Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:22):
Hey everybody, it's Tuesday, April twenty second, twenty twenty five.
That's right, folks, we've made a past Easter weekend. Not
only has the Lord has risen, but he's high as
hell because of for twenty weekend. I'm your host, Jan Ochoa.
Welcome to the Giant BombCast, Episode eight hundred and eighty seven.
(00:44):
That's right, we're one away from eight eight eight. And
what will we do then? I don't know. Maybe we'll
have a pizza party. Go ahead and pre order your
pizzas now. Joining me co captainnother Ship Twining.
Speaker 2 (00:55):
It is always Jeff grub close, shut the jaw, up
your mouth.
Speaker 1 (01:00):
I have a headache, okay, all right? Uh, when you
have a headache applied directly to the forehead your own
turbo Sean Sean McDowell.
Speaker 3 (01:13):
Nicky Grayson shaved their mustache and it took me at
five minutes to figure out who had invade their home
on the Oblivion Stream this morning. I was freaking out.
I was like, whoa, who is this Darth Maul looking,
you know, Assassin's Creed person sitting in their chair and
them that snicky damn.
Speaker 1 (01:28):
Nicky Snicky joining us bad Boy of games media. He's
the anarchist of the website. He's he's a endless well
of negativity and doom.
Speaker 4 (01:44):
My Bnatti, Wow, I think things are batter are only
ever gonna get worse?
Speaker 1 (01:51):
Thank you, Mike. I needed that. How's everyone doing today?
Speaker 2 (01:56):
I'm doing I'm doing. Oh you have a headache? But yeah, yeah,
steps Steph just left. She she's leaving and it's spring break,
so she didn't like leave me.
Speaker 1 (02:06):
She's not like.
Speaker 2 (02:11):
Nobody thought that I had abandoned the children. Now she's
got a work trip and so I'm alone with the
kids and it's spring break.
Speaker 1 (02:19):
So that's really what the headache was.
Speaker 2 (02:21):
It's like they right before the show started, they came
down and like I'm like, hey, I told you I'm
going down to new show and they're like, well, can
you turn on goat simulator? Like did that? Do you
think this qualifies under the emergency conditions that we talked
about beforehand? They said yes, so I get him.
Speaker 1 (02:36):
Okay, well you know when kids need to play something
that's an emergency, right otherwise they get it. Yeah, we
speculated that you were invaded by home invaders for a
second though, Yeah, what point you.
Speaker 2 (02:47):
Screamed, what was that about? It was concerning? Oh, I
think that I'm Oh, I stubbed my toe the steps
and I stubbed my toe. Mystery solved.
Speaker 4 (03:00):
We thought that maybe you were being attacked.
Speaker 2 (03:03):
No, that would be better than stuff. Stub my toe
is like the most embarrassing injury.
Speaker 1 (03:08):
I never like it. I think it's like instant karmic
payback for something right, And then I think like, oh crap,
what did I do? What negative thoughts did I think
about someone?
Speaker 2 (03:19):
I can't believe you guys heard me stubbing my toe.
Oh yeah, I was upstairs.
Speaker 3 (03:23):
Well very specifically, not the stubbing on the toe, the
extremely loud guttural yelled.
Speaker 2 (03:27):
At you loudly. Yeah, I'm obnoxious is what it is
when I get hurt or a sneeze you.
Speaker 1 (03:34):
I was gonna say, I was gonna ask Jeff Grubb,
are you a loud sneezer?
Speaker 2 (03:37):
I'm a loud sneezer. I'm louder.
Speaker 4 (03:40):
I think I can beat you out that as a competition. No,
that's a yes. I've been shamed for every time I sneeze,
people go wow, are kind of like look at me, like,
what's your deal?
Speaker 2 (03:51):
I bless you. I've had to have told this story before,
but I was at Packs East in the journalism room
and I I didn't I want to my steel and
I like to sneeze out of my mouth because it's like,
you know, like get most of the force on the
map so it doesn't cause like a nose bleed or something.
That's just kind of how I did it naturally to
avoid issues in the Sinus region. And I just remember
justin Mcaray like looking over at me. And then a
(04:11):
few weeks later, on one of his podcasts I was
listening to He's like, people who sneeze that in public,
you can control that you're just doing. And I'm like, no, no,
oh no, I'm definitely talking about me.
Speaker 1 (04:24):
Sean, have you crossed the threshold of being old and
a loud sneezer, because I think I've gotten there.
Speaker 2 (04:29):
I've always been allowed sneezer. Jan Okay, well, I was.
Speaker 3 (04:32):
I was like elementary school, Jen, I was in elementary
school sneezed, and a teacher from the other side of
the school ran in to see what the problem was.
That's a lot of sneezer eye and you step, do
you stub your toe while sneezing.
Speaker 2 (04:45):
She was the compound.
Speaker 1 (04:47):
Yes, yeah, fantastic fantastic wrestling.
Speaker 2 (04:50):
Can we all can we all do the face like
the bomb on the overlay right now? Could everyone try
to like look down and like, ah.
Speaker 1 (04:56):
Can you you guys say at that?
Speaker 2 (05:00):
That could be the thumbnail there? Perfect?
Speaker 1 (05:02):
Great, all right, thank you everybody? Uh Luigi is Waluigi
or Luigi's mansion too scary? Maybe, folks. Before we get
to the video games, we get we got a little
bit of an early breaking news segment. But this isn't
helmed by one Jeff Grubb. This is a little announcing
(05:24):
announce from Mike Minatti.
Speaker 4 (05:27):
Yeah, just anything over at games Beat, which is you
know where my day job is. But we uh we
actually thanks to our new CEO, Gina Joseph and Dean Takahashi,
who is the lead writer for games being now the
editorial director of games Beat, they were able to purchase
games Beat from Venture Beat, So we are now a
(05:47):
you know, independent guys. So it's just neat. It means
we are can control our own destiny. We get the
full say on what we are doing. Like for me personally,
may have noticed I haven't really been writing reviews lately,
and that's something I can do again now if I
wanted to. It's just a general I think we're going
(06:08):
to have some more fun over there and do some
more interesting things.
Speaker 2 (06:13):
So yeah, right.
Speaker 4 (06:14):
Now, you're not gonna know it's too much of a change,
but they are gonna be some coming just in terms
of maybe the site in the format. But yeah, basically
this is just good news for us start of a
new chapter over there, and I am pretty excited about.
So yeah, thank you everybody for the support you've ever
check out games BAT. Thank you to you three for
(06:34):
letting me bamp about that.
Speaker 2 (06:36):
For a bit.
Speaker 4 (06:37):
That's something that's been something that Dean especially has been
trying to make happen for a long time. So probably
appreciate it.
Speaker 1 (06:44):
I think everyone just likes.
Speaker 2 (06:45):
To hear that, like, Okay, people are still doing this
work and finding out ways to be like this is like,
you know, a pocket of good news, right, They're sort
of like, this is what you guys wanted to happen.
You were able to make it happen surrounded by a
sea of like everyone else in this field is facing
a lot of challenges, so it's just nice that you
guys were able to pull this off.
Speaker 4 (07:02):
Yeah, it's pretty hard for traditional media out there, and
that's kind of, you know, what's part of the challenges
being just part of this company.
Speaker 2 (07:09):
One thing that games Beat does have is we.
Speaker 4 (07:11):
Do these events, and they're very b to b business
to business, but those do generate revenue, so we are
kind of able to use that as the flagship for
generating the money and all that stuff. But we still
have editorial and we can still take pride in that
and hopefully launching some other fun ventures over there, and
who knows, who knows what the future may hold there
(07:33):
if things go well. But yeah, exactly, there's all sorts
of bad news that happens in the media gaming world
these days. So I'm very thankful that I still get to,
you know, be a GamesBeat.
Speaker 2 (07:44):
Love being of all of you two.
Speaker 4 (07:45):
Very thankful I get to do both things, and to
be clear, I am still going to be able to
do both things, so that.
Speaker 2 (07:52):
Yeah, it was awesome. Nice to hear that your your
new leadership team over there, in addition to Dean. It
was just like, yeah, Mike, you do your thing and
kind of like we try you to get your work done.
It's like, all, that is the kind of thing you
want to hear. So I was just very like thrilled
about that in particular.
Speaker 4 (08:07):
Yeah, yeah, fantastic. So yeah, thank you for letting me
share that.
Speaker 3 (08:11):
I noticed you tried very hard to not say independent
twice a row when you're talking.
Speaker 4 (08:15):
I know, like, my, so many things are happening. I
was trying to line all these social channels. So then
when I skeed it about it, I was like, cans
be this independent? This is great for us because it
means we have more independence.
Speaker 2 (08:25):
And I'm like, I write good, come to site where
right could happened?
Speaker 1 (08:34):
Hey, I know a bunch of people that would probably
just read articles like that instead. Mike, have you thought
about just putting gifts of subway surfers under all the
every paragraph in an article?
Speaker 4 (08:48):
Ooh, that would be a pretty good move. Actually yeah,
I like, there you go, But who would know how
to accomplish? Where could I go for this expertise?
Speaker 1 (08:58):
Let me tell you I got some subway surf recordings
for you. Bud, all right, it sounds good. WrestleMania Weekend
was this past weekend. Daniel Record is off an assignment
doing god knows what y'all want to talk a bit
about wrestling before we talk about video games. Sean, I
know you're clamoring.
Speaker 2 (09:18):
I didn't. I actually didn't. I was in the mood
for Plun this weekend, so I didn't watch it. Actually
I watched Nike two.
Speaker 4 (09:24):
It was nice watching you with my nephew, and it
was pretty fun except for the lame main event and then,
like Paul Hayman said, like more weird things, and I
know he's being a character, but just telling, like, you know,
somebody of a certain dissent that they're gonna get deported.
I was like, yeah, I don't think that's fun. So
I don't know.
Speaker 2 (09:43):
Yeah, I don't need to talk about too much.
Speaker 1 (09:46):
Yeah, Night one kind of met Night two better. Paul
Haymon being weird not great.
Speaker 4 (09:54):
Hey, people are being weird from there this past week.
Speaker 1 (09:57):
Yeah, I suddenly had the urge to uh punch Roman
Raines's Veneers out, but hey, yeah, we can move on
from that. Uh Anyway, I guess let's talk about video games. Okay, Okay,
let's do it.
Speaker 2 (10:13):
Kin sense.
Speaker 1 (10:22):
A lot of new games coming out, so why don't
we start with an older game? We love Kada MARII Rerolled. Mike,
the Kada Mai train continues for you, and I'm so
juiced about it.
Speaker 4 (10:34):
Did you say it's talking about an older game, like crap,
it's gonna be one of mine here. Yeah, Like I
think last week I talked about how I played through
the remaster of Katamari Damice, and then I picked up
We Love Katamari Rerolled, which is the remester of the
second game, right away, and was excited just to jump
(10:54):
back into it.
Speaker 2 (10:55):
I heard some people say that they liked this one more.
Speaker 4 (10:57):
I think in the end, I didn't feel that strongly
about I still liked it. My issue with the game
is that a lot of the levels are gimmicky, And
there's some gimmick levels in the first one like hey,
roll up nothing but cats or something like that. This one,
there's like a lot of levels like well you can
only roll up fifty things to see what happens, or
(11:18):
you're rolling up clouds, or this one's like a racetrack,
and the gimbis would always be fun. Like don't get
me wrong, it's like it was terrible, but I would
be like, how about a level where I just I
roll things? See how big my rollie roll can get.
So I was craving a little bit of more of
that juice. But still it was Katamari.
Speaker 2 (11:37):
It was fun. It's goofy.
Speaker 4 (11:39):
I loved all the vignettes with the King of all
Cosmos growing up with his dad and the turmoil and
then the coming to terms, and then the dad he dies,
the spoilers, he dies, and he becomes the king, and
it's all very kind of touching and weird and strange,
and all that offbeatness still is appealing.
Speaker 2 (11:57):
The soundtrack is incredible.
Speaker 4 (11:59):
I have the Adam Maarri song stuck in my head
like everybody else in this industry has had for the
last twenty three years or whatever.
Speaker 2 (12:07):
Yeah.
Speaker 4 (12:07):
Yeah, so now I'm caught up there. But no, uh,
you know, Katamari was this weird by Blindspot for me,
and now it isn't, and that's great. There's a part
of me that maybe wants to go play Beautiful Katamari
on the three sixty. I think that has maybe the
backwards compatibility, so that kind of sounds. But maybe I
should even check out that mobile one that se is good.
Speaker 2 (12:28):
Yeo, check out that's yeah.
Speaker 1 (12:30):
I of course I had like a three month Apple
Arcade trial laying around they didn't activate, and then picked
up Katamari and like, wow, this is a good one
of these.
Speaker 2 (12:40):
Yeah I should do that. It's hard. It's hardly like
a mobile game, right, that's just a real game that
they put out on Apple Arcade.
Speaker 3 (12:47):
I mean, you know, quote mobile games, it's just video games. Now,
I know, I know what you were saying, but yeah, yeah,
the quality is there across the board, but especially an
Apple Arcade. Yeah, this is just a whole last video game.
It's teally presented like a mobile game.
Speaker 2 (13:00):
Right, It's not like you're going from no to node
and getting three stars, right or I guess if you
are similar to how Always worked? Right? Literally? Yeah yeah, okay,
well fair enough, but it still plays like Katamari.
Speaker 4 (13:12):
You know what we mean is how much like Candy Crestsaga?
Speaker 2 (13:15):
Is it mean? Yeah? Uh?
Speaker 1 (13:20):
All right gang uh continuing down the older game train,
I'm curious as to why you pick this up, like
Uncharted Waters New Horizons.
Speaker 4 (13:31):
Yeah, when I finished Tales of Grace's f and this
was before Lunar kitme out, and I was like, well
I want to play something. I was still then let's
play something on n S O. I like playing these
old NSO games, and I actually did play those New
Genesis drops Et Swat and Streets of Age one.
Speaker 2 (13:49):
But done that, what else is there that I haven't
really played before?
Speaker 4 (13:53):
And like a month ago Nintendo released all those KOA
games on n s O for Super Nintendo, and I
always thought that was beyond even me, right like that,
like these PC ports of strategy and sim games for
the Super IT times out, I don't think I'd really
like that. But I heard people say on Chare Waters
is the best of them, and it's something to do
(14:15):
with the Age of Exploration, which I think is kind of,
you know, an interesting time period.
Speaker 2 (14:19):
So I just jumped in.
Speaker 4 (14:20):
You can immediately pick a character and they all have
different campaigns, like the one is focused more on piracy,
the one is focused more on exploration. I picked the
one who's the merchant. You know, there's like a little
bit of a story, but basically basically it was, hey,
you have a very small amount of money in one ship.
We're gonna tell you about this one kind of you
know trading route you can do between Istanbul and some
(14:42):
other city by low here and sell high there and
vice versa. And it just became this very satisfying loop
of sailing between these two places. The Super nintendoness of
it was actually a big plus because it almost looks
like some old sixteen bit JRPG with an overworld and
(15:03):
you know, the top down esthetic and the very good music,
so all that was working. The menus actually are pretty good.
I assumed that was going to be a disaster.
Speaker 2 (15:13):
On Super Nintendo.
Speaker 4 (15:15):
You know, like there are these story beats that happened,
like I just kind of had to sail around the
entire coast of Africa to get to a city in
the Middle East to do something. So it's suddenly like, Okay,
well I've made a lot of money and now I
have a fleet, so I'm able to have a lot
of supply so I can do this. It's sometimes some
like interesting events happen, like there's a storm, so I
(15:35):
need to maybe weigh anchor by the coast and wait
that out. I had sirens come and some of my
crew members jumped in, so I had to replace them.
All sorts of interesting things happened, But just this core
loop of sailing and discovering, finding new ports, seeing if
there's anything there that I want or can interact with
it's been surprisingly good, and I'm like fifteen hours into
(15:57):
this weird game now kind of maybe approaching the end
of this character's campaign, and if I wanted to play again, Like,
these other characters have very different things happening. I think
they start in different cities, they're from different parts of
the world. So yeah, just you know, I heard this
game was good. I'm like, oh, this is kind of
one of the secrets. Maybe not so secret as people
(16:18):
who know, but to me secret best as any S games.
I'm liking it a lot.
Speaker 2 (16:23):
Yeah, I did start this up after you told me
about it, because what you're describing you knew when you
were telling me very much a Jeff game, and I
didn't know that the different characters did have different campaigns.
So I think the guy I picked, I think he's
more combat focused. I haven't got too far into it,
but I was like, I'm gonna try to like do
the trading, and I'm like, I'll figure it out on
my own. I guess Mike stumbled did this. I'll figure
(16:44):
it out. Now that I know, it's like, Okay, I'm
gonna go back restart with that other character who you
said like he like is from Istanbul or something.
Speaker 4 (16:51):
He's from miss Stample. I think his name's Alie something.
And you know, there is like a whole combat thing
to this game where there's like fleet battles and you
can get fight one on one versus the captain, you
have equipment, and I have actually not had to interact
with any of that in my fifteen hour play through,
because again, I'm a merchant, right, I'm doing more of that.
I think if you're an explorer you can do that. Now,
(17:11):
there's still like the threat of piracy. I think I
have sort of measures that protected me. I guess that
I haven't been attacked yet, but it's something that could happen.
But yeah, you could do the pirate campaign or the
maybe like Nave campaign, whether it's focused more on that stuff.
Speaker 2 (17:25):
I think I was the pirate campaign because it's like
I got a letter from the king or something saying
you have the right to do piracy in the name
of England. I'm like, oh, is that how it works?
Speaker 1 (17:34):
All right?
Speaker 2 (17:34):
It's hit? Yeah, Yeah, it totally is.
Speaker 1 (17:37):
Yeah.
Speaker 2 (17:37):
I did not realize this, but people want Chap pointing
it out. Horizons Gate is a game that came out
a few years ago that I played a little bit
is a game inspired by this game, and it's like, oh,
Horizons of course. Yeah, so it's a Steam game that
has a similar look to it. They're like actually trying
to mimic the Super Nintendo RPG you look to it. Yeah,
I'm very excited to try this game. I love the
(17:59):
idea of like systems being modeled in a game and
buying low soe and high and arbitrage and all that stuff.
It's a very cool concept. I you know, Sid Myers
Pirates nailed that for me forever ago. This is definitely
on that same wavelength.
Speaker 1 (18:11):
Yeah.
Speaker 4 (18:11):
I think it's pretty comparable to that, because there's a
Genesis version of Pirate School that I think people actually
like a lot. I bet that's maybe a similar experience.
Somebody in chat is saying it's Istanbul and not Constantinople,
and yeah, it's still Instantbul here. Why did Constantinople get
the works?
Speaker 2 (18:28):
That's nobody's business, but the Turks. He thank you, thank you,
You're welcome.
Speaker 1 (18:36):
I really love when you'll get a game or play
a game and it's like very simplified graphics, but the
box art is so elaborate. I was just staring at
the box art for the Chartered Waters, I'm like, this
looks gorgeous.
Speaker 4 (18:53):
Yeah, like there's production values here right like this, I
don't know, it's a very pretty game.
Speaker 3 (18:58):
It seems very elaborate, but I guess that makes sense.
It was on it looks like Japanese PC platforms, and
then gap part to the Super Nintendo and Jassis.
Speaker 1 (19:06):
Right.
Speaker 4 (19:06):
I think it's actually second game in like that series.
Speaker 1 (19:09):
Right.
Speaker 2 (19:10):
We didn't have acuver here because I don't if he
got the first one. But yeah, yeah, this one has
a subtitle, and I was like, this definitely has sequel subtitle.
Speaker 1 (19:16):
Vibes to it.
Speaker 3 (19:17):
Yeah, I think this is Yeah, this is number two.
And then there's oh yeah one that we didn't get
before it.
Speaker 1 (19:22):
Okay, okay. Last week there was the Galaxies gaming showcase
that Timor Kurt and Jake Decker talked over, and one
of those games caught my eye. And it turns out
it's been on Turbo Sewn Seancdow's radar for quite a
while and that game is unbeatable.
Speaker 3 (19:40):
Yes, this was I think first. I can't remember the
exact origins. If it was a kickstarter, I think it
may have been a while back. It was first on
my radar in twenty twenty one. I think it was
when they put out their first initial demo for it,
and oh man, y'all. Jan asked me the other day,
(20:01):
what's a Shawn game? And I tried to give you
some examples, you know, like Persona and stuff like that.
Speaker 1 (20:07):
This is sean game.
Speaker 3 (20:08):
This no joke, sense a gad sense a goat my
radar back then, like four years ago. Probably my single
most anticipated video game. I am so ad for this thing.
It's hard to even describe what it really is, Like
the elevator pitch is, I would say, I, I know,
I know, this is a big thing to claim, but
(20:28):
it's like vibes fully coolly the game, like not necessarily
oh yeah, not necessarily subject matter, but like the vibes
of it definitely. You're like, they haven't revealed the full
story yet, but basically it's a world where music is
outlawed and you play as this girl beat who's in
(20:49):
a band, so you're naturally outlawed, exactly like Footloose for
all the fifty year old men in the house. Yes,
but it's visually it's a hand drawn anime style animation
almost paper Mario sque because it's two D cells on
a like three D render background and everything. The gameplay itself,
(21:11):
I guess you'd say it's kind of adventure game. You're
sort of like walking around talking to people, gaining the story,
progressing a story and everything, and the gameplay beyond that
is it's all rhythm game. So the combat, I guess
you could say, because sometimes it's you know, you're having
an inner struggle in a dialogue and you're like fighting
imaginary creatures. Sometimes you're punching cops because you.
Speaker 2 (21:34):
Know you're an outlaw.
Speaker 3 (21:35):
And the entirely revolves around this two lane rhythm game system.
It's very simple, but it hooks you in because it's
just two buns. And then they play with the two
buns a little bit like you know, you know, you
need to punch like the creatures on the beat, and
then sometimes like the creature will like get hit up
to the other charting you have to like alternate between
the two with the rhythm of the song. It's very interesting.
(21:59):
And then scattered throughout the world there's it's almost rhythm Heaven,
the way you'll have a rhythm mini game. They don't
tell you that they don't explain it to you, but
it'll just start happening, like you'll just stand Last night,
I was playing the demo and you stand next to
a vending machine and you just look out over the
ocean and just these circles starting closing in on the
(22:21):
view and you start like rhythm rhythmically tapping the bun
and then like a chart like sheet music starts like
being overlaid on top of the view and your goals
to just hit the buns in time with the rhythm.
So it's they're doing some interesting stuff here. There's also
like you go to the batting cages and you know
that's self explanatory. You need to, you know, whack the
(22:41):
balls in rhythm. You need to like as many home
runs as can very rhythm heaven that way, it's fantastic.
I yeah, I said, I love what they're doing here.
They're saying that it is coming out this year and
I'm really looking forward to is because this demo is fantastic.
And by the way, I have I have a screenshot
there in the chat just as sums up earthing you
(23:03):
know about the tutory.
Speaker 2 (23:05):
Yeah, I've been looking at a thing on Steam.
Speaker 4 (23:07):
This game looks cool as hell.
Speaker 2 (23:10):
Yeah, there's a moment where the character like jumps on
top of that subway train as it's going, and it's
like the two D paper Mario cell animation mixed up
with the three D It looks fantastic.
Speaker 4 (23:22):
Yeah, yeah, sorry, I know, I just I love that
style of like the two D acid still always looks
so good to me. I love hand drawing stuff. I
some ways will almost always prefer that depending on the game,
But yeah, I love that look of doing it in
front of the three D world. Still, it reminds me
a little bit of Demons Turf from not too long ago,
Like I really look sure of that game. This is
(23:44):
doing something different because it's not as even retro and spiral,
like this is just hand drawn art without trying to
make it look pixely or video gamey.
Speaker 2 (23:52):
Yeah.
Speaker 4 (23:52):
I get those rhythm heaving vibes for sure, And there
is something there's a little bit of because it's like
there's a little bit of Persona four here with the
vibe sa basis, because it's as a little bit of
that suburb yeahb in that suburban Japanese aesthetic rights of
the big city stuff.
Speaker 2 (24:09):
But yeah, I definitely want to try to Oh and
I neglected to you mention. Uh.
Speaker 3 (24:13):
This game also has an entire other half where you
can just play the songs as a rhythm game call
Arcade mode, and so it's just a whole as rhythm game,
a lot of songs that you play throughout the story mode.
Speaker 1 (24:22):
So nice.
Speaker 2 (24:23):
Nice, It's awesome, and people have.
Speaker 3 (24:25):
Been like trying to set high scores over the past
few years since the initial demo and stuff.
Speaker 2 (24:28):
It is great, right is that initial demo that there's
demo tapes and White Label demo tapes?
Speaker 3 (24:35):
I think is the music from White Label that you
can download?
Speaker 2 (24:38):
That makes sense?
Speaker 1 (24:39):
Okay?
Speaker 2 (24:39):
Yeah, the White Label is you know, from twenty twenty one, yep,
and it's got overwhelmingly positive reviews. Eight thousand people reviewed
it like this, Wow, really popped off back then. Play
Deck is publishing this game. Now who did blatro?
Speaker 1 (24:54):
So?
Speaker 2 (24:54):
I think, you know, look atter this thing, it's probably
gonna be hap unbeatable.
Speaker 3 (24:57):
Yeah go yeah, go play both demos really all over
on st why not?
Speaker 1 (25:01):
Yeah, this game looks absolutely gorgeous. I really dug the
Scott Pilgrim anime from gosh was that two years ago? Now?
I think so, and I would have loved like a
Redone game, uh in this style, because this looks gorgeous. Uh.
We talked over the Oblivion our Elder Scrolls for Oblivion
(25:24):
remaster earlier today. You can go ahead and tune into
that later. Don't tune away from this podcast, don't turn
it off, turn both on at the same time. There
you go. But that's not the only remaster we got
here on the docket. Jeff Grubb, this is a little
bit of a surprise see from you. I'm sorry if
that's an assumption.
Speaker 2 (25:42):
Now that's I get it.
Speaker 1 (25:43):
Yeah, Lunar Remastered collection.
Speaker 2 (25:45):
But yeah, I've always been Yeah, I've always been curious
about Lunar.
Speaker 1 (25:51):
Okay, okay, hold on, hold on first, Dan is playing Ease.
Now you're playing Lunar's Nest.
Speaker 2 (25:58):
We're we're gamer.
Speaker 1 (26:00):
What do you mean?
Speaker 2 (26:00):
What are you talking?
Speaker 1 (26:01):
Abo?
Speaker 2 (26:02):
You've been replaced with sometimes Listen, I've always wanted to
like RPGs. Just because I don't always doesn't mean I
don't want to be one of you. I think you
are good taste. There's nothing wrong with our ut people. Yeah,
one of you people. I I've always been like eyeing
this franchise and being like, man, that looks pretty cool.
(26:25):
When it first showed up as like a Sega CD
game and a PlayStation game, and it had all the
anime cut scenes, and obviously the segacyd ones were pretty
limited and cut down, but still it just like looked
like this magical thing. I'm like, oh my god, that's
anime inside of a video game, and it looks so
mesmerizing and eye catching.
Speaker 1 (26:43):
And you know, I.
Speaker 2 (26:44):
Would talk to people for years and every once in
a while so it would be like, yeah, no, no,
my favorite game is a Lunar Silver Story. Right is
that the name of the first one? And I've okay,
all right, well that's I've definitely been curious about it.
So now these remasters are here, and they are the remasters,
they are those same games, and I think this collection
(27:05):
does include the original versions as well, which I might
actually go back and maybe start the original versions. The
remasters are very much let's like take those anime cut
scenes and run them through a smoothing filter, and I
feel like maybe some of the charm is lost, and
that it's like got very like bold black lines around
(27:27):
the characters. Now that just like looks a little unnatural,
and that's definitely what's what's been sticky with me so far.
And then it's like, you know, you're playing the game
and it feels like at RPG where they're still figuring
out a lot of the RPG stuff, like the moving
the character around the screen. It feels like almost like
controlling a cursor with a dpad, where it's just like
kind of flipping over everything, and it doesn't feel too tactile.
Speaker 3 (27:49):
Uh.
Speaker 2 (27:50):
And then I got some combat and I'm like, okay,
this is pretty standard RPG combat, but I do think
it's it seems pretty fun. There seems they're like positioning
elements to it, where depending on how you have your
characters ordered, the enemies will attack kind of who's out
front first. At least that's how it's been in the
early game. And so it's like, Okay, there's a little
(28:12):
bit more of you know, just a tiny element of
strategy here that I can think about, and I can
actually set up my initial positioning whenever I go into
a fight and tell a character, hey, no, you have
the range, attack and lower health, so clearly let's get
you in the back and let's put these other two
up front. So they can kind of tank some damage,
and that just having that little extra on top does
(28:33):
give me something to work with. But I do get
the sense like if you were playing this game at
that time, of course it became your favorite game. It's
like was so different and so like bold in terms
of we're just gonna put the anime stuff in here,
and it was a game of its time. It's gonna
be a little bit harder, i think, for people to
go back and see what people saw in that moment.
(28:55):
But I still think that there's nothing like wrong with it,
and I'm enjoying myself so far.
Speaker 4 (29:00):
I believe you played this before I did, but she
just didn't get a code yet, so I'm trying to
fix that. I've been excited for these I have not
played these games, but I love Jackyg's I've heard a
lot about them. But I also love like that era
of early CD games and the kind of there's some
awkwardness with the way that they were so excited about
(29:22):
full motion video and a lot of that was live
action footage, but that's always gotten was like, well we
have that here, but instead of live action footage, it's
anime cut scenes, and there's a chance just.
Speaker 2 (29:33):
Like the FMV games, the live action FMV games. The
cut scenes a lot of them are an anime character
just talking directly to the camera, just like in the
live action FMV games, and it's it's like, really, that's
such a time and place thing because no one else
did that after this, Like it was that was gone
very quickly. They're like, now we're just gonna have little
movies and it's here, like, no, you're in the games.
(29:55):
So the anime characters are talking to you and say, okay,
well some of the about that feels so nineties and
nostalgic and weird because it's just is awkward.
Speaker 4 (30:04):
Yeah, it's just like this and Ye's one and two
on Turbo CD that kind of had that vibe.
Speaker 2 (30:09):
And there's just something magical about that.
Speaker 1 (30:12):
Still. Yep.
Speaker 2 (30:13):
I think that people who are super into RPGs, this
would be a good way to like go back and
find they find out what these games are all about. Finally. Yeah,
because if I do get the sense, even from among
people who are a massive fans of the genre, have
not all played this one, So now here you go,
it'll be an easy way to do that.
Speaker 1 (30:32):
Now, this has always been a blind spot for me,
it's always been like I see the add of the
magazine and money's tight this month, so like you can't
get that one?
Speaker 2 (30:40):
Yeah, yeah, it was kind of I felt like it
was advertised in magazines for years, but I'm sure that
was just my kid brain not being able to tell
my plan is being a charred Waters. Then this collection
will tie me over until the switch to release, I expect.
I'm looking forward to hearing what you guys think about.
You guys should give me a shot.
Speaker 1 (30:57):
Yeah, I think I might give it a shot as well.
Uh speak about anime and sean games and what is
also a jan game. It turns out this uh the
ombargo review embargo popped off for this game yesterday and
it has been nothing except super positive reviews. One hundred
(31:18):
line Last Defense Academy. Jeff Greb, you're talking about getting
an anime. You're talking about getting anime in your game.
What if your game just starts with an hour of
anime at the time. Yeah, where they don't let you
touch anything.
Speaker 2 (31:32):
Eighty eight now in Open Crew, which is exciting to fantasy.
I also put money on it too. He doesn't even
know where it is, Okay, I don't know what it is.
That's my question. Here's what I've heard. It's anime, even
more anime. Fire Emblem is that what is this game?
Speaker 3 (31:52):
It's it's Don Gun Rampa Fire Emblem, and I mean
that literally.
Speaker 2 (31:55):
That's what I said.
Speaker 3 (31:56):
Is from the people who made Don Gun Rampa, Like,
it's from the studio that was founded by like I
think it's the creator of the Nonneri game series, so
nine nine nine in all those games, and the creator
and some key people from Don and Rampa. So naturally
when they team up, you get a game like this
where it just looks like Don and Rampa, you know,
(32:19):
those visual novels and everything like that. It's a lot
of story because that's what they do. These games are
not explicitly you know, video games that we expect them.
They are visual novels first with you know, like some
element to them as well, Like don Gan Rapo was
a very ace attorney, so you get like that story
dump and then you have to go solve the puzzle.
Speaker 2 (32:40):
And everything like that.
Speaker 3 (32:41):
That's what you have going on here where it's a
lot of story, very anime. And then the gameplay this
time is Fire Emblem. It's a grid based, tile based tactics.
That's how you get a.
Speaker 2 (32:53):
Jan and Sean game.
Speaker 3 (32:54):
You take the anime, you take the tiles, you put
them together. Jan, how are you feeling about this one?
Speaker 1 (32:59):
I'm digging it a lot. It is very anime heavy,
very dialogue reading heavy at the top, so you know
if if that is not your bag, word of warning there.
But once you actually get to the gameplay the combat
at least, I really dig it. You control a squad
of four of your Sean is it like eight people?
(33:21):
I want to say, I'm only a few hours in now,
and what the max's okay? Well, you control like a
squad of four and then each you have limited AP
points per turn, so limited actions per turn. But once
one character attacks, they enter like a like tired state,
but they can still move, and with some characters, after
(33:43):
they enter that tired state, they get a whole different
set of actions. So the tactics element there is neat.
Also a big thing that I like is some of
the characters just have like a wide sweeping at so
instead of having to target just like one at a time,
waste turns doing that can get rid of like a
(34:05):
whole line or like a whole cross section of enemies
in one go. The different characters definitely feel like they
have different little things, intricacies popping off. One of the
first characters you get to control as a dude riding
a motorcycle, and for each space he moves, he gains
like a little pip of armor which is neat, so
(34:26):
you can just send him zooming across the map. You
get this one cool lady with an axe that is
definitely stronger than most of your other characters. I'm liking
it a lot. The Dungan Ropa franchise has always been
for series has always been something that has eluded me,
and I've been told I would really dig the crap
out of it.
Speaker 2 (34:44):
Yeah. Who everyone seems to love those games and I
still don't know what they do visual novels, right.
Speaker 3 (34:50):
Yeah, Yeah, Like I said, it's very Ace Attorney. It's
you know, detective adventure puzzle games with yeah, a lot
of reading, so it's got visual novel elements.
Speaker 2 (34:59):
Yeah.
Speaker 1 (35:00):
For folks out there, you know Seanson's you're more familiar
with with that series and fire emblem, the boxes. This
was ticking off for me in terms of familiarity is
that this was feeling a lot like a thirteen Sentinels
ageus rim in terms of, like.
Speaker 3 (35:16):
Anna ask, in terms of how it's blending things together.
Speaker 1 (35:19):
Yeah, in terms of how it's blending things together. Like,
here's like this gigantic stacked cast a pretty interesting story
from the from the jump, i'd say, and then like
the combat not necessarily taking a back seat, but like
being a second element to the game. But you're a
lot of people are going to tune into this this
game for the story.
Speaker 3 (35:40):
Yeah, I think it's like how I was, Yeah, like
like with Donkan Rampa and like with a similar game.
So yeah, like a thirteen Sentinels, I ain't here right
about that. When this game first I revealed it was
a Nintendo Direct, I remember looking at this. I was like,
is that like tower defense were they doing here? And
so yeah, like Jan mentioned with having being more about
like large sweeping attacks hitting multiple tiles rare than focusing,
(36:04):
that's sort of the vibe because there is a tower
defense like inspiration to the combat where you're trying to
you know, protect the academy that you're at, the you know,
last defense academy, and so instead of being about like
a small squad invading you and fighting more one on one,
it is about more waves of really weak enemies and
(36:27):
then using your big sweeping attacks in order to take
multiple enemies at the same time, which makes it feel
kind of like a different type of strategy game because
that's more about positioning your characters to hit as many
enemies as possible and clearing them out to prevent them
from getting to basically your tower and trying to take
it out. So it makes you think about the strategy
(36:48):
in a different way, which I think is fun.
Speaker 1 (36:50):
Yeah, it's it's an interesting twist, and I feel like
I have kind of been broken by strategy games or
tactics games like Into the Breach, where I need like
a pretty fast response time. But this is different enough
where it is scratching that tactics itch, but like, okay,
we can kind of slow it down. We do need
to protect the power, but these turns are moving fast.
(37:15):
I'm interested to see how the game will will get
more complicated because there is a pretty fat stack of
characters that you're introduced to at the very top.
Speaker 2 (37:27):
Some of some.
Speaker 1 (37:28):
Tropes I think we should drop from gamsa together.
Speaker 3 (37:32):
That's the baggage of the Donngan Rampa series is they
are you know, similar to say like Persona of the Past,
they're sort of like stuck in the past a little
bit with the writing in some ways some tropes that
we get away from.
Speaker 4 (37:46):
I can't help but let this this character with the
heart tattoo and the blue ponytails and she I think
that's a sunder ray or something like that, right, So
that's a sundare and I don't I don't know about the.
Speaker 3 (38:00):
Lightning and the sunder Yeah, exactly, Yeah, Yeah, that's right.
Speaker 1 (38:03):
Where there's like that's my favorite imagined dragon.
Speaker 3 (38:09):
But yeah, needs to say if you don't know about
the other franchise that we mentioned, like don Gun Rappa
and stuff. Despite being colorful, it is a very dark
subject matter wise game like yes, if you like, yeah,
he gets right into it from the get go, which
you know again doun Gan Rapa is like a mystery
revolving around a killing game. If you didn't know that
(38:31):
these people to do dark stories, uh, that that's what
you're gonna get here. I mean, like you all of
your characters basically have superpowers. They get that by stabbing
themselves in the chest with a sword and then your
blood turns into like superpowers.
Speaker 2 (38:45):
So like yeah, I don't think that's how swords work.
Speaker 3 (38:48):
No, not the swords you're familiar with, Jeff.
Speaker 2 (38:53):
Shirt.
Speaker 1 (38:53):
Yeah, I did laugh because that blue haired character that
you mentioned, Mike did say the word isa KaiA and
then like I popped a little bit of like, no.
Speaker 2 (39:02):
It's hilarious.
Speaker 3 (39:03):
They literally it's Dan Reicherd's definish of an We're like
this an right. It's like, well, you're kind of just
a different place, so I'm not sure I would call
it that. Like literally our conversation from there, just in Pittsburgh.
Speaker 1 (39:17):
Is kind of uh. And then you know, we have
another front runner for a little freak of the Year
with Sirae or sir the entity that that brings you
into the Last Defense Academy, the.
Speaker 2 (39:31):
Not Mona Kuma.
Speaker 1 (39:32):
Yeah, yeah, that's the black and white bear. It takes
an egg kind.
Speaker 2 (39:38):
Of if anything be it.
Speaker 1 (39:40):
Reminds me of the egg people from Jimmy Newtron, and
that's a reference that has lost upon it.
Speaker 3 (39:46):
And he talks like your grandpa who doesn't know that
World War two is over?
Speaker 4 (39:50):
Jimmy Neutron's incredible because I think like somehow Jeff and
I are too old for it and then there's other
people who are too young for it.
Speaker 1 (39:57):
Yes, that's correct. God, I'm having a brain black right now.
Those are good.
Speaker 2 (40:02):
Those are good. I'll go watch all of Jimmy Neutron
right now, be right, you know, just watch the movie.
Speaker 1 (40:08):
No, just just watch it on GBA card I think
they released them there.
Speaker 2 (40:11):
It's okay.
Speaker 1 (40:13):
Last game that I have here, and I learned all
about Fatal Fury Cry or City of the Wolves Gang
from watching WrestleMania this weekend because it's smack down in
the middle of the mat. Sean Mike, you two have
been playing this.
Speaker 2 (40:29):
Yeah, I've just played.
Speaker 4 (40:31):
I've only played a little bit myself, just kind of
got a flavor of it, and you know, like I
thought with the Beta, I think it's it's pretty fun.
It's definitely a good one of those. I like a
lot of these kind of games. Sometimes I think there's
one or two mechanics too many, but they are. You know,
it's not like an Artistan Fighter that goes way overboard
(40:52):
with that stuff. But you know, it's like justin Fenn
and over gauge or or whatever, and the drive thing
and the million other dry things. But it does be
fun so far. I even kind of like what they're
doing with the single player mode, where it's it's, you know,
one of those kind of RPG things. It's a little
bit like what Street Fighter did with a world tour,
(41:13):
but it doesn't have quite as much filler. To me,
I feel like I'm fighting people more often. Of course,
that means that you are just navigating menus instead of
actually running.
Speaker 2 (41:22):
Around a three D world.
Speaker 4 (41:23):
Part of me doesn't necessarily miss that. But Sean, I
think you maybe probably have more to say on this one.
Speaker 2 (41:30):
Yeah, I guess I do.
Speaker 3 (41:31):
I was debating if I really even wanted to talk
about this one at all because of the issues surrounding it,
and I realized that people just may not know about
the issues with this game, and so I thought maybe
it would be good to address that a little bit,
just so people know, because like I was thinking, I
(41:53):
was talking with my friends there day, and while always
lamenting man, it's like it's weird that Max hasn't talked
about the issue use with this game at all. Like
I know he doesn't get into that, but it's like
it's talk A.
Speaker 4 (42:04):
Million Dude is a popular fighting game YouTuber and stream radio.
Speaker 3 (42:08):
Well here's get announced here's the thing Max addressed down
stream the other day where he's like, oh see, I
didn't know, like and I that that's what like flip
the switch of my brain where I'm like, yeah, not
everyone's as plugged into a lot of this stuff as
we are, so maybe they just don't know the issues
with Yes, S and K is now owned by I
(42:31):
forget Savvy, Yeah, I forget the name of the organization,
but Saudi Arabia Trust, and it's under the Savvy thing,
which is their big you know, that's.
Speaker 4 (42:41):
Why they have the money to put the logo on Wrestledmania.
I'm not saying that this looks like a cheap game,
but they have definitely spent more money on advertising it.
Speaker 2 (42:49):
It kind of looks.
Speaker 3 (42:51):
That's some of the problems here because okay, like when
when S and K got bought by these guys, they
were like, oh no, that's not going to influence the
way we make games at all. Fast forward to twenty
twenty five and we have we have Christiano Ronaldo who
plays for their soccer team, and Salvatory Ganachi, a DJ
(43:13):
you've probably never heard of, who play shows for them
in the game, not as cameos, not as like skins,
not as DLC characters, Bass Roster playable characters.
Speaker 2 (43:25):
In this one.
Speaker 3 (43:26):
Yeah, the problem like the Problemax soccer guy who you
do some googling about why Ronaldo's problem Mac and then
the yeah, the DJ who likes to play for them.
It's it's a weird situation. And that's what says people
up in arms is because those characters are taking up
slots that could have been other U S and K characters.
Speaker 2 (43:48):
Is it the whole thing that the DJ is like
NBS's friends, like NBS likes this DJ STLA the Royal family.
Speaker 5 (43:56):
Yeah, like that's yeah, that's like the short, abridged version
of what's going on here and why a lot of
people are like I.
Speaker 3 (44:06):
Don't really like what's going on here, and I can't
want to stay away from the game. I think, you know,
some of our friends who have done interviews have like
mentioned this in who have done reviews have mentioned this
in their reviews, like Jason did one for game Spot
and I've never had to pronounce the last name. Will
Borger over at Digital Trends did one that is excellent
(44:28):
and kind of popped off over a weekend. Will is
a great guy. Moment Evo, and yeah, he came up
with a great review that explains why we don't like
this ship. In the FGC, we actively avoid this ship,
and so it's weird to have in a fighting game
that we've been looking forward to for years and years
and years. Yeah, anyways, I just wanted to get that
out of the way and then talk about, Yeah, the
(44:50):
game itself, it's yeah, what's up.
Speaker 4 (44:52):
I don't know, it's weird with this DJ because I
see a lot of people in fighting community actually be like, well,
we don't mind this guy for some.
Speaker 2 (44:58):
Reason, again because they don't know. Yeah, and it's real, Yeah,
you should know a little bit. I mean, just to
run it down, it's like, okay, So Saudi Arabia is
basically they have a massive corporation that gets the way
out of the ground, so they have tons of money
that's all owned by the royal family, and the royal
family right now mostly controlled by Mohammed ben Samon, who's NBS,
(45:20):
who had a journalist killed and has also done a
lot of other terrible things. But just like unrepentantly had
a journalist killed someone that was just trying to find
out what's going on in his own country was reporting
on it, and and then since then, the Saudi Arabia
has invested a ton more in games. They're invested in
all kinds of games, including Nintendo and all kinds of
other companies, so that it's unavoidable to a point. But
(45:42):
it's like them having an eight percent investment in Nintendo
and then them going to sen K and be like,
we own you put my favorite DJ and this guy
who's accused of sexual assault in the video game because
he's on our soccer team. This is where the line
gets crossed for a lot of people.
Speaker 4 (45:56):
Thank you, right yea, So it makes it it just yeah,
just makes it worse. And I'm you know, like sometimes
I wish that I could take a harder stand some time,
but even this is like, yeah, this is I don't
know I feel about all this.
Speaker 2 (46:10):
This is just makeing it kind of hard.
Speaker 3 (46:11):
To It's just bad because if it wasn't, see like
they're as and K fans who are bummed out because like, well,
you know, some people that we love, you know, past characters,
could have been this game.
Speaker 2 (46:22):
Instead.
Speaker 3 (46:22):
It's basically you know, influence from higher ups saying no,
you should put ourself of our favorite real world people
in this game.
Speaker 2 (46:32):
That's messed up.
Speaker 4 (46:33):
It would be even if it was cool people, right,
like if they put Bob Ross in it, like that's better,
but it's still kind of stupid.
Speaker 3 (46:41):
Yeah, it's it's them basically, you take that back, like
the Fortnite thing is what they're trying to like appear
to be. It just doesn't come off that way when
you have a small roster of characters where every little
thing that every little bit of the character matters to
the balancing of a multiplayer game.
Speaker 2 (46:59):
You know, yeah, bizarre. Yeah, And then.
Speaker 3 (47:03):
Some some people in chat were like, how could you
possibly not know about stuff? Because unless someone tells you
that there's an issue with these people, you're probably just
gonna think, oh, yeah, it's a call. Do you think
it's a Fortnite They're just putting random real people, and like.
Speaker 2 (47:15):
How are you Yeah, yeah he did. Yeah, they just
know him from playing soccer.
Speaker 3 (47:20):
That's why everyone's assuming like, oh, Renauld's in there because
he's like one of the most famous football players in
the world. That's of course they're gonna put them in
for advertising. And then you know someone needs to tell you, no,
you should go do some googling.
Speaker 2 (47:31):
About what that.
Speaker 4 (47:32):
Passed, right, just like this, you know latest Maximilian video
about the DJ. People like, well, I heard this guy's
at S and kfin and hah, his moves are silly
and he looks like Max, that's great.
Speaker 2 (47:42):
It's like uh uh.
Speaker 3 (47:44):
Anyways, that being said, I yeah to talk about the
game itself and what I've played of it.
Speaker 2 (47:50):
Uh.
Speaker 3 (47:51):
I do think that the shame of it all is
that there there's actually a pretty fun fighting game underneath,
and that's the bummer is because I will love to play.
As people have been weighing like twenty five years for
a sequel to Fatal Fury, and they made a good one.
They it's very street Fighter. The two series have always
been intrinsically linked, Like one of the key people who
(48:11):
made the first Street Fighter went over to S and
K to make Fatal Fury as like the next thing
after Street Fire. So two have always been linked. And
then this one is very street Fighter six. There's a
lot of Street Fire six isms, like Mike was sort
of saying about the way the fighting mechanics were, canceling
moves and everything, managing a meter and all that. It
feels pretty good. But the rest of the package I
(48:32):
do think feels pretty cheap, which doesn't that's not super
odd place for modern sm K. You look at like
kof fourteen, kof fifteen Samurai Showdown, there's, yeah, the vibe
that they have a lot of my work with, and
so that's how you get, like the characters looking great.
They're very cul shaded and well animated. But then you
look at the backgrounds, it's like Unreal Engine four forest
(48:54):
with like semi realistic textures and it looks bizarre.
Speaker 2 (48:58):
And then yeah, the worst thing is that train level
because it's like, you know, the background elements are running
at a lower frame rate than the game, which kind
of makes sense safe space there, but there's a train
level with a scrolling background and that scrolls at a
lower frame rate. Yes, it sucks to look. It's giving
people motion sickness.
Speaker 1 (49:15):
Yes.
Speaker 3 (49:17):
And then yeah, you mentioned the story mode that's in there.
That's basically three Fire six's World Tour mode, but it's
all menu based. It's all just like JPEGs and textboxes
on a two D map. This game feels like it
was made on a very small budget, which would be
fine if it wasn't for fact that's getting so much
damn money in marketing where you have everything from like
(49:40):
influencers making videos like I saw there's a Mega sixty
four skit or whatever. It's like, okay, that makes sense.
But then yeah, scaling up to it's in the middle
of the ring this weekend, was it WrestleMania or yeah,
like the front and center in the ring, they had
some graphics on screen. There's this giant boxing match that's
apparently really important that's called like the Fatal Fury Match
(50:01):
that had this super elaborate, like seven minute trailer something
that's made the most elaborate trailer fighting games I've ever gone.
It's wild how much money is going into this game.
And then look at the game and it's another kind
of low budget S and K game. So the whole
situation is bizarre. It feels gross because of some people involved.
(50:22):
And it's a bummer because I feel for the S
and K fans who have just been trying to you know,
prop up King of Fighters and prop up these games
that they loved for so long, and then it there's
this shadow cast over it by all the ick factor
of it all, you know.
Speaker 2 (50:36):
Yep, Yeah, I definitely was like kind of getting in
the mood for this game, and then then like I
because I just was compartmentalizing all that stuff, and then
as I was loading it up and then thinking about
it again, it does just kind of put me in
a mood of like, it's harder to enjoy this game.
Speaker 4 (50:48):
That's where, right, something exactly like I think I was
able to compartmentalize it up to a point, but it
really is like looking at that character select screen and
just seeing their soccer player in DJ and the Ruster
too much.
Speaker 2 (51:00):
It's too much.
Speaker 1 (51:02):
Yep, it's too much. I need to take a break, guy,
so then we'll be back.
Speaker 2 (51:07):
You have to play it, okay.
Speaker 1 (51:09):
Thank god. I can only play as so many DJs.
There's the one in Street Fighter, and then the hero
I guess, and that's about it.
Speaker 2 (51:19):
The oldest daughter in Family Matters, excuse me, and the
rock DJ from the Robbie Williams song Rock DJ.
Speaker 3 (51:28):
I was gonna say, like Lucio from Overwatch, but these
are good and relevant references, guys.
Speaker 2 (51:33):
Thank you, DJ, Stephanie, Michelle, all the Tanner girls are here.
Speaker 1 (51:39):
You got it, dude out all right. Well, we're gonna
cut out this whole section of the podcast later and
then when you're listening to it.
Speaker 2 (51:50):
Later.
Speaker 1 (51:51):
We'll be back with the news right after this, uh
break news everyone, We've replaced Mike Manani with a square
block of bubble wrap and and and surprise. Daily Daly's.
Speaker 2 (52:13):
From the Zoo came in your zoo dads.
Speaker 1 (52:18):
Mike, why don't you, why don't you show us your
your autographs?
Speaker 2 (52:22):
This is pornographic. He's like undressing the zoo dads. These
are this is big bubble wraps. The big are the
bubbles themselves? Actually big? They look like big bubbles.
Speaker 4 (52:33):
It's like it's like a unbroken chaint wave of bubbles.
Speaker 3 (52:38):
It's a little hard to tell. I think it's like
the one. It's like a mattress pattern.
Speaker 1 (52:43):
It's a mattress you could make a cool puffer jacket out.
Speaker 2 (52:46):
Of that suffocates them one to death.
Speaker 1 (52:50):
Oh, I mean all right, all right, there's two of them.
Speaker 2 (52:57):
There's two Oh god, what wrapped around each other too?
Speaker 5 (53:02):
Ah.
Speaker 2 (53:02):
They wra have this thing better than my computer, I said.
Speaker 1 (53:08):
For folks that don't remember, Mike Minatti won an auction
at a zoo for two autographed game prints.
Speaker 2 (53:17):
Right, yeah, two separate auctions and one boat one once
Mike Tyson's punch Out. The other one is Mary and Pippen.
I think I can't remember. I kind of wish it
was Mary Pippin. It's proto Sam okay, lesser Hobbits, lesser
for sure. Oh my gosh, almost there, almost there. I
(53:40):
want to be gentle because this was quite an investment.
I know.
Speaker 4 (53:44):
I don't think that I got this for some kind
of deal, because it was at a Zoo auction.
Speaker 2 (53:50):
That is where I normally go for deals personally Zoo auctions.
Speaker 4 (53:54):
Yeah, I think my uh my certificates of authenticity are
online or something, is what the thing said.
Speaker 1 (54:00):
I I guess are they saying that the signatures are authentic?
Speaker 2 (54:04):
Okay, authentic? Sure, okay, you're ready?
Speaker 1 (54:08):
You ready, I'm ready. Watch Mike accidentally doses himself.
Speaker 2 (54:12):
Still way wait, why why am I right my address on?
There we go? That's cool.
Speaker 1 (54:21):
I like that. It's nice.
Speaker 2 (54:24):
One audio listeners. It's a screenshot from the video game
with Mario saying t k O and there's this goofy signature.
Speaker 1 (54:32):
Yeah no, Mike did not buy NFT's.
Speaker 2 (54:36):
Folks, they're non fungible.
Speaker 1 (54:41):
Didn't sign it.
Speaker 4 (54:43):
Yeah, I guess they couldn't get Andy serkis that day.
Speaker 2 (54:47):
Look, it says the thing in the in the dark elvish,
one ring to rule them all, one ring to find them,
one ring to party rock and sorry for party rocking.
And and when he kicks the helmet but he breaks
his toe, it says that no, right there, So there
you go.
Speaker 4 (55:04):
That's what happens when you have too good of a
time about the zoo. You get a little carried away.
Speaker 1 (55:09):
I want to go to my local zoo now and
see what auctions they got going on.
Speaker 4 (55:13):
Yeah, right, I got, you know, besides for those two things,
it was all like steelers and pirates and penguins. Sports
memorabilia made so much more sense. And then there's this
two nerd shit that apparently only I was interested in one. Yeah,
I gotta figure out where this stuff's gonna go. Actually,
could probably just right there and there in my office.
Speaker 2 (55:33):
That should be good enough, I think. Yeah, in your car.
Speaker 4 (55:37):
On the outside, on the outside, on the outside on
the outside, all right, No.
Speaker 1 (55:41):
Just like block your back windows with both of those
prints like left and right side.
Speaker 2 (55:46):
Yeah, you don't need those.
Speaker 4 (55:47):
It's such an eventful date in the zoo. I bought
this crap. I got the icy dipping dots. I saw
that sea Otter eat it's asp for and Mestraight. Yeah,
we got lost for quite a while before we could
leave for like half an hour.
Speaker 2 (56:01):
That was fun, too, good stuff.
Speaker 1 (56:04):
God, I want to go to a zoo with the
Minati family now sounds like a ball of a time.
Speaker 2 (56:09):
It was pretty good.
Speaker 1 (56:10):
It was pretty good.
Speaker 2 (56:11):
It was pretty nice.
Speaker 1 (56:12):
You know what I've heard is also pretty nice. Pretty good.
Elder Scrolls four and it turns out they remastered it.
Jeff Grubb, I'd like to know more. Yeah, I got
some news here for you. Everybody. Let's do it.
Speaker 2 (56:23):
QUI Yes, Elder Scrolls four Remastered is the official title.
That's what they're calling in. I think a lot of
us would consider it a remake, but they revealed it
and it's out now. They it was a shadow drop.
It actually did come out at like even as they
were announcing, it was already up on Xbox and Steam.
It's on game Pass, It's also on PlayStation five. They've
(56:45):
put it out everywhere. I think the PlayStation version should
run better in honor of old Elder Scrolls games just
never working on PlayStation game well, I agree with that.
It is massive it's one hundred and twenty some odd
gigabytes is here one hundred and twenty eight notes, So
I'm going to assume that's right. A lot of that's
just got to must just be four K assets, because
(57:06):
you know, that's the whole bulk of what they're going
for here, and I wouldn't be surprised there would be
a lot of assets in this game. It's a massive thing.
It's fifty dollars on Steam. There's a deluxe edition that's
sixty dollars. I think that comes with the horse armor
and some other stuff. Perfect also could do like an
art book and soundtrack app. I think they called it.
(57:27):
I I'm never going to open that thing, so I'm
not gonna be able to help you all on figuring out.
Speaker 1 (57:30):
What that does.
Speaker 2 (57:32):
But yeah, the game app, Yeah that's what. It just
opens the Nintendo app on your phone and starts playing
obliviing music. Go ahead, eighty two thousand concurrence on Steam
in this game again, that's available on game Pass, so
play people playing it that way. It just makes sense though,
I mean Skyrim was such a big deal, and you know,
essentially in a lot of ways, this is the first
(57:54):
new outer Scrolls since that we had yees, so we
had that weird mobile game, right, But I think this
is what a lot of people have been waiting for.
At least it's the next best thing before we get
older scroll six. Yep, it's uh, it looks pretty promising.
I'm downloading it right now and we'll probably check it out,
(58:14):
so looking forward to playing this.
Speaker 1 (58:16):
Do you think post Malone is excited for this, at
least versus a new elder Scrolls?
Speaker 2 (58:21):
Yeah. I think if you put this in front of Posty,
he's gonna he's gonna be very happy. This is gonna
be his thing on the tour bus other than being
in gambling ads, like he was in a lot of
gambling ads last year where he's betting on the Dallas Cowboys.
Speaker 4 (58:34):
I know we talked about but boy, I followed three
seems like a relatively shirt thing. But I hope you know,
they do New Vegas also, right, Yeah, that'd be great.
Speaker 1 (58:43):
That'd be great.
Speaker 2 (58:44):
And I kind of hope they could do Marrowin at
some point too, that'd be fantastic.
Speaker 1 (58:48):
Yeah.
Speaker 2 (58:48):
I mean, I think this puts them on the path
they're kind of doing all of those. If they can
do one of these every two or three years going
forward until they're kind of caught up and everything's updated.
That would be fantast stick and that gives them plenty
of stuff to to, you know, uh, filter in around
whenever Elder Scroll six comes out, and then eventually one
day a new fallout from this team. Yeah, I'm big,
(59:12):
a big Oblivion fan, so gonna be gonna be trying
this out. I just want And apparently it's steam deck Verify,
which you know is un Real engeon five, So we'll
see about that. We'll see about much anymore. It is
especially for big open world Unreal Engine five game.
Speaker 1 (59:27):
Yeah, if you want to, we'll try it. If you
want to see the game in action now, the game
spot crew is streaming that. Playing through that right now
would be remiss because Greb and I talked about this
last week on Game Breaking News. But uh, the Bethesda
underneath the Microsoft umbrella. Uh, and there was the BDS
movement called to boycott Microsoft. So this is one of
(59:50):
those opportunities folks for you know, boycott with your dollar,
protest with your dollar. Maybe wait a bit before picking
this up if you can. Yeah, I make a little
bit of it.
Speaker 2 (01:00:01):
Is a Microsoft game, just like the bulk of the
industry now absolutely all right, Nintendo brought back Paul Rudd
for a switch To ad. This was pretty fun, Sean, Like,
were you you're aware of that Paul Rudd Super Nintendo ad, right,
because it's just gotta be kind of a oh you weren't, okay?
Speaker 1 (01:00:20):
Yeah, like that.
Speaker 2 (01:00:22):
Paul Rudd did a Super Nintendo ad for its launch
back in nineteen ninety one, not as like Superstar Superstar
Paul Rudd just as a commercial actor and he just
walks up to a dark street and there's thunder going off,
and he just slams a cartridge in the Super Nintendo
and then Mode seven graphics blow his mind.
Speaker 1 (01:00:39):
It was fun.
Speaker 2 (01:00:41):
They have basically recreated that with the Switch To. But
what this really is hey? Switch To marketing has begun.
Pre orders are happening tomorrow night. Essentially they've kicked everything
into high gear and it does really feel like this
thing is here. Now I'm getting excited about switch To,
so I'm like, oh, I can actually pre order to
think at my hands, were ordering it tomorrow night, hotorrow night.
Speaker 1 (01:01:04):
Do we get Sean dressed up as Paul Rudd from
this commercial?
Speaker 2 (01:01:09):
He kind of has the hair.
Speaker 3 (01:01:10):
He kind of hasked, I just wear what Mike wears
to SGF, I'll basically look like him.
Speaker 1 (01:01:16):
Yeah, all right, there we go.
Speaker 2 (01:01:19):
There we go a little bit of a blazer.
Speaker 1 (01:01:21):
Yeah.
Speaker 2 (01:01:22):
Uh. Speaking of Nintendo, Hey, that Donkey Kong Bananza game,
We're all pretty sure that the Mario three Tomorrow team
is involved in some way in that. But what about
a new Mario game. They're gonna want to make a
new three D Mario at some point. Well, Doug Bowser
was asked about that, and the two words that kind
of got people to get up some hope was he said,
stay tuned.
Speaker 1 (01:01:43):
He said some other stuff.
Speaker 2 (01:01:44):
Basically was like, you know, we're gonna eventually have everything
on the system, don't worry, but you know, stay tuned.
To me makes it feel like, of course we're reading
into this too much, but it's like, hey, is something
going to happen sooner than we realize? And I'm trying
to like figure out like what would have had to
have happened or how I would things have had to
have gone down for us to get a three D
Mario from that three D Mario team. Quickly after Donkey
(01:02:06):
Kong Bananza and it feels possible. It's possible.
Speaker 4 (01:02:10):
I don't want to read into stay tuned too much.
Stay tuned for years from now, three years now exactly.
We're definitely not.
Speaker 2 (01:02:18):
Waiting eight years for this game, Like you know, it
was eight.
Speaker 4 (01:02:21):
Years between Odyssey and Bonanza.
Speaker 2 (01:02:24):
It's not going to be like that.
Speaker 4 (01:02:25):
And there could be a multitude of factors. Maybe that
team got bigger, maybe Bonanza's actually kind of been done
for a while, right, or maybe some other people are
coming into help with one or both of those games.
So yeah, maybe the three D Mario game is just
a year or two away, maybe just three I think
still expecting to get when this holiday is really Yeah,
(01:02:48):
I wish because I haven't a fantasy critic, but it's
not happening.
Speaker 3 (01:02:51):
I think stay tuned is just sort of a no
shit statement, and he's like, yeah, there'd be a Mario. Well,
we'll let you know answer ready.
Speaker 2 (01:02:59):
I guess what there is to it. I was gonna say.
Speaker 3 (01:03:02):
On the topic of who's making Donkey Kong, Andy brought
this up over on the VGC podcast. I thought that
was an interesting point of there being a little cagey
about like who's behind it, which is generally a thing
that they do when it's not entirely Nintendo internal.
Speaker 2 (01:03:19):
When it's Grezo or something like that.
Speaker 3 (01:03:21):
I think that's a good point, is that maybe it's
like partially developed internally, partially externally or something like that,
and that's why they're being weird about it.
Speaker 2 (01:03:30):
Yeah, I mean, I think that there's definitely a possibility
that the support studios and a Nintendo software technology and
one up who helped with Bowser's Fury could have been
incorporated into this in some way and are either helping
a lot with Bonanza or maybe they're helping a lot
with the next Mario game. And so the division of
(01:03:51):
labor has been split up so that Team EPD five,
that is, the three D Mario team, could actually do
both relatively quickly.
Speaker 1 (01:03:58):
Like I wouldn't be surprised by that.
Speaker 2 (01:04:00):
Sintendo's gonna want a three D Mario game before too long,
they especially with a new movie coming out next year.
So yeah, I I could see ways to make that
makes sense.
Speaker 4 (01:04:07):
And in the meantime, you could do Odyssey switch to edition, right,
you could do maybe a better three D All Stars.
You could even give us Galaxy to somehow. Maybe it's
more of a bespoke special release. There's there's other things
they can do to tide the gap a little bit,
but not a ton. They don't have as many options
as say, Zelda.
Speaker 3 (01:04:26):
Does mouse control for those pointer controls.
Speaker 2 (01:04:28):
That would be good. Yeah, maybe I would do it,
maybe mouse controls.
Speaker 1 (01:04:32):
You know, Luigi's Mansion could be neat, Yeah, be different could.
Speaker 4 (01:04:37):
They kind of had that figured out pretty good with
just mentioned three though that game was feeling nice.
Speaker 1 (01:04:43):
I'm sorry, what not mass uh?
Speaker 2 (01:04:51):
Xbox is hinting at Indiana Jones sequel. I think this
is another no ship. We think, we think there's life
in that franchise, is what Phili Spent said. The first
game seems to have done pretty well in Xbox. I
think it did pretty well on Steam. It's not launching
on PS five. I feel like they're gonna want to
stick with this franchise, at least for one more game,
(01:05:12):
and likely for an entire trilogy. That's kind of how
these things go. That's when you like really sort of
make your money. It's on when the third game also
hits and we've got in that engine and that technology
on lockdown, and we know how to make these games.
It becomes a lot easier to get the third one out.
Speaker 4 (01:05:26):
Yeah, that's it's good to hear. Because with Xbox and
the way game passes and they don't report a lot
of numbers, sometimes we don't really know how they feel
about the performance of a game until they talk about
wanting to make a sequel. So I'm like, okay, Andiana
Jones probably did well enough. And you know, I was
a little concerned because that last movie didn't do well.
A lot of people don't seem to care about Indian
Jones as much, so I'm glad that they seem happy.
Speaker 1 (01:05:48):
Now.
Speaker 4 (01:05:48):
You know, sometimes sometimes Microsoft says things and then sells
an entire studio that made that game that they.
Speaker 2 (01:05:54):
Said did well.
Speaker 4 (01:05:55):
Anybodys I have done that, so this is some guarantee
that we're going to get the sequel.
Speaker 1 (01:05:59):
But I'm hoping.
Speaker 4 (01:06:00):
I did like that game a lot, and I would
like to see more adventures of Indian Jones in Gina.
Speaker 1 (01:06:05):
Be good. Should I watch Dial of Destiny?
Speaker 2 (01:06:09):
Yeah it's not terrible? Now okay, yeah, well, I mean,
do you do you care about any Indiana Jones at all?
Speaker 1 (01:06:15):
Not at all?
Speaker 2 (01:06:16):
You don't need to watch them? Yeah, you're fine, Let's
go watch Raiders.
Speaker 4 (01:06:19):
Again and get a good opinion about Raiders first, and
then we can worry about dials of destiny.
Speaker 2 (01:06:26):
Crystal Skull at least, right it's fatter than definitely. All right,
let's see here a classic GBA fire Embloom has been
added to Switch Online. Retra Library tiles are just absolutely
losing their minds.
Speaker 1 (01:06:41):
Uh.
Speaker 2 (01:06:42):
Sacred Stones, originally a Game Boy Advanced game from two
thousand and four, has been added to the Nintendo Switch
onlines game Boy Advanced app which is the Expansion pack.
So the fifty dollars a year version of Nintendo Switch
Online because it's a GBA game. Uh yeah, this is
an early fire Them game that we got here in
the States. But it's one of the good ones, just
like most of these Firemom games are.
Speaker 4 (01:07:02):
Yeah, Bacred Stones is cool because I played that first
one that was just called firemm here. This was the
second one we got here. This is the third GBA
one they released, as we didn't get.
Speaker 2 (01:07:13):
That first one with Roy and it like eight overall
or something.
Speaker 4 (01:07:16):
Yeah, but I really I like this game. I like
the way those GBA ones look with the really the
looking Pixar and and they're very fluid animations in the battle.
So I like this game quite but I never did
finish it, so it might be fun to.
Speaker 1 (01:07:29):
Go back to this. Yeah, it was a toughie, if
I recall correctly for my time sitting on the bus
playing this game.
Speaker 4 (01:07:35):
Yeah, it was definitely harder than like the modern Awakening
and the post era ones for sure.
Speaker 2 (01:07:42):
Did it have like the full quality of life stuff
of like, hey, you could see everywhere where the enemy
team could potentially attack you. Did they have like that
sort of thing?
Speaker 1 (01:07:50):
I don't know.
Speaker 2 (01:07:50):
I don't think.
Speaker 4 (01:07:52):
I don't It didn't have the whole Hey, you can
play it without the perma death mode you had to
play with r I think, And it was just the
weapon will is a bit more strict and rigid critical hits, a.
Speaker 2 (01:08:03):
Lot of them off and kill a person.
Speaker 3 (01:08:05):
A lot of the quality of life stuff that we
now associate with fireing them came about an awakening.
Speaker 2 (01:08:10):
So yes, Wakening kind of solidified a lot of that stuff. Hey,
but you know, not to scare any one off. It's
on ns go trying that these games are still.
Speaker 4 (01:08:17):
Some people are test saying like, oh, I I think
it's maybe one of the easier ones. So even without
that quality life stuff might not be as bad as
some of the other ones.
Speaker 2 (01:08:25):
So yeah, take a look, it's neat.
Speaker 1 (01:08:29):
All right.
Speaker 2 (01:08:29):
Uh, let's see here. Let me get back to where
I was. Oh boy, ye fun what's so funny?
Speaker 1 (01:08:36):
Story?
Speaker 2 (01:08:37):
Oh right, yeah, there you go.
Speaker 1 (01:08:41):
Now you know it's.
Speaker 2 (01:08:43):
An Outrun movie is being made by Michael Bay and
Sidney Sweeney. A live action Outrun movie is in development
at Universal, with Michael Bay directing and producing and Sydney
Sweeeny producing. Mike, are they just doing this so they
can replace that Fast and the Furious ride with an
Outrun thing?
Speaker 4 (01:09:00):
Because they're just they're replacing it with like another fast
and furious ride?
Speaker 2 (01:09:03):
Is what really is that thing? Yeah?
Speaker 4 (01:09:07):
Oh hey, you know what, I think this is a
good idea. Go ahead, give more details if you want to.
Speaker 2 (01:09:13):
Jason Rothwell will write the script. They they called it
the very popular video game, which hey, it is in
my life, I suppose.
Speaker 1 (01:09:23):
Uh.
Speaker 2 (01:09:23):
And then Sega's Toro Nakahara and Shuji Utsumi will oversee
the project, so they're they're basically gonna be like Miamoto
overseeing the Mario movie to make sure that Outrun is
treated right. I guess uh if it's just like a
Smokey and the bandit sort of thing. I mean, why
not mean to make the old oldest old man reference.
I'm sorry, that's what it would be.
Speaker 4 (01:09:45):
Any drama, it should be like the game. It should
be all vibes all. I was gonna say, what is the.
Speaker 2 (01:09:51):
Script for an Outrun movie? It's just driving forward.
Speaker 4 (01:09:56):
You just drive with the pretty person and it's like
they got Sidney's you got that, you got Michael Baar.
Speaker 2 (01:10:02):
I bet the car's gonna be fast. I think we're
good to turn it into a robot. Yeah, we'll be fine.
Speaker 4 (01:10:07):
I mean, I don't want any drama. I don't like
even the Michael bay explodes stuff. They could kind of
happen in the dial. They can look at him be
like that's nice.
Speaker 2 (01:10:16):
But I just want them to drive. Just chill music,
Sidney Sweeney driving a really cool car and nuclear bombs
going off and there we go. That's already better than
most movies. I have to listen to you all talk
about guys.
Speaker 1 (01:10:31):
Guys, it is gonna be an American adaptation of the
Japanese movie Drive My Car, and it's just gonna be
Sidney Sweeney driving your car for like hours on end
talking about life and having like a I don't know,
going deep into psychological and emotional trauma.
Speaker 4 (01:10:50):
It's gonna be like lost in translation in a car.
Speaker 2 (01:10:55):
I think there's a whole genre of drive cars across
the country movies, and they're just gonna make one of
those with Outrun. And that's completely fineb give us the
movie to do that or the money to do that,
We'll make the movie. Call us to be, not to
be the character from a near automata. Oh, by the way,
(01:11:20):
where's your movie? Hah? The are automatus so popular? Eat shit?
Here's an Outrun that's right, a real video game, right. Uh?
You know, Saya's bring it back all these classic franchises.
They have not brought up out Run, but they're supposedly
making a movie. You think maybe we'll get to that
because gosh, yeah, original runs good. Outrun two is fantastic.
(01:11:42):
I would love a new one. Outrun three D for
the three DS is always the one I recommend it.
It's Outrun one, but it's it's just a really good
version of that arcade game done by M two, who
did really good jobs in all those charts. It is
like precedent for we're old, seemingly forgotten video game movies
doing well.
Speaker 1 (01:11:58):
It's talking about Rampage.
Speaker 4 (01:12:00):
Rampage, which I think is still technically one of the
highest grossing video game. Well what that was at the
time where the rock actually was just a bankable can't
miss start.
Speaker 1 (01:12:13):
Yeah, okay, all right, Jason rothwell whatever your name is,
here's the after credits stinger. Now, Sydney Sweeney gets out
of the car because the vibes have ended, You're done
driving wherever. And then she looks on her phone and
she goes, oh, wait, I gotta get somewhere, and then
like you just hear like an engine purring in the background,
(01:12:34):
and then like pick it up, pick it up, pick
it up, and then just Scus starts playing that is
the craziest movie.
Speaker 2 (01:12:40):
Yes, yeah, yeah, yeah, yeah, yeah, alright, I'm down, I'm in.
I'm in Crazy Taxi versus out Run. Yeah, that's differently.
We'll get that great Tarismo nerd in here. We'll get
the breaking bad guy from Need for Speed. We'll give
the hornet from Fighting Vipers. Yeah yeah, I did not
(01:13:06):
know you were gonna pick up Need for Sweet into
the cinematic universe.
Speaker 1 (01:13:10):
This movie already sounds fully loaded, so we need her. Well,
throw a.
Speaker 2 (01:13:16):
Joke to the guy Scar whatever his name is, it'll
be needles. We'll get needles in there. Yeah yeah, Needles McGee,
I think it is his name. Yeah yeah, yeah, right,
yeah yeah yeah yeah yeah yeah yeah yeah all right.
Retro games industry is in panic as trump tariffs threatened hobby. Hey,
Trump's triffs are threatening everything, including our economy. We were
(01:13:39):
in a recession. Everybody welcome, but.
Speaker 1 (01:13:41):
Grab I just need to hijack this real quick. Please
do this, motherfucker I said this. I'm sorry for cussing.
All right, this person. I talked about this a couple
of weeks ago on Game Breaking News, I think when
it was formerly called Gameless Mornings. The price of my
coffee is going up and I'm going insane.
Speaker 2 (01:14:02):
Yeah, my bad beans.
Speaker 1 (01:14:04):
This weekend was four dollars more than.
Speaker 2 (01:14:06):
It was before.
Speaker 4 (01:14:08):
God, they got chance coffee. They're getting grubs Chinese handhelds.
Speaker 2 (01:14:12):
I'm getting as they got my handouts and my retro tings.
Recent US tariffs on Chinese imports are severely impacting the
retro gaming handheld market. Companies like Ambernick and retroid Pocket
are facing challenges that includes halted shipments and increased prices.
Retrogaming enthusiasts are panic buying devices before prices surge ein,
(01:14:33):
just like the iin odin I guess just announced today
they are also joining in on this. They are not
no longer shipping stuff to the United States from China.
THEFF the tariffs classify panic or the tariffs classify video
game consoles as toys, not technology, making them subject to
high levies. You might remember, weren't there exceptions? Those were
for Apple because Tim Cook is the guy that Trump
(01:14:54):
wishes he was so well when he comes when he
comes to the White House, he's like, well, I need
to be good at business. Still in Trump's like, oh okay,
I'll let you have your stuff. But everyone else is
pretty much screwed here. So prices are going to go
up for everything. And really, this is the only choice
if you're shipping from China is you just can't do
business in the United States anymore. And none of this
(01:15:15):
stuff is going to get manufactured in the United States.
We've said that before, but let's be clear, like that's
not that you say like, oh, we couldn't do it,
like this entire industry of these retro handhelds and the
retro tinks and the FPGA consoles. This is only possible
because there was this manufacturing in China in the first place.
The people the ideas looked at what was possible due
(01:15:36):
to the capacity of manufacturing and worked backward from like,
I have a good relationship with this one manufacturer, what
can we do And they're like, oh, we could actually
make this stuff cheap enough that it becomes a commodity
and we could just put these out a ton of
year And it's been a really great thing. And now
it's just getting completely nuked. And yeah, I mean this
(01:15:58):
is just like one tiny aspect of it. Of course,
this is really having a major drag on the economy
overall overall. And yeah, it's just going to keep getting
worse until something breaks. And this is just one of
the many things that are breaking. Yeah, the Analog three
D that like, they haven't shipped that yet, so it's screwed.
They've already taken pre orders on that. They're gonna have
(01:16:18):
to cancel those essentially or charge more money one or
the other.
Speaker 3 (01:16:22):
Knowing Analog, they might just charge more money.
Speaker 2 (01:16:25):
They'll probably just charge more money exactly. Respawn reveals gritty
Clone Wars story, Star Wars Zero Company for PS five,
Xbox MPC tiles for actually, I don't even know if
this one has tiles, but it is a turnbase implied
tiles for me, baby, implied tiles.
Speaker 1 (01:16:41):
Yes.
Speaker 2 (01:16:41):
Electronic Arts revealed Star Wars z com or Zero Company,
a turn based tactics game by bit Reactor and Respawn Entertainment,
set in the Clone Wars era and releasing in twenty
twenty six for PCPs five and Xbox Series X slash s.
It is x Com with Star Wars. It's made by
people who have they made Xcom, a lot of former facts,
(01:17:01):
people who worked on x Com. They also worked on
Civilization and now they're making a Star Wars game. And
they showed this off at Star Wars celebration. Lucy James
actually moderated the panel. Great job, good job, Lucy. I
hope you enjoyed Japan. And yeah, I think this looks
really promising. Yeah, someone look forward to it.
Speaker 1 (01:17:19):
Someone should like grub and I host a Star Wars thing. Yeah,
you know real, this man loves and Or I love
the Mandalorious.
Speaker 2 (01:17:27):
So I'm so excited tonight. And or Oh my god, tonight, tonight,
tonight's the night I think. Yeah, I'm pretty sure it'll be,
but it'll be when we're starting our podcast, Mike, so.
Speaker 1 (01:17:37):
I'll be in a bad mood.
Speaker 4 (01:17:38):
Don't worry, buddy. They put those on the internet now
you can watch whenever you want. No, I don't think
that's how it works. Miss gritty Star Wars fans are.
Speaker 2 (01:17:46):
Eating good though. Between these two things. Yeah, I do
wonder like the gritty Star Wars or gritty Clone Wars
is actually how they're describing it. You could kind of
see that in the key art where they're not none
of the characters. There's a lot of variety of care.
There's a Mandalorian, there's someone with the light saber, there
is a Han solo stand in. Uh, none of it's
(01:18:06):
too silly, like the sort of like Fortnite side of
Star Wars. We get a lot of right now, which
I have no problem with, but I do occasionally appreciate
it when someone say, hey, we're gonna take this seriously.
This is you know, military sci fi is the genre
that's that Star Wars is in For me a lot
of times when I'm thinking about it, and so kind
of like, yeah, it can be a little bit closer
to you know, a Gundam than something else. I'm like, yeah,
(01:18:29):
I welcome that. I'm happy to see it.
Speaker 3 (01:18:31):
Which is funny that you say that, because the newest
Gundam is just the most bright and colorful thing you've
ever find see.
Speaker 2 (01:18:37):
Gundam also can do everything as well, and they're very
they're actually very similar in terms of how they approach
military sci fi. Yeah, you weren't, king.
Speaker 3 (01:18:44):
I looked at the gameplay here. That's at the end
of the trailer. It's just x Colm just.
Speaker 2 (01:18:48):
Straight up the waste high Like every level you go
in there and there's a ton of waist high cover, right,
I get, Okay, that's cool.
Speaker 1 (01:18:55):
I yeah, I kind of wish Midnight Sun's just stuck
to the x Com model and then maybe you would
have just, I don't know, succeeded better because you.
Speaker 2 (01:19:05):
Know, people love playing that game, but the cards scared
away a bunch of the audience that just hates anything
that has cards in it. And it really was that simple.
Speaker 4 (01:19:13):
It's even though I have, like I don't really have
any love for the prequel films, there is something still
about the aesthetics of it. I see these Super Battle
Droids and I'm like, I kind of like the way
those things look. I see a Clone Trooper, I'm like, yeah,
that's kind of neat armor.
Speaker 2 (01:19:26):
So yeah, I think I can for this.
Speaker 1 (01:19:29):
Grub Uh, what a real one. What is the likelihood
that we're gonna get a controllable Gungan in this with
those blue balls? Yeah?
Speaker 2 (01:19:39):
I would Yeah, I love a Gungan's blue balls. Yes,
so absolutely, the power arms come on everybody. Yeah, I
think that, like that's something that they like definitely introduced
like later in the game or even maybe even as DLC.
Speaker 1 (01:19:58):
They kind of a Gungan camp pain.
Speaker 4 (01:20:00):
Right, if it's the Clone Wars adding like Darth jar
Jar to Fortnite.
Speaker 2 (01:20:04):
So they are adding Darth jar Jar. Well, Fortnite's getting
it's a full Star Wars like season, something that's never
really actually had before. It's at Star Wars stuff, but
it's now it's having a full Star Wars season and
they are including Darth jar Jar in.
Speaker 1 (01:20:18):
Right, that's Darth jar Jar.
Speaker 2 (01:20:19):
Oh my god, that's messed up.
Speaker 4 (01:20:23):
Anyway, wish h K forty seven could just be in
this game. I don't know why, something like.
Speaker 1 (01:20:30):
The character I mean, Grub correct me if I'm wrong,
But there's a pretty big modding scene for x COM, right,
I think so.
Speaker 2 (01:20:39):
I think there's definitely a modding scene for it. And
and really there's like this kind of thing where if
there's a modding scene, probably one of the first things
that happened was a total Star Wars conversion modure. So
I bet there's a lot of people who will be like,
I'm gonna jump on this and add all the stuff
I want to see.
Speaker 1 (01:20:54):
Okay, yeah, because I need from the jump. I need
someone to suggest character glasses for the Bomb cast or
the Giant Bomb Crew, and I just want to play
as us Grub. I'm gonna assume you want to be
a bounty hunter. You want to.
Speaker 2 (01:21:10):
Yeah, actually a scoundrel? Sure, yeah, absolutely all right. Be
a Wookie.
Speaker 1 (01:21:15):
Yeah, I wasn't gonna say I was. I was gonna
say Sean should be the Wookie since he's super tall.
Speaker 2 (01:21:19):
Well, there you go, he loves you. The rest of
you are wookies. There you go. Yeah, grubs the way,
three wookies and a Grub.
Speaker 1 (01:21:31):
I was going to make you a droid.
Speaker 2 (01:21:32):
I would I would like that.
Speaker 1 (01:21:34):
Actually, sorry, I have to be a Mandalorian. Gandalorian just
rolls off the time.
Speaker 3 (01:21:40):
What if you make like me C three po and
Mike R two d Oh, that's so good.
Speaker 2 (01:21:46):
Makes a lot of sense. Can we just get that
art and do it in the Star Wars holiday cartoon style? Sure?
Holiday special style of.
Speaker 4 (01:21:53):
The style of that weird Saturday Morning droid cartoon show.
Speaker 2 (01:21:56):
The Droid cartoon show. Yes, that'd be great too. There
oh man, Darth Georgear has now overtaken chat and with that,
I must hand this show back over to Jan. He's
that does it for the news headlines?
Speaker 1 (01:22:07):
Oh gosh, I feel like annak in an episode three.
I just want to wipe out all of these emotes,
not making the children uh grubna sean. What if we uh,
We're gonna go to emails in just a second right
after this quick breaking break. But like, I've been in
the mood to do some film in forties. What if
(01:22:28):
we just did the prequel trilogy?
Speaker 2 (01:22:30):
I said that. Now, Mike's right, we have to do
Angels and Demons. It's about electing a new pope.
Speaker 1 (01:22:39):
Okay, all right, all right, okay.
Speaker 2 (01:22:41):
Look at will not be impeded. You promised me it's
going to happen come on, it's topical. This is the
viral content that certain people cray apparently.
Speaker 1 (01:22:55):
H folks, Hey, you know what, Yeah, the pope died
and there's this. There's like a a small contingent of
people that think the next pope could be Filipino. Oho,
you know, could be a win for my people.
Speaker 2 (01:23:10):
Get an Italian pope representation.
Speaker 1 (01:23:15):
Damn it, I'm sorry, Like the Italians got to take
a seat for this one. You can sit next to
Stanley Tucci. All right, folks, we're gonna be back with
some emails right after this. Quick emails BombCast a Giant Bomb.
Speaker 2 (01:23:42):
Yes, I have an email. This is from Jeff Grubb
at Giant Bomb. Do you guys really think it's a
problem for Exhibition thirty three that Oblivion's coming out? Because
I don't. I mean, I'll say that with big RPG
I do generally like to play through one before I
(01:24:03):
start another one. Now when it's so close like this, Jeff, like,
I don't know, maybe I'll start both of them and
then see which one I really want to play through
A problem. I don't know, but these are big one games.
But maybe this is a me thing.
Speaker 4 (01:24:17):
But for me, the Oblivion style RPG and the clear
Obscar sty rpg. Those are those genres are so different
to me, sir, it may as well be like a
first person shooter and yeah, hockey.
Speaker 2 (01:24:31):
If someone says to me, hey, I like Persona, I
am not going to assume they like Oblivion style RPGs
as well. They might, but I'm not going to assume
because they're so different.
Speaker 3 (01:24:40):
I don't think it's a problem in the sense of
them being like similar games, like because they are very
different RPGs. I think in terms of the marketing cycle, though,
Oblivion is like sucking all the oxygen out of the room,
to the point that people who might not notice this
smaller game coming.
Speaker 2 (01:24:55):
Out, see how the reviews treated.
Speaker 1 (01:25:00):
Wait, yeah, the demo, So.
Speaker 4 (01:25:04):
Maybe it'll get really good reviews and then some people
play it and not like it to get really mad
about the reviews.
Speaker 3 (01:25:09):
Well, it's just you know what I'm saying, Like, it's
not the it's not the really big Bethesda game.
Speaker 2 (01:25:15):
That's all right. Now, it's a smaller joint.
Speaker 3 (01:25:17):
So like they could use all the like Xbox marketing
that they would get a game pass and stuff, maybe
some of that is gonna be dampened a little.
Speaker 1 (01:25:24):
Uh yeah, speaking of someone in that camp that Grubs
specifically mentioned. I have no fondness for oblivion. I don't
have any nostalgia for it. I feel no drive to
go play it. But this rpe wei man, slap my
beret on and like, get a baget from my.
Speaker 4 (01:25:47):
I told you being racist is bad, but it's kind
of funny to do it with the French.
Speaker 2 (01:25:51):
You're right, let me go. I'll send you the five francs.
Speaker 1 (01:25:54):
I told you, Lord, making croissants is so damn hard.
I can't fucking do it and it's killing me. I'm sorry. Yeah.
There was also like I think I posted I was
making chocolate croissants the other day and then someone was like, oh,
that's not a chocolate croissant, it's a panel, and I'm like,
(01:26:17):
get the funk out of here.
Speaker 2 (01:26:20):
I can't stand these goddamn webs. Did you kill the web? No?
Speaker 1 (01:26:24):
I did not. I didn't. Wow.
Speaker 2 (01:26:26):
You like conviction, That's right.
Speaker 1 (01:26:28):
That's what I'm always telling myself when I look at
myself in the mirror. You lack conviction, But you have
plenty of emails. Bombcastigiant bomb dot com is email address
BombCast giant bomb right in about any and everything webs
That is a good joke.
Speaker 2 (01:26:45):
You kind of have to write it out.
Speaker 1 (01:26:46):
Yeah, twelve podcast points for you, Jeff oh Right. First
email comes from Simon and Saskatchewan with some more trivia. Simon,
thank you for being a SETI source of trivia these
last couple of weeks. So you're kind of like a
Snapple cap and I don't drink Snapple anymore, so I've
been lacking in fun facts. How about bombcasts? When living overseas,
(01:27:06):
I noticed a weird difference between our battery mascots mascots,
which led me to look into it in Canada and
the US. In apparently Turkey, we have the Energizer Bunny,
but everywhere else does it. Instead they have a Dura
cell pink bunny that dresses like a sprinter. Most places
have an Energizer mascot called Mister Energizer that looks a
(01:27:29):
creepy battery with arms and legs. The Durasel Buddy came
first by fifteen years, but Energizer one. Due to an
interesting trademark issue a dispute. The court case shows how marketing, defending,
IP branding and trademark are so important. Much appreciation for
all you do Simon from Saskatchewan.
Speaker 3 (01:27:45):
Yeah, I let this dude don't have bunn Well, here's
the thing, the Energizer bunny. I feel like a lot
of our audience knows what that looks like. You know,
he looks like a toy boic glasses on, so kind
of cool. The cell bunny is just like a mascot bunny,
you know, like, Yeah, he's.
Speaker 2 (01:28:03):
Not as good. Let's be honest. I don't like it
all right now, describe mister energizer to me. I'm very
curious about mister energy. Yeah, that's the that's the real
key to all. It sounds like, uh the in the
Simpsons joke about Oh yeah, mister energizer lives on them.
Speaker 4 (01:28:20):
He has an ass. He has a human ass, like
like a bare ass baboon in shorts.
Speaker 1 (01:28:28):
He's just.
Speaker 4 (01:28:29):
I'm looking at he's a giant battery with human arms
and legs, with shorts and shoes on.
Speaker 1 (01:28:36):
Okay, imagine they ripped off the arms and legs of
the we fit people and slap them onto a battery.
Speaker 2 (01:28:44):
Yeah, okay, it's like that. This issy yoked.
Speaker 1 (01:28:48):
Yeah, it's pretty too much definition there. I don't like this.
Speaker 2 (01:28:52):
Oh right.
Speaker 1 (01:28:54):
Next email comes from Joe in Michigan, but thus has
a history of not fixing even game breaking bugs in
successive successful ports of their games. Do you think we'll
see meaningful changes to bugs and mechanics with a separate
studio working on this or is it just the visual improvement?
Johan Michigan.
Speaker 2 (01:29:12):
I think some bugs will be fixed, there will be
some new bugs. I think that's my expectation.
Speaker 4 (01:29:17):
I mean, if it really is like such a quote
unquote remaster that we are largely replacing assets, you think
that it wouldn't be as buggy as a normal but
that's the game. But you know they're not just replacing assets.
They are changing a lot, and.
Speaker 2 (01:29:29):
It's also an entirely new engine they moved the game to.
Speaker 4 (01:29:32):
Uh like it might not be Starfield launch levels of Jake,
but I bet there will be some Jake and for
some people don't like that.
Speaker 3 (01:29:39):
Yeah, I don't know if they've talked about officially now
that's out out, But is it what we thought where
it's the original engine underneath and then Yui five just
doing visuals on top.
Speaker 2 (01:29:48):
I don't know if they they definitely didn't say in
or they didn't explicitly say in the thing that we
talked over, and then I don't know if that pr
is out there, and you know, and that rumor has
gone back and forth now a couple of times where
someone say it was the original engine with Unreal Engine
five on top, and anyone said, no, they're remaking everything
an Unreal Engine five. So I don't know, but them
calling it a remaster to me does suggest that the
(01:30:11):
underlying technology is still Creation Engine or Gamebryo on one
or the other. I can never remember which one was.
Speaker 1 (01:30:17):
Yeah, we got a lot of fun emails. In a
lot of them, very nice emails, So thank you all
for sending very kind words. I try and relay them
to the gang. Special shouts out to you. I just
put into our own discord. Here are the specific email
(01:30:37):
that is very visual and I just want to get
a pop fro. We'll not read that one out loud,
but thank you for that discord.
Speaker 2 (01:30:51):
That's good, that's good.
Speaker 1 (01:30:53):
I like that.
Speaker 2 (01:30:55):
Don't we have to describe it for people. I'm popping
off pretty hard here, all right, Jeff Grub, why don't
you do it?
Speaker 1 (01:31:03):
You know, I'll do it. I'll do it. I'll do okay,
all right, A kind emailer I believe, Ryan wrote in
uh no, subject email just reads the back of our
family reunion is held every year in the and then
they send a picture of what I believe may be
a break room that is just called coworker room. Sorry
(01:31:29):
for Stace and and Dibb catching straight there.
Speaker 2 (01:31:33):
Man, The whole family, the.
Speaker 1 (01:31:35):
Whole whole damn family, all right. Next email comes from
comes from Matt from murphrees Bro, Tennessee. Hey, guys, Blueprints
is a really cool game, respect the hell of it,
but the remnant randomness of the rooms soured a little on.
The experience portal is amazing. The witness is easily a
top five game of all time. What are some other
(01:31:57):
games that have all the first person mystery of Blueprints?
Clues and puzzles and all that. If Blueprints was just
a weird mansion with all these mysteries to solve, it
just might be a perfect game to me. Thanks Matt
for Murfreesboro, Tennessee.
Speaker 2 (01:32:10):
Oprah Dan Right, Yeah, there's a lot of think I'm
ups for sure. Yeah, Miss I'm gonna try. Miss I'm
gonna try the mysterymake? Is it like they remade it
so you can walk around and it's not like a
slideshow anymore, is how it works anymore? Part of me
is like I might want the slide show. Yeah, I'm
totally outer Wilds is a good one for sure.
Speaker 3 (01:32:32):
Yeah, I'm glad this was brought up on an episode
that I'm on. I actually want to ask you guys
about this. So is that sort of like the conversation
point now that we're a little removed, is that people
don't like the randomness of it.
Speaker 4 (01:32:43):
Yeah, some people don't for sure. And you know then
like there's people like Jeff and I here like you
people are weak, right, and we find them like, you know, pathetic.
There has been tension a.
Speaker 2 (01:32:59):
Little bit Blue Brits yep, okay, but it's different for you,
shuk Sean. You're like, you don't like these puzzle games
in general. It's not your speed.
Speaker 3 (01:33:06):
Yeah, I don't even know how to classify them, but yeah,
I like physics puzzles, you know, like a portal like right,
or you know, like breathel a while or something like that.
Speaker 2 (01:33:14):
Yeah, something about this like first person puzzles.
Speaker 1 (01:33:18):
It's real.
Speaker 3 (01:33:20):
It's escape from escape, which is how I was trying
to describe it initially.
Speaker 2 (01:33:23):
Yeah, I think that's fair.
Speaker 3 (01:33:25):
I don't know about the random element though, because I
was thinking about this. Uh, Like, I'm a competitive TCG player.
I don't get mad at Pokemon because there's a random element,
because it's a card game. Like that's like I feel
like you kind of have to meet the game on
its own terms a little bit there, and that if
the developers set out to do something, I think it's
(01:33:46):
fair critique it, but I'm not sure like some of
the way people have been talking about is the most
fair in the world, where it's just like, oh, this
sucks because of it, Well, that's what it does want
to mix.
Speaker 2 (01:33:55):
So I yeah, no, I just don't think it can
be the game it is without it exactly. Definitely, definitely,
that's one hundred percentury.
Speaker 1 (01:34:03):
Yeah.
Speaker 2 (01:34:03):
I think that you're right shown to a certain degree
where it's like we can criticize it if it's not
your thing, but I definitely think that it is part
of the charm and part of the magic of the game,
and I think for me it like makes these two
things fit together even better. Where uh, I think I
pointed out, like, oh, the story elements of Hades helped
(01:34:24):
introduce a lot of people who didn't like rogue lights
to the idea of a rogue light, and that got
them through there. Here it's I think the RNG rogue
light random stuff that's happening here kind of is a
good gateway into the puzzle elements because it gives you
a chance to be like, well, if I didn't get
exactly what I wanted this time, that's not my fault,
So what can I make out of this run? And
(01:34:46):
it might lead you to discoveries you wouldn't otherwise have.
I think it's a good like channeling mechanism forgetting you
to what is really magical about the game, which is
all this other stuff that's happening at the same thing.
Same time, I think it's pretty fun to get good
at the rang and stuff.
Speaker 3 (01:34:59):
Feel like it's part of what makes the game unique,
you know, And I totally give people don't like it,
and that's where you get into, you know, some of
the more subjective elements of game criticism is like, well,
is this thing that I don't like bad? Or is
it just you know, not a thing that I'm into.
I feel like enough people like the rogue like element
of it that yeah, maybe it's just nothing for you.
Rather than it's just like empirically a bad portion.
Speaker 2 (01:35:20):
Of the game, you know. Yeah, it's it's always tough
to make that call for sure.
Speaker 1 (01:35:23):
Yeah. I I've put it more, more and more time
into Blueprints, and I didn't want to put it on
the run of show today.
Speaker 2 (01:35:31):
I steel really when I'm primarily playing.
Speaker 1 (01:35:33):
But there was a moment where I was just sitting
here at my desk, just jaw on the floor of
just like and getting very close to weeping of like,
oh my god, I think I love this game because
I started thinking about it more and oh my god,
maybe I want to be a prince. But the blue Prints,
(01:35:54):
not the Red Prince. Not the Red Prince, not the
Red Prince, just the blue one. Hey, Like, yo, I
am a sucker or any kind of fortune teller in
movies or games.
Speaker 2 (01:36:08):
That's a good one.
Speaker 1 (01:36:09):
Let me tell you, fucking head straight to that goddamn
rumpist room and have you get the roughest room and
talk to you talk to Alzara that has coins in
the room.
Speaker 2 (01:36:18):
Just put one of those in there.
Speaker 1 (01:36:20):
Yeah, yeah, god, I yeah, I actually don't like the
movie Big that much even now.
Speaker 2 (01:36:26):
It's a weird movie.
Speaker 1 (01:36:27):
It's very weird. Oh right, Uh okay email This comes
fresh into the BombCast. Email address Nikki in Los Angeles.
What should I have for lunch? Uh?
Speaker 2 (01:36:41):
Signing that too. I've been eating today, Nicky, I'm.
Speaker 1 (01:36:43):
Gonna say you should get like an Italian forward sandwich.
Speaker 2 (01:36:48):
Mediterranean food of some kind, you know, So if you want,
if you have to go with Italian food, go with it,
but go a little bit more Middle Eastern, maybe some
Turkish swarma. That's what I'm leaning to it that I
haven't had a long time. But McDonald's, Oh, I want
to go. The kids see I don't. I don't have
(01:37:09):
that excuse.
Speaker 4 (01:37:10):
Like for some reason, I feel more guilty about McDonald's
than other fast food and I don't try it off
too much fast food parties, like you know, maybe for
my next special fast food thing, like I should just
go to McDonald's and got some fries.
Speaker 3 (01:37:22):
What if you got Nicky's favorite in staying you got
a whopper?
Speaker 4 (01:37:29):
I think I talked about it here, But I have
a burger King very close to me, and its state
of disrepair is a.
Speaker 2 (01:37:37):
Is the most disgusting, rotting excuse of a restaurant. It's
I know, I said that the blueprints are a gcon
players were pathetic. I excuse me. The state of burger
King right now is pathetic. Look, we have all these
fast food restaurants. They can't all be around forever, and
(01:37:59):
burgers are out in Chicken is in. Anyways, something's gotta go.
Speaker 4 (01:38:02):
It had better be burger king, right like, give give
Wendy's a past, McDonald's of course, the fun weird ones
like Hardy's whatever and Rally's they can stick around. Get
burger King out of here.
Speaker 2 (01:38:15):
It's done. The Rodeo burger was like thirty years ago.
Move on, that's no Kings only McDonald's. I still like
burger King, like the the Yes, the Robert Junior is
actually I think.
Speaker 4 (01:38:35):
The You just have an associated warm fuzzies with sneak King.
Speaker 2 (01:38:40):
Well that too for sure, and I and I worked there.
I don't know that doesn't atually make me feel warm
and fuzzy that you work for.
Speaker 1 (01:38:47):
It's actually pretty impressive. You still like burger king is
very true. Yes, I feel very similar to you, Mike.
I don't really have a fondness for burger king, but
god damn, could I go for a long chicken sandwich? Right? May?
Speaker 4 (01:39:00):
I never actually had the launch chicken sandwich. Maybe that's
my problem.
Speaker 3 (01:39:03):
That's what it changed. It is astonishing how it's always
the Burger Kinge that is like the shittiest restaurant in
your It was on this.
Speaker 2 (01:39:11):
Clean it a little bit like I get it like
you because oh fuck, all right, it's actually a podcastre
actually is a chain here called Burgatory. It's pretty good.
Speaker 1 (01:39:25):
God that threw me for a loop. I don't know
what to say anymore.
Speaker 2 (01:39:28):
Yeah, email Burger king We let Hardies die.
Speaker 1 (01:39:34):
I guess we can.
Speaker 2 (01:39:34):
Let is fine, but we got a new Hearty. It's
not It's not fine. I wouldn't say. I don't know.
Speaker 4 (01:39:40):
I went to the Hardys, our new Hearties that's attached
to the Love's gas station.
Speaker 2 (01:39:44):
I had agree, Okay, that's yeah, exactly. The Hardys might
still exist if it's attached to a gas like long
Time Silvers, right or you Love gas station. I'm just
saying the Heartys is not fine because it's like the
little guy on the side of the Dude and what's
that Arnold Schwarzenegger movie. It goes to a total recall,
(01:40:05):
the little total recall Quantico guy on the side of
Love's Gas station I Love Loves. It's a problem.
Speaker 4 (01:40:12):
I I'm started to like try on my way to
get gas at the Loves, since that's why I.
Speaker 2 (01:40:17):
Do a sheets's axit away. But I don't even really
get anything else there. I don't get any food. I
just like to go with that store. And it's really
like clean and pleasant, and every once in a while
the loudspeaker tells a trucker where they can go shower,
just like there's something I like hearing someone's showers ready,
just being outside pumping my gas. And it's like a
(01:40:38):
robot voice too. I'm like, oh my god, they have
robots telling them the showers are ready, just like we
all Willson.
Speaker 1 (01:40:45):
That's right, once we all get to the camps or
the farms, I should say, all right, question from Travis
and Fargo. Anybody watching indoor tonight? I can't wait.
Speaker 4 (01:40:57):
Yeah, I watch Nicky and Chat said they they a
white people don't have culture.
Speaker 1 (01:41:04):
Okay, Actually I thought about this this morning. Y'all really
cooked when you came up with the phrase big woop,
oh thank you. Yeah, I'm like, wow, big whoop, and
then like I just think of y'all and then I
put my sunglasses behind my head and then turned my
cap around. So thank you.
Speaker 4 (01:41:22):
Yeah, here's here's why I want reach, just because when
and Or season one happened, it seemed pretty low key
and it felt like, oh, they weren't maybe super happy
with the viewership blah blah blah. Since then, they asked
the Star Wars shows that had really bad viewership, and
I think a lot of people have caught up with
season one and Or and like it a loft. I
feel like season two is gonna maybe pop off a
lot more.
Speaker 1 (01:41:43):
I hope.
Speaker 2 (01:41:44):
So the thing that they really liked to happen with
Andor is it's viewership growed week to week, so like
the finale, like did better than the second episode, which
is kind of what you want. So I think as
long as this one also continues to grow, But there's
definitely a chance because it's the one that people still
talk about. It's getting really good reviews too. It's like
a ninety eight percent on Rotten Tomatoes. So boy, I'm exciting.
Speaker 1 (01:42:06):
Yeah. Hey, after this podcast ends, y'all listening watching live,
go watch fucking Sinners.
Speaker 2 (01:42:15):
Jeez, I cannot wait. I wanted to go see it
over the weekend, but I couldn't get to the theater.
I it seems good.
Speaker 1 (01:42:21):
I forgot what forty X meant at my local regal cinema.
Speaker 2 (01:42:25):
Are you okay? Did you hurt your back?
Speaker 3 (01:42:27):
No?
Speaker 1 (01:42:27):
No, I politely ask, can I exchange my tickets for
a regular movie theater? Because since this movie takes place
in the nineteen thirties and they have like an old
like Jelopi style car, it would just rumble all the
time while Michael B. Jordan was driving with Michael B.
Speaker 2 (01:42:42):
Jordan, it's the movie about killing the KKK? Is there
any of that in there?
Speaker 1 (01:42:50):
I don't want to spoil anything, but it's okay. It's
a good cathartic time, all right. That's all I needed
to hear. Oh yeah, yeah, I need one of those.
Speaker 2 (01:43:00):
Alright.
Speaker 1 (01:43:01):
Last email from the show is a big one. This
one comes from Ogto shouts out to ogto, hey gang
you boy ogto here ideally grubbed Dan and Mitch would
be there for this email. Sorry, Dan's in Japan hanging
out and getting his face scanned. I compiled a dumb
list of Blake club games and movies based on video
games in order to answer the ultimate dumb question, would
(01:43:24):
you rather play a bad video game or watch a
bad video game movie. General rules to give the comparison
any kind of juice. Number one, you either marathon the
game in a normal Blake club setting with the other
two chuckleheads, or you watch the movie an equivalent number
of times it would take you to beat the game, oh,
causing Blake club playtime. If you pick the movie, you're
(01:43:46):
raw dogging it. No phone, no company, no distractions, just
you and the movie for X number of times. Ranked
the games slash movies using metric, Metacritic, or whatever was available,
sometimes nothing for the player of each game has to
watch the equivalent equivalently ranked bad movie for X number
of times without further ado. Here are your options. Jan
(01:44:09):
can use the sheet. If you can use the sheet,
that's fine. Mike, Yes, would you rather play Mortal Kombat
Mythologies or watch Dead or Alive? Da Dead or Alive
the two thousand and six movie eleven times?
Speaker 2 (01:44:26):
Guys?
Speaker 4 (01:44:27):
Look, I can beat Mythologies in like fifty minutes now,
well probably not right now, but yeah, I think at
this point I figured that game out. I will say
I like the way that Dead or Alive movie sucks,
and it sucks pretty bad.
Speaker 2 (01:44:43):
It is definitely so bad.
Speaker 4 (01:44:46):
It's kind of fun to watch territory, which a lot
of bad video game movies are. I used to watch
a ton of them with my friends, and we watched
all that Ui Bowl crap and Dead or Alive it was.
It's the only bad fighting game movie that actually incorporated
health bars into the scene at one point. Somehow I
thought that was really funny. But yeah, I'll take mythologies grub.
Speaker 1 (01:45:09):
Would you rather play Dai Katana or watch Borderlands twenty
twenty four fifteen times?
Speaker 2 (01:45:16):
What the fuck? Mike's was so much better? I would
love I would let me play Mythologies and watch do
A fifteen times. That's easy, Hang.
Speaker 3 (01:45:26):
On, hang yeah, I got lost here. Somewhere in the shuffle.
Is the idea that they need to watch the movie
the equivalent.
Speaker 2 (01:45:32):
Length of the play through of the game.
Speaker 4 (01:45:34):
Yes, yeah, And they can't just pick the movie because like,
well that's short.
Speaker 3 (01:45:37):
At least, and the movie and the game have was
a similar rating.
Speaker 1 (01:45:41):
Yeah.
Speaker 2 (01:45:41):
I think that's why we're okay, uh okay. So it's
Dakatana or the Borderlands movie.
Speaker 1 (01:45:48):
God a friend of Janina's in it, you know, man,
that's true.
Speaker 2 (01:45:54):
I did see Borderlands the movie in theaters, and it
was one of the most aggressively bad things I've ever
seen that it and that does make it made it
like worth it for that one watch. But I don't
know if I would call it a fun bad movie.
In fact, it's just painful. I think I have to
(01:46:15):
go with Dai Katana. Actually, okay, yeah, man, can.
Speaker 1 (01:46:19):
I can I stall the patch for Dikatana? Actually?
Speaker 4 (01:46:22):
No alto saying that I have to play mythologist for
as long as my original play through, I think I'll
still take mythologies over the.
Speaker 2 (01:46:29):
Yeah, I'll take da Katana.
Speaker 1 (01:46:32):
I love emails like this. By the way, uh grub,
would you rather play Bubbs three D or watch Postal
two thousand and seven six times?
Speaker 4 (01:46:42):
Postal does have a lot of nine to eleven jokes
and a lot of a lot of them child uh
shooting jokes too, So I know much you love those?
Speaker 2 (01:46:51):
Yeah right, O cool, that's a tough one. Then, yeah,
I think I would. Uh yeah, Bubbz three D get
me Bubbs three D. I don't need that much still
in my veins.
Speaker 1 (01:47:01):
All right, we're gonna skip over Dan's Maybe we'll say
uh well to Sean Okay, Sean, I'm gonna be shocked
if Dancer isn't the game, Jan, but yeah hit me.
Would you rather play Sonic O six or watch Wing
Commander nineteen ninety nine fourteen times?
Speaker 2 (01:47:19):
I don't know there's any movie I want to know
is the game? Yes? Even Sonic O six because.
Speaker 1 (01:47:26):
I just do it once? All right? Uh, Mike?
Speaker 2 (01:47:30):
Yes?
Speaker 1 (01:47:31):
Would you rather play Alone in the Dark or watch
Blood Rain two thousand and five six times?
Speaker 2 (01:47:39):
I'll take Blood Rain? God he hates the week.
Speaker 4 (01:47:48):
Yeah, yeah, I'll take Blood Rain on this one. Actually, God,
I hate it alone the Dark?
Speaker 1 (01:47:55):
All right? Turbo Dan Sewan? Would you rather play Terminator three,
Rise of the Machine or watch street Fighter the Street
Fighter Colon the movie of Wait sorry? Or watch street
Fighter Colon the Legend of Chun movie Different story three times?
Speaker 3 (01:48:12):
Terminator was like, seems like a decent game. Actually, Dan
got a got off easy on that one. So Terminator
all the way.
Speaker 2 (01:48:18):
Uh.
Speaker 3 (01:48:19):
Bloodge of Chun Lee is one of the worst movies
I've ever seen.
Speaker 1 (01:48:22):
Though.
Speaker 2 (01:48:22):
It's terrible, it's rough, it's so bad.
Speaker 1 (01:48:27):
We should we should have Blake Club Goes to the movies.
Speaker 2 (01:48:30):
Yeah, definitely, all right.
Speaker 1 (01:48:32):
A couple more here, grub. Would you rather play Blues
Brothers two thousand or watch Silent Hill Revelation twelve? Four times?
Speaker 2 (01:48:45):
Is not too bad? The movie blink and you'll miss it? Yeah, man,
that's terrible. Yeah, I think I'll go with Silent Hill
four times because that mostly is I don't know how
bad that movie is. I'm not familiar with it, so
this is probably me walking into a buzz song. Your
Blinding Round game was four movies long. You got four long?
Speaker 1 (01:49:09):
Yeah? Yeah, all right, Mike. Would you rather play RoboCop
or watch Far Cry five times? Oh?
Speaker 2 (01:49:18):
Another uie bowl?
Speaker 1 (01:49:19):
Huh?
Speaker 4 (01:49:20):
I remember almost nothing about that movie except the Clinton
Howard was.
Speaker 2 (01:49:25):
In a bullet at one point.
Speaker 4 (01:49:27):
I think, uh oh oh again. There's something about those
You of Bull movies that it is so bad I
can't stop thinking about them. But if it was his
House of the Dead movie, I would like rather watch
that twenty times than play a good video game.
Speaker 2 (01:49:45):
I love that stupid thing. I think I'll go with
Far Cry.
Speaker 1 (01:49:49):
Actually, you don't know anyone in this movie?
Speaker 4 (01:49:52):
Oh good, Sorry, I remember the the main the main character,
the main hero. Let's such a like, very lovely, normal
looking dude who did.
Speaker 2 (01:50:04):
Not seem like in the fuck Star or a Hero. Yeah,
I think so. He's the guy from SLC Punks, right,
the German guy or am I thinking of.
Speaker 4 (01:50:12):
I'll tell you what he was definitely European terrible Schweiger.
Speaker 1 (01:50:16):
Yeah, he's an inglorious bastards. Oh yeah, yeah, yeah he is.
Speaker 2 (01:50:19):
He is good for him, good for him? Yeah. Yeah.
Seems like a strange choice for maybe the lead of
your like, yeah, I think he's just friends with you
Bolt right in German? Of course.
Speaker 1 (01:50:29):
Yeah, that makes sense, Mike. Another one for you, yo, Mike,
would you rather play Mortal Kombat Special Forces or watch
In the Name of the King a dungeon siege tale?
Three times?
Speaker 2 (01:50:42):
Three times?
Speaker 4 (01:50:43):
That movie is pretty rough. That's funny because they gave
you a bowl a budget.
Speaker 2 (01:50:47):
This stupid Oh my god. The Special Forces was so boring. Yeah,
but special Horse, it says, have Ben Kingsley.
Speaker 4 (01:50:55):
I thank Kingsley or John Rehys Davies or the Beekeeper
or Burt Reynolds as the King.
Speaker 2 (01:51:03):
Oh yeah, absolutely, In the Name of the King.
Speaker 1 (01:51:08):
Story all right, Turbo Dan Drake, the ninety nine Dragons
and Superman sixty four and both Well, I'm just combining
the questions, Let's just do Drake ninety nine Dragons first, okay,
or watch House of the Dead four times?
Speaker 3 (01:51:24):
Oh, I would go House to the Dead. Yes, that's correct,
that movie. As I've only what I've never seen the
whole thing. I've seen snippets that people post. That movie
seems like it might be so bad.
Speaker 2 (01:51:36):
It's funny.
Speaker 4 (01:51:37):
Oh okay, it's like it goes the room, right, which
is the iconic. Then House of the Dead for me, like, oh,
it's so bad and stupid.
Speaker 2 (01:51:46):
He's answered, all right.
Speaker 1 (01:51:48):
Grub, would you rather play Batman Dark Tomorrow? Or watch
Tecan five times?
Speaker 2 (01:51:58):
That Tecan movie? Man, I'll go with Batman Dark Tomorrow.
That one's not too bad in terms of being of length.
There's it's bad in a lot of ways, but I
bet I could figure it out more quickly this time.
Speaker 1 (01:52:10):
Oh god, this movie. Look at that?
Speaker 2 (01:52:12):
Huh?
Speaker 1 (01:52:13):
All right? All right? Two more? You know what I'm
gonna save that. We're gonna do a little switch through here.
We can all answer for Lucy here, so Lucy's gonna
be subjected to what we choose. I don't thay for
Lucy or the entire room if she's absent. Would you
rather play Skull Island, Rise of Kong or watch Noobs
twenty twelve? Five times?
Speaker 2 (01:52:35):
I'm not watching Noubs another second. No, No, I'm no
been there. Everybody shut up and let the expert answer. Please,
I've been there and and I wasn't five times. It
was one whole time by myself in a room where
I couldn't do anything else or talk to anybody else,
(01:52:56):
which I think was one of the stipulations of this
and that is a war crime. And we're not doing
that to Lucy James, Sorry, spare, thank yeah, sorry that
happened to you. If if the social team could just
flash Nubes in like a Sapia tone behind me while
I'm doing this.
Speaker 4 (01:53:12):
I want you to know that at the time, it
may it seemed like I was laughing and pointing at you,
but I was actually really distressed and said it was.
Speaker 2 (01:53:19):
It was the highs of winning Mario Party and then
immediately getting that thing to set me in there for
the entire of Nubes because I won Mario Party, all.
Speaker 1 (01:53:28):
Right, and then Ogto shouts out to Ogto for doing
the work in this uh. They also attached a spreadsheet
here with some review blurbs. Maybe we'll share that later
and we can all answer for Dan.
Speaker 2 (01:53:40):
What was the Superman one? Oh?
Speaker 1 (01:53:43):
Well, this is the last one? Oh and well we
can put Dan into this situation here. Okay, Dan, would
you rather play and we'll all answer on behalf of Dan?
Speaker 2 (01:53:53):
Sure?
Speaker 1 (01:53:53):
Superman sixty four or watch Mortal Kombat Annihilation ten times?
Speaker 2 (01:54:00):
Ten times? Annihilation is pretty bad. It is also kind
of so.
Speaker 1 (01:54:04):
Bad as I feel like that's but ten times.
Speaker 2 (01:54:11):
It's a lot. Can you imagine even that first time
that movie ends, it's like time to watch it nine
more times? I feeling alone? Kill me? Actually, what's what's
the game? I'm sorry, that's just one of the worst.
It's one of the worst ones. But God, let's send
him into the movie ten times she deserves. We'll send
(01:54:31):
Dandler movies. You hear that, Dan, You have to watch
Mortal Combat Annihilation ten times?
Speaker 1 (01:54:38):
Now. It's binding. The flight home is probably about that log.
Throw out everything every other game console you brought with you.
You're loading up Mortal Kombat Annihilation. Get your pal cold
you might to watch it with you. He loves movies.
Uh Ocuto finishes things. Thanks all, love the site. Stay
strong in the face of all the bullshit going on.
(01:55:00):
You all, we all deserve better. Your boy and Colombo
fisionado ogto all systems of Goku forever. You know what? Yeah,
all right, gang? That about does it for emails this week.
BombCast a giant bomb dot com is the email addressed
to send all of your fine and lovely emails to
(01:55:20):
hey right right into the BombCast. I appreciate any and everything.
And you know, while you're at it, go to wherever
you're listening to this, put up a review, give us
a thumbs up, Tell a friend about the Giant Bomb Cast,
tell your bomb about it. Tell them that your best
friends on the internet have a podcast.
Speaker 2 (01:55:41):
I'm I'm gonna go read the recent reviews. If you
put up a new review, if you have a good one,
I'll read it on the podcast.
Speaker 1 (01:55:46):
Yes, we'll read your reviews. At the very end of
the podcast. You'll be the new email segment. Lots and
lots of stuff popping off on the Power Block to day.
As I mentioned, the GameSpot crew is playing Oblivion Remaster tomorrow,
game tomorrow until Friday. Game breaking news popping off Wednesday,
(01:56:08):
Thursday Friday.
Speaker 2 (01:56:10):
Right grub that's right comes back into it. Sorry, are
we doing a Delight club or something tomorrow? No, because
there's a bunch of new games popping off, So we
filled up the schedule with kind of can't even remember.
Speaker 1 (01:56:23):
But Marathon.
Speaker 2 (01:56:24):
Well, Claire comes out tomorrow. Marathon and Claire Obscure Expedition
thirty three kind of happened back to back, so that'll
be most of the day after game breaking News tomorrow
and you know, Dance out of Town so that we
were gonna Display club anyhow.
Speaker 1 (01:56:36):
Yeah, yeah, yeah, the Game Spot show popping off this week,
as well as a voicemail dump truck and then.
Speaker 2 (01:56:46):
Also wait real quick, Wednesday night, I will I will
probably get a stream going up on Giant Bomb where
I'm just hanging out trying to pre order us a
switch to you all are doing the same thing.
Speaker 3 (01:56:56):
Feel Fred to hang out with me midnight Easter.
Speaker 2 (01:57:00):
Yeah, she'll probably start a round yep, all right, I
may be.
Speaker 1 (01:57:05):
Your eating No, I know it would be the evening,
but I was. Yeah. Anyway, Uh, Game Spot after dark
on Friday, and then U p F to end your week.
We're going to be checking out a bunch of games,
but the first hour will probably be Overwatch too. Turns
out that game is good again, did it?
Speaker 2 (01:57:26):
Uh?
Speaker 1 (01:57:26):
And then I believe we're playing on checking out some
other games as well. Maybe we can show off one
hundred defense Line Academy. The game is called combat at
least not a stream game cham.
Speaker 2 (01:57:40):
Least Yeah, just a quick upf checking.
Speaker 1 (01:57:46):
We can show off a battle, you know, show off
some other games as well. Should be a nikky stream
that game.
Speaker 4 (01:57:52):
Stream it just from the beginning of all of the
cut scenes, and wonder when it becomes.
Speaker 2 (01:57:59):
Okay, sewer Shark. What when does it become seer Shark.
That's the last thing I disagree desolutely. I don't know
if I've ever disagreed with you more in my life.
Speaker 1 (01:58:13):
Gosh, all right, folks, That about does it for the podcast.
Did I forget anything else? Popping off this?
Speaker 4 (01:58:19):
I have a new professional email, Mike at GamesBeat dot
com if you ever want to pitch me on something.
My venture Beat email became a mess. It was hard
to see things there. This is her best chance to
pitch me on something.
Speaker 2 (01:58:31):
You're putting on the BombCast is the best way to
ensure this one also becomes It's so many dumb emails, dude.
Speaker 4 (01:58:37):
Yeah, but I also need people to know because there.
Speaker 1 (01:58:42):
Alright, Gang, that about does it for the podcast. I'm
gonna hit this, but no, what's two dogs tonight?
Speaker 2 (01:58:54):
Hey?
Speaker 1 (01:58:54):
Uh, I'm gonna pop on kind of funny next week
to talk about blueprints. Do a spoiler cast I forgot
Oh cool, that's all. They're right there. You know we'll
go go brag that the GV crew destroying them and
Monaco too. That's right. We'll see next week for another
episode of the Giant Bobcast. He's been shot, he's been Mike,
he's been grabbed than Jet and you at home have
(01:59:16):
been lovely. We'll see you, love you good.
Speaker 4 (01:59:21):
Challenge having blue sprints challenges blue sprints, we should we
should do that.
Speaker 2 (01:59:27):
We should one hundred percent do that.
Speaker 1 (01:59:29):
All right, We'll see you next week, Gang, Love you
wo