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May 20, 2025 135 mins
This week we hit the road and talk about Deliver At All Costs, Roadcraft, Capcom Fighting Collection 2 being a dope collection of Capcom games, To a T, Skin Deep, and more DOOM: The Dark Ages! We also chat about a grip of Nintendo news, the vibe over at Bungie with Marathon, Jade Raymond leaving the studio she founded, and more! 

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:22):
Hey everybody, it's Tuesday, May twentieth, twenty twenty five. Welcome
to the Giant BombCast, Episode eight hundred and ninety one.
I am your host, jan Ochoa joining me co Captain
of the Ship. He's a master of improv and he's
training to be a mime as we speak, but he's

(00:43):
gonna break his valve silence to deliver the news. Co
Captain of the Ship, Jeff.

Speaker 2 (00:47):
Rub Jane, you're really good at timing out that YouTube
bang look faded in perfectly.

Speaker 1 (00:51):
I'm really impressed. Good job, buddy, Thank you so much.
Speaking about timing, he's the master of all time. He
wears twelve watches, but you can't see them. Guess where
he's hiding him, Dan Reker, I.

Speaker 3 (01:01):
Usually wear one watch, but i'm not now because this
is when I charge it. That's a fun little anecdote
for folks.

Speaker 1 (01:07):
Speaking about charging up, he's constantly charging up because he's
constantly low battery mode, but he's exceeding the battery limit
that your phone automatically sets you to. Master of energizers
energizer batteries. He's our own bunny of the team. Jeff Beckler.

Speaker 4 (01:23):
Oh that's me. I'm the battery. He's the energy guy.

Speaker 1 (01:29):
That's the funny part of the intro is that I.

Speaker 4 (01:31):
Damn, why do you put why do you charge your
watch during the waking hours?

Speaker 3 (01:37):
Because it does the sleep tracking thing now, so it's
like I didn't I used to do it when I slept.
Then it's like, you do it when you're awake now
so it can track your sleep ram and all that.

Speaker 4 (01:46):
Apple's position is like, there's gonna be a point where
you can't use this, and that sucks.

Speaker 3 (01:51):
I mean, you're gonna sit down at some point during
the day and I don't want to charge it when
I'm up and moving around.

Speaker 5 (01:55):
I'm missing steps that should be tracking.

Speaker 6 (01:57):
You know.

Speaker 2 (01:58):
That's fair.

Speaker 6 (01:58):
Yeah, thanks Jan. I'm glad to be here, Bud.

Speaker 1 (02:01):
And I'm glad that he's here and that he's on
our team.

Speaker 6 (02:04):
Now.

Speaker 2 (02:05):
He's a boy of games media.

Speaker 6 (02:09):
He's overcome with the power of music and anarchy. Mike
Manati speaking up, bunnies, give me a moment. The Zootopia
two teaser trailer dropped. I'm watching this. There's a steak now.
I think the cops are bad in this one. They're chasing,
They're chasing the Fox and the bunny Girl.

Speaker 2 (02:28):
No, never mind, now I'm into it. Mike uh Lelan's
Stitch up date. I heard the live action movies. Good?

Speaker 6 (02:35):
Oh good, because I have to see it anyway, So
that's great that I might actually be good have to
you know what I'm gonna say, Yes, I think I
think have to is the worst your head situation. No,
but like the nephewniess want to. I do like Leelo
and Stitch, Like you make a live action snow White.
It's like, well, that's that's not even real to me, Like, that's.

Speaker 1 (02:59):
Not what do you mean It's not real to you?

Speaker 6 (03:01):
That's like just not a real thing. Actually, the cartoon is.
The cartoon is hugely real and incredibly important. It's been
more real. Yeah, yeah, it's it's you know, but I
don't like that's not a part of my personality the
way maybe Leland stitches. Uh if that God, that sounds
like a bad thing to say, but true.

Speaker 1 (03:18):
Nonetheless, Hey, Ohanna means family, and family means no one
gets left behind.

Speaker 6 (03:24):
I have breakfast with Leelo and Stitch in Dasy World
and it was great.

Speaker 1 (03:28):
I'm not attacking you. I'm trying to be on your side.

Speaker 6 (03:30):
I'm just excited about the sausages I had at o'hana,
which means family. If someone forgot him up behind.

Speaker 4 (03:40):
I'm sorry.

Speaker 1 (03:41):
I think we should start a movement to just transport
all of the games media events to Hawaii. Oh, sure
should go here.

Speaker 6 (03:50):
I've never been. Oh there's a hotel there.

Speaker 4 (03:54):
Hey wait, you've never been to Hawaii?

Speaker 2 (03:57):
No, yeah, I've never been.

Speaker 6 (03:58):
No.

Speaker 4 (03:59):
Well, no, Jeff, I understand. But Mike finds himself at
Disney eleven times a year, and I'm like, man.

Speaker 1 (04:06):
Has more things than just to go west, go west.
More Between a couple.

Speaker 3 (04:14):
Of trip things that have come up recently, I'm learning
about his very specific travel requirements lately, like.

Speaker 6 (04:20):
I won't go see the Juggals.

Speaker 3 (04:24):
Three different trips. It's pretty different trips where he's like, actually, no.

Speaker 4 (04:31):
I have some housekeeping. I want to bring it out
to it. So, first of all, obviously the biggest of
thanks to everyone who's who's gotten up and supported what
we're trying to do here.

Speaker 6 (04:43):
No, what do you mean?

Speaker 2 (04:45):
I was just making a joke about you saying nice things,
and I pretended to be stupid.

Speaker 4 (04:49):
It's that you got I gotta got it, got in
my bed. We can try that again later on the podcast.

Speaker 2 (04:54):
We'll circle back.

Speaker 4 (04:55):
So I've been messing around up in the guts as
it we of our payment systems and whatnot. If you
are in the unique situation out there, you're listening to
the podcast and you're like, man, I tried to fucking
support these guys, and I tried to do it through PayPal,
and I'm getting PayPal decline payments or whatever it is.
We figured out what's wrong, and we figured out a

(05:17):
way to fix it. You should have gotten an email
from us at some point in the last seventy hours.
Check those spam folders, shake out all the dust, make
sure all the quarters and coins and paper clips fall
out of those pockets, and then you're gonna want to
go and reattach your PayPal information to our site in
the billing section. If you don't know how to do that,

(05:39):
reach out directly. We can tell you how. But we've
for the people who are affected by this, we've gone
ahead and removed the connection. So all you got to
do is get back on go to the billing section,
re add your PayPal credentials, and you should be all set.
I know that sounds like a lot, but if you
are confused still, you could always email us support at
GiantBomb dot com and we will get you sorted out.

(06:01):
That is the housekeeping p s A for the day.
Uh take it away, Jan.

Speaker 1 (06:07):
Thank you for for keeping the house. Mister Backlar, that's
that's that's right. He keeps the lights running. That's why
he's the battery. That is a circle?

Speaker 2 (06:15):
Yeah? Yeah?

Speaker 1 (06:16):
Yeah?

Speaker 6 (06:17):
How's everyone doing? How was everyone?

Speaker 2 (06:19):
How are things?

Speaker 6 (06:20):
Do we have? A was yesterday a three day weekend?

Speaker 1 (06:23):
Or am I imagining that?

Speaker 3 (06:24):
No?

Speaker 6 (06:25):
What that's next week? Maybe today? Yesterday? Jan?

Speaker 2 (06:33):
I know, but I was here sitting at my desk.

Speaker 4 (06:36):
Yeah, what the fuck's a weekend? Jan? You'll have to explain.

Speaker 1 (06:40):
I don't know what those are either. It turns out
looking for new apartments. Uh in San Francisco is a.

Speaker 6 (06:47):
Dog ship that doesn't fun.

Speaker 1 (06:50):
You know how the housing is tied to someone's employment,
not my own, otherwise I wouldn't have one. Uh So yeah,
I got to figure out how to move all this
ship that I've accumulated and this couch.

Speaker 6 (07:02):
Uh great? Is that heavy? It's heavy?

Speaker 1 (07:06):
And also it's missing like the footy pad things?

Speaker 2 (07:10):
Sure to make it so you can move? Yeah?

Speaker 5 (07:12):
Do they have, like furniture repairman.

Speaker 4 (07:15):
Sure, yeah, yeah, yeah, there's.

Speaker 5 (07:17):
A repairman for Just come to the Yellow Pages for that.

Speaker 6 (07:22):
Well, I mean, yeah, you probably honestly just.

Speaker 2 (07:24):
Look up furniture and I bet furniture repairman will be
right there. But yeah, carp fix things I have, that's
the question.

Speaker 3 (07:29):
I well, yeah, Actually that thattails directly into something I
was about to think about, was that my cat has
been very good, not destructive or anything. But despite the
fact that we put big ass scratch posts and stuff
right next to this nice couch we have in the
living room, it really likes scratching the nice couch, and so, like,
what happens if it just rips up the back of
the couch, what do you do?

Speaker 2 (07:50):
It just does just you own a cat, now, yeah,
there are things to do there, but you got I mean,
you've got to try things. You gotta try a bunch
of different things before you find out what the cat
likes more than the couch.

Speaker 3 (08:00):
Okay, ship, Yeah, okay, that's the one complain Otherwise, been delightful.

Speaker 2 (08:05):
Yeah, if you yes for that sort of thing, you
can definitely get something reupholstered if that, If that's the
concern or whatever. Yeah, you can fix furniture that.

Speaker 3 (08:13):
Way, just add like like like stem cells where there's
like just furniture cells that will like spread and just
form whatever. No machines cloth, Oh, you can just will
match the previous cloth.

Speaker 2 (08:26):
Well, they might have to reupholster the whole thing.

Speaker 6 (08:29):
I don't know.

Speaker 2 (08:29):
It's it's it's gonna depend. I don't care about this anymore.
I've watched Minecraft five times in the last the movie
He's the movie.

Speaker 6 (08:39):
Yeah, big important question. Do you resent your children?

Speaker 2 (08:46):
This is like one of the ones where I'm beginning
to get there. Yeah. I like that pretty high tolerance
for most of their bullshit. In fact, I end up
liking most of it, even like the dumb ass YouTube
videos that's just nonsense or created by a computer somewhere.
I'm like, yeah, this is like sort of a punk
rock version of YouTube. I'll watch this. This is getting

(09:07):
to be a bit much. It's Jack Black. Like I
like Jack Black or have in the past. It's too
much Jack Black.

Speaker 3 (09:15):
I want to I want to paraphrase this tweeter, not paraphrase,
I'm just gonna quote the first five words from Jeff
Gersman on Blue Sky. After seeing Minecraft, it isn't a
bad movie? Do you disagree?

Speaker 6 (09:28):
I think it's.

Speaker 2 (09:31):
It's so forgettable, forgettable that it might as well be bad.
Like it's just nothing matters. And then the only times,
the only time anything happens that, like the kids are quoting,
it's just Jack Black sort of yelling something or singing
his song.

Speaker 4 (09:46):
This feels very much like the Pixels movie, right, like, yeah,
that's right, Yes, that's.

Speaker 2 (09:52):
A good.

Speaker 4 (09:54):
Yeah. Yeah, although I think there are people who like.

Speaker 5 (09:57):
Free Guys Guy, it's fine.

Speaker 4 (10:00):
Yeah, where like I don't think you would call Pixels fine, right,
that's yeah. I never like Kevin James, Fox pac Man
or something like that.

Speaker 1 (10:13):
It's Cuba.

Speaker 2 (10:14):
Most Kevin James movies.

Speaker 6 (10:15):
You can't not with that attitude. I mean you don't,
but not.

Speaker 4 (10:22):
Okay, he has the sun.

Speaker 6 (10:24):
There's a pack Junior. How do you think that happens?

Speaker 5 (10:26):
I'm saying, a human person couldn't fuck pack Man.

Speaker 6 (10:30):
Why.

Speaker 1 (10:31):
Well, you know it's terrible that MythBusters ended, right, So.

Speaker 4 (10:36):
I'm just thinking about that show the Studio where they're
talking about sucking the kool aid guy.

Speaker 1 (10:42):
No, we cannot go back into the kool aid man
discourse because I still haven't been able to get over.
Is the kool aid Man the kool aid or is
he the picture yet?

Speaker 6 (10:54):
Honestly?

Speaker 4 (10:55):
Okay, I mean that's like the same thing with regular show,
like is Benson gumbo gumball machine? Or is like he's
a gumball machine? Sure, okay, So why can't you apply
the same logic to the kool aid Man.

Speaker 2 (11:06):
We did. We got there eventually because like you.

Speaker 1 (11:09):
The kool aid Man, you shouldn't he be called like
the picture.

Speaker 4 (11:11):
Man that you are just splitting the airs. Brother, you
can do it in a way that I am not
okay with, like with whatever.

Speaker 6 (11:21):
Yeah, that's true.

Speaker 2 (11:22):
It's fun to see what the auto mod catches. When
we're doing this podcast. Dan saut Yo and you can't
a human can't fuck pac Man and cat powered and
Chet says yeah, because you have to make love to
pack Man.

Speaker 5 (11:33):
You can through anti romance YouTube.

Speaker 4 (11:37):
You just had my office door closed on me. So
that's the kind of podcast it's been so far.

Speaker 6 (11:41):
Here. My favorite thing about pac Man, to make this
about video games again, is that they made all these
weird pac Man spinoffs like Miss pac Man, Professor pac Man,
like Super pac Man or whatever, and none of them
are called pac Man two that they made this weird
game for the Supernintendo and Genesis where you kind of
like poke pac Man around a slink shot to make

(12:04):
himself puzzles, and that's called pac Man too. Yeah, that's
one of my favorite things in video games.

Speaker 5 (12:10):
Who Pa lineage is real fucked up because he had very.

Speaker 3 (12:13):
Clear you know pac Man and Miss pac Man, and
you have all three d adventures, you have these weird
side scrollers.

Speaker 2 (12:18):
It's just all over the place. There is like a
segment of video games, especially the earlier ones, where it's
like the idea of one called like two is weird.
Like Tetris two is like going really strange.

Speaker 3 (12:31):
I think like puzzle type games, you know, like which
I would kind of throw package.

Speaker 2 (12:35):
I guess it's just.

Speaker 3 (12:36):
More of an arcade game, but a maze game, right, Yeah,
but Tetris two is a very weird one.

Speaker 5 (12:41):
It's like a concept. You can't have a sequel to
a concept.

Speaker 2 (12:44):
Yeah, yeah, that's right exactly. Tetris is like a set
of rules never changed. He's had all the bombs.

Speaker 3 (12:51):
It's just not Tetris. I mean it's Tetris, but not as.

Speaker 6 (12:55):
Good Tetris too. Yeah, give me Tetris Attack, which actually
just paneled upon tetrisphere.

Speaker 1 (13:03):
We can't talk about this, We can't talk about the
spear anymore.

Speaker 5 (13:09):
I'll throw my deck in a blend for tetrisphere.

Speaker 1 (13:13):
And that stuff you can catch if you watch live.

Speaker 5 (13:15):
That was on the pre show. It comes way out
of place if you didn't hear the pre show.

Speaker 1 (13:21):
Such all right, I guess let's just go ahead and
talk about video games.

Speaker 3 (13:27):
Ship playing was like coming with a pussy said that
Carey tweets.

Speaker 1 (13:39):
Yeah, that's that's that's a Drew carry Oh god. Speaking
about Two's Capcom Fighting collection. Two came out last week.
We did a quick look of it and a upf
where we played a lot of Powerstone two. Uh, gents,
I understand that a bunch of you have played this.
How are you are you digging the collection?

Speaker 2 (14:00):
I love it. It's a bunch of bangers. It's like
there's a ton of good games in there, and they
did a great job of making sure that they're easy
to play. Get in there and have fun. And that
upf where we were bouncing around between a bunch of
games was a really good time. Would you like there
have been some aspersions cast upon Powerstone and its ability
to convey fun. What is happening?

Speaker 6 (14:22):
What's this anti POWERSTONEGT coming out of nowhere? What? What?

Speaker 1 (14:26):
What?

Speaker 6 (14:26):
Wait? Is this?

Speaker 1 (14:27):
I got to ask, is this like the Smash community
like hating on Powerstone sitting now?

Speaker 5 (14:32):
Powerstone is more fun than Smash Brothers.

Speaker 6 (14:34):
Okay, to be cleared, But you don't have to say
that because it's not the Smash community. It's a calm down.

Speaker 2 (14:38):
I'm just saying if we're talking about that, all right,
But I do think like Powerstone is not a game
that you're gonna be playing for eight hours the entire
night you're hanging out with your friends uninterrupted. But the
fact that it's part of this compilation where you can
bounce back and then it's like all right, now, let's
go play more Powerstone. I think it's like the perfect
vehicle for a game like that where it's like, okay,

(15:00):
like we've had our time doing a one on one
fighter where one person's playing against one other person, but
we're all kind of sitting here. Let's get all four
people involved again. Let's go back to Powerstone. It's kind
of a good balance. The whole package works.

Speaker 6 (15:11):
Like Powerson two is the four player one, but Paraston
one is still one v one, so you know, if
you need to have that, it's there too. A yeah,
And if you want to have the sweaty fighting game experience,
there's games like that here still Cap Conferences. S a
K two is just one of the best kind of
pure pixel two D fighting games in that like Original

(15:32):
Street Fighter two lineage of games kind of like that.
It might be my favorite one up there with Third Strike. Right,
it's still still good good. I've been playing a ton
of it. I've been doing ranked matches and mostly losing,
but still having a great time because the game just
feels so good to play. All the different grooves, like
the different ways you can kind of play the game,
and the different ways you even set up your team

(15:54):
where you could have just one character has a ton
of health and power, where you could have three, where
it's spread out more so, I'm just fighting all sorts
of interesting teams. It is an old game, so there
is a meta figured out, so sometimes you're gonna come
across the people who are just doing like Sagat and
Blanca and you know, Bison or Cameo or whoever else
is supposed to be very good. But generally people are

(16:15):
kind of messing around a lot, I think, and playing
more interesting character is doing silly things like a level
four Shinakuma stuff like that. It's been really fun playing online.

Speaker 3 (16:27):
What I was surprised by was it Project Justice and
what was the other one?

Speaker 6 (16:31):
Project Justice and Plasmas Sword.

Speaker 2 (16:34):
Yeah, those were in They were both Dreamcasts, right, their
arcade is what you're but they were almost all of
these games were on Dreamcast. Okay.

Speaker 3 (16:41):
It made me think that, like, you know, like Soul
Caliber is my most played game ever, the original Dreamcast one,
and it makes me think, man if I would have
branched out and got some more fighting games on Dreamcast,
I probably would have been like all about those things.

Speaker 2 (16:51):
Oh yeah, I mean, what a good system for fighting games?

Speaker 6 (16:54):
Absolutely?

Speaker 2 (16:54):
Yeah, those are surprisingly fun, Like it's just oh yeah.
Capcom had been making fighting games for some time at
this point, so even when they were experimenting, even when
they were going three D, they were really kind of
crushing it across the board. Yeah, I'm gonna play more
of all those games.

Speaker 6 (17:09):
Yeah, and Plasma Sord is really easy kind of pick
up and play, kind of like Soul Caliber in that
sense where you can't kind of mash around and cool
stuff's going to happen. Project Justice is a little bit
more complicated, but it's very silly also. It's all like
high school students and their teachers being up each other.
There's these really silly team up attacks. Like one the
characters is the school's nurse. She has all these like

(17:31):
chiropractor moves that she's doing with grapples and her specials.
The guy who plays like Reu looks like a middle
aged math teacher, so that's fantastic.

Speaker 1 (17:41):
Oh, the guy with the shoulder pauldrons and everything.

Speaker 5 (17:43):
And with the Star Wars Voldos there's two of them.

Speaker 6 (17:46):
That was plasma swords. Oh yeah, that was great.

Speaker 2 (17:49):
I like that.

Speaker 5 (17:49):
Yeah, Prince Saturn, Yeah.

Speaker 6 (17:51):
Saturday in prints and yeah, they were just big sillies,
big cs. And that's the game too, where the lineage
goes back to it maybe being a Star Wars series,
and then that didn't happen.

Speaker 5 (18:02):
Tara Kazi they were gonna try it again, that's that.

Speaker 6 (18:05):
Yes, Yes, I think I think Terras Kazi happened instead
of their well, Tara Cozy was ps one.

Speaker 5 (18:10):
I'm trying to think time.

Speaker 2 (18:10):
Yeah, but there was a there was a game before play.

Speaker 6 (18:13):
This is a sequel to a game called Star Gladiator,
and that's the one that Star wars and that's as
one game.

Speaker 2 (18:19):
Yeah, got it.

Speaker 6 (18:22):
I for whatever reason.

Speaker 1 (18:24):
The first Street Fighter game I ever played was on
the p S one and it was Alpha three and
my main was Rolento, the guy with a pipe.

Speaker 5 (18:32):
Oh yeah yeah, grenades? Yeah yeah, yeah yeah.

Speaker 2 (18:35):
What's he from?

Speaker 6 (18:36):
Is he from? I think he's from alf isn't he?

Speaker 2 (18:38):
I thought he was just from Alfa.

Speaker 6 (18:40):
He's not from like Final Fight or something like that
or whatever.

Speaker 3 (18:42):
Okay, I'm just I'm looking at images right now of
the first Street Fighter. I don't think I've ever played
this game. Is there a more forgotten original game?

Speaker 2 (18:50):
Yeah?

Speaker 4 (18:51):
I think that's right, Like it's.

Speaker 5 (18:52):
Never in these collections. It feels like like it's.

Speaker 2 (18:55):
A completely different kind of game in a lot of ways.
It's like you only play as for you and and
you kind of go through a couple of for you.

Speaker 6 (19:01):
You could be Reu and Cannon. It's basically a boss
rush and you can one be won those two characters.
The physics are really weird. It's not a pretty game.
It it is in the Street Fighter thirtieth anniversary code.

Speaker 5 (19:12):
Isn't that ok?

Speaker 2 (19:13):
Okay?

Speaker 6 (19:13):
Yeah, it's it's all fun to play now, No, it
was a street Fighter two is one of the it
is the all time best sequel leap ever, it's it's.

Speaker 2 (19:22):
Like in any medium, like anywhere, like any The gap
between street Fighter two and street Fighter one is like
you can fit the rest of the world inside of that.

Speaker 3 (19:31):
I was about to argue Terminator two being but here's
the terminator who's the best sequel. But Terminator one is
still really fucking good.

Speaker 6 (19:36):
Ye, exactly.

Speaker 2 (19:38):
The chasm, isn't it very It's a different thing. Yes,
street Fight one, I think I've only ever played on
a DOSS version on my computer thirty years ago or
something like that, so I want to I should track
down like the actual like Arcade Cave.

Speaker 6 (19:53):
It's weird because it's not this good game, but it
has this really interesting lineage because all the people who
made that quit went to S and K made Fatal Fury.
The first actual sequel to it is Final Fight, Like
Final Fight was I think maybe gonna be called street
Fighter two at some point. Then you actually had street
Fighter two after Final Fight. So it's this weird game
that just like spawned all this great stuff.

Speaker 4 (20:15):
Yep, I didn't know that. Yeah, I didn't know the
Final Fight thing.

Speaker 2 (20:19):
Yeah, Rolento, Actually it is from Final Fight.

Speaker 6 (20:21):
Oh okayeah, yeah, a lot of those Final Fight fights
in the same universe. So a lot of those Final
Fight characters eventually show up in Street Fighter Alpha and
for and other games.

Speaker 4 (20:30):
Oh, Mike, we have so much to talk about. You
can explain the whole history you planed all this time now.
Street Fighter or Alpha three was also awesome. Like I
was just really enjoying that Copper.

Speaker 6 (20:43):
Yeah.

Speaker 1 (20:44):
I did run into the problem as a kid, and
then we kind of like buffed up against it in
the quick look of like all the isms in those
games are just like we're super confusing the same.

Speaker 2 (20:55):
But yeah, like you got to just kind of ignore
it until you understand it, right because like for the
way that we're playing it, it doesn't actually change all
that much at least that seems to be my interaction
with it so far. So I kind of just like
pretend it doesn't exist for the most parting.

Speaker 3 (21:10):
If I had had like a friend that was really
into it and could just have told me that back then,
I bet I would have been really into it because
I love fighting games a ton as a kid. But then, yeah,
the isms and the grooves and all that, i'd see
them be like, what the fuck, I don't understand what
I'm doing here.

Speaker 6 (21:22):
Yeah, and Catcrome Prosis K two isn't timidating that because
it's like, immediately, here's six grooves, here's thirty characters. Pick
one or three of them, now pick the ratios for them.
It's like, what is happening? I want to just do
a hadduke in.

Speaker 1 (21:37):
Yep, yehep exactly speaking about doing a haduken and the grooves.
The roads generally have a lot of grooves.

Speaker 2 (21:46):
There's nothing with a haduke in there.

Speaker 1 (21:48):
Actually, no, you got the grooves though. The groove isn't
the heart, just as well as Roadcraft seems to be
Ian Jeff Grubb's heart.

Speaker 6 (21:57):
Yeah.

Speaker 2 (21:58):
Yeah, So I've spent some more time with this. This
is the game that is making me continue to think
that my CPU is fried. I did update my bios
and everything, and it just won't work until I restarted
my computer today. But whatever it is that there's a
lot of cool stuff going on in this game. So
as a reminder, I talked about it last week it's
a construction game. You control a bunch of different.

Speaker 6 (22:18):
Vehicles, but it does some cool stuff where.

Speaker 2 (22:20):
It's like it's not all on you. Part of it
is like you can set up some routes for computer
controlled trucks to like take some other stuff while you're
working on either something else or maybe to clear the
way for them as they're coming down the road whether
there could be something in the way, And that means
that gives you a lot of reasons to be in
the cool vehicles. It's not just about like you hauling

(22:41):
stuff the way that mud Runners or snow Runners was.
It's like, no, that stuff is being hauled right now,
and if you don't go over there and like open
the fence at the easy side or clear off all
this debris on the more difficult side, they're just gonna
get stuck and you're you're not going to be able
to complete this mission. So it's like, Okay, great, that
means I'm going to go get back in this bulldoze
and I'm going to use that to clear all this
stuff off the road again. And that's like the game

(23:03):
finding a way to ensure you're in the most fun
vehicles most of the time. It also like, I think
it strikes the right balance of making sure that you're
doing all of the stuff required to build a road
versus bypassing that to make sure you're getting back to
the fund as quickly as possible. For example, there is

(23:24):
a segment where you play as a truck with the
crane and you got to pick up all these big,
heavy slabs, and I started doing that last week and
I finished it this week, and it was cool because
it's like, Okay, I actually do get to control the crane.
Move it over, I can lift it up, I can
put it down, move it left right. Latterly, I can
extend it, I can drop the rope. I can control
the length of the rope. So I have full control

(23:46):
over this crane, and I'm going to pick up these
slabs and I just kind of had to drive them
across the street put them in my base, and now
that they're in the base, they can at that point
magically teleport to all your other bases. So it's like, Okay,
I got to do some fun stuff, and now the
game's gonna make it also pretty convenient for me to
reaccess those resources when I get to the other side

(24:07):
of the map. And it's like, shit, I wish I
had that stuff. Well now I do, so it's pretty
wisely designed in terms of that stuff. And then I'm like, Okay,
I keep playing the game, and I'm like, this would
be pretty fun multiplayer because there's just like everyone could
be doing their own thing and working towards a common goal,
and I think they really emphasized that with this one.
So I'm kind of excited to see how that works.
So that means I'm gonna make you all play at

(24:28):
some point.

Speaker 3 (24:29):
Okay, I'm rocking at screenshots of it, and I might
have might as well have just typed make a Jeff
Grub game into chat.

Speaker 2 (24:36):
Yes, yeah, it really super is. And it's like, you know,
like I do like big trucks, I found out, Sure, yeah,
but it's really the physics, like anytime you have a
big vehicle that has to like move through mud and
get around trees and things like that, And I could
see how the tires are sort of like slipping and
sliding and then catching the mud, and how the mud

(24:57):
gets deformed because of the tire interacting with that's just
my ship in this game.

Speaker 6 (25:02):
All of that.

Speaker 2 (25:03):
Yeah, I can make it. I can make it sound
more sensual.

Speaker 4 (25:05):
I mean, there was something that triggered me. I was
reading an email and then all of a sudden I
heard you going off on mud in a way.

Speaker 6 (25:12):
That I don't play any of these games, yet somehow
I want to play this one. I did really like
that one part and then chared it four where I
had to like winch a jeep. So do you think
based off of that of have a good time.

Speaker 4 (25:29):
Here that is based off that part of the game. Yes?

Speaker 2 (25:33):
Interesting, of course they basically just took that and made
that a video game. You are gonna winch so much
ship in this game.

Speaker 6 (25:39):
Oh my god, that's going vertical for win.

Speaker 1 (25:43):
You know, I feel like we've made it a point
and a goal to try and make some of Mike
Manatti's dreams happen, like being a skipper on like the
Jungle Cruise. Jeff, do you want to like drive a
big ass toe truck?

Speaker 2 (25:54):
Yes? I want to make that happen. We can super
make that.

Speaker 4 (25:57):
You should. You should do that cross country for to
get out to SGF. You should drive.

Speaker 1 (26:02):
Start driving now?

Speaker 6 (26:05):
Can we can we get one of those ones that
looks like Mader from Cars for him?

Speaker 2 (26:11):
I would do that I'm fine with that. It's just
a little crane truck crane on it.

Speaker 6 (26:15):
Yeah.

Speaker 2 (26:16):
Please.

Speaker 5 (26:16):
I was eighteen.

Speaker 3 (26:17):
I made a commercial for a tow truck or like
a big rig company, and I was supposed to go
out to this truck lot and we had to get
three trucks together to have them all do this thing
for the commercial. And two of the trucks didn't show up,
so I just had to sit in a big rig
for like three hours while the driver listened to Christian
rock radio and talk to me about Jesus fun.

Speaker 1 (26:35):
Okay, all right, fund Yeah, And that's why some tow
trucks have like a crucifix in the back.

Speaker 2 (26:41):
Exactly right.

Speaker 1 (26:42):
Yeah, speaking about driving, A couple of us have played
deliver at all costs quickly.

Speaker 2 (26:48):
Now in the.

Speaker 3 (26:48):
Site, there's a winch. You can do a winch. There's
plenty of wench in there. Yeah, you haven't got the wench.

Speaker 5 (26:53):
You got to get a blueprint for it and build it.

Speaker 2 (26:56):
Yes. I like the doors.

Speaker 4 (26:57):
The door thing. That's where I'm at.

Speaker 2 (26:59):
I think I'm locked one more things since then, but
that's the first thing I unlocked, and I'm like, oh
I get it.

Speaker 6 (27:04):
Now.

Speaker 2 (27:04):
This game is gonna be fun. It's just do fun stuff.

Speaker 3 (27:08):
The door thing's hilarious because like, yeah, that's the first
thing you unlock, and I've yet to find an actual
use for it. By the way, this is delivered, Oh god,
the quick Look is up. Now you're driving around, you're
delivering stuff kind of like isometric almost like GTA style.
You know, it's very very fun with a ton of destructibility. Yeah,
just driving straight through buildings. That's the moment I saw
that thing.

Speaker 2 (27:27):
It feels so good.

Speaker 3 (27:28):
But the door thing, Yeah, you unlock a thing where
on your company car, if you hit circle, it opens
up both the doors and the hood hood. And the
only thing I found to do with that is like,
if I'm driving by a sidewalk and someone's walking, I'm
like the door checkers, you know.

Speaker 2 (27:41):
It's like hitting them with a seven iron.

Speaker 5 (27:43):
They just go flying. Which there's a thing watched the
quick Look.

Speaker 3 (27:47):
There's a there's a mission where I have to deliver
a bunch of thinking watermelons and keeping in the truck.
And I went back to it when I had upgrades,
and so I had spike wheels and things like that,
and I don't know how many times in this quick look,
I would just go up to a car with my
truck full of watermelons and shear the edge off the car,
and then the drivers like corpse would fly into the

(28:08):
bed of my stinky watermelon trucks and like, I don't
think they're supposed to die, They're supposed to stand back up.
But since they were like rolling around with all these watermelons,
there's just these bodies freaking out and indibles me get
bombed a million times while trying to deliver a trampoline
to a navy base. I think it's just a bunch
of really wacky delivery missions where it's like the melon

(28:30):
one is, Oh, this guy's trying to sell these stinky,
shitty watermelons to like a tiki bar, and they're like,
we don't want these, they're stinky, So you take it.
You spray them with pesticides to get all the bugs
off them, and then you paint them green and then
you drive them back. And then there's another one where
it's like a guy wants to impress a girl with
a fish he caught, and so there's this giant swordfish
and then you also paint the swordish. Yeah, so there's

(28:55):
painted sword fishes on the back of your truck, just
flopping around like crazy, and you have to drive through
like stinky fish barrels to feed it so it doesn't
die or whatever.

Speaker 6 (29:03):
And it's alive in your truck. Bade.

Speaker 3 (29:05):
Yeah, it's just freaking out in your truck. Oh man,
It's just so silly and fun. The destructibility is great,
Like I always hate it in games where it's like
any driving game where it was like, you know, one
of the gta's where you hit a light post or
something and physics are too realistic and it's like I
gotta get back up to speed and all that this
is you're just plowing through shit like crazy.

Speaker 5 (29:24):
It makes me think of like geomd Red Faction stuff.

Speaker 3 (29:27):
Or h I mean blast Core. I mean last Greek
Mike brought that up on the Quick Look. Yeah, it's
totally that. But yeah, super super goofy. I mean, if
there's criticism I'd give is that, like there's some pacing stuff,
Like I'm pretty far out of the game now, I'm
eight or nine hours in and there's like a lot
of story stuff and it's like the game is quirky.
I like the whole presentation, but I don't like the

(29:47):
story enough to dedicate this much time to it, you know.

Speaker 2 (29:49):
That was gonna be my question, Dan, Like, it starts
off with quite a bit of story, Like once you're
in the game and you're driving around, it's the game
and you're driving around, but there are this segments in
between some of these missions where it's like we're gonna
you're the character's gonna be talking and he's gonna tell
you what's going on. You're gonna have to go talk
to other people as well, And I'm like, so that
doesn't sort of like fade away. It kind of maintains
at that level.

Speaker 3 (30:09):
If anything, it's kind of been doing more of that
to the point where I have started playing it a
little more. Is like a podcast game, you know, where
it's like I'm listening to something or watching something in
the background because like, I don't know the presentation. I
like the story, I'm not super into it is like
a sixties you know, like some alien stuff, some like
you know, paranoia, government agent type stuff. But it's I

(30:30):
don't know, it's not the strength of the game. The
strength of the game, it all doesn't matter, right. It's
all very silly to the point where it's obvious. Then
none of the story match. Yeah, where every mission the
fun part is like, okay, what is the gimmick? Heure like, yeah, yeah,
Princey's positive, So it's like, okay, delivering a fish, getting
bombed on a golf course, you know, just goog like
having to drive this car into a volcano that type

(30:50):
of shit.

Speaker 6 (30:51):
You know.

Speaker 1 (30:51):
Yeah, the goofiness kind of reminds me of like Thug
one and Thug two of like, hey, this is a
very off kilter mission. And then I do enjoy the drive. Mike.
You said something interesting about like it being isometric and
like kind of enjoying that view more because you see more.
And I guess that's never clicked with me with like
isometric driving games. I haven't really like clicked with them

(31:11):
in the past. But for whatever reason, maybe it's because
I can crash through everything in this game and not
get really penalized. It's it's great, right.

Speaker 2 (31:19):
Right, go ahead, Mike.

Speaker 6 (31:20):
Sorry, but you know, like isometric, it's it's like it
has that vibe, but really it's more of a top
down thing. It's like the old GTAs, right, it's in between, right.

Speaker 2 (31:28):
Kind of between because there's a bit of a slant
to it where yeah, there's an angle it's and it's yeah,
it's it's RC program.

Speaker 6 (31:34):
If you squid right, you can you.

Speaker 3 (31:36):
Can choose if you want to do like kind of
like tank perspective controls or you know, just like yes
in the direction, what are you guys doing default tank controls?
I mean, I'm I love the old DTAs the tops.
I'm you, I love RC pro am I'm used to that.

Speaker 1 (31:49):
Are are any of those original gta's worth revisiting? I I,
you know, I never.

Speaker 2 (31:55):
Chat that's good because that's like and that that's one
where they kind of burned formed by all the stuff
they did with like three and by sitting in San Andres.
But it goes back to that top down perspective and
it's got just a lot more going on. It's awesome.

Speaker 6 (32:08):
I think it's one of my favorite gt I never
played those Hotline Miami games that are again more.

Speaker 2 (32:13):
Inspired by the original. It's a little different. These are
just like straight up action.

Speaker 3 (32:17):
Games, right yeah, yeah, driving around like GTA one and
two were like transformative for me. I mean just the
openness of it and just the tone and they had
a fart button.

Speaker 2 (32:26):
I was I was in there GT two and just
being like, this is awesome. And then me and my
friends have been like, I can't wait for them to
make this into three D, and we basically described gt
A three to each other and it was like then
they delivered. It was awesome. There are some other GTA
inspired games that have come out recently, American Fugitive and
Grand Theft. I think I just call it Grand Theft Horse,

(32:47):
but I don't think it's actually called Grand.

Speaker 6 (32:48):
Theft Horse, but there is, Yeah, exactly.

Speaker 2 (32:53):
There's another top down one like that that are pretty good.
I think it's from the American Fugitive people, so I'll
look it up.

Speaker 1 (32:59):
I might out Chinatown Wars.

Speaker 3 (33:01):
It's it's so good played on a real three like
three DS or DS, because like you do need to
use the stylus a lot for like some like diffuse
about them in games and stuff.

Speaker 5 (33:11):
What was the PSP version stories and city story?

Speaker 6 (33:15):
No, but they poureded Chinatown Wars the PSP, did they?
Oh wow? And I don't think it's the ideal way
to play that game.

Speaker 2 (33:21):
Yeah, probably not? Like, Yeah, I played a ton on DS.

Speaker 1 (33:24):
Yeah all right, all right, I'll go dig out my DS.
Uh speak about quick looks that we did for games.

Speaker 2 (33:31):
Recently.

Speaker 1 (33:32):
We also did a quick look for Doom the Dark Ages.
Mike Minatti, I understand that you have now been playing
Doom the Dark Ages.

Speaker 6 (33:39):
Yeah, I have been.

Speaker 4 (33:40):
Uh.

Speaker 6 (33:40):
I played the Maternal not too long ago, just about
a month ago, getting ready for this, and it's it
is so nice that this isn't just Doom Maternal too,
and I like doing Maternal quite a bit, but I
love that the mechanics here are different, that you get
the shield and it's not just a gimmick parentheses negative.
It is a core part of the experience doing this
shield dashing blocking stuff and pairying stuff. And I get

(34:05):
like some people are being a bit snarky, like, oh,
I guess we're just gonna put Perries into more games
and make them better. And I'm like, that kind of
problem with it, right, give me a burnout, especially when it's.

Speaker 3 (34:18):
Very generous in Doom that at least on the default
that Perry is easy to hit.

Speaker 6 (34:23):
You can even like there's a slider for the Perry time,
you can even just mess around with it. But yeah,
it's very generous. It's not necessarily about the hardware time.
There's that one enemy in Doom Eternal that was one
of the few that had this perry windows like the
only way to really attack him. And it was pretty rough.
It was kind of forgiving. It was a tough fight.
I liked it. I think it it rough with a

(34:45):
lot of people's feathers because it was very difficult and
it was very rigid with the way you had to
fight this skuy but You Eternal had a bit of
that where the specific ways you had to attack certain
enemies was very rigid, like even those those flying orb guys,
like you're supposed to shoot a rocket in their mouth
and that kind of gets them and one hit. And
the glory kill thing, which was cool. That was so
much a Doom maternal like glory kills are almost omnipress

(35:06):
and almost oppressive. Just how much you were depending on
that to stay alive and here at least, you know,
I'm like in the first seven levels, I just did
that first big dragon riding one. I feel like there's
a bit more jazz in the way I can play it,
a bit more free form. And by the way, flying
around on a dragon in that level is really cool.
I liked that a lot. There's some rigidity there with

(35:29):
like oh there's an invisible wall, or when you like
lock onto an enemy, he sort of just like somewhat
awkwardly snap into place facing them. But I also didn't
really care because it looked really cool and it was
really fun.

Speaker 1 (35:40):
Do you guys find like the dragon and like the
Kaiju segments? Does it? Does it break up the pacing
too much? Or is it it breaks it up? Yeah?

Speaker 6 (35:51):
The pacing needs breaking up.

Speaker 3 (35:52):
Yeah, Because you know, Mike, I was watching your stream
when you were talking about Doo Maternal getting some flak
for like the super long levels, and I do feel
like when I get to like that Atlin, like that
Mech level, it's just like, Okay, last one I did
was a big you know, scouring all the environments for
every hidden thing and everything, whereas the Atlin ones like
I'm just gonna step on everything and shoot everything with

(36:12):
the giant turret.

Speaker 2 (36:13):
Like it did feel like it broke up the base
in a good way.

Speaker 1 (36:16):
Yeah, yep, Mike, I understand you have also been playing Doom.
Is this the twenty eighteen or the original original?

Speaker 6 (36:22):
This is the og Doom first time or that first
time I played it? You know back then? For sure,
and you know it's been poured to everything. But I realized,
I don't think I've ever actually played through Doom, and
I've played other these retro shooters getting remastered on my switch.
I did Quake that way. I did all of Truck

(36:43):
one that way. Are you doing the new releases the
Doom one and two?

Speaker 3 (36:46):
Uh?

Speaker 2 (36:47):
I can't remember if they have a subtimes this Doom
one plus two.

Speaker 6 (36:49):
I think yeah, so like recently they like re remastered
these games on everything. It's not very expensive and it
has Doom one due two and all sorts of these
other episodeisodes that got released for it. I'm like, yeah,
let's play Doom one on my switch. That would be
a kind of a nice I'm looking for something to
play while I'm watching YouTube and bed at night. Right,

(37:10):
this is something that I know is relatively breezy. It's
not gonna have a lot of story that I need
to listen to. Doom one still is a ton of fun,
and these remasters are great. I love these things, and
I love just being like I'm gonna map Quick Safe
too up on the d pad and Quickloads down on
the d pad and like I'm gonna say scum like

(37:32):
crazy and just play through as much of this game
as possible because who cares. I'm having a good time. Yeah.

Speaker 2 (37:38):
I heard nothing but good things about that Doom one
post too. I'd played a little bit of it. It was like, yeah,
this is impressive. It is night Dive, right that did those? Yeah,
updated those Yeah, that's you know, just solid work from
them as always.

Speaker 6 (37:51):
Right, And again, like I'm like on the third chapter
of Doom, which I think was like there's three chapters
originally I think there's a fourth bonus one. I might
play two, then there's all of Doom two, and then
all this other stuff like this Final Doom and it's
I think it has the chapters that comprised Final Doom. Final.

Speaker 3 (38:06):
There was like a fan thing, right, Uh yeah, it
was a.

Speaker 6 (38:12):
It got right. But there's like there was like two
times where John Romero can came back and made more
level packs for like a twentieth anniversary, in the thirty
anniversary or whatever, and those are in here. So there's
just a ton of Doom. But even like the old stuff,
like these og levels are still really fun. You know,
there was something about this playing a game like, man,
this was important, wasn't it? You kind of get it.

(38:34):
There's even a part of me that because you know,
back then they poured a doom to everything and all
the ports had these caveats and blah blah blah, and
we joke now about all this thing can run doom.
But it's still a part of me that's like, wow,
this thing is running doom perfectly like that. But just
I remember how bad the Super Nintendo Port was, even right,

(38:57):
like the thirty two acts, even though one didn't they
pretty store. Yeah, yeah, the three d oh one was
terrible and you would have thought like that would be amazing,
and it's the.

Speaker 2 (39:08):
GBA one is kind of like weirdly good. But I'll
still a bunch of those caveats. Yeah, right, so.

Speaker 3 (39:13):
There's still a little one plus two that's a I
forgot the Night Dive did that?

Speaker 5 (39:16):
That sounds awesome?

Speaker 6 (39:17):
It's awesome. It's great, And these games are still fun
to play, and they're just kind of breezy and still
interesting and obviously historically important. I think everybody should play them.

Speaker 4 (39:26):
Yeah, I in my basement, after emptying out my childhood home,
I got that. I found that CD. Did I tell
you guys about that? The CD with all the wads
on it, so I had I I guess from like
eb Games or Babbage's or what.

Speaker 6 (39:44):
Sumps water or whatever like what you have on there.

Speaker 4 (39:46):
No, it's it was like a retail thing that I
guess back then, like you could just get away with
selling at a store and no one would really like say, yeah,
it was the wild West back then.

Speaker 7 (39:57):
We were all kids, these kids back then, literally and
exactly it was born. Yeah, exactly, well now you get it.
And I found the CD and it was like this
really weird cover jewel case with like this like skull
on it, and out of the skull was like the
logo Doom. And it was just like, hey, Bud, how
would you like ten thousand wads for Doom? And You're like,

(40:20):
you know, I guess, I'm like maybe ten or twelve
at the time, and.

Speaker 4 (40:23):
I'm just like, fuck, whatever this is, I need it.
And I found the CD and it's it's in the
basement now with all the other personal.

Speaker 2 (40:31):
We should do a stream where we go through like
some of those.

Speaker 4 (40:34):
Right, I'll need a CD drive.

Speaker 2 (40:38):
You can get like a USB CD drive for like
ten bucks on it for fifty eight cents, I bet. Yeah,
it's crazy.

Speaker 6 (40:43):
What the wads. I remember, like, I think this is
the first kind of form of rebellion most people from
my generation had was just wads or AOL flash games
where you killed Barney the Dinosaur. Sure it was our
way of being like, I'm not a child and anymore. Yes,
it's for.

Speaker 2 (41:01):
Kids, and everyone's like, yeah, we know, what's your problem.
Well he should die, Like are you okay? It's like no,
get me like ten years and then I'll be okay.

Speaker 6 (41:09):
Right this it's weird.

Speaker 2 (41:11):
That was not an autobiography. Right now, I swear.

Speaker 6 (41:13):
No, we all did it.

Speaker 2 (41:14):
We all are like I did not. I never turned
my back on Barney got here. I was the thing.

Speaker 3 (41:21):
I always bemoaned the fact that I never got to
grow up with PC games and I missed, you know,
Half Life and all this stuff when it was hot.
And now I'm thinking, like, I wonder if I am
kind of too blame for that, because I never had
a computer that could play anything. My stepdad had an
old Packard bell that was not like powerful, but it
would have been able to play a HESCD rom. I
should have been able to play a Half Life on it.
But he never trusted me with the computer because he's

(41:43):
always gonna get a virus, gonna get virus. Can't put computer,
no games on, it'll get a virus. And then I
used to always think of it like, oh man, he
didn't know anything about games.

Speaker 5 (41:51):
It's not going to be a virus. What's wrong with him?

Speaker 3 (41:53):
But then I realized the first thing I think I
did with his computer when I got it, when I
was allowed to use it, was I went into micros
off paint and I made like a triangle like warning,
simple thing with a skull on it, and I typed
like warning, warning, serious virus detected, you know, contact and
whatever immediately, and then I made it the desktop wallpaper

(42:14):
and connected. Dan got home from school and the geek
squad was there and they were like, it's a wallpaper,
like I think you made in paint.

Speaker 8 (42:24):
Yeah.

Speaker 5 (42:25):
Look, it was like nineteen ninety spive.

Speaker 6 (42:27):
This is the greatest break you can play on a
boomer Ever.

Speaker 2 (42:32):
He was like, all the experts do you think your
stepdad ever realized when they're like it's a wallpaper that
it's like, oh, this was a prank or did he just.

Speaker 3 (42:43):
Wish he realized that I was like screwing with him
or something. It was like, well, he can't touch the
computer anymore. Okay, yeah, yeah, and then related it to
a Star Wars First Contact Borg screensaver that he bought.

Speaker 4 (42:55):
I wonder what the first reaction was when when told
it was a wallpaper, he was like, okay.

Speaker 8 (43:00):
And.

Speaker 3 (43:02):
Yeah, yeah, I am to blame for that.

Speaker 2 (43:06):
No, no, no, no, not at all.

Speaker 1 (43:08):
No, norank, it's me.

Speaker 2 (43:11):
Hi, I'm the problem.

Speaker 6 (43:13):
It's me.

Speaker 2 (43:14):
Okay.

Speaker 1 (43:15):
Games are getting weird again, and I am so excited
for that because Dan and I have checked out a
demo for two Uh tea.

Speaker 2 (43:24):
Tell me about this. I'm so excited. I hope it's good.

Speaker 1 (43:26):
This starts with one of the best opening songs of
a game, and I realize that's not a common thing
in games, but all games should have like a sitcom
style opening. Yeah. The premise of this game is you
are eighteen, you just turned thirteen years old, and your
arms are permanently stuck in a t pose like position,

(43:47):
and that opens you up to a bunch of moments
of hilarity and embarrassment, like, for instance, your mom has
to make you a very special long spoon so you
can eat cereal. And how the game works is or
for most of it, at least in the demo is
you will use both analyg sticks to control different appendages.

(44:08):
In the initial game, you were kind of just like
using your arms to like poor a bowl of cereals.
So there's also kind of hilarity that ensues because this
is from the Katamari guy as well, right, Kita Takahashi. Yes,
Kita Takahashi, and this has his DNA all over it.
Parentheses positive because God, it's so fucking charming and it's

(44:31):
so fucking fun. I want to befriend the dog in
this game. The dog is so helpful. The dog helps
you go to the bathroom because you can't wipe yourself.

Speaker 6 (44:39):
Wait, what does he do?

Speaker 3 (44:41):
The door shuts and you can't. You just kind of
press buttons to make bathroom sounds and stuff, and then
for your shorts in I can't remember what it does.

Speaker 1 (44:49):
Like a play a spaghetti No, I think something more
friendly than the.

Speaker 2 (44:56):
Most artful way you could have asked that question, Mike,
I appreciate.

Speaker 6 (44:59):
It getting Octa Dad vibes from.

Speaker 3 (45:03):
Yeah that's okay, okay, I'm gonna go rare fuddy duddy here.
I like Octo Dad because it's got this kind of
Goofy physics thing going on with challenges tied around it
and everything. And I love Katamari. I just love the
actual act of the rolling the ball around so and
the personality obviously in the music this game, the demo

(45:23):
you know, had like the personality. It's got this great
song and stuff, It's got this great look and everything.
I just feel like the gameplay itself is very simple
in a way that like did not like after like
the fourth or fifth little vignette of like okay, move
the analystick to move your face towards the water, move
the spoon towards your mouth. It's like, Okay, I get

(45:43):
it's just gonna is this just gonna shuffle me from
just like Goofy vignette to vignette without like I've been
Warrior where when there's like a challenge and a speed
to it, and like, I just feel like the game
part of it was not really grabbing me from what
I played. I love the tone, love everything. It seems
like Conda be good for kids for sure. It's just
I didn't feel any kind of like gaminess or challenge
or anything.

Speaker 1 (46:03):
Yeah, I wonder if it opens up more game elements
later because can you.

Speaker 2 (46:08):
Guys describe like just a little bit more what the
game play is actually.

Speaker 3 (46:12):
So it's like, let's say when you're making cereal, it's like, okay,
so the box is over here, the spoon is over here,
and so like each analog stick controls an arm and
then like I think it's the bumpers or like grip,
So like you move the left arm to the cereal,
you hit LB to grab the thing, and then near
analog sticking like pouring the cereal in the bowl, and
then you're that like as.

Speaker 2 (46:30):
You're doing it's like something with one arm it's affecting
the other arm because it's kind of like t posing
or that thing is.

Speaker 3 (46:35):
It's not really like you know, when I think of
like octodet, it was using the physics and stuff to
like there were real challenges like how do I get
this thing over this thing?

Speaker 5 (46:41):
How do I get over there?

Speaker 3 (46:42):
This just feels very it almost feels like quick time
events in a way where it's just like now I
do the thing with the left arm, and now I'm
doing the thing with the right arm, and there's no
real kind I didn't see any real fail states or anything.
I'm just kind of like kind of interacting with this
kid as he's trying to eat cereal. You know, it's
like I love the concept and everything, I just didn't
find it that fun to play, you know.

Speaker 1 (47:01):
Okay, yeah it uh and we're all anime experts here,
but it does feel like a slice of life anime
type of delio where you're kind of just like inserted
in this kid's day. It is stupid charming though.

Speaker 6 (47:15):
I accidentally looks really nice.

Speaker 1 (47:17):
I accidentally put a hat on my dog, and now
I just want hats on all dogs, to be honest. Yeah,
the demo's pretty light in terms of gameplay, Dan, did
you figure out what the coins you were collecting?

Speaker 6 (47:32):
Do? No?

Speaker 4 (47:35):
Okay, all right, no, no I have not.

Speaker 3 (47:38):
There are definitely like other like outfits and stuff that
you can unlock, but I didn't really play enough to
get those.

Speaker 6 (47:43):
Yeah.

Speaker 2 (47:43):
So the game games called Twit and it's out May
twenty eighth.

Speaker 6 (47:47):
Is that you, guys? Is that release state sound.

Speaker 2 (47:48):
Right to you?

Speaker 1 (47:49):
That sounds about right? Yeah, there's currently a demo out
on Steam right now, and it's one of those delios
where your progress carries over so awesome, no good, Yeah.

Speaker 6 (48:00):
Eventually unlock like s.

Speaker 2 (48:03):
Or p.

Speaker 6 (48:05):
Do you s pose like you like it's like those
the Egyptians doing the Egyptian thing.

Speaker 4 (48:14):
Mike, it's not even a week.

Speaker 6 (48:15):
But that's bad though.

Speaker 5 (48:18):
Oh god, percent of each boys.

Speaker 6 (48:24):
I was doing with the spot of arm that was
it was. It was more like a sea I was doing.

Speaker 1 (48:28):
Mike, you were just hutting right the hit dance.

Speaker 4 (48:32):
Okay, I can't believe. I can't believe.

Speaker 6 (48:36):
God, oh no, I want to see that.

Speaker 5 (48:38):
No, it's that channel.

Speaker 2 (48:40):
No, no, no.

Speaker 4 (48:43):
What a disappointment.

Speaker 6 (48:44):
Egyptian dance.

Speaker 1 (48:47):
What okay, Yeah, well we'll we'll wait for you to
figure out if it's offensive.

Speaker 4 (48:52):
Betrayal.

Speaker 6 (48:53):
What Ai says, whether Egyptian dance, particularly belly dancing, is
offensive is a complex issue with very affect. Is That's
not what I bet if I was belly dancing.

Speaker 1 (49:06):
Yeah, happier it's And that's why I'm continuing to make
the argument we should sell crop tops in the Giant
Bomb store.

Speaker 3 (49:19):
Agreed, Agreed. I I have heard that that would be.
That would be a smart idea to make good crop
tops for our stuff.

Speaker 1 (49:24):
Fantastic, fantastic. Speaking about weird games, I've been playing a
little bit of this, not enough to be able to
talk about on the podcast, but I picked up Promise
Mascot Agency.

Speaker 2 (49:36):
I tried that.

Speaker 1 (49:37):
Yeah, it's made by the developers a Paradise Killer, which
was like a sleeper hit from a couple of years ago,
banger of a soundtrack gang.

Speaker 6 (49:44):
And from the.

Speaker 1 (49:45):
Early bits that I've played of it, it seems like
it is kind of like Shenmu in the sense that
you were just doing miscllaneous chores in a Zootopia like town,
but instead of animals, they're all mascots for various things.

Speaker 5 (50:00):
I was uncompared for.

Speaker 3 (50:01):
Like I watched the trailer and it looked like like
I am a big mark for mascots.

Speaker 5 (50:06):
I think mascots are just the funniest, greatest thing.

Speaker 3 (50:08):
And then it's just like you're driving around it looks
like this like Open World silly delivery game, like delivered
aal cause with mascots and stuff. And I played it
it's like a It felt like a visual novel.

Speaker 1 (50:18):
Yes, there was a lot where like the path split,
where like damn may be less interested, and then like
the freaking me is like all right, give me some
more text.

Speaker 6 (50:27):
Yeah.

Speaker 3 (50:27):
I played like twenty minutes on a flight and I
was just like when does the game start?

Speaker 5 (50:30):
And then I eventually just gave up on it.

Speaker 1 (50:32):
Yeah, oh yeah, dig deeper because I kind of want
to do a quick look for this.

Speaker 6 (50:35):
Yeah.

Speaker 2 (50:36):
I've heard good things about it, but I also heard
maybe it's not for me. I mean, it's overwhelmingly positive
on stand you seem to love it. I was like
trying to like figure out what it was from some
trailers something. Is it like, you know, a physics thing
where you're driving around with these mascots and they're bouncing around?

Speaker 6 (50:49):
So I went out, yeah, uh.

Speaker 2 (50:52):
Also, I wonder like when we're when we're saying mascots,
do you think that's something universally understood?

Speaker 4 (50:56):
Do they have mascots in Europe?

Speaker 2 (50:58):
Surely? Yeah?

Speaker 4 (50:59):
Yeah, well yeah, mascots like dress up for football games,
a man in a suit, like is what.

Speaker 5 (51:05):
We're talking about, shooting T shirts out of a cannon right.

Speaker 2 (51:09):
Land in Paris. They know it's not, but they don't
call them mascots.

Speaker 4 (51:13):
Right, that's not We're talking like a sports team, right yeah?

Speaker 5 (51:15):
Yeah, like like that Simpsons where Homer becomes the Isotopes.

Speaker 3 (51:18):
Yeah.

Speaker 4 (51:18):
I don't know if football teams have mascots.

Speaker 1 (51:21):
Football instead, No, like soccer football, the real.

Speaker 4 (51:25):
Football, the real football.

Speaker 6 (51:26):
Yeah it should though, Yeah, I know I should lend
them Slider.

Speaker 5 (51:31):
Ryan Reynolds just a big mascot Ryan Reynolds.

Speaker 1 (51:36):
I feel like I've seen the creepy fry dude in
Europe like twice.

Speaker 2 (51:39):
Love that.

Speaker 5 (51:40):
Yeah, the the palm freed Skuy Yeah.

Speaker 2 (51:44):
Dude, Yeah yeah.

Speaker 6 (51:45):
It was.

Speaker 2 (51:48):
Yeah, japan them. Yeah. I was just like, I'm like,
I just like want to see some fun mascots. So
I just googled Japanese mascots and I'm not disappointed. It's
like it's incredible, famously European country.

Speaker 3 (52:00):
Hen there there was a really fucked up poutine guy
that I saw in Montreal. This is a please describe
this grub. Describe this for the audio listeners, please because
this I'm normally a big fan of these guys.

Speaker 1 (52:12):
But what's happening here is that a sumo man.

Speaker 3 (52:15):
He's got like he's like crying tomatoes. He's got like
a hot dog belt. His mouth is like he's got
like French fried Beard, the like lettuce and cheese are
coming out between his eyes and mouth.

Speaker 6 (52:28):
It looks like nonsense.

Speaker 2 (52:29):
He looks like he's like the best Canada can do. Honestly,
no heading America right now, let's go everybody.

Speaker 1 (52:39):
Come all right, and the last game on the docket here.
Speaking about weird games, Dan, you've been playing skin Deep.

Speaker 3 (52:49):
Yeah, this is a game that I think I had
a similar feeling as I do with like promised mascot agency.

Speaker 5 (52:55):
No, No, this is more.

Speaker 3 (52:56):
My problem is more than I suck at this one,
because like I heard it was like a funny immersive
sim which that's that triggered something in my brain where
it's like, Ooh, I really enjoy like you know, Dishonored
or the Newer Prey, Like I think that's really cool,
and the idea of that with like comedic elements was
really cool to me, and I believe that it's in there.
I think that, like I can see enough of that game.

(53:18):
I played like maybe a couple hours of it, and
you can see like, all right, it's giving you a
bunch of tools and locations and kind of setting up
the dominoes where you could make some funny stuff happen.
But I suck so much at it because I mean
there's definitely a stealth component and I suck at that.
So I feel like nine times out of ten. My
encounters with enemies would be like, oh, they see me,
and I throw pepper in their face and while they're coughing,

(53:38):
I try to hit them with the stick or jump
on them and subdue them, you know. But like I
think that's a meat problem. I think there's really interesting things.
Like to kill them properly, you have to like take
their heads off and like shoot them out of an
air lock or throw it in the trash, like basically
send their heads into outer space. Otherwise they were like
sh like suck back in and come back to life.
But yeah, all the levels I played were like you're

(53:59):
trying to get these keys and save these cats, And
there are definitely a lot of tumils and stuff where like, oh,
this soap dispenser thing you can activate and it'll like
cause a cloud of flammable gas and then you can
wait for someone to run by it and you can
throw a lighter at it and it explodes. Like it
just seems like all the tools are in place for
someone with more patience and skill and stealth mind than me.

(54:21):
You know, I just myself just kept getting caught and
getting frustrated.

Speaker 2 (54:26):
I get this immercier sims are definitely the genre that
often make me feel like, oh, I'm not creative sometimes
I'm just like doing the most basic stuff every time,
and that's like not a great feeling when you're like, oh,
obviously there are all these tools here I could be using,
but for some reason, I'm just not making the leap
to use them in the moment. This one has been
enabling me to do a little bit more of that,
just because it's like, well, it's pretty clear and I'm

(54:48):
a little bit better at stealth, so like that has
opened up some possibilities for me, so I can take
my time, and I think I just like the way
it presents itself as here are some like really fast
quick levels and were can like put you in a
level for forever. So if you came up with the
idea last time, we're gonna give you a lot of
the same tools this time, go ahead and try it
on this round instead. And that's worked for me.

Speaker 1 (55:10):
I want to spend some time in Skin Deep just
because I just like how the presentation is when you
save a cat and it's just yo.

Speaker 6 (55:19):
Yeah, I do like that.

Speaker 2 (55:20):
Yes, cool cats for sure.

Speaker 1 (55:22):
This might get me to convert to being a cat
person or not completely a cat person, but like just
chill a little bit, chill, chill, bud.

Speaker 2 (55:30):
Dan that the humor is not like a turn off
for you, because I don't think it's like whacky internet humor.
But maybe it's adjacent to that. I was too hard.

Speaker 5 (55:39):
It's not you know, like, no, I can't ask cheeseburger.

Speaker 6 (55:42):
It's not that it's so funny.

Speaker 4 (55:46):
No, I think that's a thing again with kids.

Speaker 6 (55:48):
By the way, No, no bury that we bury cheesebag cat.

Speaker 2 (55:53):
I thought we cut off its head and separated it
from its body and put it in the desert.

Speaker 4 (55:56):
Yeah, Nope, Nope, we did not bury it.

Speaker 1 (56:00):
And well yeah, because what the kids are into now
is brain rot and brain rot and I can has cheeseburger.
The then diagram is almost like.

Speaker 6 (56:09):
It was ovirginal skippity toilet, wasn't it When you think about.

Speaker 2 (56:14):
Described that was?

Speaker 4 (56:17):
Brain rod sort of is a catch off descriptor for
like basically memes that people you know age six to
like twenty.

Speaker 3 (56:27):
Like, so like if you said brain rot to Dibb,
would he know? Yes, just a phrase the kids know now, Okay,
said something about it.

Speaker 4 (56:35):
He said something about Italian brain rot, which I thought
was soone, and Chad just said, I googled it.

Speaker 2 (56:39):
Italian brain rot is a viral.

Speaker 4 (56:40):
Meme ballerina stuff like that, characterized by absurdist humor.

Speaker 2 (56:45):
This is not very helpful.

Speaker 4 (56:46):
No, it's it's like it's like they all realized Italian.
A lot of Italian ends in like vowels, and they're
all just sort of doing like caccina ballerina. But up
there's just doing real that.

Speaker 2 (56:57):
Like when I say, the video game kills z Onus
pronounced kills the.

Speaker 6 (57:01):
Italian get in trouble for the thing. Look.

Speaker 4 (57:05):
Look, sometimes honestly, sometimes he'll come home and he'll say
something and you know what, it's funny.

Speaker 6 (57:12):
It's funny.

Speaker 4 (57:13):
Okay, it's funny. Sometimes it's funny. A lot of times
it's like eye roll inducing, and I'm just like, I'm like,
you know what, I'm glad you motherfuckers never going to
own a house like I'm you know, I'm happy about it.

Speaker 1 (57:25):
Print with that group.

Speaker 4 (57:27):
Yeah, sorry, Jane, you got the short end of the
stick on that generational divide.

Speaker 2 (57:30):
What can I tell you? Come?

Speaker 4 (57:32):
But no, it's it's funny, Like you know, I think
it comes from it doesn't come from a bad place, right.
I think it's just that it's just you know.

Speaker 2 (57:43):
It's compared to like what we were doing, like it's like, oh,
everyone's going to go to school and quote Austin Powers exactly.

Speaker 6 (57:49):
Yeah, there was no jokes, right.

Speaker 4 (57:53):
The thing with the kids, like, I mean, it was
on kind of like rapid fire for us too, but
for for for it's like age group right now, it
is like four day intervals and it's gone forever.

Speaker 5 (58:05):
We had good six months of doing cross chops and suckets.

Speaker 6 (58:08):
That's all we had.

Speaker 4 (58:09):
Yeah, I think it went longer than that, but it
was a.

Speaker 5 (58:11):
Few years actually, and then again no six and nine.

Speaker 6 (58:14):
But yeah, we quoted we had a freaking Ace Attorney
Pet Detective and we're saying, alright, I'm sorry, Mike, what
was I'm sorry, Michael?

Speaker 2 (58:22):
What was that?

Speaker 4 (58:22):
Can you repeat that?

Speaker 1 (58:30):
See me?

Speaker 2 (58:31):
Rewind?

Speaker 4 (58:33):
Did you confluct yourself to it in your own brain?
You've conflated Ace Attorney?

Speaker 5 (58:39):
Yeah that's right.

Speaker 2 (58:42):
Yeah, that's the game.

Speaker 1 (58:43):
That's the game and the movie Detective.

Speaker 4 (58:47):
Okay, someone needs to make the collad.

Speaker 6 (58:49):
We never knew we needed Pet Detective. And I was like,
I think I think that's all right then I finished, like,
I got it.

Speaker 4 (59:00):
You could just slip that by.

Speaker 6 (59:02):
Did scare me? I was like, shit, rewinde, what did
I actually? Oh my god?

Speaker 2 (59:09):
Oh got it?

Speaker 6 (59:10):
God, Okay, I got that.

Speaker 5 (59:13):
First attorney had a really problematic ending.

Speaker 6 (59:17):
It's a big problem.

Speaker 8 (59:20):
I saw that when I was twelve. I was like, yeah,
but worth but all right, chicken jacket.

Speaker 2 (59:31):
Sorry, my kids been saying that NonStop for the last weekly.

Speaker 6 (59:35):
Might have to exploit to them that that actually isn't
a joke. But that's not gonna help. This is gonna
make no, No, it's not gonna help because again, like
half the things we were quoting for movies, like Jim
Carrey said something fun in a funny way already said
smoke then.

Speaker 4 (59:49):
And that's still harmless?

Speaker 2 (59:51):
Are we kids today?

Speaker 5 (59:52):
We'll understand the power of Jim Carrey in nineteen ninety
four had.

Speaker 4 (59:56):
They're exposed to him and Sonic So that's the onboarding.

Speaker 3 (59:59):
Sure, But I'm has there ever been an example of
an actor in our lifetime that dominated, like a period
of time more than he did in our life?

Speaker 5 (01:00:05):
Specifically nineteen ninety four, Jim.

Speaker 6 (01:00:07):
Carrey, like wait, Will Smith had a real good run
there for a b okay Na ninety four was the
Mask and Dumb and Dumber, and like the next year
was freaking Batman forever. Ye right, so it was just
unstoppable for a bit there. Yeah, you're right, it's the
it's the top. Nothing beats it.

Speaker 1 (01:00:22):
Yes, uh, folks, that about does it for game talk.
Look forward to a couple more quick looks popping off
later this week. In the meantime, we're gonna go take
a quick freaking break and we will.

Speaker 2 (01:00:34):
Be back with the news News.

Speaker 1 (01:00:38):
I feel a yearning, a yearning to sit in some
bleachers drinking alcoholic beverage and down some glizzies, perhaps not
nine of them, but I also have a yearning four
the news All. I also have a yearning to know
how much Deliver It All costs?

Speaker 2 (01:00:54):
Is Dan?

Speaker 3 (01:00:55):
Yes, I forgot to mention in the quick look and
during the conversation earlier that it is free at launch.
I saw the chat saying so on the Epic Game
Store if you want to check it out, it should
be free on Epic Games for like a week. Yes,
I want to check it out. It seems a good one.
Check out for free.

Speaker 2 (01:01:09):
That's a apparently did that before, So that's that's pretty
cool that they returned to do that. That's like the
kind of thing where it's like, here's a free game
that came in a long time ago. I'm like, I'm
probably not gonna go track down Epic for that, but
in this like moment where it's like free in that
first week where it's like, oh I should act or
else I'm gonna lose the chance, that actually does make
me more likely to go there and get that. Yes

(01:01:31):
you should. Mike Manatiuh, Randy Pitchford corresponded, can you please
tell us what's happening on the streets?

Speaker 1 (01:01:37):
Yeah?

Speaker 6 (01:01:38):
I was like, is there like you're gonna talk about
the Randy Pittford thing, right, And you guys didn't know
us talking about Randy may have had his uh don't
you have phones moment? Here?

Speaker 2 (01:01:47):
No phones? What was that?

Speaker 6 (01:01:50):
That was when everybody's really mad when Blizzard announced Diablo
Immortal because they did not announce the Double before yet
and people did not want to phone the double game.
Then the guy was like, you all, don't you have
phones on?

Speaker 2 (01:02:01):
Got cho?

Speaker 6 (01:02:01):
Okay?

Speaker 3 (01:02:01):
Oh that's or what was the the Adam or Microsoft
like deal with it thing?

Speaker 5 (01:02:06):
Do you remember that?

Speaker 2 (01:02:06):
Yeah? Yeah, he got he got kind of like reamed
for that, and that was a real unfortunate thing.

Speaker 6 (01:02:11):
Yeah, you know the whole like, we have a we
have a system for for or broke gamers. This the
Xbox one, right or the Xbox three.

Speaker 3 (01:02:21):
Christy, people could use more media training.

Speaker 6 (01:02:23):
It turns out, well, so Randy's rake. It was interesting that,
like he this tweet happened a week ago, but it's
just picking up now where he was like promoting Borderlands
for then some some person just like, hey, Randy, this
game better not be eighty dollars, don't take that risk.
Blah blah blah. And Randy responds, a not my call.
B if you're a real fan, you'll find a way

(01:02:45):
to make it happen. Oh god. Then he starts doing
like a hole back in my day, I paid eighty
dollars for starflight for Saga Genesis and worked, you know,
five jobs and walk fifteen miles and stuff. Okay, you
know that thing. So again, it's like happened a week ago,
but everybody's noticing now and they're yeah, it's getting out there,
and it's just it's not a it's not a great look.

(01:03:07):
Let's say, I.

Speaker 2 (01:03:08):
Mean because like eighty dollars price tag. We were talking
about this somewhere else, maybe it's a Gameless Mornings or whatever,
but it's like every every single of these eighty dollars
games are going to be under even more scrutiny because
people are gonna be looking for reasons to be like, you, no,
tell me why this thing's worth eighty dollars, And so
if you give them a reason, it's like to be
mad instead that's just going to like poison everything for you. So,

(01:03:30):
like these things that could be small or be ignored
in other circumstances, in a moment where it's like now
you're charging eighty dollars for your game, people are going
to make a big stink about it because they're mad.

Speaker 4 (01:03:38):
It's you are You are bringing the impulse by afication
as close to zero as possible, and that's not great.

Speaker 6 (01:03:46):
And there's something really toxic and maybe even problematic about
trying to leverage a person's perspective of themselves as a
fan with their ability, like how much they're gonna pay
for something.

Speaker 2 (01:03:58):
No true Scotsman would miss out on border Lands four.

Speaker 1 (01:04:03):
I you know, I don't I don't like commenting on
anyone's appearance or body shaming here.

Speaker 4 (01:04:09):
Oh but but but go ahead and do it.

Speaker 1 (01:04:12):
I'll do it here the photo floating around with this
quote of a if you're a real fan, you'll find
a way to make it happen. Someone someone in his
camp needs to fucking fix his suits. Dog Like I
hate to be the menswear guy on like Blue Sky
and Twitter, but like, Homie, fucking unbun your ship stop
looking I know that he wants to look like a magician,
but stop looking like a magician.

Speaker 2 (01:04:34):
That doesn't.

Speaker 4 (01:04:35):
Like John Goodman in season four of Righteous Gemstones and
like the thing is, John Goodman pulls that ship offs.

Speaker 1 (01:04:45):
Randy here years older than No he got the backler.

Speaker 2 (01:04:50):
He looks like Brother Love.

Speaker 6 (01:04:52):
And again Brother Love pulls that ship off. It's like
he doesn't know he's wearing a gimmick.

Speaker 2 (01:05:00):
Now he doesn't. Yeah, and he lives it. Brother, So yeah,
of course he's not wearing agamic That just is his life.

Speaker 5 (01:05:06):
The Bruce Pritchard of the games industry.

Speaker 1 (01:05:11):
All right, I bet the body positivity.

Speaker 2 (01:05:13):
There we go. Other news, Nintendo has filed a new
trademark for Sings two thousand and seven DS adventure game
Yo Hotel Dusk room two to one flo Oh my god.
Tend have filed a new trademark for a Hotel Dusk
to room two one to five in Japan, which is
raising speculation about a potential remake. As whatever these like

(01:05:35):
trademark things happen, always pointing out like you know, sometimes
there's just a lawyer sitting in a room going through
paperwork and being like, I should take a look at things.
We should renew trademark's on. It's been a it's been
a long time, and we like have to do that.
We have to be on top of trademarks, because that's
one if like you don't use it, you lose it.
So a lot of times that's what happens. But Hotel

(01:05:55):
Dusk does feel like one where it's like, I bet
they wouldn't take the time to do that when unless
something was actually happening.

Speaker 4 (01:06:02):
Can you get my games coming like the game's coming back?

Speaker 6 (01:06:07):
A yeah, absolutely. I help last Windows with it because
I never actually played that the sequel. So although because
these were the games where you played on your ds
like a book, and I really liked that aspect of it,
and you can't replicate that on a switch or whatever.
But still, well, I guess I'll take it. Yeah.

Speaker 2 (01:06:24):
I wonder if they would just like do a side
by side on the horizontal screen, right, it would be weird.

Speaker 6 (01:06:30):
There's not one puzzle where you had to close the
DS and like I didn't realize it and I was
stuck for a very long time.

Speaker 2 (01:06:36):
Yeah. I we should do a some sort of retrospective
on that kind of thing, because like or like hitting
the reset button on X Men on the Genesis when
they're like, you have to reset the machine in the game,
that's all they tell you, but you're actually reset on
your actual Genesis to make it go.

Speaker 5 (01:06:52):
There's like ten from Middle Year solid we could do between.

Speaker 2 (01:06:56):
Yeah, yeah, I love that bullshit either way, Okay, so
maybe a little bit of more smoke here is that
sing The developer Ciing has recently worked with Nintendo to
bring back some other games, which is its dual collection
of another code and that's another code recollection, which was
two games they released like last year I think, and

(01:07:17):
those were I think those were also like with those
DS games, there was we we Okay, Well, either way,
they've worked together before to like bring some other games back.
There's a possibility here that maybe this is just Hotel Dusk,
so yeap, okay d all right, So yeah, then there's
some evidence here that they've done this process before with

(01:07:37):
the studio with one of their games. So I think
it's worth getting.

Speaker 4 (01:07:40):
Your hopes up for at least a re release.

Speaker 2 (01:07:43):
A new Hotel.

Speaker 6 (01:07:44):
Dusk will up to see another updates. The first another
code was DS, the second one was WE. Okay, there
we got.

Speaker 2 (01:07:51):
So both right, yeah, all right, We've got a whole
parade of Nintendo stuff here, and then we'll get into
some Sony news after that. Nintendo taps Samsung to make
switch to chips and a move that could ramp up production. Really,
this is just notable for two reasons. One, by going
with Samsung as opposed to what everyone else does, which

(01:08:11):
is TSMC Taiwan, these semiconductor manufacturing company, everyone else kind
of does their chips for them because they have they
do have the best technology. By going with Samsung, they
are probably gonna be first in line have most of
that production capability dedicated to the switch to which is
why because of this, people are predicting they're gonna have
twenty million units by March of twenty twenty six. They

(01:08:33):
should be able to get to that huge number pretty
easily because of that. Also, Samsung's technology being a little
bit behind does indicate here that there is a lot
of room for an improved switch to at some point.
So if people are the kind of people that are
waiting on the sideline because you're like, I know, they're
gonna do a switch to upgrade or one with a
better screen or.

Speaker 6 (01:08:54):
An O LEAD.

Speaker 2 (01:08:55):
I think it O LEAD with a smaller nanimeter process.
All that matters is it's more efficient, so it'd have
better battery life. That's all anyone needs to know about that.
That seems very likely at this point. So yeah, if
you want to wait on the sideline until there's a
ton of switch to games and you're going to get
an even better version, I bet that happens within like
two two and a half three years before we get

(01:09:16):
something like that.

Speaker 6 (01:09:17):
Cool, all right.

Speaker 2 (01:09:19):
Nintendo confirms previously expected switch to feature won't be available
at launch. In its early documentation, Nintendo said the switch
Too would support VRR variable refresh rate on TVs on
displays when it's docked. They have removed all references to
that and have confirmed that that feature will not be

(01:09:39):
in the switch to at launch. When asked if it
would come later, they said, we have nothing to announce,
so maybe they could update it. But there are some
concerns that the way that the DOC actually works, some
of the components that are in there can't handle VRR
for some reason that seems possible, so maybe it never
comes to the docked situation.

Speaker 4 (01:09:57):
It does still work in.

Speaker 2 (01:09:58):
Handheld modes, So this is like the equivalent of g
sync or free sync, if those are terms that are
more familiar to you. Basically just makes your screen update
at the same rate as your GPU, so the tearing
and the jittering that you get from a lot of
games running at bad frame rates isn't quite as bad.
In fact, it's significantly improved. I don't know do you
guys do do any of you guys even know if

(01:10:19):
your TV support VRR?

Speaker 5 (01:10:20):
I think mine does.

Speaker 3 (01:10:22):
But it's just like every time I go into an
options menu now there's an ever increasing amount of features
that I don't know if I'm supposed to turn on.

Speaker 5 (01:10:28):
Or not, like frame generation all this, like VRR, free sync.

Speaker 3 (01:10:32):
I just don't know what's good, what's bad, what's taxing,
what's for lower end computers?

Speaker 5 (01:10:35):
What's for higher in computers, Like, I have no fucking idea.

Speaker 1 (01:10:38):
I just keep thinking of the Indian movie or Bollywood
movie from a couple of years ago.

Speaker 3 (01:10:43):
But that's r R R Oh yeah, yeah, that's universally good. Yes,
this is one more refresh yep.

Speaker 2 (01:10:51):
Yes, So I like VRR is one if like you
can support it or if you do have it, you
should use it.

Speaker 6 (01:10:56):
It's it's pretty cool.

Speaker 2 (01:10:57):
But a lot of times on TVs, like you turn
on one option and it makes another option that it
doesn't work because it's like HDMI two point zero or whatever.
So it's like you can't have four K with Dolby
Vision and vr R on at the same time. It's like, well,
why the hell not.

Speaker 3 (01:11:10):
But then it's like I think it was Doom or
something I was trying to play recently, and it's like,
you know, okay, ultra performance performance balance quality. I get that,
and then like above quality, there was like d L
A A or something, and it's like is that better
than quality because that's like I don't know what that
is now, And then yeah.

Speaker 2 (01:11:26):
It's very confusing.

Speaker 4 (01:11:27):
It is silly that all these years, everyone all those
menus just assume like everyone's a developer.

Speaker 6 (01:11:33):
Yeah.

Speaker 4 (01:11:34):
Yeah, for the longest time, it's like, you know what
s R s l R three v two is, right?
Oh no, just b one. I'm sorry that you're out
of date. It's crazy.

Speaker 2 (01:11:44):
I agree it is now yeah, it's a real thing now, Yeah,
it's Yes, those graphics options have gotten kind of out
of hand. But uh, you know, frame generation. If you're
on a high refresh rate freight monitor, high refresh rate monitor,
you should use that.

Speaker 6 (01:11:58):
I think it's it's a good thing, okay, but high
refresh rate it's sixty or not anything about anything about
sixty pretty much.

Speaker 2 (01:12:04):
So yeah, probably one twenty and above would be really
good if you're getting those kinds of frames. Anyhow, if
you're getting like sixty to ninety, turn on frame generation
you can get one hundred and forty five.

Speaker 6 (01:12:12):
Is there every.

Speaker 3 (01:12:13):
Reason to not have like DLSS on because my understanding
is that it's just something that like, oh, it can
allow like lower end computers to run things at decent
frame rates. But if I have a higher end computer,
do I turn on dls as still or does that
degrade equality?

Speaker 2 (01:12:27):
Well? No, if you're using DLSS in quality mode, you're
going to have a visual an image quality that is
basically indistinguishable from running a native four K or sometimes
it's even better because it's using data from a sixteen
K version of that game. That's the way they at
least did it at the beginning. It might be different now,

(01:12:47):
but they would just train the way the game should
look at sixteen K, and so it has all of
this like like metadata about what it needs to do
to get to that point. And it could sometimes take
stuff from like a ten eighty P image and reproduce
it in a way that's even better than native four K. Sometimes.

Speaker 3 (01:13:03):
You know, my day, I bought star Flight for Sega
Genesis for eighty dollars.

Speaker 5 (01:13:08):
I don't have to wait for an update or worry
about this.

Speaker 2 (01:13:11):
Nintendo will be attending games Com twenty twenty five, that's
you know. I guess maybe I'm asking this because are
you guys ready to go back to games Com?

Speaker 3 (01:13:21):
I think the same time as the gathering, so we'll see, Okay,
Well we keep.

Speaker 6 (01:13:26):
Our priorities straight there.

Speaker 5 (01:13:27):
Yeah, I'm up for either.

Speaker 2 (01:13:31):
Tend. I think we'll be at the Gathering of the
Jugglers as well.

Speaker 6 (01:13:33):
I'm sure though, so.

Speaker 2 (01:13:34):
I'll be fine. Nintendo wasn't a games come last year.
They'll be here this year. Obviously they got to switch
to to sell, So I guess the other question would be,
do you think as we get later into the year
Nintendo does have any other like one more game left
twenty five?

Speaker 5 (01:13:49):
Do you think it could just be Metroid right?

Speaker 3 (01:13:52):
Well, anything unannounced anything, There will be at least one
exciting thing. I think that is coming out of the holiday.
I think I don't know if it's Mario time yet.
I think maybe next year is Mario time.

Speaker 6 (01:14:03):
Never get that they're gonna have Pokemon z A Legends
or whatever.

Speaker 3 (01:14:07):
Oh I mean in my brain it's not so it
doesn't count.

Speaker 6 (01:14:12):
Yeah, it's very not anymore.

Speaker 5 (01:14:15):
It's nineteen ninety eight.

Speaker 1 (01:14:17):
No, it's arguably one of their biggest things.

Speaker 6 (01:14:20):
Once heard of it.

Speaker 1 (01:14:21):
He could choose a bigger mouse than Mickey Mouse. Sometimes, Ah,
they what hurt you?

Speaker 6 (01:14:25):
If? Like, every month I tell you how many more
copies Pokemon Legends Z sells than Donkey Kong?

Speaker 2 (01:14:30):
I believe it.

Speaker 5 (01:14:30):
I just don't care.

Speaker 6 (01:14:32):
Well in not lait a second. First, it's not real.
Now you don't care. What other mental gymnastics do you
perform to keep perfect? Dan World Going.

Speaker 5 (01:14:41):
The Riker DNA is strong in my brain. It all
works up here.

Speaker 1 (01:14:44):
Yes, that being said, I would love to go back
to games Com.

Speaker 5 (01:14:48):
I would just good. I would do games Com. If
you're listening, I would.

Speaker 6 (01:14:51):
Go to games Com. I wouldn't want to do like
we did games Calm straight to London. I came home
for three days, then went to Seattle and at the
end of that I was feeling kind of I.

Speaker 3 (01:15:00):
Did all that, but right before that, I was also
in Japan. No, right after that, I went to Japan.

Speaker 1 (01:15:04):
Yeah, didn't you guys like watch wrestling in London or something?

Speaker 2 (01:15:08):
Went to Wimbley.

Speaker 6 (01:15:09):
Yeah, way back from Games Gone. They're all fantastic trips
and I wouldn't change it, but it was. It was
a lot of traveling.

Speaker 1 (01:15:15):
You wouldn't change anything about the Germany trip. Mike, huh,
even racist outburst.

Speaker 6 (01:15:20):
Oh give me a break, racist outburst.

Speaker 1 (01:15:24):
I was more talking about how a woman's form is
similar to a soda bottle.

Speaker 5 (01:15:29):
There were numerous things that led to him being banned.

Speaker 6 (01:15:31):
It wasn't about her format all those but the colors
of her clothes are being misconstrued red that way. Mike
read exactly. It was red. It was just a red dress.
It just reminded me of a cook a cord bottle.
Look what Bailey on the dump truck. We'll hash this out.
What's the frog?

Speaker 2 (01:15:49):
I'm sure red Red Dead Redemption two is reportedly coming
to switch to his commits to Nintendo.

Speaker 4 (01:15:55):
There is right right there.

Speaker 2 (01:15:57):
And looks that's a game that looks like a coke bottle.
Take two committing to the to the Nintendo switch to
that sounds great. That obviously doesn't mean GTA six. It
means everything else right. GT six is not going to
run on no show.

Speaker 3 (01:16:11):
Is there any world in which some rock Star social
club thing will let my PC save of Red Dead
two go to switch?

Speaker 5 (01:16:16):
Because I do want to keep going with that at
some point.

Speaker 6 (01:16:18):
I think that sounds like something that does.

Speaker 3 (01:16:20):
I would like that. Yeah, yeah, I've been meaning to
go back to that once there's a little Yeah.

Speaker 2 (01:16:25):
I think that that would probably make a lot of sense.

Speaker 6 (01:16:27):
I'm just glad that I have Dan on team Red Dead.
Redemption two is good now.

Speaker 3 (01:16:31):
I mean I'm not suddenly, you know, waving the flags.
I think it's a good game.

Speaker 2 (01:16:36):
I think he still has a lot of like like issues.

Speaker 5 (01:16:38):
All of my frustration stand still.

Speaker 3 (01:16:41):
I'm just like I've made peace with it in a
way that I wasn't at lunch, you know, And I
do enjoy it, and I.

Speaker 2 (01:16:46):
Enjoyed it at lunch.

Speaker 6 (01:16:48):
It's a good game.

Speaker 2 (01:16:48):
That's the important, well made game. It's it's very Yeah, yes,
we'll see I think really this is just indicative of
a lot of third parties being like we should at
least be testing the wall with the switch to to
see how things do. Third party games will probably do
better on Switch too than they even did on Switch
one right, just at least out of the gate.

Speaker 6 (01:17:09):
I would think so, because yeah, somebody them are just
gonna run really well with a Switch one. There are
a lot of ports that weren't great even sometimes then
they would still sell well. Like Mortal Kombat eleven right
did really well on the Switch even though the game
looked like ass on there and here. That shouldn't be
a problem. It's gonna be curious to see which of
these right away do well. You can see Cyberpunk, especially

(01:17:33):
Sierpunk's gonna probably do very well. I hope Hitman gets
a little bit more juicy, but Split Fiction immediately does
very well also, So it's gonna be interesting just how
quickly those floodgates open. Like, I'm almost a little bit
surprised it's not more right away at launch, even though
it is a pretty good amount. Yep.

Speaker 2 (01:17:49):
Yeah, I think a lot of developers are probably like, man,
had we been here for this launch, we probably would
get a lot of shine, And I think the ones
that are gonna be there are gonna do very well.
All right, So let's shift over to some spell God,
I'm not doing that on purpose. Let's shift over to
news from Shift Up Stellar Blade sequel quietly revealed by

(01:18:09):
developers Shift Up. Stellar Blade has sold over one million units,
and Shift Up may have already revealed plans for a sequel.
The developer's recent presentation hinted at Stellar.

Speaker 6 (01:18:18):
Blade two, slated.

Speaker 2 (01:18:19):
For release before twenty twenty seven, alongside a PC release
and platform expansion for the original game. So we're going
to do a lot of stuff with that. That Stellar
Blade game I played about three or four hours. I
thought it was pretty okay indeed, Yeah, yeah, quite a
bit of fun. So I'm once this PC version hits,
I'm probably gonna really play it on there, and then
I'll be ready for a sequel. Sure, why not that

(01:18:41):
I want more character action games to just keep thriving
over there, while all the everyone else seems to be
moving in the direction of frum Soft. Like I'm I'm
very happy about that. I love frum Soft and from
Soft style games, but character action games should not be
deprecated because of that. So I'm glad Shift Up is
keeping it alive.

Speaker 1 (01:18:58):
It's a lot of work to cool in a Soul's game,
but in a character action game like this, you just look.

Speaker 6 (01:19:06):
You just can't help it. Yeah, yeah, I'm still a
little weirded that by Stiller playing, I like, do like
it right, But there's it's not even even though it's
out all of you know that discourse that happened, which
was mostly stupid, I can't ignore it. There is still
something just when I look at this game, I look
at this character, it's still a little weird.

Speaker 1 (01:19:23):
I have to admit, I look at this character, I
look at this game, and I have no problems.

Speaker 2 (01:19:29):
I'm definitely with you, Mike, where it's like, okay, like
it's so on your face. But I mean, I'm so
used to that from games from my entire life that
I built out this thing where it's like I'm just
gonna put that over. That doesn't matter. Whatever they're being
like egregious about it. That's video games.

Speaker 6 (01:19:43):
Now, It's fine. I like, I played plenty of sex,
and you know, I'm sorry for even bringing this discourse
up again. I guess there's something. If it's the weird
way the came doesn't act like this character is like
the most beautiful person in the world, that is the
weird part about it. I suppose.

Speaker 2 (01:19:58):
I don't know.

Speaker 6 (01:19:59):
Yeah, there's not like that Laura Cross level of like
mild self awareness and winking at the camera even I
don't know.

Speaker 2 (01:20:06):
No, there's there's absolutely zero self awareness. You're right, that's that's.
This is them being like, this is what video game
characters should look like and not acknowledging that in any way.

Speaker 1 (01:20:15):
Yeah, here's my pitch that they should call the sequel
Stellar Blades and have a stylized two as an s Okay,
I'm okay with that.

Speaker 2 (01:20:26):
All right. So that was a game that was you know,
exclusive to PS five for a little bit. Let's get
over to some other PlayStation and Sony News Bungee Polls,
Marathon gameplay after Art Plagiarism, Plagiarism Storm, and says it's
reviewing all art. So things have kind of gone south
for Bungie in a pretty hard way since all this

(01:20:47):
Marathon stuff happened. First, the game was received coolly like
I mean luke wrul to me, like, yeah, just like
there was a cool reception, is what I'm trying to get.

Speaker 4 (01:20:59):
Cool is better than luke cools better than lukewarm, right, I.

Speaker 2 (01:21:03):
Would, because lukewarm means it's kind of cool. Cool.

Speaker 5 (01:21:07):
No one likes lukewarm stuff though, like a cool thing,
like a crank.

Speaker 4 (01:21:12):
Yeah, lukewarm is always like man, yeah, okay, Well that's
the noise I think people were making for marathon.

Speaker 2 (01:21:18):
Room temp.

Speaker 5 (01:21:19):
That works, That works, I mean, but wait, people like
rooms to be room temp.

Speaker 6 (01:21:23):
People are nonplussed about the uh.

Speaker 5 (01:21:28):
The negative of them.

Speaker 2 (01:21:30):
Oops goblin laugh Now I'm freaking out, guys, there's the
Greek goblin here. Either way, people were not happy or listen,
they weren't disgusted by Marathon, but no one seemed that

(01:21:52):
excited about it. Then uh, there was this problem with
the art or someone an artist on Blue Sky was like, hey,
it looks like they're using art that I made several
years ago, and here are like several elements that I
put in there as signatures, including the comic loss from
control a delete us as evidence that this is my stuff,
and Bungie was like, yes, you're right, we have stolen

(01:22:15):
your art. We're apologies, we're taking it out and we're
going to do a full review of all of the
art in the game. And while while this is happening,
people are also hearing that, like, this is destroying morale
at a bunche a place where morale was already pretty low,
because now this is all people are talking about. No
one's really talking about the game itself. And when people

(01:22:35):
do talk about the game, they often say something like,
oh yeah, but I'm gonna play arc Raiders instead. That
looks like they're fun. And this is a game that
has to do well for Bungie.

Speaker 4 (01:22:44):
It just has to.

Speaker 6 (01:22:45):
That's where they're at.

Speaker 2 (01:22:46):
So this is rough.

Speaker 6 (01:22:47):
It's so rough with these free to buy, im free
to play live service games. So this game is gonna
cost forty dollars. It's it's hard because people do just
kind of look for a reason to not have to
care because they can be big time investments, they can
be big monetary investments, and there's already so many games
like this. You can just play Fortnite like you know
what Concord. It's like the moment people are like the

(01:23:08):
narrative of oh this is this looks like, you know,
a poor clone of Guardings to the Galaxy. Well that
took off and it became a joke and I was like, yeah,
people when people play that game, like, yeah, the game's
not that bad, but I don't know, the vibes are off,
and this feels like, you know, the test being received
kind of lukewarm. Whatever we said is one thing, but

(01:23:29):
now like the stolen art thing, bad vibes, reports of
the culture and like just like again, everybody, they're feeling
kind of weird. It's just you hear Barrathon right now
and you're not thinking about excitement even like, you know,
I always thought that this game was probably gonna do
well because it's a bungeee and shooting in a bungee
game feels so good. Even that isn't really giving it

(01:23:49):
much juice. People are like, yeah, I guess, I guess
this shooting feels good, but you're not doing a ton
of it. It doesn't feel as good as maybe you
would hope for a Bungee game. It seems like we're
maybe maybe over acting, we kind of maybe are approaching
a disaster here.

Speaker 3 (01:24:03):
Yeah, Like I I like the art style and I've
really liked, you know, the feel of Bungee games and
you know, from Halo to Destiny and everything. But like
when I see it's PvP, it's like, well, I'm just
not interested, you know, like I'll try it, but like
I I am not interested.

Speaker 5 (01:24:18):
It's even over played, you know.

Speaker 6 (01:24:20):
It's even a weird PvP thing because this was the
first time I played an instraction shooter when I did it,
so I don't know. I guess I thought they would
be more fun. But I'm just running around weird picking
junk up, fighting a lot of kind of easy battles
against computer opponents, and there'd mayby be one team fight
and around you know, then that's going to go. However

(01:24:40):
that's gonna go, and then it's over and I'm supposed
to do it again, and I just you know, did
not get the loop.

Speaker 3 (01:24:46):
Oh yeah, that's I'm trying to think of which ones
I've actually played, and like XO Primal was one, right, No, no,
it's not okay, then what.

Speaker 5 (01:24:53):
I don't think it's an extraction what extraction shooter?

Speaker 4 (01:24:56):
Darkov?

Speaker 2 (01:24:56):
Did you probably have not played an extraction shooter? Did
you play what was the call of Duty? One called?

Speaker 5 (01:25:01):
Was that the DMZ mode?

Speaker 6 (01:25:02):
Yes?

Speaker 5 (01:25:02):
Yeah, I think I tried that one or twice. It's
like I don't enjoy this.

Speaker 2 (01:25:05):
Yeah, that would be the one. You probably haven't played.

Speaker 6 (01:25:07):
A Hunter? What's the what's that called.

Speaker 5 (01:25:10):
Hunter the Reckoning?

Speaker 2 (01:25:12):
Yeah? No, but I was legit getting that set up
on my fucking Parsec machine the other day so that
we could play Hunter the Reckoning.

Speaker 6 (01:25:20):
What the hell? Showdown? Hunt Showdown?

Speaker 2 (01:25:24):
Yeah, that's the one. So those are like the big
ones that in Tarkoff, so you probably not probably have
not played those. There was one other thing, uh, a
former artist. I think I think they worked as an artist,
at least they claimed to be on social media with
saying things like as a former Bunge employee who's worked
on Marathon. I feel for those still at the studio,
but working with engineering and Marathon leadership was extremely toxic

(01:25:46):
and humiliating. I won't speak about the rest, but Bungee
leadership needs to be gutted completely. It's like, you know,
can we corroborate exactly what this person is saying. Not necessarily,
but this is the conversation that is happening around this
game instead of hey, what at that marathon? So it's
just a huge uphill climb per a game that just
cannot afford to have an uphill climb. Everything has to
be going in its way for Bungeie to kind of

(01:26:08):
keep operating as it is, And this does not feel
like that.

Speaker 1 (01:26:11):
Does happen going free to play at launch help it
at all?

Speaker 6 (01:26:14):
It won't help, I don't think so.

Speaker 2 (01:26:16):
Maybe a little bit, but maybe, but like it's you know,
it just sounds like as an extraction shooter, that would
be a hard thing to pull off.

Speaker 6 (01:26:23):
So in gosh, I forget where I saw this I
saw floating around there. Maybe this isn't true at all, Like,
but for Marathon to because consider a success has to
be one of the top five best selling games of
the year or something like that, and like, ooh, I
don't know about that, Like that.

Speaker 2 (01:26:38):
Feels like a tough thing to pull off.

Speaker 1 (01:26:40):
Correct me, please, there's absolutely no single player You're constantly
dropping in a squad free right.

Speaker 6 (01:26:45):
Right right and thing where it's like maybe when they
green lit this game, at the time, it made sense
because it seemed like an extraction shooter was just gonna
be like a Fortnite thing where the Battle risers are
taken off and there's gonna maybe be five of those
that make a lot of money. So let's be one
of the extraction shooters that makes a lot of money.
And maybe that pool is even smaller than that Battle
Royal pool was. And you're also still coming at it

(01:27:05):
too late. Boy, what happens at this game doesn't do well.
It's not like they could just pivot and make a
Destiny three because that is going to be such a
hard thing to do. This is the.

Speaker 4 (01:27:15):
Pivot, Like, this is it this system pivot?

Speaker 2 (01:27:18):
Yeah, I think this is that we're in the moment
of the pivot right because Bungee is also pulled away
from doing Destiny updates the way it was doing for
Destiny to it pivoted that away from that, and that
they're doing more frequent ones frequent ones, but they're smaller,
so overall there's less content. They're trying to like still
make it feel like it's alive, and that's something that
they're maybe they're pulling off, pulling that off. Maybe they're not,

(01:27:39):
but it's not like turning destiny to and some into
some big thing again and then it's like, Okay, well,
while we're doing that, let's get marathon ready and that'll
kind of pick up the torch and carry us forward.
The reality is, what I've heard is if these two
things do not do as well as they possibly can,
for bungee bungees in a lot of trouble and what
exactly that means. I mean, I think thanks Sony PlayStation Studios,

(01:28:01):
maybe kind of brings it more into the fold and
takes it over completely in some ways, which I don't know.
Maybe long term that could help. I have no idea.

Speaker 1 (01:28:10):
I'm seeing now real quick grub. I didn't realize that
Arc Raiders was made by the same team or similar
team as the folks that made the finals, And now
I'm even more interested in it. Yeah, well, yeah, that's embark.

Speaker 2 (01:28:24):
I can't yes, embark, but I can't remember the guy.
He was the former chief technology officer at EA. He
came up through dice and was I think he's like
primarily one of the people primarily responsible for the Frostbite engine,
and he's the guy that made the choice that all
EA games have to use the Frostbite engines. They own
that engine. So it's very funny that he got to
leave and go work and make a game in the

(01:28:46):
unreal engine and I got stuck with his decision. But yes,
so that like there's a lot of like strong like technology, likenology,
technological background at that studio because it's a lot of
like former die Swedish devs that just know that technology
backward and forward so their games look cool and can
play really good. I'm excited to check out arc Raders myself.

Speaker 1 (01:29:08):
The finals had one of the best grappling hooks.

Speaker 2 (01:29:11):
That's a good one. Yeah, all right. Sticking with PlayStation
for a couple more stories here. Neil Druckman is working
on a second unannounced game at Naughty Dog. Okay, buddy, yeah,
well exactly. Neil Truckman revealed he is working on a
second unannounced project on Naughty Dog in addition to Intergalactic,
confirming the studio is developing multiple games despite past struggles
with managing multiple large scale projects simultaneously. Naughty Dog now

(01:29:35):
has several directors on Intergalactic, and Druckman is taking a
producer role on another game. Basically, he just said that
he's going to be mentoring and producing on this one.
He's kind of, you know the way Miamoto kind of
oversees Zelda still from like way far away, No miam Moto,
but he's definitely trying to take that role, and that

(01:29:56):
lines up with what I've you know, kind of expected
and kind of heard from him. The way he's talking
to me, he sounds like he does not have another
long term game that he is fully responsible for directing
in him.

Speaker 4 (01:30:07):
Yeah, because he's like, you know, how quick you can
make a season of prestige television?

Speaker 6 (01:30:12):
Yeah, exactly.

Speaker 2 (01:30:13):
I think he's got a taste of that, and he's like,
this pays really well and it was way easier, and
like when I mess things up, there isn't like a
concerted effort of people trying to track me down. They
just go complain on message boards over there. So it's
got to look pretty appealing.

Speaker 6 (01:30:29):
But they says probably last of Us part three, because
if he's not directing that, they definitely have to attach
his name to it, and they definitely have to get
kind of going on that by now, right.

Speaker 2 (01:30:39):
I I think it's uncharted.

Speaker 6 (01:30:42):
I would.

Speaker 5 (01:30:46):
Or something new, Yeah, do you think me?

Speaker 6 (01:30:49):
Jack?

Speaker 4 (01:30:49):
And Daxter again, Jan, what do you mean?

Speaker 2 (01:30:54):
I said?

Speaker 1 (01:30:55):
Please?

Speaker 4 (01:30:56):
Oh, well, this is the real world, you know. Nuts,
I think it's.

Speaker 2 (01:31:00):
A charted because like that would be one where it's
like sure, I can like oversee some other people actually
making that game. Uh. There was also that time when
Uncharted was maybe gonna get taken over by another studio
PlayStation and and then Naughty Dog stepped in by no, thanks,
we want to do that. So there is still some
desire to have Uncharted be overseen by Naughty Dog, and

(01:31:22):
this would make this would sounds like the way to
do it to me.

Speaker 6 (01:31:24):
But I don't know. I guess. Have any of y'all
been watching the newest season of the Last of Us show?

Speaker 2 (01:31:30):
No, I haven't watched any season neither of I can't
do it. I can't watch it.

Speaker 4 (01:31:34):
Yeah, people love it, but I just I can't do it.

Speaker 6 (01:31:39):
I get it.

Speaker 1 (01:31:39):
Yeah, I I've just noticed a very vast difference in
opinions versus games media people and then just like general
media people.

Speaker 2 (01:31:49):
Covering reacting because I'm curious people and.

Speaker 1 (01:31:53):
Like you know that just normally only cover game not games, movies,
TV shows and stuff. They're all very positive on it.
They like it a lot, while a lot of people
in games media are like kind of very down on it.

Speaker 2 (01:32:07):
Right, It's what it's probably like the people who have
like played those games versus that haven't. You think that's
what that is?

Speaker 6 (01:32:12):
Well, you going to assume that's what it might be.

Speaker 4 (01:32:15):
Man, I know some people doing some fucked up timeline
with this stuff. Man, They're they're like, well, I played
the first one, I watched the second season, then I'm
going to go back and play the second game. And
I'm like, hey, whatever you do, you little I'm not
going to tell you anything. But but so Jane, you're saying,
you notice that like games media people are less hot

(01:32:37):
on it, is what you're saying, more critical?

Speaker 1 (01:32:39):
Yeah, more more critical and yeah yeah picking it?

Speaker 2 (01:32:43):
Are they like?

Speaker 4 (01:32:45):
Is it is it a criticism that like.

Speaker 6 (01:32:47):
I think.

Speaker 4 (01:32:49):
Now you go it is the criticism more like, oh,
it is from the scale of like a prestige television show,
or is it a failure to adapt to their liking?
Like what is exactly the criticism coming from.

Speaker 1 (01:33:03):
I think it's more so the latter in that it's
like a failure to adapt the existing source material. And
I mean, like Gang, you know, we it's completely different
timelines where you can only cover so much in a
seven and eight season of a show versus like a
thirty forty hour game. So I don't know if it's

(01:33:26):
a game of trying to please too many masters or
perhaps games media people may not like TV.

Speaker 2 (01:33:36):
Yeah, I definitely like, yeah, there's some nitpicking that probably
that is probably just happening because the people have an
idea of the way it should go. It's like what
happened like Lord of the Rings? Right, there are some
people who are like, no, this isn't my Lord of
the Ring.

Speaker 6 (01:33:49):
Where's Tom Bombadel?

Speaker 2 (01:33:51):
Yes, everyone just watched the rehearsal. Just watch that.

Speaker 4 (01:33:54):
Yeah for sure. But I've not met a Normie who
has seen the Last the US on HBO and been
like like.

Speaker 6 (01:34:03):
Yeah, I just love it.

Speaker 4 (01:34:04):
Universal acclaim from the normies, you.

Speaker 2 (01:34:07):
Know, but the Normans like, we're still halfway through season two, right,
season two over.

Speaker 1 (01:34:10):
One episode left, Yeah, that happens right away.

Speaker 5 (01:34:15):
What do you mean the thing thing like from two
the game?

Speaker 2 (01:34:18):
Yeah, yes, we know what the thing is.

Speaker 5 (01:34:20):
The thing Okay, I know they got there in the show.

Speaker 6 (01:34:22):
Yeah, it happened pretty early in the game.

Speaker 5 (01:34:24):
Dan, remember, oh, they're in game two.

Speaker 4 (01:34:27):
Now people people could I mean to see people pop
from that from only absorbing the narrative through the TV
show has been very enjoyable.

Speaker 1 (01:34:38):
I'm not saying that the TV the normies that are
watching the TV show are any less toxic thing beneath you.

Speaker 4 (01:34:46):
Beneath no, no, no, no, no, they're not even people.

Speaker 1 (01:34:48):
What I'm saying is when the Last of Us two
came out and then the thing happened, and then the
internet was digesting the character of Abby from the Last
of Us Part two, there was nothing but vitual and
venom for what felt like years, even though it was
like a couple months of discourse. Here the thing happens

(01:35:08):
and everyone's.

Speaker 2 (01:35:09):
Like, man, I really like Caitlin Deaver. She's great.

Speaker 5 (01:35:12):
Oh so there's not the backlash against it.

Speaker 1 (01:35:14):
Yeah, the game is very mad about that is, but
like it's more so people are like, oh, I'm sad
that actors may not come back.

Speaker 5 (01:35:21):
Oh sure, yeah, a reasonable.

Speaker 2 (01:35:23):
You don't have to play as the woman, like when
it like that's that's the difference there in the video game,
they're like.

Speaker 6 (01:35:29):
Oh, I have to play as a girl.

Speaker 5 (01:35:30):
Now, I also had to do that in the first game,
but yeah.

Speaker 4 (01:35:35):
Yeah, without looking what year was uncharged for?

Speaker 3 (01:35:38):
Go oh wait, twenty sixteen.

Speaker 6 (01:35:42):
I know because it was the year over Watch came out.

Speaker 4 (01:35:45):
What sixteen?

Speaker 6 (01:35:49):
Then the year Overwatch came out? And I was very
conflicted because I like both those games a lot, and
I had to pick a game of the year Beauty.

Speaker 2 (01:35:55):
For this website.

Speaker 4 (01:35:57):
I can't believe it's almost ten years. That is why insane.

Speaker 6 (01:36:01):
Because that game still looks oh I reviewed it.

Speaker 4 (01:36:04):
I give it five almost nine years to the day.
Almost nine years to the day. That is Banana.

Speaker 6 (01:36:10):
I always say it's underrated. Somehow, I think I'll try
to agree it's really good.

Speaker 2 (01:36:14):
I maintained twenty sixteen is the year that video game
graphics ended. Like that is the year. Yeah, It's the
year where it's like, it doesn't need to be any
better than this, and all the developers are like, yeah,
we agreed, because if it gets better than this, it's
just going to be more expensive and that's it. That's
the only difference.

Speaker 5 (01:36:27):
Was this the one that Jeff Keeley took Kanye West
to play?

Speaker 2 (01:36:31):
I think it was, I don't. I don't remember that
all is that where he blamed Georgia Bush for killing
black people, No, that's Hurricane.

Speaker 3 (01:36:38):
So this is the E three where everyone found out
Khiey was taking Kanye around and took him into the
Sony thing. And so once that got tweeted out outside
because it was right across from our war room, and
every fucking games media person on the planet crowded around
outside the Sony room to see Kanye West and Jeff Keeley.

Speaker 1 (01:36:57):
Twenty sixteen might have been the only year that Kanye
West should have ended.

Speaker 2 (01:37:02):
Yeah, probably, and he did in a lot of ways.
All right, Jade Raymond has left Haven Studios, the PlayStation
know in studio that she founded. They were making fair
games that once had a dollar sign at the end
of its word. Now they've changed that to just an.

Speaker 4 (01:37:15):
S smart because they're cowards.

Speaker 2 (01:37:18):
Don't believe what they're doing over there. So we don't
really know exactly what happened here, but there is a
bit of a timeline that has caused some speculation. Uh,
this game had some like external tests done in recent weeks,
and then she left the studio a few weeks later. Okay,
so people are trying to put two and two together there.

(01:37:39):
It's like, maybe Sony's not happy with this game that
you know it bought the studio for and maybe she's
leaving because she's like, Okay, well you do want different
leadership here you go. Jade Raymond is you know she
worked at Stadia, never shipped a game there. She has
not shipped a game since, like Assassin's Creed Brotherhood or
something like that.

Speaker 3 (01:37:58):
She she came to Game Informer back then she was
with splinter Cell Conviction. So I don't know if she
was actually just kind of representing.

Speaker 2 (01:38:06):
In some ways. Yeah, totally so, Yeah, this is just weird.
But like fair Games, what do we think the fate
of that is?

Speaker 6 (01:38:13):
Boy, we're not sure about Marathon. Look, and these games
can somehow be a big surprise hit if they come
out and people really fall in love with them. There
they are actually good games all that stuff. Fair game
seems to have a lot going against it.

Speaker 2 (01:38:30):
Yeah, I guess do you guys have? Like when I
say fair Games, does anything come to mind you? Like,
see any screenshots or game play?

Speaker 6 (01:38:38):
It reminds me for some reason, I keep thinking of
Radical Heights every time. That's what.

Speaker 2 (01:38:45):
It doesn't look like Radical heights, but it is what
I think when I hear fair Games.

Speaker 6 (01:38:48):
It's the dollar sign. It's the dollar side, I think.

Speaker 2 (01:38:50):
Yeah, Little law Breakers was okay, I'm sorry.

Speaker 6 (01:38:54):
Right, Lawbreakers?

Speaker 2 (01:38:56):
Wow, you should study Lawbreakers and plait on.

Speaker 1 (01:39:01):
Why did Sony think he was a good idea to
make like three or four of the same game.

Speaker 6 (01:39:06):
Well that was their ow strategy now, because you know,
for a while, the strategy was a Chartered two is
a big hit, Let's just kind of make all of
our games like that. And that works for a while,
but those games keep getting more and more expensive to make,
and the returns aren't that great and all the real
money was being made by Fortnite. So the strategy was, now,
let's just make a lot of life service games and

(01:39:28):
then some of those are gonna hit and that's going
to pay for everything else. And it seems I got
bad idea. But at the start Health Divers two came out,
it was a pretty big hit. It's like, okay, here
we go. And then Concord was such a flop that
it like undid the good will of Health Divers two
and then some and you know, and then the stuff's
getting canceled, like the last of US factions. So you know,

(01:39:53):
desperate for money is why they're doing it. And it
was just kind of a shotgun blast. Let's see which
of these hit. But the bullets seem like duds in
the chamber right now.

Speaker 4 (01:40:04):
Isn't it just insane? And I feel like everyone sort
of knows this but maybe doesn't say it out loud,
where like these three to seven ten year roadmap decisions
get made at a time where like you can't make
that decision because you don't know what is going to
happen next month, let alone the next decade.

Speaker 3 (01:40:26):
So like I would normally agree, but I disagree in
the case of the next news story, which I'm fine
waiting for.

Speaker 2 (01:40:33):
Well, I think, like an individual developers case, it's not
such a problem. Like so when hideo Kojimas says his
next espionage game isn't is five to six years away,
It's like, yeah, yeah, that probably should make another one
of those. And this is his Like I'm very much
going back in metal game and.

Speaker 4 (01:40:50):
That's not the business I'm describing.

Speaker 2 (01:40:52):
I'm just sure about Jim Jim Ryan in charge of
PlayStation exactly. Look, look, going to all of his heads
of departments at SAE, let's come up with a plan
for what the future PlayStation is going to be. So
we can grow it beyond where we are. Right, You're like, okay, well,
let's keep everything that we have the way it is.
The new strategy is, well, this trend of live service
games looks like it's really good. Let's throw everything into that.

(01:41:14):
And then by the time they execute on it, here
we are five to seven years later, and it looks absurd,
it looks completely and it's like, that's gaming's biggest problem
right now is well, there's a lot of big problems,
but one of its biggest problems right now is it's
really hard to plan for the future because we are
a fickle audience. It does tend to spend a lot
of money, but there's no guarantee that you're gonna be

(01:41:36):
able to capture that even if you put all of
your best efforts into it and make a good game,
like say a.

Speaker 1 (01:41:40):
Concord no no, you please please.

Speaker 6 (01:41:44):
And meanwhile, like the games that actually are hits is
the French inspired by j RPG's turn based game with
single player.

Speaker 4 (01:41:55):
Right, but which one was in sept that I'm sure
was like, oh we got a gamble here. There's a
risk here, you know.

Speaker 2 (01:42:00):
Yeah, they're like those those people that were sick of
doing stuff like we're describing it, you'd be soft.

Speaker 4 (01:42:04):
It's impossible. It takes too long to make a game.

Speaker 3 (01:42:07):
You know.

Speaker 4 (01:42:07):
People will be like, well, why doesn't other you know,
like movies and TV have the same issue because you
can do that so much quicker, And there's a there's
a differentult the aspect of games, right where it's like.

Speaker 2 (01:42:18):
It's it's it's software plus art, right, Like you have
to have those things and that makes it a little
bit more challenging. Then let's just tell a good story
and if we tell a good story, we'll be all right.
Like you tell a good story in games, you have
to do a lot of other things right as well.

Speaker 1 (01:42:30):
I was going to ask, has there been any consideration,
uh on if any of these games are fun to play?

Speaker 2 (01:42:37):
Yeah, I mean yeah, I don't know. I think that
they are putting there's a lot of things they're trying
to consider. I'm sure that's one thing that a lot
of people working on those games.

Speaker 4 (01:42:47):
Do care deeply about ours. Yeah, but you.

Speaker 2 (01:42:50):
Know, there may be is an equal emphasis put on, hey,
what's the business model? And maybe that's a distraction. Maybe
that's a problem.

Speaker 1 (01:42:56):
I kind of wanted to take all of you and
police lineup style play, the trailers without any logos or
Concord Air games, what was that Uvisoft.

Speaker 6 (01:43:09):
Or the other one?

Speaker 5 (01:43:11):
Watchdogs too, and.

Speaker 2 (01:43:15):
Skin trailers, but like five second clips from these things
where it's like we should be able to know if
this was like you.

Speaker 4 (01:43:22):
Would be a good thing.

Speaker 3 (01:43:23):
Concord would be because it's all like crazy aliens and stuff.
But if you showed just like a clip of gameplay,
I might not know.

Speaker 1 (01:43:29):
I might sneak in some Zutopia in there, guys.

Speaker 6 (01:43:31):
Okay, just for is it the newest colony scene? What
from Utopia the Net?

Speaker 2 (01:43:38):
Yeah, there's a newist colony in Utopia. The animals don't
wear clothes in that one.

Speaker 6 (01:43:46):
Either way.

Speaker 2 (01:43:47):
Physics coming out in five to six years according according
to Hideo coaching. But he's done pretty good job at
like sticking to around that time frame for his games now.
I mean, you know what, we don't have a large
sample side between dest Ranting and Destranding two, but five
to six years seems to be something he can stay.

Speaker 3 (01:44:05):
I mean, the middle years tended to be about three
years of party is like ninety eight oh one, oh
four and eight and then a bigger gap for five,
but yeah, des Stranding is is a bit more spaced out.

Speaker 6 (01:44:16):
How much of a real game is his Xbox weird
no idea?

Speaker 5 (01:44:21):
Yeah, I don't know. There was a leaked thing a
while ago of just like.

Speaker 2 (01:44:24):
And it looked like you were just selecting options.

Speaker 3 (01:44:27):
No, there was a remember that leak like iPad thing
where there's like in the reflection you could see like
some dude in his boxers like watching this and it
was like Margaret Qualley walking around with a flashlight and
it was like clearly like a survival war.

Speaker 2 (01:44:38):
Yeah.

Speaker 4 (01:44:38):
Oh okay, okay, yes, yes.

Speaker 3 (01:44:40):
That leaked and that was out there for a little
bit and it looked like a real like survival horror
type thing.

Speaker 2 (01:44:44):
Okay, yeah, well maybe it's a real game. He's making
that as well. That that's got to come out between
now and Physian though, So.

Speaker 5 (01:44:51):
I want him to keep making games.

Speaker 2 (01:44:52):
I like. I like his games. That's yeah, like you.
As part of this, he talked about like, hey, would
you ever do a movie? He's like, yeah, maybe someday
I would direct a move movie. It's like, clearly he's
still just focused on.

Speaker 6 (01:45:02):
A movie that he says would be like an homage
to cinema would be. Mike really liked that.

Speaker 3 (01:45:10):
Where he was like on the Columbia set and like
he's like, oh, I'm gonna bring in cinematic elements to
my game.

Speaker 6 (01:45:15):
Really. Yeah, he's talking about his note his notebook full
of ideas that he's going to give to a studio
USB siges so that they could do nothing but make
his ideas because no one else has ideas. He has
the best the.

Speaker 2 (01:45:27):
USB stick with game ideas that he's gonna give to
a studio after he dies because he doesn't want coaching
but productions to fall into disrepair without his big brain. Again, Mike,
like that, Mike, did you not see the next the
last story there was one happened between that will go
back around.

Speaker 6 (01:45:46):
Made he sucks a little bits. These games are good.
He sucks in a way that I love.

Speaker 4 (01:45:52):
Yeah, I know I want to get on board with this, Mike.
I think it's about time that you and I colluded
on something. Yeah, really like the always Sonny bunch And
now we have to like go against the other people here.

Speaker 3 (01:46:04):
But it's a five vote system now, so Jam's gonna
come down to you saying whether or not he sucks a.

Speaker 6 (01:46:07):
Little bit, just a little bit.

Speaker 4 (01:46:09):
We cannot vote on opinions. Number one, We're not canceling him.
I'm just canceling him.

Speaker 6 (01:46:15):
But I'm Mike to the way that I want people
to suck again.

Speaker 4 (01:46:20):
I understand j I can tell it's a coward's way
out number one. Number two, Like, yeah, Mike, I'm with you.
There is something inherently kind of annoying about him.

Speaker 6 (01:46:29):
It's a good annoying. It's it was cute for a
long time, and it's sometimes it wasn't cute, Like, but
the whole quiet has to be naked because she's a
plant thing right now.

Speaker 4 (01:46:39):
You lost me. I don't even know what the fucks.

Speaker 5 (01:46:42):
You're ashamed of your words indeeds exactly.

Speaker 6 (01:46:44):
So it's just sometimes sometimes he kind of sucks, and
I just think.

Speaker 4 (01:46:47):
You two games would be worse without.

Speaker 6 (01:46:51):
He could keep making games that they're probably gonna be good,
but we don't. He doesn't have to come out and
like step and Ship and showed our face and we
all have to be like this is great. It couldn't.

Speaker 5 (01:47:02):
It would be obnoxious.

Speaker 1 (01:47:03):
But I wanted I wanted to hear more of Backlar.

Speaker 4 (01:47:07):
Yeah, because the irony of of Mike. You know saying
we shouldn't worship false idols. Yeah, he prays to the mouse,
does he not? Which is which is an inherently contradictory
sort of philosophy that you maintain. So you'll have to

(01:47:27):
just deal with that on your own time. Yeah, I'm
with you, Like, look, could you with I agree with
what you said, Grub. Without him, games will be a
much worse place, a much less weird place. The thing
I like about him the most is that everything is
just so weird and the fact that the weirdness has
as permeated mainstream gaming in such a way, like I

(01:47:49):
think a lot of that uh is to be celebrated.
At the same time, this whole, like I am, video
games is very annoying.

Speaker 1 (01:48:01):
And I don't like Okay, all right, all right, here's
here's a reach here, and this is where I stand
on the on the subject of Kojima. I think Kojima
is the Tom Cruise.

Speaker 2 (01:48:12):
Of video games.

Speaker 1 (01:48:14):
I get, yes, I get go on, I want you
to where he is annoying and like there are things
of like Okay, yeah, we get it. You stand for cinema,
you stand for this is movies. Yes, yes, that's true.
I would argue Tom Cruise is more movies than Kajima
is more video.

Speaker 6 (01:48:29):
We're getting. We're getting the other thing recently where he
like he like was talking about how great the early reviews,
like the internal reviews for Destranting two are. It was
like bemoaning it, like, I feel like I maybe failed
as a creator because too many people like this. And
I'm gonna go in on a world tour promoting the
game so everyone can tell me how great I am.

Speaker 4 (01:48:49):
Mike, Mike, don't you see this is the best thing
you have to offer.

Speaker 2 (01:48:55):
This.

Speaker 6 (01:48:56):
I'm eating this up.

Speaker 4 (01:48:57):
I'm subscribing. I'm gonna gone slash joint. This is amazing
for you.

Speaker 2 (01:49:03):
I was so excited when I got to tell him,
Mike the sentence he said about his movie was going
to be an homage to cinema because I knew it
was just like, yeah, that's because it's for him.

Speaker 4 (01:49:15):
No one should gaze their navel in a way I.

Speaker 6 (01:49:17):
Feel like would say that, yeah.

Speaker 4 (01:49:20):
There's Tarantino syndrome all over my man. For sure, it.

Speaker 2 (01:49:24):
Would be like a parody of Tarantino.

Speaker 6 (01:49:26):
Yes, what.

Speaker 5 (01:49:28):
More than I like Tarantino and I like Tarantino, I.

Speaker 6 (01:49:31):
Think the Tarantino. Comparison is great because Tarantino makes a
lot of very good stuff, and I also think he
kind of sucks.

Speaker 3 (01:49:37):
A lot, seems way more unsufferable than Kama. Like if
I was in a room with Tarantino, I'd probably be
so annoyed so quickly, uh with it's.

Speaker 5 (01:49:47):
Like, hey, hell, yeah, that's Kajima.

Speaker 1 (01:49:49):
Is this blasphemous to be like, you know what, it's
such a stupid analogy. Okay, Anyway, this is to say that,
like it was in the room with them, I don't
understand everything Kojima does, but I'll let him cook in
the same way that I don't understand everything David Lynch did,
and I'll let him cook.

Speaker 4 (01:50:09):
Yeah, but that's the service to David Lynch. I think
David Lynch fucking more.

Speaker 6 (01:50:13):
Hardima would love that you just compared with David.

Speaker 2 (01:50:20):
For sure, that's definitely what he's going for.

Speaker 4 (01:50:23):
I think, like for me, you know, four hour cutscenes
and all, like the navel gazing is just too much.
It's too much to bear. I just can't do it.
I I I don't want to travel that far inside
of anyone's asshole, and I want to you know, rub

(01:50:45):
up on the surface.

Speaker 1 (01:50:46):
You know, who else is getting up there other than
like Kojima Druckman maybe, but like.

Speaker 4 (01:50:54):
Very yeah, it surface though.

Speaker 6 (01:50:55):
I mean I think we crave, we do kind of
crave these idols for lack of a better word, for sure, right,
you know, we have me a motto and that's one
of for sure, and like we have people who are
desperate to have that themselves, kind of like a Randy Pittsford, right,
and it's just it's not gonna happen.

Speaker 2 (01:51:11):
Who also has usb sticks?

Speaker 6 (01:51:17):
Nice, good job, give me, give me, give me a
Sam Lake, you know.

Speaker 4 (01:51:22):
Yeah, yeah, talk about a nice fucking guy.

Speaker 2 (01:51:26):
That's the ideal, right, this guy that clearly does have
the chops, and then it's also just nice and fun
and has a sense of humor about himself, clearly always
taking those pictures with him and the coffee and he's like, yes,
I really like twin Peaks. I'm not gonna hide it
here it is. I was trying to make stuff like that.
It's like, yeah, this this is a down to earth guy.

Speaker 1 (01:51:43):
I love that Sam Lake just shows up everywhere.

Speaker 4 (01:51:46):
Yeah the best, He's the best, dude.

Speaker 2 (01:51:50):
Oh spin from Larry and also a good call out cool.

Speaker 6 (01:51:52):
Yeah, I think that's only gonna become more and more
of a name, Like, right, I bet that they're going
to really cook with whatever that follow up to Borderskate
three is.

Speaker 2 (01:51:59):
And then Jack Stinch says Tommy tall Rico, of course.

Speaker 4 (01:52:04):
I didn't even know that, bitch.

Speaker 6 (01:52:05):
What's happening? So funny?

Speaker 3 (01:52:07):
Why am I?

Speaker 2 (01:52:11):
In Justice three could be in development? According to a
Multiverse data minor, probably this is a nether Realm has
done two Mortal Kombats in a row for a while
there they were alternating, so they probably retreat back to
Injustice three, Let Mortal Kombats sit on the side for
a little bit a little bit, and then go back
to Mortal Rabbat. That just kind of lines up.

Speaker 6 (01:52:29):
Wortal Kombat one I think did well, but right there
was kind of like almost infinite growth of Mortal Kombat
where they kept getting bigger for a while and eleven
did really really well, yes, and then it plateau and
it plateaued a bit with one, and some of the
decisions they made they weren't super well received by people.
So yeah, like, we don't need to jump right back
into Mortal Kombat again, go ahead do with Justice. Those

(01:52:50):
games were very popular. It's it's it's kind of been
a surprising long amount of time because again they did
do two Mortal Kombats in a row. One wasn't Justice.

Speaker 2 (01:52:58):
Too twenty seventeen.

Speaker 3 (01:52:59):
I always it's so bummed both times the announced Injustices
because it's like, oh, that means it's gonna be so
long for Mortal Combat and I don't care about Injustice.

Speaker 2 (01:53:07):
Well you got two in a row, now, so there
you go.

Speaker 1 (01:53:09):
Take three, one for me, one for you.

Speaker 2 (01:53:13):
All right, that does it for the headlines. Jan the
show's back over to you.

Speaker 1 (01:53:16):
We're gonna go take a quick pricky break and we
will be back with some e E merles right after this.
These are the emails or emails BombCast giant bomb dot
com is the email addressed to send your emails too,

(01:53:39):
And now I can read them again.

Speaker 6 (01:53:41):
So thank you for all of that.

Speaker 1 (01:53:43):
Uh random shouts out to Chuck Toowski just just cuz
here's here's like, uh, you know, Chuck, here's thirty five
podcast points.

Speaker 5 (01:53:51):
I fuck with Chuck, WHOA don't make the shirt.

Speaker 6 (01:53:53):
That's what.

Speaker 4 (01:53:56):
That's we were paying in with podcast points.

Speaker 2 (01:53:59):
That works. I mean, that's so all we're getting all
of us are getting paid in those for now.

Speaker 6 (01:54:04):
And yeah dollars in a while, as well as the
cost ever sponsored the gathering of the Juggalos because they
could do magic the Gathering of the Juggalos.

Speaker 1 (01:54:16):
Nice actually diagram there. Yeah, I'll get in touch with someone.
Maybe we can make that happen. Will you go to
the gathering then.

Speaker 5 (01:54:24):
Mike, have you done research on the gathering?

Speaker 6 (01:54:26):
I haven't done research yet.

Speaker 2 (01:54:27):
You said you were going to research.

Speaker 6 (01:54:30):
Nice so, like, so you guys were doing this running
gag for a while and the part of me is like,
I need to put my foot down. This is like
a start of a new relationship with us, and I
got to make it clear, like you know, if I
say no, that means though, that's kind of right, and
the like before you athing even happened, Dan very Sincere
was like, oh, Michael, if you really don't want to
do it, it's fine, I'll drop it. And I was like, yeah,
I don't want to. Yeah, me and Jeff might still go,

(01:54:50):
though I was like immediately not without me, but I
know you're somewhat interested. I would implore you to look
it up.

Speaker 3 (01:54:59):
And I watch several videos of people that like don't
know Jugglo stuff that showed up and what's this all about?
And it's like everyone's super welcoming and nice and everything, like, yeah,
it's gonna be a crazy environment, research interesting and nice.

Speaker 2 (01:55:11):
Everyone send your positive Juggalo stories and video clips to
Mike Mona.

Speaker 4 (01:55:16):
There's gonna be wrestling there.

Speaker 5 (01:55:17):
I know Willie Mack he'll protect us, you know.

Speaker 3 (01:55:20):
Like, uh, it's like a three or four hour drive
from I Google mapped it already.

Speaker 2 (01:55:25):
So yeah, we can just hop in the minivan and
just go out.

Speaker 5 (01:55:30):
And stream the drive out to the gathering.

Speaker 2 (01:55:32):
Fuck yeah, Okay, Mike Tyson run in.

Speaker 1 (01:55:35):
So I fly to grubs House and then we take
a road trip.

Speaker 5 (01:55:38):
Got yeah, exactly, So we fly to Cleveland and then
we go to the gathering.

Speaker 4 (01:55:41):
Yeah all right, okay, yeah, Like.

Speaker 3 (01:55:44):
I feel like Backler's is not even acknowledging when we
talk about this.

Speaker 6 (01:55:49):
Anything.

Speaker 2 (01:55:50):
What the honestly, Backler, can we put like some incentive
on one of these things where if we reach a
certain threshold, you have to go to the juggle.

Speaker 4 (01:55:57):
I'm sorry, there's I'm just being is this Dracula at
the moment?

Speaker 6 (01:56:01):
Okay, that's what it is, all right, we'll pretending.

Speaker 4 (01:56:04):
Yeah, I'm pretending.

Speaker 2 (01:56:05):
You're right.

Speaker 4 (01:56:06):
I've got wordle up on my fucking huh what what
is this?

Speaker 6 (01:56:10):
No, So, me and.

Speaker 5 (01:56:14):
Jan are gonna fly out to Cleveland.

Speaker 3 (01:56:17):
We're all gonna do a road trip down to the
gathering in the jugg loos and we will do a
hell of a like a feature length maybe uh the
documentary travelogue of us at the gathering Josh Cinema.

Speaker 5 (01:56:30):
Yeah, m quanchie.

Speaker 3 (01:56:32):
So we'll have the Quantchi makeup, grub will be uh,
we'll fext thing and I'll just be straight up Juggalo
and we will infiltrate the gathering of the Juggalos. We'll
do the bomb cast from there. We'll do voicemail, dump
truck live. We'll just have Juggalos ask us questions.

Speaker 2 (01:56:45):
So like we will.

Speaker 3 (01:56:46):
We're not taking a week off. We're doing giant bomb
from the gathering.

Speaker 2 (01:56:50):
To be determined. We need three votes backlar So.

Speaker 4 (01:56:58):
No, we need a lot. We need thousands and thousands
of dollars.

Speaker 6 (01:57:05):
It's not his problem anymore, it's all of our problems.

Speaker 2 (01:57:10):
We got the votes.

Speaker 4 (01:57:11):
We could probably if we could do that, we got
the That bit sucks.

Speaker 2 (01:57:15):
I love that sucks. We can get a sponsorship from Fago.
Do we think that bit sucks.

Speaker 5 (01:57:21):
Let's vote that bit sucks.

Speaker 4 (01:57:24):
Yeah, I vote the bit sucks. Yeah. I don't know,
Like I've only seen the gathering through the lens of
like very disappointing and upsetting documentaries. Sure, and I just
feel like I.

Speaker 6 (01:57:37):
Don't know, likevice correct the record.

Speaker 4 (01:57:39):
Yeah, like weis went there one year and was like,
oh buddy, you you ain't seen nothing yet.

Speaker 3 (01:57:43):
Let's run a chat poll if it came down to, hey,
we are either going to games Com or the gathering
the Juggalos with our audience that we serve prefer because
we listened to you folks.

Speaker 4 (01:57:56):
Yeah, I just want to send you Dan by yourself.

Speaker 5 (01:57:58):
Well, I need to do a film.

Speaker 2 (01:58:00):
I got to end the last poll. The last poll,
by the way, is who is pooping? That was from
the first break. Fifteen percent said back of our, three
percent said back of our, four percent said back of oar,
and seventy seven percent said back to up alarm.

Speaker 4 (01:58:12):
Wait, you only made me the answer.

Speaker 6 (01:58:14):
Well you're going a while you're just wondering.

Speaker 4 (01:58:18):
All right, Well, no I wasn't, don't I don't poop? Afternoon, Everyone,
knows that.

Speaker 3 (01:58:23):
If anyone from the Juggalos is watching, we'll do the
dump truck on the stage. We will do it on
stage at the gathering. Giant, I'm at the gathering.

Speaker 4 (01:58:31):
I'm glad you booked us. Uh yeah, I mean Jan,
you would go see here's the thing is, would have
would have? What a confident yet No, no, no, no, here's
the thing is.

Speaker 1 (01:58:42):
Like I love how we're asking for like Mike if
he's okay with it, and then it's just as assumption
like that, I'm just going.

Speaker 2 (01:58:48):
Jane's game for shit.

Speaker 5 (01:58:52):
We've established the mic as a travel baby. Janna's game.

Speaker 6 (01:58:56):
I think I'm just game for shit because it's the
only option. Sometimes you have agency here.

Speaker 2 (01:59:03):
Now, don't change things then say no, Jan.

Speaker 5 (01:59:06):
Jan, I went to tailgating and Philly with you and
it was a delight.

Speaker 2 (01:59:09):
We gotta have.

Speaker 6 (01:59:10):
That's true.

Speaker 4 (01:59:11):
Well that's actually not that.

Speaker 6 (01:59:12):
Do Juggles eat food, copples, nothing, but it's something but
photo cakes. Oh man.

Speaker 2 (01:59:22):
The gatherings out to an early largely.

Speaker 5 (01:59:24):
Yeah, okay, we're listening to the growing run it.

Speaker 6 (01:59:29):
I don't switch. Twitch will have our back. Twitch is
a games Com crowd.

Speaker 3 (01:59:33):
VGC will cover games Com you'll get the news. We
need to go talk to clowns.

Speaker 1 (01:59:37):
Hey, Mike, if it helps, I can send you a
video where at the uh twenty second mark there's something
that appeals to you.

Speaker 6 (01:59:47):
Is it a Mickey Mounse.

Speaker 4 (01:59:49):
No, Mickey Mounse, it's not a Mega man I will
if there is, Yeah, go ahead.

Speaker 2 (02:00:00):
If we can.

Speaker 1 (02:00:00):
Convince the Juggalos to let Mike perform the gamer wrap, yeah.

Speaker 3 (02:00:05):
I mean I do have one degree of separation from
the actual insane clown posse.

Speaker 5 (02:00:09):
I could talk to Willie Mack.

Speaker 2 (02:00:10):
You you could get in contact with the violent Jay.

Speaker 5 (02:00:15):
Insane clowns.

Speaker 6 (02:00:17):
Here's the thing, It's like, the trip that really matters
to me that I need to do is to see
the penguin Tolkoto at the El Paso Zoo.

Speaker 2 (02:00:26):
Got absolutely go with you to that, So like, I.

Speaker 6 (02:00:28):
Got to make sure that happens, and I'll pay my
own way to go to this fucking zoo to see
my penguin child that I'm very excited about. I can
post pictures of it. And now, by the way, I
think it's kind of clear book of health. Yes, yes,
Tolkoto the penguin Penguin's rule too. I'm so happy it's
a penguin that's been named after me.

Speaker 2 (02:00:45):
Well, think about how many little jug lets could be
named to.

Speaker 1 (02:00:52):
I was gonna say, I'm a little concerned that I
don't see as many brown people. But I guess a
lot of people are wearing makeup, so I don't know.

Speaker 6 (02:00:58):
That's right.

Speaker 2 (02:00:58):
Yeah, that's what it is. I had a brown friend
that was into the into ICP. That's the first person
I know who's in ICP.

Speaker 6 (02:01:04):
His name is my tune.

Speaker 5 (02:01:05):
Okay, introduce to I'm looking up who's playing at Okay?

Speaker 2 (02:01:08):
So oh?

Speaker 3 (02:01:09):
The only ones thatnounced so far for the legendary stage
are the insane clown Posse.

Speaker 4 (02:01:15):
Oh they're they're gonna be there.

Speaker 3 (02:01:16):
And uh Uigi Mac He's a magician. Some call him
a magician, others call him it's a speaks from the
world beyond. Oh my god. Okay, we maximum's crazy.

Speaker 4 (02:01:30):
I don't know, guys, maybe in my twenties.

Speaker 3 (02:01:33):
This is no, you're like twenty nine, right, come on,
this is too goddamn, but we have to do it.

Speaker 6 (02:01:38):
I think talking about it is way funnier than it
will be more.

Speaker 2 (02:01:42):
I disagree.

Speaker 3 (02:01:43):
God, it's in Ohio. Here's Beckler what are your thoughts business, Dracula?

Speaker 4 (02:01:49):
I mean you know what I think.

Speaker 2 (02:01:51):
Are you pro this?

Speaker 6 (02:01:53):
No? In no way?

Speaker 4 (02:01:55):
No, you pro this like impossible, like be good for
our website. I think if you want to go, I
think i'd watch it.

Speaker 3 (02:02:05):
At least give me a jan. And also it's in Ohio,
so they're already right there.

Speaker 6 (02:02:09):
I'm gonna go right there.

Speaker 2 (02:02:12):
We have the votes. A three hour drive for someone
in Ohio's nothing.

Speaker 6 (02:02:16):
We do that.

Speaker 4 (02:02:18):
So Mike grub Jan and Dan me.

Speaker 5 (02:02:22):
Fly we do all the fucking week's content from there.

Speaker 6 (02:02:25):
You could do it quickly a second. I'll just back
up a bit a week. How do you think we're
gonna are the days?

Speaker 5 (02:02:33):
I actually don't know what the day a week?

Speaker 6 (02:02:36):
Hell up, we'll go for a day for a day.

Speaker 5 (02:02:38):
How about what is up yours timeline?

Speaker 2 (02:02:40):
And afternoon? Maybe day for a week in August thirteenth.

Speaker 3 (02:02:46):
It's August thirteenth to August seventeenth. So one night staying
on like the Juggalo campus or whatever, like an attent campus.
Yes for me, we'd I will stay in a tent.
We will befriend Juggalos and stay in their tents.

Speaker 6 (02:03:05):
I won't absolutely anniversary they're tens. It's a circus.

Speaker 5 (02:03:12):
We will find one.

Speaker 1 (02:03:13):
Hey, I'm I'm grub you.

Speaker 2 (02:03:15):
First, I got a Google Juggalo campus and the first
thing was a Reddit post. Have any Juggalos attended college.

Speaker 6 (02:03:24):
Cloud College.

Speaker 1 (02:03:28):
I'm just gonna say this, based off of the parts
of the Internet that we all appeal to, I feel
like we'd be some high rollers over there.

Speaker 2 (02:03:36):
I think I think we'd be welcome with open all.

Speaker 3 (02:03:38):
I mean, I can legit reach out to them and
see if they want to have us do like a
life stam the clowns.

Speaker 6 (02:03:50):
We're about this like, it's like, think about it. You
could do an acoustic version of Sending the Kwans.

Speaker 4 (02:03:57):
Why why can't we go to hell Fest? Why is
that not a thing? Because this is way funny here,
that's true.

Speaker 2 (02:04:03):
Thank you.

Speaker 6 (02:04:04):
These are the emails for the show.

Speaker 5 (02:04:07):
You just have to see the vision. I promise it'll
be good.

Speaker 4 (02:04:10):
Oh I see the vision. I just don't want to
put on the glass.

Speaker 6 (02:04:13):
He hates the vision, all.

Speaker 5 (02:04:16):
Right, Fargo fun Well, we'll go nuts to the game.

Speaker 4 (02:04:19):
This is not Fargo, buddy, This is a whole different.

Speaker 2 (02:04:25):
Not Fargo.

Speaker 4 (02:04:26):
It's very good, John, Mike, I heard it's.

Speaker 1 (02:04:29):
Okay, yes, yeah, you know what I'll go Yes, yes,
it's happened.

Speaker 2 (02:04:38):
Can I reach out to the Juggalos?

Speaker 3 (02:04:40):
You can reach out to the jug Remind me reach
out Insane clown.

Speaker 2 (02:04:46):
Posse email The Insane Clown Possy is a very fun idea.

Speaker 4 (02:04:51):
Will I don't know what you're expecting to hear back?

Speaker 2 (02:04:55):
What if they want us to do?

Speaker 5 (02:04:57):
Like they don't even have a lot of announced accents.

Speaker 3 (02:04:59):
If they do comedians, I do like, like, let's see
if they went on ABS do the Boyemame Dump Truck Live?

Speaker 5 (02:05:03):
Oh no, with Q and a style of Juggalos.

Speaker 2 (02:05:11):
Our second lost episode.

Speaker 4 (02:05:16):
I think that's the kind of news we don't want
to be making them all.

Speaker 6 (02:05:21):
Right, right?

Speaker 1 (02:05:22):
Mail comes from Tonka uh good afternoon, Dudeer's tonker Toy
from Gloucester, England. Here to say our annual cheese rolling
Festival is upon us this coming Monday. YouTube it and
was wondering if Dan likes cheese so much, would he
chase a wheel of double Gloucester down a steep hill.
I show speed entered last year and it ended up.

Speaker 2 (02:05:43):
In the hospital.

Speaker 6 (02:05:44):
Oh my god.

Speaker 1 (02:05:45):
Also, is there any weird annual traditions in your area
which you could partake in many thanks, love you long time.

Speaker 2 (02:05:50):
The Uh.

Speaker 3 (02:05:55):
No, I would just buy cheese at the store like
a normal person. Okay, you wouldn't roll after it.

Speaker 5 (02:05:59):
No, it's dangerous.

Speaker 6 (02:06:01):
This is like what I want to do. I'll go
to the cheese festival, not the I'll do that too.
The juggle Let me everywhere with Jane camera. I would
love that.

Speaker 1 (02:06:11):
Yeah, this is We're gonna have a budanza of a time.

Speaker 6 (02:06:14):
Yeah, joint fun to sending me around the world with
Jan One of those small towns they have, like you know,
like for like the holidays, like Memorial Day, we have parades.
But all the parade is is we get all the
kids and the like Little League teams to walk together,
and then a bunch of like every fire truck in town, Yeah,
goes and blares their sirens and like this is a

(02:06:35):
good time.

Speaker 2 (02:06:36):
This is nice.

Speaker 6 (02:06:36):
I'm glad we shut down the roads for this.

Speaker 4 (02:06:39):
Yeah, that's what we pay taxes for parades, fire truck parades.

Speaker 6 (02:06:44):
Uh.

Speaker 1 (02:06:45):
This whole gathering of the Juggalos has taken a long
long time. So, uh, we're just gonna breeze through some emails.

Speaker 5 (02:06:51):
I have an email address for the clowns.

Speaker 6 (02:06:54):
That was fast.

Speaker 2 (02:06:55):
I hope we do a voicemail up truck behind the
chicken wire from Blues Brothers, just.

Speaker 4 (02:07:00):
Like, oh boy, that's good.

Speaker 6 (02:07:06):
What what are they are?

Speaker 5 (02:07:08):
Smart businessman?

Speaker 3 (02:07:09):
If you get the ICP VIP experience, if you buy it,
you get a VIP experience. Laminated pass an ICP cartoon,
amulet an ice, hatchetman cooling towel, and a six inch
hatchetman magnet. They're fucking monetizing their magnet.

Speaker 6 (02:07:25):
Bit yahy say it a six inch magnet?

Speaker 5 (02:07:29):
I don't know, but it's the magnets. How do they work?

Speaker 2 (02:07:31):
Thing?

Speaker 5 (02:07:31):
They've monetized that. Of course these clowns no clowns.

Speaker 6 (02:07:37):
Wow.

Speaker 1 (02:07:38):
I think I introed grubbed this podcast as a clown.
And here we are at the gather.

Speaker 3 (02:07:45):
I'm sorry, I'm sorry, I'm sorry. I got more breaking
news here. Thursday night. We have to be there at
least because there's the Fago Armageddon. It allows you to
come on stage during the climactic conclusion of ICP's performance
on Thursday night to partake and the childlike euphoria of
Fago Armageddon. If you have never experienced the chaotic Fago
fueled madness of hundreds upon hundreds of Fago bottles being

(02:08:08):
sprayed in all directions during the finale of ICP Show.

Speaker 5 (02:08:10):
Here's your chance.

Speaker 3 (02:08:11):
Each Ninja that purchases the Fago Armageddon will also get
a gift bag with a Fago amulet.

Speaker 6 (02:08:18):
I need a Fago amulet?

Speaker 4 (02:08:20):
What's the where's ninja?

Speaker 2 (02:08:21):
Ninja? Okay, all right, just let's.

Speaker 6 (02:08:26):
Just back away from that one.

Speaker 2 (02:08:28):
Don't worry about it, all right, don't worry.

Speaker 6 (02:08:30):
They want They may be using the word nina.

Speaker 5 (02:08:33):
There's a Saturday night too. Okay, so we go to
either what are they doing?

Speaker 4 (02:08:39):
Yeah, hey, you figure just connected the dots there, Mike, mikey.

Speaker 1 (02:08:44):
What if Fago Armageddon is like that one episode of
Rescue Rangers where it's all soda ninja.

Speaker 3 (02:08:55):
No, no, no, no, wait, there's something going?

Speaker 6 (02:09:00):
Oh going?

Speaker 2 (02:09:02):
Is it don't work?

Speaker 6 (02:09:03):
This is something back? It says jug a little capable
of throwing faygo.

Speaker 2 (02:09:13):
Why why would a what a rapper want to use
the word ninja.

Speaker 6 (02:09:25):
I'm not killing Somebody tell her you got that? Somebody
tell you you got.

Speaker 1 (02:09:35):
That?

Speaker 3 (02:09:36):
Was like.

Speaker 6 (02:09:38):
Winning the pool doing something bad, something that.

Speaker 2 (02:09:47):
I got there.

Speaker 5 (02:09:47):
I've never actually heard of icy.

Speaker 6 (02:09:49):
P it's so good.

Speaker 2 (02:09:54):
They're not the only white rappers that do that.

Speaker 6 (02:09:56):
A lot of them.

Speaker 2 (02:10:00):
What's more businessman.

Speaker 6 (02:10:07):
Emails? Please?

Speaker 4 (02:10:08):
Yeah, Murray heiso heiso.

Speaker 6 (02:10:11):
We were doing any more wrestling? Like?

Speaker 4 (02:10:15):
Is that only wrestling or is that nothing?

Speaker 5 (02:10:18):
Very that's like Carney Carney wrestling.

Speaker 4 (02:10:20):
That's clowns again.

Speaker 1 (02:10:25):
Okay, all these other emails are very serious.

Speaker 3 (02:10:29):
By bottle Water, they have fresh drinking water at Bottlefield stations.

Speaker 6 (02:10:33):
That's great. Talk about the Juggalo for a bit, or
clowns or fake o.

Speaker 5 (02:10:41):
So Mike, if you almost die again like a game's calm,
the clowns will set you up a.

Speaker 6 (02:10:47):
Everyone, take a breath and listen to the email. Cool
down you're on clown cool down impressions.

Speaker 1 (02:10:53):
Okay, funny the second and last email of the show
because of timing and just the length of all the
other emails are very serious. Thank you everyone for the
love that you're showing. Let's see the bathroom fabric that
looks like a loop is not a loop. It's a
long towel kind of like an overhead projector old people know.

Speaker 2 (02:11:16):
But why does it? Okay, I'm sorry you finished it.

Speaker 1 (02:11:18):
Imagine you could use a cloth towel in a public
bathroom and be confident that it has never been used
by another person. That is what the cloth track provide.
The long towels removed and washed regularly. If you get
to the end of the track, it must it must
be reset after removing and watching it. Don't you use
your head. Don't be a dan.

Speaker 4 (02:11:36):
Yeah hey wait, well that tracks? But also where was this?
Where was this from?

Speaker 2 (02:11:42):
Again?

Speaker 6 (02:11:42):
We talked about this last time because they used to
be at like schools, and I saw one recently at
a bar and my brother was confused. He just immediately
ripped it apart, thinking it was like, you know, hand
towels I need to throw away, and then they had
to go get normal air dryers.

Speaker 4 (02:11:58):
So it's just like a comically long towel.

Speaker 6 (02:12:00):
Yeah, I guess I didn't know that. I thought I
thought it was a very short towel that was getting
reused constantly.

Speaker 2 (02:12:05):
But don't you think that there's okay, I guess I
thought it was a shorter towel to too. But my
assumption now is a lot of places don't actually wash it.

Speaker 6 (02:12:12):
They just turn it back or whatever.

Speaker 4 (02:12:16):
When are you the most clean though? After you've washed
your hands fair.

Speaker 1 (02:12:22):
All right, Yeah, well it depends when some people wash
their hands, like what step of the activities you know?

Speaker 4 (02:12:28):
Well, I don't think people are coming in wiping their
hands on the tel then washing their hands.

Speaker 2 (02:12:32):
Yeah, but someone might not wash their hands but got
a little trickle on their fingers and wiped it off
on the.

Speaker 4 (02:12:36):
Sure, it's it's a risk, that's a bathroom yep.

Speaker 6 (02:12:41):
All right.

Speaker 2 (02:12:41):
Well Dan's not talking because all you could think about
is don't, don't, don't, don't.

Speaker 5 (02:12:45):
I'm looking at the fago arm again.

Speaker 6 (02:12:47):
Let let him do his thing.

Speaker 3 (02:12:49):
He's fine, he's jan After this goes off the air,
can we have a bonus post live thing where we
watched the commercial for this year's gathering?

Speaker 6 (02:12:57):
Yeah, I guess so.

Speaker 5 (02:12:58):
Okay, I'm excited. Well I'll watch it together.

Speaker 1 (02:13:00):
Okay, all right, Podcastagiant Bump dot com. It's the email
address to send your emails too. We normally read all
of your emails, or at least a good chunk of them,
but we were sidetracked today.

Speaker 2 (02:13:14):
But send them in anyway.

Speaker 6 (02:13:15):
I love them.

Speaker 1 (02:13:16):
And if you want to shout someone out specifically, I
will try and relay that info to the proper parties.

Speaker 3 (02:13:23):
What do we got going on the rest of this week, Bars,
we have hoping to find time to record a demo Derby.

Speaker 2 (02:13:30):
What the hell is that?

Speaker 3 (02:13:31):
Yes, hopefully demo Derby going up this week. We got
Bailey on the dump truck. We have We're gonna be
Mosquitos for upf. There is a asymmetric mister Mosquito like
that's coming out called the Mosquito Gang that we're gonna
play one versus four on Friday morning.

Speaker 5 (02:13:50):
Mess What am I missing here?

Speaker 2 (02:13:52):
Kind of not much shit, Like, we're gonna get a
couple more quick looks into the can where there's a
bunch of games we want to do those for. So yeah,
plenty of stuff happening.

Speaker 6 (02:14:02):
Oh yeah, Blake Club, Blake Yeah, Blake Club.

Speaker 2 (02:14:05):
As we go forward, we'll be doing more fun random
stuff like maybe some streams during the day. Right now,
we are still figuring a lot of stuff out and
kind of figuring out what we can do with the
capacity that we have. So look forward to more.

Speaker 6 (02:14:17):
Yeah.

Speaker 1 (02:14:18):
Yeah. In the meantime, seven O seven Exit flu is
the phone number to send your voicemails too. You can
I don't know, calling about failure or whatever you want.
Perhaps a gang that about wraps it up for the show.
If you're watching live, I guess stay tuned because we'll
go watch the gathering of the Juggle video. Yes, but

(02:14:38):
until then, Gang, he's been Mike. He's been Dan, he's
been Jeff. He's been Jeff. I've been Dan and you
went home. Trypop dot com slash Join help us out.
We're independent. We need the moneies.

Speaker 2 (02:14:49):
Please.

Speaker 3 (02:14:50):
Coffee dot Com slash time Bomb, co Fi whatever, just.

Speaker 6 (02:14:54):
Oh dash Fi okay, Oh dash Fi dot Com slash
Giant Bomb. Send us to the gathering the post tide
by the way, the Games come gathering. Poll. We lost people.

Speaker 5 (02:15:04):
We start talking about commercial, all right,
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