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August 27, 2024 84 mins
Welcome to the 80th episode of Triple KO!

This week YouTuber BabeRuthless joins us for a discussion on some of our favorite fighting game stages, music and more!

Triple K.O. is a bi-weekly fighting game podcast featuring Matt McMuscles, Maximilian Dood, and Justin Wong.

Matt McMuscles
https://www.youtube.com/c/MattMcMuscles
https://twitter.com/MattMcMuscles

Maximilian Dood
https://www.youtube.com/user/Miles923
https://twitter.com/maximilian_

Justin Wong
https://www.youtube.com/user/IAintJWong
https://twitter.com/jwonggg

Babe Ruthless
https://www.youtube.com/@baberuthless/
twitter.com/_baberuthless_

Intro music by Little V Mills
https://twitter.com/LittleVMills

TripleKO voiceover by Gianni Matragrano
https://twitter.com/GetGianni

Logo Design by Lee Mounsey-Smith
https://twitter.com/leemounseysmith

Graphics by Deonte Martin & Brandt Cooley
https://twitter.com/KAINONAUT

Editing by Tom Keely
https://twitter.com/Kilgore777

Produced by Screenwave Media
https://screenwavemedia.com
#TKO #TripleKO #TKOPodcast #JustinWong #MattMcMuscles #MaximilianDood #BabeRuthless #FightingGames #Tekken #StreetFighter #TerryBogard #StreetFighter6 #PaoPaoCafe #SNK #StreetFighterAlpha #Darkstalkers #Capcom #MarvelvsCapcom2 #MvC2 #MvsC2 #MvC #MvsC #KillerInstinct #MortalKombat
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
Ripple Jo.

Speaker 2 (00:08):
Welcome to another episode of Triple Quadruple KO. Today we
have a very special guest, Babe Ruthless. We're going to
talk about fighting games and their there are stages and backgrounds,
but then a bunch of news had to happen as well,
so we're gonna be doing some double duty. But how

(00:28):
is everyone today? Max? Justin, Babe? What what has been
going on? How are you guys all doing this fine week?

Speaker 1 (00:37):
Justin's on Mars It's twelve a m.

Speaker 3 (00:42):
But you know, we we gotta we we about the
grind life. I just gotta say, miss Ruthless, is your
your sweatshirt is super awesome?

Speaker 1 (00:52):
Oh?

Speaker 3 (00:52):
Sh the gem that the gem Fighters, right Pocket Fighters? Yeah, yeah,
it looks so good.

Speaker 1 (01:00):
Yeah, that's sick that. I've always loved that artwork.

Speaker 2 (01:04):
Yeah, but the audio audio style listeners, it's like the
main it's like the main artwork from from Gem Fighters.
Is that official or is that like a fan made
thing or what?

Speaker 3 (01:14):
Ah?

Speaker 4 (01:15):
You know, I'm not sure. I'm pretty sure it's official.

Speaker 1 (01:17):
It's official.

Speaker 4 (01:19):
Yeah, I don't know.

Speaker 5 (01:20):
I just got it from like a vendor and like
I think, like the MAGFest artist Ali, So I don't.

Speaker 4 (01:25):
Know if they were like officially selling.

Speaker 5 (01:27):
It, but yeah, Pocketfighter is one of my favorite fighting
games ever. But yeah, I mean maybe it's not official
because like it's an artist alley.

Speaker 1 (01:36):
But yeah, I have a question, uh the yard, did
you play the mobile Pocket Fighter puzzle game that came
out several years ago?

Speaker 4 (01:46):
The puzzle, the puzzle I heard it wasn't very good.

Speaker 3 (01:49):
Yes, okay, it's the pay it's the paid to win
puzzle fighter game.

Speaker 5 (01:55):
Yeah.

Speaker 1 (01:56):
I like asking people about this weird ass version of
puzzle Pocketfighter and it's Yeah, doesn'tybody remember this thing that
just sort of like breezed in and breezed out real fast.

Speaker 2 (02:04):
Because it because it was like the last game that
was made by Capcom Vancouver, right after they did Dead
Rising four, So it was like their last thing and
then they were just.

Speaker 1 (02:13):
You know the end of Capcom Mobile.

Speaker 2 (02:15):
Yeah pretty much.

Speaker 3 (02:16):
Yeah. Way they got Monster Hunter. Now they got bust Hunter,
a puzzle game on mobile.

Speaker 1 (02:21):
Well that's made by you know who makes Monster Hunter Now?
It's it's some mass Yeah, it's like or something so
like it wasn't made in house at all.

Speaker 5 (02:32):
That's the company that did Pokemon Go, right, Yeah, Pokemon Go.

Speaker 3 (02:35):
Yeah, no, but there's another Monster Hunter puzzle game. It's
like Candy Crush Monster.

Speaker 2 (02:42):
Hunters, or you break colored gems.

Speaker 3 (02:45):
Yeah, you break color gems and then you rebuild houses
from the monsters.

Speaker 1 (02:49):
Are thinking a puzzle or dungeon or what the heck's that?
Puzzles and dragons? What the hell that's the same thing.

Speaker 3 (02:56):
Right, No, it's not.

Speaker 1 (02:57):
It's phone.

Speaker 3 (03:00):
I have the game because I played it. I was
super into it for like, at.

Speaker 2 (03:03):
Least pulling up his phone so he can pull Monster Hunters.

Speaker 3 (03:07):
It's called Monster Hunter Puzzle. Look, see it's like Capcom.
You see the little cap dude.

Speaker 1 (03:14):
Even Capcom doesn't even know about that justin Yeah, you
just like readings in front of our eyes right now.

Speaker 3 (03:20):
It's called Monster Hunter Puzzle Feeline Aisles.

Speaker 1 (03:23):
Thanks, there you go. It's a they're tying it into
Monster Hunter Wilds.

Speaker 2 (03:28):
Yes, so so slightly back, Capcom and themselves announced something
that we were all expecting at Games Commons, of course,
the Terry Bogart gameplay trailer, and I'm gonna be honest,
what a load of crap. It did not look like
the hypest thing at all. No references to Neo g

(03:49):
O or S and k just nothing. Terry has no sauce.
So moving on and on the s and KT no
please please are you?

Speaker 3 (03:57):
Are you okay? Are you okay?

Speaker 5 (03:59):
Man?

Speaker 1 (04:00):
You know? You know what offends me the most about
the Terry reveal is that I feel bad for Terry.
Everyone forgot that he actually has a big nose, and
everyone's like, what's what this guy's big nose? And I'm like,
he has literally always had a big nose in artwork
and in the in the anime, he has a huge nose,
big nose.

Speaker 2 (04:20):
It's an anime nose plush and Kiro drew the mel
Gibson face over and over again. Maybe that's what people
are He's like, oh no, he didn't. He just looked
like everybody else. But I think in the subsequent games, yeah,
they started to make him.

Speaker 1 (04:31):
He definitely had like his pronounced facial features in one
of them, of which was his big nose. Stop shaming
the poor guy.

Speaker 3 (04:39):
Mm.

Speaker 2 (04:40):
But you know, in all honesty, though, I think this
is like Smash Bros. Levels of loving the character that
you're putting in the game. Like it's It's probably the
most I've seen in like a game since Smash. Like
guest inclusions and things, and it's like, yeah, this is
the first time Capcom's done this in Street Fighters, So

(05:03):
you know, I don't know what we're expecting, but I
don't think we're expecting all of this.

Speaker 1 (05:08):
I don't think we were expecting a lane change.

Speaker 2 (05:12):
Ms Ruthus, what did you think of this before we
hop into lane changes?

Speaker 1 (05:17):
Uh?

Speaker 4 (05:18):
No, I thought it was really cool.

Speaker 5 (05:19):
Like typically my thing is typically not so much talking
about gameplay as it is like talking about like all
the things besides gameplay.

Speaker 4 (05:27):
But I think it's really cool that.

Speaker 5 (05:29):
They included so many of his legacy moves, Like I'm
glad the rising tackle is in there, and like, you know,
Vega with his kind of like claw wait what is
it called, like the cage grab move kind of did
like a similar thing.

Speaker 4 (05:42):
So I don't know, I think it's really cool.

Speaker 2 (05:45):
I mean for me personally, it's just like, you know,
we've talked about rising tackle before, but now rising tackle
is now on the upper echelon of fighting game moves
because it's now his level three. And this brought me back.
Do you guys remember this where Calcoum is talking about
collaborating with S and K and they said, we had
long conversations about what is a rising tackle. This was

(06:10):
like a few months ago, and they called that move
out specifically and I was like, wow, that's just a
funny anecdote. But it's like, no, it's because it's his
level three, this new level three called rising fang, and
I'm like, holy did I couldn't believe it that and
the all the shenanigans with the level three I'm not
level three, but like using drive meter to put into

(06:32):
his power geyser. Yeah, because we were all watching the
gameplay trailer and you see him do a regular power geyser,
You're like, okay, that makes sense, and then he see
him do the triple when you're like wait what how
Then the buster Wolf are like how is this working?

Speaker 3 (06:50):
Exactly?

Speaker 1 (06:51):
Yeah, it's I think it breaks down to level two
single hit power geyser, level two with some drive gauge,
two power geysers, level two some drive gauge, and also
your third bar three power geisers. So it's like a
it's oh, okay, So he technically has uh five supers cool,
all right, I'll.

Speaker 2 (07:11):
Take it, and seven special moves. Now he's very power
because now power dunk is like a target combo. Yeah,
I mean that's a way to do it because I
don't think any other motion is available anymore. Yeah, but
we also saw pow Pal Cafe UH six, which is

(07:31):
a funny way to do it, and I saw an
event hubs. Pow Pal Cafe is the stage that is
crossed over into the most games in history, like between
all the S and K games and all the Fatal
Furies and all the uh all the kofs, like it's
the one that's been the most and CALCN versus S
and K. I always forget the dragon one is in power.

Speaker 1 (07:52):
Yeah, the big dragon head in CBS one.

Speaker 2 (07:55):
Yeah, exactly. When me and Justin we're in your video
about stages Ruthless, I was like, oh, I really want
to maybe talk about that pow Pal Cafe stage because
that one's so cool. When you know, Max and Justin,
I always talk about like all those stage intros for
cac On versus Es and K one and that one
has such a cool one. You start on the dragon

(08:17):
eyes and then it pulls out. But this one's looking
pretty cool and having a lot of Now I want
I want some theory crafting here. Did pow Pal Cafe
open up a location in Metro City. Is that what
this stage is?

Speaker 3 (08:33):
You know? It could be a chain restaurant, you know,
just like how other chain restaurants.

Speaker 1 (08:39):
Are the Fridays of Kuld.

Speaker 3 (08:43):
It could be in it could be in Chinatown where
Chung Lee and Jamie are at.

Speaker 4 (08:48):
It's a references in there.

Speaker 2 (08:51):
Yeah, because because poison and and some cronies are singing.
So I I think, yeah, this is like gonna be
in Metro City Chinatown because that the China looking stage
that you see in Street Fighter six, I don't think
that takes place in Metro City at all. That's like
actually across the globe, like when that stage opens up

(09:11):
across the globe.

Speaker 5 (09:12):
Okay, is like town though, because like even the food,
the food looks like what they would like, you know,
like a final fight, like the big ass chicken and
stuff like that on the floor.

Speaker 2 (09:21):
So maybe you're right because that doesn't have its own
where do you? Does anyone know where you meet Aki
in in World Tour mode?

Speaker 1 (09:30):
Like and she in She's just she's in the Chinese
stage in Chinatown, the Chinese restaurant.

Speaker 2 (09:38):
Okay, okay, but yeah, like seeing that, that's that That
was my theory here because how we all we all
we all asked, how is Terry going to get to
Metro City. He's gonna take a taxi. That's he took
a taxi, And what his backstory said that that cvs
One and two happened.

Speaker 3 (10:00):
Because it's I read that. That's Lord, Now, that's pretty cool.

Speaker 2 (10:03):
How did that happen?

Speaker 1 (10:06):
And they chose for it to happen and it was
a choice.

Speaker 2 (10:11):
I guess. So the only other thing I can think
of that's just like not story Lord, that's more like
it's been twenty years since Terry has flashed with Street
Fighter characters, like a narrator is breaking the fourth wall
and not saying like story wise, it's like he's just
never been to Metro City and he takes the cab.
I just thought that was hilarious. But stage itself looks
really awesome. We have a lot of background characters in

(10:34):
the traditional style of many crossover games. What there's Joe,
there's Blue Mary. I think that was it on the
s in case side. Did anyone see anybody else?

Speaker 1 (10:44):
Uh No, I think Joe and Blue Mary are the
two cameos. There might be some other, like minor street
cacpcom street Fighter characters, but they gave them nod in
like the PlayStation blog or something like that.

Speaker 2 (10:54):
Oh wait, I forgot about the I forgot about the
biggest one, duck Duck King's ducks.

Speaker 3 (11:00):
What was it that you didn't see?

Speaker 4 (11:01):
This is that the City City the Wolves stage?

Speaker 2 (11:06):
That isn't that one of the City of the Wolf stage,
Terry stage, the train But did you get you? Then?
You guys didn't see on the back part, the back
left part of Pow Pow Cafe six, if you break
open the barrels, a bunch of little yellow duck shootout.

Speaker 3 (11:20):
Well, it makes in the barrels. It makes sense. It's
a Chinese restaurant. So yeah.

Speaker 2 (11:26):
But at the same time, it's like, I could you
not have had Duck King there? Duck King a regular
irregular of Pow Pow Cafe, But.

Speaker 1 (11:36):
There should have been some rando like create a character
in the background just doing Duck King's dance. Yeah yeah, yeah,
literal like idol pose.

Speaker 2 (11:46):
I saw someone say that Kim is there and flies
across the stage with like a big fark cloud shooting
out of his butt. I don't know if this is true,
because it's a thing that happens in Fatal Fury Too
or Fatal Fury Special. They'll see a flying Kim yep.
But I don't know.

Speaker 1 (12:05):
I have not seen games com type of thing.

Speaker 2 (12:09):
Yeah, I think, I think so someone. I saw someone
say that, but I don't know if it was a
joke or not.

Speaker 3 (12:14):
But I don't believe in games Con. Yes, everyone went
to talent like, oh my god, throw loops are gone.
It's a one point one million view clip, and then
the guy tweets an hour later never mind throw loops
is there. I'm just bad on pads, So I don't
believe anything from games Con unless it's just video evidence

(12:35):
like the colors, Like, I believe that that's about it.

Speaker 2 (12:40):
I'm I'm not mad at that guy because that is
something I would one hundred percent do, Like that would
be that would be like me just oh yeah, I
found this thing. Oh wait, no sor everyone, I'm just me.

Speaker 1 (12:52):
And there's some there's some funny stuff that's popping up
because there's just today, like within the last hour, somebody
dropped some footage of games Cam Terry and his character
select screen is him playing an MVS cabinet with his
back to the cabinet all hunched over and stuff, and
I'm like, oh man, he's got my back problems. This

(13:13):
is this is where all my back problems came from
playing stand up arcade machines. And I'm like, we could
find out canonically how tall Terry is and I'm calling
it right now. I think he's six two.

Speaker 2 (13:23):
That sounds good to me because in the anime he's
like sitting down at the at the like Astro Mini
or whatever. Yeah, city Like, so you don't know, did
you see what games he's playing? People?

Speaker 1 (13:34):
I cannot tell this Twitter footage sucks.

Speaker 2 (13:36):
No, someone was able to find it. He's playing King
of the Monsters, which is like, lah, I love you Terry,
and Savage Rain, like not even Kazuna encounters Savage Rain,
like the one that's not as game.

Speaker 1 (13:53):
So it's so random Terry. Maybe those were the two
games on the machine and that was all he had.

Speaker 2 (13:58):
Yeah, maybe, but you know what I bet it is.
I bet it's like it's like Sakarai where Sakari I
really like this specific game, so I'm going to put
references to that. So whoever on the on the capcom
side is like, oh, my favorite se K games.

Speaker 1 (14:11):
Are Savage Yeah. It's like it's like, is like, oh,
a lot of these games may play those.

Speaker 3 (14:17):
Or because they're showcasing those games. What if the next
uh pass Fighting Pass, you get those games in the arcade.

Speaker 2 (14:26):
That's what's in Terry's pass.

Speaker 3 (14:27):
Yeah, that would be cool, right, cool?

Speaker 2 (14:31):
So why not? I would? I would like King of
the Monsters too, and Kazuna Encounter, not like the lesser
versions of those. That's just me. So yeah, lots of
lots of you know, we're gonna have to wait until
pas West to like really see people lab with Terry.
I'm assuming Justin you you are included in that. You

(14:53):
might be doing that.

Speaker 3 (14:53):
Yeah, yeah, I will go to PAX West and report
accurate in information, Yes.

Speaker 2 (15:04):
Report whether Kim is flying across the screen. So with that,
we also got a bunch of City of the Wolves things. Uh,
you know, I can't spend forever on this because the
one City of the Wolves trailer not the my trailer,
which she looks amazing. I really like this new costume.
But guess what if you don't like that new costume,

(15:24):
you can just take it into color and texture edit mode.
I didn't see justin. Do you have a reaction? Do
you have a reaction for this. I saw Max's where
I think out of the entire trailer, Max screamed the
most at color edit.

Speaker 1 (15:39):
Of course it's back, it's too.

Speaker 3 (15:44):
I didn't know there was a Japanese version of the
trailer that had all that information. I only saw the
My trailer.

Speaker 1 (15:53):
Mm hmm okay, yeah, so yeah, you're right, justin because
at at games Com they pretty much show like a
my trailer and then on on S and K's YouTube channel,
within the same minute they release a completely different trailer
that's two minutes that has this nineties AF announcer guy. Yeah,
it's a kid.

Speaker 6 (16:10):
Fatal Fury brought the show down and like all this
crazy stuffed up They go over like a ton of
features that are in the game, including like the Alpha
three like world Tour and all that stuff.

Speaker 2 (16:21):
Yeah, there's big bone Storm energy that guy that announced it. Yes, yes,
tell your folks buy me Fatal Fury, City of the.

Speaker 1 (16:29):
Wolves or go to Hell.

Speaker 2 (16:33):
But yeah, like tons of stuff there as well, the
jutebox mode, the RPG mode, which I kind not called
but in my preview of City of the Wolves a
few months back, I said, like, it would be cool
if there was a mode where you just go around
the map of Southtown and just do little missions, and
that seems to be exactly what it is, so that's cool.

(16:54):
It seems like most of the cinematic stuff though, will
just be an arcade mode, but I'm glad that there's
doing it. But you also saw like a bunch of
stages for previous City of the Wolves trailers. We saw, yeah,
Terry stage which has a recycled danger barrel from the

(17:15):
from the Metal Slug stage from KF fifteen. But you know,
Duck King's ducks are there too, so that was cool.
That we saw Hotel of Futaba's stage, which is just
for stage from Garau one, just from a different angle
and like a different distance, like you're not in the belfry,
So that was cool to see. I think we saw

(17:36):
another one. Tea Zok has that really sick rus stage
with riding in the background, so Ride and deconfirmed. Also
Bob Wilson deconfirmed because he was also in my stage.

Speaker 1 (17:49):
I think, well also I haven't counted him so far.
But they told us seventeen character launch with a very weird,
very confusing message in terms of how the game is
being distributed with its first DLC season of characters, which
ends up being very generous to be completely honest, but
is confusing. But yeah, seventeen characters. So I haven't counted

(18:10):
how many we've seen so far, but we got to
be getting close to like at least thirteen or fourteen.

Speaker 2 (18:14):
Right, yeah, I think at twelve five six.

Speaker 3 (18:19):
I think right now we're.

Speaker 1 (18:20):
At maybe twelve ten or ten to twelve maybe, so
they're so we still got it like there. And then
they showed the release date, which is April of next year,
so we got like eight more months of waiting.

Speaker 3 (18:33):
Yeah, that's pretty late.

Speaker 2 (18:34):
Yeah, because they kept saying early twenty twenty five, and
I always think a quarterly, well quarterly, I think in
my head a January to March is early because that's
that's the first quarter of the year, and like April
is like that's kind of mid of the year. But
a new stage with every old character that we're going
to see, and I think they've caught up. Yeah, I

(18:57):
think the characters that they've shown in older trailer's Rock
Terry tizoc Otaro, they're all caught up. And you've already
seen the stages for Yeah, that your preacher has that
that science which she looks so out of place.

Speaker 1 (19:14):
Yes she does. We're gonna have to take bets because
they also announced jukebox mode with like a ton of
old Fatal Theory music that you can use. And I'm like, Okay,
we're gonna have to take bets if Robert Miles rock
theme is going to return Robert Miles children rock theme
from Galo, if that's gonna be like in the game,
And I'm like, I hope it is, but I don't

(19:34):
know if it's gonna make it.

Speaker 2 (19:38):
Oh sorry, no, good, go ahead, you go.

Speaker 5 (19:40):
I just gonna say I was hoping they added like
all the S and K music, like I really wish.
Also they did it where like you had MP three's
like how TACK two does it and you can actually
like plug it in and actually have that play. But really,
at this point, I feel like juke box should be
just like standard practice.

Speaker 1 (19:56):
At this point for sure, Yeah, tech in set is standard,
and it's like, oh, this just needs to be the
way it is tecking and smash, you know, it's like, yeah,
this give us this, come on.

Speaker 2 (20:06):
Like that's that's why this trailer came out of nowhere.
It's like, here's just a big city of Woolls trailer,
all these things, and I guess we'll get another one
maybe maybe not until the launch one, maybe like for
a general trailer for the game, like not the character
specific ones. Because they threw out a lot of information
in the most nineties ways as possible with that announce, we.

Speaker 3 (20:29):
Could we could see something else. There's uh, three days
from now is the thirtieth anniversary of King of Fighters
that they tweeted out, and something special is coming along
the way.

Speaker 2 (20:40):
So maybe that's going to be a cell phone wallpaper.

Speaker 3 (20:47):
It's gonna be a hat, not a mobile game, not
a mobile game.

Speaker 1 (20:50):
It's gonna be another KOF All Star.

Speaker 2 (20:56):
If SVC Chaos hadn't got re released, I'd be like, yeah,
it's probably it's maybe a new collection or like an
older game coming out. But because they just did that,
I feel like they're not going to do it again
so soon. I'd like to be wrong.

Speaker 1 (21:08):
Yeah, but I'm trying to think in my head, like
what of the classic kofs have not been like remastered
be released. I think almost all of them have, right.

Speaker 2 (21:17):
No, Like I don't think eleven is available.

Speaker 1 (21:19):
On all that Oh eleven, So the tag one. I
was sorry, I was immediately thinking twelve, but I'm like,
people are going to cry a river that twelve isn't available,
but eleven would make sense where it's like, yeah, if
that was available with like rollback net code in some
way given to code mystics, that good call. Like the
mega popular ones, like the ninety fours, the ninety eight,

(21:40):
it's the um the O two's like all that kind
of stuff has had faithful versions that are playable online.

Speaker 2 (21:47):
You know, what's your most what's your most cursed thing
that they could do? Because I have two in my head,
what's the most cursed anti thing that they could do
to re release?

Speaker 1 (21:58):
What's the of like re releasing dang? Yeah, here's King
of Fighters twelve remastered HD. You know, yeah, for sure.

Speaker 3 (22:08):
Say Neil, Neil, wave for me exactly, Wave the un
the Forgotten one, the.

Speaker 1 (22:15):
King of Fighters. Yeah, oh god? What are the PS
two ones? Maximum Yeah, Maximum Impact one and two collection,
that's hey.

Speaker 2 (22:24):
Hey, let's back it up there. That that's not it's
not cursed, it's like almost there. I would I would
say cursed is ninety four rebount? Yeah, redrawn one that looks.

Speaker 3 (22:40):
Horrible, say for Rebout remaster like that that's cursed.

Speaker 1 (22:46):
The rebount is just a remake, right, it is a remake. Yeah, yeah,
they're remaking the remake.

Speaker 2 (22:53):
No, they're just like HD of Fighting. Yeah, a remaster, remake, remake, remaster, rebounty,
rebout master. Anyway, ruthless, what you would be your most
cursed S.

Speaker 1 (23:05):
And K re release?

Speaker 4 (23:06):
Probably just like the Neo wave as well.

Speaker 5 (23:08):
Honestly, probably I'd be pretty stoked for that, And maybe
KF nine four I think it would look.

Speaker 4 (23:19):
I think it would look pretty ugly.

Speaker 2 (23:21):
Yeah, I think if you just re released like ninety four,
just regular ninety four, people are like, oh, I get it,
it's the thirtieth anniversary of KOF, But that'd be.

Speaker 3 (23:33):
A little little bit what started all.

Speaker 2 (23:36):
Yeah, it all started exactly.

Speaker 4 (23:38):
That smoothing effect is really top notch.

Speaker 2 (23:41):
But you put that smoothing effect on ninety four rebound
and I can't even imagine, like people's eyes would just
melt out of their heads and not like the good
like eye melting way, but the bad eye melting because
it looked bad on the PS two back in the day.
But yeah, I've seen a lot of people say, like
I would just love eleven, so much like eleven is
on the PS two, Like, yeah, you can either emulate

(24:03):
it or have the hard copy, and that's that's kind
of it. So I don't think that got re released
on like the PS three store or anything, but could
be wrong. And it has some of the eleven specifically,
I think we've talked about this. Eleven has some of
the most boring stages in fighting games, or at least
S and K. It's just big empty arenas and there's

(24:26):
like maybe one or two characters awkwardly standing off to
the side, and no one looks like they want to
be there either. So why don't we like open it
up and talk about stages in general? Because Ruthless your
channel does a lot of videos on stages and fighting games,
and when I found it, I think I found the
video on SVC chaots and you helpfully explained how well

(24:50):
some of these are very empty looking because it's in purgatory,
which I even though I read the Chinese manoil on
it on the on the game, I still didn't get that.
I was not a thing that's explained in games. So
when I came from from that perspective, I was like, yeah,
some of these stages are did They definitely have an
aura about them and I get them now. But and

(25:12):
some of them are quite nice, like Forest of Green
of course. But why don't we start with S and
K games? Why don't we just talk about what are
our favorite ones? Like per company, I guess is the
best way to do it. So start with you, ruth this,
what are your favorite S and K stages?

Speaker 5 (25:28):
S and K game wise, like kof thirteen has a
lot of really good ones. Of course, that one's like
a classic. I also really like the kof ninety seven stages,
Like the Balie stage is really dope.

Speaker 4 (25:44):
The Monoco stage is also really cool.

Speaker 5 (25:46):
But yeah, kof thirteen the is pretty high up on
there because the colors are off the charts, and like
the crowd sizes of the S and K games in
general are just like jam packed full of people.

Speaker 4 (25:57):
So yeah, I would say like thirteen for sure.

Speaker 2 (26:02):
What about you?

Speaker 3 (26:03):
Justin you know, I don't want to copy Ruthless's answer,
I do. I do want to mention King of Fires thirteen,
the stage where all the big women are just cherished
and routine. Paris.

Speaker 4 (26:18):
Yeah, the French stage.

Speaker 3 (26:20):
It's so good, right, it's so good. But I would
say for me in general two thousand two, um, just
majority of the stages they always have like random characters
from different S and K franchises. I always found that
so amazing and cute, and I like those. I like
those stages a lot just because I'm like, oh, I

(26:40):
know that character or wait, who is that character? So
that's always a treat for me when I see those
type of stages.

Speaker 2 (26:47):
Yeah, you'll see like someone from like yeah, like let's
say Savage Rain and be like, hey, who's that? Because
they they picked some obscure ones there for sure. For me,
I really like like early kof like nine four even
ninety five, like the I can't remember now if it's
in ninety four ninety five, but the Italy stage that's
on the waterfront and everyone's like five, that's ninety five,

(27:10):
but yeah, they're on the waterfront next to a dock
and like people's feet are half submerged in the water,
and like that water looks really good. It's such a
bright blue in the sky. I really like that one.
The Waterfall stage that I think is in neither ninety
five or ninety.

Speaker 3 (27:27):
Six, that's ninety five as well. Okay, that's stage.

Speaker 2 (27:31):
Yes, that one. The transparency on that water I remember
playing the PlayStation version of that being like fighting games
are amazing.

Speaker 7 (27:40):
Like it looks super sick and then oh sorry, I
was just gonna say, like with that water stage you
were talking about with like a Klef ninety five, like
that stage in particular, a chint actually has a disadvantage
on that stage because you know when they're like jumping
in at the very beginning, and so I saw like
a video or something somewhere of like people pairing the

(28:01):
speed of them like hopping down from the dock into
the water, and like if you play as.

Speaker 5 (28:05):
Like Chin and some other characters, which you can actually
or yeah, that was it, you can actually a hit
on though.

Speaker 2 (28:12):
Yeah damn, I didn't know that. That's crazy.

Speaker 3 (28:14):
It's like a glitched stage.

Speaker 2 (28:16):
Yes, funny.

Speaker 1 (28:17):
That happens a lot in those old nineties games.

Speaker 2 (28:22):
And there's like one or two Fatal Fury stages I
have to give a shout out to, like Krousier stage
at the end of Fatal Fury two and Special with
the Orchestra plane like that one's really memorable. I always
like Terry's train stages, like across the sen K Verse
probably too too many to mention. There's there's a really
underrated again as Kazuna Encounter because it has the stage

(28:45):
intros where we start somewhere and the camera pans across something.
There's some really cool ones mixed in there, and always
like Joe's training stages, like when he has Geese's outfit
on his training dummy and you like because he's been
practicing trying to beat up Geeze, Like, I think that's hilarious.
Like all the real bout stages are also sublime S

(29:08):
and K pixel work, So I mean there's even more
than that. But Max, what are some of your S
and K favorites?

Speaker 1 (29:14):
I had to look up the name of it because
it's like visually in my head they're there. But to
summarize the ones that I always whenever I play like
Gallo or older games or anything like that, I like
city street stages. I like street fighter stages in old
S and K games where it's literally like they're on
a street in the middle of like I think it's
Isaka or Osaka or something where it's just like a

(29:36):
cross street and people are walking across and they're like
literally fighting in the walking section or some shit. I
think it's really cool because there's also cars. I think
I like this. I like S and K stages when
there's cars. I don't get it. Where if you see
the cars or like driving by or parked and waiting
and something. I think it's so cool to see like
retro style like vehicles in classic S and K stages.

(30:00):
And the same thing has sort of echoed in the
Galo stage where it's once again underpass. It looks like
it's straight out of Akira or something like that. It's
it's what's his name stage, uh, Freeman, It's Freeman stage,
and you see like the subways or something of the subways,
but like the trains go by above and the lighting
like catches, and like, oh, it's so atmospheric. It's sick, dude.

(30:21):
I that's the kind of stuff I love. I love
like when you're literally on like Japanese streets, like quite
literally designed after the place around where S and K
literally works.

Speaker 2 (30:31):
Yeah, like neo geo land when you're fighting outside like
the arcade or whatever.

Speaker 1 (30:35):
But yeah, stuff like that, I think it's really cool.

Speaker 5 (30:38):
Yeah, and CVS one they have a really cool one
where like you fight it half in and then half
outside the arcade and it's raining, or the.

Speaker 1 (30:45):
Samurai showdown guy just in a business suits.

Speaker 4 (30:49):
Just chill it. Yeah, and then there's like that Ninja
Kids mark of the.

Speaker 5 (30:52):
Wolve stage, which is dope because he creates like a
traffic accident in the stage.

Speaker 3 (30:56):
That was yeah tomorrow.

Speaker 2 (30:58):
Yeah, okay, now that you mentioned VS one, Okay, well
maybe we can hop to Capcom then a little bit
because CVS one has like one of my all time favorites,
which of course the Metro City stage with the lighting
on you so that you see your shit.

Speaker 1 (31:12):
Talk about one for the whole.

Speaker 2 (31:15):
We had a CVS one episode. But yeah, no, like
all of those, all of those, like it's weird because
it's like everyone kind of goes well around that time.
Like you know, ninety nine, two thousand, tw thousand and one,
Calcom's Arcade division to do sprite work and stuff wasn't
quite as good because you know, people had left or
you know, whatever it may be. But stages were on point,

(31:36):
Like even the three D stages in like CVS two
or Marvel two were still like inventive and what they did,
but it was just amazing what they're able to do
with sprite art still in CVS one, like every CVS one,
like the traffic accident where where it has the fire
and everyone has the rim lighting.

Speaker 1 (31:54):
Like, So that stuff is what makes CVS one so
good because stages are a huge part of that game
is presentation, which is like CVS is arguable top tier
Capcom presentation. The reason for that is because it's effectively
Capcom interpreting S and K with the stuff that they do,
and it's like their own version of it. So the
whole point of like, oh, we're going to start you

(32:14):
off on a stage, and we're not going to start
off with the characters. We're gonna start off with some
random element of the stage, the crickets in the background,
you're panning across the street, and it zooms out, Oh,
we have two characters here and they're about to whoop
each other's ass. And I'm like, oh, this is so neat,
because like S and K games do this where they
like start you off and they give you like a
stage beat, and then it's like a reveal of like,
oh we're fighting here. I love it, man. Then the

(32:36):
car like the it's starting with a car wreck and
then your post car wreck and that's where you're fighting,
it's like whoa was? Were you driving a Honda Civic?
Like anow they're going to beat each other's ass.

Speaker 2 (32:50):
Yeah we could.

Speaker 4 (32:50):
We.

Speaker 2 (32:51):
I think when we did our CVS, like just CVS
one and two episode, I think we went for a
while on the stages because they're so godlike. When I
think about Street Fighter two, like some stages like really
you know, just stick out a little bit, like Chun
Lee's stage or you know, uh segots and stuff. I

(33:11):
have never been a fan music, yes, but I've never
been a fan of Ken stage. That's just on the
wharf with the boat. I don't know.

Speaker 1 (33:20):
I want to say Ken stage is the best stage.

Speaker 2 (33:23):
I I just don't think it fits Ken very well
compared to how the other stages fit the other characters.
It's just like a doc and Ken like super billionaire
playboy Ken stage in Third Strike or sorry New General
Giant Impact where he.

Speaker 1 (33:39):
Has his own yachts ye Ken on it. In early nineties,
did Ken even have that laureate that he's like rich?

Speaker 2 (33:49):
Oh, I'm pretty sure he must have.

Speaker 1 (33:52):
I don't. I don't really remember him being like the
playboy billionaire guy until the movie.

Speaker 2 (34:00):
We'd have to look up like the Super Nintendo Instruction Manual.

Speaker 1 (34:04):
And to be honest, I think the doc fits. He's
like he's like generic surfer dude. He's like the whitest
version of Reu that you can possibly imagine, like California
surfer guy.

Speaker 2 (34:17):
But then a beach with with with like people partying.

Speaker 1 (34:21):
Yeah I get it, no, I get you. But also
the again. Street Fighter two is a very amazing game,
but it also rips off a ton of ship and
that stage is just from a movie like one to one.

Speaker 2 (34:34):
Like a Sunny Chieba movie or like a Joss Bronson
movie or.

Speaker 1 (34:38):
And then they do that but to fit it's like
very drabbing like Gray in the film. But to fit
Ken's like from California man, like they clearly just stick
him in San Francisco or something like that.

Speaker 5 (34:50):
Yeah, I remember people used to say that Q was
in the background.

Speaker 2 (34:54):
Of like oh yeah, yeah, like oh my god. But
it's crazy because it really looks like you like, it's
not like all of that were you know, his face,
like his face is melting, like it looks like a
weird man face.

Speaker 3 (35:06):
Even even Alex and their Josh is on the boat. Okay,
it's just ugly.

Speaker 2 (35:14):
Well, when you think about it, Max, You're you're you're
you're kind of telling a story here, w or you're
Like almost all of Ken's stages up to a certain point,
we're all boat themed anyway, because in Alpha two it's
it's on his yacht, his party yacht. Which when I
think about the Alpha series, Alpha two sticks out for
some of the best stages because I mean the ones

(35:36):
in Alpha one, a lot of them are remakes of
stages from Street Fighter one, right, Like it's it's like
the Great Wall of China, the city street in front
of the son Son like a little convenience store. But
a lot of them don't look or or are as
inventive as the ones in Alpha two. Like when I
think about Alpha two, I was like, that's got the

(35:58):
the grassy field stage from the Street Fighter two animated movie.
It's got you know, uh, soccer stage in the backyard.

Speaker 1 (36:06):
Yes, Like I'm gonna be real, there's.

Speaker 2 (36:10):
The and and three Alpha three. I don't like those
stages as much. There's one or two that I'm like,
oh no, this stage is an all timer. Yeah, but
a couple of them are just kind of a bit
more draped to.

Speaker 3 (36:20):
Me like lazy.

Speaker 1 (36:21):
Yeah, I'm gonna be I'm gonna be real. I think
Alpha two is, by many considerations of OG Street Fighters
next to like Super Turbot Third Strike. Alpha two like
kind of one of the ones that hits with casual
and hardcore fandom. But it's not just for gameplay. It's
for reasons like that, like music and stages and presentation
in Alpha two is just so good. It's Alpha three

(36:43):
does a lot of other shit that's awesome, and an
announcer all that kind of stuff, and and character design
like you know on screen visuals, but man like Alpha two,
the way everything just sort of comes together, it's so sick.
And stages is a huge part of that because there's
almost no bad stages in the game.

Speaker 2 (36:58):
I can't think of one, like justin do you have
like any Alpha two standouts?

Speaker 3 (37:05):
Obviously, besides the Ken one that's probably most people's favorite.

Speaker 4 (37:10):
Everyone loved that one in the colap video.

Speaker 1 (37:12):
It's it's really the best fighting game stage ever.

Speaker 3 (37:16):
Yeah, it's it's crazy. There's just so many cool references,
and they're also in their casual outfit, like Morgan and Strider,
Like there's so many cool characters in there. But if
I have to choose something else, it'll probably be Guy
stage when there's like reference a lot of Metro City characters.

Speaker 2 (37:34):
Yeah, I thought you were gonna say, I love Bertie's
toilet stage my favorite, and the.

Speaker 1 (37:39):
Toilet stage is actually kind of sick.

Speaker 2 (37:41):
How is it sick?

Speaker 3 (37:42):
It's sick people in the urinal and everything.

Speaker 1 (37:46):
Yes, it's so weird. It's like how did we get here?
Like what are we doing?

Speaker 2 (37:53):
What about your ruthists? In terms of alpha.

Speaker 4 (37:55):
Stages alpha stages.

Speaker 2 (38:00):
Yeah, aside from Ken's like yeah.

Speaker 5 (38:03):
Yeah, I mean like Soccer's House, Like the Karacino resence
is the one that comes to minds is like really cute.
There's a lot of references in there to that. But yeah,
in regards to like a Birdie stage, like I'm sure
all the street Fighter players from England love that their
country is like runed by the bathroom.

Speaker 4 (38:21):
The little You're.

Speaker 2 (38:24):
Not not a shout out, more like a shout down
to Chuan Lee's stage, just because the layer of animation
of the bikers always fucked with my eyes, like nah.

Speaker 1 (38:34):
And then you get like the the ultimate like classic
kung Fu stage, which is gens Uh Again stage is
so sick, dude, Like the lighting in.

Speaker 2 (38:43):
It, the reflections in the water.

Speaker 1 (38:45):
Yeah, yeah, exactly, reflections and everything. I think the reason
why Ken's stage resonates so much is that it isn't
just an homage like, oh, we're just gonna put a
bunch of characters in the background, Like they sort of
do that with the final fight stage, and the final
fight stage is of amazing. Get like all the references
you get Cody like looking at the chicks and all
that kind of stuff. It's it's so sick. The thing

(39:06):
I think that does it for a lot of people
is the story is the fact that Ken is literally
celebrating Eliza's birthday and he invited all of his capcom
friends and they're in their board shorts and shit, and
it's like that's so cool, Like it's so cool that
all these characters are here to celebrate Ken's wife's birthday
and Ken's gonna also whoop the shit out of somebody

(39:28):
on his own boat.

Speaker 5 (39:30):
Yeah.

Speaker 4 (39:30):
I kind of felt the oh, sorry.

Speaker 2 (39:32):
Go ahead, no go ahead, no, you go ahead.

Speaker 5 (39:34):
Oh. I was just gonna say, like, for Ken's stage, like,
even if they remove the cameos, I still think it
would be a really good stage because like you still
have little details where like Eliza's reacting to the match
as you put like you play as Ken.

Speaker 4 (39:45):
So yeah, it's just really solid.

Speaker 1 (39:47):
It's crazy to think that, like Eliza and Ken are
friends with the human version of Lord Raptor from Darkstalkers.
It's like, why this is amazing.

Speaker 2 (39:57):
Or even just Felicia or Lynn Kurusawa here too.

Speaker 1 (40:00):
These are all Ken's friends. Like that's so cool to me.

Speaker 2 (40:04):
I like it's his capcom friends, Like it's Frenzy knows
from work. You know. You know what's an underrated stage
now they think about it from Alpha One. It's that
because when Max said, like I like street stages or
people just watching, it's that one where it's just a
massive crowd of people and it's all green stage. Yeah. Yeah, yeah,
that one's really sick. I don't know why, because like

(40:25):
there's so much individual characters that were drawn in the background,
and it's so like like that's what an actual fight
would look like. Yeah, more than a lot of other stages.

Speaker 1 (40:34):
It's it's I love the idea of the stage. I
just recently fought Psychoacuma like Alpha one Bossakuma on that stage. Uh,
The only thing that breaks apart about it is that
the crowd is massive, like these people are are eight
feet tall, like they're like the scaling of the stage.
They didn't figure that out as well yet and they
get a better in Alpha two.

Speaker 2 (40:54):
Yeah, but yeah, like Alpha three, there's like, I like
the Metro City stage where it's under the it's like
a really neat perspective you're under that bridge, but it's
not as fun as the Metro City stage in Alpha
two with all the cameos. I think there's like Hugo
or ondrees in there, and that's kind of it. And
there's yeah, there's definitely some standouts. There are like the

(41:15):
Skull stage, a Bison stage with the forest, you know,
and and Charlie stage is that the one with the
jet that's actually taking off three is on Alpha two.

Speaker 1 (41:28):
That's the Charlie stage in Alpha three is a hangar
with a jet. Alpha two is a hairrier jet that
is literally taking off and like surveying the fight. And
there's like not Macy's in the background. There's not there's
like drink Poke and it's like not coke. It's obviously
like all the references to to to marketing nineties marketing
in the background.

Speaker 4 (41:48):
Mm hmm, Yeah, maybe an unpopular opinion.

Speaker 5 (41:51):
But like the music in Alpha three, I never really
I never really vibe with it. I know a lot
of people really like it, and like maybe this is
just the meeting, but like, but.

Speaker 4 (42:00):
I do like Bison theme.

Speaker 1 (42:02):
Maybe it's like stock it's the best thing. Yeah, you
completely nail it. All you're doing is reinforcing the thought
process I've had since I was in the nineties was
that like Alpha three is cool, but man, that Bison
song though done, It's like, it's the coolest thing in
the world.

Speaker 3 (42:17):
We were spoiled by Alpha two because the music in
Alpha two slapped so hard.

Speaker 2 (42:22):
Yeah, there's some good Alpha three tracks, but they're not
like it's not as consistent of an OSTs as Alpha
two is. Like it's it's good. I've used it in
a bunch of videos, but like always like refer to
Alpha too in terms of music. Yeah, I need to
talk about Street Fighter three because we're going through eras
a little bit, just because that showed a huge break

(42:44):
for capcom backgrounds. They had those crazy skewed perspectives because
you had super jumps, they had to show a lot
more of the stage. I was always I loved most
of Third Strike stages. There's like one or two I'm like, eh,
what whatever, Like the Russia stage is kind of like nothing,
you know. Yeah. I love Alex's street Fighter three second

(43:08):
Impact stage, the one that's on the rooftops of bro
with the brick wall graffiti, because it's so fucking America, Like,
I like, you can barely handle that. And I was
really sad when street Fighter street Fighter three third Strike
Online Edition had all the DLCs for uh four colors

(43:31):
and stages include they'll see for stages. I was like,
just let me mix and match because I love some
these these second impacts.

Speaker 1 (43:38):
From what I understand, they wanted to do it, but
they didn't have the budget.

Speaker 2 (43:44):
M because I also love Hugo Hugo's stage in Germany
where it's like people are just in october.

Speaker 1 (43:51):
Fest mode, like a dock with a huge ship in
the background, and it's amazing.

Speaker 2 (43:56):
Like there's there's lots of good ones there, but who
has standouts from the street Fighter three era.

Speaker 5 (44:02):
I know no one remembers this because it was like
in the first version of it, But like reuse bath
House stage is really cool and I think Lynn from
Alien Versus Predator.

Speaker 4 (44:11):
Is there too.

Speaker 1 (44:14):
Wow, are like taking a bath in the top.

Speaker 2 (44:18):
Star washing itself. I think there's a bear somewhere that's
like chilling now, like, oh.

Speaker 1 (44:24):
No, there's there's a there's a giant bear standing up.

Speaker 2 (44:27):
Okay, that's what it is. Yeah, okay, what about you?

Speaker 3 (44:30):
Just then I think two stages for me, one Hugo
and Thirstrike. I just love that big parrot for some reason.
It's like a mutant parrot in the background with a
huge bird cage and just food all over the place.
But probably my favorite. It's probably because the music too
is reuse Suzaku Castle for some reason, like the stage

(44:53):
and the music. Music kills it with the drums and everything.
I feel like, damn, it makes sense that this is
the stage.

Speaker 2 (45:02):
I said, Alex, But now I have to say Elena's
Third Strike thank you.

Speaker 1 (45:06):
I was just about I was about to say, actually
Elena Elena's New Generation Slash Second Impact Kenya, because it's
it's you fight on a bridge and the bridge collapses
and you like fall down. It's so sick.

Speaker 2 (45:19):
See. That's that's that's some of the stuff I missed
in Third Strike, where they didn't have those like it
only happened in what one or two stages at most,
like Ellen is and maybe somebody else's. Was it just
Ellen eleenas?

Speaker 3 (45:30):
I think it's only Elena's from my understanding that yeah,
Street Fighters three one and two, Marvel Super Hills has that.

Speaker 2 (45:38):
Had tons of it? Yeah yeah, uh well if if Max,
do you have another one aside from Elena's or.

Speaker 1 (45:47):
Dang. I think most of the stages in uh New
Generation and Second Impact are cool. I I do like
most of them. The the issue with me is that
a lot of the Third Strike stages so take up
so much headspace, but even they have less interactive elements,
they actually like remove a lot of the people, like

(46:08):
a lot of the agency from a lot of those stages.
Like if you notice in a lot of previous Street
Fighter stages and Street street Fighter three, New Gen Second Impact,
people are paying attention to the fight. In Third Strike,
they sort of stop that. People don't give it shires
like just dudes eating, like their tables bouncing up and
down as Chun Lee's fighting on the Chun Lee stage,
there's like literally tables in the way of combat. They

(46:32):
make it so that oh this just happens. We've been this.
They just always meet up here and do this at
four o'clock every single day. So it's a funny take
on how like the stages feel and how they're they're
different in Street Fighter three, and I sort of like,
I sort of like that. I think it's sort of
neat that well, the stages a characters street fighting is
a normal thing in this universe, and everyone's just like
ready for.

Speaker 2 (46:53):
It, you know. And a good example is it's Sean
or the Brazil stage and working people just throwing sacks
of flour or like produce in the back of a truck,
versus in Second Impact, where there's a huge calamity and
a bunch of fruits are falling out of the back
of a truck and everyone's going, oh no, and it's
like some people are watching the fight, but.

Speaker 1 (47:15):
Yeah, like the world stop because these two teenagers are
kung fu the shit out of each other in the
middle of the street. In Third Strike, the day continues.
It's really funny.

Speaker 2 (47:25):
Yep, like normal and the other things that I didn't
like how in Third Strike people shared stages so you
got less of them. Yeah, as good as as good
as a lot of them are, but it's like fighting
ro in a random warehouse dock where they're loading stuff
versus fighting Row and a bunch of in a weird

(47:45):
cave with a bunch of.

Speaker 1 (47:46):
His animals, dogs and cats.

Speaker 2 (47:49):
Like that's so, that's so much cooler. But still sticking
with Capcombe, I think we moved from Street Fighter three
because Justin mentioned it. Marvel just versus Games. Max's head snapped.
You knows what's up. But yeah, versus Games. I'm sure
you guys have some definite opinions on what's your favorite
Versus stage.

Speaker 3 (48:11):
It's just too many.

Speaker 1 (48:13):
Let's focus it down to a game like one. Let's
do like one game and then we can we can
think about that X Men versus Street Fighter good call. Okay,
Mall stage for me, yeah, Mall Stage is amazing and
x Men VSF and m SHVSF. I I think when
I think of the entire Versus series, the game that

(48:35):
sticks out to me the most is NBC one and
the biggest reason behind it. Not every stage is like
super exciting. You get like the Mega Man stage, but
you sort of get general stages where you're just like
on a cliff side in the middle of like a
desert and the color design on these stages, like the
way we light rocks, dude, and this in the sky
in the background. I just love it, man, it looks

(48:57):
so cool. I think MVC one stages do a lot
for me just in terms of like color design, which
is why I love NBC one. It's the colors of
that game.

Speaker 5 (49:05):
Yeah, I think NBC one has like, by far, like
the best esthetic actually.

Speaker 1 (49:09):
In the like the thank you in general, thank you,
I completely agree.

Speaker 5 (49:13):
But yeah, that you call the bath house to me
kind of sorry as well. See like the guy like
drawing his bare ass break through the wall.

Speaker 4 (49:23):
You can see like Socra.

Speaker 2 (49:26):
Yeah, I really like Savage Land and X Men versus
Street Fighter, Like just the forest the jungle background.

Speaker 1 (49:35):
Oh yeah, I know what you're talking about.

Speaker 2 (49:36):
Yeah, I guess I'm the only one because.

Speaker 1 (49:40):
A danger room stage and I was like, what is
that coda? No, no, no, I know what you're talking about.
It's the very the very foresty one.

Speaker 2 (49:46):
Yeah, there's a jungle one, then there's the then there's
the really wait am I mixing up? There's a Force
rooe so one giant tree in the middle.

Speaker 1 (49:55):
You're right, No, you fight in us in a tree,
like literally in a massive tree for some reason.

Speaker 2 (50:01):
Yeah, that's that night, right or something like that. Yes,
I think so, Yeah, you know, that's that's why I think.
I think the Jungle onus something else.

Speaker 3 (50:09):
I don't Yeah, I don't really remember.

Speaker 1 (50:11):
Just that stage. I think there's dinosaurs in the background
or something like, but not big, like they're small.

Speaker 2 (50:17):
Is there throw a dinosaur in any background? You'll all
I will like it, like the the stupid dinosaur background.
And street Fighter cross techn is just yeah, the robots
I forget.

Speaker 3 (50:31):
Yeah, I think for me, for ex Men street Fighter,
it's the last stage after you beat apocalypse, like the
one V one.

Speaker 1 (50:40):
Everybody's in the tube super Jump.

Speaker 3 (50:42):
When you super jumped, everyone's in the tube and you
can hit the tubes and they the glass shatters and
it breaks and you kind of free the mutants to
trap mutants. So for me, I would say, is that one.

Speaker 2 (50:54):
Let's go on Marlvus capcom too. How how are we feeling?
Because because some of these stages are divisive something I hated.

Speaker 1 (51:02):
Him circa circa the year two thousand, Maximilian hated him,
couldn't stand him, Like these stages suck, They're so bad. Uh,
flash forward two thousand and ten and beyond myself. Oh
I love them. I love these stages. They everything in
NBC two grew on me overtime. I didn't like the music.

Speaker 3 (51:22):
You like the clown stage?

Speaker 1 (51:23):
I love the fuck I love the Music's a big
part of it, right, But like the celebration aspect of
the clown stage. That's one of my favorite stages in
the game, next to clock Tower.

Speaker 2 (51:33):
What a clown I don't like. I still don't like
the New York stage because if you did not tell
me that was the New York stage with the big
guy with the whatever it is, the big mascot guy.
That's like just moving back and forth.

Speaker 1 (51:48):
CBS two, Oh, the CBS the American beer, drink beer guy.

Speaker 2 (51:54):
Okay, okay, okay.

Speaker 1 (51:55):
I don't blame you. They all they look very similar.

Speaker 2 (51:59):
Because that one, well then like jumping jumping into that
that one is like you couldn't even let tell me
that that's New York. I'm like, I wouldn't have known.
It's not very New york Y, is it? Like upon
first Clans?

Speaker 1 (52:10):
But it says drink beer, So I got the ideas
where we are.

Speaker 4 (52:15):
But like an American flag shirt, pretty yeah.

Speaker 2 (52:18):
Yeah, but the colors are very muted. The lighting and
that they just kind of muted so it doesn't stick out.

Speaker 1 (52:22):
True. What they really needed to do is to get
the big animatronic guy a gun and he just shoots it.
He drinks beer and he shoots the gun.

Speaker 2 (52:30):
No, but actual for Marvel versus Capcom two for me
pirate Pirate ship stage.

Speaker 1 (52:34):
The airship stage. Yeah, dude, such an estet. What I
what I appreciate about MVC two is with so little
technology really, like this is like very early on Capcom
in house through three D efforts on their fighting game division.
Because again like a reminder, uh, Capcom three D fighting

(52:56):
games were outsourced, they were done by a different company
they would by a Rica. So this is like the
first time Capcom is dabbling its toes into like a
lot of that three D neis around the late nineties
with Project Justice and Star Gladiator and Rifle Schools and stuff.
So for them to pull off like those level of
visuals on like oh, the stages just look so good,
like the choices of color, the even the the the

(53:17):
cavern stage with the crazy like skull, uh, the crazy
skull cavern. I'm like this is so sick look and
it's so simple, is what I think I like about it.
It's NBC two stages are simple but effective.

Speaker 5 (53:30):
Yeah, I will say with someone like the NVC two stages,
they're definitely still figuring out like the blend of two
D and three D assets because like they have these
like two D rats crawling.

Speaker 1 (53:38):
On the floor one of the and they're flat.

Speaker 4 (53:40):
The Shipyard sage and they're like super flat.

Speaker 5 (53:42):
But yeah, I used to hate the music and NVC two,
but I've kind of come around to it after just
listening to it so much because it's kind of like
Stockholm syndrome. But for me, my favorite stage in that
game is like the Song Song stage because that's actually
a reference to like Journey Journey to the West, which
is yeah, like a Chinese mythology thing, and like all

(54:03):
the stages kind of like tell a story where like
Ruby Heart's going on this journey to like save the
world or something like that, and it's all like very
subtly done, but I.

Speaker 4 (54:13):
Think it's really it's really well thought put, Like it's
well put together.

Speaker 5 (54:19):
And the Abyss Cave in like my headcanon, like that's
the entrance where you actually go down to fight Abyss
afterwards like the next stage.

Speaker 1 (54:27):
Oh that's a good Damn, I didn't even put that together.
That Like the cavern with the skull cave is where
they enter the Abyss cave where you get to the
pillars and all that weird stuff where he's down there.
That's a good idea.

Speaker 3 (54:38):
Yeah, it's crazy because you you only play in that
level at right before you fight Abyss, so it makes
complete sense.

Speaker 1 (54:46):
Oh is it actually canonically and sequential like that? Where? Oh,
I guess that makes sense.

Speaker 2 (54:53):
Yeah, it's it's crazy where you get like for arcade
games where there's like no story, it's like we've got
a fit story in somewhere.

Speaker 3 (55:00):
You figure it out in the imagination.

Speaker 1 (55:03):
These are the things where it's like, you know, what
does the red letter media say? Where it's like you don't,
you don't realize you're paying attention to this stuff, but
your brain does. Like this is the stuff that your
brain picks up on. This is why people like Marvel
versus schapcom too, like these things that are subconsciously firing
that they don't shove in your face, but you're like
you're kind of picking up on it, And why there's
there's kind of a story, but I don't really know

(55:25):
what's happening. They're there, it's just that you really got
to pay attention.

Speaker 5 (55:29):
Yeah, I think like ruby Hart has to like save
the plants or it's like I think that's kind of
roughly this story, but.

Speaker 2 (55:36):
It's something like that. She's the main character, right, She's
the character.

Speaker 5 (55:39):
Yeah, and then like her ship is on the dock
like in the shipyard stage, and you actually like take
off on the ship and it's like in the air
on the water, so you can see like it's a
journey happening throughout multiple days.

Speaker 1 (55:52):
Why there's a massive clown laughing at you. I don't know.
That one is definitely an outlier.

Speaker 2 (55:58):
But you know, we might have to rapid fire through
a few series because I just two popped in my heads.
We have to talk about Darkstalkers.

Speaker 1 (56:07):
Oh God, before.

Speaker 2 (56:09):
Anyone says it, Fetus of God.

Speaker 1 (56:12):
Let's just jump straight to Vampire Savior, right.

Speaker 2 (56:16):
Yeah, jump straight to Fetus of God. But because because
someone hasd to mention it. But my actual thing, because
I was playing Dark Soccers, just going through the old
games not too long ago. The actual stage I think
is the sickest I think it's in uh, the Night Warriors,
so and you're on the side of the building that

(56:37):
that like. As a kid, I didn't understand it. I
thought it was a crazy dimension like I thought it
was like an mc A sure painting, like I thought
it didn't make sense. But now looking at it, you know,
over the years, in decades, I guess I was like, No,
they're just on the side of the building and there's
a bunch of cops down there, like cars driving around
looking up, and that's so cool. And I don't think

(56:58):
that's like been in anything else having a fighting game
stage of that crazy perspective. And when you think about
in two D, that's even more insane for them to design.

Speaker 1 (57:07):
It and it and it really wouldn't fit in many
other fighting games because the Night Warriors are unique characters, right,
They're mythological creatures and stuff. They're ghosts, they're vampires. They'll
be able to walk on the side of buildings. They
don't care about perspective and gravity and stuff. That whatever
the fight takes place, it can take place. That's it
can take place while a god is being born in
the background, you know all that kind of stuff.

Speaker 2 (57:29):
Right.

Speaker 5 (57:30):
I always thought that stage was like a space station
for whatever reason. But I feel like every fan has
that one moment where they're like, oh shit, like it's
actually on the side of the building.

Speaker 1 (57:39):
It's like a three D I picture. You're like, oh, oh,
oh god, we're up here.

Speaker 2 (57:43):
Okay, do you have a favorite Dark Soccers stage? Just
then any of that stand up?

Speaker 3 (57:50):
Which is which one is the It's a Sasquatch stage
where there's a bunch of Sasquatches. Yeah, the Iglo Station
Night Warriors? Is that Night Warriors?

Speaker 2 (58:00):
I think that stage was in both the first two.

Speaker 1 (58:02):
I think, Yeah, I think it's a night Warrior stage
where you're in like Sasquatch village or something like that,
and they're they're like little igloos and there's a whole
bunch of them.

Speaker 3 (58:10):
Yeah, it's not Canada, Like I love the yeah that's
Canada looks stuff. Yeah, I love the cutesy stuff. Those
are my my favorite stages.

Speaker 2 (58:19):
Dark Soccer's share it's stage design shares so much with
Pocket Fighter.

Speaker 5 (58:24):
Yeah.

Speaker 1 (58:24):
Fine, And I was just about to mention Pocket Fighter
because like, if we're going to talk about like reference stages,
pocket Fighter might be like like the actual chef's.

Speaker 2 (58:31):
Kiss it's the reference, yeah, because that's all about cameos,
even more than like other crossover games.

Speaker 1 (58:40):
To add to the Pocket Fighter thing, I recently played
through the PlayStation one version of that game because my
chat told me there's some special stuff in here. Stage wise,
there's an endless mode in Pocket Fighter only on the
PlayStation one version and I think maybe the Saturn and
it's like a scrolling stage with even more references that
are in the game normally. So there's like a ton
of characters. There's like Zero and Mega man X and

(59:01):
all this stuff. When you were through, I didn't know that,
and it's like you have to in order to the
reward is continuing to see the stage go and looking
at the cameos. So it's like, yeah, you beat the
characters and they move right, and the stage scrolls. You beat
that and move right. So you have to beat like
ten fights in a row to actually see the full
stage envelope.

Speaker 5 (59:20):
Yeah, I think at the end you fight a Kuma
I believe, and like they have like Mega Man Volnut.
There's like little posters of Felicia up in the wall,
like trying to be like a pop idol. There's like
a lot of like obscure references to like games like
Broff of Fire and Quiznin Narrow Dreams or whatever it's called.

Speaker 1 (59:37):
Yeah, there's a lot of like that that era.

Speaker 2 (59:41):
That's I didn't even know about this mode at all,
like because I only ever played the arcade version of
Pocket Fighter, because why would you play the plays there's
a reason. But yeah, any other dark soccer stage before
we move on, just because like you know, there's there's
got to be like a couple that.

Speaker 3 (59:57):
The train stage is good in the mouth train christ
yeah holy, but just yeah, go ahead.

Speaker 5 (01:00:08):
Oh sorry, I was just gonna add like my favorite
vanity paradise I know's maybe it's not one that like
people talk about a lot, but that's the one where
it's like Chinese Heaven and there's like a blue version
and then like a pinkish orange version. Oh yeah, like
that one's super aesthetic. It's like, yeah, Chinese Heaven.

Speaker 2 (01:00:23):
Basically, the probably dark sock is that you can honestly say,
almost any stage because they're so themed to the characters,
like even more than like a street Fighter game, right,
because they have to go so over the top. So
Riccio's Alabast stage is like the most like Amazon Rainforce swamp,
like you Victor's stage with like the his ghost creator

(01:00:47):
like flipping around all the electrodes. But yeah, we we listen. Listen,
this is the Triple KO podcast. You may have noticed
we have not talked about KI for over an hour,
so now it's time to talk about.

Speaker 1 (01:01:02):
All right, which would you talk about Old k I
or new k I? What do we do?

Speaker 2 (01:01:06):
Let's do quickly old kill right, because I think that
that even if it wasn't our bias, if let's say
that that wasn't a factor of it, you have to
mention it. Because they did, like certain stages, almost all
of them did that really cool thing of like is
this three D?

Speaker 1 (01:01:23):
Yep?

Speaker 3 (01:01:23):
Is it two D?

Speaker 2 (01:01:24):
Because it mixed both together.

Speaker 1 (01:01:26):
A huge shout out to Kevin Bayliss. With that early
nineties technology, they figured out like how to turn stages
into actual perspectives scrolling, so when the characters move from
left to right, right to left, the stages aren't just
like flat, No, they will change perspective, which is just
like I don't know how many frames are technically in there,
but it just goes frame to frame to frame to frame,

(01:01:48):
and as characters move left and right. You actually see
things move with you. It's incredibly cool, and it's like
it's just a trick. It's just a Disneyland ride of
like mimicking three D without it being three D.

Speaker 2 (01:02:00):
Like even the rooftop stages are doing that in some
some form, like when the platform that you're on spinning around. Yeah,
I still think it's like it's it's a trick, a lie,
a deception.

Speaker 1 (01:02:10):
That shit of it's like, oh, we're starting on the
top of a building, but we're starting from a helicopter
view and it's gonna spin in on our characters. When
I first saw that, I was like, what the hell
is going on? Dude? Like that that shit was mind blowing.
That they're they're sort of like three ding but two
ding their stages in some way, the effect is like
weird because the characters are not three D, so they

(01:02:31):
just stay. They look like old trees and games. They
just don't even move, they don't even rotate. But like
it's so it's so striking to look at.

Speaker 2 (01:02:40):
If I could pick a favorite, I just remember loving
Thunder stage where it's that suspension bridge, the all the
eagles flying around super fast around like a burning sun.
The music, like all the stages are pretty good. I
think there's like I don't really care for Saberwolves. It's
like almost a little two on the nose. It's just like,
you know, the side of a creepy mansion. I prefer

(01:03:01):
as one in k I two just just more visually interesting.
But like that's one. And there's so many rooftop stages
and of course, you know, pit fatalities like are worked
in very well, not overly violent. Some of them are funny.
But yeah, that's that's it for me. Do you do
Ruthless and justin? Do you have one from original old
k I?

Speaker 5 (01:03:22):
Uh, not to not to steal your ads in, but
mine's also Thunder's Bridge.

Speaker 4 (01:03:26):
Yeah, so you know, like you know how the bridge
is moving.

Speaker 5 (01:03:29):
With the characters, and then then the Xbox version and
it actually like remakes it in like amazing fashion, and
the weather gets more and more.

Speaker 4 (01:03:36):
Intense as the fight goes on. Uh.

Speaker 5 (01:03:39):
But like admittedly, like I think the older k I
games is kind of like my blind spot because I
so because I've only mostly just played like the Xbox one.

Speaker 1 (01:03:47):
Right, I have a I have a weird k I
deep cut of the older stages and there's like a
big comparison. Are we talking N sixty four stages? Are
we talking k I two?

Speaker 2 (01:03:56):
But I don't think and stages.

Speaker 1 (01:04:00):
And if we're gonna say the best versions, and it's
always like the first stage you fight in k I
two is Orchid stage. K I two Orchid stage with
the big old jet in the background and the explosive
barrels and the music and everything. It's like, Oh, this
stage is so cool. But I have a personal huge
I'm a huge fan of Jago's k I two stage,
which is another bridge that's over like a massive chasm
with like mountains in the background and the like the

(01:04:22):
Tibetan sort of music and stuff. It's like, oh, this
is so cool. So I think I think bridges are
a common like big ki ism where they're like they
like using bridges a lot.

Speaker 2 (01:04:33):
But even if not k I, let's just say any
fighty gimes in general, don't.

Speaker 1 (01:04:36):
Fight on a bridge. Don't fight on a bridge that
seems dumb.

Speaker 2 (01:04:39):
That seems like one of you is gonna die, like
lose the match, not even because of the match, because
you're on a bridge that's super dangerous, super dangerous. Yeah,
full gores KI two stage is also really cool with
like everything being made. It's like in a factory. It's
it's a little bit again more visually interesting than is
other stages.

Speaker 1 (01:04:59):
Is just like catwalk that's Antindong Country factory. Yeah, it's
just like everything's moving and all the lights are shifting
and stuff like that. I kind of love the weird
simplicity of like we just got shoved into the side
of a terminator factory, but we're not seeing anything going on.
Ye that all is exemplified and fixed in the next game.

(01:05:20):
And like Double Helix is an interpretation of those stages.

Speaker 3 (01:05:23):
So k I two Spinal stage that's when he's in
the ghost pirate ship. Yes, that's a good, really good one.

Speaker 1 (01:05:32):
I low you hear like the Wizard of Oz Chance
of the background.

Speaker 2 (01:05:40):
And like the N sixty four tried its best, but
it's like there since they're all remade in like full
polygonal three D, it's like it's absolutely doing as best
as they can, but everything is just so blurry, so
pointyh like it. The original Arcade stage is like they're
they're in design, they're the same, but they just look
way more unpolish in Ki Gold, but yeah, we have

(01:06:02):
to talk about KI twenty thirteen. I think maybe aside
from Mortal Kombat, maybe Mortal Kombat, but I don't even
think design wise, a lot of Mortal Kombat stages of
like recent games, they're gorgeous in terms of visual fidelity,
but maybe not as has nearly as much going on
as any KI stage because as we know, they all

(01:06:24):
had to be built to have all these interactable and
destructible elements to this, So they had to have all
this visually interesting stuff going.

Speaker 1 (01:06:32):
On, of which I am deeply familiar with because I
had to get all the animation trigger calls for trailers. Yeah.

Speaker 2 (01:06:38):
Yeah, so when you have to zoom in on like
snakes in like Maya's stage, like that, stuff like that, right, Like.

Speaker 1 (01:06:43):
Those are all triggered from actions and events that are
that are proximity related to the characters of the stages.
So those things just don't happen normally. If you if
you had the fight happen on the right, that stuff
would never take place. But if you if the fight
takes place, you literally shake the bushes and the snakes
come out, you know, So that there's so many interactive
elements in KI stages it's crazy.

Speaker 2 (01:07:05):
There's I want to I'd rather talk about a stage
that I just don't like. It's the one stage I
don't like because all the rest I like or love
and it's just ripped or stage is just kind of nothing. Yeah,
that's the only one.

Speaker 1 (01:07:18):
There was a lot of stuff with like ripped. Outside
of the character being incredibly cool, the stage and the
music that was like just didn't really hit.

Speaker 2 (01:07:26):
It was kind of rushed. I recall something about about
Mick Gordon saying that was the one track, Like I
didn't have a lot of time to make it, and
what I made was like I was not super happy
with the music. And the stage is just like a
hatchery of ripped or eggs, but you don't get to
see the eggs if you're inside the facility. This is
like you're outside and you're kind of on like a

(01:07:48):
like a mountain side. And that sounds cool, but it's
just it's just very dark. It's the same tones everywhere, yeah,
the same lighting, but like every other stage, like Sadeiras
with the Giant Spider Hasako where it's like all these
ghosts of like all these other spirits and there's lightning
going off in the background. Like Ruthless said, thunder stage
remade in here Is is more epic and it has

(01:08:12):
a tornado that goes often. Like you could go on
and on about all these stages like Garghoses that is
just in the in the Heavens.

Speaker 1 (01:08:20):
I'd argue, I'd argue Killer Instinct twenty thirteen Shocking might
end up actually having like the best fighting game stages
because of all of those interactive elements. I like, some
stages have transitional stuff. Some stages have like you know,
like pit fatalities and all those kind of things. Yeah,
Ki just has all of it. It literally has like

(01:08:40):
stage finishers, It has like like uh, stage enders, like
all the all these things, and the stages literally are characters,
like they go through transformations from the beginning of the
fight to the end of the fight.

Speaker 2 (01:08:52):
Yeah. Ways that I.

Speaker 5 (01:08:54):
Wish like every character actually got their own stages, because like.

Speaker 1 (01:08:58):
Like Rash did not get I know, Brash and Mira
and a lot of characters they ran out of budget cargo.
That was a choice in season three ish to end
of two to three where they chose to make characters
over stages and they just try to like rehash stages
for the most part.

Speaker 2 (01:09:17):
Which I'll never not still be like I want those stages,
like Ruthu said, But at the same time, it's like
when you see how much work they had to put
into them, it's not a simple background.

Speaker 1 (01:09:27):
And they changed, like the stages went through a massive
overhaul in between season two to three where the goofy
double helix engine that they were working with got completely
changed by Iron Galaxy. They had access to more ram,
they were able to use the CPU more like all
that kind of stuff because it was an ancient engine,

(01:09:47):
and then the lighting on all the stages substantially changed.
If you look at season one a k I compared
to season two and three, so it was like like
ninety percent of them for way better.

Speaker 2 (01:09:58):
When the when the game was first shown and they're
demoing how doing an Ultra changes the stage. Oh yeah,
and this is like this is an E three twenty thirteen.
So when they showed like this is what happens when
Jago or whoever does an Ultra and the giant bell
behind way in the back like crashes, and that giant
bell is like the size of a football field, and

(01:10:18):
when it crashes, it's such a thing that's hidden kind
of there. You see a bit of it, but it's
it's kind of hidden, but they still had it happen
and you're like the dum and I was there.

Speaker 1 (01:10:29):
I can give you a stage bit in early KI
development that was incredibly cool about the Jago stage, but
they had to like rein it back because they were
on Xbox One hardware. This game launched at seven to
twenty p by the way, so that stage when the
bell dropped was way more interactive. They had to remove
this element completely. When Jago or you do an Ultra

(01:10:50):
on the stage, the same thing happens. Everything blows up,
the bell would break, but as it would break, you
would hear it crash and there'd be a giant rope
and this rope would be like and it would smack
into the stage and make this huge like crash before
it went down. So you saw this insane effect like
go down and whip and it was like, oh, that's
so cool. It's such a cool beat at the end
of the fight, and they're like, we had to take

(01:11:12):
it out. It was too it was too taxing.

Speaker 5 (01:11:16):
Quote you on that Max eventually when I cover Chi.

Speaker 1 (01:11:19):
Yeah, like certain things like that were just they were
too ambitious and it was too taxing on the little
Xbox one.

Speaker 2 (01:11:28):
I mean, justin do you have a favorite from from
twenty thirteen?

Speaker 3 (01:11:34):
From what I remember, because I don't remember all the stages,
it's probably a lot. It's probably the one matchup that
I thought the most. Glaciers is it the crash site
where it's like the ice.

Speaker 1 (01:11:45):
So much, the giant shit that one.

Speaker 3 (01:11:48):
That one is so good, even though I lost the
Glacias so many times. That stage was really pretty.

Speaker 2 (01:11:55):
Like I'm just thinking about some of them. I said
Gargos earlier. It was because the Conra stage with the
portal that was used as like the narrative device of
this is for any crossover character, because they came out
of the portal. So Rash was there, God, General Ram

(01:12:16):
was there, and and one more uh not Gargos, Idol
was there. They all all three of those characters shared
that stage, if you count Conra and Mirah used Saberwolf stage,
I believe because Vampire Werewolf that's the same thing. Uh
So a lot of that was maybe maybe uh God,

(01:12:37):
I was about to say Pyro, uh maybe Cinder stage
was maybe Cinder stage was like a little too dark
and a little too, Like there's a lot of details
that are getting missed there because it's just a bunch
of lava and then like a weird science thing attached
to like a rock face or something. I was kind
of like about that. But like, even even with that, like.

Speaker 1 (01:13:01):
There's so many good stages that we're just we're completely
omitting Spinal stage, the stage two, Halo amazing a war
going on the stage where you're fighting in the grotto.
There are so many Dude.

Speaker 2 (01:13:20):
Even even Tusk Stage is okay since it has, you know,
a pretty big fan base. I think we have to
touch on Mortal Kombat before we wrap things up, because
Mortal Kombat, for me, it's kind of easy. It's like
give me Deadpool or give me the Living Forest in

(01:13:41):
any of its guys is I want to see that,
And like m K one did a pretty cool job
with how evil that version looks. But almost all the
only stages, some of them the only stages in Mortal Kombat.
The I'm like, some of them are just there's nothing to
say about them. Is like during the three D Era
that has some good ones. There's one that's taking place
inside a pirate ship where there's bodies hanging and people

(01:14:04):
like smack into the bodies and you fall off the
top of the over you're fighting and you go down there.
The when Mortal Kombat three D stuff did that, it
looks really cool. But there's a lot of stages in
there also, they're like they're kind of nothing like I'm
talking about mostly like Deadly Alliance, Deception and Armageddon have more,
but like classic Mortal Kombat stages like in Morreal Komba

(01:14:26):
one to three and Ultimate, Like it's amazing what they
pulled off in like two and three, like making stages
looking dark and moody but with like high contrasts with
bright colors like those stages. A lot of them are
like just the flip side of Street Fighters, like bright
kind of anime aesthetic a little, And these are like
the dark but still colorful and attractive looking stages. Yeah,

(01:14:49):
such a good job.

Speaker 1 (01:14:50):
Back then, I got a question, how how long has
it been since we've had the pit? It was that
was not an MK eleven, was it?

Speaker 2 (01:14:59):
I want to say, I think it was m K ten.

Speaker 1 (01:15:02):
Yeah, yeah, I think I think MK X was the
last time we had the pit. And it's also not
an m K one. Sorry X yeah, it was the
last time where you see the characters fight in the background. Yeah,
holy crap.

Speaker 2 (01:15:15):
Uh what about in a conquest mode in m K eleven?
Good point, Sorry, crypt.

Speaker 1 (01:15:23):
It's in the crypt.

Speaker 4 (01:15:25):
It's in the arcade stage on the projector like as well.

Speaker 1 (01:15:28):
Yeah, yeah, but yeah, it being a fully playable stage
has not happened since MK X. In that same regard,
I'm posting mine. My favorite MK stage of all time
is the Cove from Mortal Kombat X.

Speaker 2 (01:15:45):
Oh yeah, I've seen you talk about that.

Speaker 1 (01:15:48):
I love the waves in this stage, the fact that
bodies come up and you can throw the bodies, like
there's a stage fatality here. That's amazing.

Speaker 2 (01:15:56):
I always forget about that stage fatality.

Speaker 1 (01:15:59):
Its kind of wanted to do. But yeah, like, I
love the look of the stage so much.

Speaker 5 (01:16:05):
I remember on Twitter at Boone actually said that that
stage and also the pit.

Speaker 4 (01:16:09):
Was his favorite. But for the stage.

Speaker 5 (01:16:11):
I think he said it because like from a technical standpoint,
it was one of the most challenging to execute or
something like that.

Speaker 2 (01:16:16):
Yeah he saw that to you too, I remember that
it's gorgeous.

Speaker 1 (01:16:19):
This is also like close to a spinal stage, you know,
like pretty pretty like insister to it. But yeah, I
love the aesthetic of the stage so much.

Speaker 2 (01:16:29):
I think when MK nine came out, that was like
the first time where I was like, holy shit, they
went into overtime. I'm working on some of these stages.
And then the one that stands out to me is
that one that's not on the waterfront, but it was
like a battle had just happened there. It was like
an outworld and it was like a bunch of arrows
were in the ground. There's a burning castles in the background.
You fight Katana there in the story mode, if I recall.

(01:16:51):
And the other one that stands out is Goro's throne
room in MK X when he's when he's or was
it an MK it was MK eleven right gros remember.

Speaker 1 (01:17:00):
Ye were his bodies in the background?

Speaker 2 (01:17:02):
Yeah?

Speaker 1 (01:17:02):
That one, that one has some really good stages, dude,
Like it sort of gets thrown around because people didn't
like some of the gameplay, but man, like the the
the ship one also where there's like the blood ocean
in the background, I'm like, oh, this is an amazing.

Speaker 2 (01:17:19):
Stage that I mean, I think it's just because like
because they they're they're graphical engine improves so much between
m k X and then Injustice Too and then m
K eleven that like they're just like, okay, well this
has to extend to the backgrounds as well, like anything
that has like a lot of stuff going on, Like

(01:17:39):
you remember they're they're making the Cotal Khan like statues
in the and there's all these people working in the.

Speaker 1 (01:17:45):
Background because he's yeah, yeah.

Speaker 2 (01:17:48):
Yeah, Like that's that's also really good storytelling in stages,
like like there's not just people watching the fight or
just being a big arena like h Connorina, Like here's
a story. Thing is happening in the background, and MK
does that every so often. Like there's some stages there's
not going much going on there. One stage I didn't
like an m K eleven just because it's kind of nothing.
Is that desert stage that just has the turret that's

(01:18:11):
just shooting random things, Like that's the stage.

Speaker 1 (01:18:16):
There's there's also a stage in mk X which is
like you almost get the stages confused because they have
the one that's the building of the con and then
they have another one which is like a market that's
right down the street and that's where you can throw blanche.
That stage is cool because of Blanch. Yes, I like it.

(01:18:36):
Blanche is the highlight of the stage, but the stage
is like one hundred kind of nothing. It's just like, oh,
there's some vendors in the background, I guess, and they're
just chilling.

Speaker 5 (01:18:46):
How do you guys feel the MK one because I
feel like it changed the tone significantly to like something
more like call ful and bright, which I really personally like,
but I don't know if it really fits the tone
of MK as a whole.

Speaker 1 (01:18:58):
I think in those stages. Yeah, so I agree with
you again, I think MK one tonally is very weird.
You have these characters being like mad polite to each
other a lot of the times, and then they like
rip their ass out through their mouth, and I'm like,
this is totally this is kind of a weird game.
And it's the same thing with stages where it's like
we're gonna make these absolutely beautiful stages, you know, like

(01:19:21):
gorgeous and sometimes like really body horror stages in some
ways where it doesn't really feel like it balances that
super well, Like it doesn't manage to be like mad
creepy with like the beauty of it. I feel like,
for example, like the Living Forest is probably one of
the coolest stages in that game, because the living forest
and the Dead Forest as well is really sick looking.

Speaker 2 (01:19:44):
I think there was like a story thing that they
weren't revealing that there were like really fucked up scary stages,
well like up until the game was about to launch,
because all we're seeing were those nice temples.

Speaker 1 (01:19:55):
Everything was pretty like Johnny Cages Johnny Cages.

Speaker 2 (01:19:58):
Yeah, that is a great stage regardless of the because
it fits for him, because very few characters in Mortal
Komba get their own stage anymore.

Speaker 3 (01:20:05):
Yeah.

Speaker 2 (01:20:06):
Right, it's it's so Johnny having that. That's great. But
it's like then they revealed like, oh, there's these evil
versions of each not of every stage, but a couple
have like the evil variant, like because of story reasons.
So like and lately I've been seeing and trailers. I'm like, oh,
did they add one or two stages in the game.
I think they must have, because there's stages in like
like current stuff, like maybe I'm thinking of chaos reins,

(01:20:29):
but I'm like, oh, the new stages are coming in
Those look a bit more Mortal Kombat, ye, where they're
like dark and some crazy stuff's happening for me in
MK and MK one. The one that stands out kind
of the most is I guess, I guess the living forest,
Like I said, that's when like it's it's green fire
bursting out of like.

Speaker 3 (01:20:47):
Their really good.

Speaker 2 (01:20:49):
Yeah like that that's super cool. But I wish there
would be guest character stages, like you could do some
crazy things with that depending on your character, like just
just you know, no one got any except from Credoss
is the only guest carriacter.

Speaker 3 (01:21:09):
Yeah, the only character I think.

Speaker 1 (01:21:12):
I think Credos is still he fight Zeus. Yeah, it's
the final boss area of God of War three is
the stage in PS three m K nine. I think
that is the only guest character in MK history, the
game that's literally known for guest characters that has a stage.
M K eleven didn't get me.

Speaker 5 (01:21:32):
Yeah with I'm K eleven, Like they should have done
one for Terminator because they made the whole area with
his like fatality and the like he goes into the whatever,
Like yeah, easily just done that.

Speaker 2 (01:21:42):
Imagine you got to fight there where you fight like
Skynett is taking over president.

Speaker 1 (01:21:47):
I keep getting reminded about the presentation of m K eleven.
It's off the hook, like the way that game looks
and is presented, Like again, a game that I don't
love to play, but Jesus dude, they literally really destroyed
it in terms of presentation. It's so good and it
kind of shows you, like the difference of that with
MK eleven and King make a very different game tonally,

(01:22:09):
and you know, trying to balance all these elements, I
think MK eleven MK one Sorry, MK eleven's like the
perfect balance.

Speaker 2 (01:22:16):
Yeah, but yeah, I think I think we can kind
of wrap it up there. But I honestly feel like,
you know, we didn't touch upon tech and we didn't
touch upon Soul Caliber and a virtual fighter, So we
could do this again, I'd say, I'd say in the
future easily.

Speaker 3 (01:22:31):
Three D Part two, three D Part two.

Speaker 2 (01:22:35):
Uh, Miss Ruthless, Where can people find you on the internets?

Speaker 3 (01:22:40):
Oh?

Speaker 5 (01:22:40):
Yeah sure, So I'm just Babe Ruthless on YouTube and
my channel, like Matt mentioned, just covers a lot of
like fighting game topics besides the actual fighting, so like
just like miscellaneous random crap like I don't know, like
the history of like collector's editions and.

Speaker 4 (01:22:55):
Fighting games and stuff. But yeah, that's where I post
and thank you guys so much.

Speaker 2 (01:22:59):
For having me on no problem. I also recommend people
to check out specifically your video on fighting game spinoffs
like non fighting game spinoffs, because that one had several
games I like, I thought I knew I know all
of them. No, you found several Like I had no
idea this existed, and that's what spurred me to play
like the The The King of Fighters Kio not not

(01:23:23):
dating sim I was holy shit, we love like m
no no no no, I mean the visual novel for
the PlayStation that one, because that was really funny. So
that was a really good video and very very extensive.

Speaker 5 (01:23:42):
Yeah, I didn't even get all of like the like
all of the non fighting games spinoffs in there.

Speaker 4 (01:23:47):
I forgot about the Eternal Champions one. So whoopsies.

Speaker 2 (01:23:51):
Next time, everyone forgets about Internal Champions. Except now we're
getting a movie. Who asked for this?

Speaker 1 (01:23:59):
We're gonna get it Disney Plus series about Eternal Champions.
I can't wait. I can't wait.

Speaker 2 (01:24:02):
We're going to get a new Eternal Champions before we
get a new Virtue a Fighter. Sorry Max. Anyway, that
is it for Triple Ko. Thanks for listening. We'll see
you next time,
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