Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:22):
Hey everybody, it's Tuesday, August fifth, twenty twenty five. Welcome
to the Giant BombCast, Episode nine hundred and two. I'm
your host, Jan Atchoa, still confused and confounded by dates
and the passage of time, but here to help guide
me through that. Co Captain of the ship.
Speaker 2 (00:44):
Jeff Grubb, I can't help you with anything. I'm just
I'm just here, Jan, That's all I got for you.
That's fantastic. We have a man that is untethered by time, definitions, numbers, science,
and the presence and sense of light. Jeff Backlar. Holy shit,
that's my intro.
Speaker 3 (01:04):
I feel I feel like we established all the opposites
of the things that you just laundry listed.
Speaker 2 (01:11):
That's fine, Thank you for the intro.
Speaker 1 (01:13):
J Well, I was thinking, you're like the opposite of
a Crystal, right, So like Crystal's capture light and you
like light.
Speaker 2 (01:19):
I'm the black hole. That is true. You're very diffuse
zero light escaping.
Speaker 1 (01:26):
Uh.
Speaker 3 (01:26):
It's beautiful to be here, beautiful to see you all
back and healthy.
Speaker 2 (01:31):
Yes.
Speaker 1 (01:31):
Whenever I need to like healthy, that's a different story.
Who is healthy. Whenever I need to sleep in, I
will just put up a picture of Jeff Blackler instead
of a pair of black curtains.
Speaker 2 (01:43):
Yeah, visible light. We call them vantage Yeah, vanta j
that's good. It's the most black. Yes. Uh.
Speaker 1 (01:54):
And last, but not least, you have the games, meaty. Uh,
lock up your doors, uh, charge your crystals, spray cinnamon
water in your front door.
Speaker 2 (02:06):
Because it's the first. It's the fifth of the month,
but it was the first of the month. It's my.
Speaker 4 (02:14):
I like cinnamon.
Speaker 2 (02:16):
That's surprising.
Speaker 4 (02:17):
Really, Oh, Simon's great. I think I said before I
like cinnamon so much. I have certainly eaten more tree
wood in my life than like tree fruit.
Speaker 3 (02:26):
I mean, that's why it's surprising, Michael, because come from
well and also what you know, there is a certain
thing that's the closest partner in taste.
Speaker 2 (02:38):
With cinnamon, you know, And it's sure as ship. Ain't pizza.
Speaker 4 (02:42):
No, okay, I know people put cinnamon and apples together,
but they're no, you get that out of there.
Speaker 2 (02:47):
I'm sorry. They're they've been dating forever. Yeah, dating.
Speaker 4 (02:54):
Famously doesn't taste very much like apples.
Speaker 2 (02:57):
All right, well, leave apple jacks out of it. Cinnamon apple, Yeah, like, buddy,
come on, they are found, they are seen together all
the time.
Speaker 4 (03:05):
So yeah, so it's peanut butter and jelly. Guess what's
in my sandwiches?
Speaker 5 (03:09):
Yeah?
Speaker 2 (03:09):
What we know you? Yes, you absolutely, I guess you
do the word association game and you say to somebody cinnamon.
I think a majority says the next word is appeah,
like the family feud. That's like got like forty three yea,
what's that.
Speaker 4 (03:28):
Green green green apple color? Oh sure, okay, I thought
cinnamon was the key way cinnamon was.
Speaker 2 (03:34):
But sorry, sorry, it's the next step ahead. Yeah wait, wait,
I'm sorry. Go peanut butter and jelly. You make them different.
Speaker 4 (03:44):
Jelly at all? No, no marmalades, no jelly, petrolium jelly.
Speaker 2 (03:51):
Like, what's the what's the opposite? Then? What is it?
Just a peanut butter sandwich? Butter sandwich?
Speaker 4 (03:56):
Yeah, that's just peanut butter. That's okay.
Speaker 2 (04:00):
Let me tell you.
Speaker 4 (04:01):
Sometimes I put my dry cereal in the peanut butter sandwich.
I have a little crunch in there before we get
to bands.
Speaker 2 (04:07):
Hunchy peen never mind.
Speaker 1 (04:09):
No, yeah, I started saying something and then what he
said sunk in.
Speaker 2 (04:13):
Yeah, let's just let him live his life, just like,
oh boy, this is the not this beautiful thing.
Speaker 1 (04:19):
This is the rest of my life when I think
about it.
Speaker 6 (04:21):
You know, uh huh okay, cool, Hey, guys, Gang the
wonderful Chuck Towski are our resident hacker, our our own it,
our own engineer, A man of many traits who I
learned in in the pre show makes his own sour kraut.
Speaker 2 (04:38):
That's exciting. Yeah, that's a that's a good move.
Speaker 4 (04:40):
That's bad you.
Speaker 2 (04:42):
You know, what you can tell Chuck is a guy
with good gut health. You can just look at and
be like, yep, he's got his gut situation.
Speaker 4 (04:48):
Online health is terrible for something else.
Speaker 2 (04:51):
Yeah, we know.
Speaker 3 (04:53):
In June we learned all about each other's good Biotic
has been pro in this man's body.
Speaker 4 (04:59):
Con San Francisco for like two minutes, and like, I
already had to buy a probiotic root beer because there's
no other option.
Speaker 1 (05:08):
We have regular soda here, Mike, Oh.
Speaker 4 (05:11):
I could not get a diet a normal diet root beer.
You're also too good to just have a McDonald's or
a Wendy's at your airport. It's bacon, bacon, that's where
you have to go to get your burgers.
Speaker 2 (05:20):
God the way yo, Okay, God, I want to trying
to make a short of the way you said that
Bacon so offended at the concept of this place.
Speaker 3 (05:31):
Baby, I'm sorry to cut you off. Mikey, how do
you feel about honey?
Speaker 4 (05:36):
Honey's good like Wendy the Pooh.
Speaker 3 (05:38):
Okay, cool, So you could do a Simon And Chad
was like, yo, what about a peanut butter and honey sandwich.
Speaker 4 (05:45):
Yeah, sounds a little decadent. He didn't think dead decadent.
Speaker 1 (05:52):
Dandy even using the earth boy, even using the word
dandy too much, Mike, and it's starting to make me
feel uncomfortable.
Speaker 4 (05:59):
I'm sorry, I'll guess something else, is it?
Speaker 3 (06:01):
Because honey is b jam that's much better, only more jams.
Speaker 2 (06:09):
And throws up. That doesn't bother me.
Speaker 4 (06:11):
Yeah, yeah, I don't care, all right.
Speaker 1 (06:14):
According back to Chuck Toowski, Chuck is putting together a
premium only site beta. Chuck has has tirelessly been working
on the new website, and we're announcing here and now
that there will be a public beta for premium members.
So if you are an existing premium member, you can
(06:36):
also go to john bomb dot com slash join to
help support us that way, but you get to test
drive for a week or you know. The actual time
duration still tbd, but starting August twelve, we're going to
have a public beta includes a full video catalog all
the shows, all the articles, reviews, live streams, all had
(06:56):
free continuing on. You'll also be able to use the
current GB email that you used to register for Premium
to get access. Uh. Chuck is going to have a
suggestion box a bug reporting form as well. The wiki
is not going to be included in this beta. That
project is still ongoing. And speaking about the wiki, Chuck
is still looking for volunteers to help out. Use the
(07:21):
wiki street Team channel on the GB discord. You should
also join the Giant Bum discord. It's a great community.
And yeah, the premium site beta is coming next week, folks.
Speaker 2 (07:32):
August twelf is next week, Yeah, August twelfth, next week, Yes, yes, exactly.
Speaker 3 (07:38):
I don't want to under I don't want to over
sell it. This thing's coming together in a I think
the best way to put is, we're all very happy
with it. Right when I look at it, I just
feel happy.
Speaker 2 (07:50):
And and so yeah, like let's let's be clear. If
you're not a premium member now and you go sign
up and you try to get into this. You're gonna
get in and you're gonna be able to see the
new website and partake and and see all the goodies
and then off of your feedback and help shape what
it looks like. So, yes, get in there, make that happen.
Feel free to help us figure out what the future
of the website is. And we are like dedicated to
the website because we're realizing a lot of people are
(08:11):
looking for a home base that is not a major platform,
a major social media corporation that tries to control you
via algorithms. We're just gonna be a cool place to
hang out and if you're looking for that, we're going
to try to continue to be that for you. So
help us like focus on the things we should be
focused on. Chuck could really use the help.
Speaker 1 (08:27):
Yeah, can I see some fwc's for I fuck with
Chuck in in chat please? Because Chuck, oh my god, absolutely,
Chuck has been able to fix so many things that
I I and we have had to just duct tape
mid air like Backlar you use the phrase like refueling
(08:47):
mid air a lot, but then I feel like also
a lot of the time we are like patching holes
in a boat constantly sure with like water, which doesn't
make sense, but Chuck has been able to keep this
boat to float.
Speaker 2 (09:01):
If we freeze the water, you can plug the whole better.
I don't know.
Speaker 1 (09:04):
Yeah, oh I didn't think about that. Okay, okay, hard Yeah,
but we're gonna keep plugging this folks throughout the week
and until the site beta opens.
Speaker 2 (09:16):
It looks good, it looks cool.
Speaker 3 (09:18):
It's exciting, like all kidding aside, Like it's super exciting,
like check it out.
Speaker 2 (09:21):
I really like people. I genuinely think people are gonna
be blown away.
Speaker 3 (09:26):
Like we're sort of too close to the explosion, right
we kind of like I get it, yep, but I
think people are really gonna be blown away. Tremendous work
by Chuck.
Speaker 1 (09:36):
Yes, Also, yesterday we were in a meeting with Chuck
and Chuck was explaining something and he basically made a
picture with numbers and I don't understand that.
Speaker 2 (09:47):
Oh it's awesome, out of me. Yeah, fastest loading web website.
You're just gonna it's gonna blow your pants off, that's right.
Speaker 1 (09:57):
And if you're not wearing pants, elliot.
Speaker 2 (10:00):
It'll glove you. Yeah, your feet, we'll come right off
it'll be crazy.
Speaker 1 (10:04):
Holy smokes, Wow, please take your shoes off before he
listened to the podcast.
Speaker 2 (10:09):
All right, gang, you know hey.
Speaker 1 (10:12):
Also also, well, we're shutting people out. Shouts out to
these two Jeffs over here for holding the fort down. Yes,
while I was away, while Mike and Dan were away
on assignment. Dan is currently out on assignment, folks. If
you're wondering he he pooped his pants?
Speaker 2 (10:29):
Oh I heard that.
Speaker 1 (10:30):
He really did, right, Yeah, he pupped his pants real
bad and it's just going to take him a couple
of days to recover from it.
Speaker 2 (10:39):
That's the right amount of time. I don't want to
look at him like yeah, and I don't want to
have that judgmental.
Speaker 1 (10:46):
Respect them a little.
Speaker 2 (10:47):
Yeah, it was, it was, it was. It was a
good time. We had a good time last week. It
was it was like, Okay, me and Backler figured this
out and we ended up doing exactly that, but also
missed you guys. Glad you're back the website and I
got it.
Speaker 3 (11:02):
I gotta say it's mostly grub holding down the Ford.
I just still have to be a lawyer for the
next ye.
Speaker 2 (11:08):
Yeah, it's a big part of me. Like I was
doing your website stuff. You were doing that, so yeah,
we had to split that up even but uh.
Speaker 3 (11:14):
Yeah, no it was. It was all right, definitely definitely agree.
Great to have you back, for sure, Dan, take your time.
Speaker 4 (11:21):
But yeah, yeah, yeah, I was enjoying watching I start
to catch up on the dump truck though, But yeah,
I know you guys. Everything's great. Really enjoyed the light
club and all sorts of other goosef was great. Yeah, yeah,
we had fun with that.
Speaker 2 (11:35):
Yeah, paddle boys, Oh my god, Paddy, we got got
We did pretty good in that.
Speaker 3 (11:41):
I was pretty proud we hit we hit a groove. Definitely,
groove is in the heart I've learned. I want to
shout up someone as well, let's keep going. I was, yeah,
I want to shout out Greg, who I met in
Asbury Park on Friday, who was so nice to come
up and say hello, as did myself. Stacy and our
friend Laurie were going to a concert at the Stone
(12:04):
Pony outdoor stage. We saw a band called Guster, and uh,
i's just say Guster.
Speaker 2 (12:10):
Have you ever heard of the band? I have heard of?
Speaker 3 (12:12):
Yes, man, it is it is the most My wife
is forty three years old and loves a band called.
Speaker 2 (12:18):
Gus Yeah exactly, Okay, yeah, so they are good. I
enjoy them a great deal. Yeah they they they are.
Speaker 3 (12:27):
They're just like a lot of fun. Like they just
seem like they would be at a great time to
hang out with. And and did was you know, this
is like the twelve concert by Now, yeah, he's a veteran,
but I will say being recognized went to that dude's
head at the speed of light. In a way, it
was Boston all over again. And you know, we had
(12:49):
a friend there who witnessed whole.
Speaker 2 (12:50):
Thing, and because we were like, yeah you know that happened, yeah, yeah.
Speaker 3 (13:00):
And this and Greg was such a chill, awesome dude
saying and then we get in and Dylan's like, it's like,
how many other people do you.
Speaker 2 (13:08):
Think know me here? It's hey, he's stay humble, Stay humble, bro.
That's all I say. I got a shout out the
guy that that chose not to throw an apple at
Mike Manatti when he was presented with the opportunity to
do so, Thank you. That would have ruined everything for everybody.
He would have been deeply upset. It would be all
we would be talking about this entire week. But it's
(13:30):
a joke, but it's not a joke. It's not a joke.
Don't do that. I mean, yeah, banana, maybe I could live.
Speaker 4 (13:38):
I wouldn't like that either.
Speaker 3 (13:39):
I live, but banana, banana wouldn't hurt as much, right,
like an apple you get.
Speaker 4 (13:45):
A I wasn't even thinking about that.
Speaker 2 (13:47):
I just don't know.
Speaker 4 (13:48):
I know, I know, God be disgusting.
Speaker 1 (13:51):
Uh, folks, before we get the video games, what's happening?
Speaker 2 (13:55):
What's popping?
Speaker 1 (13:55):
I mean, is now a celebrity and everything.
Speaker 3 (13:58):
Yeah, and he also found his first bit of graffiti
and a porta potty if.
Speaker 2 (14:02):
We want to talk about I remember my moment finding
that kind of graffiti and the public in Michigan.
Speaker 3 (14:10):
He's like that there's like writing on the wall in there,
like what story about miscles? He's like, there's this guy
who wants anyone who's in this thing to text him
pictures of dumps.
Speaker 2 (14:27):
What do you mean? I'm like, what do you mean?
So I get it in the proprietor of ratemyship dot com.
You don't know, like look at my content, sure.
Speaker 3 (14:35):
Enough, like a whole backstory, Like I need this in
my life.
Speaker 2 (14:39):
It would do.
Speaker 3 (14:40):
It was basically like reading it like Bernie Xanders, like
I am now asking you once again to send me
pictures of your duty really amazing stuff with the whole
ass phone number attached.
Speaker 2 (14:52):
Thank you, thank you call fantastic.
Speaker 1 (14:56):
I uh was supposed to go to the East Coast
to go see Lincoln Park, but we decided to to
save some funds and go backpacking instead.
Speaker 2 (15:04):
Gang, this is this is gonna be my toxic.
Speaker 1 (15:07):
Mail coming out, and I'm sorry, oh shit, oh. I
used to pooh pooh on anyone hiking or backpacking using
trekking poles. I mean like, yeah, like the walking poles,
the walking sticks. Yeah, uh, you know for older.
Speaker 2 (15:22):
Folks, one hundred percent get it.
Speaker 1 (15:23):
You know you need you need to maintain balance and everything,
the hips, the knees and everything. But I thought, like,
I'm a sprightly young man, uh, and I'm strong.
Speaker 2 (15:32):
I don't need these. What happened, Jane, But we.
Speaker 1 (15:34):
Were going we were going backpacking for like a longer
a hike, and then my partner got me a set
and let me tell y'all, I felt invincible.
Speaker 2 (15:45):
I felt amazing.
Speaker 3 (15:48):
It's two more legs, yeah, two more legs going uphill
a blast.
Speaker 1 (15:52):
So easy, fucking chunking that ship up and then going downhill.
Oh man, normally my knees would not today extend out
my like little trucking polls and then they're like gently.
Speaker 2 (16:06):
Lower myself down. It was fantastic.
Speaker 1 (16:10):
That being said, though, you should always look forward when
you're backpacking, uh, and watch where you're walking, because I
did fall and then I guess backpack. It's okay right now,
it's okay.
Speaker 2 (16:24):
Anybody compessed rice, right, you know, we're over rice. It's
loving care now, like we know. Yeah. I think that's
the acronym. Acronym. I can never remember what it stands for,
but specifically we're not supposed to put ice on there anymore.
It's crazy. What Yeah, I look, I'm no professional, but
I remember like that, like, oh you put ice on
there forever And they're like, no ice is bad now,
(16:44):
my great cool?
Speaker 3 (16:45):
Well fucking Mike's dad, he's yeah, have a oyster from
from the bottom of the sea.
Speaker 2 (16:55):
That's magical.
Speaker 3 (16:56):
I'm gonna put my hand over it and just say
a little prayer and that'll yeah, and you're chanted.
Speaker 2 (17:02):
Mike, you're muted. I can't hear you. Love is the acronym,
that's right, Thank you.
Speaker 3 (17:08):
I think so, so is it? But your ankle is
getting better? Right, yeah, in the right direction. You put
it in a brace and everything, but well, is it better?
Though it's better. It's one of those. It was one
of those incidents where like I sprained my ankle, like
really really bad, like years ago. So like that ankle's
kind of like fludged to begin with, and I.
Speaker 2 (17:27):
I got it.
Speaker 1 (17:28):
I took it's my bomb ankle, and I took a
bad step and I heard the I'm like, oh, this
is gonna be bad, and I thought like, okay, I'll
be fine. I'll be fine, and then I I I
like fully twisted it because I wasn't using my poles. Gang,
you gotta get those poles.
Speaker 2 (17:49):
Get those poles.
Speaker 3 (17:49):
You could also do like a you shall not pass
thing with Scout. Maybe that's what like.
Speaker 2 (17:54):
I would do. I would just get a walking stick,
because I too have a bias against the poles. Jan
although you're running me over, But it's like, did you, like,
was there any consideration of going for a walking stick?
Whoa mike is blasting us? What is this?
Speaker 3 (18:12):
What happens? Is this what happens at Disney? It might
be okay for Disney. It's not okay for the Giant
bomb cast.
Speaker 2 (18:17):
Yeah, we're better than this. No one's hearing that.
Speaker 1 (18:19):
It's just I think it's the Google Meet and okay,
uh my my audio listeners. Mike is holding his hands
up and he's like sweating profusely because the audio is
not working.
Speaker 2 (18:30):
He's doing the meme of like we got a badass here. Yeah,
this is one of his least favorite things when stuff
like this happens.
Speaker 1 (18:35):
So yeah, yeah, yeah, he's calling himself right now. He's
not uncomfortable at all, though he's cool or Apples's sorry,
he's not.
Speaker 2 (18:45):
He'scided anyway.
Speaker 1 (18:47):
That being said, uh, every I suggest everyone go outside
and have their own wilderness weekend because yeah, oh it's good.
Speaker 2 (18:54):
I love sound outside outside. It was a cool concept.
Speaker 3 (18:58):
I would go outside too, except that air quality index
is about oh a buck forty to Canada is fucking
you guys?
Speaker 2 (19:05):
Good up there? What's going on? They're just setting fires
to fuck with baklaar put it out? Put it out?
Why the considered that? Have they not considered the rain?
Speaker 3 (19:18):
Maybe all getting aside though, like, uh this is bad
and it sucks, like no, last year wasn't as bad.
Two years ago was the Apocalypse when the AIQ was
in the three hundreds.
Speaker 2 (19:31):
Yeah, oh it's California bad.
Speaker 3 (19:33):
Huh yeah, like it's California bad. Like I'm sorry that
this is a thing, you guys. And then we and
then we're LARPing as California last week with another little
mini earthquake.
Speaker 2 (19:41):
Yeah, what's up with that ground shaken in New Jersey?
Have you not been worshiping the devil enough? Backlar? Is
that is that the problem here?
Speaker 3 (19:50):
I mean, you know, if I were a religious man,
I think I backed the wrong horse.
Speaker 2 (19:57):
But uh, you know, all of that's the tom fool.
But yeah, I'm like really.
Speaker 3 (20:02):
Upset with the with the air here, and I really
wish we would fix the air. When I'm president, I
will fix the air.
Speaker 2 (20:10):
Wow there, Oh, go ahead, Mike.
Speaker 4 (20:13):
I like the air that I just want to say it,
like the air. You hear me? That's great?
Speaker 2 (20:17):
We can hear you. They can't hear you, right, why
I set the man? Okay? Oh, I'm got a super
chat and Chris Cash fifty six to seventy six. Good day, gentlemen.
I'm a new Giant Bomb fan this year, loving the show.
So I'm still laughing at the giant bomb. DevKit is
a vape and some dice. That's right, Hey, sometimes that's
all it takes. Now that's a big They can hear
(20:39):
you all right, there we go hear me now.
Speaker 4 (20:42):
Yeah. Hey, there was an earthquake near Russia when I
was in San Francisco and then all my, you know,
it's like right when I get there, and all my
everybody I noticed testing me like are you going to
die from a tsunami? I was like, no one here
seems to care. I think I'm gonna be.
Speaker 1 (20:56):
I actively when I got the tsunami warning, I went
to the beach to watch.
Speaker 2 (21:05):
I was like, let me see it happen. Let it
overtake me.
Speaker 4 (21:10):
To ask you all about syrup.
Speaker 2 (21:13):
Sure, sure, Bud, you know the cousin of honey.
Speaker 4 (21:15):
You go ahead, Yeah, it's related because we Yeah, Dan
and I went to a chicken and waffle place and.
Speaker 2 (21:21):
It was fine, Oh, Keith's Chicken and Waffles.
Speaker 4 (21:25):
Maybe because yeah, it's right by your house. Because all
the Aunties were named after rappers.
Speaker 1 (21:32):
I love that you two were in my city also,
like five minutes away from my house and I wasn't here.
Speaker 4 (21:40):
Yeah, you know, and they had like this giant like
cylinder full of the of hot syrup, right, and she's like, yeah,
carraf pour your own hot syrup. We're doing that. And
Dan's like, man, this is so weird, Like why it's like,
oh this, like I never had warm syrup before, and
like I was like, oh wow, another crazy moment. But
(22:01):
they're like a surprising large amount of people back to
them up or like oh yeah, I have cold syrup
all the time, and I don't know if I ever keep.
Speaker 2 (22:09):
Their syrup in the fridge. Yeah. Yeah, that was the
other thing.
Speaker 4 (22:12):
I was like, I'd never even keep in the fridge.
It's self shelf stable. And then Breg Miller texts me
a picture of his syrup and it says put in
the fridge. Out there opening even said syrup, it's all sugar.
Speaker 2 (22:24):
Why is that to go in the fridge.
Speaker 3 (22:25):
No, No, I think, Okay, I'm not one hundred percent sure,
but I do think the more real the syrup.
Speaker 2 (22:31):
Is, the more it needs to be in the fridge.
I think that's the rule of if you're if.
Speaker 3 (22:34):
You're doing like the corn syrup syrup, that's just like whatever,
because it's just fucking bullshit. But I think I do
believe like mold can form in real organs.
Speaker 2 (22:49):
Sugar yeah, yeah, says yes, okay, right, because the sugar
it is what attracts are Yeah, I guess, well sugar
what sugar can because like dry sugar you don't put
on the fridge.
Speaker 4 (22:58):
Just keep that yeah right, yeah, and isn't.
Speaker 2 (23:02):
And also while we're on this sticky subject.
Speaker 3 (23:04):
I I could have sworn I read that like honey
can literally never expire.
Speaker 2 (23:09):
Honey is the one like food that really doesn't expire.
It's the one like everything amazing. They're here too.
Speaker 4 (23:17):
Why does honey have to knock courage beeches?
Speaker 2 (23:21):
Yeah?
Speaker 4 (23:21):
But what that's just the process of how we got here. Okay,
I guess syrup is tree es, right, Like, what's what's
going on here?
Speaker 1 (23:27):
So many good titles for a podcast, first time listening
to this podcast?
Speaker 3 (23:32):
Welcome, Yeah, I mean that's what Chris obviously, No, it's exciting,
you know, plantes is exciting.
Speaker 4 (23:41):
And you know, yeah, okay, so keep fine, keep your
syrup in the fridge. You get for a little bit.
Speaker 3 (23:47):
Come try it at least try it hot, like if
you're having a stack of waffles. I know, I realized,
but like I would I would not be against the
syrup being a little warm, but I mean there's a
whole like there's a brand of syrup that had like
the microwave icon on it, and then you would put
it in the microwave and then the icon would turn
from my black to red when it was the perfect
temperature or whatever.
Speaker 2 (24:08):
That's the whole idea of like microwave the ship, like,
let's get it going.
Speaker 4 (24:11):
I was sitting by the amount of people are like, oh, yeah,
I just put it on cold. That seems it's sad.
Speaker 3 (24:17):
I think it's sad, But I also think this is
a bit of a non issue.
Speaker 2 (24:20):
Like this doesn't even.
Speaker 3 (24:23):
Times, but it doesn't even register on like the weird radar.
This is not a thing at all.
Speaker 4 (24:29):
For for normal dance stuff that at all. That's why
I was That's why I was taken aback because to me,
I was like, here's another one of these. Oh no,
here we go. My microphone is lowering itself constantly crazy.
I am in an internal struggle over here. I am
going to attack the first actual human I see. I'm
so mad about that.
Speaker 2 (24:46):
Well, you're doing the news now, that's anything else happened
gang other than Syrup. We went to a ticky bar
that was fun.
Speaker 1 (24:56):
Oh yeah, Trader Sam's Fox with Trader Sam's Heavy.
Speaker 4 (24:59):
Oh no, no, tips and Disney and went the smugglers coats
not everything's Disney.
Speaker 2 (25:05):
Yeah, stop bringing it up. Oh my god?
Speaker 1 (25:08):
Oh yeah no, okay, So I thought y'all went to
a different tiki bar. Smuggler's Cove is a ship.
Speaker 2 (25:13):
Uh.
Speaker 1 (25:14):
I remember getting kicked out of there because I went inside.
Speaker 2 (25:17):
Well, I've gotten kicked out of there twice.
Speaker 1 (25:19):
Actually, first time was because I tried getting like commemorative
tiki cups because I remember.
Speaker 2 (25:25):
You officially you were trying to steal them. No, no,
no no.
Speaker 1 (25:29):
They were selling like Star Wars ones, and I thought like, oh,
Mikey likes tiki cups. Maybe I could get into teki cups.
Speaker 2 (25:34):
I do uh?
Speaker 1 (25:35):
And then I went inside asking like, yo, y'all got
any more of those? And they were like, no, it's
all gone. Also, we're not actually open yet. How'd you
get inside? I'm like, I don't know. I don't leave
the fucking door unlocked.
Speaker 2 (25:47):
Ship. Yeah, that's not on you. That's absolutely not on you.
I hate that. When when that was something like that,
like you're trying to check something. You walk in. You
ask them something like yeah, I hate that.
Speaker 1 (25:57):
All right, Uh what did you get? Did they do
the cinema over the drink Mike?
Speaker 4 (26:02):
They do on some of them, not I don't know
if they did that for any of the ones.
Speaker 2 (26:05):
I had got.
Speaker 4 (26:07):
The best one I had was a coffee flavored one.
I thought of you while I had it. It was
very very good.
Speaker 2 (26:11):
Yeah.
Speaker 4 (26:12):
I did get the novelty tiki mug, of course. So
uh we said about that. We met the most New
York couple ever. I think they might show up in
a video. So uh yeah, what does that mean?
Speaker 1 (26:23):
There means a New York couple and they're going to
show up in a video.
Speaker 4 (26:29):
They liked vibe. They invited him like they like the
dance vibe more. I think this guy talked about metal
for a good good while. And now I was like,
I like I made him and he's like, oh, I'm sorry.
Speaker 2 (26:39):
I bought that for you. I'm talking about your New
York accent. Wrongle Wow, all right, hey, that was we
got to make that a character. That was the return
Ye that was that was a moment Manhattan Mike or something.
I like that.
Speaker 1 (26:56):
Yeah, New York, New York, Mike minute, I love him, Manata,
you're your microphones all types of weird today. But that's
okay because we're a podcast, so audio doesn't matter.
Speaker 2 (27:07):
It's fine. No, that's what they say. We'll thinks in
a post.
Speaker 4 (27:10):
Anyway, I already had to start another recording because I
don't worry though I saved the other one. I'm doing
great over here.
Speaker 2 (27:18):
What's funny is like, why would windows even want to
do this? Why don't do this?
Speaker 4 (27:23):
And why is there not an easy way to make
it stop? I don't want you to. I don't screaming
the flower.
Speaker 1 (27:30):
I love.
Speaker 3 (27:31):
What it's doing is that it's literally putting him like
in a corner.
Speaker 2 (27:34):
Mike, dynamic range is a problem, all right. I've always
said that he can't get too loud, he can get
too quiet.
Speaker 3 (27:42):
It's a problem for whatever reason. It's prox chat like
just right now for mikey. Oh well, he is.
Speaker 1 (27:48):
Too dynamic, is the problem. Uh. We've known this about
him for a while now. He's too dynamic of a
man anyway, video games.
Speaker 2 (27:59):
Oh he am yeah, sure.
Speaker 1 (28:05):
I want to get this out of the way because
we've talked about this quite a lot. Y'all had a
very good discussion about it last week on the podcast,
but I have not had the chance to talk about
Donkey Kong Bonanza smokes. I thought Expedition thirty three was
an easy lock for Game of the Year, and then
I started playing this, and then, holy smokes, I think
(28:27):
it is just the mindless means of mashing through and
this being a video game, ass video game, it was
enough to assuay me that big said, I think I'm
in sub layer twelve hundred now, oh yeah, I think
that maybe near the end of the game, it feels
like it filled out the skill tree with like the
(28:47):
different options. Now, I really enjoy it. I've been The
terraforming with my fists has not gotten old quite yet.
But I think for me, I kind of the platforming
was a little bit more challenging. I kind of wish,
uh it was more of the like the Mario flavor
there versus what we have here, because so far, you know,
(29:09):
I could solve most of my issues just bashing through
and kind of just jumping and spinning and punching out.
Speaker 4 (29:17):
Yeah, the platform is always gonna kind of suffer a
little bit for that design. By the way, Jan I'm
not doing one with microphone issues. Chat says they want
more jan Jes. So you think about that, scolded you.
You know you have the challenge rooms to kind of
make up for that. I think there's there's a lot
(29:38):
of those. I think specifically because of that, because they
realized in order to make challenging platform sections, you really
have pretty bespoke levels where there's maybe not as much
of the terraforming stuff and what not. I don't necessarily
mind that. I think it's a relatively good mix and balance.
Speaker 2 (29:53):
Yeah, I think they found they are they found an
artistic balance I think where it's like they made the decision,
like they didn't just find themselves here with this game
where they're like, Okay, we're just gonna try some stuff
and see what happens. It's like, no, they had an
idea in mind for what this game should be and
built toward that direction. And so they established something that
is really fun and kind of accommodates a lot of
(30:15):
different play styles the way I've been talking about the
last couple of weeks, and that it like creates opportunities
for slightly different possibilities where it's like, Okay, I can
now take some of these materials and Breath of the wild,
combine them thrown together and make a bridge to cross
a chasm I was never supposed to cross this way,
and that to me is like such a cool thing
(30:37):
where that probably wouldn't and maybe shouldn't be in a
Mario platformer. Mario platforms feel like they should be obstacle
courses essentially, and here it's like, well, no, Donkey Kong
can can destroy, but he can also build if you're clever,
And I like that this is enables that different side
of this kind of platforming game. Yeah. I do enjoy
(30:58):
that a.
Speaker 1 (31:00):
Bunch of Nintendo games will have that flexibility to like, yeah,
we know you're gonna break it, so just go ahead
and break it. We're not gonna hide that you can
do that, because I definitely grub I think you were
talking last week about like sequence breaking a couple different
instances of stuff. Yeah, And I was able to do
that as well with a couple of things, and I'm like, oh,
(31:20):
I love that I can do this, Like this is great.
But overall, I think the game is fantastic. I love
the colors. There's certain worlds I kind of got too
tired of. I don't think I like ice levels. I
don't think I like snow levels when you get blasted
to I think it maybe layer eight hundred. It's kind
(31:43):
of like a beach ish biome or level set that
I was just having a blast with Mike. I'm sorry,
but there was a lot of big fruit and I.
Speaker 2 (31:51):
Was yea giant.
Speaker 4 (31:54):
I was working certain I didn't see Funky Kong over
there because Jeff threatens something and now I'm worried. Everyone
watch out for god time.
Speaker 2 (32:03):
It's coming.
Speaker 1 (32:04):
Also, you know, the story, it's cute enough. It definitely
feels like that Saturday Morning cartoon style of like their stakes,
but they're not too heavy. And also some of the
enemies they're not that mad at you.
Speaker 2 (32:17):
Yeah, And the relationships between the characters is like mostly
done through fun facial animations, and like Donkey Kong's got
so much personality in the way he animates that I'm
just like, oh, this is maybe my favorite Donkey Kong.
The way he looks and he behaves, it's fantastic.
Speaker 1 (32:35):
Yeah, I you know, I mentioned this when Dana and
I went to the switch to event, But I am
a convert. I didn't really have an affinity towards Donkey
Kong in the original design or any of the old games,
but this one totally on two things with a game
though one I understand that this is targeted towards kids.
(32:56):
I do wish the boss battles were a little bit more.
Speaker 2 (33:00):
METEA or something anything, yeah, anything.
Speaker 4 (33:02):
I just wish they had like two times three times
as much health. I think mechanically there's sound enough. Sometimes
it just feels like ten seconds they die and it's
like there's all this build up to them and it's
just it's over.
Speaker 2 (33:14):
Yeah, it's so fat, Like ten seconds is not even
an exaggeration. I know that someone in chat last week
pointed out that they had the intro animation, the boss fight,
and the defeat animation all in one thirty second clip
on their switch too, And it's like, yeah, now you
mentioned I think I had a couple like that, So yeah,
and that's just a letdown. I don't know what the
(33:35):
answer is, necessarily, because I know they want to keep
these things light and breezy for a vast majority of
different people, and they also don't seem to love the
idea of difficulty settings at Nintendo. They find other ways
to increase the difficulty, which is like, hey, if you
want a one hundred percent this and find all these things,
some of these bananas are going to be harder than
the others. And that's where your difficulties at go. Do
(33:56):
that you freak and I'm like, oh, you know what,
I like that. But then when you get to the
boss fights, they haven't really found an elegant solution along
those lines. So yeah, I hope they right.
Speaker 4 (34:05):
But they saw that in the future and like in
Odesty with the brutals, you could beat them very fast,
but it was kind of a trick to it. Yeah,
they felt like boss fights still here. The trick to
being them is usually pretty easy is go up and
you just kind of break through shit pretty quickly and
just kind of if you stay on their ass pretty diligently,
(34:25):
they go down very quick. Again, even just doubling your health.
Just that the easy boss fight at least lasts longer,
I think will be fine. The good news they're like,
no spoil there, but the final boss fights great.
Speaker 2 (34:35):
Yes, that's it is. It is a good bat boss that's.
Speaker 4 (34:37):
Styled in very well. So that's just wish more of
it was a little bit like that.
Speaker 1 (34:41):
Yeah, I couldn't help think of some of the boss
fights from Astrobot and how those felt like giant sweeping
up or like or.
Speaker 2 (34:48):
Like Splatoon, even like Splatoon's got some really good boss fights.
February probably be like, oh, these would have been a
good fit for a game like this.
Speaker 4 (34:55):
Even the old Donkey Kong Country games the way they
handle it. And I also I love this, but in
the this is a little bit what Astrobot does and
does it well where the bosses are kind of just
platforming challenges and you sort of wait for the moment
where you can hit them, right, so you just kind
of dodging stuff and then when the game says you
can hit them, you do that. That is one way
around it, and a lot of these kind of games
(35:15):
do that. I do like the idea boss fights that like, no,
if you can get in there, you can't attack them.
It just isn't very well tuned for that. They don't
have enough help.
Speaker 2 (35:22):
Yeah, I think that. I think that is like maybe
the solution is like make a boss fight the level. Yeah,
I'm like or like a shadow of the Colossus Beast
or something like that. I'm like climbing up it and
you and like maybe it's made up some materials that
sometimes you can punch through and you have to do
stuff on your way up to the top of the
head to deliver the final blow. I mean, we're game designing,
we're what is a fantasy booking now. But still, like,
(35:43):
clearly there are other things they could have done other
than just make them so simple that they go buy
in a blink of an eye.
Speaker 1 (35:48):
Yeah, my other qualm is very, very minor. But if
there is at all a slope in a video game,
I think if you have the equivalent of a rolling
ability or like a butt stomp, you should always be
able to slide down that whole thing.
Speaker 2 (36:05):
Oh sure, the Apex legend style slide where it's just
like as soon as you start it, if you're on
a stove, you just keep going for forever. I agree
with that.
Speaker 1 (36:11):
Yeah, because you know, there's a lot of hills in
this video game, and Donkey Kong has like a forward
summersault roll.
Speaker 2 (36:19):
I just wanted him to go down that whole thing.
That's it.
Speaker 1 (36:23):
That being said, you can rip off the ground and
use it as like a little skateboard or snowboard. That ability.
I also wish it was more useful or or he
had had more instances to be used. You got you
can get creative with that.
Speaker 2 (36:37):
That's one of those things where that has helped me
with some sequence breaking before for sure.
Speaker 1 (36:41):
Okay, okay, okay, uh but yeah, otherwise this is another
one of those games where I cannot stop smiling.
Speaker 2 (36:49):
Yep. Like then they also just maybe they like focus
on the fun I do like the balloons. It's like,
bring back the balloons from the other games and give
it a different ability other than lives And here it's like, Okay,
if you fall off an edge, it just brings you
right back up, and it's like, you know what, Yeah
that makes sense. Like the punishment for falling off a
(37:10):
ledge should be pretty minor because you just want to
get back and try the jump again. And that's exactly
what this enables. I think. I thought that was a
pretty good solution. Well, it makes the game easier, but
in a way that just makes it a faster paced
game in a very good way.
Speaker 1 (37:25):
I don't mind the Bonanza power up animals too, some
of them though they look too freaky. Yeah, they're kind
of freaky looking. They were it felt like they were
sitting there at the design doc the Blueprint and they
were thinking, all right, do we go for the horse
from the movie Spirit? No, that's too sexy, you can't
do that, Or do you have some weird fern gully
(37:49):
land before time fucked up animal monstrosities and they kind
of went like that way instead.
Speaker 2 (37:55):
Yeah, muscles on muscles.
Speaker 4 (37:56):
They're freaks and I like them, but they are not
welcome in my home. Yeah.
Speaker 2 (38:01):
I'm glad they're out there doing what they do, but
I do not wish to be friends.
Speaker 4 (38:04):
Right like like like no spoilers, but they gave they
gave beefy arms to things that shouldn't have arms, and
it's deeply upsetting.
Speaker 2 (38:11):
Everything has gorilla muscles and an ostrich just shouldn't it
just shouldn't have gorilla muscles.
Speaker 1 (38:16):
Yeah, I don't like like, I will purposely after uh
you know, some some bananas you need those abilities to
get to I will detransform. So the screen that you
get when you collect the banana, is it with one
of those monstrosity kind of like their faces.
Speaker 2 (38:34):
When like, look, I do prefer to DK's face when
he gets a banana. He's got that big kind of
toothy grin that I think is great. But the the
the pose they do, all those of Banana Madia things
is very good. I usually still enjoy those. Yeah a mania,
Yeah that's what I got. Yeah, Donkey Kong's Banana Ma.
Speaker 1 (39:00):
Speaking about one game that is a new entry into
the franchise, Jeff Grubb, you have checked out Ninja Guiden
rage Bound.
Speaker 4 (39:09):
But I'm sorry, not your best not your best segue,
jan Most of these games are new entries that are franchise.
Speaker 2 (39:14):
Well, that's just where the industry is at right now.
The show here, there's not a lot of those.
Speaker 4 (39:21):
It's a commentary of the date of the industry.
Speaker 2 (39:24):
Uh, Ninja Gotten rage Bound, Yeah, I was. I loved
Ninja Guiden on the Nintendo Entertainment System.
Speaker 4 (39:30):
Uh.
Speaker 2 (39:30):
We played that all the time as a kid. I
think I eventually got to the very end and then
couldn't beat the boss rush at the end, So I
never beat the original Ninja Guid him. Yeah. Like the
Xbox games, for sure played a bunch of those. Don't
know if I ever completed those, but they're very good.
They're hard. They're hard, and that's the whole idea, and
they're they're great because they were hard. This game is
definitely a successor to the ne e s and arcade
(39:52):
style games, a little informed by the Laiter games, but
it's just a really good one of of what it's
trying to be, and that is a two D action
game that makes you feel cool and gives you a
lot of opportunities to express yourself through through the various
abilities of the characters. The kind of the hook here
(40:13):
is you're a ninja and you get paired up with
a ninja from a rival clan who becomes like sort
of your ghost partner. She becomes your odd rock essentially,
and she could throw the shirrik in or what it's
it called the little pointy things she could Yeah, she
could throw those, and you have you have the sword.
You could do both at the same time. But when
you use her powers that uses a little bit of meter.
(40:35):
But then there's you know, a powerful move that she
has like once per round or once per level. Uh,
and and it's you know, it's very cool, but it
gets better when you start getting into the challenge stages
and you have to uh, sort of use all of
these abilities and it's platform ability, platform and abilities. It
is like very offensive combat abilities like this guillotine spin
(40:57):
move where if you jump in the air and you
hit hit the attack button or hit the jump button
right as you're about to be hit, you'll bounce off them,
very similar to like a cuphead something like that, and
that figures into both the platforming and the combat. There's
just a lot of opportunities to look and feel cool,
and the game knows how to build levels around that,
and so I've been really into it. And then you
(41:18):
get to the boss fights, and the boss fights are
you know, the pattern recognition thing you kind of want
from a two D action game, and I've really enjoyed those.
They've taken me about four or five tries in some cases,
and I think it's the right level of difficulty. And
once you dial it in, you just again you like
look up at the screen and you're just doing the
coolest stuff and feeling very ninja like. And I've been
(41:40):
very happy with the game so far because of that. So, yeah,
I'm maybe halfway through and I'm gonna keep playing it.
Speaker 4 (41:46):
I've only played a little bit of it, but I've
been enjoying it quite a bit.
Speaker 2 (41:49):
Have you did you play The Messenger some of the Messenger? Yeah,
I didn't super click for me. The Messenger. I know
you love it.
Speaker 4 (41:58):
I love The Messenger, and like one of the things
I liked about it was, you know, you kind of
use all these things in the environment and like the
enemy projectiles and enemies as like ways to get extra jumps,
and that's that's you talked about, but that's in this game.
I don't know, I love that stuff. I think it's
super satisfying.
Speaker 2 (42:12):
They definitely build the entire levels around that, Like you
can tell when there's an opportunity for you to do
like an extra jump and there are so something hidden.
They make it very clear there's an enemy that will
respawn in a specific point even if you kill it,
so that you can get up there and try to
do it. So it's pretty friendly in terms of its design.
It wants you to feel cool. It's not trying to
like hide anything here, and so it feels very considerate.
(42:35):
This is from the team that made Blasphemous and Blasphemous Too, uh,
I know has some fans. Yeah, those those are solid games. Yeah,
this this does feel like it's you know, they continue
to get better at making these kinds of games, and
I'm super into it. Is were you fighting the Catholic church.
Here you actually play as KINGI, but Re shows up,
but now he's not fighting the Catholic. Well, I guess,
(42:57):
I don't know for sure. Some of them seem pretty Catholic.
I get it.
Speaker 1 (43:01):
I got it all right, gang. My vision is getting
blurry because I think I got a migraine coming on.
But I took some medicine, so we're fine.
Speaker 2 (43:09):
We're okay.
Speaker 1 (43:10):
Time will heal all just like Time Flies. It's a
very small game that I have been checking out. I
kind of want to do a quick look of it,
but it is a very it's like a two hour game,
so I don't want to spoil too much. This is
very much akin to kind of like an untitled Goose
game where you are an animal and you have a
(43:31):
various set of two dues to do. But the funny
thing about this is you are a fly, and based
on your location, it pulls up like World Health Organization
data as to how long a fly lives for. So
in the United States, apparently a fly will live for
seventy seconds according to the data average on average.
Speaker 2 (43:55):
I don't know. I didn't read too much into it.
It's got to be on average, right, yeah, on average?
I believe.
Speaker 5 (44:00):
Yes.
Speaker 1 (44:01):
So your runs in this game, depending on where you live,
are as long as a fly will live on average,
So in the United States, it's about seventy six seconds.
So every run that you have in this game is
seventy six seconds to complete your to do list.
Speaker 2 (44:17):
Oh that's so funny.
Speaker 1 (44:19):
And if you perhaps you know, die at the end
of those seventy six seconds, or you run into an obstacle,
say you buzz yourself on accident on like a light
bulb or drowned somewhere, you die and you restart the
next run and you were supposed to complete it's about
ten tasks, I believe, all in one run. But the
(44:40):
great thing is you see all of your previous flies there.
Speaker 2 (44:45):
So oh fine, in.
Speaker 1 (44:47):
One run I accidentally burned myself on a light bulb
and then my fly fell straight to the ground. The
next run, I see that same fly that was burned
by a light bulb there. And then the very mean
they're like.
Speaker 2 (44:58):
Are you seeing them like go like flying around or
do you just see their dead bodies dead bodies just
their carcasses? Yeah, okay, I love that.
Speaker 1 (45:06):
So the game is very very simple. It's it's just
black and white very simple art style, but there is
a lot of character into it. It definitely feels like
the type of game where they encourage you to poke
around and yeah it's cute, time flies. Maybe we'll try
and get a quick look up.
Speaker 2 (45:22):
Yeah this looks cool.
Speaker 4 (45:23):
Yeah, yeah, I remember playing this out an SGF like
last year or something. It's kind of like that Stanley
parable vibe is just going there and the fuck around,
see what happens. Yeah, it's new stuff.
Speaker 1 (45:34):
Yes, I dig it a lot, and gosh, you know,
flying around is very fun, just like Mike Minatti has
been flying around in the Galaxy the Outer Wilds.
Speaker 4 (45:46):
Yes, this was my punishment from Dan who trounced us
Antonio's pro Skater three plus four, beloved kind of puzzle
game from twenty nineteen. I found I failed twenty nineteen
as a year really badly. Like at the time, I
had not played this Resident Evil to remake, I didn't
(46:09):
play through Control Secero. I've been doing a twenty nineteen
aology tour basically lately. I think I'm just going to
play Control after this to complete all of that.
Speaker 2 (46:20):
Mike.
Speaker 1 (46:20):
The cool kids are now calling it the Revenge Tour.
Speaker 4 (46:24):
Oh okay, gotcha. The Mike MANAUGHTI Revenge Tour where I
kill everyone who's wrong me, I mean play video Games
twenty nineteen.
Speaker 2 (46:32):
It was like someone else's Rage Bound.
Speaker 4 (46:37):
It's funny because I know people love this game.
Speaker 2 (46:39):
You can't read your top ten list from twenty nineteen
less I joined GB Max. So now, okay, I guess.
Speaker 4 (46:43):
I shouldn't behind a pay well, but I think it
was My game of the oar of the year was
Firebom Three Houses, and I like that game, but like
it already would not be that anymore for sure. But
it's funny because I still somehow didn't really know what
this game was about.
Speaker 2 (47:00):
Kind of figured it was.
Speaker 4 (47:01):
I figured out something kind of like Missed. I knew
that as some kind of first person puzzle thing I
didn't and something about space was involved. I had no
idea about some of the other aspects of it, like
the time loop and all stuff. I'm still afraid of
spoiling the game because I really liked that it wasn't
spoiled for me somehow, and I did.
Speaker 2 (47:17):
Kind of know what the reality is is like for
a game like this is unless you are intending to
play it imminently. People talk about it, and nothing really
sinks in So we talked about this game, probably said
a bunch of the things that happened, and they just
didn't register you because they weren't in context for you.
Once they're in context, that game has so many secrets
and cool things to it. It's incredible.
Speaker 4 (47:36):
Yeah, that's like, you know, the crux of it is
that year you have a whole solar system to explore
and try to figure out why basically the sun explodes
and everybody dies at the end of the cycle. When
that happens, you wake up and you start the cycle again.
You carry nothing over button knowledge. And even at first
in the game, I'm like, okay, am I going to
get like some upgrades for me or my ship. I'm
(47:58):
gonna get some like items. No, it's really just get upgrades.
But to your brain, yeah, it's all just knowledge and
like and it's so fun just going out there first
establishing a base layer of knowledge, like learning, Okay, this
is this planet, and sand is moving from one of
the planets to the other one over here, and this
(48:19):
planet has a moon that's just shooting volcanic rocks at it.
Speaker 2 (48:22):
Just kind of amazing.
Speaker 4 (48:23):
Yeah, just trying to understand what's going on everywhere in
this weird source system. While slowly piecing together elements of
the backstories. You can then kind of understand what you
even need to be doing, right because at first that's
not even clear. But what's even happening?
Speaker 2 (48:38):
What do I need to do?
Speaker 4 (48:40):
What am I What am I trying to accomplish here?
And kind of like ten hours in you sort of
get to that point where I'm like fifteen hours in
right now, so I'm feel like I'm starting to make
some leeway into solving the mystery. It's like it's likely
didn't like, do these runs have a lot of purpose
now and it's not just kind of flying out and
(49:00):
see what I can sort of learn. Because of the
way my brain works, sometimes I get frustrated when I
think I'm pulling on a thread and I think the
threads about to end and I was doing something really
hard and I get somewhere and it's like, oh, I'm
still missing like one or two things actually here, and
nothing important seems to be happening like I think it is.
Now a lot of times, something important is happening and
(49:21):
I am learning something that's going to help me out somewhere.
So that's not really a problem with the game. That's
just the way mighty brain works sort of thing.
Speaker 2 (49:29):
But I gotta say that game scared the shit out
of me.
Speaker 1 (49:36):
Oh actually yeah, yeah, that's one of like the few
games that left.
Speaker 2 (49:41):
It was just unnerving at some points.
Speaker 3 (49:44):
I agree, cool Jen, there's something that happens with the
vastness of space. It's scrat it's it's bothered. It's poking,
the same thing that bothers me about like the ocean
at night.
Speaker 1 (50:00):
Uh.
Speaker 3 (50:00):
And it is so good at creating that sense of
like nothingness and these cosmic entities that are monstrous and
just inherently scary due to their side It fucking terrified me.
Like I legit got dizzy a few times and was
just like I need to like play this maybe a
couple more feet back.
Speaker 1 (50:20):
You know.
Speaker 2 (50:21):
All that was like true for me backler. But like
the way my brain works is like that feels like
a warm blanket. It's like yeah, right, Gems, it's very
very similar. Like my brain's overwhelmed by this and it's like, well,
I want to keep pushing and explore and explore and explore.
It fits very well with my brain that way. But yes,
and I agree with your assessment of it for sure.
(50:41):
And then there's parts of it that are legitimately like scary.
It's yeah, yeah, it's great though. I mean, I've never
played the DLC. I'm realizing.
Speaker 4 (50:49):
Yeah, I'm streaming a lot of plays. Everyone keeps asking
me if I if I'm playing the DLC, and I'm like,
I don't. I have no idea what that would even
be for a game like this. Yeah, there's a whole
other kind of mystery there.
Speaker 2 (51:03):
You could go straight to that if you wanted to
write those teams where it's like, if you know what
you're doing, you can go right to it. Okay, cool?
Oh yeah, to the end and to that stuff. Yes,
you should be able to go right to the DLC.
Oh is it like a MISS where I think I'll
tell you what I'm playing Miss? This game is a
lot more like Miss than I was even expecting. But
is it like a MISS where if you know you
can just beat it right away? Oh? Yeah, yep. I
(51:25):
definitely like tried to do that run as fast as
I possibly could. A couple of times. I told this
to Mike back lard Jan. Do you guys know who
was like the producer on this game. No masi Oka
Oh why guys? Yes, hero from Heroes and he worked
as a special events effects supervisor on ILM for years
and years. He's like one of the main guys that
(51:46):
developed the water technology at ILM, and then he was
hero on Heroes and then he made this. He's still
an actor on like I think he well maybe Hawaii
five Oh was a couple of years ago. He was
on that. He's I think the most interesting man in
the world.
Speaker 1 (52:00):
Wow.
Speaker 2 (52:01):
Really yes, like legitimately good at everything he does, like funny, entertaining, brilliant,
like world class brilliant.
Speaker 1 (52:10):
And cuddainly want to drive a Nissan Versa.
Speaker 2 (52:13):
Now I didn't know that. That is unbelievable. Isn't that cool? Yeah,
that's one of my favorite facts about that game. Is
like a cool dude doing cool things.
Speaker 4 (52:25):
I just like flying around space.
Speaker 2 (52:27):
Yep, it's a good feeling. Yeah.
Speaker 4 (52:29):
I used to be a really big Star Trek guy,
and we have some good Star Trek games, but there's
never been like the Star Trek game that really encompasses
everything about what Star Trek you know, is and what
kind of makes it neat. This isn't exactly that, But
there is something about the whole I'm you know, ticking
off and landing on planets, and you know there's something
kind of physicky and sciencey about this and the exploration
(52:53):
and the learning and the discovery that is scratching that itch.
I just love piloting my little spaceship and getting weird gravity,
like having weird close calls, like that's that one planet.
It kind of has like a hollow equator. At pretty
early on in the run, Yeah, I thought it was
autopiloting toube, but something messed up, so I was coming
in way too hot, but I was in with some maneuvers.
(53:14):
I went right through that hall like it was like
right threading the needle. I was like, oh that was
scary but felt good.
Speaker 2 (53:21):
And then you're right like your little spaceship. You can
kind of tell it's like a miniature solar system, which
is like you're in a wooden spaceship, And like then
the physics like really clicked in a place. When you
consider that, it's like they probably modeled this to have
a certain level of gravity that works even though it's
like a couple miles wide, this entire solar system, and yeah,
I just enjoy thinking about the way that they kind
(53:43):
of pieced all the map together here, that that stormy planet,
my first time landing on there, and all the things
that happened on that planet, like the first time when
you don't know how to navigate. It is just like
best moment in video games in a lot of ways
where it's like, oh my god, this is such a
cool thing.
Speaker 4 (53:58):
That's a good example of like you know, pretty early
on I figured out something in the Bramble planet where
I went through kind of this maze. I found a
guy and at the end all I did was fine,
this thing. I was like, wow, this, uh, this thing
is immune's electricity. I was like, well, can I take
some with me?
Speaker 5 (54:14):
Am?
Speaker 4 (54:14):
I going to make my ship like an insult? What's
going on here?
Speaker 1 (54:18):
What?
Speaker 4 (54:18):
Why does this help me?
Speaker 1 (54:19):
Then?
Speaker 4 (54:19):
Like yeah, way later I was like, oh that knowledge
is useful here. Also Scouts in the game, what the
Scout come again? Scout dance the dog Scout.
Speaker 2 (54:31):
But he's a camera now a camera camera And.
Speaker 4 (54:35):
Every time I said him, I'm like, go ahead, go Scout,
but I'll say Scout please when he like misses or something.
Speaker 2 (54:42):
But okay, good job.
Speaker 4 (54:43):
Yeah, even that though it is great because like, again,
you have this thing. I'm like, I mean, this is
a mildy youse, so I can send out a camera.
Then as he played the game, you figure out all
sorts of Basically, you're one tool, right.
Speaker 1 (54:57):
I forgot to bring this up during the band secon.
But you know, when you go backpacking, you kind of
just settle and find a site to place your tent
and everything. Uh the place we're hiking to. Uh, we
wound up setting up camp next to a group of
boy scouts. And let me tell you, boy scouts that
(55:17):
are twelve to fifteen tell are terrible at telling stories.
Speaker 2 (55:24):
Oh they're the worst. Yeah, they're terrible at everything.
Speaker 1 (55:26):
I was gonna say, yeah, just like one of them
was very polite and we're.
Speaker 2 (55:30):
Just like, hey, you guys, have a good hike.
Speaker 5 (55:32):
Cool you guys. You guys need your water purified. We
have some some straws if you need them. Youknos you
need a bunch of knots. But that's what that's all
I could do.
Speaker 2 (55:43):
It's knots. What's your job? Knots?
Speaker 5 (55:47):
Just not.
Speaker 4 (55:49):
I'm glad that I just played video games when I
was fifteen, because I was so deeply interesting. I'm glad
I didn't bother too many people.
Speaker 2 (55:57):
That just avoided them. Mostly.
Speaker 4 (55:59):
Yeah, just like I'll think I'll go in here and
I'll watch Star Trek and play a lot of GameCube.
Speaker 2 (56:07):
So to bring the two together, I think I am
going to do uh, maybe not hiking, but actually do
a camp out night in my backyard set up, and
I'm looking at outdoor TVs. Who knows I'll be able
to afford one, but if I can, I'm going to
set one up outdoors and I'll play the Outer wilds
DLC that I've never played before, and I want to
play that outside. Buy a quire and like just hav
(56:29):
like completely vibe out for like a day. A banjo
d D you want the want the forty experience. Yeah,
I'll back are. You can come over and shake my
chair when when the spaceship is going.
Speaker 1 (56:42):
Well, let's stick into the wide void of space. Because
Mike Manati, you have been playing Gradius origins.
Speaker 4 (56:51):
I decided I was going to pronounce that. However, Jan says,
because I say grotius a lot, I think it might
be wrong. So all right, whatever, creat but if don't
go with me for pronunciation now it's Gradius origins. Now
this is another collection of classic Capcom games. This one's
actually coming out on the seventh, so two days away
(57:12):
from here. I was able to get a code and
check you get out mostly on my switch too. I'm
pretty sure it's just a switch code, right. They've been
doing a lot of these, a lot of really good
Castlevania ones. There was a decent Contra collection not too
long ago. So you know, you have the first three
Gradiuses and then also the Salamander games, which is just
the Gradiut spinoff. The first one came out here as
(57:34):
Life Force. Then there's also a Salamander two that like
was it? You know, there are all arcade games, but
there was also a Placation one version of that, so
these are all, you know, very classic schmups. The whole
thing was the gradiest games is the way the upgrades
work and you get those options, which is just like
the balls that follow you and shoot the same exact
weapons you do. And I love that they're called options
(57:55):
for some reason. You have incredible music because it's Kanami.
The really neat thing here is that kind of like
those Consovani collections we had where there was like oh,
they remade Haunted Castle, so there's a whole new game
in here. Blah blah blah. Here there was just a
Salamander three, and it's an entirely brand new, schmupp a
(58:16):
ttly new game, very much in the style of the
other ones. It's kind of like, oh, what if they
had made, you know, another Salmander like the late nineties,
but it was still kind of pixel based. We're kind
of like, remember those rebirth games we have from Konami
that were made by M two, who again made Salamander three.
Here was like Castlevania Rebirth. There's even a Gradiest Rebirth.
(58:37):
It's kind of like one of those where it's like, oh,
this is very familiar and similar but new. Yeah, playing
through that is super neat and it's super fun. It
looks great, it sounds great.
Speaker 2 (58:47):
Greatest always look cool.
Speaker 4 (58:49):
Yeah, Greatest does look cool, even like the nsports. Yeah,
like Gray is one, I thought that's really neat. I
played through that on Nisoa, so I'm going to still
had a good time with it. And this is again
pretty much the UK versions. There's also there are like
multiple versions of most of these games, though, so you
get played like the Japanese version or the American version,
or like you know, revision two of the Japanese version.
Speaker 2 (59:09):
This is M two doing the ports, and they're known
for making sure they always are very comprehensive and they
do great ports as well. Like these games are probably
running correct because it's M two.
Speaker 4 (59:19):
Right, And there's even like a lot of options, not
the things of all your ship like things in a menu,
like the games are meant to be Emula perfectly. You
can like go into the options and like fix some
bugs and things like that. That's bother and there's just
a lot of room for customization there. And then when
you're playing through the game too, you can just play
(59:39):
through it like normal. Since there are arcade ports, you
can just add a bunch of quarter seat have a
ton of continues. But there's even things like you know,
invincibility mode or you just can never die, or a
practice mode where if you die, it kind of rewinds
to a checkpoint for you, so you can keep trying
a certain sequence over and over until you get that
figured out. That's a lot of these games. You want
(59:59):
to beat them, legit, you want to beat them one
quarter right, It's a lot of memorization and stuff like that.
Speaker 2 (01:00:05):
But yeah, I mean it's funny.
Speaker 4 (01:00:07):
I never was a big schmup guy growing up, but
I have more appreciation for them now. Gradis is about
as iconic schmup series as there is. So you have
all that old stuff here and then salam To three
is this brand new game that's just there. That's that's
super neat.
Speaker 2 (01:00:22):
I love that this is This is Origins, the one
that's coming out next Toe.
Speaker 4 (01:00:27):
On the seventh.
Speaker 2 (01:00:28):
So yeah, it's it's forty bucks on Steam, but you
can get it for thirty six dollars when it launches,
of course, ten percent off thing.
Speaker 1 (01:00:37):
I always I feel like Geometry War has kind of
killed my interest in schmups.
Speaker 2 (01:00:43):
Yeah, I think what would be good? I get what
you mean because it's like a similar idea, but it
has a very like it's very fast paced and you
can see the ending, like you know, the rounds probably
gonna last for like five minutes, and so that arcade
loop maybe works a little bit better at home in
something like that. But I've been getting better into schmups
like Mike recently and the dotum Pachi. I was just
(01:01:03):
playing it again the other night. That's the one that
really did it for me. I'm like, this is really good.
It feels modern. It also feels like the hip box
is appropriate because it's a bullet hell shooter, which means
there's bullets everywhere for you to hit and you kind
of have to like weave your way through it. And
it's on the generous side of bullet it feels like
I just narrowly missed that and it kind of like
(01:01:25):
maybe clipped the front of my ship, but it didn't
blow up my ship because the hip box is small,
and I think I really like that because I do
feel like I'm able then to weave between all these
bullets and just again feel cool like a ninja goid.
And the Donumpachi makes me feel awesome, makes me feel
like a god gamer when I'm like in the zone
and dodging all that stuff, and that's not something you
get from a ton of games right now. So I'm like,
I'm glad they're still out there doing their thing. I'm
(01:01:47):
gonna pick up this greatest one I looked on Steam.
M two also did a Darius collection, which is like
Tito's ripoff series honestly could be older the greatest. I
really don't know, and I'm gonna check that out as well.
Speaker 4 (01:02:00):
Like some schmups, I hope, I hope we get a
Parodius collection now, which was Konomy. It's just like parody
Gradius made by them, Like it's it's the same exact gameplay,
but the bosses set of a giant Robot is a
Vegas showgirl stuff like that, right, a lot of ping
wins everywhere and just really goofy stuff. I always thought
it looked so fun, but never really had much of
(01:02:21):
an opportunity to play them. I don't think we've had
a good Parodius port in all onto.
Speaker 2 (01:02:26):
And then and then Jan's got to play Joe Aniki. Yes,
the oily muscly dude, shoot him shooter. That's a classic.
Got a bunch of those in the collection now.
Speaker 1 (01:02:37):
I feel like it'd only be right if Nicky and
I were in the same room both covered in baby oil.
Speaker 2 (01:02:42):
Exactly. Yeah, we could do that next.
Speaker 1 (01:02:44):
We don't have hr exactly exactly they could.
Speaker 2 (01:02:47):
They wouldn't have stopped this anyway, That's right. They would
be like, yeah, this makes sense, Darius.
Speaker 1 (01:02:51):
That's the guy from Hoody and the Blowfish, right, that's right, Darius, Yeah.
Speaker 4 (01:02:55):
He does that version of Wagen Wheel that I like
more than the other, like the music stops get mad
at me that I like the cover better than the original,
and then I'd say, well, Bob Dylan actually came with
that song in a jam session. And then they rolled
their eyes so hard at me.
Speaker 1 (01:03:12):
Uh, folks, I've called occasionally the King of the Segue,
but all it is is just a bunch of wordplay,
just like Jeff has been playing wordplay.
Speaker 2 (01:03:23):
Wow. Wow. So last week, uh, back along and I were,
you know, staring wide out at each other, not knowing
what to do with this website because you all abandoned us. Yeah,
and he mentioned that Northern Lion had started playing this
wordplay game and I was like, well, let's do this
done paddle paddle game. And then I realized you're probably
gonna get frustrated with that and need to kill some
more time. And that was correct. If we did play
(01:03:44):
that for an hour. Yeah, we played. We did way
better than I was expecting this to do. I thought
we would like probably fail in like the second thing
and be like, this is stupid, let's give up. We
got like six or seven segments and it was great.
It was a good time. Yeah, and then and then
I played that gorilla like a gorillaver just one hundred
men game and men run the Men one. They've destroyed
me on the moon as a one one. They needed
(01:04:07):
the Moon though, well now they beat me on Earth too.
And then we start up wordplay, which is Bilantro meets
scrabble slash Boggle, and it's it's that simple, okay, and
it's also that good it is. So we played it
and I was having fun, like the back of our
Chuck and I were just throwing words out there, trying
(01:04:29):
to learn how to use essentially the jokers to maximize stuff.
When we were playing on the normal difficulty and we
got through a run and we did another run, and
I was immediately like, as soon as we got done
with UPF played it basically for the rest of the
weekend when I had like ten minutes here or there,
and it's it's really well done. Like I'm just sitting
here on the keyboard just typing out words, trying to
see if I can get as long and as long
(01:04:50):
as of word as possible, because it the longer it is,
it starts getting bonus points there at the end, you know,
like the sixth and seventh slaughter worth five bonus points,
the eighth bot is worth ten, and so on and
and then it's like, okay, that works to a degree,
But like Billatro, you really got to start getting all
of the jokers to help you out and make sure
that you are getting as big a multiple as possible
(01:05:12):
and as many bonus points as possible, and ideally you're
gonna need some synergy, especially if you start playing on
the higher difficulty setting. So I was able to do that,
got through like normal and then hard, and I think
I'm on legendary difficulty now, which I think is the
highest difficulty and I haven't been able to beat that yet.
But coming like crafting, like uh, you know, theory crafting
(01:05:33):
about best the best ways to use some of these
bonuses has been really rewarding. There was one where it's like, okay,
I have a joker that gives me a bonus if
I have two vowels, and then it gives me a
bonus if I have two of the same letter, or
there's another one that gives me a bonus if I
have two of the same letter next to each other.
So if I have you know, two e's next to
(01:05:54):
each other, that'll be good. And then I got another
one that's like you get a multiple for every E
you have in the word. I'm like, okay, now these
are stacking and I can start like really trying to
work my way in that direction. And you have the
ability to refresh your tile set a certain number of
times and you can earn more of those. So it's
all about balancing these resources along with trying to synergize
(01:06:16):
your jokers to survive as long as you can. And yeah,
I'm at a point now where it's like I really
feel like I'm on its wavelength and uh, it delivers
in the way that the game that is trying to
rip off b loattro should it has all the kind
of the same satisfying math and so yeah, really really
enjoying it.
Speaker 3 (01:06:33):
Word play and we're very cool, very smart. I think
it's hard to It was hard for me to, like
I wanted it was hard to like help like but
that's not that's not a criticism. It's no, No, you're
just watching.
Speaker 2 (01:06:48):
It's like right, yeah, because it's like, uh, you like
the way I for me, I wouldn't have been able
to help you if you were playing backlak cause I
have to like kind of type the words out. Yeah,
and that's how it was playing. And it's like if
I can't do that, it's like maybe I could spot
something like Chuck was having a good time because it's
clearly fitting with his.
Speaker 3 (01:07:02):
Brain, right with his broken, broken brain, deeply broken. Yeah,
just discuss only but only work we're playing. No, Yeah,
that games and it's just the polish on is really nice.
I think they did a really great presentational job.
Speaker 2 (01:07:16):
It's not as like bing pow whizz like blottro is
you know, bro is like, hey, basically you're gonna feel
like you're playing a slot machine.
Speaker 1 (01:07:24):
Uh.
Speaker 2 (01:07:24):
This is not doing exactly that, but it is still
presented very slickly. Yeah, it's like Figma. It's like it
was made in Figma. Yeah, right there we go. We
got our quota. Yeah, they should start paying us. Yeah,
they should think about sponsoring us, and they should give
us some stock. That's what they should do. Guess the
(01:07:45):
stock two weeks ago? Yeah, give some back dated there's
nothing wrong with that, that right, I just didn't get
around to it. But yeah, I like it's one of
those games where I think if you like Billatro and
you boggle, they have combined those two things in a
very satisfying way, and I could see myself like, this
(01:08:06):
is gonna be one of those games I'm playing through
the end of the year.
Speaker 1 (01:08:09):
Fantastic, fantastic. I have discovered one of those for me, Yang, I.
Speaker 2 (01:08:18):
Did you play this? Okay?
Speaker 1 (01:08:20):
Is does it count as an intervention if you just
submit yourself to have the intervention amongst your friends?
Speaker 2 (01:08:27):
Yeah? That shows maturity, Okay.
Speaker 1 (01:08:31):
A couple of years ago, I had a very big
problem with a game called Super Auto Pets.
Speaker 2 (01:08:35):
Yeah, we remember. That was a game that involved that
was basically like a.
Speaker 1 (01:08:40):
Gosh like a TFT so like a team fight tactics.
It was like an auto chess of sorts. No no, no, no,
no no no, Well there may be horses in this.
I haven't gone that far yet. I saw one ben
gp Ben ben Pack, friend of the website, my dear friend,
my my work wife posting about this yesterday. I saw
(01:09:02):
it this morning and I thought, what is this?
Speaker 5 (01:09:04):
This?
Speaker 2 (01:09:04):
This looks cool, Merge, Maestro don't recommended this to all
of us. I saw that as well, popping off. Now
I downloaded. I haven't touched it, Jance, So I'm looking
forward to.
Speaker 1 (01:09:13):
Delete it, delete it now. Oh no, what do we
have to lose time, my life, my livelihood because this
is it feels like it is. Uh you take a
match three, you throw in a super auto pets kind
of and it's like a wave based match three game.
Speaker 2 (01:09:37):
But what but what is it like a wave based
but it's like a mooji's is it like? Is it
like sweak a game where you're combining fruits into bigger fruits?
Speaker 1 (01:09:49):
So you uh, it is a wave based, turn based
and wave based match three game where you're using your
tile sets. It's also a tile game, holy shit to
do damage. So as you place down your tiles, those
will do damage to enemies that pop up at the
(01:10:10):
beginning of every wave. And initially you start with ten
tiles and they all do about one damage each. But
then as you complete a wave, you will acquire new
tile sets or new emojis let's just call them emojis
to replace your original just numbered sets. So one through
(01:10:32):
eight or one through ten will get replaced with Oh,
now you have a newspaper. Now you have a dagger.
Now you have like a demon face. And these different
emojis will have different abilities that synergize off of each
other and you replace your original tile sets. So now
after you combine a one and a one to add
up to a two, instead of adding up to a two,
(01:10:53):
it now becomes a dagger. So the dagger as that
pops up on screen when you first summon it or
put it onto your tile set, your match three set,
that will do damage to the enemies.
Speaker 2 (01:11:11):
And gang. This it's bad, this is wild. It seems nefarious.
I'm not gonna lie like it seems. Yeah, everything about
it is like tickling my my your brain. It seems
engineered in with the worst possible interests in mind.
Speaker 1 (01:11:28):
Yes, yes, because this ticks off the like kind of
super auto pets the part of my brain, but also
these like slay the Spire esque part of my brain
where it like becomes that type of card battler. Within
each wave, you have like about four or five turns.
(01:11:48):
So those turns include placing a tile onto your board
or combining your different tiles onto on your board. And
like you know, you can get pretty snappy with it.
The game can move pretty quick, and then at the
top of the screen you will get you'll see the
different enemies that are you're in danger of getting attacked
(01:12:11):
by but those go by super quick, game, very slick.
I think emojis may not work in movies, but they
may work too well in video games. Merge Maestro is
that this is gonna be bad.
Speaker 5 (01:12:27):
This.
Speaker 3 (01:12:28):
When I see a game like this, I almost see
like someone in a back alley being like, eh, you
want to try this?
Speaker 5 (01:12:39):
You know?
Speaker 2 (01:12:39):
Oh yeah, first one's free, so sway, so okay. So
when I'm I attack, when I combine, you.
Speaker 1 (01:12:47):
Attack when you combine two similar tiles, or when you
place a tile down.
Speaker 2 (01:12:53):
Okay, And so am I trying to be precious about like, Okay,
I have two swords right now, or two daggers? Do
I want to like save those? Should I merge those
when there's a bigger enemy on the screen or is
it kind of like mo willy nilly. I just should
just keep trying to combine things.
Speaker 1 (01:13:11):
I think at first you want to be a little
bit precious because as you complete more waves, your original
tile set of just numbers gets replaced very quickly with Okay,
different emojis with different abilities, Like ben Pack had a
little thread on Blue Sky where he he said like,
(01:13:32):
oh man, at the end of this, my OCTOPI was
doing a million damage. And then as soon as I
read that sentence, I knew I would be in danger.
Speaker 2 (01:13:39):
Yeah, that's that's a crazy thing that like I know
exactly how you get there. So okay, all right, let's
let's do this.
Speaker 1 (01:13:46):
Yeah, God, this is going to be bad. I didn't realize. Jeff,
are you playing this on your phone?
Speaker 2 (01:13:51):
Yes? Oh no, yeah, it's like with me everywhere now
Oh no, but it's going to follow you home like
it from and mentioned. God, it follows the market. Okay,
should I buy a paddle clapperboard or a candle?
Speaker 4 (01:14:06):
What the getting a candle? That's more ghosty?
Speaker 1 (01:14:09):
Okay, god, it's yeah. I was able to shake super
Auto Pets and then finally get over that. Recently though,
I've thought about getting back into it, but then this,
this came across my radar, and this is bad.
Speaker 2 (01:14:22):
This is just all bad.
Speaker 1 (01:14:25):
I'm going to assume w W two, K twenty five
and Mari paint.
Speaker 2 (01:14:28):
Or from last week. Oh yeah, that's probably right. Yes, okay,
well the market is still good.
Speaker 4 (01:14:35):
Get your shit together here leaving games on the board.
Oh my god, we leave, we leave for one week,
and all of a sudden, you have oh I have
four times much work to do, so I'm going to
get mildly sloppy, so it doesn't matter, yell.
Speaker 2 (01:14:47):
If you hel at me about this, you won't notice
all the fire I started. So this is good.
Speaker 1 (01:14:52):
Last thing on the list here before we had to
break and then get to the news. Jeff Grubb, you've
been fuxing around with the eight bit DO sixty four.
Speaker 2 (01:15:00):
Yeah, yeah, the controller came in here. Check it out, everybody,
sixty four. What it do? It's got the six buttons
that you so it has one analog stick like the
N sixty four button in sixty four controller, and then
as the dpad right next to it, and then a
bid do have the six buttons, so there's the A
and B button and then the four sea buttons. And
(01:15:21):
I've been testing on sixty four games with it mostly
through emulation right now. It'll work with the analog three
D when that finally arrives, although I'm I'm getting something
from DHL. I hope it's that, but maybe that's been
too early. I can't remember when that's supposed to come.
It is DHL amazing, it's crazy. It's just amazing. The
Germans they run it on time over there. I think
(01:15:41):
it's a German company, so yeah, So what I like
about this is I like playing in sixty four games
a lot, but the button layout on an Xbox controller
is a little strange so that sometimes you have to
apply the S buttons to the right analog stick and
I never love that. Now I'll get used to it,
but I'll play games that way whatever I'm emulating and
(01:16:02):
playing for free. I'm not going to complain, but this
is better having it just dedicated to the sea buttons
that are actually on this controller. And then also it's
like six face buttons, so I'm like, could I like
lace Street Fighter like on here as like a pad
fighter and make that work? And yeah, it mostly works.
There's a bit of a gap between the A and
B and the sea buttons, right, and they're a different size.
(01:16:23):
Again that's like the N sixty four controller. But it
like I can hit the A button and the down
Sea button at the same time with one finger press,
so to me, it's like, okay, I can do some
of these combos that would be common maybe in a
fighting game occasionally. But the way it feels great and
apit dose just got all this stuff down. Now where
the dpad is fantastic. The analog stick has the concentric
(01:16:46):
circles and the convex sort of dome like N sixty
four controller, so it's like it's going for that and
it feels great. The triggers are not they're not like
analog triggers like the N sixty four triggers, but they
also feel excellent. So it's just the build quality is fantastic,
and it's been it's been working very well. Now there
is like a time where a lot of like Xbox
(01:17:08):
three sixty controllers or Xbox one controllers, I should say,
just automatically map to a lot of these emulators, so
you start using them, and the emulators are like, yeah,
I recognize this, here's the setup you should probably be using,
and go. This is not doing that, So I have
to set it up manually. But that's probably for the
best because I do want it to just be like, no,
this is an N sixty four controller with the N
sixty four buttons, so let's make sure it's good to go.
(01:17:30):
I think it's probably gonna work out of the box
with the analog three D though.
Speaker 4 (01:17:33):
Yeah, it looks really neat. My thing is just if
I'm going that far to get a custom and sixty
four stock controller. I think I would just want it
to like be an. I would want to have the
penis you know, yes, you want the trigger of course, yes,
your controller should have a penis.
Speaker 2 (01:17:49):
Yeah, And I like, I'm not noticing anything with this
controller that like is oh U, finally I can do
this because I don't have the penis in the anymore. No,
It's like everything on the N sixty four was always
built with that three prompt, with those three prongs in mind.
So even games that like, there's the Case, I guess
there's his Blues Brothers two thousand, Mike, did it require
(01:18:12):
me to use both the deep ed and the analog
stick at some point? That's made me messed up. This
is my new Blues Brothers two thousand controller right here,
So yeah, let's run it again? Oh fuck, oh god?
Speaker 1 (01:18:24):
No, yeah, the the the boss Swash mode of Blake
Club where all three of you have to play through
everything again.
Speaker 2 (01:18:34):
It's out. It's out now. It started shipping, so you
can take to check it out. But yeah, I'm happy
with it.
Speaker 1 (01:18:39):
Lovely, lovely, folks. That about does it for video game
talk and what we've been playing We're gonna go take
a quick pricky break, and on the other side of that,
Jeff Grubb will be chatting to you about.
Speaker 2 (01:18:49):
The news right after this. This is Jeff Grub with
a new It's right, I got news for you, everybody.
Let's get into it. Nintendo is gonna hold an Indie
World live stream this Thursday. Details it'll be focused on
(01:19:12):
indie games. Obviously, it's gonna be fifteen minutes or around
fifteen minutes. That is August seventh, at six am Pacific time,
nine am Eastern. Or I'm sorry, wait, it's got six
am and nine pm. I must have mistyped that. Yeah,
I think it's gonna be six am Pacific time, nine
am Eastern. I'll talk over we'll talk over it. Jen,
(01:19:32):
you just sleep in. It's just an indie direct sleep in.
You can sleep in two.
Speaker 4 (01:19:36):
Mike, Oh, I'll be theream.
Speaker 2 (01:19:39):
What are we doing, Bud's Oh, never mind, I forgot.
Speaker 4 (01:19:45):
I had such a hard time getting out of bed today.
I have got enough sleep. I don't know I have
a sleep up.
Speaker 3 (01:19:50):
I got enough sleep and it was still a problem.
Why don't you see your fake doctor dad about it.
Speaker 4 (01:19:56):
Let's just tell me about the point at stars or
open umbrellas, a doors.
Speaker 3 (01:20:01):
Dad, or your soul over your shoulder before you go,
I'm looking at your chart here, has any black cuts
crossed your path?
Speaker 1 (01:20:11):
Uh?
Speaker 2 (01:20:11):
This is of course separate from the partner direct that
happened last week that had some you know, pretty decent
announcements in it. Octopath Travelers zero, The Adventure of Elliott
the Millennium Tales. Another HD two D game, The Adventure
of Elliott the Millennium Tales. Jan did I stutter? This
is the Philadelphia non Philadelphia game phil.
Speaker 4 (01:20:32):
Philip by Yeah, Phillipilitia.
Speaker 2 (01:20:34):
Yeah.
Speaker 4 (01:20:35):
I think I posted something like what I wish I
knew how games got names like this, and there's like
multiple pr people were just like, oh, oh buddy, we
don't know either.
Speaker 2 (01:20:45):
We don't know either.
Speaker 4 (01:20:45):
We would ask somebody tried to stop keingdom Heart's three
hundred and fifty eight over two days are happening and no.
Speaker 2 (01:20:53):
One, no one would have it. Oh yeah, your audios.
I brought it back.
Speaker 4 (01:20:57):
Don't worry. I saw and got mad a hand on
that lever.
Speaker 2 (01:21:00):
Baby, it is look this.
Speaker 4 (01:21:02):
Thing I am.
Speaker 2 (01:21:02):
It's just on this lever.
Speaker 4 (01:21:03):
I see it and I just crank because it goes
and I got to crank it back up all the
time on my own, and it's just annoying. I'll just
do it myself. I'll lower it for you, stupid, I'll
never mind. I started screaming. I like screaming. Okay, I
like screaming.
Speaker 2 (01:21:19):
Version. This is all going to be leveled, so he's
gonna sound even crazier.
Speaker 3 (01:21:23):
It's gonna be great, Like someone out there, do do
do the Master shake edit and like, let's actually get
a proper one here with like the mouth moving and everything.
Speaker 4 (01:21:32):
I don't sound like Master shak.
Speaker 2 (01:21:36):
Ya Kwami was also there too, I should say, yeah
it was. It was a decent direct, but we covered
it in a bunch of places now the indie direct. Look,
I'm not expecting Spoon Heaven to be there, not food Heaven.
It's a hollow night. Silk Song is the real name
(01:21:57):
of that video game. Uh, I know, I'm not expecting
it at an indie direct. That game is too big
for an indie direct now. And also it is probably
going to show back up some Xbox thing. It'll be
maybe be a games Com and they'll give us a
date at that point.
Speaker 4 (01:22:10):
That's kind of the problems. I feel like the two
games people want to hear about the most right now,
well a second I got creak it up are Spoon
Heaven and Haiti's too. If everybody wants that launch date?
Is he too also too big for this? Or is
it you know, like, well people are gonna watch this,
we can make that. The one last thing is hey,
here's the one point or release date for that thing.
Speaker 2 (01:22:30):
Yeah. I think Hades two is also too big for this.
That'll just kind of happen when it happens at this point.
And Nintendo loves Hades and I think Nintendo loves Hollow
Night as well. So if those games you know, wanted
to be in the big direct, I bet they could
have been. But I don't know, maybe I'm wrong, And
maybe they'll like use both of those as a launch
point for a bunch of other cool indie games and
those will be like the Showstoppers here, It's possible, but
(01:22:52):
you know, we'll see. I'm expecting like Nintendo remembering that
first year of the Switch one and how a couple
of indie games really took off Golf story a handful
of others, and they're just looking to recreate that, which
is admirable. I want that as well, that I definitely
remember having a very good time with early indie games,
and I'm looking for the next new one that I
(01:23:13):
didn't know I was expecting, and the indie world's usually
deliver that.
Speaker 3 (01:23:16):
And then you know, on the other hand, this whole
Metroid Prime for thing not being in you know, obviously
wasn't gonna happen last week. But yeah, now I kind
of have made peace with the fact, like it's still
too early. I really think they are going to like
backload that thing to like October at this.
Speaker 2 (01:23:35):
Point, sometime in the holiday period, so from yeah, late October,
anytime in October through December, even like it could be
the December game. They've done that with their hardcore games before.
Speaker 3 (01:23:46):
Right, But I meant for like the direct, it's gonna
get the direct, right, it's gonna get one.
Speaker 2 (01:23:50):
Well, I think it'll be directed. No, I mean no,
I do think so. But there's you know, these days,
it's Nintendo. They could announce stuff on in a YouTube
video or on the Nintendo Today app. But if yeah,
there could be there's usually a direct in September. There
probably will be one this year because Nintato likes to
get things set up for that holiday season, and September
(01:24:10):
is a good time to do that. The like, here's
the shit that you should be buying from us this holiday.
So I expect us to get answers on a lot
of these outstanding questions by then, and then there's a
handful of other ones like Kirby Air Riders that one
could pop off at any second. They just give us
the release date. That's been rated in Saudi Arabia. So
is Metroid Prime for Actually, so both of those have
(01:24:31):
ratings now in at least one territory. What that means
for us getting dates, it doesn't mean much. It could
happen at any point, all right. This next one a
little interesting just because of the tech inside of one
of the inside this controller. Rare is celebrating its fortieth
anniversary with a licensed Xbox controller that is up on
Amazon now. It's from eight bit Do and it The
(01:24:53):
one interesting feature about this other than it's you know,
it's got pro buttons, is it has the two point
four gigahertz wireless radio that enables it to connect directly
to an Xbox without a dongle. Normally, when you get
one of these controllers. They do it through Bluetooth and
or they or they need a dongle for the Xbox.
And so Microsoft has had that stuff as a proprietary
(01:25:15):
like lockdown, and now they're letting third parties use it. Now.
Maybe that would have been more exciting in a world
where I was playing my Xbox more frequently. In fact,
it definitely would have been. But it's like, okay, at
least xboxes opening this stuff up at this point, I
don't love having a bunch of dongles sticking out of anything.
Speaker 1 (01:25:32):
No.
Speaker 4 (01:25:32):
No, even though like the eight bit dude dongles kind
of look cool because they look like bricks or whatever. Yeah,
and then I'm like, I get this dongle out of here.
I don't have an I don't even computers have like
fifty of these USB slots, and I somehow still running
out constantly.
Speaker 2 (01:25:46):
Yep. It's uh, I like a bit doo controllers. So
this is pretty cool. I don't know if I need
a Rare fortieth anniversary one, but cool. There's also some
like artwork that they've posted up to celebrate Raresh like
fortieth anniversary, that is, can act as your Xbox background.
A bunch of original art of all their characters, not
including including the Nintendo ones, and that's pretty cool, all right.
(01:26:09):
Dark Siders four continues the original game story after fifteen years,
so they're going back to Dark Siders. This is actually
going to be the fifth game. There was also Genesis,
which was a top down game since but since Dark
Siders one ended with it was War, the main one
where War is about to like go fight the forces
(01:26:30):
of good and evil or whatever, and the other four
or the other the rest of the horsemen of the
pock ups show up. Well, we've gotten games starring the
rest of those horsemen now, including Genesis and then two
and three. So now it's like they're wrapping back to
that moment and they're going to continue the story right
from there, which is pretty wild for this B series
game that like is great, it's really good, but it
(01:26:52):
feels like, man, I can't believe they're going to complete
this story. They're gonna they're gonna finish the fight.
Speaker 4 (01:26:57):
They're going to finish the fight to fight finish story. Yeah.
Speaker 2 (01:26:59):
Yeah.
Speaker 4 (01:26:59):
That's what's kind of nice about this, right, is because
there are all these like beloved game franchises that just
feel like, well, we love that it's never actually got
to go anywhere like a Shen move right like Shen
Moo's apart, and a lot of people like it, and
the game is probably never going to see an end.
So it is nice that Dark Siders it is something
that a lot of people have cared about or you know,
at one point, I like a lot of those games.
Speaker 2 (01:27:21):
Man, those games are fun. Yeah, that first one was
especially good.
Speaker 4 (01:27:24):
Never played much of them. I should I should do
some Dark Sider ring.
Speaker 2 (01:27:28):
Of the better zeld O clones. Yeah, sure, I was.
Speaker 1 (01:27:31):
Gonna say, like, they definitely feel the void. It feels
like for when when Zelda kind of wasn't as popping
in the three. Yeah world, at least it's weird.
Speaker 4 (01:27:41):
I remember three was like one of the first Nordic
slashion bracer games. At that time, we were like, wow,
it's great this company is here and reviving this stuff
and we're getting more b games and uh, all this
all this time later, it's like the most exciting thing
they can't do is a Dark Sider's Force. There's been
no there's been no growth or a manchin of what
they could possibly do well.
Speaker 2 (01:28:02):
THQ. Noordic had a bunch of other games that they
did announce, and I will ask you, like, any of
these do pop out to you now? The SpongeBob SquarePants
Titans of the Tide looked pretty promising. That's coming out
November eighteenth. It's following up the Cosmic Shake, which followed
up a Battle of Bikini Bottom Flustrated, Yes, Rehydrated, and
people like those games, and I'm glad. I'm glad they're
(01:28:24):
continuing to make this. There was also the Spun or
the Patrick Star game. Patrick Starr is going to be
playable in this game. Yeah, that looks pretty cool. I think,
you know, the Cosmic Shake was okay, no one hated
that game, but it also wasn't as beloved as Bikini Bottoms. Yeah.
Speaker 4 (01:28:38):
I just picked that up because it was on So
because of this announcement, So I want to play through
Cosmic Shape because when I played Bikini Bottom Rehydrated, I
was really surprised how.
Speaker 2 (01:28:45):
Much I liked it.
Speaker 4 (01:28:47):
I liked that we can still get these kind of
bet tier three D platforms just because SpongeBob SquarePants are
still so popular. So right, yeah, I'm rooting for this
one exactly.
Speaker 2 (01:28:58):
So I'm glad, Like there was a time where we'd
get a lot of licensed platformers. This is the one
survivor that we continue to get for the most part.
Recreation is Reckfest, but open world kind of forts and motorsport,
but Reckfest that sounds awesome to me. I'm really interested
into seeming like where that game goes. Then there's games that,
(01:29:18):
like I maybe recognize the names, but you know, they're
continuing to make more of them, a Tides of Tomorrow,
Sacred to Remaster, titan Quest to the Guild Europa fourteen ten.
There's a gothic remake Reanimal Fate Keeper and The Eternal
Life of Goldman, which actually that looked pretty good. That's
a cinematic platformer kind of thing with a really good
(01:29:41):
animation and style to it. Probably worth checking out. But
it's also different than The Adventures of Elliott. The Millennium File.
How that game was called I.
Speaker 4 (01:29:52):
Never played the gothic game, Should me neither?
Speaker 2 (01:29:56):
Yeah? Exactly. That was asking the same thing I'm like,
are there gothic stand out there? Being like, we got
to get more people playing Gothic. I haven't gotten into them,
if they are, all right? Full list of all price
increases for Nintendo Switch and everything else. All right, So
Nintendo raised the price of the Switch one. They announced
this last week and then over the weekend the prices
went into effect in the United States. For the switch
(01:30:19):
the original switch again switch O led was three fifty.
It's now four hundred. The standard switch is three forty
after being three hundred. Switch Light went up thirty bucks
from two hundred to two thirty. The joy Con for
the Switch one are ninety dollars now they were eighty dollars.
Pro controllers eighty was seventy, the nes controller pack was
sixty it's now seventy. In sixty four went from fifty
(01:30:42):
to fifty five, and the Super Nintendo Controller went up
five bucks to thirty five dollars. Switch to accessories some
also went up in price. This is in addition to Yes,
this is in addition to the price increase that happened
right when they were announced, because that's when the tariffs
first happened. They're doing more on the tariff phase. Mostly terraffased,
you know. There's some other aspects to it, but it's
(01:31:03):
mostly terraff based. Yes, the Joycon charging stand was thirty
it is now thirty five. Pro controller was eighty five
now it's ninety JOYCN two was ninety five now it's
one hundred dollars, and the dock sets if you want
an extra DOC was one twenty it's now one hundred
and twenty five dollars. Ambo went up to twenty dollars
(01:31:24):
from sixteen. The two pack of mebos, there's a handful
of those. Those are either thirty five or forty dollars,
depending on which ones you get. They were originally thirty dollars.
Forty dollars for Ambo guys.
Speaker 4 (01:31:36):
That's insane, you know, Like the tears are definitely effect here,
but there's a lot of this. It's just absolutely wild to.
Speaker 3 (01:31:45):
Me for the original switch, Like, yeah, the thing that
must cost so much cheaper to make now.
Speaker 4 (01:31:51):
Right, Yes, it's one thing to be like game console
prices just never go down, Okay, increasing them like a
past of them after the follow up comes out right,
like a four hundred dollars switch ole. It actually kind
of sounds like a crime, h Like it sounds like
someone should go to jail for making that a thing.
And it's if somebody. If I met somebody who's about
(01:32:14):
to buy one of them, I would literally tackle them
to the ground and try to stop them, stop them
from doing that.
Speaker 5 (01:32:20):
That's what I.
Speaker 2 (01:32:21):
Don't get, Like, if you're trying to just liquidate inventory,
I don't know if they are, what are you Are
you trying to, like create a new above ground landfill?
I like, so I think they're I mean one, I
think that that the market conditions have made these companies think, well,
we got to might really be mindful of our prices
(01:32:43):
and we should try to raise them wherever we can,
which sucks, and these companies will love raising prices, so
they're doing that. But I think they think about it
from the perspective of this will look like a story
we're telling. When people go to look to make a
decision about what console to get, and now the Switch
to it is only fifty dollars more than a Switch one,
and the switch to feels like a really good deal
(01:33:04):
in that perspective of, Oh, I get the whole new generation,
the console in its games can play all the original
Switch one games, and I only have to spend fifty
dollars more. It's the medium popcorn thing you're thinking about
only fifty dollars more instead of oh, I'm spending five
four fifty to five hundred dollars they won't get went
you focusing on the fifty dollars? Now? Is that the
entirety of this? Now? I think the reality is like
(01:33:25):
sourcing parts for electronics these days is a shit, shit job.
It just sucks and it is complicated, and it is
causing these companies a lot of headaches. Could they still
make a profit selling the switch one at the original price?
Could they cut the price of it and still make
a profit. I bet they could? Like how much could
that cost to make? Now?
Speaker 1 (01:33:44):
Right?
Speaker 2 (01:33:44):
Yeah?
Speaker 4 (01:33:45):
So they're selling all the switch shoes they're making right
now already. I god to say that like might dry
up a little bit and like maybe they're like, well,
we're doing this, we don't have to increase the price
of the switch too. Maybe it's like a tendo's hurting right.
Speaker 3 (01:33:59):
Come on, But it does seem like an expensive way
to get to that end of like medium popcorning it.
Speaker 2 (01:34:05):
Right, Yeah, No, I think that's a buyper I think
they're okay with doing that because they're gonna end up
with this medium popcorn situation. The underlying motivating factors here
are it's got to be mostly tariffs, and then the
secondary thing, which is huge is we love raising prices,
and we can get away with raising prices right now.
So let's do it now while we while the getting
is good, I think is the situation.
Speaker 4 (01:34:27):
And like if they're trying to create a scare of
people going out and gates with you before the price
of that goes up, kind of mission accomplished. Like you know,
I'm talking to Mike my friends who I know probably
wouldn't guess what's ntil in the new animal crossing comes out,
and I'm being like, look, I know you want to
wait till then, maybe just get one now you think
you're ever going to get one?
Speaker 5 (01:34:47):
Like that?
Speaker 2 (01:34:47):
You said, like they're selling every switch through their making
right now, but there is that next crop of people
that they're focused on, and for that that group of people,
the price urgency that you're talking about will be a factor.
And then the medium pop thing is a very effective
thing and that people take that into consideration and be like, well,
I mean, look, it's only that much more so I
think they're already kind of eyeing that segment and that's
(01:35:10):
behind a lot of these decisions. I think they're all
I mean, what this really says to me is these
companies because Microsoft, Sony, and Nintendo now have all raised
prices in one way or another, and in some cases
multiple times over the last year or two, and like
in Sony's case, it's gone back like three or four years.
I think what this says to the fact that they
(01:35:31):
continue to do this is their belief is that things
are not going to get easier for making electronics, Sourcing
materials is not going to get easier. The tariff and
market situation and the relationship between countries is not going
to get better. Like if this is a bell weather
about how corporations view our international cooperation levels, it's a
(01:35:51):
bad sign. I think it also says that even Nintendo
knows they got to make more money from the same
people because they're not necessarily going to be growing the
console market by leaps and bounds by bringing in new people,
and so it's about nickel and diming the same ones
that are sitting around that have been playing their games
for forever. And that's also not a great thing. So
(01:36:12):
it's it speaks to an underlying sort of ailment at
the heart of selling video games to the console audience,
and it's yeah, a sign that we're not in necessarily
a great place, even though Nintendo is making a ton
of money. All right, cool, yep, cool, This almost certainly
doesn't stop, right, We're probably back here in within six
(01:36:35):
months to a year, probably talking about that switch to
price increase. Yeah, and the rest of the stuff doesn't
go down in price at that time, So yeah, all right.
BioShock fors leadership replaced as two K insists it's committed
to delivering a great game. Take two as replaced the leadership.
Kelly Gilmore, who was the studio head of Cloud Chamber
has I think she's left the company. And then they
(01:36:58):
moved Hogarth Dayly Plant, who did a bunch of stuff
on the original BioShock games, to a publishing role, but
also removed as creative director on the game. The reason
given for this is, and this is from reporting from
Jason Schreyer, that the game was up for an internal
check with the publisher two K Games. Two K went
and looked at it and said, we are not happy
(01:37:20):
with this, and specifically because of the narrative. Right, the
narrative is a problem. And I'm in the light not
maybe not enough layhouses. You got to have at least one.
They had zero. It's a big oversight. They also canceled
a BioShock one remake earlier this year. I can't it's
hard for me to imagine what could possibly be wrong
with the story that the company is like, Yeah, let's
(01:37:41):
delay this thing and remove the leadership and start reworking
everything so we can really release this game later and
spend even more money on it. The story must be
either yes, they're saying narrative. The narrative must either be
broken offensive or like unfollowable, or the executives are like,
this is too woke and we don't want to draw
(01:38:01):
the ire of Trump. Like I think there's a strong
chance that this is like criticizing political figures the way
a bioshot game might have done in the past, and
I think in response to infinite criticism of that being
to both sides, they're like, well, watch, we can we
don't have to go both sides. We can really just
do pointed criticism, and maybe the leadership doesn't like it.
That's me speculating. I'm just baffled at, like, how you
(01:38:23):
get to the point of we hate this narrative so much,
we need to spend more money making this game. A
video game executive does not strike me as the kind
of person that would care about that.
Speaker 4 (01:38:32):
Yeah, it seems really strange again, like I have criticism
of Infinite Story the both sizing for sure, but also
just that it started off as like a takedown of nationalism,
right oh yeah, talk about that she was that was
a disaster, But by the end of it, it's like,
oh well, how about instead of that? Wouldn't it be
crazy if there were two of you and one was
(01:38:52):
from an alternate universe.
Speaker 5 (01:38:54):
And it just.
Speaker 2 (01:38:57):
Age is like a diaper in the hot sun?
Speaker 4 (01:39:00):
I think, Like yeah, but favorite video game quote ever
I think is the whole there's always a lighthouse. People
love that.
Speaker 2 (01:39:08):
No, there isn't.
Speaker 4 (01:39:09):
There's two times there was a lighthouse. Shut the hell.
Speaker 2 (01:39:11):
Yeah.
Speaker 3 (01:39:12):
Look as someone who will really fucking Diana Hill for
BioShock as a ip like, I love the first one
is one of my favorites.
Speaker 2 (01:39:23):
Okay, cool, so we could be friends.
Speaker 3 (01:39:25):
But yeah, I don't know. I mean, I kind of
don't care. I just want I want to know, like,
where are the fun judases. I realize it's a separate
game from a separate developer.
Speaker 2 (01:39:34):
Yeah, but also at two K though it's a two
K project, right, Yeah, I think I think that's supposed
to come out next year or something, or maybe this
was I don't know. People mentioned when we were talking
about this on the other show in chat like there
was some data attached to Judas or maybe there wasn't.
They're both they both have been in development for a
very long time. BioShock four has been in development apparently
(01:39:55):
for ten years what ten years now, go ten Earth years,
ten earth human years, and it's you could see like, okay, yeah,
maybe part of the early part of that was like
a lot of preproduction. That's possible whatever that is all
costs because they all have to employ people at Cloud
Chamber Games to make that. Now, that is maybe the
(01:40:17):
frightening side of this is following up from this, Executives
from two K went to Cloud Chambers, like, we are
dedicated to making sure the game is good. Now we
wouldn't mind some more efficiency and maybe streamlining, making you
guys more wink agile, And everyone's like, oh, okay, they're
gonna lay us off. They're gonna lay a bunch of
us off, and so those those fears are now at
(01:40:38):
the studio. But they like I remember the Infinite being, like, man,
that game has taken a long time production, and they
are they have to get that thing right, and then
it has to sell a ton to justify as much
time as they spent on it, and it didn't. It
was kind of like a pretty good game that you know,
I have my issues with it, but most people thought
it was a pretty good game and it kind of
(01:40:58):
did okay, did fine. The kind they're kind of it's
even worse this time, where it's like it feels like
the game is gonna miss even harder and then also
is taking even more time, so it was probably more
expensive than even Infinite was. It's wild.
Speaker 3 (01:41:12):
Yeah, I I guess I just hadn't been paying attention
to what was going on with BioShock for I can't
believe the ten years then knocked me on my ass.
I'm sitting down, but it's still knocked me on That's unbelievable.
And and just to be clear, like Levie he has nothing,
He's just on Judas.
Speaker 2 (01:41:30):
He has nothing.
Speaker 4 (01:41:31):
He's over on Judas, which is a video game that
I like, going to come out to stop it.
Speaker 2 (01:41:38):
That's I'm sort of like a little excited for it.
Speaker 4 (01:41:40):
Uh yeah, gosh, I don't. Part of me is like
I'm trying to be careful because I'm trying remember I
can't remember what the details were. But I thought I heard.
I thought I heard that game was in trouble at
one player another in my life, but I don't know.
Speaker 3 (01:41:52):
Yeah, I mean definitely Infinite was was weird because I
think also it was the it was the mechanics too,
like the.
Speaker 2 (01:41:57):
Right leg of it.
Speaker 3 (01:41:59):
Yeah, like I remember everyone remembers that one E three demo.
Yeah and yeah, and then what the game wounded up.
Speaker 4 (01:42:08):
Being the funniest thing in Infinite Too is like at BioShock,
there was like you know, it kind of made sense. Yeah,
there's like there's tonics or whatever, and they'll give you
powers and it's kind of tied into this, and then
in Infinitus it's like, here's the magic juice, so you
have the magic abilities like in the last game, don't
worry about it. You could still shoot bees from your
hands or whatever.
Speaker 2 (01:42:29):
Yep. Like it just felt less considered on all those fronts,
and Bio was like one of the more considered games
of all time. So it just is a little.
Speaker 4 (01:42:37):
Baffling massive for the porn industry though.
Speaker 2 (01:42:40):
Oh I'm sorry. Those character models from BioShock Infinite have
been used in so much Steam Filmmaker porn it would
blow your eyes into the back of your skyll.
Speaker 1 (01:42:51):
I think.
Speaker 4 (01:42:51):
I think Advancement's an actual three D animation were made
because people wanted to make porn based off that game
so badly.
Speaker 2 (01:42:59):
Total easter egg there, I guess source filmmaker. Thank you guys, Okay, yeah,
good for them. Yeah, wild story, Yeah, that's that's the
I the woke stuff. Just I meanating, right, But like,
tell me another reason that an executive would care about
the story of a video game that that we are
(01:43:19):
trying to make money from. Yeah, I don't know, like
it would have to be so bad.
Speaker 3 (01:43:23):
I guess I don't want to believe that, right, because
we also got a Superman that I feel like, yeah,
but but flies in the face of that.
Speaker 2 (01:43:31):
I don't know if that memo has gone out to
the rest of the executives in that sort of community
of creative industries. I think, yeah, James Gunn has the
power to like say full fuck all y'all, I'm gonna
make the movie I want to make. I don't think
David Zaslov was like, here's my directive, get out there
and get me a James Gun positivity. No, no, I know,
I know, I know. Yeah, that's that's nuts. Maybe the yeah,
(01:43:52):
maybe it's just a shitty story. I don't know. It
could just be a very shitty story, bad.
Speaker 4 (01:43:56):
But I wouldn't be surprised.
Speaker 3 (01:43:57):
I wouldn't be surprised, right right, it wouldn't be And
I just don't I like don't want to believe it.
Speaker 2 (01:44:02):
Yeah, yeah, all right, so that's bosh. Apparently Lexi and
Chat said Judas has been in development for thirteen years. What, Yeah,
I don't know, I don't I don't know what what
is the top?
Speaker 3 (01:44:15):
What has happened to time in the last fifteen years
with BioShock inspired games?
Speaker 2 (01:44:20):
And that's like that's wild. But it's like that's also
just like two games worth the development, like in normal time,
for normal time right now, it's like, yeah, that that
you could get maybe two games out in those years.
All right, let's see here. There was a bunch of
news out of EVO. We'll hit some of it. Mortal
Kombat Legacy Collection is adding Mortal Kombat Trilogy. It's also
getting a bunch of physical versions for Xbox, but that's
(01:44:43):
like a limited run. And then PlayStation Switcher getting like
full versions of the Switch version is even getting the
full game on the card. And I think it's going
to be ten dollars more expensive than the other platforms
because they're going to put in one of those sixty
four niggabyte cards. So that's the compromise there. It stinks,
but also justification all lines up and it's like it's
either this or it's gonna be on a game key card.
(01:45:05):
What do you guys want to do? And I think
most people who care about this and be like, we'll
pay the extra ten dollars. But yeah, excited about that
Virtual Fighter five as a new stage that they introduced.
Let's see. They also showed off the some of the
first in game like fighting footage and it was like
almost looked like prototype footage, but looked very good for
Virtual Fighter project from RGG, Like did you check this out?
(01:45:28):
What do you think of it?
Speaker 4 (01:45:30):
So I did check that out. I thought it looked
really good. It was good before it was like, oh,
not actual gameplay, and this time I think it was
more like this is no, this isn't running book. Put
an engine. We got to see Sarah. It's some guy
in a hat whose name. I didn't know. I think
it looks great. I am so ready for Virtue Fighter
to come back. That was like one of those I
(01:45:51):
was there. I remember how important that it was. It was,
so yeah, It's just I'm curious because Virtual Fighter is
kind of two things where it is very pick up
and play, especially those original ones, and then it became
very technical, and I'm like, what do you which one
of those do you lean into now? And I think
you probably got to lean into it being sort of technical.
Ideally you wanted to be both you can't pick up
(01:46:13):
and play. But also there is all this deaf because
at the court it's a two button fighting game. Even
up to five, it basically was that, and I hope
it kind of still stays like that. I hope they
don't do things like ad super moves.
Speaker 2 (01:46:25):
So they specifically talked about that, Mike, and they said
they are avoiding that. This is supposed to be a
more grounded fighter, And yes, give me that. That always
has been Virtual Fighter, but I think with the way
this game looks, it lends itself even more to kind
of being like, hey, this is going to be the
Kuma te video game. Like here's just a tournament of
fighters that don't have fireballs and stuff like that, and
(01:46:47):
I want it.
Speaker 4 (01:46:48):
Yeah, even compared to like a tech in which like
is you know, martial arts, but it gets pretty wacky. Uh,
and that's fun. That's good for tech and me. I
want Virtual Fight to be a little bit more grounded
and normal. The character were Akira or Ara, and that's
just a Kira's new look.
Speaker 2 (01:47:05):
That's his new look. Yeah, and I know that all right.
I should get excited for it. Also, quick correction, world
Stage is apparently a single player mode for Virtue Fighter
five revo. It just said world Stage and I'm like,
I don't remember what that is. There was a bunch
of other stuff, like news for a season pass per
Hunter Hunter. There's a new character for Undernight in Birth two.
(01:47:26):
I think, a bunch of stuff like that. They showed
up Omnimn for that Invincible Versus game. It's pretty promising, Yes,
very cool. Yeah.
Speaker 4 (01:47:34):
I played that at Yeah, it seemed fun. Pretty mortal Kombatti.
Speaker 2 (01:47:38):
Right, yeah, and that's kind of you can see the
lineage there. Marvel TOCN was definitely the big winner of
the week in terms of getting people's attention and excitement.
They showed off quite a bit of it in various forms,
and then they announced that there is a closed beta
coming up to September fifth through the seventh, So that's
that's next month. I think the details about how to
(01:47:58):
get into that are out there, so go check that
out if you want to try to get him.
Speaker 4 (01:48:02):
I have a correction. It wasn't even Sarah Stella Sarah's daughter, Okay, okay,
next generation shit happening, gotcha genera almost exactly like Sarah.
Speaker 2 (01:48:12):
Sarah just looked at him like my brain was like, yep,
Sarah Sarah Bryant. Right is that her full name?
Speaker 4 (01:48:17):
Yeah? Because their brother was one of the other characters.
Speaker 2 (01:48:19):
Right, all right, U let's see hear and Ken is
in Fatal Fury City the Wolves. We knew he was coming,
but the Shadow dropped him, so he's available now in
the game. I like KENA sure.
Speaker 4 (01:48:33):
Yeah, Kensaney, I don't know. I played a little bit
of that, and then pretty quickly I was like, this
is a lot like stree Fire six. I think I'd
never just be playing Street Fire six. In fact, I
have been. I was because of some of the EVO hype.
I was just like messing around, like I want to
like learn zangeek better. I got pretty good the three
sixty emotion. I was just doing some arcade runs while
watching the tournament. There's some It was a lot of fun.
(01:48:55):
I was enjoying Evo Mars's cap On two Grand Finals
were great. I loved cap coversus Two Fighters six always
a good time. Mean, watched some Grand Blue Fantasy versus
Yeah Rising whatever. Yeah yeah Rising were all the pretty end.
I mean, people fight each other with swords and stuff,
and that was a fun one to watch.
Speaker 2 (01:49:14):
Yeah, there was a yeah, I think that got new
characters as well. Uh Teck and eight showed off Armor King.
I was just coming to the game, and they also
showed off I think the last new fighter, which is
a legitimately new fighter.
Speaker 4 (01:49:27):
Lady.
Speaker 2 (01:49:28):
Yeah, bikini lady. That's yes, she is a bikini lady
miari Zo from Madagascar. She's coming this winter to the
game with a new stage. Armor King is coming October thirteenth.
And then uh see Viper in Street Fighter six, which
looked great. I thought she looked fantastic, very excited about that.
Speaker 4 (01:49:46):
Speak speaking speaking of the gooners, is she moved her
tie over and now so we can see more of
her cleavage. That was nice of her.
Speaker 2 (01:49:51):
Yeah, she just points it right at the screen and
fires them away. Yeah okay, And also it doesn't end there.
Back Lar, a lot of the characters are getting their
swimsuit costumes based on that old Street Fighter to art,
and boy, the tan lines are just popping there than
they've ever been they know.
Speaker 4 (01:50:11):
Okay, yeah, it is like it is because no one
seems to mind. I was saying they shouldn't, but boy,
they really.
Speaker 2 (01:50:18):
It's just.
Speaker 4 (01:50:20):
All gooners.
Speaker 1 (01:50:20):
Go.
Speaker 4 (01:50:23):
Yeah, that's just where we are.
Speaker 2 (01:50:26):
You'll look back on this era as it was their
time of the gooner. All right, let's keep going here.
Nintendo wants to know your thoughts on its divisive game
key cards. They put out a survey. They did a
survey in Japan a few weeks back. Now it's here
and people are like sharing this around being like, go
fill this out, go fill this out, to letting Nintendo,
(01:50:47):
we are not happy with these things. Basically, they just
want to know how you buy your games, what convinces
you to buy physical versus digital, and a lot of
people are using this to voice their opinion on game
key cards and how unhappy they are with it. You know,
Nintendo is probably like going to look at the number
the sales numbers more than this. But I'm sure they
(01:51:08):
will use this to help fill in, like come up
with a decision about how to move forward with making
their deals with the company that provides them with the
ROM and the flash memory that they put into these
game cards. And maybe this expedites their efforts to get
smaller game cards sixteen and thirty two gigabyte that are
more affordable so that they can help out third parties
(01:51:30):
sell more more of their games unactual game cards as
opposed to game key cards. But people are using this
as a moment and we'll see if they're able to
accomplish anything. I don't know what you got do either
of you guys buy much physical on switch to do me.
Speaker 4 (01:51:45):
I mean, for one thing, I'm getting codes sometimes so right,
so same, even even if I wasn't in that world.
Even right now, with the few game like cards I have,
I am like laying bat or them out. I'm like,
I want to play this game. Oh, that's one of
the few games I own visits and.
Speaker 2 (01:52:00):
It's all the way on the other side of the room.
Speaker 4 (01:52:02):
That's how bad I am no, I'm I'm fine with
digital games.
Speaker 3 (01:52:06):
I know, I just am Yeah, I just you know,
I I feel like we just got finished talking about
them raising prices of ancient hardware.
Speaker 2 (01:52:18):
I like, I want to. I don't know.
Speaker 3 (01:52:20):
I don't think you're ever going to get any win
with them, right, Like, I'm I'm surprised there's a survey.
Speaker 2 (01:52:26):
What's gonna happen? What's like? What are they don't this
would only like, right, this only helps us if it
is combined with sales data that tells them, Okay, people
aren't happy with this. We got to move some stuff
and make some moves to get them more excited to
spend more money. And it's like, then they use this
information they get from the survey, and maybe that's why
they're doing the survey. Maybe there's early indicators that they
(01:52:46):
have that game key cards aren't selling the way that
they expected them to. I dret that is the case,
but that's the only reason that they would make any
changes here. So yeah.
Speaker 1 (01:52:56):
Uh.
Speaker 2 (01:52:56):
Starfield is reportedly targeting PS five release in twenty twenty six,
following week sales of its first expansion. The Yeah, that's
mostly the story here. Not too surprising all the Microsoft
games are coming to Xbox or coming to PlayStation five. Now,
there was a time when when this game was about
to come out where internally they said that game will
never go to PlayStation, and boy, that has changed a lot,
(01:53:19):
and now everything's going to PlayStation. This will probably coincide
with the release of their next expansion for that game
just got to be better than that first one that
people seem to really hate, except for Greg Miller.
Speaker 4 (01:53:31):
Right, Yeah, this game was never going to be exclusive
back when they thought this was going or there was
never going to be multi platform, back when they thought
it was going to be the big exclusive to save
the Xbox series X Right.
Speaker 3 (01:53:42):
Do you have any indication that the performance and reception
of Starfield was wildly a surprise by the makers and
the public?
Speaker 2 (01:53:58):
Like, I mean, the surprise is tough because it's like
as they're putting it out, like, are they getting mock
reviews that like shape things?
Speaker 4 (01:54:05):
Real reviews were good ish?
Speaker 2 (01:54:07):
Right, Yeah, you're right, Yeah, they were mostly goodish. I
think that like overall, like from the like when you
look at the lifetime of the development of that game,
from its conception through to the release, that I would
settle it at it's probably a pretty big surprise because
they built that thing to be what Skyrim turned into,
the game that can last forever, and they didn't build
(01:54:29):
Skyrim that way. They built this game that way to
be able to like, hey, we have all these features
that enable you know, play it over and over again
for forever, and it's going to be different all the time,
and it's really going to accommodate those players. And they
did that part fine. They got everything else kind of
a little bit off or you know, very substandard. And
I think that they were so focused on that that
they didn't realize that people weren't going to just be
(01:54:51):
happy playing the game. And I bet that did catch
them off guard for the most part. And you know,
the performance of that game definitely was weak. There's no
doubt there. Okay, let's see here Battlefield six. We got
a lot of details of that game. You know, Vince
sam Pella is in charge now, the guy from Titanfold,
guy from Respawn. He says they want this to feel
(01:55:12):
like a spiritual successor to three and four. People are
feeling that way. As a reminder, people are very hot
on the previews of twenty forty two as well, so
I'm skeptical, although it does feel like this game maybe
is even more well put together than twenty forty two was.
At this point. They also promised to have they're going
to sell skins. They promised to keep them grounded, they
(01:55:34):
keep them feeling like they would fit with the rest
of Battlefield. So what does that look like, you know,
A bunch of different fatigues, I guess. But people are
very precious about this and they're happy to hear that.
We'll see how long that lasts. They don't plan to
put it on Switch two, and they made a big
deal about like, hey, we got a lot of veteran
Dice developers, but we also brought in a lot of
new blood to kind of reinvigorate this game. And now
(01:55:56):
they have to sort of deliver on all of that.
Now they are giving us some details games out later
this year. There is going to be a Battle Royale mode,
but like they still have to kind of sell this game,
and it is going to be I think it's going
to be seventy dollars here and eighty euro I think,
I don't know if it's been confirmed in Europe. It's
(01:56:17):
got a big uphill climb to sort of reach the
place that they want it to be. But at this
point it feels like it's in a pretty good position
as long as everything else like delivers, like they have
not stepped in it yet. Like, are you guys feeling
any more confident about Battlefield at this point?
Speaker 4 (01:56:33):
I mean, the only sense is like, boy, the pressure
is on, and you know, sometimes that can lead to
good things. Sometimes it just doesn't really matter, or it
can make things worse.
Speaker 2 (01:56:43):
I don't know.
Speaker 4 (01:56:44):
They got me a little bit just from that trailer
when they played the classic Battlefield song.
Speaker 2 (01:56:48):
In the middle of it.
Speaker 4 (01:56:49):
I'm like, Okay, oh, I did like Battlefield a lot
once upon a time. So I'm rooting for them, I
really am. I'd be down for it if it comes
out and it is this great thing and I'm able
to play some Battlefield for it. But I mean, I'm
already more excited about this than another Call of Duty
Black Ops again again again. Already.
Speaker 3 (01:57:06):
That's the benefit that Battlefield has. The thing it's got
going for it is that it does whether or not
the game is good, it does wait the right amount
of time in between Battlefield.
Speaker 2 (01:57:18):
Yeah, they do let it. They let you miss it
a little bit. Yes, especially if you're not like if
you didn't get twenty forty two and you were like
into one, it's been a hot minute, so that there's
something there. Okay. So the other side of this is
there is going to be a beta for the game.
Close beta starts in two days on the seventh. I
think it's gonna let you play around with quite a
bit of the features, and then there's an open beta
(01:57:40):
that's tacked on to the end of that that will
start on the ninth. I believe that's correct. But the
closed beta starts here very soon. I think to get
into that you might have to pre order. I have
not looked at the details of how you get in people.
If you care about that, go check it out yourself.
But it'll be on the open beta should be available
on PS five, Xbox Series X and S and PC.
You can play where you want, alright, last story here,
(01:58:05):
The Power Rangers are headed to Fortnite Baby Fortnite chapter
six season four details. Wow, Yeah, that's a deal. Hoping
it would revive our boy. It's more fin time. It's
more for best into the fetal position to the isolation chamber. Yeah,
(01:58:30):
this is starting in two days as well. August seventh,
you'll be able to start all those out. I thought
I could resist, but the Power Rangers gig no, they
got They're gonna get you back in Can I play
as the White Ranger. I'm glad I didn't say white
Power Ranger. That's got a different time.
Speaker 4 (01:58:47):
Wow. No, we liked him better when he was green. Anyways,
Is this like one of those things where the whole
season is based around them, or like they're gonna be
Zords in Fort because that would be cool.
Speaker 2 (01:58:57):
Well, so, like, let's see here. I read the details
because Jan kind of added this and I was excited
for him. Confirmed collaborations for the season. Part of the
upcoming Battle Pass includes Halo unsc Spartans, Power Rangers cosmetic
content split between Battle Pass and Item Shop battle Pass. Yeah,
it sounds like this the whole season because Tier one
(01:59:18):
hundred unlocks Tommy Oliver's White Ranger skin. Good. You believe
him there, he doesn't.
Speaker 4 (01:59:25):
You don't need him.
Speaker 2 (01:59:26):
They never needed a sixth Ranger. The five of them
were fine, but.
Speaker 4 (01:59:30):
Green was my favorite color, and I got really excited
when there was a Green Ranger.
Speaker 2 (01:59:34):
And then you're just I know what happened. Jane you
love the Red Ranger because he was your Leonardo, he
was your Cyclops. And then they kind of replaced his
leadership position with Tommy and you've never forgiven.
Speaker 1 (01:59:46):
Him one hundred percent. We all know I like the
boy Scout character. Yeah, and then the boy Scout character
apparently wasn't cool enough, so they.
Speaker 2 (01:59:55):
That boy of games media, the Mike Manatti of the Power's.
Speaker 4 (01:59:58):
The Green Ranger.
Speaker 2 (02:00:00):
All right, yeah, so yeah, that's gonna be the focus
of the season is just Power Rangers.
Speaker 5 (02:00:06):
Ye.
Speaker 2 (02:00:07):
Also to add, because you know I'm the guy, Yeah,
you're a Fortnite guy.
Speaker 3 (02:00:11):
Reading all the Fortnite leaks, I got my spiders apparently,
uh Soatoma from One punch Man sooner than later, which
selfishly I'm very excited about.
Speaker 2 (02:00:27):
So that's gonna be awesome. Oh man, oh that this
trailer for the Power Ranger. It's really good.
Speaker 4 (02:00:35):
Yeah. I really do hope, Like god, I think it
like get zwords and if like five people can like
meet what their zwords will becoming Vegas somehow they all
pilot it together, like you mate, how sweet that would be.
Speaker 2 (02:00:45):
That's cool.
Speaker 1 (02:00:46):
That being said, if they drop an EMO where it's
Tommy playing the Dragon dagger and it goes yeah, I
will lose my ship.
Speaker 4 (02:00:56):
That's good.
Speaker 2 (02:00:57):
Uh yeah, I mean there are zords in this trailer,
so hell yeah, I hope that that's what they're promising.
Speaker 1 (02:01:03):
I love them.
Speaker 4 (02:01:04):
They're all dinosaurs ords those That was the best.
Speaker 2 (02:01:06):
Yeah one when it was a saber tooth tigers. So yeah,
they got a little Yeah.
Speaker 4 (02:01:10):
Exactly, dinosaur, Jason dinosaur.
Speaker 2 (02:01:13):
I definitely put it in the dinosaur bucket.
Speaker 4 (02:01:15):
Both if they're both in the flintstones.
Speaker 2 (02:01:17):
Yeah, all right. That does it for the headlines, does
it for the news. I'm handing the show back over
to Jan as long as he's okay, I can hand
the show over to back Lark. Yeah, I want it,
I want it, I want I want. I want to
handed to Mike even Yeah.
Speaker 1 (02:01:32):
You know what, Uh, I'm gonna highlight two emails and
we'll do those and then we'll end the show after
I take a quick Ricky break podcast jobm dot com
is email address. Send your emails to write in about
(02:01:54):
any and everything. You got a fun quiz, you want
to avoid a social interaction or whatever, then hey, email
us bombcaster John Bom dot com. We've been receiving a
lot of lovely emails. I try and include all of them,
but sometimes due to time more you know, someone's head exploding,
can't get to all of them. But I still appreciate them.
Mister MINAUGHTI can you read me this first email?
Speaker 2 (02:02:14):
Yeah?
Speaker 4 (02:02:14):
Yeah, this email is titled where to donate, says, Hi Duders.
It's from Jack Jake, excuse me, it's from Jake and Denver.
Speaker 2 (02:02:22):
Wow.
Speaker 4 (02:02:23):
Jan makes it look so easy.
Speaker 2 (02:02:24):
Uh.
Speaker 5 (02:02:26):
Jen.
Speaker 2 (02:02:27):
Jen also did highlight this email in Dudie Brown.
Speaker 1 (02:02:30):
Yeah.
Speaker 4 (02:02:30):
I was gonna say, but the suglas sposed to be
really uh dark because it is hard. I was gonna
say anything. You don't have to fix it, Jan, I'll
make it work. I recently pursaged Perch. I can do it.
Speaker 2 (02:02:47):
I can do it.
Speaker 4 (02:02:48):
Make sure my audio did it. All my audience going
waked down because I screamed.
Speaker 2 (02:02:52):
Oh oh you're good.
Speaker 4 (02:02:53):
No, oh it's good, okay, oh oh, Sean fixed it.
Shawn told me to do it, fix it fantastic. All right,
here we go, everybody. I can scream all I want
reading this EMO for the first time. Hi Dudors, this
is from Jacob Denver. I recently purchased the switch to
and am looking to donate my switch one. I would
(02:03:15):
love to know if there are any organizations that you
know of that would be worth donating this too. I've
seen different ones online that donate these to children's hospitals
and things like that, which seem awesome, But I really
want to know if these are legit or if you
have any organizations you would recommend. Thanks Jake and Denver. Gosh,
(02:03:35):
I'm a bad person. I just hold to reading my
old consoles forever and do nothing with them.
Speaker 3 (02:03:43):
I mean, I gotta say, while I'm not a bad person,
I donate them quote unquote.
Speaker 2 (02:03:50):
To all the little kids in my family. So I
don't I've never tried to do it. Yeah, I'm sure
there are There definitely are legitim organizations do this, and
if you give it directly to a hospital, they will,
I'm sure, taken. I'm sure they're used to this sort
of thing. Sure they probably want you to like bring
a box of stuff and not just like here's a
random switch with no power cable or something. But yeah,
(02:04:14):
I think that there's probably people who work in these,
you know, health institutions that will can point you in
the direction of who you need to talk to to
make sure that a kid is actually going to get
their hands on one of these things. Yeah, I think
that's a great idea.
Speaker 1 (02:04:27):
Additionally, I know that we automatically defaulted donating to a
children's hospital, which you should do. I do encourage you
to seek out a local hospital. Maybe their children's wing
would accept the switch, but you know sometimes a convalescent
home and a retirement home would also gladly take that.
Speaker 2 (02:04:44):
Just for you try to smuggle it into prison.
Speaker 1 (02:04:46):
Yeah, yeah, yeah, Mike Minatti. I highlighted another email. It's
the very last one over there.
Speaker 2 (02:04:55):
Absolutely, this is a.
Speaker 4 (02:04:56):
Great highlight color. This one is from Simon from sweet
In This says, this one is for you. Jan Laurele.
I is Jeff Grubb, the older one but a bit chaotic.
Rory is Jan, the young gun with the mind and
heart in the right place. Luke is Bakalar, mister business himself,
(02:05:19):
always hard working in the obvious hat wearing. Jack is
MINAUGHTI the bad boy of the Gilmore girls. Oh and
Kirk is Dan. He's just the weirdest. Much love, signing
from Sweden. I know nothing about those girls except they're
(02:05:40):
really Are they from a place called Gilmour or are
they in the Gilmore family.
Speaker 2 (02:05:44):
I think they're the Gilmour family, but I could be wrong.
Now Gilmore is their last name.
Speaker 1 (02:05:48):
Uh. Laurel I is like the mom, and then she's
like a single mom, and then Rory's the daughter. Uh.
If you've watched Marvelous Mims Maisel, the DNA is all
over that show.
Speaker 2 (02:05:59):
Yeah. I know about it is because of Amy Sherman Paladino.
Speaker 1 (02:06:04):
I know.
Speaker 2 (02:06:04):
I know that it exists, yes, uh, and I know
it's influential. I know people as there was a gun
on there, right, there was the one before James gun
got really popular, the other gun yes, yes, and he
played the Kirk Yeah, Jan is it true people don't
like her new show? H what's the new show? Uh?
(02:06:26):
It's like it toilet. Oh I haven't.
Speaker 1 (02:06:30):
I would have got the chance to check it out yet,
mister Minatti. Do we have any super chats?
Speaker 4 (02:06:36):
We do have some super chats, Thank you so much.
Our friends on YouTube Ali Miracle said had to make
a super chat about it. I left so hard at
don't point out a star around him in my kitchen
making breakfast. My neighbors came by to make sure I
was okay. That was technically in the priest show if
you missed it, idea listeners, But I was talking about
my my father, doctor Dad. He's superstitious and one of
(02:06:58):
his big ones is you can't point out a star
or it's bad luck. And the only way to break
the bad luck is to bite your finger in front
of him. I've never heard anyone else bring this one
your finger to bite your finger.
Speaker 2 (02:07:12):
Graduate from med school.
Speaker 4 (02:07:15):
Uh, Chris Kish says, good day, gentlemen. I'm a new
Giant Bomb fan this year, loving the shows. I'm still
laughing at the Giant Bomb dev kit is a vape
in some nice Thank you so much.
Speaker 2 (02:07:28):
Chris, Chris, if you don't mind, we got to study
your brain. Next lander did that recently when they're like,
discovered a bunch of new listeners and they're like, we
got to talk to you. We have to find out
how you found us, and we need to do at bottomy.
You'll get a sedative. Don't worry about It'll be fine at.
Speaker 4 (02:07:46):
Least for us. Right now, somebody's like, oh, I found
you this year. I assume because you know we were
in some headlines when we bought it, right, So I
assume that's why.
Speaker 2 (02:07:53):
Yes, you're right with the headline. There was the header
image with you as a Giant I want the jtuary
it was.
Speaker 4 (02:08:01):
Alex w P says, I missed Mikey Well here, I
am Alex right here for you. You'll miss me, agad
my Dan's not here though, Yes. Martin Hollis says, what
would the GB crew be if they were d K transforms?
(02:08:21):
Hm Uh I would be a bear.
Speaker 2 (02:08:25):
Okay, yeah, I would be yeah, just turn into a
car back ar be.
Speaker 4 (02:08:30):
A hockey puck our yeah.
Speaker 2 (02:08:36):
Uh ja.
Speaker 4 (02:08:40):
Yeah with arms and big arms gross uh. And then
Martin Hallis's back says, I love you all by want
to let Grub and Minati know I'm reg McFly on
their discord. Love them and I love everyone on Giant Bomb,
especially Jan Thank you, Martin, appreciate that.
Speaker 2 (02:08:58):
Thank you, Martin.
Speaker 4 (02:09:00):
Breezy Caesar says encountering the black Hole well high as
a kite was a visceral experience. I can't find any
games that make me feel the way outer wild to
try Riven. There was a kind of a black hole
and ribbon that had that had me freaking out, and
then we get back and somebody contained it. I was like,
what's going on here. So yeah, I'm.
Speaker 2 (02:09:21):
Excited a lot of ribbon ahead of us and looking
forward to it.
Speaker 4 (02:09:23):
Excited for it. Zombie Pornce is Phoenix down moment by
just realized Game of Morning is at eleven am Eastern
because that's morning for grub and missus at three pm
because that's the morning for my That's about right, That's
about right. U No, no griy vt, says Hoy bomb boys.
First time, long time. I started listening three years ago
(02:09:46):
and been following all your other podcasts since. I had
to finally say thanks for making my dull job more bearable.
Speaker 2 (02:09:51):
Ps.
Speaker 4 (02:09:51):
Jurf is the coolest co owner peans thanks Bud found
its all fantastic un co No Nay Kosama doctor Dad,
the dad doctor, the bad boy of Ohio Medical.
Speaker 3 (02:10:11):
Yeah, man, he's the bad boy of medicine, righting scripts
left and right.
Speaker 2 (02:10:15):
He don't care nobody. There you go.
Speaker 4 (02:10:18):
Thank you so much. Well, Jan, the show could be back,
you could wrap things up. We can hang out some
more if you want.
Speaker 1 (02:10:23):
Yeah, chiller, no, I'm gonna play the music.
Speaker 2 (02:10:27):
Thanks.
Speaker 1 (02:10:27):
Okay, I guess everyone for another lovely episode. Apologies for
my brain just melting.
Speaker 2 (02:10:34):
It was fine. You were fine showing just okay.
Speaker 1 (02:10:37):
We got grounded two popping off tomorrow. Blake Club Folks
has moved a Thursday due to assignments and everything. Voicemail
Dump Truck is also moving earlier up earlier.
Speaker 2 (02:10:48):
That day was so twelve thirty Eastern times, so about
half an hour after gmm everybody.
Speaker 1 (02:10:53):
We got some quick looks on the way, some planning
around all of debt upf as well.
Speaker 2 (02:11:00):
Yeah, I think we're gonna do Sunderfolk everybody, which is
a multiplayer tactics game where everyone plays that control something
on their phone. So we'll get a crew together for
that and we'll play through some of that and looking
forward to it. Game. Miss Morning is popping off for
the rest of the week, folks. There's the music. He's
the Jeff. He's the Jeff, He's the mic.
Speaker 1 (02:11:19):
I've the jan I'm gonna go throw up in the
toilet and go crawling to a dark bluish I'm just
gonna transition now.
Speaker 4 (02:11:27):
Rest Our Hero