Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:09):
What's up dudes?
Speaker 2 (00:10):
Hi?
Speaker 1 (00:10):
Hello, welcome back to Triple KO. Today, Quadruple Ko, I'm
joined per usual by Justin Wong going through it right now,
dealing with one frame BS and Virtual Fighter five and
also ninety frames on block coughing. I hope you're feeling better, Justin.
Speaker 2 (00:28):
You know, I got my ricola on standby so as
we're gonna try to limit down those one frame coughings.
Speaker 1 (00:34):
But yeah, you just have to scrape the cough that's it.
Speaker 2 (00:37):
Screw scraping the button. Never heard of that before, and
I can't believe that works.
Speaker 1 (00:43):
Hi, Matt, how's it going, dude?
Speaker 3 (00:46):
I am not sick because I have not seen any children,
my niece and nephew. I was like, I'm not seeing
you during all of winter or refuse to get child sick.
So I'm good. My heart goes out to Justin.
Speaker 1 (00:58):
And we also have special guest Sherry. How you doing, Sherry?
Speaker 4 (01:03):
I'm great. I am on the same page as Justin.
Speaker 5 (01:06):
Unfortunately, because I did just see a massive amount of
people this past weekend and I am one of the
many that got hit with the flu.
Speaker 1 (01:15):
Yeah, I just I went through it, you know, in
January to December so it took about a month. So
I'm knocking on every type of lumber and wood around
me and it doesn't come back in some way because
I also have kids. But for anybody that doesn't know
Sherry jen X resident as I recall, see Viper Expert
from the Street Fight or four era, which is where
I was first introduced and also has been helping out
(01:38):
a large variety of players in the tournament scene. Explain
tell me if I'm explaining this incorrectly, Sherry, but get
visas and the ability to travel for the sake of
fighting amy sports, Is that right?
Speaker 4 (01:49):
Yeah?
Speaker 5 (01:50):
So, I mean it started off as an idea and
it grew into what it is now, like this big program,
But it's basically what you said. I help players from
other countries. You know, traveling to the US is such
a headache. They don't really have the resources for information
or even financially to get travel visas to come here
and compete. So I just, you know, try to facilitate
(02:10):
visas for them, and lately i've you know, last year,
I got to work with Bandai. This year I got
to work with S and K. So really cool things
that are happening in the background.
Speaker 1 (02:19):
And I think we're also paired up for a canon
Award at EVO. Is that right? You won last year's
Canon Award for all these efforts, did you not?
Speaker 4 (02:29):
I did? I did?
Speaker 5 (02:29):
I That was very surprising, although I kind of like
had it in the back of my mind that'd be
really cool if I want a Canon award for this
this year. And yeah, they announced me as a Canon
Award winner for EVO before.
Speaker 1 (02:40):
That's the incredibly cool efforts like all that kind of stuff,
truly allowing the community to expand in the same ways
that you know, we would have thought back in the
day that this is impossible, there's no way this will
become an eesport in some way. It's because of efforts
like Sherry to give you your flowers that this is
even possible, that we can get people from the farthest
stretches of the earth into places that allow them to
(03:02):
show off their prowess and skill. So it's amazing. But
also talking of amazing things, this week has been absolutely
blasted with a huge variety of brand new fighting games,
brand new fighting game characters, brand new fighting game news,
tournament events reports like all this kind of stuff. So
we're just gonna have to get started. We finally got
a beta date for friggid City of the Walls. My god,
(03:24):
that was too late, but you know it's happening just.
Speaker 3 (03:29):
The wire, you know, like it was kind of like
now or never. So I'm I'm super stoked. Eight characters,
which is an that's more than the Wilds we've played, right, Yeah.
Speaker 2 (03:39):
I think four characters were usually were my summer game,
Summer Game Best or EVO, I think it was four
characters only.
Speaker 1 (03:44):
Yeah, almost every single opportunity we've had to play the game,
the roster, they would flip out characters where it's like, hey,
so you get like four or five, and then you
go to another event and there's like Rock and Terry stay,
but everybody else is different, so it's like, oh what,
so I can't see what changed with them. But yeah,
it seems like we're actually going to get a pretty
healthy roster for this beta. There's the obvious hope that,
(04:07):
oh man, is the matchmaking going to work and all
that kind of stuff. Sherry, have you had an opportunity
to play City of the Wolves that much yet?
Speaker 5 (04:14):
Or No? I haven't, Like I've so so many, Like
all of you guys have played City of the Wolves
and everyone talks about it a rounding. My friend flekdo
huge fan of City of the Wolves. So all the
information I get from that game is coming like from
you know, second handed people.
Speaker 4 (04:26):
So fortunately I haven't had a chance to play it yet.
Speaker 1 (04:29):
From our impression and those of us that have put
quite a bit of time into the game, like I
think me and Justin have put probably more time into
the game in total than most people have. In this
like content creator space, the game is definitely sitting alongside
something like street Fighter six where it's trying to complement it.
It's trying to be like the S and K alternative
of street Fighter six, and because a lot of mechanical
(04:50):
stuff is very similar but in the same way as
we remember, you know, old Gawro back in the nineteen
nineties that was obviously a counterpart to the street Fighter
three s. That's pretty much what they're going for. So
I think there's definitely a space for Street Fighter players
to adopt over Do they have do.
Speaker 4 (05:08):
They have something like drive drive impact? They drive impact.
Speaker 1 (05:12):
They have drive impact that they have air drive impact,
they have.
Speaker 2 (05:15):
Air drive impact.
Speaker 4 (05:17):
Okay, that's an interesting one.
Speaker 2 (05:18):
So I think they don't have a drive rush rush.
Their version of drive rush is like doing special move
into special move into special move. So that's what that's
what uses your rev gauge, which is your drive gauge,
and they have they have perfect parry, but they call it,
you know, just to fend. Instead of pressing two butts,
(05:38):
you have to tap a direction. You have tap back
like strike. Yeah. Yeah, Garo had had tapped back and
from previous Scarro, so it's more of like original classic
instead of just tapping two buttons. At the same time.
Speaker 1 (05:52):
The thing that like for people that are big street
fighter heads that I try to pitch that might make
it enticing for stree Fighter six adjacent. It's like street
Fighter six but way more defensive mechanics. So you have
a lot of like there's like a low crush high
crush system of unique normals that low crush high crush
lead to like slow down tech and stuff. There's you know,
(06:13):
just defending. There's there's quite a bit of things you
can just defend in the air. So they technically have
quote unquote in an air parry, but their air pary
isn't holed down perry or even a third strike perry.
Which is pretty lenient like five to eight frames, like no, no, no,
there's their timing is is tight like it is, it's
like in some points like three to four frames. So
it's kind of like the really mechanically dense version of
(06:37):
what like Capcom stuff is doing. Even though Three Fighter
six is pretty mechanically dense.
Speaker 3 (06:41):
I was gonna say earlier that mechanically it's mostly stayed
the same since we've played the earlier builds, at least
from the information we have, But every time they show it,
what improves, like the visuals like here and there, like
the UI has gotten flash here and just looks better.
So it's interesting because there's there's not that many fighting
games where you're seeing it in its release schedule, like
(07:03):
let's say a year out where you can see things
just upgrading on a visual thing like Street Fighter six
when we first saw a gameplay like still more or
less likely street Fighter six when it came out, but
it's interesting to see like added more effects on like
supers and things, and just the cell shading looking even sharper.
So that's been cool just seeing that evolution, like on
a visual standpoint, but justin if one of those eight characters.
Speaker 2 (07:27):
No, no, don't say it if one of.
Speaker 3 (07:29):
Those eight characters is not be Jenny, are you No?
Speaker 2 (07:34):
They had a picture like they didn't say these have
eight cacters, but they had eight characters on this picture.
B Jeanette was on that picture. So I truly believe
that she is one of the eight characters in this beta.
Speaker 3 (07:47):
And when the trailer comes out her portraits, you're gonna
see like her soloete and it's going to turn into
Billy at the last second.
Speaker 2 (07:55):
Billy. But the thing is, I played one of the devs,
like in a set after I learned how to play
the game a bit better, And yeah, I would say,
I mean Marco like he's He's probably like my best
character out of out of the characters I've played so far,
because I haven't tried been it yet. So I'll just
probably play Marco until I find somebody else I want
to play during the beta. If she wasn't in the game, Okay, Okay.
Speaker 1 (08:18):
Yeah, I think it's almost guaranteed that you're getting Arry
and Rock. They're the front runner, right Ryan, Rock, You're
likely getting we're getting. I think there's a good chance
if Jenny I.
Speaker 3 (08:30):
More people will play the beta.
Speaker 1 (08:31):
If this is true, the no my no by meme exists,
and then I think the rest of the characters can
kind of be like a toss up between some of
the stuff that was in previous and and otherwise there's
been several new characters. Man, so I'm very curious.
Speaker 4 (08:48):
You who would I play?
Speaker 2 (08:50):
Who would you play? Out of the trailers? Hmm. To
be honest, Rock is pretty darn cool in this game.
Like he's like so in original Garu he was like
the worst character in the game. They made sure that
he is not the worst character in this game. So
he's really flashy, really cool call and the columns are cool.
(09:10):
So you know, since you like biper, you like doing
fierce faint fears, every character in the game has a
fierce faint fearce.
Speaker 4 (09:17):
Oh yeah, so he just cancel normals.
Speaker 2 (09:20):
Yeah, they specific normal Yeah, faint system specific normals that
they can faint. Even special moves you can faint, like
they have DP FADC for example, So they have a
bunch of that type of stuff. So if you're a
fan of doing cancels, City Wolves is super cancel.
Speaker 1 (09:37):
Heavy, and the faint system's fun because like the act
of doing it is button cancel into special and it's like, okay,
so that's normal, but the first hit of some specials
can be fainted, so you press like the light attacks
and it kicks the animation back down and you kind
of like only do the first hit and you reset
back to the ground and do another normal on the ground.
You can only do that so much, but it just
(09:58):
allows for like cooler buggles and more combo damage just
to extend, and also works on block. So yeah, the
pressure gets pretty interesting. And it's not every single special,
but it's like a lot of them, or at least
like the key specials for some characters.
Speaker 2 (10:12):
Yeah, it's it's like DP is like DP, Like that's
like I think the key special for most Rocks.
Speaker 1 (10:18):
Rocks Fine Cancel is a is a DP where the
first hit of his like his rising tackle is a launcher,
so you can faint cancel that launcher and then get
another juggle. It's really cool. Rock also has You might
like this if you're a fan of like ambiguous as
cross ups. Rock has a disgusting ambiguous cross up special
in this game that's kind of hard to like deal with,
so I might actually recommend him. He's like he's gonna
(10:40):
be my main character in the game, and he's he
always is, but he's got some new specials that are
not there from before that make him pretty tricky.
Speaker 3 (10:46):
Yeah, I'd say maybe Reaper as well. Just I like,
I didn't think I would like Reaper that much, but
like Reaper, when I actually started playing as him, I
was just like, Wow, he's got a lot of stuff,
Like he has the dive kick, he has the uh
the rush down punch, and like the deep and stuff,
and I was really digging him. So he's quite flashy
as well. I just I just kind of hope that
his level three has changed so that it doesn't take
(11:07):
like five minutes, yeah, because that was still a little
long for me. But I don't know if that's the
type of thing that they're going to change, because animations
usually get locked in nice and early, So.
Speaker 1 (11:17):
Speaking of that stuff, I think I'm also really curious
to see how the game mechanically is changing, because there's
always been this idea that this stuff is not final,
and the last time we actually played it was like
the EVO Summer Games Fest build, so it even when
me and Justin were playing, were like, this is fun,
but it feels like some things need to get ironed
out like a little bit, like just a just a
(11:38):
little bit. I'm a little curious where they go with it.
So that's where I'm kind of wondering, Like, it's been
a long time. It's going to be like seven eight months,
so what's gonna be different here, Like there's usually several
mechanical changes that happen in that period of time. For
the majority of fighting games, the systems are all going
to be the same. But like throws, for example, I
was using that because like throws are really reactable, at
(11:59):
least in it felt like that in the City of
the Wolves and the Bills that we play. So it's like, oh,
so it really isn't like a shimmy because you don't
really threatened by the throw that much. But we'll see
sounds fun. So yeah, that happens in about like a
few weeks or so. That's gonna be happening in the
later part of February.
Speaker 2 (12:16):
Something, after the after the Evil Awards.
Speaker 1 (12:19):
Oh, it's right after the Evil Awards.
Speaker 2 (12:21):
The City of the Wolves BETA is like released.
Speaker 1 (12:24):
That's right, we have we haven't even had a chance
to really talk about the Evil Awards either have we.
Speaker 2 (12:28):
Yeah, it's around there, so and I think it's worldwide
beta and yeah, I mean I'm excited just just hopefully
in that code is really good because it's definitely the
thing that I think S and K need to like
knock out the park if they have a positive like
just this positive feedback from everyone just playing City Wolves beta, right,
and yeah, like that's going to carry Yeah, that's going
(12:50):
to carry so much for people when like wanting to
purchase this game, because I mean, I think we all
talked about it. This is the game, this is the
fighting game that we're all looking forward to for this year. Yeah,
and even when I talk to a bunch of other people,
they feel the same way. So I'm really hoping they
knock it out at the Park with this open beta.
Speaker 1 (13:09):
This and then this beta in general. I mean, I
think Sherry justin Matt, like we've all heard the meme
of like the kof fifteen matchmaking meme where it's like,
is kof fifteen matchmaking working? And it's like a year
and a half later, no, like it's still it just
became a thing that was widely known until it eventually
got fixed. But that made me pay attention to my
(13:31):
habits of how I play online fighting games and the
time I put into them. Is how easy the net
code could be good? Kof fifteen's net code was good,
but how easy is the experience of just finding people? Right?
Speaker 2 (13:43):
Yeah?
Speaker 1 (13:43):
Like what do I do in between that time? How
much time am I spending not fighting people when I
just want to be fighting people, you know? And I've
been running into that problem obviously with kof fifteen, it
had a pretty big hamper on how much I played
the game, and recently, like MK one, every time I
go back to one, I'm just like, Yeah, this character's
so cool, this is so much fun. We'll get into
(14:04):
this too. But I'm having such a great time with this,
this is such a this can be a really fun game,
and then I have to play it online and I'm
like this sucks, Like this is not I'm doing spending
so much time just looking at this stupid ass menu
or doing nothing.
Speaker 3 (14:18):
I will say Max that when I'll watch like your
your Day one this MK one character. So for example, Conan, Yeah,
there's a lot of hard cuts in between matches, so
I always assume that means there was a long way
period in between a match or two.
Speaker 1 (14:36):
Just minutes of nothing and not like it even get
ready for the next battle type of nothing, just like
they're just waiting, and then it gives me some person
with a horrible connection and it's like, oh good. And
then the one person you get like ta bags and
does fatalities to you every single time. I'm like, is
it this game just a ton of fun? Are we
just having a blast here? And then you're like, I'll
play player matches, but player matches also keeps your win
(14:58):
loss record, so people are mad sweaty, and player matches too,
and I'm like, oh my god, just let me play
the game, dude. I just want to friendly somebody to
ten or fifteen and nobody, no, no, no, we're doing friendly
ten to fifteen fatality every single ram. I'm like, what
is this community? Like, what are we doing here?
Speaker 2 (15:17):
Well, Max, I can confirm to you I played King
of Fires fifteen today. Yeah, and match making does work.
Speaker 1 (15:22):
Yeah, it does. Yeah, I've heard the same thing, which
is great.
Speaker 2 (15:24):
Yeah. Yeah, And I noticed I was playing people from
like different consoles, you know, a cross play and everything. Yeah,
So I think that really helped the King Fires fifteen
matchmaking a lot.
Speaker 1 (15:33):
So that's good news for Fatal Fury because they at
least found what the hell their problem was, Like there
was something goofy happening on the back end of cross
play or whatnot that prevented them from like actually finding matches.
And yeah, it wasn't unfounded that people were like, oh,
you're just bitching. There's just not enough people online. It's like, no, dude,
Like I'm streaming, I know there's people looking and they
(15:54):
are not finding anybody either like what is happening? Or
they only find one person and it just rematches you
against the same person over and over again. That was
the issue with KI fifteen. Yeah, so outside of that, yeah,
we got big news on Street Fighter front because I
don't justin, did you get a chance to play my
or No.
Speaker 2 (16:13):
I think it was like they only brought it seems
like they only brought into people local to La.
Speaker 1 (16:18):
Yeah, it was it was mostly people around where I
lived in a similar situation. So my sheer ANEWI obviously
new DALC character for Street Fighter has had a recent
character breakdown. It seems pretty fun. I got a chance
to play for like maybe thirty forty five minutes against
like CPU, So there was only so much that we
could figure out, but within that small period of time,
(16:40):
it sort of lines up with what Capcom is promoting
as her game plan. And the only thing they don't
highlight in her game plan that I can say that's
pretty unique. She has a she seems like she has
a really fast overhead, so.
Speaker 2 (16:51):
Yeah, that's really fast. I was looking at it too.
Speaker 1 (16:53):
Her forward media punch overheads quick and that into drive
rush will be like, actually, oh, this is like a
true fifty to fifty character, right, and I there's stuff
like that all over the place in Street Fighter, but
at in throws and you have a pretty decent mix up.
So the thing that blew my mind and I didn't
realize this playing against CPUs all of her fan Kashoku.
What are they called fireballs? Okay, they can be punched.
(17:16):
You can like smack and regularly projectiles.
Speaker 2 (17:20):
Yeah, Bookies and Rolento's like those weapon characters where you
they're not projectiles. They're kind of like, I don't know
what what do you classify the ma ass But you
can hit them even since like the Alpha series.
Speaker 1 (17:35):
Yeah, and then and apparently normal character projectiles dudes throwing
plasma goes through them like they just get broken until
you use like her fully charged one or her exes.
So I'm like, this is an interesting dynamic that's a
little at least we're not like doing a Mortal Kombat
where it flies through and the projectile just goes through it.
I'm like, okay, we're not getting that far.
Speaker 3 (17:57):
So has has another realm ever said why they do that?
Because it's the weirdest system to this.
Speaker 2 (18:01):
It is weird.
Speaker 1 (18:02):
Why do they have a block button? Yeah, it's just
the way it is. But you know that has changed
over the years where some ex projectiles and interest games
in Mortal Kombat just crushed all other projectiles and we'll
go through. So though, I think she looks fun and
from what I played from her, I definitely got the
impression in a similar vein to Terry, where oh, this
(18:24):
character has got a lot of stuff and she's going
to have a lot of mix up potential and a
lot of interesting juggle potential, where it doesn't seem like
we're going to have like an idea of exactly how
she plays exactly perfectly. In the first week, I kind
of got like rashid vibes where okay, yeah, her level
one giving her this fire buff is going to change
all her frame data and a lot of her moves
(18:45):
like that. That might be a critical part of her
game plan where we just don't know all the setups
and things until it'll just take some time. So that's
what it felt like. And she had pretty decent normals,
but kind of the way that Terry felt like he
had decent normals. So we'll see.
Speaker 2 (19:00):
I think her normals look a lot better. Like the
medium kick looks like Terry's medium kick. Yeah, but this
whatever this move is where she hits you the head
looks fan. Yeah, that move looks fantastic. Yeah, like, it
looks amazing.
Speaker 1 (19:12):
She had a huge uh stan MP so Stan strong
was like a reaching fan and the fans.
Speaker 2 (19:18):
Actually it looked like Chung Lee's forward medium punch.
Speaker 1 (19:20):
Yeah, like even further. And that was special cancelable, so
that's gonna be like her Mega Whift Punish drive Rush tool.
So it seems quite seems quite good, and I think
visually she looks way better than that first trailer. You know, yeah,
you can all kind of agree.
Speaker 4 (19:35):
Her drive rush looks really fast.
Speaker 5 (19:37):
Did you see that like play that gamer b had uploaded,
Like I guess they had a chance in Taiwan to
play like real life matches outside of CPU, and that
drive rush looks like Bison's Like she's like sprinting across
the screens really fast.
Speaker 1 (19:50):
Not that it wasn't the speed of like a DJ,
but it definitely was like a comparable. Oh, this is
one probably gonna be one of the better drive rushes
in the game. Might be like a top five driver
rus Kimberly, like a Kimberly driver exactly. Scare you did?
Speaker 3 (20:05):
Did you see that bit where stance changes to like
her Fatal Fury two stance when she god calculm, when
did you become so good? I guess characters like like Terry,
I thought, you know, they nailed it, but I hear
it's just like even more like fan servicey for lack
of a better term, Yeah, for.
Speaker 2 (20:26):
Very fan service. For sure, there's a there's a lot
of boobach everywhere, that's that's for sure.
Speaker 3 (20:31):
Yeah, just I don't know, scream yeah, scream.
Speaker 1 (20:34):
Yeah.
Speaker 2 (20:35):
The character is crazy, like the the what you the
casual wear, the jar that like I just want to
buy that skin.
Speaker 1 (20:42):
It's kind of like they understood the assignment, you know,
like this has been s and K's poster girl since
the early nineties. This is everybody's dream, WIFU and CAPCOMs like, well,
we'll just do that, like, we'll just allow that to
be real. They did the same thing with like like
Cammi and uh and respectively, like Jury like kind of stuff.
We're just like a this is some people like about
these characters, and even even the dudes for the most
(21:04):
part like it.
Speaker 3 (21:04):
They just yeah, like Terry, people worship Terry, like in
the like in the World Tour mode and like everywhere,
like the celebration of the character rather than they're just
a guest.
Speaker 1 (21:14):
Yeah, exactly. So I think that you see a lot
of awareness from Capcom.
Speaker 2 (21:19):
Did you see that My has beef of jury? Yeah?
Speaker 3 (21:24):
Jury calls her, Jury calls her ugly. Yeah, yeah, so
get out of here, ugly.
Speaker 2 (21:30):
In one of the Japanese break the Japanese My like
breakdowns to where they got a chance to play My
they did like some like World Tour mode or something
like that, where they showed my meat of a Jury
in the alleyway of Metro City and they just start
beefing each other. And then when you look at why
my has a problem with Jury, under her dislikes. At
(21:53):
the versus screen it says she dislikes spiders. Oh so
then so good. Thet the little things, it's like so
hard to notice, but if you like really look into it,
you're like, wow, okay, Capcom, you really put a lot
thought into this. Yeah, yeah, yeah yeah.
Speaker 1 (22:10):
If there's one thing that you know, it finally feels
like we're getting a game that really celebrates the characters
of Street Fighter, and they're they're like isms and and
all that kind of stuff. Were you using a cell
phone type shit, the Honda uh, not getting on planes
to travel, just doing sumo headbutts like across the sky.
There's been like little little shit like that, and like
the story mode is like what the hell? So there's cute,
(22:32):
cute things all over the place because the devs obviously
give a shit, and.
Speaker 3 (22:35):
You know what, like people were kind of like a
little let down that Min didn't get like an actual
like fighting stage, right, But really when I looked at it,
it's like the japan stage that that has the cherry blossoms.
It's close already in the game, Like that is pretty
much her stage, like in any old Field Fury game,
like real bout or even like older, like they all
(22:56):
look like that, so I'd be like, I don't know,
like that between in the Pow Pow Cafe, which is
a general s in case stage, like there's really not
need for it. I'm I'm more excited for an Elena stage,
like I just want to see what that is, like
the second mun.
Speaker 1 (23:12):
Big Sun or Big Bridge, Big Bridge.
Speaker 2 (23:15):
Rich breaking apart per level. Yeah. Do you guys think though,
because Capnomp Cup is like one month after my comes out,
do you think you will see her in the competitive
play maybe for like a surprise like, oh you know what,
this might be my My, my Ace and the whole
type of card.
Speaker 1 (23:35):
It's like a I think that'll be allowed, but I
think it will be allowed in the same way that
it's like I it Mike could have like a Rashid
element because she feels so set up heavy where she's
gonna have like so many unique setups where you just
don't know. Rashid was kind of that way where it
was like, oh, at the beginning, this character seems like
he's ass and then oh, you got to let somebody
(23:55):
figure it out, and somebody definitely figured it out, So
I don't know she doesn't have like a easy tornado
that she can manipulate or anything, but her ability to
create what seems to be genuinely good mix up seems
like her entire game plan. So the setup of those
is going to be important.
Speaker 2 (24:11):
I think so too. Like I think, like if you
look at all the right now, a lot of Kimberly
players are doing much better, yeah right, because they're figuring out,
figuring out. So I think when mine comes out, it
will be less time that people will need to figure
her out because catcom kind are ready late this. They
showed us the blueprint. Use the fan to get the
mix right, because you get the fan on the second hit,
(24:32):
do you go drive reshtrow, go overhead or go low?
That's obviously going to be it seems like the core
game plan for a lot of her mixed ups in
the quarter. It just seems like it's going to be
really hard to deal with, especially with how fast Street
Fighter six is being played now and how people are
testing other players with like different reactions or like make
them kind of like go for a shimmy or make
(24:52):
them flinch. She seems like she really works well with
the street Fighter six engine compared to when Terry first
came out, where everyone it was like, yeah, I don't
know about Terry.
Speaker 1 (25:01):
Yeah, Terry isn't a character that causes mental exhaustion, you know,
not really. He just like cashes out really hard when
he gets that hit. My could be that character that
benefits the systems of street Fighter, which really like overload
the player with information and try to like, oh, I
wasn't even looking for Shimmy's or d I's anymore. My
brain cannot handle all of that. So she might add
if she adds a couple levels on top of all that,
(25:23):
it might not be super apparent at the start that
she's super good, but you know that's a character that
compliments street Fighter six. Dude, that's for sure.
Speaker 2 (25:30):
Definitely, Terry, you could be a my player.
Speaker 5 (25:34):
Everyone keeps saying that, I mean I might try her.
I tried all the new characters, like I tried Terry
when he first came out.
Speaker 4 (25:40):
But we'll see. I mean, if she is.
Speaker 1 (25:42):
Like that, that's a good question. Have you had a
character that has gelled with you? Because in my eye
and from a very casual perspective, you definitely seem like
you and like like see Viper absolutely jeled like super
hard as like a character. So did that happen to
you in Street Fighter five much less street Fighter six?
After Street Fighter four?
Speaker 4 (26:03):
Uh, not at all.
Speaker 5 (26:04):
I like justin knows I have a character crisis. So
I mean there, Viper was so unique there. It's really
really hard to find a character similar to her, and
a lot of people are just like, oh, you know,
she was just a mix up heavy character. But it
wasn't that. It was like the super jump cancel executions that.
Speaker 4 (26:18):
Was really really fun about character.
Speaker 2 (26:22):
Yeah.
Speaker 5 (26:22):
So that's why when you guys are talking about City
of Wolves and all the cancels, just was like saying
special special special cancels. I'm like, okay, that sounds really
fun there. There hasn't been a character like that since
street Fighter five and now She Fighter six. I've been
on Luke, but before Luke, when She Fighter six first dropped,
I tried JP because he was unique, totally not my character,
not my style whatsoever. I tried Kimberly because she was
(26:43):
mixed up heavy and everybody was like, you know this
is something. You know, she does apply pressure really well
like Viper does, but she just didn't click with me,
especially since she doesn't have like a DP. I just
felt like her mixups are I hate to say this
about Kimberly players, but you know they're they're kind of
like basic. There's like option A, B and C, but
they're very simple to execute.
Speaker 1 (27:04):
Nons to it, that's what you're saying.
Speaker 5 (27:06):
Yeah, they're not like wow, you hit that combo Like no,
there's not a lot of that that exists in this game.
But with Luke, I kind of find that in the
Perfect Knuckles because Perfect Knuckles there is some sort you know,
they're dust frames and you do have to hit them
to actually you know, not die in the game and
actually get the wrong knuckle type of situation.
Speaker 2 (27:25):
You know. You know what I just thought about since
you mentioned Luke, my's worst matchup is going to be
Luke because of the sand blasts.
Speaker 1 (27:32):
Because there hits scan so they just plow through her fans.
Speaker 2 (27:36):
Yeah, it's gonna it's gonna go through to fans and
hit her.
Speaker 1 (27:40):
Yeah. I thought that's the weird thing about Luke's fireball
because it is we call it hit scan because it's
like like a like a shooter. There's no traveling up
the projectile. It's just here and then there. So it
Luke's I think his projectile technically moves. It just moves
so fast, and it has a lot of startup. So
I'm wondering if, like if there's a part where it
just blasts through every single suck fans.
Speaker 5 (28:02):
Yeah, but I kind of imagine it's similar like jury,
where you the dry rush would change the match up
there then like just wouldn't really play projectile heavy, Like
you wouldn't be trying to hit me with a fan,
you would try to just dry rush at me.
Speaker 1 (28:14):
Yeah, she doesn't seem to have her CBS to jump.
She doesn't have like a fast jump either, so it's like, oh,
it's just normal.
Speaker 3 (28:21):
If my charges her fan. But just by holding down
the bun did that take meter or does it?
Speaker 2 (28:26):
No?
Speaker 1 (28:26):
No, No, You can charge the light, medium or heavy,
and when when you charge it, that obviously becomes a
normal projectile from what I recall, But it changes the
bounce pattern, so how high the projectile bounces off of
a blocked opponent will be different. I think, like, and
this is just the killer instinct shout out of the week.
(28:48):
I almost wish her fan had to cancel opportunity because
there's going to be a lot of moments where you're
really gonna want you're really gonna want her to throw
this fan and get the bounce, and you don't have
any other option than just holding it down or letting
it go. So they eventually characters that had these big
fireballs that they can charge people kind of get aware
of that and they just don't let him do it anymore.
(29:09):
So what they did to Jago because he had a
charge fireball that was like make a plus on block.
If you let him charge it, you can back dasher
forward cancel it. So you can charge it and then
back out and and fake and faint out of things.
Speaker 3 (29:21):
So like and like saber Wolf had the big slash
that you could like charge up and then cancel as well.
Speaker 1 (29:26):
Exactly. So these things that characters had to commit to
that would make them good, they had to put an
extra level, like an extra layer on top of it.
And I wouldn't.
Speaker 2 (29:36):
I don't.
Speaker 1 (29:36):
I don't think depending on how things go, if her
projectiles do seem that bad, to be honest, they could
be Godlike, she might have the best projectiles of the
whole game. We don't. We don't know shit until things
are in motion. Terry was the better Ken for like
a month until he came out, and he's obviously not,
so this could all be different. But I'm just thinking,
like in the future, if they were to change her
in some way and her projectiles were really suffering in
(29:58):
a game like like three Fight or six, cool would
be if she can like Kachoku and then back dash
for forward dash and make more pressure or more defense
out of it. That'd be pretty name.
Speaker 2 (30:06):
I mean, they gave that to Ed, so might as
well give it to my too.
Speaker 1 (30:09):
That's true. Ed can do that shit too, That's right.
That's right. Either way, a very a very cool character
like and obviously super welcome guest character. It's leading me
to a point where I don't know if I'm super
excited for Elena. I just have never gelled with Elena's
gameplay very much. I think I'm very much more looking
forward to how her visual design will look in Three
Fighter six like a super tall chick like that is
(30:31):
not Monon or like Marissa. I'm curious what her design
is really going to look like in in Unreal I'm sorry,
in uh in Capcom's engine. I want to see what
that looks like our engine.
Speaker 4 (30:41):
I'm like not ready for dry rush smell and smasher.
Speaker 5 (30:44):
So it was already so fast as she fight for
I just kin't of imagine what will happen is she
fight her six and she has that hate.
Speaker 2 (30:50):
Hey, you know she's gonna have malet mask. But we
don't know how fast this she is. But just embrace
that healing is coming back.
Speaker 1 (30:57):
It'll come back.
Speaker 3 (30:58):
Embracing.
Speaker 5 (31:00):
It's like plus frames on the melon smash too on block.
It's gonna be insane.
Speaker 2 (31:03):
No, it's not gonna be I mean maybe the heavy
the slower version will be plus like street far four,
But I don't think that to drive rush a will
be plus.
Speaker 4 (31:10):
D melon smash is plus on block, it might be zero.
Speaker 1 (31:15):
What if what if healing only brings back drive gage.
I'm down for that. I mean they have that would
still be like you expend all of this. Level one
healing brings back drive gauge, Like.
Speaker 2 (31:27):
I don't know about level one heel one healing is
kind of crazy actually backs level that's actually crazy burned out.
Speaker 3 (31:34):
She can heal back instantly to not burned out.
Speaker 1 (31:37):
Maybe it can't bring it. All I'm saying is that
historically it has brought her health back. It can't bring
health back again.
Speaker 2 (31:43):
Why not? Why it's harder to use supers in this
game because you don't have focus. So it's okay, it's
not that bad.
Speaker 1 (31:51):
True. So you're saying you want to be able to.
Speaker 2 (31:55):
Yeah, a little. It can't be level one. Level one
is too much, bax, you know what I mean? That
that sounds broken.
Speaker 4 (32:03):
Stuff.
Speaker 2 (32:05):
No, No, I mean I think maybe you could choose,
you know how, like if you do let's says, let's
say's double fireble punch, don't fire punch you heal life,
doumble fireble kick you heal drive.
Speaker 1 (32:14):
No, that's getting the option. That's that seems messed up.
Speaker 2 (32:18):
Why not?
Speaker 1 (32:19):
Well, because that then she's like multi now healing is
better than it ever has been.
Speaker 2 (32:24):
Like, but but you're not gonna get it, like it's
I don't think you'll get it as much compared to
Rashid level two. Rashi level two is like three times
a match. I think will get to.
Speaker 1 (32:38):
That is the character with the best level two like
in the game. So but I I don't know. I'm
just wondering. You have just from a design standpoint, you
have a very polarizing mechanic, right, something that was obviously
good in the series where it came from, like the
street Fighter three series. It was okay, it wasn't the goal.
It wasn't like Brave Dance and stuff like that, but
it was still good, and in Street Fighter four might
(33:00):
have killed the game, Like it's a small chance it
executed the game on the spot. So that's what I'm
saying is that I'm really curious how they approach it.
Is it just going to bring back your drive gauge,
Like can you sit and hold it and get more
in risk getting hit or some kind of shit like that,
like what will be the game plan. All I'm saying
(33:20):
is that I like the idea, the theory that my's
level one install could maybe very much change the way
she plays, not like a Jamie drinking Level three type
of thing, but like maybe it gives her some good
shit for one full round, and that's not the goal.
Like the wind condition is getting her on fire from
her level one and now becoming a much better character
(33:42):
kind of like.
Speaker 4 (33:43):
A lesser version of Kimberly's Level three.
Speaker 1 (33:45):
Yeah, yeah, her level three is like I can't even remember.
It's like movement speed and damage a little bit and
a little damage. It's like it's almost unnoticeable unless you
really are paying attention.
Speaker 2 (33:56):
The speed is noticeable, the damage is not really that noticeable.
Speaker 1 (33:58):
Yeah, and that's like it needs to be something in
between Kimberly's level three and obviously like Jamie drinking craziness.
There needs to be something that is like a nice
difference where this this feels like it's worth spending the
meter on this shit to make her more powerful. And
I think that's a cool way.
Speaker 5 (34:13):
Yeah, plus frames, yeah exactly, everything's on fire and it
changes like her normals and her projectiles is probably like
more plus frames.
Speaker 1 (34:20):
Yeah exactly, that would change her dramatically, like just specials
and everything. I saw. There was one example of her
level two that has her fly across the screen like
relatively slow, and then she was on fire. It turned
into bionic arm. I was like, oh whoa, holy crap,
boom across the whole screen. I was like, that's different, so.
Speaker 2 (34:40):
That I think that enhanced version when I was looking
at it. It's from King of Fighters ninety nine. My
is like super when it's like when she's when she's
in red health.
Speaker 1 (34:51):
She turns like into a fire arrow.
Speaker 2 (34:53):
Yeah, phoenix. Yeah, it's like a Phoenix Arrow, so it
reminded me of King of Fires ninety nine.
Speaker 1 (34:58):
Anyway, we're spending too much time online. We got too
much news. Yeah three, fight Er six is getting better
and better. I'm I'm very excited about the next season
moving forward. Curious how Elene is going to be, but
I think I'm more curious where where we're gonna get
after this. I want Sean, I want Dudley, YadA, YadA, YadA.
Let's talk about something that's very selfish on my end,
because I don't think anybody else in this room on
this podcast has played this except me. How'd y'all love
(35:20):
Conan and Mortal Kombat one?
Speaker 2 (35:22):
Listen, Max, y'all we have I don't think any of
us played Mortal Kombat for like, the last one might.
Speaker 1 (35:27):
Be the only one gives.
Speaker 2 (35:28):
You a Mortal Kombat guy. You Immortal Kombat guy.
Speaker 1 (35:31):
Sitting here play ghost Face plays and ship. Yeah that's true,
So good news. Conan's awesome. Like he's he's legit, super fun.
There's a lot of like tusk ISM's in there, which
is fair because tusk is just Conanism's all over the place.
But gameplay, he's very fun and it's he's kind of
like slapping for a lot of people. Now, although he
has obvious weaknesses, he's just like long get. Most characters
(35:54):
in them can want are kind of stubby just in
the for the most part, Conan is not like they
use that sore. He's big wif punishment the man okay,
So he doesn't have big like overhead openers or like
starters or big low starters. He's just waiting for you
to hit a button. So if you're kind of defensive
against him, he's gets messed up, so you have to
have cameos fix that. However, when this guy swings his sword,
(36:15):
he goes no, and then he swings a story twice
he goes no. So it's you get just NonStop Arnie
isms till the cows come home. And it's very enjoyable
as somebody that is an active Arnold Schwarzenegger impersonator and
I've created a career and a livelihood after going no.
(36:36):
It's just that, so they embrace the meme wholeheartedly of
like old Arnie like voice imitation and the actor they
got to play him. I love him because he's like
young Arnie, different from Terminator two MK eleven.
Speaker 3 (36:50):
Yeah, because that was like, that's that's supposed to be
a flat performance, right, So you can't lean into Arnold
that much because there's only so much you can enunciate.
But if you're just Conan Arnold or any others like
non terminator rolls, you can just like like you and
it and it's more fun, it's more kitchy.
Speaker 1 (37:10):
He's so funny, dude, like I he pulls up the
sword and run like they they don't even they're not
reserved in any way, so they just commit fully to
the meme. And all I'm saying is I deeply appreciated.
I think they did quite a good job with the
portrayal of the character, how he plays in general. I
(37:30):
think he's just very fun so.
Speaker 3 (37:33):
Which we didn't think when the lineup got shown. We
were kind of you were you saying, you were like, well,
I'm kind of interested just because it's Arnold. But at
the same time, it's like, there's not how how are
you gonna make that character interesting?
Speaker 1 (37:46):
Exactly?
Speaker 3 (37:46):
Yeah, And seems like he is.
Speaker 1 (37:48):
They gave his ass a restand, they gave his they
gave his ass like a run cancel as well. Like that,
He's got really interesting block pressure because of his run cancel.
And now you know, m K one's opening up as
a game where you can convert throws, you can do
all this shit. So yeah, it's it's fun like and
I always run into the same problem when I eventually
have to play online and actually play people. It's kind
of like a slog, but I'm like, yeah, this character
(38:10):
is awesome though. I think they did a very good
job with it. But that's not like the news of
the week just to cover our MK one basis. Mortal Kombat,
in my eyes, did the coolest thing that has happened
to MK one yet actually, more than any individual guest character,
they put nineties era actual secret content into the game.
Speaker 2 (38:33):
That's cool.
Speaker 1 (38:33):
Yeah, and this is in the in the form of
Floyd aka Pink Floyd, the new mystery Ninja of Mortal Kombat.
Speaker 3 (38:40):
This was so crazy because it was just I just
woke up one day and I just saw Floyd, Floyd
Floyd all over my time. What is happening? And it
took me a while to piece it together, which in
the Internet age is forever.
Speaker 1 (38:56):
Yeah, let's all do is now?
Speaker 2 (38:58):
What is this?
Speaker 3 (38:59):
And and even now no one has it down one
hundred percent the fact that now the realm has individualized
tasks that you need to do for each player, is it?
Speaker 1 (39:10):
That's so, and the idea thought about that, the idea
behind it, like from just a how do we engage
the player with this stuff? You'll just randomly get Floyd's
and to get a floyd means on your account you
have to fulfill parameters. And there's just a lot of these,
like thirty seven maybe more than thirty seven of them,
which are just really random things. Only win with sweeps,
(39:32):
only win with down twos, right, like get killed by
reptile with a brutality or some that's not even one
of them, but it's weird shit like that, things that
if you're playing the game just as a normal person,
you might run into this shit and then you'll just
get a notification. You'll just get a notification. So if
you're one of those folks that is just grinding versus
(39:52):
mode online player matches or invasions, you'll be playing throughout
the game with no idea whatsoever, and then all of
ausudd sudden, the screen breaks and shuzu juzu chuju, this
like Pink Ninja shows up out of nowhere in what
is now the sickest goddamn stage of a fighting game
this side of the generation of fighting games. And you
(40:13):
have to beat him to get his stage and a
bunch of costumes and shit, and it's like what that
so just thinking of, like if you're not permanently on
the internet like most of us are, and shit, that's
a really cool thing, Like what that's happening? Like who
is this guy? What's going on? But yeah, the science
behind it has been kind of figured out, and how
it works is it's account based, so everybody's account has
(40:35):
a random set of challenges that it could be and
the more we know about it, it's thirty seven challenges
of just things you have to do, but it's not
going to be the same challenges for everybody. So you
have to complete ten and as long as you get ten.
On the tenth completed challenge, his bitch ass shows up
and then you have to you have to beat him
(40:56):
to get the rewards. But the hard part is figuring out,
so which of the thirty seven challe is do I have?
And you know, I'm very lucky all of them, So
at the I had to go through all thirty seven
of them, and the thirty seventh challenge was my final one,
and I went through all of them before and that
most of them didn't work, so I was like, oh god,
(41:17):
three hours later, I finally got this bitch to show.
Speaker 2 (41:19):
Up and did you beat him? Oh?
Speaker 1 (41:21):
Yeah, yeah he died. I was making sure I was
not going to do that shit again.
Speaker 2 (41:26):
He's not He's not like S and K hard.
Speaker 1 (41:29):
No, he's just like he's he's every single MK ninja
put into one. So he just converts off of everything
and has like everything ever he's got like moves from
m K eleven and shit like that. Oh really, So
he's genuinely like a super sick character, but not like
a real boy like he's he's an imaginary you know,
boss fight.
Speaker 3 (41:49):
Like an NPC fight like like see the NBC, like
non playable characters that were in MK eleven and.
Speaker 1 (41:56):
Ten exactly, Like he's just supposed to be a fantasy
and yeah, you so if you lose, you get I
think three chances. So they were pretty generous, Like that's
that's pretty generous because if you apparently lose and you
do not get it, you have to fulfill all ten
(42:16):
specifically of those challenges. Again. You have to remember which
ones they were because it's account based and you have
to go back and be like, all right, so I
had to sweep Reptile three times, I had to taunt
this character seven times, you know, like that kind of stuff.
I had to play through the story mode chapter fifteen
and weird shit like that. But yeah, you get a
(42:37):
stage and it's it's incredible. Stage is not a competitive standard.
You can't even see Cyrax's bombs on the ground.
Speaker 3 (42:45):
You can't see most things, like anthing that's ground based.
Speaker 1 (42:49):
But the stage is actually like one of the coolest
looking stages I've ever seen in a fighting game.
Speaker 3 (42:54):
So that's got to be Mortal Kombat's version of the
field in Street Fighter Alpha. It's that type of vibe.
Speaker 1 (43:01):
Yeah, and it is. I'd argue it's better.
Speaker 2 (43:04):
And it's like you play as Floyd.
Speaker 1 (43:06):
No, you can't play as them.
Speaker 2 (43:07):
Like you can't have like a lock them at all. Nothing.
Speaker 3 (43:10):
I suppose you could hack him on PC, but like
he's not like a fully fleshed people character.
Speaker 1 (43:15):
People have hooked him in and done combos and shit,
but you cannot buy by normal definition, there's no way
to actually unlock Floyd. I wouldn't be surprised if if
they keep this going and that might be a thing
later on, I honestly would not be surprised. Yeah, because
this was a lot of work.
Speaker 2 (43:33):
Yeah, because I saw I saw somebody was playing as
Floyd and then like they showed us moveless and his
ice plast I was like, why is it so fast?
Like I don't remember sub Zero's icepots being that fast,
And people were like commenting, say, this is what they
should have gave s Zero. That's like, oh, yeah, he's
messed to say.
Speaker 1 (43:50):
Yeah, he's not a normal character. He's not like I
want to play this guy online. No, you know that
would not be good. He is. He's no considerations made.
He's just designed to be cool.
Speaker 3 (44:01):
I agree with what you said at the start. Theory
is like this is like legit, one of the most
exciting things that's happened in Mortal Kombat, and like a
little bit because it's like no one knew about this
until this update rolled out with Conan a real reversal
of like MK nine, when everyone knew Cyber sub Zero
was in the game, because Brady Guides that went out
(44:24):
weeks before the game just had Cyber sub Zero in
the guide and people already knew about the character before
the game was even out.
Speaker 1 (44:32):
That's not great, Like, yeah, it's not great.
Speaker 3 (44:34):
So the fact that this just took everyone by surprise
was like, I can't think of many other things that's
been like this for the last couple of years where
it's just like, here's just a secret character hidden in
the game, and it's really no one can quite figure out,
at least for a while internet time, a couple of days.
This is an incredible length of time. So yeah, they'll
probably like do a female Ninja next patch or something,
(44:57):
who knows.
Speaker 2 (44:58):
I think the CLO sus staying for like a secret
was like figured out within like an hour was when
Acuma first came out. You're like, how the activation of Kuma, Yeah, right, right.
Speaker 1 (45:09):
Moments it took no time for people to solve that.
Speaker 2 (45:12):
It was so fast it was instantly.
Speaker 1 (45:15):
So yeah, that's what's MK front, that's what's going down.
We got one more character, similar to you know, Street Fighter,
there's one more character on their season roster, and then
we'll just kind of leave it in the air. What
the heck's gonna happen with the game. It seems like
ED is teasing more DLC that could be a bit
different than the initial rumors we were hurrying about hearing about,
but that was never confirmed. I do personally feel, just
(45:38):
just speaking on it from a personal front, I don't
think I would be terribly disappointed if MK one even
ended its DLC season after the T one thousand. I
think I would be kind of excited to see the
n or S team take another fresh stab at whatever
they're doing next, like a new Mortal Kombat or something
like that, and alleviate a lot of the concerns that
happened in this game. Reminder, we still don't have lobbies, bro, Like,
(46:02):
we still do not have normal lobbies just to invite people.
You still have to deal with like friends list and
all that kind of stuff. There's it's still weird that
it works this way. So I think I think there
there is a period of time where I appreciate a
lot of stuff in MK one, and I like a
lot of characters in this game, and I think it
is fun. There's a lot of goofy shit too. On
(46:23):
a core fundamental level, it's a rough game to feel
to play, so I wouldn't I don't know if i'd
be super disappointed if we just tried again, I.
Speaker 3 (46:32):
Would think one more update that maybe added three like
classic Mortal Kombat characters, no more guests, because that always
comes up the works and takes forever, and like maybe
add in those things that you say are missing, like
one final like you know, push of like here's you
know it's it's it's far too late to make a
huge difference, but end on a better note than two
(46:54):
one thousand. Yeah, that's weird. Like the last character for this,
this devisive game is the two one thousand. It's just
odd to me.
Speaker 1 (47:04):
So since we have Sherry here, I have to ask,
like in the vein of somebody who is pretty much
Capcom adjacent, Like I know you play a lot of
like Capcom stuff and historically have when you look at
the efforts of like Another Room Studios and MK games,
is I'm sure you tried them out and giving them
a shot or played a few of them, but where
are the moments that actually like make that really appealing
(47:26):
to you to like want to try or if you
have in the past.
Speaker 4 (47:29):
So it's more like the characters.
Speaker 5 (47:32):
So justin knows there was a time when I was
streaming and I was trying to I think it was
either MK nine or MK X. I was trying to
pick up some zero and I didn't even know what
dial and combos were.
Speaker 4 (47:43):
Yeah, so I justin was like, you just got to
do the combos.
Speaker 2 (47:46):
Just do that.
Speaker 5 (47:46):
I'm like, I'm trying to time it and it was
into like the freeze into a slide and I was like,
I swear, I'm just doing it.
Speaker 4 (47:53):
Yeah.
Speaker 5 (47:53):
I like the combo system, I particularly, I would say
I'm not a fan of I just don't really like
dial in comb I think that's what turned me off
from MK. But I mean I've I have a whole
bunch of friends I played Mortal Kombat. I actually watched
a lot of m K one videos last year, so
like again mostly sub zero, but I think the story
(48:15):
and the lord draws me to MK. But the game
just does not fit with like how I like to
play games.
Speaker 1 (48:21):
Games to be real, That's absolutely accurate, because if there's
one other fighting game that is probably the closest to
Mortal Kombat, it ain't Street Fighter. It's Techan Yeah, believe
it or not. All the dial of combos, like ducking
the highs and punishing and stuff. I'm like, yeah, this
is this is much more similar to techn than it
is Street Fighter.
Speaker 5 (48:39):
I didn't realize that because I tried playing tech in two,
but I was just trying to do like Electric God
when fist is that. Yeah, I was trying to do
that because I was playing I was trying to play Divilgen,
So like my idea was to focus on executing.
Speaker 1 (48:53):
That and not actually shows an interesting character to start.
Speaker 4 (48:57):
Yeah, everyone was like.
Speaker 5 (48:58):
Don't, don't start with Dilgen, but that's what they said
about Seve Viper two when I started playing Fighter, Like,
I don't play VIPR.
Speaker 4 (49:03):
She's not a beginner like friendly level character.
Speaker 5 (49:06):
But I think I just like diving into harder characters
with like harder execution to play from the get go.
Speaker 1 (49:11):
Yeah, that makes sense, speaking of diving into difficult characters
from the get go and characters who probably shouldn't be
playing at the start of a game, Me and Justin
have been playing a Kira in Virtual Fighter Fiborvo and
going through it.
Speaker 3 (49:24):
But why starting with Akira?
Speaker 2 (49:27):
So he's fun?
Speaker 3 (49:28):
Okay, not not disputing that bad out of all the characters.
Speaker 1 (49:32):
And as an example, a Kira is arguably one of
the most satisfying characters to play in a fighting game
like straight up, the impacts, the feel of the impact,
what he does, what he his his The ideology of
his game plan is to terrify you, like that is
the point. Is that this bitch shoulder with with this
(49:54):
elbow with the shoulder that to scare the ship out
of you into blocking because his his game plan is
all about like like, oh now you're blocking. I can
you know I have guard crushes. I'll want to do
that shit. So he's really interesting, and to me, I didn't.
I played like Gene Kujo when the game first came out,
and he's just so easy to play. And anybody that
is like I want to play VF, I'm like, bro,
(50:14):
play Gene. You'll do more damage than a Kira Combos,
trust me, and it'll be way easier to play, or
Jackie or something like that. But one day I was
just playing against friends in the room and I was like, okay,
so I don't want to play the characters. I know
I'll play a character that's hard. So I just had
the chat, which is full of VF heads. If we're
ever playing like a virtual fighter, feed me a Cira Combos.
(50:36):
Nakira moves and I'm like, shit, shit, this is fun.
So that was the only impression I had of the character.
It was just like, I'm actually really enjoying this. Like this,
he's hard, I get it, and nothing comes naturally and
very easily. It's like it's like starting off the game
by playing Kazuya in like techn but damn when shit
works out, you feel like a god, Like you feel
so good. So I think that's what I think, those
(50:59):
those neurons firing is worth the losses, just like I
can play a much easier character, but damn, bro, when
I get this like shoulder slap, backslam, you know thing
and and I manipulated you and it hits the wall
and now I'm doing the three hit chain, like this
shit is awesome.
Speaker 2 (51:15):
That's how I felt because I played Jackie before the
game officially launch, and I'm like, yeah, Jackie's easy. Yeah,
he's definitely a justin character, but like he doesn't give
me like yeah, I was watching the VF exhibition that
they had Sega had and I was watching juice Box
play with Akira. Yeah, and I'm like, man, why does
(51:36):
every time juice Box hits you? I get so hyped
because the impact of the sound just sounds so satisfying.
So I was like, nah, I'm going to play a
care when this game comes out. So I'm playing because
because you know, I just see I just see the
elbow right in high level turns, you just see elbow
and it just does stuff. So I'm like, I want
to do that. So going through the move list, I'm like, oh, Okay,
I understand why people say he's hard because it's all
(51:57):
like just frame timing. There's a lot of like commands it.
But when you finally like get like stuff off, like
Max says, it really feels really good, Like I don't
think I had that much fun playing a character in
a really long time. Yeah, because it just it really
sounds realistic, Like it sounds so realistic when he hits you,
(52:19):
and it because I don't know, man, I don't like
main characters in fighting games a lot, but this might
be the first main character I really like a lot.
Speaker 1 (52:27):
And because he's not traditional Maine, like, he is the
most unmain character you think of main character. Okay, I
should be starting the game here, not recommended, but Greg
he is, you don't. The cool thing about VF is
that you don't have to remember like a whole moveless.
The game has punishment, right, The game has all this
stuff that that tech and effectively has, but you don't
(52:49):
have to do that. You really don't. Most launchers are
just safe. Most things that the way the game operates
is not revolve around I need to know the frame data.
This is my this is my ten framer, this is
my twelve punished, this is my launch punish right by
that kind of stuff, Yeah, that exists in VF to
a certain degree, but the way, like the moment to
moment interaction doesn't revolve that way. Dude. Your decision making
(53:10):
is happening too fast for that to be the case.
So it's mostly about do I sidestep, do I strike?
Do I throw?
Speaker 2 (53:17):
Right?
Speaker 1 (53:17):
And I've seen so many people that are jumping into
VF now and playing it. They're like, dude, I grabbed
them out of that move? What the hell? What's happening?
I saw them do this like ninety frame startup move
and my hands went through them. What's wrong with this game? Sega?
And I'm like, you can't, like you straight, you cannot
you throws maybe will not beat any strikes. Maybe in
(53:40):
like some edge case scenarios but strikes, beat throws, period.
So people just don't grasp that idea that like every
engagement is based on this and you have to like
revolve around and once you get that, it becomes much
more much much faster of a game, much more engaging
of a game. You feel like you're constantly making decisions
like goddamn fast.
Speaker 3 (54:01):
So like in Teken, I'm constantly looking at moveless, yes,
and even though Virtual Fighter has massive moveless, it's like
I'll figure it out, like I'll find the move that
like I like or works, because it's just it's just
punch kick guard. Yes, Like I love that a control
system that was developed in nineteen ninety three is still
(54:22):
like the most elegant one where it's like, yeah, punch
kick throws.
Speaker 1 (54:25):
It's a funny thing because me and Justin were playing,
and I think the same thing happened to both of
us where we're playing and we don't know how to
fight everybody, so we don't know the matchups, and of
course matchup knowledge is going to be important for every
fighting game, but I didn't feel like I was getting
cooked from matchup knowledge. I felt like I was getting
cooked because the guy i'm Fighting is playing the game
three times as fast as I am and is like
one step ahead to be a little bit in every regard.
(54:46):
He knows what I'm going to do when I'm going
to do it, And the only time I was able
to catch up with them, and I'm like, this bitch
keeps side stepping. I am now delaying my attacks, gotcha.
So it's like, oh, oh, I get it. Oh you
really have to like not be predictable in this shit,
and if you are predictable, you will get fucked up.
Speaker 3 (55:03):
I do have to say, playing around fourish hours of
Revo Revo, I need the new Virtua Fighter to have
voice acting from twenty twenty five and not two thousand
and four. I like, it absolutely needs to be a
toggle have the old voices. That's fine, but like it's
(55:27):
so weird when the visuals are so clean and they
look like, you know, as good as they can be.
Are you just you just hear the echo of a
room from two thousand and four when they recorded these
voice lines. We're like two thousand and eight, and you
just like everyone's voice quality is all over the place,
and just the jet engine sounds for the fucking guard
(55:51):
plus kicks it's just it's so weird that the sound
is still like from.
Speaker 1 (55:57):
Almost almost charming, right it is, it has, but yeah,
it's clearly one of the things where it should be
a toggle by default, New Sounds, New Audio Experience an
option to go back to the nineties type shit.
Speaker 3 (56:13):
They have the polygon costumes and those are great, Like
love those, and like the amount of costumes that you
get from buying like the you know, the deluxe version,
even then it's not full price, right yeah, Like I'm
just looking at you get the tech and seven one.
I think you get the Yakazo one, and you have
the virtual fighter like thirtythen versary polygon stuff, the bathing
(56:35):
suit thing, and then you have your slots for your
customizable shit, which I was having fun with. I didn't
know you could put like a five o'clock reddish beard
on Wolf and I was like, whoa boy a lot here,
this dude is looking so good. So I was having
fun with the customization. I didn't mess with the customization
and Final Ultimate Showdown rather, so I'm doing that here
(56:59):
and like just in all my costumes and it's like
I haven't had I haven't really gone in because Ultimate
Showdown I was like, okay, but I don't know, just
because I play PC way more than my PS five.
So I'm just really happy to have Virtual Fighter right here,
like in front of me.
Speaker 1 (57:13):
And that's kind of my next question for Justin and
you guys that played, how was your How was your
online experience so far? Justin?
Speaker 2 (57:20):
All right, So I felt like when I started at
q ky Yu at the beginning, yeah, it was perfect.
Once I got to the dance, the neck coad started
being really bad. Yeah, really, and then I started facing
a matchmaking bug where you just stay in match making
like Q for all day. Yeah, and if you try
(57:40):
to quit matchmaking, the game crashes, so I got to
restart the game, and then people are telling me that, yeah,
that's a bug, that's a known bug, blah blah blah.
So it's like, when it's good, it's really good. When
it's bad, it's really bad. So there's no like middle ground,
it seems like, because though even the numbers, it will
go from zero frame seven frame zero frame seven frame,
(58:03):
Am I all, this is terrible?
Speaker 1 (58:04):
This is rough. Yeah, And I've kind of noticed the
same thing even when I was playing ranked and it
was just rough, like like lots of input delay and
input experiences kind of all over the place. And then
I went into player matches, and it was a bit
better when I wasn't playing and ranked, but I did
notice that I had it set to two frames of delay.
When it was at three, it felt like a lot
(58:25):
like it was more than that. But I definitely felt
that at times, like I'm on two frames of input delay, right,
so my experience locally should not be changing in my buttons,
presses and the responsiveness of that on screen. I swear
to god, it was like I swear as I was
playing people like they would get hitchy and stuff like that,
but it felt like the connection would go and I
(58:48):
felt like I was in mud like all for a
little bit, and then it would recover and in a
normal rollback situation that should not happen, like your your
frame delay should stay so you were just at that
permanently and you should not see any issues or feel
any issues. And it it was a little over the
place at times.
Speaker 2 (59:05):
There's there's also a bug. Now, maybe this is why
you ran into it. So when you get hit up
in matchmaking, let's say, like, oh, someone here the way
to challenge you it shows green in five bars.
Speaker 1 (59:16):
Yeah, you have to wait away.
Speaker 2 (59:18):
You have to wait a few seconds and then it'll
show the real connection. So once I start doing that,
it's started seeing red orange, and I'm like, oh, okay,
these guys are playing either we have bad connection or
they're all Wi Fi. But then when it's when I
waited for green, it worked.
Speaker 1 (59:34):
Well.
Speaker 2 (59:34):
The problem is I get way more, I get less
greens compared to the others.
Speaker 1 (59:40):
Yeah, and I think this is just the standard of
net code like sharing on your end, Like, when's the
last time you've really thought about like, oh, the net
code in Street Fighters six, Oh, no, it's fallen apart.
Does it even happen that often to someone who plays
that frequently?
Speaker 5 (59:55):
No, like she Fighters six, the like I know on
online people can still about the net code of shehe
Fighter six because like there'll be some rollback sometimes you
get disconnected from matches. But it's nowhere close to like
what we had to go through for a Shoe Fighter
five and she Fighter four, like only shet Fighter four
was almost non existent outside of like Xbox three sixty. Yes,
(01:00:16):
but yeah, where I'm very fortunate where sho Fighter six's
net code is.
Speaker 1 (01:00:20):
And I think very playable. That's just like the standard
now that we have, because even comparatively, I've played a
lot of Tech and eight online and I'll be real
like most of that experience has been pretty good to
the point where they'll add like a frame or two
of input the lay and I really don't feel like
that much changing. And I think there's a lot of
things for that, like tech and has an extremely generous
(01:00:40):
buffer system that allows like your next attacks to just
buffer in and come out immediately when when they when
they can, and Virtual Fighters is like I think maybe
half of that of that amount. So yeah, there's something
that if we have a new VF, a new three
D game, that that'll help things feel a bit better
where we don't have to do precise button presses is
where you know, the input delay could be a little
(01:01:02):
funky at times. But still it's like, I don't think
I can be emphatically positive that like, oh man, like
this is just the new premium three D online net code.
It's not quite there yet, and I was running into
several problems in the beta too, and what we're running
into now is kind of different stuff. So hopefully this
(01:01:24):
all means that just ironing things out for the next
generation of VF and I hope they get there. I
really do. It definitely is better than the old way
of doing it with delay based net code. But at
the same point, I played people in China, like over
in like Hong Kong and way across you know, the ocean,
and it was working. So it was like, oh shit,
(01:01:45):
this is okay, this is actually functional. This is not normal.
So that's good. That means that if you have good connections,
like well at least a proper connection, even from a
pretty big distance, you can be okay with it.
Speaker 2 (01:01:56):
You know. It's crazy, right, speaking about connections and overseas,
I played Guiltier Strive under the Tendel switch against seed Dog, right,
and he's in Japan and I'm in Vancouver. He was
a Wi Fi and the connection was like really good, yeah,
yeah on the switch. So I was like really surprised on.
Speaker 1 (01:02:18):
That that code has changed. And now we're getting like
more and more particular and picky with what is acceptable
and the same things now applying to matchmaking more than anything,
I think, yeah, we got more news. So I want
to raise of hands here who who went to Frosty
Foustings this year. Anybody go, oh, look at that, Oh,
(01:02:42):
look at that. Okay, that's good, that's good. Over here, Sherry,
how was it?
Speaker 5 (01:02:48):
I mean, Rossi's is amazing. I'm surprised none of you
guys went. It was a very community driven event. You know,
it was cold, but Frosty's it gives me the vibes
of what tournaments used to be like in the two thousands,
you know, like I've seen I was there for all
these tournaments from the beginning, and they've like grown to
(01:03:08):
what they are now, Like Commo Breaker and See are
huge tournaments. Evo's basically like a convention now. But Frosty's
first of all, I didn't know there were seventeen of them.
It was Frosty Foustings seventeen. I've only been to two,
with my first one being two years ago, so I
skipped last year.
Speaker 4 (01:03:26):
It was It was so fun.
Speaker 5 (01:03:28):
Which is probably why I'm really really sick, because I
got zero rest. I was up, like the ballrooms open
twenty four hours. They had karaoke. That's kind of like
the new thing of the scene. I remember, you know,
like at CEO we would have full parties at night,
but now they have the karaoke room that's hosted by TNS,
and we were there every single night till like three
(01:03:48):
four in the morning, just singing our asses off while
everyone's playing casuals. So like a lot of people were
singing Japanese songs. A lot of people were saying like
Guilty Year and whatnot, and you know, I sang Sabrina
carpenter Es spreads. So we did Opu two, some K
pop songs and it's just it's just great vibes.
Speaker 4 (01:04:05):
Like me and Ida were playing Guitar Hero.
Speaker 5 (01:04:07):
I've never played Guitar Hero, but I was smoking not
I don't, but you know, like just a kid and
just being able to like play with fighting game players.
Outside of fighting games, there were a lot of music
games there. It was just yeah, obviously I competed in
the Street Fighter.
Speaker 1 (01:04:21):
I saw the lineup, and like some of the games
that they were offering, they had like top fours on
stream or was like a pretty healthy majority. Like some
stuff you'd see at like CEO that just randomly shows
up like here and there, it's like, oh, what the
heck is that game? They have a they a have
a tournament for that. So it seems that the era
of these sort of like i'd say, mid scale tournaments
(01:04:41):
that aren't quite like compa Breaker or as big as
CEO or an EVO. They try to like fill up
their brackets with as many like interesting games as possible.
They try to get like variety as a priority for
these events, so like, yeah, dancing games of not music games,
rhythm games, as well as the majority of like classic
older fighting games. Dude. They even had an m VCIB
tournament there with like our game and it went pretty
(01:05:04):
dang well and everything on my PC hardware, So like
that's awesome, Like that's super cool that that could even
be a thing that takes place. So yeah, I think
that's the whole point is that this probably feels more grassroots,
is what you're saying of like the classic FGC, right, Yeah, I.
Speaker 4 (01:05:19):
Mean, and it's a combination.
Speaker 5 (01:05:21):
I I don't even remember how many games there were,
but there were at least ten games I feel or
had a tournament like Smash was there. We haven't you know,
had Smash tournaments at our bigger events for a while now,
So it was really cool seeing everyone. And they had
mystery games, something that coma Breaker also does for sure.
So the mystery game, like I forgot. It was like
two thirty in the morning and I had just finished
(01:05:41):
karaoke and I was like, let me go see what's
going on in the ballroom. And I peeked in and
it was just like a big group of people surrounding
the stage and the mystery game was like I don't
know what game it was, but they were like in
space and they had to shoot these red balls at
each other, just one red ball and like they're in space,
so whoever gets the first it It was very similar
to that Foots game.
Speaker 4 (01:06:00):
It's just like a one hit win type of situation.
And I was like, what the hell is going on
in here?
Speaker 5 (01:06:04):
And you just see everyone laughing, everyone's celebrating, and yeah,
this like two thirty in the morning, just Djen gamer
hours and everyone's just thriving and having fun.
Speaker 4 (01:06:12):
So that's that's what I really appreciate about Frosty's.
Speaker 1 (01:06:15):
Two thirty is not the come on like that was the.
Speaker 4 (01:06:18):
Start of Dejen Hours.
Speaker 1 (01:06:19):
It's smart that is that is not djen. The Djen
is the sun is up, dude, like go to bed. H. Yeah,
that's great, it's great to hear that. And I was
I didn't get a chance to like keep up with
the event of the tournament. They had like a four
day streaming event or something like that, right or was
it only three days?
Speaker 2 (01:06:38):
Four days?
Speaker 5 (01:06:38):
I believe it was like it started Thursday. Most of
the main games started Friday. It was really cool because
singles tournaments basically ended on Saturday, and then it was
all teams on Sunday.
Speaker 1 (01:06:50):
Yeah, and that's what I saw, Like finals, finals Day
wasn't the traditional finals day. It was like teams Finals Day.
Speaker 3 (01:06:56):
Yeah, on Sunday, there was a Pokemon Puzzle League tournament.
That's so sick.
Speaker 2 (01:07:02):
It's a I think it's a Chicago thing, Like if
you run a tournament Chicago, you have to just run
just possible thing possible, just like random games stuff that's
not in the norm, you know. That's kind of like
that's a Chicago special, like a Midwest tradition though.
Speaker 3 (01:07:19):
Yeah, but like I could have competed in that. I
love Bomon.
Speaker 1 (01:07:23):
I think we got I think we got Keats to
thank for all of that from the UFG t days
and stuff like that.
Speaker 2 (01:07:28):
Yeah, yeah, I think yeah, Keats were UFG TV. Even
Jason Wilson when he ran Midwest Championships before keats like
he would have funky tournaments, like literally funky tournaments where
there was one tournament when I entered where it's the
most craziest thing in the world this is it's literally
a rig tournament. Max. I'm gonna explain to you what
they did. I'm fighting player b Okay and we're playing
(01:07:52):
Alpha two for example. But the problem is there are
two people on the other side of the cabinet that
are wiring your buttons, so so your buttons will just
stop working or your joys sign will start getting flipping
different directions to sabotage you. So it was literally a
rig tournament. So they would just keep doing it back
and forth for both players until somebody won.
Speaker 1 (01:08:16):
Amazing, that sounds like a great time. That sounds yeah, somebody.
Speaker 3 (01:08:20):
To do that. I like EVO. That needs to happen
at majors.
Speaker 2 (01:08:23):
Then the problem is the problem is was I got
really salty because literally the person I mean, I think
I think he he had he he had it against
me because he literally disabled my controller for sixty seconds,
so I couldn't do anything for six seconds and I
lost a tournament because of that.
Speaker 1 (01:08:42):
I'd be passed seconds.
Speaker 4 (01:08:45):
So almost the whole round.
Speaker 2 (01:08:46):
It is, so I was just jumped. I was just
literally just jumping. I couldn't press no buttons. The other
person had all his buttons. I was like, oh no,
they're not gonna sabotage this guy. That's what I was
thinking my head the whole entire time.
Speaker 1 (01:08:58):
I would have.
Speaker 2 (01:09:00):
It's me, I'm telling you me. They're like, you know
when this.
Speaker 1 (01:09:02):
Tournament for sure, speaking of big fights and everyone getting
big mad at each other. Beautiful segue into what is
arguably one of the greatest mysteries as well as debacles
in the fighting game space of the past twenty years,
Harada versus Edigaki. Son and I had a big moment
on stream the other night where Harada wrote a book
(01:09:26):
like this bitch had a dissertation on this experience he's
had with this individual. And I think it's funny that
somebody posted something along the lines of, like, you know,
Herada getting disrespected by Edagaki and had that image of
what is Edagaki's most five hated games, and it was
taken one, two, three, four, and five. That's like a
(01:09:46):
legendary old image from like a game pro or some shit.
And then Harada like reads that tweet on his phone.
He's like huh and then looks at his watch and
he's like, I have three hours. This stuffs like writing
up one of the biggest stories that has been kind
of like a mystery what what went down between Parata
(01:10:09):
and Idagaki from the late nineties to the mid two thousands,
which was the era of Techan versus dead or alive
and detor alive having big beef with Techan, you know.
Speaker 3 (01:10:19):
But like I swear that he said something to this
effect like a few years ago. It's like, oh yeah,
that I was actually friends with him, and like, you know,
it was just a lot of brew haha, just you know,
uh uh, you know, like nothing serious. But he did
not go into this amount of detail where he's recalling
specific encounters where he was told come to Techmo headquarters alone. Yeah,
(01:10:43):
and shit like it's an amazing read. And he retweeted
Harada retweeted your retelling of this story from your stream.
Speaker 2 (01:10:51):
I believe it.
Speaker 1 (01:10:52):
Was so enthralling that I was like, dude, I want
to film some of these Like I want to I
want to be Ittagaki. I can get Simmons, he can
get a wig and like we could he could be Herada,
I could be eat Agaky and we can like relive
these moments. I almost was like really inspired to do that,
and I'm like, we got to figure that out or
make the video go life.
Speaker 3 (01:11:11):
It's a do a mini assist me with like costumes
and stuff.
Speaker 1 (01:11:15):
Yeah, it was some of like the conversations and how
that shit went down as genuinely truly funny and very
interesting and very telling for what was going down in
the multi billion dollar arcade industry of the nineties where
that started to go away, and you know, kind of
what Herada did for the grassroots FGC scenes at that
(01:11:35):
time in the late nineties early two thousands, which kind
of allowed techan to survive and be a thing and
grow as a competitive game and all that kind of stuff.
So there's there's just so much information there, and it's
once again another thing from Herata. Just I'm just going
to tell you how it is. And it's been a
long running mystery to all of us, like how the
(01:11:55):
hell did this go down in this timeframe? You know,
we've never known and now we know. But yes, if
you want the short end of the story, it was
kind of just a character. It was a character that
Edigaki put on in front of cameras because it was
very popular with the West, and that's where they wanted
to expand their player.
Speaker 3 (01:12:16):
Base, literally being a wrestling like heel yep, like just
I can create buzz by just insulting the other people.
Speaker 1 (01:12:24):
He almost get the impression of him being like an
Aerosmith member, like or like this bit is like Steven
Tyler of video games or some shit. That was mostly
all just like for the sake of like marketing, for
making their game appealing, and like, oh, like a rock
star is running this because the image of game devs
was just a person that never sees light in a room,
(01:12:46):
you know, So it was it was for the sake
of marketability. And at that point I held a big,
i'd say, i'd say a large running anger towards Edigaki
because he has just no no humility at all, and
he was just so angry and mean all the time,
and it was like, man, this guy's a real piece
of shit. Yeah right, And then after you learn that,
(01:13:07):
it was like also that they can just sell copies
of their game. The whole point was to make their
games appealing and interesting to other other regions and it
was kind of just like specific marketing efforts, and.
Speaker 3 (01:13:18):
He, like, I think a lot of it was him going, listen,
we're Techmo. We can't compete with Namco in terms of
marketing money, and we're on Xbox. They're on PlayStation, which
obviously has a bigger player base. So what can I
do that's different?
Speaker 1 (01:13:33):
What can I do that's different? What can how do
we stand out? And yeah, because we can't compete with
these guys, like they are genuinely like the best, So
what ways do we make our game better that their
games doesn't. It was a lot of that stuff, a
lot of like very much self like like reflection of
just like what is our game? Where do we go?
Where do we get our sales at? And it was
(01:13:55):
it was It was interesting. It was interesting to see
how competitive the three D space of fighting games wire
And to be real, like, I kind of have a
bit more respect for Etagaki and Techmo at the time,
because man, they were making bangers like DOA two, DOA
three and then Ninja Guiden, like those games are fucking
crazy for the timeframe they were released, and it more
(01:14:15):
of as an example, this just reminded me like Eatagaki
looked at Techan the same way that Harada looked at
Virtual Fighter, where they were looking at these guys doing
this thing, we got a one of them. Competition bred
three D fighting games to grow and be different, and
this is just the opposite end, where like the DA
guys were looking at the Techan guys and we want
to outdo them in ways that they had never done before.
(01:14:37):
So anyway, competition's good, man, Yeah, competition is always good.
Speaker 2 (01:14:42):
Yeah.
Speaker 3 (01:14:42):
Like and and this this whole beef like I remember
it in like ign like back in the day, like
two thousand and four, two thousand and five, like this
would always come up in news articles like eat a
Gaki famous for shitting non Techan blah blah blah blah
would and just like Harada said in the tweet, he
was told you can't say anything back.
Speaker 1 (01:15:01):
Ever, Yeah, oh like Navco higher up said you can't
respond to him.
Speaker 3 (01:15:05):
Which is which is a crazy thing because it's like
that that did make Corrada seem like not anybody, you
know what I mean, Like because even though there are
rock stars back then, especially at Capcom, like, there was
still less known and less accessible than they are today
because everyone has social media and talks and does interviews
and stuff way way more so it was just like
(01:15:26):
interesting that he was like barred from speaking about it
until this tweet. I guess, I guess Namco gave him
the all clear.
Speaker 1 (01:15:32):
And it's funny that it wasscinating it would happen again
because there would be another developer beef between you know,
some developers that want front front page presence and stuff
like that. When it was like on No versus Herada
around the street fight across tech and era was that
was part of the market was stage. Yeah, but that
was like obviously for fun, right, And that's that's the thing,
(01:15:55):
is that this was technically also as well, sometimes at
the behest of Harada, Right, But they they literally took
the same thing that happened because Harada knew that, oh
this was Idagaki's marketing plan and it kind of worked.
You know, Let's do the same thing with Capcom and Namco.
Let's do the same thing again. They should have maybe
it didn't.
Speaker 3 (01:16:13):
Work entirely, but they should have gone farther with it.
Like they'll show a video where oh No burns down
Harada's house or something and he like turns to the
camera and then like a like a yeah, yeah, exactly
right exactly, and then like he's got like the Akuma
logo and then a blank of chin comes out and
like Herada then shows a video.
Speaker 1 (01:16:34):
Or they definitely should have done a thing for street
fright acrosstech and where it shows Ono outside of a
burning giant Japanese Pagoda mansion and he just touches his ear.
Arada is dead, and then he leaves in a helicopter
and then you see like the pillars of wood get
up and Heroda gets out of the fire. Ah, like
(01:16:56):
he's still alive.
Speaker 3 (01:16:58):
Like they should have spent like a significain amount of
the marketing budget for that.
Speaker 1 (01:17:02):
Yes, that would have been better than whatever the difference
re fighter across tech and otherwise.
Speaker 2 (01:17:06):
Yeah yeah yeah.
Speaker 1 (01:17:08):
So it's it's interesting, it's actually a solution.
Speaker 4 (01:17:10):
I read the entire.
Speaker 5 (01:17:11):
Tweet and it was so captivating the way that like
Herada rites like I'm not sure if you use a
translator or not, because obviously some like the sentence structure
was not the greatest, but even how he ended the
story that he had it was like, you know, I
used to get drunken calls from him all the time,
but come to think of it, it's been a while
dot dot dot and I'm like, it sounds like there's
a part two to this, you know, like.
Speaker 1 (01:17:33):
And it's it's it's a little funny too, because the
lead people that made do A five, like the lead
Do A dives made Tech and eight. So true, there's
there's a lot of like back and forth now in
the industry in the same way that like, oh yeah,
the guys that made Virtual Fighter one made tech and one,
and a lot of the same folks that made tech
(01:17:53):
and also jumped ship over to Techmo to help make
like Dead or Alive too, and shit. So yeah, that's
just the industry and that in that era is just
a rotating door of talent of people that are really
good at this ship and it still is to this day.
Speaker 3 (01:18:07):
Imagine if in VF six or VF whatever it's going
to be called, they have guest characters from Dead or
Alive in it.
Speaker 1 (01:18:14):
Oh, what a reversal that could happen.
Speaker 3 (01:18:17):
I agree, because because when they appeared in d A
five or whatever it was Jackie and Sarah, I was like,
that's it for Virtual Fighter, Like Virtual Fighter will never
ever show up again, except for these cameos, Like I
was convinced, yeah, and I would be fine with just
making them guest characters from then on out. I'm glad.
Speaker 1 (01:18:34):
And the way they're talking about VF, it would be
kind of foolish of them not to jump into the
guest character, you know, the guest character space and allow
that to happen. But is it going to be Sonic
the Hedgehog or Clive two or some stuff. Nah, shit, dude, bro,
that does not fit VF. And the way they're talking
about the new VF, it doesn't fit that. It'll have
to be like a grounded like character with realistic martial
(01:18:55):
arts and shit. Dante, right, Yeah, like Dante ain't happening, dude,
that shit is not that that is a tech in character.
Speaker 3 (01:19:02):
No, no, just put Dante in it.
Speaker 1 (01:19:04):
Just fuck it, Just do it. Amatsu versus Akira.
Speaker 3 (01:19:10):
Like Scorpion or something.
Speaker 1 (01:19:13):
And in our final little bit, speaking of a wonderful
capcom franchises coming together, we now celebrate in disc form,
the greatest collection of animated Street Fighter and Dark Sockers
being put into a collection of wonderful Blu ray discs
from Disco Tech, and uh, the best storytelling the best animation.
(01:19:35):
Definitely not watching it for the memes. So it's great
expand on this, Matthew, what is what is happening?
Speaker 2 (01:19:43):
Well?
Speaker 3 (01:19:43):
I was contacted by Disco Tech. Hey, we're putting out
these The street Fighter in Dark Soccer's cartoon and I.
Speaker 1 (01:19:49):
Spared made those, right, you made those cartoons blood, Sweat
and Tears.
Speaker 3 (01:19:54):
I made them, but I spared you and Justin from
appearing in the Dark Soccers one. I could have been
an option, but I saved you from that. And I
just asked you guys, asked Kyle win quote, Uh, like,
there lots of people, Hey, would you just want to
like watch these I know way too much about each
of these episodes, like and I you know, studied up
(01:20:16):
about who wrote what and there's some really crazy connections
in there. But basically it's a bunch of audio commentaries
for every single episode of The Street Fighter USA cartoon.
Aaron Hanson of Ego Raptor fame just so happened to
own the original sketches of the of the intro of
(01:20:37):
this cartoon. He got them at an auction. Wow, And
I asked him, do you want to I know you're
a fan of the show, do you want to do
a commentary of this? He said, yeah, sure, Hey, I
have these original sketches. Do they want these? And I
was like, uh, probably, So he facts them all over
to Disco Tech and that they were able to put
(01:20:59):
them on the disc. Like watch the animatics of the
intro and they look better than the final version. Wow
in classic street Fighter cartoon vibes. So yeah, that's that's
coming off from Disco Tech later this year. But I
don't think there's like a month.
Speaker 1 (01:21:16):
Now, and I have little memories of the very hectic
twenty twenty four that I had, but I do remember
when I did this with When I did this with Matt,
the whole premise of it was to like ride the
memory that is the street Fighter animated show. And he's like,
have you ever seen this before? And I'm like, I
have never seen it before. Let me get your raw
ass reaction to the events and moving images on screen.
(01:21:37):
And I remember being episode.
Speaker 3 (01:21:40):
You had seen the final Fight episode a few years back,
but the one that you watched spoilers it's a Reu
and Ken versus a Kuma. Yes, that was that was
a special episode.
Speaker 1 (01:21:50):
It was good.
Speaker 3 (01:21:53):
That's my favorite episode actually, Justin had a lot of
good move breakdowns, like, oh shit, that's that's how did
he get at that? That was plus on block?
Speaker 2 (01:22:02):
What are these.
Speaker 3 (01:22:02):
Special moves they're hitting from across the screen? I don't understand,
like breaking it down and fighting game terms and like,
uh like actually getting into the nitty gritty of like
you know who wrote what, who directed what episode? Like
it was all really interesting stuff. So uh yeah, it
was really fun to put together with Discothech. Brady who
works there, also did a couple of commentaries with me,
(01:22:24):
and he's he's just the best. He knows a lot
about video production and stuff, and they were able to
get like the cleanest Masters that they could. It's still
not like pristine, because why would anyone keep the street
Fighter cartoon like Masters? They found ditch found them in
like a ditch if they're lucky. It was like, you know,
like at the bottom of a gully or something. So yeah,
(01:22:46):
they'll be out for sure in twenty twenty five, but
I don't think there's a date for them yet. But yeah,
it's it's cool. It's the biggest fighting game news this week.
Speaker 1 (01:22:55):
Yeah, that one. That one definitely eclipses everything that is
at Lloyd, who what what's a Floyd? Sherry, thank you
so much for being here with us. We had a
big ass news filled week, so you know the fact
that we got your input in everything, and I know
that your involvement with the FGC is extremely heavy and
having to do all that stuff for the players is
a is an absolute boon for everything that's going on.
(01:23:17):
And I'm looking forward to seeing you at EVO again.
Where can everybody find you? At socials or otherwise?
Speaker 5 (01:23:22):
Yeah, so I'm on every social platform that's available as
Scherry Jennicks, so you can just follow me there and
my name doesn't change. I'm on TikTok, Blue, sky X,
whatever it may be.
Speaker 4 (01:23:35):
To Sherry Jennings sick.
Speaker 1 (01:23:37):
All right, sick And as soon as see Viper shows
up in Street Fighter six, you'll be the first one
I go to. I want there to be a reaction video.
There has to be breakdown.
Speaker 5 (01:23:46):
Somewhere in the back because I can't let anybody fill
my reaction.
Speaker 4 (01:23:48):
I don't know what's going to actually happen.
Speaker 2 (01:23:50):
When I see you cry.
Speaker 4 (01:23:52):
I don't know if I'm going to cry.
Speaker 1 (01:23:53):
But I can't.
Speaker 4 (01:23:54):
I can't be seen by the public. That's all that's
all I know.
Speaker 6 (01:23:57):
Deep insist
Speaker 2 (01:24:11):
Suast side s