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December 17, 2024 82 mins
Welcome to the 87th episode of Triple KO! 

Triple K.O. is a bi-weekly fighting game podcast featuring Matt McMuscles, Maximilian Dood, and Justin Wong. 

In this episode Justin, Max and Matt weigh in on Final Fantasy XVI's Clive joining Tekken 8, Sega's revival of the Virtua Fighter Franchise, Mai's reveal in Street Fighter VI and more!

Matt McMuscles
https://www.youtube.com/c/MattMcMuscles
https://twitter.com/MattMcMuscles

Maximilian Dood
https://www.youtube.com/user/Miles923
https://twitter.com/maximilian_

Justin Wong
https://www.youtube.com/user/IAintJWong
https://twitter.com/jwonggg

Intro music by Little V Mills
https://twitter.com/LittleVMills

TripleKO voiceover by Gianni Matragrano
https://twitter.com/GetGianni

Logo Design by Lee Mounsey-Smith
https://twitter.com/leemounseysmith

Graphics by Deonte Martin & Brandt Cooley
https://twitter.com/KAINONAUT

Editing by Tom Keely
https://twitter.com/Kilgore777

Produced by Screenwave Media
https://screenwavemedia.com
#TripleKO #FightingGames #FGC #maximiliandood #justinwong #MattMcMuscles #Clive #Finalfantasyxvi #Tekken8 #MK1 #conanthebarbarian #KOFXV #Mature #Vice #StreetFighter6 #Mai #HunterxHunter #Morel #vga2024 #videogameawards
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
What's up everybody? We are back with another episode of
Triple Ko. I'm here with myself, mister mcmuscles, and mister Maximilian. Dude.
How's everyone doing today? You guys doing fantastic.

Speaker 2 (00:24):
Max is doing great.

Speaker 3 (00:25):
I'm so ready to ship this game. Yes, I'm doing good.
I'm nearing the end of a very long journey.

Speaker 1 (00:34):
You know, it's one of those things where like it
is December, so sickness will be upon us because you know,
kids and everything, right, But you know, besides us being
sick and us being busy, fighting game news has that
never been busier than ever before? They just keep coming out.
You know, before we had a little two D fighting

(00:54):
game streak, but I feel like this week three D
fighting games definitely won so much, right, especially with the
game awards announcements. And the first big thing we have
to talk about is a Clive and tech and eight.
I know it's not Tifa, but it's Clive, uh for
from Found Fantasy sixteen. How do we feel about Clive?
I didn't play Found Fantasy sixteen.

Speaker 2 (01:14):
Actually see see Clive. A lot of people pronounce that
name differently. I pronounce it Tifa. Okay, you give you
if you take change the letters totally a little bit
and sounded different.

Speaker 1 (01:27):
You know you're you're getting somewhere out there.

Speaker 2 (01:30):
I'll throw over to Max for this because like or
both of you is just like people are going, he
really doesn't fit in tech and and there's the other
school of thought, it's like perfect guests then, like you
know what I mean, Like I get that, like that's
a perfect guest if they don't fit. But it's like
I'd rather have Tifa because she fits and that she's

(01:53):
all melee. That just makes sense to me. But I
still like Clive. I played Found Fantasy sixty and not
beat it yet. Yeah, And I think something Max said
at some point was like the best part about Final
Fantasy series Clive is Clive.

Speaker 3 (02:08):
Okay, to make characters, it's the best part.

Speaker 1 (02:12):
Yeah, Okay, so cool.

Speaker 3 (02:15):
All I got to say is that Matt provided, like, yeah,
another opinion that I have to say because I talked
about it last night with my chat and I'm like,
you know what, Chat, there's some poignant things to talk
about with Clive, and it's that, yeah, this dude shows
up or you know, a character shows up to a
game and he doesn't feel like he belongs in this game.

(02:36):
He's like this, this, this guy belongs in Soul Caliber.
This dude. Really the dude shows up and oh he's
got a sword, and it's like, well, you know, yeah,
clearly we're doing mainly sore combat. That's another game that
that's much better fitted for his Soul Caliber. Dude shows
up from a game and is like, well, that game
maybe wasn't entirely popular or had some people that didn't

(02:56):
like it, and you know, well, maybe that isn't the
best call to expand tech. And and then and just
in general, it's not the guest character I wanted, Uh
this is It should have been somebody else. Yeah, and uh,
I'm not talking about Clive. I'm talking about Nactus.

Speaker 1 (03:15):
Oh you wanted him back.

Speaker 3 (03:16):
I know. What I'm saying is that every impression I
just said was for Knocktus back in twenty all.

Speaker 1 (03:22):
All the Knock This mains are happy. Lou shout outs
to feed X. I mean, I'm pretty sure he's happy
because Clive is in the game, another sword character. But yeah,
you know, I didn't play sixteen, so I have no
attachment to Clive, but I would I would probably be
where everyone else is where's Tifa? I would rather have Tifa, right,
that's my thing.

Speaker 3 (03:41):
Yeah you should.

Speaker 2 (03:42):
You should give Funal Fantasy sixteen a go because it's
a very solid action game and a pretty poor RPG,
and that it just is a good action game and
all the RPG stuff. If you're if you're like, because
I know you've been playing like a metaphor and like
some other RPGs this year, so if you're little burnt out,
it's like a really good action game with some RPG

(04:04):
elements tapped in. And Clive is like the center dude,
Like he has this crazy move set and a move
set that is so crazy and evolved that like he
is a good fit for a fighting game. Yeah uh,
and he looks like he would decimate the entire cast.
Mihama's inclusion was just based on his move set alone.

Speaker 1 (04:25):
He would he he summons if a free in his
rage art, which is pretty sick, and I really like
it's very dynamic, like the rage arts and the rage smash.
But I would say the stage though, I think the
stage was pretty awesome. Yeah, definitely, right, you got the
way is that the the other summon was that que

(04:46):
Qua coldo am I pronouncing that right.

Speaker 3 (04:47):
No, he's got He effectively uses like a bunch of
different summons. They the Phoenix, it's his brother is the
one that that jumps in the back and every once
in a while and like you know, interrupts the stage.

Speaker 2 (04:58):
Okay, yeah, Matt Max, what did you think about seeing
the text like Joshua Rosefield collaboration pack.

Speaker 3 (05:06):
Yeah, I'm actually kind of happy with that one because
that's sort of cool gear. It's it's Joshua's later like
older self gear. Yeah, And I'm like, wow, this will
look pretty sick on other male characters, and because Jill
is getting a costume for the game too. Yeah, I
don't know. I think there was a moment in that
reveal where I was worried about who it could be,

(05:29):
in which guest character it could be, and effectively took
they took the very safe route. And now we're sitting
here seven eight years later, after the first Final Fantasy
inclusion in Teken, going through the exact same process again,
with people saying the exact same things they did back
in twenty seventeen, twenty eighteen when Nactus was first shown.
It's it's weird and I have to tell everybody. This

(05:52):
all the impressions. I'm reading all the things that I
said earlier. We're just going through the exact same time
as a flat circle impression where it's like, yeah, everyone
said negative things about Knactus before he came out. Long
story short, Nactus was the character that turned Tech and
seven around, where that game sort of like began its
upward trend of becoming one of the biggest fighting games ever.

(06:14):
It wasn't Geese that did that. Geese appealed towards a
lot of the fighting game audience and was definitely a
net positive for the game. Yeah, but really getting techn
into the hands of a bunch of people that are
not Tech and fans and allowing it to sell ten
million copies, that was Nactus that did that. It wasn't
as much a Megan that was interesting, And I later
found out that, Yeah, Nactus was the best selling DLC

(06:35):
character by.

Speaker 1 (06:36):
A lot ooh, so he is pretty cool.

Speaker 3 (06:39):
He pretty much made Tech and seven. One of the
reasons why Tech and seven is the way it became
one of the best selling fighting games ever. So, I mean,
I'm not going to say that's the exact same thing
for Clive. I think Clive is probably a cooler character
than Nactus personally, but I ended up playing a shit
ton of Nactus in Tech and seven because he was
like the sole caliber character that does the flashiest stuff,

(07:00):
and now Clive is once again the soul caliber character
that does the flashiest stuff.

Speaker 1 (07:05):
Yeah. I actually enjoyed knocked this a lot in seven,
so maybe enjoy it comes out I mean two hour
early access next week, right, like yeah.

Speaker 3 (07:13):
Like he comes out in like a day or two. Yeah, yeah, a.

Speaker 1 (07:15):
Few days, So that's pretty cool. That was actually kind
of crazy that they're like, yeah, this character is literally
coming out next week, so that's that's nice to have
instead of just like, hey, look here's a trailer. We
don't know when he comes out, but I'm glad.

Speaker 3 (07:25):
That yougraphically shadow dropped. It's crazy he's like a few
days away.

Speaker 1 (07:31):
Yeah.

Speaker 2 (07:31):
The only difference between both situations, Max, let me know
if this sounds accurate to is that, like, I just
have this like feeling of when Final Fantasy fifteen came out,
there is a bit more positivity around the game or
people are really connecting with the boy Ben sort of thing,
and then when Final Fantasy sixteen came out, it was
more muted like, I don't, Well, there's not that big

(07:54):
of a fan base, so you're right, versus.

Speaker 3 (07:56):
You're absolutely right, more of a more of a fan
base or Final Fantasy, I mean more communication for Final
Fantasy fifteen in general. Final Fantasy sixteen obviously console exclusive.
It took a while to come out of PC, so
there there. That's actually been an issue that Square is
running into now that like console exclusivitys sort of been
screwing them over. But no, no, no, no. I I played

(08:18):
f f fifteen when it came out. Nobody liked that game,
or at least it seemed like nobody liked that game.
And then I waited like years after, like two years
after for the Royal version to play it, and I
ended up really liking it. I was like, oh, this
is great. But no, no, no, no, that game was
hated like this severely. People did not like I think

(08:39):
time has come. Time has passed a bit now, so
the game is sort of getting its flowers. But at
that point in the mid twenty tens, it was. It
was a big bummer to a lot of people that
like knocked us is in Oh my gosh, from the
Final Fantasy. That sucks. Like really, and that's still the
impression that most people have a final Fantasy fifteen is that,
oh he's from the game. That's because people just didn't

(09:01):
play Royal version. And I have to remind people, no, no, no,
if you want to try this, you've heard bad things.
Play the expansion Slash updated one. It's a ten times
better game. So no, no, no. The word of mouth Slash
like I'd say, animosity is equivalent. It's just that there
was less voices overall for sixteen because people just didn't

(09:22):
even have a chance to play it because it was
on you know, PlayStation five only, so you know, I
think I think that's the biggest difference.

Speaker 1 (09:30):
Okay, that makes sense, Okay, yeah, well hopefully Clive is
really cool in Teken eight. I'm glad that the stage
is part of the of the Season one pass so
it doesn't cost five bucks, so they really fix that.
So that's really cool. I'm excited to see all that
type of stuff a Clive and there.

Speaker 3 (09:47):
Before we go on, there's an interesting thing about the
development of the character, because the devs talked about it
last night. Yeah, Clive was decided to be in the game,
and development started in twenty twenty two. Oh, so this
is how long it takes to get a guest character
into a game. Ye, it takes like two to three years.

Speaker 1 (10:01):
Okay.

Speaker 3 (10:02):
So like if people are like, oh man, we want
Tifa in Tech and I mean, I get it. I
was the four bearer. I was like the nucleus of
starting that movement back when Remake came out, when Tech
and seven was out, and that didn't come to a
head of all the fans screaming about that until probably
earlier this year when Rebirth was coming out for Final
Fantasy seven, people were screaming, Tech and eight's on the horizon,

(10:25):
give us Tifa in Tech and Dude, And then it
was like headliner in Japan, you know, front page IGN,
like people freaking about Tifa and Teken. Yeah. But even
if Ben Dynamco got word of that and it's like, oh,
this is a really desired guest character, we're not seeing
that until twenty twenty six, twenty twenty seven.

Speaker 1 (10:40):
Well, you know, maybe Tech and nine we will have Tifa,
because do you think we'll have two Final Fantasy characters
in Tech and eight? No.

Speaker 3 (10:47):
I think it's so and related to conversations happening in
the future I think if there's like three seasons of
Tech and three guest characters, let's just say that we
know within our hearts, it's almost a guarantee, now what
one of the guest characters is for Tech and eight,
and it's for a fighting game that was just announced,

(11:07):
Like one of those spots is now absolutely reserved for
a virtual fighter character.

Speaker 2 (11:12):
Yeah, and Max, last last time you you weren't able
to make it. We were talking with gole Win quote
about it's like, well, who are you actually going to
put in from Virtual Fighter into techan And we're like,
not a Kira. He just doesn't have the sauce. He
doesn't now a Kira.

Speaker 1 (11:30):
Yeah, that looks kind of kind of cool. I'm wondering
about the whole story, the whole dynamic. He doesn't have
his gee. He got this like wow, wow, West Traveling.

Speaker 3 (11:42):
It's the character's been actually updated for the first time
since the early fucking nineties. Yes, and yeah, Like it's
weird to see Akira go through a transformation of any
kind where it's like outside of customization, where it's like,
oh yeah, oh, this feels like you know, and you
know what I got out of it? Oh, they're trying
to make him like the hero of a martial arts movie.

(12:03):
Like this guy looks like he's like the lone gunman
down like you know, like like the the Boji Kwan
backstreets and he's just ready to like shoot the shit
out of anybody that tries to punch him. It's like, dude,
he feels like an Asian cowboy.

Speaker 1 (12:17):
Yeah.

Speaker 3 (12:18):
I kind of love it.

Speaker 1 (12:19):
No, I mean it looks really cool. And I mean
that Virtual Fighter announcement was like, uh, I know everyone
already knew, they were already talking about it on social media,
but having like a teaser of just seeing like that
Akira because a lot of people didn't know who to
that if that was a Kira at first, but you
could tell from the shoulder attack the yeah, his shoulder bash.
That's like that's like his iconic move. But it's like,

(12:42):
is that a Kira? Is that really a cure? And
then you see the girl who's like, oh, yeah, that's Sarah,
But then they're like, no, her name is Stella. How
do you feel about says is that the daughter of
Sarah Bryant? Is that I have theories?

Speaker 3 (12:55):
Right?

Speaker 2 (12:57):
I assume this is Virtual Fighter, new generation Virtual Fighter
like and I am down for that. I never even
consider that for virtual a fighter right, like age like
hopefully Lao is dead because because Loo is so evil,
I hate him, but.

Speaker 1 (13:13):
Like he's done.

Speaker 3 (13:16):
He should be in a wheelchair.

Speaker 2 (13:20):
Yeah yeah, Professor x combo.

Speaker 3 (13:22):
A drunken wheelchair. It is like zipping and flipping the
next time, let's see.

Speaker 2 (13:28):
But seeing all the old characters like come back and
they're like significantly aged, like even more in like some
games that we've been seeing lately, like in Street Fighter six,
it's like, hey, these are older characters, and they're like, yeah,
maybe there's like a little bit that they change to
make them look a little bit rougher rougher and a
little bit age, but like, no one's taking like really
big steps because fighting game a lot of fighting game

(13:50):
creators are just scared to age their characters up too much.
They like, especially female characters.

Speaker 1 (13:56):
So I guess Chungley is probably the one that looks
like the most oldest right they gave herself.

Speaker 3 (14:01):
Is like one of the oldest now female characters in
a fighting game. She's like she's like covering late thirties
forties in Street Fighter six, Yeah, they gave her you
know it's great. Didn't actually see her still look good?

Speaker 2 (14:13):
Yeah, if they're gonna do this with like every female
character has like her her daughter or her friend show
up in Virtual Fighter, like Stella like, I assume, yeah,
I assume it's it's Sarah's daughter, but you know, we
don't know for sure.

Speaker 3 (14:27):
So I have a anybody, I have a crackpot theory.
You guys ready for crackpot theories?

Speaker 1 (14:31):
All right? For it?

Speaker 3 (14:32):
Always uh Stella, Kira said like the legend returns or
something like that next to his name, so it's like, okay, cool, Yeah,
Kira has been like a strange for a while and
he's back as what they're promoting. Yeah, Stella was something
like a glimpse to the future or something weird like
Hope for the Future, which could somewhat infer to it
being a child, But I think it's drawl. I think

(14:57):
finally assumed full human form and like and emulated human
form perfectly, and she she took the form of Sarah Bryant.

Speaker 1 (15:04):
Yoh that is actually uh.

Speaker 3 (15:06):
I think that's where they're going to try to push
the story in something.

Speaker 1 (15:08):
That's a that's a really big one.

Speaker 3 (15:10):
You're saying sentience and is like an and Sarah might
actually be like somebody different, you know in the story,
or somebody like she's actually older. Uh So, I don't know.
I think I think I think story is probably gonna actually,
for the first time ever, be a key factor in
Virtual Fighter six. And I think they're trying to give
us a tease at that.

Speaker 1 (15:30):
Wow, that's that's that's old.

Speaker 2 (15:33):
It's not the craziest thing you've ever said.

Speaker 3 (15:36):
It's crazy, but it's definitely MU should go off of.

Speaker 2 (15:41):
But but Sarah has had some weird importance in certain
virtual Fighters where she's been kidnaped by an organization or
brainwashed her some shit like that. Virtual Fighter has always
done a terrible job of it has a story buried somewhere,
but you have to like seek it out. Yeah, so
I could still see that that is an interesting idea,
But you know, I'm going with new generation.

Speaker 3 (16:01):
Yeah, and it's just like Jackie gonna be with a
beard or is it going to be young Jackie? You know,
I think we're gonna get all the character archetypes effectively.
But Akira didn't look that much older. You know, we
can we can promote that maybe he's like in his
late thirties and he started off in his early twenties. Yeah,
sure we can. We can approach that, but I think

(16:22):
I think they might keep the majority of the roster
intact still and actually have I don't want younger versions
of older characters. I kind of want new characters, new
characters that are actually like new Blood and doing different,
completely different things.

Speaker 1 (16:37):
Yeah, I think that'd be pretty cool, right, But you know,
they a Virtue Fighter direct right after the game Wars.
They had direct and they were talking about more information
about Virtue Fighter six, and they they wanted to be
They were very confident what they're saying, or like they
want this to stand on top of all fighting games.
Do you think you know, when playing Virtue Fighter it

(16:58):
has like that, like you need to play a lot,
you need to man the game. Are they going to
try to modernize this like how every other fighting game
has been modernized, Like are they're going to have supers?
Are they going to have different type of mechanics that
has like comeback factor?

Speaker 2 (17:14):
It's weird because Virtual Fighter has the least exactly for
a three D fighting game. I don't know how you
can simplify it. They just take those three buttons and
they do the maximum amount with them. I don't know,
it's it's too early to say really if they can
even really modernize it. I think they're largely keep it

(17:34):
the same because the like a Dragon Team has been,
you know, did Ultimate Showdown and they're doing a revo,
So I'm going to say that they're going to keep
things pretty pretty similar. I'm not even sure about super Attack.

Speaker 3 (17:47):
I think the one thing that's going to stay the
same as the VF triangle, which you know kind of
started in Virtual Fighter four and Virtual Fighter five, like
the strike, grab throw, you know, like triangle, because that
is the key that is the heart of VF. And
even after playing it, you know again, after like a
year of not playing much VF at all, I got

(18:09):
back and played matches and I was like this, I'm
playing low ranked matches in VF, and I am making
decisions three times the speed of tech and eight, where
I'm in like, you know, getting closer to Techan. God, yeah,
three times the speed. It's freaking crazy. So that's the
thing that Virtual Fighter has always been complimented by, where
it's like it's an extremely fast game with extremely fast

(18:31):
decision making because you're always making a choice of like
can I sidestep the strike or did I get thrown
out of the side step or did you know do
I block here? I blocked, I got thrown for it.
And it is just one, two, three four. It's like constantly,
I'm like Jesus, dude. So people will try to play
it like techan, but it's not that. I think that

(18:51):
that part of the game stays the same, where the
strike throw, the strike throw, sidestep guard you know, aspect
of VA yes, like yeah, now you now you two
pe to interrupt people out of it, you know. And I, dude,
I got to the point where I was parrying two
p's with a Kira and just get the shit out
of your bitch, and it's like, oh this feels so good.

Speaker 1 (19:08):
Yeah it does.

Speaker 3 (19:09):
That has to stay. I think that's like that's like
killer instinct losing like counter breakers and the combo breaking
system that it has in k I twenty thirteen. No, No,
that's now a foundational element and you can switch things around.
I don't think we're inherently going to get meters, but
from the little bit of footage we saw, I think
we're going to get a much more cinematic game. I
think we're going to get a thing that really highlights

(19:29):
like counter hits and takes advantage of big moments where
if you like Duck a high or something like that,
some six.

Speaker 1 (19:36):
Shit slowed out happening, maybe a slow down.

Speaker 3 (19:38):
Or slow down or two. You know, things we need
there needs to be again. I like it that the
dev's talked about this virtual fighter has always been rooted
in realism and I know, lol moon jumps, I get it,
and kag exists, I get it. But the series is
known for having realistic martial arts colliding with each other,

(20:00):
like what the hell does bojikwan look like versus Judo?
You know, I want to see what that's like and
guess what tecan. Ever, since Tech and five has been
further and further straying from that idea and becoming way
more in Hella anime Tech and eight included, So there's
a space for that. There's a space where people are
kind of kind of want a raw martial arts, realistic

(20:21):
fighting game.

Speaker 2 (20:22):
It doesn't matter anything about Boji Kwan or karate or judo, because,
as Wolfe says, rustling is the greatest sport.

Speaker 3 (20:29):
Of all time exactly. And then Lucid or man comes
in my wrestling gave it better?

Speaker 2 (20:37):
You just turn it into a wrestling game.

Speaker 1 (20:39):
Yeah, I mean three characters so far with it.

Speaker 3 (20:42):
I think that's the entire point of the game existing,
is like we're going to make the ultimate true martial
arts fighting game, because that is literally what Virtual Fighter
OGI was supposed to be.

Speaker 2 (20:53):
Yeah, all right, I have a little thing just based
on the trailer I have a feeling and in the
little gameplay snippet that stages will kind of play.

Speaker 1 (21:03):
A bigger role like a deal way or tech and
for uh yeah, I.

Speaker 2 (21:09):
Would say so, like just judging from the stage in
that snippet, Like, first of all, I don't know about
you guys, but when they showed the choice to show
a screen being played with the game got me way
more excited. There was something about it where I was
like feeling like, you know, e three two thousand and
sixty off screen and the handycam or or you know whatever,

(21:32):
that tracking shot that just made me go, oh, what
is that? Oh what's going on back there? Like I
can barely see it, but it looks cool. Yeah, And
I'm sure part of that is what leads the game
to looking desaturated, But I've seen a couple of impressions
people saying I really like that at least from this footage,
it looks desaturated and grittier, like there's something about that

(21:53):
that feels a little fresh compared to like, you know,
techan Is has a grit to it. But it's also
very colorful, all these explosion and stuff, And that leads
into like Max saying that the ultimate martial arts like
you know, experience, and even in the trailer, a Kira
blasted dude through like a wooden door. Yeah, and I
was like, I would love that to be like the

(22:14):
flourish that virtual fighter just adds stage transitions getting knocked
into a place that's still somewhat realistic, so it's not
too over the top.

Speaker 3 (22:22):
I got another theory based on what we're seeing. There
was something that really hit me during that gameplay snippet,
that five second gameplay snippet right, and it's that there's
not a completely balanced camera during it. It's very weird.
It hovers to like left and right, and it actually
highlights some characters not like completely over the shoulder, but

(22:43):
it's not like a default cam. Yeah, I think that's
footage of a single player mode.

Speaker 1 (22:48):
Oh yeah, possible, I could see that.

Speaker 3 (22:49):
I think that. I think like, yeah, Kira blasting a
dude through a door. I think like these elements are
showing that our characters in an environment, like engaging with
other characters in an environment. Allah Street Fighter six right
where you like world Tour and fight a bitch in
the middle of nowhere. But it, you know, siphons it down.
What if you actually had a game that the environment
was important and there's another game like that that exists

(23:12):
where you're like running down streets and engaging in combat
with enemies and you know the environment is important, and
it's called freakin' yakaza, So you make sense. And considering
the developer behind this is already the one that's doing that,
it'd be almost impossible to think that, Oh yeah, a
single player mode and a virtual fighter game made by
Ryugutoka Studios. You know, Ryugo Katoka Studios is not going

(23:33):
to have like a Yakaza or single player mode where
a characters walking down streets and beating the shit out
of each other, Like that's going to happen. That's going
to be in the game in some way.

Speaker 2 (23:43):
They have all these assets from all these Yakuza games
like ye.

Speaker 3 (23:47):
Absolutely King Lord Gods, reusage and making it new and interesting,
like we're going to get the ultra fucking Shenmu game
out of this.

Speaker 2 (23:55):
Dude speaking which is I was just going to say
full circle moments and we started as Virtual Fighter RPG
and you played a Zekira, Like that's crazy.

Speaker 1 (24:04):
Speaking of them, of Rio Toku working on Versus Fire six,
what do you think of them having a guest character
like Kure you or or Icha Bon in the game.

Speaker 3 (24:16):
If it was going to happen now is the it's
like that that she ain't going to tech and anymore.

Speaker 1 (24:22):
Bro, That's all I'm saying, because people want to carry
you in tech and but now you're like Virtual Fighter
might be the one getting cure You's a lot of sense.

Speaker 2 (24:30):
It does make a I would love I would love
Axel from Streets of Rage. Just say, if Sega is
gonna put in a few Sega characters, like I'd say,
here you and like Axel, and like maybe one.

Speaker 3 (24:40):
More imaginable situation where you follow a Virtual Fighter six
or whatever side quest with whatever character you have, and
you're you're going through it and you find it and
there's this hidden CD gang doing all this hidden CD
gang ship and you go down a dark alley and
you fight all these guys and you get there and
it's this dude on this garbage thrown at its bond
from fighting vipers and he's like him biograph like like that.

(25:03):
That's where this game could shine, Dude. You can put
like like Last Bronx characters and ship in the story
mode because.

Speaker 2 (25:11):
Like again, World Tour and Street Fighter six, like they
threw like lots.

Speaker 3 (25:14):
Of yeah, and final characters are everywhere, dude.

Speaker 2 (25:19):
They could throw in Last Bronx characters another so they
could throw any internal champions if they if they were
not cowards, they'd throw an internal champion.

Speaker 3 (25:29):
And they can have a side quest where a guy
had a dream about becoming a race car, you know,
and he's like I couldn't help it, and so I
made this costume and it's like he's in a Daytona
car with arms.

Speaker 1 (25:40):
And fight and he's fighting fighting.

Speaker 3 (25:42):
So it's a fighter's Megamix reference. It's like, this would
be amazing, dude.

Speaker 2 (25:45):
And the guy in the costume looks like you whatever.

Speaker 1 (25:49):
So obviously we has a lot of VF six that
we're all excited for it. Want more news, want more gameplay.
The one thing that they did that they did was
having this beta Virtual Fight Revel Beta, and I thought
that was really cool just because it's an update for
Final Showdown, right, pretty much brand new changes. There's a
rollback added for the Steam version. I think you could

(26:11):
get the yeah, the update for PlayStation five as well too,
and I think that's it's it's really cool.

Speaker 2 (26:17):
Like, yeah, we did miss this last time we talked
about it, but it's like the the gameplay changes are
being rolled back into Ultimate Showdown on PS four PS five, correct,
but that game is still staying.

Speaker 3 (26:31):
It's not cross play because it's a PS four game
and the PS four version of Ultimate Showdown they couldn't
do rollback bigger CPU. I'll believe that.

Speaker 1 (26:39):
Yeah. Yeah, So the Steam version is called Revo and
then has it's pretty much has all the changes, but
it's not cross play. But I mean, if you're playing
it this weekend, it's free, right, you can play role.

Speaker 3 (26:52):
For like man five days, five days, it's lunch.

Speaker 1 (26:54):
Yeah. So I played a bit of it and I
didn't have any connections issues. And also the rollback team
it's working as intended.

Speaker 3 (27:03):
I definitely had big problems. Issue.

Speaker 1 (27:05):
You had big problems.

Speaker 3 (27:06):
I had big problems. Some matches I matches I played
last night were mostly okay, but my first night was
full of a bunch of issues. And there's been two
patches since then.

Speaker 1 (27:16):
Oh okay, I didn't know.

Speaker 3 (27:17):
So it looks like they're already aware. There's been matchmaking fixes.
There's I think there's been a net code fix already.
Everybody that I was playing against and night was sort
of like echoing this where it's like, holy shit. Everybody
I was playing against was fifteen I'm sorry, it was
fifty two forty five fps on their end, and my
game was running at sixty, so I was I was
in a perpetual thirty frames of rollback at almost any

(27:37):
point because our games could not sink. So I went
through like seven or eight matches straight of that where
it's like, oh, I'm trying to run this on a
potato at four K and it's not working.

Speaker 1 (27:48):
I must have a lot of good luck because I
had no issues at all on my end.

Speaker 3 (27:53):
Yeah, and I played I played some matches that were
mostly pretty good where it's like, yeah, this is decent.
It's not amazing yet but that's the whole point of
a beta, right is that? And the whole point of
Virtual Fighter five REVO just in general, which is to
get ready for the next VF. So I mean, yeah,
they're making an entire release of a game, and the
whole point of this game's existence and even the virtual

(28:14):
of the future of VF sort of boils down to
that shit we were talking about years ago, which is, Yeah,
I think if you're going to innovate on Virtual Fighter
in some way outside of the gameplay, you need to
make it a game for the world. Yeah, you can't
just be a game for Japan anymore, where it's like, oh,
Japan plays the game online fine with each other, but
you know, people that are playing in Africa will fuck them.
You know, people that are playing over here will fuck them.

(28:36):
You know, if you're close to a server, you're good.
But that's it. You know, that's that sucks. That's not
that's not a game that's accessible in any way.

Speaker 1 (28:42):
They made. They made a huge deal about that because
they talked about how they're having their Virtual Fighter like
a online open world.

Speaker 3 (28:50):
Champion for the world, not just to Japan.

Speaker 1 (28:52):
World championships, where people have qualifiers and if they win
their all in qualifiers, and I guess maybe they're flown
somewhere to play against the other region champions because there's
not gonna They're not going to do like Japan Versus
America right in Virgin Fire.

Speaker 3 (29:06):
So I was watching a lot of VF heads playing
the game, and uh, I was watching VF Numbers play.
The game is like an amazing life, right just I
follow all the VF heads that that stream VF on
on Twitch, between Tricky and Numbers and everybody else. And
when they were playing it, they were getting matches from
like New Jersey, like East Coast, like upper East Coast

(29:29):
to Hawaii. Oh, and it was it was like two
to three frames. I think it was two frames delay,
four or five frames of rollback. And so it's very functional.
If they put you can actually customize the delay frames
you want by by whatever individual amounts, similar to tecan,
So you can add like three, four or five frames
of them put delay if you want, which doesn't feel

(29:49):
particularly great, but still the customization is there, so there's
it's running good. What I think it needs techan also
needs is a benchmark. You need a benchmark people's hardware
Mega hard before they play.

Speaker 1 (30:05):
All the old school way.

Speaker 3 (30:06):
Yeah, it's it's complete bullshit that people can jump onto
tech in with a potato and then you know, make
the online experience balls in the same way that you
can with VF.

Speaker 1 (30:15):
Yeah.

Speaker 2 (30:15):
Can you think of any fighting game in the last
ten years that had like a benchmark?

Speaker 3 (30:19):
All of them do, except Teke and eight, All of
them do.

Speaker 2 (30:24):
I was searching for k I twenty thirteen specifically, but
that's that's okay, don't Yeah.

Speaker 3 (30:28):
K I was one of the one of the ogi's
you know, don't be wrong. Yeah, but yeah, like street
Fighter does, street Fighter street Fighter five did as well. Like, yeah,
it's a thing, and it's like, well, you have to
do this, like we have to make sure your hardware
because there's a problem with rollback net code, and it's
the rift the space of time in between players and
how you manage that and if there's if the frame

(30:49):
timing is off, it's going to be a big fucking problem.

Speaker 1 (30:52):
Dude. But yeah, I mean, we'll see what happens. They
have five days to get more data and the game
comes out I believe mid January officially. I think it
was like what like tw yeah, under twenty bucks. I
believe from whatever.

Speaker 3 (31:06):
Yeah, it's a it's on sale right now for like
sixteen okay.

Speaker 2 (31:10):
I think there's two versions of it. There's like one
that comes with like, uh, like an anniversary stuff.

Speaker 1 (31:16):
Yeah, you get like swimsuits, skin or something, swimsuits every
sing you're trying to make it.

Speaker 3 (31:24):
They hang out around your your shoulder. Ye.

Speaker 2 (31:26):
Yeah, yeah, it's it's on sale. Both versions are on
stuff with like twenty percent off right now, okay.

Speaker 1 (31:32):
And then for the people that love physical versions, that's
pretty cool that they teamed up with Limited Run Games
to pretty much get this like crazy like everything right.

Speaker 3 (31:43):
Yeah, it's VF two and VF five physical re releases.

Speaker 1 (31:47):
Yeah, that's pretty cool. You get so much like the
classic box, you get all the art cards, the retro
style long box from it's like the Sega Saturn style.

Speaker 2 (31:55):
The Sega Saturn box. That's such a nice touch, Like.

Speaker 1 (31:58):
It is a good touch. So it seems like Sega
is like completely really going all in on Virtue Fighter.

Speaker 3 (32:06):
Well they did, just to show like the significance of this,
they did begin that Virtual Fighter direct with the COO
of the whole fucking company speaking in English about how
important Virtual Fighter is and how it's as staple and
has defined Sega in general for like the past like

(32:28):
thirty years, thirty plus years, and how important Virtual Fighter
is and how pioneering it is. You know, it's like damn,
all right, so this is a commitment.

Speaker 1 (32:36):
Okay, there's that. And they had all those guest speakers
they had like like this, that's pretty much the owner
of Nvidia just talking about how they worked on Virtue
Fighter when n Video was getting their first start and everything,
and I was like, oh, I didn't know that, but
you know, that's really cool. That's so I think like
them having in video backing up, them having the people

(32:59):
the Prince Saudi Arabia. It looks like they might have
Virtu Fighter EWC possibly next year based off that they
had Markman talk about EVO because they're having the Beat
Tribe five on five at Evil Japan. So when it
comes to like competition, I feel like Virtual Fighter and
like Sega, they're really pushing that compared to like I

(33:20):
guess like Aninamco or like Street Fighter, Like they're really
emphasizing how a competitive tournament competition they really want it
like on the map, they really want it to be
the forefront. So it's it's a really big step.

Speaker 3 (33:34):
When this game launches, if everything goes relatively smoothly and
their single player content, and it has a kind of
a bold new direction and visuals and combat and is
like a unique take on VF but is similar in ways,
you know, which is what it should be. This is
about to be the biggest fucking game in Japan ever.
It's about to be like Monster Hunter on PSP levels
of holy goddamn, like everybody's playing this shit. It'll it'll

(33:56):
be very big because Ultimate Showdown explode in Japan and
that game was as old as dirt. So you know,
all I'm saying is that if a new VF comes back,
like all everybody's forty year old dads and fifty year
old dads are going to be teaching their kids how
to play VAF.

Speaker 1 (34:12):
Dude, I did the only way I could see it
not being successful if they'd like because you know, I
was thinking about, like, okay, like if they modernize Virtual
Fighter to where it's like a Guilty gear Strive or
like a tech In eight or Street Fair.

Speaker 3 (34:25):
Six, really changed the heart of it.

Speaker 1 (34:27):
Yeah, it might turn off like the old heads, because
like that's what I seem like. That's what seemed like
for Guilty Gear for me, where like all the ogs
of Guilty Getter played like Slash or Action and Core
or Rev two, they did not transition to strive like
at all.

Speaker 3 (34:41):
It's a different game. They sacrificed a core part of
their audience to create a much bigger audience. It worked. Yeah, so,
I but the thing is we I don't think Virtual
Fighter fans want VIA five again personally.

Speaker 2 (34:53):
Speaking, Yeah, no, I don't know.

Speaker 3 (34:55):
Even if casually like Virtual Fighter five, we don't want
that either. I think Second knows that. And it seems
that they talked about innovation and like pioneering innovation where
it's like, if we can't make the absolute best three
D fighting game you've ever seen, we shouldn't be making
this ship, so you know, And that's that has been
their mentality since Virtual Fighter five. I remember hearing that
quote back in the early twenty tens, where it's like,

(35:16):
we will not make another virtual fighter game until we
truly innovate on this genre. So like, there's.

Speaker 2 (35:23):
There's four versions of Virtual Fighter five that I can
think of, maybe there's one more I'm missing. No, No,
you're like the First one, Final Showdown, Ultimate Showdown, and Revo.

Speaker 3 (35:33):
So it's technically via five Vanilla via five R VIA
five Final Showdown, VA five Ultimate Showdown, via five Revo. Okay,
Also it's fine. And also the release of Virtual Fighter
five and the Yakaza game, well does that count. It's
a it's a they released the game. They I'm just

(35:55):
saying it. It's not an version. But it's like how
many times they've have they released this ship? Really many times? Dude,
it's like the sixth time.

Speaker 1 (36:03):
Well, hopefully we get more virtufied news in the near future.
I'm assuming maybe this is like twenty twenty six or
late twenty twenty five possible release. Who knows.

Speaker 3 (36:14):
Yeah, it could come out next year, but I think
it'll be probably early twenty twenty six.

Speaker 1 (36:18):
Yeah, that's why I think. Let's talk about, you know,
your favorite, one of your favorite characters, Max Conan, what
will come at one? They showed a little bit of
a gameplay teaser, and a lot of people have some
words about the Conan gameplay.

Speaker 2 (36:35):
Thoughts were shared.

Speaker 3 (36:36):
Well, I mean, MK one's not in a great spot
right now after the rumor or not rumor of it
effectively being maybe done yeah, so, yeah, people are effectively disappointed,
you know, and we were saying the same thing where
it's like, yeah, I'm thinking the guest characters in these
seasons aren't really hitting in the ways that they maybe

(36:57):
will entirely hit. Conan's definitely out there where I'm looking
forward to him the most, but visually he looks like
he's a little undercooked.

Speaker 1 (37:06):
You know. The move the movement kind of stiff a
little bit.

Speaker 3 (37:09):
Yeah, yeah, a lot of comparisons to Tusk because Tusk
was just Conan, you know, especially k I two Tusk
just like one for one. But yeah, you know, respectively speaking,
he's doing the exact same moves as Tusk, which were
obviously inspired by Conan. Yeah, so, you know, it makes
a lot of sense why there's comparisons.

Speaker 2 (37:30):
That the Schwarzenegger impression guy just it's rough, it is, right,
like it's because it's really close, but it's so not
close that it just takes me out of it. Like
the same thing for Mortal Kombat eleven Terminator like it,
you know.

Speaker 3 (37:50):
I I yeah, it's the second time they have a
not Arnie, it's Warner Brothers. How the studio.

Speaker 1 (38:00):
Yeah, man, you know, you know, it's it's it is
a bit tough. Just like watching the trailer again, I'm
just like man. Even the the he Man guy from
knockoff looks a lot better than the Conan from what
he'll come back one.

Speaker 2 (38:18):
I don't know.

Speaker 1 (38:18):
I mean may maybe his gameplay when you're pressing the
buttons might be more exciting. We'll see, But just from
the trailer, loon and I'm just like, oh, that's not
it for me. Like the other characters, like their gameplay
teasers and trailers, they look so much cooler. But just
like Colnan, just like Super under Cook. Maybe, I don't know,

(38:39):
maybe they'll give them a better trail.

Speaker 3 (38:41):
Is actual gameplay the trailer instead of just a teaser snippet.
You know, they showed kind of a dry combo and
his teaser snippet as well.

Speaker 2 (38:50):
I'm worried. I'm worried about his fatalities and brutalities because
it's like I'm gonna cut you with my sword. Like
there's been a thing lately when Mortal Kombat one fatalities.
It's like, hey, if you don't like this about this
particular Mortal Kombat movie game, sorry I should say, don't worry.
The finishers don't worry. And overall, I still think there's

(39:15):
like this weird, muted sort of feeling with some of
these fatalities where you're expecting one more thing to happen. Yeah,
Like they kind of telegraph it where you're like, oh,
and then he's going to do this right, and then
he doesn't. They they just stand there and they do
their pot and you're like, oh, and I just kind
of I see that happening with this, Like and when
I'm thinking about Conan and the Barbarian, he doesn't have

(39:35):
a whole lot of outside elements. He has a sword,
he's a good barbarian.

Speaker 3 (39:40):
He's going to turn into a camel and spit on you.

Speaker 1 (39:42):
Wow.

Speaker 2 (39:44):
And then and then you you're his opponent, punches the camel.

Speaker 3 (39:48):
Yes, and he spits harder, like unless.

Speaker 2 (39:52):
He's bringing in other characters, like they get James Earl Jones.

Speaker 1 (39:55):
Doesn't he have other weapons? Like, doesn't he have like that?
Doesn't he throw stuff? Like nothing but just a sword.
That's it.

Speaker 3 (40:01):
I've never seen a full Conan movie. I don't know.

Speaker 1 (40:03):
That's what I'm saying, Like I I feel like he
would throw one of those you know, Xena the Warrior Princess. Ever,
he don't got one of those things that he throws.

Speaker 2 (40:11):
Like like if this was cartoon Conan, Conan the Adventurer,
he had tons of shit. He had a pet phoenix
that was like it was An had a pet phoenix.
But this is this is just movie Conan.

Speaker 1 (40:23):
You know, we might have to go to the cartoon
just use the sword.

Speaker 2 (40:26):
Yeah, I'd love the cards. I fucking love that cartoon anyway. Yeah,
it's just I looked at this trailer and I was
just like, man and after this, it's like the T
one thousand get ready.

Speaker 3 (40:39):
Yeah, having I mean, if they come back, he'll he'll
definitely be in there.

Speaker 1 (40:42):
They at least they got at least they could be
more creative with the T one thousand, though, I'll admit that.

Speaker 2 (40:49):
Yeah, you can even clone himself. He could be a
Shang Song.

Speaker 1 (40:52):
Oh okay, why not? Yeah right, that'll be cool. Well,
I mean we'll get away from More and more will
come back one news flee. The official Colden trailer will
give us better like impressions of the Charital right dazzles
with the fatality and the and the camel animalody from Maximilians.
But you know, surprisingly there was so much King of

(41:15):
Fighters fifteen news. Obviously we knew about the Vice im
Mature gameplay, but I didn't know a whole patch was
also going to be involved as well. So pretty much
it means like another year of King of Fighters fifteen
the competitive space. But Vice I Mature. I thought Mature
looked great. I loved how Mature looks. The gameplay looks

(41:36):
really cool. And Vice also like her moose sets and
the way she flows looks really cool as well too.
You guys, what are you? What are your thoughts about
the two?

Speaker 2 (41:45):
They They definitely up their their graphical presentation on the
characters in fifteen a little bit since it's been like,
what a year, maybe since there's last characters the Sumo girl,
I forget.

Speaker 1 (41:57):
You know, Heino, Maro, Hinata, Yeah, Nata.

Speaker 2 (42:00):
That it's subtle, but it's there. Like I just feel
like camera worker, textus or something is just a little
bit better. And yeah, I thought they both looked great.
It's weird to possibly end the game with these two characters.
I think, like, I think, end with one more boss,
throw one of the boss the boss in there in there?
Maybe that would be gonuts?

Speaker 3 (42:22):
Did he make it already?

Speaker 1 (42:23):
Hey, no, he's there, goes there or the two bosses. So,
I mean they have a lot of cool They could
do a Roachi, they could do Priser. You know, we'll see.

Speaker 3 (42:35):
Yeah, it's people were telling me and I was checking
out the trailer that there's like an ultimate version of
the game, like the final version of the game is
also being released, which is sort of cementing the fact
that this is it. So apparently like, yeah, there are
a lot of the kof Heads are effectively accepting the
fact that fifteen is done and they're just moving straight

(42:58):
into gallery. Yeah.

Speaker 1 (43:00):
City Wolves.

Speaker 2 (43:01):
Maybe maybe like deal c between the two. Maybe it's like,
I don't know, you get a Garo version of a
character showing up or something.

Speaker 1 (43:08):
I mean they have maybe they have three girl characters
in the game already.

Speaker 2 (43:11):
Yeah, true, true, Sure.

Speaker 3 (43:13):
I think I have another one when gets announced, When
who gets announced? When he gets announced for City of
the Wolves, Geese, I don't think it'll just be Geese.
Bro is.

Speaker 1 (43:23):
No, he's dead. He's dead.

Speaker 3 (43:25):
Yeah, I'm sure he is.

Speaker 2 (43:29):
That's the thing. I want to disagree with you, but
it's like, no, there's still a percentage. I'm like, he's
he's right.

Speaker 1 (43:34):
He could be right.

Speaker 3 (43:36):
I know, I think I think GeSe will make it
into uh the City of the Wolves before launch or
or soon after.

Speaker 2 (43:43):
If he does, it can't be a live geese. It
has to be nightmare yeah.

Speaker 1 (43:47):
Like zombie geese. Zombie geese.

Speaker 2 (43:49):
Yeah, it can't be real geese.

Speaker 1 (43:51):
Okay, But you know what's crazy, It's like they had
the for me s K I had like all this
news of like King of Verse fifteen. I feel like
it's been a while since we've seen a new City
of the Wolves update.

Speaker 2 (44:04):
I was expecting something very quick trailer because they don't
want to spend five hundred thousand dollars to give to
Jeff Keeley for like just one thirty second trailer. But
I thought there would be a quick character reveal. But no,
I you know, like we're not too far from launch.
It's in April, so you know, like a coming soon,

(44:25):
probably something at the top of the year.

Speaker 1 (44:26):
I thought maybe a Jayhon trailer, because you know, because
they the last character they announced was Don Juan. I
thought maybe one of those, or or maybe some more
of Ken Chunley gameplay or Mode.

Speaker 2 (44:38):
I thought, yeah, I thought we'd see more Mode stuff
by now.

Speaker 3 (44:41):
You see Ronaldo Combos.

Speaker 1 (44:43):
Oh yeah, what the fuck I forgot about You would
think werenad all if he was a character, he would
come out for the Game.

Speaker 3 (44:51):
Awards, right, Yeah, you think they would have spent the
money on that. But I don't know, like wherever, wherever
it's going to be, however it's going to be, they're
going to they're gonna save that for something. I'm assuming
it's a PlayStation event. I'm assuming they're waiting for a
PlayStation something like that, like a direct or a showcase.

(45:11):
That might be early twenty twenty five, because we don't
have that long until the game comes out to effectively
have like final character, final characters stuff like that, you
know what.

Speaker 1 (45:21):
I'm just gonna wait for it in the Tendo direct
because that's all I know that the Tendo direct comes
out with all the Fighting game now.

Speaker 3 (45:27):
All the Capcom collections, that's for sure.

Speaker 2 (45:28):
Yeah, maybe they do like a Guiau direct or, like
just an S and K direct and just like you know,
summarize everything that's going on with KOF and then have
like a big section for City of the Wolves, like
you know, that's still even though that's ink much smaller
than like when Nintendo or Sony does one. I still
think like you get a pretty decent viewership to watch
that if there's gonna be like new characters and shit.

Speaker 1 (45:50):
So yeah, we'll see I mean looking forward to it.
Hopefully we'll see a lot more King Fires fifteen gameplay
from a lot of like tournament players, because this might
be the last year for it vatively. But you know,
speaking of s and k Ish, we got my teaser
for Treat Frighter six. How do we feel about the

(46:10):
my teaser?

Speaker 2 (46:13):
Like Conan, I think there's some things. I know that's
a weird way to start off. Like Conan, I think
there's some things to be said because the first ten
to fifteen seconds of the trailer, I'm like, cool, cool, cool,
And then I would agree with some shots where I'm like,
why does this look old? Why does she look like

(46:34):
she's from a three sixty game? Like she looks like
she's from Maximum Impact? And didn't we feel this way
about Terry's teaser trailer When you see him for a second.

Speaker 3 (46:44):
It's weird looks, Terry's weird face, and the teaser also
had this problem where it's like some so what what
I think it is? And Terry ended up looking really
good in game in game cinematics like supers and somebody
looks fine. This is the the World Tour introduction cinematic. Yeah,
and even that with Terry, with him bouncing around Popo

(47:06):
Cafe like smacking a bitch up, was like, oh, this
looks good, but it looks you know, obviously not like
ideal doesn't look the best. We haven't seen my in
gameplay doing crazy gameplay things. My only criticism was that, like,
I don't she looks like a different person. She's effectively
now becoming the Jill Valentine of fighting games, where it's

(47:27):
just like, oh, this is just a different person in
every game, Like from their face, they're just like a
completely different individual. Yeah, And I think the best that
my has effectively looked was DOA five and not six.
She's a different, different face in DOA six for some reason.
And obviously in the latest City of the Wolves, she

(47:47):
looks amazing in City of the Wolves. But this is
a different mine, Like this is early Shinkiro art my
I swear, where it's like, oh that she feels like
she's like an her very she's very young here in
comparison to maybe some other iterations that we've seen in
previous fiction.

Speaker 2 (48:03):
Mm hmm, Yeah, I just assume such a like a
massive difference in art style street Fighter six and City
of the Wolves, where it's like, I think my looks amazing,
Like even if you take the updated costume out, it
looks and feels like my. When I saw this again,
it's big, big whiff of maximum impact where the three

(48:25):
D modeling on those characters looked off for almost every
single one except for like maybe k Dash, but most
of his face is obscured by like you know, sunglasses
or whatever. Yeah, but like I just was like looking
at this, going like, she just looks off. And you know,
Chunnley I think looked amazing from day one. You know,
Cammy looked amazing from day one, and it also went

(48:46):
through a huge shift in art style for them. So
I don't know why it's bothering me so much here.
With that said, I still think like the trailer and
her potentially having her own stage, I'd like to think
she will, because Terry did.

Speaker 3 (49:01):
I think she will? No, No, I think that's I
think that's a stage that we're going to be getting.

Speaker 2 (49:04):
And that's the stage I want her on. The River stage,
like you go back to Fatal Fury too, or Fatal
Fury especially, look at that stage. That stage is a
master class and like like parallax scrolling and pixel art,
like it looks so cool, like it it's almost ahead
of its time of how like mystical looks and feels like,
you know, special. So the fact that they picked that

(49:27):
one is the right one. I just what do we
betting on the alternate costume when her fold trailer drops
the City of the Wolves.

Speaker 3 (49:39):
Or and another another one or.

Speaker 2 (49:43):
CVS two, that'd be super cute if they both like
got like the little deals.

Speaker 1 (49:48):
That's what I'm saying. That's the perfect wave. Like Chuckley
gets to my outfit and then my guess to Chuckley outfits.
So it's like a CVS two Carrio.

Speaker 2 (49:57):
Capcom could price those two costs bugs at that's where
you put the Ninja Turtle price tag on ten bucks,
right price ten bucks for that cost you fifteen bucks.
Guys like Andy or so many Calcolm's like, ah, yeah,
we gotta.

Speaker 1 (50:14):
The baby's coming, right, So you know you're talking about
how my looks a little bit weird. I'm wondering, is
it because like they don't know how to age my
because you have to kind of make it related to
like Chungley's age.

Speaker 2 (50:32):
Yeah, but they didn't age Terry.

Speaker 3 (50:34):
That's what I mean. Terry is like youngest Terry.

Speaker 1 (50:37):
Yeah, we're talking.

Speaker 3 (50:37):
These characters almost look like visually they're coming out of
early fatal fury like way old and mine's the same
way where if you if you compare mine in the
way her costume looks, it doesn't look like the way
mice costume happens later on where she has like the
ropes on her shoulders and she goes full cooney mitsou
or I'm sorry, like full coony like that type of stuff.
She looks like the first iterations. So that's what they're

(51:02):
going for, like the youngest version of Shinkiro art characters.
And I showed my chat a couple of examples of
like she just has her hands on her hip like chilling.
I'm like, looks like that. Looks like they're trying to
go for that.

Speaker 2 (51:13):
Yeah, there's and she doesn't have the little like I
think in the video shows that she's not wearing the
little socks.

Speaker 3 (51:19):
She also doesn't have brown hair, which is a thing
that happens later to the character, and in very early
versions of my from artwork, she has like yet like
almost like jet black hair. She doesn't never brown traditional
brown hair that she has like later versions. Once again,
early mine is what we're looking at.

Speaker 2 (51:34):
Yeah, yeah, early Shinkiro pictures of her. Yeah, it's like
jet black almost pretty much. And if you go to
anime my it's red, like there the fucket. Yes, she's
red and her costume is not even red in pain
her costumes pain. Yeah, believe me, I looked at every
frame of Eie in those animes back in the day
Oaz slowed down. I had to.

Speaker 3 (51:55):
You got to.

Speaker 1 (51:56):
You gotta make sure that they were doing their job right.

Speaker 2 (51:58):
I had to make sure all the in between frames
were there, you know. So but yeah, like I again,
I once I saw it, I was kind of like, hey,
the first Terry trailer didn't blow me away. Like I
was like yeah, yeah, excited, and I was like, looks
a little weird. Okay, that's fine. So I'm confident that

(52:18):
when she actually comes out and the amount of stuff
you can do with her gameplay really where she can
like jump off the wall, like, you know.

Speaker 3 (52:25):
Just giving her her crazy flash kick back from some
game in the nineties.

Speaker 2 (52:29):
You know, yeah, I think it was like a real
bout or like one or two kofs where they they
put that in.

Speaker 1 (52:36):
Yeah, I know she had that in ninety seven, the
little her DP or whatever.

Speaker 2 (52:40):
And that like fire tornado that spins around her. Sometimes
she gets that she's.

Speaker 1 (52:46):
Game that was from but I remember I think it
was more of an older, a newer kof with the
with the fire tornado. Yeah no, CBS too, she had
that move.

Speaker 3 (52:56):
Oh yeah, yeah, she like spin yeah yeah.

Speaker 1 (52:58):
Where she like puts her her whole self and fire.
It's like completely worthless.

Speaker 3 (53:02):
It's like a pillar attack.

Speaker 1 (53:03):
Yeah, yeah, it's it's a worthless move. But you know
she had that. Do you think that it's gonna be
her gameplay. It's gonna be similar to Terry.

Speaker 3 (53:11):
She's gonna be a mixture of every my ever. Okay,
she's gonna have like a little bit of this, a
little bit of that.

Speaker 2 (53:17):
But would like Terry has those unique mechanics like the
the lane switching the thing and then and then what's
the other thing? Just is power guyser being able to
like change the amount of geysers and stuff. She's got
to have something small like that.

Speaker 3 (53:33):
I think she's gonna get those unique things that aren't
that that are that are other unique things that make
more sense to to my directly, you know. I don't
think it's gonna be like a one to one copy
of Terry. I think they'll try to make her feel
like more reference to the amount of games that she's
been in, because Terry has technically been in more games.

Speaker 1 (53:51):
That's the hardest part, Bese Terry has more different supers.
My my super is the her little Dash Phoenix. Yeah,
that's like her signature, and then in CVS she throws
the fan Super. But those were like her only two
supers for like the longest time, you know. So it's

(54:12):
I don't know, it's it might be pretty hard to find.
What's another super to give her. They might have to make.

Speaker 3 (54:18):
A brand I have. I have a bet she's gonna
do a maximum Westerer in some way. She's gonna do
something where she runs up a wall and goes.

Speaker 1 (54:26):
Her level three, Like they'll probably take Kimberly's level three
and then middle my style, right, yeah, yeah, something like that.

Speaker 3 (54:33):
She is, you know, so it'll make sense.

Speaker 2 (54:36):
That's her primary job. I thought, as a mechanic, if
they want to be kind of smart slash sneaky with it.
It's like S and K would go, well, how about
you call that that mechanic that you're working on this,
Then the mechanic would be every time my does Rienboo,
which is like the little fire slash that she does,
it like heats up and it gets bigger, the fire whatever.

(54:58):
And they're like, oh, what should we call her?

Speaker 3 (54:59):
So we call rev up Damn She's send her.

Speaker 2 (55:03):
Yeah, she send her And they're like, yeah, can we
give her a rev gauge and like like you can't,
that's too flagrant in that we're advertising your upcoming games.

Speaker 1 (55:13):
They they they could have.

Speaker 3 (55:15):
Made just defend if they If they didn't do it
for Terry, they're not going to do it for my,
where like the characters are almost intentionally not City of
the Wolves, like outside of a costume. So I I
think gameplay wise, it's going to be separated. It's going
to be older versions of mine from like Ko Fatal
Fury games that that'll be referenced, and not as much

(55:37):
her brand new iteration because Terry was not that Terry.
They tried to say. They were like, no, we're not
doing that it's like, what the hell? Okay, that's weird.

Speaker 1 (55:44):
All right, well let me ask you guys the expert
staff here, expert panel release State, Oh for my thoughts
on release state March March, after capam Cups in March.

Speaker 3 (56:00):
Yeah, I'm gonna say she might be like late January,
early February.

Speaker 1 (56:04):
Yeah, that early. It was like, because March is pretty
much like spring.

Speaker 3 (56:09):
You know, well, so we have to think about it, like,
so what does the route go. We have to get
the full gameplay trailer, and then once the full gameplay
trailer happens, it usually character will usually drop like two
to three weeks after that. So I could see a
situation where as soon as all the capcom heads are
back from from like holiday, that we get a gameplay
trailer for her and it sort of kicks off twenty

(56:30):
twenty five early, and you know that might land us
around like an early feb.

Speaker 1 (56:34):
Yeah, that makes sense because like, if they're gonna release
my around January February, they have to make sure it's
like right before Capcom Cup where it's technically allowed to
play in tournament.

Speaker 3 (56:46):
Bro, they don't give a fuck, you know, yeah, exactly.
All f GC keeps trying to do this where it's like, yeah,
they won't drop an update before some big giant tournament
or something like that, even there they're big, big, Yeah,
they only do this.

Speaker 1 (57:00):
Shout outs to Ja Bailey for being tortured the most
it happened.

Speaker 3 (57:03):
I think. I think it also happened with the previous
like Capcom Cup, where there was something that happened to
the characters not that long before when when when there
was a big event and it was like, oh, yeah,
a big change happened. So I don't know if it
was three Fighter six, but there was like three Fighter
five or something.

Speaker 1 (57:20):
I don't remember it was. It was it was EVO, yeah.

Speaker 3 (57:24):
Where it's like, yeah, they'll never drop a character before
Evil and they drop a character before Evo.

Speaker 1 (57:28):
It was what character was it? It was like two
weeks before.

Speaker 3 (57:31):
It was something in season one?

Speaker 1 (57:33):
Yeah, yeah, I remember. I remember that for for Evo,
But I think for Capcom Cup, I don't know. They
might want to like keep the integrity of a million
dollar prize pool, Like this is a million dollar prize pool, right,
so we have to make it as safe as possible.

Speaker 2 (57:50):
Okay, at the very least, it has to be before
the end of March, because that's when each company's financial
like like results like.

Speaker 3 (57:58):
And there you go and there where the thing that's like,
what one hundred times bigger than a you know, a
million dollar prize bowl for some FGC fans, is that, oh,
we need to make our fucking net worth worth more
before a certain period of time.

Speaker 2 (58:15):
Like you see all these Capcom financial documents leak and
then there's like this pie chart and it's like for
my deal like throughout every other game.

Speaker 1 (58:27):
Oh man, well, I mean, okay, hopefully we'll get something
steed for my and then Elena. Elena is probably after
Lena gameplay or teaser, probably at Capcom Cup maybe or
the next season.

Speaker 3 (58:40):
Yeah, I think that could be a Capcom Cup thing
because by the time I will be like old news
should be like a month and a half old. Yeah,
I forget she's in the game.

Speaker 2 (58:47):
It's probably not ready proably not going to make.

Speaker 3 (58:49):
Like headliners and top tier, but we'll see, we'll see,
you know, big big ups.

Speaker 2 (58:53):
To that artist that draws Elena every day, uh until
she's added to Street Fighter six. It's is this great
artist on Twitter. I'm really sorry I'm forgetting their name
right now, but they draw like Elena doing something funny, cute,
hanging out with a kuma, and there's and they're so
anticipating or release, like it's been one drawing every day

(59:15):
since since, like her announcement, I'm like, oh my god,
I'm so happy for them.

Speaker 3 (59:20):
Did they say Elena was spring spring or summer?

Speaker 1 (59:24):
Spring? No?

Speaker 2 (59:25):
Winter? Who was winter?

Speaker 3 (59:27):
Winter?

Speaker 2 (59:28):
Is Winter? Yeah?

Speaker 3 (59:29):
Lena Spring. So Elena is going to be like April.

Speaker 1 (59:32):
Nah, it's before the June you know the update, right,
that's why?

Speaker 3 (59:36):
Yeah, Okay, So Elena is going to be at Capcom
Cup and shown in some way, And I wouldn't even
be surprised if at Capcom Cup or maybe some time
after that, they take we're going to see season three,
like season is going to be shown relatively soon.

Speaker 1 (59:52):
Yeah, I think so. Well. I mean we'll see what
happens in the near future, I mean more fighting game
news and more releases. Speaking of that, we had a
character that was announced last night for Hunter x Hunter
then Impact Morale and uh, this is it's kind of
random because the way they're revealing these characters is very

(01:00:14):
like DNF dual issue, where they just like, you know what,
here you go just throw it out there right, Damn.

Speaker 3 (01:00:23):
It is not a giant It does not appear to
be a game with a giant marketing budget.

Speaker 1 (01:00:27):
It's not. Yeah, it's not. But it looks cool. I
don't know if you guys watched the anime of Hunter
x Hunter, but a lot of people are pretty excited
for this guy and his movement and everything. Just like
looking at the trailer, I feel like it. It's it
looks a lot better from the from the gameplay makes

(01:00:48):
where I used to play. Yeah, so it looks like
they put a lot more effort and work into this.

Speaker 2 (01:00:53):
Well, wasn't it the thing where wasn't that it's supposed
to come out like by the end of this year,
but then they said, oh no, we're delaying as where
we want to make it better.

Speaker 1 (01:01:02):
It was no, you're right about that. It was because
they were going to release this game without rollback.

Speaker 3 (01:01:08):
Yes, that was gonna happen. That what's gonna happen.

Speaker 1 (01:01:14):
Yeah, So because of that, they were just like, we're
gonna delay it so we could add rollback and make
sure this game sells well and everything. But I I mean,
the fan service of Hunter Hunter Hunter is gonna be
pretty big, Like for a lot of people that casually
will just buy the game. Sure, but yeah, I mean,
I hope the game does well better. I hope the

(01:01:34):
game does a little bit better than DNF Duel. I
don't know. It just seems seems pretty hard based off
their marketing and the way they're approaching it.

Speaker 3 (01:01:43):
I don't know if that's going to happen. I think
the NF Duel at least had like a really big
market share, yeah some parts of the world, and clearly
did not like Explode in general. And Hunter Hunter obviously
has a bit more of an appeal just because it's
based on a popular show that's been around for a

(01:02:04):
long time. Yeah, I don't. I don't. I don't know.
Like it'll be a game that will be fun and
cool and will be hilariously wacky and unbalanced in the
exact same ways that DNF Duel is. All I have
to say is that we got our aiding game that
was kind of nuts and everybody's complained about it.

Speaker 1 (01:02:24):
Yeah that's true.

Speaker 3 (01:02:24):
I mean, and now we're about to get another aiding
game that's kind of nuts and everyone's going to complain
about it. But like this is, you can't release a
Marvel versus Capcom Feeling game, Marvel three Feeling game in
this day and age, and have people not complain?

Speaker 1 (01:02:37):
Yeah yeah, yeah.

Speaker 2 (01:02:39):
And but of all the aiding games, it's like still
waiting for that one aiding franchise, Virtual Fighters coming back.
There's one other great fighting franchise that's still.

Speaker 1 (01:02:51):
What do you want top Snoko? You want that one?

Speaker 2 (01:02:54):
Yeah, yes, that's it, that that well known franchise.

Speaker 1 (01:02:56):
Okay, them is matt you have I don't know if
that's I don't know that one's coming back though.

Speaker 3 (01:03:01):
You're actually gonna have to be like, hey, Hudson, what's
going on? Oh you don't exist anymore? Okay, So who
absorbed that ass? Okay, that's Kanami. Well, the good news
is that Konami doesn't hate video games anymore.

Speaker 2 (01:03:11):
Anymore, is good news.

Speaker 3 (01:03:13):
That is good news.

Speaker 2 (01:03:14):
But I don't think they realize they own Bloody Roar.
That's the problem.

Speaker 3 (01:03:18):
And I think the other thing is that, most likely,
in the absorption of Hudsonsoft into Konami proper, you absolutely
lost the source code to all of those games. Like,
there's no way that shit exists anymore, dude.

Speaker 2 (01:03:33):
Yeah, they they dragged those files to the recycling Bin
emptied it then through the.

Speaker 3 (01:03:39):
Seven. Yeah, So I don't know, man, at least I
know we know that Capcom had source code for Marvel
Versus Capcom two of all things, and they're emulating like
the other games to a certain degree. So I'd imagine
CVS two is the same way those games came back
three D three D two d ish games. Uh. I'd
be very curious if they just like emulate Bloody Roar

(01:04:00):
one and two, if there's a collection of some kind,
well you.

Speaker 1 (01:04:04):
Know there want all that.

Speaker 2 (01:04:08):
A friend of mine, Casey Mungillow, is like a very
well known voice actor. They redubbed Bloody Roar too on
like a proprietary engine that's associated with like a limited
run their carbon engine that they used to like get
old games emulated, and they were able to redub the

(01:04:28):
game with like, you know, more modern voice actors because
you know, the dub of that is is really rough
and like that's on a CD, like you can just
play it and I think even plays on modern modern
you can just put in a PlayStation and stuff as
like a proof of concept and like, you know, will
anything ever happen with that? I hope one day, But
again I don't think Gonami realizes they own this franchise,

(01:04:51):
like they just it's just a number, like a name
that was filed away and put into the computer and
then the computer was shredded like I said before. So
but it's like Konami never had a fighting game franchise.
You think about it, like of all the major Japanese companies,
and it's still a major one nowadays. Now that's putting
out way more games and things like Sega is like

(01:05:13):
the last one that was like, okay, now we're doing
our fighting game franchise, like give it a shot.

Speaker 3 (01:05:19):
Big that like Project Justice and Rival Schools existed where
it's like, oh, we're just going to release moderately budget
small games. Yeah, and they're going to come out and
they're going to sell moderate numbers to small numbers, but
that's fine. We'll effectively make a little bit of money
like here and there. And it's hard to imagine any
of those older games b are like one and two

(01:05:40):
and even Primal Fury and stuff selling over like a
couple hundred thousand units like in general and its totality.
So expecting that to you know, push numbers in a
way nowadays doesn't make much sense because now there's obviously
more people vocal about it. Because there's a vocal amount
of folks that love that shit and was really cool,
then it be neat to see it taken in a

(01:06:02):
direction that isn't a cheap a very cheap game, right,
because they're all made very cheaply, so it would be neat.
It feels like it's made for I don't know if
I want to see a Bloody Raar collection, and I
don't know if that does particularly well. I don't know
if that that could be treated like a Dark Socker's
resurrection situation, and I don't think it would go good.
If something like Dark Sockers can't perform, then Bloody Raw,

(01:06:25):
I don't know, you'll get You'll get hardcore fans that
are into it. You need to reinvent Bloody Roar, dude,
Like that game needs to be reinvented.

Speaker 2 (01:06:32):
Or if you can get the source code or whatever,
maybe you could do an ultimate showdown situation where just
take the last good one, Bloody Roar Extreme, the Xbox version,
and then try to make that re release that.

Speaker 1 (01:06:45):
In some form.

Speaker 3 (01:06:45):
Yeah, but there's also contention there because most people don't
look at primofery extreme as being the good version of
Bloody Raar. It's everyone goes to BR two, So.

Speaker 2 (01:06:55):
I mean that's a good one too, obviously.

Speaker 3 (01:06:57):
Yeah, but n BR two is ancient where it's you're
gonna put a fresh code of paid over VF two,
you know, or it's like, yeah, I just.

Speaker 2 (01:07:05):
There's not enough content to do a whole bloody roar
cast like I want to. But I don't think that
there is because the games are all so you know,
similar in how they function or whatever, and like you know,
after two, not a whole lot of different stuff happens.
But I just want it. I think every time I
bug guy, I'll win. Quote he doesn't make the video on.

Speaker 3 (01:07:25):
Do you think has to stay three D?

Speaker 2 (01:07:30):
Yeah? Because it's a three D game.

Speaker 3 (01:07:32):
Right, That's what I'm saying. So it has to has
to effectively be a sidestepping three D game with arenas
and shit, right?

Speaker 2 (01:07:36):
Have you yeah? Have you ever heard has there ever
been a three D game that like, the only thing
I can think of is Virtual Fighter two on the Genesis,
where a three D game said hey let's go for
a two D.

Speaker 3 (01:07:47):
Entry, Oh sure, where they flip it. I think the
biggest challenge is that two D games are much cheaper
to make. Yeah, two D gameplay games much cheaper to make.
So if they if they go for like a relatively
like high budget we want to reinvent remaster a game
and it stays in a three D environment, three D engine,
three D impacts, three D everything like that is a

(01:08:07):
very difficult game to make.

Speaker 2 (01:08:09):
Therefore, Aiding now can totally do still a two D
like locked camera like game with three D model.

Speaker 3 (01:08:16):
Yeah, that's what That's where That's where Aiding's experience now
is is in two D.

Speaker 2 (01:08:22):
All take anything. Really ideally, I would want the three
D thing, full arenas and you know, you can you know,
blah blah blah. But like if it was just like
a cheapish looking like sort of Aiding thing, like kind
of how an impact kind of looks now like I
don't mean any disrespect on it, but like we said,
it obviously looks like it's lower budget. Sure, like I
would still take that because the theme, the name, the characters, like,

(01:08:46):
the gimmick of it is still like strong, you know,
like I wouldn't. I wouldn't do this for bio freaks.
Like as much as you lovepo I'm not gonna That's.

Speaker 3 (01:08:56):
The thing I sort of like I'm trying to get
even whenyone was listening to understand, is that creating There's
a reason the three D fighting game. As technology got
more and more advanced and things got more and more detailed,
and things got more and more difficult to make, there's
a reason why three D the three D fighting game
genre went the way of the Dodo for a long time,
and now it's seemingly coming back in some way, but
it's coming back very expensively. Where it's like Techan is

(01:09:19):
the most expensive it ever has been. Virtual Fighters about
to be the most expensive it ever has been. Soul
Caliber should have gotten more budget, and it needed it.
And what happened when soul Caliber didn't get the budget.
They reused like just most things, and it didn't look
that good. Oh it fucking failed. Man. So there's an
issue with three D fighting games, true three D fighting
games that aren't jank as fuck, because the majority of

(01:09:41):
the old ones we played were pretty jank and whack.
And nowadays the entire gaming space for fighting games has
been two point five D yea and that is mostly
how things operate. Mortal Kombat is technically two point five
D as well. Smash Brothers is too because they are
hard to make and they're really expensive, and the expertise
for three D fighting games resides at Bandy Namco and

(01:10:03):
Sega mm hmm. So the people that actually even know
how to make that ship only exist in those places.

Speaker 1 (01:10:09):
And that makes sense because it's because I feel like,
if you're an indie fighting game, you're not going to
make that's what the game.

Speaker 3 (01:10:15):
Yeah, there's barely any of them. If there is any
of them, like, they're very they're very rudimentary, and they're
like not like really big crazy games, and or they
are effectively like simpler games like a Powerstone like you know, yeah,
they don't try to go the full three D era
like fighting game like a.

Speaker 1 (01:10:31):
Party game at this point. Yeah, yeah, it makes sense.

Speaker 2 (01:10:34):
I mean, I play I played some garbage fighting games
on Steam that were like relatively new that were three D.
But it's like, you know, it's it's someone that.

Speaker 3 (01:10:41):
They have the same jank as old PS one games,
do you know, like PS one PS two.

Speaker 1 (01:10:45):
Yeah, that's unfortunate. You know. There's one thing that we
totally forgot to talk about is uh, fighting game of
the year at eight at the game Sports.

Speaker 3 (01:10:54):
And Absolutely versus was raw.

Speaker 1 (01:10:56):
Yeah, multi versus Raw, Marvelous, capcom collect was robbed.

Speaker 2 (01:11:02):
Okay, so Max last week, Me, Justin and Gyle one
quote said what do we think should win and what
will win? And we all unanimously said Grand Blue. Uh,
and I would yeah, I know. But when I was,
we were all really thinking about it, like, what of
these games have had zero issues, have had like not

(01:11:25):
blowback on certain decisions, and have consistently delivered content in
a timely manner. And I was like, yeah, I don't
even really play Grand Grand Blue. I played some of it,
and I messed around with some characters, but just the
stuff with Techan recently, and just weird shit happening in
miscommunications and.

Speaker 3 (01:11:45):
So the weird shit with Techan being the monetization.

Speaker 1 (01:11:48):
Just that, and and the people and then and the
people just hit in the game. Everyone's just complaining about
the game or whatever. Well, I felt like there was
way more positive in Grand Blue versus techn.

Speaker 3 (01:11:59):
Well, okay, so Grand Blue is a five year old
game the time of its nomination, four year old game rising, No, well,
are we ignoring that it was based on Grand Blue
Fantasy versus were ignoring, right, But so I mean, yeah,
it is good. I know I'm saying it is good.
But all I'm saying is that like the negativity towards

(01:12:21):
Techan and what Techan is at a high level of
like this is a super offensive guest game is the
same things that Tech and seven fans were bitching about
Tech and seven when that game first came out about
all the issues that that game had, Like the Tech
and fans hate their own game, and they're very vocal
about it. I think for the most part, the game
is still being ironed out, but it's like, if you

(01:12:41):
want the actual controversy of Techan, it was the fact
that they released a shop after the game was out
and that wasn't included at the start or communicated at
the beginning, and then that shop was like here's all
your customization items or more of them, and you have
to charge you for them. So people were pissed. Yeah, agreeably,
so right.

Speaker 2 (01:12:57):
But it was also like the time in between i
mean characters was like super long. There was like no
communication with and then it's like, oh, now they're here.
Then the stage thing with update and then like you know,
patch stuff like Eddie being like super Broken like all
of that. Maybe it's because it's fresh in my mind, right,

(01:13:17):
but all that made me go it's like, yeah, maybe
Grand Blue, it would be cool, like if that would win.
But we all said Techan's going to win.

Speaker 3 (01:13:25):
Yeah, because Tech at launch when it comes out is
arguably one of the most feature rich and functional fighting
games ever made.

Speaker 1 (01:13:32):
I actually thought, I actually thought Dragon Ball was going
to win.

Speaker 2 (01:13:36):
No, no, I dragon didn't review.

Speaker 3 (01:13:39):
That reviewed well, but didn't Techan reviewed as good as
like fucking Tech and three Tech and five.

Speaker 1 (01:13:44):
I'm just thinking of people that, like, you know, if
they're on the site and they're like, oh, I never
played a fighting game before, but I know dragon Ball.

Speaker 3 (01:13:51):
You know.

Speaker 1 (01:13:51):
That's why I was assuming.

Speaker 3 (01:13:52):
Well, that's not who was voting on this. This wasn't
fan voted.

Speaker 2 (01:13:56):
This isn't the of all the votes. Isn't there a
percentage that fans.

Speaker 3 (01:14:02):
It's ten percent. Yeah, in how things eventually go, But
no amount of fan vote was going to make dragon
Ball take it over Teken.

Speaker 2 (01:14:12):
I don't know it does.

Speaker 3 (01:14:15):
So here's the thing. It's like, if ten people are
voting and they're actually from the industry and gave Teken
nine to ten out of ten when it came out,
they're all obviously voting for Tecon right because it was
one of the best reviewed fighting games ever. So that's
a big deal and it deserves it. On when it
came out, dragon Ball did not. Dragon Ball was like
obviously well reviewed, but it reviewed like low eighties. So

(01:14:38):
about what all of those games review at. You know,
so it if nine out of ten people are going
to be like Teken because clearly that was the best
reviewed game of this year, and then one percent is
like dragon Ball, the dragon Ball is not winning because
the fans, fans account for one's.

Speaker 1 (01:14:56):
Using he's using magic, Yeah, math and logic.

Speaker 2 (01:14:59):
You know.

Speaker 1 (01:15:00):
You know what, Grand Blo Grand Blue still got robbed
because they got the best comeback story of all time.

Speaker 3 (01:15:06):
Grand Blue does have a good games amazing I said,
any other year, Grand Blue should have won a should
have been the victor in the if it came out
like the year when Multi Verses came.

Speaker 1 (01:15:15):
Out last two years ago, two years ago.

Speaker 3 (01:15:18):
Yeah, should have one. If it came out then it
should have won then. But it clearly was not like
against like the heavy hitters. The the problem is is
that like even in a review, situation in comparison to
even something like m K one, Like review wise, the
issue is that Grand Blue overall is a hyper visually

(01:15:39):
stylized anime as fuck game. Yeah it is, And even
in comparison to the industry at large, m K one
reviewed somewhat well. So even if it was against m
K one, I don't know what wins that from this
industry's perspective.

Speaker 1 (01:15:52):
Mean, the beginning of MK one was was wasn't bad?

Speaker 3 (01:15:56):
Well that's exactly Yeah, that's what I like you Well,
that's what these are. The pull that decide that the
game wards is decided by a committee of people like
the Academy, and I know a lot of them. So
it's like how things are chosen and how they boil
down and who eventually picks what it's like Yeah, like
ninety people from across the world. They talk about this
on the side.

Speaker 2 (01:16:13):
But that's why the game wars are fundamentally weird, because
like unlike movies or something, it's like there's this huge
disparity between like popularity of something in the gaming space
like tech and is so well known versus like another
fighting game that you like, let's just say there was
another much smaller fighting game, but it was like better, Yeah,

(01:16:35):
in whatever metric you want to say. It's like if
you go with that, you're gonna have a whole swath
of people angry because you know, it's the same thing
with like Balautro. Everyone's like, what is that? I've never
heard of it? Why are people saying it's good? Why
isn't like my Triple A game?

Speaker 3 (01:16:50):
Like the indie you know, like the the film at
the Oscars that's ever heard of before and it's winning.

Speaker 2 (01:16:56):
Yeah, exactly, so like but in the Oscars at least
or whatever the other award show, it's like you don't
hear that much blowback because it's not the the the
space that you're in, you know, like you're the discourse
on your timelines and such. So it's always kind of
like weird to me, Like when they had those situations
where it's like this is the more well known thing,
but is there something that's actually better in whatever metric

(01:17:19):
they're looking for? And I mean I didn't even get
to watch the show. I just got to see like
timelines and stuff like and I saw whatever, holy shit
on a Moosha call cap. And so just to give
them some credit, it seemed like the show is like
the best one they've possibly ever had, I think in
terms of its structure and its announcements. And the only

(01:17:42):
thing is, like I think RPG of the Year was
not even handed to someone. RPG of the Year was like, hey,
this one RPG of the year. Moving on. I'm like, yeah,
RPGs are pretty dead. It's a dead genre. No one
pays them any more. Good call, Like I could.

Speaker 1 (01:17:58):
I mean how they gave her a lot of the
uh the prize at the pre show. It wasn't even
on the main show. Fight Yeah, it was literally like
the first first it was the first prize announcement. He
came in said something for like ten seconds and then
that was it.

Speaker 3 (01:18:15):
And I'm like, fighting games are always in the pre
show segment with like best East Sport and best esports player,
best content Creator that kind of stuff.

Speaker 1 (01:18:24):
No, the esports player and the content creator. They were
on the main show. Jeff announced it.

Speaker 3 (01:18:30):
Announced. They're like side announced their side announcements. They're just
like this that person one moving on, this person one
moving on. That's the way it's done.

Speaker 1 (01:18:37):
Yeah, that makes I was pretty sad. I was like, Damn,
they didn't they should have gave fighting at least, you
know it has.

Speaker 3 (01:18:44):
Been that way.

Speaker 2 (01:18:45):
Herado should have worn like don't ask me for a
ship shirt.

Speaker 1 (01:18:48):
Then for that it was actually funny because he would
he said, don't ask me for like he didn't curse,
and I'm like, okay, so you can't curse on the show.
And then while watching the show there was like, guy
that make it takes two or whatever, I forgot a game,
but sure he started cursing like a store on my
Oh that you can curse, all right, I guess.

Speaker 2 (01:19:09):
So he's just because he's just friend.

Speaker 1 (01:19:11):
Oh it's fine.

Speaker 3 (01:19:12):
So I think I think there's there's obviously animosity for
Tech and eight right now, and I think that exists
because Elon Musk owns Twitter, like I really do. I think.
I think. I think like a bit of the vitriol
and the exaggerated angriness of games is being exacerbated more.
And I would like to guys remind you that all
that Street Fighter six it seems super good right now

(01:19:34):
and everyone's super happy about it. I'd like you to
go back to your mind space early this year, late
last year, when Akuma was not out and everyone was like,
who the hell are these DALC characters? They suck like
nobody nobody seemed happy about it, and everyone was big
this game actually is ass was what was being said
about Street Fighter six around late twenty twenty three early
twenty twenty four, Acuma came out. Everything changed, and now

(01:19:56):
Terry and Meyer announced everything changed well.

Speaker 2 (01:19:59):
On the last On the last episode with Kyle win quote,
we were saying, how like we discussed a little bit,
how like some people are just like we're just so
tired of throw loops. The patch didn't like fix it,
and we need something to shake up the game now,
like like just just addressing the kind of sentiment like
you know, we've kind of seen on like sites and whatever,

(01:20:19):
people get I'm getting tired of the game, Like I'm
just getting a little bit.

Speaker 3 (01:20:22):
It happens eight months every single fighting game. Every time
people are sick of it because they've spent their entire
life playing it and playing nothing else, and they're like,
I can't I can't stand this shit anymore. And then
something happens that gets a bunch that a character shows
up that gets a bunch of people into it. Like
the same thing also happened to Tech and seven with

(01:20:43):
Geese and Lactus where it's like, oh yeah, the the
way people feel about this game really changed at that
point where it's like it started to get much more popular.

Speaker 2 (01:20:52):
It definitely did. It definitely did.

Speaker 3 (01:20:54):
And that was a Kuma for three fright Er six
Like it was when Aakuma came out. Everyone was like
big happy with the game again. It was like, wow,
that's that was the shift. Okay, one character.

Speaker 2 (01:21:03):
It's sad to say, but it's like, I don't think
Terry quite got that. Maybe more agree though to.

Speaker 3 (01:21:09):
A degree, But I think Terry and My together, you know,
was a big deal for street Fighter just in its totality.

Speaker 2 (01:21:15):
You need a bloody roar character in there now, well,
no worry.

Speaker 1 (01:21:18):
I mean I think street Fighter six is more popular
now for Terry players because he got a lot better.
So that's true. I think that was the problem. Like
when he first came out, I'm like, oh, you know,
he's kind of he's not doing it for me, right,
But now, I mean a lot of people are super
happy about it, So I think maybe they'll go with
that route of my when they when she launches, like
she won't just be dry. I think she'll have sauce, Oh.

Speaker 2 (01:21:40):
Yeah, because because now now that there's my they will buy.

Speaker 3 (01:21:44):
Well, if there's one thing that Terry always had, he
had sauce. He just didn't have frames, so you know
it was a very small thing that could have made
him very good.

Speaker 1 (01:21:52):
Yeah, that's true. Insistent Repens, the Poste Repens and persi
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