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April 8, 2025 154 mins
With their powers combined, Niki and Shawn attempt to bring you The Jan Experience™ in a podcast about video games(?) featuring Grubb, Dan, and Mike. There's a lot of Blue Prince, a lot of Switch 2 news, and a lot of the Costco Guys, because of course there is.
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:23):
Hey, everybody. So here's the thing. So here's the thing.
Everybody in Tuesday. Welcome to the Giant Podcast. I have
your host for this week, Nikki Grayson, with me as always,
I have a cavalcade of chuckle fucks, and we're gonna
we're gonna talk about video games. But I'm just want
to walk us all through what happened. Sean goes, listen,

(00:46):
you know where the key is the music will happen.
You're watching the stream, right, And I said absolutely, But yeah, yeah, yeah,
for sure. I click on the stream, the music starts
for two seconds and then I get a big error
on the scream that says streaming pause dermashun has minimize
the application sit.

Speaker 2 (01:04):
Well, that's it. That's it for me. I came back
for a second. I was, I came back.

Speaker 1 (01:10):
Yeah, but welcome.

Speaker 3 (01:12):
I'm pretty sure the music went through everyone at home.

Speaker 1 (01:14):
That's all that matters is that we made it here
together on this fine Tuesday, April eighth, at nine to
eleven am. What does it mean? That's true? All facts
with me, as always, this is the normal cast for
the show, always has been, always has been, and always

(01:37):
will be. I have Sean Turbashawn McDowell, Hello, Sean.

Speaker 3 (01:41):
Hi, as everyone knows deep within you spiritually, there are
two jams. We have host Jan and producer Jan. I
took both of the GB kids to uh you know,
complete that jam.

Speaker 1 (01:51):
Yeah, listen, two guys is one guy. Sometimes. I also
have the bad boy of games media, Mike Manati do

(02:11):
so many bad things.

Speaker 4 (02:12):
I must still be the bad boy of Gabe, Like
how bad I am?

Speaker 1 (02:16):
Listen to my bad voice. Always say that your voice
is so bad, Mike. But Michael Jackson Yeah yeah, Uh,
Dan Reiker, how are you on this fine day?

Speaker 5 (02:32):
I'm doing all right and I'm feeling fine. I woke
up and had a breakfast and coffee like always, I'm good.

Speaker 1 (02:38):
Hell yeah, dude, listen. As long as you can have that,
nothing bad can happen. And the continued co captain of
this ship that frankly, I didn't understand why your co
captaincy does not afford you the ability to become captain
when the other captain is gone. I'm busy. Ah yeah, Jeff, Hi,

(02:59):
I'm here.

Speaker 2 (02:59):
You said bad the Michael Jackson bad, And it took
me several seconds to decode which Michael Jackson bad?

Speaker 1 (03:05):
We were talking about. It's kind of a.

Speaker 2 (03:10):
Numerous bads. Now anyway, you think, okay, so we couldn't
get the UK switch to. Do you think we maybe
I'm like about to call off store in.

Speaker 5 (03:17):
France and we Russian switch ts. We were trying to
British ones. Today, I think Russians get Russian switch to. Actually,
so do Russians have video games?

Speaker 2 (03:27):
Well, I don't think they get video games in this
moment in time from other countries due to trade embargoes
and all that stuff. They're an a war with Ukraine
and so they don't usually right now.

Speaker 1 (03:37):
They don't get a lot of stuff.

Speaker 5 (03:39):
PlayStations in Russia.

Speaker 2 (03:42):
I think they had previously had PlayStations, but they started
a new war through Ukraine. That put anyway, can't don't
worry about it. Don't worry about it.

Speaker 1 (03:49):
Don'try about it. I'm Jaesius. Seriously, you can't. If you
wanted to go to Russian best buy right now and
buy a PlayStation, you couldn't. You can't do it. If
you got a PlayStation from before, or a guy got
you a PlayStation and brought it to you, you could
probably connect it and use it.

Speaker 5 (04:06):
But they make PlayStations in Japan, right.

Speaker 2 (04:09):
Yeah, but but the Japan likes to do business with
the United States, and the United States has embargoes with
countries that try to do make money from Russia right now,
and we'll put you know, we'll put a like secondary
embargoes on you.

Speaker 1 (04:23):
Yeah. It's almost like you can't just make blanket decisions
kind of unilaterally for no reason because it'll have what
some people can it seems so. Yeah.

Speaker 2 (04:39):
They also we'll talk about this in the news, but
they delayed pre orders in Canada, and I'm just we
stop making them hate us, Like, I know, we're doing
a good job ourselves, but that's yet another reason why
they're going to be unhappy with us. I don't know
what I'm gonna do. Like, do you guys think the
switch to is actually gonna make the June fifth launch date?

Speaker 1 (04:55):
Nope? Yeah, I think it'll make the date. I think
it will also be seven hundred dollars.

Speaker 3 (05:02):
Yeah, I think that's more likely. At this point, I had.

Speaker 1 (05:04):
No idea it's going to happen. I have no idea.
It's everything's weird, yep. I will switch to though, Yeah, No,
that's the thing, right, It's like you just want it
would be nice to have the toy should be able
to machine toy. Yeah, that would be really nice. Can
I talk about holiday in for a second? Yes, Okay,

(05:29):
I was in Yes, exactly. The hotel was a holiday in.
I was in leverk in Utah yesterday.

Speaker 2 (05:36):
Why.

Speaker 1 (05:38):
I went to Zion National Park.

Speaker 5 (05:41):
That's a great national park. I've been at.

Speaker 1 (05:42):
Place, fucking love it, delightful zone to be in. I
was in the newest holiday in in Utah, which is
the leverk in Utah holiday and which is outside of
the park. Why is, Why are holiday inns like that?
What's wrong? Elaborate? They feel liminal in a way that

(06:03):
feels impossible to have designed, but a person, a team
of people intentionally made them that way.

Speaker 2 (06:11):
You said, so, you said it's the newest holiday in
holiday inn in Utah, which I think is a weird sentence.
But we'll move past that part of it, the.

Speaker 1 (06:20):
One that it's just the one that they built and
opened the most recently.

Speaker 2 (06:23):
Yeah, but just like knowing that is there's something weird,
like like all holiday ends just have always been their day.
It does it like still look like a holiday inn?
Like have they updated this.

Speaker 1 (06:34):
Honestly, it looks like a hospital building. Yeah, okay, so
like yeah, yeah, inside it that it faces to the
to the where sun sets in the west. To the
west it faces a big dirt lot, and then across
the way you can see a supermarket and then it's
the most beautiful landscape you've ever seen in your life.

(06:55):
And then on the other on the back side, it
is the second most beautiful landscape you've ever re seats
in your entire life.

Speaker 2 (07:01):
You're describing like most holiday and like the holiday an
is very nostalgic for me. That's where my family would
say when we were like doing car road trips across.

Speaker 1 (07:09):
The you know, the Midwest.

Speaker 2 (07:10):
We wouldn't go very far, but like, yeah, the holiday
inn is where I had the indoor outdoor pool, like
you could swim under a wall and winter and it
was all heated and that was really cool. And then
you would swim back inside and it was just like
the self contained. Like they would try to put a
lot of outdoor greenery in a holiday inn, like in
a space like this, but it's still had like tile everywhere,
like everywhere you look, just Tilele Holiday Inn is very weird.

(07:33):
I think the tile helps to make it feel extraliminal,
like the space between places.

Speaker 5 (07:38):
It's the newest one, like was it like built in
nineteen ninety four they finish.

Speaker 1 (07:42):
They finished construction at the end around the end of
last year. Oh wow, yeah, it's like internet new stuff.
Now they do have they have internet. The TVs don't work. Yeah, yeah,
yeah yeah. Lognet yeah, Lognet.

Speaker 2 (07:58):
They have Lognet in sixty four lots.

Speaker 1 (08:02):
God. I remember saying at the Jolly Roger in which
was outside of it's outside of Disneyland, and they had
the loget and sixty four and I was like, wow,
this is the best day of my life. And I said, Mom,
can we play it? And she said no, And I said, okay,
well I think that's because its got an hour or
some Yeah. Yeah.

Speaker 2 (08:20):
We got in the room and my parents. But for
me when I was this age, it was a super
Nintendo Lodget. My parents saw that and they just knew
it's like we're gonna have to get this, like sorry,
like I was surprised they said yes, but they actually did.
And then I played what's the Blizzard Weird Shooter with
the guy Thorn Black Blackthorn Black, Yes, yeah, I played Blackthorn.

Speaker 5 (08:39):
I always loved like if you had like you know, uh,
as a kid, you had a sleepover something and you rent,
like you know, we only had Genesis in my mom's place.
The Super was my dad's and so it's like, oh,
I got to rent Superintendo the new you know, Mortal
Combat two is great on there whatever, and they give
you like a little case like an Agent forty seven cass.
It's like, you know, hard backed and stuff, and you
open it up and it's it's a clam show with
like spots for the trollers and everything, and it's like, oh,

(09:01):
we got three days of Super Nintendo's.

Speaker 1 (09:03):
Yeah.

Speaker 4 (09:03):
The only time I rented a console was when they
did it for Dreamcast before it even came out at
Hollywood Video, I believe. And that was amazing. Go back
to that liminal like space thing, like like that's been
the trend forever now, was just making things more and
more spartan and just kind of like minimalists. And I
was like, I was over it ten years ago. It's like, well,

(09:24):
good thing about trends is that they go away eventually,
and they somehow still are pushing it. I'm not expecting
us to go back to the nineties where every McDonald's
has like a giant statue of a chicken McNugget, and
then the McDonald's itself is the shape of a chicken McNugget.
I do should definitely more in that direction againstead of
just everything being a white box.

Speaker 1 (09:44):
And wonder, let's go around the horn.

Speaker 5 (09:46):
How much would each of you pay for Remember the
old sixty four and I think they might have done
GameCube chaos at McDonald's where it's like all attached to
the thing if it was a work anything with the
screen for controllers. What what is the maxim amount you
would pay for that? This is something I think about
a lot.

Speaker 2 (10:03):
I would probably for dollars, Yeah, I would probably. I
mean I've seen things like that. I'm the mic the
Dreamcast one that you share keep showing up on three thousand.

Speaker 5 (10:14):
The first group that's just for kiosks and stuff like that,
and it's like, man, they sell for quite a bit.

Speaker 1 (10:20):
I would probably go up to like twenty five hundred
three twenty five hundred.

Speaker 3 (10:23):
Yeah, key difference for the McDonald's one, not much, but
for like the stand up GameCube one like at Walmart
or whatever, you know, toys R us that one probably, like, yeah,
a couple of grand for sure.

Speaker 1 (10:34):
Yeah, and I'm lucky. I'm looking at a listing for
on the Electronic Bay the Nintendo GameCube Kiosk replacement part controller,
which is the one that has the little the soft
sleeve on it. They want five thousand dollars.

Speaker 5 (10:51):
For ye and it's sex to because like man, I
work to make it a Funko Land and GameStop from
like two thousand to two thousand four and I got
all of those things. I had a giant Warrior World
thing that was like a warrior throwing a bunch of
coins in the air that I would kill for now.
And you can't move these things around there They're big

(11:11):
and I'll come something. God, I would kill the heaven.

Speaker 4 (11:13):
The one thing I had, I had the Mario Galaxy
one Kiosk that like did have a battery so it's
spun around. It was just cardboard, but it was like,
you know, three dimensions and it spun around. And I
had that thing going for a while to it just
eventually disintegrated.

Speaker 1 (11:28):
Yeah.

Speaker 2 (11:29):
Yeah, so of Chets's like they think kiosks are lame?
Why do I like them so much? Is it just
that like when I was using them, I.

Speaker 4 (11:36):
Had such a like it's this desire to plays having
like a vending machine in your house.

Speaker 1 (11:42):
Teams cool, It's like, well, that doesn't belong here. I
used to a part of it.

Speaker 5 (11:46):
As as a kid, I would go into Blockbusters and
I remember I did this for the Rock the Action film,
not Dwayne and they had a big display thing and
it was like three D and it was just a
giant explosion with heads of Ed Harris and Nick Cage
and Chunk Connery and had quote from Roger Eber that
said a slam bang action thriller. And I loved it,
and so I asked them. I was like, hey, when

(12:06):
you're done with that, what do you do with it?
And they're like, oh, we just throw it away. It's
like can I have that? And they put my name
on the back of it. And so I had that
all through high school. In junior high in my room,
this giant cardboard the Rock House. But they kept doing
I kept going in and they just throw these things away,
and so I in my room as a kid, I
had all these action movie cardboard things all over my room.

Speaker 3 (12:23):
It was awesome.

Speaker 1 (12:24):
Yeah, that rules. My My grandpa used to work for
Warner Brothers in like the market, like the print marketing department,
and then eventually that company got spun off. So the
amount of like my biggest memory is that when Destiny
came out, he was like, we're printing the boxes for
Destiny and I said hell yeah, and he was like,

(12:46):
I think I'll be able to get you one. And
at the time, I was like, Oh, that means I'm
gonna get the game. That's awesome. I'm gonna get the
fucking game. He brought me. So the Destiny one Special
Edition came in a big box, like a big white box.
It was maybe like maybe like thirteen or fourteen by fourteen,
so it was a it was a cube, and it

(13:08):
was supposed to it had a bag inside, and then
it had like a couple of books that were like
art books, and then it was supposed to have the game.
It had everything in there except the game in the bag.
And he brought me three of them and he was like, congratulations, No,
there wasn't. It was just that was before the game
code was in there. That was when you bought the
special edition. They still sent you the disc whow. It

(13:31):
was just the it was just the prayeraphernalia and none
of the good stuff. And he brought me three and
he was so happy. He was like, I've brought I've
brought my grandchild something nice, something that they want. It's
Destiny won and here's three of them. And then I said,
there's no video game in here. Then I saw the
video game one day. I'll not tell a sad story

(13:52):
on this program. Does anyone want to talk about video games?

Speaker 6 (13:55):
No?

Speaker 1 (13:56):
I saw the Micraft movie. Oh shit, Oh okay, tell
us do we have movie music the music to the
movies with Mike Manati.

Speaker 4 (14:09):
Yes, that's let's get my going to come in on this.
That he's getting Nicole kidman in here in the well.
The kids really liked it. Okay, well you're a big kid.

Speaker 1 (14:21):
That's awesome. That's a good review. Was the funniest joke, Ah,
there was.

Speaker 4 (14:31):
There were some jokes. There was like the hardest thing
to get over was Jack Black. This is a wrestling
reference that I apologize, but I think all you hear No.
When Shawn Michaels fought Haul Cogan, so basically out of bitterness,
Sean Michaels became a parody of himself.

Speaker 1 (14:53):
And that's exactly. There's not a bitterness. Sean is a dick.

Speaker 5 (14:57):
But also it was a pure motive of hating Whulle Cogan.

Speaker 4 (15:01):
Yeah, like something about Jack Black's performance and this reminded
me of that, Like Jack Black became a parody like
where I imagine he was doing takes and then the
director somebody was like, give us more Jack Black. We
need GV more like more Jack Black, Like that's what.

Speaker 1 (15:16):
We paid for. So then he just turned it up
to fifteen. And it's the most epodoxious version.

Speaker 4 (15:22):
Of what Jack Black would be if he was turned
out by a computer.

Speaker 5 (15:26):
Well that's what it feels like, like, yeah, that's just
that's just life.

Speaker 1 (15:31):
Brother.

Speaker 5 (15:31):
Yeah, it's a wacky character.

Speaker 1 (15:35):
Famous guy with ideas.

Speaker 2 (15:37):
Yes, it's got a rule when Jack Black hays to
do all that in the Zelda movie because he's like
like we need him tingle Wow, ting will be great.

Speaker 5 (15:47):
Actuallyah go on, yeahd be the one that dances and
let's you ender the fire temple.

Speaker 1 (15:53):
Okay on board. Yeah, it was.

Speaker 4 (15:56):
It was a it was a dumb nonsense movie that
wasn't that. Look I could I could get through it.
I've seen a lot of kids movies. I definitely prefer
it when I think there's a bit more for like
not the kids, like, you know, it's no Lego movie,
which like, whoa, I can't believe how good the Lego
movie was, right, this one was like, that's exactly how good.
I thought the Minecraft movie would be.

Speaker 1 (16:18):
So nuts because it feels like they well but I
guess also, the Lego movie didn't make a bajillion dollars
actually did it? Oh so why just make the Lego movie? Well,
because this one's also.

Speaker 4 (16:30):
Making even more money I think this one's doing. And
I mean, like again, like my especially my one niece
who really likes Minecraft, was ecstatic and you know, it's like, oh,
I cadd all the references and she was telling me
about them, smiled spoiler for the post credit scene here,
but what it's.

Speaker 3 (16:47):
Fuck a post credits That's what I'm saying.

Speaker 1 (16:49):
I was like, how can Minecraft have a post credit scene?

Speaker 2 (16:53):
You're upset that it's just Minecraft and not that like
he's spoiling something.

Speaker 4 (16:56):
I thought you were upset about that, all right? How
incredible that. I was like, what could this possibly be?
And then it happened, and oh boy, the kids were excited, like,
oh my god, I can't believe they like.

Speaker 1 (17:08):
It's basically that I'm like loose tails for by Craft,
and I guess there's an answer for that question. Who
is the Alex or something? No one cares, No one.

Speaker 4 (17:19):
Look at christ Wow, Okay, that's on you, that's not
on spoiler Jason Momoa's character was basically just Armacgregan from Nubes.

Speaker 1 (17:32):
Screenshot is not real. The screenshot that I'm looking at
on Forbes dot com is fake. Show me, I'll confirm, deny,
cannot be confirm or deny, show me.

Speaker 3 (17:44):
Just say it.

Speaker 2 (17:45):
This is a picture. Jennifer Coolidge, Oh, I just like God,
it's the New York Alex.

Speaker 1 (17:55):
It's the HD thing.

Speaker 2 (17:57):
That's oh yeah, Yeah, she's in the movie a lot.

Speaker 1 (18:00):
She doesn't go to.

Speaker 4 (18:03):
So that's a publicity. She dates one of the weird villagers,
were the ones with the dank dick knows Yeah she
I guess, Yes, she has a romantic tryst with one of.

Speaker 5 (18:13):
Them, just as Marlene, a human woman who falls in
love with a Minecraft villager.

Speaker 1 (18:19):
Yeah, she was kind of funny. Sometimes the bit went
on too long. The bit went on too long, but
there is something there. In the end credit scene, Steve
returns to the real world and visits the house he abandoned.
The new owner welcomes him inside, and though her face
is never shown, she you were building tension. She introduces

(18:43):
herself as Alex, making her the second defense player's skin
to appear in the film with.

Speaker 4 (18:48):
His mom is now Alex is just like the he
goes back to the real world, the new owner of
the house.

Speaker 5 (18:58):
The new owner of the house, which the real world
like like that Trehouse of Horror where Homer goes into
the real world and gets a sexy cake.

Speaker 1 (19:04):
No, no, no, no no.

Speaker 4 (19:06):
Steve is from the real world, but he went to
minecraft world for a long time, but then he goes
back to the real world.

Speaker 1 (19:10):
Wait to see Mario Mario's Brooklyn.

Speaker 3 (19:14):
Yeah, it's.

Speaker 1 (19:16):
In the real world. It's an except like he shouted
a rock and then other people get Also.

Speaker 5 (19:23):
He stilln't completely but so it's like real people, real footage.
Is that the real world?

Speaker 1 (19:30):
Do you know what? Yea yeah? Wait yeah, do you
know nothing about Do you haven't seen a trailer for
this movie? What do you think it is? Okay, what
happens to? What happens in this A.

Speaker 5 (19:39):
Bunch of cg I think Jack Black is an actual
guy that gets I think it's Mario, but Jack Black
gets pulled into a Minecraft world and everyone else's blocks
and animals are blocks and music guy with a beard.

Speaker 1 (19:54):
That's right. That's all right, Dan, if you ever want
to go to is just go. It's a Jumanji.

Speaker 5 (19:59):
It's a I forget. They got pulled into a boardin right.

Speaker 2 (20:03):
Yeah, but they got pulled into a different world. That's
all that matters. Yeah, okay, I get it.

Speaker 1 (20:09):
Some Mario. Yeah, it's like.

Speaker 5 (20:12):
Just yes, absolutely, somebody who has a Last Action Hero
that's a direct for me, Like Last Action Hero.

Speaker 2 (20:23):
That's reverse. I guess the kid does go in the movie, so.

Speaker 5 (20:26):
Totally, and then Jack Spader comes into the real world.

Speaker 1 (20:28):
Yeah yeah, yeah. I saw the Mario movie four times
in theaters. I think I did, but I don't remember
literally any of it. Powers before he went in, No,
just the power of Italian is just okay. So but
he couldn't even jump weird or anything like that.

Speaker 4 (20:47):
No, there's nothing special about him except gumption until that
moment I believe gets superdumption or moxi.

Speaker 1 (20:56):
So there's.

Speaker 5 (20:57):
So there's no is there any examples of like an
actual east Kie that happened.

Speaker 1 (21:02):
Stop, guys, Dan, what are you asking?

Speaker 5 (21:08):
Well, I don't know the parameters of easty kai.

Speaker 1 (21:11):
So it's like.

Speaker 5 (21:13):
I'm not saying I know. No one in real life
has been pulled into like an alternate universe.

Speaker 1 (21:18):
I'm not sure if.

Speaker 5 (21:20):
I if you hit me in the head with a
frying pan and I woke up in.

Speaker 1 (21:26):
Peru, is that an easy kai.

Speaker 3 (21:28):
No?

Speaker 5 (21:31):
But at the place, I don't know?

Speaker 1 (21:33):
Okay, that's that's irrelevant.

Speaker 3 (21:35):
It's literally or other world.

Speaker 5 (21:38):
Okay, Well the guy in the world is another country.

Speaker 1 (21:43):
Guys, they didn't get sucked there. They went there very deliberately.

Speaker 5 (21:48):
Apo the moon. Okay, So what if you hit me
in the head of the frying pan and I woke
up on the moon?

Speaker 2 (21:54):
I okay, are you aware that the moon exists and
every night? But I mean, I know, but when you
wake up from the because I think if you woke
up from the frying pan hit and you lost memory
of all these things, I think you could make an
argument that it was Kai like but like no, if
you like yes, if he would like had ambution complete ambution,

(22:14):
didn't know where he was, and he was discovering the
world for the first time, those are all aspects of
what East guy's trying to get across.

Speaker 5 (22:19):
He's not Actually, can time be an easy ky? Like
was black Knight?

Speaker 1 (22:24):
Martin Lawrence? Ye, black black Knights?

Speaker 3 (22:26):
Yes, times, alternate reality, alternate reality, that's the phrase you
need to know. No, no, you trying to tell me
about anime, Jeff grub you trying to tell me about anime?

Speaker 1 (22:35):
Kind of Yeah.

Speaker 2 (22:37):
The term definitely gets used for kid in King Garthur's
Court and a Yankee or whatever it was when the
guy originally wrote it, Yeah, or like enchanted.

Speaker 4 (22:46):
Yeah, yeah, well that's definitely an.

Speaker 1 (22:50):
For girls play the video game music.

Speaker 2 (22:57):
Darkness A darkness is an easy ky, Yes, Harvey, darkness
isn't he's a guy?

Speaker 1 (23:01):
Okay?

Speaker 4 (23:02):
Yeah, so yeah it was fine. I guess I don't
want to watch that movie again. Whatever it was, maybe
less than fine. Talking about Minecraft ship Dan would hate it, well,
I think I did not like it, and I think
everyone else would like it much less than me.

Speaker 5 (23:19):
I don't have any ill will towards Minecraft. I've enjoyed Minecraft.

Speaker 1 (23:23):
Yeah, I don't think you liked Some on the right
side and the guy that made it him, I don't know.

Speaker 4 (23:28):
There's no references nobody shut up with that stupid Fedora.

Speaker 1 (23:32):
I'll tell you what.

Speaker 4 (23:33):
They were desperately trying to get a Jack Black catchphrase
across uh.

Speaker 1 (23:39):
That was kind of trying to get over.

Speaker 4 (23:41):
He kept saying sneak attack and like doing a thing,
and at the times it would not be sneaky or
even an attack. He kept saying that before he would
do things. And that was I know all the kids
are freaking out about Chicken Jockey and I don't understand that.
And that's that's that's just where I am right now.
There's a scene Jack Chicken Jal. There's a little mutant

(24:01):
kid who is on a chicken in Minecraft and Jason
wants to fight him, and like, Jack Black's biggest job
in the movie is to say the names of the
things that appear on the screen for the audience, like
like no, not joking, like sneak in a flask. Every
it's like Jack Black, so that's an ender pearl, or
like that's a creeper, and like that's he has the

(24:22):
entire time. But when the Chicken Jockey shows up, he
has this deliveries like Chicken Jockey, and for some reason,
all the all the zoomers and younger than zoomers think
this is the greatest thing in the world.

Speaker 1 (24:35):
Well, because the chicken Jockey's rare. It's a rare drop,
it's a rare it's a rare mob Yeah, pop hard Okay,
wait sorry, did they die in it and come back?
Does anyone die in it and come back? Like you
can't mind? Like the people?

Speaker 4 (24:52):
You know, there's no, no, the people don't die. They
kill a lot of the pigs and they don't seem
too upset about it, and some other things seem to die.
But only minecraft people died. The humans are They have
souls and are protected ansumers like thirty.

Speaker 1 (25:06):
Now are No, they're getting there at the oldest are you?
I'm on the cusp? But while I think, what whene
were you born? John?

Speaker 3 (25:18):
Same as your ninety five.

Speaker 1 (25:20):
Okay, but when in the year ah manh yeah, I'm
a I was born at the end of ninety five.

Speaker 3 (25:27):
They like expanded it out further though it's like yeah,
two years.

Speaker 1 (25:30):
It's like, yeah, we are. We are the youngest millennials
on the cusp of gen Z. My sister, the old
generation generation messed up.

Speaker 2 (25:42):
Old people in our generation do this movement when we're
exciting Okay.

Speaker 1 (25:48):
We're not pumping their youngest gen Z or the oldest
gen Z I think is like twenty seven right now,
or like twenty twenty five, twenty in between twenty five
and twenty seven, depending on how you do the math.

Speaker 5 (26:01):
And jaz zoomers. And then Alpha's Alpha.

Speaker 1 (26:05):
Yes, and they will literally have a generation of Beta's folks.
It's time to talk about Blueprints. You've got three folks
on the podcast who have played it, well, four didn't
like it, which is fine and fair and allowed. I

(26:26):
was told that the game worked on the Macintosh. It doesn't,
so I haven't played it yet, but please tell me
about the game. I still don't think I understand what
it is.

Speaker 5 (26:37):
It's hard to explain, isn't it fellas a little bit Yest's.

Speaker 1 (26:45):
Look, explain what people explain? What you think it is?

Speaker 3 (26:49):
It's pipe dream with the witness.

Speaker 1 (26:51):
Yeah, it's not. It's a deck building roguelike card game
that you live inside of, is what it is. It's
it's it's run based.

Speaker 2 (27:00):
You have a playfield that you walk through, so it's
not like a playfield you're placing cards in. You walk
into the first room, there's three doors. You pick one
of those doors, and then you are given three random
cards from your deck that represent rooms, and then you
walk into that room and it has certain elements in
it that can do things for you for other puzzles.
But you are doing this with the goal of getting

(27:21):
to a forty sixth room. It's a nine by five
playfield where like where you're building out the house and
you go in room by room and trying to get
to the end, and you'll discover there's a lot more
to it than that. Every room's got some peculiarity to
it where it can teach you more about the world.
And then there are so many more layers and layers
and layers of puzzles on top of all of what

(27:43):
I just described there. But it does not make that
obvious when you first start playing.

Speaker 5 (27:47):
Yeah, and there are persistent things that happen where it's
like because it's easy at first to just kind of
keep going and being like, all right, I guess am
I just trying to get to the end here. Okay,
well nope, I had a dead end. I guess I'll
researt the day or whatever. But you start picking up
on persistent things. There are first and foremost there's an allowance,
so there's like a gold system and there's chop tiles
you can place, and so like right now, like every

(28:09):
day I start, I've got like thirty two allowance, so
I've got like all this money I can spend where
it's like in the earlier run thirty two.

Speaker 1 (28:15):
At thirty two.

Speaker 5 (28:17):
Well, here's another thing I've realized is that I might
be a real dumbass with this game because I got
to like one hundred and thirty days, which is one
hundred and thirty runs, and then my save got wiped
and then I restarted. But it actually wasn't that terrible
because it is very much that like Outer Wild type thing,
where like knowledge is the thing. So it was so
much quicker for me to get back to stuff after

(28:38):
I reset. But now I'm on like day thirty, so
basically I've done like one hundred and sixty runs of
this game. I'm talking to Minati here on Discord, and
Minati like what saw credits at which I still haven't
seen credits. Both Manati and Grubb saw credits early. It
seemed I.

Speaker 4 (28:53):
Saw I got credits last night at day number thirty two.

Speaker 1 (28:59):
But like, but like you're doing a lot the thing is, yeah,
there's so much more.

Speaker 3 (29:03):
Yeah, right.

Speaker 4 (29:03):
That's what's great about this game is that you start
off in like you can make an idea your head
of what it's about. You can look at and like, okay,
so it's some kind of roguelike maze game, and then
you realize, oh, it's it's more complicated than that, and
this aspect of it is deeper, and this aspect of
it is deceptive, and everything matters the rooms that you're picking.

(29:26):
What is in those rooms where the exits are, If
you're using that room too early, are you prioritizing trying
to get to a specific room, or are you trying
to get to the end of the hallway? What are
you looking for in these rooms? It just keeps getting
deeper and deeper, and there's so many mysteries in here
that don't even necessarily revolve around seeing those credits. I
think Dan has done a lot more of those, and

(29:47):
I happen to kind of start pulling on some threads
that got me sitting here.

Speaker 1 (29:52):
Credits. I accidentally got credits.

Speaker 2 (29:54):
I was working on a million other things where it
was like I'm like, I'm aware, I'm trying to get
to the this last room.

Speaker 1 (30:01):
I'm setting that aside.

Speaker 2 (30:02):
There are things that I'm interested in between that and
now that I'm going to focus on. And then I
just kind of set things up in a perfect run
where I was like, oh, I think.

Speaker 1 (30:10):
I could just do this right now. Oh my god.
I'm like, I'm looking at a map.

Speaker 2 (30:13):
I'm like, I think if I go over there, I
could do this, and I could try Let me go
try that right now. I happen to have the right
room to try to test out this hypothesis. It's a
game about like coming up with ideas about what you
want to do next, and then that feeds back into
the card game aspect. And again I say card game.
Don't you're gonna look at this and be like, this
is not a card game. It's but you really you've
got to play your deck. You have to under you

(30:34):
have to have a drafting strategy. The game eventually just
starts giving you tutorials about this. If you go, you
find certain things where it'll teach you aspects about coming
up with a drafting strategy, like if you're trying to
accomplish a certain thing, maybe you should be playing your
rooms in this way. And I'm like Okay, I have
an idea, I'm gonna try to do that, and I
just kind of was able to have this perfect run
where I had like no keys left and I like

(30:56):
found the right room to get some stuff open, and.

Speaker 1 (30:58):
I'm like, I just barely skirted into that last week too.

Speaker 4 (31:01):
I have to say, like that the run where I won,
I thought I was cooked, and then guess what I
came across that helped me get to the end above
it of fucking apples.

Speaker 6 (31:16):
This.

Speaker 1 (31:17):
Oh wait, sorry, does this game have a have a
narrative that comes together? Like Outer Wilds? So the thing
that I liked so much about Outer Wilds is that,
like the the the key into lock was not particularly
sometimes it was mechanical, like you you go into the
dark bramble and you're like, oh, I get like I oh,

(31:39):
I get it now. Yeah, But the the keys into
locks that happen in your brain are are narrative ones
where you get to a place and you're like, oh,
I understand how they specifically and explicitly how they fucked
up here and why this is happening, and now I
understand what I need to do when I go back
to this other place. Is it only so it is

(32:01):
narratively keys into locks and mechanically or.

Speaker 5 (32:05):
There are literal keys that go into specific locks and
stuff like that. But then there's also things where it's
like there are a lot of books, there are a
lot of notes that I'm taking screenshots of everything. There
are notes, and then if you have a if you
encounter this note with a magnifying glass item and you
like zoom in on a picture, you might see a
code for something, or you might see a little scribbled
and erased message that tells you a little bit more context.

(32:26):
But yes, if you just want to mechanically get to
the endency credits, that can be done. But there is
clearly a much larger story here that is being told,
where it's like you're learning history of this lore of
this kingdom and the people who like inherited this house
and the family tree and like this stuff all kind
of ties into the actual puzzles and things like that,
And there are still I'm forty five fifty hours into
it now, I haven't even really needed to go into

(32:49):
that yet, but there are definitely things. I know if
I want to really see all of this, I will
need to have a greater understanding of this I'm trying
to decipher languages. I am like it is. There are
things where it's like forty five hours in, I'm just
now seeing things that Grub reference to me. Uh you
know when you were like five hours in where you
were talking about like Grub said something about like, oh yeah,

(33:09):
I'm thinking about like we're I'm placing the rooms in
terms of like the yield.

Speaker 1 (33:13):
Of like crops, and I was like, what the fuck
are you?

Speaker 5 (33:17):
Then I just stumbled upon that and I saw something
was like, Oh, this is what the fuck Grub was
talking about where he's like, oh, yeah, I got I
got a bunch of money at the casino.

Speaker 4 (33:24):
I was like casino, m M, like I said, even
though I rolled credits, like right like that same run,
I opened up this whole other area and I learned
about a game mechanic something with sigils, and I'm like,
what the hell is this?

Speaker 1 (33:39):
And I still have no idea what that is.

Speaker 2 (33:42):
You'll you'll find out. You're right a point now where're
you'll find out very soon and it's like, oh, there's
a whole there might maybe just like two other games
in here.

Speaker 1 (33:50):
Still I was chess. I just I just done some
chest stuff last night. Yes, I'm curious what you selected there.

Speaker 2 (33:57):
Actually, so yeah, I'm yeah, you just got to get
to the end of the game with credits, and it's like, okay,
I'm going to push forward a little bit further. And
it's like, oh, if I want to keep playing this,
like I expect to easily double my time.

Speaker 6 (34:08):
Yeah.

Speaker 5 (34:09):
So I've got these notes everywhere, and then I've got
a Google doctor. I'm literally like pouring over the periodic
table while I play this game.

Speaker 1 (34:16):
Rais and shit like that. Yeah, I did hate that.
I love I love a game where you finish it
and you're not done. Yeah. Like but there is like
it's not like I'm not talking live service, but like
I'm very explicitly being like, okay, the game is like, well,
you did do the thing if you want to get
out of here, when you built.

Speaker 2 (34:35):
Up all this knowledge, right, Like it is like it
is like a game you play in your head. That's
what It's the kind of game I'm into these days.
I'm into a lot of games, but definitely I like
games that like get in my head and like force
me to think about things and all right, well, I've
built up all these skills that are only applicable to
this one video game. Yes, so I'm not going to
stop playinge And.

Speaker 5 (34:52):
A lot of people are asking I've seen people asking like, oh,
is this like an Animal world thing where you can
see credits and then like there's a bunch of other
stuff if you want to keep going. It's like, I
guess in just that form that like there's more after
the credits. Yes, But like I beat Animal well, I
appreciated the Animal well, but I was like I did
not feel the hook to like, all right, I don't
need to go all the way over there and figure
out everything there in the sub level and all this.
With this one, I do feel that, like I don't

(35:14):
want to stop playing this game. This is so much
deeper to me than like an Animal will.

Speaker 2 (35:18):
Just placing the rooms is fun, like just that first
dreams element then yes, yeah, the pipe dreams element of it.

Speaker 1 (35:24):
Yes, is that is satisfying?

Speaker 3 (35:27):
All right? Oh kay, I'm gonna trying it in here
for a second. First of all, when you guys say runs,
do you mean the days?

Speaker 1 (35:32):
Yeah?

Speaker 3 (35:33):
Yeah, yeah, Okay, So I think that's part of why
you guys are thinking of it differently than I'm thinking
of it, because when I look at this game, it's important.
This was not like stressed to me when I first
picked the game up. Ultimately, you are looking at a like,
was it eight by eight grid at least to start, Yeah,
nine by five, okay, something like that, And what you

(35:54):
are ultimately doing is that the game takes place in
first person, but you are placing tiles on this grid
to build a path to the end room. Again, at
least in the beginning, that's what the goal is presented
to you as being. And so you need to build
a path to that room. And every time you like
walk up to a door to place the next path,

(36:14):
the next like tile, if you will, you are presented with, oh,
you'll have like a straight hallway or a cross shaped hallway,
or maybe you'll be a curve. But then there's a
puzzle in it. Maybe you can get gems, keys, coins,
one of the different current resources.

Speaker 1 (36:28):
Yeah.

Speaker 3 (36:28):
Yeah, And that's that's the base level of what the
game is. And so it's not it isn't a deck builder,
because it's it's ultimately not card game. No, no, no, hang on,
hang on, because you're not specifically correct me if I'm wrong,
if it changes later, you are not making a load out.
Per se, you are unlocking rooms that can potentially be

(36:50):
dealt into the pool.

Speaker 5 (36:51):
Not just that, so you are unlocking rooms, you can
also there are rooms where you can adjust the frequency
of them.

Speaker 2 (36:58):
So it's like, okay, you can adjust that how frequently
they show up, and you can add new rooms to
the deck.

Speaker 5 (37:03):
You can get a devil. These two observatories in my deck.

Speaker 1 (37:06):
Now you can deck that you can't get rid of
for sure.

Speaker 5 (37:09):
Yeah, but then they're also like, okay, so the parlor
is the one that has like a wind up key
in the three boxes, and one of them has a
gems in it, And then it's like, oh, okay, I was
able to find an upgrade disc and I was able
to upgrade the parlor and choose how I wanted to
do it.

Speaker 1 (37:25):
And it's like, as you go further.

Speaker 5 (37:26):
A lot of these puzzles, specifically the dartboard and the
parlor puzzle, people who played well know what I'm talking about, Yeah,
very very hard. And so I was able to upgrade
the parlor to where, oh I have two wind up
keys now, so now it's the sixty six percent chance
I can just not even look at the clues and
I can just you know, have a better chance of openings.

Speaker 3 (37:43):
Are are you changing the frequency in which that room
appears though, or is it a physical element to it?

Speaker 5 (37:48):
You can I can go into the is it the
conservatory or something, and I can say like, okay, I
want the parlor to show up extremely rarely.

Speaker 2 (37:56):
Yeah, you're adjusting the rarity of the cards.

Speaker 3 (37:59):
Okay, it's that's a more of a distinction difference, so
it doesn't really matter, but okay, just want to I don't.

Speaker 4 (38:05):
Think I don't think it's ever going to like, yeah,
it's not going to be a deck builder in that
way that you're thinking are once Shawn.

Speaker 1 (38:10):
It's not.

Speaker 2 (38:12):
It's not right those mechanics. Yes, it's like and again
it's you are living inside of it, so inherently it's
just different. It's the first person solve them up first.

Speaker 3 (38:21):
Something. This is very differently not spoilers. These are mechanics.
This is the first hour of the game.

Speaker 2 (38:27):
This is the first This is the game as presented
in the trailer.

Speaker 4 (38:30):
It's weird because it's a game you both like, don't
spoil it all, but it's also kind of hard to
spoil because like Dan and Jeff were just talking about
this game while I was like in there before I
started playing, and they were talking about things, and it
all sounded like complete nonsense to me, because it is
until you do.

Speaker 1 (38:43):
It, you do it right. Yeah, right exactly.

Speaker 4 (38:45):
But like, the thing I love about this game is
that trying to describe it is so difficult because there's
all these things you can compare it to, like deck
Builder or Roguelike. It's a mist like it's the bridge,
like it's it's amazed like these all these things, and
it's like but it's like and it's both not any
of those and all of those, and that could so

(39:06):
easily turn to a mess of a game. It's combining
something really new here.

Speaker 5 (39:10):
It is so cool, the moments where it's like, you know,
you could be playing the game for ten hours and
then you find this room we've never been into before,
and you read one note and you're like, oh, this
is what all that shit meant, like this thing I've
seen in like every room, and then all of a
sudden you're pulling out the paper and you're like, oh,
I had no idea. I thought that was just set dressing,
and you realize, oh, it's a whole fucking puzzle.

Speaker 2 (39:28):
This is incredible yep, And yeah, I just think it's
going to probably click with a good number of people.
I think for a lot of people be like this
is not for me. I think that is going to
happen despite all the really good reviews. But it's on
game Pass, it's on places Extra.

Speaker 1 (39:44):
Yeah, it was base it right. Yeah.

Speaker 4 (39:50):
Also a very pretty game too. It's just like not
cell shaded, but it's got this great style to it's
kind of it's kind of cell shaded, and like just
the whole vibe of it is very sort of it's like.

Speaker 1 (40:02):
Creepy serene, you know.

Speaker 5 (40:04):
Yeah.

Speaker 1 (40:04):
I love that.

Speaker 2 (40:05):
Also, the music, especially when you get to very important points,
or you get to a certain like rank on the
on the board, or you go to certain areas you
haven't been before, some new instruments.

Speaker 1 (40:18):
Kick in and it's like deeply moving. It sounds so cool.

Speaker 2 (40:23):
It's like it makes you feel like you are doing
something that is a breakthrough, because you probably are, but
they really it really hit. Makes those moments hit very
hard for me.

Speaker 5 (40:31):
Here here's the kind of non spoilery thing of just
like the type of like ways you think in this
game is like I ran into a safe at one point,
and it became clear to me that to open the safe,
I would need to figure out what because it was
like a time release safe and I had to set, yeah,
the date and time that it opens, and I can
only set up a certain window and it has to
be in the future. And that led me to be like, wait,

(40:52):
when is the set And I'm just like walking around
his house looking at like when am I like and
I'm like trying to decipher the date and like that
is just one of a million little things that's like,
oh fuck, I didn't expect to be thinking like this,
you know, And.

Speaker 2 (41:05):
It's it does a nice thing as well, where it's
like I did that same thing Dan did, and then
the next day I found something that basically just told
me and it's like, oh, I did.

Speaker 1 (41:13):
All this work.

Speaker 2 (41:14):
And if I had just got like if I didn't
feel like doing the work and I worked on something else,
I probably would have just run into the game being like,
we're gonna make it easier for you at this point moment.
And it does that a lot, like I'm I figure
out a lot of mechanics that later I'll find a
room that is maybe a little bit more rare, a
little bit specialized where you have to do a certain
thing to get to a certain level of that room
where it's like, okay, at this point where it's going

(41:34):
to actually teach you how to do some of these things.
Or there's a there's like a library system where you
can get certain things that kind of give you just
a rundown of house something's work, and they also gives
you rundown of the lore.

Speaker 1 (41:44):
Maybe a little bit of both.

Speaker 4 (41:46):
Yeah, it's like, yeah, it's there's like multiple avenues that
get to the same solution. And yeah, like very early
on to kind of being clever, I found a password
that I needed, and then like almost when I beat
the game, there was a point where the password was
just sort of like in a note somewhere.

Speaker 1 (42:02):
Yes, like deeper what I'm talking about.

Speaker 4 (42:04):
It's kind of like, hey, in case you didn't find
this yet, you probably should know about this thing.

Speaker 1 (42:09):
I'm like, that's very smart.

Speaker 2 (42:10):
Yeah, then that was one of the first things I found.
So when I got that note, I was like, damn it,
I wish you would have told me something else that
I didn't know.

Speaker 1 (42:16):
Xactly the things.

Speaker 5 (42:17):
Grub made a joke on a stream that was not
related to blueprints like two weeks ago, and I was like,
I know he's been playing that. I wonder if he
said that, because then I typed in the password and
he's like password accepted. Yeah, on your mind when you
said this word, it's a rogue.

Speaker 4 (42:31):
Like, you know, there's some random elements, but at least
from what I seen, the solutions to puzzles are persistent.
So it is a game where you can talk to
your buddies a bit. And you know, I never like
asked Dani Jeflee, like what's the solution to this puzzle?
But sometimes I was like, hey, am I crazy? Or
is this thing not doing this thing? Or am I
you know, like am I missing something here? Just getting
some insurances and some nudges was very hopeful.

Speaker 5 (42:54):
And that's been very fun. I would highly suggest that
no one look up actual solutions because in the pre
release we didn't get on the benefit. But you know,
me grubbing Mike, we're definitely in a discord being like
am I poking up barking up the wrong tree here?
Or Greb definitely helped me with like, oh do this
and then maybe go check out this area and like
never explicit directions.

Speaker 4 (43:12):
Is there anything else I can do in this room?
I did this, this and this, and like no, I'm.

Speaker 2 (43:15):
Like, you're just starting to run. You've done everything you
can do. Yeah, that's and that's the kind of things
that are.

Speaker 1 (43:19):
It's fun.

Speaker 2 (43:20):
I'm like, I want to talk about it. I'm like,
that's enough, alright, great. We had a little conversation about
this game.

Speaker 1 (43:23):
Fantastic. Yeah, this is the studio's first one. Yeah.

Speaker 2 (43:31):
It was like written, directed, and kind of like designed
all by one person like Conday.

Speaker 5 (43:38):
Sure, yeah that's that. Which, by the way, I had
my issue. I got reached out to by the social
account and had an email back and forth about my safeting.

Speaker 1 (43:48):
It's just the creator is doing everything.

Speaker 5 (43:50):
Yeah, it's just like wow, okay, yeah, incredible, incredible stuff
it is.

Speaker 1 (43:58):
It's without a end of the year. Yeah, my friend
name of the year so far. Yeah, me too, it's
my game of the year so far.

Speaker 4 (44:04):
How did Lucy know? How did Lucy draft this number two?
In her Fantasy critic counter Something.

Speaker 2 (44:11):
It's demo did very well, is what I remember saying. God,
and I think she might have talked talked to because
the publisher's raw fury and raw fury is they got
a good track record, but I think this is going
to be there.

Speaker 1 (44:23):
This is going to be their ballottro for sure.

Speaker 4 (44:25):
Yes, yes, uh, poor poor Jeff Backolar counterpicked it, so
that's not gonna be great for Yeah.

Speaker 1 (44:32):
What is it on Open Critic right now? Like is
it stole ninety one on Open Critic?

Speaker 4 (44:36):
So that's bonus points when it's a good those are
good point, good points.

Speaker 5 (44:43):
This is a special Like I think the comparisons like
Outer Wilds are apt. Yeah, yes, it's a different vibe
than out of Wild but like I think I'm enjoying
it like on that same level. And and and people
ask on Animal, well I do like it. I like
it more than the Animal. Well, for sure, I like
it more than the witness But like these are the
type of game is that, Like it makes sense why
people are bringing these up, you know.

Speaker 1 (45:02):
Yeah yeah, yeah, like the Witnesses.

Speaker 2 (45:04):
Like for me, like the way that it's just hey,
one puzzle right after another, and it builds like very quickly,
and that fits with my brain really well, where I'm
just like give me the challenge one right after another.
I just figured this out. I built up the skill,
let me use it. This is a little bit more like,
here's one puzzle like this over here, here's one puzzle
like that over here.

Speaker 1 (45:20):
But once you.

Speaker 2 (45:21):
Start piecing the whole world together and realizing just how
interconnected everything is, it really does rise and kind of
surpass something like the Witness. For me, it's just like
I'm in that moment still right now.

Speaker 5 (45:31):
I love where it's like you've been seeing something throughout
and it's just been like, Okay, yeah, I see that.
I don't really have to worry about that now. But then,
like I'll get a message from grub me like I'm
at the point where I have to understand this thing.

Speaker 2 (45:42):
It's that there a little bit too, so I'm like
excited to go back and play more.

Speaker 4 (45:49):
Yeah.

Speaker 1 (45:49):
God, so that one big message. I'm like, what does
this mean?

Speaker 4 (45:52):
It works really hard to get this message, and I
gotta figure out what this means. But yeah, I like
The Witness, Obra dand those are games I like but
but didn't and love. So if you were like cool
on those, don't be worried about trying this one out
still maybe because yeah, this one, there's just something about
those games would get up to to me or I
just wasn't on the wavelength. Sometimes I felt on the

(46:14):
wavelength of this one the entire time.

Speaker 2 (46:17):
Yeah, I'm like just getting those items and at a
point where I'm like, I got credits and I never
really did much with these tools you get, and it's like, Okay,
now I'm doing that.

Speaker 1 (46:25):
It's like, oh, that's opening up whole new things for
me as well.

Speaker 5 (46:27):
Spend some time in the workshop. You can make some more.

Speaker 2 (46:30):
Get in the workshop, everybody, for sure.

Speaker 1 (46:32):
Good game, incredible. I love it again. That is blue prints,
which you can score. Is a pun by the way
on because blue prints.

Speaker 3 (46:42):
That's the long time.

Speaker 1 (46:49):
Sean. There's a new Katamari.

Speaker 3 (46:53):
There's well on a bunch of stuff. It's on Apple Arcade,
and so you can play it on your phone, on
your iPad, on your Mac, on your Apple TV. I'm
stalling while I get the headline up. But yeah, I'm
playing out on my phone right now.

Speaker 5 (47:10):
If I don't want to pay a subscription, but I
do really like Katamari, how do I play it?

Speaker 3 (47:15):
Suck up and I spend seven dollars, Dan, it's seven
dollars for Apple every month.

Speaker 1 (47:20):
No you can, I'll forget. No, just do it as
soon as you cancel, just go to the apisode give
them seven dollars. You can get it for one month. No,
you subscribe and then before you can eat, before you
even start anything, you just go into the settings that
you just type in subscriptions and you just cancel it. Yeah,
and then they don't get you. Okay, I'll tell you anyways.

Speaker 3 (47:43):
Yeah, I'm playing on my phone. I don't currently have
a controller from my phone, and I wish the touch
controls were a little bit better. It's it's probably what
you guys think of the older ones in the room
when you think of touch controls, where it's like, why
I say touch controls, you probably think of like the
old iPod touch games where it's like a static analog

(48:05):
stick on screen.

Speaker 2 (48:05):
That's how I control my robot lawnmower.

Speaker 1 (48:09):
Yeah.

Speaker 3 (48:09):
Yeah, they do that in here, and that's just so outdated.
Nowadays games do it where like when you put your
thumb on the screen, like the circle like goes around
your thumb and then like if you lift it and
then press it down again, you'll like adapt to that. Yeah.
So touch controls aren't great, but what is great is
the game in general. I think it's it's just a
new Katamari. You know, remember Camar Damas from back in

(48:30):
the day, Ps. Two and everything. Yeah, it's fun having
this if you've never played it. This play as the Prince,
this little dude, you know, in a human world and
you have this little ball that's about you know, it's
it's not non It this little couple inch high, little

(48:53):
little sticky thing that you roll around to like pick
up objects, and then the objects all collect together after
you've been rolling around for a while and turns into
a planet at the end. Is what's going on there.
What's funny about this is that bringing Backhead of Mari,
they put a spin on it where the King of
all Cosmos is a streamer. Now he's a twitch streamer,
Oh yeah, but he's the King of all Cosmos, so

(49:14):
he's an asshole and doesn't want to do the streaming himself,
so his streams are all the Prince rolling up Katamari's
that like his collaborators say we should do.

Speaker 1 (49:23):
It's like, hey, hey, I want to do a short.
Shorts are all the.

Speaker 3 (49:26):
Rage right now. He's like, all right, Prince, you know
what that means. You need to roll this up in
a short amount of time. It's like dumb wordplay like
that they also do sort of. I was talking about
this with Warrio World, where Warrio can get away with
things that other characters can't, and so the King of
all Cosmos will just like have textboxes that pop up
directly over your screen, like where you need to be looking,

(49:48):
and it would be like, hey, pay attention to me
because I'm the streamer. Like it's the kind of thing
where like in any argument, I love that. But yeah,
they're doing intentionally, so it's like funny and if.

Speaker 2 (49:58):
You all Cosmos is a great character, I'm glad.

Speaker 3 (50:00):
Yeah, yeah, if you if you hit the skip bun like,
you get one more textbox that says, oh no, I'm
being ignored and then it goes away. It's just a
delightful little game. It is. It's been so long since
I played a Kadamory that I don't remember exactly how
it played out, but there is a three star system now.
They had something like that where you got like bonuses

(50:21):
for doing more I think.

Speaker 1 (50:22):
But yeah, but that feels so explicitly mobile game coded
it like that's that's an angry bird's vocabulary. That is
like the translated over to mobile. I remember trials.

Speaker 3 (50:38):
But yeah, the thing is it absolutely works for Katemori
because it's a very like Arcadie sort of score ish
based thing, so it makes sense to have like, okay,
you know, hit this goal within a timeline or a
finish or get it like twice as big to get
the extra star or you know, three times it's big
to get the extra star. Stuff like that. And yeah,
like I said, it's in Apple Arcades, so it's you know,

(51:00):
it's like to Apple devices for now, which is a
bit of a bummer. Maybe I'll come to our stuff later.
Who knows, maybe Apple fronted it, so maybe I'll never
come to something else, but for now, yeah, you can
play on Apple device and it kind of just is
a Katamari game. It has funnel spin on. So I'm
having a good time.

Speaker 1 (51:15):
Cool, I just want to have the Apple device. I'm
gonna do this. I just opened something. It's opened arcade
and okay, so the number one game on Apple Arcade
right now is something called Roller Coaster Tycoon Classic Plus.

Speaker 3 (51:33):
Yeah. I saw that. I downloaded that. I haven't checked
it out yet.

Speaker 1 (51:35):
Though there is not a game on the planet that
would rather play less on my phone. Roller Coaster Tycoon one.
Well it doesn't look like the Yeah, I don't want
to the screen too small. No, not the same though,
because part of the appeal of the roller Coaster Tycoon

(51:56):
to me is that screen big can see a lot
of but at the same time the whole time.

Speaker 5 (52:03):
Yeah, Nicky, I'm with you.

Speaker 1 (52:04):
Yeah, I'm with Nikki. Okay, Well it's a good thing.

Speaker 3 (52:08):
It's not phone game. You can play it on the big.

Speaker 1 (52:13):
Like Taiku two from when I was a kid that
Saturday two thousand. But you do want to know what
the number ten game on Apple Arcade is. Yeah, Space
Invader's Infinity gene Evo. Oh, that's also familiar, Sean. Have
you played that one?

Speaker 3 (52:29):
I've also been playing Space Invaders, So this is an
interesting one. I didn't know this game existed, but maybe
you guys do, because it's an old iOS game from
way back in the day, like two thousand and nine
or ten that got ported to X B L A
and p S three.

Speaker 1 (52:48):
Oh. I probably played and then I got reported back.

Speaker 3 (52:50):
Yeah, so that's what they're doing here, is there basically
bringing back a game that had died due to iOS
incmpatability or the course of over a decade, So.

Speaker 1 (52:59):
That's why I had three up titles. Yeah, kind of.

Speaker 3 (53:03):
It is back Ris capable on Xbox. For what's worth.
It's a cool game because you start out and it's
like nineteen seventy eight and you're just playing Space Invaders,
but you know you like move your finger to like
move the ship back and forth. Well, what happens after
that is that you get a quote from like Einstein
or something, and then the game is like evolve and

(53:24):
then every time that happens, as the game goes on,
a new element is added to the game. So at
first it's like, oh, now only can you move left
and right? Now you can move up and down, and
then it'll be like evolve and now there's color, and
then it's like evolve and now you have a counter move,
and then evolve. Now there's music swapping between like adding

(53:47):
things to the game, and sometimes it's all you expect,
like oh, now the bosses are in three D. But
then other times it'll be like, yeah, now you have
this gigantic like counter attack move. Yeah, yes, very cool.
How you start with just Space Invaders, but then like
I'm I don't know, I'm on it survived by Worlds
it's like Mario like three Dash one or whatever, and

(54:08):
so I'm like on the third world and now it's
like a bullet hell game with like vibrant colors and
like really cool music and stuff.

Speaker 7 (54:16):
If you die is it it's a live space and
stage based so you get like three lives to start,
and if you know your three ships are taken out,
then you do you start.

Speaker 3 (54:28):
The level again. And yeah, there's also like you one
of the I think this isn't an evolution, but it's
just x amount stages. You'll get a new ship and
so start off, you know, you're just like pep little
space invader ship. But the one I just unlocked is
like Seeker where it's fire slowly but it's homing beams
that will like go like in random angles and ship

(54:49):
until it hits an enemy.

Speaker 1 (54:51):
It's just a really great see.

Speaker 3 (54:54):
Like, yeah, I was talking about how Katamari is, like
the touch controls aren't great, and so like maybe you
would I want to play it on like another Apple device.
This is uh it started as a mobile game, but
it is so made for mobile that has it'd been
a great experience because then I just play a level
or two, you know, as I'm winding out at the
end of the day and it's a it's just a
really fun Arcadie time and so I'm having a great

(55:15):
time with that too.

Speaker 1 (55:16):
Hell yeah, dude, why aren't you playing Fruit Ninja though?
You know the only good doodle Jump? Oh? Okay, Well,
speaking of doodle Jump, did you know that on Apple
Arcade you can get doodle Jump two plus? Oh?

Speaker 3 (55:28):
Yeah, they have some like Apple Kid has some like
two games of like the classics, but it's like revamped
visuals and then no micro transactions.

Speaker 1 (55:36):
And so Tiny Wings we are checking.

Speaker 2 (55:40):
I like I would like to Oh I never played
Tiny Wings.

Speaker 5 (55:42):
It was fun, but I will still no, I'll never forget.
Uh when as a game Informer and phone games were
kind of a thing, Ben Hansen excitedly coming up to
me and saying, like, do you want to see the
face of God?

Speaker 6 (56:00):
Like?

Speaker 5 (56:00):
What download Triple Town on iOS.

Speaker 1 (56:05):
It's a fine little iPhone.

Speaker 5 (56:07):
That's the most handsome way to put the face of.

Speaker 1 (56:10):
God described the horse from a Shadows.

Speaker 3 (56:16):
Yes, of course, Bones one for you. I downloaded. There's
a Tycho Drummaster game that's exclusive. Yeah, I went to
you know that have the usual stuff. They have like originals.
They have like a J pop, they have like uh
Namco music, and then went to the anime section and
it has like the opening to Cowboy Bebop, the opening

(56:37):
to a Van Geli, and the opening to Demon Slayer. Uh,
you got a Friend in Me from toy Story, Let
it Go from Frozen All the stars are here? Yeah?

Speaker 1 (56:48):
Yeah yeah. Did you know that they still make those
Asphalt racing games there? Wow? Is that game Loft? Yeah?

Speaker 5 (56:58):
I think so. I think there was a long family
tradition right there. Yeah, there was a Launch three DS game, right,
Asphalt three D.

Speaker 1 (57:05):
Yes, I think, yeah, that sounds right.

Speaker 5 (57:06):
Yeah, I think I remember reviewing it being very boring.

Speaker 1 (57:09):
They're on I think the one that is out right
now is nine. It's called the Asphalt Legends Unite. Well
there are three, but I guess they're making a billion
dollars off.

Speaker 3 (57:20):
There's micro transactions or there's like an Apple Arcade versus
and again that that's why I like this subscription is
that it's like it's original games made specifically for the
service as well as mobile games with all the like
micro transactions and shit ripped out, and he just kind
of is still.

Speaker 1 (57:37):
Very appealing to me.

Speaker 2 (57:38):
Yeah, yes, yeah, those assphall games are just like whenever
you find out there's like ten million people whose favorite
game ever is Need for Speed. The same thing happened
on mobile with Asphalt.

Speaker 5 (57:49):
Yes, yeah, I want to meet these humans and that's
just to study them.

Speaker 1 (57:56):
You know, Dan, you've been playing a little indie game
called Metroid Prime Remastered. Do you want to talk about
that done?

Speaker 5 (58:06):
I'm I'm in a Metroid state of mind lately, especially
after the Nintendo thing, and so I was playing it.
I streamed it last couple of weeks, and then I
played it on the plane to and from New York,
and uh, yeah, that one is incredible. It made me
sad that there was not more news about two or
three because now I kind of do want to do
two and three before four comes out, because I beat
three back in the day, never beat two, and I

(58:28):
kind of just want to roll through all noun of mood.
But yeah, look, I didn't like it either.

Speaker 1 (58:38):
I like it.

Speaker 5 (58:40):
It's just such a good remaster, Like the controls are incredible.
And then, like on a lark, I just decided to like,
oh what if I plugged in my wave Ford thing
to the switch adapter GameCube thing on the switch and
it just worked, and it just mapped all of the
controls to a wave Ford which called that's a wild
thing to do. But then it's like, well, no, the
new controls are incredible. Why wouldn't I do that? And
you can turn on to like the camera with the

(59:01):
like gyro plus uh the stick stuff. That's incredible. So
that's all to say, Metric Brime, you haven't played, it
holds up incredibly well. Today I did just get I'm
late enough in the game now to where it's like,
oh boy, there is long stretches between save rooms with
like multiple very tough combat encounters and uh gets a

(59:21):
little frustrating, But hey, I guess that's just.

Speaker 1 (59:25):
Yeah, you can do it.

Speaker 5 (59:25):
I have been behaim several times before. It's just like
I forgot kind of how it's like, oh man, this
does get tough. But yeah, I do want to go
on to two and probably what's the best way to
play through? I mean I have it on week Well
the best.

Speaker 2 (59:36):
I mean there's the best way and then there's the
best Well there's all yeah, there's the wrong way with
the key mouse and keyboard prime.

Speaker 1 (59:43):
X keyboard and it works perfectly.

Speaker 5 (59:47):
Okay, I want to sounds great.

Speaker 4 (59:50):
Now, I'm going to like do one of those myself
here because I want to play two and three really
bad two before four comes out. I'm gonna wait until
we get a release day for four. If they announced
the release stayed for four and they still haven't said
anything about Metro Prime two and three, uh, then at
that point I'm like, all right, fine, I'm just gonna
bust out the w U or try that or whatever

(01:00:10):
it's gonna take. But yeah, I want to play for
Prime two so badly. It's weird to me, but they
haven't just dropped that yet.

Speaker 5 (01:00:16):
Almost makes me want to play Dread again. I haven't
played it since I came.

Speaker 1 (01:00:20):
I always people are talking about Metroid Dread fucking bangs. Yeah,
Metro Prime Pinball so good. I'm another defender a Mile
Hunters Prime Hunters. There was a generation force. God didn't

(01:00:45):
did the Nintendo DS not come with a demo for
Metro Prime Hunter first? Yeah? God, I was horrible. It's
not good. Yeah right.

Speaker 2 (01:00:56):
I know a YouTuber who was in a clan for
Metroid Prime Hunters, and I think that's how I've ever heard.

Speaker 1 (01:01:02):
Wow beautiful actually let's go what number we'd be ranked
number one in the world. Yeah, yeah, right now Samus's angels. Okay,
that's pretty good.

Speaker 5 (01:01:14):
Yeah, yeah, that's pretty good.

Speaker 1 (01:01:15):
Do we get jackets? Yeah? Cool, just the.

Speaker 2 (01:01:19):
Same, the same Yakuza jackets got last year from coin.

Speaker 1 (01:01:23):
But yeah.

Speaker 5 (01:01:24):
Speaking of dumb achievements, have I mentioned on here that
I became the number ten et speed runner in the world.

Speaker 1 (01:01:29):
I don't know if you take here.

Speaker 5 (01:01:30):
No, I don't know if you did. Congratulations, but thank you.
I'm the You can check speed run dot com. I'm
number ten in the world to go what was your time?

Speaker 1 (01:01:38):
What? What was your time?

Speaker 5 (01:01:39):
Oh, it's like a minute forty something.

Speaker 3 (01:01:41):
I'll put it up. Let me see something out of
your way after the stream or do you submit the
stream thing?

Speaker 6 (01:01:45):
No?

Speaker 5 (01:01:46):
After I did the Blake Club thing, I went back to, well,
I have all the stupid knowledge now I might as
well do something with it. Yeah, a minute forty three seconds,
in nine hundred and sixty six milliseconds is my time.
There's one person in the world that's done it in
under a minute, which is crazy.

Speaker 1 (01:01:59):
Do you do you know? Do you know where you
can pick up more time?

Speaker 5 (01:02:04):
I mean, it's just like kind of random, Like there's
definitely place the.

Speaker 1 (01:02:08):
RNG at this point.

Speaker 5 (01:02:10):
Uh yeah, yeah, okay, so it's not like I can
get like rats and like, yeah tricks.

Speaker 1 (01:02:16):
Yeah, I understand what I have. Yeah yeah, yeah, you're
also playing a game that is not real, but it's
under the game section, so I'm going to read it.

Speaker 7 (01:02:31):
It's East East East.

Speaker 1 (01:02:37):
Of Dana. Yeah, who's Dana? And what is her? Lachrymosa
all of it. I said.

Speaker 5 (01:02:43):
I don't want to spoil story stuff, but it's very
good action RPG starts with a shipwreck. You're that the
action is fantastic. You can switch to characters on the fly.
Lots of fun like leveling up and get different skills
and things like that. There's like a which time mechanic
could be dodged perfectly. I played it, uh just on
my computer, but I am intending. I got some flights

(01:03:05):
coming up. That is going to be a Steam deck
game for me. I intend to keep playing East eight
Lachrymosa Dance.

Speaker 1 (01:03:10):
Now a dance.

Speaker 4 (01:03:10):
Some people say that the beginning is maybe a little
slow and talkie how did you find it?

Speaker 1 (01:03:15):
You just kind of have a little patience shot from
Giant Bomb you have a.

Speaker 3 (01:03:18):
Question, is this a counter blight because as Dan in
the name, and you're worried that they were going to
pick an RPG with anime your own.

Speaker 5 (01:03:26):
No, No, Black Club is the worst games ever. This
is like look at the meta, Craig. It's like, you know,
got like eighty five.

Speaker 3 (01:03:31):
That doesn't matter to Dan Reichert in my head.

Speaker 5 (01:03:34):
No, I'm just it's a good game. It's a good
video game. I didn't play it back when it came out,
and I figured it's time to give it its due now.

Speaker 1 (01:03:40):
Yes, Nik, is there a man with a gun underneath
your desk? No?

Speaker 5 (01:03:46):
No, I just ii a video check.

Speaker 4 (01:03:50):
Who told you about this game? Who told you maybe
you should try this game out?

Speaker 1 (01:03:53):
Mike?

Speaker 5 (01:03:54):
For a living?

Speaker 1 (01:03:55):
He learned it from watching you, Mike. Yeah, he learned
pregs from you. Who's your wife? And damn is it Lexia?
Is it ricotta cheese? It's your wife?

Speaker 5 (01:04:09):
You know what that you know exactly what that means.
But I'm gonna say none of them. This is my
party in my adventure.

Speaker 3 (01:04:16):
This is the ultimate troll. He probably is just doing
this to get us to do this. This is just
like the ultimate.

Speaker 1 (01:04:23):
On my own time on my own stream.

Speaker 5 (01:04:24):
I didn't even I didn't tell you guys about it.

Speaker 1 (01:04:27):
What's a lachrymosa?

Speaker 5 (01:04:29):
I don't want to spy stuff with you.

Speaker 1 (01:04:35):
Is it Escape Italian? Wait? How far it's Latin?

Speaker 5 (01:04:39):
For a week, I'd say I played less than two
hours and I've been in the blueprints hole for a
while here. But I do intend on going.

Speaker 1 (01:04:46):
Back to You're halfway there. I think it's like a thirty.

Speaker 5 (01:04:49):
Five hour game, just main story stuff. But yeah, the
action is fantastic, incredible soundtrack, really good stuff moving.

Speaker 4 (01:04:57):
Yeah, I was I was playing this game in my
my early steam deck days and I was enjoying it.
I did fall off. I do kind of want to
go back to it. I think I think people still
think it's the best of the modern yeas because we
have a nine, we have a ten now. And I
also just like the Island vibes of this. I like
the whole Castway flavor going on here. It's a it's
a pretty game. It's a bit it is very anime,

(01:05:19):
which some people don't like, but some people can apparent.

Speaker 1 (01:05:22):
That's about my boy Dan.

Speaker 5 (01:05:25):
I mean, it's just a good video game.

Speaker 1 (01:05:27):
Yeah.

Speaker 4 (01:05:27):
I rated a V tuber After my stream this week,
you messaged me.

Speaker 5 (01:05:37):
You were so upset, I'm gonna go to jail because
you're saying some tuber.

Speaker 1 (01:05:43):
Yeah, they're a very nice person. Well, I'm happy that
you're learning about the other side. What the what the
other half likes. And by the other half, I mean
people who like anime.

Speaker 5 (01:05:58):
Anything can be good.

Speaker 1 (01:05:59):
Wow. I don't know if that's true. But you know
what is always good? Numbers? Yeah, well it can't lie
to you. You can't manipulate those things. They're just just
a uniform fact of life. And Mike is here to
show us how they're made because he's been playing Nubbies
Number Factory, which is as it's a pegl like if

(01:06:21):
I remember understanding correctly.

Speaker 4 (01:06:23):
It's a Peggl rogue. Like Jan talked about this one
last week.

Speaker 1 (01:06:27):
I played a little bit of it as well.

Speaker 4 (01:06:29):
Yeah, this sounded this sounded kind of up my alley,
Like I'm not the biggest pegl fan, but I like it.

Speaker 1 (01:06:34):
I love.

Speaker 4 (01:06:35):
What really got me here is the aesthetic because it's
very much like mid nineties uh like web designs, especially
people making their own websites. It's all the sort of
garish colors and unnecessary gifts right and parents. Yeah, it's
kind of geocs rotating. Yeah, yeah, yeah, that aspect of

(01:06:57):
it is great. But even like yeah, like the sort
of Peggl Rogue Lake stuff here is fun. It's definitely
in that Bilacho realm of being a roguelike where you're
kind of working your way to getting certain builds by
finding the right upgrades and persons.

Speaker 1 (01:07:12):
Jokers.

Speaker 4 (01:07:13):
It kind of has jokers in fact, once you beat
a run even like has like the variants right, like
we'll now try to do it with this rule slightly different.
So it's a lot like that. It was one of
those things too, was like, you know, struggling to get
through a run and it was like, oh, I'm getting
a little for a little for then suddenly I just
get the god build where I am just summoning a
million cactus spikes and meatball clouds and all these other

(01:07:36):
things that are just going right. Like it suddenly it's
not pegl really anymore. It doesn't really matter where I'm
shooting the ball. It's just like just trying to like
you keep going and getting the bill better. It's great
because like if you sort of overshoot the goal, like
the points goal. Then you get bonuses based on that
that gives you more money and more lives.

Speaker 1 (01:07:58):
Yeah.

Speaker 4 (01:07:58):
Jan talked about this last week, and I'm just here
to say I really liked it. I thought it was
it was great. I enjoyed beating it for like that
first time. I think I might go back to it
at some point, maybe try some of these variant decks
and things like that.

Speaker 1 (01:08:11):
But yeah, you're looking for a one.

Speaker 4 (01:08:14):
Of these, whether it's a pegl like or a Billatro
style roguelike. I think this is a great one to
get into.

Speaker 5 (01:08:20):
To get an immediate sense of the aesthetic, just go
to the developer's website. It's mogdog blog dot com and
you will instantly get what it's going for aesthetically.

Speaker 1 (01:08:29):
Yeah. Good.

Speaker 5 (01:08:30):
Also, kind of on that note, I played a little
bit of a peg idol. I don't know if you've
heard of that, but it's an idle pegl It's it's pegel,
but it's an idol game. And so it's just like
you are leveling up each individual ball and you know,
this is like a big rock one that knocks out
like several pegs, and it's just okay. You get auto
drop where Okay, I've leveled this one up the super
bouncy ball to just auto drop, and it's very very

(01:08:53):
satisfying starting with just pegel and then it's just.

Speaker 1 (01:08:55):
Like, oh, there's just balls everywhere.

Speaker 5 (01:08:57):
Yeah, Dan a peg idol like idol game okay, yeah
yeah Yeah. Within two seconds you'll be like, oh, I see,
I see what's going on?

Speaker 1 (01:09:08):
Here is brain? Oh there's there's a skilled tree. Yeah,
it's look at those balls. There's a lot of Yeah,
there's a lot of God, that's so many balls.

Speaker 4 (01:09:21):
There's only a few balls in uh in Nubby Factory.

Speaker 1 (01:09:24):
It's a very different.

Speaker 4 (01:09:27):
Yeah, it's more about the other bullshit that you summon
through hitting your balls.

Speaker 5 (01:09:31):
It's a good, good time for Pegel likes.

Speaker 1 (01:09:34):
Yeah. I just think that they should make a second
one personally. Yeah, that's.

Speaker 4 (01:09:42):
Why haven't they made a Peggle three or did they
do that? And I just never found out, like why
I didn't make it?

Speaker 1 (01:09:46):
More they made a peg three. They made a peg
for the phone called blast okay that like people hate people,
it's not good.

Speaker 5 (01:09:56):
There was the phone one in like eighth nine because
I remember when I were at the Garmin call center
right before game Informer hired me. I would just spend
egregious amounts of time on the shitter playing Pegle on
my iPhone and I was in there until like my
supervisor came in looking for me.

Speaker 1 (01:10:14):
Yeah, I mean listen, but if you're in there, you're sick.

Speaker 5 (01:10:17):
And that's just yeah, Yeah, I've got body stuff going on.
You can't tell me you can't.

Speaker 2 (01:10:20):
Yeah, exactly can't talk my body out of poop.

Speaker 1 (01:10:22):
And yeah, Nubbies Number Factory, I've been playing, And by
been playing, I mean I finished the video game avowed.
Oh wow. I don't want to spoil it, because that
game is really really cool, but it really comes together

(01:10:44):
there at the end. It felt a little bit spacey
to me in the the second to last area, but
then you get to the last area, and then I
was like, Ah, these fuckers are cooking, Like they know
exactly what they're doing, they know why they're doing it,
and I don't feel like there is a team better
than Obsidian to kind of tell the story that they're

(01:11:04):
trying to tell here. I cannot wait for them to
make another one of these. Yeah in a way where
I'm like, wow, they they kind of just they from
from a video game that had by their own admission,
a rocky development cycle got started and stopped multiple times,

(01:11:28):
and then was a different game. At one point, something
like the core parkor mechanic was from it, like an
is the oldest part of the game, I think they mentioned,
because at one point the game was much more traversal based,
but they liked it, so they kept it, and then
they tweaked the rest of it around it. It really

(01:11:49):
comes together in a way where it feels patchwork, but
in a way it's quilt like in the way it's patchwork,
it doesn't feel like rough shod or or lacking in
any way. So yeah, if you have not played the
video game avowed, I think you probably should.

Speaker 3 (01:12:09):
Speaking of I actually did fire Up. I tried out
over the weekend. Yeah, because I finally had the time too.
And yeah, you know, typically not my thing, the sort
of like more high fantasy fantasy, and that's sort of
what they're going for there, very elder scrollzy. But I
was like, let me get through some of this because
there are exceptions to rules with that if other things

(01:12:29):
I like, And yeah, y'all were right that combat rips
that is.

Speaker 1 (01:12:36):
Taste, yeah, and there and there are so many different
avenues for it, like it's not even that. Like I
switched up my build for the last ten hours of
the game, which is nuts. Like I had been rocking
this big like cattle prod basically ended a gun a
laser gun, and then at the end, I was like,

(01:12:57):
fucking sword and shields though, huh is? And then I
like respect my guy, and I like got a bunch
of Perry stuff like added to my character. And then
I was like, oh no, like this this shit feels great. Also,
the magic feels really good. All this. Yeah, I feel like, well.

Speaker 3 (01:13:16):
You can like switch between the load outs and they
flow into each other like I started out with. This
is probably where most people start with, like magic and
a melee weapon where the magic, you know, I'll use
that to stun and deal damage over time, then switch
back to the melee weapon to get ready for when
the enemy like thaws out from the ice and goes
to attack me. So I wait and Perry with the

(01:13:37):
shield and I get some big damage in with the sword.
It is fun how easy it is to switch between
the two end how they do help each other out.
Like I'm I'm definitely enjoying why I played so far
well we'll see how far I get. Again, Like the
story and everything not really my thing, but I like
the gameplay so much so I do think I'll go
back and try some more of that.

Speaker 4 (01:13:54):
Yeah, I need to finishing that one up is on
my to do list. I got a dual pistol build
that I think.

Speaker 1 (01:14:00):
Yeah, that's fun. It also like, so this story becomes
like goes from being like oh like or it maybe
it doesn't go from being it really is whole it's handholding,
like we're doing fantasy stuff. And also like this is
just politics, like you are you are a guy that

(01:14:22):
has a lot of uh a lot of push and
pull in the world, but like it really is the
last decision you make in the game is you. It's
just you do in politics. That's it. And it's like
it's really naked about that in a way that made
me go, well, fuck, what, like what do I think

(01:14:43):
about this? Like how do I want this to move?
And how do I want these people to move? So yeah,
I don't want to I don't want to spoil too much,
but good video game. If you haven't played it, and
if you have, perhaps finish it, because uh, we'll be
talking about it a lot at the end of the year.
Anything real quick.

Speaker 4 (01:15:00):
So that's a first person game of Park Court, Dan,
you played up first person game with Park Yeah, this
week you rested on it, just you know, real quick.

Speaker 1 (01:15:09):
How do you feel about Mirror's Edge?

Speaker 5 (01:15:10):
Now, there are still elements of it that I found
a little bit frustrating it, but no, no, I also
realizing the exact room where I put the controller down
in two thousand funny, being like, well, that's a very
stupid reason to stop playing that game. So I gave
it some more time and attention this time, and it's like, yeah,
I really like the parts where I don't like it

(01:15:32):
as much when it slows down and it's like, you know,
you're just kind of like shimmying and trying to make
awkward jumps. But when it's all this stuff where you're
just like running across rooftops, jumping and rolling and stuff
like that and dodging bullets, like, it does a really
good job. And I still love the look of it.
I think the look is aged incredibly well. So yeah,
so I'm I'm now more beforehand, I probably would have
been like, oh, six out of ten. No, I'm probably

(01:15:53):
more seven five out.

Speaker 1 (01:15:55):
Of ten who take it. Yeah, so free will pay
five one point five plus two point five. It's four,
that's true. You know what else has a four in it?

Speaker 5 (01:16:08):
The dark board and blueprints where you're going, by the way,
get ready to do some.

Speaker 4 (01:16:14):
Mathus with the math of I did more math this
weekend than I had in the last twenty years.

Speaker 2 (01:16:23):
Somebody, yes, and you got some math concepts still coming
your way, mic Oh, it's wacky maths.

Speaker 4 (01:16:30):
I hope because I think I've actually reached my limits.

Speaker 1 (01:16:33):
It gets ten concepts, some.

Speaker 5 (01:16:37):
Wavy lines and some diamonds, and yeah, Jeff.

Speaker 4 (01:16:40):
I thought, I'm sorry because like you're about to go
somewhere else. But Jeff, I thought, like you set before
that you don't like games where you have to take notes,
but this one's very much that, right have you kind
of been.

Speaker 2 (01:16:49):
Well, no, no, I typically don't, especially when the games
like you should be taking notes. And I said, unless
it really earns it. Now, I'm not taking a lot
of notes playing this game. I'm keeping a lot of
strain and I'm doing I am taking a lot of
screenshots and I'll go reference those if I have ideas
about them. There are some things I did have to
take notes for I got MS paint out and did

(01:17:09):
some work on that.

Speaker 1 (01:17:12):
I love that.

Speaker 4 (01:17:13):
You what with that instead of a spreadsheet, which is beautiful.

Speaker 2 (01:17:17):
Yeah wait, because it's it's all the maps already a spreadsheet.
So it's like you're good to go.

Speaker 5 (01:17:21):
You're the version of what I have here.

Speaker 1 (01:17:24):
Yes, exactly. Yeah, totally.

Speaker 2 (01:17:27):
Killer out here, only when the game really earns it,
because I'm just I've never been I don't I never
needed to take notes in school, So I'm like.

Speaker 1 (01:17:34):
I'm trying to have fun here.

Speaker 2 (01:17:35):
But if a game is like really special and has
a lot going on, then it can do it now.

Speaker 3 (01:17:40):
Yeah, I'm I'm a Jeff on that one. And I like,
from the few hours I did play a blueprints did
things exactly the same way, like screenshots and like I'll
like doodle something or something like that, visual versus text.
I get that.

Speaker 1 (01:17:50):
Yeah exactly.

Speaker 2 (01:17:51):
I'm just keeping the ideas all up here.

Speaker 1 (01:17:52):
Ye. Nicky was trying to get us over to no, no, no, no,
I've got I've got another one here. So the retro
take four K huh incredible, Yeah, it's the retro take
four K.

Speaker 2 (01:18:11):
See mine came and it was broken, and I you know,
everything's a discord now, so in the discord and I'm like, hello,
people who live here, I need a little bit of help, please,
And they always feel bad because I always feel like I'm
bothering people when I do that, but that's what it's
there for. And they tell you all the things like
have you tried the right power supply. I'm like, I'm homie,
I've tried every power supply in this house. I know
you guys are gonna yell at me for that. So yeah,

(01:18:33):
here's a picture one it even says the right wattage.

Speaker 1 (01:18:35):
Look at that.

Speaker 2 (01:18:37):
But they were still like, try other power supplies and
I'm like, I'm pretty sure it's just broken. Eventually they're like, okay,
email Mike Chi, who's the creator of the retro tank,
and I'm like, okay, Like, how do I do that?
Just respond to your order. I'm like, oh, okay, and I
did that. He got right back to me and it
was just him and he had me send it to him,
and he sent me back what I thought was a
repaired unit. And I'm trying out and it turned on

(01:18:57):
this time, and this time, after like twenty minutes, the
image would freeze and it just wouldn't work anymore. I'm like,
oh no, so I like wrote back. I went back
to Discord first, then went to Mike and he's like,
I was using this one, like this was my personal
one that I was using before I send it to you,
so I.

Speaker 1 (01:19:11):
Know it works. I'm like, huh, okay, we're gonna try
some things.

Speaker 2 (01:19:15):
And this led me to discovering I was trying to
plug it intrough my live game or four K my
capture card. I just had that plugged into the wrong
PCIe port. So got it all set up and I've
been using it and it's been working flawlessly now and
it looks it's just so awesome messing around with that
with that thing, it's actually and it's easier to use
than I was thinking, Like, there are so many options.
I thought it would be overwhelming. Just getting in there,

(01:19:36):
going with the profiles, making sure the right input is selected,
and then maybe if I have a digital signal. Messing
around with some of the other aspects of it has
been really fun. But everything just looks so good on it.
It really kind of is worth the price.

Speaker 5 (01:19:47):
Well, it's got all the built in profiles that are
really great. I was like Okay, I'm playing this on
in the Supernintendo game and I wanted to look this
certain way with this certain shader. That's great, but you
can also just like it has these auto buttons on
the remote. Which a thing I really like about the
four K over the five Acts which I had before
is that was just kind of a generic remote that
wasn't really labeled. The four K one is very specifically
like here is what this stuff does. So it's a

(01:20:09):
lot easier to just kind of navigate and do the
auto cropping and the auto game and all that stuff.

Speaker 1 (01:20:14):
So just a lot easier to use.

Speaker 5 (01:20:16):
So, yeah, we like to play a lot of old games,
so it's great device to have profiles, Like, yeah, the
profiles are awesome.

Speaker 3 (01:20:22):
Yeah, they have been made by like someone in the
community really trusts. If you're going with the default one,
I believe they're still fire Brand X, and yeah, they
just always do a great job putting all that stuff together.

Speaker 2 (01:20:32):
There's a handful of folders now in each one where
it's like Firebrand X and then there's Wobbly Pixels, a
whole bunch of other people that are.

Speaker 1 (01:20:38):
All making them.

Speaker 2 (01:20:39):
Yeah, they're all a lot of them are included, but
then you can go to the wiki and find a
bunch more. But it's just it's looking fantastic and plugged
in the N sixty four, plugged in the Mister, plugged
in PS one. So yeah, this week over Blood I got,
I got looked at the opening video. Looks fantastic now GameCube,
all of it. It's just fantastic. So yeah, really happy
with it.

Speaker 5 (01:20:59):
VHS profile and I use it and watch the part
of the Best of tool Time VHS. Oh yeah, yeah,
looking fantastic. Kind of like an lg O lead playing
a VHS of tool Time is like, yeah, all right,
my cat striple h Yeah.

Speaker 1 (01:21:13):
You could even like add auto HDR like it has
that in there.

Speaker 2 (01:21:16):
So it's like if I put a bunch of bullshit
on top to make it look like an old TV,
it can then kind of use the HDR to get
the brightness back and stuff like that, and like, I
need to go get it over.

Speaker 3 (01:21:25):
Have you guys been using the CRT shaders or have
you mostly been doing the sharp.

Speaker 5 (01:21:28):
Scaling for the shaders? Are good using a lot of.

Speaker 1 (01:21:31):
Shaders, Yeah, especially playing these older games.

Speaker 5 (01:21:33):
Yeah, you can really tell, Like you know, I always
sess with Mario six four, because I just know exactly
what that game looks like and how I remember it,
and like, yeah, if you just do it sharp, it's
sure it looks you know, you're used to seeing that
on like Switch online and things like that. Put on yeah,
and then you put on a CRT shater and just
like the way it's like hat smooths out and stuff.
It's like, ooh, this is what I remember. Yeah, And
that's even.

Speaker 1 (01:21:53):
When I'm just using the HDR.

Speaker 3 (01:21:56):
The ACR is for is so that way because when
you throw on those CRT shaders there's like scan lines
that they add and stuff like that. They simulate the
individual like red, green and blue like subpixels off a CRT.
All of that stuff add on top is get dark
in the image. That way, you can inject HDR to
bring back up to like CRT brightness and luminants and

(01:22:16):
it works.

Speaker 2 (01:22:17):
It's really cool, especially on an o leg which is
why I'm like I should know that monitor and no
lead look another old T.

Speaker 1 (01:22:22):
A better time. Yep. Does the retro tink have a
thing in it that makes the noise that CRTs make
when you turn them?

Speaker 6 (01:22:32):
Oh?

Speaker 1 (01:22:32):
I just have that all the time. Yeah.

Speaker 3 (01:22:36):
Yeah, by the way, for what's worth, it seems like
mich is a cool dude. I heard that seems yeah.
I think GDC it was where like he was on
a panel with like John Lenneman and m VG and
some other people. I think Audio was on that one,
and like when they introduced Mike to like talk about
you know, like upscaleing stuff, and I think apparently the
crowd went wild and standing something.

Speaker 1 (01:22:58):
So that's a.

Speaker 2 (01:22:58):
Miss thing is more, it's a marvel of technology. The
fact that we get this that anyone was like, we're
willing to put all the work in to make this thing,
to basically make your old games work on a new
TV and then look like the old stuff. I'm like, no,
like that's a very niche thing. And like he even
has like this reverence for composite video that I have
as well. I'm like, I can't. It's a miracle that
this thing exists.

Speaker 1 (01:23:18):
It's awesome. Well that was a delightful game segment. I
just got my first do you want to make an
appointment at SGF email? So we do have to take
a yea, because I take a fucking walk. I love SGF,
but just like not so soon I'm getting it is April.

(01:23:45):
Well that was games. Anybody else have anything that they
want to talk about before we stop talking about video
games on this show.

Speaker 5 (01:23:51):
I feel like I could talk about blueprints for hours,
but I don't.

Speaker 1 (01:23:54):
Yeah. Yeah, we will do a spoiler cast at some point. Yeah,
it's all I read.

Speaker 4 (01:23:59):
I just read one Pat chucklepic write a much more
elegant thing about the Minecraft movie than I ever could.

Speaker 1 (01:24:06):
So everybody should check that out. While you were on
the podcast, Mike, somebody was talking no, yeah, for a while. Okay,
we will be back in just a second with the news,
of which again there is none. We'll be right back.

(01:24:31):
We didn't talk at all about show hey and how
he fucking sucks on the poet.

Speaker 2 (01:24:37):
I saw people say they say they were done with
with him.

Speaker 1 (01:24:40):
Yeah, do I want to know? Well, he's ex and
then he they went to the Dodgers, went to the
White House, and was like, man, I love Donald Trump.
I love this guy. He looks he was very excited
to get amped.

Speaker 3 (01:25:00):
Has someone that someone check out, Michael Hyam, Has anyone.

Speaker 1 (01:25:04):
Seen I have from that boy? Don't days?

Speaker 2 (01:25:13):
Did you guys see the story of where Trump was
like telling his friends He's like, I just wish I
could speak to Shenzo talking about Shinzo. Abe like that's
a sentence he says a lot. Apparently, it's like I
just missed Shenzo. I wish I could talk to.

Speaker 1 (01:25:25):
That's the craziest thing that I've ever heard. You get
on the Guardians train with me? Come on, I got
my shirt on right now.

Speaker 4 (01:25:31):
It's great that it's the way part of me hopes
they don't win a World Series for a few years.

Speaker 1 (01:25:37):
That's what you don't want, right because then you then
you get stuff like this, which is a bummer. It's fine,
he's winning, he feels now. Just I bet the news
will cheer us up. Yeah, yeah, let's hit the news.

Speaker 5 (01:25:53):
Totally unrelated stuff.

Speaker 1 (01:25:57):
There's no Japan America interaction to relations. Do you think now?
Hold on, let me put my let me put my
MSNBC want cat on was show Hey Otani laughing so
much with Donald Trump because he said, please, I just

(01:26:19):
want to play Donkey Kong from my home country's video
game company. So he was was he doing some shadow
Because here's the thing that is how this guy works.
If a guy he likes is like, I don't think
you should do this anymore. The odds that he would
be like, well, okay, Nintendo doesn't count for them.

Speaker 2 (01:26:42):
That's true except for some reason Tariffs bitch loves Teriff
everything else.

Speaker 1 (01:26:48):
He else president President. Yeah.

Speaker 2 (01:26:54):
So anyway, I switched to goud announced last week. That
was after the last BombCast, right.

Speaker 5 (01:27:01):
Normally would have been which I do want to yet
direct people to the BombCast Revengeance yes from Yeah, that
was me fresh off the trip, going deep on like everything.
I played everything, I saw, all the initial announced news
and everything. So check out the revengeans if you didn't see.

Speaker 2 (01:27:16):
If yes, if you want to hear like Dan dive
into actually playing these games, what it's like, what the
switch to is going to be like hypothetically in such
a world where it comes out like he's got that
information for you in the BombCast Revengeance from it's the
last episode in the feed. But this happened after the
last BombCast, So a normal episode of this would have
been like, here's all the details about the switch too,
and so I guess here they are.

Speaker 1 (01:27:37):
It's June fifth, it's coming out. Question mark four hundred
and fifty dollars.

Speaker 2 (01:27:43):
Question more, question mark five hundred dollars with Mario with
Mario Kart World, many more question marks, and then pre
orders begin April ninth, Well, not anymore, that would be tomorrow.
Nintendo delayed pre orders basically immediately the next day because
later that day for the announcement of the directory.

Speaker 1 (01:28:01):
Next day it was Liberation Day. Liberation Day, that's right.
God damn it, I feel like say from a metal
gear game.

Speaker 2 (01:28:11):
Trump announced massive worldwide tariffs on countries including Japan, China, Vietnam, Cambodia.
There's a country that's habited just by penguins that has
a tariff on it. Yeah, it's just across the board,
but especially hard hit are China obviously that one everyone
could predict, but also Vietnam and Cambodia, which is where

(01:28:34):
you know Nintendo. Oh, A lot of country or a
lot of companies knew stuff like this could happen. There's
a lot of other reasons to diversify, but tariffs were
definitely one of them. And so they were like, we're
going to spread out where we manufacture things, and we're
going to go to places like Vietnam and Cambodia which
are making things very enticing for us. And now those
have forty six and forty tariffs on them, which is

(01:28:54):
a it's a I guess for people who don't understand,
if you bring a switch to into this country from
those countries, the company that imports it has to pay
a forty or six percent tax on the cost, So
it adds another you know, if it's a four hundred
dollars thing, it adds another two hundred dollars on top
of that four hundred and fifty dollars.

Speaker 1 (01:29:11):
Two hundred dollars.

Speaker 4 (01:29:11):
Well, that sounds that the other country has to pay
for that all by itself and with no other cost
going anywhere.

Speaker 2 (01:29:18):
Well, the other countries don't have to pay anything like
that's the good news. The bad news is it's the
importing company and they don't just do that. They pass
on the cost to everybody, which is why Nintendo has
delayed pre orders because they were going to start taking
pre orders for one price. And really the major reason
you would delay preorders is to figure out what you're
gonna have to charge to make this make sense.

Speaker 1 (01:29:39):
So this is a it's a it's.

Speaker 2 (01:29:40):
A new sales tax. Basically, it's a tax paid for
by in the end consumers. Effectively, it's paid for by
the companies when it happens though, so we yeah, right now,
you know, there's a lot of other details. We're gonna
go through all kinds of other stuff. We're getting answers about,
like what the switch to does it actually support DLSS?
All that stuff is in here? Should should we start
with like all the fun details or start Let me ask.

Speaker 4 (01:30:03):
You a couple questions, Jeff, I'm I think you're you're smart.
You may be No if I say one else, maybe
the smartest one here? No, wow, Let me ask you,
this is the switch to price going to increase?

Speaker 1 (01:30:16):
Yes? I think so? How much? I do? How much?
Like a little lot?

Speaker 2 (01:30:22):
I mean, dude, like you said earlier. I also, I
have no idea, but like if I were, then I'm glad.

Speaker 1 (01:30:27):
I have Mario Kart. I would probably raise it by one.

Speaker 2 (01:30:30):
Hundred dollars and I would go five fifty and six hundred,
and then if tariffs go away, I would shimmy Mario
Kart around and try to drop it back down by
fifty dollars. So I end up with a five hundred
and fifty dollars version with Mario Kart in it. If
tariffs go away, tariffs don't go away, then you keep
it at Yeah, five fifty six hundred.

Speaker 1 (01:30:47):
Isn't the big fear though, which like is why this
shit is so is destructive for a million and one reasons,
But it gets us into an environment where nobody can
trust the things we say anymore, which is more debilitating
honestly than the uncertainty of the moment when it is happening,

(01:31:08):
because this is a huge issue. It's it is unclear
whether or not we will he will make a decision
that is like actually just kidding, which he loves to do.
He's like, actually just kidding. It's different now, there's nothing
from stopping him in six months being like I actually
did mean the thing that I said, and it changes it,

(01:31:29):
which puts a Nintendo in a situation where they can't
be like, well it's cheaper now, but it's going to
be a flexible pricing, so like get in in the
next two weeks because then it's going to be more expensive,
and then actually after that it's going to go back
down a price like you can't fluctuate a.

Speaker 4 (01:31:43):
Ten point like that gets to be in this fun
position where just the way the timing worth out, they
get to kind of be the ones to be the
bearer of Bend news.

Speaker 5 (01:31:52):
But I mean it was the same day as that
New York event where as the direct Yeah.

Speaker 2 (01:31:59):
But but y yes, Like that's a good point though,
Like it's not just Nintendo. Everyone's going to have to
raise prices. Razor was canceling laptop orders that people made
in February, like three thousand dollars laptops. They're going to
be a lot more expensive than that.

Speaker 1 (01:32:11):
Uh.

Speaker 2 (01:32:12):
Daniel mad On On on Blue Sky Right Now pointed
out that, you know, okay, you know what, let's put
in this perspective. First we have these are the initial tariffs.
This is a trade war now.

Speaker 1 (01:32:22):
Yeah. Yeah, so today, yes, it was like China today
was like all right, bet no more American movies. Yeah.

Speaker 2 (01:32:32):
And also a tariffs on top of what they already had,
and that's in response to these, which has now caused
Trump to respond. And so the Trump the Trump tariffs
on China have gone from fifty percent up to a
one hundred and four percent now cool, So, as he
points out here, a device that costs that would have
been priced at five hundred dollars today will now have

(01:32:53):
to at least be one thoe hundred dollars. So I'm
imagining this retro tink four K I just got for
four hundred and fifty dollars would probably have to be
about one thousand dollars going forward to make it make
sense to actually ship it to this country and sell
it to us. Awesome, and there's no real way around
this stuff. It's questions go away.

Speaker 4 (01:33:11):
My second final question for you, I mean, is the
switch to still going to release?

Speaker 1 (01:33:17):
Uh?

Speaker 4 (01:33:18):
What was the date supposed to be June fifth? June
fifth in North America because they've also delayed the Canadian
pre orders? Now, is this thing still coming out on
that date?

Speaker 1 (01:33:29):
Here?

Speaker 2 (01:33:29):
I mean they so they said that it's still coming
out that date. I I don't know. I think so,
like they have to just maybe brute force their way
through this. Like the reality is they're gonna have they
want to sell it everywhere, and while the United States
an environment does dictate a lot of how things happen globally,
they're not going to want to punish the entire world
because the United States can't get their shit together. So

(01:33:52):
I think that we will probably have special pricing if
things continue to be a moving target, Like if you know, Vietnam.

Speaker 1 (01:34:00):
You know, we'll go through we'll talk about some of
this stuff.

Speaker 2 (01:34:01):
Now, Vietnam was like, hey, we'll get rid of all
our tariffs if you get rid of your tariffs. And uh,
one of Trump's advisors that's been on TV said, this
is not a negotiation.

Speaker 1 (01:34:10):
I said, well, then what the fuck is? But we
get what are we doing? I don't understand.

Speaker 2 (01:34:14):
But of course it's just he sees a trade deficit,
which is what this is really about. We spend more
money buying things from Vietnam than view spend buying products
for them from US.

Speaker 1 (01:34:23):
Is it is like, and I said, I think I said,
I don't remember where I said it last week, but
it is like going into target and being mad that
the target is not buying clothes from your house. Yes,
it's exactly this, exactly like talking about like and.

Speaker 2 (01:34:42):
Here's the thing Target might actually hire you for, like
consultant services. Right, we have a service based economy. Now,
like that's that we sell services. So yeah, they don't
buy products from us. To the trade deficit, the actual
like trading of goods looks out of whack. But we
we have way more money than any other country, so
necessarily the trade deficit is going to be in their

(01:35:03):
favorite It's not a win loose scenario. It is we
both win because I get a cool thing and you
get some money, Like that's what we want. It's that
that was the whole idea of free trade. We built
a whole world around free trade now and he doesn't
understand it, so he's running like a wrecking ball through
everything and making it just way worse.

Speaker 3 (01:35:20):
The other the quote I heard on the news the
ore day was that no, no, we don't have enough money.

Speaker 1 (01:35:25):
All right, Oh well, no hold on, because if you
put all the money at the top, we done, it'll
just start in our pockets. Crazy. The other thing that
I was I was trying to like rationalize because I

(01:35:47):
drove from from Los Angeles to Utah and the middle,
the middle bit between there is a is a weird
slice of this great nation. He had a lot of
weird stuff. And then I kept thinking about all of
the like the guys that have lifted their Toyota Tundras

(01:36:07):
four and a half inches and then have also the
biggest American flags you could ever see attached to the
back of the truck, and I'm like, where do you
think your car came. You bought your car here for sure.

Speaker 2 (01:36:22):
Okay, well this is a good point, Nikki, because trucks
especially are an interesting one because those have had tariffs
on it for a long time.

Speaker 1 (01:36:29):
Right, So the.

Speaker 2 (01:36:29):
Argument, so the argument that a lot of people on
the other side would make here and the other side
like they don't even really understand this, so it's not
really a side. But the argument that a lot of
people are making on TV is that this will bring
manufacturing here. And they'll point out, hey, a lot of
those Toyota vehicles they do like manufacture in Alabama in
the South. It's like, well, do you know what they
really do, because what they do is they build two

(01:36:50):
halves of a truck in Japan, Yes, and then they
ship it here and someone stitches together. Yes, yes, that's
what really happens. And they do that to get around
to terror shipped.

Speaker 3 (01:36:58):
One way, then shift the RWA, then ship our way again.

Speaker 2 (01:37:01):
Yes, right, yes, there's and so they just come up
with all these ways to get around around teriffs, and
they build entire business models around avoiding.

Speaker 1 (01:37:09):
These specific taxes.

Speaker 2 (01:37:11):
You know, that's is that a reason not to do
a tax? It's like, well, not alone, but the fact
that it's just a shitty policy across the board and
causes prices to go up right after we got done
with you know, we can talk about the price of
the games. Eighty dollars from Mario Kart World. That is
a lot of money, but in twenty seventeen dollars, that's
a cool wint to sixty one dollars and fifty cents
of purchasing power. That's how much inflation has just been

(01:37:32):
in the last eight years. So they're just keeping up
the price that they had before and.

Speaker 1 (01:37:37):
The wage we get to the tariffs also, yes, so
we're all god war. It's a huge trucks. We have
all this money. Good.

Speaker 3 (01:37:47):
Yeah, Hey, Nikki, I was seeing my taxes yesterday and
I was having a lot of fun. How about you.

Speaker 1 (01:37:51):
Yeah, it's kind of cool. It's kind of cool to
be alive.

Speaker 4 (01:37:55):
Yeah, good time you're paying there on that one, because yeah,
I got all this contract work now, so I don't
know what a I don't get anything back.

Speaker 1 (01:38:08):
They're making a thrums off game though. Yeah, so okay,
so we don't know, Mike, answer your question. The prices
go up, probably will it actually come out on June fifth?
That's got it. I don't know.

Speaker 2 (01:38:24):
They're gonna have to answer something here very soon. So
the creators were supposed to begin tomorrow, and I feel
like tomorrow we have to get some kind of answer.
But they just might not know what to do or
say at this point. That's how uncertain you think.

Speaker 4 (01:38:35):
I wonder if they even have a plan right now,
if they still are kind of like stalling like.

Speaker 1 (01:38:40):
I would, I would think they know what their conversations are.

Speaker 2 (01:38:43):
Like, yeah, I mean, part of it is definitely stalling,
but they're like, you know, the president of Nintendo almost
certainly is talking to like the actual president of Vietnam
right like, hey, can we like then go to the
United States and like present something to them? Like that's
what's happening right now. That's the level of conversation we're talking.

Speaker 4 (01:39:00):
It's a really hard position for Nintendo right now. I'm
trying to say, like, you know, have sympathy for a
corporations because they have done some things with the pricing
and switch shoes stuff that is absolutely ridiculous and greedy,
especially the ten dollars for that stupid demo thing, you know,
stuff like that, but.

Speaker 2 (01:39:16):
It never just kind of their game, right something they
only started this lession, right, but they.

Speaker 4 (01:39:19):
Can't lose a lot of money selling switch shoes. And
yet they also can't not sell switch toos, right because
then you can't sell the video games. So like, what
what do they do there? They have to sol them
a like kind of a loss. Is it still a
lot of money at that point because of the tariffs?
They could sell us like for a loss and it

(01:39:41):
would still cost like five hundred and fifty dollars or
something like that.

Speaker 1 (01:39:45):
Is the world?

Speaker 3 (01:39:46):
Oh sorry, Sean, Oh just real quick on topic four fifty,
the profit margins were not huge on that price because
now there's so many things that you have to factor in,
think about the power of the de and everything, like
four fifty, I know, it seems like a lot. It's
not that much more of that Steam Deck. I know
the Steam Deck is you know, older device at this point,

(01:40:09):
and it's a different kind of device. But switch to
U is better in a lot of ways, So think
about the power level there. I think it was the
Verge put together a hypothetical parts list that came out
to the Wai like three fifty fifty is just how
much they're charging in Japan, right, But that's also not
how much it would cost them to just put it
on a shelf. You have to think about all the
other factors.

Speaker 1 (01:40:27):
That bring it somewhere about it exactly.

Speaker 2 (01:40:30):
Yeah, And but you also have to build in all
the risk mitigation as well, like the currency could like
that's one of the main reasons that the pricing is
weird between Japan and the rest of the world, Like
the again is very weak and has been, but that
could change. They've seen that change a lot during a
console generation, so they price it be like loost, we
could sell that thing for three hundred and fifty dollars
and that's worth any in right now, but they are

(01:40:52):
expecting that to be shaky going forward, especially in the
right too, because the dollar is dropping right now. So
they could have set up for one price and it
immediately would have been like we have to do an
entire generation. Never really been able to raise the price,
So they are building in a lot of risk mitigation
and like you would with anything that you were doing
with your own money.

Speaker 1 (01:41:09):
So that Yeah, God, the Wei was two fifty at
launch in two thousand and six, and if you do
the inflation calculator, that's four hundred dollars. So then if
you the extra fifty dollars, because that was just two
GameCubes put together, right that like that math makes sense,
just like the amount.

Speaker 4 (01:41:30):
Of exactly, yes, you could have done a Wei factory here.

Speaker 1 (01:41:34):
We could have got away with that. Just we'll just
make the Wii in Ohio. Do you think that isn't
three months? We did a couple of months to make
the Nintendo We we isn't that fucking crazy? We don't
even have the capability in this country to make a
Nintendo whe let alone an Nintendo switch to.

Speaker 2 (01:41:55):
So it's like, yeah, like we like there are our
chips would make here, Like Texas Instruments still makes like
t I eighty four chips here, Donkey video. You could
make a lot of the of the switch to here,

(01:42:17):
just not the expensive part, Like that's the reality the
screen and the chips would be way that would take
years to get that off the ground. You could in
two years you could start making the plastic.

Speaker 1 (01:42:26):
Class I guess yeah. The thing that I'm kind of
holding out hope is I don't think the verbiage I
want to use. There are already a bunch of switch
twes here. Yes, So that's where they could get a
little creative.

Speaker 2 (01:42:41):
But they but they would probably treat that, Yeah, they
would treat that as like another thing where they can
buffer themselves against risk and be like, let's.

Speaker 1 (01:42:49):
Make some profit on these at that higher price. And
then if we have like.

Speaker 2 (01:42:54):
It's going to be difficult for them to navigate because
even if the tariffs go away, there's no guarantee that
they stay away. So if they if that happens, they
can't immediately be like, and the price is back down
to what we said before, because they could come back
and then they have to raise it again.

Speaker 1 (01:43:06):
I suppose they maybe.

Speaker 2 (01:43:07):
Could try to tie it explicitly to the teriff, right
and say it's gonna be the price is gonna be
a moving target going forward for the United States and
just the United States.

Speaker 1 (01:43:15):
That's just so confusing, though, because I feel like you
can't go you can't tell someone go to the best Buy,
and you actually have to google something else to determine
how much this thing's gonna cost.

Speaker 4 (01:43:26):
Here's the the aspect of it I find interesting is
because like Nintendo could come out and they could very
directly try to blame this on the teriff. They can
evoke the name of Trump, and like I've seen how
that sort of thing has worked out for another company,
like a lot Disney, right, where like Disney suddenly became
an enemy and a target of the Republican Party in

(01:43:48):
this weird way that like actually did impact it in
terms of like you know, politics and laws and finances
and all of this stuff. And I and Entitled probably
doesn't want to do that either. So it's it's.

Speaker 1 (01:44:05):
Just weird and strange. It's kind of scary all around. Yeah,
especially it seems like Nintendo has Disney aspirations with the
their bread right, and it is too early in their
quest to do that to be as loud, I think,
as too early. It's a multi billion dollar company, gang,

(01:44:25):
So it's like it's not like they don't they're powerless
in this situation, but it is. It's it's a it's
a bad situation to be in, and the thing is
no way to prevent it either.

Speaker 2 (01:44:38):
Well, here's the thing we could do is so I'm
pretty close to Canada, I'll just go up there and
I'll pre order my switch too up there.

Speaker 1 (01:44:46):
I just got.

Speaker 2 (01:44:48):
I was gonna go to Right Winds, and.

Speaker 1 (01:44:52):
They canceled, they delayed the pre order dates in Canada. Also,
yeah are bad? Yeah, are bad everybody. We're ruining it
for the entire world and.

Speaker 2 (01:45:03):
Especially our closest neighbors. That's our move, Okay. I the
real answer to all these questions is we don't know,
So let's talk about some stuff we do know.

Speaker 1 (01:45:11):
I guess the switch to.

Speaker 2 (01:45:13):
S horsepower makes developers extremely happy. Dan, you did you
did see you have to go over everything, but just
to your like first take, you were like, hey, these
games look next Gin, you know, relatively speaking, what would
you think of like the visuals.

Speaker 5 (01:45:26):
I mean, the thing is the like Nintendo art style
always looked incredible ever since the HD with you. But
I think you were like, Mario Kart still looks like
Mario Kart. It's not like this generational jump where it's
just like, oh my god, the Mario looks incredible now, No,
he looks like Mario. Where you see the differences is
things like you know, the twenty four racers on screen,
and like I talked about how the first time I
threw a blue shell and I was like, oh shit,

(01:45:48):
there's a whole cluster of like it knocked out, like
six cards going flying everywhere, like stuff like that. Where
it's like, okay, this is this is great, and things
like Donkey Kong where you're you know, destroying the entire
area and then you know that's being rough in the map,
and it's like, okay, there are things here that I
don't know if the Switch one would be able to
do as well. I ever hears of the Kingdom Breath
the Wild running, you know, demonstrably better on the switch too.

(01:46:10):
So yeah, it looks fantastic. It's definitely like I think,
across the board, you don't see the generational leaps we
saw from like PS one to PS two anymore, but
undeniably it looks much much better. Metroid, for instance, looks
so fucking good on the Switch two.

Speaker 1 (01:46:24):
Yeah.

Speaker 4 (01:46:24):
I was just so happy looking at the things, like,
oh yeah, this is what I want, especially, you know,
the big thing I wanted was smoother frame rates and
something Switched one struggled with a lot, and everything here
looks really smooth, really vibrant, And I hated the rail
for a second. But I just got a headline in
my emails. Can I read you guys's breaking news at lease?

Speaker 1 (01:46:42):
Please Paramount Pictures to release The Angry Birds Movie three
in theaters wide on January twenty ninth, twenty twenty seven. Oh,
just a little bit before the Legend of Soda movie.
My kids watch that. Then they liked it.

Speaker 4 (01:47:00):
Liked like a movie made for children, you know what.

Speaker 1 (01:47:10):
I thought?

Speaker 2 (01:47:12):
It was like I liked what was the other bad
Disney movie that came out recently?

Speaker 1 (01:47:18):
I liked Wish Better? Oh no, I like, I'm with
the I'm with the kids. I also didn't think t
was very good, but then I did have I did
wake up. This is not a joke. I woke up
sad the other day because I was like, was I
too hard on that flip? And then I thought about
it somewhere. I was like, no, it's just not very good. No,

(01:47:41):
I thought we didn't. I thought Angry Birds was cooked.
I thought that was done.

Speaker 2 (01:47:45):
I think it's like one of those things where it's like,
actually the movie still makes money, so we'll just keep
doing those instead.

Speaker 1 (01:47:50):
So yeah, switch right.

Speaker 4 (01:47:52):
I mean, I want to be excited about the switch
to because, like, I think the games look great. It
looks very pretty. I was I was fine with that
fourge fifty dollars price tag, honestly.

Speaker 2 (01:48:01):
Yeah, yeah, I mean, and it does sound like developers
like it. So really the story here is cievdevs have
said they're really happy working with this thing, like it's
it's very easy to work with, which is I think
when we get follow up devices for successful consoles, there's
a lot of pitfalls that companies traditionally fall into. Getting
aggressive with the pricing definitely one thing, and I think

(01:48:23):
what we can say Nintendo guilty of that to a
certain extent here. And then the other thing is often hey,
making your hardware byzantine and weird, And it sounds like
they avoided that one at least, so they were listening
to developers and I think gave them the amount of
RAM that they need.

Speaker 1 (01:48:37):
But it sounds like the tools are also easy to
work with. We'll probably find out more about that soon.

Speaker 2 (01:48:42):
We also got to support that switch to does in
fact support DLSS, something that we could assume was going
to be the case, but they basically said, and this
was from Nvidia themselves, the new RT cores will be
will bring real time ray tracing to the system that
one's okay, really on the switch to, but they're saying so,
so it's going to deliver life like life reflections and
shadows for more immersive worlds and then the tensor corese

(01:49:03):
power AI driven features like deep learning, super sampling, boosting
resolution for sharper details, and sacrificing without sacrificing image quality.

Speaker 1 (01:49:13):
Yeah.

Speaker 2 (01:49:14):
I don't know if we've had any games come out
and confirm, hey, this one has to DLSS, but I
wouldn't be surprised if it's just like something that's just happening,
Like it's just part of getting a game working.

Speaker 3 (01:49:24):
Probably, just like all the third party stuff that you
know is on PC has a good PC version, they'll
just also use DLSS on the switch too, because presumably
it would be the same muscle. And with the RAG tracing,
don't think like ray trace reflections and like super fancy
stuff like that. I think more like ray trays global

(01:49:46):
illumination RTGI. That's the kind of thing where you might
remember people talking about the PC version of like Indiana
Jones and Assassin's Creed Shadows needed a Nvidio two thousand
series graphics card in or to run that. That's what's
going on there, is that like they're moving to the
base level of ray tracing as being the lighting model

(01:50:08):
period for the game, and so you just need like
base level support in order for those games to run
on a system. That's the kind of we're gonna be
looking at here.

Speaker 4 (01:50:15):
What if it's a type Actually it's Roy Tracing, and
it just means that that one Mario Car.

Speaker 1 (01:50:22):
Special.

Speaker 2 (01:50:25):
Yeah, it's a Mario paint feature.

Speaker 1 (01:50:28):
I like that.

Speaker 5 (01:50:30):
That should be Mariot, that should be a Jamboree mini game.

Speaker 1 (01:50:33):
Is way too proud of that one by himself. Yeah,
I think I just killed Sean inside.

Speaker 3 (01:50:42):
I was expecting a moment sounds there and then yes,
and I was very disappointed.

Speaker 5 (01:50:46):
Everyone hes out his own joke.

Speaker 1 (01:50:52):
We all just uh many others always boys for sure,
all right.

Speaker 2 (01:51:03):
Nintendo confirms switch to joy Cons won't feature Hall Effect sticks.

Speaker 1 (01:51:09):
They can't.

Speaker 2 (01:51:10):
Yeah, I got my hopes up though, I really did.
I'm like, they don't want to get they don't want
to get super making bad ones. I'm like, oh, they'll
just make it more like sustable this time.

Speaker 1 (01:51:19):
It's just it's so much the number of people who
are going to do a class action lawsuit is so
much lower than the number that they'll make off of
selling you more joy conep so like.

Speaker 3 (01:51:33):
Taking you know, like, yeah, of course it's the cheapest
thing they can do. You're just gonna buy new joy Cons.
That sucks. That's them, that's what yep.

Speaker 1 (01:51:44):
Yeah, and also if you want them to be hal effect,
I'm sure six Well no, never mind, I was gonna say,
you can probably just buy them later. You're not going
to be able to.

Speaker 2 (01:51:54):
Yeah, no, maybe for like four hundred dollars switch to
won't have achievements, Nintendo confirms. Funny just because how they
were asking Bill Trennon, who what is this title now?
Vice President of Player and Product Experience. He was asked
about this, that would be his job. He just said, nope, nope.

Speaker 4 (01:52:14):
That has to be a long argument in Nintendo of
some people who want it, but ultimately somebody the tops like, nah, yeah,
I think.

Speaker 3 (01:52:22):
So case by case basis though Zelda's got.

Speaker 2 (01:52:24):
Them in the games themselves right there. This was definitely
asked about system level, but you're.

Speaker 3 (01:52:29):
Right, I know people really like thatied system.

Speaker 1 (01:52:32):
I know. M yeah, what's no hold on? What's the
Mario Kart achievement that you wish you could get? Roy Tracing?

Speaker 2 (01:52:46):
So no shop music, shop music, Yeah, there's they're not
gonna have U shop music, and they're like it's likely
never to return, and it's for the reason that I
think you would guess. They just want to focus on
the performance of the shop. And then they also had
so many games have videos and trailers built into their
store page. Now they don't want to have to stop
the music so you could start that up. They just

(01:53:07):
thought that would be weird.

Speaker 4 (01:53:09):
But there's a spirit to the question that isn't just
about music. It's about making this stuff kind of fun
and aesthetically interesting. Even if you can't do yeah, you
can mute the music you sick of.

Speaker 1 (01:53:23):
Real issue.

Speaker 2 (01:53:25):
Yep, it's nuts, but I don't think it's ever coming back,
and it's for Nintendo reasons.

Speaker 1 (01:53:30):
At this point.

Speaker 2 (01:53:32):
Let's see Nintendo says it will continue so to support
Switch one because they got to sell you video games
on something and I'm gonna be able to sell a
switch to They also think we want to keep players
engaged and we like had that Switch one direct that
has games coming out in twenty twenty six, it was
very clear that they were going to do that, and
with backward compatibility, it won't be like a three DS
situation where the three DS got left behind.

Speaker 5 (01:53:51):
Well, it kind of rinds me like remember when DS
came out and they were like, oh okay, boys not
dead pretty much top with the game after that.

Speaker 1 (01:54:00):
Yeah, yeah, yeah, we're so way on that new game Boy.
We thought we were gonna gonna get there.

Speaker 2 (01:54:07):
Hades two will be a Nintendo Switch to exclusive. Oh wait, no,
updated Switch one and to exclusive on console. Obviously it's
already on Steam, but they did a Nintendo creator's voice
video because again they love Hades and Nintendo huge fans
of that game. Clearly they want to like they want
to push it. So Hades two confirmed when it launches,
it's gonna do the thing that Hades one did. It

(01:54:29):
will launch in one point zero on Nintendo Switch first
and then come to other consoles. So the first one
did that right, Yeah, exactly, it did exactly that, and
it sold a ton on Switch that it looked.

Speaker 1 (01:54:43):
Yeah, I bet it did.

Speaker 4 (01:54:44):
It's a video paying for this time exclusive. You think
the Haities sep were just like happy to do it.

Speaker 1 (01:54:49):
Nope.

Speaker 2 (01:54:50):
I don't think Nintendo does that for one thing, and
I think the Hades people are happy to do it because,
for one, it worked out so well last time, and
now because it did work out so well that Nintendo
fell in love this company in this game, and it
will just give them like a big spotlight in directs
and things like that, so they can kind of.

Speaker 1 (01:55:06):
Trade that because that's worth a lot of them.

Speaker 3 (01:55:10):
Exactly. Yeah, it's sort of a like you know, obviously
business thing there, but like sort of a friendship thing
of like, oh, yeah, you're supporting us a lot, so yeah,
well you know, we'll help you out with some stuff
and everything like that. Like, yeah, that's probably what's going on.

Speaker 2 (01:55:21):
Actually, they saved sports Story and made it better and
had it ready for the switch To launch that would
move there. Yeah, visitors discover that switch To has already
been added to the Nintendo Museum, so your experience is
out of date.

Speaker 1 (01:55:34):
Dana, we go back. Dane and I are going back
get some switch Tos while you're there. Yeah, for real
smuggling for us. Uh.

Speaker 2 (01:55:45):
And then Nintendo is actively assessing what the trade war
means for switch To. That's the last thing that they say.

Speaker 1 (01:55:50):
Same.

Speaker 4 (01:55:51):
It's been fun watching like some people I have interviewed
Trinan and other people like just asking about the price
and they kind of have to like even like not
just a console, like hey, why is Mario Kart eighty dollars,
and you know, they bring up variable pricing and stuff,
but you know, it is funny when it's like trying
to be like, well, because the game's so good, it's like, well,
if you make yeah, if you make a game that

(01:56:12):
you think is better than Marvel, does that mean that
could cost ninety dollars?

Speaker 1 (01:56:15):
What does that mean? And they don't.

Speaker 4 (01:56:18):
They don't really have a good excuse for that tech
demo being ten bucks, like.

Speaker 1 (01:56:21):
Well, it's it's more than you think. I'm like, yeah,
it's weird.

Speaker 2 (01:56:25):
And then they said like ten dollars is not a
lot of money. I'm like, well, that doesn't look like
a lot of game either. So I don't know what
you want from me, but yeah, this is you know,
Bill Trennan, Doug Bowser, they're the marketing guys. They represent
the marketing side of Nintendo, and so when you get
answers from them, they have to position things so carefully
and they have to like of like, and especially when

(01:56:46):
they are asked about the price in tariffs, Bouser's gonna
have to say, listen, everything we've done so far was
perfect and on a saleable going forward, who knows what's
going to happen, but it will be because other things
have changed, not because previously or didn't account for something.
So yeah, we'll see. I hope we get news from
Nintendo tomorrow. But if I'm them, I don't feel like

(01:57:06):
things have like settled down enough that I could give
people a solid answer and.

Speaker 1 (01:57:10):
Feel good about it. So they really will have to.

Speaker 2 (01:57:11):
Come up with some plan to be agile going forward
with this, and I just don't know what that could
look like.

Speaker 1 (01:57:18):
You should just walk into the Best Buy and there's
a big wheel, and you spin the wheel and that's
how much you have to pay for the switch to
It's like a bunch of different random numbers.

Speaker 2 (01:57:31):
Everybody, what would it average out to? Like six hundred?
They still get that amount of money, but there's a
chance you only have to pay like two fifty.

Speaker 1 (01:57:39):
Yeah.

Speaker 4 (01:57:39):
Yeah, can then record be tied to the wheel like
a medieval device and taunting me the entire time?

Speaker 1 (01:57:47):
That's yeah, I like that.

Speaker 2 (01:57:49):
He's taunting you, even though he's the one strapped to
the wheel, like still would be taunting people exactly.

Speaker 1 (01:57:54):
He's like, Oh, you're gonna be paid twelve hundred four.
I could see it. Yeah, I've used my foot to
cover the one dollar.

Speaker 2 (01:58:03):
All right, more related Nintendo news, but not switched to
necessarily unreleased Nintendo games allegedly leak online, including Retro Studios prototype.

Speaker 1 (01:58:13):
And I can't even read this. What's to say? Ridecer Racer?
Remember that one that was good? I think that was
that was fantastic?

Speaker 2 (01:58:31):
Yes, including Nintendo Switch Ridge Racer title, Lego Civilization, and
an unannounced Retro Studios play called Harmony.

Speaker 1 (01:58:38):
Like SIV SIV but Lego. Yes, I think so. It's
a really good idea. Yeah, I love that.

Speaker 4 (01:58:48):
Do you think it would go back to being uh
like the Squares because it's Lego and not the Hexagons.

Speaker 1 (01:58:53):
I think it should that would to do that.

Speaker 2 (01:58:56):
Yeah, yeah, so they found a bunch of stuff here
this uh, most of these games aren't gonna come.

Speaker 4 (01:59:00):
Out though, so yeah, that's At first when I saw so,
I was really excited, like, oh crap, they're making a
ridge racer switch WinGen. Was this from what twenty seventeen?
Oh no, this game made. Looking at the video, it's
it's very early. It looks to me like it was
clearly a successor to those PSP Ridge Racer games that
were basically a best of but with the boost system

(01:59:21):
that we had starting in.

Speaker 2 (01:59:23):
Made an unreal five, so it seemed like they were
kind of uprising all that stuff.

Speaker 4 (01:59:26):
So, you know, Lego good enough. I would have liked that. Gosh,
I don't know, like we're getting this Arcade Archives thing.
Hopefully there are still some plans for Ridge Racer in
the future. I just want a new Ridge Racer game.

Speaker 1 (01:59:39):
Lego thank you Sorry, Oh no, go ahead.

Speaker 4 (01:59:43):
It's just say thank you to every thank you take
all three hundred people who messaged me about this.

Speaker 1 (01:59:46):
By the way, seriously, I love that.

Speaker 4 (01:59:48):
As soon as anybody sees anything Ridge Racer, I get
like Bombardo with like, hell yeah, people associate me with
Ridge Racer.

Speaker 1 (01:59:54):
That rules Johnson Racer.

Speaker 4 (01:59:57):
I was clear like John linnits so number one Red
Racer guy, Like, you know, I'm a happy second.

Speaker 3 (02:00:03):
There you go.

Speaker 2 (02:00:04):
Ah, let's see other things here. But this is a
long expected Elder Scrolls for Oblivion could be released at
any moment this month.

Speaker 1 (02:00:12):
Uh yeah, I.

Speaker 2 (02:00:13):
Kind of confirmed, but some other people, I guess, we're
saying it's gonna shadow drop probably later in April. So
they have apparently an Elder Scrolls online event. I think
it would definitely happen after that, and then some people
were mentioned that Microsoft might have an event later this month,
the month, like the last week of the month. I
think it'd probably happen around there. So yeah, but when
it does happen, apparently it is going to be a

(02:00:34):
shadow drop, so just kind of out of nowhere, Mike's grimacing.

Speaker 4 (02:00:38):
I'm still so skeptical shadow drops, rightly.

Speaker 1 (02:00:41):
Even for Oblivion, because it's not High Fi Rush.

Speaker 4 (02:00:44):
It's I understand that, and look, it'll probably find It's
just it's I always get to this thing of like,
all right, if we're saying that marketing doesn't matter, then
why do we ever.

Speaker 1 (02:00:53):
Do it for things like this? There must be some
value in it. I mean, look, maybe that whole thing
is a lie.

Speaker 4 (02:00:59):
It's this think possibility, but that's upsetting too, and it's
just it's just hard to know, right, Like you know,
I've heard some people say, Wow, they did it for
Ninja Guide into Black and that did well, didn't do well?

Speaker 1 (02:01:10):
I don't.

Speaker 4 (02:01:11):
I don't really know.

Speaker 1 (02:01:14):
Too Black is closed, like on the grand scale, I
think that game is closer to High Fire Rush than
it is Too Oblivio. Yes, that's just a big game
game to be fair.

Speaker 3 (02:01:23):
Do you think that the excitement is diminished because this
has leaked fairly, thoroughly, not necessarily an imagery, but just
like how much people know about the planning for this
where it's like, all right, just put it out there. Eventually,
Oh it's a shadow rock that's not exciting anymore.

Speaker 1 (02:01:36):
It's hard to say.

Speaker 4 (02:01:36):
I mean, you know, like you say, Sean, it's like
the people who do know about this still, but that's
like such a small group.

Speaker 1 (02:01:41):
I mean, just look at all the people who were
absolutely shocked.

Speaker 4 (02:01:43):
About Donkey Kong Bonanza when you know, I was surprised,
but we had heard that this was a possibility.

Speaker 1 (02:01:48):
Jeff, I saw your hand up. Please.

Speaker 2 (02:01:50):
Yeah, just this is a I gotta ask you a
question that's unrelated. If Square Enix were to tweet an
image it says, my memories will be part of the sky.

Speaker 1 (02:01:58):
What does that mean?

Speaker 4 (02:02:01):
Oh my, it's like that is a I believe that
is a quote from the ending of Found Fantasy nine,
if I remember correctly.

Speaker 2 (02:02:08):
He says, if you know, you know, I do know.
So yeah, I mean they continue to tease that game.
This is still not confirmation, but yeah, yeah, but again.

Speaker 4 (02:02:17):
It's like it is the anniversary of that game. They've
been doing stuff, so they could just still be getting
cute with that point. I still, oh, I still want
to see some foun Fantasy nine stuff. They'll shadow drop
that too.

Speaker 1 (02:02:27):
I'm sure if if I liked Final Fantasy seven a lot,
which and I would say that Final Fantasy seven was
the first one I played for real, because I played
Final Fantasy which ones were on the game Boy Advance,
so that was three of them.

Speaker 4 (02:02:43):
There was Don in Sorrow, which was one and two together,
and then four, five and six the.

Speaker 1 (02:02:46):
S n S game, So I think I played Donald Sorrow,
Don Soul the Man talking again. What I like nine?
If I like, yeah, seven and the same.

Speaker 3 (02:03:05):
If you like because the more traditional fantasy aesthetic, Yeah.

Speaker 4 (02:03:09):
I think you'd love it because it's basically more of
the like the old school aesthetic of the Super Nintendo
Ones with the presentation chops of seven, a lot of
the gameplay stuff from seven, still that active time bat
you'd like nine a lot.

Speaker 1 (02:03:20):
Nine is great? Great, Well, I hope they'd make it
again so I can play it.

Speaker 2 (02:03:25):
Last thing, the Minecraft movie Mike's favorite movie of the year.
Have you seen any other movie in theaters this year, I.

Speaker 4 (02:03:31):
Saw that Looney Tunes movie that most people don't know.
I said, I liked that. That was really fun. It
probably made like six million dollars, so probably made a
fraction of a fraction of what Minecraft's doing.

Speaker 2 (02:03:41):
That's interesting to bring that up because Minecraft Movie broke
records with a one hundred and fifty seven million dollar
US opening weekend, surpassing the Super Mario Brothers movie. And also,
let's see here, I think it made some like three
hundred and fifty dollars three here and fifty million dollars
globally in its first weekend.

Speaker 1 (02:03:58):
That's pretty It's.

Speaker 4 (02:03:59):
Already made any more in the US in that opening
weekend the Detective Pikachu ever did in the US.

Speaker 1 (02:04:05):
That's pretty well. That's nuts.

Speaker 2 (02:04:07):
Yeah, you were trying to diagnose this on your stream,
and I don't have a good answer for this as well.
I think it's like Detective Pikaju just had this vibe
that kids didn't like.

Speaker 1 (02:04:15):
I think, I don't know.

Speaker 3 (02:04:17):
Oh, you're comparing because of the style.

Speaker 2 (02:04:20):
Oh, I'm like, why did Minecraft make so much money
and Detective Pikachu didn't.

Speaker 1 (02:04:27):
I just want to answer to that. Well, movie, just
tell me if you know, I'm happy to hear it.

Speaker 3 (02:04:30):
Minecraft. That's it, end of story. It's the big Minecraft,
just as Minecraft. Like kids use minecrafts are like, we
gotta do the Minecraft thing to their parents.

Speaker 1 (02:04:38):
I thought they did that for Pikachu. That's all. Is
my big worldwide with kids.

Speaker 4 (02:04:42):
Yeah yeah, yeahs not popular with kids anymore because.

Speaker 3 (02:04:48):
I'm not sure the enthusiasm for a Pokemon movie would
be the same. It wouldn't be in the same way,
you know, because like kids just are ravenous about Like
think about the Fortnite movie, you know, where it's got
like or whatever, and like all the kids are go
go nuts for it. Yeah, it's I also bet they are,

(02:05:09):
so Chad is pointing out Detective Pokemon is like, not
really what you think is really what you think? It's
point thing Pokemon.

Speaker 1 (02:05:16):
It's a movie that has Pokemon in it. It is not,
but it is also yes, obviously a Pokemon movie, but
it is, Like I think you're right.

Speaker 2 (02:05:24):
I know you're saying that. Yeah, I agree. I think
that's a big part of it. Honestly, I think if
they shoot, like if a Pokemon movie came out the
same vibes as this Minecraft movie, I don't know if
it would do minecraft numbers, but I think it would
be closer.

Speaker 1 (02:05:37):
To like Mario. Yeah, so yeah, I think so.

Speaker 2 (02:05:40):
All right, that does for the news that I've I've
gathered here and collated for everybody. I'm handing this show
back over to our host Nicki Grayson.

Speaker 1 (02:05:50):
Thank you, I have it for not watching the program.
Jeff had a small basketball and just threw it at
a wall and knocked over like three things one thing,
and I caught it with my foot, thank you very much.

Speaker 2 (02:06:07):
I don't want to say what it was because it's
an expensive thing and it's embarrassing I saw it.

Speaker 1 (02:06:13):
Well, folks, that's it for the news. Nothing else will
happen because we've talked about all of it. Never again,
never again. We will be back momentarily with some electronic males. Wow.

Speaker 5 (02:06:29):
So there was Jingle Boom that was their Christmas one.
That was their third song, right, and then there's we
Bring the Boom was the original one, that's.

Speaker 1 (02:06:36):
The DK one, that's that's that's the yes.

Speaker 5 (02:06:39):
Still bringing it was another one, but then the new
one is just unbelievably terrible.

Speaker 1 (02:06:47):
You should say, actually batter you just still kind of I.

Speaker 5 (02:06:50):
Want you to hear it, Kim, can we do the
audio on.

Speaker 1 (02:06:52):
Theo Oh, are you saying Nikky that he's beefing? Are
you trying to still be beef.

Speaker 5 (02:06:58):
I still follow them. I still like their stuff. I
think it's on TikTok.

Speaker 1 (02:07:03):
You love playing ees as well.

Speaker 5 (02:07:05):
I like playing Ease. That's a good videos.

Speaker 1 (02:07:08):
It's just the one where they say ohio a lot.

Speaker 5 (02:07:10):
They do say ohio a lot And Okay, here it is.
I got the the link here, I'll put in the
chatays always gonna boom aj in Big Justice. Yeah, it's
it's really terrible. And there's this new guy that just
talks and memes and he's not part of the family.

Speaker 1 (02:07:26):
So yeah, wait, they got an outsider in the Yeah, he's.

Speaker 5 (02:07:30):
An outsider who does like these meme songs, and so
he says the way he says quarterback in this song
makes me so mad. I don't know if way to
say that. He did a new way.

Speaker 1 (02:07:44):
To say quarterback, and it's awful. He's got a new
way to say quarterback. They dropped a new way to
say quarterback.

Speaker 5 (02:07:50):
And apparently it's a reference to a meme and I
had to look it that. It was like, why is
he talking about what's that's my name? Quarterback or whatever?

Speaker 2 (02:07:58):
People were mad that we're talking about just get shown
on social media. He insisted this is all his idea.

Speaker 1 (02:08:06):
A j Big Justice started this ship. Let's see here,
you're a dope.

Speaker 3 (02:08:13):
Here we go here.

Speaker 1 (02:08:14):
Can you do the video? No, I just have the music.

Speaker 4 (02:08:18):
They're walking backwards a lot. That's all what's happening.

Speaker 1 (02:08:20):
In the video. See kids like Pokemon.

Speaker 4 (02:08:41):
You love this the greatest thing ever.

Speaker 1 (02:08:47):
I'm sending this to my wife as soon as we're
done here.

Speaker 5 (02:08:52):
You jelly House is the guy who jumped in on this.

Speaker 1 (02:08:55):
He's a whistler, is doing something.

Speaker 5 (02:08:57):
Oh that's yeah. You didn't get to the second. It's
broke up into two different things. Damn you didn't even
see the real bad quarterback.

Speaker 1 (02:09:04):
No, I'm looking for a second part.

Speaker 2 (02:09:10):
They have like five thousand videos though, so I don't
know why is Big Justices?

Speaker 1 (02:09:16):
Why is his.

Speaker 2 (02:09:17):
Name like an American flag?

Speaker 1 (02:09:20):
Yeah? Okay, all right, Well.

Speaker 5 (02:09:22):
What a new song about anxiety?

Speaker 1 (02:09:24):
Senator? Oh okay, for anxiety?

Speaker 5 (02:09:33):
I would give it a doom.

Speaker 1 (02:09:34):
Yeah yeah, someone have to play the part two in checks.
I'm not going to go through all these videos. And
he has a nation cruise to Rebecca Black over the
Friday Music.

Speaker 2 (02:09:43):
I feel real bad about that because she's hot now.

Speaker 1 (02:09:46):
But that's all. Yeah, all we're doing now, okay, thank you. Yeah,
Rebecca Black will be performing at the.

Speaker 3 (02:10:01):
It has been slain audio listeners.

Speaker 1 (02:10:11):
This guy, we bring the ball tik tako alive. I'll go.
Patrick's is not the same part? No, not the same.
Let when we to the room, it's let me hear

(02:10:32):
you never gonna doom joom zoom.

Speaker 5 (02:10:38):
Just not what we just hurts the back to the same,
never gonna.

Speaker 1 (02:10:45):
I think this song is good. Yeah, here's more. Here's more.

Speaker 3 (02:10:51):
Sure about them?

Speaker 5 (02:10:52):
Oh no, one grab.

Speaker 1 (02:10:56):
Right away.

Speaker 5 (02:10:58):
And now we gotta find another. That one's listed as
part one?

Speaker 1 (02:11:09):
What is this? What list? It is? Okay? Actually, can
we talk about what Donkey Kong games are? Mainline? Somehow
that sounds.

Speaker 5 (02:11:19):
I'm moving the gold books.

Speaker 1 (02:11:24):
Play the emails music please emails uh email addresses bombcasts
on bomb dot com. That's where you can send an
email to us. I've never seen the email in box,

(02:11:45):
so I assume it's only good stuff in there. When
you have to put an email address in for something
you're signing up for, you should just use the BombCast email.

Speaker 2 (02:11:56):
Yeah, coming back to this, just just use the BombCast
email one time.

Speaker 1 (02:12:04):
It was I think it was mid pandemic, like midpan pandemic.
It was the summer of lockdown. I signed John Warren
of vgb's up for a knife defense class because I
thought that would be funny. And the second email they
sent him had an unbelievably graphic image of a guy

(02:12:27):
who had been sliced open by a big knife. Gez
just in the email. In the email was a picture
of a guy who had been sliced open by a knife.
So don't do that ideally, but game yeah, no gore please,
but vore maybe bombcastigiant bomb dot com. This one comes

(02:12:50):
in from Kevin in Tennessee. Any S must have is? Hey,
bomb crew, what are some of your lesser known must
play and S titles? I've started collecting recently and I
fell in love with Blades of Steel. I also bought
Fester's Quest after Blight Club. Wish me luck, Love, Kevin
from Tennessee, Son. The black iPhone Steel is very good.

(02:13:14):
I preferred ice hockey. Ice hockey is my favorite hockey game.

Speaker 2 (02:13:18):
Let me make sure ice hockey is that the one
where you select skinny guy, middle guy.

Speaker 1 (02:13:22):
Yeah, what a great concept. The fat guy. It's like
you're just your.

Speaker 5 (02:13:25):
Guy, just a team of three fat guys. You're just
reckoning out one. It's incredible play. So I don't know
if it is pick the fat guy. Kickle Cubicle is
one that no one ever talks about, and I love
kickle Cubicle. And recently Mike was talking about, uh a
little Nemo the Dreammasters, fantastic.

Speaker 4 (02:13:45):
That's a great capcom one. Another fun capcom one is
Yo Nooid. It's starting the guy from Domino's Pizza. My
sports game that nobody talks about that I liked was
Bad News Baseball. Everybody does RBI Baseball, but I like.

Speaker 1 (02:13:59):
I do Bass Wars Robots playing base Wars.

Speaker 2 (02:14:01):
That was gonna be like, if you're playing sports games,
forget that nerd ship that News Baseball, get some bass
Wars has robots.

Speaker 5 (02:14:07):
Robots like five Baseballs out as a pitch.

Speaker 1 (02:14:09):
Yes, threads robots.

Speaker 4 (02:14:13):
A better Sunsoft license, top down kind of action game
would be Gremlin's to the New Batch. Credible music and
that was well. Also, Journey to Silly As is a
great sun Soft game that maybe you have or have
not heard of. Check that one out as well.

Speaker 5 (02:14:29):
Right, Radical Ninja.

Speaker 1 (02:14:32):
Oh that's a good I really I had a great
time making that one.

Speaker 5 (02:14:36):
Oh yeah when you were Kidney?

Speaker 1 (02:14:39):
Yeah, yes, yeah, I got it.

Speaker 2 (02:14:40):
I can't be alone in this. I can't be the
only one who just heard this. I'm sorry.

Speaker 1 (02:14:48):
You should go back do it again?

Speaker 5 (02:14:51):
Okay, everyone, Hey, will you take it again?

Speaker 6 (02:14:56):
It was.

Speaker 5 (02:14:59):
Quarterback. I was on stream the other night and I'm
just who is this motherfucker? And I looked up his
name is jelly House. Go to his YouTube and watch anything.
Oh wait, it's like it's likely tought of chicken. How
to say the word quarterback?

Speaker 1 (02:15:20):
Quarter back?

Speaker 5 (02:15:22):
Okay, yes, if the world was edging is the name
of his son? Yeah, that's right. I'm gonna post that
in the chat. This is if the world was edging?

Speaker 1 (02:15:31):
Us the juice? Get us the juice? All right?

Speaker 3 (02:15:34):
Hang on?

Speaker 1 (02:15:35):
Is this like if if I could buy the world
a coke? Yeah?

Speaker 5 (02:15:39):
But he's wearing the same ship yeah and walking backwards again?

Speaker 1 (02:15:43):
Is he related to rollants.

Speaker 6 (02:15:45):
And phantom tags? And happened in Egypt? What are you
out streaming? Were you in the war room? Sip and Johnny?
Welcome ma man, it's a bear. Now think I'm gonna
crash out.

Speaker 1 (02:16:01):
He's just saying thanks from the internet and protest stop
stop protest. I'm gonna scream up right now.

Speaker 4 (02:16:12):
No more stop stop stop?

Speaker 1 (02:16:18):
Did it stop some more? Stop?

Speaker 4 (02:16:21):
Stop?

Speaker 1 (02:16:22):
Stop up Hello bodcast, I promised this trivia.

Speaker 2 (02:16:28):
You know what's funny is none of this would happen
of jan here.

Speaker 5 (02:16:31):
Like oor way more of it or way more the
right one or the other. Yeah, yeah, hell, I think
because Mike too much, we need to get more promise.

Speaker 1 (02:16:45):
This piece of trivia is nicer than last week's chainsaw one.
Bubble Wrap was originally created by two inventors putting two
plastic shower curtains together for the purposes of a textured
and insulated wallpaper that did and work. When they heeded
the two shower curtains together, it produced bubbles between the curtains.
They then thought it could be used as an insulator

(02:17:07):
for greenhouses, which it didn't. They patented it for loads
of things, including a sob condensation on toilet tanks, but
none of it worked. Finally, IBM needed something to put
in their boxes for shipping computer parts, which actually worked.
Thanks for all you do, Simon from Saskatchewan.

Speaker 2 (02:17:25):
Funny, you could invent something and it could just be
ship for five hundred iterations and finally, so I guess
works for this and now I can make money. That's
a sticky notes. They were trying to create like really
strong glue for airplanes and like, so we need the
strongest glue that's ever been made, and they're like, well
we tried to do it. Here it is and it
was the weakest glue.

Speaker 1 (02:17:46):
Possibly need weak glue? Floor, Yeah, here we have Look
I put the paper on there. Yeah, yeah, thank you
so much, Simon, thank you for all you do. You know,
oh Simon or me? Are you thinking I'll let you pick?

Speaker 4 (02:18:07):
I did just save you from the meme songs fucking.

Speaker 1 (02:18:13):
Stop light on the Mountain tonight.

Speaker 4 (02:18:20):
To Kingdom of I chorus and it looks like I'm
the queen and the snow is whirling like a thunderstorm inside.

Speaker 1 (02:18:33):
Couldn't keep thicking. Heaven knows, I tried. I think it stopped.
I think it stopped. For hey, gang, remember that time
the British government made you pay too much for your
tea so you had our capital, our revolution. You should
do that again. But for the switch to you could
call it the Nintendo Revolution. Well that's pretty good. Seriously, though, I.

Speaker 5 (02:18:59):
Don't think Mike should be able to filibuster a bitch
by singing Disney.

Speaker 1 (02:19:04):
I think that's a great I am getting what he wants.
He does know a lot of Disney songs.

Speaker 5 (02:19:11):
You know, it's scary.

Speaker 3 (02:19:13):
Jeff, are you recording these songs for a local track?

Speaker 5 (02:19:19):
You could say, Sean and time them right?

Speaker 1 (02:19:24):
A show will in New jack City. Uh, yeah, no,
that's true. Thanks appreciating. Let email again. I feel bad
if you all start over. Hey, gang, remember that time
the British government made Uke welded it.

Speaker 4 (02:19:48):
I went to I went to the Boston Tea Party
Museum in Boston last year.

Speaker 1 (02:19:52):
We were there for Pexy Soun was great. It's a
pretty good museum. It's like a show. It's like a yeah,
you're a character in it. It's dinner show. There was
no dinner. You can buy tea at the end, teas
dinner if you're poor. Next question, Fargo TV in the bedroom.
This is a yes or no question. Okay, for I.

Speaker 4 (02:20:15):
Thought it was TP like toilet paper like it was
corn who wrote this.

Speaker 1 (02:20:21):
I have toilet paper in the bedroom because sometimes I
don't have tissue box sometimes tolet toilet paper.

Speaker 5 (02:20:29):
Bedroom over over TV.

Speaker 1 (02:20:30):
Yeah, yeah, yeah.

Speaker 2 (02:20:32):
As a kid, I loved having a TV in my bedroom.

Speaker 1 (02:20:34):
It's an adult se No.

Speaker 4 (02:20:36):
I look, I love I don't have a TV amore.
It's just because I have a laptop that I use
as a TV in there. But no, I loved having
a TV and I need to. I know it's maybe
impacting my sleep, but I like that time too much.
I love my in bed just watching ship and playing
the best.

Speaker 1 (02:20:53):
Part of the day. It's the best part of the day.
I'm not sacrificing that for anything. My room is the
front room of this house. It's the living room, and
I have split it up into two distinct zones, so
I have the living room side in the bedroom side,
and there's no bedroom. I can't see the TV, particularly
from the bed, which was intentional, and I have the

(02:21:17):
couch in front of the TV. But normally I am.
I do not think there should be a TV in
the bedroom. I think it makes me sick.

Speaker 2 (02:21:25):
It's like the TV specific what Mike, what you described
like switch and stuff. I do feel like TV in
the bedroom feels like wearing a robe on a weekday.
Like during the day. Something about it just feels slovenly.
What's that word like, Yeah, slabbish, slovenly.

Speaker 1 (02:21:39):
I get you.

Speaker 4 (02:21:40):
You know what's messed up is that the audio version
of this podcast is not gonna have those songs. It's
just gonna have me screaming and everything.

Speaker 1 (02:21:46):
Get mad at me. That's not realizing. Just take the
back up audio for that part.

Speaker 2 (02:21:53):
Please, no, just you don't do that anymore because I
have got it set up correctly now.

Speaker 1 (02:22:01):
So if we want more music.

Speaker 6 (02:22:06):
If the world was edging.

Speaker 1 (02:22:10):
That, if the world was edging, oh my god, God,
whoa what note was that? Buddy? All right, I've had enough.

Speaker 2 (02:22:26):
Also, boy, just now, when you have your breck at
black Glow up, maybe get come back later.

Speaker 1 (02:22:37):
Uh.

Speaker 3 (02:22:40):
Episodes we made a long time, you know.

Speaker 1 (02:22:42):
We listen and listen. There's there's always got to be
a last one, uh, the folks. I was recently playing
Allan Wake two, and for a good portion of the
game I thought it might be one of my favorite
games of all time. It unraveled for me a little
in the back end of the game, but then my
enthusiasm for it was completely destroyed by and this is

(02:23:03):
a spoiler. Okay, are you ready for Allen Wake t spoilers? Yeah,
the decision to force players to play through the twenty
hour plus game for a second time to get the
true ending. I believe this was an update to made
some time after initial release. What is this some ghosts
and goblins tribute that's in reference for old people? That

(02:23:26):
created decision? That created decision left such a bad taste
in my mouth that it's killed any love I had
for the game, and even, at least for the time being,
any interest I have for any future remedy project. Has
there ever been a single creative decision made in a
piece of work that you've otherwise loved that just led
you to walking away from it forever? Love? CJ from Wellington,

(02:23:48):
New Zealand. PS. I don't have anything fun to say
in a PS, but it just seems to be what
people do around these parts. Thank you, CJ. Wellington is
one of the most beautiful cities I've ever been into
my entire life. Congratulations on living there. Yeah, does anyone
have any creative decisions that made them so mad they
walked away forever?

Speaker 5 (02:24:07):
There was that room and mirror's edge.

Speaker 3 (02:24:13):
You had to look up and yeah.

Speaker 1 (02:24:15):
People turn around.

Speaker 4 (02:24:17):
I don't know about like walk away forever. I hate
to bring this thing up again, but the ending of
Mass Effectory was so bad. I don't think I ever
quite really respected that series.

Speaker 5 (02:24:27):
Again, I did not understand that blowback. I thought it
was totally fine.

Speaker 1 (02:24:33):
It was awful. It was such a bad that was
okay bullshit. Yeah it was nothing.

Speaker 2 (02:24:40):
It did not come up to what they were said
it would be.

Speaker 1 (02:24:43):
But yeah, we don't have to drudge up this very
old argument. But no, let's fight about it. Let's start
check in with the meme guy. Yeah, okay, that's good.

Speaker 4 (02:25:00):
I seem like, I will say, it seems like everybody
is on your guys's side.

Speaker 6 (02:25:02):
Now.

Speaker 1 (02:25:03):
Everyone's like, it wasn't that bad.

Speaker 4 (02:25:04):
I see some people be like, oh, changing it was
bad for arts in general.

Speaker 1 (02:25:09):
I was like, I thought it was really bad relative
to the blowback because you're not you. We just didn't.

Speaker 2 (02:25:14):
You weren't involved in the blowback. You weren't being a
crazy person in mine. I just didn't like it.

Speaker 4 (02:25:17):
Who knows, it was like two thousand and ten. Who
knows what I was up to, But.

Speaker 2 (02:25:21):
I don't think I was listening to little Exploding bar
all the time you were not attacking the mass effect developers, sure.

Speaker 1 (02:25:28):
But like it was.

Speaker 2 (02:25:29):
I just like, at this point, relative to the blowback,
I'm just like, yeah, this was totally fine.

Speaker 1 (02:25:34):
I feel like a lot of people. The good I
was people should be allowed to end ship poorly if
they want.

Speaker 8 (02:25:40):
Yeah, well I don't think they, but yeah, I felt
that way about like the Matrix sequels that I just like,
I don't want all this stuff in the real world,
you know, like this is kind of like I like
this stuff when they're on the highway doing cool stuff
in the matrix, but the real world stuff if that sucked.

Speaker 1 (02:25:59):
Yeah, yeah, well I don't think. Well it's hard if
Game of Thrones is not a video game, but this is.
It's the one that came into my mind to answer
this question, and I started to be like, oh, Game
of Thrones, I liked it. But then I was like, actually,
I don't know if I ever liked Game of Thrones
very much, but oh, but that did get me how

(02:26:20):
I met your mother? The end of that tell, the
last season of that TV show has made me more
mad than I think anything I've ever consumed in my life,
because it it made me retroactively hate the multiple years
of television watching enjoyment that I had, and then it
made me sad that I had spent so much fucking time.

Speaker 2 (02:26:39):
TV show that, yeah, because it's years, it's not a video,
yeah yeah, and it's like an time investment of my life.
I do add that up in terms of like, Okay,
I've been watching this for years. Oh it's hours of TV, sure,
but I've spent years thinking about it. And then here's
your answer they had with like Battlestar Galactica for sure,
where I'm like, oh, that was one of my favorite shows,
and it's like, oh, you just didn't have good answers

(02:27:01):
for all these things you wanted me to think about.
Why was I spending my time thinking about it?

Speaker 1 (02:27:04):
But you clearly weren't the worst part about not to
fucking get on the fuck how I Met Your Mother horse.
I can't respect when people don't have the the fucking
courage to stand by the decision because they made an
ending to that program that was would have been boring
but better, and they were like it'll be on the DVD,

(02:27:26):
which probably Oh really I met your mother? Oh they did?
Oh yeah, it's really annoying. I am.

Speaker 4 (02:27:33):
I used to like start Trek a lot, and I
was excited with the Picard revival and like I didn't
stop watching immediately, but that whole first season was really weird.
They kept doing strange things and kind of gory things,
and they're like one scene where I had to watch
a guy while restrained, get his eyeball kind of plucked out.

Speaker 1 (02:27:53):
And then the re cut and like showed.

Speaker 4 (02:27:55):
It was like, oh, why am I watching this on
us Star Trek? It looks like a big like what
does even happen? What is going on anymore? It's like
it's hard to ever go back or tear again.

Speaker 1 (02:28:08):
That's tough. We've got one more email, Uno mass Hey
bomb Gang, first time long time. Just wanted to shout
out the crew for doing an insane amount of work.
I love the addition of Mike manaughty and love it
even more when he's being a fuddy duddy, along with

(02:28:32):
the injection of youth from GB Kids is a Powerhouse
and Dan is dan parentheses super positive. Good stuff, Gang,
When did you realize your pet was smarter than you thought?
Cheer singular Jan from San Francisco, whoever that is.

Speaker 5 (02:28:47):
You don't know My dogs I'm smarter than my dogs.

Speaker 1 (02:28:52):
The no, I don't know.

Speaker 3 (02:28:56):
Gizmo seems like he knows what's going on there. You
know Razor laws, No, Razor smarter like Razor.

Speaker 5 (02:29:04):
Yeah, yeah, he's dads comes in with sane, But Gizmo
is just cute and dumb as rocks.

Speaker 1 (02:29:09):
Yeah. One time, like shortly after I moved into my
apartment in Providence, I set up my TV and then
I put the remote down, and then I lost the remote.
The remote was fucking gone, and I was kind of
just stracked because I, like was I had just moved
and didn't even really have the like the liquidity to
buy another TV remote, So I was kind of pissed.

(02:29:32):
And then eventually I got the I got the new remote,
and I put the batteries in and I put it
on the table and then I swear to fucking God,
ten minutes after I put the remote on the table,
Barley comes out with the remote in her mouth. This
dog does not carry things in her mouth. It is
the only time I've ever seen her do it. Offer

(02:29:52):
this dog a stick or a ball to play with.
She says, what do you think I am? Pull? What's this?
This is this? I watched television. I am not going
to Yeah, it is now stick in my mouth and no,
his dog fucking walks in with the remote in her

(02:30:14):
mouth and I'm like, you, motherfucker, like you could do
you can do so much thing, so many things. You
were actively making decisions and choices to not do the
things that I'm asking you to do. And I was like,
I respect you more this way.

Speaker 4 (02:30:28):
Yeah, that that person said a lot of nice things
about our show.

Speaker 1 (02:30:31):
I wonder, I wonder if we could get a check
back in next week after they listen to this.

Speaker 3 (02:30:39):
One way or another.

Speaker 1 (02:30:41):
Yeah, I think gang that is going to be it
for this week's edition of the Giant Bomb Cast. Don't
go anywhere though, known Tabby Touchy because Tam is going
to play South of Midnight in just a couple of minutes,
depending on how long this outro takes, and at this
rate that could take another forty minutes. You want to

(02:31:03):
play Joe played jelly House for the next fifteen minutes.
We're just going to be great. So yeah, don't don't
touch that tab No Tabby Touchy. Tim is going to
play South at midnight tomorrow and for the rest of
the week. We've got game breaking news. We've got dump
truck on thys Day Over Grub episode three, tomorrow. Listen,

(02:31:29):
that fucker is dead. You know out there he's dead.
Why did you listen? Did you never love people like
you should? And that's not true. I've always I love people.
I've never said anything bad about people.

Speaker 5 (02:31:48):
I don't know what you did.

Speaker 1 (02:31:51):
The thing about people is he was with us for
so long, for so long, and that's why I love
him so much. Over So that's tomorrow over Grub.

Speaker 5 (02:32:02):
Yes, changing the time a little bit, Yeah in the day, Yeah,
one pm.

Speaker 2 (02:32:08):
I think it's one huge Eastern time.

Speaker 1 (02:32:11):
We Eastern, okay. And then we've got Marvel Rivals season
two stuff popping off this week. We're gonna play a
little bit of blue prints. Uh and then on upf
should we announce it? Now? What what our plans are? Yeah,
let's do it? Opening a supermarket. Oh no, let's go back.

(02:32:32):
Remember when I said we might be out of here
and then the int the exit might take a long time.
Where are you getting wax? I'm joking, it was a
funny bit. Oh I'm sorry, Well, now you gotta go
get wax. But ye guilt them into getting wax. Now
we are opening a supermarket. We're gonna play Supermarket together

(02:32:54):
on UPF this weekend. Uh. Then, yeah, it's in your genes.
It's a blood record, the return of records market. That's
what the bloodline is actually about. Record acknowledge me as
I put a kit kat into the shopping cart and

(02:33:17):
Sean did a bunch of computer work recently downloaded all
of Steal My Sunshine, which is one of my favorite
GB features. Uh and now that's free for you on
YouTube dot com. Uh, free for you and for anybody.
So just go go ahead and watch Steal My Sunshine.
It's a good game. I think that one's one of

(02:33:38):
my favorite ones because the cadence that you play it in.
None of you are playing it for long enough to
learn how the game works. And also you play it
so infrequently that you don't remember you you got to
play it, but Abby, Vinnie and Alex have no recollection
by the time it comes back around. So it's something

(02:33:58):
like the best memory. Yes, it was impossible. It's it's
one of my fucking favorites. So go go watch Steal
My Sunshine. And I think that's it. Thank you so
much for listening. So I think actually, you know what, Sean,

(02:34:19):
just turn it off there, just don't even don't even
do anything, just kind of fade us out.
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