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November 5, 2024 81 mins
Welcome to the 85th episode of Triple KO!

This week: Justin returns from Thailand and the boys dive into the news headlines: TGU 2024 DSQ controversey, Queen Dizzy joins Guilty Gear -Strive-, Kim Dong Hwan announced for City of the Wolves and more!

Triple K.O. is a bi-weekly fighting game podcast featuring Matt McMuscles, Maximilian Dood, and Justin Wong. In this episode, Matt, Max, and Justin list their favorite fighters and rosters from various fighting games. 

Download the demo for Knock Off: The Battle for Imagination NOW!
https://knockoffthegame.com/

Matt McMuscles
https://www.youtube.com/c/MattMcMuscles
https://twitter.com/MattMcMuscles

Maximilian Dood
https://www.youtube.com/user/Miles923
https://twitter.com/maximilian_

Justin Wong
https://www.youtube.com/user/IAintJWong
https://twitter.com/jwonggg

Intro music by Little V Mills
https://twitter.com/LittleVMills

TripleKO voiceover by Gianni Matragrano
https://twitter.com/GetGianni

Logo Design by Lee Mounsey-Smith
https://twitter.com/leemounseysmith

Graphics by Deonte Martin & Brandt Cooley
https://twitter.com/KAINONAUT

Editing by Tom Keely
https://twitter.com/Kilgore777

Produced by Screenwave Media
https://screenwavemedia.com
#TKO #TripleKO #TKOPodcast #JustinWong #MattMcMuscles #MaximilianDood #FightingGames #SNK #Capcom #StreetFighter #MortalKombat #MK1 #FightersHistory #DataEast #CityoftheWolves #TGU2024 #MK1 #MortalKombat1 #GuiltyGearStrive #GGST #QueenDizzy #KnockOffBattleForImagination #Tekken8 #Tekken8Stimulus #MvCIB #InfiniteandBeyond
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
Rip Jo.

Speaker 2 (00:09):
What's up, dudes? Welcome back to another episode of Triple Ko.
I am joined by Matthew mcmuscles hello, and also world
traveler Justin Wong. I'm home with Oh yeah, I know
you currently for a few days. But the first thing
at the top of this uh you know this memos

(00:29):
says recap of Justin visiting Thailand and Singapore for tournaments.
So how was it.

Speaker 3 (00:38):
It was great. I've never been to Tiger Uppercut and
great name. Yeah, it's a great name obviously, and they're
really known for like kind of doing like tech In
and street Fighter. But they also you know, they had
a bunch of interesting games. They had a Bloody Roar
uh tournament. Yeah, and you know so which is really cool.
A lot of communities had like their own side tournament

(01:00):
for like SVC. I was just there to pretty much
really played the Thirstrike and Marvel and then go explore Thailand,
go to Sigt Statue type of thing. And yeah, I
was able to win thirst Rek and Marvel, but I
felt really bad because when I won third Strike. The
person that got second she's a Japanese remy player. She

(01:22):
did really good at EVO Vegas.

Speaker 2 (01:25):
Using the struggle character.

Speaker 3 (01:27):
Yeah, she used Remy and everything, and.

Speaker 4 (01:30):
I love Remy weirdly enough you think I wouldn't, but.

Speaker 3 (01:33):
Yeah, struggle, it's a struggle. And I felt bad because
after I beat her, she starts to cry and I'm
just like, I'll no, I'm so sorry. But I think
it was because like she had a bunch of these
notes about like how do I beat Justin's chung Lee

(01:55):
and it was very very detailed. And then after the tournament,
like she asked me for advice and we just talked
for like an hour about like, oh, this is what
I think you could do better, and she's just writing
in her notes like no cell phone, straight notebook, like
going to school type of thing. So I mean, ultimately
it turned out very well in the end, So that

(02:17):
that was really cool. And then yeah, Thailand was just
a great experience because that the tournament organizers they travel
around the world to go to tournaments to like see
what they can take and bring to their Thailand scene
and try to make Thailand, like FGC, a bigger place
and a better place.

Speaker 2 (02:36):
Right, Yeah, that's these these are tournaments that I've heard
about for like the longest time, and you know, all
a certain stream ability of them has only been around
so much in the past and now they're like obviously
big majors.

Speaker 3 (02:49):
Yeah, so like that was the last technd Masters event,
so pretty much like if you needed points, you would
have to come to this event and everything like that.
So you know, there was a little bit of controversy
about that with techan because per they had they based
off the rules. I don't know if you if you

(03:10):
heard about it. There was a player from China and
he was about to get top eight in the tech
and eight Masters event and he had to be de
qued because he's not allowed to play in the tecan
Masters event.

Speaker 2 (03:26):
And that's because of where he hails from.

Speaker 3 (03:29):
Yeah, pretty much where he hails from. And I guess
the thing was he was allowed to enter the tournament,
but he's he was, but he's not allowed to win it.
So they just assumed that he wasn't going to make
it that far. But fortunately he was. He he was
at top eight qualifier and then they had to decute
him from both spots like winners and losers.

Speaker 2 (03:50):
So yeah, I did I did hear about this controversy,
and it's like this is not specifically good for me
being a top of the news hour person or a podcaster,
I was like, yep, ain't touching that with a ten
foot poll. Don't know enough about the situation enough to
talk about it, but all I'll say is that there
there seems to be to have been a miscommunication with

(04:12):
being E or whoever was conducting the event itself, because
why would that person be allowed and in the first place.

Speaker 3 (04:18):
Yeah, it was pretty interesting just because like there was
actual staff there, sure, and yeah, they didn't say anything
or whatever until it happened. But I think, like with everybody,
all the players, is like, hey, that's not fair. You know,
that's it isn't fair. That's pretty bad, to be honest,
it is.

Speaker 2 (04:36):
But like if the whole point is that this person
cannot win, then what are we doing? Like, yeah, why are.

Speaker 3 (04:42):
It seems like they're changing the rules. Yeah, it seems
like they're going to change the rules because they said
Bannon Namco said they're going to fly out that person
to the l c Q in Japan.

Speaker 2 (04:54):
Gotcha.

Speaker 3 (04:55):
So that's like their like apology of like, okay, like
you know, we we we messed up.

Speaker 2 (05:01):
Well that's good, and that's that's what I meant. Where
it seemed like this wasn't this person's fault, or maybe
the event organization. This is like the Giant Tournament, right,
the Tech and the Tech and World Tour, that you're
aware of the people that are joining and stuff and
where they're coming from and the legality that of which
they're in and they just were like whatever.

Speaker 3 (05:20):
Pretty much, it seems like.

Speaker 4 (05:21):
But the mentality of oh, just just let him register,
like he's not going to win, it's like, never say
that about anybody ever. You don't know, you don't know,
so it's kind of you know, it's more of a
pr disaster airing on the side of like it's fine.

Speaker 3 (05:39):
If anything, they should have had because you can limit
that right and start gg where you're like, oh, like
you have to put your location exactly, you know, and
you'd be like, oh, you're not allowed to.

Speaker 2 (05:51):
And then it comes down to the onus of the player,
where if they lie where they're from or something like that,
it's like, yeah, you're effectively sacrificing your your you know,
legal attachment where it's like we didn't know, so yeah
they didn't they didn't enter the right info, so there
you go. But that seemed like that was actually, anyway,
it's probably something that like I heard, we heard all
the news about and it's clear that there was it

(06:13):
was just shitty overall, like the way it was handled.
But it seems like they're aware that this sucked and
they're they're going to fix it going forward. That's the
way related to tecond for things in the future where
this sucked and they're probably going to move things for
a little bit different. We'll talk about that later.

Speaker 3 (06:29):
Yeah, So but that was Thailand. Singapore was pretty cool
Games Con and it was like the big super premiere,
the first time CPT has ever been like, hey, we're
going to have a super premiere instead of a regular premiere.
And a super premire is top two players qualify for
Capcom Cup, right, And that's pretty cool because obviously there's

(06:52):
more spots. But for me, when I was just watching it,
I'm like, man, you know, think about it, I'm not
excited watching the Grand five because there's nothing on stake
at that point because you're already qualified.

Speaker 2 (07:05):
Right, good point. There's always been some weird CPT and stuff.
I always hear it from the around the neck of
the community, like Brian f and some of the folks
that are like really keeping up with that stuff and
point tracking and everything. I would just I guess like
the top level organization of how the event, the yearly
event is structured and run de incentivizes people to travel
and all this kind of stuff, right.

Speaker 3 (07:26):
It's it's actually pretty funny because there was pretty much
an argument or like debate about it on Twitter recently
about CPT. Like people obviously love the offline stuff because
it's like it's something that you look forward to, right
because all the players are coming, your favorite players is coming,
blah blah blah. The one that people are like, wait,
what is everyone posting?

Speaker 2 (07:47):
Yo?

Speaker 3 (07:48):
I just qualified for Capcom Cup right, And everyone's like
from what you know from how And it's because of
their online World Warrior system. And it's just so hard
to track the World Warrior system because it's not like
advertise as much on Capcom. It's more advertised on the community,
the grassroots of that region. So like, if you are

(08:11):
a super region and you have the most points at
the end of five World war tournaments, you're automatically qualified.

Speaker 2 (08:19):
So I'm assuming a super region has places with that
are like crammed with competition, like a USA or Japan
or something right.

Speaker 3 (08:25):
Like a USA, East Japan like those type of countries.

Speaker 2 (08:29):
Right.

Speaker 3 (08:29):
Obviously, not every region will be a super region where
they will have a regional finals where like the top
eight of the point holders will play and whoever gets
the first place qualifies the super region. You have the
one that's overall the best in terms of points, and
then the remaining eight players will play in a tournament
to get the second spot, right, right. So it's just

(08:50):
confusing because I saw Cabrad talked about it, and Cabrad
he's one of the biggest like fanboys of watching people
qualify from tournaments, and you know, he loves watching competition,
and he could not watch Stuffy, Yeah, and he could
not watch any of this because all this information was
just in limbo. Like if you're if you know, then

(09:11):
you know, if you don't know, uh, you're probably not
going to know until somebody posts that they qualify for
Capcom Cups. You don't get to see how they qualify
for Capcom Cup unless you watch the VOD at that
point spoiler alert.

Speaker 2 (09:24):
You know, it sounds like like CPT all these years,
like even since the very beginning, have been like, at
least to me, it felt sort of figured out on
the Street Fighter four S three, Fighter five era, but
that's when there was significantly less people involved, right just
in general, from from players to size of competition, Like
we were going to uh like tiny ballrooms and little

(09:45):
theaters in San Francisco and stuff like that to watch
the finals of these things, and it was like, yeah,
it was scaled down, like it was relatively like like
minor all things considered. And it's still somewhat similar now
where like the finals eventually take place, but there's so
many more moving parts. There's so many more like people
worldwide and worldwide competition and management therein that I it

(10:06):
still feels like they're still juggling it and still figuring
it out, even with two years of Disrebetter six.

Speaker 4 (10:11):
Capcom doesn't have like a centralized website or database that
like keeps track of all this.

Speaker 3 (10:16):
Like they do now they do. It's I think it's
just yeah, it's advertised. I don't have an notice site anymore,
to be honest with capcomprotor dot com. Yeah, I think
that's just the website cap It tells you the information,
but I think it's more of just like because every
region has a World Warrior and it's five World Warriors.

(10:36):
That means like, I don't know how many regions are
out there, but every that means literally it's like, let's
say there's eight regions, that means and it's five. That
means that you you have to pay attention to forty
events minimum. I'm pretty sure there's more than eight regions,
So it's just a little bit too much.

Speaker 2 (10:52):
So the thing to say from from a perspective of
somebody that doesn't directly, I'd say, follow the sports of
all these things. When it comes to competitive fighting games,
I'm always really into whatever fighting game I'm playing, I'm
gonna watch it competitively because I'm interested in getting better
and seeing what people are doing to get to the
meta and all that kind of stuff. That's when historically
that's my interest in FGC. It always lingers around that

(11:14):
I'll get into old things or new things. However, the
way like this is handled, the way this TWT stuff
sort of is it's pretty obvious that you're not gonna
have like like League of Legends like era or size
competitive players or like, yeah, your your entire support system
of your life and like so much of what you

(11:35):
are is supported by being a huge, big player of this,
and in fighting games, we still have like the I say,
a level of popularity and sustainability in this that is
pretty good where it's like, yeah, you can sort of
be a sustainable person that plays fighting games competitively, but

(11:56):
will you be able to be exclusively you know? Is
there a ton of people that are exclusively competitors that
only make money off of their competition and stuff like that,
but still still don't dedicate a ton of that to
content creation, which is where you actually make a lot
of money in your audience. Like no, No, you have
to split yourself up a whole bunch. You have to
like go to a bunch of things and travel and
do all this stuff, and you have to find a

(12:17):
way to like manage that. So that's where I'm going
to say, like fighting games as esports, there's very few
players that fit themselves into the spot where it's like
I am just a competitor, Like even diegam isn't that
like you justin as a great example, were that for
a while as much as you could? But was it
like super lucrative like bro, No, it was barely paying
for hotel rooms and shit, So.

Speaker 3 (12:39):
It was definitely tough and I think it's tougher now, yeah,
just because one there's like so many great players, way
more competition, yeah, way more competition. And then two is
just like if you're not doing both right, yes, you know,
sponsors are probably not gonna really look at you, right
unless you get super lucky. Of course can obviously get

(13:00):
super lucky. But even some of the the biggest names
are not even sponsored now. So when you look at it,
it's just if if they're not sponsored, if.

Speaker 2 (13:10):
I don't want to support yourself within the exactly. And
again this just sort of leads into which is what
I appreciate about like fighting game community and fighting games
as an esport. They are still passionate. Uh, they're still
passion driven, right, where if you're doing this stuff, like
you're obviously looking for that one million dollar prize pool,
but there are probably very few people even in that

(13:32):
year one Street Fighter six now year two with the
big prize pool that it has, where you're like laser focusing,
that's mine, I'm going to everything. You're just sort of
like playing and you're you have a goal and it's
there for for a lot of those players, But are
you like right and everything on winning that. I don't
even think the dude that won with Jury last year
was like that and it just worked and he's.

Speaker 3 (13:52):
Like, you know, just you know, yeah, it just it
just worked worked out for him. But I would say
they're players that's like chasing the million, especially like Japan.
Like Japan, I think that the way their mindset is
is like once they set their their mind of like Okay,
I'm going to qualify for Capcom Cup and you know,

(14:13):
do you try to win the tournament? That's literally what
they set on. Everything gets completely dropped.

Speaker 2 (14:17):
Like one deal.

Speaker 3 (14:19):
Yeah, there was this one dude in Sweet Fair five
he was a Dawson player and he did not make
Capcom Cup and then he made a post about how
he spent his whole life savings to try to chase
the Cup and then now he's like, I'm quitting and
going back to regular life. And if that was like
the most saddest thing I read, because I'm like Jesus goddamn.

Speaker 2 (14:38):
And that's and it's kind of the same thing even
with like content creation that I have to tell people
where like you'll see a goal and you look at
the highest part of that goal, and for Street Fighter
or for cap fighting games. It's like a million dollar
prize pool right for for content creation, it's like a
million subscribers or something something equal to that, and you
set that as your goal, and then when you don't

(14:59):
immediately it it's like damning. It's like mentally taxing, it's crushing,
and you just like, get me away from this, you know.
And that's what I have to warn people, where it's
like you don't even know if you're gonna like this, Yeah,
you don't even like you're looking at that and you're like, yeah,
I'm getting into it, but you don't even know if
you're gonna end up liking that game that much. So
what I what I try to tell people is that

(15:19):
don't don't full send your ass into the deep end,
like just start doing it and see if you even
enjoy it, Like if you enjoy going to locals, if
not competing online in ranks, if not just going to
online tournaments, like start from the very the baseline of
like a baseline is competitive fighting games for me, bro,
just play ranked. Are you enjoying like.

Speaker 3 (15:41):
Enter a TNS enter, it can enter a.

Speaker 2 (15:44):
TNS enter a online weekly and then go see people
in person, because in person competition way different than online competition,
you know, so, and but people jump into the deep end.
They just go like full send. And it's the same
thing with content creation. I'm spending four thousand dollars, I'm
cashed out my savings, I'm going full in on this
like you know, video creation thing. And then they do it,

(16:05):
and then they get like one hundred followers over years
and nothing happens, and they're like, how dare you tell me?
How dare you make me feel that I could do this?
And it's like warning you, guys, you have to get
very lucky in some of these situations. And like and
it's the same thing with competition. You have to get
lucky about seating. You have to get lucky about like
how the brackets structured. Like it applies to everything, dude,

(16:26):
it does.

Speaker 3 (16:27):
Yeah, I mean it's tough.

Speaker 4 (16:29):
And in terms of gameplay, like let's say you're you're
okay at playing the game, but like you're not recording,
or let's say you're doing content creation. Let's just say
you're not the best and like you know, you're taking
lots of losses. It's like, maybe do something else within
that same realm. If you're like me and not that
great do lore videos do what characters?

Speaker 2 (16:49):
You?

Speaker 4 (16:50):
Just like, right, there's fighting games still have so much
stuff about them that even if competition wise you're not
the best or you just feel like you're not, there's
so much more stuff you can you make. There's a
lot of avenues there just within fighting games absolutely, and
like yeah, and and just for the the esports in general,
it's like, yeah, if fighting games, it's kind of a
blessing a cursive. Fighting games had million dollar tournaments like

(17:13):
every month, like like Legual Legends or any other esports thing.
That's also like a curse too, because then you might
get people that are less passionate about the game and
just just going for money. Like you'll get more and
more of those people. So it's like right now, it's like, yeah,
there's there's there's passion, there's like the drive to just
be successful and get the money. So it's like it's

(17:35):
kind of in an okay place except for just how
much competition that there is, because that that hasn't changed.
That it just hasn't.

Speaker 2 (17:42):
That's the quality of the online will always equate to
how good people are just in a general totality. And yeah,
street Fighter six is pretty damn good online. So a
lot of people are fucking good, dude.

Speaker 3 (17:55):
No, there's yeah, a lot of people are very good.
There's players that are in the street Farre League because
they played only online rank street Fire six, like Boos
right from and he's now in the street Fire League
because of how good he got from playing online and
playing ranked and playing in online tournaments.

Speaker 2 (18:11):
You know who was like a couple of the first
players I remember that were like that, Smug and cloud
Ato five. They were literally online warriors, dude. They just
were like they just were ranked dominators and it was
like and then they showed up at places eventually and
it's like, oh crap, they're really good. Smug was like twelve,
he was so young, and like cloud Ato five was
the same thing. These were like teenage kids. Were like, wow,

(18:32):
they're so good. What that? Where'd they come from? They
just played online? That was it?

Speaker 3 (18:35):
Playing on playing on delay based Marvel three on PSN
and that's crazy.

Speaker 2 (18:39):
Four.

Speaker 4 (18:40):
Yeah, Max is saying is that Calcom needs to implement
patches to make the online worse, yes than the competition.

Speaker 2 (18:46):
Yeah, fuck it up. Yeah, it make it make it
easier for us, you know, so yeah, a lot a
lot of stuff coming out and like a lot more
more discussions that we can eventually talk about, like the
overall quality of esports and fighting games. But we have
a ton of news that we got to start going
over Guilty Gear getting it's I believe this is the
first character of or what it might be the fourth

(19:08):
season or maybe the season of Guilty Gear Stride, we
don't know. This is the one we got a little
teaser at at EVO, and yeah, Dizzy is showing up
into Guilty Gear on October thirty. First I saw the
trailer and I was like, Okay, cool. She looks actually
relatively from the trailer I saw kind of in character.
Like I saw a lot of moves like the ice pillar,

(19:29):
the little mouth laser, and I was like, oh, okay,
some things are she's not being completely retooled like an
lfelt or something like that.

Speaker 3 (19:36):
They gave her. They gave her some moves from other characters,
like they didn't give her some Justice move. Yes, I
saw a blue flash.

Speaker 2 (19:44):
Weird like some weird gear stuff. And then I saw
a breakdown and I didn't even see the full video
of the gameplay breakdown. Here's where it gets nuts because
we all kind of agree she looks great, like yeah,
design wise, it's like damn, like this is this is
why I love Guilty gear Stride designs. I think they're
the best. They gave her this move where she summons wings.
Oh yeah, the wings build over time. They actually are

(20:09):
like an overtime element. So the more they're out, they
have an ability just to suck energy away from anything
that's around them. But you have to give them time
to build, so they show an example of it. And
when you're close to the opponent, even if they're blocking,
it sucks away like I'd argue thirty to fifty percent

(20:29):
their actual health bar while blocking.

Speaker 3 (20:31):
I think it's the same as health as what Naguryuki
loses when he's in blood, like.

Speaker 2 (20:37):
The blood, the blood splash, like the drop. Yeah, so
it doesn't kill you, it doesn't kill the opponent. You
still got to land that final hint, but it substantially
rips their health away where it's like, oh, this is
going to be a huge part of her game plan,
Like is going to be setting this thing up and
the opponent is going to either have to make a
choice get off of me or bursting or something and

(21:00):
you bait that and then you get the punish and
then you're just they're just dead like it's it's it's
an elimination game for sure.

Speaker 3 (21:08):
I feel like it's a guaranteed tomorrow when she comes out,
we're gonna see a touch of death with her with
the wings on. She gets the first hit against Chip
and then boom, touch a death, Like we're going to
see that no matter what.

Speaker 2 (21:20):
Ye that'll be one of the first clips is against
poor old Chip. Mister chef is gonna die again. But
what what I do like about this is that I
also watched in similar fashion the gameplay breakdown, and I
haven't played a lot of Strive in a long time.
The last character I've kind of really played was I
think put more time into was Elfelt, and I was

(21:42):
really surprised by Elfelt. She was a lot of fun. Yeah,
but the game felt like the game is what it is,
you know, and it's not going to dramatically change. We're
not getting gatlings, reverse gatlings and anything crazy like that
anytime soon. But then you see Chip throw up a
wire and then he runs upside down on the wire
for triple reverse gravity mix ups, and I'm like brother,

(22:02):
Like this is this is that level of wild ass,
guilty gear accent core shit that I think some people
have missed where some characters are just like medium heavy special,
you know, canceled medium heavy Special fifty percent. Like that's
kind of what a lot of strive is now. There's
there seems to be some really crazy stuff with this
on top of the wings.

Speaker 3 (22:21):
There's that and then a lot, yeah, a lot of changes.
Obviously there's gonna be a huge there's a huge patch
coming as well too. It seems like I know a
lot of Potemkin players are very sad he.

Speaker 2 (22:31):
Got changed, like retooled. From what I understand, they yeah.

Speaker 3 (22:33):
They pretty much removed Kara Potempkin Buster. Yeah that's kind
of like and I'll be honest, I'm like, damn, that's
that's the really cool thing that he had and they
got rid of it. So I was pretty sad about that.
I didn't look at like the whole patch notes, but
it just seems like a lot of the saucy characters
like you mentioned, like Chip, he has like more new
tools and just because he's how how flashy is I

(22:55):
think gold Lewis he does way more damage now.

Speaker 2 (23:00):
And that was the thing that I noticed where it's
like the chip thing in that video was the biggest
like visual if you haven't been watching Guilty gear for
a while, Like that's really crazy. I wonder if everything
else is going to be as crazy? Is is Leo
going to be have a wall cling or some shit?
They didn't do that, Like things either just become safe
or better on block a lot of big frame data

(23:21):
changes or move has kind of a different property now.
But visually speaking from someone that's like, you know, if
you haven't been really in the guilt to Gear ring
for a while, you're gonna look at a lot of
those changes to go Like, so what's different like faft
near is you could do something after faft near? No?
I think is what's going on like with with Soul,
So it's they didn't go that ham right, some I

(23:43):
think some things.

Speaker 3 (23:44):
They went ham I think on happy Chaos because everyone's
saying like they finally made them bad.

Speaker 2 (23:51):
Oh or hay chaos like legit noift.

Speaker 3 (23:54):
Yeah that's what they say. I mean, you know how
tech can always a Yeah, Kuma's dead, but Auma always
was top tier, no matter when seven thirty times and
he still was less. Yeah, yeah, so it could be.
It could be something similar. Happy Chaos just because of
the move set alone is just too good, right, like
you would, it's really hard to like balance like a
make them, make them mis It's either there like the best.

Speaker 2 (24:16):
Order to got to give them.

Speaker 3 (24:17):
It's in one of those situations.

Speaker 2 (24:18):
This kind of happens in gilt a Your games where
they create some character that's just so out there. Happy
Chaos is really out there, like in terms of just
like acceptability and approachability of even what guilty your strive is.
That character is a wrench where it's like whoa, what
are we doing here? Like auto lock, paint lock, like wow, yeah, yeah,
you have to like like do this multiple button split
ship to shoot and run and do all this is crazy.

(24:41):
This will take a long time. And yeah, to give
him credit. You can't just jump into Happy Chaos and
start doing good. It takes it takes time. But that
character is so polarizing, like it was one of the
most polarizing characters, Like I'd argue even more so than
somebody like Bayonetta and Smash because Bayonetta just was really good,
Like yeah, played Smash really good, and now Happy Chaos

(25:02):
is playing their own game like Buy a Lot. Well,
a lot of characters are playing Guilty Your Strive, you know,
So we'll see I think I think we'll check her
out when she comes out, see what it's like. Next
up in the giant swathing of newsing, there's a new
game that is on Kickstarter right now and we've been
seeing little tidbits of this for a little while and

(25:22):
it's called Knockoff and it's effectively nineties toy story version
of like a fighting game.

Speaker 4 (25:30):
To describe it, yeah.

Speaker 2 (25:31):
It's it's like the characters are literally they're animated like
they are action figures, and they look like action figures
and they're beating each other up, but they're not characters.
They're in a similar way what terror Drome kind of.

Speaker 4 (25:43):
Had to do, like Cronan the Barbaria.

Speaker 2 (25:46):
Yeah, it's clearly looky man and that little ghostly guy
can't remember his name and this is supposed to be
skeletor this is mazing or Z, but they're not. You know.

Speaker 3 (25:56):
Yeah.

Speaker 4 (25:57):
My favorite is the Street Shark.

Speaker 2 (26:00):
There's a street Shark. I didn't see that yet.

Speaker 4 (26:02):
Yeah, it's like a big purple fish guy with like
a you know, it's very street Shark.

Speaker 3 (26:06):
Is he supposed to be Street Shark?

Speaker 4 (26:09):
I think so because some of them are like a
little like the I think they have some other character
designs are not in the current like media blitz that
they have because knockoff, I think we talked about this
like maybe a year ago, but this is like, yeah,
it's first, you know Kickstarter, like we're gonna make this
all a whole game. Did either of you guys see
the gameplay breakdown? They released like a little two minute

(26:31):
videos like here's all the systems.

Speaker 2 (26:33):
I've watched people play.

Speaker 3 (26:34):
It, okay, because I just I press buttons on it and.

Speaker 4 (26:38):
Pressed buttons on it because because then you would see
like it's like a mix of like Street Fighter four
because it just has straight up a focus attack and
just Marvel where it's a lot of air combos and
like you know light medium heavies and then specials in
the air but assists too. And I'm like, I'm kind
of digging this. The only thing I'm not digging is

(26:58):
the sound effect of just and kicks.

Speaker 2 (27:02):
It's extremely condensed.

Speaker 3 (27:06):
Yeah, they definitely took Street Fire twos blocking animation and
just just do it through it in there, so I
definitely heard that.

Speaker 4 (27:13):
And the thing when when you have like a like
a hyper tag Fighter, it's like hits come fast, you know,
it's not like you know, Street Fire, it's sometimes a
little bit you know, more spaced out. So you hear
these sounds again and again. Then again, the game is
still really early and they are asking for not a
insignificant amount of money. But I think we've all seen
over the years that with like back when Skullgirls had

(27:36):
its Kickstarter or Indiegogo or whatever, it was like to
make actual fighting games is not cheap. It's not like
a little two D you know, Mega Man game that
you know you can make for like twenty k or less.
Like so what they're what they're proposing is still a lot,
and it's like starting off pretty slowly. But I really
like this concept and this idea, Like I think it it's.

Speaker 2 (27:59):
To be honest, they have a good they have a
good hook, like you do. The whole thing of like, hey,
we're just going to put you like imagine they're the
invisible hands of children holding the toys and then beating
each other up like that is kind of what they're
going for. And it's like, yeah, this to me, this
feels like a modern day like Clay Fighter, you know, yeah,
very similar with the whole point of Clay Fighter is that, Yeah,

(28:19):
if you slap together a whole bunch of playto and
get them to fight each other, this is what it
would be like. This is he to throw some toys
in the middle of the room and get them to
fight each other. This is what it's like, very similar.
The problem is the nice about this one looks good exactly,
look really good. Really pulls that, really pulls it off
in a way that I think a modern day fighting
game can look and should look. I think it's really cool.

Speaker 4 (28:39):
And it's like not even just like fighting game or
like cartoon stuff. It's like I think the amphibian like
looking guy, like he makes those rattlely plastic snakes that
you would play with, and you know that we're segmented
and he just hold them out and they could like move,
like he summons those and like a wave of them
comes out and hits you. So it's like stuff outside
just the action figure home and more like toy stuff
in general, I think. Is there So yeah, like I'm

(29:04):
sure we'll put a link in the description for this
one for people that have missed it, but it has
a public yeah, like you can. I think right now
it's just versus and and.

Speaker 3 (29:14):
Like yeah versus CPU and training mode. That's really it.

Speaker 2 (29:17):
It's it's a demo. Yeah, they literally give you like
how many characters are in that demo? Six that's a lot.
That's a lot of characters and they're mostly complete.

Speaker 3 (29:25):
I'm not sure if they're complete, but you know, they
they do their actor they pretty much do all their
combos and playable and yeah.

Speaker 2 (29:33):
You can put a lot like you can pretty much
sauce up.

Speaker 4 (29:38):
But I think like they have like their their their
prices is what it is, because it's like they're they're
planning like a lot of stuff for it, you know,
to hit the stress goals and things like that. So
I think there's like, you know, even more characters plan
like a you know, little story mode that type of thing,
and and even more stuff after that. And it's like, yeah,
when when you put a publicly playable demo out, it's

(29:59):
like it's right there, you can just play it. Like
I totally get when there's not a demo available and
people are like, am I'm not sure, I don't know,
but it's it's and I think they put that out
like because people were asking. I think they had like
a demo where it's like, you know, maybe give it
to a few people that type of thing. But you know,
if you get everyone able to play it, just go
hands on with it, press buttons and you can see

(30:20):
like how much potential it has. So yeah, because hopefully
it makes it.

Speaker 3 (30:24):
Yeah, because the only time people were able to play
it before now was if you were at shows, like yeah,
because the first time they showed it was like last
year's Dominican Republic Tournament. Because they're from DR, they're they're
so yeah, they're a studio from DR. So they're just
they're trying to make it happen. Man. And I think
the game, like you said, the game looks good. Combo

(30:46):
system is like really fluid, and yeah, I hope, I
hope they do make it because it's definitely one of
the better looking, like indie fighting games.

Speaker 2 (30:55):
This is one of those projects that is like you
hear of these giant studio cancelations and these hundred's of
millions of dollars in games that like Sony and Microsoft
put all their money into and then they just don't
pan out where it's like you could have made like
twenty of these, like twenty games, ten to twenty games
on this level of scale, you know, and just had
them come out. And here's the thing. If even one

(31:15):
of them hits and it just does pretty big numbers,
or even five of them do moderately, well, they're doing
better than any any other game. But the problem is
every company is now so big picture focused where they're
just like, hey, all the money from this, We're gonna
make every single dollarydo you could possibly make, you know,

(31:36):
and there's no other way out, and if it doesn't work,
they're all toast, you know.

Speaker 4 (31:40):
Like I want to say, like maybe like ten years ago,
like twenty twelve, twenty thirteen, twenty fourteen. Around then, was
like a lot of major publishers had these like smaller labels.

Speaker 2 (31:49):
It was like Xbox Live Arcade.

Speaker 4 (31:52):
Xbox Live Arcade or EA Originals or something like that
where it would like Unravel by EA, which is like
you know, like a little platform or thing. They just
stopped doing that. They're like no, and it's because those
games didn't sell like five million copies. Well they're not
supposed to. They're like, they're really not supposed to I'll
never get why that. That's the type of stuff doesn't continue,

(32:13):
like put out a moderately sized and scoped and game
and get moderate amount of money back.

Speaker 2 (32:20):
No, no, no, no, we have to make all There
was the Disney mentality back in the day. We have
to We didn't our game isn't successful enough. We needed
to make all the money, all of it. That's the
thing that happened with Disney Infinity where it's like Disney
Infinity was doing just fine. That was a little amoebo game. Yeah, yeah,
and it was doing just fine. It sold like a bunch,

(32:40):
but it didn't sell what they needed it to. It
was actually profitable, but it needed to make all the money.
This is only making us like ten percent of our profits.
We need to make fifty to seventy percent. And it's like, well,
it was just cancel it even if it's profitable.

Speaker 4 (32:52):
Was that the one where it's like the first two
seasons we were like pretty successful and yes, under but
they undershipped the Ambos. Yes, and then for the last
season they overshiped the Ambos.

Speaker 2 (33:02):
Yes, incredible.

Speaker 4 (33:04):
By the third season, you're gonna sell less, like you're
just gonna at that point.

Speaker 2 (33:09):
So no, no confidence in the product, you know, type
of thing. Like anyway, this this is kind of one
of those games that would just be absolutely amazing under
like an Xbox Monarcuer or like a PlayStation or something
that pops up on switch here and there and then
eventually shows up on everything else. Just get them to
like if these companies were able to do stuff like
that and actually have because we're gonna get to that point. Bro,

(33:31):
we're gonna get XBLA back or some ship. We're gonna
get these eventually originals. It's gonna fucking bad, dude.

Speaker 4 (33:39):
I feel like I feel like it's coming hopefully hopefully.

Speaker 3 (33:43):
But you know, besides this knockoff, they're like that. This
period had so many indie fighting games in general, Like
like the last month when I was in Asia, I
was like Corrupt came out and I was like, wait
if that that game finally came out for a demo,
so that was really cool.

Speaker 4 (34:00):
And just in Terror Drome, the one that we played,
the three D one like last year that that's out
of early.

Speaker 2 (34:06):
That finally came out. Oh really yeahs game came out.

Speaker 4 (34:10):
Yeah yeah, so we talked about that while You're away.
Yeah yeah, yeah, that's out on Steam, not on on
consoles yet, but like now it's like feature character complete
and stuff.

Speaker 2 (34:19):
So I always have memories of I always have good
memories of a terror Drome, like the first Terodrome and
then obviously the new one. But what is the name?
What's the official name of the new one?

Speaker 4 (34:27):
I keep forgetting Rain of the Legends.

Speaker 2 (34:29):
I think, yeah, Rain of Legends, and yeah, where we
were in the chat like figuring out this game, you know,
which was essentially like a fan made free game because
they couldn't sell it because of ghost Face and everybody, right,
and then we were playing like oh, this game's got
some sauce, and then some guy just kept telling us
what you could do and we're like, dude, how do
you know so much about this game? Is like I
made it? Oh, this is one of the devs, Like

(34:50):
what of the two devs that worked on the game,
So we gave us at least wild combos with ghost
Face and shit.

Speaker 4 (34:56):
That terror Drome the original one. I don't know if
you'd agree on this, Max, but it's like I thought like, oh,
I shouldn't be playing this, like this is a naughty game,
Like like it felt so underground but then when it
was you realize, hey, this is actually really fun and
good and you see how much work they put into
it for free. Yeah, because I think they got a
d M C A and not DMC A C and

(35:20):
d yes thank you, where they're like, oh, okay, then
we really can't have a link on here, but they're
still able to like kind of get around that for
a little while where it's like, hey, if you find it,
you can find it, and they still worked on it
doing bug fixes and things, so like, yeah, mad respect
of those guys. I hope the current one, the new
one can come out on consoles some more people can

(35:40):
enjoy it.

Speaker 2 (35:42):
Yeah. Yeah, And there are a lot of indie stuff
coming out. And speaking of which, we just talked about
Ghost of Fosse, brand new character for Mortal Kombat one. Yeah,
apparently I think he's delayed. I think the date really
was on here was not the date that was originally present.
Now he's like the night nineteenth or something like that.
I actually have to check this. I have not watched

(36:03):
this video yet. Nineteenth early access November.

Speaker 4 (36:07):
Nineteenth, No, yeah, and then now twenty six for everybody else.

Speaker 2 (36:10):
I believe, gotcha? Wow, Okay, so good to.

Speaker 4 (36:14):
Have this Halloween character like close to Christmas.

Speaker 3 (36:17):
Close to Thanksgiving. Those are the Thanksgiving thanks to American Thanksgiving.

Speaker 2 (36:20):
When I think of Thanksgiving, I think of ghost Face.

Speaker 4 (36:23):
Yeah, but yeah, this trailer has him wearing like a
bunch of different masks, like he gets like Scorpion and
sub Zero's like face plate, which is pretty cool. That's
a good way to do it, because you know, just
when character's already wearing a mask, why not go ham
with it.

Speaker 2 (36:39):
So oh they show like no gameplay in here.

Speaker 4 (36:43):
No, it's like a little snippets.

Speaker 2 (36:44):
It's all little spicy cinematic stuff.

Speaker 3 (36:46):
Okay, it's it's literally a perfect trailer that would be
perfect if you came out for Halloween.

Speaker 2 (36:52):
Yeah, yeah, yeah, I mean it's cool. I think ghost
Face is one of the more popular characters in this
second season of Mortal Kombat one. I think I'm personally
the most excited for for Conan. Yeah there we go. Yeah, bro,
he definitely curious about Conan because I'm like a Tusk

(37:12):
fan from KI and shit.

Speaker 4 (37:14):
Yeah sorry one second before we move on from ghost Face.
It's also because I think the reason he was signed specifically,
it's because a scream movie was supposed to be out
by now, and that got completely scrapped and they had
to recast everything, and now they got lost in the director.
So that thing is now like probably next year even later.

(37:34):
Originally it was supposed to be filmed like somewhat.

Speaker 2 (37:37):
And that's like New Line Cinema or something like that, right.

Speaker 4 (37:40):
I forget who probably but maybe not was supposed to
be done by now, but like they were supposed to
start filming it like earlier this year or something like that,
so it might have been much much closer to when
like that movie eventually.

Speaker 2 (37:53):
Yeah, that makes perfect sense that they would want a
Scream movie with the marketability of a Halloween holiday time frame.

Speaker 4 (37:58):
Yeah, because they did, like to to WB and and
nether Realm's credit, they timed Invincible.

Speaker 2 (38:06):
And got Homeland the next season.

Speaker 4 (38:11):
Yeah, omni man, Like everything started and The Boy started
like just as those characters were coming out, so everyone
was able to like cross promote and like you know,
all the social medias were just going, hey the boys.
Social media is like hey, look you can fight at
Boone at the show and you can play his Homeland
or blah blah blah. And now it's like they don't
really got that, and they certainly can't do that with
fucking Conan and two one thousand, who I just remembered

(38:35):
is in the game. I was like, yeah, Conan ghostface,
that's it. And then I was like, oh wait, the
two one thousand.

Speaker 2 (38:40):
One is in the game. It's interesting. Mortal Kombat One's
an interesting game. I mean, just just speaking on a
broad level to give them credit. And I've tried to
give the game credit for a while now because the
gameplay is getting better, right, they still got the wonky controls,
but the characters. Noop Sidebot's super cool man, and that's
right here. He is in such a cool version of

(39:01):
a character, like one of the sickest MK ninjas I
think they've ever made. So, you know, to give them credit.
The game is getting more interesting to play, more interesting
to watch. I'm enjoying watching it personally a lot more
than ever before. And there's a lot more variety in
terms of like, oh, so, what assists are good? Is
it always you know, the Lao hat assist for neutral,
and it's like, no, it's not that anymore. People A

(39:21):
lot of people use combo extension assists now to convert
throws into big combos and all that kind of stuff. Okay,
so it's it's very and it's it's really good looking
on PC. I got to give them credit, Like I
played the game on PC and it might have had
some issues at the start, but it was gorgeous looking.
I was like, damn, dude, this is really this is
really pretty. This is a very good looking game. But

(39:43):
you know, you still got to deal with all they're
online and you're looking at a little field.

Speaker 4 (39:49):
You know, the ability to get this costume for three
days and then the costume is.

Speaker 2 (39:54):
Actually oh yeah, still you know, yeah, that's the w
BANIS kick in. I know that's that's going to be
added to Webster's next year. We're going to talk about
the WBNIS so much throughout twenty twenty three, twenty twenty four.

Speaker 4 (40:10):
Which game did not have WBNIS. There's a specific one
that didn't have anything.

Speaker 2 (40:14):
Mortal Combat X. No.

Speaker 4 (40:17):
So the answer is nine because X still had fatality
tokens and buying them. Yeah, but it was it was
the least amount, for sure, but nine had Nine had
none of that.

Speaker 2 (40:30):
To be real, there was that there was an element
of WBNIS. I really appreciated about MKX because they were like, hey,
all the brutalities and the unlockables for all the characters,
that every every bit of the crypt do you want that?
And I'm like, yeah, I do. They're like, do you
want to spend forty to sixty hours doing it? And
I'm like no, I don't, and they're like, then give

(40:50):
us twenty bucks. And at one point I was like
as a content creator, I almost appreciated that where it's like, yeah,
I want all the brutalities and shit, you just give
them to me. And then in all the sub games
that came after that, they piece bailed that ship for
years or it's like, yeah, you cannot get that anymore
because that's like.

Speaker 4 (41:06):
A modern wrestling game thing when you play like a
dog we game. I'm not sure if they still have it,
but around that timeframe that that mk X came out,
you'd start up a new wrestling game the yearly. Why
not say just give us forty bucks?

Speaker 2 (41:20):
Everything's crazy?

Speaker 4 (41:21):
Yeah, yeah, just I just when you start up the game,
it's a picture of a hand and the hands just now, like,
just give it all characters, all attires, all wrestling venues,
and that's it. I'd love, like, how gonna release just
how the balls released, like the Street Fighter seven, and
it's like a hand, it's just like no, yeah.

Speaker 2 (41:43):
More, more.

Speaker 1 (41:46):
More.

Speaker 2 (41:48):
Let's talk about EVO France lineup was announced, so the
games that will be showing up at EVO France this year.
They had a big old spectacle thing. They had a
new Fatal Fury trailer which we'll we'll talk about, which
seemed pretty cool. But there was also like the listing
of which games are going to be at EVO France
this year, and it's the typical it's like, hey, Guilty
Gears there, my dude brother Techan is there, Street Fighters there,

(42:13):
Fatal Fury is there, here's a trailer. You excited. Grand
Blue Fantasy versus Rising that school. That game is great
and also the last big mystery game killer a dragon
Ball Fighters. Dragon Ball Fighters is the final game, which
is pretty surprising to me at EVO France, but that

(42:34):
makes sense because the French FGC has a pretty huge
like community for animal Fighters.

Speaker 3 (42:41):
That's why it made sense for me, just because like
there was like literally like two to three years dominance
of just like nobody could touch France and dragon Ball
like dragon Ball was France. It's it was like the
equivalent of like how USA loves Marvel We oh yeah,
like like truly like in terms of.

Speaker 2 (42:59):
That that's soul caliber, you know.

Speaker 3 (43:01):
Yeah, and that's why it makes sense why dragon Ball
is there. And then a lot of people, I think
because when I first saw a lineup, I was like, yeah,
that makes sense, Like that whole lineup looks completely right.
And then all the common comments were like, yo, bro,
where's Mortal Kombat? Yeah, and I'm like, I mean, Modal
Kombat's not and that's what we're getting a game, you

(43:21):
know what I mean, after the last years of MK
there's no MK one.

Speaker 4 (43:25):
But but there's like even a greater reason than this
is like dragon Ball just by itself is insanely popular
in France. Sure, like France, Italy places like that, Like
we're like the first to translate a lot of mangas
and stuff. Sure back when I was a kid, like
ninety seven, I could only read dragon Ball in French

(43:47):
because it was they would import them, the mangas and
put them in Quebec, where like the predominant language is French.
So I'd be reading.

Speaker 5 (43:55):
Like like anytime someone, yeah, anytime someone like you know
what a dragon Ball character like like touches down on
like a rock or like the ground after like doing
some cool air combo or whatever or a blast.

Speaker 4 (44:09):
Like every time it would just be like tack. It
would just say thac and like and in time someone
say damn. It says like every three seconds. So as
soon as I saw this listing, I was like, that's
why dragon Ball is there, because there's such a big
bunch of dragon Ball fans. Therefore there's gonna be an
FGC community around it. Therefore one of them has to go,

(44:29):
and it's gonna be Mortal Kombat. If this took place
in the UK, fucking Ketchup and Mustard would have just
made it happen, and MK one would have made it
for sure.

Speaker 2 (44:38):
The dragon Ball is probably gonna be one of like
maybe the top three top four games here for sure.
But there's another game on here that I'm like almost
surprised and that has a maybe similar level of like competition,
if not competitive element participants. It's pretty much Grand Blue,
like Grand Blue Fantasy versus Rising is doing just fine
and it's a great game. But I'd argue that MK

(45:00):
one is comparable where the amount of people that might
show up for an MK one situation might be a
similar amount of all of those titles, like Fatal Theory
is gonna have a ton because it's year one, but
guilty your tech End street Fighter, that's good. Dragon Ball
is sort of the ranch okay, but that's gonna do
good because it's effectively like the Marvel three of this situation.

(45:22):
It's gonna do just fine to me. Like Grand Blue
Fantasy Versus Rising sort of took the spot of what
normally would be MK one when people are looking at
Dragon Ball took the spot.

Speaker 3 (45:31):
I get it. I get it because Grand Blue would
definitely be number five in terms of entrance on the list.
But it's a huge number of difference because EVO last
year it was over one thousand people for Grand Blue
good point, so so it was because it was over
a thousand people and Mortal Kombat was like under five hundred. Yeah,
So it's like, even though they're like back next to

(45:53):
each other, it's a huge gap.

Speaker 2 (45:54):
So maybe looking at that from a strict entrance standpoint,
that starts to make a lot more sense. Where for
their final game, there's sixth game at EVO Japan, They're like,
all right, so Grand Blue Fantasy versus Rising. They are
already very EVO is already very much in bed with
God who's the games with side games, thank you. They're
already very much like been working with them on a

(46:15):
variety of projects and games and stuff and grambled from
the very beginning, right, Yeah, But then Mortal Kombat and
WB I don't there just hasn't been enough i'd say,
pull from the game competitively, So I don't know.

Speaker 3 (46:28):
It's I mean, I also I think Mortal Kombat will
make it in whenever they do the Evil USA announcement
to Yeah, I think so.

Speaker 2 (46:36):
I think. I don't know.

Speaker 3 (46:40):
Because because because EVO USA is eight games, it is.

Speaker 2 (46:44):
But we're also going to be work. We had kow
f fifteen last year, right we did, Yeah, and we did.
I remember watching that, and that's going to be effectively
replaced by Fatal Fury. So yeah, there's a pretty good
chance that Grand Blue and obviously uh, Mortal Kombat could
be there and occupy those spots unless something crazy happens,

(47:04):
like and some new thing pops out of the middle
of nowhere. Uh. It feels like we kind of know
what next year's EVO lineup is going to be.

Speaker 3 (47:11):
Yeah, I mean you could kind of guess pretty much
all the EVO games for next year. I guess the
only one is like, is Marvel t you gonna make it?
Or is it going to be CS two?

Speaker 2 (47:19):
Absolutely? And the the big question now for EVO next
year is what the hell the retro game is going
to be? Yeah? Yeah, and it kind of has to be, right, I.

Speaker 3 (47:31):
Feel like it has to be. But then I don't know.
I think I'm thinking of like Rick is like, do
we can't do we have to do Capcom game three
years in a row?

Speaker 2 (47:40):
Well, the only from me, I don't think of it
from like an EVO and Sony thing. You want. You
want worldwide competitions that will bring a whole bunch of
people together to one spot and have them travel and
stuff like that. And there. I'm not saying that this
doesn't exist for other games like Accident Core kof ninety eight,
two thousand and two, like all that kind of stuff, right,

(48:00):
doesn't It doesn't not exist for those games. But if
it was like Third Strike or Marvel three or a
Marvel two situation all old AF games, yeah, dude, people
will show like you're definitely going to get five hundred
to a thousand entrance of its NBC two in my opinion, Yeah, yeah,
like it'll be a lot. Yeah, so people will be

(48:21):
showing up out of the woodwork for that ship, dude,
Like all the old marble heads will be showing up.
And they're not. It doesn't seem like there's that many
of them, but they're very separated and scattered. It's like
at the end of a movie, away from their adventures
and you got to go, like, we have to get
the band back together type shit. It's kind of like that.

Speaker 3 (48:39):
So yeah, that's how I felt when playing rank Match.
When you see the teams or you're like this guy
pick Iceman Cable, Commando, gyle Cable, I'm like, oh, okay,
this is the year one guy.

Speaker 2 (48:49):
Justin's like, I'm going to be lave the fuck out
of this. Dude, is the year.

Speaker 3 (48:53):
This is the year one guy. He's gonna come to
the e book you.

Speaker 2 (48:57):
Play with Jill.

Speaker 4 (49:00):
And bullying is off the charts lately, it's been it's.

Speaker 3 (49:04):
Not what do you know, it's not, it's I feel
like I've been pretty lenient because I'm playing random teams,
Like there's there's people now only play top tier. So
if they see you play Charlie, You're gonna fight Sentinel,
Like I'm not gonna If I see you picked Charge,
I'm not gonna pick Centel.

Speaker 2 (49:21):
Justin is saying Matt is true, Like if he doesn't,
he's not picking the mad good teams. But what Justin
is not realizing is that he's so good at the
rest of the game that it looks like this should
be a punishable offense. It looks like you're going to
federal prison if you keep doing this, Justin, it's going
to It's not going to be good for you. Yeah.

Speaker 3 (49:42):
I don't think I could survive in federal prison from.

Speaker 2 (49:45):
From using astor bit.

Speaker 4 (49:50):
You're getting your photo taken at the police priescinct, just
says Wazzler.

Speaker 3 (49:55):
So why you're in here? I played Marvel too.

Speaker 2 (49:59):
So in the same in Vain. Yeah, Kim Dong Juan
was announced for the City of the Wolves. This is
Kim's child, Yeah, the child of Kim kap one.

Speaker 3 (50:08):
Okay, so is it is it his child or is
it like adopted this they're both kind of different, The
brothers are both different.

Speaker 4 (50:16):
Yeah. It's in classic Fatal Fury games like uh special
and then one of the real bouts like Kim's two
sons come out during like a victory animation stuff, but
they were never named as far as I know. So
it's only in Garro where uh Kim Dong Juan and
Kim j jay Hun showed up. Jay Hun is the
one that has like the fire stuff around, like, yeah,

(50:39):
he's fire.

Speaker 2 (50:39):
Yeah, correct me if I'm wrong, because there's multiple cap ones.
Uh it was was it was Jay Huon that was
playable in Goro, right, both they both were yeah, gotcha, Yeah.

Speaker 4 (50:50):
They were like the young and Yang of the Yeah.

Speaker 2 (50:52):
Yeah, that's what I remember. It was like, was that
was was Kim actually in the game? I could never remember.

Speaker 3 (50:58):
He's not the game. Actual Kim is not in the game.
The suns are one's lightning, one's fire gotcha.

Speaker 2 (51:03):
Yeah, so Don Juan is back the quote unquote fire
one lightning the electric one one and is extremely combo centric,
like tons of like huge hits on combos, like carrying
all the way from the right to left side of
the screen. Very much looks like a cap one. Some
of like the traditional dive kick stuff, like all the
multi kick stuff in the air looks pretty cool. I

(51:26):
did not let his design.

Speaker 4 (51:27):
Do you have anything to say about the design in
terms of pants, do you have any comments about pants?

Speaker 2 (51:33):
Pants look good? The pants look good, my dude, S
and K and pants are like, you know, peanut butter
and jelly, Like, I don't know what.

Speaker 4 (51:41):
The second I saw this trailer and they see how Billowie,
how plush soft Ross.

Speaker 2 (51:48):
Wearing those jinkos like he is ready to go it's
a slumber party.

Speaker 4 (51:53):
I get what you're saying about his design. It's mostly
the same to what he used to wear. But here's
the thing. This is the the first Fatal Fury character
we've seen that was in garrou that has had a
slight redesign because Jenny didn't Rock didn't, neither did Terry.
I think that's Hotaru and Tizoc and even.

Speaker 3 (52:11):
Yeah that makes sense.

Speaker 4 (52:12):
Yeah, you're right, them got anything, So I wonder what
they didn't need to uh, I mean, it's it's I
don't know. It is kind of somewhat generic in a way.
And he has that yellow and blue jacket put around
his waist, which seems kind of odd. But then you
know what, I realized this costume design made me go, oh,
I can just color edit that.

Speaker 3 (52:33):
So you know. I was wondering maybe like the reason
why they gave him like this red white beater thing
instead of the Gee, do you think it's because that's
reserved for Ken.

Speaker 2 (52:47):
No, Ken's gonna have He's not gonna he's gonna he's
gonna have this three fighter six design that I think
he was just changed for the sake of being changed, Like,
like it's.

Speaker 3 (53:00):
Just it's just weird because because he's like the only
character change out of everybody get but nobody else got change.

Speaker 2 (53:06):
Billy is way different.

Speaker 4 (53:07):
Yeah, but he wasn't in g Yeah he was never but.

Speaker 2 (53:10):
Still like he's way different. Like I think these just
change for the sake of changing him. I don't know
if it's anything related.

Speaker 3 (53:16):
To unless unless they're like because if they gonna announce Jayhun,
maybe he'll have the GI instead.

Speaker 4 (53:25):
Yeah, because he's the more serious of the two, Like
he's a little more like dedicated to taekwondo. Here's the
thing with these two characters, Jayhun and Don Juan, is that,
like I can't decide which one of those I like
playing as more. They're both really fun. One's attitude is
a bit more like you know, spunky and like you
know rambunctious like uh don Juan, but Jayhun's more serious.

(53:47):
But it's like jay Hun's fucking cool too. It's like
I love yeah Yen and Yang. I prefer Yang like,
but these two, like I I can never really decide
if we're gonna get both of them and no him
like actual like him cup one then like I'm fine
with that. I guess yeah, yeah, I I hope they
add Jahoon as well, because I think there could be

(54:09):
some animation overlap or model overlap that they can use there,
because they certainly had that in Goro, like they they.

Speaker 3 (54:15):
Kind of have to yeah, right, yeah, they kind of
have to add him at this point, Like this is
you having Dong Juan is like for sure, you're telling
us the next announcements going.

Speaker 2 (54:25):
To be two characters left to show for the core roster.

Speaker 4 (54:29):
No, someone said there's like five left, but I think
that might be someone's still conflating the the the the
deal with that.

Speaker 2 (54:38):
Yeah DLC doesn't. I think they said seventeen characters at launch.

Speaker 4 (54:42):
It's still mysterious. Yeah, because some people said the opposite.
I don't know which which.

Speaker 2 (54:47):
The game is looking hell a good though there's.

Speaker 4 (54:51):
So many more like added hit effects.

Speaker 2 (54:53):
Now better hit effects. Their shader got better, their outlines
got better, they're their lighting got better. I'm like, bro,
this game is looking fuck and great now, like it
is so good you don't understand.

Speaker 3 (55:03):
I was so sad we've all played fu. Yeah. I
was so sad because when I was at Singapore, like
they were at Thailand Game Show and I'm like, you
chose to and to go to.

Speaker 2 (55:16):
Because I wanted to play City the Wolves you may
and stuff like that.

Speaker 4 (55:21):
Yeah, yeah playle there. Oh that sucks. I didn't think
about that. I kind of thought in my head. I
was like, oh, yeah, justin be able to make me
check something out and talk about it. But yeah, that sucks.
But so then then two left. You're saying, if it's
the base roster.

Speaker 2 (55:35):
Yeah, I think I think so That's what my chat
was saying that there's two left, and I'm like, oh, okay, so.

Speaker 3 (55:40):
Ja if you if you had the guests, I mean,
I would say it has to be Jayhoon, but who
would be your second pick?

Speaker 4 (55:46):
Uh? Gotto?

Speaker 2 (55:47):
Yeah, I was gonna say, I hope Gatto comes back.
I realized he was just in kof but we don't have.

Speaker 4 (55:53):
Gatto and Jenny. Who's the other guy who's the Rock Freeman.

Speaker 3 (56:00):
No, Freeman is not making it.

Speaker 1 (56:01):
No.

Speaker 4 (56:02):
I mean like I'm just saying the other two people
from the original Gara Ross.

Speaker 2 (56:05):
With the left.

Speaker 3 (56:08):
Tomorrow and then the bosses, and I.

Speaker 2 (56:11):
Think Tomorrow is gonna make it. The little Ninja kid, right,
he is different.

Speaker 4 (56:15):
I don't want him.

Speaker 3 (56:17):
What What about Caine? Isn't Kane story pretty sure?

Speaker 4 (56:23):
I thought he gets killed? Does he not?

Speaker 2 (56:25):
Does not? The guy that has the half mask sort
of that grand sorry, yeah.

Speaker 4 (56:32):
And he's confirmed to be dead because Vox Reaper has
his mask or whatever.

Speaker 3 (56:36):
I thought Kane wasn't dead. I thought Kane, and I
thought Rock and Kane.

Speaker 4 (56:40):
Were Oh no, yes, of course, No, yeah Kane. Yeah,
You're totally right. Kane's not dead. He goes with Rock
at the end of the ending, and he was in
the artwork. But the artwork still has uh Andy and Joe,
which you cost.

Speaker 2 (56:57):
And then there's the question do you just run into
Andy and Shoe and they're like world tour thing that
they have.

Speaker 3 (57:04):
They just hype Man for now on.

Speaker 4 (57:06):
Well it's weird because Annie's dressed like a bartender, so
like that almost makes you feel it's like.

Speaker 2 (57:10):
He's an MPC.

Speaker 4 (57:11):
Yes, he's an MPC. Yeah, So I don't.

Speaker 2 (57:14):
Know many questions. Dude, we've been teased of this game
for a long time now.

Speaker 4 (57:19):
It's nice that we don't know, Like it's not fun
when it's like, oh, it's going to be these two
characters and that's it.

Speaker 2 (57:24):
Yes, it's very nice being told that Ken's in the
game at four o'clock in the morning.

Speaker 4 (57:29):
I think they're done with new characters for now. Like
I think, like, yeah, the rest has to be like
older characters or like new Fatal Fury characters that were
in the older games and not in Goro. I think
they have enough news so far, and then maybe for
DLC in the future a little in the new character.
But yeah, exciting times for that game.

Speaker 2 (57:49):
We were talking about Tech and eight earlier and sort
of like the management mismanagement of some games like MK
one and Tech and Eight's and a rocky place here
and there. We talked about the crazy stage that and
how they did it backwards. They should have charged for
the story back then. They should have charged us for
the story. It has given us the stage for free.
Everyone would have been fine with that, but they didn't

(58:10):
they charged you five bucks for a stage and the
story was free, and then it got everyone big mad,
so Heraduisan was like, chill out, and they rectified. They're
trying to rectify their problem by giving everyone five hundred
apology coins. I hope they're called that. I hope they're
not called tecan coins. You have received five hundred apology coins.

Speaker 3 (58:30):
I wish no it it says teching coins.

Speaker 2 (58:32):
I know, but I'm they should be special and they're
gonna be giving those away for like a week from
the what is it, the twenty ninth to October to
November twenty sixth, So I'm sorry, not a week, it's
like a whole month.

Speaker 4 (58:48):
Yeah. I think it's something like you have to log
into the game during that time for an acclaimate, which yes,
which is cool because it's like the people that didn't
even get the season pass or whatever, or like, you know.

Speaker 2 (58:59):
You're just getting coins.

Speaker 4 (59:00):
You're just still getting coins, so everyone gets something so regardless,
but like.

Speaker 2 (59:05):
Still it's this is the tech and stimulus package.

Speaker 4 (59:09):
I feel like we still got one or two more
of these down the line, like I charge stages, yeah,
or some sort of snaffoo when it comes to coins
and stuff, because like, I don't know this, this seems
like such an easy thing to not mess up, that
like there'll be more complicated things down the line that

(59:30):
like they may they may screw up, and I don't.
It doesn't feel good to say that. Just like there's
just something about the way Tech and steelc rollout has
been where it's like kind of glacial, Like it's been
pretty slow and like sort of uneventful. And I said,
the story thing came out, I still haven't played that.
By the way, everything to get.

Speaker 2 (59:46):
Yeah, yeah, and and Tech and we were also talking
about it in the same time frame. Got a big
balance patch. Not a big one, I'd say a medium
balance patch. Addresses some characters like Dragon Off and stuff
like that. They were doing pretty good. They had this
one string that was like super good. Yeah, and it
toned down a little bit of the scaling and all
that stuff and the tracking, so not every character like that.

(01:00:08):
They buff a lot of the load tier is a
ton I don't think so, but still like they're not
really they're working on it. They're still figuring out the
balance of the game. But Tecan understand Tecan is currently
going through the exact same thing that Street Fighter six
went through when there was like an eight to ten
to twelve month period after the game came out where
everyone's just like, this shit sucks quote unquote all the

(01:00:32):
people that like seem to play it, or everyone that
has opinions on Hell'scape Twitter, this game sucks like or
we're in that spot right now. So this is just
accompanying that everyone's just sort of saying, I don't like
this game. It's so Mashy, it isn't Mashie enough, Like
there's big complaints for everything.

Speaker 3 (01:00:52):
You know, it's the float chart is very strong for
for for ten and eight right now, right.

Speaker 2 (01:01:01):
Now, fifty to fifties are all the crazy.

Speaker 3 (01:01:03):
And a lot of people are very upset, especially the
legacy players because you know, like Tecan is full of
legacy skill where it's like if you if you have
been playing Techan since the dawn of time, you should
never beat me. But Tecon eight is like historically you
know what, yeah, we you have to take this fifty
to fifty like everybody else, no matter how good you are.

Speaker 2 (01:01:24):
So here's the here's the weird thing about that from
it from an outsider's perspective, that isn't keeping up with everything.
But I'm looking at tournament results. I look at tournament
results and I see the same goddamn names I have
been seeing in techan for like fifteen years. No, one
hundred percent, you're right, and I'm like, you guys are good,
Like this is not a completely new generation just came in,
dropped in and kicked all of the old heads in

(01:01:46):
the ass and they're gone, like no, no, no, no, no, Like
Pakistan is still frigging amazing at the game. All the
same players from there, all the same Korean players, like
all the same people that are good, and they're still good.
They're still like some of the best.

Speaker 3 (01:01:58):
I think it's because cuz it's, uh, the matches are
very close, like it's just like down to the wire.
It's bad for their heart, you know, like they haven't
felt stressed in a very very long time. Yeah, so
everyone is a is an arch lantash when you're fighting them,
so like, you know, they only want to fight one

(01:02:19):
arsle nash. They don't want to fight ten.

Speaker 2 (01:02:20):
And I'm just gonna throw this out, like I don't
have to make a video about this. Eventually. It's like
a lot of the complaints about ten and eight right
now are hyper focusing fifty to fifties, Okay, and yeah
I get it, Like I'll take a fifty to fifty
mix up over like a strike throw fighting game, like
just in any day of the week. That was like
the two barometers of how do you want to mix
a bitch. So all I have to say is that

(01:02:42):
fifty fifties are not that scary, my dude. You have
to guess one or the other. Yeah, and I don't
even think fifty. Yeah, you're good. Like you could guess
fifty to fifty ten times in a row and it's
gonna seem like you're an unstoppable monster. But you just
were like good on that. You have never ever experienced
the incoming mix of Marvel versus Capcom three like you have.

(01:03:06):
There is thirty fifty to fifties in the span of
five seconds, Like it's a fucking nightmare, dude.

Speaker 3 (01:03:12):
Yeah, I don't think fifty fifty is that bad for me.
When I look at the game, I'm like, man, the
chip damage is crazy chip, yes, yeah, the other damage
goes crazy. Like I'm watching my yo all that health
where you just block it and everything like that's not
even a fifty to fifty. You're just getting chipped out,

(01:03:33):
Like that's the problem. In my personal opinion is the
chip damage is extremely.

Speaker 2 (01:03:38):
High, and I think the whole to be the biggest
change of this game outside of the aggressive mechanics and
forcing people to engage each other. Isn't just the reason
of the engagement to fight, it's that that engagement is
heavily incentivizing the life bar. Outside of just removing life,
there are now this weird push and pull. The life
bar is a push and pull similar to Street Fighter

(01:03:59):
six where the green shit is a push and pull
where you have to like really manage that. Now, the
amount of recoverable health and all this shit when you
use your heat engagers and stuff like that to use
armor to get off me type of moves like this
is all now part of the balance of Tech and
eight to mitigate the hyper offensive element of it. So
I think that's kind of cool because even when I'm

(01:04:20):
still playing the game, I'm not really paying attention to
that stuff because it's there's so much in Tech and
eight to gather. I'm not really going looking at my
life where going hmm, I have twenty five percent and
coverable health in this very moment as I am trying
to sidestep dotch left, punish this, do this like ninety
fucking moves like no, no, no, It'll take forever to
get to the point where it's like I need to

(01:04:40):
cause a ton of chip damage to get my life back.
Like there is so many levels of the game that
I really appreciate that I think it's still fun. I
think it's good. Yeah, So I don't know, man, I
think something. This is for me personally, one of the
most enjoyable tech in games. But I understand you don't
do anything else but play tech, and I get it.
And if this was any other fighting game in that situation,

(01:05:02):
if you did nothing else but play that one fighting game,
I one guarantee you'd hate it right now in the
same timeframe as well.

Speaker 4 (01:05:08):
Same thing with Mortal Kombat MK one. Just play Mortal Kombats.

Speaker 2 (01:05:12):
Like Street Fighter six, Same thing, dude.

Speaker 4 (01:05:15):
Yeah, Now, a Bloody Roar though Bloody Roar players are all.

Speaker 3 (01:05:19):
Happy, they want more people to play Bloody Roar. That's it,
that's it.

Speaker 4 (01:05:25):
Good point.

Speaker 2 (01:05:29):
Then what else do we have? Oh yeah, the NVCIB update.
I'm trying to get justin in on this thing, Matt.
If you want it as well, just let me.

Speaker 4 (01:05:36):
Know I would like to check it out.

Speaker 2 (01:05:38):
We we did send out, So the twenty third is
about a week ago. We had a new update for
the game, and I guess I could just go over
really fast. Big visual overhaul, outline overhaul. Characters outlines aren't
going through effects nearly as much, but they're still there
to a certain degree. Helps the readability of the game.
All the characters core costumes outside of one, which is

(01:05:59):
like four, Their colors one through four are pretty much
done and personally like polished by myself, every single one,
so everyone looks really good. Now. We did some testing
with good players to see the game played at high speed,
and it looks way better than it did in the
previous because as soon as I saw the game played
at professional speed, our art style fell apart and I

(01:06:20):
was like, ooh, this is messy. We have to change this.
So that's what we spent the last couple months doing.
But a ton of new details, like actual artwork on
our characters has changed. So we had Angry d or
d Slug's doing a bunch of stuff for us, but
he's also directly drawing on the models of several characters
and adding line work, so a lot of the detail

(01:06:40):
of our game looks substantially different for like half of
the roster, and then some of the others are going
to get it as well, like Carol or you know,
Captain Marvel and stuff like that, So it looks looks
much better. But all the other ship that I announced,
we announced that, yeah, actually showed off what our menu
looks like, gave a tase at what our characters select

(01:07:03):
artwork is going to look like without the characters Select
being completely done. Got be able to hear all the
new music that's in the game from Little V and
you know, everything, everything across the menus, across the board.
And we also had Alex mccallaugh make us a Strider theme,
which was dope. They're all making more stuff right now.
To fill out the rest. I'm gonna have a Little
V make a lobby theme because you hear the lobby

(01:07:24):
online music a lot, We're gonna change that. What else
is there? Oh and because we knew that the game
is going to be played by a lot of people
that don't want to play online, that just want to
like play the game as a video game. We made
it so that the arcade mode and the appropriate modes
where you just fight like NPC, you know, just CPU
fights and stuff like that, are going to be supported.

(01:07:45):
So that means when you get to Ultron Sigma and
you get to Ultron Omega, they will have the visual overhaul.

Speaker 3 (01:07:50):
And oh that's golle.

Speaker 2 (01:07:51):
We spent a ton of time getting both of those
characters visually up to date, all of their lighting, all
of the cool stuff. Several people and a polished from
myself to make sure all that shit amazing. So when
you fight them, it looks really good. So that's good,
and then we can't ran into another problem when we
were testing that, we're like, okay, so when you fight
against the AI in this game and you have like
the Deluxe version, guess what happens. The CPU almost randomizes

(01:08:16):
the teams you're fighting against, and we can't control that.
So that random element makes it so that they get
random costumes, so their alternate costumes were showing up constantly.
We would play through the A mode and then you'd
fight against Hagar and it'd be alternate alternate costume Hagar,
which we did not have plans to flatten and apply

(01:08:38):
the visuals to the alternate costumes of all the characters
in the game. But it was it was a pretty
big visual disparity. It was like, yeah, this sucks. It
kind of like messes with our whole plan because half
of the game doesn't have the visuals. So we kind
of made the commitment all of the alternate costumes are
going to get the visual overhaul, and we're already like
seventy five percent of the way flattening. Know, Zeno is

(01:09:00):
one of our main artists on that, and I have
to go through and polish thirty six thirty eight characters
times four, and I have to do that again. So
we're gonna have a very busy couple of months because
we're launching before the end of the year.

Speaker 3 (01:09:14):
Yeah oh so yeah, okay, so you're still not getting
enough sleep then?

Speaker 2 (01:09:20):
Not really. It's been a very busy October for me
just getting this stuff ready to go. It's gonna get
even busier because we have a lot more stuff that
we need to get into the game and sort of
ready to go. But I think we're all at a
spot where we've effectively landed and hit on all the
things we wanted to and there's a couple of issues
here and there that we still have to solve. But

(01:09:41):
what I wanted for a one point zero is kind
of like done, and it needs polish and it needs
that refinement to get it to the point where it's like, Okay,
our overall package needs to be good and we just
need to line up on everything. It's still going to
be really expensive and I have to spend a lot
of money on it and a lot of time, which
is even more money technically. But still I want to

(01:10:02):
I want to do it.

Speaker 3 (01:10:03):
Man.

Speaker 2 (01:10:03):
This is like there's one project I'm going to put
all my time into. It's going to be a Marvel
versus Capcom project of some kind, even if it is infinite. Yeah,
and we want to make this game look good. So
I I kind of made the announcement at the end
of the show that once we reach Punt one point zero,
I'm pretty much done. I'm going to have to specifically
separate this stuff from my DNA, have to like leave

(01:10:24):
the discord and stuff like that, because I can't just
have it there anymore. I have to separate myself.

Speaker 4 (01:10:30):
From the project m because I think it was just
never stop.

Speaker 1 (01:10:33):
I just want to stop, right you're just like, oh,
I wonder what they're doing right now exactly, and then
I'll pretty much that's what happened before I forced my
not force myself, but like it was always there and
constantly looking and adjusting and making comments and doing this
and directing, you know, it was it became a lot.

Speaker 2 (01:10:52):
So I have to get my life back effectively next year.
That's the whole Like what's Mike, My New Year's resolution
is to get my life back, my daily life back, Yeah,
so that I can have a normal daily life. And
then we ship this and we're just kind of good
with it. But I'm still going to support the whole
team because the whole team can do We're just sort
of leaving it open ended that anyone can do whatever
they want with NBCIB. And at that point, I still

(01:11:13):
want to contribute budget. I'll still give them money to
solve issues, to like create new things and solve issues.
So in the same way that I was like commissioning
the Marvel three mod community, I wanted to do the
same thing for the infinite and beyond community and be like, hey,
if you guys want to do cool stuff and get
this added in or commission more music. I'll all one
percent do it. That's easy.

Speaker 4 (01:11:33):
Yeah, yeah, because time is like a thing where it's
like that that you can't get that back easily as Yeah.
So yeah, just.

Speaker 2 (01:11:42):
Yeah this and I get it like me and justin know,
like as a dad, when you're busy throughout a year,
like they go by really fast, and I like lost
my twenty twenty three, I'm sorry, twenty twenty four. I'm
not even thinking of it. Bro, I like lost this
year because it's been so busy with this shit, and

(01:12:02):
I'm like, yeah, this can't. I can't. I just cannot
have projects that I'm working on in the day and
then also managing a YouTube team and streaming at night
for like five to eight hours a day, Like it's
this is this is too much. So yeah, I'm having
to separate myself right for that reason.

Speaker 4 (01:12:18):
Not trying to advocate for you to take this on
as a next project, but just when you were saying
filling stuff in things that are like missing or need
to be fixed or whatever, it just reminded me of
because we haven't mentioned it yet in this episode KI
twenty thirteen, there's little bits that are still kind of

(01:12:39):
missing to that game, and I don't even know if
it'ld be possible in the future for someone any any
mod team, just going like, can we give this character
like a like like you know how Shadow Jago has
at least his variant of Jago stage. Sure, it's like
at least that type of stuff for the for the
other characters that have not even that Mira or or

(01:13:01):
you know, Rash or something like that. And just like
the little bits of armor sets of clothing sets that
like a few people don't have any Oh for sure,
you know things like that because that and that's always
still like on my mind. I think about that, Like, man,
that game is not a thousand complete, it's just just
a few decimals off.

Speaker 2 (01:13:23):
I'm here to crush your dreams right now. The dream
crusher is that Killer Instinct was made in this little
thing called the hex.

Speaker 4 (01:13:31):
End weird asshold engine.

Speaker 2 (01:13:33):
Yeah, and outside of the original developers like Double Helix,
who got splintered off into a multitude of other teams
and did other things, they're gone. The only other people
that had experience with the hex engine and actually came
back to it a year ago was Iron Galaxy. Galaxy,
they're done with Killer Instinct now, they did their job.
So the only person outside of Iron Galaxy that has
that experience with the Hex engine is me, and I

(01:13:57):
don't have that much bro like that much. So there's
a there's a big problem here, and the documentation they're
in that this. The nice part about mbcide is that
this was at least unreal four. This is an engine
that a lot of people know how it works, so
we were able to break things and figure out, oh
we broke it, we can fix it, Like, we can
change this. You know, nobody knows how to fuck this

(01:14:18):
ancient engine from like the mid twenty tens works like
and was heavily customized by Iron Galaxy, like all the
all the ways that new works now is all this
new engineering and tools that IG did to make the
game look way better and not run at nine hundred
p or seven twenty.

Speaker 4 (01:14:34):
Yeah that was so weird back then.

Speaker 2 (01:14:36):
So yeah, like, I know there's a mod scene for KI.
I know stuff has been modded in like asset replacement.
It does exist, like you can you can swap out assets,
like take things out of the game and put them in.
But has it ever had like a scene Unfortunately, No,
Like there's a few and then it's a notoriously difficult

(01:14:57):
game to mod because of no documentation. So another another
piece of news, Killer in Singc's thirtieth anniversary is like
now like just as this thirty years of k I
came out in September of nineteen ninety.

Speaker 4 (01:15:10):
Four, of like the bet, the Rkae game, the original KI.

Speaker 2 (01:15:14):
Yeah, okay, okay, So you know, it would have been
nice if there was something to celebrate that thirtieth anniversary
of Killer Instincts.

Speaker 4 (01:15:20):
It's some officials, there was, there was a tweet from
There was a tweet the KI Twitter and that.

Speaker 2 (01:15:28):
Was there was there was a tweet. So yeah, I
think I have to do some stuff for that. I
have to prepare some content for celebrating Killer Instinct as
a whole and not just obviously k I twenty thirteen.
I love that whole franchise. So yeah, it's pretty crazy,
you know, it's and it's it sucks that there's something
else outside of like support from the official Killer and
sinc Twitter, which is nice that that still exists. No

(01:15:50):
recognition from the holder of the IP, nothing from Microsoft,
nothing from I don't even know if Rare said anything.
Even they talk about KI every once in a while you.

Speaker 4 (01:16:00):
Might have gotten a retweet. I think what I was
hoping is that one stamper brother that has that fucking
realm of k I two for the Super Nintendo will
dump it for everyone to enjoy. But I somehow doubt

(01:16:22):
it because like he's just this is Max posting the
gift of Indiana Jones going. That needs to be in
a museum and not in that guy's basement. But what
can you do?

Speaker 2 (01:16:34):
Yeah, I don't see that happening anytime soon, unfortunately. So
now we're at a point where killer nsidys live on
in our hearts. You know, it's got to live on
through the perspective of fans and stuff like that, which
is cool, you know, it's cool. That's just that's the
way I'm used to it did that with NVCI and
stuff like that. Anyway, sure, last bit of news and
I have. I can't contribute much to this, just because

(01:16:56):
I've been told by a billion people that I need
to watch this, and I almost don't want to. To
be super spoilery. A rare a rare VHS vehicular hauling
sports tape was produced by somebody showing a lawsuit between
Capcom and Data East over the properties of a character

(01:17:18):
of properties and characters in a game called Fighter's History,
A Fighting Fighter's History, I think, yeah, Dynamite Street Fighter. Yeah,
and how like this game is infringing on our ip
similar to kind of what's happening now between Nintendo and
like Power World. It's sort of similar where it's like

(01:17:38):
this is too close, Fuck you give us money. Yeah,
so I haven't seen it yet, but this I think
this is from the data East side of things, where
they're like, we produced a whole infomercial ass video showing
that your bitch ass is wrong, like this is you
cannot copyright a Japanese culture or something like that, right, So.

Speaker 4 (01:17:59):
Yeah, this is uncovered. The VHS was found by a
user over on Blue Sky, Molly Patterson, and like the
one little clip, it's just like the smallest clip is
just hilarious because it's a side by side of Ken
and a side by side of Ray kind of the
shoudou of of that game, and the dry lawyer voiceover

(01:18:22):
is talking shit about Ken. It's like, yeah, this guy
like I don't know, and he's not very memorable or
like Ray, like like they're just trying to justify like
where the differences are or I think they're talking shit
about Ray and I watched a clip like two days
ago and it's just they're they're gonna probably be uploading
more of it. And I remember hearing about this like

(01:18:46):
a decade ago or even more. How like, yeah, they're
in a court room. It was presented where both Data
East and Capcom kind of just said, like, no, this
character is very Matt Locke has this one animation that's
really like Dallasim's and just going through all of it,
and it's like, I still I think there's reasons I
don't remember them offhand, but I still why this game

(01:19:08):
there's way more overt street fighter to rip offs are
before and after this, Yeah, something like that. I I
don't know. It's like this is the one where Kapcom
just decide we need to make an example of this one.
But it's like you could have won if you took
one of the others that were way more flagrant, not

(01:19:29):
this one, because outside of like it being a tournament
fighter that's sprite based, you know that that that's that's
kind of it. Like Ray says big Tornado when he
shoots his Adokan Tornade big to.

Speaker 3 (01:19:49):
You know, I always wondered what he said because it
sounds like baked potato.

Speaker 4 (01:19:53):
Oh yeah, it sounds like baked potato. Baked potato. Yeah,
so a nice p some fighting game history like kind
of uncoveraed so hopefully we can all watch it. The
the idea that a lawyer has to be like, listen
when Ken's in neutral, he doesn't.

Speaker 3 (01:20:09):
Look anything that actually sounds hilarious to watch.

Speaker 4 (01:20:14):
That would be awesome.

Speaker 2 (01:20:15):
So you cannot jump in, kick and sweep, different game,
different experience.

Speaker 4 (01:20:22):
Fatter said for finding as we all have to watch,
do a watch along of this or something to watch party.

Speaker 2 (01:20:28):
Yeah, this would be the best thing to have three
of our blacked out back of our heads looking at
a big screen.

Speaker 3 (01:20:36):
It's just
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