Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
Rip Jo. What's up everybody? We are back with another
episode of Triple Ko. And you know, we always talk
about it. We always want to do different stuff, but
the fighting game news just keep coming and coming. My
name is Justin Wong, and I'm here with mister Muscles
of the Mats and the dudes of the Max. How
(00:26):
are you both doing?
Speaker 2 (00:28):
It's pleasure to be here with CNN Fighting Game correspondent
Maximilian and the jailer of Marvel versus Capcom Justin Wong,
who's putting it back in jail. It had a good
two week run, but now it's going back into the vaults.
Speaker 1 (00:45):
I have been like two weeks. It's only been like.
Speaker 3 (00:47):
A what has been the last week and a half.
If it's been two weeks.
Speaker 2 (00:54):
This terrifying monster has been terrorizing young kids.
Speaker 4 (00:57):
They're trying to get into Marvell.
Speaker 1 (01:00):
It's I don't know, it's hard to kind of say,
because I mean you just kind of just press buttons.
I enjoy pressing buttons, but you know.
Speaker 3 (01:11):
I would make an argument that no individual person in
the fighting game scene knows more about an individual fighting
game than Justin Wong knows about Marvel two or has
experience with I don't think I can't really pinpoint where
it's like, yeah, this person, this game Destiny except Marvel
two for justin.
Speaker 1 (01:31):
Yeah, I do think that I have the most knowledge
of like how to play the game, like with the
whole cast, Like for sure, I do think that, but
obviously there are better players that can play like the
meta better than me. R at this yeah for point.
But in terms of like if we had like an
iron Man challenge of playing every character, I think I
(01:52):
would win. I don't think I challenge.
Speaker 3 (01:56):
And that's what I told, Like people are like, what
about ya, something like Yipes is mega good at Marvel,
like created MSP for the most part, like made that
team what it is. But I watched a YouTube video
of Yipes like three or four years ago when covid
started yeah, and he was like I've never even played
this character before or something like that, and I'm like, yeah,
that's the thing. It's like he's a top tier player.
Speaker 1 (02:15):
Top he's a tournament player, right, That's how like some
people are just bad in first of tens, but they're
great at two out of three. So I even made
fun of Neo when we were commentating. I was like,
I was like, do you even know how to play
like other characters? I told him, like, you play Sand
Thrax Storm Sand Commando. Yeah, but you don't know how
to play Commando. You just do Corridor Super That's all
you do. You probably don't even know how to do
(02:38):
all of Commando's special movies. He's like, no, I know,
I'll play other characters. I'm like, what other characters do
you know how to play? He's like, you know, like
a CAMMI, a guy O, And I'm like, no, I
refuse to believe it. I have never seen you play
any of these characters in my life.
Speaker 3 (02:53):
This is why when I'm having the conversation about Marvel
two to people, how I have to explain that back
in the day and even now, it is two different games.
Like you're either playing the high tier like the ultimate meta. People.
People are like, what is the meta in this game?
I'm like, bro, this was the metagame. Like more than
anything I think I've ever seen in fighting game history,
Marvel two is effectively the meta game. So to have
(03:16):
to explain to that, like, no, the gods in this
game are so much better than the rest of the characters,
even like the the next class mid tier characters. There's
so much better that it's it's like it's like a chasm,
like they're at the death characters are up here. Everybody
else is like way down here, and people like what
about Chun and Third Strike? She's just as bad. I'm like, no, no, no, no,
(03:37):
no no no, you have no idea.
Speaker 2 (03:39):
But but Justin's reputation is even more, like uh multiplied
because he's got it on every platform and playing on
every platform, so there's nowhere to run.
Speaker 3 (03:53):
Even has the Xbox version.
Speaker 4 (03:54):
Yeah, he does, he does. He told me.
Speaker 1 (03:56):
You know, it was funny because I did buy the switch.
I bought a switch just to play Marble two like
the old because like I didn't want to take like
Harper pretty much owns my switch now, right, so I'm
just buy a new switch. So like when I post
the picture and they're like, yo, did you this is
this your only game on the switch, I'm like, technically
this one, yes, right, but I haven't already have an Xbox,
(04:17):
So dude, I got it.
Speaker 3 (04:20):
Because you're playing on switch getting matches like crazy.
Speaker 1 (04:23):
Oh my good switches. The switch poort is so under
the one. Yeah, it's insane how good it is.
Speaker 2 (04:29):
Isn't it like a really good input lag like really like.
Speaker 3 (04:32):
Yeah that well they almost fall on parody.
Speaker 2 (04:35):
Right, yeah, but you wouldn't expect it just because of
older fighting game ports, but these just it just seems
And also I did want to ask both you guys
before we get into stuff a bit later, but like
the connectivity issues on this Steam version were those patched
out yet?
Speaker 4 (04:51):
Was that not yet?
Speaker 1 (04:53):
So?
Speaker 3 (04:53):
And it wasn't exactly connectivity Like the match quality in
the in the Steam version is actually the best, Like
if feels the best. I played that one night with
Justin and jam Cross and I'm like, oh, this feels amazing.
It is better than the PlayStation version. But the matchmaking
screwed match making. So the matchmaking is the worst on PC,
it's second best on PS four, and it's currently the
(05:15):
best on Switch. The Switch version is running the best
because you just get matches. It's just like, dude, what
is happening.
Speaker 2 (05:22):
That's cause Nintendo got the spot with the trailer and
the Nintendo Direct.
Speaker 3 (05:27):
It has to be yo.
Speaker 1 (05:28):
It was insane because usually from my experience of going
to PC and PS four, you know, you go back
to the train to the main character screen, pick a
character is go training mode. Once I finish a match
on Switch, literally right when I hit the characters select screen,
here comes a new challenger like immediately, like like immediately,
and I'm like, ain't no way that there's so many
(05:49):
people playing on the switch, but they are and the
connection is pretty good. It's obviously not as good as
Steam in PS four because you know you have to
filter that some people will probably be playing on Wi
Fi or just on like you know, the switch handheld
on in their bed. But the way like it feels,
it feels great, Like it feels really really good. So
I was like super impressed. How good the switchboard is.
Speaker 2 (06:12):
Are you playing on a pro controller or like, how
do you plan?
Speaker 1 (06:15):
Oh? I got the may Flash the may Flash joystick.
You could plug it in because it has a switch option,
So that was pretty cool because I don't think I
would play on that controller. But I definitely recommend, like
both of you guys to get the Switch version because
you have so much fun on it. Not because of
the matchmaking, but the player base is my favorite as
(06:36):
well too, because everyone are really is really good with
the mid tiers. It's real, it's very rare that you'll
see like a top tier player, and maybe it's like
in the I think in the top eight leaderboard, it's
only like two out of out of eight that's like
all top tier users, but like everyone else is like
you know, like magaz Old, Magazolte is on the switch right, yeah,
(06:57):
spider Man, heyaut to Ho. But there's a lot of
like really good mid tier players on it. And I
was like, wow, okay, PS fours is sweaty one and
then switches the casual where like asual godlike players, and
then the Steam is like the content creator version. So
that's kind of what I That's kind of what I
think about me now.
Speaker 3 (07:17):
That was kind of my complaint about current My current
experience with Marvel two is that Day one was kind
of great, but I was running into a lot of
like you know, MSP just constantly, and then I sort
of ranked out of that. So I came back to
ranked last night and it was almost nothing but people
playing mid tiers, and I was like, oh, this is interesting,
so like the before five thousand point range. Yeah, So
I was just like playing and unfortunately, like not any
(07:39):
of them are particularly like super good. Some are like
a decent, but it's like Okay, this is a little
breezy right now. And then I couldn't. I was like
kind of wondering. I'm like, hmm, I have to like
go catch up to all the MSPs and stuff. But
I don't know if that's exactly what I want because
that gap is so like, well, and now I'm going
to play Jill and Gambit fighting Teleport Magneto the Oh Joy,
(08:00):
you know. But at the same point it's like, yeah,
like I see what you mean where And I was
going to ask you on the switch version do you
have the highest points on that console.
Speaker 1 (08:10):
It's a back and forth. Me and magas Olds are fighting,
like literally yesterday I played Magus Olde and we were
both ranked one and two in rank Man. So we're
going back and forth. So you see like I'm first place,
now he's first place. I'm first place, now he's first place.
So that's how it was, and it was it was
pretty entertaining to see.
Speaker 3 (08:30):
For people that don't know, Magus old next to next
to an old competitor by the name of Video are
effectively the classically trained low tier heroes of Marvel versus
Capcom two. Competitive Marvel two using low tier and Magus
Old uses the extremely powerful, godly defining team of Spider Man,
(08:50):
Hyato and Hulk and somehow makes it work. So it
is he definitely has been through the Ringer where it's like, oh,
this guy's ridiculously good at defense because he's dealt with
these like shit ass characters and that's the hardest stuff
in the game.
Speaker 1 (09:06):
Yeah, it's so I definitely recommend if you're trying to
have a fun time whip the game at like it's purest.
The Switch version online might be the best.
Speaker 3 (09:15):
Yeah, Okay.
Speaker 2 (09:16):
The other reason why you might be getting a lot
of matches just because I saw as of a few
days ago, like one or two days ago when we
were recording this, is that's the number two selling game
digitally on the Switch. When you go to like top
ten best sellers, it's number two. And those numbers that
that that screen does not lie. That's not like fudge
numbers or just just random, like you know what Nintendo
(09:37):
Power would always be like the top ten most powerful
popular games. I mean that means nothing you know back then,
but that's like real digital info, and like, yeah, it's
been there for a couple of days, like since launch.
Speaker 4 (09:49):
Number two.
Speaker 2 (09:49):
I forget what number one is, but I'm like, that's
still really impressive for a collection of old games, you know.
Speaker 3 (09:55):
Yeah, And that's that's the important part. Where I don't
think people realize is they'll compare to like newer fighting
games and they're like, oh, it's fallen off. There's only
a few thousand people, And I'm like, dude, there has
never been a collection of like ten to twenty to
thirty year old games that has that many thousands of
people playing. It's never happened. So that just goes to
show you the testament that like No No Marvel versus
(10:17):
Gapcom and Marvel two, like this series has a lot
of people that are willing to play it and jump
online and you know, go through go through the Wazzlers
to eventually become the hero. You know.
Speaker 1 (10:29):
I haven't had a chance yet to try the other
games online. Just oh, I've been playing so much Marvel too.
But the one time I try to match make, I
can never get I didn't get one match.
Speaker 3 (10:42):
So yeah, and I was I just did the same
thing on PS four. You effectively have to like hope
people are in your rank and watching your stream and
will quin It's kind of like the same thing with
like old the old old classics fighting. But I think
that's a matchmaking issue as of right now. If you're
on Switch, I wouldn't be surprised if you've got matches
in Marvel Superheroes, I wouldn't be surprised.
Speaker 1 (11:03):
I should try it.
Speaker 3 (11:04):
But dude, I have to tell you, Like I have
played Children of the Atom, I've played Marvel Superheroes, I've
played Marvel One. I've played the ports of these games.
I've played them on fight KD, I've played them on
the the Arcade one up machine. Right, those old games
have never felt this good. Feels better than the Dreamcast version. Bro,
(11:26):
Marvel one feels like a dream Yeah. Marvel Superheroes has
always had issues where it's like the PlayStation one and
Saturn version have horrible input delay and massive slow down,
like they both suck man, and then you know we
got it on the the Arkid one up cabinet has
a pretty substantial amount of like input delay to it,
so it never like felt right last night, and even
(11:47):
even Marvel versus Capcom origins had a bit of input
delay with MSH and NBC one. A few nights ago,
I played Marvel Superheroes for the very first time with
like the way the game feels like outside of like
fight Kid and stuff like that. And I tried doing combos.
I'm like, this game feels amazing, like something a way
something about the way Marvel's Superheroes feels. It has really
(12:07):
generous input buffer for super jumps because you can super
jump cancel out anything. It feels Godlike. I'm like, whoa.
So I did the Iron Man like you know, short forward,
super jump canceled dash forward like infinite that he has,
and I'm like, ooh, this feels really good. This is
the rest of the game feel this good. So I
tried Wolverine. Ooh, this feels really good. I think Marvel
(12:28):
Superheroes might be one of those like and people are
saying it as they get this collection. They're like, dude,
I think the hero of this collection, like the Unsung
Hero is MSH and like NBC one because these are
the games that he wan, but he's gotten to play
like this before.
Speaker 2 (12:40):
Yeah, yeah for sure, because I because when I went
through all the games, I went through them all in
a row, like just doing the arcade modes before like
the game was out and holy crap, MBC one, there's
something because I never played that much in arcades. I
don't even think it was in the arcades where it
was or it was replaced.
Speaker 4 (12:58):
By Marvel two.
Speaker 2 (13:00):
So going back to NBC one, I was like, there's
something about this one where I think I might like
it the most.
Speaker 3 (13:05):
It ches out so hard, dude, And that's been my
feeling for the longest time, where it's like Marvel two
feels better to play in some situations, it's like the
loosest feeling you have, like more control over your character,
direct control. When you play some of the older games,
you feel like the heft, you feel like, oh, they
haven't really figured out how to make these games feel
amazing yet. You really feel that in Children of the Atom,
where it's like, ooh.
Speaker 1 (13:26):
Yeah, it's super slow.
Speaker 3 (13:27):
Yeah, But in Marvel one it feels like everything is
like dialed in classic two D capcom like it's so
and like for its roster being not that hefty, it
is like the best like sixteen ish character roster I've
ever fucking seen, Like it has such a great collection
of characters for a small roster, and a lot of
people are saying the same thing you are. Matt where
(13:48):
it's like, yeah, this wasn't just a me thing where
I think Marvel one sort of shines. I love Marvel one,
It's gameplay is fucked. Marvel two is way more interesting
gameplay wise, but something about the vibe of that game
is on point.
Speaker 2 (14:01):
Yeah, and like there even Coda, though I'm not sure
if I've ever talked about this on TKO, I had
this super specific memory of Coda where I never played.
I played it once in the arcade, but where I
spent the most and when this match came up in
single player, it's Wolverine versus Silock in Silock's stage. That
(14:24):
those two characters, and that stage is burned into my
mind because the Windows ninety five version had a demo
and it was that those two characters only and that stage,
and I played the shit out of that for longer
than anyone should have.
Speaker 3 (14:40):
Bro, I'm gonna have to go look on eBay for
the big box version of X Men, Children of the
Adam Yeah play or some shit.
Speaker 2 (14:48):
Yeah, yeah, it's got that like painterly art, like comic
book art of Wolverine, like it looks like the X
Men Genesis box arts kind of ye. But that was
the only part of that the game I was able
to play by myself, like whatever, because they didn't have
a PlayStation till much much later.
Speaker 4 (15:04):
So that was like my coda from us of those
two characters.
Speaker 3 (15:09):
Yeah, and that game. People look at it now and
I'm like, I'm so glad I don't have to tell
this story anymore. Where everyone is like I switched from
Marvel two to Coda last night. Yeah, and people are like,
why does this one look better? And I'm like, yeah, dude,
that's the crazy part about Coda and Marvel Superheroes. Some
of these characters animations were cut in half so that
they can all fit into Marvel two. So people actually
(15:32):
now get to see the splendor that is Sentinel in
Children of the Atom and see like the billion more
moves that the guy has.
Speaker 2 (15:38):
And the stages are like the most are the most
impressive out of almost all of them because there's so
much going on in them, like just Iceman stage or god,
what was.
Speaker 4 (15:49):
The other one?
Speaker 2 (15:49):
Even even the Danger Room. I thought the Danger Room
was like just the dangerom and I forgoten like, oh wait, no,
all this crazy shit happens. And going into the museum,
you see like the layouts of the stages for CODA.
That's stuff I've never seen before. I'm not sure if
that's in the Udon art books like versus Marvel.
Speaker 3 (16:07):
Yeah, right, viewed that stuff on in YouTube video back
in the day. No, no, no, those those those those sketches.
There's some things like that, but not they.
Speaker 4 (16:15):
Not right right right.
Speaker 2 (16:17):
I was blown away by that because you see all
their other ideas for it, like they wanted this and
this to happen and something I maybe I never tried
them before. The endings of Coda are crazy elaborate, like
their whole ass cut scenes. They recreate Wolverine being angry
at the picture of Scott and jan.
Speaker 3 (16:39):
Yeah, I didn't know that. You actually see a Jean
Gray sprite and I'm so good. You see a Professor
X sprite and then they have like one frame of
animation and that's it.
Speaker 4 (16:51):
I was.
Speaker 2 (16:51):
I was blown away because as the series goes on,
as Marvel Games going that that you went, you go
from like really basic endings, then you go to like
no ending at all, and except for like you know,
the the generalized ruby Hart focused thing, and that was
just neat to see, like playing them all in a
row was like, you can you could have done this,
(17:11):
I guess on the first Fighting collection with Darkstalkers, I guess.
But even then that's like, you know, not that many
huge changes because there's a lot of holdover on each one.
But this was like really amazing to go through. And
there's only been a couple of collections like this ever
made where you can see the whole gammut that like
a series evolves throughout.
Speaker 4 (17:33):
So it was super cool.
Speaker 2 (17:34):
We might as well just keep talking about this. We
have Marvel Marvel Collection review at the end, but I
think you might as well just keep going, right.
Speaker 3 (17:41):
It just happened.
Speaker 1 (17:43):
Have you guys seen the gallery for some of the stuff.
Speaker 3 (17:47):
It's awesome. It's just the only thing that bumps me out.
And I had to show the chat that this exists.
That Joe Mattarero, which is a classic nineties like comic
book artist, grew into fame, did's what's the game is
called Dark Siders yep, was like the creator of that.
One of his first gigs in the video game industry
(18:07):
was doing the Marvel Superheroes art for the Western release
of Marvel Superheroes on console, so that that cover art
of like Screaming Hulk and Silock and Wolverine and shit
that that old nineties art was Joe Madd. He also
did other giant promotional posters. None of it made it
into this collection in the same way that the one
(18:27):
you were describing Matt the Children of the Atom funky
like Genesis era artwork is not in here either, So
a lot of the localized Western versions with that art
kind of is missing from this. And I literally have
some of those original posters in frame in my hallway,
so I'm like, chat, look at this, look at this
Joe Mad art, and it's like, holy crap, I've never
(18:49):
seen this before, and it's like, yeah, this is the
stuff that didn't make it.
Speaker 2 (18:52):
It's that really sucks for the Joe Mad thing because
that's the closest Marvel art where it's like that is
like in line with the game, because Joe Matt had
a bunch of anime influence because he was like seventeen
when he was drying that shit.
Speaker 3 (19:06):
Right, and that dude started in the industry so young.
Speaker 2 (19:09):
Yeah, so that, yeah, that sucks the sign in there
because we have all those that other great Marvel art
from like the Origins collection or like Marvel three where
they have those funky did you see Max that new cover,
that Marvel comic cover of the new X Men?
Speaker 3 (19:25):
It looks okay, I thought it looked awesome. Yeah, it
looks pretty good. It looks pretty good. People were like,
Bengus is doing new art, and it ended up beating them,
just taking the Marvel two key art of the characters
and putting them on covers individually. And I'm like, oh, okay,
that's a cool idea. But I thought we were going
to get like new Bengus art, so I was a
little letdown.
Speaker 2 (19:46):
Wait wait, wait, wait, I don't think we're talking about
the same thing. I know what you're talking about. I
just posted the chat this.
Speaker 3 (19:51):
Oh no, no, no, that's awesome. Yeah, like this is like
a reference. I was talking about the official Marvel Versus
capcom Marqute collection comic art. Yeah, the physical release one,
the physical release cover.
Speaker 2 (20:04):
Now this is Uncanny X Men number seven, and it's
just like the current storyline that's happened with X Men,
but it's clearly a reference to the old Marvel.
Speaker 3 (20:11):
Versus one art.
Speaker 4 (20:12):
Yeah. Yeah, but I saw that, I was like, oh
that's cool.
Speaker 2 (20:15):
I want like that is what I wanted for the
Bengus thing instead of like let's reference Bengus art versus
just let's just reuse old Bengus art from Marvel two.
Speaker 4 (20:24):
It's still cool.
Speaker 2 (20:25):
Though, but yeah, yeah, I like that they're going ham
on this stuff. Sometimes they do a crossover comic like
Marvel Infinite Got One, but like, I think they're going
the extra mile. And it's for a collection, not for
like New seventy you know, dollar priced games.
Speaker 4 (20:39):
That's pretty sick.
Speaker 3 (20:42):
The other thing that I saw, I think I can't
remember we talked about this on podcast or not, but
when you go into the gallery and you go into
the music gallery, it shows you the music for the
Arcade Classics collection, which has really good music. The themes
in this shit have been stuck in my head, the
menu themes and everything like that, like the new music.
There's a credits theme, uh that is also in the gallery,
(21:05):
and it's funny because of where it's located. But the
credits theme of the game is titled Promise of Reunion.
Speaker 2 (21:14):
I think we did mention this last time. You got
real hype about this.
Speaker 3 (21:17):
I got really hyped about this. But here's the crazy
part that the chat mentioned to me. There's five songs
total that are brand new. You would think that the
credits theme would be the last one, but it's not.
It's not organized as the last one. For some reason,
they put on a different one like before it. The
promise of reunion theme is in the number four slot.
Speaker 1 (21:40):
Look at this. This is the two hundred IQ.
Speaker 3 (21:43):
This is the nine chat mentioned this to me, this
is the nine hundred IQ Omega brain five head. Shit.
All I'm saying is that, yeah, I don't think this
is a improbability anymore. I think this is a likelihood
and it's not as much about, you know, if it's
going to happen, it's more or of just a win.
So just based on the popularity of this and all
(22:04):
of this shit, I think I think they know that
people love Marvel versus Capcom.
Speaker 1 (22:07):
Again, you know, we mentioned all these other Marvel games.
I feel bad for the one game we didn't really mention.
It was the Marvel super Verse Street Fighters. Say the
Black Sheep, right, the Black Sheep of the Versus series
by eight Yeah, best ost though, in my opinion at least,
it's really good.
Speaker 3 (22:23):
Bestc best announcer, yeah, it's really good. And poor punisher
let's let mag go on about the Punisher. We have
to let Matt embellish. I have not played Punisher at
all yet. The last time I played it was with you, Matt.
Speaker 2 (22:34):
Yeah, not much to say about actually, you know playing
it so much. Still one of Capcom's like Top three
beat him up along with a VP and all that.
I did want to go back on the museum there
because in the Capcom oudon art books there is like
the like Capcom versus Marvel art book, like the first
one they released that Punisher had maybe one or two pages,
(22:54):
had the main illustration maybe a picture of Kingpinn.
Speaker 4 (22:57):
That's it.
Speaker 2 (22:58):
And in this they're like, here are all the level
layouts sketched out on how we wanted them. It is
shipped on there they have the pencil drawings of Punisher's
family getting shot in the park and you see the
kids Spider Man T shirt that he's wearing.
Speaker 4 (23:14):
And I was like, oh dad, he got shot all
the way in a Spider Man T shirt. Is that cannon?
Speaker 2 (23:20):
So that's just really And I remember people I got
a comment or two on my video, people going it's
just crazy that there's Capcom art of children getting washed
in the in Central Park, Like, that's just weird that
that exists.
Speaker 4 (23:36):
But there's a frame of it. It's it's right in
the intro of the game.
Speaker 2 (23:39):
But I think people are at least coming around to
be like, why is this here? I don't understand. Well,
I mean the museum and everything makes it pretty clear.
It's like, yep, this this kicked off Capcom and Marvels.
Like I think X Men should have been already being
developed at the time Punisher came out. But still right, yeah,
(24:02):
but still like I you know, things have to start
off somewhere, so.
Speaker 4 (24:06):
I start off with that.
Speaker 3 (24:07):
So there was some stories that that have been divulged.
There was like one on Polygon and stuff like that
talking about the history of X Mental, the Atom Punisher
and Marvel Superheroes and yeah, during Coda's development, they were
making Marvel Superheroes, so they were almost developed in tandem.
MSH came out within a year of CODA, So it's
(24:29):
crazy just to look at, like, especially the gameplay refinements
between those games.
Speaker 1 (24:33):
That's crazy.
Speaker 3 (24:34):
Night and day dude, Like MSH actually feels like a
Marvel versus Capcom game, and the CODA does not. No
other fighting game feels like Children of the Atom. I
swear to God, it is like, it's you unique beast.
Speaker 1 (24:45):
It's so weird because like you have launchers, but they
don't work as launchers. No, it's like, so.
Speaker 3 (24:52):
I can tell you a couple of crazy things about
it because I actually like learned the game. I like
found a couple of combos. I'm like, oh, this is
where the game is, and I watched some high level play.
I'm like, all right doing it. What I appreciate about
CODA is it's probably one of the easiest games to
get to the fun fast because it's so fucked up.
You can do such cheap shits so quick, almost like
throws are godlike because most of them lead to kill
(25:14):
combos or lead to stun states. And in order to
tech throws in that game, you have to use meter,
so it's like down three punches to tech throws. You
have to use half of your bar to tech a
goddamn throw.
Speaker 1 (25:26):
It's crazy.
Speaker 3 (25:26):
It's so weird. And then most stuff is just hit
stun based. You get stunned really fast, like a few
hits you're just like left in a dizzy state, unscaled
combo damage after so it's enjoyable. It's really cool. I
started to see like I was actually playing foot seats
with some people. However, I quickly learned after like one
session of playing the game, and I got the top
(25:48):
ten on the PlayStation four version. Very few people actually
know how to play this game on PS four. It's like, ah,
some people are, some people are hitting buttons, but like
any of the fight kate heads and stuff like that
that have been playing Coda for like ten fifteen years,
that is a very small There's probably less than one
hundred people in the world that maybe actually know how
to play Coda, like legit.
Speaker 1 (26:08):
Yeah, I would assume they probably stay on the PC
version as well too.
Speaker 3 (26:12):
Some of them did, and some of them are on
the collection because they're at the top of the list. Okay,
so I just yeah, it's the one I'm gonna run
into them because they're like so far away points wise
and stuff like that. But that's the crazy part is that,
like this is probably one of the games in here
that so few people actually learn how to play. And
I don't blame them, because it's such a wild and
wacky game that if you really are serious about your
(26:35):
children of the Atoms skills and you take it seriously,
I think you have brain damage. If you play it
for fun and it's just like some goofy ass game
that you play on fight K, then I get it, dude.
It's so much fun, but it's beyond fucked dude. It's
such a wild game.
Speaker 1 (26:50):
It's definitely on my backlog of wanting to learn because
it's it's so different. Like you, whatever fundamentals you have
in a Marvel fighting game does not exist the children Adam,
like I.
Speaker 3 (27:03):
Would recommend if you want a couple of good characters
that are Omega fun, Omega Red is one of them,
but don't play him because a lot of people play him.
He's really good. Play Colosses or play Sentinel.
Speaker 1 (27:13):
Listen, Max, you already know I already have my character.
You're Justine, Yeah, exactly. Whatever game Storm is in, that
is my main character, no.
Speaker 3 (27:25):
Matter what most animation. Storm.
Speaker 2 (27:28):
My my wife asked last night, what does the Wazzler
play like, who's his favorite character in.
Speaker 4 (27:33):
The Marvel games?
Speaker 2 (27:34):
And I said, it's pretty I think it's either a
Storm or spart Man. I'm almost positive in Storm and
she's like yes, based like.
Speaker 1 (27:42):
Yes, I mean, you just can't go wrong. With Storm.
But you know, the one thing I appreciate about the
gallery was like I I will gone through all like
the Marvel Iwo gallery and seeing how different the game
could have been.
Speaker 4 (27:56):
What do you mean this?
Speaker 1 (27:58):
So they're certain, So they show kind of like their
theories of like how the characters should work, and like
Doctor Joom for example, like his beam was like a
hybrid by theme.
Speaker 3 (28:09):
Yeah, Doctor Doom had cable moves.
Speaker 1 (28:11):
Yeah, cable moves. A Mingo had these crazy like cactuses
that like like put you in like to sell and
like squashed you. It kind of was like a Mottle
Comma fatality type of thing with like all the cactuses
surrounding you in the middle, like it looked like it
was a grab super And then he summoned Beanstalks and
just I'm just like, damn, y'all should have let him rock.
(28:32):
I would have loved to see this type of amingo.
Speaker 3 (28:35):
Oh, that kind of stuff had never been seen before.
Speaker 1 (28:38):
Yeah.
Speaker 2 (28:39):
The other thing I kind of noticed is that when
you're talking about Marvel two characters, like specifically new Sprites,
there is this jump. I'm not sure you guys notice,
I'm sure you must have. They're from Marvel one, sorry,
Marvel versus capcom one characters, new characters, sprites. Then you
go to Marvel two, like they have different artists working
on these characters, Marrow, Cable, Amingo, Ruby Hart, like they're
(29:04):
all designed really well, but you could just they just
look different.
Speaker 4 (29:08):
Like it's subtle, but it's there.
Speaker 2 (29:09):
And I never noticed it until playing all these games
in a row because separated, you might not realize it
at first, but I was looking at them, especially Marrow,
I'm like, holy crap. And I even asked, did Merrow
do anything in Marvel comics after this, and a couple
of people were like, not, not really. She was just
in like one or two comics ever, and then they
just never used her again.
Speaker 4 (29:30):
I was like, that sucks.
Speaker 1 (29:32):
Yeah, there's just kind of like the job, or it
seems like, but because nobody ever cared about her, even
when I'm.
Speaker 3 (29:37):
Like, and there's quite as there's quite a few new
sprites in Marvel one as well, that's kind of hard
to remember. Like Strider was new, brand new, sprite, redesigned.
He never looked like that before Commando Captain, Commando jin Venom,
like there was there was a lot of like really
brand new sprite artwork that made it into that game.
Speaker 1 (29:56):
Even the assist as well too, likes and everyone I love,
I love. I wish Jubilee was in Marvel too, like
because like if you look sick as an assist character.
Speaker 3 (30:06):
I don't know, I dude. That bums me out about
Marvel one so much. Is it's like similar to Marvel
two where it's like, man, so if you want to
actually play this game, you just pick Colossus or Siloc
dude number one right below it's Siloc, and I have
to tell people to do that. But then I'm like,
if you want to kind of have fun and play
some other ones that are good here, you can pick Lou,
you can pick Michelle Hart, like these assists are really good,
(30:27):
and then everything else just kind of fucking sucks, like
most other things are just like people like, but I
play Sentinel and I'm like, he's not good, dude, Like
he has like three usage, like Juggernaut is okay, but
you can only use them three times. That is nothing.
So I having to break people down, like what's actually
good in NBC one and how the hell to play it?
And it's it's unfortunate that like, yeah, Jubilee is awesome,
(30:48):
but she's just bad.
Speaker 2 (30:51):
Yeah.
Speaker 1 (30:51):
I'm so curious on like because I don't remember all
those ciss but I just remember someone there's some bad
ones like or was terrible to her.
Speaker 2 (30:59):
It was then mentioned with the system like essentially right,
like almost a test drive for Marvel two and and
and how it led to like you know, three VIEWSS
three and stuff.
Speaker 4 (31:08):
But there are some characters in there.
Speaker 2 (31:10):
I was like, I don't even I didn't even know
that they're in here, Like I never got to play
Marvel versus Goham one all that much. I knew Jubilee
for et cetera, but like some of these others, I
was like, really, they're buried in here.
Speaker 4 (31:21):
I would have loved for this character to be a
real boy or girl.
Speaker 1 (31:24):
You know.
Speaker 3 (31:24):
So Saki is in there. She made it into oh yeah.
Speaker 1 (31:29):
Yeah, I remember Socky Devil Lot is also in there.
Speaker 3 (31:32):
Yeah.
Speaker 2 (31:32):
A lot of random like forgotten, forgotten hero or whatever,
forgotten worlds.
Speaker 3 (31:38):
So and then and then Charlie's in the game in
the form of Shadow. He's a secret and he's actually
really good. But that was he was a secret playable
character in the previous game, Marvel Superiors was the Reefighter.
Speaker 1 (31:51):
What's the where's that that girl? That that's from? Where
she summons like the dice. It's like she looks like
a little mature and.
Speaker 3 (32:00):
It's from an old Cavcom either like dating game or
some shit back in like the early nineties quiz game.
Maybe no quiz that's like a quiz dating game, Yeah.
Speaker 4 (32:08):
Something like that.
Speaker 2 (32:10):
Did you guys see that that tweet thread by one
of the artists that worked on X Men Versus Street
Fighter and how like that kind of came together?
Speaker 4 (32:19):
Yeah, yeah, you saw.
Speaker 3 (32:20):
Yeah, there was. It was one of the it was
like one of them, one of the dude that directed
I think it was Marvel versus Capcom and X Men
versus Tree Fighter was like talking a whole bunch about
the games and their history.
Speaker 4 (32:32):
Yeah, did you see this?
Speaker 1 (32:33):
Justin No, I did not see it.
Speaker 4 (32:35):
Well.
Speaker 2 (32:36):
The interesting thing I just wanted to mention about is
that when they're working on it, apparently some older Capcom
heads that worked on Street Fighter were like, we like,
we're not really into this versus idea for X Men
versus Street Fighter. We feel it kind of besmirches street
Fighter a little bit like the Marvel games should be
the Marvel Games, that's fine, we're not really into that.
(32:59):
So so apparently they're given a bit more free reign
because like there are some other people working at the
company that are like, you guys can work on this,
sure whatever, do what you want. So therefore they that's
where they kind of got the artistic license to be like,
we really need to pump up the street Fighter characters
with all the effects of their special moves. And that's
like how like just Hodokan turned into like hodokin beams
(33:23):
and how like Dalsim's flame the Kings. Yeah, and they're like,
that's like the fact that no one was really overseeing
us that much. Let's just go let's go crazy with
the street Fighter effects. And I always thought in my
head when I first saw them, like, oh, that makes sense.
Speaker 4 (33:40):
They're fighting these superheroes with.
Speaker 2 (33:41):
Gigantic moves like optic blast and everything, so they just
probably did that to match them. And it was more
of the team going like, well, no, no one's even
looking at what we're doing, so let's just go crazy anyway,
and let's prove that street Fighter characters can like kind
of hang toe to toe. And I was like, that's
really cool. It's still strange are that there's still people
at working at the coming. Then I was like, eh,
(34:03):
this is not.
Speaker 4 (34:03):
Going to do too well.
Speaker 2 (34:05):
Yeah, this is just a throwaway project, and then it
became the main thing of the series from there on out.
Speaker 3 (34:11):
At the time, it became like the headline thing, you know.
Speaker 4 (34:14):
Yeah for like hyper fighters in general.
Speaker 2 (34:16):
But yeah, it's just cool seeing like old Capcom folks
just talking about these games again, because you know, they
haven't unless you're like you do the big polygon articles
like oral history of street Fighter, like it comes out
like what every cup five years, maybe someone will be
brought up in an interview they talk about Marlve versus
Capcom or x Men versus street Fighter, et cetera. Now
it's just everyone's talking about it.
Speaker 4 (34:37):
So it's it's And.
Speaker 3 (34:39):
That's the crazy part is that it feels like so
many people are playing this shit. Like Twitter is overflowed
with like Marvel versus Capcom love just in general, Like
all the threads on the forums that I go to
are just like packed every single day people are talking
about I've never actually played Marvel one before, but damn
this game is amazing the same thing with like Marvel two,
where it's like, oh, I get why this is one
(35:00):
of the best fighting games of all time. It's like,
geez dude, yeah, this is this is what this is.
What has literally been missing from this series is that
people just have not had a chance to even play
this stuff. People that don't want to get into emulation,
people that don't want to have to deal with that.
They just want a package that does it for them
and it plays well. And they finally got it.
Speaker 2 (35:19):
And they played for five minutes online the Wazzler beats
them and then they refund the game, like simple as that.
Speaker 1 (35:24):
I don't think it's me. I personally don't think.
Speaker 4 (35:27):
You don't know who that guy is.
Speaker 1 (35:29):
No, I mean like I I don't think I cause
too much trouble.
Speaker 4 (35:34):
No, No, THEYD.
Speaker 1 (35:36):
Because because I'm playing, I'm matching their freak, you know
what I mean. I play whatever whatever character they decide.
I'm like, okay, you're that's up a play. I will
play level characters.
Speaker 4 (35:49):
Nice.
Speaker 1 (35:49):
Just maybe maybe I pilot them better. But you know,
that's just it's the difference.
Speaker 4 (35:56):
Is that a new tur like maybe I pilot them better.
That's that's interested I've never heard of.
Speaker 1 (36:01):
But like, yeah, I might I might pilot the character better.
But I just I've been having a I've been having
a bus Did you see that Capcom did like this? Uh?
You know they they Marris cap on Twitter. They definitely
know that there is a matchmaking issue. So hopefully there
will be a patch and maybe fix some other stuff
like there's some like I still kind of wish Juggernaut
Glitch was in the game personally. They took out all
(36:23):
obviously most of the freezes, but they didn't take out
the Spider Man Venom one. I think you could. Yeah,
you can still do that Marvel one and Marvel two.
So I'm kind of furious.
Speaker 3 (36:33):
What else not game boreaking, just game annoying.
Speaker 1 (36:37):
No, but even then you can just kind of like
do that and just go to the bathroom and win
by stall if you want it to. That's so it's yeah,
I would say, that's kind of it kind of hurts.
I guess the online if somebody just does that all
the time, I guess.
Speaker 3 (36:51):
I don't know.
Speaker 2 (36:51):
I have like a really tiny thing I wish it
would be changed, is that if you take off screen
flash right, which I want to whether you're making a vie,
put on YouTube or just sitting close to your monitor.
The screen flash totally fine on a CRT back in
nineteen ninety five, but like, yeah, I find it aggressive
so as I turn it off. But when you turn
it off, Supers look funky without it as well, So I'm.
Speaker 3 (37:16):
Not sure versus Street Fighter.
Speaker 2 (37:17):
They do in Esmen versus Street Fighter like is one,
but I think Marvelus Sorry Marvel Supers versus Street Fighter
also looks a little weird, but I'm not sure it
kend another because when it doesn't have the screen flash,
the background that's like the purple and like red colors,
it's just so stationary and there's no animation on it
(37:39):
at all, so it makes it look odd like it
makes it look like a bug. Can like an effect
be added on it, just to give it a little
bit of movement or something. I know, it's a really
minor but it stood out to me.
Speaker 3 (37:51):
The only one where they realized this was a problem
where the screen flash was an issue and in the
actual game you can go into the dipswitch set and
disabled flashing was Marvel versus s Gapcom one. So that
game is probably one of the most egregious examples of
all of them. There's so much screen flash because supers
hits so much. But you can turn it off even
in the old Arcade game, so that one looks fine,
(38:15):
Like it's like they accounted for it, so there's moving
elements all over the place outside of it. But yeah,
specifically for like either Marvel Superheroes X Men versus Street Fighter,
Marvel Superheroes versus Street Fighter, those games had flashing with
no way to disable them before, and bro, yeah it's bad,
Like it's that those flashes are not for like one frame,
(38:37):
they hold for several frames sometimes, and it's like, yes,
we're getting literally flash banged when we're doing supers and.
Speaker 4 (38:43):
Stuff pretty much.
Speaker 3 (38:44):
So yeah, I see why they did what they they did.
But at the same point, it has a problem with
games like Marvel versus Schapcom two yes, where when you
kill a character, the only visual indicator you had outside
of audio of a character dying like an assist character
in the background, was the screen would flash like three
(39:05):
times really quick. It's like by ba bam, and you're like, whoa,
what the hell just happened? Somebody died. That doesn't happen
on the Ranked version of the game, because Ranked by
default has screen flash disabled, So characters are just dying
and you're like, wait, they died. Oh god, And the
same thing for even point characters. It's kind of a problem.
Uh so, And I don't think the screen that's only
(39:25):
the only time it happens, Like screen flashing outside of
that doesn't happen during super is like any of that
kind of shit. It is a It is a visual
indicator of actual game communication, and to me, the game
is less visually communicative when you don't know when somebody
fucking dies. So I hope, I hope that changes. I
think that's actually a big problem in NBC too, right now, Okay.
Speaker 1 (39:45):
Yeah, yeah, it's that one's really annoying because I'm just like, oh,
you died. I did not know that, all right, whatever,
or like I died. I think another one is is
I hate how the assists are saved. It just does
don't make any sense to me.
Speaker 3 (40:01):
Oh you mean, well it makes sense because they all
they're doing is making it so that you just mash
the button.
Speaker 1 (40:09):
Yeah. But the thing is, what if I want to
choose a different team, like you know.
Speaker 3 (40:12):
You have to like use brain power.
Speaker 1 (40:13):
Yeah, in my head, I'm so used to like like
all the lead auto doing it because I know where
my assist is, so I'll just accidentally pick the wrong
assens because it didn't start where it's a posed to.
Speaker 3 (40:25):
Every every session you play, you will at least screw
it up once or twice.
Speaker 1 (40:29):
Yeah, but they did. They did add a fix to it,
not not a fix, but they adds something where if
you did encounter it, like if you're playing in the
lobby and you messed that up, you could just hit
quit and then you're back in the lobby and just
start the game again.
Speaker 3 (40:41):
Oh that's good.
Speaker 1 (40:42):
Yeah, so that's a pretty good. Like okay, if you
messed up, but if you're if you mess up in
ranked though, yeah you're done. You actually have to hold
that l or just like just take the loss or
just quit quit mid session. Right, But I think overall,
like I'm excited to see if there is going to
be like a big patch or like like at least
fixing the different random bugs right that they found. You
(41:06):
know what they did though that I was really pissed off.
Speaker 3 (41:07):
They nerved my Mingo combo really the corner combo.
Speaker 1 (41:13):
So the corners. But what but what with my team
of gin a Mingo Ken where I use that way. Yeah,
so I do the gin blowdy of punch tag into
a mingo and you know how it's supposed to lock
the screen, so the screen does not lock. Oh shit, yeah,
so when I tag after I do one rep, the
screen just like like it just teleports it back to
(41:35):
like the middle.
Speaker 3 (41:36):
I was trying to do that, Commo, and I'm like,
this isn't working the same. So was when you were
practicing it before? Were you practicing on the Dreamcast version
MPs three Dreamcasts and PS three? I wonder if it's
an arcade thing where like the arcade version even on
old fly casts or something like that, didn't have the
(41:58):
screen lock on and after Gin super.
Speaker 1 (42:01):
I wonder that too, because even the Morgan Infinite is
a bit harder now too, Like it seems like it's
really hard to do, and like black Cart got a
little bit buff, like he does more chip damage now
for some reason.
Speaker 3 (42:15):
Weird, Yeah, interesting things like that. I don't think we're
I don't think any of those things are quote unquote intentional.
I don't think they specifically been in we need to
buff black Heart, we need sayun gin. These are just
byproducts of them pouring over like old code and emulating
that shit, and just there's so many different combinations of
(42:36):
things that can go wrong that it mostly feels like,
like I said, ninety nine point five percent of the
game is right, is actually on point, which is really impressive.
There's just a few things that are off. And I
think like the Juggernaut glitch is the ultimate example of that,
where it's like, yeah, this was sort of goofy before,
like the way the game did this, it was it
was known to be a glitch, so we want to
keep that because it was sort of a defining moment.
(42:58):
Now it just it went back to being normal. So
it's like, oh, okay, so no, no, no, Can we have
that going back to the bugged way where he keeps
the buff throughout the whole game. That'd be nice. So
I don't think that was like, oh, we have to
tone this down. Will they don't touch Doom unblockable or
get or you know, cable incoming mix or any of
that kind of crazy shit. They just don't touch any
(43:18):
of that now. I think it's unintentional.
Speaker 1 (43:20):
Yeah, hopefully, yeah, hopefully they somehow fix it. I think
like they might well see though, but.
Speaker 2 (43:26):
I wanted to ask you guys, because this isn't a
problem for me. But I saw some people commenting about
it how when they booted the collection up they were
kind of disappointed. And I think it's like if you
paid attention to the trailers or whatever page from whatever
store you bought, I think you knew what you were getting.
But I've seen people actually say, like, this is not
worth it to me because it's not the console versions
(43:47):
that have more content, And you know, you think about it,
like for a second, you're like, that's just not possible,
Like you can't just take the PlayStation code and just
easily make it work when everything is an Arcade ram
or it comes from the same general source, Like then
you have to do a console version for all of them,
(44:08):
and you can't make them separate. Then the game will
actually start getting really big, like a really big download,
not like you know, ginormous.
Speaker 3 (44:15):
But it fits be a different kind of collection exactly.
Speaker 2 (44:18):
And just if you want to make this tight and
concise and makes sense, Marvels just caplah blah blah blah,
Arcade classics plus consoles too, Like you can't mix and
match these things.
Speaker 3 (44:31):
I think this is a bit of like past memory.
You haven't really played those, so here and here's the punt.
Here's the thing. I completely agree with you on Marvel
versus Capcome two. I think the Dreamcast version of Marvel
two is like feature rich, It's wonderful and has like
all this stuff. Yeah, yeah, of course I wish we
had the Dreamcast version over the Arcade version. Don't get
me wrong, But Marvel one, no, dude, no. If you're
(44:55):
asking for like the console versions, like the PlayStation, like
the ex version, that bad runs like It's got some
cool mechanics, but it runs like ass. If you're asking
about it on the Dreamcast, it also kind of runs
like ASS, but it has that cool cross fever mode
that that is fun. But my god, dude, all the
sound and the effects in the game are wrong. They're
like pitch shifted in the wrong direction, so everything sounds
(45:17):
weird and fucked up. So all of the console versions
of all the games that are not Marvel versus Capcom
two have mega problems. You do not want those.
Speaker 2 (45:26):
You would need the Saturn version of Coda, But the
Saturn version that had the four megabyte like cargage.
Speaker 3 (45:33):
Like, will still be missing frames of animation from the
Arcade version like and none of the none of the
console versions of these games were actually like actually arcade perfect,
and that ex.
Speaker 2 (45:45):
Version that version lied to by the way, in comic
book ads for the Saturn version and in comic books
are in the magazines, it would say one hundred authentic
version of the number one Arcade Smash, like that's a lie.
Speaker 3 (46:00):
They did that for Street Fighter two on Snests and
Chicken because that was the whole That was the whole
marketing back in the day was that the arcade experience
is at home, and it's just as good when it's
like it's close, you know, but with without being able
to have like years of experience and side by side comparison,
you would never know the difference, you know, when you
(46:20):
people are still like bro sne sk I was just
as good as the arcade. I'm like, fucking what you would, sane, dude.
People look at people look at k I on the arcade,
They're like, this looks just like the SNES version. I'm like,
you fucking crazy bastards. You have no idea.
Speaker 2 (46:37):
Those people are invincible, like God bless them, like nothing,
nothing can can shatter that reality. And I wish I
had that sometimes you know, I wish like I could
just like think like that too, But yeah, you especially
a collection like this, like here are all the games
all collected, all in one package. You can see it immediately.
The game's boot up super fast, like instantly, and you
(46:58):
can make these comparison is really easily now now and again.
So that's why last time we were talking about collections
a little bit and saying what hasn't been collected yet,
what people can't play easily, And it's like I think
we said, uh, Soul Caliber, Mortal Kombat and like.
Speaker 1 (47:14):
Technd Bloody Roar, Bloody Roar Tech.
Speaker 4 (47:16):
Yeah, we didn't even say Virtual Fighter. Last time.
Speaker 2 (47:20):
I saw some people saying, you guys, you mentioned Virtual
Fire on like holy shit.
Speaker 3 (47:24):
Like but at least some of the old VF games
have been like remastered throughout the years and stuff like
that and put on different things like VIF VF two
has had a couple different like versions and Xbox three
sixty and like VF three just technically had another one
come out.
Speaker 2 (47:37):
In our case, V four Evolution had like a special
VF one remaster.
Speaker 3 (47:43):
Throwback VF one. Yeah. Yeah, here's here's my argument against that,
And this is this is going to come from the
perspective of someone that has been playing like a lot
of these games in a variety of different ways ever
since they came out, all of the games in the
Marvel versus Capcom collection have never played this good. The
closest they have ever played to being this good was
(48:04):
Marvel two on the Dreamcast because that game was developed
in parody with the arcade version came out like a
month after in Japan. Yeah, so you know, all of
the other games throughout even other Marvel versus Gapcom collections
like Marvel Origins. I love the Marvel Origins collection from
NBC one and MSH Both those games play way better
in this collection, Dude. They play way snappier, there's way
(48:26):
less input delay. Like it is a substantially better experience.
So to this to the same degree, it's like, yeah,
I get it, these are less feature rich, they completely are,
but we get the trade off for effectively one to
one arcade gameplay. Where it's like, from the most part,
the way these games feel is how they felt in
CRTs in the arcade.
Speaker 2 (48:47):
It's wild like there's always going to be one or
two games that we all like love that that have
a console version that there's like so much stuff added
to it you couldn't go back, like I don't know,
like Power three PSP.
Speaker 4 (49:00):
Yes, that's about.
Speaker 3 (49:03):
That one, but that one has a massive problem. There's
a fuck load of input delay because it was based
on Alpha three Alpha three upper. So anybody that plays
it like this kind of plays like ass But look
at the modes, look at the roster. You know, it's
like you have to have there's like trade offs there,
you know.
Speaker 2 (49:19):
Yeah, so you're like, who's in that roster? This character,
this character, Like Okay, it's worth it. I guess it
depends on what character really floats your boat. But everyone
has games like this like that they think like, oh,
I really wish it was the console version, like imagine
you get, oh so Caliber three is coming back, not
the console version, the arcade version that has like versus
(49:41):
and that's it an arcade.
Speaker 4 (49:43):
So that there.
Speaker 2 (49:44):
I get that there's deal breakers, but for these like
aside from Marvel two and well, no, you you just
went through the modes that are in most of them, Like,
none of that stuff to me, even as like a
casual player of hyper games, none of that seems like
a deal break to me. Like, but the Dreamcast is
kind of yeah, maybe that one.
Speaker 3 (50:04):
So here's here's the interesting I say, like idea, I'll
pitch around about a route like two D game collections
and three D game collections. Three D and collections are
way more expensive to do and like way harder just
in general, two D game collections require generally less hardware
to reproduce a similar experience to what you had back
(50:25):
in the day, which is why the one that's a
shocker is like, so, why the hell is MK one,
two and three not on anything? Like what the hell
is going on? Which a shocker that we still have
to deal with the old version that has a shit
toun of input delay and all that kind of stuff.
But for games like techn and Soul Caliber and like
Bloody Roar and Virtual Fighter, Yeah, effectively putting all of
(50:48):
those games onto a base collection like an Arcade emulated
version would be kind of rough. And they get away
with it here and in CBS two by during the
game at like four eighty I four ADP because they're
two D characters on three D backgrounds. If you have
three D characters on three D backgrounds and you give
(51:10):
us the raw three sixty P image, that came from
the arcade bro Ain't nobody and their mother wants to
play Soule Caliber Arcade Edition Like that shit is going
to be fucking bad or Teken Tag Tournament the arcade version.
Speaker 4 (51:24):
Ugh, Like you're not the people to say, yeah.
Speaker 3 (51:27):
Nobody wants that, so that that inherently makes the cost
of classic collections significantly more expensive, where it's like, okay,
so how the hell do you bump this? Are they
going to run at four K? Are they going to
at ten ADP? Do we have to bug test all
that shit? Yeah? I could start to see why that
hasn't happened yet on on Namco. On Namco's regard, even
(51:48):
outside of licensing problems.
Speaker 2 (51:51):
Yeah, because for me, if there was a Bloody Rawer collection, listen,
if it's not the console versions, which have tons of
options to turn on like stages on and off, how
breakable are the walls like all these funny dumb options,
big head mode and all that, it was just the
arcade versions of like Bloody Roar one and two. Yeah,
that's a disappointment. I don't care Bloody Roar is back.
(52:13):
Ultimately that wins out, you know what I mean? Like,
so I'll always that that's just my viewpoint, but like
there's people out there that just kind of like, well, no,
I mean, this isn't the version I grew up with.
I'm like, I get that. But at the same time,
when you're dealing with licensed properties, like, we're super lucky
that the most people ever get to play these games now,
and like Max said, in terms of gameplay, that the
(52:35):
highest quality they could probably be at.
Speaker 3 (52:37):
So that's where I'm at with the Marvel versus Gapcom
collection and even Fighting Collection too, where it's like, yeah,
I'll take this is this is amazing, right, what this
is already doing is great. The fact that it's back
is amazing. But in the same way, it's like getting
a small subsect of people that are really pissed off
that bloody Roar Primal Theory Xbox version I like to
cg intro way more bro this is terrible, Like they
(53:00):
would be mad about that.
Speaker 1 (53:01):
And they'll be mad about everything. But you know, speaking
of the Collection two, do you think the Collection two
with the CVS two and everything will have this similar
impact as Marvel two Collection?
Speaker 3 (53:15):
No. CVS two is a big game. It's a really
popular game. But and I think there's a lot of
games on there that will bring a lot of casual
audience in like you know, people to play Power Zone
and stuff like that, but Marvel Versus Capcom Collection reaches beyond.
Just like Capcom hardcore fans like that, those old games
have a unique reach amongst an audience. I think what
(53:38):
this is is effectively the best collection Capcom could release
for their hardcore fan base, for like people that love
Capcom fighting games. CVS two reaches out a bit where
it's like, oh, that game's amazing, you know, But inherently
was CVS two ever as like inherently popular, as like
the Marvel Versus Capcom series. No, like CVS one wasn't
(53:58):
that big of a game in general, Like i'd say,
like meteoric Impact, CBS two was really big, and it
was like, damn, this is a great game. But any
of the other games in that collection are we going
to see the same sort of like reaction to it.
A lot of us are going to be really happy,
but I don't. Probably.
Speaker 2 (54:16):
Yeah, it's it's like a close second. But this will
certainly make more impact than Fighting Collection one did, just
because of the games included. The amount of people have
seen that have written stuff like I only own a
switch or I only own a PlayStation four and I
have never gotten to play Powerstone ever, but I've heard
so many good things from Kenny or like, you know,
(54:39):
so that has like a huge appeal to but not
as much as Marvel.
Speaker 3 (54:43):
The amount of people that have hyped up a lot
of those games over the years is what is going
to make that collection interesting. Mostly Kenny, people will want
to check out. You didn't need people to hype up
the old Marvel versus Capcom games or Marvel two. You
just know that those games are legend and amazing and
Marvel two is one of the greatest fighting games of
all time type of thing, like you just have heard
(55:05):
that over the past twenty plus years, you know, yeah,
you know, Matt.
Speaker 1 (55:09):
I played Parstone one recently, Matt, and I was like, damn,
this game is freaking amazing, Like I loved it. And
then everyone's like, you should play Parstone two. So I'm like, okay,
I'm going the same at space, thinking Parstone two is
gonna be like, oh, it's going to be better than
Parstone Clubs. And then I turned on Parstone two. After
fifteen minutes, I turned it back.
Speaker 4 (55:29):
Off, Yeah, come.
Speaker 3 (55:32):
Off that if that's a unique, like a new thing
that you're going through right now. That was all of
our impressions of Parerstone one and two back in the
early two thousands was that the second game is less
mechanically deep for four players. Yeah, and there is more
goofy stuff you can do in that game, for sure,
But it felt like the fighting in combat was better
(55:53):
in one, and.
Speaker 2 (55:54):
It's an absolutely great party game for four people. The
second one, oh yeah, And like I'll ever take that
away from it. It's just that the stages are just
too over the top.
Speaker 4 (56:04):
It reminds me. I don't know if you guys have
ever played this.
Speaker 2 (56:07):
Did you ever play the Beautiful Joe spin off like
Platform Fighter, Red Hot, Rumble?
Speaker 4 (56:13):
No?
Speaker 2 (56:13):
That, okay, Beautiful Joe. The single player games great commat
mechanics when you're fighting the CPU and whatever. Hey, let's
make that into a versus game. You put that in there.
All of the fighting mechanics are drowned out by the
crazy gimmicks that you cannot turn off that happen every
three seconds. Like all these things are happening, And to
(56:34):
a lesser extent, Powerstone two is kind of like that
to me, where it's like all this crazy shit is happening.
All the stages are super super over the top and
you constantly have to be doing this, that and that.
Then the fighting mechanics just get a little lost. That's
all I'm saying, because I think last time we talked
about this, people are like, oh, I shut up.
Speaker 4 (56:51):
Our zone too is the best. That's if you believe that,
I'm happy for you.
Speaker 3 (56:57):
So the only the way you alleviate that feeling of
like Powerstone two being mechanically inferior to the first one.
Play it with four people.
Speaker 1 (57:05):
Yeah, And then when I when I was doing Arcade Mode,
it was I had a terrible time.
Speaker 3 (57:10):
You won't it's not that great with one person. Play
it with three other friends or stream with like other
people online with like a voice lobby. It's fucking hilarious.
Speaker 4 (57:19):
It is.
Speaker 3 (57:20):
It's where the game shines.
Speaker 1 (57:22):
Yeah, okay, yeah, I was just I was having a
not the best time. But you know what which one was?
What I which game I did learn because of the
collection too, And I'm like, this game is so fun.
Plasma Sword Yeah, yeah.
Speaker 3 (57:35):
I've never learned learned Plasma sort at all.
Speaker 1 (57:37):
Oh my god, Plasma sorp is so good because they
have this this mechanic where it's like you're it's like
its own version of a groove custom combos.
Speaker 3 (57:48):
Yeah yeah, you.
Speaker 1 (57:49):
Know, so like I chose his character he just does
time stop so you could just loop with time blood
blood all right, blood yeah, blood ayato, And I'm like, oh,
this is sick.
Speaker 3 (57:58):
I was in this.
Speaker 1 (58:00):
I was having so much fun, and I went in
to a rabbit hole of just like youtubeing like you know,
old Plasma Sword combos, and I'm like, Wow, this game
got so much sauce that I did not believe that did.
Speaker 2 (58:12):
It really did because they think either Justin or Max
or maybe I think it was even gyle wind Quot's
video where it's like the first time you played Star Gladiator,
like this is neat look three D capcom fighting game,
and then you play it for a bit and you're
like okay, and then you play Plasma Sword and you're
like okay, okay, okay. And the fact that it's got
(58:34):
like shitloads of characters like yeah, the bottom half are
all clones, but they're different enough, like they have all
the unique supers and things. When I played that a
few months ago, I was blown away because I was
never the biggest Star Gladiator fan other than the character designs.
Speaker 4 (58:47):
But Plasma Sword is legit.
Speaker 2 (58:49):
Fun, so I'm definitely gonna be giving that a go
when the collection comes out.
Speaker 4 (58:53):
Yeah, super underrated.
Speaker 1 (58:54):
No, we talked about so much about the collection. Should
we talk about the other stuff that news?
Speaker 3 (59:00):
You know, there's other things outside of Marvel what you know.
Speaker 1 (59:04):
Yeah, there's this franchise called, you know, Netta Realms. They
have this Mortal Kombat and there's a Chaos Rainey Chaos Reign.
There's a new trailer, new animation, new Yeah, it seems
like there's new costumes as well, and also a Nube Sybot.
You know, how do we feel about it?
Speaker 3 (59:24):
Neub looks better in motion, right. I didn't like his
single character artwork with his goofy Chlorox ship that he
has in him or something like that. Yeah, it wasn't
like in the Green Thing, but his gameplay I was like,
all right, this looks pretty sick. The trailer was way
too dark, but that's my bottom. Maybe maybe that was
in theme for a newbe Sibot, But overall, I think
(59:47):
me personally on like Syrax sector Nube Sibot it was
like Sector number one, like Sector looks fucking crazy iron
Man Sector and stuff like that, and then noube Sibot
and then Syrax. We haven't seen enough sauce with Syrax yet.
Speaker 1 (59:59):
Yeah, what it seems like, right, But then and he
turns into alligator and he.
Speaker 2 (01:00:06):
Just does his Mortal Kombat nine fatality like bar for bar,
it's the same fatality, but it's two alligators jumping on
your legs, ed and just the Mortal Kombat. Twitter have
just been showing raw animalities. Smoke is the one that
turns into the gorilla, which I would not think of,
But then again, what animal is smoke related?
Speaker 4 (01:00:29):
Not that many.
Speaker 2 (01:00:30):
So a gorilla is traditionally like a silverback girl is
kind of grayish black, so that kind of makes sense.
Speaker 3 (01:00:37):
Smoke definitely should have been a skunk. Ah, you're right, Oh,
dumb bastards n rs Okay.
Speaker 2 (01:00:44):
I want to get Max Max's take on this specifically.
I've seen people and I'm kind of I kind of agree,
I kind of not agree. They're like animalales used to
be fun, like, they used to be joking and you
can laugh at them. But all these animal as we've
been seeing is just like murder and there's no hilarity
to them.
Speaker 4 (01:01:04):
And I thought about it. I was like, yeah, but then.
Speaker 2 (01:01:07):
I thought, no, that's only ultimate MK three. All the
MK three animaloties were all pretty serious. It was only
when they ran out of animals so they start to
do that silly stuff.
Speaker 3 (01:01:21):
I can understand that take, because that is a that
is a direction that Mortal Kombat has obviously gone. There's
no silly fatalities anymore. There's very few of them. They
tried to do a couple in MK eleven where they're
so silly they're crazy, like the what Jack said, like
a football one or some wild shit with like the
audience screaming in the background. It's like, this is the
(01:01:43):
problem with the viscerality of modern day technology fatalities is
that it's always going to be like, eh, it's always
just going to have that instead of the old ones,
which are obviously relatively goofy.
Speaker 2 (01:01:54):
And like we've we've only seen like a handful of
them so far. Right, so, the you know, the cast
is pretty significant and so uh, but I'm not sure
if you've seen some of the choices, like what does
lu Kang turn into a dragon?
Speaker 3 (01:02:06):
Righton?
Speaker 4 (01:02:07):
No, he doesn't he turns into a giant phoenix.
Speaker 3 (01:02:11):
That one.
Speaker 1 (01:02:12):
That one was really cool. Yeah, that one was really cool.
Speaker 2 (01:02:14):
And oh, what does Katana turn into like I don't know,
like a whatever, like a shark, I don't know. She
turns into a humming bird and like like dips her
beak into the fountain of blood coming out of your
neck because hummingbirds like nectar.
Speaker 4 (01:02:31):
Like, oh, that's pretty good that they're doing some they're
doing some fun choices.
Speaker 2 (01:02:37):
I never would have thought, like, we haven't seen even most.
I think someone is saying that that Homelander turns into
a griffin because he has that bald eagle on his
on his arm. Either a griffin or or an eagle.
I'm not sure if that's like one hundred percent confirm.
I saw people talking about it. But all these animalities,
I'm still like liking them. But in terms of Mortal Kombat,
(01:03:02):
chaos reigns, it's just like that's terry Day.
Speaker 1 (01:03:07):
Sorry, Oh but but but did you did you see
the ghost face fatality? Though it's such a good fatality.
Speaker 2 (01:03:12):
I did not see it was oh so like of them,
there's two fatalities, but there's two ghosts face.
Speaker 4 (01:03:20):
Oh there's two ghost faces.
Speaker 3 (01:03:22):
To the double ghost face the terror Drome fatality.
Speaker 1 (01:03:24):
Yeah, there's two of them. It's so good because when
the person that's getting fataled on he you look at
they zoom in the eyeball and you see the second
ghost face. It's like so good, it's like cinema at
that point.
Speaker 2 (01:03:38):
I hope, I sincerely hope this that the second ghost
face fatality is the person that's getting fataled picks up
a phone and it's asked, like what is their what
is their favorite scary movie? Like I want them to
just pick up a phone, like the cell phone goes off,
Like I want Cyrax to take out their cell phone.
Speaker 1 (01:03:58):
That would be killer acts. That would be And I
don't know how everybody will have a cell phone, but
if somehow there's a cell phone on the floor and
they just pick it up but that happens, that would
be amazing. I would love that.
Speaker 3 (01:04:09):
And it'd be funny if there was different like era
cell phones or like depending.
Speaker 4 (01:04:14):
On the character. Yeah, yeah, like.
Speaker 3 (01:04:15):
Another realm cell phone like made of meat like.
Speaker 2 (01:04:18):
Lu Kang or like Raydon like have like you know
the cup with the string on it, because it's like
they have no technology or whatever. There'd be some Johnny
cage obviously a cell phone, you know, but I could
see because another realm for guest characters, they do very
referential things for the fatalities and such, so I could
see that because this first one. Yeah, that sounds that
(01:04:39):
sounds like right in line with what they would do.
But yeah, I'm only going to get to Mortal Kombat
chaos realms. Uh, chaos reigns when when I'm done with
with Terry's stuff.
Speaker 3 (01:04:49):
I guess I just hope those the releases of Terry
and the Mortal Kombat DLC are like scattered, like they
come out the same day. But I hope they're not
like the exact same time.
Speaker 2 (01:05:00):
Ones at five am and then ones at five pm
type thing exactly.
Speaker 1 (01:05:03):
That would be godlike, godlike, Well, Street Terry is gonna
be at nine at nine pm on the four on
the twenty third, Yeah, twenty third. Oh, that's when the
service goes down and then you can play them offline,
and then midnight is when the online comes back.
Speaker 3 (01:05:23):
Yes, there we go. So Monday night pretty much, right.
Speaker 1 (01:05:26):
Yeah, Monday night is pretty much when like literally Monday
evening you'll see Terry clips start to just surface on
Twitter be like, oh this is what we found on
Terror's Harry's B and B and blah bah blah blah.
Online will be that that midnight once it hits Tuesday
twelve am.
Speaker 4 (01:05:41):
I was. I was really happy.
Speaker 2 (01:05:42):
And he saw that the prerequisite for meeting Terry and
world tour is that you have to be reused disciple,
which I already am.
Speaker 4 (01:05:49):
Like, I.
Speaker 2 (01:05:51):
Just want to see, like, oh, so Terry's story starts
off with reuse somehow, like I would think it would
be Ken or something, but no, with with Reeves, I'll
be interesting. So because I remember one of the other
DLC characters, so it was like do this do that,
And I was like, I haven't even done anything close
to that. So I'm really glad for Terry, which I
hope to Maine or I'm already there to start off,
(01:06:13):
because I want to see what he says about being
in the Street Fighter universe.
Speaker 4 (01:06:17):
I still, you know, don't understand.
Speaker 1 (01:06:20):
He is a very bad boy. So he's hecking good,
sacking good, bad.
Speaker 3 (01:06:26):
Boy, He's hecking good and he's so bad.
Speaker 1 (01:06:28):
So bad that the choice of words when you're watching
this character guide right that that they put out it's
just hilarious. I love every time because he it just
sounds really funny the whole entire name. But his move
kit it's amazing, Like he just has so much move
Like you mentioned Max, dude that much.
Speaker 3 (01:06:49):
That demo that they put out, they show more meterless
terry damage and I'm just like, so that's meterless. What
the hell?
Speaker 2 (01:06:56):
It seems like you do rising tackle like any time
at the end of anything, and it works.
Speaker 1 (01:07:04):
Yeah. I mean, he's in this game. He's a show though.
I don't care what anyone says. He you know, the
first thing they showed was fireball. Oh when they jump
the fireball rising tackle, that that's that's Soto to me.
Speaker 4 (01:07:19):
It is it.
Speaker 3 (01:07:20):
Is a little bit, a little bit fireball justin it
is to the.
Speaker 1 (01:07:25):
Media, but the medium but but the medium clashes with
the regular fireball.
Speaker 3 (01:07:29):
Yeah, I get it.
Speaker 1 (01:07:33):
He gets he gets he gets the best of both worlds.
That's insane.
Speaker 4 (01:07:36):
That's why he's the best.
Speaker 2 (01:07:38):
I like that bit where he's talking about the lane
switch and he's like, this is what you do if
you need to switch lanes. Oh, you don't know anything
about that. Sorry, that's from another thing, Like and imagine
a street fire character going, you're insane.
Speaker 4 (01:07:52):
What are you saying?
Speaker 1 (01:07:55):
Don't we don't get it. We don't do that. We
don't do that type of s.
Speaker 4 (01:07:58):
That's we don't do that illegal ship. We stay on
the one lane. There's only ever been one lane.
Speaker 1 (01:08:04):
But the one move that was really surprised with was
the burning knuckle. This might be the best burning knuckle
in Terry's history, especially version.
Speaker 3 (01:08:16):
Counter hit Crumble State.
Speaker 1 (01:08:18):
Yeah. Yeah, yeah, it's so it's.
Speaker 3 (01:08:19):
Just like what the ship like, Okay, this is gonna
be good.
Speaker 1 (01:08:23):
Yeah.
Speaker 2 (01:08:24):
The crack shot also looks like the best crack shot
spin like that, just.
Speaker 1 (01:08:29):
Like because it's like an antire. Yeah, it's a very
good antire. I'm more curious about the level two obviously
when you look at the character guy, it doesn't give
you the whole life bar. I'm just so curious how
much damage that Like, if I spent all my resources
to do this like power geyser, am I going to
do more than what a level three would offer?
Speaker 4 (01:08:50):
Didn't?
Speaker 3 (01:08:50):
It depends on how it scales, all right.
Speaker 4 (01:08:54):
Didn't it show the damage? Or do you mean in
a combo?
Speaker 1 (01:08:57):
Like in a combo?
Speaker 4 (01:08:58):
Okay?
Speaker 1 (01:08:58):
Sorry, yeah, yeah, because like the level three, Like, I'm
just so curious, like because level three it's already has
like this, Okay, it doesn't scale up to this amount, right,
but level two you gotta spend level two three drive
gauges and you're an extra level one to get all
three guysers. That's so expensive, especially with a meter hungry
(01:09:20):
game like Street First six. I wonder if that's the
reason why.
Speaker 3 (01:09:23):
It does raw fifty, which is better than level three,
But it completely depends because level twos really scale.
Speaker 1 (01:09:30):
In in combos.
Speaker 3 (01:09:32):
Most of the time. Threes are good because they always
give you like this damage, like almost no matter what.
Speaker 2 (01:09:37):
It'll be funny if they they they're like it needs
to take even more resources than that or what else? Oh,
it takes like fifteen seconds away from the clock, like
instantly you need.
Speaker 3 (01:09:49):
So if you have to take away half a Terry's lifebar.
Speaker 2 (01:09:52):
Imagine you can't do it if it's less than fifteen
seconds on the clock.
Speaker 4 (01:09:57):
It just doesn't work. It goes no.
Speaker 1 (01:10:00):
Yeah, yeah, I'm pretty curious, But I'm excited for Terry
Day to come, just because I'm pretty sure so many
people are gonna play Terry.
Speaker 4 (01:10:06):
When this episode goes out. It will be on Terry Day,
I'm pretty sure.
Speaker 1 (01:10:10):
So oh yeah, Terry Day would technically be already out
by then, so I think everyone will probably already have
gotten some type of Terry just to.
Speaker 4 (01:10:21):
Let let Terry enter your life.
Speaker 1 (01:10:24):
Right, let Terry enter your life. And then since we're
on Terry and S and K we talked. There's an
article on event hubs about Yaskyoda with City Wolves guest characters, right,
guest characters and costumes, and I think they pretty much
they're trying their best. So it's something that they seems
(01:10:45):
like they want to do, but they just need to
get it signed done in paper.
Speaker 2 (01:10:49):
Yeah, like, do you think there's going to be guest characters?
And City of the Wolves will try our best. We
know people really want this stuff. And then I always
forget Sam Show, Sam Show first S and K game
to have non S and K characters in.
Speaker 1 (01:11:07):
It, Yeah, the bike in for honor.
Speaker 2 (01:11:10):
Yeah, and the the the bunny girl character.
Speaker 4 (01:11:13):
I always forget what she's from from some gotcha game?
Speaker 1 (01:11:15):
I guess, Oh, I thought she was from my show at.
Speaker 4 (01:11:19):
The bunny Girl No, yeah, the one with the thought.
Speaker 2 (01:11:22):
She was some five Yeah, uh, are we thinking of
the same character?
Speaker 4 (01:11:26):
The DLC one.
Speaker 3 (01:11:29):
There was there was I think I think with the archer,
Justin is what you're thinking of, That's.
Speaker 1 (01:11:34):
What I'm thinking about.
Speaker 4 (01:11:35):
No, she's from Sam Show.
Speaker 3 (01:11:36):
Yeah, she's Sam Show character. That was another one that
was like a gotcha game character that show.
Speaker 2 (01:11:41):
Yeah, she was like blonde and tall. I forget anyway. Yeah,
Like I kind of wish they would just come out
and say like, yeah, you know, you can expect something
because when you say, we'll try our best and they
can see how well all of this is going with
street Fighter, like, yeah, you can expect something like that.
That's all Like I'm kind of like beating around the
(01:12:01):
bush like this. It is kind of a bit S
and cash, Like you know I'm getting money, Yeah, for.
Speaker 3 (01:12:07):
Sure, I'm gonna lose my fucking mind.
Speaker 4 (01:12:10):
Would we say last time Ken and Chun Lee? That's
what it's like?
Speaker 3 (01:12:13):
Maximum money can in jury jury yes a foot Yeah.
Speaker 2 (01:12:20):
But what I find interesting is the costume thing. I
this has bugged me since like kof fourteen, right, give
everyone an alternate costume?
Speaker 1 (01:12:32):
What charge They're not about that, they're not about that life.
Speaker 2 (01:12:36):
But charge not a lot if you're scared that people
won't buy it don't charge a lot charge like two
dollars per costume, give everyone a second costume. Terry is
literally getting one and that's it. And in this article
they asked the same thing. Will will City of the
Wolves be getting alternate costumes? Like how Terry has one?
(01:12:58):
We'll try our best. That takes a lot of resources,
then charge from that.
Speaker 4 (01:13:03):
Like I get the you will not.
Speaker 3 (01:13:06):
I mean it's by it.
Speaker 2 (01:13:08):
Yeah, But at the same time, it's like I get it,
like resources have been put in, you know, and but
I just there still hasn't been in it.
Speaker 4 (01:13:14):
Like it's really weird.
Speaker 2 (01:13:15):
You go around KF fifteen's roster, like six characters have
alternate costumes.
Speaker 4 (01:13:20):
Nobody else does. It's just so weird. It's like backwards almost.
Speaker 2 (01:13:25):
And I think those costumes were Were those costumes free?
All the stuff that you got on KF fifteen, like
like there's at least five.
Speaker 3 (01:13:33):
I think most of them were. Yeah, I think so,
it's hard. It's been a while since i've played. I'm
actually not too sure.
Speaker 1 (01:13:38):
Yeah, I mean me, there's yeah, because you mentioned about
the costumes, because I read this is right now they
said they showed off my right In her original red
rash which means like, oh, we're thinking, oh, it's an
alternate costume, but apparently that's not the case. Yeah, because
the developers confirmed that it's connected to her gameplay, meaning
(01:13:58):
she'll transform use in the classic garb during a super
animation in Citada Wolves. That's kind of like a bummer,
you know, because I like the I would I would
sometimes want to switch with the red dress into the
into the black suit as well, like.
Speaker 2 (01:14:11):
S and K are you telling me you don't think
people will buy myze red original costume.
Speaker 1 (01:14:20):
That's kind of crazy to be honest, that that's easy
like money right there, if you got the red cost
to and my jiggle effects on effect. You're telling me
people are gonna just open the wallets, connect their pay
paler whatever they want.
Speaker 3 (01:14:33):
They will definitely there's no way that you know, any
of that stuff won't happen in Street Fighter. There's no
way that any of this stuff won't happen, and theyn't
do it.
Speaker 2 (01:14:41):
And like, don't get me wrong, it's like it would
be really cool if a game could just offer all
that for free, but if they're saying, like, hey, this
costs time resources to do, then you have to charge it.
So it's either one or the other. Don't give me
five free costumes and then that then no nothing else
for nobody. But it can't expect them to make like
and de free costumes, so you gotta like make costumes.
(01:15:04):
Charge a little bit for them, Like Street Fighter is
still a little expensive for what they are, so maybe
charging a little bit less than that might be the
balance there.
Speaker 4 (01:15:13):
I'm not sure. But just Terry right now, Just Terry,
Just Terry right now.
Speaker 1 (01:15:19):
But at least there's one good thing S and K
is doing is that, uh, they're updating a s we
see s we See Chaos has this amazing update where
it's a lot of quality of life stuff. The best
one for me is that characters select timers increased to
thirty seconds. Amazing scene. That's that's crazy, how such a
small thing like we're all like, oh my god, please
(01:15:41):
thank you so much.
Speaker 3 (01:15:42):
That ship was aggressive.
Speaker 4 (01:15:44):
My favorite is uh or is it blah blah blah
blah blah. Yeah.
Speaker 2 (01:15:50):
The they slowed down the character taunts at the start
the dialogue the dialogue because they go way way too
fast you can barely read them, which is a pet
you've and max infinite continues.
Speaker 4 (01:16:03):
In one player mode in the arcade mode.
Speaker 3 (01:16:07):
Oh good, they fixed that. That's crazy good. That was Yeah,
I get it. The arcade purity and how it worked
in the arcade, I get it, But dude, that shiit
SBC Chaos difficulty is brutal.
Speaker 1 (01:16:20):
Yeah, okay, that's.
Speaker 4 (01:16:23):
Like I forgot that's the way it worked.
Speaker 2 (01:16:25):
So when this this this new version SVC chaost came out,
I remember like talking to you guys about it. It's like, yeah,
I just wasn't able to beat a Kuma. The game
just locked me out, like said no, and we just
kind of like you know, talked about other things.
Speaker 4 (01:16:39):
And then later it's like, no, that's just the way
it was.
Speaker 2 (01:16:42):
Like you have literally continues to fight the end boss
and then the game is just like game over, Like.
Speaker 3 (01:16:47):
I was about to beat one.
Speaker 1 (01:16:50):
So you're saying in the arcade, you're saying in the arcade,
eventually the game will not let you put any more.
Speaker 3 (01:16:57):
Yeah, yeah, only so many you get.
Speaker 1 (01:16:59):
I've never seen that before. So I was like, really,
that's actually crazy interesting.
Speaker 3 (01:17:04):
And if if you play SBEC Chaos on like SBC
Chaos plus, I think it's not that way in the arcade,
like the GGP over Okay, okay, I think it's normal.
Speaker 4 (01:17:13):
Yeah, that makes sense.
Speaker 2 (01:17:14):
There's two other games I know that do that bloody
roar for you have one shot to beat the final boss.
And this is on like console. You have one shot
to beat the final boss. He's just ginormous dragon man.
You lose that run over and that's a three D fighter, right,
And then I.
Speaker 4 (01:17:32):
Think Cardinal Sin.
Speaker 2 (01:17:33):
There's also a dragon boss at the end and if
you if you don't beat that boss, the game is
just like now you're done son.
Speaker 1 (01:17:40):
There therefore, I know two more. There's a King in
King of Fires two thousand and two Ultimate Match on
the Steam version. If you get to like god Gougau, like,
if you lose him one time, it's over, game over.
It gets me so mad because he's really hard and
like like his life is like tripled, right because you
have three characters, so it's like really extremely hard to
(01:18:01):
beat him. So that one pisses me off because you
can't in safe state. So I was just like, oh
my god, I don't want to go through the game
just to fight him one time and just keep losing it.
Just take forever, right, And then one game that really
just tilted me the most because it's motal Combat four. Bro.
You you don't have infinite continues on the on the
console version Moill Combat four.
Speaker 4 (01:18:22):
Uh yeah, they are limited. I think that's true. They
put in a certain amount.
Speaker 1 (01:18:27):
It's like eight lives, and then you just see yourself
falling into the oil and I'm just like, I'm just like,
oh my god, I only got one life left and
I gotta go do five more stages. It's over.
Speaker 2 (01:18:36):
Yeah, for a console version, I like, well for any
version really, even the arcade, Like the arcade is like, sorry,
I'm not going to accept your money anymore. Don't even
bother putting in more money, Like I'm not gonna let
you continue.
Speaker 4 (01:18:48):
Like that's unhinge shit, you know.
Speaker 3 (01:18:50):
But it is.
Speaker 1 (01:18:52):
It is unhinged stuff. But I guess we'll see. I mean,
I'm glad there's like an SBC Chaos update. There's even
a tournament tonight SPCCS on Tampa Never Sleeps, which I
was like, oh, shoot out okay, cool, that's really quiet.
I didn't know there was one. Nice nice yeah, but
let's see. The other topic is Horada talking about tech
and TAG two's failure.
Speaker 4 (01:19:15):
This was weird.
Speaker 1 (01:19:16):
Yeah, this was pretty weird. I mean, I think he
just took it really to heart, because it's like during
that time like where like Take and For didn't do well,
then Take It five did extremely well, then Taken Tak
two because everyone loved Tech and Tag one, and somehow
Tech and Tag two just didn't perform as expected compared
to Tech and Tag one, And.
Speaker 2 (01:19:34):
His explanation was just kind of like I can get
it from a game developer perspective, They're like, it just
wasn't like casual friendly enough, like if you really played
it and you got into it, you love the game,
and it's like, no, the game was instantly fun, like
you know, from a casual perspective like that, you could
say that about any fighting game.
Speaker 4 (01:19:54):
If you put more time into it, you'll you'll like it.
Speaker 2 (01:19:57):
I don't know if Max or you would agree justin
I just think it was released at a time or
fighting games where people are getting a little tired of
the big releases that were coming out, and like all
the updates to Street Fighter four and just I think
like twenty twelve, twenty thirteen, it just seemed like fighting
games were kind of like is the pop from like
(01:20:17):
two thousand and nine kind of figure.
Speaker 3 (01:20:18):
It was a big slump year.
Speaker 4 (01:20:20):
It was a big slump like that I was attributed
to that.
Speaker 3 (01:20:24):
It didn't help that Tech and six wasn't an extremely
fond techan game. You know, it had parts of it
that are just fine and really cool. But I think
from like an audience perspective, like not a how do
people like look back on? Tech and six was so dope,
and then Tech and Tag two was just Tech and
six all over again, now with more characters, you know,
(01:20:46):
like and tag shit. Yeah, so that's the Tech and
Tag two is like the most polarizing tech in game ever,
where the majority of people that speak that speak highly
about it like don't know how to play it and
they just like the fact that it has a billion characters.
But anybody that learned how to play that game like
hated themselves, dude, Like they like, this game sucks. It's
(01:21:07):
got so much wild bullshit and it tag crash all
this stuff.
Speaker 1 (01:21:11):
Yeah, only the pro only the pro players that were
like in the scene just kept playing the game like
every like that's like a casual player. They're like, you
know what, We'll just wait for the next tecnd.
Speaker 3 (01:21:24):
And to be to be real. The pro players like
hate played it exactly. They didn't talk highly about it.
When Competitive Tag two was effectively the main Tecan game,
it was just like, well, we got no other options.
This is it.
Speaker 2 (01:21:38):
Yeah, but you guys realize this is the one with
the snoop dog stage.
Speaker 4 (01:21:42):
Should that not count for something? And the pro players
are like, no, no, it doesn't.
Speaker 3 (01:21:47):
It counts for something. It's it's feature rich as shit,
and it's got a lot of love and care put
into it. But I that's like the old I've never
heard like a core fan base like dislike something so much. Uh,
because Tech Tech and fans just had no other options,
you know, they didn't go back. They couldn't go back
to Tech and five or some shit. There was like
almost no way to play it online.
Speaker 4 (01:22:07):
Yeah, so.
Speaker 1 (01:22:10):
That's the hard part.
Speaker 2 (01:22:11):
But I even felt like Techan was like weird during
this period because this is like when also Tech and
Hybrid was out and people were like what's that, and
then the Techan on the three DS, and then like
tech was just trying some weird things. And I think
at the end of the day, when it's a spin
off game, like here's the tag version of Tech and
it's never going to do as well as the mainline
(01:22:32):
version anyway, like in a lot of circumstances, like you know,
it doesn't have like a big campaign mode or a
big story mode per se or anything like that. But
I also I have to correct myself. I remember last
time we talked about Tech and Tag too, I was like,
Jim PATCHI wasn't in that, and everyone's like, yes he was,
And I was like, oh, yeah.
Speaker 3 (01:22:52):
I.
Speaker 1 (01:22:54):
Forgot he was actually in it, because yeah, I didn't.
I didn't care about paying attention to Tech Tag two
like at all, just because like it didn't I don't know.
First when I played it, it just didn't feel like
as fun compared to like Tech and five. Right, That's
how I felt something something was missing.
Speaker 2 (01:23:13):
But heradas seems to be saying like, oh, the people
that really played it a bunch seemed to like it
a lot, And I'm like, well, it seems like that's
the reverse. It seems that the people that the were
hate playing.
Speaker 1 (01:23:23):
It, Like you said, yeah, well the thing is that's
all he said. It was also the worst situation because
that means only pro players played it right because they
had no choice. But like, but if you were, like
when you talk about Tech in thinking about like, oh yeah,
I can go back and play tech and three all
day long. I could play tech and Tag ten all
(01:23:43):
day long, tech and five right, stuff like that. Those
are the technames that you wanted, like to keep that,
I guess impression in people's mind like if you look
at if you see a tech and Tag two cabinet,
I A'm putting a quarter in that machine. That's just
how I see it.
Speaker 4 (01:23:57):
Or decad Tag two.
Speaker 2 (01:23:59):
Uh, like the Wazzler doesn't even want to play your game,
doesn't want to beast on anyone.
Speaker 4 (01:24:06):
On deca deag too.
Speaker 2 (01:24:09):
Alright, well do we have a final uh? Like yes,
no thumbs up on Marvel? We did we we we
are marketing. This episode does a Marvel versus Capcolm review.
Max doesn't really care for it. Justin hasn't played it much.
So I'm gonna say like a thumb's down from all
three of us, right.
Speaker 3 (01:24:27):
Pretty much? Big, big mad, big sad