Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:22):
Hey everybody, It's Tuesday, September ninth, twenty twenty five. Welcome
to the Giant BombCast, presented by MBSI and I am
your host jan pad Show. Well, welcome to the Giant BombCast,
Episode nine hundred and seven. We've got so many people
on this podcast today, it's like we're a K pop
(00:43):
girl group with how many people are on today. We've
got the vocals of the group, Jeff Grubb.
Speaker 2 (00:48):
Hey, everybody, Yeah, my kids are getting into BTS because
they're coming. The boys from BTS are inside McDonald's Happy.
Speaker 1 (00:56):
Meals, speaking about being inside happy meals. He's inside all
the meals and he can't contain his excitement over them
because he's the playful one of the group.
Speaker 3 (01:06):
Dan Record, No, the McDonald's happy meals are inside of me. Uh,
but they didn't the adult happy meal thing right recently.
I thought about doing that. It's just kind of fucked
up looking shake. I don't want to shake with every meal,
you know.
Speaker 1 (01:18):
I don't think.
Speaker 2 (01:19):
I don't know if you had to get the shake
and we did, we did it. Maybe we did get
the shake, Dan, I got it once.
Speaker 1 (01:23):
I don't know.
Speaker 2 (01:23):
You don't have to get it every time.
Speaker 3 (01:24):
Okay, okay. I like the idea of getting back into
happy meals, but they need to make it for cool
adults like me.
Speaker 2 (01:29):
Exactly.
Speaker 1 (01:29):
He's the moody one of the group. You can find
him sitting in the back of the class, scrawling his
name into desks. You can't borrow a pencil from him
because he's dressed in all black, the scary spice equivalent
of our group. Back, Hey, what's up? How's it going? Jam?
You like that one?
Speaker 4 (01:46):
Did you get the birthday card I sent you?
Speaker 1 (01:49):
You're a month early?
Speaker 2 (01:50):
But artistic abilities though, back drawing, borrow that drawing later.
Speaker 1 (01:57):
Fantastic And he's the archetype that hells in our group.
Not only is he the smart one, but he's also
the young one. Turbo Shawn Sean McDowell.
Speaker 5 (02:06):
Happy birthday to the thing that all young people love,
the Sega Dreamcast.
Speaker 2 (02:10):
Yeah, that's right, and this only PlayStation and PlayStation in
the United States.
Speaker 3 (02:14):
PlayStation can go. Hell.
Speaker 1 (02:16):
Oh, they're both great. I love both my kids. Speaking
about kids, we were just kids back then. But he
continued to be the bad boy and he's a bad
man of games media. Uh, he's that's right. He's coming
to the ring with bleached hair leather jackets. His family's
got to take over games media soon because he is
(02:36):
the bloodline Mike Man naughty.
Speaker 6 (02:40):
I was just at the thetist and I didn't get
a lollipop.
Speaker 1 (02:47):
So we've partnered up with MSI to our dear friends
that have been presenting and sponsoring us for the past
month or so here on Giant pomcast and on Gay
Mess Mornings. Hey, not only did y'all impress them by
going over to them during pack sws and saying, like Yo,
I roll with the gang, holler throw me in, Get
(03:08):
me some MOBOs, get me some jipoos. I hope you
didn't actually approach them like that. They seem like very
nice people. But we partnered with them again to do
a mobo giveaway. Let me hear some MOBOs from the
boys here. I'm a freight of screwdrivers too, so proof
that's right, Secure Boots on the Ground award winning ads.
(03:31):
Here on the Giant Podcast, you can enter for a
chance to win three different MOBOs. One of three, just
just a mobo of either the.
Speaker 7 (03:41):
Mag Z eight ninety Tomahawk Wi Fi, the MPG Z
eighty Z eight ninety Carbon WiFi the MPG Z eight
ninety edge ti.
Speaker 1 (03:51):
Wi Fi and how you enter gang. This is how
you enter, Jeff Greb You got this doc in front
of you. Yeah, I got some dock in front of me.
Were how to enter?
Speaker 2 (03:59):
Yeah, if you want to enter, you want to, You're
going to need to post a pick of your current
rig in the MSI Discord you can join that. Go
to Discord dot gg slash MSI. They have a channel
there called hashtag podcast dash channel. Go in there, post
your rig and tell us why you need a new motherboard.
Include a handwritten note with discord name plus today's date
for verification. You want to include that actually in the
(04:21):
image itself. Go yeah, So go join discord dot gg
slash MSI.
Speaker 1 (04:25):
Yes, and the winners will be selected in the Discord
channel and announced on October tenth, the day before my birthday.
So that's also a fun reminder. Then you can get
ten percent off any regular priced Intel Z eight ninety
B eight sixty boards on the MSI US store with
the code BombCast. That's b O m B cast. Apparently
(04:48):
I'm very bad at spelling, but I haven't bothered to
edit the ad. But it's fine. You get it. We
get it, vallid until October fifteenth, Gang, what's going on?
How's the HAPs It's happening? Baby?
Speaker 2 (04:59):
Me and Mike both cried on Friday.
Speaker 1 (05:01):
Yeah, oh we cried together. I did cry. Those ticking
drinks were so good. I cried, for sure, you cried.
We went to go see Joe.
Speaker 2 (05:10):
He said, you see the composer for Studio Ghibli And
it was like his whole things, like, I'm going to
play some of my original compositions. That's all that was promised.
And they were beautiful. It was really nice moving. It
was moving, yes, but you know, he kind of gets
h halfway through. We take a little break, we come back.
He starts playing some more familiar stuff, but he did
not the wind rises, but he does as a boy
in the Hair.
Speaker 6 (05:30):
And latest Ghibbli movie, he composed, Oh.
Speaker 1 (05:32):
I get that.
Speaker 4 (05:33):
I mean, look, emotional events happened. I I get it.
That's and that's and then it was over. But it
wasn't over. You guys ever see this. I was like, hey,
I'm not done yet. I'm gonnams.
Speaker 6 (05:45):
I didn't think it was going to be an encore situation.
It was like a fancy you know, orchestra.
Speaker 2 (05:49):
Thing, right, I do wonder like what the etiquette is
like for that for like orchestras, Like how many encores
is like okay if you're a guest conductor, but whatever.
He came back and he played Carousel from was that
House Moving Castle and the Yeah, and then he played
like the piano suite from Spirited Away one are just
absolutely was like amazing, Like we're like, you know, oh yeah,
(06:12):
less than fifty feet away from the guy and he's
just up there playing the piano himself on a big, little,
big old steinway. It was really amazing.
Speaker 1 (06:18):
It was cool, and that was the moment.
Speaker 2 (06:20):
Oh yeah, both those songs really got me.
Speaker 6 (06:22):
Yeah, because like I really was like, yeah, it's great,
and I'm going to see him, you know what. I've
liked it if he did houses being Castle, spirit Away, sure.
Speaker 1 (06:27):
But he's not.
Speaker 6 (06:28):
And I'm a big boy and that's okay. Then as
soon as he started doing those songs, yeah, I lost it.
Speaker 4 (06:32):
So did you guys? I'm assuming you sat next to
each other.
Speaker 2 (06:35):
Yes, well, we put a dude bro space between us
right when.
Speaker 4 (06:40):
You what was the point where you both realized you
were crying? And did you like right away and did
you make eye contact. You were sort of like, I'm
glad you're here.
Speaker 3 (06:48):
Man.
Speaker 2 (06:49):
I definitely gasped a little like, oh god, I.
Speaker 6 (06:51):
Think I do the whole glasses off the you know,
I'm relatively animated, believe it or not.
Speaker 1 (06:57):
So it was a good though. It was.
Speaker 2 (07:00):
It was a lot of fun.
Speaker 1 (07:01):
Drunk is that? What do you think you cried a
little bit drunk? Yeah?
Speaker 4 (07:06):
Well, I know, I feel like I know you were drunks,
But I'm also asking do you think you know alcohol
increased your uh uh, you know, sort of like crying ability.
Speaker 1 (07:16):
Does it do that? Yeah, it's a depression a little bit,
a little bit. We we live in an interesting space,
specifically the six of us uh and our extended family
because instead of drunk texting or drunk calling someone, Jeff
Crub decided to just drunk chat.
Speaker 2 (07:32):
I did not realize how lid I was until I
tried to write that sentence in chat and it wasn't working.
Speaker 1 (07:39):
So we're going fish and chips? Where are you guys?
The fish and chips were so good? Yeah, shot Ufs a.
Speaker 6 (07:47):
Great lakes through company.
Speaker 1 (07:49):
Right.
Speaker 6 (07:49):
I took Jeff Grub to the West Side market of Cleveland,
stable for the first time. Just this indoor market thing
where everybody has their own boothe and they're selling meat, jerky,
sweets or bread. It's just you know, a bunch of
little stations in there. It's so fun.
Speaker 2 (08:05):
Yeah. I was like, still went over immediately, took the
family back there on Sunday, uh, and to my mother
in law as well. It was great. It's good times.
Speaker 1 (08:12):
Hell yeah.
Speaker 4 (08:13):
Sometimes it's I don't know, I cry at concerts a
lot too, Yeah, just because no, no, I don't know why,
Like I get like overcome with emotion sometimes.
Speaker 1 (08:27):
Yeah, yeah, it's fun.
Speaker 2 (08:31):
I'm like of two minds. I'm like, one of me
is like this is so emotional, and the other ones.
You know that Jerry Seinfeld line, I don't want to
go watch a man sing a song. I'm like the
same time. Definitely, It's like I just listen to at home,
but then I get there and it's very moving.
Speaker 4 (08:48):
Seeing it live is something special. It's funny, like Encore
is now. I feel like there's certain bands who like
really milk the Encore thing, and then there's certain bands
who were just like, we're all adults here, We're just
gonna play more songs and not leave and come back,
you know.
Speaker 3 (09:03):
Like that because or the ones that's been like listen,
there's not gonna be a OnCore. This is our last song,
Like I like just doing that, so you don't do
the thing we're gonna wait, are we're gonna go appreciate?
Speaker 2 (09:11):
Yeah, but I get the like people it's the one
last thing, right, people are really attached to that ship.
Speaker 3 (09:16):
I'm so you say, like this is the one last thing.
Well way this hit you know.
Speaker 2 (09:20):
Yeah, people probably well so say they hear that, They're
probably like this is fine.
Speaker 1 (09:23):
Of course.
Speaker 2 (09:24):
Yeah, we're still getting probably the same amount of music.
Speaker 6 (09:26):
I can be honest, there's no way I could resist
being like an encore asshole.
Speaker 1 (09:31):
I guess, Oh, are you cheering more for me? Yeah?
I know, one more song. I think you get sick
of it eventually.
Speaker 4 (09:40):
I think that's where a lot of bands either a
band can't like get creative with it anymore and they're just.
Speaker 1 (09:44):
Like, we don't need to do this or if.
Speaker 4 (09:48):
But I've seen bands do it really creatively, Like there's
not a lot of space to move there.
Speaker 1 (09:53):
So for premium folks out there, we're actually starting to
do our own encore on the dump truck, you know, like,
oh no, we're back, we got a breboard up, let's go.
Speaker 2 (10:02):
It only happens if you cheer at the end of
the podcast, though, stand up in the chat. Yeah, it's
like tinker more dumb.
Speaker 1 (10:11):
Everyone else have a rousing weekend filled with It's okay
if everyone else cried, I think I might have cried also.
Speaker 3 (10:18):
So it's fine from a concert, but of course, yeah, yeah.
Speaker 1 (10:22):
Of course.
Speaker 3 (10:22):
I mean I saw wrestling at the Mall of America
and Hornswoggle was there and he went around and uh,
I'm friends with the refs there, shout out to referee
clerk and talked to him afterwards, and definitely wasn't giving
the heads up that Hornswoggle was just gonna run around
hitting all the referees in the nuts. So that was funny.
Speaker 6 (10:40):
Wow, what what a follow up to the last subject.
Speaker 3 (10:48):
I'm watching?
Speaker 5 (10:51):
You still saw a man cry this weekend?
Speaker 1 (10:54):
Dad cried, This is the most beautiful thing I've ever seen.
He's a poet. I went to a Korean barbecue joint
with some homies over the weekend. Cried there. No, no, no,
I didn't cry there, cried afterwards, And it wasn't one
of those gas joints. It was like a charcoal joint.
So they had charcoal in front of in the middle
(11:15):
of the table, which if people are kind of getting
a little schwasty at Korean barbecue, that feels like a
gigantic health hazard for someone just fucking falling into charcoal
to go. I think, right, how do they mitigate the smoke? Well,
that's the next part of my story, Jeff Beckler. There
(11:35):
are these giant vents on top, which I assumed was
supposed to act like a like a ventilation or chimney
or whatever. It's okay, And the Korean barbecue place had
to open a door or because the in a window
because it was getting a little too smokey in there.
Ventilation wasn't too great. I was sitting in front of
(11:56):
the window and the door area, so all of the
smoke from my group's Korean barbecue was just all over me,
and so was the two other tables near us, So
all their smoke was headed towards me and in one
general area. So I felt like I was a Mortal
Kombat character. I went to a dispensary afterwards, and then
(12:18):
like the lady that checked me out was freaking out like,
oh my, God is through a fire and here like
it smells like smoke. Oh my smell like And then
I looked at her was like, hey, sorry, I did
this backwards. Normally you get the weed first and then
Korean barbecue, but I'm doing it differently today. And then
I had an existential crisis during karaoke. But that's besides
(12:39):
the point.
Speaker 2 (12:40):
I mean, it is the best thing. We did have
one of those.
Speaker 1 (12:42):
Yeah, yeah, for sure.
Speaker 2 (12:43):
I also watched Naked Gun. That movie movie is pretty good. Boy,
that's a funny movie.
Speaker 3 (12:51):
It's extremely funny.
Speaker 1 (12:52):
Yeah, just really got me the entire time.
Speaker 2 (12:55):
It was one of those ones. I'm like, I'm gonna
put this on. And then Steph kind of sexting, she said, oh,
I want to watch this too, and mother in law
was here and we all kind of watched.
Speaker 1 (13:01):
It and everyone really loved it.
Speaker 2 (13:03):
Even the kids kind of picked in sometimes that were
picking up on some of the jokes, which I remember
doing with the original Naked Gun movies.
Speaker 1 (13:08):
And I was like pretty much a kid when those were.
Speaker 2 (13:10):
Coming out, and uh, you know, that was the nineties,
so I think those were mostly like rated R in
a lot of cases, they did this f G thirteen
and I kind of like appreciated that and was impressed
they were able to pull off so many of the jokes.
It's thirteen back in the day they were I think,
so I just for for some reason, I remember nudity,
(13:30):
but maybe that's.
Speaker 1 (13:33):
He was like, yes, that's a good joke.
Speaker 3 (13:36):
There's not a ton of sex stuff. Well, well the
snowman scene, but.
Speaker 2 (13:39):
Well the snowman scene that like as soon as that started,
as soon as I saw the snowman's head, I'm like,
I hope they And then the next thing was I
can't believe they're doing this, but it was like exactly,
like that would be the funniest thing if they did this,
and it like just hit so hard that.
Speaker 3 (13:53):
That was the analog to the mcgroover sex scene for me,
where it's like I'm loving this entire movie and this
is the part where I am crying. So maybe that
movie didn't make me cry.
Speaker 1 (14:01):
Yeah, they were. They were PG thirteen.
Speaker 2 (14:03):
Man, Yeah that's a kid. It was just like this
is this seems pretty you know.
Speaker 4 (14:07):
Yeah, well they came out when we were like, I
guess it's interesting. Yeah, they're like nine to ten, so
you're sort of like at that age, you're sort of
like anything slightly off color is like.
Speaker 2 (14:18):
The for adults, Like I could just I knew that,
and a lot of them definitely were sex hinge, but
I guess they just weren't explicit.
Speaker 3 (14:26):
There is more like kind of pants shipping type stuff
going in that movie than sex stuff.
Speaker 2 (14:31):
Huh.
Speaker 3 (14:31):
Yeah, I could see a kid like me at ten,
I probably would have made it my entire personality.
Speaker 6 (14:37):
Now you would have really respected cops a lot.
Speaker 3 (14:42):
Yeah, it's fantastic. I'm glad you saw it.
Speaker 2 (14:44):
The windshield joke to Jesus Christ.
Speaker 1 (14:48):
So good.
Speaker 3 (14:49):
It's so fucking stupid, just like, oh, they're gonna do this.
Yep they did.
Speaker 1 (14:57):
Wasn't it directed by one of the Lonely is the
one that broke his hip from falling from a ladder recently?
Speaker 2 (15:05):
Why don't know?
Speaker 1 (15:06):
That might have been Jorma. Oh I think that was Dorama.
Speaker 3 (15:08):
Yeah.
Speaker 1 (15:10):
I love that.
Speaker 6 (15:10):
His previous film was Chippendale Rescue Rangers.
Speaker 1 (15:13):
A group dom Jorma did Jorma Okay? Yeah?
Speaker 3 (15:18):
Yeah, so the Lonely Island legacy and recent count recent
he would have.
Speaker 2 (15:22):
Been involved with that, like as a producer probably then.
Speaker 3 (15:24):
Right, I'm sure. Yeah, yeah. I think I think maybe
Samberg was the only one that wasn't involved with mcgroover.
Speaker 1 (15:28):
Seth Myers was Okay, God the Lonely Island crew, I
just give them any movie really, like, yeah, can you
do pop Star? Because pop stars? Also yeahs Ireland. Yeah
he directed.
Speaker 6 (15:40):
Directed it with drama apparently. Yeah, he's so directed hot Road.
Speaker 2 (15:44):
I need to rewatch pop Star. It did not like
the way that it hits everyone else. And I bet
now that I've seen it once.
Speaker 1 (15:50):
Okay, this is why I asked a couple of weeks ago,
is was beIN load and just to shoot bad dude
all around? Because fantastic lotten song is such a banger
of a song.
Speaker 4 (16:05):
Yeah, I think, yeah, it's pretty good.
Speaker 1 (16:10):
I think we would have healed as a society and
been on a different track if we had more celebratory
songs that we killed Ben Lauden.
Speaker 3 (16:19):
Yeah, like, but also the song is also about sex.
Speaker 1 (16:23):
Yeah yeah, you know, like maybe did he wouldn't have
so many freakoffs if he.
Speaker 2 (16:28):
Just celebrated breakoffs. He's not celebrating it.
Speaker 4 (16:31):
I think there is anything in the world and stopping.
Speaker 1 (16:34):
Maybe Kanye would have been fine now if he just celebrated. No,
I don't know, pe hold on, I can find another
non problematic uh music star Auric Kelly would have been No, okay,
there you go, not nailed in one jan didn't make music.
But you're right, you're right, there's I got nothing there.
Speaker 4 (16:57):
All that also happened before nine only.
Speaker 3 (17:01):
Yeah.
Speaker 1 (17:02):
Well anyway, Uh this this podcast hell out brads that
we killed.
Speaker 3 (17:09):
It's the week for it.
Speaker 1 (17:11):
Oh yeah, it is. Talk about timing.
Speaker 6 (17:15):
Wow, well, we are not gonna let I live an
overshadow dreamcast day here and never again?
Speaker 1 (17:21):
Is what we say to that?
Speaker 3 (17:24):
Oh god, uh not.
Speaker 1 (17:25):
We're the handsomest podcast on the internet, folks, what do
you say we talk? Anyone else have anything else they
want to get off their chest.
Speaker 3 (17:33):
I don't know we're the handsomest podcast on the internet
because I don't know. If you saw Hanson's Rapid Fire
with Nate Fox from Sucker Punch, we talked about putting
me in the game, but didn't put Ben Reeves in
because Ben Reeves was too handsome, Acause they scanned both
of us and said, oh, we couldn't put Ben Reeves
in because he was too handsome. He was distracting over
the game.
Speaker 2 (17:54):
I did not know that there was such a backhanded
compliment out there. Yeah, we got sucker punch.
Speaker 1 (18:00):
Makeet picking in our video games. You're not handsome?
Speaker 2 (18:02):
Yeah, yeah, you you got real n PC energy, like yeah, wow,
the most common NPC and infamous second no, specifically that
first Neon whatever one all over that.
Speaker 3 (18:15):
There is a fucking scene. There's a side mission in
that game where it's like a sex trafficker and you
have to like follow cameras and stuff to watch them,
like go from spot to spot in the city, and
it's fucking me and pink Adda's tracksuit walking around, Like why.
Speaker 1 (18:31):
Giving you a heads up if we're going to cast
you as a sex.
Speaker 2 (18:36):
Like you just do generic commercial reads and so that
you find out you're like in a Herpes commercial like
the Yeah.
Speaker 1 (18:41):
Yes, I'd be fine. I still got the bag. You know,
I could live that life for sure. Sure, folks, before
we talk about video games, I'd be remiss and Chuck
would be a little bit upset if I didn't mention
the pre weumsite beta. We're keeping it open for all
the premium users out there. Enormous explosive dot com. Uh,
do you have any problem linking your og account to
the account over there. Holler will try and get you
(19:02):
all set up, but the wiki needs your help. Programmers, editors, testers,
joy join the wiki street theme in our the Giant
Bomb discord that's Discord dot gg slash Giant Bomb, or
go to BombCast dot com slash wiki for the code repo.
You can learn about all sorts of things with code
and RSS feeds and and other number thing is. Chuck
(19:26):
showed Seawan and I a YouTube string and then he
pulled a thumbnail out of it. I'm like, how did
you do that? I'm not gonna question it. I'm gonna
politely smile and nod my head. Anyway, it's video games.
We'll get this out of the way now, gang. Last
(19:47):
upf we had a rousing time. We played Chronos and
we finished off the day by with these two experts,
Dan Reikert and Jeff Becklar, with a little assist from Dibb,
teaching me how to play Sodoku. Uh. I was ignorant
because I thought Sudoku involved math, and I don't like math.
In fact, it's just patterns, numbers and tiles, and I logiciles.
(20:10):
It's logic. And since that day, I have been doing
nothing but place really on my phone. I bought it.
Speaker 3 (20:18):
Oh my god, yes.
Speaker 1 (20:19):
And then I started looking up strategies. I found the
crosshatched strategy, the X wing, the Y wing, and then
I was I kind of got lost in the sauce
and I I was just staring at the page and
I was getting the numbers right, and I didn't quite
know how I was doing it, but I saw and
(20:39):
I felt great. There's some of the names for the
strats are.
Speaker 4 (20:43):
Problematic, like like like like naked and like weird naked pairs.
It's okay, was an old game. It was different back then.
Speaker 2 (21:00):
And how did you guys originally learn to play Sudoka
guest Brainage yep.
Speaker 1 (21:09):
I thought that's when it was invented, but apparently it's.
Speaker 5 (21:14):
Remember those crappy little PDAs for like ten.
Speaker 1 (21:18):
Yeah, the only game on Brainage.
Speaker 4 (21:20):
One was great because it had that handwriting recognition. You know,
if you could pencil mark in it? Could you just
turn the way you could?
Speaker 2 (21:29):
You could pencil mark? You could? You could?
Speaker 3 (21:31):
Yeah, if you did like tiny tiny numbers and stuff,
I think it would just put it right, like.
Speaker 2 (21:35):
Different corners depending on if you have different reasons, different
logical reasons for that.
Speaker 1 (21:39):
Yeah, but yes, I fell all the way in and
it was I was at a bookstore and I was
looking at a Sadoka book and I was just staring
at him, like these patterns fucking suck. These boards suck.
I threw the book away and then I found a
better one. Also, it's it's so bad, guys, I feel
like my depression is cured.
Speaker 4 (21:58):
Well that's what it was originally in vage. It's probably
good therapeutic. No, but what's amazing about Sudoku is that
you there are like each puzzle kind of has like
an attitude, right, Like it has like a sort of
personality where you're like, oh, you're doing this fucking thing.
(22:18):
You're doing this fucking thing where like you're making all
the sixes showing up in this way. Like I think
that's what's really amazing about it. I guess the same
thing if you said, for like crosswords, right where like
they have a theme kind of.
Speaker 2 (22:29):
Like yeah, there's an editorial.
Speaker 4 (22:32):
People like the non computer set Sudoku's are.
Speaker 1 (22:36):
Like can be very very interesting. Are you guys familiar
with like the the current trend of uh ragging on performance?
What that means no, okay, So like a performative male
is like a dude that will show up to a
coffee shop or a park will have a boat bag,
(22:56):
a macho latte, and a book that he's not actually reading.
Sure this, I still don't get what you're describing. Migrated
to l A.
Speaker 2 (23:06):
Just you know someone is putting on, like the guy
at the coffee shop that is working on his specscript
has been doing that for years.
Speaker 1 (23:14):
Jan Jane.
Speaker 3 (23:15):
Question from someone who used to live in San Francisco.
There was a guy that rode my route a lot
on the on the muni and he would stand up
and he would read Atlas Shrugged and.
Speaker 2 (23:25):
No, I have a picture of him.
Speaker 1 (23:34):
Can you that's a good Is that a good example? Jan?
Can you give me another one?
Speaker 3 (23:38):
Yeah?
Speaker 1 (23:39):
Is that it?
Speaker 2 (23:39):
I think?
Speaker 1 (23:42):
Just think me if I was if I was more
of an ask more of an ass self aware.
Speaker 3 (23:48):
Now hang on, now, hang on, Jan.
Speaker 5 (23:50):
I had to search this because this is one of
those instances where you make me feel like one of
the olds of the group. Apparently this is someone who
pretends to be into feminism.
Speaker 1 (23:59):
To yeah, yeah, yeah, sure, yeah, a soft a soft boy,
soft boy. And then yeah, some of those woke. We
have a title there, we go, got it all right,
We can have dashes in the RSS feed. But I
(24:23):
had a SKU book and I was staring at it
while I was waiting for my coffee. And then I
these like two to these two people were staring at me,
and I was staring at them, and like they were
also two dudes with like a tote bag and their
own little book, and like the other guy had a journal.
And I think we just kind of did like a
Spider Man meme for a second of like wait a minute,
(24:44):
like are you for real for real? Or you not
for real? Because my my dumb butt forgot to have
a pen with me. So I was just staring at
a like SKU book, tried to do the solutions in
my head anyway, video games actual shoot video games. Something
else we played on you PF that I was a
little bit on the fence about and Jeff Backlar eventually
(25:04):
cleared that again, thankfully through the guidance of our friend
from Christian friend Christian from Argentina, Kronos. The new down Baklar.
Have you spent more time with this has has the
fence bug traumatized?
Speaker 4 (25:19):
As I mean I've spent about like eight nine hours
on this game. I guess ninety minutes of that was
sort of like redoing that whole section where we couldn't
get by what was some sort of I don't know,
it was some sort of glitch, some sort of locking
glitch where there was this asset that manifests this spawn
in my save and I could not leave an area.
(25:41):
If you watch you PF, it was like, yeah, it
was funny, but it was frustrating for sure. I that
moment is not indicative of the entire sort of game.
I think this game is fine. There are moments where
I really enjoy it. It is a third person shooter
survival horror game that like really kind of wishes it
(26:05):
was resident evil in a lot of ways, which is a.
Speaker 1 (26:07):
Good thing to want to be. It also feels like
it also feels like it's it's trying to go You
said this during UPF, but it's trying to like incorporate elements.
Speaker 4 (26:19):
The most dead space out of any other game for sure,
like right down to the stomping right.
Speaker 1 (26:25):
Yeah, but like go ahead, sorry is it no? No?
Speaker 2 (26:28):
No?
Speaker 1 (26:29):
Sorry? Is it pulling off like that same scary tone
where it's like building the tension in a way where
you are from that section in UPF you were kind
of precious about your your supplies and everything. But like
I feel like dead Space constantly builds on on that
tension on top of like even if you don't have
the supplies, does this chronos also Yeah, that spookiness.
Speaker 4 (26:52):
So yes, it maintains the spooking is dead Space is
better at sort of choreographing the things you want out
of that where this game, I think, to a fault
sort of like reminds you it's a video game because
you are you are handcuffed by certain you know, mechanics, right,
So like I don't want the sort of immersion to
(27:14):
be broken when I'm like, you know, spinning plates of
inventory and trying to like make things worry. And I
think there's like certain quality of life things that just
are not in this game that I'm kind of surprised by.
Like you can't quick turn around, you can't you know,
if you don't have an inventory slot left and there's
like bullets staring you in the face, you can't pick
them up. And I just don't get it. I can't
(27:36):
live in a world where like this is how a
game refuses to work. I maybe it's petty, Maybe I'm
just being a petulant shithead, but like, come on, fix
that allow me to put the bullets in my gun.
I don't want to have to, like, and it's not
like you can just you know, drop something else and
then pick it back up.
Speaker 1 (27:54):
You have to.
Speaker 4 (27:54):
Delete it, right, You have to like just like burn
whatever the inventory occupier is.
Speaker 1 (28:00):
So that's stupid. Don't do that? Do better?
Speaker 4 (28:04):
Yeah, But I mean, like overall, like you know, I
think that I said this in the upf the best
part of this game is the world building, is the mystery,
is the sort of like.
Speaker 2 (28:13):
Yeah, this was what gonna I was gonna ask, Like
the sounds like there are plenty of things to complain about,
but like for like the back of our scale of
like coming into one of these games and wanted to like,
you know, hit your buttons or whatever. How is it
doing on that front? Is it delivering on the spookiness
and the you know, the the world whatever question.
Speaker 4 (28:31):
I think in those departments, it's ticking those boxes. It's
scary enough, you know, like the scare flavor it is
is like goopy, and I don't always love the goopy.
It's fleshy and like bulbous, fleshy goopy, not like nor.
Speaker 1 (28:52):
Without a doubt.
Speaker 4 (28:53):
Like you guys, you didn't really see a lot of
the the baddies in this, but they are all like
horrific for reeks.
Speaker 1 (29:00):
Biological terror. Uh, it is not great.
Speaker 2 (29:05):
Where does it land on? Like the Geiger counter?
Speaker 1 (29:06):
Is it like very?
Speaker 4 (29:08):
I mean it's the most you've got, like, and they
can merge, the enemies can merge with them with each other,
so like if one of them is like an acid
spinner and the other one is like an eight armed
you know, teeth freak, Like, they'll fuck in real time
and merge and then you're fighting the combination of that,
which is interesting.
Speaker 1 (29:26):
But also you know, it's it's just a lot. It's
just that, you know, I know, but.
Speaker 3 (29:33):
Is it is.
Speaker 5 (29:34):
It kind of like the modern Resident Evils with the
molded and how there's.
Speaker 4 (29:37):
A little bit I think that's a good one way
to look at it, but just more flesh colored.
Speaker 3 (29:42):
Yeah, I mean some of those characters they looked really
like the things in the basement.
Speaker 1 (29:45):
Yeah that was a boss that.
Speaker 4 (29:49):
Like the licorice wrapped around it like that.
Speaker 1 (29:52):
But you know, yeah, I mean, I.
Speaker 4 (29:53):
Think I'm enjoying my time with it for the most part,
save for the sort of mind numbingly you know, shortcoming
with the quality of life stuff. That stuff I just
kind of can't stand for. So I feel like it
is like a six to seven kind of thing. And
for me, you know, that is what this game is.
I'm going to see it through. I'm going to finish
(30:15):
it because, like I said, the story is intriguing enough,
and I this game scares me. Like this game there
are moments where I'm just like, what are you doing?
I've also got run into spots where like I can't
kill this boss because I'm out of AMMO, I'm locked
in an area and I'm just running around.
Speaker 1 (30:32):
I'm not going to melee it to death.
Speaker 4 (30:34):
Uh you know, you have to use fire to really
sort of accelerate killing a lot of these enemies, and
if you run out of all that and you have
no AMMO, you're sort of just handcuffed.
Speaker 1 (30:43):
And that sucks.
Speaker 4 (30:44):
I don't want I don't ever want there to be
a situation where I'm just burned like that. But uh yeah,
I'm I'm I land on the on the better side
of the average scale.
Speaker 1 (30:55):
What's edge.
Speaker 2 (30:58):
Or not you Yeah, okay, all right, halfway done?
Speaker 1 (31:02):
Okay, Uh, how big of a development team is you know,
it is like how much Silent Hill to remake a team?
How much of that team worked on Chronos. I'm curious.
Speaker 2 (31:15):
I mean, I'm sure they're like, yeah, I'm sure they
all zipped over to help on that once. Uh some
it was out, but.
Speaker 3 (31:21):
Yeah, Wikipedia says fifty I was gone.
Speaker 2 (31:24):
Undred and fifty. I gues two hundred fifty is what
you would need for two of these games kind of
come up pretty close together when.
Speaker 5 (31:29):
Oh yeah, yeah that's from there about page So yeah,
I really wonder.
Speaker 4 (31:33):
Like if they're you know, I guess it all depends
on how this game does. I think this is a
game that's like a good start and maybe a really
solid sequel is in the future, but I don't know
if that's the ambition, if that's where this studio is
going to go.
Speaker 2 (31:47):
I'll be interesting to see how the switch to version does,
because it's like, maybe maybe that one hits because it's
oh a spooky game on the switch to maybe it's
a chance of breaking out, but kind of and.
Speaker 4 (31:56):
It will say playing this on PC and performance wise
it like has not in the best I'm I am
using the frame generation d ll d L S S
as well, and like, you know, I'm trying to in
four K on our on our four eighties here or
four nineties whatever we have, and yeah, it's hitching up
a little bit. So yeah, or you know, I don't know,
(32:18):
maybe I have a fried CPU and that which.
Speaker 1 (32:21):
Is also is definitely a possibility.
Speaker 4 (32:25):
So but yeah, like I said, the the the cinematic
kind of moments. Again, there's not a lot of characters
that you can kind of like identify with here, but
the cinematic stuff is really interesting and you're sort of
just like you know, because I said in the in
UPF it's kind of like this twelve Monkeys thing where
like they're sending people to the past to kind of
figure out what the hell happened, and some of that
(32:47):
stuff is really interesting.
Speaker 1 (32:48):
Uh, and it's and and then they.
Speaker 4 (32:50):
Don't flirt too much with like, oh, you're you're screwing
around with time travel and you're violating all these things,
and it's just annoying because you're just kind of like
making the narrative of work to tell the story. Like
I haven't run into any of that where I'm sort
of rolling my eyes, But yeah, it's cool. You know,
I think if you're like me, you probably have an
(33:11):
easier time slipping into a game like this. I don't
know how universally appealing that might be, though, there.
Speaker 1 (33:17):
You go, awesome. Well, it sounds like you had a
hellish time navigating the spooky scaries of it, just like
Mike Minati has had a hellish time dealing with mods
in the hottest newest game out, Diablo one. It made
him skip a funeral. It's so hot, Mike, I need
(33:38):
to say this. I can't believe you missed a funeral.
Speaker 4 (33:43):
You got okay, but with it, buddy.
Speaker 1 (33:47):
One hundred and two, that's a that's a major achievement
in life.
Speaker 6 (33:51):
Yeah, I went to her birthday party.
Speaker 1 (34:00):
That I'm not inviting a berth. No, I was traveling.
Speaker 6 (34:04):
I was busy working for use Lub, so I missed
her one hundred birthday.
Speaker 1 (34:08):
She only died two years later.
Speaker 6 (34:15):
I don't feel that about I see the funeral Diopolo one. Yeah,
I love.
Speaker 3 (34:21):
When I asked him if it was like a travel thing,
He's like, no, it was very local.
Speaker 5 (34:27):
Yeah, it was as funeral as Mike Manati is.
Speaker 1 (34:31):
Your brother showed up to the discords out hall later
and I thought we were getting like served papers.
Speaker 6 (34:38):
He was told not to go. I listened to my
dad like that said don't go. I'm I guess, sir, father, sir,
anything you say, I have another twenty all right. Diopolo
one is a game I always wanted to play when
every league did. I loved Diabolo two when Dipple one
came out as a little early for me. But something
about the up one, you know, I know, spooky season
extending in September is like a little bit of a
(35:00):
hot topic, but it's definitely fall vibes. And even more
than spooky, I get fall vibes from those Diablo games,
especially Diabolo one, because Tristram is kind of surprisingly cozy
for a game haunted by the Devil. There's that weird
guitar music. Everything's just kind of dark and you know,
you know, chili and a fun way. I played this
(35:22):
because on goog you can buy the original game, but
you can also just from their storefront, get this mod.
It just gets added to your library. It's just the
executable that you open and it runs the game with
this mode. Automatically. It's called Beel's Above.
Speaker 1 (35:37):
Now.
Speaker 6 (35:37):
I thought it was just an HD mod, but it
actually is a lot more than that. There's a lot
of UI stuff and quality left stuff that basically kind
of makes the game a bit more like Diablo two
in a lot of ways, Like you know when you're
buying and selling stuff that that just looks like that
now instead of just seeing a list of things that
you can get from them. But they also add a
(36:00):
lot of stuff, and so a lot of it was
cut content, like oh, when you fight the butcher, you
know in the original game, just open up his little
room and he comes down and swims at you, and
here you have to open up a scroll of town
portal and then you go into his lair and there's
a little F and B cut scene and then you
fight him. So port me is like neat, but I
think I kind of wanted to do that the original
(36:21):
way that there's a I think it overreaches a bit
and what it's changing. Also apparently it's kind of a
big difficulty upswinging that. I don't know if it's because
they're rebalancing things, because they added all these extra side missions,
even added player abilities that weren't in the original game,
and classes and things like that too, So it's been
a very difficult experience actually, Like I am really struggling
(36:44):
each time I go to a new floor. It's some
giant difficulty curve. So sometimes I've gotten surprisingly frustrated with it,
and I'm like, I think I actually just want to
go find a mod that is more of a pure
HD conversion than this. Maybe I'd like that more. I
don't know, but now I'm like fifteen hours in, so
too deep. I got to see it through.
Speaker 2 (37:01):
Well, okay, we have to see it through. Your shy
would probably transfer might well, God, I don't know. With
all that content, it might break.
Speaker 1 (37:08):
You could try. Yeah, I don't know.
Speaker 6 (37:09):
It's weird because I think they even added items that
weren't in the original This one, I don't know, probably
just like zap Away, but I don't know if there's
might not work. But mostly I think the mod is
very but I don't think this is the mod you
should play. If this is like I want to finally
experience Diabolo one, it almost seems like a mod for
Diablo heads, Like.
Speaker 1 (37:25):
Look, it's like a total conversion.
Speaker 2 (37:28):
Did they do a Diabolo one re released recently, am
I misremember.
Speaker 6 (37:31):
They never did.
Speaker 1 (37:32):
They did.
Speaker 6 (37:34):
An event where they brought in a lot of like
the kind of remade Diablo one in Diablo three, but
that was a limited time.
Speaker 3 (37:41):
There's also Devolution x grub.
Speaker 5 (37:44):
You may have seen that like retro gaming channels like
retro game Core, because they do show down. That's like
the I think it was a decompilation that they then
turned into a PC port. I think if people are
looking for a more faithful version of Diabolo one, maybe
that would be.
Speaker 3 (37:58):
The one to go to.
Speaker 5 (37:59):
I don't think they're graphical mods, but I think they're
the quality of life stuff is in there, So may
may that be song for you check out as well, Mike.
I know it's a little more of alved. It's not
just like go og. You press a bun and the
rockets installed, but that.
Speaker 2 (38:11):
Will help and you sometimes you can even use two
mods at once, so you yeah, well it's.
Speaker 6 (38:17):
Crazy, Yeah, so yeah, I was.
Speaker 1 (38:20):
I was a little thrown up with them all.
Speaker 6 (38:21):
But Diabo one is still really interesting and fun, and
I like the setup of it. You compared to Diablo two,
where you have all these acts and you're traveling different places.
Speaker 3 (38:29):
I like that.
Speaker 6 (38:30):
It's just here's your one town, and here's your one dungeon,
and it's a very big dungeon, and you're just gonna
keep going down and down and down till eventually you
get to Hell and fight Satan. That's a good setup,
you know. Even something about the way these older action
and RPG's working. You know, this is basically the first
one where it's just like I mostly have to just
(38:51):
click it on people and just sleep in a sword
and maybe maybe a good item will drop. Probably not,
but when it does drop, it's exciting. There is something
about the way Diablo four has sort of evolved into
just spamming ten attacks on short cool downs at all time.
That's summon like fifteen were wolves or meteors or giant
(39:12):
rolling boulders, and you're you know, there's dodge slop in
Diablo now and stuff like that, and normally I like
dodge slop, but I don't know, it's all gotten to
be a bit much, and it's barely about the campaign anymore.
It's about the seasonal content and the running riffs and
rays or whatever the heck it's all called. There's a
periody here, Oh yes, Jeff Grub.
Speaker 2 (39:31):
Yeah, I'm just looking at our list of games, and
I was busy last night so i'd have a chance
to see didn't you try Pillars of Maternity two?
Speaker 6 (39:38):
Yeah, So it's interesting because I did play Pills of
Eternity too last night for a couple hours, and it
was kind of bizarre to spend all weekend playing the
first one of these and then spend some time in
the newest one of these that game is in early access.
Speaker 2 (39:52):
Yeah.
Speaker 6 (39:52):
I enjoyed that people always have oversold the Path of.
Speaker 2 (39:58):
Path. I'm always going to be yeah.
Speaker 6 (40:01):
XL sorry, yeah Path similar names there, but yeah, like
I think Path of Exile has always been oversold to me,
as like that's it's more like Diablo two than Diablo three.
Whenever I play it, I'm like a kind of this
still mostly feels more like a Diablo three or a
four to me than a Diablo one or two.
Speaker 1 (40:19):
And I get it.
Speaker 6 (40:20):
Not other people, not many other people are old sickos
like me who really want to go that far back.
But yeah, Path of Exile two was definitely interesting and
it seemed like a good time. I was having fun
with it. I would like to maybe explored a bit more.
Speaker 5 (40:36):
I do find it interesting that you say that, because,
as far as I know, like I don't follow the
scene too closely or anything, but Diablo three was, as
far as I know, so different that a lot of
Diablo two has went over a Path of Exile one
and that sort of became their new Diablo because it was,
you know, still a big development team like sort of
fans making the game that Diablo fans want. And it's
(40:58):
interesting to hear you describe it.
Speaker 6 (41:00):
Yeah, I mean that was definitely what happened, especially early
Diablo three. Path of Exile completely benefited from that. But
even then, like I heard that, so I would go
play Path x al one and I kind of got it,
but for some reason it was it wasn't clicking for
me right away. This one was clicking for me a
bit more, especially because aesthetically, you know, it looks stocking. Look,
(41:20):
it's everything that you want from a one of these.
I mean, this this one. If if it told me
this is Diabolo four and we never got the other one,
I'd be like, oh, okay, sure, it's very much in
that wheelhouse. So it was a good time. Some of
the free to play e stuff of it even though
Diablo four basically has all of that too. Now, right,
Like I push M because I expect M to be
(41:42):
the map button. It turns out the m stins for
micro transactions open up and it's like the page where
it's just like, you know, like Season of the Blood
God Pack cosmetic. You know, do I have to let
any of that stuff really get in my face and
bother me?
Speaker 2 (41:58):
No?
Speaker 6 (41:59):
Not really, Yeah, it kind of bothers me when I
just open up this page. It's like fifteen logos for
things that sound like magic the Gathering expansion rejects, you know.
Speaker 1 (42:10):
Just send those links my way, then, Mike Well, speaking
about tinkering and testing things out, our own expert resident
fighting game person. That's right, he's fighting on the streets
and on the internet. Turbot Shawn Sean McDowell. You got
the chance to check out the Marvel Tocon beta.
Speaker 3 (42:30):
Yes, I did.
Speaker 5 (42:32):
And it's funny you say, you know, tinkering and testing,
because that's not what I really had a chance to
do with a beta. Let me talk about the beta
itself for a second here. It was one of those
betas and I hate this. I get why they do this,
especially if they're doing network testing, but it was at
very specific times throughout the weekend, okay, and so like, yeah,
(42:52):
let me read this off. It was what would this
be my time? It was like eleven pm to five
am Friday, and then it was seven am to one
pm Saturday, and then they are like five to eleven,
and then an early morning Sunday it was like four
to something. And because of that, I only had a
(43:14):
chance to play in a little bit of it, only
like a couple hours on Saturday evening because I was like, well,
it's a beata, I'll you know, be able to play
whenever I got my code, like towards the end of
session two, and then I was busy on Sunday, so
I could really only play in one session, but I
still got a couple hours in. I still mention GI
in there. The second layer problems comes from a fact
(43:35):
that this seems to be the EVO build gameplay wise,
but instead of putting you into a local versus multiplayer,
it puts you into the online lobbies, not matchmaking. ARC
system Works online lobbies, which is if you've ever seen it,
you may have seen it by this point. It's the
one where they have the little chibi avatars, you know,
like Dragon Ball Fighters, Aikh's running running, running around the
(43:57):
virtual arcade, which is all awful for a beta because
I just I went to one of the busier lobbies.
I just sat there waiting for someone to walk up
to me and get some matches in. So I spent like,
you know, close to half the beta just waiting.
Speaker 3 (44:11):
That sucked.
Speaker 2 (44:12):
That's bizarre that there's no button to just be like, yeah,
I'll be into a match now.
Speaker 5 (44:16):
Yeah, like there is in their full games. The beta yeah,
because they yeah, they know that people don't like that anymore,
and yet this is the what they chose for the beta,
presumably show off all the Marvel stuff that they have
in there. It's cute, like it is neat to run
around as like you know, the Gunda'm looking iron Man
and stuff, but like not for a beta, come on, Neil. Anyways,
(44:37):
the game itself, I did have a chance to like
play it more and figure it out more, and at
first I was still sort of cautiously optimistic, kind of
concerned about it because they really want you to play
with like the modern controller control scheme where they have
everything separated as its own bun which kind of feels
like control soup because it's like, yeah, we have light, medium,
(44:59):
and heavy buns, but then there's also a special bun
and you press this sort of like the b bun
and smash. You press the direction and the special and
does an attack. But then there's also the unique bun,
which is every character's unique trait, which also has a
forward downer backs, and then there's the tag bun, which
also has forward downer back, and then you pressed combinations
(45:19):
of these buns to do soupers and stuff, which that
was a lot to take in and also like confuse
my fighting game brain of like man light, medium, heavy
and then doing quarter circles and Z emotions sounds like
it would actually be easier. It clicked a little bit
more once I realized that they're basically doing the street
fighter modern controls thing and learning how to insert special
(45:45):
moves and the unique moves, because like the difference of
special moves will be the generic stuff like a fireball,
an uppercut, you know that sort of like REU kind
of stuff, and then unique will be say Captain America,
his neutral special is to throw his shield bouncing around
like you would see like the Maer movies. And stuff,
and it becomes a trap for the enemy to walk into.
You press back and unique again it's not our shield
(46:06):
thing very specific to Captain America where it takes a
defensive stance. It's like the DOWNBA with fire emblem characters
and smash, you know, defensive stance. If you get attacked,
is one counter hit that kind of thing. And so
once you actually learn how it works with your control
scheme of choice, it's very fun and I think it's
also very approachable once you again are comfortable with your
(46:29):
control scheme of choice, controller, stick, leverless, whatever you play on,
because there are auto combos, and it was the thing
that people were concerned about because auto combos are very
good actually, but there's also different options, so it feels
a little more like To me, it felt more like
chain combos and something that I like, say Darkstalkers, where
(46:50):
you kind of do just press bunds in series to
get different combos. And I think sometimes that's very daunting
for people playing fighting games, is figuring out, Oh, I
have to memorize a combo. I have to like memorize
what move goes into another move. I think it's good
that the base level it is very simple to just
get combos done, and that's more about the positioning of
(47:10):
you versus your opponent. And then my concerns were also
alleviated when I saw, say, Sonic Fox was playing. Over
the weekend, I watched the Tampa Never Sleeps tournament that
they did a little bit and seeing a high level
and seeing people still doing like those forty hit combos
and stuff. I looked at that, I'm like, oh, wait, no,
it's you know, it's got that Marvel versus Capcom in here,
(47:32):
Like there's a little bit of it feels weird to
say uncanny valley because it looks gorgeous, it sounds amazing,
like the soundtrack is phenomenal, it's presentation wise amazing, but
there's that uncanny valley of it's not quite Marvel versus cafcom,
which is what I expect, but no, it's like it's
close in a lot of ways, and that that's close
(47:53):
to the drug comparison, right, yeah, exactly, that kernel being
buried in there and clearly being the inspiration that I
think is what's going to carry token here, and I
think that's what is where the depth is going to
come from. Having that again, like smash like you can't
kind of just hit bonds and stuff happens. But when
you learn the positioning and how your attacks relate to
(48:16):
your place on the field, I think that's where death's
going to come from. It's a lot of fun. I'm
kind of curious, just I know the rest of you
are all more casual fighting game enjoyers. Did you have
any like, were you wondering anything about token, any questions
about the game?
Speaker 6 (48:30):
I'm just curious, you know what the temperature check is
with the thinking community after this baitage, people seem pretty
excited and everyone seem to be happy and enjoying it,
thirsty for more. Where there are any major concerns popping.
Speaker 5 (48:43):
Up, I think pretty much everyone like had the same
arc that I did. Where we get in, we play it,
and boy, this feels mashy. Auto combos are very good
and there's no training mode, so it's hard for us
to learn in depth stuff, which is what we love,
It's what the Sikhos love. But eventually when we did
see the people who did just like like Maximilian stream
(49:04):
for twelve hours straight from the night so he could
play that entire first session, and he was by the
end of it. You know, people like him and the
afore mentioned song Fox and everyone. They were figure out
the sick oh stuff, and it was really cool to
see all the different combos that they were pulling off.
And you know the high low mix up, the left
right mix up, a sick clip where Songic Fox they
(49:24):
called in what they were attacking on one side, and
they called in assist. They positioned so it came in
on the other side, and then we're attacking with the
other person switched to the other person and the apoe
has to just hold that mix. They have to figure
out what's happening here. That's Marvel versus Capcom right there,
and so there's still that in there, and so I
think a lot of us are getting more and more
(49:45):
excited about this game. I would say, you know, cautiously
optimistic is maybe even too negative. It's like the difference
between partly cloudy and mostly sunny. Like, man, we're feeling
mostly sorry right now, it's like ninety five percent we're
having that pictick and have a good time today.
Speaker 2 (50:02):
Right, Yes, Yeah, that's kind of my quick question would
just be like, as someone who's like always wanted to
get into Marvel, but it has like didn't get on
the grand level and now I feel like I'm too
intimidated to figure it out. Do you think this will
be in a new on ramp for someone like me
for this variation on what Marvel's become.
Speaker 5 (50:18):
For this style of game. I do think Token's going
to be a good on ramp. I think the collaboration
of studios here it being you know, Marvel Games, Art
system Works, and PlayStation They want to make this successful.
They want to make this the new big fighting game,
like we talk about Marvel versus Capcom, and so I
do think that yeah, you know, like I said, this
(50:39):
is sort of easy to learn, hard to master that
is in here. I think that's yeah, it's going to
be a good on ramp for people like you who
are just looking to hop in and then eventually learn
the more in depth stuff.
Speaker 1 (50:50):
How many characters are they talking about, like in total
are going to be in the game.
Speaker 5 (50:55):
Oh, that's the secret fighting games Jan. They never tell
you until the game is about to come out and
you see that final roster. You don't know because they
want you to buy the game and not thinking about
the fact that this is a four v four fighting
game that maybe it was only going to have like
twenty something characters that launch.
Speaker 1 (51:13):
Which fourth of the roster do you want on your team?
Speaker 5 (51:17):
Yeah, A lot of the teams and a lot of
the cambos were looking similar over the weekend because we
only had was it's six characters to choose from.
Speaker 3 (51:23):
So that's gonna happen.
Speaker 1 (51:25):
Yeah, I because I want to play the game of
like staring at the character select screen and doing the
mental math of like, Okay, this spot has to go
to this character, that spot has to go to this character.
How upset am I going to be until they show
me Cyclops? And then I'll and then I'll be happy,
and then I'll all say, fuddy.
Speaker 5 (51:42):
Duddy man Storm is there Day one. I have no
doubt the Cyclops is going to be there, whether he's
Launch or whether he's DLC. He'll I guarantee you he'll
be there. Chan they know what the fans.
Speaker 1 (51:52):
Want, fantastic, they know what I want, they know what
the jans want. That's right. Uh, Sean, You've also been
playing a game that I'm also very cute curious about
and I constantly constantly am misspelling because of how the
the title is. You've been playing lost souls spelling correct,
and uh okay, yeah, so many souls.
Speaker 5 (52:19):
There's a lot of souls out there. Yeah, so we're
just talking about six or seven's right, Speaking of this game,
it's a regretfully I gottay, it's kind of just okay.
So this is why I've been following for a very
long time. As a quick refresher, this is the one
that was like a one man passion project. A grad
(52:41):
student put out this really cool looking like tech demo
show piece thing, got picked up by PlayStation as part
of their China Hero project, and it kind of went
into development hell for a decade of roughly because they
realized they need to build up the studio to actually
make a video game. Does contrary a popular belief one
(53:01):
person does not make video games. But yeah, now it's
finally here, it's out, and it's the fact that it
did start ten years ago as survey response to someone
thinking Final Fantasy fifteen looks really cool and boy, Devil
May Cry and Bayonetta play really fun. Yeah, you can
tell that it started early and then they kind of
(53:22):
just got inspired by fifteen seven remaking in particular looks
just like Midguard in the opening section, the combat is
very fun, which is what I tracked all of us
in the first place. It does play very well, does
feel like if you like that classic kind of character
action game like I do DMC Bayanetta Boy. It plays
like that, and it's very fun. They even do some
(53:44):
cool stuff because there's the stuff you expect, like which
time dodging, and there's a Devil trigger gauge you know
from their respective games, but that also do cool stuff
like when you do a which time dodge, you don't
immediately like get in a counter attack. Instead, you gain
a stock, like a little like orb of light circles
your character, and you can build these stocks a few
(54:06):
times and then when like yeah, if the enemy is
attacking you over and over, you can then like wait,
you can just keep dodging, wait for it to be over,
and then unleash all these stocks as really quick attacks.
Speaker 3 (54:16):
If you are.
Speaker 5 (54:17):
Familiar with Virgil from Devil May Cry, it just like
does a quick slash, you can do that and he
just goes do do doo doo doo, and just like
quickly attacks the enemy for each of those stocks that
you have, So they do cool stuff like that of
a sort of variations of what you know in love
from character action games. The problem is when it takes
itself too damn seriously with a story that sucks and
(54:41):
it's very generic and they spend away so much time
talking in a game that otherwise is about fast face action.
Speaker 3 (54:49):
I mean that's part of the fun of like Devil
May Cry and Bayonetta is that they've got all the
fast face action, but there's so much personality. They super
don't take themselves seriously. You know, you eat pizza and
surfing around on enemies and stuff in beyanettas whack use
all hell like like the tone of this. I like
character action games, but just like what I've seen of this,
it's like I don't know that.
Speaker 5 (55:06):
Yeah, one that's dead on Dan because even in Bayonetta
and Delman Cry they have quite a few cut scenes.
There's a lot of story happening. Yeah, it's all like,
you know, Dante being a goober, being like nineties extreme
in every ones around, like, what the hell is this
guy doing, Bayonetta being super over the top and stuff. No,
this is the Empire is suppressing us. We need to
take down the Empire. Okay, let's plan a mission to
(55:29):
go like destroy one of their reactors. I'm like, okay, okay, yeah,
macho reactor and all that.
Speaker 3 (55:35):
I get it.
Speaker 2 (55:35):
Yeah, I was gonna I was literally gonna ask, can
you tell what game they were like trying to like
remake in their own style? Was it definitely Final Fantasy?
Speaker 5 (55:42):
I mean this game started as a love layer to fifteen,
and over time it's like, oh, you too have played
seven remake?
Speaker 6 (55:49):
I see, right, someone at say tu Final Fantasy?
Speaker 5 (55:52):
Yeah kind of feels like it. Yeah, And it's funny
because like Final Fantasy also went a much more action oriented, right,
and at sixteen that like he knew what it wanted
to be from the get go, and I think he
landed it a lot better. This game unfortunately does not.
It's I don't know, if all the story and stuff
wasn't there, it would be a slightly jink because a
(56:13):
smart team but still very fun character action game. But yeah,
I just I can't really recommend it to most people, unfortunately,
in this state.
Speaker 2 (56:19):
Would you would you send someone who's like aching for
one of these games to god, what's the gooner game
from last seller Blade?
Speaker 1 (56:28):
Star Blade?
Speaker 2 (56:28):
Instead?
Speaker 5 (56:29):
I was genuinely trying to think which one is he
going to talk about yours endless Stellar Blade, Okay, I
like Stellar Blade a lot more like Stellar Blade yell,
you know, all the online conversation side. Genuinely very fun
character action game with a bit of a dark soul's
edge to it. This one, Yeah, this is I usually
don't bring up like price when it comes to talking
(56:50):
about something like this. It feels weird as a full price,
sixty dollars first party PlayStation published game if this came out,
even other projects that initial we're in the China Hero
project came out like thirty dollars. Yeah, and I think
if if this was a thirty dollars Steam release, people
would have been much more receptive to it. But yeah,
it's like a bigger deal kind of thing despite not
(57:13):
having the marketing for it, which maybe that's reflective as something. Yeah,
it's just I can't recommend it at full price and
in the state. Maybe they'll update some stuff, maybe they'll
let you, you know, get through the cut scenes and
stuff a little bit quicker. But yeah, it's an unfortunately
little disappoint for so I'm really looking forward to I.
Speaker 1 (57:31):
Still might want to check this out because I am
kind of hankering for like that character action game. I
pulled up the trailer for myself to just take a
Peaksi's at the gameplay and I'm looking at a weapons
video and I feel like I wrote this because and
it's unfortunate that you say it takes itself too seriously,
because they show off you can use a scythe and
(57:52):
then under its cutting edge control like, oh, okay, you
can have fun with this genre. It's yeah, yeah, but
you I was staring at the main character here, Sean,
and it was bugging me that I couldn't place why
he looks familiar until you said Final Fantasy fifteen. Yeah,
it's just it's super like I glanced at this game,
(58:14):
it was like PM Fantasy fifteen, right, And then.
Speaker 5 (58:17):
They even have the blue particle effects in there, and
they even change weapons because it's it's done. That could
be cool is that you have like a floating particle
dragon there that was initially showing off the PS four
particle effects and stuff, and like it turns into all
the different weapons just like Nactus does.
Speaker 3 (58:31):
And then yeah, it's just.
Speaker 5 (58:33):
I'm a great mighty dragon and I'm gonna have a
long monologue here.
Speaker 6 (58:37):
I'm like, ah, no, shut up to see at least
voiced by the Mario I wish came Fantom Blade zero
game part of the China zero thing.
Speaker 1 (58:51):
I think.
Speaker 5 (58:51):
I think it's its own thing, I believe. Yeah, saw
the looks all these Chinese action games are coming out
there are inspired by stuff are pretty cool, you know,
like I know people liked to Wukong and yeah, Phantom
Blade zero and stuff like that. They look pretty cool.
This is unfortunately not one of them.
Speaker 1 (59:06):
Well, speaking about long over drawn monologues that you have
to sit through, grub Mike and myself sat through, uh
several monologues as we completed Riven, the sequel.
Speaker 6 (59:20):
The mist Yeah, that guy a bit of a christ complex,
I believe is what they call that, right, he's a yappers.
Speaker 1 (59:28):
Yeah yeah, he.
Speaker 6 (59:30):
Put us in a casion. He made it talk to
us a bunch and I had to listen to that
twice because the first time I did the wrong thing.
But that's okay. Yeah, we finished Riven, the remake of
it that came out just last year. The second game
in the Monday Mornings Missed with Mitch Saga. I was
so surprised by that game, just how different it feels
from miss whereas this is almost episodic. Yeah, it's houb Island.
(59:53):
They're from there. You go to these different ages and
they each have their own kind of self contained puzzles
just to get those pages.
Speaker 1 (59:59):
Or just to leave there.
Speaker 6 (01:00:00):
Then you know, you go back and you kind of
you know, rich Rush Pete Riven has these five different islands,
but they're all connected and they're all part of the
same area. And so much of the game, like the
first half of the game is just opening up the
way so that you unlock the entire island and now
you have this whole place that you can go around,
and then you realize a lot of stuff that you
(01:00:22):
were looking at before. And there were clues or even
solutions to essentially three big puzzles that are the puzzles
of the game. There are smaller ones like open a
gate here or unlock this thing there.
Speaker 2 (01:00:34):
A lot of those teach you the things you need
to solve these three big puzzles.
Speaker 6 (01:00:38):
Right, Like a big component of the game is just, hey,
these people have their own numbering system and you're gonna
have to learn how that works so that you can
figure out some other puzzles in the future. And I
liked that whole formula for it a lot. It was
very satisfied to finally get somewhere and be like, oh,
this is what this stuff meant. Now I kind of
(01:00:59):
have understood it. Now I got to get the rest
of the way there and push through this puzzle. And
it kind of leads up to this very at first
seemingly confusing one. Here's five colored orbs and a grid.
What am I gonna do with this? You think you're
never gonna get there? Then you just kind of wander around,
You sey some things out, you read a journal here
and there, and it all comes together and it's very satisfying.
(01:01:23):
Also beautiful game gossip.
Speaker 2 (01:01:25):
Really yeah yeah, I uh when I this was the
way for me to play this game, cause I was
thinking about it and it's like definitely collecting different ideas
for a puzzle from across the map. You keep it colating,
all those things in my brain, keep them all straight.
That would be a hassle for me. The reason I
like The Witness so much is each puzzle is just
all right there, right in front of you, and I
(01:01:46):
like then they could be as difficult as they want
to make them. I will figure it out as long
as I know it's all right here having to navigate
the world and kind of remember, oh, these bits and pieces,
So having Mike, who's really good at that kind of
like bring all those things together, then I was free
to just like think about the puzzle. And that was
really fun for me. It was like, oh cool, I
could just like we have this piece, we have this piece,
he's going somewhere else, he's gonna get another piece. Let
me think about this for a minute. And it was
(01:02:08):
again really satisfying to kind of work our way through
this and just throw ideas out and see what worked.
And when things didn't work. It was kind of fun
as well because it's like, Okay, now we can come
up with a new hypothesis about what's happening with this puzzle.
And we like kind of worked our way through a
lot of stuff that seemed pretty complicated just by doing
that over and over again got away through that.
Speaker 1 (01:02:26):
You know, we got a few tips.
Speaker 2 (01:02:27):
From Chap, but not a lot.
Speaker 1 (01:02:28):
Really we were able to work our ways. I mean,
we're so handsome. Smart is smart?
Speaker 6 (01:02:32):
Is that apartment? And also just actual really cool sort
of world building and lord building and fun characters like
I have already like filled this connection to a Trus.
I'm like, my God, Atrus is here, all right, Atrius
for your car?
Speaker 1 (01:02:46):
Yeah right, I thought that jed For me personally, Riven
felt too big and too open. Sure, it's like five islands,
but I think the traversing back and forth was off
put for me, maybe because I got used to the
contained nature of like the books and like the episodic nature,
like you said, Mike, of the original myst uh, and
(01:03:09):
I don't mistfelt cozy. There's parts of Riven that kind
of felt like a little eerie and scary.
Speaker 6 (01:03:14):
Yeah, there was putting this to it. I kind of
liked some of the tonal shifts. There are definitely some
cozier Yeah, you're right, because even the cozier parts of
the beautiful parts of Riven is a mess up thing.
But it ties back to the lore of oh this
this age is dying because because again the bad guy
messed it up for everybody. So, yeah, things aren't great here,
and there's it's weird because there are people here. It's
(01:03:37):
like every time you actually see a person, it's a
jump scare, right, because they're mostly hiding from you and
just let you do your thing. I think it's a
neat way to do a sequel that what you know,
this could have very easily been just literally missed too.
Speaker 2 (01:03:52):
They got ambitious, and it was I'm very glad that
this game is the way it is, Like that was
the right move back then, for sure, And even though
we got the kind of like tone down version that
has a little bit more quality of life and actually
tones down some of that ambition, so it's a little
bit easier to manage, but a lot of the spirit
is still there.
Speaker 6 (01:04:06):
Right, It's not like, you know, yeah, so that remake
they do kind of rework puzzles one because it's free
roaming now instead of just the static screens, but some
of it was toning some things down, and again, that
last puzzle still one of the more ambitious puzzles I
have seen in one of these kinds of games. So
it's not like I felt like we were playing some
you know, easy mode version of Rivening like that. But yeah,
(01:04:28):
that I always heard amazing things about that remake, and
it lived up to those expectations. It was fans. I
loved it. I'll be thinking about riven for a while.
Apparently MYS three is much more like Missed one in
terms of it's a lot of single screen puzzles and
stuff like that, so Jan there's much of that wandering
nature coming up in that one.
Speaker 1 (01:04:48):
This was another instance though, just like when you watch
like a major film that is like part of the
film canon. As we were playing through Missed and now Riven,
I'm seeing like, oh, this has influenced an obscene amount
of games that I've played.
Speaker 6 (01:05:04):
Oh yeah, that's why I was like, that's part of
the rea, is why I wanted to do the series
and the playthrough. I'm like, boy, missed this very important,
and it seems like not very many people appreciate that anymore.
Speaker 1 (01:05:14):
So there's a little bit like I'm gonna sit you
all down and make you watch a Missed. Yeah, because
you know the blueprints earlier this year, major component of
the Game of the Year conversations later in the year probably,
but like, oh this is you you played Missed?
Speaker 2 (01:05:30):
Huh?
Speaker 1 (01:05:31):
You you grew up watching Missed?
Speaker 3 (01:05:33):
Let me ask Mike. Is Missed and Riven and all those?
Are they closer to something like a blueprints experience or
something like a traditional like adventure game.
Speaker 6 (01:05:42):
I think it's closer to a blueprint basic when I
think about like at the point like a venture games.
I like, it's a lot of inventory puzzles. It's kind
of a lot of talking to people, you know.
Speaker 2 (01:05:54):
Inferences and deductive reasoning.
Speaker 6 (01:05:56):
And yeah, even like the way Blueprints does its story
and that is straight from MISS, where it's a lot
of stuff from books and and things like that. So yeah,
you know, especially the MISS which again is relatively kind
of a bit more straightforward. I think you would like
Miss that, Actually you would.
Speaker 3 (01:06:13):
I could see it. I mean, I've always liked logic
based puzzle games and stuff like that, and like this seems,
you know, different than the ones I've played before, but
like I loved that different though.
Speaker 1 (01:06:20):
Yeah, I think I could have liked that.
Speaker 3 (01:06:23):
I bet, I bet if I had a computer that
could have run it back then, I would have been
obsessed with it.
Speaker 1 (01:06:26):
It's fine, it was it was just FLI showing anything.
Speaker 6 (01:06:30):
Ye a Riven had a PS one version, which is
kind of.
Speaker 3 (01:06:36):
Thing. Is a lot of the times these games would
come out that were like these legendary talked about games
back then, and I would see it come out on
a console that I have and be like, it's not
going to be the real thing.
Speaker 2 (01:06:44):
You know, you would have hated it back then, regardless
where you played it. The idea of like I need
to get something on this part island over here, so
I have to swap out, Oh my god, going to
a different island. I think that would be at least
that would drive me crazy.
Speaker 3 (01:06:57):
Oh wow.
Speaker 6 (01:06:58):
You know what helps me is that I'm a sick
of for trams and trains. So the fact that I
had to go on these trains all the time where
enter a planetarium every time I wanted.
Speaker 1 (01:07:07):
To down, I was like, I'm right, they should put
and Riven.
Speaker 6 (01:07:15):
Okay, hey, we have like three more games maybe before
if we play, there better be some kind of SKU
style puzzle.
Speaker 1 (01:07:23):
And an expert by then I will. I'm going, yes,
we're moving you on to the cross Oh yeah, real quick,
because we still got games to talk about. What is Ken?
Speaker 4 (01:07:36):
I'm sorry, I'm sorry the name ken twice?
Speaker 1 (01:07:39):
Oh okay, yeah, I I one of the Sudoku books
I bought was like, I think is CAGEK Is that
what it is? It's a different Okay, okay, okay, you
got a burp.
Speaker 5 (01:07:58):
There's multiple cases and division on this. I don't like
this at all.
Speaker 1 (01:08:02):
Actually this is shooting.
Speaker 6 (01:08:03):
Yeah, is it like when the dart puzzle got too
complicated for me?
Speaker 1 (01:08:08):
In Blueprints, I just.
Speaker 4 (01:08:11):
Like a tag team. It was like half Sudoku half
ken Ken.
Speaker 1 (01:08:16):
Damn. Yeah, it's cold.
Speaker 3 (01:08:19):
It's like the super Metroid link to the pass randomizer.
Speaker 1 (01:08:23):
Exactly exactly. Jeff Grubb, you have been exploring space in
such a way that I am surprised by. Because I
know that you were high on Star Wars Outlaws last year.
I think I'm more surprised that you are still checking
it out on the switch to Yeah.
Speaker 2 (01:08:40):
So I played about thirteen fourteen hours on PC originally
and was into it. It just kind of ran out
of time and I was always looking for an excuse
to go back. And now the switch to version is out,
and this is like the new high water benchmark for
a port from the current gen. Going over to switch
to it runs kind of immaculately. Well, it is really impressive.
(01:09:01):
One of the big things there is it has baked in,
baked in the wrong board. It has ray tracing as
a fundamental technology for its lighting system. They can't take
it out. It just wouldn't work, or if they did,
it would be a ton more work that they're just
not going to do so, the Switch too needs to
run the ray tracing model here. That includes even like
some global illumination which is decently taxing, even some reflections
(01:09:22):
that aren't even on the Xbox Series S version. And
it's just locked at a really good thirty frames per second,
way better than this game ran on the Steam Deck
or the Asis Rock ally when I tried it on there,
like significantly better. I think that speaks, you know, in
the fact that it's trading blows with the Xbox Series S.
Digital Foundery did their coverage of it. They're like our
DNA to the technology behind the Xbox, the PlayStation five
(01:09:44):
and all the handhelds. Just the ray tracing stuff just
isn't very good there. So the Switch, the fact that
they have the Nvidia technology might speak to the fact
that this system is going to be able to keep
up with wherever ray tracing is at on consoles throughout
the generation. So it's a really good sign for a
lot of games like this one that they're going to
run real well on Switch as long as the developer
(01:10:05):
puts in a little extra love, and that is in
this case, like the level of detail, so like how
many polygons are in the geometry, they turned that way
down in a lot of instances, so instead of a
perfectly round bar top, you could see that there's like
a little some sharp edges here and there. You don't
really notice it when you're playing the game, but when
you look for it, you see it. And apparently that
(01:10:26):
was enough to get this game in a really good place,
and I was able to kind of just pick it
up and start playing it and it just works really well.
I'm able to play through this game and it's kind
of the way I want to play it anyhow, handheld,
kind of dipping in and out, trying out, trying submissions
here or there. And I played like another i don't know,
five hours over the weekend when I had some time,
and really finding this to be a very good way
(01:10:49):
to play that game for a game that I think
is pretty decent, like a pretty good game overall.
Speaker 3 (01:10:54):
Yeah.
Speaker 5 (01:10:54):
I was listening to the DF boys talking about on
def Direct Weekly yesterday and I was surprised by how
glowing they were about it.
Speaker 3 (01:11:00):
They were kind of.
Speaker 5 (01:11:01):
Just like, this is everything we always want to see
in a port, especially like a port down of just
make smart cuts and you know, like ray tracing it's
kind of a myth that ray tracing is super expensive
as long as you rein it in like you said,
with global illumination, which is just like a room lighting.
It's sort of the simple way saying that if people
(01:11:22):
don't know like doing the simpler stuff, you know, yeah,
it works well on the hardware. Like you said, then
video hardware is doing a lot of like work over
the modern consoles, which is very funny. You see, it's
just better at some stuff than what AMD was doing.
And I kind of want to pick this up now
check it out because it sounds very impressive.
Speaker 2 (01:11:40):
Yeah, and it's not like, you know, we got Doom
and Witcher three and a bunch of these games on
the Switch one, and it's not like those ports. Those
ports were like you look at it, like, oh, you
could see in every instance where they went and turned
down everything to get this game to run on the
Switch R. This is much more like they were able
to be able to pick and choose and it's like, yeah,
some things are turned down and in some other ways
(01:12:03):
it's running just the way it does on a lot
of other platforms, or at least in terms of image quality,
it is reproducing those results and so yeah, just a
very encouraging game, like a feel good game, like you'd
be soft giving this game another chance, and it like
really hitting with this audience that might be willing to
pick this up because it's a novelty to have something
like this running on the switch to at this point.
(01:12:25):
So yeah, I'm just really really happy to see that
this game delivered in a way that we knew was
probably possible, but I wasn't sure developers would actually go
the I don't even know if it's an extra mile,
but the extra work that would have taken to get
it into this shape, I wasn't sure if that would happen.
This is a sign that at least developers have charted
that path, they know how to do it.
Speaker 6 (01:12:46):
It's just encouraging too as somebody who's was like maybe
word recently like whoa how are third party game is
going to look on switch too? Is we're hearing things
about stuff like elden Ring and others where it's like, wow,
what's going on here?
Speaker 1 (01:12:56):
No, like there can be good ports.
Speaker 6 (01:12:59):
It can't be done. Yeah, maybe it takes you know,
certain smart decisions, smart technologies.
Speaker 5 (01:13:03):
I don't know, but yeah, it's also games that are
GPU dependent are going to run better. Because the switch
is still just a handheld, the CPU can only be
so powerful. But because of what Nvidia did tech wise,
there's a lot of good GPU stuff in there. So
that's how you get this game. Yeah, yeah, that's how
you get this game on. Like Doom, which I switch
one was kind of just like a blurry mess at times,
(01:13:26):
and then which are three, I just looks like, you know,
more of a PS three like downscaled version of that game,
which is what you expect. It just looks like a
different game. This is like unmistakably Star Wars Outlaws. It's
just you know, it's running thirty fps, but also it's
got the upscaling tech to do fourteen forty p doct apparently,
so like it looks like Star Wars Outlaws. They just
made the smart cuts. That's really cool.
Speaker 1 (01:13:48):
Yep, that's really good to hear. Sean, you have been
donning a gee, dude, Ninja's word, GI's is what do
they wear? What is it called rob It's it's a
gee right and stuff?
Speaker 2 (01:14:00):
You know.
Speaker 5 (01:14:03):
Yeah, I'm sure there's a name that we don't non pants.
Speaker 1 (01:14:05):
Zoomiest there you go. Yeah, yeah, yeah, Jean shorts.
Speaker 5 (01:14:12):
George and George would be interesting crash bandicoot.
Speaker 1 (01:14:15):
I don't think there'd be as enough mobility though. But
you have been playing Shanoby Art a Vengeance. We've talked
a bit about this game over the last couple of weeks.
I also want to say, I think Joe yea Musashi, right,
that's his name. I think he's the coolest looking ninja
in a video game.
Speaker 3 (01:14:32):
The way he runs and everything, and every one of
those attacks, the downward kick and then the spin and like, fuck,
it looks good.
Speaker 1 (01:14:39):
I think like the combo of like the white and
the head just looks so striking.
Speaker 3 (01:14:43):
You get the other ones, blue, the yellow, the like.
There's some good alternate ones too.
Speaker 1 (01:14:49):
But Sean, what what what? What do you got to
say about it?
Speaker 5 (01:14:51):
But Shnoby Oh I want to say about Shoby Jan
is that Shanoby are a Vengeance. I think my current
game of the year.
Speaker 1 (01:15:00):
Yeah, yeah, okay, okay, I really got to go play
the rest.
Speaker 2 (01:15:03):
Of this game. Nice.
Speaker 5 (01:15:04):
Everything that I was looking for in Lost Soul Side
I am finding in Shinobi, which is awesome because I've
always seen character action games as the natural extension of
like two D, beat them ups, Hack and Slash games
that kind of thing, you know, like the Batman Arkham
games are kind of like, you know, beat them ups,
brown to three D and then del mccries sort of
(01:15:25):
like Hack and Slash run three D. This Lizard Cube
took everything that we've learned about action games for the
past like twenty five years and poured it back into
a two D game. Man, And that's like the game
clicked with me.
Speaker 3 (01:15:39):
Why.
Speaker 5 (01:15:39):
I realized that when it wasn't just oh yes, Lizard
cubesa looks gorgeous and the soundtrack is incredible and everything
like that, But when I really started getting into the
way the combat works, and I realized how much you
can juggle enemies, how much you can string together moves.
I am trying my best to stay in the air
at all times, and it works. I'm like, this is
(01:16:01):
just a character action game, bossy and stuff.
Speaker 3 (01:16:03):
You can fucking juggle them and just keep them up
there and just it's not button mashing. I feel like,
you know, it's easy to just like something about the
controls and the abilities and everything. It's kind of easy
to keep straight in your head. You know, Yes, I
think it's you know, Sean, what do you say? It's
probably the best at like that character action combat feel
in a two D game, Like it's the best I've
(01:16:25):
ever seen. I think it's like a I think like
you know, like Prince of Persian New or Lost Ground
was great. That was also better than that, Like this is, uh,
this is the best I've seen.
Speaker 5 (01:16:32):
This is doing the thing where in any character action
game or something similar, I don't buy moves anymore. I've
never done that a delam Cry or Bayonetta unless they're
like missing something obvious. This is for a first time
since like Beautiful Joe, where I buy moves constantly and
I want to save up my money for new moves
because they do new things and they work so well
(01:16:55):
off of the hell system and then the shield that
can go over that, and then the stagger gauge, and
you want to balance out what moves you're using to
get the respective gauge up or down that you want,
so then you can do the execution, which is just
metal Gear Rising Slash Dal twenty sixteen where oh god,
I'm law on health. I need to get this dude
into execution motz I turn them into a pinata where
(01:17:18):
health pours out why and cut his head off. It's
so freaking sick.
Speaker 3 (01:17:22):
Even with like equipping the ninpo and stuff where it's like,
all right, I need something for shield stuff. Someone to
put this one on here. So it's like when those
health back things pop up, its all right, I'm gonna
pop up, and then the down wide thing that'll take
out the shield and this nipple will hurt the bad
guy's shield and it's just god damn it. That game
is good.
Speaker 5 (01:17:36):
Yeah, and they do smart stuff too, like light attacks
oftentimes don't matter in two D hacking slash games normally
just want dour does the most damage because an memel
dying one or two hits anyways. But very smartly, they
have the combo anulets where the higher hits that you
have a combo, the more things you can do because
(01:17:57):
after you pass a certain threshold and keep it going out,
like you know, fifteen hits, twenty five hits where our case,
maybe you'll do more damage. Enemies will drop more health like,
so you actually are incentivized to do long combos on
an enemy rather than just taking them out and moving
out as quickly as possible. And that combined with the
fact that the platforming is fun. The challenges that are
(01:18:18):
hitting in the levels are all really fun. You do
the rift to challenges. I did my first one the
other night because I've been missing them apparently, and that
was a blast to do.
Speaker 3 (01:18:26):
Like really some of those are.
Speaker 6 (01:18:28):
Hard, they're good. I like the challenges are a combination
of combat challenges and platforming challenges too.
Speaker 1 (01:18:34):
You don't know which one you're gonna get till you
get there.
Speaker 3 (01:18:36):
Yeah, And it's just the style, Like when you get
that final kill on a boss, when you get the
execution on it and it does the big screen, it's
just like cheering when I beat these bosses. You know,
it's blast.
Speaker 5 (01:18:47):
It has a style too, like you know, there's there's
some talking in this game, not too much and never
overdoes it. And I always love that there's a little
bit of personality there where like someone will like have
this like speech that they give Joe and because he's Joe,
maussa like and they're like, yes, that's right, Joe, I
bring up.
Speaker 1 (01:19:05):
They have fun with it. Yeah.
Speaker 5 (01:19:12):
I'm absolutely loving this game. It's every everything that I
look for in character action games and fighting games that
just like very fluid motion and like awesome presentation with
great soundtrack and the combat feeling incredible and really empowering.
Speaker 3 (01:19:26):
You.
Speaker 5 (01:19:27):
Yeah, I haven't finished the game yet, but I think
I'm close to the end and I'm just having a blast.
Speaker 1 (01:19:31):
Sean, did you check out rage Bound at all?
Speaker 5 (01:19:33):
I did, And I also really like Ninja Guy and
rage Bound, and I think they are games that can coexist.
They are both excellent. Rage Bound is definitely more platforming
oriented and this one was more combat focused, and I
think that's great because it sets them part even further,
especially since Ninja Guy and has a different art style
with the pixelar in earthing and this has the gorgeous
hand drawn r and there things like that. They feel
(01:19:55):
like different games and they're both awesome. Yeah, I liked
I had more gripes with rage Bound, like they definitely
brought in more souls elements. I think that's like what
their last game did, right, because they did blasphemous I believe, Yeah, yeah,
and which was you know, I always heard people describe
that as like dark souls in two D, and some
of that is in Rage Bound, like the bosses take
(01:20:18):
a while to get through and stuff like that, and
that was starting to turn me off, but I got
through it and I was like, you know, for the
most part, yeah, I really really enjoyed that. But this
is just I have basically nothing negative to say about Shanoby.
It's just been nothing but fun.
Speaker 1 (01:20:33):
That's sick.
Speaker 3 (01:20:34):
Okay, I want to see if you are hundred percent,
because like I was loving it so much. I was like,
I'm definitely going one hundred percent of this thing, and
I can go to like ninety five or so. But
like there were a couple, like the platforming riffed ones
where it's like, Okay, if I tried this thirty times,
I bet I could do it, but you know, we
got to move on to other stuff. But I'm curious
to be doing one hundred You can tell that.
Speaker 5 (01:20:53):
That's why I'm leaning towards Dan because I looked at
my percentages through the levels, and it goes up from like, yeah,
in ten percent, fifteen to twenty Yeah, eventually I am
starting like one hundred percent levels. I'm like, oh yeah,
I'm really really falling into this one.
Speaker 3 (01:21:05):
When I would go back a lot too, like you
get some ability that lets you go up and then
like gusts and stuff, it's like, well, okay, I remember
seeing those back then I'll go back and get a
couple of those metals or whatever.
Speaker 5 (01:21:12):
It's not quite Metroidvania because it is a level base,
but you do get abilities that allow you to tackle
the earlier levels in different ways.
Speaker 3 (01:21:20):
You know it's not a Metroidvania and that it's not
this one giant map. But it made me think of
like Order of Ecclesia, remember that, because it's like it
would you'd pick from the overworld map like in this
where it's like I'm going to go to this area
and there are it's not straight linear like a lot
of these levels are linear. And then it gets to
a point where it's more Metroidvania, a little more open.
But yeah, it made me think of Order Ecclesia that way.
Speaker 1 (01:21:42):
Sure, folks, how do you feel about us taking quick
bricky break and we'll get to the big game of
the week last two weeks really and then that's the
news as well. Oh thank god, Michael at it all right,
we'll see you on the other side.
Speaker 2 (01:21:59):
Yes, yes, jam my computer sick. I've decided it's time
to start building a new one. I just don't know
where to start.
Speaker 1 (01:22:07):
Grub If your computer is sicky pooh. You gotta start
with MSI, which just drops something big in its brand
new Z eight ninety and B eight sixty Intel motherboards.
Speaker 2 (01:22:18):
Are those the motherboards that unlock the power of the
Intel Core Ultra series two CPUs.
Speaker 1 (01:22:23):
Yes, sir, these MOBOs, as we're calling them on the
streets are powerhouses for gaming, streaming and whatever intense tasks
you need to throw at them.
Speaker 2 (01:22:33):
Oh okay, but Jane, you know me, I'm scared of
tools that's screwdrivers so sharp.
Speaker 1 (01:22:38):
It's okay, bud. MSI made them jeffproof maybe Dan proof
as well, which means they're easy to work with. No
more wrestling with tiny little screws or confusing manuals. We're
talking easy dbug LEDs that tell you exactly what's going
on toolless installs for your M two drives and jipoos
(01:22:58):
or GPUs. We're calling them Jippoo's two now.
Speaker 2 (01:23:01):
Okay, hell yeah, oh okay yeah. MSI has that modern
bios as well that looks like it was actually made
for humans to use, not some relic from two thousand
and three.
Speaker 1 (01:23:10):
Give me more of that. Yes, that's right. It's going
to be so easy to get secure boots on the ground.
It's like PC building on easymode grub. And here's the
best part. Giant BombCast listeners, MSI is giving you ten
percent off these new regularly priced Z eight ninety and
B eight sixty boards. Just head over to ushstore dot
(01:23:32):
MSI dot com and use promo code BombCast at checkout
boom instant savings.
Speaker 2 (01:23:38):
Oh, I'm going to stack that discount. They allow you
to do that with MSIs got ongoing promotions. That's potentially
going to score me up to one hundred and twenty
dollars in Steam codes. It's basically free games just for upgrading.
Everyone listening should do the same. So if you're ready
to upgrade your setup, do not wait. Visit us dash
store dot MSI dot com and use the code BombCast
(01:24:00):
bom c A S t all in lowercase and give
your PC the upgrade it deserves. MSI making PC building
less of a headache and a lot more fun.
Speaker 1 (01:24:10):
Mobo all right, this is gonna be a weird game
to dance around spoilers and also a weird game to spoil.
So if you were super sensitive about things that you
unlock mechanics, boss fight, mechanics boss fights in regard to
Hollow Night Silk Song, I would skip ahead maybe ten
(01:24:34):
or so minutes. If not, Hey, we're gonna says a
lot to talk about. Uh by, okay until you hear
the news music someone. Well we'll provide you a timestamp.
Speaker 3 (01:24:44):
Perhaps, but gain get figured out.
Speaker 1 (01:24:48):
Thank you, Sean, Thank you, Sean. Hey, I really like
this game. What the fuck is up with this map?
What's all? Okay?
Speaker 3 (01:24:55):
Now now I'm curious. Did he play the first one?
Speaker 1 (01:24:57):
No?
Speaker 3 (01:24:58):
Okay, because I think you are describing what my issue
was with the first one initially, Like what the fuck?
I'm just going around the dark here and I gotta,
you know, not find a map for like, you know,
until the sixth time I'm in this area. Is that
what you're talking about.
Speaker 1 (01:25:11):
I'm talking about how shitty the map looks, because I
could draw a better map.
Speaker 2 (01:25:14):
I think I might be. It's also not a super
useful map, but also like a map for quite a while.
Speaker 3 (01:25:21):
Yes, yeah, that you have a quill in the compass
and all that, right, you get to them eventually.
Speaker 1 (01:25:28):
Yeah, I get to them eventually.
Speaker 2 (01:25:29):
I'm just and then you have to have the compass
equipped and stuff like that.
Speaker 3 (01:25:33):
You know, I have not turned the compass off once.
That would drive me.
Speaker 8 (01:25:37):
And of course it takes a whole spot Compass or compass, Compass, Compass.
Speaker 3 (01:25:46):
No, you don't say it first, Compass.
Speaker 1 (01:25:51):
I get what happened.
Speaker 4 (01:25:54):
Past again, this is not me. I'm just I'm compass.
I guess I do say compass.
Speaker 3 (01:25:59):
It's compass. Yeah, it does sound like compass.
Speaker 6 (01:26:03):
It does.
Speaker 1 (01:26:03):
I wish it didn't, but it does. It just does.
It's wan fine. We just came back from break. I
don't have to thank you. Thank you, though, Dan, Hey.
Speaker 6 (01:26:13):
I think this game freaking rules. And I kind of
forgot how much I like Hollow Night and I see
some people and like there that watching player things like
I don't get it. And boy, Hollow Night and solk
Song especially, they just get so many of the most
basic fundamentals. So right, like you jump and wow, that's
a really good feeling jump. And you know, we're just
(01:26:35):
talking about Shinobi, and it's interesting that game is a
game with this really intricate combo system and like juggling
and here the combat is mostly just this one really.
Speaker 1 (01:26:45):
Fast attack, but boy, is it the best feeling attack
button ever.
Speaker 6 (01:26:49):
It just comes out so fast, like huh, And a
lot of fights are just where are the spots where
you can maybe get two or three of those hits
in real quick and then you get out of there,
and there is something so incredibly satisfying about it.
Speaker 3 (01:26:59):
Even just the you had the feedback. I know, there's
like an emblem you can put on or whatever request
that like makes it so you don't get knocked back
at all. To knock I do that on, it feels
like you're really hitting something each time, Like there's something
about that hit that feels better than maybe any Melee
two D thing I've.
Speaker 1 (01:27:13):
Ever felt, you know, right exactly.
Speaker 2 (01:27:14):
It definitely was like a learning thing of like, uh oh,
the knockback will happen even if I'm getting bored and
I'm swinging when I'm doing a jump and I kind
of barely hit this wall over here, and now I
fell down a goddamn pit because I had to like
visually stem myself while I'm playing a video game because
I'm a fucking idiot. But I eventually am like really
getting on. Yeah, I'm really getting on this game's wavelength.
Speaker 1 (01:27:34):
It rules, it rules. I can't stop playing it. I
mean it super won me over.
Speaker 2 (01:27:39):
I love the fact that there's just as much chance
that once I beat a boss, I'm gonna find another
boss before I find another goddamn bench.
Speaker 3 (01:27:47):
Sometimes that's like.
Speaker 2 (01:27:48):
Really funny to me. Like this game, man, there really
are forty bosses in this game. You could just tell,
because there's one every thirty feet.
Speaker 3 (01:27:55):
And there are real good, intentional fuck you moments in
this game that I can't help but laugh at because
it's like, we know what we're getting into with this game,
and like it'll do a couple of things where it's like, oh,
fuck you guys, like but like in a good way.
Speaker 6 (01:28:07):
It's interesting because there's almost this a disconnect of they
clearly made this game for people who played Hollow Night
because it is a bit more difficult in a lot
of ways, and they do have some of those fuck
you moments, right, But there's a lot of people playing
this who have not played Hollow Night one because it's
just such a kind of zeitgeist thing at the moment, right. So,
but I think one of the smart things they did
(01:28:29):
they're compared to one. I know, All Night one opened
up very quickly. It felt like this massive game almost
immediately with all these branching paths, and you would get
lost here even though you still have like the stuff
with well you you're not gonna get the map for
a little bit. Once you get it, it's not going
to be super useful right away. They like the first
five hours of the game relatively linear ish, right you're
(01:28:50):
kind of just mostly going to the right, and then
you're going up. I like ten hours in now, so
I'm at the point where it has opened up massively
and suddenly there are different paths I can go to
in a bunch of extra areas I haven't been to,
in areas I can go back to an unlock new things.
So you do get there. Then that's a part of
all and I think a lot of people did eventually love.
I know a lot of people fall off because it
(01:29:10):
is also overwhelming right away.
Speaker 3 (01:29:13):
I'm doing shit now where it's like I'm probably like
fifteen hours in and it's like I will get to
an area and I will beat my head against this
trying to get to the end of it for just
hours only to realize like, oh fuck, this is like
there is like kind of an intended path through these
areas and boss order and stuff. It's not strict, but
it's there, and I'll just be like, oh fuck, I
just I could have made life so much easier for
(01:29:34):
me if I had just gone over here.
Speaker 2 (01:29:35):
What was making it as difficult on those paths, on
those heart more difficult paths. Is it the combat or
the platforming or both?
Speaker 3 (01:29:41):
It can definitely be both, I mean, but there are
some where it's like there are you know, definite like
aerial abilities and things like that that will kind of
soften your well.
Speaker 1 (01:29:49):
I mean, let's let's let's talk about one.
Speaker 3 (01:29:51):
Was talking about like there's the hover thing. I don't yeesh.
It's basically not really a flutter dump. It's more of
just like a hover down like you know, the whole
day and then the whole day.
Speaker 2 (01:30:00):
Yeah, let's let's let's expect that we're going to get
most of the Metroid Vena abilities in this Metroid Veinya game.
And that's like, you know, one of the early ones
you get in Sympathy of the Night, it's here as well.
Speaker 3 (01:30:10):
It's like lighter kind of thing. It's like a glider thing. Yeah, totally.
And so like Hunter's March, which I see as an
area that people are talking about a lot because it
is a pain in the ass. But if you go
there and you.
Speaker 2 (01:30:20):
Go with names, can you describe like there's like a
little red flowers and the diagonal brute forced those with
the with the early everything no flutter, no downward thing.
I was assumed the diagonal jump and I got through
like most of that thing by just brute forcing it.
It was a lot of fun. I'm glad I could
do that, but I yeah, I got some of those
other things, and I.
Speaker 3 (01:30:37):
Was like, oh, like it gives you the tools and stuff,
like you know, the air dash. You know, if you're
just doing the diagonal slash and air dashes, you can
get through all that area. But then once you get
the like lighter thing, it's like, oh fuck, that would
have been so much easier. Which you're talking about the
downward one that I have not equipped that once because
it's like I know some people like and it's easier
to do the bounces when it's straight down like the
first game. But I fucking love that. I love so much.
(01:31:01):
It's in combat too, because you can get into the.
Speaker 2 (01:31:04):
Back and forth routine is really awesome. The thing is like,
I can't tell I'm still like learning that system. I
think if I have that's called like the Reaper ability.
If I have that one, is that the one that
allows me to do the run and upper cut attack.
I think that's what it is Cress.
Speaker 6 (01:31:19):
So yeah, this whole crest system is interesting because it's
both the slots for your badges, which is what gives
you extra abilities, but it basically changes your core move
set to It changes the look and feel and timing
of your basic attack animations or you're running attack is Reaper.
Speaker 2 (01:31:36):
The thing that gave me the downward attack? Is that
something different?
Speaker 6 (01:31:38):
The first one is the is so the first one
that I know Reapers will give you that downward one.
Speaker 3 (01:31:42):
Okay, okay, all right, well it's straight down. There is
a crest that gives you basically the movement of the
first Hollow Night straight down to Okay, yeah.
Speaker 6 (01:31:51):
I like that third crest a lot. I was using
for a while until recently where I kind of upgraded
my first Cress because yeah, I was like, oh yeah,
this is basically just the Hollow Night one.
Speaker 1 (01:31:59):
Crawt Ye.
Speaker 6 (01:32:00):
I think it was a smart thing to put that in.
Speaker 3 (01:32:01):
But see I had one boss fight where I switched
to Reaper. I think it's the more wing fight. I
switched to Reaper, but I have not wanted to switch
to others because it's like you get those memory modules
and it's like, okay, well I'm expanding my basic you
know one, and so now I've got I can equip
two blues and two reds and stuff like that. Like
I don't want to go to another crest right now.
Speaker 6 (01:32:21):
Become invested in them, and those crests aren't necessarily super
easy to come by. It's part than me almost wishes. Yeah,
like maybe like the crest unlocked one for each thing,
because yeah, I'm a little bit like I think I'd
like to use this one, but I kind of I
unlocked all of the crests in that Reaper one and
then later was like, I don't like this one, and.
Speaker 3 (01:32:38):
You can't refund it. You can't respect that thing. So
it's just well, I know for sure I like the
base move set, so I'm just gonna stick with that
and go nuts with it. God, the boss fights so
freaking good, some of the best boss fights I've ever seen.
Just the patterns and just like you know, it's I've
said this about many different games in the past. Words
just the thing where you go and you get your
(01:32:58):
ass whooped the first couple of times. Then it's like, well, okay,
I've learned that. I get to the next phase. And
then you know, Snoby, I think I was saying the
same stuff too. It's just like you're gonna die a
bunch like more Wing. I fucking died, like Bonk heard
me from two floors up, screaming and like I'm not
a super vocal when I'm just like playing games by
myself at home, not streaming the silent, I'm yelling and sah,
I'm fucking screaming at this fucking more Wing thing. And
(01:33:20):
took me, i'd say over well over an hour, I'd
say like thirty tries. And I did see that they
nerved it. They feel I feel like someone who like
paid off his student loans and now I'm mad about
student I fucking had to go through that.
Speaker 1 (01:33:34):
No, just to be clear that it's a universally good policy.
Speaker 4 (01:33:37):
I don't want anyone to be I feel like one
of these people that I'm mad about it.
Speaker 3 (01:33:41):
You know, yeah, did you do?
Speaker 6 (01:33:43):
I won't get did you do? The clockwork Dancers boss
Fight where there's like two of them and they kind
of were like just moving. Oh god, oh such a
good one.
Speaker 2 (01:33:51):
Well, I don't know if I did well real quick,
like more wing these bosses, like what is making them difficult?
Warring didn't get me too much trouble. That was like
for four attempts, but it was like I was definitely
like getting frustrated because I'm like, these patterns are so
simple and they're so telegraphed, like I can tell what's happening,
and I think they just have a lot of health.
And then I'm like I kind of like get sloppy
(01:34:12):
and then at the end of the fight, like that's
go on long enough that it's like it punishes you.
Speaker 6 (01:34:16):
You aren't locked in, it tricks you into getting greedy,
and so much difficulty is teaching yourself so greed.
Speaker 2 (01:34:22):
Yeah, that's that is my Achilles heal with these games
is if you get me stuff that looks cool and
feels cool, I'm gonna want to do it and every opportunity,
even when I shouldn't, I want to like make this
fight feel as cool as possible because I feel like
I'm supposed to instead of playing it safe.
Speaker 3 (01:34:37):
And that's what that's what I And you get greedy,
you get in, you try to do too many attacks
and why you're doing that. You're not seeing how many
health pips you have left and everything, or you're healing
it stupid times, or just like instead of waiting for
an attack and then healing while they're getting ready for
the next one, you do it at a bad time.
It's interesting how like you know, you say more Wing
didn't take you bunch. It's like, I think everyone's gonna
have the different ones they struggle with, because like more
(01:34:57):
Wing was hell for me, but then I heard Peop
will be like, oh, just wait for Savage beast Fly,
and like I didn't have that much trouble with Savage
Beast Fly. So I do think it's just like.
Speaker 2 (01:35:06):
Ye, that's that's the from Soul or the you know,
the from game influence there right layer where it's like
these bosses are gonna like really kind of trip up
certain people and it will be different for everyone.
Speaker 3 (01:35:16):
Yeah, but Andy Simmonson from and I think that's why
it's like, you know, like like Securo for example, that
was the type of game where you couldn't just cheese
and level up and you had to just get good.
Similar with this, you can't really cheese that much. You
can't do. It's not like leveling up with XP. You
can do the rosary stuff and everything. But I think
this clicks for me, whereas I was frustrated by sekuro
is because it's the Perry stuff. Like I'm not like
(01:35:38):
an anti pery game guy or whatever, but like I'm
not as good at pairying as I am at dodging
and being on the offense, and so like, this is
all about utilizing your mobility for these boss fights, avoiding
their attacks, getting in there, knowing when to get your
shit in, how to stagger them go into a ton
of attack there, when to heal.
Speaker 1 (01:35:55):
I can do all that.
Speaker 3 (01:35:56):
It's just the like very specific, frame specific pairying stuff
I could do, which this it's not this, you know.
Speaker 6 (01:36:02):
Another thing I love is just all of these little
side characters. I think all of them are just really.
Speaker 2 (01:36:08):
Everyone rules that everyone's so good.
Speaker 6 (01:36:11):
Surma is such an incredible character, That's what The first
one is going on is the pilgrim with the hat
and she's singing all the time. No, not map lady,
not made Lama.
Speaker 1 (01:36:26):
I love her. Yeah.
Speaker 6 (01:36:27):
The first time you see her, it's like she's on
the other side of a gate.
Speaker 1 (01:36:30):
You and longet. She's like, Wow, can you believe that
gate just opened? I love it.
Speaker 2 (01:36:34):
You're right, you did it, And you know what, I'm hoping.
I have no idea where it goes. I'm hoping by
the end you find out like actually, though there is
some magic to her song and actually it's powering you up,
and you're like, actually you're the one answering her prayers.
Speaker 6 (01:36:47):
Yeah, because there's all these pilgrims, right, and they're like,
we don't even use weapons, that's sacrilege, and like most
of them die, and like some of them are like
you you find them later, and a lot of them
are like kind of harrowed and whatnot. But sure was
just like, I look, I found a hot spring, Come
join me. And she's just super happy to be there.
Speaker 2 (01:37:05):
And when there's like fifty of these guys, like every
single one is cute and kind of dumb and fun.
I love all of them.
Speaker 3 (01:37:13):
Have you met the spa guy that like he joins
the flee circuits and gives you like a little spa
Have you done the thing with him?
Speaker 1 (01:37:18):
Oh?
Speaker 6 (01:37:19):
I didn't go in there because he gave me bad vibes.
Speaker 1 (01:37:20):
I guess I should do it any I'll.
Speaker 3 (01:37:23):
Tell you this, go in there and hang out in
the spa, and there is something you can do if
you don't ever want to pay again to go into
the spot. Okayh yeah, okay, I really made me laugh here.
Speaker 6 (01:37:32):
There's so many just so many times, especially later, I'll
go off the beaten path and I'll find something like
really interesting or kind of important and seeming that I'm like,
maybe you could just even miss this entirely. And I
love that the game can work like that. Like I
kind of like went back to the first area, like
the very first area and found this side path. I'm like,
I can't believe this was here.
Speaker 3 (01:37:52):
Well, or the mor wing boss fight that I'm saying,
like that's an optional I heard you.
Speaker 1 (01:37:56):
Can miss that.
Speaker 6 (01:37:58):
Yeah, it's insane.
Speaker 3 (01:37:59):
It's like that seems like a big major boss fightings like, no,
you can just skip that.
Speaker 6 (01:38:02):
Oh it's a gosh, it's really neat. I love the
way the game looks, especially the environments. Everything is sort
of you know, still and spooky and off putting, but
there's a strange beauty to all of that as well.
It's it's you know, it's it kind of goes back
to some of the best super metural areas. I still
think that is the best kind of design I like
(01:38:22):
in these sort of games. So there is something creepy
just inherently about running around these giant areas by yourself.
When you get that eeriness translated to the aesthetic of
the game, it does that really well.
Speaker 3 (01:38:34):
And there's like a mystery too, where it's like I
don't really understand the mechanics in the back that are, like,
you know, whenever you get to a new area, all
you want more than anything is to see those little
discs and know you're getting closed to the map lady
and stuff. And there are times you'll get there and
its like, okay, this is where she is, I'm going
to market on my map, this is where she is.
I'm gonna come back once I have rosaries And you
go back and she's gone, and it's like, did I
trigger something that made her go to a different area?
Speaker 6 (01:38:54):
Does seem to move around a lot like for a while,
should be planted in the hometown, But I don't even
see you there her there anymore?
Speaker 1 (01:39:00):
So Yeah, what do you mean the discs?
Speaker 3 (01:39:03):
Is that you know, she's got the little like rings
that like they'll be hanging sometimes or stuck in the environment,
and I don't have to tell that like she's nearby
base or she could be there at some point, you know.
Speaker 1 (01:39:13):
Yeah.
Speaker 2 (01:39:14):
Yeah, the visuals that you were speaking about that like
the that there's like something about the Parallax where it's
both the most in your face parallax ever and yet
super subtle at the same time. I think it's just
it's natural looking in a way that like Parallax is
supposed to be very stylized, but this it just looks
like it's just gently sucking you into the screen, and
(01:39:34):
I don't know, it's really is mesmerizing to me as
I'm playing.
Speaker 6 (01:39:37):
Yeah, they just have nailed this style of game.
Speaker 2 (01:39:40):
I mean it feels like they had it done a
lot of time to really polish every aspect of it. Yes,
Sean Turbo, Sean McDowell.
Speaker 5 (01:39:47):
I did have a question for one Jeff Grub from
Giantpom dot com. Yeah, you I thought were like me
and that you kind of bounced off of Hollow Night
one after trying it like a couple of times.
Speaker 2 (01:39:58):
Yeah, I mean bounced off Like Yeah, I guess go
off is probably the right way to put it. I
definitely started up several times and couldn't click with Yeah,
not that thought it was bad.
Speaker 5 (01:40:09):
Yeah, I know we have an entire legacy on the
internet and surrounding that. I am curious what it is
about Silk Songs, specifically that like sort of brought you
around on hollidnight.
Speaker 2 (01:40:19):
Yeah, I think it's uh, I think it was. First
of all, I did have a good understanding of the
map system that I know that now that that is
a big part of what sort of caused me to
bounce off. I was finding those maps in the first game.
I was just like, I want to know where I'm
supposed like just give me a direction, like give me
an idea of like where I'm supposed to be headed,
like you know, give me some audio cues. And I
(01:40:40):
think what this game does is there are several audio
cues and like you'll hear that singing from a couple
of rooms over and I'm like, at least that has
given me something to work toward. And I think that
was enough to bridge the gap. And then I got
into I think the first boss fight pretty quickly, and
then really soon after that the second boss fight, and
I was like, oh, I'm like feeling a pace here.
Of progression that is that feels really nice. And so
(01:41:03):
I'm already sort of on the treadmill and it's carrying
me along. I'll just see what's next. And then another
power up and now a new set of skills and this,
and then another power up and then another boss fight
and another boss fight, and I'm now I'm mocking the
map and I have a good idea in my head
like how the map works, and then I'm like, oh,
I'm lost, Like, oh, you know what, I don't think
I actually went to that door over there that's just
(01:41:23):
has a whole other named area. Let me go down there.
It's like, oh, yeah, this is where I'm supposed to be.
And once those things start like clicking one after another
at a relatively rapid pace, I'm on board for one
of these. I just like kind of didn't get to
that point with the first Hole of Night, and again
I thought, I'm like, I could tell this is a
good game and I will eventually love it, but this
one's just making it a little bit easier for me
to love it.
Speaker 3 (01:41:44):
Okay, interesting and not being surprised by it helps, I think,
because like, yeah, that was the thing with the first one.
I think I had the exact same thing as Groboard's,
just like, man, where the fuck am I going? I
don't want I'm here to get lost, and then when
I go back, I don't have any sense of where
I'm going, Like, you know what you're signing up for
this time?
Speaker 5 (01:41:58):
Yeah, because you know what to expect us, Like you're
comparing against our Metroid venus so much as against Hollow
Night itself.
Speaker 3 (01:42:04):
Right, Okay? Uh mean chance?
Speaker 1 (01:42:07):
No, no, no, no, no, John, You're the youngest, That's true.
You are the youngest.
Speaker 5 (01:42:12):
Denied my insistence. That's so rude of him just to
offer a different perspective, is that. Uh I I fired
it up just to try it out, you know. I
try to go and open mind and say, like, look,
I didn't like the first one for just so variety
of reasons. It just wasn't for me. It wasn't clicking.
I thought, I try Silk Song, and surprise, surprise, the
(01:42:33):
game that originally started as DLC for Hollow Night kind
of more Hollow Night. They re find some stuff. You're
playing as a different character. It feels a little different,
but is mostly more of a game in that vein,
And so for me in particular. As much as I
love Metroid it's my favorite gaming series, but I don't
usually love Metroid Venus because I typically don't like how
(01:42:54):
much Castle Vania is in them. Sure, and I've just
never I like, simply in Night, GBA wants fine enough.
I just don't like that they metro vedeas tend to
be longer games, they tend to take, you know, like
the RPG elements. They tend to be slower combat stuff
like that, and that's just never really been my thing.
And so playing Hollow Night, I was like, Okay, I
can tell. I can see that this is a game
(01:43:16):
made for people who like this stuff. It's a well
made game. It's just not my cup of tea. And
that's that's why I got a Silk Song. It's just
the various issues I had with Hollow Night one are
you know, specific to me, and I think other people
are feeling the same way. You know, It's clearly there's
huge love for Hollow Night and Silk Song, and just
some of us are just going to bounce off of it.
(01:43:37):
And I think that's totally fine because there are games
like I was just you know, gushing about Shanobi being
such a fast paced game and like combat heavy, combo heavy,
and that's for people like me. And I think it's
cool that Silksong is out here for people who do
want the more slower pace, exploration driven experience instead.
Speaker 2 (01:43:56):
Yeah, and I think that's slow pace in terms of
like the character movement and mobility. The options early on
is like like it speeds up, like you do eventually
get the dash and that dash turns into a sprint
and it feels awesome. It's such a good feeling run.
But the game is meant to be played at a
slower pace. It is meant to be like you're supposed
to take your time. If you don't know exactly what's
(01:44:16):
ahead of you, you better be going slow or else
you're gonna get punished. And that is I think something
that will cause some people like, oh, okay, like what
do you want from me? You're giving me these abilities,
but should I, like, can I actually take advantage of that?
It's like, no, you need to take your time here.
And it does feel like it's rubbing up against players
in some ways.
Speaker 6 (01:44:35):
I can see that if you are in the camp
of this is this is a video game version of
going to the car and realize like I.
Speaker 1 (01:44:40):
Don't know my car keys.
Speaker 6 (01:44:41):
Yeah, you're not gonna like this, like you kind of
have to like getting a little loss and having to
run around and explore.
Speaker 1 (01:44:48):
And if someone brought that up said yeah, it makes
sense under if he even if he said it's more understanding.
Speaker 4 (01:44:59):
Yeah, uh you guys. You guys went and played this
game like normis. Yeah, I did science. I did some
fucking well inadvertently did some science.
Speaker 2 (01:45:12):
Put it on a Bunsen burner, like what you do?
Speaker 1 (01:45:14):
Yeah, I want to see what it's boiling.
Speaker 4 (01:45:16):
Point was I sat down to show did this game
just because I wanted him to look at the pretty
animation and the colors and all that. And he said,
give me the controller and I said, okay, sweaty, let's
see how you play your first Metroid VNIA. So what
(01:45:36):
do you guys think?
Speaker 2 (01:45:38):
What do you think?
Speaker 1 (01:45:39):
What do you think?
Speaker 3 (01:45:40):
His obnoxious on this.
Speaker 4 (01:45:43):
Well, I felt I have an equally obnoxious read When
he said to me, does it have to be bugs?
And I said, and I was sort of like, yeah,
I'm kind of with you there. They're cute bugs, but
they're still bugs.
Speaker 3 (01:45:55):
Nonetheless necessarily love the bug thing either, Yeah, I love it.
Speaker 1 (01:46:00):
It's not it's fine.
Speaker 4 (01:46:01):
It's gross enough for me to be upset. So, but
how do you think he how do you think it
went with him?
Speaker 3 (01:46:09):
I get frustrated and quit within.
Speaker 2 (01:46:12):
I think the safe that yeah, that he got lost
and hated it.
Speaker 5 (01:46:15):
Oh, I want to be surprised, and he just showed
you up and made you look like an absolute wimp.
Speaker 4 (01:46:20):
Well, so he I started playing, He's like, give me
the controller, and yeah, it's kind of like a little
bit of everything. He got to that first boss and
he was just like what is this? Like why is
this hard? Uh?
Speaker 1 (01:46:33):
You know, this kid's used to Astrobot. He's like Astrobots.
You know.
Speaker 4 (01:46:36):
He's like, that's a game where I could play with
you know, my my eyes closed. And I'm like, yeah,
it turns out there's a lot of games that are hard,
and this is your first hard game.
Speaker 2 (01:46:44):
You're gonna have to like have trouble with the first
jump and Cuphead as well.
Speaker 1 (01:46:48):
Yeah, Cupet.
Speaker 4 (01:46:51):
He just likes the brand. I know you're a controversy
with that game. But so he he was pissed. He
the boss killed him five times. He's like, this is bad.
Speaker 1 (01:47:03):
He actually went in his room.
Speaker 4 (01:47:04):
He goes I don't like this game. It's a He's like,
you know what, it's a bad game. Dad. Did you
scream the skill issue at him? I said, so, I'm not, guys,
I'm not joking. I'm probably airing too much of the
laundry here. Like fifteen minutes went by, right. He comes
back in and he's like, I'm sorry I acted that way,
(01:47:25):
and I get it, I understated Gaer moment.
Speaker 6 (01:47:28):
Is that his first heated, his.
Speaker 1 (01:47:31):
First his first age. Yeah, it was beautiful.
Speaker 4 (01:47:34):
It happens when any any child turns down.
Speaker 1 (01:47:38):
It was yeah.
Speaker 4 (01:47:38):
And I was like, listen, you're kind of mean to
me there because I was like a little laugh I was.
Speaker 1 (01:47:45):
I was laughing.
Speaker 4 (01:47:46):
I was trying not to, but what he was doing
was so cute that he was like so frustrated. I
kind of laughed at it a little bit, and I'm like, oh,
you're just being a dumb little kid.
Speaker 6 (01:47:53):
And I think we've all been that problem. We're like
watching a friend or faimly member like struggle and we
think it's funny.
Speaker 1 (01:47:59):
Sure, whenever you guys.
Speaker 3 (01:48:02):
Are struggling on Blake Club, I don't think there's anything funny.
Speaker 4 (01:48:05):
So he came back and He's like, I would like
to try that again, okay, And I was like all right,
and he and he and he beat the boss on
the first try.
Speaker 1 (01:48:16):
Sometimes he went to his room to go watch a video.
That's what he did. Now listen.
Speaker 4 (01:48:22):
I don't know if this guy is making it through
anymore of this game. That was a traumatic experience, but
it was growth, and I think it was like a
tangible mile marker.
Speaker 2 (01:48:32):
Give him Metroit dread or something.
Speaker 3 (01:48:34):
Give I don't think that's a pretty hard one.
Speaker 7 (01:48:36):
Yeah, yeah, one of the GBA Castlevania's you guys throw
that out like he's just gonna play a GBA game and.
Speaker 3 (01:48:51):
A question.
Speaker 5 (01:48:51):
It's very modern as law, quality of life stuff. That
would be a good one if he wants the style.
Speaker 1 (01:48:57):
I feel like the robots might be too scary for
DIB though. Yeah, but there's as.
Speaker 2 (01:49:01):
They think I added an easy mode.
Speaker 1 (01:49:02):
Now, yeah, it's possible.
Speaker 4 (01:49:04):
You know, I'm going to play this in front of
him more and see if I can like kind of
incept him, you know.
Speaker 2 (01:49:12):
And he was definitely looking over my shoulder when I
was helping her get to sleep last night, and she
like she was like super into Expedition thirty three She's like,
what is going on in this game?
Speaker 1 (01:49:19):
Totally?
Speaker 2 (01:49:19):
She seems a little bit less into this one. I
was like, but she was also pretty sleepy. So I'm
gonna play again and see what she thinks now, kind
of get her opinion on it.
Speaker 1 (01:49:27):
Is the gimmick really just getting into French culture?
Speaker 6 (01:49:30):
I think, of course, Yes, Jane, I thought it was
cute that you thought this problem with the GBA game
would be its accessibility on the switchhee, and not the
fact that it looks like a GBA game.
Speaker 1 (01:49:39):
Yeah.
Speaker 2 (01:49:43):
Shit, played roadblocks. I don't want to hear it.
Speaker 1 (01:49:45):
He does not anymore.
Speaker 4 (01:49:47):
It was fun, so maybe there's just encouraging. He woke
up the next day and was just like, you didn't.
He's like, you didn't. You said you made your own save, right,
So I was like, all right, so maybe there is some.
Speaker 3 (01:49:57):
Light that is a rough starter. Metro Van Oh yeah.
Speaker 1 (01:50:02):
We threw them in the deep end, you know, the
first one being Super Mario Brothers to Japan, like this
is platform.
Speaker 3 (01:50:08):
Give them ye, give them Shadow Complex.
Speaker 4 (01:50:11):
Yeah, because it's killing killing Modern keep saying Or he
he definitely saw Or at one point is much younger,
So maybe.
Speaker 2 (01:50:24):
There Metroid zero Mission its Game Boy Advance game. But
come on thinking it's going yeah.
Speaker 1 (01:50:32):
We'll see, we'll see.
Speaker 2 (01:50:34):
Okay, okay, I just need more kids like Metro venues
back are.
Speaker 6 (01:50:37):
Sounds like apparently apparently a lot of people do like me,
only these two and they should play more of them.
Speaker 2 (01:50:43):
Yeah, Like, I should not take this as a sign
that this genre is growing. This is just a hollow
night thing, right, just a hollow night thing.
Speaker 5 (01:50:51):
And sometimes sometimes one game standing out can be good
for the genre. Stuff like Game prisona kind of carrying
turn based RPGs outside of Pokemon for kids, you know,
they played Pokemon, they graduate to Persona and they're like,
oh wait, I should check out more of these. Yeah,
sometimes you get for the genre.
Speaker 1 (01:51:08):
Right collecting monsters, I collect friends. What.
Speaker 6 (01:51:12):
It's just like, this game is gonna sell probably thirty
twenty million copies.
Speaker 1 (01:51:16):
I'll say twenty million to be nice, and no, let's
say one hundred million.
Speaker 6 (01:51:20):
I say twenty million, and the Prince the person Lost
crowns Like at one I'm just saying, like, maybe nineteen
million of you should give Prince of Person.
Speaker 1 (01:51:27):
Lost crown to try.
Speaker 6 (01:51:28):
I think you might like it.
Speaker 3 (01:51:29):
Would this be the highest selling Metro video. Let's say
it hits twenty mostly.
Speaker 6 (01:51:33):
Yeah, he is the best selling Metric.
Speaker 3 (01:51:35):
Vibe is wild to meat like the success is just
so oh like it's crazy, Dan, I.
Speaker 5 (01:51:40):
Found it fascinating the idea. You didn't know Metroid games
rarely sell one a half million.
Speaker 3 (01:51:45):
I think it was definite. I didn't know Metroid sold
so low. And I also didn't know Hollow Night sold
so much. Like when you told me that that this
has sold more than any Metroid, that blew my mind.
Speaker 2 (01:51:54):
I think, like for real, within the next month, the
two holid Night games will have outsold Metro as a series. Wow,
Like the month. Yeah, it's almost certainly very close. So
it's like probably they said five million, or is it.
Do we get a number for Hollo Night too, I
don't know, but it's probably around number two. Uh, the
first one was fifteen million. I guess Metroid generally is
(01:52:16):
around twenty two million. You know that's those are fuzzy numbers.
It's close.
Speaker 3 (01:52:19):
I do think that, Like you know that the hype
has been crazy with the whole situation leading up for this,
but right now, I do think if you made like
a mount rushmore of Metroid VANDEA games. It would not
be a crazy thing to put this on there. You know,
I'm not done with this one in particular, but just
you know, Hollow Night, Like I think it's what the
front runners would be, like Symphony, super Metroid, this Prince
(01:52:42):
of Persia.
Speaker 6 (01:52:42):
Prince of Persia, maybe uh Ore won the West. Also
incredibly good.
Speaker 3 (01:52:46):
It was, It's really good. I don't know if i'd
put on the.
Speaker 1 (01:52:48):
Level of the Opecially.
Speaker 5 (01:52:51):
That's also one that really broke through the mainstream as well,
because the way Whim sounds.
Speaker 6 (01:52:55):
Oh wow, yeah it's Xbox too. So yeah, But I
think you're right in I think this is a you know,
there's a lot of hype, and it seems to be
leading up to the hype.
Speaker 1 (01:53:04):
You know, there's all these.
Speaker 6 (01:53:05):
Conversations with these games about difficulty and stuff like that.
There meant to be difficulty games that push up against
you a lot. That's kind of the flavor here.
Speaker 2 (01:53:13):
Also, like interested to see people who are like giving
their feedback on the difficulty because they're not this is
not their game or not their franchise, not their genre,
and they're like, okay, well is it supposed to be
this difficult? All right? Like here's how I feel about that.
I want to hear more people talk about this that.
Speaker 5 (01:53:28):
Yeah, I actually, you know, we'll get into it. I see,
there's a new story, so we'll talk about But I
do think there's a difference between difficulty and accessibility when
it comes to this, because like something that annoyed me
when I was playing Silk Song was okay, I died
to a boss fight because I don't know the pattern yet,
but I go all the way back to say point,
and that's something where like a lot of games, the
e Metro advans will just checkpoint the boss fight. I
(01:53:49):
believe Dread did that right where you just restarted the
boss fight.
Speaker 6 (01:53:52):
That is one thing, because even you know that the
walk back right that was a from Soft thing, and
even the newer from Soft games don't really have very
long walk backs anymore.
Speaker 5 (01:54:01):
Yeah, Eldon Ring fixed that, So yeah, you know, like
I get it's an older school part of the genre,
like the older metro games do that, sure, but also
those are often like right in front of it, and
maybe I was missing something, boy like man that bench
is many rooms away from the boss.
Speaker 6 (01:54:17):
Sometimes I wonder if I was missing a shortcut or something.
But yes, some of the walk backs were brutal.
Speaker 5 (01:54:22):
That I'm okay with the boss fight's being hard as
long as you know super Meat boys celest it and
just like keep going over and over and over again.
Speaker 3 (01:54:29):
Yeah, Like there's not a quick like oh start you know,
restart encounter or something like that from.
Speaker 5 (01:54:35):
Mating as an option would be a great way to like,
you know, make it more accessible without Tony don dif right.
Speaker 3 (01:54:41):
Yeah, it's the same thing. It's just you're you're omitting
the thing that you've done it million times before.
Speaker 1 (01:54:44):
Yeah, fantastic. Any other lingering thoughts about Silk sohng before
we move on board.
Speaker 3 (01:54:51):
Game of the Year is gonna be fucking nuts this year?
Like I have like five that I have no idea
what order I'm going to put in on my personal one.
Speaker 1 (01:54:59):
Yeah, likes, okay's crazy real quick, before we get to
the news, what are those five dam.
Speaker 3 (01:55:04):
Dest stranding Bonanza Expedition thirty three Shanoby this, and like
Blueprints is like I do think that's maybe going to
be more in the kind of middle of the list there,
Like I'll say now there, I don't think Blueprints is
gonna be my Game of the Year by any rights,
but it'll it'll do very well. But yeah, those five
I think are all just kind of jockeying, and I
have no idea what order they're gonna.
Speaker 1 (01:55:24):
Speaking about jockeying, y'all still need to play Umamus how
you're looking for do not. But for me personally, I
think it's wild how much brain space and uh, it
kind of reflects on the Bomb twelve. Actually go vote
on the Bomb twelve right now. Donkey Kong was taking
(01:55:47):
up so much of my brain space and ever since.
Uh kind of like I revisited Expedition thirty three and
now with Silk Song, and I want to check out
Shanoby Earnestly. DK is just kind of like falling down
my personal top two.
Speaker 5 (01:56:03):
Interesting, I have probably like number two right now. I
love Bonanza O.
Speaker 1 (01:56:08):
This is gonna be crazy.
Speaker 3 (01:56:09):
I love it. Yeah, people are gonna die more. You
need to play through all the dust stranding too.
Speaker 2 (01:56:15):
Yes, I will make time.
Speaker 1 (01:56:17):
You know what, Maybe you all need to play through
Delta also.
Speaker 6 (01:56:20):
Oh, I'm hearing that.
Speaker 3 (01:56:23):
That's gonna be a weird discussion.
Speaker 1 (01:56:24):
But I want to think.
Speaker 3 (01:56:25):
Yeah, I've got my thoughts on that.
Speaker 1 (01:56:28):
But yeah, anyway, Jeff Grubb, But the news Jeff Gru.
Speaker 6 (01:56:34):
Name is Jeff gru other things on this show?
Speaker 2 (01:56:38):
Yeah, alright, let's get into it here. The first story
is still about Silk Song. That patch did come out
to make the early game easier. Team Cherry released first
post release patch for Hollow Night Silk Song next were
releasing it next week. I guess it might be out already,
I'm not sure, primarily for bug fixes, but also including
some early game balance adjustments. Yeah, I get it. These
(01:57:01):
changes will reduce the difficulty of two early bosses, more
Wing and Sister Splinter, and decrease damage from a sand
carver enemies. The patch will also rebalance the in game
economy by increasing rosary bead rewards from courier deliveries, relics,
and Psalm cylinders, while slightly lowering bellway and bell bench
prices so unlocking fast travel unlocking some of those benches
(01:57:23):
will be more affordable. Yeah. I'm trying not to update
my game because I want to get through this early
part with that in the real way.
Speaker 3 (01:57:31):
We paid for college.
Speaker 4 (01:57:33):
Yeah again, again, it is crazy that for mine, I mean,
are the I guess these aren't like huge sweeping changes,
but like it is kind of nuts how quick they
are they.
Speaker 2 (01:57:49):
I bet these were conversations going on up until launch day,
and they're like, let's do it, let's see it, we'll
get the feedback and we'll make adjustments.
Speaker 1 (01:57:56):
Ready to do it.
Speaker 4 (01:57:56):
And I'm sure there's plenty of data that tells exact
I bet.
Speaker 1 (01:58:00):
They're getting a lot of feedback.
Speaker 6 (01:58:01):
I mean, you know, the patch is mostly bug fixes
and these are you know, it's not really a ton
of this kind of difficulty stuff. I do think the
economic rebouncing is interesting. Yeah, that coonomy is pretty it's
it's pretty stingy. You don't get a lot of those
rosaries and if you have like one unlucky thing where
you were holding a bunch of them that died and
lost them, it just can't happen. It's like, oh man,
it was really hard getting that many of them. Later
(01:58:24):
in the game, coming by them is not nearly as difficult,
I think.
Speaker 1 (01:58:28):
Hold, I guess I've never thought about this. And forgive
me if this is covered in the the original Hollynight,
who are the bugs praying to? There's gods and Jesus,
since it's.
Speaker 2 (01:58:43):
We don't necessarily know Jesus unless you beat the games.
They're going up to the chapel or whatever the citadel,
and I don't think we know exactly what's going on
in the city.
Speaker 6 (01:58:53):
I can tell you it was almost certainly that it
will not be the Catholic God or Jesus.
Speaker 4 (01:58:59):
We're all the agnostic bugs that where are those bugs?
Speaker 2 (01:59:03):
I think you're playing?
Speaker 6 (01:59:04):
Is you are playing?
Speaker 1 (01:59:06):
Wait? You're a bug?
Speaker 4 (01:59:08):
That's a bug?
Speaker 1 (01:59:09):
Yeah, Jason, Yeah, stylized bugs. Your name's hornet. Oh with
the with the needle.
Speaker 4 (01:59:19):
I thought it was just like a very tiny seamstress person.
Speaker 6 (01:59:22):
I don't know, it's all bugs. They're cute that they're bugs,
and I think they're good bugs.
Speaker 4 (01:59:28):
They're cute, they're not gross bugs.
Speaker 1 (01:59:31):
It's fine. We haven't had a good bug game since
bugged them finally. Uh.
Speaker 5 (01:59:37):
You know, it's kind of ironic. This is the kind
of thing that I think early access is good for,
because this is definitely the kind of thing that Hades
too has had a lot of feedback for, and they've
been able to adjust things and actually think, I guess
we'll get to jazz second here to blow up. I
think it's a bit of a bummer to actually this
is why things like easy modes are good as options
(02:00:01):
or like even burying the options mens accessibility options like
look Ninja Guy and Rage Bound a game that's reviving
a series, No for anys Hard has health sliders and
damage sliders, and that's your easy mode. You can adjust that.
I think it would be good if the game had
if Silk Song had more of that, so that way
they don't have to do something like this where they
(02:00:22):
just patch everyone's games and some manly people are like, Okay,
well do I not update? Do I like, I'm g
og saw download the offline version because some of y'all
are really enjoying that more difficult experience and I don't
think they should have to like overwrite that.
Speaker 2 (02:00:36):
Yeah. I think there's definitely a more elegant way of
figuring this out, and it's Celest. It's the way Celest
does stuff, which is what you're describing there exactly.
Speaker 1 (02:00:45):
Yeah.
Speaker 6 (02:00:45):
Yeah, you know, like when frum softs like we can't
do an easy mode, they have a slight of a
leg to stand on because there's so much multiplayer stuff
and it's like a, well, we can send people in
some songs all single player, So yeah, I get like
I would never play.
Speaker 1 (02:01:00):
I don't know why I don't.
Speaker 6 (02:01:00):
Put in an easy mode in or a story mode thing
for people who just want to play the game that way.
Speaker 2 (02:01:05):
Whatever.
Speaker 6 (02:01:05):
I don't care. I'm not going to take it as
some personal insult.
Speaker 1 (02:01:08):
Is difficulty and accessibility thing?
Speaker 2 (02:01:12):
Yeah, well, I mean, like I think what we're saying
is like instead of an easy mode, the way Celeste
does it is it doesn't have an easy mode. It
has so you get that double jump you have, We'll
give you a triple jump, George quadriple jump or in
quad jump.
Speaker 3 (02:01:24):
It's like, yeah, Mario, Like Nintendo did that a lot
for a while, like the weu Era where it's like, oh,
you died a bunchiers, like the Magic Wing that shows
up a level that's almost a pandering way too.
Speaker 5 (02:01:34):
I think, yeah, I know, like fighting games, you know,
some on my perspective on it will even have like
in offline only modes, especially training mode. I believe Tech
and Aid has this where you just adjust game speed,
like you're not understanding how to string stuff together to
land combos, just turn the speed down while you're playing
(02:01:55):
offline and learning this stuff, and then you can go
into online matches and actually like try to do a
little bit faster and I think not everything needs to
be as in depth as that. Sometimes it can just
be an easy mode where yeah, we just knocked every
you know, everyone's health down fifty percent, your damage off
fifty percent, and that's what they do. Just you know,
having something like that is good.
Speaker 4 (02:02:14):
Yeah, because I asked that question with the with the
dance with the answer I wanted was like, yes, right,
it is inaccessibility.
Speaker 6 (02:02:23):
Yeah, it would be so easy for them to make
an easy mode that was just damage values, right, you take,
you take less damage and deal more damage there, and.
Speaker 2 (02:02:32):
Then that's kind of like what the change that they
made here is one of the things that the bosses
were doing early on is a double damage. So taking
one pit of damage, sure it was doing double and
people were like, holy shit, I wasn't expecting that. And
that's like, now my guy's melting and I'm getting hit
by that. So I'm gonna go install this mod that
gets rid of that and a lot that's one of
the most popular mods now, it's just the game.
Speaker 1 (02:02:52):
I like how Death Stranding two does this where you
are having trouble with a boss, you just go to
the menu, like, no, I'm gonna pretend that I beat
that Crab Souls like game.
Speaker 3 (02:03:06):
You're just shut Yeah.
Speaker 1 (02:03:10):
You pointed a gun. Sure, But what I was trying
to say earlier, when Sean, when you bring up early
access in Hades, Dan, I know that you tend to
avoid a game until it is fully out out Holy Ship. Guys,
can't wait for you all to check out Hades too.
That gave.
Speaker 6 (02:03:28):
Ye you talk about game of the Year, Dan, you're
going to come out this year schedule?
Speaker 2 (02:03:32):
Honestly, honestly, I won't be surprised if it's at this
Nintendo Direct this week.
Speaker 1 (02:03:36):
Yo.
Speaker 2 (02:03:36):
It's really happening, the.
Speaker 1 (02:03:38):
Progress they made with that game, Holy fucking Ship. Okay
this year?
Speaker 3 (02:03:44):
Ye.
Speaker 1 (02:03:44):
Did they have a date? No, but I think we
make it the date. But like.
Speaker 3 (02:03:49):
Especially drop, so maybe.
Speaker 6 (02:03:52):
It could very easily be like you were playing Silk
Song into Hades too.
Speaker 1 (02:03:55):
Maybe second indie game has hit the switch to.
Speaker 6 (02:04:00):
Everybody else is still lays there in the game by
another month.
Speaker 2 (02:04:03):
Now, that's wild, that's say that is exciting. All right, Well,
we'll see what happens with that. I think, you know,
the conversation will be ongoing and the common thing will be,
you know, this is the game intended by the developer.
But they just made changes to their own difficulties, so
we know that's something that can change and they'll be
(02:04:23):
won in that feedback. And they want their game to
be a have a certain feeling to it, and that's
hard to dial that stuff in. I bet there will
be more of these adjustments going forward.
Speaker 1 (02:04:31):
PlayStation six is that a number? Is that a name? You?
Doys want to hear you. I'm excited to hear PlayStation six.
I am.
Speaker 3 (02:04:38):
I'm ready.
Speaker 1 (02:04:38):
I love hearing crazy shit all the time.
Speaker 6 (02:04:42):
It's like it's like I both want to hear it
because the Polation five is underwhelming, and don't want to
hear it because the PlayStation five is underwhelming.
Speaker 1 (02:04:49):
Dan, are you serious? You're like ready for it?
Speaker 3 (02:04:50):
You said, I just like getting new stuff.
Speaker 2 (02:04:52):
And one with the you're the only one with the
PlayStation five Pro and you're like, oh now I'm ready
for PlayStation.
Speaker 1 (02:04:59):
Yeah.
Speaker 3 (02:05:01):
I just like new stuff.
Speaker 4 (02:05:02):
I mean that is the only thing that is like
this tangible advantage that like physical consoles possess the new
shiny toy and the feeling.
Speaker 2 (02:05:14):
Could be real.
Speaker 1 (02:05:14):
Yeah, all that matters. It's fantasy. It's it's it's right.
It's just fantasy. It's just a vibe that it's.
Speaker 2 (02:05:21):
A lot of it. You're right, a lot of its packaging, right,
Like we want the O S, the UI to feel
different because then that makes it feel like it's new.
Speaker 1 (02:05:28):
Who cares if it's better or worse different?
Speaker 6 (02:05:32):
Yeah, that's what with the switch to was like, yeah,
this U I should be different. So I feel like
it's more.
Speaker 1 (02:05:37):
Of that too. It's just like, yeah, this is all
this all works well, but it's like.
Speaker 2 (02:05:42):
It's a mental thing and it's like they could make
it worse, but if they made it different, we would
be like, Okay, well I see where the work went
into this, and it's so silly.
Speaker 5 (02:05:49):
But this is going to feel like a smaller jump
than the PS five Though ps PS five is a
good system, S X is just going to be accentia
of that. PS four was not a good system so
far felt like a huge and I.
Speaker 2 (02:05:59):
Think I think it's even more like fundamental to their
strategy this time, that it will feel like less of
a jump, because why would they want it to feel
like more of a jump, so they have to spend
more money on video games to take even longer to produce.
I think this is this next generation will very much
be set up around the idea of let's sell most
people a PS five. Again, we don't have to call it.
Speaker 1 (02:06:20):
A PS five.
Speaker 2 (02:06:20):
It'll be called PS six S and it'll be cheaper,
but not that cheap. There'll be five hundred dollars, but
it's going to play all the bullshit that they want.
And then we'll have a higher one for all of
our freaks who spend all the money on all our
stuff no matter what. That'll be there too, and but
we're going to focus on the one that's more like
a PS five because we expect the PS five to
stick around for another ten years.
Speaker 1 (02:06:43):
That's the strategy.
Speaker 5 (02:06:44):
We've hit the boy oft dimishing returns, where the next
console is going to have better rate racing. You know,
I mentioned that's a weaker point of the current systems.
They're just going to get better at doing that and
up scaling and everything stuff. It's going to backslide kind of.
I think, Kim, like a lot of psfis pro stuff
is going to be in the P six by default,
and that'll be cool. But man, tell you what, this
comes out twenty twenty seven, two years. That's a generation
(02:07:06):
right there, folks, that's seven years.
Speaker 3 (02:07:09):
It doesn't feel like it.
Speaker 4 (02:07:10):
That's why I think it's all about like it's similar
to phones, where now it's just like the feature, like,
what's the feature that you can only get?
Speaker 6 (02:07:18):
Yeah, it's going to be the game camera is on
these things, right, so they just can't talk about many
megapixels or literally.
Speaker 3 (02:07:24):
Apples going on right now? Yeah, right now, And I'm
gonna buy one and.
Speaker 5 (02:07:28):
Something button or whatever that does something random.
Speaker 1 (02:07:33):
They got rid of the buttons. What are you saying.
Speaker 6 (02:07:36):
Now now they're back. You missed the buttons.
Speaker 1 (02:07:38):
They're back. Now they're got to get because those but
were ship actually.
Speaker 3 (02:07:42):
Phones now small phones, good phone.
Speaker 2 (02:07:46):
Still expect the big.
Speaker 1 (02:07:47):
Big flash you cowards there. I'll buy your PlayStation six
if you get me disk drive. Jeff, thank you. Yes.
Speaker 2 (02:07:55):
So this PlayStation six is planned to have a detachable
disk drive. It sounds like it might even use the
PlayStation five detachable disc drive at the very least. It's
gonna have its own. But why wouldn't it just be
the same thing Because there's not new optical media, which
is I think kind of a sign of Okay, when
this thing does come out, it's not Sony trying to sell.
Speaker 1 (02:08:16):
Us yet a new version of the Blu Ray.
Speaker 2 (02:08:18):
It is still that old version of the of the
you know, Blu Ray four K or what however they
phrase it. But they will continue to sell you that
because they think they see that there is enough of
the audience and still wants physical They don't want to
leave that out. But the fact that they did set
this up at the back half of this generation of
we're not going to include the drive. It'll be a
separate thing you can attach, maybe you could plug it in.
(02:08:39):
Maybe it does become part of the system, but it
will be a separate purchase. We're not trying to focus
on that. We're focused on digital that they have primed
the generation to be to work that way. They will
take advantage of that by saving money and charging more
for digital games. So yeah, not too surprised by that.
But I don't know when you guys get your PS six,
are you gonna get one with the dis drive. I
(02:09:00):
guess we just do it to be safe.
Speaker 3 (02:09:02):
I do. I do a lot of like, you know,
four K Blu Rays and stuff like that. I will, yeah,
I saw, usually my PS five is what I use
as my Blu Ray player anyway.
Speaker 5 (02:09:10):
Right, I saw my PS four games, you know, some
that are still PS four exclusive, and so i'll i'll
want the option for discrive at least to play those,
even if I am buying games digitally or getting codes
or whatever.
Speaker 6 (02:09:22):
Yeah, I see myself. You know, I just keep buying,
buying more and more of my games digitally, especially for
like these consoles. I've you know, resigned myself the fact
that I'm never going to have some impressive Xbox Series
X or Polay Station five physical library, right And you know,
as long as they gave me the option, I am
probably gonna take it just to be safe. But I
don't expect that option to be around forever.
Speaker 1 (02:09:44):
I don't want to fine the reporter here.
Speaker 2 (02:09:48):
I did say that the PS five detachable disk drive
met all of Sony's internal expectations and surpassed them, so
the thing was selling. So I think this strategy is
working as far as Sony is concerned. Speaking of Sony
and their consoles, the PS five Digital Edition is going
to get kind of a quiet downgrade in Europe. They
are going to bring it from one terabyte of internal
(02:10:11):
SSD storage down to eight hundred and twenty five gigabytes,
which is around what the PlayStation five launched with originally,
and as that is the exact launch people were saying
eight sixty five, I thought it was a twenty five,
thank you. So they are going back to the launch
storage solution, so about six hundred ish gigabytes of free
space in there. This is very much about shrink flation.
(02:10:32):
It's about reducing costs so they don't have to raise
the price yet. Again, why storage especially is expensive, There's
a million reasons for that. But yeah, they are using
the more expensive MVME GIN for you know, Gin for SSDs.
Those could be expensive, but one terabyt you would figure
it by now they'd be able to make that work.
(02:10:54):
I guess not.
Speaker 5 (02:10:55):
It's the proprietary tech they're using this. They're not just
using an off the shelf drive. They are using their own,
very specific stuff that makes the Interel stores the fastest
SSD you can get in any console. And what's I
didn't follow this super closely, but I did hear that
apparently when they went to eight twenty five up to
one terabyte, they did so just by like adding a
(02:11:16):
chip or two storage And which is weird because, like
I thought, eight twenty five existed because they need some mathematical.
Speaker 2 (02:11:24):
If like fit into the number of PCI E lanes
yes connected with the CPU, not to get two in
the weeds. But like Mark Serny is like, this is
perfectly divisible if it's in there. So when they went
up to one terabyte, the understanding was maybe they had
to add another controller chip in there to handle that
and make it work fewer PCI lanes.
Speaker 5 (02:11:42):
Seemingly they're just taking out what they previously add to
give consoles one terabyte, which is how they're going to
save costs.
Speaker 2 (02:11:48):
Yep.
Speaker 1 (02:11:50):
I have a question for the group here, how often
in a console's life cycle does it seem like it
becomes more expensive and the initial good parts are taken out.
Speaker 2 (02:12:01):
So more expensive is never? We have gotten worst versions
of consoles before three Backwards compatibility Genesis three like a
lot of like older like the we that took out
the Canadian Wei, the Red one took out Wi Fi
and stuff like that.
Speaker 5 (02:12:23):
Is a good phrase, even just the regular we got
backwards compability to So this does happen.
Speaker 2 (02:12:28):
Yeah, but all those situations just somehow still feel different
for this where it's like PS five is still the
console and like people are supposed to still be buying
this thing. Uh, and you know when you do a revision,
that's worse. Usually you do a full revision and you
like make it even slimmer, and you use a lot
of cheap components. This just feels like trying to continue
(02:12:48):
to make this thing work when it should be breaking
in the cash because.
Speaker 1 (02:12:52):
It should be cheaper to produce than ever.
Speaker 2 (02:12:53):
That's just not happening though.
Speaker 5 (02:12:55):
So I think it feels differently because it's not like,
you know, they would never do this so it would
be insane. But just for example, if they drop PS
four backwards compatibility and they're like, yeah, but now it's
the PS five Super slim, it's like one hundred dollars cheaper.
It's not that it's the exact same console with everything's
just a little bit worse as time goes on, and
then it's going up in price. It just feels like
(02:13:15):
a kickling teeth to like, hey, you didn't get PS
five yet you're getting a worse deal.
Speaker 2 (02:13:20):
No, right, and that's uh. That will also play unto
their favor with the PS six. Right when the PS
six launches, you're one of the most common things you're
going to hear is you should get it now because
it's going to get more reports.
Speaker 1 (02:13:32):
Okay, so so bad, feels so bad.
Speaker 2 (02:13:38):
Yep, and it's but it's going to work for them
at least with that audience that shows up in the
first year or two of a console.
Speaker 1 (02:13:43):
Will I even have a game to play on a
PS six Watch Part two Faster eight game? Maybe?
Speaker 2 (02:13:53):
Now, all right, let's keep going here. Nintendo's latest Switch
Online news could have just confirmed a leak. Basically, they
are what was the game that they're adding here? For
sixty Future sixty Yeah, I was thinking a Trespasser because
girls and tattoos and stuff like that. Yeah, but for
(02:14:14):
sac and sixty four. That was part of an image
that was in a Nintendo Update video on YouTube about
Nintendo Switch Online, and people were seeing a blurry image
of game boxes and one of those games was for
Sake and sixty four. There was a bunch of other
games in there, including Donkey Kong sixty four, Glover Super
Smash bro Bros. Uh Scars, and then for Saken sixty four.
(02:14:36):
So now that Forsaken is confirmed, people are thinking, hey,
all those other ones are going to happen. Yeah, and
I think that is probably correct.
Speaker 3 (02:14:43):
I love to seeing the like internet sleuthing going on
with it because it's like, yeah, this sometimes it seems
like a stretch. This one. It's like I've seen these
boxes a lot, and it looks like those boxes.
Speaker 2 (02:14:52):
Yeah, the only like possible thing could have been like,
oh they were those games were just in there for
Nintendo testing place and they are real. But otherwise it's
they're gonna happen because they Why would they do the
work of putting that stuff in there unless they were
intending to release those things would be one thing.
Speaker 6 (02:15:06):
I was like, oh, Monkey Kong sixty four is real.
It's like, well, that doesn't mean all these are. But
the fact that we got for sake in sixty four,
which is one of the weirder ones in there, it's like.
Speaker 1 (02:15:14):
Wow, we got that one, right. I never heard of Forsaken? Yeah?
Did you?
Speaker 3 (02:15:19):
No one play everyone knows the box art?
Speaker 1 (02:15:21):
Yeah?
Speaker 6 (02:15:22):
You ever played Descent back in the day. I like
it's basically it's like, uh, it's like Quake, but with
three sixty degrees of movement you fly.
Speaker 3 (02:15:31):
It's like that, Oh okay, somebody Chad saying it's the
Kate Winsley game. I think everyone thought that she really
looked like.
Speaker 5 (02:15:38):
Yeah, I like, Mike going, did you play Descent back
in the day when you were three years old?
Speaker 1 (02:15:44):
I mean people were talking about the Scent for decades, right,
we were talking.
Speaker 3 (02:15:49):
About much back then, Michael.
Speaker 2 (02:15:50):
Yeah, it is definitely like a sixty four, like all
time rental game for me. Yes, that's when I.
Speaker 1 (02:15:56):
Really there's gonna be multiplayer in this. We should we
should check out for Saken sixty for sure.
Speaker 2 (02:16:00):
Hell yeah, all right. Sega is Tokyo Game Show lineup
teases four mystery titles. Sega plans to exhibit four mystery
titles in Tokyo Game Show in addition to games like
Sonic Racing, Cross Worlds, A Virtual Fighter five Revo, Persona
three Reload, and Persona five The Phantom X. Then they
had those games and a grid with four blank slots
(02:16:21):
that said, hey, there will be four other games. I
think it's safe to assume there probably will be other
RGG stuff, whether that's Project Century, which I forget what
it's called now, or the Stranger is wait, no, that's
a that's a Will had Gate.
Speaker 1 (02:16:42):
Is it stranger than fiction?
Speaker 2 (02:16:43):
Okay? Maybe?
Speaker 1 (02:16:45):
Either way?
Speaker 2 (02:16:46):
I don't know what are you guys hoping for what
do you expecting.
Speaker 1 (02:16:51):
It? Strange wasn't there like a leak or there was
like an initiative that Sega was like, hey, we want
to bring back these games. And Crazy tax he was
one of those. Yeah, super Game the first, the first
one of those. Yes, Crazy Taxi DoD they say like jet.
Speaker 6 (02:17:06):
Rynd Radio and Crazy Taxi is supposed to be like
really big found out one off.
Speaker 1 (02:17:12):
It's Victor Man, I remember Possible they did this. It
was like two Game Awards ago.
Speaker 8 (02:17:19):
Yeah, yeah, yeah, it was like a montage like wait
what crazy There was a bunch of those we still
do something Golden Acts.
Speaker 6 (02:17:26):
There was another Streets of Rage that was actually a
part of that. So yeah, there are more. I bet
we're gonna at least hear from one or two of those,
especially now it seems like Shanoby's doing well. I assume, right,
it's a good start to that whole thing.
Speaker 5 (02:17:39):
Yeah, we know Virtue Fighter is going to be one
of them, the new one. But they're also doing Is
this separate from the RGG like direct thing that they announced.
Speaker 2 (02:17:48):
Yeah, this is this would just be their presence at
Tokyo Game Show. Although I bet RGG stuff will blend
into this.
Speaker 1 (02:17:55):
Yeah.
Speaker 5 (02:17:55):
So maybe it is like Stranger than Heaven and Virtual
Fighter and and maybe it is one of those unannounced sorry,
one of those announced retro revivals.
Speaker 2 (02:18:09):
What about Persona for remake? Have we gotten that confirmed?
Speaker 1 (02:18:12):
I can't.
Speaker 3 (02:18:14):
Show that the revival.
Speaker 2 (02:18:17):
Yeah, that one leaked a bunch of times, so I
can't remember.
Speaker 6 (02:18:20):
Okay, revealed. I don't think we're going to see anything
more of that yet.
Speaker 2 (02:18:25):
Yeah, okay, yeah, maybe Echo Echo the Dolphins back.
Speaker 6 (02:18:28):
Yeah, I think independent of the second stuff. That guy
said something about bringing Echo pack. I can't remember, Yes
he did. I don't believe it.
Speaker 2 (02:18:36):
No, that was definitely like just what old men say sometimes.
Speaker 4 (02:18:40):
I remembering off about Echo the Real Quick, the announced
classic revival from Sega.
Speaker 2 (02:18:49):
It is crazy Taxi jet Set Radio, Golden Axe, Shanobi,
Art of Vengeance, and Streets of Rage. There were some
other ones rumored.
Speaker 6 (02:18:59):
Was one of the rumored one for a little bit, right,
that's not really part of this initiative, per se Yeah,
it feels a little bit different.
Speaker 2 (02:19:04):
It feels like he's like another playing game. Yeah, all right,
let's see here, we have a story to tell, says
Machine Games about Wolfenstein and with the idea of they
need to finish the trilogy. That's according to Machine Games
studio head Jerk Gustavsen, who has stated that the developer
is not finished with the Wolfenstein story and they did
(02:19:24):
one at least at one point, intend to make a
third entry in the series. He made it sound very
open ended and made it sound like it's something they
plan to get back to. But I don't know if
there's like hard concrete plans. But he's like, it was
always meant to be a trilogy and we want to
finish that now. I'm a huge fan of these games.
I hope they can get back. I had accepted the
(02:19:46):
fate that they weren't going to. This has renewed my hope.
But is this does is this another thing developers just
say when now they don't really know if they're going.
Speaker 6 (02:19:54):
To do it.
Speaker 3 (02:19:54):
I was assumed they would be a trilogy, because they
would they were going to do Mecca Hit.
Speaker 8 (02:19:58):
They were going to do Mecca Hit. They happ you
kill him and to him piece himself. He knew there
was a Hitler.
Speaker 2 (02:20:06):
He's like clearly like sick and like an old man
and like and and there's all these people like yes
men around him and stuff like that, and it's really embarrassing.
And I think, like there's something like Ronald Reagan calls
him or something. I don't know, it's weird, but it's
like it's clearly like he's dying, so they're gonna have
to put him in the next suit and keep him
alive for the third game so you can fuck him
up then. And I was like, just so meeting that
(02:20:28):
so bad And listen, I love Indiana Jones. I hope
they go back to Wolfenstein and.
Speaker 3 (02:20:33):
Get I like Indiana Jones. I love Wolfenstein exactly.
Speaker 6 (02:20:38):
Yes, right, so that's that whole scene was, yeah, you're
on Venus or something. Kiss isn't a bucket? And then
Ronald Reagan just as an actor comes in then Hitler
suits him.
Speaker 3 (02:20:48):
Yeah, it was pretty cool.
Speaker 2 (02:20:52):
Is just an all times, and it came right when
I needed the most. What a game game?
Speaker 1 (02:20:58):
Maybe the devs are realizing, oh oh, we didn't get
it through people's heads that Nazis are bad. We gotta
make another one to just cement that Nazis are bad.
Speaker 2 (02:21:08):
Yep. And I mean god, I think coming off of
Indiana Jones and having a chance to get a break,
letting people miss the series. I am flipping back over
to like, I believe this can happen, and I'm almost
at a point where I think it will happen.
Speaker 1 (02:21:21):
Sure, I hope it does.
Speaker 6 (02:21:22):
I mean, it seems like India Joe said, well, but
it's not like, get that next sequel out here immediately.
Speaker 2 (02:21:27):
Well, I think it's probably get the next Seagull out
there immediately. Well, but not like, let's greenlight the next
two games. Well like that's I think they were helping
for that, and they're like, well, we're definitely going to
do another one of these, but I don't know if
I don't know if it's the very next thing, but
I expect it to be still and then they do
Wolfenstein after that.
Speaker 1 (02:21:44):
Maybe all right, last couple of stories.
Speaker 2 (02:21:47):
We're making great progress, says the director of Final Fantasy
seven remake Part three and Kingdom Hearts Flor. That's Tetsia Nimura. Uh,
should you're laughing? Should I believe him? What you don't
believe about?
Speaker 1 (02:22:01):
I don't believe lies?
Speaker 3 (02:22:02):
Uh?
Speaker 1 (02:22:04):
I believe them.
Speaker 6 (02:22:04):
I mean I believe, but they're making maybe great progresses
a lot, but I bet they're making Proggy's backwards.
Speaker 2 (02:22:11):
He said, Final Fantasy seven Remake, Part three. We don't
know what the name is going to be, Revival whatever is,
whatever it is. He says they do have a date though,
locked in for when they're going to talk about that
game next. Is that probably the Game Awards.
Speaker 1 (02:22:23):
I'm trying to think maybe a little early, so it
might be a little really still, it's only three months away.
Speaker 2 (02:22:29):
Yeah, yeah, I mean they could have a tease.
Speaker 1 (02:22:31):
They could.
Speaker 6 (02:22:32):
Yeah, you're right, they could. I wouldn't necessarily expect it
wouldn't be like some absurd thing.
Speaker 2 (02:22:36):
But do you guys think that game's not coming out
next year?
Speaker 5 (02:22:38):
No?
Speaker 6 (02:22:39):
No, I think it's twenty seven.
Speaker 5 (02:22:40):
I think it's gonna be another four year dev cycle,
So it's gonna be twenty twenties, seven or eight, you know,
depending on how long.
Speaker 1 (02:22:47):
Right, I could see a name drop this U.
Speaker 6 (02:22:52):
Begainning.
Speaker 2 (02:22:52):
Yeah, that's that's what I'm thinking. Yeah, that's I think
that's what he's saying too. It's like they'll have something
along those lines revengeance.
Speaker 6 (02:22:59):
I mean, we kind of want to hear more. I
mean maybe not when I say we, I mean always,
but I think it Kenawart's four is when we hear
about more again before that.
Speaker 2 (02:23:08):
Yeah, he did not say that they have a date
for that one, but he said we'll have something to say,
you know, at some point soon. So yeah, maybe it could.
Speaker 5 (02:23:15):
It could also be super teasery stuff because we know
they're just doing weird stuff with the remake trilogy now,
so they could just like show some imagery of a
character doing a weird thing as just like a picture,
like something pre rendered and it just gets you a
hype or something like that. But yeah, I also see
Chat points out that twenty twenty seven is the thirtieth
anversary of f F seven.
Speaker 3 (02:23:37):
Three years because they did build a lot of.
Speaker 2 (02:23:39):
They would would have been able to foresee that and
could have like planned ahead and make sure they were
really working on that third game. And you know, they
talked so much about how the second game they were
able to get out quicker than they expected because they
had the whole team together and they learned a lot
that could compound. And now it's like they don't take
too many ambitious.
Speaker 5 (02:23:56):
Risks with them where they are in the story right now.
They got through most of the like open world stuff.
There's still some places we haven't seen yet, like Bu
Tai that they need to go to. But the end
of the game is much more linear, so they could
just like, you know, narrow and scope to get out
with a quicker turnaround.
Speaker 1 (02:24:12):
Now forget everything Final Fantasy. Of course, I need Kingdom
Hearts for I need I need Nomura to give Donald
Duck an even mightier spell to further prove that he
is one of the most powerful mages in the Final
Fantasy universe. Fair super Zeta Flair, Megazeta Flair.
Speaker 2 (02:24:36):
There you go, just keep going now.
Speaker 5 (02:24:38):
Initial trailer looked kind of interesting though, they like gave
so a grappling hook or something like.
Speaker 1 (02:24:41):
I was like, yeah, I want to see what.
Speaker 3 (02:24:48):
Interested Let's go.
Speaker 2 (02:24:50):
That's a real genre.
Speaker 1 (02:24:52):
What if it comes with the keyboard about I'm still out.
Speaker 6 (02:24:59):
What it did.
Speaker 1 (02:24:59):
Get Super into Kingdom Hearts. I mean, it's certainly within
the realm of possibility. He would make a good Rocksis
for Halloween.
Speaker 2 (02:25:08):
What are the outstanding Disney properties that you expect to
be in the next and.
Speaker 6 (02:25:14):
The first tea Mowana will certainly be in this one
and that teaser troth though everybody thought they saw what
looked like the Moon of Endor, so you know, everyone's
expecting Star Wars to finally get in here, and it's
they're doing Star Wars and it's like, well, do we
get a Marble level as well?
Speaker 2 (02:25:28):
Aliens?
Speaker 3 (02:25:29):
Yeah?
Speaker 1 (02:25:29):
Yeah, but there's been some.
Speaker 6 (02:25:30):
Hits since Kingdom Hearts three, like you can do and
on Conto level, right, that kind of thing with Coco
level Coke, Yeah, I have Coco. I think would be
a big one. Pardon me, you know, Keenum Arts two
is very much like that, like what are the most
recent hits? And then you know a couple Pixar movies
from back in the day and then oddly enough parts
of the Caribbean three, So nothing like super weird like
(02:25:51):
how Keenum Arts two did Tron back then? And even
Steamboat Willy. I hope he gets some deep cuts this time,
as I would like, what if we do pray? What
if you fight a predator with like.
Speaker 2 (02:26:04):
Simpsons, this Family Guy, No, the Cleveland Show, the level
all right, last story here. Nintendo Direct is still expected
this week. Either Thursday or Friday are the dates to
keep going around the several insiders are saying this now.
(02:26:26):
One insider is also saying that the number seven will
factor in into many of the announcements saying that there
are there will be three seven games.
Speaker 1 (02:26:35):
Are Meekers now marketing people like basically for Nintendo directs?
Speaker 2 (02:26:40):
Yes for so yeah, three seven games as in games
that like relate to the number seven in some way.
I think Final Fantasy seven Integrade release date on the
switch to feels like a lock. What do you guys
think the other ones? Oh?
Speaker 6 (02:26:53):
God, that's right, we got double a seven first light
is like a switch to thing?
Speaker 1 (02:26:57):
So yeah, how is that not one?
Speaker 3 (02:27:00):
Be when you said something recently, grow that, I'm open
it's real and the Soul caliber.
Speaker 5 (02:27:05):
No, Soul Caliber was deconfirmed, said it's not so caliber.
Deconfirmed got the guy who was teasing this said nope,
it's not Soul caliber. It's not Soul caliber. Or it's
Attorney seven.
Speaker 1 (02:27:15):
Okay, what about seventh Guests?
Speaker 6 (02:27:16):
I like that one on here now, I'm thinking about
seventh Guests just got remastered like twenty nineteen. I don't
think they need to do something with the seventh guessing.
Speaker 1 (02:27:23):
What if it's seventh Heaven? Huh? What if? What if
we're just putting sick on the switch to right? All
right here here me I said this during the chat
yesterday when you were talking about this. All right, we
have the number seven. What happens when you turned that
number seven upside down, right, because it becomes out Is
it the year of Luigi again? We're getting another year
(02:27:44):
of Luigi, that's what he said year. Hell, yeah, it's time.
It's been a while seven years of Luigi had a
twelve anniversary of the Year of Luigi. It's time, you know,
because maybe Nintendo was realizing, all right, it's been some
time since the name Luigi was a little bit hot
in the streets. Maybe we can recapitalize off of our
(02:28:05):
our guy over here, you know.
Speaker 6 (02:28:07):
I mean they are going to announce a Lugi's Mission four,
like within the next year or two.
Speaker 1 (02:28:13):
Yeah, we should be.
Speaker 2 (02:28:15):
So that what was that studio's last game. It was
Strikers and that was a couple of years ago, and
they did that a couple of years after Luigi's Man
from three Definite. Right away they would have known they
were making a four. So yeah, I think we hear
about that next year and.
Speaker 1 (02:28:29):
It's Charlie Day in the game. Yeah, wild.
Speaker 6 (02:28:34):
I think I think these seven games are kind of
like the three most obvious, last least interesting ones. It
will be a seven rebirth first Light and then maybe yeah,
Kuzza seven or Resident Evil seven getting a native switch
to version.
Speaker 3 (02:28:44):
Yeah, that sounds right.
Speaker 2 (02:28:45):
I think it's I think it's Final Fantasy seven Resident
Evil seven to set up the you know, the coming
of all the other Resident Evil games.
Speaker 1 (02:28:53):
You know.
Speaker 2 (02:28:53):
I know that's got a cloud version on the one.
Speaker 1 (02:28:56):
We don't count those.
Speaker 2 (02:28:57):
We don't count those. And then Dragon Quests seven remake
has got enough smoke that I know that's a weird one.
Speaker 1 (02:29:02):
I think I can't. I see so much smoke for it.
But boy, that's a weird one to me to do,
which I know. Look, you've got your hands on your head.
Speaker 6 (02:29:10):
Over seven is a weird game that was even the
PS one era, when most jerrpg's were still just you know,
twenty five thirty hours long. That one is like one
hundred hours long. It's got this really weird structure to it.
It opens with a kind of four hour puzzle only sequence.
You know, it's it's good, but it's just such a
(02:29:32):
weird one to remake. I'm not saying it's like the
Black Sheep of the series, but it's Black Sheep adjacent
is the rumblings on that that is a remake, because
well they remade it I think three DS already, So
maybe it's That's what I'm saying, because like there was
rumblings that Final Fantasy Tactics was a remake, and I
wouldn't really call what's coming out a remake. And yeah,
this does have a three DS and iOS slash Android version.
(02:29:55):
I wonder if me it's like a spruced up maybe
that like there's just so many more popular or dragon
Quit like you know eight was also remastered for the
three DS, and like I think you would rather have
that one on switch to before seven. But maybe they
want to go in kind of order. I don't know.
Speaker 2 (02:30:12):
I mean, the this is from two months ago. Jason
Schreer implies the dragon Quest seven remake is real, just
in a smaller scope. So the Square wants to remake
as many dragon Quest games as possible from modern platforms.
Doesn't mean all or any of them are going to
be big ambitious revamps like Final Fantasy seven remake. I
don't think.
Speaker 6 (02:30:30):
I mean, it's the right that's definitely the right decision
here is that you do just take that through des Versure,
which did iron out some of the pacing and made
that four hour puzzle sequence a one hour puzzle seeks exactly.
You dis expect up res that thing up, but kind
of when we have a Dragon or a badly default remastered, right.
Speaker 2 (02:30:47):
Yeah, I mean it could be like even it could
be like a complete asset asset reswap where they like
all the assets are upgraded HD like modern console clause.
Speaker 3 (02:30:56):
Oh sure, like Crisis Core did, like Crisis Core.
Speaker 2 (02:30:58):
Exactly, and then and then some edits here are there.
But I don't know, we'll see, hopefully we do find out.
It's when does Nintendo announce a direct?
Speaker 1 (02:31:07):
Who knows?
Speaker 2 (02:31:08):
You know? It is September. We usually get a September direct.
There's no reason to think there won't be one, but
we'll see. Maybe Thursday or Friday. If there is one,
we'll talk over it.
Speaker 5 (02:31:17):
Okay, Well, I guess small one to sneak in here.
Breaking news tiny tiny, breaking news two XKO. Their beta
invites are going out right now, so if you sign
up for that, check your emails. This is an interesting one.
Unlike the Marvel TOCM beta, they're just leaving this one
up like once. Once you have access to it, you
just basically place getting early access. In early access basically interesting.
(02:31:39):
They're only taking down for like maintenance and stuff, so
you have an interesting way to do a beta. But yeah,
check your emails. You signed up, okay, and I guess
real quick gain. Nintendo did settle a couple of lawsuits
this week, but well that's barely news. They settled out
for two million dollars. Yeah, it's exactly. It's Tuesday for Nintendo.
Speaker 2 (02:31:57):
They settled for two million dollars with the guy that
made the MiG switch with I think if I say
our four card, most people will know it.
Speaker 1 (02:32:03):
Oh yeah, exactly, look at our four card, our four card.
But for the switch.
Speaker 2 (02:32:07):
If you were using on your switch to good chance
you could get get hit and your thing will get
locked off online. But yeah, they settled with that guy
for two million. I think he's the one that represented himself.
And then there was another lawsuit that they settled with
a kind of a similar sort of thing. But yep,
that's just Nintendo doing their stuff this week. All right,
jan back over to you folks.
Speaker 1 (02:32:26):
We're going to take another quick pricky break and we
will be back with some emails, some super chats if
we have them, and we'll see you on the other chat.
These are the emails or the show emails. Bombcasts, Giant
Bomb dot com is email dress. Send your emails too.
(02:32:46):
If you want to write in about something we've said
on a cross Giant Bomb programming, you have a quiz,
you got some miscallaneous cues that you want to ask
the crew, or if you have any some nice messages,
you know I'll take them. I love them. I'll send
them to who they are directed to. Thank you everyone
for writing in. We've been getting a boatload of emails
over the last couple of weeks, and uh that uh
(02:33:09):
tickles me in a very positive way. First email of
the show comes from Joe in Michigan. Joe writes in,
I had no idea doctor's offices measured height by the
half inch until Dan mentioned it on last week's Dumb Truck.
Does anybody else's doctor just guess how tall they are?
The nurse that takes height weight is always five feet
tall and has written down anything from six three to
(02:33:31):
six six on my chart. Can't wait for Giant Bombs
the Giant Bomb story to get tall sized merch now
that they're independent. Much love, Joe in Michigan.
Speaker 6 (02:33:40):
I mean the first thing they do is they take
that little scale measuring thing.
Speaker 1 (02:33:44):
Yeah, right, that has the numbers on them, So no one.
Speaker 3 (02:33:54):
Guess your weight, yes, and it's there's numbers.
Speaker 1 (02:33:56):
Are you at a carnival understanding someone in there?
Speaker 4 (02:34:02):
You know, I don't know, thirties to fifties, just not
getting measured the hide wise, especially if that has been
collected within the last five years.
Speaker 1 (02:34:12):
That usually doesn't tend to change.
Speaker 2 (02:34:14):
Although they still measure me everything sure without sure.
Speaker 1 (02:34:18):
And that's and that's fine. It's okay to to measure
every year.
Speaker 4 (02:34:21):
I would probably not complete the physical if my doctor
was guessing my height, I would yeah, yeah, I'd be like,
good luck collecting this cope, goodbye.
Speaker 3 (02:34:35):
Physical on Thursday. You guys do the yearly physicals?
Speaker 2 (02:34:38):
Yeah, try to?
Speaker 3 (02:34:38):
Yeah, I should try to as well.
Speaker 1 (02:34:40):
Are very informal. Wait, so what do you mean?
Speaker 4 (02:34:46):
You just go to his house and he's like all right,
get on the get on, tell us about he's feeling.
And his de's like, okay, well that's emotional or physically.
Speaker 6 (02:34:55):
I get squeezed in a lot, you know, it's like
something's wrong, your death.
Speaker 1 (02:34:58):
I come on in.
Speaker 4 (02:34:59):
And then just so your dad is like, you know
it's Sunday night. You bring over a vial of blood
for your dollar work hours.
Speaker 2 (02:35:06):
I'll just.
Speaker 1 (02:35:09):
Now, he's got to do blood.
Speaker 6 (02:35:10):
Work every now and then go there and be like
you need to get blood work. Go upstairs at the
doctor does do blood work.
Speaker 1 (02:35:15):
You go to the last, of course, analyze the results
for he takes good care of me. Okay, your dad
squeezed me in Please maybe if he came here. I
just want your dad to squeeze me. Everyone moved to Ohio.
Speaker 6 (02:35:29):
Get your great medical care for the next I don't know,
five years he's still practicing.
Speaker 1 (02:35:33):
How much long you can he go threatening your father?
Oh my god? Five four years? So I killed my dad.
Speaker 3 (02:35:43):
Clean read find like the catdown man.
Speaker 1 (02:35:45):
People are going to find this podcast. It's gonna be
all right. Stand from Tumwater, Washington.
Speaker 2 (02:35:55):
Right.
Speaker 1 (02:35:55):
So, did you know Paul Thomas Anderson's upcoming adaptation of
Thomas Pensions postmodern novel Vineland, is bringing its beloved characters
to Fortnite next week?
Speaker 2 (02:36:05):
Yes?
Speaker 5 (02:36:06):
What?
Speaker 1 (02:36:06):
And it looks like it's actually happening, they copied in
Instagram link and there what out of left field literary
or movie characters would you like to see come to
Fortnite next. Personally, I love to hit the Gritty at
Tilted Towers as Phantom Threads. Reynolds would cock say it
from Tom Water Washington.
Speaker 3 (02:36:25):
Daniel plain View would be good. Yeah, the uncut Gems
Adam Sandler character would be good. Yeah, like legit, good dude,
the little women. Give me all of the little women.
Let me play as Joe Marsh.
Speaker 6 (02:36:40):
I think Smashing Machine and cockfo from Catcher in the
Rye right the other. Yeah, I mean that's what I
can see. You had absolutely eventually just joined a murder Island.
Speaker 2 (02:36:55):
Spielberg watched this movie and like was won't shut up
about how amazing he thinks it is. One bad after
another from Pta. I'm like, oh my god, I gotta
see that.
Speaker 3 (02:37:03):
Curious that's the DiCaprio one.
Speaker 2 (02:37:04):
Right, what's that? That's the Diprio DiCaprio. Is this man
in the flannel in this tier for this?
Speaker 6 (02:37:11):
Okay?
Speaker 1 (02:37:12):
Yeah, what this is?
Speaker 3 (02:37:12):
Now? I'm getting very excited. Have you seen the like
Venice Film Festival stuff with the Smashing Machine where it's
like you want the Silver Lion like saft he did,
and like everyone's saying, this is going to be the
Rocks Oscar thing, and like, imagine how obnoxious the rock
is going to be if he wins a fucking Oscar.
The ego situation is unbelievable right now, If that motherfucker
(02:37:34):
wins an Oscar, it's gonna be incredible.
Speaker 6 (02:37:36):
Now, I want to specify. I think that this stuff
is being made. It made in for Fortnite creative. It's
not like, you know what, it's a license.
Speaker 1 (02:37:44):
The kill was added inefficient, Warner Brothers did this work
this warning.
Speaker 6 (02:37:52):
I was getting a lot of stories that games me
towards my my time there. It'll be like, dude Perfect
has a Level one Fortnite. It always kind of makes
it seem like official thing, but it's like, oh, well,
because there's creation tools in.
Speaker 2 (02:38:02):
That, It's like yeah, it's like the equivalent of uploading
a YouTube video, like, oh, dude Perfect has put up
a YouTube video because it's a community created thing.
Speaker 5 (02:38:12):
I'm looking at an image on his Instagram post of
a pregnant woman with the Warner Brothers branding ad that
says this is not sponsored endorser advertised back games in
that you will be able to fire guns as and
also shoot in Fortnite huh where, Oh.
Speaker 1 (02:38:29):
My god, Yeah, I have a meeting after this. That's crazy.
I didn't do this. This is unhinged behavior by the
Warner Brothers. The Brothers. All right, Cameron, right sin Hello
(02:38:50):
bomcast Cameron from smalltown, Minnesota. Do you think with acclaim
coming back and the recent success from the t HPS
Tony Oprascada remakes that there's a big we'll bring back
classics like aggressive inline or in Matt Hoffman's BMX game,
thank you. And I know they're not ks, but I
refuse to believe it's spelled a claim with two c's
(02:39:11):
love you.
Speaker 3 (02:39:12):
I mean that was the joke back there. It was
like acclaim like ak gross, you know, like Kathy, Yeah, yeah,
I can't wait for this fucking thing tomorrow. We're gonna
talk over it. The Acclaim direct Jeff Jared better like
if we do the Bengo for that, Jeff Jared appears
better beyond the Bengo card, so so excited, like the teaser,
like bringing up like NBA JAM and Mortal Combat and
(02:39:34):
all these other things we can't do anything with, Like
I can't wait.
Speaker 5 (02:39:38):
I hope they try. I loved Matt Hoffman's BMX, So
I want to see them try to bring back some
of these franchise to compete with the.
Speaker 1 (02:39:45):
Modern I thought you were just saying you hope that
they try in general, and I do too. I hope
they just.
Speaker 2 (02:39:55):
Real hard.
Speaker 1 (02:39:58):
Any other hopes and wishes for a we will talk
over that.
Speaker 2 (02:40:01):
No, I just don't even know what to expect. I
hope they just don't know it's illegal to use other people's.
Speaker 1 (02:40:11):
It's Mortal Combat two, right, I'm just jared. This is mine. Now,
that's a Mario game. Do you think do you think
he's going to break a guitar?
Speaker 6 (02:40:25):
Actually?
Speaker 3 (02:40:26):
Yes, chancey?
Speaker 6 (02:40:29):
I think that's over on the over under.
Speaker 1 (02:40:32):
All right. Travis and Farago wrote in with five cues,
I picked one of them. Travis Ritz and Hello gigantisic
Bomb apparently Norwegian. What's the biggest, most glaring, grand canyon
sized blind spot in your gaming experience? Like a classic
game you've never played, or even an entire genre you've
never dipped your tiny little toes into. Travis and Fargo,
(02:40:53):
exhausted after a seven year old's birthday party quake. Probably
mine's metal metal gear Solitude. Yeah, I guess it's like
Doom and Quake, Yeah, yeah, the original Dooms. Yeah.
Speaker 6 (02:41:05):
I have barely touched the Yakuza games really, so that's
when I gotta get to it. So there's some like
old PC stuff too, where like I feel bad about
like original boulders Gate that were played through Planescape Torment
some some things.
Speaker 1 (02:41:20):
Like that, I got too many of the lists. It's
not even worth it.
Speaker 6 (02:41:25):
Right, Yeah, I haven't played Geist yet, you piece of shit.
Speaker 5 (02:41:29):
Yeah, I try everything. It was metal Gear before a
couple of years ago. I just had never played through
any of them, just straight shout all the way through
and loved the series.
Speaker 6 (02:41:40):
I mean, it's definitely dark Souls for me a bit ago,
which is why I made a whole like initiative to
play those on my own.
Speaker 3 (02:41:46):
I'd say, like a lot of classic charpy. But even then,
you know, I played through Corona Trigger, I played that. Yeah,
I played like twenty plus hours of a lot of
different final fantasies. I played the first disc of several
final that's good. Yeah, you get it then, Yeah, I
get it.
Speaker 1 (02:41:59):
Yeah, Okay, moving on, Regi McFly rights in Deer Bomb Squad,
can you agree on an official way to tap up
a giant bomber, whether fan, secondary agent or main crew member,
yours REGI McFly.
Speaker 3 (02:42:14):
Like they're saying we need our own like two sweet
situation or much.
Speaker 1 (02:42:17):
I say, keep it simple with a fist bomb.
Speaker 2 (02:42:19):
That's all I'm really is a safe one, right, because
that's the one where like everyone will feel comfortable and
you can't.
Speaker 1 (02:42:27):
Well, I'll kiss you on the mouth, but that's not it.
We were talking about doing like the forearm thing for
a second, like the yeah that guy.
Speaker 4 (02:42:36):
Yeah, there's a lot of coordination involved in that.
Speaker 1 (02:42:38):
I don't know.
Speaker 3 (02:42:40):
You can you can hear this difficult spot, you know?
Speaker 1 (02:42:43):
Yeah, all right. Mike from Texas writes in Hello, due
to the recent MTG gathering talk uh magic, the gathering
talk about what color identity matches each member of the crew,
I figured i'd share thoughts. Jan is white red counters
because he lifts the whole team. Mike is blue white
hug because he's having a great time and wants everyone
(02:43:03):
else to be happy that he's there. Grub is Mono
green or go Big because he's always got something that
will blow you away. Jeff Jeff is Mono black, reanimate
because he's never out of the fight. Dan is blue
black control because he doesn't want anyone else to play
or have fun. Mostly, you know that's not true. What's
(02:43:28):
with the mono in front of all the colors? So
you're just that color? I'm black now? Everyone kidding, Love
you all. Mike from Texas sit from my iPhone. Shouts
out to everyone that actually sent in their color pied
(02:43:50):
definitions for the gang. One of them that I just
giggled at was Mike is white and that's just the truth.
Okay what you're trying to say that you're right, couldn't
make that clear. Let's go two more emails and super chests?
Have we got them? High podcast Crew. Since hitting forty,
(02:44:11):
I've been making a real effort to look after myself,
and I've actually been working to be healthier. I've lost
twenty kilograms about forty four pounds through a mix of
ozebic exercise and a cocaine habit I know that and
eating restrictions that come with invisil line. On top of that,
I'm finally getting my teeth trained after all these years.
It feels pretty great to be ticking off those grown
(02:44:32):
up health boxes. Got me thinking about how you've all
been sharing your own journeys. Backler has been out there
regularly playing sports, Dans run marathons, Grub's been on weight
loss kick Jan sounds like he might have cut down
on smoking, and Mike well, Mike seems to be able
to look at apples sometimes.
Speaker 6 (02:44:49):
Maybe fictional video game ones at least.
Speaker 1 (02:44:52):
So I love to hear what's the thing you're most
proud of in terms of being a healthy adult? Big, small, physical, mental?
What's your personal brag? Cheers from Sydney Tony. I think
the thing I'm on right now is boredom. I'm trying
to be deliberately bored sometimes because I have not been
bored and let me check my watch here thirty years. Yeah,
(02:45:13):
and that seems maybe not good. So I'm trying to
do nothing at all, like not even meditating. I'm trying
to do nothing and just seeing if I can handle it.
And you start immediately having thoughts you don't want to have,
and I'm like, oh, that's why I don't do this.
Speaker 3 (02:45:26):
It's a bad sign that like, yeah, when you did
do stop distracting yourself for two seconds, like, wait, this
doesn't feel good.
Speaker 1 (02:45:32):
Where did you get this idea from? That? I?
Speaker 2 (02:45:35):
You know, like everything like, I'm sure, I like saw
like a tweet or a skiet or a YouTube short
or some bullshit. I'm like, you know, that's free, I'll
try it. That's my thing with most of these, like
anything new age, I'm like, if it's free, I'll give
it a shot and we'll see what happens. And if
it's bad, oh well, and if it's just if it's
just the placebo effect, oh well, I'll take it. That's well,
(02:45:56):
that's a little bit of something, and if it's real,
I'll keep doing it, so we'll see.
Speaker 1 (02:46:00):
I'm very early on it.
Speaker 2 (02:46:02):
I'm actually still trying to figure out how to do
it because interesting I'm surrounded by things that I'm interested in.
Speaker 1 (02:46:07):
Meditation is like, you know, I think I would fit
in with that.
Speaker 2 (02:46:10):
You know, no, I think meditation is non negotiable, like
that is something I have to be doing these days.
So yes, but I'm trying to do this separate from that,
because that feels like when those bad thoughts come, say,
I acknowledge you, you can go all about your leave me,
you can leave me now. I think boredom is like
what if you kept considering those things and thought about
(02:46:31):
them and you were forced to confront them. At least
that's the idea I'm having right now. We'll see, who
knows if it does anything, but I'm just gonna try
it for a bit.
Speaker 3 (02:46:38):
I would say last year is definitely the marathon stuff,
and this year the intention was to round the marathon,
but then the injuries and stuff kind of piled up.
So now I'm just trying to kind of like treat
myself right, Like I'm just kind of like walking every day.
Now I'm doing a lot of shit to try to
like work out all these fucking like you know, I'm
going to physical therapy and all this shit wrong with me,
trying to get that fixed up. I tried something last
(02:47:00):
night that I want to keep doing because it felt
so good. I did a night shower. Okay, well I did,
I did? Okay, so you normally I played video games
every single night my entire life until I fall asleep.
That's basically what I do.
Speaker 6 (02:47:12):
Is this about in the cold shower? Burst out the end?
Speaker 1 (02:47:14):
Cause I feel like you told us about no, no,
no no.
Speaker 3 (02:47:16):
We took one that Greb and I talked about how
we've done that in the past or even now. That's
usually a morning thing. So this time is like, I
take a nice hot shower. But before that, so I
stopped playing video games. At like ten last night, I
went into that steam room thing grubbed, the one that
I made you play Mario Win yep, And just twenty
twenty five minutes being in the steam room I brought in,
I got all these gimmicks for working out, all the
(02:47:37):
muscle knots and stuff like that, and I just kind
of like, you know, no music, no podcast, no anything,
just kind of like working on the muscles and stuff
there steamroom. Then a hot shower, taking my time in there,
going to bed nice clean, just you know, the hot
water and all that stuff and breathing in the hot
air and everything. And then I woke up today and
I felt like I had the best sleep I've ever had,
nice forever. So I'm going to start trying to do
(02:47:58):
the night shower steamroom thing.
Speaker 2 (02:47:59):
I think, all right, yeah, if it worked to work,
that's awesome.
Speaker 1 (02:48:03):
Oh great. Yeah, similar to grub I I don't want
to air too much dairy laundry. But I've had a
very interesting year personally, and I don't think I let
my brain be quiet on its own for too long.
So like if I'm not on a podcast or a
(02:48:23):
show with you guys, I have like a podcast where
I'm listening to music, and for like the last couple
of days, I will just kind of sit in the
silence and just like think. And maybe that's why I
actually liked raw dogging planes. But yeah, that has been helpful.
And also what I did or started doing, is I
will pick up my telephone and call a friend and
(02:48:46):
chat a second instead of texting, I'll just be like, yo,
can I shoot you a call? Real quick? Turns out
talking to people about the stuff going on in your
life is very useful instead of just keeping it rattling
around in your noggin.
Speaker 6 (02:49:00):
Boy, I've had too many professional lifestyle changes recently to
think much about personal ones.
Speaker 1 (02:49:06):
I don't know.
Speaker 6 (02:49:06):
I guess I should think about that.
Speaker 2 (02:49:08):
Now.
Speaker 6 (02:49:09):
What did you guys fix about me?
Speaker 3 (02:49:11):
We didn't have any professional changes the rest of us.
Speaker 4 (02:49:16):
This very clearly only happened to you.
Speaker 3 (02:49:18):
Yeah.
Speaker 1 (02:49:19):
I don't know what you guys have been up to,
but it's been an interesting year.
Speaker 6 (02:49:23):
What would you guys?
Speaker 1 (02:49:23):
What do you guys think it should change? Nothing?
Speaker 3 (02:49:26):
Don't change a giant bomb mug.
Speaker 1 (02:49:28):
Oh yeah, how change your feelings? About mugs.
Speaker 6 (02:49:32):
Absolutely not.
Speaker 3 (02:49:34):
I'm always on team Meditate.
Speaker 1 (02:49:36):
Yeah, I just I'll tell you why.
Speaker 6 (02:49:38):
I don't think it's for me.
Speaker 2 (02:49:40):
You are way wrong, But that's my think, that.
Speaker 3 (02:49:44):
One.
Speaker 1 (02:49:45):
But I don't knock it. If you haven't tried it,
isn't it. I really don't want it's not fruit.
Speaker 3 (02:49:53):
You don't have to do anything, and you can do
it in ten minutes a day.
Speaker 1 (02:49:56):
You know.
Speaker 6 (02:49:56):
That's you know what Grub said about not being boor
thirty years. That's true for me.
Speaker 1 (02:49:59):
And I'm like that that rules. It's great. I'm like,
I used to be really proud of it, but now
I'm like, can I be bored? I don't know.
Speaker 2 (02:50:07):
And that's those things.
Speaker 1 (02:50:10):
Like this quieting you think about it. I want it
was waight there?
Speaker 2 (02:50:15):
That's it.
Speaker 1 (02:50:15):
That's what I gotta do.
Speaker 6 (02:50:16):
But you know, I got both the cardio actually the
Disrep's coming up. I get back into Disney shape. I
gotta get walking again Disney shape.
Speaker 1 (02:50:27):
I want to ask.
Speaker 6 (02:50:30):
I tell you, you're on your feet so much and
you're walking around like you kind of have to like start,
you know, I sit down off for works.
Speaker 1 (02:50:36):
Don't you have to leave? I think you had a meeting, right,
are you trying to.
Speaker 2 (02:50:42):
Listen to?
Speaker 6 (02:50:42):
I have some steroids from like some butt things, so
I could just take those instead and they kind.
Speaker 1 (02:50:47):
Of remember walk like thirty thousand steps a day at Disney.
Speaker 2 (02:50:51):
Yep.
Speaker 1 (02:50:51):
You know what was the question, what's a health brag?
A health brag?
Speaker 2 (02:50:58):
Well, just what are you working on right now? Health
wise or personal?
Speaker 4 (02:51:01):
I'm just gonna stop working so much, is what I guys, not,
you know, health wise? Liken't I play with I play
hockey with kids who are nineteen and.
Speaker 1 (02:51:10):
I could keep up and I feel good about that.
That's good, That's right good.
Speaker 2 (02:51:15):
I definitely like, well, I've been having like long nights
where I'm like working on a bunch of different stuff
and I'm like, oh, I am in this chair too much.
So I've been activating the standing desk at least once
a day now. It's I'm like this, and I've been
like hanging from bar as well, like I got to
just strengthen these muscles because I don't I don't do something,
this back is going to be fucked up.
Speaker 1 (02:51:33):
I'm sorry. Grant kind of just like broke a Grant
NP in the twitch chat just broke my brain because
he's they typed Americans love Disneyland because it's the only
walkable neighborhood they'll ever it's grant.
Speaker 4 (02:51:46):
That is a that is a Picasso comment. That is
a masterpiece.
Speaker 3 (02:51:52):
I do like that.
Speaker 1 (02:51:53):
It's a big part of the appeal.
Speaker 5 (02:51:54):
Yeah, take it from someone who tries to make every
neighborhood walkaball.
Speaker 1 (02:51:58):
It does not work.
Speaker 2 (02:52:00):
She said that there was an Instagram reel of someone
being like, every neighborhood in America is walkable. I'm going
to walk to Applebee's. It's seventeen miles away. And the
videos just like, yeah, going through highway overpasses and stuff
and almost dine.
Speaker 4 (02:52:13):
So I don't know if granted someone gift granted sub
Oh my lord, that's good stuff.
Speaker 1 (02:52:18):
Last email of the show before we get the super chats.
This comes from Shagatron. Hi Bombardos. I fell asleep listening
to Knowledge Fight and had a dream that Dan became
known as the Cuck Destroyer. Signed Shagatron cool, that's reality.
All right, that's a lot.
Speaker 3 (02:52:35):
I don't really understand here.
Speaker 1 (02:52:38):
He has no reason to destroy cucks.
Speaker 3 (02:52:41):
What's Knowledge Fight?
Speaker 2 (02:52:44):
I don't know that.
Speaker 1 (02:52:45):
Oh okay, folks, that does it for emails Bombcasta. Giant
bomb dot com is the email dress send your emails too.
Thank you for writing in, Mike Minaudi. Do we have
any super chats?
Speaker 6 (02:52:55):
Yes, we got a few here from Eric Washenko to
start off. We are sick of this anti mug slander
and naughty.
Speaker 1 (02:53:02):
That's fine.
Speaker 6 (02:53:03):
I've been sick of mugs for a long time. We
can all have a similar distinct feeling.
Speaker 3 (02:53:09):
Giant Bond I had this morning. I had coffe out
of my Giant Bond mugg and it was delightful. Everyone
should have that joint.
Speaker 2 (02:53:14):
We could make that happen again. We can again.
Speaker 1 (02:53:17):
No one else does say that merch star works. I'm
a master.
Speaker 2 (02:53:20):
I actually definitely do.
Speaker 6 (02:53:22):
Next up, it's from Chase Kennedy. Lions suck butt ps
packers suck to skull.
Speaker 3 (02:53:28):
Dammit.
Speaker 2 (02:53:29):
I think lions are great. They're big jungle cats. There's
no nothing to do with anything else.
Speaker 6 (02:53:33):
But none of you, none of you lost worse than
the Browns. I don't know, I guess, but the Browns
had such an awful.
Speaker 5 (02:53:38):
Loss, are pretty embarrassing.
Speaker 1 (02:53:42):
Nine they were.
Speaker 4 (02:53:43):
There is nothing better than the separation of emotion between
you know. Wednesday of NFL Week one, and then Monday
event the best.
Speaker 6 (02:53:55):
Yep, my fancy teams did well. At least I'll take
that same the last year from Sleepmick.
Speaker 3 (02:54:01):
Awesome.
Speaker 6 (02:54:01):
Now that you've beaten Riven, will you be playing a
sequel where you have to discover how the bad guy
hurt his lower leg. It's called gans shin impact. That's good.
Speaker 3 (02:54:14):
That's good.
Speaker 1 (02:54:15):
Like that. Don't worry about it, Dan, it's really nice.
Speaker 2 (02:54:19):
Yeah, don't worry about it.
Speaker 6 (02:54:19):
And I already forgot all right, that's it, Thank you everybody.
Speaker 1 (02:54:23):
All right, thank you everyone for the super chats. What
do we got going on for the rest of this week? Boys? Game?
Speaker 6 (02:54:27):
This morning dreams, dream Cast games and a binder here
we could play all sorts of.
Speaker 1 (02:54:35):
I might buy a Dreamcast live during this stream. We'll
see cool. Okay, probably the worst time to buy a
dream Cast. Oh like this day of the year, for sure. Yeah.
Speaker 6 (02:54:46):
Oh man, I have semen here.
Speaker 1 (02:54:48):
I don't think I have my uh my microphone. Unfortunately
it first for your dad.
Speaker 6 (02:54:55):
Come on, here's something called Soul Caliber, Crazy Taxi, Frog
Frogger too. I got the Hedge Sonic Adventure to Trial
disc that's fine.
Speaker 3 (02:55:08):
I was I was last night talking to Bank about
nine nine ninety nine because she was a Dreamcast kid,
and uh, I really She was like, when's the next
time that's gonna happen? And I was like, oh wait,
I was like, I guess it would be March third,
twenty thirty three, wouldn't it three three three three?
Speaker 1 (02:55:22):
Oh?
Speaker 3 (02:55:24):
Not specifically the nine, but like that because we would
have had two two twenty two and nothing happened. Somebody
needs to release a console on three three thirty three.
Speaker 1 (02:55:30):
Oh, okay, that's the three DS two.
Speaker 3 (02:55:33):
Yeah. Yeah, And I guess we had four four forty four,
So I guess every like, yeah, ten years or so,
we'll get something.
Speaker 1 (02:55:38):
Yeah, I'm sorry. I heard like three nines in quick succession,
and then I started, uh having PTSD of eating hot dogs.
This morning's popping off from Wednesday Thursday Friday. Later today
we have a Dreamcast anniversary stream, uh, and then we
continue Mike's journey through Blake Club. We're going to talk
over the acclaimed stuff. We're gonna do a GB plus
(02:56:00):
he is us and then voicemail dump truck with friend
of the site, Samantha Coleman. On Thursday upf it will
do Borderlands. We'll see uh, and then maybe there will
be a direct. There is a best of Jeff Passer
out on the website.
Speaker 5 (02:56:14):
Now.
Speaker 1 (02:56:15):
We finished Riven yesterday, go check that out. Mike had
a mega man. He played Path of Eggs out to
go check that out. A lot of lovely fun shorts
that Sewn has pudding together. They're all great. He's so
good at them. I need everyone to type it. Thank you,
Sean into the chats right now? What else? Boys? What else?
Speaker 3 (02:56:31):
We got.
Speaker 1 (02:56:33):
It? Okay?
Speaker 3 (02:56:34):
Cool?
Speaker 1 (02:56:34):
All right? Put this streamcast and again that about does
it for the end of the show. We'll shoe you
next week for another episode of the Giant BombCast. He's
been Jeff, He's been Jeff, he's been Sewn, he's been
Mikey's but Dan, I've been dead. And hey, thanks for listening.
Speaker 2 (02:56:48):
I love you.
Speaker 1 (02:56:50):
Patrick's side, that's right, Patra side. It's on the menu, folks,
watch out Papa's We'll see next week the JOT podcast
good bye You're on in week Now it's our time.