make a different game.
But I actually feel bad for like everybody at NRS
because it isn't lying when he initially says, our plan
is to support this game for longer. You know, it's
not a choice. Yeah, that is the plan. That is
the plan at the time. It's not their choice, like
it's the publisher's choice. WB makes those calls, you know,

(28:57):
and they clearly made a call after uh Chaos to mention,
Chaos Rains came out whatever, and it didn't sell particularly
well that they're like, xnay this shit, we have to
make another one. We have to start from scratch, you know. So,
like these dudes are three games in a row now
like nearly the past like eight years or something, working
only on MK. So I feel kind of bad for

(29:22):
NRS because I'll be real, dude, the whole game of
MK one not nearly as good as MK eleven, not
nearly as good as Injustice too. Those games are better
overall packages of games, but in terms of gameplay, MK one, right,
now is so much better than in Justice two and
MK eleven is so much better. It's like actually one
of their best like fighting games they've made since like
mkx so.

Speaker 1 (29:43):
Cause like the last six months you've been like for
anyone that doesn't remember Maximum, like playing every single Kardec
that's come out, and you've.

Speaker 3 (29:50):
It's like fun.

Speaker 1 (29:51):
Every single character is getting better and better.

Speaker 3 (29:54):
Yeah, they actually like cameos have changed sort of for
the most part, like how they're utilized and what weighs
their utiliz and it's it still feels clunky. Don't get
me wrong, it still feels cumbersome. That's always going to
be a disadvantage of it. But dude, it's fun now,
Like this is actually a legit good MK game. So
so got problems. Combas are still way too long, attacks

(30:14):
are still way too slow, attacks rings for most characters,
like all the all the issues at launch still reside.
But it bums me out that the game is finally
finding its stride. It's finally like there and they really
got some great some of the best characters Interest has
ever made, and it's done.

Speaker 2 (30:30):
That is unfortunate.

Speaker 1 (30:31):
It's it's similar but not dis similar to Street Fighter
five where it ran its course. So it was around
for like seven years, right, Yeah, but the last season
was such a whoa, whoa, whoa. They have new people
working on it, or there have been.

Speaker 3 (30:44):
They've been last two seasons really like.

Speaker 1 (30:48):
Upgraded in their in their ability to make decisions and stuff,
and the last couple of characters were like, Wow, this
is really cool and they're doing new system mechanics. But
at least that was at the end of like a
full life of a game, where this is getting such
a truncated life of like yeah, two years.

Speaker 3 (31:03):
Year and a half pretty much.

Speaker 1 (31:05):
Yeah, year and a half. That's like it's.

Speaker 3 (31:07):
Pretty much back to the same life cycle of pre
MK eleven, you know. Yeah, where MK nine to Injustice,
Justice to MKX, MKX to Injustice two, and Justice two
to m K eleven, they're about a year and a
half in between and about two years in between each
game's release. It's like the two that's so they were

(31:31):
so five games and ten years they were fucking cranking
bro So that's what we're back to now. And but
the question is is like, will the next game be
like a two thousand and twenty six release, because this
game was a twenty twenty three release, I don't think so.
I don't know, man, I think we're gonna have to
wait a while for the next MK to be a thing,

(31:53):
so they have to pick up the pieces from this
and like figure out what the hell to do. But
I really want to make a video because all the
negativity that's around it. Yeah, I get it. The game
has deserved its criticism the entirety of the time it's
been around. But there is shit to learn from this
that they actually did well that I think needs to
be highlighted and talked about because some of the things

(32:14):
in this game are super cool and if they just
ignore everything, that sucks, because there is some shit that
is great.

Speaker 1 (32:20):
Yeah, absolutely, Like Like, even though I haven't touched those
DLC characters, I don't think Justin has either. It's just
like I could tell just by watching like your Conan
or like Tea one thousand game play, and I was like, yeah,
I'm excited watching this because the characters actually are doing
cool shit and for full fledged characters.

Speaker 3 (32:38):
Yeah.

Speaker 1 (32:39):
And it was the characters we were shitting on the most.
We're like, yeah, I don't know about these.

Speaker 3 (32:42):
It was the ones that sounded the dumbest. And they
actually are like the coolest. Yeah.

Speaker 1 (32:46):
Yeah, So speaking of things coming back, we do have
to move right along. Gannendorff has been announced for Virtual
Fighter new project. Ye, so listen Field, being announcer of
Virtual Fighter, he's my favorite Virtual Fighter character, Max, I
think you might agree with this. This video has done

(33:07):
more for characterization for a Virtual Fighter character than pretty
much anything said History ever put out.

Speaker 3 (33:13):
There in via history for the most part. You know the.

Speaker 1 (33:16):
Amount of lore and story progression that this wrestling announcer
says that Wolf has retired, he's joined, he's turned heel,
he's joined a group called the Pack, and now he's
going solow and just seeing Wolf like like have facial
expressions and doing shit. Yeah, and new sound effects.

Speaker 3 (33:38):
And actually be an updated character design, do not have
his big blue pants.

Speaker 1 (33:43):
And he looks cool again, like just going into rustling
a bit more than zero because when he's in a
Virtual Fighter tournament, wrestling doesn't really matter except that it's
the ultimate sport that he tells you, but you'll never
see it because there's no anything about Wolf for whatever.
So this got he doesn't even throw a single fucking
punch or throw or giant swing anybody. I got super

(34:05):
hype from this. The Virtual Fighter direct there wasn't a
whole lot there, but otherwise there is that there is
at least this revo coming out on different consoles. Amazing,
even though we're very, very very far away from that
game probably releasing. I am very excited for Virtual Fighter
Futures right again.

Speaker 3 (34:24):
I loved it, and it's nice to see if VF
characters with personality because to me, like the Virtual Fighter
character that is the most personality is Go, you know,
and you really get everything about this dude from like
his character, right, So I can't wait to see what
they do with Go nowadays, with like a trailer like that.
But as much as I lighty Havoc, as much as

(34:46):
I liked it, I don't necessarily agree with like small
teasery character reveals before we've seen legit gameplay. Like I agree,
I want you to blow my ass off with how
this game looks, So now I can have imagine what
this teaser of Wolf will look like in adjacent gameplay.
Oh God, is he gonna literally throw people through windows

(35:07):
and shit like I want to? That's where my imagination
can rock. To me, I hope they sort of don't
do character teasers. Here's Sarah and she she blinks, you know,
and she moves around and shit, and she's happy to
be here like whatever. I want to see gameplay first
and then we can start thinking about characters and then

(35:28):
injecting them into the game. So I hope, I hope
we see gameplay soon, is all I'm trying to say.

Speaker 1 (35:34):
Yeah, I mean that you're not wrong. With the same time,
ath' already going down this route of like character teasers.
Are they just gonna have a big gameplay video in
six months time? That seems all so weird, but yeah, exactly.

Speaker 2 (35:45):
Mean it's possible. But I think they're also making sure
that they push Revel like a lot like Evil Japan.

Speaker 3 (35:52):
They're still there.

Speaker 2 (35:53):
Yeah, there were so many people there for VF I
think every like every time, like they had a Saga
booth there and literally the whole day it was just like,
you know, play each other in revo and on the
stage and if you win, you get a free shirt.
And the only vfs like Virtual Fighter like New Virtu
Priate Verse par sixteen that they had was like literally
behind the booth and you just see a Kira doing

(36:15):
this like his shoulder and then that was it, but
everything else was just related to VF five And then
even next week Colum Breager they have a I think
a ten thousand dollars VF five tournament, Say he's gonna
have a booth there as well, So maybe they might
do another character because it was like the same timing,
or doing another teaser or possibly who knows, but and

(36:36):
I pushing Revo like a lot.

Speaker 3 (36:38):
This is starting to push a little bit too much
teaser for me because it's like, my, dude, we saw
this six months ago. Are we gonna be still being teased?
Like at the next are we gonna finally get an
actual gameplay trailer at the next game Awards? Like I
don't want to go a year and a half marketing
cycle until we finally get the new VF. It's like
that's just too much, too elongated, you know.

Speaker 1 (37:01):
Like it doesn't have to it doesn't have to be
it's had to be a big gameplay blowout, but like
it has to like, yeah, have a final name and
show like a snippet with a new footage or whatever.

Speaker 3 (37:13):
You don't even know when this pitchass game is called get.

Speaker 1 (37:15):
Yeah, yeah, that's Virtual Fighter project. At this point, I
think just best to just call it Virtual Fighting one.

Speaker 3 (37:22):
Jesus Christ. I was going back and we were watching
soul Caliber six footage from EVO Japan and it was
fucking amazing, and everyone's like, this game is fucking amazing.
Why is this so cool in tournament? Like I know,
it's like one of the best sole calibers to watch,
and people like why did it do bad? And then
I get into the dark pit of why did z
Caliber six fail and it and it ultimately boils down to,
in my opinion, the fucking marketing people were not ready

(37:45):
to buy a six after five and granted the visuals
and everything, but I I genuinely disagree with how sol
Caliber six was like distributed to people. It should have
been a re It was already thematically a rebooted soul
Caliber with soul Caliber one designs all over the place
and shit, and they called the put a V and
an E in there, and it's like, can we not, dude, like,
could we have just like rebooted the series here? That

(38:06):
would have made way.

Speaker 1 (38:06):
More sense and no link too, so.

Speaker 3 (38:10):
That shit too, So I dude, it needs to be VF.
It needs to just be Virtual Fighter. It's been plenty
of time. People have been people were born since that
happened and became fans of plenty of things. They can
be introduced to a new franchise, you know, or like even.

Speaker 1 (38:25):
Just a subtitle. Just don't call it six, you know,
like the subtitle like new Era or whatever.

Speaker 3 (38:32):
I'm even down for just it should just be Virtual Fighter,
Like yeah, like that that already invokes emotions when you
think of like no History, it's like, what is that?
What is what is virtual? That're we be fighting.

Speaker 1 (38:44):
Virtually virtual fighter virtuosity.

Speaker 2 (38:48):
We're playing online, that's what we're doing.

Speaker 1 (38:51):
Justin as a big wrestling mark. How did you like
A Wolf's trailer?

Speaker 2 (38:56):
I thought he was really cool. The crazy part was
I think they showed it at Evil Japan, but not stream.
It was like on the show floor, but I didn't
see it until like they made this video where they
show it to everybody else. But I thought he was
I thought it's really cool, just because like you, like
you said, you don't really see the the emotion in

(39:16):
a lot of the virtual fire from past games. So
the fact that they have more emotion already, that's gonna
be pretty huge because I'm obviously I'm a big wrestling
fan now, but I'm more curious about the other characters
because I also like Pie a lot, I like Sarah
a lot. I'm trying to see these wife who's come
out with these trailers, dude and Matt as a wife who.

Speaker 3 (39:41):
Imagine with all the new like face shit and like
visuals of characters and stuff where Wolf Hawkfield is about
to like do some crazy ass thing to you where
he's like jumping in the air and he's about to
body slam you or some shit, or he's about to
like do the the spin throw and you literally zooming
on his face and he's like, ah, like throw the bitch,
just like you can. You can make those moments now

(40:02):
kao as they fly through a door or some shit.

Speaker 2 (40:05):
Listen. I just want them to hire like wrestlers through
the motion captures, like hire Kenny Omega do motion caps
for Wolf Hawkfield and.

Speaker 1 (40:13):
Kenny dress up as Wolf for a special promotion.

Speaker 2 (40:16):
Now, okay, okay, they reread that.

Speaker 1 (40:19):
Back in the day, they did they had some Dana
New Japan wrestler I think dressed up as a wolf
or something like that, like oah, yeah for like because
Wolf and Jeffrey were added to a wrestling game for
the Saturn especially. It was like Sega Wrestling or something.

Speaker 2 (40:35):
Is this is a long long time?

Speaker 1 (40:36):
Yeah, yeah, this is like ninety seven.

Speaker 2 (40:39):
I mean New Japan does all that type of stuff.
I mean they had Rock and Terry like a few
last month right from New Japan.

Speaker 3 (40:45):
You want to know some crazy history with wrestling and
Virtual Fighter, I just had to google it in case
my brain fails me because of streamer brain, and I
do I did remember correctly, Oska tweet about like the
wrestler Oscar, right, she tweeted earlier that she was one
of the Virtual Fighter five motion actors.

Speaker 1 (41:06):
Yeah, she did Vanessa.

Speaker 3 (41:07):
She did like Vanessa and some other characters and stuff.
So already Virtual Fighter has a history of like having
I don't at the time, I don't think she was
a WWE superstar, but like using actual wrestlers to mocap
moves and shit, that's sick, Okay.

Speaker 1 (41:22):
I'd have to imagine they'll they'll do something similar. So
Virtual Fighter seems like it has a bright future. Maybe
not so bright right now looking at eight season two,
because when I looked up teching eight season two trailer,
like you know EVO Japan trailer whatever, because I'm like

(41:44):
going on YouTube, I'm like, okay, where is it. I look,
the first thing that pops up is reaction video of
everyone groaning and not being happy with the falk Rom
and the pac Man stage and all this stuff.

Speaker 2 (42:02):
Collaboration. Yeah, even at Evil Japan there was no pop
like literally like you know, a new character will come out.
I was like, oh right, there was none of that,
and like it was just so dead. It was so quiet,
like after all these trailers are happening, and I'm just like, man, like,

(42:23):
I don't really care about this character. Okay, pac Man's
kind of cute whatever. Sure, And then I'm like, rand,
that's so random. They have the Karate Kid as a
collaboration where.

Speaker 3 (42:32):
It's just a lot of superne.

Speaker 2 (42:35):
Yeah, it was a lot of just like like nothing
that people wanted. But then I guess there Michael Murray's
Haradas like like thing, Like their speech was like saying, yeah,
for all the people that are looking for new content,
here we go, and it's just like, yeah, the reveal,

(42:55):
that's not the content that we're looking for. I think
for what people think, they.

Speaker 3 (42:59):
They're pretty much talking about like the casual fan base
who actually pays the bills and shit, yeah, because to
be real, they they did announce what was it like
almost like cyberpunk costumes for a lot of the characters,
and they are very cool looking, and everybody that I
have seen play Tech and eight since season two has
purchased those costumes, and everyone they were fighting has also

(43:19):
been wearing those costumes, so that shit is definitely selling.
The craziest thing that happened was, like, dude, the way
Harada and Mike Murray were on stage like talking about
like post season two fallout and stuff like that was
like pretty humbling, and what Haradas said what happened with
season two was also super interesting and kind of lines

(43:41):
up exactly with what we thought was happening.

Speaker 1 (43:45):
Which is like basically a whole other team were given
the balancing of it.

Speaker 3 (43:49):
Oh you heard it?

Speaker 1 (43:50):
Yeah yeah yeah, and it didn't turn out the way
they obviously wanted, So it like it seems like they're
hiring a new fun or bringing in the older.

Speaker 2 (43:58):
Older team consaid the Tech and seventeen.

Speaker 3 (44:01):
Tech and seven to Tech and Tag two team, so
those guys pretty much made Tech and eight is what
it sounds like. The foundation of it and then built
upon it and then refined it over like pre release
to season one, which it was it was getting like
much better, and then they brought in like a new team,
a new like gameplay team to continue that work and
you know, to sort of like allow these guys to

(44:22):
go do something else, and it did not work out,
and they they kind of went crazy, didn't have a
foundational understanding, lack of communication. You know, this is this
is the fault of Herada and the director, and they
admitted it. But they straight admitted that we have to
go back to the original way we were doing it,
which is to bring back the people that have historically

(44:42):
been doing this, and seems like they're never going to
get to leave Tech and Dude. So it's kind of
like a sad thing that this was relatively mismanaged and
it worked out this way. But already and people that
like Tech and eight that want to like Tech and eight,
the latest balanced gameplay updates have gotten the game much better.
It's not there yet, okay, but it is like inching

(45:03):
towards a direction that is like relatively positive and healthy
and the games looking not as horribly degenerate.

Speaker 1 (45:09):
Yeah, I think Also, Max, you probably agree to this
specifically because I think you've we've all discussed this, and
you've probably made videos about this. Uh Fakuram being the
character to be added now is something that was decided months,
if not like years ago, more year years ago or more.

(45:30):
Much like a bad box Art Mega Man being announced
for Cross Tech in right, the timing is not on
their side, but they can't switch characters out and put
a new character in the swat that type thing. Yeah,
So that's what it comes down to. People's reactions are
genuine and they're vitriolic, but they can't be helped to

(45:55):
the plan for years.

Speaker 3 (45:56):
And this Yeah, this, this character has been decided and
in the works since like before the game is out.
So there's just no way too. There's just no way
to change that. They've been working on this for like
a year.

Speaker 1 (46:10):
Yeah, Like it's it's really rare where anyone can ever
pivot from the direction they're doing when these things are
decided months, if not years.

Speaker 2 (46:17):
Was he was he popular in Tech and seven like
after he got like normalized, I don't I'd imagine not, Yeah,
Like I just remember he was when he was like
top tier he was or broken for the time being
he was super popular, but then after normalized, I felt
like I'd never seen him ever again.

Speaker 1 (46:35):
Yeah, I think on a casual level, like there's this
sort of like pushing of him in Tech and seven.
It's like, look at this badass. He's so who isn't
he And when you start doing that too much, you
start roman reigns in him where it's like love him,
look how badass he is, and people don't take to it.

Speaker 3 (46:54):
Instead of naturally falling in love, they want you to fall.

Speaker 1 (46:56):
In love with them exactly.

Speaker 3 (46:58):
The other issue with with fockham Rum in general is
that he is the He is the antithesis of like
old school Tecan, Like he is not Bruce. Is he
is a completely then then Bruce it no.

Speaker 2 (47:15):
Yeah, but yeah, that's just kind of pretty unfortunate with
how tecans currently turned out. And yeah, I mean, people
will probably want Bruce any day over fuck Rum, right, And.

Speaker 1 (47:27):
They're not going to get the waffle House stage either.
If the waffle House stage dropped in like the next month, like,
people would be like, no, man ticking eight it's the best.

Speaker 2 (47:37):
If that was the announcement that EVO Japan, everyone on
the internet would have been like, okay, we forgive you,
even though Japan is probably like I don't know what's
I don't know what this is, but everyone the rest
of the world would have forgiven you.

Speaker 1 (47:53):
Imagine though at EVO, like EVA Las Vegas. Imagine it
gets announced there now. Unfortunately, what I'm referencing is the
fact that haradus had I spoke to waffle House and
there I never got a response back. But didn't you
say somewhere mixed in there's like, but we might try
to make a stage that's similar.

Speaker 3 (48:11):
Yeah, like a pancake cut or some ship.

Speaker 1 (48:14):
Yeah, tech Techan.

Speaker 2 (48:16):
House over pac Man stage any day of any day.

Speaker 1 (48:23):
Like I love pac Man, but like I don't like
pac Man and Techan together. I know they're all namco,
but it's like I don't get that, like they don't mix.

Speaker 2 (48:32):
It doesn't make it. It doesn't make sense, you know,
That's just what Yeah, I mean, doesn't At least I
have a pac Man head as well to as an accessor.

Speaker 3 (48:39):
They have like a pac Man head and costume item
for everybody.

Speaker 2 (48:43):
Mm mmm.

Speaker 1 (48:45):
And our last, our last news story, I think will
agree is very appropriate for Triple Ko killer instinct. Gold
has been added to Nintendo Switch Online. There's only one
more Killer and Zync game that is not available, which
is the game Boy version, which is still a goaded
version that shouldn't be as good as it is, but

(49:07):
that's finally there. It's like, just put k I twenty
thirteen on the switch to please.

Speaker 3 (49:14):
We're gonna do everything we can, but not that.

Speaker 1 (49:19):
But you could.

Speaker 3 (49:21):
Yeah, yeah you could, you definitely could. It's good news.
It's great. It's like the trail. They made a cool
trailer for it.

Speaker 1 (49:29):
Too, a lot a lot of work in that track, a.

Speaker 3 (49:32):
Lot of like effort and love put into that stuff,
and people react.

Speaker 1 (49:35):
And baby doctor shows up in that trailer.

Speaker 3 (49:38):
Yeah it's true. Actually it's true. And then they have
like the cool tusk fatality and shit, and it's like, man,
isn't this wonderful. I still have to play it. I
have to see how the online is, but you know,
it is nice to see people still getting excited about
k I in some way.

Speaker 2 (49:51):
So it's on the sixteenth, Yeah, oh wow, okay, so
that's today.

Speaker 3 (49:55):
It's out now.

Speaker 1 (49:56):
Yeah yeah, so I couldn't believe it. I had people
like tagging me in Max just going it is k
I k I CA's happening. It's the most KI thing
that's happened like well last year or two ever since.

Speaker 3 (50:10):
Ever since they had k I again on n s
O from the Superintendent version. Yeah, where that was like,
hey you can play old k I online. It's like, yeah, cool.
There is other k I news that I need to
talk about this version and uh you know this other news.
Uh there there is a guy by the name of
rich oh yes, white House, and he has like reverse

(50:34):
engineered like an emulation of Classic Killer Instinct, which is
with enhanced audio and all of this crazy shit that
is running on like a self contained emulator that makes
the game run and look really good. It's got rollback,
it's got a bunch of functionality. It's called Big Instinct,
and it's for k I one and two Arcade. And

(50:55):
I've already had some conversations with him about things that
could make those versions of the game like even better.
So yeah, like hopefully that's the thing that maybe eventually
leads to things, who knows. But I just want to
enable him to make like that package as cool as possible.

Speaker 2 (51:11):
Yeah.

Speaker 1 (51:11):
Yeah, I was looking into that the other day and
I was like, oh, let me try this. But it's
like right now, I think the whole installing process is
a little involved, Like, yeah, you have to do some
things to get it working, so.

Speaker 3 (51:23):
Especially with net code like it is, it's a tough Yeah.

Speaker 1 (51:27):
But you know, like even though there's official k I remasters,
you can't really get them anymore, right, you can only
get them in the definitive edition.

Speaker 3 (51:36):
Correct, Yeah, they're they're only available in like the Xbox
version collections that you need an Xbox One to play
k I one and two.

Speaker 1 (51:44):
Still pretty cool, you know. I suppose in the future
there might be more k I News, in which case
always have us in your thoughts if you hear k
I News. But I think for our last little chunk,
me and Max and we're talking about while we take
a stroll down memory lane. Uh so we'll be looking

(52:05):
at the list of all the episodes we've done in
the past, maybe wax poetic, maybe give you some behind
the scenes of factoids. And I'll start us off by saying,
our very first episode is an episode that you've ever seen.

Speaker 2 (52:21):
Yeah.

Speaker 1 (52:23):
I don't want to throw anyone under the bus, but
I will. I believe Justin's audio is unlistenable, Like, I
don't think it barely recorded or anything, but we had
an episode just talking about what was just our favorite
fighting games.

Speaker 2 (52:38):
Favorite favorite fighters.

Speaker 3 (52:42):
Remember this ship I have.

Speaker 1 (52:45):
Three years ago years.

Speaker 3 (52:47):
This is a long time ago.

Speaker 1 (52:50):
So we basically re recorded the whole thing and we
were like it still turned out well. But I remember
us just like the all the napses were cracking off.
We're all like, oh, have all this energy and stuff,
and then it's happened to all of us. You record
a video and then every so often it just didn't record,

(53:11):
and you just kind of shake your head and go, yep, yeah,
that's this job sometimes. But it was it was a
precious memory of the first episode actually being lost the
time unfortunately.

Speaker 2 (53:24):
That that that was a good one. I think it
happened a few times, right, every once in a while.
I don't it was like someone should actually did, because
I think it was like a crash before, like yeah,
but I don't think we.

Speaker 1 (53:36):
Fully lost an episode. I remember we had a guess
I think it was Ben and Rudy that was that
I was talking to us about beat him ups and
stuff and he lost his like video, but we just
put up a picture or whatever.

Speaker 3 (53:52):
Yeah, and and to sort of reiterate why we were
even having the concept of doing a triple ko is
because this show started before Street Fighter six was even out,
right before it was even announce sorry, before it was
even announced. It was actually announced within a few like
a short few weeks weeks was the first teaser in

(54:15):
twenty twenty two. So there was a reason behind that.
And the reason was there wasn't a lot of fighting
game news. There wasn't a lot of stuff to populate
mabe what happens in the year or the six months
in between fighting game releases, Like for a while, one
of the most important games that released in that period
of time was like DNF Duel, you know, and it

(54:37):
was like that was the big fighting game of that
year or something like that, you know, whether.

Speaker 1 (54:42):
That was coming out that was announced to be a
thing exactly like coming out later that year, because I
think all the rest of every single game just had
DLC coming out for it. Correct.

Speaker 3 (54:51):
It was just we were in the post launch scenario.
Games are just we're getting Taken seven updates, We're getting
you know, Street Fighter five updates like that kind of stuff.
So and even at the time MK eleven was like
on its way out, you know, to a certain degree
we were sort of hoping on the next ters game
and shit, but still like this, this happens in the

(55:12):
world of content creation just in general, you have to
get kind of creative. When nothing's going down around the
thing that you like the most, you got to start
really like digging deep and finding something that can always
be evergreen, something that you can always like go back
and check out and will always be fun to like,
you know, watch Matt explain how something burned into the
ground and what the hell happened to it. It burned

(55:33):
very brightly like type of stories and stuff and visiting
older fighting games, stuff that everybody loves, you know, And
for us on Triple Ko, it's sort of the best
represented in our first few episodes, where we talk about
like our favorite fighting games, we talk about general franchise stuff,
we talk about guest characters, we talk about this, We
talk about like these individual ideas and concepts that pretty

(55:55):
much fill out the first six months of the show
until like, oh there's a lot of shit coming out.

Speaker 1 (56:00):
Oh oh there's even more shit coming in, more shit
coming out.

Speaker 2 (56:03):
It's still coming out, and it's.

Speaker 3 (56:05):
Still coming out, and then at that point the show
had effectively shifted to like an update and reaction and
news based show because like we had covered the majority
of topics and things we wanted to talk about, like
generally for fighting games, to the point where there was
so much goddamn news. We were going to so many
places and doing so many things that we had to
recap what happened and what's going on, you know. So

(56:29):
it's it's crazy to see in the past like three years,
how much the landscape has actually changed.

Speaker 1 (56:35):
Yeah, Like because because I remember, like in the last
like six months or something, we we we put on
an episode based on artwork that's a guy Winquo joined
us for that, and we put that out because we
really like we had talked about doing that episode for
a while, but we had to squeeze that in between
all the news stuff, and even then it's like the

(56:56):
episode after that then we have to play catch up
with like possibly old news, like you know, it's a
couple of weeks old at that point. So that's like
why those episodes kind of just started, you know, being
less and less. Like occasionally we'll have like we had
a Babe ruthless on for talking about stages like that
was really fun, but it was hard to like the

(57:16):
couple of times we brought in like a guest just
to talk about news. Got one quote is our go to.
He's the fourth official member.

Speaker 2 (57:25):
He's the one that's like, oh man, somebody's gone, somebody's sick. Well, buddy, yeah,
pal because.

Speaker 1 (57:33):
He keeps up with pretty much a bit of everything
right and not everyone does. Like, for example, when we
had help Pockets on like some of the capcom stuff,
he's like, you know, a great guest, but at the
same time he's like, yeah, I don't have that much
of opinion on this, Like I'm more of an S
and K guy. So it's like, anytime we try to
do any of those episodes, it's like, oh, we have
to get back on the news and news because there's

(57:55):
so much news happening all the time every time.

Speaker 3 (57:58):
You know. It is funny with perspective is that we
uh and the process of this doing the show, we lamented, uh,
the passing and loss of games like these classic capcom
fighting games like Powerstone, Capcom versus s m K two,
Marvel versus Capcom, you know, CBS two, all this shit,
rival schools and quite literally in this episode we're talking

(58:21):
about all those games are out now, like to life.
We had been screaming about and hoping that it could
return in some way, that all these old franchises that
people could still care about, that all happened. So that's
kind of nuts to me that, like we literally watched
Marvel versus Capcom return from its grave like live and

(58:41):
in front of us, and we got to talk a
whole bunch about it, because.

Speaker 2 (58:44):
I mean, if you if you look at our episode lists,
our fourth episode was which fighting franchise should return three
years ago? And hard Killer instinct right, and look at that,
Ki Gold is bad.

Speaker 3 (59:00):
To be completely honest, Ki Gold is back now. And
we also saw k I twenty thirteen come back in
a relatively big way with the universary, Like that happened, like,
which is nuts.

Speaker 2 (59:11):
So Fury came back, Fighter came back back. Every major
I feel like franchise is like came back. What's like
laughtist this bloody roar? Right, that's the only one really left.

Speaker 1 (59:23):
There's a I was just gonna say quickly of a
franchise of significance that has like four, like maybe even
more entries. Technically I think that's the one. But I
think there's one that we we might have mentioned this
before and Max had an answer, like what, there's something
else that we're just always forgetting right that that that
has like multiple entries that has not come back.

Speaker 3 (59:43):
The Eternal Battle to get Sole Caliber to come back
has begun. Yeah, that's that's where we're at right now,
getting sol Caliber to return in some way, showing that
there can be an audience for that. And I think
the Eternal Battle.

Speaker 1 (59:56):
Switched you online game you.

Speaker 3 (01:00:00):
Start, so Caliber two's back. We got link you know,
it's a start, dude. That's that's where my brain is at.
Where it's like, if I can show how much Soul
Caliber means to people, then I want to I'll be
the champion of that that goddamn game in the same
way that I feel that Killer Instinct also needs a champion.
Right now, Ki Classics are back. We're showing that KI

(01:00:21):
gives a shit, Ki Gold, k I Definitive. I'm sorry
Ki Anniversary, but like that's not what we want, dude,
Like we want a new.

Speaker 2 (01:00:29):
Killer Instinct, Like, yeah, we want fighting games again twenty
twenty six.

Speaker 3 (01:00:35):
Yeah, Like that's that's so to me. It's like most
things dreams came true, you know, but at the same point,
there are still some fights to be fought out there.

Speaker 1 (01:00:47):
I'm looking at canceled fighting games and it's pretty funny
to see the main boss of Tattoo Assassins in it
because one of the announcements I was during Done over
Eva Japan Week, and is that ex Arcadia and bring
back Tattoo Assassins.

Speaker 2 (01:01:06):
Yeah, they're bringing that back, and I believe Rabbit right,
Rabbit two, it's coming back. So guys, quote yeah, cracking
one off ex Arcadia. They're like, I know the guy personally,
and his whole thing is like he just wants to
bring back games that are like not available anymore, even

(01:01:28):
can you bring.

Speaker 1 (01:01:28):
Them back to consoles?

Speaker 2 (01:01:29):
So that's the problem. He's arcade business. He's arcade the business, right,
so he just only has arcade cabinets. He can't do console.

Speaker 1 (01:01:37):
But then after a little bit, can after the arcades
have kind of made their money, can you then maybe
put them on console?

Speaker 2 (01:01:45):
This I actually have an Arcade ex Arcadia like Shutboard. Yeah,
he gave me one, so I brought it back from
Japan to America. All I need is the cartridge and
I could play all these games that you want, So
you know, that's all I need is the charters from him,
but I have the actual like the super Gun itself.

Speaker 1 (01:02:07):
Okay, okay, well that's that's good to know. But it's
just like people would want to play Tattoo Assassins on
their consoles, Like, I.

Speaker 2 (01:02:16):
Mean, he had people yearn he just the updated Breakers Revenge,
and you can't play the updated Breakers Revenge even on
the Breakers collection. You can only play x Arcadia.

Speaker 3 (01:02:29):
Yeah.

Speaker 1 (01:02:29):
Yeah. The the version of Samurai Showdown five yeah, a
five special that they have is the actual, only fully
complete version that has every single feature and then like
some new things on top of it, like little presentational things.
But that's like the only version of it because every

(01:02:49):
homeport got butchered and not butchered, but every homeport had
to leave something out in some way or whatever.

Speaker 3 (01:02:55):
So I gotta so, I got a question for you guys.
As we are this is the end, the our official end,
but not the actual end end, because we talked about
meeting back up together and talking about things post evo.
You know, if there's a bunch of announcements, if there's
new games we played, we can we can get back
together and always just do something and throw up a
video going off. So that's a thing that will happen
in the future. This isn't the absolute you know, star death,

(01:03:19):
the heat death of the show. Like, there might be
an episode that pops up everyonce in a while, So
don't unsubscribe from the channel. But as we you know,
pass along and move forward into this like new generation
of fighting games and stuff like that where we're all
busy and doing stuff. I want to ask you, guys,
what you want to see from the future of fighting games,

(01:03:43):
like in terms of an individual franchise or things about them.
Is there a thing that you want to see changed
or different that we can move forward in like a
positive light? And hopefully you know, do we want less
guesses in fighting games? We want more fighting de purity
like Fatal Furied kind of is offering right now. Do
we want more guest characters less guest characters? You know,

(01:04:05):
I have a.

Speaker 1 (01:04:06):
Real basic thing and something we already talked about. We're
talking about never never nether realms. Sorry, I think take
a break from a fighting game franchise for a little bit.
I'm not saying ten I'm not saying ten years. I'm saying,
like when I wanted to play Mortal Kombat eleven and

(01:04:28):
Mortal Kombat eleven didn't exist, I wanted to play it
real bad because there was no new Mortal Kombat. It
wasn't even announced. But we had Injustice too, And it's
like always taking some time in between games, and I'm
talking like five years at most. It's like that break
makes me want to play the games more. And I
kind of feel like it depends on the franchise obviously,

(01:04:52):
but like we've had a constant run of Street Fighter
since two thousand and nine, right like as soon as
a new one ends, a new one is announced, like
it's never more than like two years now, and I'm
just kind of like, no, just let me just let
me like get that like drive to and I missed
the franchise and Soul Caliber. It's like, I got it
bad now. I want that to come back. And I

(01:05:16):
think like, and Techan is the same way too. Yeah,
between arcade versions and console versions and things happening, there's
always Techan and I kind of get a little burned
out every so often on stuff, especially with the amount
of other games I cover regularly on my channel and stuff.
So it's like that would be something nice. And again
I'm not saying go away. I'm just saying, like something

(01:05:39):
a little break, do something different.

Speaker 3 (01:05:41):
That's why, that's why even the I don't like the
idea of an Injustice three because it could be so
thematically and gameplay similar to two and one. But if
they had a different approach to an Injustice three, like
a superhero fighting game, then what Injustice two is? Then yeah,
I would be super down, like I want to try
a different game like that.

Speaker 1 (01:06:00):
I would even like a non fighting game from nether realm.
Yes you like, it can even be a Mortal Kombat game.
Just do as Shalon monks whatever or yeah yeah, yeah, yeah.

Speaker 3 (01:06:13):
You're in upgrades and multiple characters and all that shit.
It'd be amazing.

Speaker 1 (01:06:17):
And then you bring the fighting game back when people
want the fighting game back. So because there's more fighting
games than ever, and I'm glad, very glad that now
is still way more healthy than in twenty eleven twenty twelve,
when it seemed like the entire fighting game genre kind
of imploded a little bit where it's like, oh, there's
too many, too many things, and now it seems like
it's in a better place. But that's that's the one

(01:06:40):
that jumps to my head immediately because a lot of
things I know are set in stone. You're not gonna
get less DLC. You're probably gonna get more DLC. Do
I want that necessarily? Maybe not, But I mean I
still want to support a game over its life, and
the only way you can really do that as with DLC.
So that's really unrealistic that I think is not going
to go away anything about you justin Hmmm.

Speaker 2 (01:07:01):
It's a tough one. This might be a bad take,
but I don't want much well, I don't want as
much new fighting games to come out. The reason, yeah,
the reason why it is just like you know, obviously
you have your big boys like street Fair six, Tech
and eight Birch Fighter coming soon. The problem is is

(01:07:23):
like I just don't want these new fighting games to
come out just not to have a chance. I don't
want them to become a Discord Fighter, right, kind of
like how DNF Duel became. I'm worried about Hunter. Hunter
might be a similar situation where it just might be like, oh,
it's cool for like one week and then just done
after that because Street Fair six and Fatal Fury or
like Tech and eightes are just doing even Fatal Fury

(01:07:45):
is doing really bad right now when you look at
like kind of like stream number wise and kind of
popularity on like YouTube and everything. I just don't want
the new fighting games to die because there's just way
too much fighting game content.

Speaker 3 (01:07:57):
I think you want more forever fighting games.

Speaker 2 (01:08:00):
Yeah, I want more forever fighting games. And if I
had to choose, because we're on NRS, just just give
us back, give us a Mortal Kombat collection that's kind
of similar to like the Marvel collection. Good good online.
So because I feel like Mortal Kombat two Ultimate MK three,
those are forever fighting games when it comes to gym

(01:08:22):
combat right, so good. So I just want to play
some old fighting games that I don't have to be
suss about like it because I'm using like random platforms
and there's the only way to play them. And even then,
I'm just like, can I is there can there just
be an official one where I could just like go
on log on on Steam or whatever console and just

(01:08:42):
go rank match and then sets me up, like give
me something like that, like how the collection, how the
Capcom collection.

Speaker 3 (01:08:49):
It's been It's been a long time since we've been
jamming on Null DC Bear in order to CVS two
and Marvel two matches and stuff. Now, you know, like
we come a long way on the capcom end.

Speaker 2 (01:09:00):
Yeah, for sure. So I just want to see that
for Mortal Combat because, like, man like, I feel like
so many people would just play the crap out of
Mortal Kommat to Ultimate Mortal Combat three for example.

Speaker 1 (01:09:12):
Like, if there's going to be a break between Mortal
Kombat games, you know what a good thing to tie
people over is a decent collection. Just have that be
out there to get the franchise's name out there. Same
thing for all of NAMCOS games. There should be a
tech In collection. There would be a Soul Caliber collection.

Speaker 3 (01:09:27):
So I'm glad you're on board because you guys mentioned
the first thing I was going to say, I got
a couple, and it's like, yes, can we get like
actual collections of games that have never been distributed or
very limited times been distributed, which is MK techn and
Soul Caliber what the hell?

Speaker 2 (01:09:41):
You know?

Speaker 3 (01:09:41):
And you can also throw in like Bloody Roars and
stuff like that. A Bloody Roar collection would be really cool,
but that like even even Virtual Fighter. Yeah, getting like
a proper collection of older games, having older fighting games
preserved and given fully functional online like that that can
allow people to enjoy them at any point, you know
that anywhere, you know. So yeah, that's a big one
for me because we've gotten pretty much almost all of

(01:10:03):
our dreams come true from the Capcom end of this
of this perspective, which is which feels so good for
that stuff to come back that we want to feel
better for these other companies that seem to just ignore
this shit. So uh yeah, I'll always I will always
be screaming that to the heavens. And I was talking
about this with my chat the other day about all
the teases for a potential you know, tinfoil hat teases

(01:10:26):
for a potential new Marvel versus Capcom in the latest
NBC Collection update right here we go, and I and
I saw I'm not saying, I'm not talking about just
about Oh I want Marvel four, because who doesn't want
Marvel versus Capcom four in the future. I propose to
you a concept that I was talking to my chat
about tag team fighting games haven't changed since Marvel two.

(01:10:46):
Like every game is just a Marvel two like or
a two v two like a Marvel versus Capcom one,
like Dragon Ball Fighters, like Marvel three, to be real,
it's just kind of like a sequel to Marvel two,
a three v three game with assists. You know. Dragon
Ball Fighter is the same thing, but you're just gonna
do a little bit more with those assists, you know,
and you have super Dash and shit, these games foundationally

(01:11:06):
are the same shit. Justin and Matthew, do you guys
remember the feeling of going into an arcade and seeing
Marvel versus Capcom two for the first time, seeing three
characters on each team and going, what the fuck?

Speaker 4 (01:11:21):
Like, how the that's what this well, Like your brain
just cannot even process what is happening, and then you
play it and it just sort of works and you're like, oh, man.

Speaker 3 (01:11:31):
I guess it is possible. Like so that's all. That's
what I'm saying that, like the majority of tag games,
we've seen a lot of two v two tag games
where they're in they're in development right now. We got
Hunter x Hunter, all these like three v three games,
like all this stuff exists, but they still feel like
they are all iterative of like MVC one, MVC two,
you know, Yeah, they're all in that same space. Still

(01:11:51):
even Marvel versus Capcom Infinite was trying, but it was
still in the same like you were going backwards a
little bit. You know, we don't want to go too
far forward. That might be too crazy. Brother. I want
a fighting game that makes my brain go.

Speaker 1 (01:12:03):
What the fuck?

Speaker 3 (01:12:05):
Like what what? How do you even? What is this
shit that looks so fun but so crazy? Like that
was feelings that we had back in the day.

Speaker 1 (01:12:14):
I don't know if this will blow your mind, but
like still one of my favorite tag concepts is in
one game, and that's Kazuna Encounter, and that's get to
your tag zone. That's the only place where you can
tag weird shit, dude, the tag zone rules.

Speaker 3 (01:12:31):
That's all I'm saying. Isn't like conceptually, a lot of
like tag team games and a lot of fighting games
that we play nowadays are very much in an old
school mindset where they kind of play it safe with
how they work in function. Street Fighter six is very
much an expanded Street Fighter five in many ways, and
now we're starting to see the you know, we're starting
to see the paint thin in that situation, people want

(01:12:52):
to shake up because a lot of the options sort
of boil down to a similar situation similar Shimmis and
Shit and most other fighting games kind of like the
same thing where it's like this is pretty safe, you
know in terms of how this game works. I want
to see another dev come out because the last time
my brain just went like whoa, Like you could do that?
That's whoa games don't do that was k I twenty thirteen,

(01:13:16):
And the reason behind that was because it was people
that don't normally make fighting games and they're like, we
got some weird, weird ideas we want to try some.

Speaker 1 (01:13:22):
Yeah, shovel double helix, an old.

Speaker 3 (01:13:24):
School double helix, creating the foundation that that moved into
Iron Galaxy, creating a weird foundation for fighting games that
was like not traditional, this doesn't line up with the
normal way we play this shit. So that's kind of
what I'm the most excited for. I want to see
a game that just blows my fucking mind like whoa, dude,
Like what can you do in this shit?

Speaker 1 (01:13:42):
And then even in MK one, it's like, hey, look
at this, this is very new for the franchise, but
it wasn't done the most elegantly it could have at.

Speaker 3 (01:13:51):
All that Die at NBC one TWOV two. Yeah, it's
a pretty much a diet NBC one. You know. It's
it's like MK one seems like it could have been
really cool, but it effectively was MVC one PlayStation one
version where like you choose the assist and you're just
one character and it's.

Speaker 2 (01:14:06):
Like one character.

Speaker 3 (01:14:08):
So again it's it's a cool concept, but it's effectively
pulling off all ideas.

Speaker 1 (01:14:12):
You know what. The actual last game that you remember
that blew your mind that had tag options was just
when you have Street Fighter e x three and you're
able to have yeah, four players.

Speaker 3 (01:14:25):
It's crazy.

Speaker 1 (01:14:27):
Bring that game back.

Speaker 3 (01:14:28):
Yeah, and like to be real like MVCI with like
full free tagging at any time was pretty mind blowing,
but it came at a big cost. Dude. The rest
of the game is stifled, like like we can't do
three v three with free tag that's too crazy, that's
too that's too many ideas. So anyway, all I'm saying
is that, like Marvel four was floating in my head
and I'm like four characters versus four characters.

Speaker 2 (01:14:54):
Too much, Like it's too much like that.

Speaker 3 (01:14:56):
That's and that's the thing where it's like, what game
are we gonna are we go to eventually get that
actually pushes the limits of what we think is even possible.

Speaker 1 (01:15:06):
No, could it work with three characters and a striker
or something like? Yeah, it needs to.

Speaker 3 (01:15:11):
Be something like that that enhances and moves shit forward significantly,
Like this is way different than the previous game. I
love Marvel three. Who doesn't love Marvel three? But it
is Marvel versus Capcom two with more mechanics for the
most part.

Speaker 1 (01:15:24):
Right, It's just that it was so like years and
years after it that it was fine that was just
Marvel three, like it was just Marvel two rather. Yeah,
so that that that works for that. But that's why
maybe Infinite also didn't do as well because it was
like going to ansion of people's mind. Yeah, rush down
grade and yeah. So as a Marvel player, justin do

(01:15:46):
you do you feel similarly like do you always yearn
from Marvel two or would you rather see a mar
like a tag team fighters shake up?

Speaker 2 (01:15:54):
I mean I always like new ideas. I'm a big
fan of just new fighting game content or new fighting
game like ways of play fighting games. Like when you
think about Docs or whatever, that's usually my main character.
When I'm like kind of like done with a game.
I'm like, yeah, I'm main doc, so I just like

(01:16:16):
having shakeups in particular, so I guesd see. I would
be down for a four or four. But I feel
like this is a little bit too much. I don't
know how this is absolutely doing four. Like the only
way I could think of is like three v three,
but the fourth is like your assist sure, your super
assists or whatever, kind of like how Marvel Andfinny you
were able to activate like your gems and everything like that.

(01:16:38):
We're not even the only thing I can think of.

Speaker 3 (01:16:39):
We're not even conceptualizing shit right now. But just like
during our conversation of this, and when I was talking
to my chat about this idea that like shit really
hasn't changed in a very long time, And I'm like, dude,
what if you could have Like it's a problem four characters?
You can't learn four characters, man, this is a pain
in the ass.

Speaker 2 (01:16:55):
That's too much.

Speaker 3 (01:16:56):
What if you could turn one into a hero character
and have like three supporters or some crazy shit. But
if options.

Speaker 2 (01:17:04):
Like like King of Fighters two thousand and one.

Speaker 3 (01:17:06):
Like kofes exactly, like like like what Skull Girls kind
of does with like free choosing of Shit Store Girls
is essentially cvs two ratio, but it lets you pick like,
it gives you the option. That's why I like Schull
Girls because Skull Girls is the one tag game that
I feel like actually really evolved what NBC two could be.

(01:17:27):
So it's like, yeah, they really tried. They were going
in a weird direction with the way you play that game.
So anyway, that's all I'm saying. Like the idea of
like even NBC two existing and like three characters versus
three characters before that game was out on you'd be like,
that's stupid, Like new ideas sound stupid, New new concepts
sound alien and weird, and you immediately don't accept it

(01:17:50):
until you see it and it works, and it's like, oh, fuck,
you know, I got I got it.

Speaker 1 (01:17:56):
Two members on your team right at the autom of
the screen, there's I don't know, let's call them jewels,
and these jewels give you buffs and you have to
buy these jewels.

Speaker 2 (01:18:07):
Is dlc oh Jesus, that sounds amazing.

Speaker 3 (01:18:12):
He's a genius. This nothing bad can happen. It's perfect.

Speaker 2 (01:18:16):
Nothing bad, that's perfect.

Speaker 3 (01:18:18):
We will somebody's telling me that it's really bad and
it's stupid or that. Man, ignore that.

Speaker 2 (01:18:24):
Man, I can just see it now. Auto Guard you
know you could get the Auto Guard auto throw tech
juice so smart, fantastic.

Speaker 3 (01:18:33):
Yeah.

Speaker 1 (01:18:34):
To be completely serious, when when cross Tecking came out
and they showed all this crazy shit, I was like
that's insane, Like Jewels, I'm like gem Zone'm like okay whatever. Yeah,
but I was like all this stuff, this has to
be good, right, Like.

Speaker 3 (01:18:49):
This is either going to be incredible or it's really
going to fucking suck.

Speaker 1 (01:18:54):
Yeah, And even towards the end of it, it was
still like there was something there when they did the
update to it, like there was something that, oh, well,
maybe this could have been like a really cool tag
thing and there was cool tag mechanics. It just was
buried under cross tecan you know.

Speaker 3 (01:19:09):
So yeah, Well, the good news is that we'll be back.
You know, we have our respective channels, We've been doing
our respective things for a very long time. We'll just
keep doing that and we'll keep communicating with each other
and we'll be going to events and shit of that nature.
So stay tuned to Triple Ko, stay subscribed. We'll be
back eventually.

Speaker 1 (01:19:28):
You know, if Big news happens. Definitely check the channel.

Speaker 3 (01:19:31):
And we're gonna have to yap about something bro.

Speaker 1 (01:19:34):
After EVO happens. Going to be there when K six.

Speaker 2 (01:19:38):
Or Summer or even Summer game Fest in a few please.

Speaker 1 (01:19:41):
God, yeah, there might be something there. But I have
to give a big thanks to all our guests, all
our editors have worked on it over the years. Obviously
the hardest working member of Triple Ko Kyle wind Quote,
thank you so much, your co

Speaker 2 (01:20:05):
Said, sast the things that post repins and post
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