Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:22):
Hey everybody, it's Tuesday, June third.
Speaker 2 (00:30):
Twenty twenty five.
Speaker 1 (00:31):
Welcome to the Giant BombCast, Episode eight hundred and ninety three.
I am your host, jan O Showa joining me as
always today's co captain of the Ship and the bad
boy of themes media like Manati, Oh gay.
Speaker 3 (00:51):
I'm the cow captain again. I forgot about that. I
like it when Jeff's not.
Speaker 2 (00:54):
Here, that's right.
Speaker 1 (00:56):
Uh, mister Jeff Grubb is out on assignment, and that
assignment is going to l a way too early.
Speaker 4 (01:02):
Uh.
Speaker 2 (01:04):
But that's okay, folks.
Speaker 1 (01:05):
We always have another Jeff in our pocket, and he's
in our front pocket, right next to our hearts, ladies
and gents, because he has no heart, so he's just
trying to feel what it's like.
Speaker 5 (01:15):
Jeff Beckler, these are all facts. These are all facts.
I regrettably do not have a can that I can
also open the second we begin recording. I'm glad you
can provide that interesting foley work, mister Riker. I'll let
you introduce him though.
Speaker 2 (01:36):
Jef. He's a dan, a dancer.
Speaker 1 (01:43):
He's he's master of bananas and trampolines.
Speaker 2 (01:46):
That's right.
Speaker 1 (01:47):
He's bringing his own trampoline and kiddie pool to SGF campus.
No one told us we can't, Dan Riker, I.
Speaker 2 (01:56):
Love trampoline so much.
Speaker 4 (01:57):
And when I was a kid, I was at my
friend and m Jeski's house and we did the thing
where we accidentally double bounced and I went flying. And
this is back in the nineties where we didn't have
all these weak kids protectors on the springs, and so
it's just bear springs and my leg goes through and
it's the metal springs sliced my calf from like ankle
(02:19):
to knee. I'm bleeding profusely. I go in the house
and I'm like, I need to be bandaged up. And
Andy's older brothers like, oh, you know we need to
do You need to put lemon juice on it. And
so we grabbed lemon juice and poured it on there.
And that was a prank. It hurt a lot worse.
Speaker 5 (02:34):
Well, you know, there's a lot of people out there
who go and talk about you with this like, oh,
he's the luckiest guy alive. Oh everything works out in
his favor. You're just friend, You're just not listening. You're
you're doing what we call selective hearing. Well because you're
(02:56):
not allowing yourself to hear the dozens of times that
this guy has become.
Speaker 2 (03:03):
Within a hair's worth of death. Okay, we're gonna die
from lemon juice. You could have cut an artery. Who knows.
It was very bloody.
Speaker 5 (03:12):
So I'm just saying everyone who's like me, I wish
I could have the damn Look, well, you're gonna have
a couple like piece of hardware installed in your body
as a result.
Speaker 2 (03:20):
It's a good trade off. It's fine.
Speaker 4 (03:22):
I got distracted by the trampoline thing. I do want
to point out that Mike did say cow captain.
Speaker 1 (03:26):
Earlier, a cow captain.
Speaker 2 (03:29):
He said he's a cow captain. Yes, what does that mean?
Speaker 4 (03:31):
If you checked the tape, No, he was trying to
say co captain, but he said it weird and he
said he was the cow captain.
Speaker 2 (03:38):
You know, I'm not saying it's a bad thing.
Speaker 1 (03:40):
Okay, Armies get on the line, because then we can
deem Mike Manati the cow captain because of all the beef.
Speaker 5 (03:48):
There we go as a as a son of a
cow captain. I can confirm it's.
Speaker 1 (03:53):
What do you guys say the cow captain is like?
Speaker 2 (03:55):
Is that a for cows.
Speaker 1 (03:57):
Yeah, but you look like a milkman though, Like, so
you're in all white.
Speaker 4 (04:02):
Yeah, you have to like camouflage yourself as a cow
so they'll accept you.
Speaker 3 (04:05):
I'd like so many milk products, but milk itself is
still kind of weird.
Speaker 1 (04:09):
That's fine. I mean the cow captain, not milk captain.
Speaker 5 (04:12):
Yeah, you don't have to like drink milk constantly to
prove your your your seniority.
Speaker 2 (04:17):
What do you considering milk products? If not milk?
Speaker 5 (04:20):
Don't just shut I've had it this week.
Speaker 1 (04:24):
Actually, I've never heard of invincible. I don't have kids.
Speaker 2 (04:28):
Okay, Pancake, you're the one. You are the one who's
weird about the invincible thing.
Speaker 4 (04:34):
I just said I hadn't heard of a show I
hadn't heard of, and you were the one who made
of the thing, and.
Speaker 1 (04:40):
I haven't heard of it. Either hasn't heard of it too.
Speaker 2 (04:43):
I'm sorry.
Speaker 5 (04:43):
That's that's a really, that's what we call UH an
almost invisible UH sample size number one and number two.
Mike's upset because you said something to the effect of, like,
how would I know about what invincible is? I don't
have of children?
Speaker 2 (05:00):
Is I just Googledn't it looks like a kid's show?
I don't know.
Speaker 5 (05:05):
Apparently I'm wrong all that, but it looked like a
kid You're not for assuming it's a kid's thing. You're
just very frustrating. No, I'm aware, and that's where that's
where Mike's coming from.
Speaker 2 (05:16):
And that's why I allowed. I don't mind Dan being Dan.
It's because dude will own up to it. Thank you,
thank you.
Speaker 3 (05:25):
She's owning up to wrong, up to the kids show
its wrongs, not owning up to it being I don't
know they added that kind I just look.
Speaker 1 (05:34):
I know. I'm not even watched Invincible, and I have been.
Speaker 3 (05:37):
Exposed to it through a social like osmosis maybe a
thousand times.
Speaker 2 (05:43):
But you follow different things in people than I do.
Speaker 4 (05:45):
This is not a fun would show before.
Speaker 3 (05:51):
People would have done the meme like the think thing
or the look at the like look what they need
to match our power.
Speaker 2 (05:57):
I have no idea what you're talking, Mike.
Speaker 5 (05:59):
I have no doubt. I have no doubt, And maybe
this will provide some sort of relief to you, but
I have no doubt in my mind that at some
point Dan was exposed to Invincible memes or media in
some way. I just didn't look mac God forgets a
lot of stuff. We know this, we know this, Okay,
that's all. He knew what The Walking Dead was and
that's a very famous comic book, so you know he
(06:23):
I'm sure he got he rubbed up against it.
Speaker 2 (06:25):
Do you ques?
Speaker 1 (06:26):
Do you know what The Boys is?
Speaker 2 (06:28):
Yes?
Speaker 4 (06:29):
Bonk has watched that and said it's good, and I
trust her depending on stuff, and so it is on
the very long list of stuff if I ever have
time to watch a show I would like to.
Speaker 1 (06:36):
Watch interesting because like The Boys and Invincibles on the
same streaming service and kind of it's another.
Speaker 5 (06:42):
Showy they they gravitate towards the same sort of thing.
Speaker 2 (06:46):
Yeah, oh okay, which is interesting.
Speaker 1 (06:48):
Going back to the cow captain thing, I have not
been able to get ham time out of my head.
Speaker 5 (06:55):
Out of your cow captaincy.
Speaker 1 (06:56):
Yeah, like I was. I went to a ham store
over the week. These are pigs. These are pigs, I know,
I know, They're just they're animals. They're friends, right, they
like when Noah brought them onto the Ark, it was
like cows, all right, pigs next, right?
Speaker 2 (07:10):
So right, He's like Deli Gang, where are you at I.
Speaker 1 (07:14):
Ran into one member of the deli gang and it
was almost a thing parenthesis positive. But I was at
the ham Store and I was just laughing to myself
and just whispering, Amn, time is.
Speaker 5 (07:27):
The Ham Store just a deli?
Speaker 1 (07:29):
Yeah, well it's like a honey bak, It's a honeybake ham,
so like, oh, it's specifically ham Dan.
Speaker 2 (07:38):
Yes, sorry, were you done? Because I didn't want to interrupt. No.
Speaker 1 (07:42):
I just thought it was hilarious that there was a
bunch of Hams and then like that, I like popping
myself in public places and people thinking I'm slightly insane
by just like whispering something like.
Speaker 4 (07:53):
Time out loud, Yes, okay, nice. Yeah. I went Mike
to give me some credit here. She frustrated with me
about pancakes and stuff. I want you to know, Mike,
you don't even hear most of the things, Julia.
Speaker 2 (08:09):
I know I'm not posting about most things.
Speaker 4 (08:11):
This morning, this morning, literally forty minutes ago, I was
going to eat some grapes, and I noticed that some
of the grapes were like very bright and green and
bulbous and good to go, and then some of them
were like kind of withered and like yellow.
Speaker 2 (08:24):
Ee, you know.
Speaker 4 (08:25):
And I was like, Oh, some of these are good
and some of these are bad. And I realized the
ones that went bad were the ones that were individual,
not on.
Speaker 2 (08:33):
The thing, off the vine. Well, that's the vine, that's
the thing.
Speaker 4 (08:35):
And in my head, in my head, the dialogue that
happened was like, Oh, the ones that aren't connected to
the bundle are bad. And then I thought, Oh, that's
probably vine. That's probably what grapevine is. Because I've heard
the word grape vine. I never considered that's what that
the bundle thing was. And in my head I saw
that myself and didn't even tell anyone about it until now.
(08:57):
So see, Mike, I am saving you from this happens
many times a day and you hear about maybe one
a week.
Speaker 2 (09:03):
You're gonna have to deal with it. We're co owners.
Speaker 1 (09:05):
I want to I want to sell my shares.
Speaker 5 (09:08):
Yeah, listener, listener, I have a couple ideas for content.
Speaker 2 (09:11):
Don't forget to like common and subscribe books please.
Speaker 5 (09:14):
I just feel like we need to start like it
would be to me be a real chuckle, be a
real real knee slapper if we went ahead and just
sort of like in nothing more than one sentence, kind
of just like you know, Mark these milestones, we're like, hey,
June third, Dan discovers what a grape vine is, Like, just.
Speaker 2 (09:34):
Heard the word. I knew the heard.
Speaker 4 (09:35):
I've heard heard it through the grape vine a million times.
I never thought about it being a shoot vine.
Speaker 5 (09:40):
I just think that is a good question.
Speaker 2 (09:42):
Chat.
Speaker 5 (09:42):
I'm going to get to that right now. But I
do think it would be fun to have like a
collective of three hundred and sixty five things that you
learned in a year.
Speaker 1 (09:49):
A calendar, like a page a terror calendar.
Speaker 2 (09:54):
Yeah, that'd be sick like today, Dan on, Hey Dan,
what's a raisin? That's a shriveled up grape.
Speaker 4 (10:01):
There we go, folks. Hey, Okay, I think you just
put a bunch of grapes out in the sun. They're
going to turn into raisins. Not wrong, takes time.
Speaker 2 (10:08):
It's fine. I'm I'm totally cool with you saying that.
Speaker 1 (10:11):
I was like, not horribly upsetting.
Speaker 5 (10:14):
That's fine, that's fine. I love I love it.
Speaker 1 (10:17):
I guess grapes are kind of berry related. But did
you all know that blueberries have an obscene amount of
pectin in them?
Speaker 2 (10:25):
Yes? What's that?
Speaker 1 (10:26):
Like natural jelly. So like, I tried making like a
blueberry juice and I just blended an obscene amount of
blueberries that ship solidified. It looked like one of those
two b thingies from a rainforest cafe. Sure I know this, Yes, Mike.
Speaker 5 (10:43):
Blueberries are They're they're wild, huh.
Speaker 2 (10:45):
I like, I'm new to the blueberry scene. But then
so much character.
Speaker 1 (10:50):
Then yeah, hey, are honeydew and canialopes the same thing,
just in different fonts.
Speaker 5 (10:54):
Don't ask me, I'm not asking you. That was really
directed tobaccolar. It is a canaloupa melon. I guess, so right, yeah,
so yeah, so they're probably just cousins. I guess, Okay,
they're there. They taste I think in a I think,
in like a blind taste, you'd probably think they're closer
in taste, and then maybe they they are. But I mean,
(11:16):
I love both of those I celebrate both of those fruits.
Speaker 1 (11:19):
Okay, okay, I someone had in the chat had said,
bring the deligang onto the dumb truck, and I will
never do that for their safety and my own, because
which when I ran into a member of the Deli
gang shouts out to young keV he was like, yo, dog,
you gotta make good. I'm like, what do I got
(11:40):
to make good on? Do I owe you money?
Speaker 2 (11:41):
Young keV?
Speaker 1 (11:42):
He was like, nah, you're in the gang, so you
gotta get yetted up. And I'm like, I don't have
time to get tattooed right now, Young keV. And he
goes like, hey, mark your days January. You gotta get
yet when you come back. I'm like, all right, okay.
Speaker 5 (11:58):
Do you need Yeah, what do you need to get?
I need to get Deli Gang tattooed onto me. We're
on your knuckles.
Speaker 1 (12:04):
Well he young keV has it on like his.
Speaker 5 (12:07):
Ribs in like gothic font or like what.
Speaker 1 (12:10):
Like the tattoo font? Yeah, I guess the Gothic.
Speaker 4 (12:15):
Deli Gang and then have all of aj styles kids
names underneath it.
Speaker 2 (12:19):
Okay, cool, cool, cool, cool cool? What's your favorite Deli meat?
To your head?
Speaker 1 (12:24):
Oh god, I'm so basic.
Speaker 5 (12:26):
I just know I was asking.
Speaker 1 (12:31):
The question for the group.
Speaker 5 (12:33):
No, I mean I kind of get like your roast
beef guy, right, like.
Speaker 1 (12:37):
Only sorry question chance question, This is turn jam.
Speaker 2 (12:42):
You know I like shoots counts right?
Speaker 5 (12:46):
Does hell?
Speaker 2 (12:47):
Yeah?
Speaker 1 (12:48):
Jed, are you are you like getting Italian on me.
Hell yeah, I've been gained I've been given gifted Italian
membership by one Jesse Vittelli.
Speaker 3 (12:58):
So okay, and I want revoked that I I approved that.
It's so it's so messed up. How anti Italian food
Jeff Grove is really yes, he hates He's like, he's
like Pausas Ohio, which is the best food ever.
Speaker 1 (13:12):
There's so much Italian here.
Speaker 4 (13:13):
Yeah, but come on, Mike whoa No, Backler only counts
East coastuff like the East Coast thing where all of
the flyover states in the Midwest, The Midwest has good
food and ship Italians here.
Speaker 2 (13:30):
I don't doubt food is edible.
Speaker 5 (13:33):
I'm perfectly confident that it is edible and you can
actually you know, have calories there. It makes Yeah, what
just what did happen?
Speaker 2 (13:43):
Okay? Uh?
Speaker 5 (13:45):
What I guess I'm trying to say is that young
almost more Italian than Anadius.
Speaker 1 (13:49):
What I'm trying to say, Wow, Well, no, I learned
something about Vitalian over the weekend that I'm not.
Speaker 2 (13:57):
Learned that he's Italian.
Speaker 1 (14:00):
Elmo, Actually, yeah, Elmo, it makes sense. Sesame Street, like
is Sesame Street canonically in New York? It seems some
do feel Brooklyn, Yeah, yeah, it's Italian. What is what
is the the city of Burton Ernie their happy everyone
happy pride.
Speaker 2 (14:21):
Yeah, they're in Philly, brotherly love and all that winky face?
Speaker 4 (14:26):
Uh Or do you think that, like like Kansas City
barbecue is just like fine, Like.
Speaker 5 (14:32):
No, it's great. I've had I've had tons of barbecue
in Texas and all that stuff. It's tremendous.
Speaker 4 (14:36):
Okay, okay, all right, so you agree that there there's
food outside of the East Coast that is good.
Speaker 5 (14:40):
Yeah, it's a fun bit I like to do, and
I think most people are in on the bit without
a doubt. It's better here, like empirically better food. Yes, absolutely,
the stuff that you.
Speaker 2 (14:51):
Care about, bagels or pizza or anything.
Speaker 5 (14:54):
Of course, however you just said bagels whatever, that's fine too.
I don't know my brains is yeah, my brain just
farted out and was just like I think he meant bagels.
Speaker 1 (15:03):
Yeah. I mean, I'm not going to eat a burrito
anywhere else other than maybe Texas unless maybe perhaps I
don't know anyway, video games, Oh, Arizona, Okay, fine, New Mexico.
Speaker 2 (15:22):
All right, I'm wrong, I'm wrong. I get it. I
get it.
Speaker 5 (15:27):
Man.
Speaker 1 (15:27):
I had a really good breakfast Burrito New Mexico, and
then I had to pick up an obscene amount of
food for the TV show. And that's when I was like,
still kind of new. So I didn't know how the
company card worked, so I didn't leave a tip. But
then it was it was like a small mom and
pop joints, but so we pretty much gave them their
(15:49):
sales for the day, so I thought it'd be fine.
And then I get the receipt afterwards, and my boss
at the time was like, Yo, how come there's one
hundred dollars tip here on the charge? And I'm like, oh,
they wrote their own tip in Oh no, not cool.
(16:09):
Are they even allowed to do that? I guess they
could just do things right. Yeah, I mean, anyway, it
wasn't my money, so I don't care. Speaking about games,
Jeff Grubb isn't here to talk about it, but big Chat.
Speaker 2 (16:22):
He's got some news in the chat. He's getting the
switch cancers like flying in the chat. Switch getting canceled.
Speaker 3 (16:31):
Yeah, apparently like his charge isn't going through and doesn't
know why from Walmart.
Speaker 1 (16:37):
And get that fixed.
Speaker 2 (16:37):
My one's going to do that too, because I use
my corporate card and.
Speaker 5 (16:40):
I heard Walmart you can change the payment processor on
the target order. I heard I did hear a lot
of people complaining about Walmart doing something last night where
a lot of people were like offered twenty four hours
to repurchase their switch.
Speaker 3 (16:57):
Teck on the ones who did have it canceled. But
mine's looking great. I think mine's fine. Min's still arriving
by June fifth, So that's all right. I'm doing okay fantastically.
Speaker 4 (17:08):
From Jeff Grubbs saying good job on Raisins, Thank you,
grub Jeff Grubbs.
Speaker 2 (17:13):
My text, huh, what the fuck? Let me see was my?
Speaker 4 (17:15):
Mine still says estimated Wednesday, June eleventh, but I don't
believe it at all.
Speaker 1 (17:20):
So all right, anyway, Jeff Grubb is hopping on over
down to California, which is a big hop just like
the game he played and Mike Manatti watched him. There's
an unfinished on the website. Now go watch that at
the same time as this. Okay, so don't click off
of this, click both juice whatever, I'll go. We gotta
(17:42):
But in the meantime, that game looked cute. Mike Manatti
was it cute? It was cute?
Speaker 3 (17:47):
Yeah, check out that unfinished quick clokh. I like three
D platformers a lot, and I am always happy to
see more indies tackling the genre. We's gotten some good
indie three D platforms, but we haven't had that right
they call shovel night moment with them where we get
one of these that's like, oh, this is actually just
as good as the games it's inspired by, right, so,
(18:10):
and it's like a tall order, like I want a
three D platform but that's as good as Mario sixty
four or you know, like Banjo Gazilli or stuff like that.
You know, I'm not I don't know if this one
is it, but it has that promise. It just looks
like it's a ton of fun to play because it
kind of has some Odyssey vibes with just the set.
Speaker 2 (18:30):
Of moves you acts.
Speaker 1 (18:31):
You have like the dive.
Speaker 3 (18:33):
You can even like grab onto walls, you can do
wall running, so it's just like a lot of things
you can do.
Speaker 1 (18:38):
So you kind of have.
Speaker 3 (18:39):
That three D platforming jazz that I like a lot,
where you can kind of just figure out your own
ways to get to places.
Speaker 4 (18:46):
You got some chameleon twist in there too. I played
the demo this weekend, and there's the tongue and you
can you can grapple and swing and it's got a
beefy demo, the free demo. It's so you can get
a lot of gameplay out of that. But yeah, Mike,
I'm with you. It's it is. You know, I wanted
to love of ukulele and stuff like that, but we
haven't quite gotten there. Like you said, the shovel Time
moments a great way to put it. Uh, this this
does seem like a really, really good one of those.
Speaker 2 (19:07):
Yeah.
Speaker 1 (19:08):
I was going to bring up ukulele while you were
talking about that, Mike, because I really wanted to enjoy
ukulele more. I wanted to enjoy Pennies Big Breakaway more,
but nothing was quiet Time papped into that feeling that
that spoon Heaven moment.
Speaker 3 (19:22):
Just spoony tuned. Uh yeah, I think that that That's
exactly right. God, it's so secuting twist, Dan, I was
that was like one of my favorite rental games.
Speaker 2 (19:31):
Yeah, that is the rental game. Yeah, no one ever
bought that game once.
Speaker 1 (19:34):
No, some people were rented it that they made a
sequel and we rented that tip.
Speaker 2 (19:39):
Yes, yes, games.
Speaker 1 (19:42):
Yeah, I think the GBA is one of my favorite
consoles or handhelds of all time because there were so
many different two D platform platformers that like would just
going for it.
Speaker 2 (19:53):
Y'all.
Speaker 1 (19:53):
Remember Blender Brothers. No, no, God, maybe this is because
I'm a youth. I remember snow Brother Hell yeah brother. Yeah,
Blunder Brothers was one of those like, hey, let's just
take an animal with big ears and make them hop
and bop around.
Speaker 2 (20:08):
Weird.
Speaker 1 (20:09):
Yeah, God, GBA great. I just wanted, okay, and never
bring down a console when we go to these trips,
but I might just load up the analog with a
bunch of GBA stuff.
Speaker 2 (20:20):
That's a good system for that. Yes, it was very good.
Speaker 1 (20:23):
Uh, let's hop on to the next game.
Speaker 2 (20:27):
Mike Manatti.
Speaker 1 (20:27):
You streamed quite a lot of this last night on
your own. Claire Obscure Expedition thirty three.
Speaker 3 (20:33):
Did a lot of that just the last few days,
basically kind of the last third of the game, and
I beat it last night the video game. Yes, I
finished Claire Obscure. I wanted to make sure I did
that kind of before SGF.
Speaker 1 (20:50):
You know.
Speaker 3 (20:51):
Also, it was the game I wanted to keep playing anyways,
Like on Sunday alone, I think I played slash streamed
it for eight hours straight. It's just, oh my god,
difficult game for me to once I'm into it because
it's just a ton of fun and there is a
lot of optional stuff you can do right before the
end of the game, and I was having a good
time doing it. My My biggest complaint with the game
(21:11):
in general is some kind of weird pacing, pacing or
balance stuff. I suppose balance is the better way putting
it like an act too, So there's three acts in
Act two. At one point I went and did a
side dungeon halfway through it, and that was fun. It
was kind of this challenging side dungeon, but I got
so powerful from doing that one side dungeon that the
rest of Act two kind of became this breeze. And
(21:34):
then like, I don't want to get spoilers, but like
Act three, I won't, I won't, But like Act three,
like it it opens up this way where you can
do a lot of optional content, you know, necessarily, like
you know it's optional, but you can like, oh, there's
all these places I can go to now, And I
was having fun doing that, but I kind of did
so much of it that the final boss was practically
a one shot for me, and just like you know,
(21:56):
like that almost son was cool, like wow, I once
shot the boss with like, oh, like the drama. Everything's
like I kind of wanted this to feel like a
real fight. And there's so much optional stuff that is
much more challenging that and I'm glad that's there, but
I like having that post game optional extra challenging stuff.
I still feel like the final boss of a video
game should be like in the top five.
Speaker 1 (22:17):
Of the hardest bosses.
Speaker 3 (22:18):
And again, like there's like a big golf between what
I was able to do this final boss is some
of the like optional stuff I was coming across or
the same hit that one shot the final boss was
like a tickle to them, So like that just.
Speaker 1 (22:30):
Seems a lilocer.
Speaker 3 (22:31):
Now you know, all of that aside, And my one
tip is when you get to that part of the
game where you can do a lot of optional stuff,
maybe just go beat the game and then you can
do that stuff, because I don't think it was super
fun to be insanely overpowered for that.
Speaker 1 (22:45):
Maybe maybe for you you'll enjoy that. Yeah, I'm on
the other side of the fence with that, Mike, because like,
I find myself spending way too much time in jerrpgs
grinding up to be overpowered. That I kind of like
that it was an easier on ramped for that rather
than spending like too many hours exploring the optional stuff
because I generally just won't revisit in rpg specifically after
(23:08):
I finish it, and it kind of helped with the
pacing that also, God, Mike, real quick, how many hours
did you clock in after you beat the game? About forty?
Speaker 3 (23:20):
Right about forty hours, which is like, no, oh god, no,
that's for one of those that's so nice.
Speaker 5 (23:26):
That's yeah, well yeah, we'll unpack my shit in a
minute least.
Speaker 2 (23:30):
Yeah.
Speaker 3 (23:31):
But I mean, I'm like gesstatic to have one of
these games that was more like forty hours. I don't mind,
like I don't mind eighty one hundred hour long RPGs.
Speaker 2 (23:40):
I get it.
Speaker 1 (23:41):
I'm shocked that it's become the default.
Speaker 2 (23:44):
Oh yeah.
Speaker 4 (23:45):
Honestly, my thought when you said forty was like, oh, okay,
because I had already been curious to check this game out,
and you're saying forty made me more like, Okay, maybe
I could find time at some point and.
Speaker 3 (23:53):
I bet if I bet if you mainline it, which
I almost in some ways recommend it, it's more like thirty.
Speaker 1 (23:58):
So okay, okay, yeah, yeah, yeah, yeah.
Speaker 3 (24:01):
So that part of the place the story is game
is very good, and that's not normally the thing that,
like I will spend a lot of time praising. I
think that this story always remained interesting. It has a
twists that feel earned. Even though like the stuff happening
is often maybe like supernatural and weird, there's still a
logic to it and it kind of makes sense. It
(24:22):
doesn't over explain itself. It is primarily character and emotion driven.
It doesn't really go for a lot of cheap moments
that I think can often happen with these kind of games,
especially today. You know, it's not like a lot of
shock value kind of like let you to see that, right.
Everything feels very earned. Everything feels very mature and adult
(24:46):
like in a very kind of I don't know, like
I just I feel like I don't want to say, oh,
this is a.
Speaker 1 (24:52):
Real story kind of a thing.
Speaker 3 (24:54):
But you know, we do see a lot of video
games there where like the story is kind of just,
you know, go rescue this person, or this person killed
your friend. Now go kill this person, and that's sort
of the end of it. There's so much more going
on here. I have so many thoughts as just being
this name. We should we should do a spoiler cast,
we should jan have you beaten?
Speaker 2 (25:14):
I mean, I'm act three, so I'm okay.
Speaker 3 (25:17):
So I was I was gonna specifically ask you, because yes,
after SGF, I want to put to and once you
finish the game, I want to put together spoiler cast
because I think, uh, there's so much to unpack and
to talk about, you know, like a lot of mechanics
in the game itself and that stuff we've talked about.
It still is so good, the way the battles work,
(25:38):
how it does sort of depend on these dodges and
parrying and kind of building up your party in this
really smart way with the picto's and the arts and
all this other stuff that you get. So gosh, it's
just one of these games that I think I'm going
to be thinking about for an incredibly long time. God,
the music, the music is so good, and there's so
(26:00):
much of it. It's like every fight I feel like
it's a new track somehow, But how are they making
so much music?
Speaker 2 (26:05):
There's music?
Speaker 3 (26:08):
Oh so I was. I'm just stunned by what they
were able to accomplish here accordions.
Speaker 1 (26:13):
Turns out accordians slept on instrument.
Speaker 2 (26:16):
Yeah some twelve monkeys. Shit here, Well.
Speaker 1 (26:19):
He's a savant Backler. Please unpack your ship.
Speaker 5 (26:24):
I know everyone's thinking to themselves. They're driving in their car,
they're commuting to work. They're like, fucking Backlar's playing Exhibition
thirty three. Like this is not a Backlar video game, right,
that's what you're all thinking.
Speaker 2 (26:34):
Yeah, I'm not driving, but yes everything else you're never driving.
Speaker 5 (26:37):
But certainly we we know, right, Like this is not
my shit, right, Like what business do I have playing
one of these?
Speaker 2 (26:44):
Right? Like?
Speaker 1 (26:45):
Pretty looking games? Is a pretty looking game.
Speaker 2 (26:48):
It's pretty as hell.
Speaker 6 (26:50):
Uh.
Speaker 5 (26:50):
I'm trying to think of like the last game that
would even be tangentially associated in the same genre, right,
Like what I don't even know, right paper Mario, Yeah,
it kind of right, that is, like with the turn
based sort of stuff and the parrying and timing and
on that. You know, I don't claim to understand this game.
(27:12):
I don't claim to like really also understand what I'm
doing in it where I've I'm kind of just like
I'm kind of just doing it and I'm progressing and
I'm playing, and I'm doing stuff. Am I hyper focused
on Like all the pictose and all of the lumina
and the points and the flasks and all that stuff.
I'm just I'm trying to make sense of all that
(27:35):
and it's slowly but surely happening. I'm also like a
lot of that is overshadowed just by like the sheer
wonder that is that that comes out of me when
I see these these creatures, these insane freaks that I
meant to battle, and I am won over by the
creativity and the design of these beasts that I just
(27:58):
kind of don't care. I'm just like I'm fighting. I'm
fighting a wagon. Find a wagon that's all four on
its two things. I'm just trying to like do that
and find and I guess this wagon's got weak shoulders,
It's got weak's shoulder points and I'm gonna shoot that,
you know. I understand, like obviously, like the action points
right like or whatever, those are the ap things I understand,
Like the basic sort of machinations of like of like,
(28:21):
oh you you spend this, you know, I think the
rock paper scissoring of like the ground, ice and fire
stuff is just not It's I'm just you know, again,
as someone who is not hyper fluent in this kind
of style of games, it's it's not I haven't connected
all those dots yet. I also have, you know, I've connected.
There's just like a lot of you know, I understand,
(28:41):
like with the pictos, and then there's like another level
below those pictose of like and I understand everything as
a level. I get all that. I've played a video
game before. This isn't my first one, but it is
the first one in a while where I'm like j
rpging in a way that is just not my thing,
but I love it. It's the thing I want to
(29:03):
play constantly. I've just started to really scrape the surface
of like the map and the overworld stuff. I think
that's really interesting. I've never seen that before, where like
you kind of have this like intermediary layer where like
you're not on the ground, you're not in the map,
but you're sort of like traversing land in the overworld thing.
(29:23):
I think that is really interesting. I really dig that
the story stuff. For me, where I'm at at about
six seven hours now is like, you know, I find
that interesting. I like the table setting that has been done.
I think that's very unique. It is something very different,
I'll say, right, and I think that goes a long way.
(29:46):
But yeah, you know, I guess a part of me
used to be like, oh fuck, am I playing this
game wrong? You know, and I would have like harped
on that for a while. But I don't think that's
possible in thirty three here. I think you just kind
of have to do it, especially if you're like me
and you're like, well, I'm only going to really digest
around sixty five to seventy percent of what I'm being
told here, and I'm just gonna kind of keep going.
(30:07):
I'm assuming I'm going to hit a wall at some point,
maybe where I've like not specked out my team the
right way or or an effective way, and maybe I'll
need to like lower difficulty at some point. But right
now I'm loving what I'm doing there. It is a
pretty ass game.
Speaker 3 (30:21):
It's pretty I think what's great is, you know, I
don't know if you will hit a wall because part
of the reason why the game's overpowered is the game
can be pretty generous with the amount of experience points
you get, and there's multiple things you can be good
at to help you at least beat the game. So
maybe you're really good at kind of making a build
with the pictos things like that. Maybe you're just very
good at parrying and dodging.
Speaker 2 (30:43):
I mean, you've never I'm a good gamer.
Speaker 5 (30:47):
No one's pointing the finger at me, being like, oh,
look at this guy. But yeah, no, I think you're right.
I think I'm like I think just by doing the
thing and awarding points and just making sure that I'm
spinning all those plays, right, I do think like you
can get to a place where like you've ignored a
major component, like I was kind of ignoring the loomia
(31:08):
stuff for a while, or lumina stuff where I was like, oh,
I didn't realize these blue numbers need to be thrown
into the pictose stuff, right, Like that's a whole other,
a second or third layer below the surface where I
was like, you know, a part of me is also
like why do I need to curve about this? But
you know it's it's I think I think for me,
(31:29):
like seeing the net positive of all those under the
hood machinations. I you know, I don't know if I've
like really understood the gravity of those decisions and those
point awardings and whatnot, but I'll get there, and I
think I'm learning a lot as I play it, too,
which has been uh uh definitely, you know, satisfying, you know,
(31:50):
satisfying to kind of see happen.
Speaker 4 (31:52):
So, yeah, you mentioned like just the way the characters
look and everything, and you know, this isn't typically my genre,
but I can't tell you how many times I've like
walked through the living room and seen Bianca playing it
and just be like, what's going on with that?
Speaker 2 (32:01):
Dude?
Speaker 1 (32:02):
What's this?
Speaker 2 (32:02):
Like a weird little mini game? What's goes? This? A
platforming mini games? It's like a weird little.
Speaker 4 (32:06):
Yeah, there's like a one rebouncing back and forth, like
look like a like you're on a raft and stuff
like that. This is a this seems like a weird
game in a way that I appreciated. Yeah, everything I
hear about the combat and everything, it's like, okay, that is.
The times I've been able to get into RPGs have
been paper Mario Mario Luigi. That action based stuff during
the fights, and it's like I've been intrigued every time
I've walked through the living room.
Speaker 2 (32:27):
So it's got to think of my dress style.
Speaker 1 (32:30):
Man, is just it's got the g Yeah, it's pretty swaggy.
It's like it's dripping in swag goo.
Speaker 2 (32:38):
Yeah.
Speaker 1 (32:39):
I think this game further proves my personal feeling of
I think I am. I think I'm done with high
schoolers and a JRPG. I think I just want grown
ass adults.
Speaker 4 (32:51):
And I know maybe that's part of why I wasn't
immediately turned off too. It's like these just seem like
adults on a quest.
Speaker 1 (32:56):
Yeah, and like you know, there's the rumors of the
PERSONA four you make and I'm totally gonna play that.
PERSONA six is gonna come out and I'm totally gonna
play that. But like, I think I have been able
to kind of like attach myself to these characters more,
maybe because they are adults and there's like one party
member that's like almost an adult and in a different
(33:20):
way than like I don't metaphor the ages of everyone
was like up and down, but like, dang, with like
these people, I feel their pain and maybe it's also
because I am thirty three right now that I'm.
Speaker 2 (33:31):
Like, I could die right now. I mean I could.
Speaker 1 (33:34):
I think that all the time, but like specifically with
this game. Also, my one gripe is that I just
wish the main dude didn't look like Robert Pattinson Maybes.
Speaker 5 (33:46):
Yeah, oh, Gustave, Yeah, yeah, he's got He's got that
generic ass like flowy hair guy look going on.
Speaker 1 (33:55):
Like I wish I could do that hair, but my
head is the wrong shape for it.
Speaker 2 (33:59):
Yeah, yeah, I wish I could do it.
Speaker 5 (34:01):
Air brother, I'm preaching in the choir here, friend, I
think you know with the story. You know, obviously this
game starts out a certain way, and then about an
hour later you're like, well, okay, we are off the reservation, folks.
We are in you know, bizarro world. The beach scene, right,
(34:21):
I'm not going to get further into it, like is
so intense and crazy. And the fact that that, like
when you start playing everything is like way calmer. I
found a bit jarring, Like I don't understand why that
front loaded scene. Obviously I I absorbed the impact of
(34:42):
what that was, but that also made me believe that
like this whole thing was going to be like that,
where like we are constantly on the edge of death
at any given moment, and then things kind of get
like real pretty and I'm like, oh, all right, well
this is a pretty ass games. So I don't know,
I found that to be a bit jarring, but you know,
still like it.
Speaker 2 (35:01):
Of course, he.
Speaker 1 (35:02):
Has a little bit of that.
Speaker 3 (35:04):
A lot of games I seem to struggle with that juxtaposition,
and you know, like there are those silly elements in
the game, and I like that breaking it up. Yeah
it's not there's say it's like everything is horrible and bad,
We're all gonna die. Now, look at this goober. Yeah,
let's laugh a little bit, yea, and by tennis with him.
Speaker 5 (35:19):
Yeah weird. That stuff was weird. Hey.
Speaker 2 (35:22):
I also wish this game ran better on a Steam deck.
Speaker 1 (35:26):
If it did, I think I would have completed it
like weeks ago. All right, you know, mister Backlar, I
think I got another game that may be up your alley.
I've been checking out Lush Foil Photography. Sim I'm not
one for a lot of these sims. I'm sorry for
our truck and train enthusiasts out there. This is one
(35:48):
of those games where you just walk. It's like a
Pokemon Snap if you took out all the Pokemon and
the rails, so it's just a photography game. Finally, you
go to different locality, explore around for a bit, and
it's just just real nice, nice to zen out, snap
some picks. You know, you can get all the manual
controls that you would want, adjust your ISO, your exposure,
(36:11):
depth of field, you're boke and all that jazz. You
also get a little drone so if you are you
want to get a specific angle and snap a specific pick,
that way, you can go ahead and do that. There's
a small couple discoverable things to get to other places
in the map, but it's really calm, gentle game to
(36:33):
just zone out in and just take some picks. Also,
like I don't think this is hyperbole, but I was
gonna say, I don't think I'll ever see those those
shrine gates in Japan.
Speaker 5 (36:46):
You don't think so? Well, I probably would, but because
of tourism, they're going to be super packed.
Speaker 1 (36:52):
So it's kind of nice to just experience it in
a in an empty way where I can take my time,
I could take the photos. There was a game that
came out a couple of years ago. It was made
by like a DP. There was also a sim like
this where you could simulate it kind of like a
(37:15):
plan out like a shoot, where you could put in
specific lights, like I need an astro one by one
and I'm gonna put it here, and then I'm gonna
see where like the spread is, and then you can
kind of plan out where your camera shots would be.
I forget the name of the game. Of anyone remembers it,
please drop it in chat. But like, I wouldn't mind
more games like this, you know, kinda it doesn't have
(37:37):
to be full like Steam Maker type of things, but
just like, oh, I kind of want to recreate a
shot or maybe plan out a visit somewhere, Like I
do enjoy the aspects of the modern Assassin's Creed games
where you kind of can play tourists somewhere and that
is nice to do in lush foil photography sim Dan Ryker, Yes,
(38:01):
you wrote some things on a game called Hell is Us.
Speaker 4 (38:05):
Yeah, I went to Montreal and played three hours of
this game. Uh, and it was long enough ago to
where it was before we were independent, So really stretching
my memory here because I wrote my article for the
last place and then my notes were gone. So I'm
gonna go off what I remember here?
Speaker 2 (38:22):
Is it the demo?
Speaker 5 (38:23):
Have you have you compared in Control?
Speaker 2 (38:25):
I haven't played the demo, No, you did, be I
did the demo.
Speaker 5 (38:29):
Is you you go to like the farm family, Yeah,
and then you like get into a cave and you
and you you fight the people with holes for faces.
Speaker 2 (38:41):
There's a lot of guys with holes for faces.
Speaker 4 (38:43):
Yeah, they look and the sound design and everything is
just the big gimmick here is it's like there's not
any handholding and as far as I could see in
the options, you couldn't even change it, Like you could
change combat difficulty, perry windows, stuff like that, but like
no way points are mapp no way points, no quest log,
(39:03):
no arrows pointing you towards anything.
Speaker 2 (39:06):
Yeah, no map at all. And it's like, well, yeah,
I'm sorry.
Speaker 5 (39:09):
I know you're the guy who played this, and you're
the big fancy game reviewer here, and I'm totally stepping
I do.
Speaker 2 (39:14):
Go by big fancy game reviewer.
Speaker 5 (39:15):
Yeah, I'm stepping on your toes here a little bit,
step I do.
Speaker 2 (39:19):
I do believe there's toes.
Speaker 5 (39:21):
Yeah, I know that's cross there's a PDA right where
like you can look at a data pad thing that right,
which I found pretty helpful because that is the closest
thing you're going to get to like do this next.
Speaker 4 (39:33):
Yeah, So it's basically like you know, like one of
those you know, red yarn you know chalk pushpen forward things,
the corkboard things. Yeah, where it's like you go and
you're just trying to you're basically going into your home
country and trying to find out what happened to your
hometown and your your family and things.
Speaker 2 (39:47):
Like that, and just through talking to people.
Speaker 4 (39:51):
There's like tons of NPCs you can talk to, and
it's really smart the way they set of that board.
It's like on the left side are questions you can
ask about, like quest specific about your family, about the hometown,
stuff like that. But then pretty much everyone you talk
to on the right also has just like general lore
stuff about the world, the civil war that's going on,
these different factions and stuff. So it very much behooves
(40:14):
you to talk to everyone you meet. You'll find like
a little girl in an addict that's hiding. You'll find
a priest that's about to be hung, you know, and
it's just you ask them all these questions and it
does kind of flesh out what's going on in this
world and influence where you want to go next. And
there's just a bunch of cool mysteries and stuff. There's
just like in the middle of this field there's this big
amorphous blob event horizon looking thing.
Speaker 2 (40:34):
It's like that looks fucked up. Don't know what that is.
Speaker 4 (40:36):
And like, just through talking to people and getting some
context clues and stuff, you'll kind of learn some things.
And I was just really intrigued by the confidence in like, no,
this is how you're gonna play this game. We're not
going to hold your hand like I like that. That
does seem to be the big hook of this and
I haven't played anything that goes that hard into it.
Speaker 2 (40:54):
You know, it wasn't what I was expecting.
Speaker 1 (40:56):
Dan is more like a Soul's or like an action
adventure type of game.
Speaker 2 (41:02):
Like Cry.
Speaker 5 (41:03):
Yeah, it's definitely a soul it's neither.
Speaker 4 (41:06):
I would say, it's definitely not on the difficulty level
of a of a Soul's game. I wouldn't say there's
you know, Perry's and things like that. But it's also
not super flashy stylish action stuff like a Devil May
Cry or Bayonetta or anything. It's kind of its own thing,
it is. It's more deliberate than a in terms of deliberateness.
It's between I guess the two things we're talking about here,
(41:26):
a Devil maycryer from game, you know, but yeah, tonally
just yeah, the music, the design, the enemy design. It's
just this like oppressive weirdness around you at all times,
and like you just kind of feel intentionally lost when
you play this game. And I thought that was really cool,
Like all the hints and stuff. You'll get some like
diegetic stuff where it's like wind chimes and trees that
(41:46):
you're following or markings that you're looking for on on
the environment, and uh, you know, there are there are
games where you could do this type of stuff where
it's like, you know, Red Dead Redemption too. You could
turn off the HUD and stuff and just go off
of like what NPCs are barking out and road signs
and things. But this one is like, no, this is
this is what the game is.
Speaker 2 (42:03):
So that's awesome.
Speaker 5 (42:05):
It just feels like just different enough, right, Like it's
just strange enough, just different enough. I want you know,
obviously it's tough to really understand what the no map
and waypoint what the real kind of implications of that are.
But and I can't tell the if like the open
worldness of it all I had, like it does feel
(42:26):
open world in a way, but but maybe that's more
of an illusion than actual like what you're meant to do.
Speaker 4 (42:33):
It could be kind of more that open zone type
thing where it's, yeah, we know where we want to.
But on the map that I saw on the yeah, right,
I was like, I saw a map, but what am
I talking about? It's you will get handwritten stuff, so
you will get like, oh, the character gave me this
piece of paper with an arrow drawn on it.
Speaker 2 (42:49):
You know. It's like, yeah, because I did remember seeing
a map.
Speaker 5 (42:52):
You have a compass, right, Like that's kind of like
because people do say like.
Speaker 2 (42:57):
Yeah, yeah, yeah.
Speaker 5 (42:59):
I think it's like it's got a little bit of
like annihilation in there too.
Speaker 2 (43:02):
A little bit. I asked them about that while I
was there.
Speaker 4 (43:04):
I was like, I'm getting like a real annihilation vibe
out of this, and they're like, that was one of
our main.
Speaker 5 (43:08):
Yeah, there's some shimmer shit and what is it. It's like
late nineties. It takes place in right, like alternate history.
Speaker 2 (43:16):
Very alternately.
Speaker 4 (43:17):
It takes place in like a fictional country that had
this like civil war going on.
Speaker 2 (43:20):
But yeah, it's weird, you know, I just think it's
rat I think it's just different enough.
Speaker 5 (43:25):
Like to me, I didn't really know what to expect.
I was going in on vibes only right, because that's
why I thought it was a very much a me game,
because it was like I thought it was more survival
horror kind of thing, but it's it's kind of not
I wouldn't call it that, and yeah, I'm into it.
I was actually pleasantly surprised that it was not the
thing I assumed it was, but the thing it actually
(43:45):
is I find kind of intriguing and uh, definitely worth
digging more into for sure.
Speaker 2 (43:50):
Yeah.
Speaker 4 (43:51):
I went in pretty blind, having just seen like the
trailers and stuff, and then like once you know, they
gave us a presentation before about all this, like you know,
no handholding. Was intrigued, and then as I played it,
I was like, oh, Okay, this has suddenly become something
I'm looking forward to this year.
Speaker 1 (44:05):
Mike Manatti, if this will entice you, the whole enemies
or the enemies with the holes in their heads. They
look like nobody's from Kingdom Hearts.
Speaker 2 (44:13):
Wow. Yeah, yeah, more of a.
Speaker 1 (44:16):
Fourth kind of guy actually, or unversed even but okay, okay, yeah,
thanks Dan, this is on my radar. Now this looks
sick al right, Gang, a little bit light on the
games because of things going on, Dan, can you say, oh,
I can't.
Speaker 2 (44:33):
Say that's I checked today.
Speaker 4 (44:34):
Yes, So I'm going to be pretty light on new
stuff for a while because I got des Stranding two
and I played like five hours of it last night,
and I'm going to keep going.
Speaker 2 (44:43):
That's a big game. I already know that.
Speaker 4 (44:45):
So I just got to get through that thirty hours
I played in Japan, then I can get to the
new stuff and then I can talk about it on
June twenty third. So yeah, between SGF switch and des
Stranding two, that's probably going to take up like most
of my time this month.
Speaker 2 (44:59):
All right, Well, game we can talk about.
Speaker 1 (45:01):
We played on the second half of VPF against kind
of Funny is Elden Ring Night Rain, Mike Manatti, You
and I teamed up for Jeff Grubb to take on
the Fools of the World and Elden Ring and also
the clowns over there kind of funny. They felt so
threatened by us, Mike that they needed to bring on
(45:23):
a ringer to take on us. True that being said,
the score is now one to one Monaco, two to us,
Elden Ring to them. We'll settle this in maybe like
a dodgeball game. So I want to smash then I
can win, Okay, Mike. I wound up digging this game
a lot. I actually played more over the weekend.
Speaker 3 (45:43):
Oh, how did you? Because I played a bit more too.
I played with my brothers for a bit, which is nice.
So there's three of us minnaughtis so that works out
pretty well.
Speaker 2 (45:51):
Scene.
Speaker 3 (45:52):
I had fun playing with you and Jeff. I have
fun playing with them. There's still things about this game
I find kind of weird. Yeah, but and I also
have no desire to play it with Randos. I know
there was a patch that came out I think maybe
even yesterday, that tried to make the solo experience a
bit better, a bit more balanced. There's still nothing for duos,
(46:16):
but there's things here I like, I don't know, Jan like, like,
who were you playing with Randos this weekend or other friends?
Speaker 2 (46:22):
Yep?
Speaker 1 (46:22):
I was playing with complete randos because all of my
friends that did pick up Night Rain are on the
PS five and no cross play. This is a game
that really needs cross play.
Speaker 2 (46:32):
Yeah, that's rough.
Speaker 1 (46:33):
Uh, Mike, we should talk about how this isn't quite
an Elden Ring. It's kind of like a fortniteification.
Speaker 3 (46:41):
It's like it it's so many things that's Fortnite's Monster
hunter ish. Yeah, it's kind of a roguelike because it
is run base and you're kind of getting random stuff,
but you're also playing as these kind of character classes.
So that's part of the thing is that it's so
many things kind of jam it's one and some of
it just doesn't ness necessarily jive with the ways I want.
Speaker 1 (47:02):
To be playing.
Speaker 2 (47:03):
Maybe a Soul is like like the.
Speaker 3 (47:05):
Eleanor Ring stuff with the circle and you're always moving.
It's kind of a go go, go go go thing. Yeah,
where it's usually a Soul's like, it's kind of like
methodical before you fight a boss, really take your time
and think about your build and things like that. And oh,
the inventory is kind of numbersome, but it's okay. You
can take your time right now when you're in a fight.
Maybe a tectic and here it's just like we got
(47:27):
to run the circle is coming, which is just a
wild thing to say, and a sole is like.
Speaker 1 (47:32):
And as far as I remember, we talked about this
while we were playing it. But when I just jumped
in for the first time after the tutorial boss, you
don't really explain the circle mechanic, I believe, and I
was just caught in the circle and I kept dying.
I was so confused. Also, when you match into I
guess a run with Raindos or with whoever, you keep
(47:58):
getting reds until you die. All three of you die
at like the boss at the end of the night
or the end of the day, and so until you
get to the where the circle is closing, you can
go on throughout the map to take on a bunch
of mini bosses, go out for loot and stuff. I
think we settled into a pretty good rhythm when we
(48:18):
were playing at Mike, did you how is how is
playing with your brothers?
Speaker 3 (48:24):
It is funny because you kind of like you kind
of learned the ideal way to go about things, and
people are already talking about that.
Speaker 1 (48:31):
Like one thing I've sort of heard is like on.
Speaker 3 (48:33):
Night one really uh, focus on getting extra charges for
your flask and do things, you know, and that kind
of thing. And hey, there go to the mines because
that's where you can get the somber smithingstones. The smithing
stones you can make your weapons stronger. Maybe Night two
is when you're really worried about fighting as many of
the kind of mini bosses as you can so that
(48:56):
you know then for day three you're you're ready for
that big boss. So it's funny because you have all
these choices with the character classes, and I like that,
even unlocked some more of them, but it almost feels
like maybe it's surprisingly rigid and the best way to
go about things. Maybe that's an illusion right now, there
doesn't seem to be as much of that kind of
(49:18):
classic from soft souls like Jazz in there to me.
Speaker 1 (49:24):
Yeah, my experience from playing with Rando's is a little
bit up and down. Generally, at least one party member
will know the flow of the game, and then the
other third person will kind of be weighing us down
a bit because they just keep going off in their
own direction because they think.
Speaker 2 (49:40):
It's like super duper open. Right.
Speaker 1 (49:43):
Communication in the game is a little light. I kind
of wish there was more modern quality of life stuff
like pinging being easier than just like having to open
up your map and then circle around your map.
Speaker 2 (49:57):
Yeah. I have oddly been really enjoying.
Speaker 1 (50:02):
It, and I could. I finished Elder Ring, but I
bounced off of it in major way where I just
didn't want to revisit it. I think here because you're
locked into classes and it's kind of like a.
Speaker 2 (50:14):
No one, no one get mad at me here. This
kind of reminds me of Turbo Mode and Doda. Oh
my god.
Speaker 1 (50:22):
Now I'm not saying that I've been playing Doda, all right,
I'm clean, everyone, all right.
Speaker 3 (50:26):
I'd rather you spoke more cigarettes than played the same
same I don't cigarettes than dodat it into.
Speaker 5 (50:35):
The okay, go to ruin my life and destroyed my marriage.
Speaker 1 (50:40):
Where I do like that the only thing I have
to worry about is just having enough souls and ruins
and stuff stuff to level up and just visit the
bonfire and get going. I also enjoy that you just
got to walk by the bonfire and then you just
get boosted up in your glasks refill and everything.
Speaker 2 (50:56):
I just don't know how.
Speaker 1 (50:59):
How much legs this game has after the initial boom.
Speaker 3 (51:05):
Yeah, and like even you know, just just from what
I'm presented with, there's kind of like what eight of
these bosses that you kind of have to go through,
and even then, like the bosses are different, but what
you're doing is maybe kind of similar. So I do wonder,
like once I, once you know, finish shit, how much
more is there? Maybe you know they can keep adding more.
I guess this is a live service game, so we'll see.
(51:26):
One thing that's neat. There's this kind of codex in
your main hall or whatever, and you sort of unlock
these like more traditional one on one fights for each
of the classes where you just actually go and fight
bosses as as those dudes, and suddenly is much more
like a traditional Soul is Like there. I think that's
(51:46):
a neat addition. I'd be happy to check out more
of those.
Speaker 1 (51:51):
Yeah, I'm curious to see if from is going to
expand this world or maybe what they could do with
a night rate and two down the line. That being said,
I would enjoy playing this game more with you and grub. Yeah,
I definitely want to check out some more of it.
Speaker 3 (52:09):
I don't I doubt it's going to be something I
get super into I think it's a neat experiment. I
think even you know, I think there's a rush of
concerning maybe negativity around it at the immediate launch. I
think more people are coming around to it and then
are finding the fun with it and kind of accepting
it for what it is. And it seems like from
(52:29):
Software is addressing some of those complaints quickly. I do
want to try it solo now and see if that
feels viable, because part of it is, especially with run
based games, a run based game, I'm like, I want
to go and do a run right now.
Speaker 1 (52:40):
Well, the only way I.
Speaker 3 (52:41):
Enjoy playing this game is with my brothers, who have
families and whatnot, our friends who also have jobs and
are busy. It's kind of hard to like be like, hey,
let's go do a run right now. I want that
to be spontaneous. It's something I can just do, but
not to do with randos in a game where deciding
where we go is a very important thing. So we're
all just around nervous to make the first move, like
(53:02):
a bunch of middle school dance kids, right It's it's awkward.
Speaker 1 (53:06):
Sadie Hawkins dance, you know, the dance scene and heavyweights,
and then you got counselor to make a move.
Speaker 2 (53:15):
Smoothie always comes back the editing technique.
Speaker 1 (53:21):
Your queen would be proud, Mike, is there a way
to end end to run without wiping at the very No?
Speaker 3 (53:30):
So I hate that because like like when you die
to a mini boss, you lose a level, and that's
often enough to cook you.
Speaker 1 (53:39):
It's like, well, that's losing a whole level. We're done.
Speaker 3 (53:42):
We're cooked here, and you want to just end the
run and get whatever rewards you should. But as far
as I can tell, maybe I'm missing something that you
could just leave, but you don't get like the rewards
if you you know, and you get some runes or whatever,
and you want those, so you have to wait to
at least you fight one of the night big bosses,
and when people die to that, then you actually die
(54:04):
and feel because otherwise you just keep responding and losing
levels and everything.
Speaker 1 (54:09):
Yeah, it's an interesting loop. I feel like the Monster
Hunter crowd would get into it, and sometimes they don't
see the Monster Hunter crowd necessarily crossing over to the
Soul's like gang.
Speaker 3 (54:21):
Okay, so chat, let's clarify it. And I was wondering
about this because you drop when you die, you drop
your runs, and I just assume those were the ruins
you're carry with you. Apparently that has the level you lost. Also,
Oh so I guess you can just get back in.
Speaker 1 (54:32):
This may be done. See, man, this is kind of
the classic. I like that from software doesn't have to
explain everything to me and these games, but sometimes I'm like, oh,
I didn't know that, and I wish I did.
Speaker 2 (54:42):
So there you go.
Speaker 1 (54:43):
Yeah, I never saw the ruins that I lost when
I whenever I would die.
Speaker 3 (54:50):
Yeah, they're on the map, just like in normal elder rings.
So they are there, they are they are doing it's like.
And I also get why you would make it difficult
for people to leave if you people are playing with
Rando's right.
Speaker 1 (55:01):
You don't want people just rage quitting and then everybody
else is screw it. So I do get it. Yes, Aja,
you were right about this. I was wrong. He was
screaming was he said this was how it worked. When
I was playing, my.
Speaker 3 (55:12):
Brothers and me and my other brother ganked up on
him and told him he was a stupid idiot.
Speaker 1 (55:16):
And of course it doesn't work that way. It turns
out it works that way, So my bad on that one. Ah,
so they can get absorbed by enemies like in Blood Born,
I see, Okay.
Speaker 3 (55:26):
I also got mad at him because we died on
the Final Boss and I was like, oh, that's my
fault everybody I died to eight times.
Speaker 1 (55:31):
He's like, yeah, it was your fault. I was like,
you're supposed to say how it's your fault too. You're
not supposed to agree, supposed to take equal blame. It's
bad de corum. Well with that, we're gonna let Mikey
cool off. That does it for games Talk. We're gonna
go take a quick bricky break and we will be
back with the news right after this and maybe merch.
(55:56):
I wish I had a record scratch because really we're
not doing the news. Yeah, we're talking merch. Was merch
Master Mikey on Tuesdays WI.
Speaker 2 (56:06):
Song Wow incredible.
Speaker 1 (56:09):
Yes. Uh.
Speaker 3 (56:09):
We got new merch on the Giant Bomb store, the
Giant Bomb in Porium. This is the first wave of
merch since we have gone independent. So I am pretty
excited about this. I hope people do check out store
dot Giant Bomb dot com. We've got four new shirts
and a totes you can get the Spoon Heaven shirts,
(56:31):
which you know is that game we all hope is
going to come out.
Speaker 1 (56:34):
Maybe it comes up very soon, maybe.
Speaker 3 (56:36):
It gets announced that SGF Spoon Heaven, that's the only
name for this game. You all know what I'm talking about.
So get your Spoon Heaven shirts right now, so you're
prepared for the big shadow drop that's definitely happening very soon.
Speaker 1 (56:50):
There's there's the smallest possibility, right Team Cherry, that's.
Speaker 2 (56:53):
Who made uh yeah Heaven.
Speaker 3 (56:57):
So apparently the Steam data based like just got updated.
Just don't think for that game, etter there's like more
than a small possibility. Still, let's not let's not get
our hopes.
Speaker 1 (57:05):
But what I'm getting at is that like they could
sneak in a little spoon in the game, right I'll
tell you what if? Do you think what are the
odds that anybody there knows about Spoon Heavy Because I would.
Speaker 2 (57:15):
Love it, as somebody does.
Speaker 3 (57:18):
If somebody snuck in a spoon Heavid reference to Holiday
Silk sog, it would actually be the greatest thing that's
ever happened to me.
Speaker 2 (57:27):
Mike, That's the greatest thing that's ever happened to you.
Speaker 3 (57:30):
Well, one time I put on a hat and a
wig and I looks really cool and you can look
cool too. You can't get your own, uh Rascal Mitch,
He's gonna look so cool shirt on the Giant bomb
store and all sorts of kind of fun bright colors.
Speaker 1 (57:47):
You can get black, of course, but I think this
one looks good and.
Speaker 3 (57:49):
The classic Rascal royal purple pretty pretty fetching in the option.
Speaker 2 (57:57):
Okay, we've created the monster.
Speaker 3 (57:59):
With Now this is good stuff here. I'm so happy
that we all bought this bomb together. You could celebrate
that moment with the we bought up bomb shirts. I
should mention, by the way, that those last two pieces
there featured art by Nick Toilet, so thank you so
much Nick Way for that. And we bought a bomb
(58:22):
from Jaum. This is awesome art of us in Peanuts style,
Charlie Brown esque celebrating the independence of gayant bomb. It's
a good, good, good stuff here. We got Lucha Deer
along for the ride as well. I think this one
is very cute. I think this one looks nice in
the lighter colors. I like the soft cream here personally,
(58:46):
but yeah, plenty of good options for that one.
Speaker 2 (58:49):
Merch Master merchan Master, can I can I ask you
you for a segue?
Speaker 1 (58:52):
Sure, Mike, I wish I could carry all of these
shirts that I want to buy from store to giant
bomb dot com.
Speaker 2 (59:01):
What could I do?
Speaker 3 (59:03):
You know what, Jan, I'm tired of your problems. I
am tired of earth these people. I'm tired of being
caught in the tangle of their lives. That's what Rascal
Mitch said when he's had enough of playing bad video
games that had to isolate himself on Mars, a mot
bit that you can now carry around with you forever.
(59:23):
Thanks to the Mitch on Mars telt bag. Thank you
so much to Marsley Lunsford for this awesome art inspired
by The Watchman.
Speaker 2 (59:34):
Is it the moon? Wasn't it? Mars? It's Pink doctor.
This is an original thing.
Speaker 1 (59:40):
This isn't an illusion or reference to anything.
Speaker 2 (59:47):
My misteak scare me?
Speaker 1 (59:50):
You scared me Chan's help. That's right, it's Mars. I
was worried. Look who peak it is the mood at
Pink Brother.
Speaker 5 (59:56):
I mean, certainly.
Speaker 1 (01:00:00):
Seconds what I was gonna say something that could be
Probably I thought it was.
Speaker 2 (01:00:04):
I thought it was fucking I thought it was on
the moon.
Speaker 1 (01:00:08):
Too close to Earth. It's too close. Well, you could
still get caught at the tangle of people's Yeah, it was.
Speaker 5 (01:00:14):
Like the mood is way too close for me to
deal with my problem.
Speaker 3 (01:00:18):
You could get this topek in pink, which kind of
matches the color of the planet, or a black which
matches the empty void of space. So yeah, both both
options theres are pretty good. And then last, but certainly
not least, Finally, I can't I can't believe it. Go ahead,
jan No, I just said, finally, Oh sorry, mister uh,
we finally have a Blike club shirt, our first Blake
(01:00:40):
club shirt, featuring awesome art by jerum Uh. It's got
just about all the Blike club characters on here. No
Rascal Mitch, but that's why he has a separate shirt.
It's kind of a Brady.
Speaker 5 (01:00:52):
Style he's like, but that's why he has his own.
Speaker 2 (01:00:56):
Multiple other pieces of dedicated merch.
Speaker 1 (01:01:00):
I've worked here for almost eight years, and I think
this is the first time I'm on a shirt. Look,
you guys kept saying that we should do the Merch
Master bike shirt and this shirt. I had to be like, guys,
I'm on too many shirts already. I had to be like,
there's too many like shirts. I think I have more
photos of you on my computer and phone than I
(01:01:23):
do some family members.
Speaker 2 (01:01:25):
Yeah, I may have.
Speaker 1 (01:01:28):
More shirts now with your face than a new bands
I like.
Speaker 2 (01:01:35):
And you two at home can.
Speaker 1 (01:01:36):
Do that store dout Giant Bob dot com.
Speaker 3 (01:01:38):
I mean this shirt alone has what one, two, three,
four five pictures of my face on it, along with
all of the versions of Dan and Grub that you've
come to know and love, like Danic Backgrub, super Dad.
All the stars are here in the bike Club Lighty
Bunch shirt. So yes, please check that out. Remember all
(01:02:03):
this stuff is supporting us directly. Now this Birchan dies.
I know it's a bit shirt heavy this first drop.
Try to get some more things in there soon. Maybe
no more mugs. I'm tirely these mugs. They've been causing
me nothing but problems since I've become in charge of
the store. They break, they run out of them, they
can't sell them, and then orders get out up and
I gotta deal with it.
Speaker 1 (01:02:23):
I want ship that won't break.
Speaker 5 (01:02:26):
What Yeah, yeah, mugs do rule though.
Speaker 1 (01:02:32):
You don't have mugs already. Put coffee in a solo cup.
What do you need a mug for No.
Speaker 2 (01:02:38):
You cannot so it'll melt people.
Speaker 5 (01:02:43):
You actually, then, god, you actually cannot do that in
a dixie cup.
Speaker 2 (01:02:47):
The jat is all saying they want mugs. Yeah, mugs.
Money on the table, brother, all right, I'll tell you what.
Speaker 1 (01:02:52):
Sales or final on mugs grags. I don't want to hear.
Speaker 2 (01:02:55):
But Mike actually all kidding.
Speaker 5 (01:02:58):
So we should get new, really good quality mugs, like
better than the ones that we had recently. So so
let's called I think that's called your next project.
Speaker 2 (01:03:09):
Yeah, I'm checking my notes here.
Speaker 1 (01:03:12):
I'm putty by fucking face on it? Can you do
the thing where it's like your face is on the
bottom of the mug though everything else plan? And then
I bet I can't absolutely cannot do that.
Speaker 5 (01:03:28):
I don't know if you get print down there, I
don't know.
Speaker 3 (01:03:31):
We'll take we'll take a look for that, but I
doubt I'm not allowed to do that. So yes, buy
a shirt, everybody, and while you're at it, I have
the shirts way, Yes, me too. That makes I am excited.
Thank you so much all these artists for for contributing
such amazing pieces. It's been a ton of fun. All right,
(01:03:53):
Jenda shows back to you. Well, give it back to me.
We're going to do a pass and play here tossing
the ball back to you for news. Let's roll the
music again.
Speaker 1 (01:04:03):
Look at me, I'm the news man. Crub can go
to hell.
Speaker 2 (01:04:10):
Yeah it's called Los Angeles. Yeah. I was gonna say
he's there.
Speaker 3 (01:04:14):
I think he's actually heading the Disneyland right now. So
I'm very very jealous and upset. Sorry, Oh, this is
a great time to have like the green tea go
down the wrong hole. And I'm just feeling like very
coughing right now at the moment.
Speaker 5 (01:04:26):
Wait, did you say you're feeling very coughing.
Speaker 1 (01:04:29):
Well, I used to say not him.
Speaker 3 (01:04:32):
I used to say I feel very coffee because you know,
I'm coughing, and people are like, what do you mean
you feel like coffee?
Speaker 1 (01:04:37):
I'm like, no, I'm just I have the essence of coffee.
If we make a new mug, I should be on it. Yes, yeah, Mike,
then you can, you can design it, you can sign,
you can refund the people like my mug broke.
Speaker 5 (01:04:50):
Wait, Mike, the way you're talking about it is as
if people don't deserve refunds.
Speaker 2 (01:04:55):
If the mug breaks. You're talking about it like you're like,
they should.
Speaker 5 (01:05:00):
They should just have gorilla glue.
Speaker 2 (01:05:04):
Pieces ship back together and we sell gorilla glue on
the store.
Speaker 6 (01:05:08):
I mean we could, we could, sure if fucking I
don't know what to tell you, right, Okay, okay, hold on,
somebody sent me a coffee with jan design for a mug.
Speaker 2 (01:05:20):
One more pitch. Okay, there we go, there we go.
Speaker 1 (01:05:23):
I think Dan and I were talking about this, but
I think we should sell a shirt. It says b
Danza and then an arrow pointing you this way, and
then another one saying but Janza arrow pointing pretty good.
Speaker 2 (01:05:34):
That is a shirt for two people.
Speaker 5 (01:05:36):
It's only only available in yellow, and the text is blue.
And that's it. The blue for one and red for
the other.
Speaker 2 (01:05:44):
Very good.
Speaker 1 (01:05:45):
It's just so many good ideas, you know.
Speaker 5 (01:05:47):
I think, so the mugs we have to pre order.
I don't think we could.
Speaker 1 (01:05:52):
You're kidding me. That's that's because the store. Here's the problem.
Speaker 5 (01:05:56):
Oh my god, Mike, you cannot. You are not allowed
to be upset in the seventy two hours in which
you've taken ownership of this part of the business. I'm
people like myself and other people who've had to fucking
deal with this for years.
Speaker 1 (01:06:12):
So out of those things that you actually buy inventory
for that the store doesn't know. For a while, we
had forty four orders go out with that mug on
May tenth that we had no mugs for. All these
orders are held up and I'm fixing it. I got it.
Speaker 5 (01:06:28):
It's greaty. I yes, systems not perfect. Okay, we know this,
we know this in charge of we know it's a problem.
Just crashing out over most you are crashing.
Speaker 2 (01:06:40):
Over merch customer service. I've never seen a mug crash
out like this before.
Speaker 5 (01:06:45):
It was like, goddamn, am I glad to have a
debut on the BombCast? Listen to me?
Speaker 2 (01:06:50):
Okay, yeah, it's problems, problem, mistakes are made. I say
that Freeze a lot in that of these days.
Speaker 1 (01:06:55):
I'm enjoying this new aspect of my job.
Speaker 5 (01:06:57):
I really no, but like, we'll get it to a
good place, and I'm excited to have you lead it
up because it's awesome. It's just awesome that you're dealing with.
I think it's it's fun for all of us to
watch you do this and for the audience to watch
you do this.
Speaker 2 (01:07:12):
Uh, to realize.
Speaker 3 (01:07:14):
I threw myself at this, largely out of guilt because
they're in all the SGF planning. I was just like,
I am not very helpful. It's only things that had happen.
I'm just sitting here like this help happened.
Speaker 5 (01:07:26):
This had to happen, regardless, this, this was always your fate.
You just didn't realize that.
Speaker 1 (01:07:31):
Yeah, that's right, that's right. But here we are, and
it's good. We got merch, go buy, and if you
have problems, please reach out to me.
Speaker 3 (01:07:39):
I will fix them. But I love to hear from you.
I got some fucking news. Who's ready for it?
Speaker 4 (01:07:43):
Only looking for the podcast segment, the Merch minute with Mitch.
Speaker 2 (01:07:50):
There are so there are probably so many small business
owners out there who are listening to.
Speaker 5 (01:07:54):
You, and they are rolling their eyes back into their skull.
Speaker 1 (01:07:58):
Incredible.
Speaker 3 (01:07:58):
But as soon as I go like a real job,
the complaints of start culling.
Speaker 5 (01:08:05):
It's it's just tremendous in a way I was not expecting.
Speaker 2 (01:08:09):
There is some.
Speaker 1 (01:08:09):
Person working in a warehouse right now listening to the
show that just threw his box of mugs on the ground, saying,
God damn it. Amen, Mike, that's that little handle that
is just not a strong the whole refund waiting to happen.
It's just wigh the break off.
Speaker 3 (01:08:29):
It's just not very strong connecting there. It's just not
designed well. The whole mug situation was a mistake, ye.
Speaker 1 (01:08:37):
Us, the whole mug situation, Mike, the whole mug situation
like as as like a design, just the concept of mugs.
Speaker 2 (01:08:49):
It's a flawed design, isn't it. Folks.
Speaker 5 (01:08:51):
We've never really taken a step back and appreciated how
flawed that design is.
Speaker 2 (01:08:56):
I mean, I mean, how are you supposed to grab it?
Speaker 1 (01:08:58):
It's just a giant like potential, your point of failure,
this handle.
Speaker 5 (01:09:02):
The I still have my beast cast mug, which is
like which can hold sixty four hounds, is of hot liquid.
Speaker 1 (01:09:09):
Never use that for I think I hate it once
apparently because people have been asking me specifically about this
mythical giant beast cast mug. People don't.
Speaker 2 (01:09:20):
Yeah, yeah, people liked.
Speaker 3 (01:09:21):
That and they want one of those back. I have
to see if if I can make that happen.
Speaker 5 (01:09:26):
What those won't break? The boxes? The problem that the box,
I mean.
Speaker 3 (01:09:31):
The skulls you attack with it will break. But yeah,
the mug will be fine self defense.
Speaker 5 (01:09:37):
It's a self defense mug. That's how we promoted it.
Speaker 3 (01:09:40):
The Switch To is coming up very similar, just a
couple of days away from the release of it, so
those reviews should be dropping any moment now right. Well, no,
actually there are no switch To reviews from Andy Robinson VGC.
It's official. For the first time more than twenty years,
there will be no pre release previews for new Nintendo console.
(01:10:02):
According to a company spokesperson, Nintendo cided not the sense
switch to review units to press ahead of launch because
important features and updates will only be available via a
system update on the day of the console's official release
on June fifth. It did not say what these updates
entail or explain why the media wasn't offered the opportunity
to review its launch games like Mario Kart World and
(01:10:24):
Switch To Welcome Tour at in person events instead, like
if they with previous console launches such as the we
neither did. Explain by critics can't be trusted to cover
products with knowledge that additional functional would be patched later,
as they've frequently used to. This is weird, in some
ways not super surprising. I think Nintendo has been looking
(01:10:47):
for opportunities to kind of cut out traditional media in
terms of getting messages out there with its products. That's
a big part of that Nintendo today app right, It's
like we're gonna tell people about us to you don't
have to have weird journalists middle men. I don't know
how at like those sell.
Speaker 4 (01:11:05):
And Nintendo jail is a little cramped right now with
all these other guys, Like.
Speaker 1 (01:11:12):
You can use your mug to rattle on the bars and.
Speaker 5 (01:11:15):
C and that ship won't break. Listen. As long as
I've been in this business, you know, when I was
at Senate, we had very as cushy as a relationship
with Nintendo as you could possibly ask for. I mean,
they they were very accommodating.
Speaker 2 (01:11:30):
However, I'd be lying if I said that this entire time,
it was always like it always felt like.
Speaker 5 (01:11:36):
They were just always like do we have to like
do we do we have.
Speaker 2 (01:11:39):
To play with them?
Speaker 5 (01:11:41):
And then when I say them, I don't mean seen it.
I mean like media press in general, And I always
felt like they kind of like were sort of forced
to kind of play ball in a way that they
never really wanted to.
Speaker 4 (01:11:53):
I always them great, Like I was at Lawrence dot Com,
and I remember they sent me the Wei and every
single launch game like three weeks early.
Speaker 5 (01:12:01):
Of course, that's like I said, I've seen it. It
was gross how over the top they would accommodate it.
But I still think there was this sort of air
of like, we don't need to be doing this, We're
kind of just doing this.
Speaker 3 (01:12:12):
I know what you mean, beck Lar, And I think
that Nintendo, if they can, they would do everything on
their own. Yes, they've been much more open to working
with other people, but I think it kind of kills
them that they have to partner with Universal on theme
parks and movies and that they just can't do all
of that stuff in house. And like, yeah, I think
they hate that they have to trust journalists or the
(01:12:34):
people with the messaging behind these things. They're very sensitive
about it. Eyewitnessed it firsthand when I accidentally said how
many catch shines were in Super Mario three D World
Bowser's Fury, and have been kind of like on a
shit list ever since then, even then, Like I still
get opportunities to get codes once they launch, blah blah blah.
(01:12:56):
But yeah, I think it's strange, like, you know, there
aren't going to be any reviews. However, Mario Kart World,
when that game watches, we're just gonna have to wait
for everybody to play it and then figure it out.
Speaker 2 (01:13:07):
It's weird.
Speaker 4 (01:13:08):
Yeah, it's I mean, I guess one hand, it's like,
I'm glad that there's not like a Breath of the
Wild type situation, because that would be such a more
pressing Like Mario Kart, I think everyone's gonna get what
that game is right away. Yeah, it's a really good
Mario Kart, Whereas like with Breath the Wild, it was
huge to have a few weeks to play it before
it came out, versus we got in a Nintendo jail
(01:13:28):
and then Tears of the Kingdom I got on release day
and it's like, man, how the fuck are you gonna,
you know, review a game that's like one hundred plus
hours long and you've got it when everyone else did, Like,
what's the point at that point?
Speaker 2 (01:13:37):
You know?
Speaker 5 (01:13:37):
See, I'm not surprised about the switch to I what
I'm thinking about now is.
Speaker 2 (01:13:42):
Like, we're not gonna get a fucking Donkey Kong ahead
of time?
Speaker 1 (01:13:45):
No?
Speaker 5 (01:13:45):
Is that what that means too?
Speaker 1 (01:13:47):
I don't.
Speaker 4 (01:13:47):
I think they're doing this for the hard work. I
Nintendo always gave code pre release. You know, I'm saying,
I bet media will get Donkey Kong early. We won't
as long as we're Nintendo.
Speaker 5 (01:13:58):
Well well yeah no, yeah, but yeah, that's what I'm asking.
Speaker 2 (01:14:01):
Am I asking?
Speaker 5 (01:14:01):
Is this just because it's attached to the hardware.
Speaker 3 (01:14:03):
I think that was acial case because of the hardware,
And I bet they like are still very electrially. We
don't want this this stuff out there. They're gonna leak
it or people blah blah blah. I bet they won't
be quite as precious when it comes to just sending
out codes for Donkey kongin.
Speaker 5 (01:14:18):
Yeah, which we we understand that.
Speaker 2 (01:14:20):
Yeah, yep, alright.
Speaker 3 (01:14:24):
Next up here is uh hey, State to Play is happening,
so you confirmed State of Play places sho case four
tomorrow will last forty plus minutes. This from Wesley yan
Pool at IGN and a Placetation blog post. Sunny Interactive
Entertainment Content Communications manager Tim Turry said fans will get
news and updates on must play games coming to PS
(01:14:44):
five to It continued. The show highlights a selection of
great games from creators across the globe.
Speaker 2 (01:14:49):
Classic is there a trusted source of album.
Speaker 3 (01:14:53):
The forty plus a bit of show begins on June
fourth at two pm Pacific, five pm Eastern.
Speaker 1 (01:14:59):
Everybody, who's one?
Speaker 3 (01:15:00):
When we were going to get one of these, it's
a little surprising that it's happening right now, right before
SGF they get nothing going on. You could have given
us a bit more of a heads up about this,
but uh, there you go. It's always worth mentioning. State
of plays are not PlayStation showcases. They're often smaller events,
but they can have some exciting things. And we haven't
(01:15:21):
heard from PlayStation in a while, so I think there
are some expectations here.
Speaker 4 (01:15:27):
State of play PlayStation showcase is usually the smaller. Well
what is the big one called?
Speaker 1 (01:15:31):
Wait second show? State of play places? Get you play second?
Speaker 2 (01:15:34):
Oh my god, they're conflating everything.
Speaker 3 (01:15:36):
It's called state of play places. Okay, maybe it is
a very big one, then ship.
Speaker 2 (01:15:41):
Well we're gonna talk over it regardless.
Speaker 1 (01:15:43):
Talking over it forty Okay, Well then maybe it's huge.
I don't know.
Speaker 3 (01:15:46):
They're definitely gonna talk about Uh, they're definitely going to
talk about ghost of You'll tay, you'll tie excuse me,
that's coming out soon.
Speaker 1 (01:15:56):
And there's some things we haven't heard about a while,
like Wolverine. That's right, we're going to see anything with Yeah.
Speaker 5 (01:16:03):
Maybe you keep that to yourself if you're a fantasy
critic holder of Okay, but they.
Speaker 3 (01:16:10):
Gotta, you know, maybe we'll see more of heretic not thing.
They got to announce some things here though, I think, right.
Speaker 1 (01:16:15):
Uh is Housemark making another game? I mean the probably
oh okay, right right.
Speaker 5 (01:16:20):
But this isn't gonna be the place where we hear
more about that, I don't think.
Speaker 1 (01:16:23):
I mean, yesterday during game mass mornings, Grub was talking
about R nine.
Speaker 2 (01:16:29):
Is this pa talking about that?
Speaker 3 (01:16:33):
Residentyone nine rumors have started up again, and I think
everybody is sort of thinking.
Speaker 1 (01:16:37):
Hey, it's time. We've been getting those at a pretty
steady clip for a while now.
Speaker 3 (01:16:42):
So yeah, it's not even here maybe at s yet,
but honestly, probably at Sony's thing, we do see Resident Evil,
and I'm very interested to see what that looks like.
Rumors have been saying that it's going to be a
bit more open world, like Capcom kind of had an
unofficial trilogy of open world games, and it's Ari Engine with.
Speaker 1 (01:17:03):
Not deaf stranding too.
Speaker 3 (01:17:04):
The Dragon's Dogma two, then we had Mustard Hunter Wilde
and then this Resident Evil. So I want to see
what that looks like. I think that's both exciting and
also a little concerning because I don't know, you know,
it's it's new, it's different. I'm glad they're going to
take a chance, but I hope they don't mean I
hope it runs well because some of those open world
(01:17:24):
Ari Engine games have not always looked amazing.
Speaker 5 (01:17:27):
M I am fully vertical for R E nine.
Speaker 2 (01:17:32):
Why it's all I kind of like those are the
games I just.
Speaker 5 (01:17:35):
Kind of really just care about, like if we're being
if we're just mask offing right now, like that's that's it.
And I guess now I'm a JRPG person as well,
so I've expanded my horizons a little bit. Good for you,
thank you, But yeah I wanted spooky.
Speaker 2 (01:17:49):
I want my survival horror fix itched scratched every three
years or so.
Speaker 5 (01:17:54):
Thank you for thank you for debuting R E nine tomorrow.
Speaker 2 (01:17:58):
Thank you.
Speaker 4 (01:17:59):
By the next pomcast, I think we will be talking
about Resent Evil nine based on.
Speaker 3 (01:18:03):
So now you're all now you are kidding my hopes.
I was trying to be like, maybe you won't happen.
That's okay. But like the last few years, I've really
fallen in love with Resident Evil in a way I have.
Speaker 2 (01:18:12):
Oh yeah, you just heard about it? Is that what happened?
Speaker 1 (01:18:14):
We'll happen.
Speaker 3 (01:18:15):
I used to be a little bit of a whimpy
see and I've kind of gotten over that a bit
and this whole Resident Evil world here.
Speaker 5 (01:18:22):
So wait, yeah, you're pretty You're such a badass. Now
watch out, folks. We got our regular horror badass over here.
Speaker 1 (01:18:29):
I like Solent Silent Hill two.
Speaker 2 (01:18:31):
A lot last year.
Speaker 5 (01:18:32):
Hell yeah, hell yeah.
Speaker 1 (01:18:35):
A horror that's stuff.
Speaker 2 (01:18:36):
That stuff.
Speaker 1 (01:18:37):
But that Reside Before remake is like one of my
favorite games ever. I freaking I.
Speaker 5 (01:18:42):
Love That's really brave of you to say that, I
think because it's scary. It's super scary, and like really
a lot of dissenting voices in that opinion for sure.
Speaker 2 (01:18:53):
Polarizing.
Speaker 5 (01:18:53):
Yeah yeah, okay, hold hold I love that. For Mikey,
I love it. I'm just he's an emirated boy now,
Mike manati.
Speaker 1 (01:19:02):
And rated m for Mike, be careful, that's going to
become a mug tomorrow. Break you would like it, just
you know.
Speaker 5 (01:19:15):
I was looking through the support mails, and the first
thing Micro.
Speaker 2 (01:19:17):
Is like, what do you mean it's broken? You could
still hold.
Speaker 3 (01:19:20):
It and you just can't miss anymore, right, Like, it
still holds liquid, it's not broken.
Speaker 1 (01:19:27):
Insured with you like crushing a mug in your hands.
Speaker 2 (01:19:30):
Yeah, mit the bane of his existence? Wait, so can
we wait, Let's bring it back for a second here,
h R E R E e.
Speaker 5 (01:19:41):
Because that was village, right, yes, that was village people.
That was like a half step towards open world right more.
Speaker 4 (01:19:48):
Opens on a wheel center hub and then it's like, okay,
the four like kind of maze.
Speaker 1 (01:19:55):
Oh, exactly like Disney.
Speaker 5 (01:19:58):
When when the relevant analogy is made, you will get points.
And that was kind of perfect. Resident Evil Village Eighth
Village is basically Disneyland disney World in Florida, where like,
what's in the center is it Epco? No?
Speaker 3 (01:20:15):
No, So it's more like even Disneyland is in the
center is the castle, and then from it the supposed
to go.
Speaker 2 (01:20:20):
To fantasy Land.
Speaker 5 (01:20:21):
He's right, I'm you're right, you're right, you're right, it
makes sense, you're right, Yes.
Speaker 1 (01:20:27):
Yeah, kild it. Friend of the show Jason Schreier skeating
out something very vague about Jason Tryer liking Final Fantasy
Tactics and saying that's one of the greatest games ever made.
Speaker 3 (01:20:40):
Okay, wait a second, things about this, so Fapacity Tactics
we've been hearing maybe a leak if that is coming forever,
but also Final Fantasy nine is something troy fifth anniversary,
and they keep updating that website. They added a bunch
of new character art recently. So there are two potential
Final Fantasy remakes we could hear about here, and I
(01:21:02):
think we I think like I'd go vertical for both
of them. Nine, I'd go super vertical.
Speaker 1 (01:21:06):
Four.
Speaker 3 (01:21:06):
I think a lot of you would go super vertical
for Tactics. I hope you get both of them because
I really want to play it. And they don't really
have anything Found Fantasy on the docket at the moment,
so it is kind of time to announce some stuff
here while we're waiting for remake part three of some.
Speaker 2 (01:21:21):
Miikey mike Final Fantasy nine Tactics.
Speaker 1 (01:21:26):
How's I'll go with it? I'm sure? Why not?
Speaker 2 (01:21:29):
Right?
Speaker 3 (01:21:29):
And there be a little vv on a tile give me,
give me tile vv And hey, haven't heard from Kingdom
Heart's four In a little bit they showed those screenshots
because they canceled that mobile game as kind of a gimbie.
Speaker 1 (01:21:39):
But maybe that pops up here too.
Speaker 3 (01:21:42):
I don't know, all right, so we'll be we'll be
a reacting to that, those of us who aren't in
LA anyways. And again that is tomorrow, June fourth, two
pm Pacific.
Speaker 1 (01:21:52):
This state of play.
Speaker 5 (01:21:54):
Nothing going on, perfect timing.
Speaker 1 (01:21:55):
Yeah right, thanks for the heads up.
Speaker 3 (01:21:57):
It's not the only uh show that's been a noun
because Hitman developer io Interactive is going to show uf
it's new James Bond game, Double seven First Light, at
a special showcase this week from Demi Williams at tech
Radar to celebrate twenty five years of the Hitman franchise.
A Hitman and foun Fhacy nine are about the same
bay too interesting. The first IOI showcase will air online
(01:22:17):
and in person on June sixth at six pm Pacific,
provide new details for iois franchises, including Hitman, Minds I
can't forget about Minds I, and Double seven First Like
that is that James Bond game that has a name now,
So that's that's nice. The event will be live stream
from Los Angeles on Iois, Twitch, YouTube, and TikTok channels
(01:22:39):
feature exclusive trailers, announcements, gameplay demos, and the live Q
and A with key figures from io Interactive, Build a
Rocket Boy, and more. The studio has also confirmed that
it will showcase it's proprietory game engine, Glacier, alongside announcements
regarding upcoming content for Hitman Broad Assassination and collaborations within
the Hitman franchise. I think it's exciting that it seems
(01:23:01):
like we're going to be getting new content for Hitman
World Assassination. That could just mean, you know, like more targets.
We know that the switch to version has that Mario
and Luigi stuff in it. Pardon me, is like, oh,
are we gonna get a new map because that would
freaking rule?
Speaker 2 (01:23:17):
Yeah, I'm want more Hitman stuff. It's not good. This
is Alheimer.
Speaker 4 (01:23:23):
The Hitman World of Assassination thing. Is that launch for
for switch To?
Speaker 1 (01:23:27):
Yes? I think it is. So that's a long.
Speaker 3 (01:23:31):
Yeah, it's like the one third party game I want
the most, I think, because I mean I played that
game a ton and still just having that on a
on a switch To running pretty well would be fantastic.
So you know, maybe they're just talking about the stuffcoming
that version, but I'm hoping that we, uh we do
get a new map here. They added that one Pirate
theme map maybe a couple of years ago, a little
(01:23:51):
bit after the fact, and that was pretty cool. So
I don't think they're going to be doing a new
Hitman soon. And honestly, I almost if they've updated that
game a lot with new maps, that would almost be enough,
because I think the formula that they have there.
Speaker 1 (01:24:03):
Is pretty much perfect. I think IOI doing this presentation
during SGF is the perfect time to launch a map
at a video game.
Speaker 2 (01:24:13):
Oh my god, convince.
Speaker 1 (01:24:17):
So good. I would love it. I would love it.
Who would the target be? Be careful?
Speaker 2 (01:24:25):
Probably shouldn't say, but it would be hilarious.
Speaker 1 (01:24:28):
Where if one of the things you got to blend
in with is Agent forty seven is now giving a
keynote speech during like a presentation.
Speaker 3 (01:24:35):
I remember remember that picture of the PlayStation booth worker
and the Xbox boothworker and they kind of look like
star Cross lovers.
Speaker 1 (01:24:44):
I want not to figure into it prominentally, like.
Speaker 3 (01:24:47):
They're they're like gossiping, and like that's how you pick
up key info about your Target. If you overear then yeah, yeah, yeah,
but yeah also first Light, that's the name of that
Bond game we've this has been announced the There was
a bit more of an extratise on the Nintendo Direct
about the Switch too, because it's coming to that so
we'll finally get a look at this game. We still
(01:25:09):
really don't know much about it. If it's going to
be a lot like Hitman, if it's gonna be a
bit more shootery, I'm not super sure. I don't even
know what perspective it's going to be in. But I'm
excited to get a look. There's a big legacy of
James Bond video games out there. Oh right, then. Pokemon
Scarlet and Violet Switch two patches out now, as Nintendo reveals.
(01:25:31):
The first footage of the upgrade is from George Middler
at VGC ptenders released new footage of Pokemon Scarlet and
running on Nintendo Switch to The patch for the game,
which upgrades the game's visuals and performance, is available to
download now. Scarlet and Vite was released in twenty twenty
two on Nintendo Switch. The game was met with criticism
from fans due to performance issues, including frame rate problems,
(01:25:54):
low level detail and frequent bugs. Scarlet and Violent and
this alsohich will rent sixty phrase per second at a
high resolution. The consoles launch is Thursday, June fifth. The
next game in the series, Pokemon legendszy A. We're released
on Nintendo Switch and switched to on October sixteenth. I
have been a big fan of Pokemon in the past.
Scarlet and Violet looked so bad that it was something
(01:26:17):
of a breaking point for me. It was the first
mainline Pokemon game I just could not finish. I was
so distraught by how terrible it looks. Look at this,
you know, like the detail isn't great, but sixty phrase
per second goes such a long way with me. I
can play this game now.
Speaker 1 (01:26:33):
It Yeah, I think this was my one of my
breaking points as well. I think I remember for Scarlet
and Violet, I loaded it up at like when it
launched at midnight and did a quick look live solo dolo,
and then I remember backlaar Uh and Dibb Beckel are
telling me that him and did watch it afterwards, and
I think during that quick look, I said, guys, i
(01:26:54):
think I'm done with Pokemon, And I remember dib telling
his father, you know I'm sad for Jan, but I don't.
Speaker 2 (01:27:01):
Think he's done yet. So thanks to Dip for holding
on to that hope for me. Why ears I keep
telling him that, yeah, we're back.
Speaker 3 (01:27:10):
It's worth knowing that this isn't one of those upgrades
you have to buy. This is just a patch, so
you know you just played this on your switch to
and it will be running better. I mean, this game,
like that frame rate was maybe in the teens sometimes single.
Speaker 1 (01:27:26):
It ran like hot garbage on the switch one. It
was shocking, So.
Speaker 3 (01:27:31):
It was kind of weird seeing Breath of the Wild
running at sixty frames per second those videos. Seeing this
game running at sixty frames per second is it's almost
uplifting in a way, So I'm excited about that. I
definitely think I am going to go back and at
least try to play through that main story. It'll be
a little weird because I don't want to restart because
I remember the beginning being pretty long and boring, So
(01:27:53):
I guess I'll just jump back in and figure out, Okay.
Speaker 1 (01:27:55):
Who was in my party?
Speaker 3 (01:27:57):
Oh, it's that guy who looks like a motorcycle who
doesn't actually move his wheels like a motorcycle.
Speaker 1 (01:28:01):
Right. I hate him, but that's okay. We'll have fun.
Speaker 3 (01:28:05):
People can Fly shuts down two games and prepares for layoffs.
So from Dean Takashi games Beat. Sebastian well Walgowski, Sorry
about that, CEO of Polish game studio People can Fly,
announced that the company is suspended development of two games,
Project Gemini and Project by Frost. As a result, he
said the company has had to significantly regroup as a
(01:28:27):
studio and scale downs teams. People can Fly has been
plagued by cancelation of layoffs recently, though it is still
working on Gears of War E Day for Microsoft with
the Coalition. The company said the Gemini suspension is due
to the publisher, which is Square Enix Agreement, are failing
to present the company with a draft of the subsequent
content writer to the publishing agreement covering the terms of
(01:28:47):
conditions of further milestones of Gemini, and the lack of
communication from the publisher as to its willingness to continue
or terminate Gemini. It sounds like Square Enix ghosted them.
Speaker 2 (01:28:57):
Yeah, yeah, which.
Speaker 1 (01:28:59):
Is strange, strange thing for them to do. Then By
Frost was kind of a suspended, sort of due to
the suspension of Gemini and analysis of the company's cash flow.
Speaker 3 (01:29:11):
Boy, this is rough. People Can Fly has done some
good stuff before Bulletstorm. I think we all look back
fondly too. And they have worked on Gears of War
a lot, and like I said, they are working on
E Daisy.
Speaker 1 (01:29:22):
Think that would be a good thing for them. But boy,
it is rough out there. I don't understand Square Enix
at all. Over the last couple of years. It feels
like they're the type of person to ghost you but
still talk shit about you behind your back. Based off
of communications and how they've been treating other partners.
Speaker 3 (01:29:44):
It is kind of going at their strategy though, because
they used to work with a lot more partners, right,
especially Western studios, and they've really retreated from that. I mean,
you know, they used to you know, own like Idaus
Montreal and stuff like that, right, and they sold that
off forever ago. So subset is not shocking, but it
really is leaving People can Fly out to dry. And
(01:30:06):
unfortunately for People can Fly, it's not that era We're
saying Xbox is going out there and buying up a
lot of studios or things like that. This is a
pretty tough situation and a tough time for them to
be in it. I hope they can whether the storm.
I hope that maybe Microsoft will have more work for
them to do. Hopefully there's a ton of other Gears
of Where projects or something else that they can work on.
(01:30:30):
Speaking of bad news things again, canceled, EA cancels the
Black Panther game, closes Cliffhanger Games. It's from Rebecca Valentine
at IGN Electronic Arts is canceling it's playing Black Panther
game and shutting down developer Cliffhanger Games. Igen has learned
an email sent the staff from EA Entertainment President Laura Meil.
Meil says that these changes, alongside other recent cancelation layoffs,
(01:30:51):
are being done to sharpen our focus and put our
creative energy behind the most significant growth opportunities. Little was
shown of Black Panthers, so Fartin's announcement twy twenty three
tho we know from a joblessying it was to be
a single player action adventure upworld game. Black Panther has
being developed by the newly formed now close Cliffinger Games,
which was former toy towy three, with some former developers
(01:31:12):
of Middle Earth Shadow of mor Door. This is pretty shocking.
Speaker 2 (01:31:18):
EA.
Speaker 1 (01:31:19):
It seems like they're canceling more games than they announced
these days. It seems like an IP that's right for
this sort of thing, and yet we've been seeing kind
of a retreat from making these IP type games. Ubisoft
recently did an Avatar game and a Star Wars game,
and neither of those seemed like they did super well.
EA does have its Jedi series, and they are making
(01:31:42):
a new Tactics video game based on Star Wars over there.
At respond they still have an Iron Man game and
supposedly another superhero game that we don't know about in developments.
We'll see how those do.
Speaker 4 (01:31:54):
Yeah, Either, knowing nothing about Black Panther, reading the description
of the game sounded like, Man, I want to play that. That
sounds great, Like I've loved superhero games in the past,
even though I'm not like a superhero movie guy. And
the fact that they're gonna use like the Nemesis system
stuff and everything like it sounded really cool and like yeah,
and probably would have told the shit done.
Speaker 3 (01:32:11):
Right, you would think Black Panther is still very popular,
and there is there's another Black Panther game. One that's
set during World War Two with Captain America, and that's
the one that Amy Henning's making over at sky Dance or.
Speaker 1 (01:32:25):
I can't remember.
Speaker 3 (01:32:26):
They even a Rise of Hydra or something like that,
but it's just like, you know, more akin to what
people are used to from the movies, that kind of
Black Panther, and I think that would have resonated quite
a bit people and its supposedly what they were working
on looked cool, but EA was somewhat upset about the
kind of lack of progress or the fact that they
(01:32:48):
were still in a beta phase after years of development
and work on it. I don't know, it seems like
they lost patience.
Speaker 2 (01:32:54):
Was was Black Panther?
Speaker 4 (01:32:55):
Ryan Coogler yep, Okay, I'm finally saying Centers tonight. So exciting,
very excited for that. I've heard good times.
Speaker 2 (01:33:02):
Yeah, I don't know.
Speaker 1 (01:33:03):
I feel like the Black Panther ips is still very valuable,
even though we've had a like kind of decline an
interest with the MCU and then Marvel Video Games kind
of being up and down. But people absolutely adore the
Spider Man games. If this Black Panther game could have
been fun to run around in, this could have occupied
(01:33:25):
that same spot. A lot of folks like how Wakanda
looks in the movies, and you could do a lot
with afro Futurism as like a very underrepresented setting in
video games in general. So it could have been really
neat to look at. It's a bummer that EA just
doesn't want to make games anymore.
Speaker 3 (01:33:46):
Yeah, and the parallels here are kind of are kind
of strange because Warner Brothers canceled Wonder Woman in February
this year and then shut down Model It Productions. This
studio was kind of, you know, built off of some
monolist staff. It's like we just have had that entire
kind of legacy and trajectory for games wiped out this year.
Speaker 1 (01:34:07):
It's a bummer for sure.
Speaker 2 (01:34:08):
Yeah.
Speaker 3 (01:34:09):
All right, though, that's it for the news, Jen, I'm
handing the show back over to you.
Speaker 1 (01:34:14):
All right. We're going to take a quick bricky break
and we will be back with some of your emails
and super chats if they've been sent in, check in
right after this. These are the emails or the show emails.
Pomcast Giant bomb dot com is the email addressed to
(01:34:35):
send your emails too. You can write in about any
and everything. You want to avoid an awkward social interaction
at your kids's pee wee soccer league, then by all means,
send us an email. You're waiting in line, send us
an email. Send us an email about any and everything.
You got a fun quiz some trivia. I would love
to read it if we have time on the show,
(01:34:56):
and we got time for these emails. Mat from Boston
writes in Hey, their Bomb Crew. The upcoming re release
of Dogma has me wondering if anyone is just an
average fan of Kevin Smith in my experience, either love
him or hate him. Glad to have you guys still around,
Matt from Boston, I.
Speaker 2 (01:35:15):
Always have from the beginning.
Speaker 5 (01:35:16):
Man, another cool and brave take.
Speaker 2 (01:35:21):
Oh you're mister, I hate everything.
Speaker 1 (01:35:25):
I want to know what Backlar thinks about Kevin.
Speaker 5 (01:35:27):
So I'm like contractually obligated to like him because of
the New Jersey stuff. I mean, like Clerks is a
good movie, Like like Mall Rats is good, Like those
are good movies.
Speaker 1 (01:35:38):
I had a big Kevin Smith.
Speaker 2 (01:35:40):
Yeah, like I.
Speaker 5 (01:35:43):
Think when Yeah, I'm obviously in like the Blast Radius.
I think Dogma's really good too, Do you know? I
like more of his stuff? Than I don't. I think
there's definitely stinkers there. I mean, chasing Amy, I really like, uh,
you know, I just a lot, but a lot of
that suff It was like formative that I grew up
kind of watching. And I do think Clerks was like
(01:36:06):
a bit of the spice that was like, oh wow,
you could just like do this. There's like a way
you know that you kind of just like make a thing,
which I thought was fun. You know it's yeah, you
know there's a hockey connection there too. Of course, sure,
I don't. I've never Dan's the only one I know
as of right now who's told me to my face
(01:36:27):
that they hate Kevin Smith.
Speaker 4 (01:36:28):
I mean, Dogma made me laugh a couple of times.
Mal Rats is probably the one that bugged me the least.
Mal Rats had stuff that I enjoyed, but like just
the whole like he annoys me just whenever ever, whenever
I see him talk. And also Clerks, like I heard
people rave about that and then I saw it in
high school and I was like, this is fucking stupid,
Like I.
Speaker 5 (01:36:47):
Hate that is the least surprising sentence I've ever heard.
Speaker 1 (01:36:52):
I that's a silly Dan's on a bit of an
island there.
Speaker 4 (01:36:58):
I feel like it's very just like like the people
that like, you know, internet meme, humor and like I
can't have cheeseburger stuff back in the day.
Speaker 2 (01:37:05):
It's like it's ironic.
Speaker 5 (01:37:07):
Cool, you're gonna hat the mark there, but you're.
Speaker 1 (01:37:11):
Gonna hate this. But I feel like Jan slom Bums
Shrik's back is kind of mcgruber adjacent.
Speaker 5 (01:37:15):
No, you're like, I'm not saying you're allowed to have
this bad opinion. I'm not saying like you're not allowed
to have it. I think it's fine. I just think,
you know, I think you know, a lot of Kevin
Smith's self predates Internet culture kind of stuff, which.
Speaker 3 (01:37:29):
I I mean, it was formulative for that right in
the nineties, setting a lot of that up, and even
in the early two thousands with Jance busherk backs and
like it definitely got the bit got tired and I
definitely fell off. And I think it is definitely it's
kind of targeted for twenty somethings.
Speaker 1 (01:37:44):
A lot of that stuff from that period.
Speaker 3 (01:37:46):
So you know, when I go back to it now,
I don't get what I used to get out of
all of that.
Speaker 1 (01:37:51):
But I don't know. I used to enjoy watching those movies.
Speaker 5 (01:37:54):
Dan, I also think you need to update your go
to internet meme call out.
Speaker 4 (01:37:59):
I think you know I was using ones because that
was like more time appropriate.
Speaker 5 (01:38:03):
Think you might be dating yourself. I think you sill
start saying the more contemporary Star Wars kid. I think
that I was dating it.
Speaker 2 (01:38:10):
With old Kevin Smith movies.
Speaker 1 (01:38:11):
Dan, you should start saying Rothel Copter again, Let's bring
it back, Let's bring it back.
Speaker 2 (01:38:16):
You know what's funny?
Speaker 5 (01:38:17):
Like I feel like I say all the time, what
the fuck is the Internet?
Speaker 2 (01:38:20):
All the time?
Speaker 5 (01:38:21):
As a as a Kevin Smith thing.
Speaker 1 (01:38:23):
That short lived Clerk's cartoon show is actually pretty funny.
Speaker 2 (01:38:26):
Yeah.
Speaker 3 (01:38:26):
The second episode was a clips show with only clips
from the first episode.
Speaker 1 (01:38:30):
I liked that.
Speaker 2 (01:38:31):
I remember.
Speaker 1 (01:38:32):
I think I was still in like middle school when
Dogma came out and we had to do a presentation
because I went to a private school and I used
like the Buddy Jesus image night and my teacher was.
Speaker 2 (01:38:48):
Furious with me.
Speaker 1 (01:38:50):
She did not like that Jesus looked like a nice
human being to party with. She just wanted to see
him cruised. Yeah.
Speaker 4 (01:38:57):
I worked at the theater in Kansas when I came
out and we had protesters, and we're being like, you know,
fourteen fifteen work in the box office and having to
deal with like a bunch of angry, screaming church people,
and the boy sounds right, Yeah.
Speaker 5 (01:39:09):
Chances he's like, so I crossed that picking line and
marched right with him.
Speaker 3 (01:39:12):
I will say that cop Out by camp Smith is
one of the worst movies I've seen.
Speaker 5 (01:39:16):
Yeah, Like, he definitely went through a lot of bullshit
for sure.
Speaker 3 (01:39:20):
Not the worst, which is now freaking Love on a
Leash that Dan forced me to watch this weekend, which
is so far and above, so easily the worst movie
I tell the.
Speaker 1 (01:39:30):
People I've ever seen.
Speaker 3 (01:39:31):
Tell the people why so much, so much worse than
fucking Nubes if you can believe it. I was just
stunned by.
Speaker 4 (01:39:42):
The whole movies on YouTube on a eleven ied twice
in the last week.
Speaker 1 (01:39:47):
Horrified it is a better word. I was horrified by
what was happening.
Speaker 2 (01:39:50):
Tell Jan whyatt's bad? Jane wins to why it's bad. No,
I'm saying, why did you watch it?
Speaker 3 (01:39:55):
Because somebody because they did the charity card. Dan was like,
if somebody done the five hundred dollars to a charity
I will you watch? It was like, well, of course,
I guess I will, yes, And it was like very late.
I had to get up to go to a charity
walk the next day and I had to sit there
and watch this awful movie that doesn't have music or
decent ad r or the lead.
Speaker 4 (01:40:17):
Actor, the voice of the dog was paid in a
cantelope and homemade one tons.
Speaker 1 (01:40:22):
Yeah, I tell you what. They still over paid for him.
Speaker 2 (01:40:27):
It was rough.
Speaker 5 (01:40:28):
I want to circle back on the on the Kevin
Smith thing with Dan. First, Dan, do you think that
can you at least say that, like the world is is,
it's it's better to have Kevin Smith than than to
not have it.
Speaker 2 (01:40:41):
It might be a nice guy to people. I don't know.
Speaker 5 (01:40:43):
I'm talking about Mark is mark on on on filmmaking.
Speaker 3 (01:40:47):
It was important for indy films, and that's what I'm
getting at.
Speaker 5 (01:40:51):
And as someone who just went independent, I just feel
like there's enough of a crossover where you can be like,
you know what, it's a good thing someone like that exists,
Like it's okay.
Speaker 4 (01:41:00):
I just don't like his stuff and so no, he's
not made my life any better.
Speaker 5 (01:41:05):
Again, it's not about you. It's about and I only
know me.
Speaker 2 (01:41:09):
That's all my brain knows.
Speaker 5 (01:41:11):
There you go, folks, the mask is off.
Speaker 4 (01:41:13):
Well like that, but like, how could I like, I
have not seen anything that he has done that has
made my life.
Speaker 3 (01:41:19):
We're telling you like he helped he helped us rest
indie films and a scholar he school supposed.
Speaker 5 (01:41:30):
Yeah you're supposed to be. You're so useless, You're so fucking.
Speaker 1 (01:41:35):
Useless, pancakes.
Speaker 4 (01:41:38):
I don't know anything about his influence on independent like
independent movies existed.
Speaker 5 (01:41:42):
Before clerks, Right of course they did, But what was
the point? What you understand? Like in the nineties, he
absorbed a lot of that and I think kind of
handled it in a pretty respectful way, in an admirable way. Okay,
well look there you have it, folks.
Speaker 2 (01:41:59):
It email.
Speaker 1 (01:42:01):
You know what, Zach and Miry make a porn Now
that was an okay movie.
Speaker 3 (01:42:05):
Fine, that guy shits all over the weather guy, or
though the girl shits on that guy, remember after the
anal scene.
Speaker 5 (01:42:14):
And then yes, thank you for bringing that scene up.
Speaker 1 (01:42:17):
I was just talking about the movie as a whole,
not the specific scene, Mike, But thanks for jogging that.
Speaker 2 (01:42:22):
In my brain.
Speaker 1 (01:42:23):
That happened in that movie. Sign It from Saskatchewan has
been known to send along some trivia and they continue
with caffeine coffee, Hello, BombCast. Caffeine doesn't actually dehydrate you.
If someone was dying of thirst and all you had
was coffee, it would dehydrate them more. Caffeine is a diuretic, though.
A diuretic is something that makes you need to pee more.
(01:42:45):
Some people are more affected by it, though, and you
need to take and to take more pee breaks, you'd
have to drink an immense amount of coffee for to
dehydrate you, like way more than even Jaan drinks. Watermelon
is a stronger diuretic then coffee. Weirdly, thanks for all
that is weird from Saskatchewan.
Speaker 2 (01:43:03):
I never would have guessed that that watermelon is more
of a so is diuretic only urination. It's you would
assume it's number two as well. Right, Coffee makes me
ship crazy, but it doesn't make me.
Speaker 4 (01:43:14):
I don't think about peeing with coffee, you know, Yeah, well, yeah,
I want.
Speaker 1 (01:43:18):
The word diuretic makes me think of diarrhea, so, of course,
property here.
Speaker 2 (01:43:24):
It sounds like there's not a connection. I think it's
only for Pepe. It definitely makes me ship.
Speaker 1 (01:43:31):
Do you think it's like putting enough pressure on like
the peepee that it's like, oh, I gotta squeeze out
the other stuff too.
Speaker 2 (01:43:38):
I mean that's a pretty big leap. I don't know. Yeah, well,
we're talking about it in like a you just relatively
safe to converse. You know, eat spaghetti, Mike. People say
it's only fluid. Huh.
Speaker 1 (01:43:54):
Okay, don't tempt me spaghetti. Okay, let's keep reading emails,
all right. This one comes from Gabe in Detroit Giant Bomb. First,
congratulations on independence. I'm so happy for all of you.
Speaker 2 (01:44:10):
Okay.
Speaker 1 (01:44:10):
I'm gonna preface this by saying I am a nerd.
I paint Minni's, play Warhammer and a ton of board games,
collect transformers, read comics weekly, and obviously play a lot.
Speaker 2 (01:44:19):
Of video games.
Speaker 5 (01:44:20):
Vinnie, is this you?
Speaker 1 (01:44:22):
I sent my wife a text from work saying Friday
night is Summer Game Fest presentation and I'm gonna watch it,
just the heads up. I come home and get into
the house and she says, that's video game stage stuff. Yeah,
I ask, it's the nerdiest thing you do. I laughed
a lot.
Speaker 2 (01:44:38):
I don't know.
Speaker 1 (01:44:39):
I don't think it's that nerdy. What has the crew
been told is the nerdest thing they do? That has
been a surprise to all of you. Enjoy the weekend
in La Gabe, Detroit, Michigan.
Speaker 5 (01:44:50):
Oh god, I'm surprised that is the thing that was
labeled as the most nerdost.
Speaker 2 (01:44:56):
I don't.
Speaker 3 (01:44:58):
If somebody is like not used to the this world.
The idea that we watched, just like some dude show
us a bunch of trailers.
Speaker 5 (01:45:05):
Talking about painting minis hard for Like the oscars are
accepted as like a normal thing, right, and like that
is also we.
Speaker 3 (01:45:15):
Know for a lot of people, like that barrier between
movies and video games is still a giant.
Speaker 4 (01:45:20):
Golf and SGF it is different too, because like you know,
when I explained to non gamers what I'm doing in
LA for the Game Awards, you know, I can say, like, oh,
it's like the Oscars, but for video games. For SGF,
it's different. It's like, you know, it's a press conference.
Speaker 5 (01:45:31):
It's uh, but most people know of E three, and
I just say this replaced E three.
Speaker 2 (01:45:36):
But I'm not talking about people that don't know. I know,
I know, I'm saying E three has like transcended the Norman.
Speaker 3 (01:45:43):
But it's been gone and not important long enough that
I think the normies don't know about E three anymore.
Speaker 2 (01:45:48):
It's a trade shows. Yeah, that's fine.
Speaker 3 (01:45:51):
It's something unique about our industries. So I can understand
somebody being a little bit like, not weird at but
little confused.
Speaker 2 (01:45:57):
But the nerdiest thing.
Speaker 3 (01:45:59):
Oh oh god, I have no like, I've done so
much nerdy ship my entire life. I don't know if
there's anything that I did that shocked people I got.
Speaker 4 (01:46:08):
I got a lot of shit a few Christmases ago
because I was when I was collecting a mebo is
pretty heavy and one of the only ones that didn't
have was like a daisy one or a peach one
or something. And I definitely got a lot of shit
about like, oh d Dame's gotta play with the little dolls,
you know like that?
Speaker 5 (01:46:23):
Yeah, I don't think is that nerdy or were they
saying that was something else? Probably it was nerdy. Event
Diagram was very close all the above the above. I've
been accused of being a nerd, but not for like
I guess your normal nerd things like video games are comics,
like yeah, oh, Jan's a Jean's pervert or like a
(01:46:46):
car Nerd stuff like that. Yeah, I've definitely got my stuff.
But I think the thing that most people was when
I show them my like all the Marvel cards I have,
oh cards for me to stuff, is where people are
like they start to moon walk out of my office.
Speaker 2 (01:47:05):
Yeah.
Speaker 1 (01:47:06):
Whenever when I was like big into the Pokemon tcg app,
I noticed people would give me funny looks while I
was waiting in places.
Speaker 2 (01:47:14):
Like, oh, look at this card perve. Right.
Speaker 4 (01:47:18):
Uh, I'm sure if I went into like CRT, like
a retro tank type, you know, like deep retro stuff
and emulation stuff, I'm sure people would call it that.
But like, I don't know if if I'm talking to
someone who's not into video games, I'm not going to
be going into like retro tank stuff, you know.
Speaker 1 (01:47:31):
No, Right, I guess I got Okay. Now, would nerding
out be equivalent to marking out and wrestling?
Speaker 4 (01:47:39):
No, because marking out is a like it's an exclamation ah,
you know, it's like no, I could say see that
in like speed running, like oh you you know if
you it's there's a hype.
Speaker 2 (01:47:51):
Factor to marking out, you know. Yeah, I think.
Speaker 1 (01:47:55):
I got the most stuff when I bought Cuba of
war dollars. Oh yeah, sorry, you can you put that
on a chain and wear it to the SGF please?
Speaker 2 (01:48:04):
Yeah?
Speaker 1 (01:48:04):
Oh, like I had to get it like grated first
and like in its case then put.
Speaker 2 (01:48:07):
It could merge.
Speaker 1 (01:48:10):
I think that. I think the five people at Atlas
or whoever make Cuba bore might have a problem with then.
Speaker 2 (01:48:14):
I don't know.
Speaker 5 (01:48:15):
There is a like a product now at like sports
games where like they sell the big chain link necklace
with like the team logo in a in a plastic
sort of thing. So we can make this happen.
Speaker 2 (01:48:28):
All right.
Speaker 1 (01:48:29):
A couple more emails here Moose from Springsteen Moose Springsteen from.
Speaker 2 (01:48:35):
The name Boston, good name, good name. Hey dudes, how
many things have you done? Five hundred times? Have you done?
Five hundred things? Five hundred times? Love you? Moose Springsteen
from Boston.
Speaker 1 (01:48:47):
Woking up over five hundred times.
Speaker 2 (01:48:50):
I would hope so.
Speaker 5 (01:48:52):
I way more than five hundred people.
Speaker 1 (01:48:56):
Over five hundred times. I put socks on over five hundred.
Speaker 5 (01:48:59):
Yes, five hundred times.
Speaker 1 (01:49:03):
Yeah, you've done five hundred times.
Speaker 2 (01:49:05):
Me Let me read the PS.
Speaker 1 (01:49:06):
Here's question in case anyone tries to be too pedantic, Mike,
somethings you some things need to be combined. You can't
say you've done five hundred steps with your left foot
and five hundred steps with your right foot.
Speaker 2 (01:49:17):
That's just five hundred steps, all.
Speaker 5 (01:49:19):
Right, So then maybe we're discounting the waking up, aren't we.
Speaker 2 (01:49:22):
And the socks?
Speaker 4 (01:49:24):
Yes, yeah, I mean pressed every individual button on every
controller for every console.
Speaker 2 (01:49:31):
I think that's part of the pedantic argument.
Speaker 1 (01:49:34):
Okay, okay, like an activity right, like we're seeking out
and going out.
Speaker 2 (01:49:40):
You should have been more more specific.
Speaker 3 (01:49:42):
I just like, again, what's the weirdest thing you've done
five hundred times? I think is a good way of
thinking about it. That's what I'm trying to imagine right now.
Speaker 2 (01:49:53):
Hmmm.
Speaker 4 (01:49:54):
Yeah, I've definitely squished McDonald's French fries five hundred, five
hundred individual French fries. I've probably done five thousand, Like
when I was a kid, and that's the only way
I would eat French fries.
Speaker 2 (01:50:05):
Squish them. Yeah.
Speaker 4 (01:50:06):
You take a fry, it's like yay long, and then
you fold it over and you squeeze it, and you
fold it over again, you squeeze it and you do
it until you can't do it anymore. And I used
to think of like unlocked flavor.
Speaker 5 (01:50:17):
Okay, probably normally that would be insane, but we're gonna move.
Speaker 1 (01:50:21):
I probably sung the Mike Minaughti song five hundred times.
I've probably photoshopped everyone's face is here over five hundred times. Yeah, yeah,
that's true.
Speaker 2 (01:50:33):
All right.
Speaker 1 (01:50:34):
Moving on last two emails of the show. This one
comes from Ryan in Belfast, Northern Ireland Bomb Squad. Jan
hasn't played O G Doom? What this has to be?
A series on the site Our sweet beautiful millennial King
takes on the boomiest of boomer shooters, the tech the
your text of the genre, Heaven's own Jan jerom ooh
(01:50:58):
tua verse is the Hordes of Hell. Also, can I
suggest the condition Minatti said he's been playing these games
and quick saving his way through them. Jan should have
this facility, but he's only allowed to save when someone
else tells him to. That'll be fun, Love y'all, here's
the independence shame the world so screwed. Love yours, Ryan
and Belfast, Northern Ireland BILFST.
Speaker 5 (01:51:22):
That's dope. I think it's a good idea. I would
really like to watch you play Doom very cool.
Speaker 2 (01:51:26):
I'd love to play Doom. I think it would.
Speaker 1 (01:51:30):
It would blow my mind that I can't aim up.
Speaker 5 (01:51:33):
Well, it just sort of happens.
Speaker 2 (01:51:35):
Yeah, you'll get used to it.
Speaker 5 (01:51:36):
Okay, Yeah, that's that's the easiest thing to get over.
Speaker 2 (01:51:39):
I think. I know.
Speaker 1 (01:51:41):
I'd be scared of hell though, you know. Yes, my
Catholic upbringing, I don't know if I can handle this.
Speaker 5 (01:51:46):
Guys, you just keep a cup of holy water to
your side.
Speaker 2 (01:51:50):
You'll be fine.
Speaker 1 (01:51:51):
That's why I got in that uh container right there,
just holy water. I still want the Koetur plays through
from jan the most. I'm gonna be honest.
Speaker 2 (01:51:59):
Let's do both at the same time.
Speaker 1 (01:52:01):
Oh wow, that's crazyol, Give.
Speaker 2 (01:52:03):
What you wish for, folks.
Speaker 5 (01:52:04):
Got played a little game called Eternal Darkness, and you're weak.
Speaker 1 (01:52:09):
I played that game right around the same time as you.
I had a great time.
Speaker 2 (01:52:13):
Uh wait, you did.
Speaker 5 (01:52:16):
That's a that's weird.
Speaker 2 (01:52:17):
You just did it. You did?
Speaker 1 (01:52:18):
Yeah. I think I was just playing it because I
was I was.
Speaker 3 (01:52:21):
I had gotten a new HDMI converter for my GameCube
or something, so I was just playing a lot of
GameCubes right when I started streaming too, So I think
I just streamed through Eternal Darkness. I was like, I
think this game is a little clunky, but I think
it's so fun. And then you did your play through,
and now you also had Dan and Jeff being fucos
with you the entire time, which I think was maybe
impacting your enjoyment a little bit.
Speaker 5 (01:52:42):
Maybe maybe that's why I like can't even look at
the game logo anymore, or like even like like I bet,
but I do think if I played it with a
GameCube controller on the game Cube, it would it would
probably be a better experience.
Speaker 3 (01:52:56):
Shoot hardware. Yeah, that was I mean, it's it's a
weird game. The spell system and there is just pretty wild.
But there's still a lot about that game that I
find the whole jumping between different time periods and.
Speaker 5 (01:53:07):
The Yeah, of course I don't think it makes me weak,
but we can we can unpack that now.
Speaker 1 (01:53:13):
I say, you're right, and I apologize.
Speaker 2 (01:53:16):
Let's let's just bottle up inside.
Speaker 5 (01:53:18):
Deep history of me being mean to you, right and
totally justifiable. I Uh, there were a couple of parts
where we're playing that game where I was just like,
I can't believe I did this.
Speaker 2 (01:53:33):
I can't believe I like went through this at one point.
Speaker 4 (01:53:36):
I also don't like dive into retro stuff as much
as maybe some of us do, and like, I guess
it's less surprising when like Mike or I go back
to a PS two era game or game.
Speaker 2 (01:53:46):
We do that stuff all the time.
Speaker 5 (01:53:48):
Yeah, right, there was there was one scene. There were
a couple of maybe one or two scenes where like
the next object or like the next task in which
you are meant to do is so just nonsense, like
just nonsense, and you're like, what, like when did I
how did I do this?
Speaker 3 (01:54:03):
I think we I think back then we also probably
just looked it up. I mean, game facts was still.
Speaker 1 (01:54:07):
A thing, they were still strategy guides.
Speaker 4 (01:54:11):
Mike, I feel like we're especially insulated now from that
feeling of thinking old games are bad, because now we're
playing old games that are notoriously bad.
Speaker 2 (01:54:19):
So alone in the dark compared with you.
Speaker 4 (01:54:22):
Know, eternal Darkness would be Eternal darkness would be exactly tolerance.
Speaker 3 (01:54:27):
There was somebody on the reddit was like, ah, I'm
playing Rascal and like, you know, it's not good game.
I don't think it's I don't think the controls are
as bad as they said, I was like, I'm just
gonna let this one go.
Speaker 2 (01:54:39):
Yeah, the Grub got that the worst.
Speaker 3 (01:54:43):
O Grub hasn't the worst because there are still all
these people like that Kitan is not that bad and
they're probably playing it.
Speaker 1 (01:54:47):
They have to be playing a patch version, because there's
no way anybody could play what I saw Jeff play
and be like this is pretty good.
Speaker 2 (01:54:56):
Yeah.
Speaker 1 (01:54:57):
I feel Grub since he's in the same state as
me right now. I just feel him brimming with anger presence. Yeah,
just just hearing that thought that Daikatana may be okay
and Pete better not be angry. He's in fucking Disneyland
right now. Really, yes, yes.
Speaker 2 (01:55:15):
All right.
Speaker 1 (01:55:16):
Last email of the show comes from Jocko. Hi, Gian
Bomb Crew. I'm Jocko, all time listener, her first time emailer.
I think I've been listening since I don't know one,
but I remember everyone was hype for the impending release
of Undead Redemption, so must have been way back. Anyway,
listening to last week's episode and the discussion about uncle names,
(01:55:37):
and I had to chime in with a cute story
that will follow me for the rest of my life.
I assume my baby niece just turned one, and she
got a favorite toy. She's got a favorite toy doll.
It's one of those old kind of dolls that have
a stuffed body, but the hands, feet, big bald head
are all made of hard plastic. Anyway, that's her baby,
and baby's the only word she's really has down pat
(01:56:00):
A few weeks back, while visiting her, I took off
my hat. I'm bald parentheses hell yeah, but always wearing
a baseball cap. I think this is the first time
she's seen me without my hat on. So she takes
one look at my big bald head, makes a pretty
smart logical leap, points at me with a big smile,
and exclaims, baby, Now, I'm uncle baby. Do any of
(01:56:21):
you have nicknames from younger siblings, nieces, nephews, kids, et
cetera that have stuck. Thanks Jocko, uncle baby Billy.
Speaker 2 (01:56:27):
I love it. That's awesome.
Speaker 3 (01:56:31):
My my brothers, the son of my closer friends, they
still call me Mike Zors just because I explained what
leads speak to them was back when that was actually
a thing.
Speaker 2 (01:56:39):
And if that is the nerdiest thing you've.
Speaker 1 (01:56:42):
Ever done that there's a lot of people still kind
of somewhat affectionately, but jokingly call me Mike Zors. Wow,
some like older people to like their parents, call me
Mike Zors.
Speaker 5 (01:56:54):
And that is just the number five, right, is that
how they were?
Speaker 3 (01:56:56):
No, it's the I think the only thing that's the
O is a zero. Otherwise relatively normal, like like the
hack Sores.
Speaker 1 (01:57:05):
We would say the hack sores.
Speaker 5 (01:57:06):
And yeah, let's dig up that ship.
Speaker 1 (01:57:09):
Yeah, yeah, that's good.
Speaker 2 (01:57:10):
Goods fring it back, laughing, I'm laughing.
Speaker 5 (01:57:13):
Yeah, let's let's create a franchise of themed bars around
that concept.
Speaker 2 (01:57:18):
That would be fun. Let's do that, all right?
Speaker 1 (01:57:21):
That about does it for emails this week? Anyone a
fun uncle?
Speaker 2 (01:57:25):
A funcle? I am?
Speaker 4 (01:57:26):
Now I went from not being an uncle to having
like four nieces and nephews.
Speaker 1 (01:57:30):
Yeah, I have a funkal sticker on my desk right now?
Speaker 2 (01:57:34):
Is it?
Speaker 1 (01:57:34):
Am I still considered an uncle like a shoot uncle.
If like my cousin has a child an uncle. That
depends how close yard of the kid. Yeah, a kid
once a week, maybe like once twice a month.
Speaker 2 (01:57:47):
That's uncle. That's uncle, Jeff, that's good. That's you know.
Speaker 5 (01:57:51):
I don't have any I don't have any like uncle nicknames.
It's just like deeply troubling Uncle Jeff and stuff like that.
Speaker 2 (01:58:01):
Deeply Trouble Jeff.
Speaker 5 (01:58:03):
Yeah, it's just like the qualifier before the uncle Jeff part.
At least there's a term of endearment at the conclusion
of it, but it's always prefaced with something where it's like, ah,
maybe you don't we don't call him on his birthday
kind of thing.
Speaker 2 (01:58:14):
Okay, oh oh yeah.
Speaker 1 (01:58:17):
All right, Well something more uplifting because it was in
the super chats, Mike Manatty, would you do me the
kind favor of going through the YouTube superchats? Sure thing,
We've got a few here from Eli Miracle switch to
time to switch to Grub getting blown up about a
state of play man again.
Speaker 3 (01:58:34):
He's in Disneyland, so you should be going vertical constantly
at this moment.
Speaker 1 (01:58:39):
Yeah, Jeff been talking about this for a while. It
turns out once again he was right. So here it is.
We'll see what happens there. Big frush story sentences, Are
there any reveals this week that would make you shed
a tear or two?
Speaker 2 (01:58:50):
Ps?
Speaker 3 (01:58:50):
Do something with Sunderfolk? Okay, a Sunderfolk. If that Mount
Facy nine remake is real, that could get me somewhat
emotionally vertical. We'll see, yeah, tactics. If that drops either
War of the Lions or Advance.
Speaker 2 (01:59:05):
Oh, I'd get very excited about Resident Evil. Yeah, that'd
be the same.
Speaker 1 (01:59:11):
I may lose. I may do a cartwheel. If we
see Kingdom Hearts four this weekend.
Speaker 2 (01:59:15):
Now we'll need you.
Speaker 3 (01:59:17):
Yeah, depends on what worlds we see, Like if we
see more normy level ship like we kind of had
in three. But give me something real surprising, give me
that Rocketsier level, give me that Treasure Planet world Atlanta,
then I'll freak out.
Speaker 1 (01:59:29):
Fuck yeah, michae let's do a fucking Treasure Planet level level.
What's a great gonza summon? Oh, we're not gonna get
them up. It's world fucking better. Uh, come up, it's
Christmas Carol World where it's it's screwed as your party member.
Speaker 2 (01:59:47):
Well as hold Michael Caine.
Speaker 1 (01:59:49):
Here, here we go, Michael's fantasy book, this bad boy.
Speaker 2 (01:59:52):
All right.
Speaker 1 (01:59:53):
The last Kingdom Hearts game I played was the Rhythm game, right,
Memory of Melody or Melody of Memory. No, but he
knows one of those over three six two? What we
do here? We have a world and we embrace the
beautiful world of d coms, and we have a high
school musical world.
Speaker 2 (02:00:14):
That's pretty cool.
Speaker 1 (02:00:14):
Why the hell not? I think I want to hear
Donald Duck do bet on it? You want? You want
a basketball mini game there?
Speaker 2 (02:00:20):
Fuck yeah, I do. I want to hear miss piggydew cups.
Speaker 1 (02:00:24):
That's pitch perfect. That's pitch perfect.
Speaker 2 (02:00:26):
But I would also like the difference.
Speaker 1 (02:00:27):
Guys, I don't think Disney was involved in that one.
Speaker 5 (02:00:30):
Okay.
Speaker 3 (02:00:32):
Oh grug says, make a hat with Backler's head on
it so you can wear his head on his head.
Dan needs a classic Royal rumble poster. But every wrestler
has his face. Okay, but where am I in add
in these merchant ideas?
Speaker 2 (02:00:45):
Where would my face when Pucci isn't in the scene,
the other character should be.
Speaker 3 (02:00:49):
As I wore my itchy, scratching and puschy shirt yesterday. Shit,
it's ship then, Ricky beasts. I've been watching Jeff Backler
podcasting for nearly twenty years. Is I love you guys
at pepo.
Speaker 5 (02:01:02):
Nice twenty years?
Speaker 2 (02:01:03):
Jesus Christ. Okay, I need to sit down. You are well.
Luckily that was.
Speaker 3 (02:01:10):
Easy, Oh Scott one from dat White, Jerry, Mike, I
need to know what you've listened to more the wind
Bags forking up for Mitch song or the Mike minnaughty song.
Speaker 1 (02:01:19):
Alex, God, that's well rough. The wind Bag song that
was your ringtone, wasn't it?
Speaker 2 (02:01:28):
Or your alarm?
Speaker 1 (02:01:29):
No, that's funny idea. I never did that.
Speaker 3 (02:01:33):
No, the Alex ben Yellow song would be played at
me all the time. But I would watch that fork
it up for bitch thing quite a lot, play a lot. God,
I don't want to Alex.
Speaker 2 (02:01:44):
Two musical geniuses. But the wind Bag, Oh my god,
Yeah he's still doing it. Yeah, I still doing it.
The wind Bag's great.
Speaker 3 (02:01:52):
Once we get settled here again, we can we can
talk to wind Bag again, missing.
Speaker 1 (02:01:55):
His breakfast thing which is still still haunts my Mentionedaris
all right, Mikey is at it looks like that's it.
Thank you everybody, all right, folks, thank you for your
support once again, BombCast Giant bomb dot com. Send your
emails in. We appreciate every single email as well as
every single YouTube. Super chat kisses on the mouth for that, folks.
(02:02:19):
This is gonna be a fun, fun, fun, if not
hectic week. Tomorrow we will be talking over the state
of play. Maybe a three man band for that, Jimmy
jam We'll see if we can dig up any other friends.
I want to sit down with us because this is
Summer Game fift week. It's Jeff Keeley's summer birthday. Jeff
Grubb is already in Los Angeles. Dan Reikert, you're flying
(02:02:40):
down to Sunny SoCal tomorrow. There we go Thursday. No
dump truck this week because we're gonna be getting things sorted,
still gonna be traveling. I believe that's when the rest
of the crew heads down, except Mike Manati, who's gonna
stay where he's at for his switch to. But then
anybody else even actually getting a switch to anymore.
Speaker 2 (02:03:03):
I didn't try.
Speaker 5 (02:03:05):
Mine's gonna come on.
Speaker 2 (02:03:05):
I'm gone. I bet.
Speaker 1 (02:03:08):
To la so I'm not sharing no one, no one better.
Can I look at your switch too, because I want
to play my card.
Speaker 2 (02:03:13):
We will all play fun games on my switch too.
I wonder. Yeah, you guys seem to think there's gonna
be plenty of downtime. I don't understand.
Speaker 1 (02:03:22):
This is the first major console launch and years back.
Speaker 2 (02:03:26):
Alar you know for next week?
Speaker 5 (02:03:27):
Yeah, next week?
Speaker 1 (02:03:30):
Uh, you could probably charge your phone at a trader Sam's,
Jeff Grubb. And then Fridays when it all starts, baby,
because we're talking over the uh Summer Game Fest presentation
as well as Night one of Giant Bomb at Night. Saturday,
we're gonna have night two. We're only doing two nights
this week Giant Bomb at Night. We got a lot
(02:03:52):
of fun special guests planned. Shouts out to Jeff Grubb
for coordinating the couch segments. Shut us out to everyone
here for all the planning and hard work we've been
doing for Summer Gamefest and preparation for that. I'm still
terribly nervous about how it's gonna look, but we'll get there, baby.
H Sunday, I forgot to add this on the schedule,
(02:04:14):
but we will also be talking over the Microsoft presentation.
I believe that is two pm in the afternoon, I
want to say, And then God, yeah, look forward to
a bunch of fun stuff coming out of SGF. We're
working our darnedest to make sure you get a bunch
of content in your eyeballs and your ear holes and
(02:04:36):
your heart folks, anything else.
Speaker 5 (02:04:39):
Popping off this something is ten am Pacific, never mind
ten am, Yes, Store dot giant bomp dot com.
Speaker 1 (02:04:49):
Head over there. We've got a bunch of new shirts
and a lovely tote bag to put all your shirts
in when you're going laundry or you're going grocery shopping.
It is my dream to be a farmer's market battie.
So I'm gonna get this tote and then do that.
I'm gonna put all my like locally grown organic veggies
in there. I'm gonna get my like carrot tops, put
them in there, some fresh blueberries put him in there,
(02:05:10):
and you too, can be a farmer's market battie wherever
you're at with this uh what is it called again, Mike.
Speaker 2 (02:05:18):
Tote bag brother, Come on, med Jarrs.
Speaker 1 (02:05:26):
Look at him. He's that character from the hit PlayStation
one for a game.
Speaker 3 (02:05:30):
Rascal in the pose of Doctor Manhattan from the hit
comic book and movie and a TV show maybe people watch.
Speaker 1 (02:05:39):
I don't know if it was popular or not. Were
you talking about the toe bag? I had spaced out.
Speaker 2 (02:05:44):
Yes, I was talking about the tote bag.
Speaker 1 (02:05:45):
Okay, that's good. Then everyone should buy the toe bag.
It comes in pink or black. I kind of like
the pink. It reminds me of that scene in The
rug Rats where Tommy Pickles was getting weed off the bottle.
Then he had a nightmare and all the bottles were
stuck in this kind of weird sandy pink stuff, and
then a giant sippy cup attacked him and he was scared.
(02:06:07):
But then a bigger bottle Supero came and killed the
sippy cup murdered him by shoving him into a valley.
And then the big cup was like, you can drink me, Tommy,
You're not too big for me, and Tommy Pickle said bottle,
and it was fine. Oh, now we should totally have
(02:06:27):
the five of us drawn as the rug Rats.
Speaker 5 (02:06:34):
Pickles Chucky's got too much hair.
Speaker 1 (02:06:42):
Hair.
Speaker 5 (02:06:43):
Yeah, no one knows, so there's no way to check this.
Speaker 1 (02:06:46):
All right, gig, we'll probably have a bobcast for you
next week, next Tuesday as well, after we come back
from Los Angeles. Stay tuned, folks, love all the love
and all the support giant bomb dot com slash joint.
Become a premium member, get an ad free experience, and
you know what helps out. You got some of us
got some extra dollar re use, send them to Coffee
(02:07:08):
dot com slash Giant Bomb I forget what the actual
earl is, but it's fine. He's been Dad, he's been Jeff.
Jeff is over and Disneyland.
Speaker 2 (02:07:15):
And he's been Mike, and I've been Jin.
Speaker 1 (02:07:17):
We'll see you next week for another episode, possibly of
the Giant BombCast.
Speaker 2 (02:07:21):
Until then, good bye,