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September 16, 2025 • 159 mins
Jan's out on assignment, so BAD BOY OF GAMES MEDIA Mike Minotti is leading Grubb, Dan, and Shawn through discussions about getting knee-deep into Hollow Knight: Silksong, the recent Nintendo Direct cashing in on our nostalgia, all of your wonderful emailed topics of the week, and more!
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:23):
Hey, everybody, It's Tuesday, September sixteenth, twenty twenty five. It's
the Giant BombCast, brought to you by Game of Former
and Character Issues. I am your host today, Mike Minatti
and joining me. Even though there's a new captain of

(00:44):
this ship today, somehow he is still the co captain.
I have not thrown him overboard. Everybody, it's Jeff Grubb
Gannity think.

Speaker 2 (00:52):
Can I get you anything?

Speaker 1 (00:53):
Sir?

Speaker 2 (00:54):
Another foot rub, I mean, whatever you need, I'm here
for you.

Speaker 1 (00:57):
Just keep the diet. Doctor Pepper's coming and we'll all
be good good. And he's the world's happiest little pilgrim.
He's gonna make it all the way to the citadel
with Narya weapon Dan records.

Speaker 3 (01:10):
I've never really considered just how different Mike Naughty and
Janet Joe are. Its just completely different human beings, right, Yeah, And.

Speaker 1 (01:22):
He doesn't want to hear about bugs. He doesn't want
to hear about their weird little underground societies. He does
want to hear about their weird false gods and pseudo religions.
He just wants to squash, smash, destroy, Sean Turbo Shan McDowell.

Speaker 4 (01:42):
You really know how it makes silk songs sound appealing
to someone. Mike, you know that.

Speaker 1 (01:47):
Yeah, I know. It's a gift of mine. Welcome everybody,
Jan and Driffrout on assignment today. That's all right. We
still got a fantastic crew assembled here to talk about
all the hot video game news and releases. Uh but gosh,
any other housekeeping we need to do grab here on

(02:08):
the top.

Speaker 2 (02:09):
Uh No, I mean not anything in particular. I think
you know, we just will have you know, usually this
is where he just starts talking about random stuff, right, Mike,
I don't think we.

Speaker 1 (02:18):
Have anything somebody. I just wanted to make sure. No,
I'm thinking I think we're covered.

Speaker 4 (02:23):
Though.

Speaker 1 (02:23):
Those bases are like, did you chuck tell us to
do something? He's chucking a yell at me.

Speaker 2 (02:27):
I don't know.

Speaker 1 (02:27):
I think I'm doing you might have ye.

Speaker 4 (02:30):
Maybe I should look at the rundown, Mike, at the
highlighted section in big bold letters.

Speaker 1 (02:37):
Yeah at that. Oh yes, everybody go to Enormous Exposed
to doc comics. Sure you have opted in the wiki
needs your help, so join the wiki street team. Still,
that's the thing in the discord. Do that all right? Good?
Good job, we did it. That that is some great
house keeping stuff there. Yeah, everybody doing. Uh, I'm busy.

(03:00):
How about you get.

Speaker 3 (03:05):
I'm loving it. I'm back to It's been a little
bit since I've been playing so much. Like I'm always
playing a ton of games, but this has been so
much that it's like my I'm having to stop at
times because my hands are hurting because I'm playing for
so many hours in a row and all weekend and
numerous different games. And it's a good feeling. It feels
like home.

Speaker 1 (03:24):
No, yeah, exactly, it is fun. Even I'm usually pretty good,
but the amount of switch to deepad using I've been
up too lately. I think I've actually like built up
a cows or something. It's feeling better. Yeah, I pushed
through the pain.

Speaker 2 (03:38):
I started using the dpad on the switch too, and
it's much much better in certain ways. When I'm like
actually just exploring, I'll go use the analog stick to
save my life. But I've got I pushed back to
the pain, and now I think I'm used to it.

Speaker 1 (03:49):
Now.

Speaker 3 (03:49):
I will say I've been swapping between you know, talking
about holl And I will go into the game later.
But the controller, I've been swapping between Elite controller, the
steam Deck, and now I think the eight bit do Ultimate.
Uh yeah, that's the main one, because like you know,
the Elite's a great controller, but like I do just
exclusively use d pad on holiday and so it's like

(04:10):
I did find myself, like when I switched to the
eight bit Doo, It's just like, oh okay, this placement
is much much better for all to night. So that's
been my go to it. And like steam Deck, I'll
get to bosses and stuff on the steam Deck and
it's just like love the steam Deck, but I'm actively
doing worse with that, you know.

Speaker 1 (04:26):
Interesting, It's kind of annoying how when we first saw
the switch, we're like, wow, they're gonna be able to
have modular controllers. They can curate all sorts of different
controller things for this, and they just kind of never
did that action.

Speaker 2 (04:40):
Yeah, third party, they'd party stepped in. I'm hoping for
the same thing here. If I get good real dpad
on the switch to you, I'll take it define With
this I'm doing, I'm doing all right with it, but
it's it's much better with the real deepad the pro
controller for the switch to really good way to Plat's
a g.

Speaker 3 (04:54):
I I assume is performance great on switched to, because
like anyone even mention it, so I assume it's not.

Speaker 1 (05:00):
I think it's good on switch one.

Speaker 3 (05:02):
Should I guess it shouldn't be surprising, but you know,
you'll be surprised.

Speaker 1 (05:06):
Sometimes we had rage bound like not on recently, right,
So it's yeah, that was a little I wonder tech
support from Randy picture.

Speaker 2 (05:15):
Okay, I'm gonna get on my Twitter real quick.

Speaker 4 (05:18):
He knows what's talking about.

Speaker 1 (05:19):
Yeah, if you're already in the you already got the
hoodie rock in there, that looks nice, that looks comfy.
I gotta go hoodie shopping. Although we kind of had
a we always have summer creep back in a bit,
I got a little warm les, I got warm again.
It's yeah that yeah, that was unfortunate, but you know,
I'm ready for the fall. Having all the games is
really like setting me up for that, like that mood
of like it's nice and chili, let's open a window, get.

Speaker 2 (05:41):
A nice breeze in here and play some games. Uh
and yeah, but for me, it really has been almost
exclusively silk Song and the hand page was is like real,
it's not as bad as when I played like eighty
hours of Dead Cells in a week. I'm trying to
space out a little bit more than that.

Speaker 1 (05:57):
But it's very close to that. Here's what I hate.
Since you guys started bringing this up, I am noticing
that my thumber is it's at my head again.

Speaker 3 (06:05):
I'm literally right now gripping a shock d ball. This
is a like cubrid. It's like spikes, the brass ball
with spikes on it. I've just been rolling it around
just to try to.

Speaker 2 (06:14):
Like kee, okay, get some strength exercises over here.

Speaker 1 (06:19):
Here we go. That have an important fall question for you,
Jeff Grubb. Yeah, have you been able to save the
giant Jack Skellington yet? Uh?

Speaker 2 (06:28):
That is part of what I'm going to be doing
this this weekend. I might actually have a big bucket
truck sort of thing delivered. I was gonna put up
some lights and I was going to actually use that
to make sure that I could really secure the Jack
Skellington this year. I've not really taken a look. It
will require surgery. The legs broke everybody. I kind of
like bent over.

Speaker 1 (06:46):
Yeah. So, and that thing's expensive and we only had
it for one year. Took him out.

Speaker 2 (06:53):
Yeah, absolutely, he like fell over at the very end
of the season, so it was up the whole time.

Speaker 1 (06:58):
It was just fine.

Speaker 2 (06:59):
And then of course, like the day I was going
to take him down, basically it broke.

Speaker 1 (07:03):
It sucked. Why don't you this idea is maybe a
bit unhitched. But if his his legs broke, can't you
have him just in an kneeling position now may put
his arms together.

Speaker 2 (07:10):
He's come up with something creative. Yeah, maybe maybe he's
coming out of the ground or something like that.

Speaker 1 (07:15):
Yeah, yeah, yeah, appreciate this.

Speaker 3 (07:19):
A guy a few houses down for me. He's the
guy who does all of the like visual stuff and
theming for Valley Fair, which is the like big amusement
park here. So like his fucking house every holiday is
in sands. Like he's a professional. He like decorates amusement
perks for a living, so like if it's like no holiday,
he's like a giant like bronze statues of his dogs

(07:39):
and like a working waterfall. He's got Milton clocks all
over like the outside of his house. Now he's got
just giant like six foot tall pumpkins and shit everywhere.
It's like all like top of the line stuff looks.

Speaker 1 (07:48):
I love these people. It can't be me too lazy,
but I love that other people are doing this kind
of ridiculousness.

Speaker 3 (07:55):
Yeah, yeah, I'm glad I get to look at it.
I'm not going to do it myself.

Speaker 1 (07:58):
Speaking of theming, did you see Okay, I'm bringing up
Disney this time because it's pretty interesting. One of the
restaurants in their shopping area, which is by the water.
The restaurant is made to like an old like steam
wheel boat or whatever. Right. Uh, somebody swim through, like
in scoop a gear the boat after midnight and robbed them,

(08:21):
like swam away with the money and I think maybe
getting away with it. He like sprayed all the security
cameras and stuff. He's wearing scuba gear a lot. Some
people don't really know what he's looking with.

Speaker 4 (08:35):
It was like a lot of money too, wasn't It
was tenth over twenty k or something so.

Speaker 2 (08:41):
Like so like cash in the register for the rest
keep spent at the restaurant we're talking.

Speaker 1 (08:45):
About, because I think it was like midnights. I think
they're counting up again how much cash could they have
one hand at a restaurant? These days. I guess twenty
thousand dollars worth. Still, yeah, this is Paddlefish. Uh. That
restaurant's been there forever. When I was a kid, was
the Empress lit And I remember it because they used
to do character meals there and Chris was a baby
and he put Donald Duck in the eye. That Donald

(09:06):
Duck guy had to pretend like it hurt, you know,
that kind of thing. But yeah, there's a scupa gear
bandit in Disney World right now. Nothing is safe anymore,
nothing is sacred. That's uh, that rules. Actually, I'm a
huge fan of this. Keep it, keep it up. Yeah,
I do feel bad for like the poor people who
worked at this restaurant. You got stuck up like that

(09:28):
was scary? I bet, yeah, of course.

Speaker 4 (09:30):
Yeah.

Speaker 1 (09:30):
But otherwise you know the money, Mike, if.

Speaker 2 (09:33):
You're gonna if you were to gonna get stuck up anywhere,
where would you want to get stuck up? I guess
actually probably not Disney because that would ruin it for you.

Speaker 1 (09:38):
Yeah, that might be weird. Beveries. The place opened the
next day. Do you think you think that was a
little cord Like what what do you think they were
talking about?

Speaker 2 (09:45):
I mean, you like you like you're saying they had
they just opened as normal the next day.

Speaker 1 (09:49):
Yeah, like continue service you do. I guess what are
you gonna do? Right?

Speaker 3 (09:54):
Yeah, it's money.

Speaker 2 (09:55):
You gotta make my money, make the money back.

Speaker 1 (09:57):
Yeah, get the work. I wonder if like it's like Disney, like,
are they all huddled up right now, like we can't
let him get away with this. There's gonna be copycat criminals,
just gonna be just a sea of scupid divers like
trating their restaurants. They'll just be like, well we found him.

Speaker 2 (10:11):
That will be like a a mannequin in the river
or whatever, and they'll be like, oh, we got him.

Speaker 1 (10:17):
Don't look too closely. They'll just take it.

Speaker 3 (10:19):
The thing where he's gonna hat that's got like a
duck on top of it.

Speaker 1 (10:24):
Donal. It's like he's surprised it worked, because I mean,
the idea seems ludicrous if you said it out loud.

Speaker 3 (10:31):
I think to do something like that, you have to
have a certain amount of confidence.

Speaker 1 (10:34):
So I think I thought it was gonna work. You know,
can't be me, can't be me. I neither can tell.
That's what he would say if it was you. I think, look,
I'm here. I don't know if you know this. It's
a bit of a trek to get the well Disney World.

Speaker 3 (10:50):
Unfortunately, he either hyper loop elon Musting that takes him
from Ohio straight to Orlando.

Speaker 1 (10:59):
Oh, we can't. They're water tables too high there though.
It can't be an underground thing, be a big problem.
It's all just they don't have basements in Florida. In
most parts of Florida.

Speaker 3 (11:07):
Do you know that, Dan, because the sense New Orleans
is like that.

Speaker 1 (11:10):
Yeah. Yeah, it's very New Orleans coded. That's what they're
always saying about Florida.

Speaker 3 (11:14):
Very New Orleans a lot more than Florida.

Speaker 1 (11:18):
Yeah. Yeah, they have a New Orleans in Disney World.
I'm gonna stay at the New Orleans. They have a
New Orleans themed section in Disney World, and I'm gonna
stay at that resort next time I go. I'll send you.

Speaker 3 (11:32):
Pictures, Okay, sure, exactly like New Orleans.

Speaker 1 (11:36):
It'll be great. My girlfriend's from New Orleans now, so
I'll ask her, I don't you you're just from goddamn
tourist over here, casting your suspicions and doubted accusations. I
would bring a native. You're gonna tell me what's actually up?

Speaker 4 (11:50):
You one million percent just pulled the My girlfriend who
goes to a different school is so cool.

Speaker 1 (11:57):
So that work. New Orleans girlfriends, the new Canadian girlfriend.
The Canadians still are mad at me. No Canadian would
date you, not after what you did. I'm blacklisted from that.
I don't think I can cross the border. It's too bad.
We used to go to Toronto for vacations when I

(12:18):
was a kid. It was very nice there.

Speaker 2 (12:20):
It's a dumb question, but I don't remember needing one
when I was younger. You need a passport to go
to Canada? No, right, yes, yeah, you're right.

Speaker 1 (12:26):
And I was a kid, It certainly wasn't like I
did have a passport as a child when we were
crossing the border by Niagara Falls wherever.

Speaker 2 (12:32):
That was, right, Yeah, even like it's like a young
adult like I did, went over to Canada a couple times. Okay,
So that means when that passport I found that it's
so out of date that I can't just renew it.
I'm gonna have to get a new one, all right, Cool,
that's fine.

Speaker 1 (12:43):
I mean I should probably just do that immediately. Anyways.

Speaker 2 (12:47):
Yeah, that's why I'm thinking about it for sure, but
it's like still a.

Speaker 1 (12:50):
Pain in the ass. Yeah, I think mine's probably gonna expire.
I do have to look at that past passports. Passports
are interesting. I'm always a little impressed when the world
does come together and agree on like one thing. It's like,
all right, this is the system, and we're all going
to abide by this every right. You could tell it
happened a long time ago, because otherwise it.

Speaker 2 (13:08):
Never would have happened right today, Right, this is the world.
This is George Soros coming to get our passports.

Speaker 1 (13:14):
Yeah, anybody else has been up to anything interesting?

Speaker 3 (13:20):
Just so many games, so many video games.

Speaker 1 (13:23):
Do you want to just talk about them? Do you
want to just talk about the video games? Let's just
talk about the video games, all right? Oh, there is music,
fantastic rats up video games.

Speaker 4 (13:38):
Just like Jan.

Speaker 1 (13:40):
Speaking of Jan, Jan, Jan likes to save a big
game for the end, right, But not me. I'm in charge.
We're going to start with the big one. I'm going
to and I don't want to be grosser. I don't
want to do any ephanisms, but I'm going to blow my
load right now. And speaking of sticky white fluids, Jeff draw.

Speaker 2 (14:04):
No, let's go down.

Speaker 3 (14:05):
Let's go down that thread with Silk Song here, because
I tell you what, there's something I've noticed here. With
Silk Song. I will get to a boss that is
like difficult and a like wo Trobio or something like
that the guy, and so I'll just be like, man,
I'm having trouble with this one. But I you know,
I've heard people bring up savage beast fly, I've heard
people bring up the other words. No one said anything
with Trobio, and so several times now I have searched

(14:27):
for the name of a boss just on Blue Sky
to see like, oh are other people complaining, and without
fail type in the name of a character from Silk
Song and the Blue Sky and it's just here's them
with a.

Speaker 5 (14:39):
Giant cock, search the word I've worn Blue Sky and
then just go by latest.

Speaker 3 (14:50):
It is just nothing to say. Whatever you're into, but
I am shocked at you will have to scroll far.

Speaker 2 (14:57):
Okay, Okay, I'm scrolling. Okay, Well that's one Paine, that's
two pages. That's three pages that penis.

Speaker 3 (15:04):
Did you have settings for adult content or like, do
you have to click a thing on it?

Speaker 2 (15:09):
I've never I've never touched anything on.

Speaker 3 (15:14):
There's there's a lot there, there's no let me see
if it's just my bluesky.

Speaker 1 (15:20):
Let's he protests too much?

Speaker 4 (15:26):
This entire might to be clear, we are talking about
hollow Night here, because I thought you were going to
swerve into a different game. That would have been a
really funny bit.

Speaker 3 (15:34):
But iskay, grub, Are you on Latest?

Speaker 1 (15:40):
Okay?

Speaker 3 (15:40):
Let me that's the thing filters some things out.

Speaker 2 (15:44):
All right, I'm on Latest. Let's go here. Okay, this
is like I'm down half the page so far. It
hasn't refreshed. They okay, just refresh for the first time. No,
penis is dan really, I tell.

Speaker 1 (15:57):
You if they were.

Speaker 3 (15:58):
There are things that take a old content.

Speaker 1 (16:00):
Okay, I did that was trovia.

Speaker 2 (16:02):
Let me do horn it.

Speaker 3 (16:03):
Try horn it because I see some stuff. Horn You're
not gonna get far. It's just like there, here's like
a big boob one Latest. Here's a big butt thing.

Speaker 2 (16:16):
All right, there's a girl human hornet.

Speaker 1 (16:19):
Okay, I'm not getting any of this. I'm sorry, I'm not.

Speaker 3 (16:23):
That is fascinating to me.

Speaker 1 (16:27):
Some hips. Okay, there's a lot of silk song porn,
but there's also a lot of soak Song gameplay, and
we should talk about that instead. Jeff, you have been
playing Silk Song. Dan, you've been playing Solk Song. I've
been playing this son a ton of soak Song. It
really is a hard to put down video game. Right now,

(16:50):
I'm very deep into Uh now that sounds gooss too.
I'm very far. You can just talk about the game.
Let's see.

Speaker 3 (17:00):
Okay, where are we at. I'm at like thirty eight
hours in.

Speaker 2 (17:04):
I'm checking my hours right now, give me a second.

Speaker 1 (17:05):
Okay, thirty eight I beat the game.

Speaker 3 (17:07):
I saw the first credits, and now I'm just like
I've done like every town quest. I'm kind of like,
which again, if you're sensitive to like spoiler stuff, you know,
beat you know, tread lightly here because we're going to
talk about the game.

Speaker 1 (17:18):
I'm thirty two hours.

Speaker 2 (17:19):
In and I've been spending a ton of time doing
all kinds of stuff, like most of I've done most
of the town quests before, right, just because I was
having fun doing that stuff.

Speaker 3 (17:28):
Okay, Yeah, I posted last night my game completion and yeah,
I was at thirty one hours forty three minutes when
I beat the character you're on right now, So, Greb,
I feel like we were like at the exact same pace,
and now I spent like another six hours or so
just kind of mopping up everything getting ready for Act three. Yeah,
there's a lot lot.

Speaker 1 (17:44):
Yeah. So I when I got that first ending, it
was twenty hours in for me, and I've spent another ten.
So I'm like at thirty right now, and I basically
kind of at the end of that stuff. Even because
I have done most of the town quests, I've gotten
the fleas to their last location and that kind of stuff,
got all sorts of pickups. I think I have max
health now. I have a ton of extra.

Speaker 2 (18:07):
Silk upgrade my health once is that, Like I'll tell
you what. The first one took me forever to do.
A lot of it's in that too, Jeff, don't worry
about it.

Speaker 1 (18:15):
I have.

Speaker 2 (18:17):
I'm at the end of back too, Like, yeah, you're
having eight masks your health and I've gotten like three
sword or needle upgrades.

Speaker 1 (18:24):
Yeah, I I mean I got like three additional mass
the entire times. I think there's only twelve of them.
I think I that's my I have twelve of them.
If there's somehow for extra one signing round for another pip,
I'd be surprised, but maybe there is. I don't know,
So I have three extra health. Now this game is
so freaking good. I just love everything about the way

(18:46):
it feels. I love this world and how kind of
weird and serious it takes itself. The boss design is
absolutely incredible. Sean is now a piece of banana bread.
That's the subtle way of saying he's going piss.

Speaker 3 (19:08):
Yeah, i'd see, I see.

Speaker 1 (19:11):
We just put him on blast instead.

Speaker 3 (19:12):
Yeah, Mike, I'm I'm with you. Like I started this
and like, you know, I had the turnaround where it's
like I hated Holi Night the original one. Then I
played through it all and I gained a respect for it,
Like it didn't become like one of my favorite games
of all time. But I was like, I understand why
people like this a lot. But Silksong, now, the way
I feel about it is the way I feel people

(19:32):
were talking about the first one and being like this
is one of the best games of all time, Like
I am fully obsessed with this. Like for me, it's
a difference between like the First Metroid and Super Metroid
to me, you know, okay, First Metroid obviously good game
did a lot of things great, but Super Metroid is
an absolute all timer. And so I went from going
in with like I didn't really like pay too much
attention to the hype, you know, like I realized it

(19:53):
was a meme. It came up all the time and
stuff like that, but I never really thought much about
it or got myself too hyped up for it. And
I started it up and I was like, Okay, I
wonder like, there's no way it's gonna like, you know,
the hype is a very specific thing with this one.
It was almost this meme of how long it took
and everything, like I'm sure it's gonna be a good game.
I'm sure it's gonna be like a eighty five something
like that. And then the more and more I played it,

(20:14):
including right now, like I've beaten the game and I
think I'm more into it right now than I think
I ever have been, and like it's helped out a
ton by Like at this point, once you're deep in
the game, the mobility stuff you have, it is just
so fun to just zip around the map. It's like
it reminds you of like at the end of Bloodstains,
another one of my favorite Metroid manias. You just have
the most insane moment you can basically fly around the

(20:37):
entire map and I'm just doing fetch quests. But it's
fun just because like the moment to moment is so great.
That's where I am with this, And so, like you know,
there are things where it's like you get to Hunter's
March or the Bio place or whatever early on when
you don't have a lot of mobility, and it's almost
more frustrating than it is fun. And I do understand
a lot of the pushback and the difficulty because of that.
But then like you get over that hump, and when

(20:58):
you get more options, you get more tools, you get
more things that like boss fighting out. It's still hard.
There's hard platform and there's hard boss fights, but you
just have so many different ways you can approach it
that I think you definitely get over that difficulty hump
at a certain point.

Speaker 2 (21:11):
Yeah, it feels like a very like a strong expression
of what you were describing. There is the metro advanue, right,
you go into a place and it's dangerous, and then
you get skills and you also become better at the
game because you've been playing it for a long time,
you understand what it expects of you, but you also
say to yourself, I got the skills or the abilities
in the game, so now I can.

Speaker 1 (21:29):
Go back there.

Speaker 2 (21:30):
And really it's both things. You are more skillful and
you have the abilities, and now you go back to
that place and you are the master now and you
can dominate. And that's one of the great things about
Metro Advanya is that curve of starting off in and
just feeling like everything is so dangerous and then getting
to a point where you can kill everything. The thing
about Silk Song that makes it so good is it

(21:51):
is very dangerous, and then then it's sense of atmosphere,
its sense of place, is so extremely good.

Speaker 4 (21:59):
It is.

Speaker 2 (22:00):
It's so awesome the audio design of like hearing people
singing around you and like being like, oh, he's a
room over I guess whatever. But even just like the
clicking and clacking of the cogs and stuff and the
clockwork stuff in that one place, playing with the music,
and then as you like follow that path down a
little bit further and you get into this other, even
more dangerous area and you're like, oh, this is off
the beaten path, and I'm just going to kind of

(22:20):
keep pushing it here and see seeing how far I
can go. There's probably gonna be some goodie at the end.
And then you know, you get through there and by
the time you're at the very base of this very
dangerous place, you're like looking around be like, oh my god,
I really should not be here. This is so intimidating,
and yet I was able to do it, and I
did it because I'm going to get something good here
at the end, and it just feels so awesome. That
loop is so cool. It's maybe the best it's ever

(22:42):
been in one of these games in terms of really
figuring out that that going from feeling threatened being the
thing that can threaten everything else.

Speaker 1 (22:50):
Silksong just nails that.

Speaker 3 (22:51):
Yeah, and in so much the discourse I know has
been about the difficulty, and I think that's turned a
lot of people off, and I understand that, Like I
don't think every game should be like this, you know,
where it's like, hey, listen, it's gonna be fucking hard.
We're not gonna have a lot of options for like
making it easier for yourself. But like it is brutal
in a way that I think I'm weirdly nostalgic for.
You know, it reminds me of like, you know, beating

(23:12):
my head against like a Mega man boss over and
over again and have to restart the level or whatever.
Like I know this doesn't sound fun, but like not
many games do with this unapologetically uh and it has.
It gives you such high highs and low lows where
it's like, oh, you lose a ton of rosaries, or
you just did your thirtieth fucking loss on this boss
fight and you need to go to bed, but you
don't want to. You want to fuck beat this thing

(23:32):
for good bet and then when you finally your I'm
gonna try it one more time and you beat it,
and that you know, just that animation and everything is
so just like fuck. Like I Bonc has told me
from upstairs that, like Dan, I've been hearing you, like
you never yell when you're playing video games, and I
am like triumphantly yelling, angry yelling and everything, and it's
like it's all great, Like I love it even when

(23:52):
I'm angry.

Speaker 1 (23:53):
Yet you know, it's incredible, just like the sense of
like happiness and relief that can wash over you when
you beat difficult boss and you guys, gone through all
of bio water because that was definitely the most difficult
part of the game.

Speaker 3 (24:03):
Yeah, that plays sucks ass. Yeah, that's it's rough.

Speaker 2 (24:06):
I think maybe I have not gone like in completely
explored with Oh yeah, no, I know the one.

Speaker 1 (24:12):
Yeah, it's the one with the really long run back
if you die at the boss thing at the end there,
and the boss even has like a gauntlet before you
get to the boss. It's like it's the whole thing
the game. It's it's the game actually kind of straight
up just kind of pointing at you, like, ha, you
think you like how hard this game is, and I'm
like I still do, actually, even though you're hurting me.

(24:33):
It's maybe a problem. I should go talk to somebody.
But yeah, that dude part took me hours. And when
I got through it and finally saw that boss blow up,
boy did I feel good.

Speaker 3 (24:42):
The run back stuff like, yeah, it's annoying, but like
I do feel like most of them have at least
like Okay, here's a quick way to just kind of
like avoid this enemy and jump up this wall and
get past this and like you know, it just kind
of becomes like muscle memory at a certain point. So yeah,
I don't know the runback stuff didn't bother me that much,
I think, And also I think just going from like
fast travel to fast travel stuff like that kind of

(25:03):
annoyed me with the first one was they'd be so
spread out and would take forever to get from one
to the other. I do feel like with all the
belwighs and stuff, this time, I think it's it's less
of an issue.

Speaker 1 (25:13):
This time. It's pretty good. I mean, you know there's
metro veins that don't have any of that. This game
is so big that a course that needs to have
a different amount.

Speaker 2 (25:21):
Of those, something like twice the size of Hollow Night
one or something like that.

Speaker 1 (25:24):
This map. So yeah, All Night one was a huge game.
This game's very smart about how it reveals that map,
because Act one is a relatively straightforward progression of this
zone into that zone, into that zone. Then Act two
is where it really opens up. It kind of feels
even more like Hall of Night one did, almost straight
away from the beginning. But even what's fascinating is you
go through act too, you think you found all the map,

(25:46):
and still you find some breakup a wall, and here's
just a whole another area, not just the room, a
whole nother area. It's incredible how much big.

Speaker 2 (25:54):
Of its West games.

Speaker 3 (25:56):
I love those feelings when it's like you're far enough
away from a bench and you've done enough touf, when
you have enough rosaries where it's like you do break
a wall or something and you kind of poke your
head in there and being like, oh, maybe it'll just
be like a thing on the floor, and then I
leave and you see just like a huge like chamber
and it's like, oh, man, I don't know how this
should I come back to this later, And then sometimes
I don't and I end up regretting it, and it's like, hey,

(26:18):
I like that the game punishes me sometimes, like for
being an asshole.

Speaker 2 (26:21):
Like I can play this game like a real asshole,
just running and gunning and being like I am going
to get to the place I want to go so
fast and then boo, I run right into a spinning
fan or something or some.

Speaker 1 (26:31):
Spikes, and so I'm such a jackass.

Speaker 2 (26:34):
But you know, I going back to the difficulty a
little bit, like for the bosses, at least, they are
very much just like Mike Tyson punch Out bosses, and uh,
you know, I think that for the most part, the
majority of them are the simpler Mike Tyson punch out bosses,
where it's like, once, once you learn the patterns, it
is so clear what you should be doing that you're

(26:55):
gonna be fine. It's just a matter of learning the
patterns later on. Now I'm getting the ones where it's like,
maybe a little bit more frequently, it's about knowing the
patterns and execution.

Speaker 1 (27:03):
Yeah, there's this.

Speaker 2 (27:04):
This fucker in this tiny this tiny hallway, this thin hallway,
and he's one of the big flying guys that shoots
the drills.

Speaker 1 (27:12):
And it was that that was fun.

Speaker 3 (27:18):
Yeah, the green acid stuff, like those flyers like spit
the acid like that.

Speaker 1 (27:23):
There's there's a lot of flying enemies in the game.
I think that's another point. Now, that's why I think
you should be spart with what tool you have, right,
And I'm always basically use that sort of arcing harpoon
the entire game. I have another tool that adds poisoned
damage to it, so it just does more damage. It's
just kind of I'm like, okay, this is good because
it kind of goes up a bit. So it's good

(27:44):
for hitting flying enemies and pierces, so it can hit
multiple enemies.

Speaker 2 (27:47):
I don't know if I have that one, Mike, what like, Yeah,
where'd you get this tool?

Speaker 1 (27:50):
It's a great question. I got forever ago. Yeah, yeah,
I got. I've gotten so many more since then. I
don't even know what to do with them.

Speaker 2 (27:58):
Can you tell me how many of those you can carry?

Speaker 1 (28:00):
Uh? Like, because the thing with the tools, I have
a maxed out AMO patch. Now I can carry twenty
of them. Okay, that's that's all.

Speaker 2 (28:07):
Yeah, So like, uh, the best anti air thing I
have are these little flying like red scareb guys.

Speaker 3 (28:13):
Guys, I just got the cock flies this morning, and
oh my god, to be right against some bosses, the
cock fl the cogflies.

Speaker 4 (28:20):
I was gonna say, explains your blue Sky algorithm?

Speaker 2 (28:23):
Let me check?

Speaker 3 (28:23):
Yeah, let me check blue Sky real quick twitch Like, oh,
I had some moderation settings on, Dan.

Speaker 1 (28:28):
Was right, I might leave those on then protecting us.

Speaker 3 (28:35):
Actually, have you been through the mist?

Speaker 1 (28:39):
Yes?

Speaker 3 (28:39):
Oh my god, I so may. I knew what you
had to do to kind of find your way through.
It's basically the Lost Woods, but those fucking enemies in there.
Until I realized, you know, there's a certain tool or
attack you can do that just choose them.

Speaker 1 (28:52):
Oh my god, I just like avoided them. I was
just kind of you get through.

Speaker 3 (28:57):
Enough of those rooms and stuff, and it's like they're
just gonna grab every time.

Speaker 1 (29:01):
Yeah, yeah, that sucks. So many like neat neat distinct
looking places, right, you know, you have like, of course
you have like a snowy place. You have a hot pace.
Even the hot place though it's not just a volcano,
it's a forge, so that's kind of It's just so
many fun little dudes and people you're seeing, or big
dudes and people weird little quests. So I'm like, you know,

(29:22):
giant creature whose eggs are about the hatch, like, you
got to give me some organs or they're gonna eat
you instead. Surma, maybe the best character of the year,
which one is that? That's the one with the bell
And she said, oh yeah, what's just a little maybe maybe.

Speaker 4 (29:42):
I don't know, it's one of the other He's just
a horrible little dude, you know.

Speaker 2 (29:46):
Yeah.

Speaker 1 (29:46):
They're just very ignorant about the dangers they're facing. Right,
So they're just like, do doude, this is great, and
you're like it's not. It's very dangerous. You're gonna die
please be careful. They're like, no, I can't die because
I'm a believer. Do do do? I'm like, oh, you
ignorant idiot, I love you.

Speaker 3 (30:04):
Did any of you get the free spa?

Speaker 1 (30:08):
Yes, to get the free spot.

Speaker 3 (30:09):
It's a really funny bit like that.

Speaker 1 (30:10):
It was. Yeah, there's again. This game takes itself very
seriously for the most part, but it does have some
moments of levity, and they're they're not ridiculous or anything.

Speaker 3 (30:19):
Coming in from Twitch here, Marcus says, I checked my
Blue Sky settings. Good lord, Dan might have been understating
the hornets. I'm not crazy.

Speaker 1 (30:29):
Oh god, this is one case we're actually I can't
hope it's sincere. If people are just goofy, I don't know.

Speaker 3 (30:36):
They don't see it because it's it's Blue Sky.

Speaker 4 (30:38):
Blue Sky is the artist platform. You're gonna see everything
if you go.

Speaker 1 (30:42):
That's how It's like, we don't have brands at least, right,
So yeah, you know, like my.

Speaker 2 (30:46):
Twitter got way weird there at the end, So I
probably just has how the stuff turned on and I'm
not gonna fuck with it. I'm fine for me.

Speaker 1 (30:56):
Did you guys do the big court currier quests? You
have to do cour Oh my god, I did that
a couple of nights ago. Courier.

Speaker 3 (31:04):
Yeah, the one that you have to do to get
the meal the faro take you.

Speaker 1 (31:08):
That's also one of the hardest things I did in
the get so for people, there's a kind of a
system where you can make deliveries in the game, but
you're on a timer. You can't use any of the
fast travel if you get hint or you run into
a wall, or you fall too far with that like
double jumping or doing something to save yourself at the end,
it takes off the timer and uh boy, the one

(31:28):
you need to do for this kind of important quest,
it's a very long route doing.

Speaker 3 (31:34):
Did you clear out the Did you clear it though?

Speaker 1 (31:36):
Did you go? Okay? I can kind of clear out
most of the major enemies along the way and that
helps out.

Speaker 3 (31:41):
But you bet there are a few that put out
of the ground, and there are few like yeah, so
if you sit on bench, they responds everything for the
most part. But I walked the entire path first, kill everything,
and outside of like some of those flies in the water,
some of the things that burst out from the ground,
you can pretty much just clear that whole path. As
long as you don't sit to the bench.

Speaker 2 (32:01):
I was using some of those enemies though, to like
jump and get shit higher more quickly, so I didn't.
I didn't clear them out.

Speaker 3 (32:07):
It just scared me so much. There's one point where
I'm sprinting, like I went into an elevator and it
closed the door and brought me.

Speaker 1 (32:11):
I was like, no, God, damn it.

Speaker 2 (32:13):
The Caurier thing was the thing like that was like
four tries it was, it is like five minutes. I
did die on the third try, right before the end,
like right there, I like, I think I ran maybe
I ran through that door that There's one time I
guess you can.

Speaker 1 (32:27):
Go multiple ways. Did you go to the right or
till I left left? I went left right, and I like.

Speaker 2 (32:33):
Twice this thing got me and it didn't kill me
both times. But one time it did kill me. I
ran through a door and right there is a spinning
one of those spinning fans, and I was just I
was sprinting. Yeah, but these those courier quests are good
for someone like because this is how I'm playing the
game all the time. It's just blistering my way through
everything like a complete asshole, And this.

Speaker 1 (32:50):
Is like you have to play the game that way.
So it worked out well for me when I finally
got that one done, like I had an immaculate run
was a touch then like the long hallway before the end,
suddenly I got hit twice and I'm like, oh my god,
I don't think I'm gonna make it. I don't think
I'm gonna make it. I'm running down the hall with
this dining hall where he is. I got like nothing,
I have like six so I'm like, for the love

(33:11):
of God, for the love of God, I.

Speaker 2 (33:13):
Barely video of mine. I'll share mine because mine was
the same way. It's like barely like maybe a pixel.

Speaker 3 (33:19):
So did you finish that whole like five part quest
the Taste of bar looom thingie. I just did that, Yeah,
for the pale oil and yeah yeah that helps a lot. Yeah, yeah, good.

Speaker 1 (33:28):
But it's incredible, Just like there are some upgrades that
you would expect and are important upgrades, and just getting
to them is a lot. Like the first time I
beat the game, I didn't have one of them where
I was like, oh my gosh, I can't believe I
could quote unquote beat the game without this. It's a
whole area you have to do, and once you get that,
it's such a relief. It's an emotional experience just unlocking it.

(33:52):
They know what they're doing. It's neat.

Speaker 3 (33:54):
I like the amount of like mystery stuff where it's like,
you know, obviously a billion people are playing this and
writing guides and stuff like that, but there's still, like
to today, there are still people being like, okay, so
I think this is how you get you know, whatever
this character is to join you in the forum fight
or like, okay, so at three it turns out you
don't need to get every flee you actually think. It

(34:14):
triggered for me after I did this and this, but
like and so people are still trying to figure out
exactly what you need to do for certain things.

Speaker 2 (34:21):
There was one of those where, God, this is a
question forever ago. So I won't I won't be spoiling
any details because I can't remember any any of the details.
But I was talking to someone else about it, and
they're like, what are you talking about? I picked that
thing up. It was right, it was just laying on
the ground right there. I'm like, what are you talking about?
I'm looking here. I've done everything you said you did
it's not here, and I'm like, all right, whatever, I
must just not have things set up right, And apparently

(34:43):
I had done. I changed the world so that that
thing wasn't there anymore, and now was at a shop,
and apparently the shopkeeper was just like he picked it up,
and now he's selling it to me, And so I
had to spend money on it instead, And I was like,
I could have got it for free, but because I didn't,
I had to like do this whole whole other thing.
And to get that, i'd like unlock.

Speaker 1 (35:01):
A quest or whatever, do a whole other quest.

Speaker 2 (35:03):
So there's a lot of like interlocking, interchangeable ways these
things can work, and that is fascinating me as well.

Speaker 3 (35:10):
I think I saw the opposite of that, because like
there's a merchant. Apparently if you go to them early on,
I think it's the cracked mask or whatever, which is
a really helpful tool. But if you go to the
merchant in the first like half of the game, you
can buy it for like a bunch of rosaries or whatever.
But when I got there, apparently I was far enough
in where like the merchant was dead and the mask
was just laying on the floor, so I got it
for full Wow.

Speaker 1 (35:30):
Yeah, yeah, it's really new. How the world does evolve
like that in some of them, mostly evolving the NPC's
and that's another kind of very dark soul zy thing,
almost kind of done better here, dark souls. Those games
can drive me crazy sometimes with the whole like do this,
then this NPC goes there, and then you can do
this quest and you just never know any of that
unless you follow a guide something. Maybe it's just because

(35:52):
of the two D nature and some of the more
linear backtracking or the you know, everyone's following the same
path to back you just come across these people in
these places so much more often, so you can't see
these subtle changes. I mean, there's that first town you go,
do there's an amazing moment where you know, something very
interesting happens there, like, oh, this is happening right now? Okay,
just all sorts of fun surprises like that. These are

(36:15):
is like my favorite kind of game. I love metro Venas,
I just absolutely do. If you ask me what my
favorite genre is, I'm probably going to say this. So
just having a giant one of these right now live
up to the insane amount of hype that it got
almost an unfair amount of hype and still be able
to deliver. I think it's incredibly impressive, to a.

Speaker 2 (36:35):
Scale that we haven't really seen before. I mean, you know,
the thing they has done it was Hollow Night one,
and now this is even bigger. And the fact that
they can maintain this level of that compelling nature of
wanting you to get to go to the next thing
despite it being like, man, I've done so much, I
can't do I just want the game to be over.
It's like, no, is there more to do? I'm ready
to go. That's a hard thing to pull off, and

(36:55):
they really really do here.

Speaker 3 (36:56):
I think, gun to my head right now. If you
ask me to do a mounta row more of Metroid
vanias non Binding, I think I'd say Symphony that I
super Metroid Silk Song, and then probably either Prince of
Persia or Bloodstained, I think. But I really do think
this is like one of the best ever. And like, honestly,
if you're removing nostalls, I'm not gonna say anything until

(37:17):
some time, you know, recency bias and all that, but like,
I don't know, it's it's up there, if not surpassing.
I think that everything in this genre, you know.

Speaker 2 (37:26):
Yeah, they are like small tidbits that like I have
where I prefer the way some other games work. Like
I definitely am like at this point when I'm playing
one of these games that has a lot of focus
on combat, I like it when and this is like
not a criticism of the game, because this is the
game's not trying to be this, but this is just
a personal preference. When the enemies can hurt you by
touching their body, I want them to hurt you when

(37:47):
they do a tax. That's like something that's happened. I
think that's Prince of Persia. It's a handful like Dead
Cells is like that if they do a tax, and
I'm like, that just feels like a combat is like
more visceral, more real to me when it's like that
here as opposed to this kind of feeling a little
bit like yeah, yeah, if you touch them, they're gonna
hurt you. But that doesn't mean like they haven't like
done the best version of this kind of combat. They

(38:08):
have this it's such a fun game to actually use
the systems to attack enemies and figure out your tools
and which ones you.

Speaker 1 (38:14):
Like and upgrade that stuff. It's all really well done.

Speaker 3 (38:17):
That would typically get me when it's like a boss
fight and you get that stagger and they're kind of
like down on the ground and you run up and you're.

Speaker 1 (38:23):
Like, oh, I got them.

Speaker 3 (38:23):
You know I'm safe, and it's like, oh wait, I
still got to make sure I'm not too close to them,
you know, run right into them. Get those moments though,
when you're able to just get a bunch of hits in,
when it's like you've done a boss fight enough times,
or it's just like you know every attack and then
you know when they go to phase two, phase three
what those attacks are, and you just go in there
and sometimes you'll be overconfident and fuck up immediately. But
then you'll have those times where it's like a boss

(38:44):
that you've died twenty times on and like you don't
get hit once, and it's like, right, oh my god.

Speaker 1 (38:48):
Sometimes you squeeze it out, but sometimes you downloaded the
boss so much that is just flawless run and you
just know exactly what your windows are. You know you
can get one hit in, two hit in. You know,
when you could Pug off the enemy. God, I love
Poe going off of enemies. Anything that's like ductails. That
feels so freaking well good.

Speaker 3 (39:06):
You're one of the freaks that does the old one.
You me and grab a part of the New School life.

Speaker 1 (39:12):
Boom boom boom, back and forth and said back and forth.
When I'm in a position, I love that. Follow Night
one was said, I'm like, oh, I could puggle a
really good one. That's why I have not.

Speaker 3 (39:21):
I have not done the original pogo once in this game.
I got the crest, I have not even equipped it.

Speaker 1 (39:27):
No, I love the pogging. It's incredible how good the
horizontal movement can feel when you once you get the
kind of grapple thing and you can grapple and dash
and you realize that's basically two dashes. Oh my god. Yeah.

Speaker 3 (39:37):
By the end, like I won't say every single ability,
but like every jump you do, it feels like there's
like three plus things you can do to extend it vertically, horizontally,
you know, slower.

Speaker 1 (39:47):
It's it's great to like.

Speaker 2 (39:48):
Go in a room where it's like, oh yeah, I
remember these things I was supposed to use for platforming
before and just jumping past the entire room.

Speaker 3 (39:54):
And it's the rules that you died a million times
on it's like boom boom, boom boom, and you're bouncing
off stuff and there's those rooms with with the gears
to go around and you got to like, you know,
hit him at different points and then catch up to
the gear later.

Speaker 1 (40:06):
And oh yeah, there's not in that.

Speaker 2 (40:09):
In that the cog place, the clockwork place, there's a
room over to the right where it's like there are
some those spinning spikes that you can you're supposed to
bounce off. And it's like, oh, clearly I was supposed
to do this later when I at least had like
one more movement ability, Like if you have the grapple
hook there, you can it makes a lot easier.

Speaker 1 (40:27):
Yeah, I raw dog.

Speaker 2 (40:29):
That it was you did.

Speaker 1 (40:30):
So I'm like, I can.

Speaker 3 (40:32):
I did it with all my mobility stuff, and I
still it was difficult. Like holy shit, it.

Speaker 1 (40:37):
Was a fun thing to do though. It's did a
great job. You take your job. I I'm excited to
see it through to its very end. I love games
all about little guys, little little creatures. You know who
else is a little guy rowbo on You've been playing

(41:01):
gb Robe, I know Dan check that out a bit ago.
This is on the GameCube. Nso app on Nintendo Switch
to now, how are you finding GiB Robo?

Speaker 4 (41:11):
I'm finding Chibi Robo not on the Nintendo Switch too.

Speaker 1 (41:15):
I'm playing that.

Speaker 4 (41:16):
I'm not a big old right there the CRT and
my sofa in real hardware. This game I have some
fond memories of because it was sort of the one
of the perennial demo disc games from when I was
a kid, you know, like Kmart or whoever had then
the machine forever and wherever we would go to a store,
I would see like, you know, how quickly can I

(41:37):
beat the demo? How far can you get the demo?
Whatever it may be. This is the first time I've
really just sat down with the game and tried to
just play it through. I do think that expectations are
definitely allowing me to enjoy it more than Dan did
when he was trying it out, because for me, I
knew that this game is, like you know, very much
a time management game. It's an adventure game more than

(42:00):
it is a platform or, which is something that I'm
also familiar with playing games like say Persona and RPG's
visual novels that kind of thing. A lot of text,
a lot of like trying to figure out, Okay, what
do I need to do, what's the next puzzle piece
to get this person's storyline to continue forward? And so
going into expecting that, I've been really enjoying it, especially

(42:21):
because I play it in bite sized bursts, like it's
it's my morning coffee game, where I'll make a cup,
I'll sit stay on my little footstool back there in
front of the CRT and just play, you know, a
loompsip on my coffee for like fifteen twenty minutes at
a time. That's it. That's it for the day. I
just go do whatever else, and then the next day
I come back, you know, our fifteen twenty minutes at
a time. And so I've been playing for a few

(42:43):
weeks now, I'm only like, what's six hours in? I
think it's what maybe like an eight to ten hour
game total if you want to do everything. And so
I think doing it in that way has been a
lot of fun to just go around the house, do
do the little chores, you know, like clean this thing up,
talk to this person gary Ward, advance the story, maybe
fight enemies which you get later on, and especially once

(43:05):
you start getting things like the ladder that allows you
to reach the high places. The game really opens up
and you can find more activities to do. But it's
a cute, little cozy game that I've been really enjoying
playing in that way.

Speaker 3 (43:17):
And I'm gonna be clear that, like I did enjoy
that game, and it wasn't really the more adventure game.
Like the thing that kind of turned me off a
little bit wasn't so much that like, oh, I thought
it was a platform and it's more of an adventure
game like those elements. Once I understood that that's the
type of game it was, didn't bother me that much.
It is honestly just that tech speed stuff. And every
time like a cutscene starts and like ah, like just

(43:37):
drove me insane.

Speaker 4 (43:38):
It is very much a you thing the way you're
reacting to it, I think though, because it's not all text,
to be clear, like I think maybe that's how it
sounded to people who don't know last time it it.
It's one of those smaller Nintendo games from back then
where it doesn't have voice acting in the proper sense,
as like the animal crossing gibberish presimply because you know
it's cheaper do that cheaper, localize and every like that.

(44:00):
So they do have a more classic adventure game thing
of the text moves across the screen at the speed
that the character like is talking or you know, quote
unquote talking, and you can't skip it, which I agree
with you in not being skippable is the problem because like,
especially if you like talk to someone and you just
accidentally press A and it starts like a long chance text,
I'm like, yeah, all right, that is annoying. I'm like,

(44:22):
I'll give you that for sure, but.

Speaker 3 (44:23):
It's it's the longer ones. It's like it was just
like oh, every time I saved or whatever, you know,
like that's that's fine, or just a few lines of dialogue.
It was the thing that broke me was that like
fortune teller thing in the basement where it's like I
accidentally did it the game and I'm like, ah, how
is it feels like it's ten minutes of explaining pick
A or B and you got a fifty percent chance
that's it?

Speaker 1 (44:43):
Yeah, oh my gosh.

Speaker 4 (44:45):
Genuinely yeah, like a solid like minute and a half
segment they said up there the accidentally do it again,
So yeah, I give you so much.

Speaker 3 (44:51):
I will go like it's you know, obviously right now,
there's so many other things game wise to play, but
like it's gonna be on my switch. I'm gonna be
on a plane at some point, I'm gonna look at
an so yeah, what do I want? Pull up? And
I'll keep going with that. But it's if you're in
the mood.

Speaker 4 (45:05):
Yeah, if you're in the move for song smaller and
slower than I think you're the right headspace to appreciate
what's doing. But it's definitely yeah, the text is something
that I know even people have fixed in like fan
patches and stuff, So like, I get it that would
be a nice thing to apply if you're playing in
Dolphin or whatever you might be doing. But I also
think that if you approach it as yeah, it's a
slow game in general, then I think it's a fun time.

Speaker 1 (45:27):
Yeah, speaking of things that are smaller, Sean, you've also
been missing around with the Retroid Pocket Classic.

Speaker 4 (45:35):
Oh I sure have, Mikey. I've been looking forward to
talking about this one, so yeah, let me actually have
it here and I can hold it up in front
of the camera. Get this game boy color looking guy
right here for audio listeners. It is very much a
mix of like the analog pocket with original game Boy
color as I like, you know, battery hump in the back,

(45:56):
and then that is also used to have some triggers otherwise,
you know, pray standard deep four facebuns. Start select and
then the best part is this square o lead screen
that's sharp.

Speaker 1 (46:09):
Yeah yeah, and that's an a stall from Sega Saturn.

Speaker 2 (46:12):
I like that guy.

Speaker 4 (46:13):
Yeah, have a couple of staring games down here was
I fired the Soccer Wars two fan translation up last
night because I got busy with so much other stuff.
I have a chance to play it, but I am
loving this thing. I have not fallen down the annal.
They're just that retro gaming handheld hole that grub has
been for a long time.

Speaker 2 (46:32):
Laid down here for you, brother, I'm down here with you,
and I.

Speaker 4 (46:35):
Know you got into not too long ago, but I
was waiting for one that like has just all the
right little stuff for me, and this is the one
because the price is also right too, only one hundred
and twenty dollars ish. I think that's been variable as
tariffs and whatnot, but around one hundred and twenty dollars MSRP.
And I think for also, I love that's in the

(46:56):
EEE Green That's what I had as a kid.

Speaker 1 (46:58):
Yeah, I had that one too.

Speaker 4 (47:00):
I think it's just the right balance of everything. It's
powerful enough to do. You can do all the way
up to PS two in game Cube on this load.

Speaker 1 (47:07):
Really not that you.

Speaker 4 (47:08):
Necessarily want it because you know it doesn't have an
analog stick, but like I was trying to Final Fantasy
ten on PS two last night, I was running fine,
So like, wow, yeah, if you want to play like
old school game Boy, game Boy Color Advance, like any s,
Super Nys, that kind of stuff, it's great for that.
And then also like the RPGs and stuff on the
more advanced consoles like PS one two, you can do it.

(47:31):
It's awesome. And uh, the screen is what really really
sold it for me.

Speaker 3 (47:35):
Yes, that's huge because like, yeah, I've got the ones
like you know at first form factor. You know, the
analog is great, but also for a cheaper, smaller one
with the trim Ui brick, I like a lot, but
that screen looks fantastic to do same thing to alter
the os like Menui and Moo, all these different ones
I've done.

Speaker 4 (47:55):
So this runs android, which is great because then it's
very easy to tweak. And I'm also very familiar with Androids,
so I knew how I changed some things. Like you know,
it has a lock screen by default, kind of like
the switch, I guess, but it's like the Android block screen.
You can't just press AID to dismiss it. But I
just turned the lock screen off because I feel like
that just you know, makes more sense for a handheld.
And yeah, if you if you check out retro gamecre

(48:15):
on YouTube, russ has great videos for setting up Android
handhelds and for something else.

Speaker 3 (48:20):
Yeah.

Speaker 4 (48:21):
Yeah, well, what what I have is this is emulation
station with the art book of theme on it and deck.

Speaker 1 (48:29):
Yeah.

Speaker 4 (48:31):
If I go into like a game Boy Advance game
as like uh the cover arts and then it starts
playing a little video uh with gameplay.

Speaker 2 (48:39):
Yeah yeah, yeah, I really I really enjoy all the
all the fans sort of skins on top of the
os is for these things.

Speaker 1 (48:46):
I think that's cool and I love that.

Speaker 4 (48:48):
I I don't think it works offline, but at least
while I'm connected to Wi Fi, I basically is retroarc
for almost everything in here. Any in the uh why
I'm not using retro arc when I'm using like some
state and alone, it still supports it retro achievements. This
is a cool way to get retro achievements in games
that I've played a million times. Like my go to
wind down at the end of the night game is Pokemon, Pinball,

(49:11):
Ruby and Sapphire, And just having something new to do
in games like that that I played a million times
is really cool. Just I log into my retro achievements account,
I turn on a hardcore mode, just get like, you know,
the Star or whatever the hell you I haven't checked yet.
A littles on extra for nagis in safe states and everything,
and that's a cool way to just re experience these
retro games. So yeah, I think for most people, this

(49:32):
handheldy is like the sweet spot for anything bigger in this,
you know, like playing through a full GameCube game or
anything newer than that. I have a Steam deck for
that and that works.

Speaker 1 (49:44):
Well.

Speaker 4 (49:44):
We're laying in bed for having something that is perfect
for on the go. I'm really really digging this. And
they also have some cool other options. Comes in most
of the game Boy color colors. There's also Atomic Purple.
There's also a six bun version that's like styled after
the Sega Saturn can troller, So if you really want
to play like Sega games and arcade games and stuff,
it's great for that. On top of paying a look

(50:07):
fighting game fanatic dpad that I just love. I'm very
particular about that stuff because I play pad and fighting
games and this is maybe the single best dpad I've
ever used.

Speaker 1 (50:19):
So okay, good.

Speaker 4 (50:20):
Yeah, it's like the Vita, but it's matt so your
finger slides across it really easily. Just a great handle.
I've been having a blast playing that for the most
part all week.

Speaker 3 (50:29):
Yeah, And I like something like in terms of form
factor and price and everything that's like that because it's
like obviously, you know, steam Deck's great and stuff. For
like a long flight or something. Analog Pocket is a
really kind of higher end thing that's really great. But
like sometimes it's just like, oh, I've got a you know,
forty five minute taxi ride or something, I'm not going
to bring my steam Deck or something. But it's like
I'll put a little like Trimui brick in my podcast.

(50:49):
It's like, oh, I'm just gonna mess frund with Warrior
Wa or whatever. It's not expensive. If you know you
can throw it in a bag and not have to
have a case or anything. It's just like, yeah, it
just seems lower stakes, but still you know, gives you
what you want from that.

Speaker 4 (51:00):
Right in the form factor too, if you're playing, especially
if you're playing Game Boy or game Boy Color, it's
like perfect for that has designed for that. But also
like the big thing for me with the OLED screen
is that, especially when you're playing at night, that means
that any bezels, any black bars around the game, like
if you're playing Game Boy Advance just disappear. You like
don't even know seid they're there, because you know the
screen is off in those sections. So it's great for

(51:22):
playing at any really of those old form factors that
even if they're not quite fitting into the square aspect
ratio or something like the TRIMII brick you know, is
much cheaper. You can get that for like fifty bucks
or something nowadays, especially if you get on Ali Express.
But that also you know, the screen is worse, like
the ergonomics are maybe a little bit worse a speak
of ergonoxide. It's on at sea, Like you can get

(51:44):
a nice grip, like like a controller grip for this thing.
So that's merely criticism is a little hard to get
the triggers that you're playing Metroid or something. But I'm
just gonna slap a like little red printed fifteen dollar
grip on there and then they'll be perfect for what
I want to play those games.

Speaker 2 (52:01):
Sean, you uh, you're using this that uses Android?

Speaker 1 (52:05):
Right?

Speaker 2 (52:05):
Do you know if it has an accelerometer in it?
Because I played Twisted on my phone on the phone. Wow,
it does in there, and that's awesome.

Speaker 4 (52:16):
You can you can use Twisted and uh, Kirby, I
don't do.

Speaker 1 (52:22):
You're gonna start that in the garbage where.

Speaker 2 (52:26):
I played Twisted and then I immediately tried Yoshi's topsy
Turvy on my phone.

Speaker 1 (52:29):
Like this sucks twisted twisted off.

Speaker 4 (52:32):
Yeah, A good point though with Android though, you know,
also just played Android games on here, so it's down
the Stardoo Valley and Blatro and stuff like modern Android ports.
You'll know that Prince of Persia, uh, like the Crown
throwne whatever which McCall it is on Androids Crown. I
knew that, like on that device. Yeah, you can play

(52:53):
like some modern Android parts on it.

Speaker 1 (52:55):
It's awesome. Wow.

Speaker 4 (52:56):
Yeah, one that once again retroid Pocket Classic if anyone
like wants to check it out, obviously, you know, small disclaimer,
non ad nothing like that. I just ball with my
own money. I just really really like this.

Speaker 1 (53:07):
Yeah, speaking of Prince of Persia.

Speaker 3 (53:10):
Look at that.

Speaker 1 (53:11):
That was an easy one. I actually uh checked my
my mic.

Speaker 3 (53:16):
Make it clever, though, don't just say speaking of it
do a fun thing.

Speaker 1 (53:21):
One in the chamber is really bad about how do
that thing looks like half the size of a head?
So damn, Jeff. Playing the first one that was a
bit rough, So we gotta go with this one. We're
gonna go print the Pressure. I think it's that they
got for you.

Speaker 3 (53:35):
Jam would have something so good.

Speaker 1 (53:36):
Oh I'm sorry, I'm not your Jam trying.

Speaker 3 (53:40):
You'll never be.

Speaker 4 (53:43):
There.

Speaker 1 (53:43):
You stay all right, Hey, broke prints the person. I know.
I checked this out on Mega Man Monday evening gaming
at Mike's at night last night. Of course, I know
no one wants to hear this right now. There's a
lot don't rate two D action based games. We are
already had a surprisingly and Dame rules. Actually, this is fantastic.

(54:10):
This game feels so freaking good.

Speaker 2 (54:13):
Yes, Jeff, I just I just don't want you to
set the table. How do you feel about Dead Cells again,
because you often denigrate it, but I can't tell that you.

Speaker 1 (54:21):
Just trying to make me mad. Yeah, I think Dead
Cells is okay.

Speaker 4 (54:24):
That's not good enough, a lot better than okay, podcast things.
Dead Cells is okay, I think.

Speaker 1 (54:32):
Look so yeah, so people who worked on like it
was not the main Dead Cells team with people.

Speaker 2 (54:37):
Team that took took over support after the main doubt
sales team went on to do I can't remember now right, yeah,
like or something.

Speaker 1 (54:46):
This game is it has some of that DNA for sure.
There's a lot to e act and stuff going on.
But the reason why I like it a lot more
than Dead Cells is that you also have platforming, which
is an important part of the Prince of Persia equation.
So you know, you doing air dashes, you're grabbing onto
you know, kind of the poles and swinging off of
them or grabbing them and going down. The really neat

(55:07):
thing is that anytime there's a background, theyre so like
a lot of times there will be a wall behind you,
so it's a crumbling wall, so it's not always behind you.
But if there is a wall behind you, then you
can do the wall run on it. You can do
that three sixty degrees of movement, so you can wall
run up and then you can jump at the end
of it, and then you can air dash to the
right and grab a pole and jump off of that
into another wall and do that. The movement can feel

(55:30):
so good and part of the z access.

Speaker 2 (55:32):
When you say three hudred and sixty degrees, you're like,
you can like run in a circle on the wall.

Speaker 1 (55:37):
You could move in any direction on that wall, not a.

Speaker 3 (55:40):
Time, certain points, it's forever.

Speaker 1 (55:45):
You get like a little burst. Right, you can run
up the wall for a little bit. So what I'm
saying is you can run up diagonally, you can run
up up, you can go through the right. It's not
just persia. Yeah, eight directions. Okay, gotcha, that's what. Well,
it's not just eight though, it is. The whole radio
thing is. So it's actually it is a you have
to play on an analog stick. It's kind of like

(56:07):
because yeah, they want you, yeah, using all of those movements.
But yeah, this is a roguelike, like the name suggests.
So you know you are kind of starting off with uh,
you know, you're picking between a couple of weapons again,
like dead cells, and there's things like daggers, or you
can have a giant axe and it's slower obviously, but
going to be more powerful. And there's like you know,

(56:28):
the resource you get goal just for that run, and
then there's these gems you can use to upgrade your
character more permanently. But it really is just that combination
of like, Okay, this combat feels really good and smooth.
You can vault over enemies what you're doing constantly, right
because you know they're doing these slow attacks in front
of you, so you hit them twice, you vault over them.
You also have this kick, so you can kick an

(56:49):
enemy into another enemy and now they're days Kick them
into a wall, kick them off of a ledge, kick
a pot into them. So that's another factor in all
of that. So yeah, you know Lost Crown had incredible combat.
This isn't exactly the same thing. There's no juggling or
stuff like that. This combat still feels very responsive, very
good and has an excellent flow to it. And you

(57:10):
know when there's like larger groups of enemies and you
are doing things like hitting this guy and wall running
up there to attack that guy for a little bit,
you're kind of constantly moving while you're attacking. Just a
very pretty game. I'm not even sure how to describe
the art style. It almost has that roscope quality of
the original Prince of Persias, but just much more vibrant,
much more colorful, really interesting soundtrack that like, you know,

(57:34):
it has a little bit of like that old world
sound but very modern. Yeah, this is this isn't this
isn't freaking warrior with it clastic. Yeah, but gosh it,
it just felt so smooth playing this thing. And again
I love that platforming. It's sometimes you would get to
challenge rooms where it's just all about the wall running

(57:55):
and then you know, like actual walls and then that
wall behind you and then you're grabbing on the pull
and you're jumping over there. Boss fights are very good,
very hades. Like with the boss fights where that's where
the time mechanic comes in, is that when you die,
he has a magic pendent that just you know, starts
it over again. So that's where you get that Prince
of Persia time rewind thing happening here. So you see

(58:17):
the boss and he does it's like haites. He very
much will be like going like, oh it's this guy again.
Except now the boss doesn't remember, but you do. But yeah,
the bosses are really neat. They have they have mechanics
that again really depend on you having to use that
wall running Like I thought, this giant behemoth who's sending
these shockwaves and some of them were really big. You
can't just jump over it. I had to kind of

(58:37):
scurry up the wall behind me to get over it.
I just I don't know, I was very impressed. I
think people knock his game a little bit say that
it's not very long for one of these, so maybe
it doesn't have the most okay, you beat or run,
what do you do now? Things? And I got, you know,
a good deal past halfway point just in a few
runs of doing that. So maybe it's not the longest

(58:59):
one of these, but I would it feels so good.

Speaker 2 (59:02):
You might have like said it, but just clarify, So
what are you progressing things outside of your runs to
like make.

Speaker 1 (59:08):
It easier or yeah, like there's what's permanent here, so
you do actually just level up right like you gets
for killing enemies, and every time you level up, you
get a point and there's essentially skill trees and you
can kind of go that to do things like like
you have like outdoxyl style potion, right, and you can
carry two of this. Now you can start a run
with more health, start a run with gold coins, which

(59:28):
is what you use at shops and things like that.
You can also go to an armorer and unlock a
new weapon that can show up during your runs now
or new ambulets are things that kind of like the
per run bonuses like now plus ten to your weapon
damage or some of them are a bit goofier than that. Right,
It's a lot of the typical stuff that you are
expecting here. I just think it looks really pretty, it

(59:51):
sounds really pretty, and the movement is fantastic.

Speaker 3 (59:56):
I predict that at some point in the next six
to eight months there's going to be a down week
or two and I'm going to play this game, and
I'm going to come onto this podcast and I'm gonna,
not as a joke, be like this game is fucking awesome.
I can't believe no one's brought this game up on
this podcast. That's going to happen, that's fair.

Speaker 1 (01:00:12):
Yeah, yeah, I think Mary was already telling you about
it on fire Escape over.

Speaker 3 (01:00:16):
Mary Bonk, Like, you know, several people have told me
about it now, and I'll get to it eventually.

Speaker 1 (01:00:20):
Yes, And someone chat said like, I'm not as far
into it as I thought, even so there might be
more to the game still. Yeah, but I really do
get the impression a lot of people kind of don't
want to hear it. This game is good right now.
It was interly access for a bit, so it's out
a bit like, oh, they that's a game that already
kind of happened. I don't want to think about this now. No,
the one point Oh release was very recent and it's

(01:00:42):
it's again. I know there's other things you probably want
to play, especially things kind of like this. We had
Ninja Guid and we had Shanobi. We've got a Hollow
Night right now, so you know they aren't roguelikes, but
they're two the action games, and that's what this is. Uh,
it's not getting the attention to the other one. But
I think it's very nice. I think people should check

(01:01:02):
it out if they like these times plus or at
least the second tier of it. Whatever about you mentioned
someone some of my chats that was on game pass
or in the Giant Blum chat when I was playing it.
I'm not sure if that's right. It's on game Pass,
so yeah, I mean there's ways to check this out. Gosh,
it's interesting how they've been doing good stuff with Prince
of Persia. And I'm not sure how sticky it is,

(01:01:23):
but the quality of it has been fantastic. Mm hmm.

Speaker 2 (01:01:27):
Yeah, I'm gonna try this out at some point. I'll
put it on the Steam deck and I'll probably just
get it to it after Silk Song at some point.

Speaker 1 (01:01:33):
You know, what's the first name? I bet does not
have any Persian origins or counterparts? Henry speaking of Henry's
Jeff Grubb as well, but checking out Henry half Head.
Oh I know about this game is that just kids
are apparently obsessed with it. Otherwise I don't really know

(01:01:54):
what this is. How are you finding it? Uh?

Speaker 2 (01:01:56):
Yeah, I mean it's definitely a game that kids can
get upset with. It's a geist like usual, yeah duh.
You play as Henry Halfhead, uh, and you go through
the entire life of this little guy. So you start
as a baby and you're gonna end when he dies
and all the stuff that happens in between, and so
it's these vignettes and the gameplay is you take Henry

(01:02:19):
and you slide him across the floor.

Speaker 1 (01:02:20):
He's the top half of the head, so he just.

Speaker 2 (01:02:22):
Kind of who knows, who knows what's going on underneath there, honestly,
but he's sliding across the floor. Yeah, exactly how his
origin story is. Gram Uh. You go, so you're in
like your your crib, your room, and you can jump
hop out of it, and then you can start sliding around.
You find an object, you look at the object with
your camera, you press a button, you zoom into the object,

(01:02:44):
and now Henry is that object. So if you become
a cran, you can move around as a cran, and
then you could hold this sort of like up. Yeah,
a cran. That's how we say it in old Michigan.

Speaker 3 (01:02:59):
Cray used to say crown as a kid, and it's.

Speaker 1 (01:03:03):
Crayon, right, Yeah, we say kran, yeah, cran like cranberry,
Yeah kran. What other people say they say crayon?

Speaker 4 (01:03:14):
Yeahs that are there in the word intentionally.

Speaker 1 (01:03:18):
Like on like that company.

Speaker 2 (01:03:21):
Listen, you guys can be mad about it, but go
complain to my entire culture, not to me.

Speaker 6 (01:03:26):
I complain about every day. Jeff, Well, yeah, but I'm not.
I don't know I'm just a representative, all right, moving
what happens? Once you're a crane you can draw funny pictures.

Speaker 2 (01:03:42):
Yeah, So you get to a point where, like you're
at school and you need to do a test, so
like it gives you you know, it's one of these
untitled Goose Game likes where you have a character you
can interact with the world, and here's a list of
list of tasks you need to accomplish as that character.

Speaker 1 (01:03:59):
We've had a few of these.

Speaker 2 (01:04:00):
It's time flies, yeah, yeah, exactly. Yeah, And there's a
handful of other ones that have been like this, but
this one does a good job of sort of just
like setting the tasks so they're fun, they're interesting. You're
gonna go get a test off the desk, bring it
back to yourself. Go get like a writing utensil check
actual like the correct answer for a math quiz it's

(01:04:21):
like two plus two and stuff like that, and then
turn in the paper into the basket on the teacher's desk.
It's all stuff kind of like that. Excuse me, but
it's uh, it's fun, but it's not like super engaging
for adults.

Speaker 1 (01:04:33):
However, waiting super into it.

Speaker 3 (01:04:35):
Yeah, greb I was kind of waiting for it to like,
all right, when's this gonna like kind of like open
up a little bit, and when's this narrator gonna shut up?
And like I was waiting and it just kind of
get going from vignette vignette and the narrator is very
like and Henry went to Betty Buy and then he
went and he drew for school and it's like every
single fucking thing you're doing. Yeah, it was driving me

(01:04:56):
fucking nuts. So like that keeps up the whole time.

Speaker 1 (01:04:58):
It's that's the game. That's what this game is.

Speaker 3 (01:05:00):
White kids might like it. I was waiting for something more,
you know.

Speaker 2 (01:05:04):
So Emmy said, Uh, the reason she likes is like
you never really get a game that's just about a.

Speaker 1 (01:05:09):
Whole person's life.

Speaker 2 (01:05:11):
She loved that it was about starting as a baby,
going to school, getting a.

Speaker 1 (01:05:14):
Job, getting married, the video games. Yeah, past college, I will.

Speaker 2 (01:05:22):
I'll sit her down in front Benjamin Button this weekend.

Speaker 1 (01:05:24):
You're right, oversight, I still want to see that. I
didn't see. That's all right.

Speaker 2 (01:05:28):
I think like the kinds of games really just click
with kids where it's just about play, it's about like
doing come up with an idea and then there's two players,
So her and her sister sit down and they just
kind of play this thing together and they come up
with little stories and tell each other like what's going on,
and then eventually they like need help, and I got
to go in there and like do stuff for Them'm sorry,
lose my voice.

Speaker 4 (01:05:47):
Well, yeah you got this. I looked up pictures of
this game I called the Steam page. This is way
more like adorable than I thought. You're half a head
skidtering around on the ground.

Speaker 1 (01:06:00):
Yeah, it's very cartoon Yeah, very cute.

Speaker 4 (01:06:02):
Like every level seems to be Maybe it changes later on,
but it seems to be like an endless void kind
of and there's just the stuff you need to play
and cartoon.

Speaker 2 (01:06:11):
Door and it like will reveal more stuff inside the void,
but it's never gonna like it never opens up. That's
not happening. This is all about the stuff's right there.
You know, you work a job and you have to
like put like certainly have to start sorting stuff at
a sorting facility. And of course, as you do really
think about it, you could, yes, you could be like,
well what if I just zooped myself into the thing
where everything's coming from and then I could just move

(01:06:33):
it over the thing where it needs to go, and
the kids figure that out on their own, and that
was really cool.

Speaker 1 (01:06:37):
So it's it's adorable.

Speaker 2 (01:06:39):
It's definitely like like the tiny ter Terry's Turbo Yeah,
Terry's Turbo Land a Turbo Trip, thank you, where it's
like it's a kid The kids can just hop in
there and start playing and figure it out, and then
there's just a little bit more they might need help with,
but for the most part they can just have fun
from the word go.

Speaker 4 (01:06:57):
Yeah, it seems perfect for kids because it's you know,
the void and then only the stuff you need in
order to play the game do the gameplay like you mentioned. Yeah,
this does seem like it'd be a perfect game for
kids to play this.

Speaker 1 (01:07:08):
This is cool.

Speaker 3 (01:07:09):
I dig yep chat, says Dan stopped trying to consume
media for children and getting mad about it.

Speaker 1 (01:07:14):
Yeah, I guess that's a.

Speaker 3 (01:07:16):
Won't somebody make a video game for a forty one
year old man? Fine, somebody, come on, be braving.

Speaker 1 (01:07:21):
A Scientists just don't think it's possible, Dan yet in
the wrong industry, all right, you Goober's we gotta hurry up.
There's a couple other games to talk about, speaking of
going fast. My god, there it is, uh Sean, Yeah,
you've been checking out the Sonic Racing Crossworlds Open Network
a test.

Speaker 4 (01:07:39):
Yeah, this did happen a couple weekends ago, but we
had so much to talk about last week. I prioritize
our things. But I did want to bring it up
since it's kind of a slower week for me in general.
Have been mostly playing on the Retroid. But yeah, I
want to talk about this a little bit because I
think maybe things are things are stirring a little bit.
I'm seeing more articles. I think it was kenn O

(01:08:00):
or a Kataku put one out about this too, and uh, hey, guys,
what if what if Sega puts out the better KRT
Racer this year?

Speaker 2 (01:08:12):
Did you did you see the ad? Because like the processing.

Speaker 1 (01:08:17):
It basically makes fun of the open road stuff from
Mario Kart World if you want to like race on
these super ass tracks, or do you want to go
on the open road, So it's like a lame camper
or it just like a barren wasteland.

Speaker 4 (01:08:31):
Jesus does when Nintendo' the t start to a car.

Speaker 1 (01:08:35):
Ad does, Yeah, Like that's funny, she's to go for it?
Why not?

Speaker 4 (01:08:42):
But yeah, I played I played the network test a
couple of weekends ago. I played a lot of its solo.
I played it with friends, and it like just feels
really good. And it's kind of just Mario Kart eight
Deluxe with some of their own like ideas on top.
And I think that's kind of what people want out
of this genre right now. Just give us like a

(01:09:02):
different game that's still like mechanically very much what eight
was already doing. Uh yeah, yet, how did you?

Speaker 2 (01:09:10):
Yeah, how'd you feel about Sonic All Stars Racing Transformed,
which is the Transformed?

Speaker 4 (01:09:14):
I liked a lot. Yeah, that's been quite a while.
I think this is better from One Flight. Yeah, like, okay,
I do like Transform, but telling about Transform felt, I
don't know, just a little generic. It's hard to put
my finger on what even I do think.

Speaker 1 (01:09:30):
Yeah, that was made by.

Speaker 2 (01:09:31):
Sumo Digital, right, and this is made by Team Sonic Sonics.
The Sonic Team's actually work. I guess maybe it's kind
of strange.

Speaker 4 (01:09:37):
And you can also tell because there's some small stuff
about like, hey, these characters talk a little bit too much, sometimes.

Speaker 1 (01:09:42):
Talk a lot, and there's something about the way Sonic
characters talk that is so like two thousand Saturday Morning
cartoon that I kind of can't stand. Yeah, I don't
know if that's too specific. It makes sense. It's kind
of something about their chatter is it's it's all cringey.

Speaker 4 (01:09:57):
Some might say it's a bit like the Bad Animaze
a lot of time how I think.

Speaker 3 (01:10:04):
Media for children.

Speaker 4 (01:10:07):
But yeah, the feel of racing is very good. They
do have like the flying segments and the water segments. Hey,
where have we seen that before? They do the kind
of interesting thing with the Cross World stuff where every
race will be three laps and the second lap whoever
is in the lead. Mike talked about this a little bit,
but whoever's in the lead gets to pick. You go
to one other course, like not even from the Cup,

(01:10:31):
but just a different course entirely for one lap, and
they go back to this one. But then you also
end the cup with like the greatest hits of the
three tracks you just played. It's a bit of an
odd layout for a cup, but it's kind of fresh.
I think what's really fresh is that there's a currency
system where as you do well in races, as you
finish well, you get currency, and you know how it's

(01:10:54):
kind of annoying when you're trying to get the best
possible score on Grand Prix and like, oh, great, I
got second one time because I got blue shelled. Well,
you can spend that currency to then retry the race,
so you can like stay in the Grand Prix. And
granted you'll only yeah, you'll only get some of these
bonuses once, so it's like you can only do it
so many times in a row. But that way it's

(01:11:14):
a little bit easier to like, Oh, I kind of
gut screwed over by their Blueshell equivalent. Let me try
that one again. I think that's really cool. They're doing
interesting stuff with the multiplayer too, Like during the network
test they had, they called it, I keep want to
call a splatfest or whatever, but because it was, they
advertise it as like a festival thing where you race
with different rules. Normally multiplayer is just the racing like

(01:11:37):
single player, but in this different rules one you are
on a team. It's twelve characters in a race, and
you're on a team of four, and you get bonuses
for doing various things, such as if you bump into
each other, you'll get a score bonus if you'll sometimes
it's like targeting with items or stuff like that. They'll
have special rules for you do so. Then based on

(01:11:59):
your placement in Mario Kart, how your team does, you'll
get score, and then you'll get the bonus score on
top and the goals to get the best score overall.
So how well did you race and how well did
you adhere to the special rules. I think that's an
interesting little twist, and combined that with the fact that, yeah,
it is like every Sonic character you could want. They
got jokers in there, they got a bunch of Nickelodeon characters, Minecraft,

(01:12:23):
Steve Hatson, a Miku like it's it's looking pretty cool actually,
and it does sting a little bit that it's a
seventy dollars game in steff of sixty. That's also ten
dollars sheep in Mario Kart.

Speaker 1 (01:12:35):
For what it's worth, it's a steal.

Speaker 4 (01:12:38):
Yeah. Yeah, I just think they nailed feeling like a
Mario Kart game. They have a lot of interesting stuff
that they add on top that makes it feel like
their own. I'm curious to see what other people think
of it, because I found myself enjoying it a bit
more than Mario kartt World, because World wasn't really what
I wanted that game to be. And even if the
racing is still good in Mario Kart, I do prefer

(01:13:00):
this spark traditional as you know, three laps Grand Prix.
That's what the game is, racing game. I had fun
with it.

Speaker 1 (01:13:10):
Yeah, seventy dollars. That sounds like a premium game for
premium gamers. Oh geez, thanks, Just like just like recent
release Borderlands four, which we checked out for a while
or so on UPF, Dan, I think you've been playing

(01:13:31):
more of it on your own than.

Speaker 3 (01:13:34):
I'm not really I played. I played a couple hours
kind of getting ready for that UPF, and I haven't
played it since the UPF, so I guess including that
I've done maybe four hours of the game. Said it
on UPF. It's definitely better than three which is good,
you know, tonally, it's not as obnoxious, I will say,
there's just not good. It's in the face of so

(01:13:57):
much stuff I want to play right now. Yeah, and
when I playing something that's kind of like, okay, this
is like a better version of that older thing than
the last time they tried. You know what, it is
the best selling.

Speaker 1 (01:14:09):
Point for me. You know.

Speaker 2 (01:14:10):
Yeah, if all of us were on every night playing it,
that's then it's like, oh, well, I guess I'll go
and play border Lands. But when everyone else is playing
something else, it's like, this is the game that you
want to just like the whole point of like when
we say this game is better in Borderlands three, it
gets out of its own way in a lot of
ways and just lets you hang out with your friends
and shoot stuff in a fun way.

Speaker 1 (01:14:27):
It's really good for that.

Speaker 3 (01:14:28):
It's the upf I mean, it is just it really
hits that that sweet spot of like we're doing things,
we're all moving towards this objective. It's very clear what
the objective is. There's markers on everything. We don't need
to stop and consider anything or think. We just point
and shoot and talk and look at our guns and
decide which one to equip and then move on to
the next thing, rinse and repeat. There's you know, you

(01:14:49):
can do the grapple stuff, the glider stuff, like things
that make the mobility more fun. It's definitely like an
open world in the way that the like previous ones
were not. The maps are better, but like it is
still mindless decent action, and I think in the face
of so much like really stellar stuff that's out right now,
I uh, it's I have not thought about going back

(01:15:10):
to it, you know.

Speaker 2 (01:15:10):
Yeah, but people people know if Borderlands is for them,
right like that, Like, and if this is what you've
been waiting for, you do have friends that you know
are gonna be on every night. It's delivering all that stuff.
I'm with you where it's like, there's no way this
is the game I'm picking out of the lineup of
just all time bangers that I got before me right now.
But hey, if if this is the thing you've been
waiting for, it'll do. It'll do the thing it.

Speaker 1 (01:15:31):
Says it was going to do.

Speaker 3 (01:15:32):
Yeah, Like we are all super in the trenches playing
everything for our jobs and everything. If you're someone who
just like has a PlayStation and buys a couple of
games a year, and you got the group you played
the last few games with and you just have been
looking forward to doing that again, you're gonna love us.

Speaker 1 (01:15:46):
It's it's totally that it happened so long since I
play one of these because I didn't check out border
Lance three. People are so kind of down on it.
It didn't really mess around with Tiny Tina's. So there
was a bit of like, oh yeah, I like I
liked Borderlands went into a lot. It's kind of a
little cozy being back here, and it was fun running
around shooting things. There's almost a little bit of like, Okay,

(01:16:07):
there's a couple of new things here. You have that glider,
you do have that bike. You can someone ever, but
oh my god, could this be a little juicy or
somehow because they're like something meteor maybe they could have
had it. Maybe they don't need to. Maybe it is
just fine that it is one of those hangout games.
Although you know, I played Borderlands one and two. They
were hangout games, but they were also games I would
just play through the campaign very dear.

Speaker 2 (01:16:28):
Played Atlands.

Speaker 1 (01:16:29):
Yeah, there's a part of me it's almost can't really
imagine me wanting to just play this game by myself
a whole time. Maybe maybe it's, you know, a good
podcast game, that sort of thing. I just haven't been
doing a ton of that.

Speaker 3 (01:16:42):
I was having some total whiplash and I was playing
by myself to get the upf already, because I'd be
downstairs playing this and go upstairs, you know, like Bonks
playing Hell is Us Upstairs obviously extremely different game. So
I'm not like comparing one of the other, but like
sitting down and seeing like wow, this game that is
like almost no hud and like really it's not gonna

(01:17:03):
hold your hand, not going to give you markers. It's
just like you, you discover where you want to go,
and then I go downstairs and just like here's four
hundred skill trees and forty objective markers. Then here's your map,
and here's this Like oh my god. There are just
different types of games games out there now.

Speaker 1 (01:17:15):
Yeah, like, uh, this is a game that still is
very much part of its Xbox three sixty eraw roots
for better and for worse.

Speaker 3 (01:17:23):
Right, it is video game, the video game.

Speaker 1 (01:17:25):
Yes, yeah, absolutely, you know. I don't mean to be
even sounding be as down on it as I'm probably amsounding.
I think it's a good game, and I think it's fun.
I wouldn't mind playing more of it. Maybe my brothers
will get into it and I'll check it out some more.
I will say, like, I don't know if any of
those four characters this time around really immediately jumped out
to me. I kind of just ended up picking one
and being like, yeah, this is okay, I throw axes.

(01:17:48):
That's that's fine. It wasn't like even that first Borderlands.
They all seem kind of interesting and unique about trying
then like, yeah.

Speaker 3 (01:17:56):
It's cool where it's like I think, like tonally, I
think this has shifted to like a lot of the
more obnoxious stuff down, but there's still the parts who
they're introducing, the characters, like here's Vex as the siren.

Speaker 1 (01:18:06):
She's a fucking witch. I don't have them because it's
difficult because and I've seen some people say it's I
think I even maybe agree. I saw an over correction
from three. But like, part of Borderland's thing is that
it's supposed to be funny, and boys, it hard to
be funny, especially when the backbone of your humor is

(01:18:27):
now out of dating, kind of out of style. So
how do you be funny?

Speaker 2 (01:18:30):
Now?

Speaker 1 (01:18:31):
Good luck with that. It's not my problem. All right,
that's it for the games this week. We'll take a
quick bricky break. We come back. Jeff Grubbs got some news.
I hope you saw this breaking Nickelodeon collection thing. Grubb
we got to talk about the Nickelodeon games. I refuse. Okay, well,
that's that's all right. He actually scares me and I can't.

Speaker 3 (01:18:52):
Jane Wooden cave like that.

Speaker 1 (01:18:54):
I'm cavn baby. We'll be right back.

Speaker 7 (01:18:57):
Everybody, rub It's okay, just look at it. Okay, it's fine.

Speaker 2 (01:19:04):
Well wait, damn, what are you doing here?

Speaker 1 (01:19:09):
Oh?

Speaker 3 (01:19:09):
Like like existentially or what do you mean?

Speaker 1 (01:19:11):
No, Dan like here a giant bomb covering games? Oh?

Speaker 3 (01:19:15):
Oh what I do for a living? Okay, Well, I'm
here because of Game Informer.

Speaker 4 (01:19:18):
That's right.

Speaker 3 (01:19:19):
Way back in nineteen ninety three, I saw a Game
and Former magazine and subscribed for the first time, and
it has been a huge part of my life ever since,
from you know, working the register at Funko Land and
selling subscriptions to starting working there full time in two
thousand and nine. Game Informer has been there for me
the whole time. They mean a ton to me, so
it hurt me, just like I know it hurt a

(01:19:39):
lot of you. When the unexpected news came down not
too long ago that Game Informer was shutting down. But nay,
fair not, I say, that's right. Game Informer is back,
and with one hundred percent of the staff that was
there when it shut down.

Speaker 7 (01:19:55):
Now, Danny boy, I see that you're holding a magazine
right there. Tell me about how that.

Speaker 1 (01:19:59):
Page each fields.

Speaker 3 (01:20:01):
I'm telling you, I have held hundreds upon hundreds of
Game Informer magazines from nineteen ninety three to today, and
this is, without a doubt the best. But I'm feeling
this right now. This is this is a smooth cover,
This is a thick, nice paper here, the print is
just this is this is a wonderful quality print magazine.
It makes my heart feel good.

Speaker 2 (01:20:21):
And I know that Game Informer is a team that
I can rely on to say something substantial about games
and the people who make them, because GI has a
stellar crew of editors. This these are people I love
to have on the couch at Giant Bomb at night
over at Summer Game Fest. It's people I can always
rely to have something interesting to say. That's why I
know when they have those excellent cover stories, just like
they always did and always will continue to do so,

(01:20:43):
it's going to be some of the best coverage in
video games.

Speaker 7 (01:20:46):
And another fun bonus, Game Informer donates five percent of
every subscription purchase directly to Saint Jude Children's Research Hospital.

Speaker 3 (01:20:54):
You know earlier this year the future seemed very uncertain
for both Game Informer and Giant Bomb. That's putting it mildly,
and as someone whose life in gaming hobby has been
greatly impacted by both of those outlets, I am thrilled
that we are both back and doing our thing online,
in your podcast, apps and in print in your hand.

(01:21:14):
That is right, gaming news, reviews, everything in between, sent
straight to your mailbox every month. To subscribe, go to
Game Informer dot com slash subscribe now magazines.

Speaker 1 (01:21:30):
You guys, ever noticed that ever since Kermit the Frog
saying why there's so many songs about rainbows, haven't really
been that many rainbow song since then?

Speaker 3 (01:21:40):
Were there? Back then?

Speaker 1 (01:21:42):
I think all the big heavy hitters like Somewhere over
the Rainbow.

Speaker 3 (01:21:46):
She's a rainbow, right, Cartman talk about rainbows binding his
but Was that the first.

Speaker 1 (01:21:52):
Episode of South Park? Yeah?

Speaker 2 (01:21:56):
Yeah, he's like, I hate rainbows, they come up your
leg and butt your butthole.

Speaker 1 (01:22:00):
That was Man was the first underparents. Gnomes was later ish.

Speaker 2 (01:22:07):
Fighting buttholes on the South Park program.

Speaker 1 (01:22:10):
So I'm talking about your butthole for a moment, and
give me the video game news. Geez, my camp but
mus are gonna play Oh God, god your your job.

Speaker 2 (01:22:24):
Butts all right, Mike, just because you've been so nice
to me, I'm gonna talk about the splat Pack.

Speaker 1 (01:22:30):
God. I don't know if he's about the splat Pack.
Maybe maybe that's in front of everybody dot com job.
I think it already does. Uh.

Speaker 2 (01:22:40):
Nickelodeon's flat Pack has been announced. Limited Run Games is
Released is releasing Nickelodeon splat Pack, a collection of classic
Nickelodeon games on Nintendo Switch as well as other platforms.
I got this from Nintendo website. The collection includes ah
Real Monsters for the Supernintendo and Sega Genesis Guts for
the Super Nintendo, and Rocko's My Life, Spunky's Dangerous Day

(01:23:01):
for the Super Nintendo, Nickelodeon Guts based on TV show
blah blah blah and tell you all this stuff you
probably should have known. If you don't, you don't care it.
Pre Orders open on September nineteenth, twenty twenty five, says
here on the website. It will begin shipping sometime in
July or July twenty fourth, twenty twenty six. That's how
Limited ren Games works. It's it's in pre production. According

(01:23:21):
to the website, this comes in various like like variations.
You can get the one with the Collector's edition that
has a bunch of stuff in it. I guess for
one hundred and thirty dollars is that the You.

Speaker 1 (01:23:32):
Get a piece of the Crag, the astro Crag if
you ice.

Speaker 3 (01:23:35):
I sarved several times here in eBay. I still I
don't think they're out there. Also, Nicki Rayson says splat
Pack dot Com is nine hundred ninety five dollars.

Speaker 1 (01:23:42):
But wait, there as a crag.

Speaker 3 (01:23:44):
There's an active Crag light up last ornament, which I'll
take it, but I want the real deal.

Speaker 2 (01:23:50):
You also get the Okay, so here's everything that's in
the Collector's edition, the splat Pack game, VHS slipcover, and
VHS tape box.

Speaker 1 (01:23:57):
So I guess you could put the game inside of
it's orange just like all the Nickelodeon VS tapes used
to be. Uh huh uh.

Speaker 2 (01:24:04):
You get a double sided poster rock o shirt lanyard,
so I guess it's a lanyard that's modeled after as Sure. Yeah,
there it is Agro Crag light up desk, ornament, retro
Nickelodeon PVC keychain, a crumb plush with magnetic eyes, the
monster that holds up his own eyes from all real monsters.

Speaker 1 (01:24:21):
That's actually really cool. I like that.

Speaker 2 (01:24:22):
A lot enamel pin set, six Crazy Caps sticker sheet.
There was a Nickelodeon's Flat Pack video game like way back.

Speaker 1 (01:24:30):
It's Gonnas.

Speaker 4 (01:24:30):
I say, I was trying I found the old splat
Pack so interesting name, but I guess it makes sense.

Speaker 2 (01:24:37):
Yeah, that was a THHQ joint of course, and that
had Employee of the Month. I don't know what that is.
Nicktoons Basketball, the SpongeBob SquarePants movie game for PC. Jimmy
Neutron Versus Jimmy Negatron and Shadow Showdown. So they're going back.

Speaker 1 (01:24:55):
This is fun.

Speaker 2 (01:24:56):
I'm you know, I understand what Limited run games is
going for a lot of time, and most of time
I think they hit the mark. So yeah, pretty.

Speaker 1 (01:25:03):
Played many of these games back to the day. I
don't remember them being good. That Rockos like game was
like an annoying sort of Lemmings like where you're basically
we're just getting his dog uh to like one place
or the other, and like the dog's always moving, so
you have to like set up the traps. Make sure
he doesn't get hurt, Spunky. That's it. Yeah, that kind

(01:25:24):
of thing. I remember. The Ario Monsters game on Genesis
was a game that I begged for for my birthday
and then got it. I was so excited, and then
I think I played it like once or twice and
I was like, it's not very good, very good.

Speaker 3 (01:25:37):
But I mean, I'm surprised to who owned the rights
to Ren and Stimpy because when I think of like
that era of Nickelodeon, I think of the Nicktoons, you know,
his rever ads. It was Rent and Stimpy, and like
there were games for all those.

Speaker 1 (01:25:48):
You know, they made so many Rent Stimpy games that
could almost be its own collection.

Speaker 4 (01:25:52):
Yeah.

Speaker 3 (01:25:52):
I owned them as a huge Rent and Simpy fan.
I wanted them to be good, but they were not great.

Speaker 2 (01:25:57):
This feels like that era right after Rent and Stimpy,
right Rocos Modern Life, Well, yeah, a little bit later.

Speaker 1 (01:26:04):
Rock Rocco was the very first new Nicktoon, so it's
it's pretty close with it.

Speaker 3 (01:26:11):
Was the first three were it was Dug, then Rugrats,
then Ren and Simpy. So that was the first three
and then you started getting Rocko, Real Monsters, and then
later on it was like recess and stuff like that.
But yeah, yeah, simply wasn't that first wave of nickdoons.

Speaker 4 (01:26:23):
So le's the last thing that I see on the
Wikipedia page mentioned is like Comedy Central doing something with
Ren Stippy. So I was assumed Viacom, MTV that whole thing.

Speaker 3 (01:26:34):
The MTV or I think it was Spike TV at
the time ran a like New Now, but it was like, oh,
it's for adult. It's like they fuck now and they
say ship.

Speaker 1 (01:26:46):
You know that's not U. It was that in Striperella
I remember as part of the adult cartoons advertised a
lot during raw on Spike TV. Imagine that, yeah.

Speaker 2 (01:26:59):
Yeah, these games might be bad, but that's sort of
beside the point, and people can get excited about bad things.

Speaker 1 (01:27:04):
As you might have noticed from our next story here,
Virtual Boy is back.

Speaker 2 (01:27:10):
Virtual Boy is one hundred dollars right there. It's going
to be one hundred dollars for the plastic version that
has the lenses in it where you slide a switch
in and then you start up Nintendo Switch Classics Virtual
Boy and you can play Virtual Boy games. If you
don't get that, well, you can get the twenty five
dollars Labo cardboard.

Speaker 1 (01:27:28):
Version that also has the lenses in there.

Speaker 2 (01:27:30):
You slide your switch into that played the Nintendo's Switch
Classics Virtual Boy games. If you don't have one of
those two things, apparently this is not gonna work.

Speaker 3 (01:27:38):
How are you gonna how grub? How are you going
to fucking play the games?

Speaker 1 (01:27:41):
Then you're right, I'm speaking. It's ridiculous.

Speaker 3 (01:27:44):
The technology is not there if you don't have the
cardboard or the plastic.

Speaker 1 (01:27:47):
Here's why I'm upset about it. I don't think we'll
be able to stream anything if we have to keep
the switch. If I want, I'm going to find a way.
Hang on, are there actually?

Speaker 3 (01:27:56):
I can't imagine there are any actual connections with these things.
I'm sure you just slide the thing in there. It's
not like it goes into a plug or USBC or something, right,
so like you would be able to it would probably
just look all fed up.

Speaker 1 (01:28:08):
It looked a very long cord.

Speaker 4 (01:28:11):
I know, because if the switch to textas ducked, it
could lock you out of using the app.

Speaker 3 (01:28:16):
Oh my god, I could see them doing that.

Speaker 2 (01:28:19):
But it's like it's not really I mean, I guess
I'm trying to think, like, uh, well, yeah.

Speaker 4 (01:28:24):
I mean handhld it would be fine because that's the
way that this thing works. Is yeah, I know, me
and grub are more of the Android guys here. Do
you guys remember a Google cardboard from back in the day,
Dan and oh yeah.

Speaker 1 (01:28:35):
We're Yeah, they're pushing that.

Speaker 4 (01:28:37):
That's what this is. Your phone just has the content
on there, you know, two different screens so that way,
when the lenses come together, your eyes make it stereoscopic
three D. That's what they're doing here.

Speaker 1 (01:28:47):
You know what, Fuck them.

Speaker 2 (01:28:49):
We have our own ways of streaming virtual We can.

Speaker 3 (01:28:54):
Assuming it is just like two of the same image basedly,
couldn't you just crop it an obs and just treat
it right?

Speaker 1 (01:29:01):
Deshaun's right.

Speaker 2 (01:29:01):
And the more I think about it, the more I'm like, yeah,
if we try to dock it, it's not gonna let
you launch the It's amazing.

Speaker 3 (01:29:08):
Beautiful.

Speaker 2 (01:29:08):
I'm guessing you're right. People need to like people like,
why are they excited? The virtual boy was bad?

Speaker 3 (01:29:14):
We know, no, it is just ques. This morning, as
I was drinking from my Virtual Boy mug, I was thinking,
is this ironic technically helps meuse?

Speaker 2 (01:29:23):
I was showing back the ironically excited legitimately excited.

Speaker 3 (01:29:27):
That's how I feel like. I don't think it's ironic.
It's ironic. Exciting would be like this thing sucks and
we're gonna act like It's like, I genuinely love that
this exists. I think this is just hilarious.

Speaker 2 (01:29:37):
You know, like when The Phantom Menace goes back into theaters,
I'm legitimately excited. I think Phantom Menace is a bad movie,
but I was legitimately. It's the same thing where it's like, yeah,
Virtual Boy objectively lots of things wrong with it.

Speaker 1 (01:29:50):
I don't care.

Speaker 2 (01:29:52):
There's no difference between good and bad things, just what
gets me, like what makes me feel happy and what doesn't.

Speaker 1 (01:29:56):
This makes me feel happy.

Speaker 4 (01:29:57):
So there's just genuinely good games on Virtual Boy, no
mind you. But like Warrial Land is legitimately a very
good game. There's a couple of solid ones too, like
the Galactic Pinball or whatever. It's like, that's a solid game.

Speaker 2 (01:30:09):
And now it feels like retrofugue futurism, where like this
is like an alternative timeline technology could have started going down,
and of course it didn't and it wouldn't have. But
I don't know, there's something fun about it now.

Speaker 1 (01:30:19):
You know, there's something about Nintendo is always that company
that could do anything. Sometimes it's bad things that they do,
for sure. Criticism are things there, but you know there
are some things like, well they won't do this. Well
here they are just releasing the Virtual Boy again, so
it just kind of reinforces the they could do anything
mentality with Nintendo.

Speaker 4 (01:30:37):
Yeah, and if this is too much for you also,
like undoubtedly people will put out like you know, the
ten dollars on Amazon version of the cardboard and are
things so sure?

Speaker 3 (01:30:46):
Yeah, and I'm looking at this, it looks like it
does not come with any kind of like you know,
the controller was like attached the stand and stuff like,
it's not going to.

Speaker 4 (01:30:53):
Be Tooizumi was using joy cons with the grip and
the presentation everything.

Speaker 1 (01:30:57):
That's too bad. I need the two deepads. You kind
of can replicate that. What what games used? I guess
was that just for like left handed people. No, I
think to boxer game. Yeah, did you have a virtual boy?
I had a virtual boy. The first person I've ever
met that owned a virtual boy.

Speaker 2 (01:31:15):
I don't know, I don't think a sad one.

Speaker 1 (01:31:18):
Yeah, it was, I mean, we you know, at the time,
I didn't think it was bad or I think I
thought it was really neat. I thought it was fun.
I liked Mario Clash. Yeah, Warrioland was great. We didn't
have many games for it. I think it was Tennis
which came with it. I think that's Mario Clash and
that was first Mario Tennis. Right wow, And he asked whatever,

(01:31:40):
but yeah, okay, all.

Speaker 2 (01:31:42):
Right, Well the Virtual Boy was back and that happened
in a Nintendo direct to We'll hit some of the
big things here. Metroid Prime for Beyond is coming December
fourth state, it's out this year, kind of close, but
it is coming out this year. They showed off quite
a bit more, including a motorcycle segment. You know what,

(01:32:05):
there's a lot of talk about how people are feeling
about Metroy Prime. I think a lot of it's going
to turn out to be puddle news, where people are
just they really want this game to be good, so
anything that gives them a little bit of pause is
going to be the end of the world. I thought
the motorcycle looked pretty sick personally, and I'm reserving judgment
on like how does it feel when I play it?

Speaker 1 (01:32:22):
Until I play it? What do you guys think, Yeah,
I just thought it looked really neat. I don't know
if it is, you know, something you access at all times.
If it's about these kind of larger open areas and
just traversing between them, it could be almost the equivalent
of the Great Sea and wind Waker, right right, Yeah,
it's kind of traversal in these dards areas. And some
people don't like the Great Sea. I love the Great Sea.

(01:32:44):
I love that kind of longer form traversal, and I
bet they'll do stuff here to make it fun. But yeah,
we don't really know what it is, so I'm just
gonna wait and see.

Speaker 4 (01:32:51):
Yeah, I assume it's gonna be like Mozelta games, where
you have a method to get from one place the other.
So it makes a little more sense that you have
completely different areas, dungeons, biomes all across the planet, like
whatever the case may be, this is I think a
more logical way for Samus to get from you know, say,
a volcano to an icy area, to a beach or

(01:33:14):
a desert than just oh they're on different floors like right, elevator, Yeah, exactly.
It's like it's just I assume it's going to be
a fairly fairly linear thing if you want to be.
And then maybe yeah, there's a couple of places you
can stop along the way, almost like like a halo
or something, you know, like when there are v cozy
kind of just have stops along the way.

Speaker 1 (01:33:36):
How open was that gear?

Speaker 2 (01:33:38):
I didn't play that. Most recent Gears of War game
what was it called?

Speaker 3 (01:33:45):
Like Act two and Act three were like open, Like
the one was like this red red desert and the
other was like you had like a like a like
a thing they had like a parachute thing that like, Yeah,
I just played through it a you know, a year
or two go with Kayla, and it's like it's fun.

Speaker 4 (01:33:58):
I like that. I think, yeah, it's probably where it's.

Speaker 2 (01:34:02):
Something like that. Not extremely open, but just a little
something to do between the normal Gears of War gameplay, right,
and if you.

Speaker 4 (01:34:08):
Were to again like mainline it.

Speaker 1 (01:34:09):
I'm also every time I feel like I see a
metric prime four Trumer just like that looks awesome. I
can't wake And then yeah, like I see a chat
here in other places everyone else he was have anxiety
about it. I'm always a little thrown off, like you
you think that looks cool? You think that might I
mean bad.

Speaker 2 (01:34:25):
I think a big part of it is not a
lot of people have actually played Metroid Prime video games.

Speaker 1 (01:34:29):
And so I don't.

Speaker 2 (01:34:30):
So people look at these trailers are like trying to
find out why does Jeff Grub bring this up on
every single podcast he's on, And it's like, well, I
really like Metroid Prime because of these reasons that aren't
going to be super obvious in a trailer, and so
people look at it and I'm like, this doesn't look like
the next great first person shooter, and yeah, it's not
trying to be that.

Speaker 1 (01:34:48):
You know, yeah, shitting bridges here. I just kind of
want to say it name because Sonic Frontiers looking ass
the world, some people see concern with the motorcycle. Yeah,
because because the you're in a desert. Yeah, the desert
is a desert.

Speaker 4 (01:35:03):
See the rest of the game. It's I think, yeah,
the other half because like what Jeff's saying is totally valid.
I think actually the bigger thing is people have open
world fatigue and something like Frontier or whatever that yeah,
just trying too hard to be an open world. I
do get that. I absolutely get that, because not everything
it needs to be an open World and bitch. I

(01:35:25):
think when Nintendo has done open world like Bowser's Fury
and the Zelda games recently, and I'm kind of Donkey Kong,
I think they just do it really well. And so yeah,
I just don't really have any worries about this, if
nothing else, because it seemed pretty obvious to me that
you just get from one point to the r and

(01:35:45):
you're fine. Then you're at the same point and we
can move on.

Speaker 2 (01:35:49):
That's my again, my guess as well. Just looking at it,
we didn't see a ton but that I think that's
how it's gonna end.

Speaker 3 (01:35:53):
Yeah, I'm sure you're just gonna unlock an elevator or
fast travel point anyway that you can.

Speaker 4 (01:35:59):
Maybe I'll be wrong about that, but that's how kind
of it makes sense to me.

Speaker 1 (01:36:05):
Uh.

Speaker 2 (01:36:06):
The couple other big things we should talk about Fire
Emblem's Fortunes weaves out in twenty twenty six, whole new
fire Umblum game. It is. This is like they're one
more thing. It was a big surprise. I thought it
looked fantastic.

Speaker 1 (01:36:19):
I think it was really good.

Speaker 2 (01:36:20):
I like some Fire Emblem games a lot, some of
them are some like some of my favorite games. Like
one of my favorite three D S games is Awakening. Yes,
if this can match that, then that would be great.
I don't know if I was necessarily craving a fire emblem,
but seeing this, it's like, no, you know what, that
looks awesome.

Speaker 1 (01:36:37):
I'll play. That's the way of putting it where I
M say. I have loved some Firewell games in the past,
like Awakening and like Three Houses. You know, if you
had asked me, like, what are some like gigs you
can't wait to see final show on switch Shoo, Firebom
would not have been high on the list.

Speaker 2 (01:36:51):
I mean even from Intelligent Systems, which they might be
partnering with an outside studio on this whatever. But like
if it is, if this is Intelligent Systems, which I
don't think we know yet, yeah, but there's some stuff
from them I would want to see first.

Speaker 4 (01:37:01):
Yeah.

Speaker 1 (01:37:02):
Yeah, you know, seeing this, I'm like, okay, yeah, this
looks good. I kind of like the direction here. It
doesn't seem it's going too far in certain directions like
engage it. Maybe that's part of it is that I
fell off engage and engauge wasn't what I was liking,
and I was a little bit worried about the direction
of the series. You know, they're being very clear and
tying this more into Three Houses than with Engage, right.

Speaker 3 (01:37:22):
And because they started kind of lose me with like
the three Houses stuff, like did Engage just go further
into that? Like, hey, you just talking to people or something.

Speaker 2 (01:37:31):
The way that you described three Houses is how everyone
felt about Engage.

Speaker 3 (01:37:35):
Oh okay, okay, because it's it's worse.

Speaker 1 (01:37:38):
It's worse, okay, worse.

Speaker 4 (01:37:41):
The problem is and this is one, uh, this is
one of those times where I give Mike al the
cred in the world. He was the right to be
a funny duddy about Engage. That game was aggressively anime
in the possible like just there is apparently such a
thing as too much color and his Fire Emblem Engaged.

Speaker 2 (01:38:00):
Right, It's like I think someone told Nintendo anime was
working in Fire Emblem and they like didn't know. It's like, yeah,
but there's a certain kind of anime that people really
respond to and not just like the colorful stuff that
you grew up on.

Speaker 1 (01:38:12):
Whoever's running Nintendo.

Speaker 4 (01:38:14):
Yeah, they just steered too hard. And I like seeing
that this is a bit of a correction or writing
of the ship, because this does feel like an extension
of Awakening Bates and even Three Houses where does Yeah,
there's you know, flourishes of the animebs that you know,
all of us know and love. They're not going too
far into the It is almost more reserved on level

(01:38:36):
of persona versus metaphor, where persona is like bright colors
and everything, and then metaphor is like no, this one's
is the one that's a little more grounded looking. It's
a little more traditional fantasy. And I appreciate it.

Speaker 1 (01:38:48):
I know what you're meaning. I didn't mind the Three
Houses level of kind of being at your base talking
to people, you know that when Engage did that again,
and in a worse way, I wouldn't mind if they
kind of reath thought what the end between the battle
stuff looked like here, it seems like we all kind
of got stuck in that because that was the big
thing with Awakening was they did such a good job

(01:39:09):
with that sort of thing.

Speaker 3 (01:39:10):
So because it was like you go to a map screen,
you go to a tavern, you buy some stuff, you upgrade,
you do a little bit of like oh, these characters
are ready to talk, and you know, move the.

Speaker 2 (01:39:17):
Fight next to each other for the whole last battle, right,
yeah together.

Speaker 1 (01:39:20):
Yeah, But it.

Speaker 3 (01:39:21):
Also like I felt like it was way more of
a chore with three houses, where it's like I would
do this fun battle and stuff and I'd go back
and it's like, all right, I gotta feel like, what
was it like a certain amount of points of like
social stuff or whatever. I gotta go have a have
tea with Sally, and then I gotta go fucking the
emperor or whatever and rub a face and jack off
or whatever, and I can go fight again. You know,
I'm sorry, what what did you say?

Speaker 1 (01:39:43):
Mike? That one wasn't me. I'm between you guys.

Speaker 2 (01:39:49):
When it comes to to uh, three houses, where it's
like I can feel both ways. I want them to
like do something new here though, where it's not just
about sure going back to your base and have these big,
long time conversations, find some new way to express the
idea for or or focus it more on, like what's
happening inside the battle if the characters are standing next
to each other, do something cool there or new there.

Speaker 1 (01:40:11):
Right, and like, give me more interesting characters than this.
This is the person who likes tea a lot and
everything they say is about yeah sentence. Yeah, more than
one character trait for each of these people.

Speaker 2 (01:40:24):
Yes, all right, so let's hit some of these other
ones that are like just doing one tier down. Donkey
Kong Bananza, DK Island, and Emerald Rush DLC is out now.
It launched the day of the direct it was twenty dollars,
so that means for everything in that game, it is
now ninety dollars. I bought I bought this and never
touched it.

Speaker 3 (01:40:43):
I I downloaded it. They have not touched it.

Speaker 4 (01:40:45):
Yeah, it just really I know, you guys talked about it.

Speaker 1 (01:40:48):
What's that? What's that?

Speaker 4 (01:40:49):
You know you guys talked about it. I was just
a little surprised. It seemed like something you guys would
dove into right away.

Speaker 1 (01:40:53):
I mean yeah, I saw, yeah, definitely want it right away.

Speaker 3 (01:40:56):
So I have a short list of my phone of
things to get to right now, and that is on.
But like Silk Song has taken over, so ye exactly
what I probably do that.

Speaker 1 (01:41:04):
Yeah.

Speaker 2 (01:41:05):
I also really like so for people that don't know,
this is a rogue like kind of mode. So you
go on these time challenge runs and you upgrade stuff
and you get like weird upgrades or maybe not weird,
but you like, you can get a bunch of more
powerful upgrades than maybe you could in the base game
and have a new build of Decay and try to

(01:41:26):
get as far as you can. I've not played it, though,
so I'm not really sure how that loop's gonna work.

Speaker 1 (01:41:30):
Yeah, I'm curious.

Speaker 3 (01:41:30):
I mean, just the core mechanics of the game are
so fun that, like, you know, it's like it's a
new area, right, is it that?

Speaker 1 (01:41:37):
Yeah?

Speaker 2 (01:41:38):
Definitely, it's not very substantial far, like a new level.

Speaker 1 (01:41:41):
Yeah. I'm having a hard time getting a read on
this because I see some people talk about how much
fun it is, and I see a lot of people
just a gas that it costs twenty dollars and maybe
it's not worth that. I think there's a lot of.

Speaker 2 (01:41:51):
People who are just like anything Roguelike is, they have
no interest whatsoever, and like, that's not even a real
video game, so get it out of my face.

Speaker 4 (01:41:59):
I would go that, but that's why I'm looking like
I usually don't like roguelakes, So twenty dollars to share
play more DK Bonanza, which I love, but play a
mode that I don't like. I'm probably gonna pass, right.

Speaker 2 (01:42:11):
How much of an excuse. Do you really need not
to get DLC For me?

Speaker 1 (01:42:14):
It's like one little thing exact, and I'm like, I
don't need that DLC. I'm good, right, I'm even Breath
of the Wild, which you know I love that game.
I think it's DLC, know it either? Yeah, whatever I did,
I'm good.

Speaker 4 (01:42:25):
The motorcycles really cool to ride around on. But I'll
say that that DLC was not worth it.

Speaker 3 (01:42:30):
Yeah, I was gonna do that because you know, I've
been playing through well, you know, before all these games
came out. I got through three of the Four Divine
Beasts and Breadth the Wild, and oh, this would be great.
You know, I've got the DLC. This would be a
great excuse to finally get that motorcycle and play through
this whole run with that. And it's like, no, you
have to do all four Divine Beasts before you get
that here. Well, so much like, okay, I guess I
can go find some more shrines with it or whatever it.

Speaker 4 (01:42:49):
Was postgame DLC, So I guess that makes sense.

Speaker 1 (01:42:52):
Sure, sure, all right?

Speaker 2 (01:42:55):
Super Mario Galaxy and Galaxy two Bundle seventy dollars for
both games forty dollars if you want to buy them individually.
There's some upgrades here though. It's gonna be on both
Switch one and Switch to, but the Switch to version
will run in four K, and they are like full screen,
like they're doing a sixteen by nine format. They are

(01:43:15):
improving the resolution.

Speaker 1 (01:43:17):
And the textures.

Speaker 2 (01:43:18):
It looks like it's more significant upgrade than the Super
Mario three D All Stars version of Super Mario Galaxy.

Speaker 3 (01:43:23):
Wait, did get the Galaxy was sixteen nine? Right on
three All Stars?

Speaker 2 (01:43:28):
Yeah?

Speaker 1 (01:43:28):
Yeah, I think it was Stars.

Speaker 2 (01:43:30):
Our obvious image quality difference is just side by side
that you can very easily see.

Speaker 4 (01:43:35):
To watch that trailer last night, I didn't think it
was that much of it, Joe.

Speaker 2 (01:43:38):
I mean you can, you can notice it. It's not
forty dollars. I think that's the thing we're getting at
here is now, Mike, I'm with you. I'm going to
buy this thing. Yeah.

Speaker 1 (01:43:48):
It's a lot of the price stuff, like the pricing
stuff has come to all up and I get it,
especially like the amiebos of the DC. I'm sorry, this
is the one like I'm gonna I'm easily going to
pay seventy dollars for both of these are forty dollars
for just Galaxy too. I know, I know, but that's
think it. Yeah, seeming gonna be mouse mode. I thought

(01:44:10):
I saw too, which I don't know. Maybe that so.

Speaker 2 (01:44:13):
I'll be interested without how that works.

Speaker 1 (01:44:16):
Yeah, flip Flap says, more like giant suckers got this.

Speaker 2 (01:44:20):
I like that there was a bunch of Mario stuff
because it's Mario a Super Mario Brothers fortieth anniversary, so
they can use that as an opportunity to talk about
the Super Mario Galaxy movie, which they confirmed is Galaxy themed,
coming in April third, twenty twenty six.

Speaker 1 (01:44:36):
We knew that. They also confirmed a lot of the
cast is.

Speaker 2 (01:44:38):
Returning, and they showed like a like a teaser, a
very very teasery teaser of like the Super Mario Kingdom
landscape and then panning up into outer space and that's
the Galaxy stuff. And then but then Gusty Garden's Galaxy
music started playing and I felt emotions and that was good.

Speaker 1 (01:44:56):
Yeah, sounds great, you know, and I can't wait to
hear the movie. I know played in the credits for
a moment at the end of the last maybe was
a teaser that we were going in this direction. But yeah,
like we won't hear that song, but you know we're
also going to hear so many like classic Rocks or
whatever songs that happened to be about space to do

(01:45:17):
that go, that's the Mario Galaxy song.

Speaker 3 (01:45:26):
Or is that just in that one area?

Speaker 1 (01:45:27):
It's in that one area. That's one everyone remember the
man music is bomp.

Speaker 3 (01:45:32):
That's what they played in the trailer, this guy remembering music.

Speaker 1 (01:45:35):
Yeah, you guys like video game music.

Speaker 4 (01:45:37):
Mike in particular, do you ever get that mixed up
with Sky Sanctuary because I always like confuse those two
in my head?

Speaker 1 (01:45:42):
Well, because so yeah, Sky Sanctuar, which is the first
level in Galaxy too. In Nope, it's weird because.

Speaker 4 (01:45:48):
From what the Sonic three Knuckles Sanctuaries.

Speaker 1 (01:45:52):
On my bad what was that called? Oh, Sky Sanctuary
confus but thank you bye? But no, no, that's a
good song. I might be my favorite Sonic song, even
highle Warrior Station Imprisonment. It's coming November six.

Speaker 2 (01:46:14):
Dun Kirby air Riders and that's the fifty fucking dollar
Amibo Kirby and that's insane.

Speaker 1 (01:46:21):
That is absolutely wild. A fifty dollars mebo, that's crazy.
You're telling me to pay forty dollars for one of
the grace gains of all time with some improvements. Look,
I could do it fifty dollars for an ambo is,
but man, it's just because you could like move the
part out of replacement.

Speaker 4 (01:46:35):
Well, where's the line because they also announced forty dollars
Mebo's as well, or you are buying either of the
Mario Galaxy ones for forty bucks.

Speaker 1 (01:46:42):
Probably not. The only amble that I saw that I
really really want to have is the same as automotorcycle
one I'm getting. I don't know how much that costs
better forty dollars. I think it's like thirty.

Speaker 4 (01:46:53):
It was thirty I think for the smaller ones and
forty for the big one. I'm like, this is too
damn much for tiny piece of plastic with AFC chip.

Speaker 1 (01:47:00):
Metroid Primary Mastered costs forty dollars. I'm not gonna.

Speaker 2 (01:47:04):
Spend the same amount for in a me Bollot was
seeing Kirby, it was like Sean video games used to
cost fifty dollars?

Speaker 1 (01:47:11):
Did you know that?

Speaker 2 (01:47:12):
Did you know that when we were kids? Fifty dollars
for a video game? And now that's a Kirby a me,
but oh, video.

Speaker 4 (01:47:17):
Games also used to cost ninety dollars when you were
a kid. Turns out what I say for Therow.

Speaker 2 (01:47:22):
I would never yeah, I never once I think as
a kid got a video game that was more than
fifty dollars.

Speaker 1 (01:47:27):
Oh my godless, Sam said bike and he cost forty dollars.
It's the same price as Metroid Primary Master.

Speaker 4 (01:47:34):
Yeah, just small ones are thirty and then Sam, what's
ow bike is forty? Yeah?

Speaker 3 (01:47:38):
Did you do the thing where you you always wait
for them to go used? I always bought used back
much time yess.

Speaker 1 (01:47:43):
Yeah, yes, okay, I think Santa Claus is going to
be getting.

Speaker 2 (01:47:47):
Yeah, all right, let's see here I talked about high rewards.

Speaker 1 (01:47:53):
Kirby Hadies two showed up.

Speaker 2 (01:47:56):
Yeah for twenty oh I forgot.

Speaker 1 (01:47:58):
It's out September twenty fifth. That's nine days, nine days
to beat Soak song.

Speaker 3 (01:48:04):
Yeah, I can do that. I can do that with
the pace I'm on, I'll beat it.

Speaker 1 (01:48:06):
Yeah, I'll be good.

Speaker 2 (01:48:07):
But that's that's the digital version. They also said a
physical version will be out on November twelfth, and it
is like on console, at least for now, exclusive on
Nintendo Switch and switch to High Roll Warriors already said
that one Resident Evil Requiem that's confirmed for switch to
day and date with the other versions of February twenty seventh.

(01:48:30):
It looked pretty good. They also announced that Seven and
Village will get ports on the same day Gold edition ports.
I kind of wish they would space those.

Speaker 1 (01:48:38):
Out, yeah, which it would have been nice to get
like seven ready for Halloweens. I could play the Suge too.
It's a little weird there nothing about you know, the two, three,
and four remakes, which honestly I might like even more
than the newer games. So it's good to see this.
But yeah, it was weird frequent because they first showed
it and it was just like a pitch. I'm like, oh,

(01:48:59):
that does look much worse than it was in motion.
I was like, it looks pretty good really for what
you could reasonably expect for a switch to game right.

Speaker 2 (01:49:06):
And honestly, that's that is where like DLSS kind of
shines is making those games look right in motion, all right.
Pokemon Legends z A Mega Dimensions DLC already announced that
I could not parse this in the moment, but Sean like,
this is just the expected DLC that always happens with
Pokemon games.

Speaker 4 (01:49:24):
Right, Yeah, this is them sort of getting ahead of
it where they they do DLC expansions for all the
mainline games nowadays instead of the third version, and this
is them saying, hey, z A, we're treating this like
a mainline game. It's awesome, and that you know that
post release expansion for thirty bucks or whatever, you'll be
able to get a bunch, you know, a bunch of

(01:49:45):
items legendary Pokemon, where the case may be probably get
be overpriced for what you get, but that is what
it is at this point. The only like weird thing
is that they are announcing it before the games even out.
I didn't think about it a little bit, and I
think it's just because that DLC could be out before
the next Pokemon presents and they only announced stuff like

(01:50:06):
this in the major presentations. So interesting. Yeah, I just
I'm not surprised if it's just going to be like
a January thing or something and they're now seeing now
because this they don't know what the next Intelent Directs
is going to be, so they're putting it here. But yeah,
it's they're also just used as a marketing beat because hey,
older people Mega Rychu is here. Don't you want to

(01:50:26):
spend an additional thirty dollars on this game? And they'll
absolutely get some people at that.

Speaker 1 (01:50:30):
Sure.

Speaker 2 (01:50:33):
Mario Tennis Fever coming out February twelveth, featuring thirty eight characters.
This is the one that had Baby Waluigi and Mario
in it.

Speaker 3 (01:50:40):
It's appropriate because Waaluigi made his debut in Mario Tennis
sixty four.

Speaker 1 (01:50:44):
That's true. This looks really good. I mean, yeah, you know,
I agree, Yeah, certainly as good as I thought these looked.
Since I accept it, we're never going to get like
the Mario Tennis Advance single player RPG stuff, this access
true mode of some kind. I'm just really in the
mood for some kind of tennis game, especially after playing

(01:51:06):
Virtual A Tennis for that Dreamcast stream and having so
much fun with that.

Speaker 2 (01:51:10):
I agree that it looked good, but I am gonna
like to tell myself, I'm no longer gonna let myself
get excited for the same intromde in these sports games.

Speaker 3 (01:51:17):
Yes, I think the the Nintendo sports games occupy the
same face. I had a Star Fox now where it's
like there's that thing where it's they announced one and
it's like this has been it's been a while since
the Star Fox, but everyone since sixty four I've been
excited about and every fucking time it's like, you know,
fool me six times, you know, shame on me. But
I'm not gonna be fooled to get him a Starbocks
or the latest Nintendo's sports games, because they've been very disappointing.

(01:51:40):
This as Sean face, what's going on here?

Speaker 4 (01:51:42):
I mean, not Omar is good as star Fox sixty four,
but they're all good.

Speaker 1 (01:51:46):
Starbucks is a star fucks defender, and I admire that
about him.

Speaker 4 (01:51:51):
A mistake like the Command was a bad game, but
I will defend Assault and Zero.

Speaker 1 (01:51:57):
I'm I do kind of like Zero and that is
a brilliant game, Platinum.

Speaker 3 (01:52:02):
They're not train wrecks. But I just think compared to
S and E s and sixty four, right.

Speaker 1 (01:52:07):
I know, you're not ever the Star Fox sixty four
to two that people wanted for sure, Yeah, I get
yeah uh again.

Speaker 2 (01:52:16):
If Mario Tennis Fever delivers fun multiplayer and online, I'll
be happy. But even the recent Mario sports games have
messed that up sometimes. So we'll see not the not
the not the like uh had had multiplayer stuff but
like the online stuff, but to have online tournaments.

Speaker 3 (01:52:30):
It did the same stuff like the later Soul Calibers did,
where it's like, we don't need this unskippable animation every
time like an ultra tennis hit or whatever happens. You know,
it's fun the first time seeing Walla. We do a
little dance and throw a rose up in the air
or whatever, but like, wow, yeah, yeah, exactly throw up.

Speaker 4 (01:52:45):
I do have a small bit of hope for the
adventure mode because I did see uh it's very brief
in the trailer, but they are running around like the
clubhouse from the Game Boy Color and Advanced Games. I'm like, real,
like that little more in depth than we think. But also, yeah,
let's I'm with you.

Speaker 2 (01:53:03):
That's what like triggered, Like they're trying to get me.

Speaker 1 (01:53:06):
Yeah, it is kind of how I felt. So I'm like,
all right, I'm gonna hold off. We'll see.

Speaker 2 (01:53:10):
All right, let's hit the rest of these Super Mario
Wonder Switch to edition plus bella Bell Park meet up
that is going to be some multiplayer challenging challenges. They
also had a talking flower toy, the flower from that
game or stilling a toy of that, apparently Bella Bell Park.
The DLC will also have new single player single single
player levels, but they focused on the multiplayer stuff in
the Cameler.

Speaker 1 (01:53:30):
Yeah, it's just because like the vibe I was getting
from that, it's like this is kind of more multiplayer
hang up stuff. I mean, even the the title here
right of Bell Bell Park meet up, it doesn't that
doesn't scream extra challenge levels, which is kind of what
I would want from DLC. Well, I'm not.

Speaker 2 (01:53:46):
Yeah, I'm not expecting them to be the challenge levels,
the very high difficulty levels that we were hoping for.

Speaker 1 (01:53:51):
But I'll take more levels. And I really like.

Speaker 2 (01:53:54):
The multiplayer stuff in Wonder, so it'll be fun.

Speaker 1 (01:53:56):
I bet it'll be fine.

Speaker 3 (01:53:57):
I'm going to get that flower thing and figure out
how make it work with like a chat g BT,
and then I'm going to go get the weirdest like
AI Psychosis story there is, and like I just talked
to the flower until I lose my mind.

Speaker 1 (01:54:09):
Yeah.

Speaker 2 (01:54:09):
I think they said it's not interactable, so it probably
doesn't have a microphone.

Speaker 1 (01:54:12):
But that doesn't we can figure out, we can.

Speaker 3 (01:54:14):
Change this, we can figure out people.

Speaker 1 (01:54:16):
Yeah.

Speaker 2 (01:54:16):
Uh all right, Pokemon Pocopeia is that I don't want
to say that. That's out in twenty Yeah, it's Power World.
It's a cozy life sim where a ditto takes over
a human body and then confirms a.

Speaker 1 (01:54:31):
Second slander does not take over a human bite, it
becomes the form of a human. Yeah, he did a.

Speaker 3 (01:54:39):
T one thousand situations. Yes, doesn't have to touch something
and then it can resemble it.

Speaker 1 (01:54:43):
I think it has a it has to know it's
just so okay, yeah.

Speaker 3 (01:54:47):
Okay, one thousand has to rub up against you in
a bar.

Speaker 1 (01:54:52):
Yeah.

Speaker 2 (01:54:53):
Yoshi and the Mysterious Book, which is a new Yoshi
Story sequel, I'm gonna say stories, that's what it looked
most like. Yeah, I mean that's Spring twenty twenty six.
It looks gorgeous and it looks like the most lacks
a daisical game I've ever seen.

Speaker 3 (01:55:09):
Yeah, like everything that made me not like the original
Yoshi story. I think is going to be tripled down
on yeah, uh huh, yeah, which would there be really cute.

Speaker 2 (01:55:16):
Yeah, And I think my kids will probably like this one.
Although I tried to give them to place some of
the more recent ones. They didn't love.

Speaker 3 (01:55:21):
Those another game for kids. Zoom that it's a problem
happening here.

Speaker 2 (01:55:25):
We should government involved.

Speaker 1 (01:55:27):
Yeah, yeah, what's one of these the Tendo games for children?
Finally their way.

Speaker 2 (01:55:36):
Final Fantasy seven remake Integrate is out January twenty six
or twenty second. I should say, yeah, it looked awesome.
It switched to and obviously it's coming to Xbox as well.

Speaker 4 (01:55:45):
That same day.

Speaker 2 (01:55:47):
They also confirmed later that all of the Final Fantasy
seven trilogy will be on switching Xbox in the future,
making it sound very much like that third version will
launch everywhere, which I think we're expecting.

Speaker 4 (01:55:58):
I did not get that from because they did just
say they will be on those platforms.

Speaker 2 (01:56:04):
I'm combining that with what the executives have said at
previous investor calls over the last like two or three meetings,
where when this stuff comes up, they're like, look, the
the goal now is get these games everywhere right away.
But you're right, there could still be some reason where
that why that doesn't happen. It will be because you know,
remake looks very good switch to. I do wonder what

(01:56:24):
Rebirth will look like. That is a much that's a
bigger game.

Speaker 1 (01:56:27):
It's open world and the game that people complained how
it looks on a PlayStation five, So that'll be curious.

Speaker 2 (01:56:35):
All right, let's see here, Dragon Quest seven reimagined. This
is real another seven game. It has an incredible look
to it. It looks really nice. It is that Toriyama
art and three D that's out February fifth. Uh, Monster
Hunter Stories three Twisted reflection, you know, real quick? On
Dragon Quest seven, they said that they were going to
make it pacier. They're going to make it more facier.

(01:56:56):
It's a game that needs to be pacier.

Speaker 1 (01:56:59):
I played the three D s version, which was more
more pacier than the original PlayStation one version. Even then,
I think that game is good. It is a slog
and that's somebody who is used to j r PG
pacing DrAk qust seven is just it's built different and
it could probably use a little bit of more peacierness.

(01:57:20):
Now that's also kind of part of like, is that
kind of a part of the soup, you know a
Dragon West seven is that it is that game. We
lose something if we do too much there? Probably not,
but I am curious to see exactly what they do
with this remake.

Speaker 3 (01:57:35):
I might try it out if they took some pointers
from east a Lacermoso of Dana.

Speaker 1 (01:57:39):
Oh, I would love to see you play the PlayStation
one version of Dragon Quest seven. Try it. He should
be more pure, you know, you want to get the
original attention of the developers.

Speaker 3 (01:57:53):
If they make it better. Yeah, if it was Dana, Dana.

Speaker 1 (01:57:59):
Thank you. Yeah, I had to talk to an expert
real quick.

Speaker 2 (01:58:01):
Sorry, guys. Yes, Star to Valley, switch to edition and
then Overcoick Overcook two switch to edition, Dog and ropa
Dogan rom excuse me, two by two. It's a remake
of two, but it has a whole new storyline through it,
so people are saying it's kind of like a whole
new game. Some ways, sweak a Game Planet, which I'm
saying is the Tetriser version of Sweak a Game. And

(01:58:22):
there's a bunch more EA sports FC twenty six football right, yeah,
reload Tomadauci Life even intrigued me. It looked so wacky.
I thank you Tomodacci Life. That looked really really good,
very excited. And that's out early next year. So I
think they said spring for that as well.

Speaker 1 (01:58:38):
I will.

Speaker 3 (01:58:39):
I want to because they had they had ways you
could like, you know, QR code Share even back then
on the thirty s one, where it's like here's a
page of all these celebrities. You just scan the three
d Us.

Speaker 1 (01:58:49):
All the Ghostbusters.

Speaker 3 (01:58:50):
Yeah, I want to get into te leg games media
person a bunch of video game characters celebrities, and that's
just the joy of that game is just like, Okay,
this guy is the newscaster for today, and here's a
sean with the weather, and it's just gibberish nonsense, like
I want to check in on this game regularly on
this website.

Speaker 1 (01:59:06):
I think I had Reggie.

Speaker 2 (01:59:08):
And Kevin Butler move in with each other on the
ice Crad game.

Speaker 3 (01:59:11):
So well, but a lot of times so you couldn't
even like you couldn't pick it's just like, oh right, weird,
like Larry David and Reba McIntyre are dating now, Like okay,
yeah right, that's what it was.

Speaker 2 (01:59:21):
Yeah, all right, that was the direct it was.

Speaker 1 (01:59:24):
It was massive, it was a lot. I liked it.

Speaker 2 (01:59:27):
It was definitely like if people go back and heard
what I said, what I was hoping for, it was
exactly what I was hoping for. Metroid so Mario stuff
and a twenty twenty six game with.

Speaker 1 (01:59:35):
The fire emblem.

Speaker 2 (01:59:36):
Yeah, so if they're doing exactly what I want, I
kind of have to say, yeah, that's good enough for me.
You get it like you ace that one. You guys
were all feeling pretty good about the direct though.

Speaker 4 (01:59:43):
Absolutely Yes, didn't blow me away or anything, but you know,
there's a lot of little stuff that I think i'd
have to a prey solid direct.

Speaker 1 (01:59:50):
Yeah, I don't know, super psight for Metro Prime four.
You know, I am very happy that I'm going to
get Mario Gaxy too on my switch to It's one
of my favorite games. Yeah. The A's that big thing
for next year. Yeah, I thought it was good. Yeah,
all right, let's hit the rest of this news.

Speaker 2 (02:00:05):
Nintendo now has a US patent on summoning characters and
making them.

Speaker 1 (02:00:09):
Battle for you.

Speaker 2 (02:00:11):
Basically, they're patenting Pokemon like somebody in a Pokemon and
it's almost certainly this is a way for them to
guard against stuff like Powe World in the future or
go after them more doggedly. People are mad about this,
big mad about it because people remember summoning things in
video games for a very long time now. Patents are
very specific. Also, it's very likely that this one is

(02:00:35):
going to be proved to be invalid if they ever
try to enforce it, because the people would be like
be able to show here's something very similar in a
game from fifteen years before Nintendo tried to file this patent,
or from the game that they're referencing.

Speaker 1 (02:00:47):
From Dragon Qluss five, the game that inspired Pokemon. Yep,
right now, is it not to dissuade basically?

Speaker 3 (02:00:54):
Is it the patent situation? Is it basically just still
like scare people into qurana?

Speaker 4 (02:00:58):
Yes?

Speaker 2 (02:00:58):
Yeah, is tool that the lawyers can use to either
go after people who do try to like rub up
against being more like Pokemon, like a power World situation,
or it has a chilling effect where people are just
going to be afraid to make this kind of game
because they don't want to anger Nintendo, who loves to litigate.
So yeah, it's but people do what kind of are

(02:01:20):
like that. This is where a lot of the Christians
coming from. People are afraid of that happening, and like
Nintendo should not have the power to scare people off
from making certain kinds of games. And they're right, this
is not normal behavior for how this industry is operated
for years and years, it's like Nintendo. You are on
top of the world. Why do you also have to
be a patent troll on top of that.

Speaker 1 (02:01:37):
It's a bad look for the company. Yeah, for sure,
this is the pay they care about that.

Speaker 3 (02:01:41):
I mean, you look at the way they dealt with
like emulation and stuff like that, and like maybe I
don't think they care about the optics of the legals.

Speaker 1 (02:01:47):
They do not.

Speaker 4 (02:01:47):
Now, this is the wrong way to go about what
they were doing too, because like Jeff, you might talked
about on Game US Moorings, where clearly Power World did
some stuff that they should not have and just like
be some designs and stuff like that. But it was
just like a long train of Nintendo presumably thinking that
that wouldn't hold up in court or whatever. So they're

(02:02:09):
doing everything in their power to bury them and everyone
else making games similar to it along with them. That
just sucks. Man, Come on, if you're going to go
after them for copyright infringement, do that, don't like make
everyone else suffer.

Speaker 2 (02:02:23):
This sucks And it's worth pointing outcause I've seen this
a bunch like it sounds like this patent would not
be able to stop Final Fantasy from having summons and
stuff like that. The wording of this patent very much
applies to a Pokemon style summoning a character into the
same three D space that you're walking around.

Speaker 4 (02:02:40):
Yes, but that is how Summon's work in the remake trilogy.

Speaker 1 (02:02:43):
Now, yeah, and you're right too.

Speaker 2 (02:02:46):
But at the same time, it's like Nintendo's not going
to go after their partners. This is going to be
just for those little companies that come out of nowhere,
which is so kind of worse in a lot very well, yes, yep,
and Nintendo's probably going to have to answer to this one.
I think someone will try to challenge this one and
do something about it.

Speaker 1 (02:03:04):
We'll see.

Speaker 2 (02:03:06):
Insomniac's Wolverine is reportedly coming next year, followed by a
Venom spinoff. This is a rumor going around from MP first.

Speaker 1 (02:03:13):
What's the first play place to report this.

Speaker 2 (02:03:16):
And they think it's going to be at that state
of place that is likely going to happen at the
end of this month or around the end of this month,
which is what I've heard about as well, and I've
been asking about Wolverine. It definitely sounds like it's a
game they want to get out in twenty twenty six,
whether or not they're ready to show something is sort
of unrelated to that timing, because it's like, do they
have something ready to show? Sounds like they might. We're
about due to hear more about Wolverine, right.

Speaker 1 (02:03:38):
What's next for Insomniac. Yeah, it's been a good while
since that first reveal of it, which we're in this
kind of this weird pier right now where for so
long we did get games announced years and years before
they come out, and it seems like we are finally
starting to break away from that. So many people don't
want to announce their games until it's you know, going
to be a year out, maybe two years, especially about

(02:04:01):
Microsoft feeling that since they seem to be canceling most
of the games that they announced these days. Yeah, should
be time for Wolverine. Last time we heard about was
because of that leak. Yep.

Speaker 2 (02:04:11):
In that leak is where we also got kind of
a confirmation that at least at one point Insomniac was
working on a Venom game. Then it was like, oh, yeah, well,
clearly they've had Venom in Spider Man two. They'll probably
just do what they did with Miles Morales and get
a follow up out really fast. Based on what they
tested out in that original game and that did not manifest.
We haven't heard anything about Venom now. It sounds like, yeah, no,

(02:04:34):
Venom is still happening. They just moved things around and
instead they're going to try to get Wolverine out first
and then Venom.

Speaker 1 (02:04:41):
Will come later.

Speaker 2 (02:04:41):
I think at least Wolverine late twenty twenty six sounds
about right to me, although who knows what people are
going to do when they're still worried that GTA could
slip into the holiday.

Speaker 1 (02:04:50):
I mean, why wouldn't you make that Venom game. Miles
Morales is a giant seller. I think Mattlescatowa did a
uss the best selling PlayStation games ever. Yeah, like the
Spider Mans are on there, so is Miles Morales. You
did create this mooseet for Venom that you can, you know,
use as a starting off point, a jumping point in here.
It's like a good way to do because you know,
you can get away with things like using the map

(02:05:11):
again and whatnot, because it's like, yeah, but now you're Venom.
That's the big sales pitch here. Absolutely that should happen.

Speaker 2 (02:05:18):
Fortnite's getting K Pop Demon Hunter crossovers.

Speaker 1 (02:05:22):
Like apparently, at least this is a report.

Speaker 2 (02:05:23):
At least this is like the least surprising thing in
the world. As soon as that like popped off, it's like,
that'll be in Fortnite by the end of the year.
It sounds like something. Yeah, it sounds like that'll be
exactly what happens. I like K Pop Demon Hunters, So yeah,
the kids will be excited about that. Although do I
want my kids to get into the Fortnite train, I
don't know.

Speaker 1 (02:05:39):
Oh, it'll happen. I know it'll happen. A lot of
are already. You know, they're big into it.

Speaker 2 (02:05:47):
And then the headline here is what is you do
in Randy Randy Pichford of Gearbox is addressing performance complaints
about the PC versions of Borderlands for suggesting disprinkled players
can get a Steam refund and he's just telling you, like,
stop complaining to me and go get your money back.
Since the game's launched, Pittford has has made confusing comments
about the console fov slider, dismissed server issues, and told

(02:06:11):
players to code your own engine. He's also yeah, right, exactly.
He's also called Borderlands for a premium game made for
premium gamers. Digital Foundery has noted significant stuttering, especially on
badass settings, which is something they put into their video
game picture. It continues to tweet offering advice on optimizing

(02:06:32):
the game and advocating for graphic text like DLSS, being like,
that's great, we built it for DLSS, which people do
not like to hear and don't like, Oh, you're relying
on deal.

Speaker 1 (02:06:41):
Yeah. Yeah, they should build your You should build your
games for platforms that actually exist. Right. Your target platform
should not be barely a thing, right, like your target
platform is killed on by pro or the single best
graphics card ever. Your target audience is like one percent
or something insane like that, what are people doing?

Speaker 3 (02:07:03):
But then saying, oh, premium game for premium gamers, like
it has to you have to be this like top
of the line hard. The Borderlands is extremely accessible and
a ton of people who games really like Borderlands. Like,
I'm just he's one of those guys. I'm just glad
exists in this industry, not because it's like, oh, I
think he's doing great stuff, just that it's fucking funny.
Just every fucking time Battle Born or something comes out

(02:07:27):
or something, he just says some dumb shit, and it's
just hilarious to watch it all play out. Yeah, hey,
it's it's a Randy games.

Speaker 4 (02:07:36):
It's really funny that we've gone from Borderlands to getting
a mediocre Vito Port to now it's like, oh, a
fifty ninety will run this game at seventy fps.

Speaker 1 (02:07:46):
That's not good, dude, No, that's like, yeah exactly, Like
I have a fifty eighty. And the fact that I
can't just turn everything on max and have it like
run really well, it's crazy, not just because you know,
it's not about my thing, but I at a very
high end. If I can't do that, then one people expect.
He's like, well, if you lower some settings, you'll get
better performance. Yeah, no, shit, people don't want to lower

(02:08:08):
the settings just to be able to get a smooth,
stable experience.

Speaker 4 (02:08:13):
Yeah. And the bigger problem with that is that it's
fine if a game does have settings that are hard
to achieve.

Speaker 1 (02:08:19):
Now.

Speaker 4 (02:08:19):
You know, Cyberpunk did that for all the issues that
game had. It was also like future thinking of like,
you know, there are settings in here at the highest
high stand that we don't recommend using right now. Avatar
did the same thing where the next wave of graphics
cards will run this decently and then the one after
that will make you look really nice. But it's the
fact that it kind of just looks like border Lands

(02:08:40):
and it's running this poorly is the big problem here, right.

Speaker 1 (02:08:43):
That was not anyone's issue with Borderlands three. People had
issues with it wasn't the way it looked, right, Like,
how much more graphically advanced does border Lands need to get?
Why is border Lands taxing GPUs? I know that they
win a bit more open world with this one, fantastic,
but people would need to be a little bit smart
with stuff, you know. Unreal Engine five is maybe part

(02:09:05):
of it. Couple with some degree here, maybe it's a
bit of a scapegoat. Also, I don't know, it's probably
part of it, but ye know, something's gotta happen. There's
no reason for these games to be this heavy and
also not look much better than games from seven years ago.
What's going on?

Speaker 4 (02:09:20):
It's a mix of scoping things out, you know. Tim
Sweeney was a little doochey about it when he was
talking about a couple of weeks back, but he did
have a point of developers do need to like keep
things in mind when they're building their game now. Granted,
Unreal Engine five should just be easier to build for.
It should just do things better, not have stutter constantly
on any platform all the time. But at the same time,

(02:09:42):
it is on developers to make sure that they aren't overreaching,
like it seems like they did here with Borlands four. Yeah.

Speaker 2 (02:09:49):
I mean, if you want some free advice, Randy, don't
ever just tell PC gamers that the minimum spec thing
was scope for thirty frames per second.

Speaker 1 (02:09:58):
They hate that.

Speaker 2 (02:09:59):
They don't a second.

Speaker 3 (02:10:01):
When does it ever look good when a response to
something some criticism is like, well, maybe if I do
fifty to sixty tweets about this, it'll be better.

Speaker 1 (02:10:09):
If I just to them why they're wrong.

Speaker 2 (02:10:12):
What if I showed you the angry emails I'm getting
that won't cause more people to send angry emails. I
bet we'll see, We'll see good thanking Randy. Randy is
too busy learning the magic's in the arcane art to
learn anything lessons about life.

Speaker 1 (02:10:30):
This is the guy who tried even before we knew
it was gonna be eighty dollars. Then they backed off.
You just try to defend the possibility of it, and
was like surprise that that upset people. So he is
just on his own magic world. Uh.

Speaker 2 (02:10:43):
Mega Mann Star Wars Legacy Collection was also announced as
part of the direct, but not here. Only in Japan.
Sewn is celebrating. I know Jan was celebrating this. It's
coming in twenty twenty six.

Speaker 1 (02:10:53):
What what are they, Sean, I'm a big Magnet guy.
I'm not like a huge bout Nework person. I dabbled
in it Star Force. I was always like, what even
is this? Is this Battle Network? It never got good reviews.
I never even really considered playing these games. What are they?

Speaker 4 (02:11:11):
So? Battle Network was a series that had an ending
for once, like people can be happy, especially after Mega
Man Legends left off on a cliffhanger. It was nice
that Bawl Network just finished. The final game was a
final game they even leaned into in story ways. So
how do you keep things going with a successful series

(02:11:31):
that has an ending?

Speaker 1 (02:11:32):
You make a follow up?

Speaker 4 (02:11:33):
And that's what Star Force was, and it's Battle Network,
but they changed the perspective. It's a It's weird because
you know how the Bawl Network games were on a
grid and it's like an action RPG tactical thing. Star
Force is behind the Shoulder in three D but still
on a grid and still having that game play because
they were like, it's the DS, we can do three
D now. So these kind of just are more Battle

(02:11:56):
Network games. They even play with like the Overworld the
same exact way everything like that you jack in, but
because it's the future now, it's a wireless thing that
you do over the internet. It was just it was
just more Battle Network for the next generation of councils and.

Speaker 1 (02:12:10):
Not as good.

Speaker 2 (02:12:11):
That's very excited.

Speaker 4 (02:12:12):
Yeah, now as good as the Bowle Network games. So yeah,
people like me and Jan who did like those games,
goal that we have more visiplayer.

Speaker 1 (02:12:18):
And my problem with Bad Network was the kind of
amount of against Saturday Morning cartoon story stuff. I assume
it's still I.

Speaker 4 (02:12:24):
Don't believe they made that game for children, more games
for middle aged white men.

Speaker 1 (02:12:29):
There's not I'm just saying like, I'm just confirming that
I probably won't really get into the.

Speaker 4 (02:12:35):
Yeah, it's the same problem. Like the dialogue did get
better in the games as they went on, but it's
still going to be that style, so they might not
like it.

Speaker 1 (02:12:44):
Chance so excited that the game has tiles. I get
it now, it all make sense. Yeah, it's a little
weird that they couldn't find a moment to bring this
up during the US percent although that trailer for the
Japans one is weird because it is essentially a bunch
of like care sure art and logos flying at you.
They don't want to show you the game at all.
For some reason.

Speaker 4 (02:13:04):
They to have done this before though, like the Bell
Now collection is now sand direct and just like you
want it wasn't a montage I think the cats on spot,
but why not like putting the montage or something.

Speaker 1 (02:13:16):
Didn't it do very well? Ye? Well, I'm sure they
know that this won't sell as well as that, but
may as well do it, because what's the Thing's so
better than I expected? But once they do that, it
really is just like, all right, if you're going to
do another Magna collection. All you have about this legends
you gotta do it.

Speaker 2 (02:13:33):
At some point, Doe remake of a Mega Man's Soccer,
that's what you're going to.

Speaker 1 (02:13:40):
I want it Battle Chase, Okay, okay.

Speaker 2 (02:13:43):
And then, as always, we saved the biggest story of
the week for last. Acclaim is Back and they had
the Acclaim Showcase. Uh, they're an indie publisher. Now I
don't want to like rag on them too much for
just doing it, but they did buy the name of
Claim specifically to sucker a person like me into watching
what they did with.

Speaker 1 (02:14:00):
This show yep, and yeah, it's yeah.

Speaker 3 (02:14:03):
It feels kind of like it was Nordic, like a
step up like level of that, where it's like, hey,
we're just gonna get the name because people know the name,
and obviously the tiers like not just indy, they do
a little higher budget stuff, but it's just the name
right exactly.

Speaker 2 (02:14:17):
Yes, it's very similar. Yes, and that's happened a bunch
you know. By this At this point, Atari really has
been through a million different owners. It has nothing to
do with what it like originally was, and they're doing
right by that, so it's possible to like figure this
stuff out. I just don't off to play these games,
and maybe some of these games will win me over,
and at that point I'll be like, I have new
different feelings about a Claim that have nothing to do

(02:14:38):
with the old Acclaim, But that's fine.

Speaker 4 (02:14:40):
These games look it's like fine, by the way, but
it's because they just kind of publishing rights to existing
indie games.

Speaker 2 (02:14:48):
Yes, yeah, maybe that's a move.

Speaker 1 (02:14:50):
It's just so hard to get a test for these things,
even if you buy a claim like Kata not Right,
which is like the one of the game's shadow drop
that day. It's a metro sort of roguelike thing. Eighty
six reviews on Steam right now, right, So gosh, it's
difficult finding any space for us, especially at this weird
moment where we are having Folksong and Haities two in

(02:15:11):
the same month. It's crazy.

Speaker 2 (02:15:13):
That does it for the news, I almost said, Jans Mike,
I'm handing the show back over to you.

Speaker 3 (02:15:18):
Fantastic.

Speaker 1 (02:15:19):
Thank you so much, Jeff. We're well, take one more
breakare everybody. We'll come back. We got some emails, we
got some super chats. Don't go anywhere. More bombcasts come
in your way soon, coming to.

Speaker 3 (02:15:31):
You live from Giant Bomb.

Speaker 2 (02:15:33):
It's the Character Issues Podcast.

Speaker 8 (02:15:35):
The Character Issues Podcast is a podcast where we are
making the definitive scientific list of the greatest video game
characters of all time. Every episode, I am joined by
hosts Leah.

Speaker 2 (02:15:47):
Hado It's me Hi Hello, Hi, Hell Hello.

Speaker 1 (02:15:50):
And Rich Davison Hello from across the Pond.

Speaker 8 (02:15:53):
As we discuss rank and basically give you the definitive
guide of who are the greatest video game characters of
all time? We currently have over seventy episodes out and
I know what you're thinking. I don't want to go
back and listen to all of those episodes. So here's
a few facts to catch you up on any in
joke lore so you can jump in right now.

Speaker 1 (02:16:13):
We have an unhealthy relationship with the character Valdo from
sulkualabab Rich.

Speaker 2 (02:16:18):
Really hates the Scandinavian.

Speaker 8 (02:16:20):
The most important spot is the number sixty nine spot.

Speaker 2 (02:16:23):
Every twenty three episodes we have a rerank of Paloosa.

Speaker 7 (02:16:27):
The second number one important spot is again not the
top spot, it's the bottom spot, which is perennially going
to be chat Leaf and Founds and seven remake and Reverse.

Speaker 1 (02:16:35):
I'm so funny, Like, seriously, guys, you don't even know.

Speaker 8 (02:16:39):
So if after hearing all of those wonderful facts about
our podcast, you're still interested, you can go to any
of your podcast services and search for the Character Issues Podcasts.

Speaker 1 (02:16:48):
And it will be there.

Speaker 8 (02:16:49):
You can also follow us on Blue Sky at the
Character Issues podcast or send us an email at Character
Issues Podcasts at gmail dot com. Thank you everybody for
listening and thank you Giant Bomb for allowing us to
advertise on your wonderful podcast about video games.

Speaker 1 (02:17:05):
We look forward to talking to all of you soon. Emails.
Send your emails to BombCast at giant bomb dot com
and we will try our best to read them on

(02:17:26):
the air. I've got a few here that we are
going to read through right now. We've got super chats
to get to right after that. First off from Chris
in Chicago. Hi, I'm getting the sense that you guys
are burning out a little on wrestling me too. Are
there any other hobbies that you've had to take a
break from in the past, maybe something that you were
doing out of habit rather than really wanting to do it.

(02:17:49):
Thanks Christophers Cargo. Yeah, I mean definitely, I'm taking a
bit of a wrestling break right now. Likewe is kind
of just it's almost like no interest at the moment.
AHw is pretty good. It's just I have little time
to watch weekly shows, so it's it's mostly an I'll
watch the pay per views if I'm able to think.

Speaker 3 (02:18:09):
I watched the pay per views, and then it's like
I will the pressing's on. I'll typically have it on
in the background, but it's like almost never a like
you know, appointment viewing thing anymore, Like I rarely look
up from the steam deck honestly, or you know, more
frequently i'll have it on like an iPad or something
to have like my full focus on the TV game thing.
But anyway, yeah, I've dropped off. Well, I guess wrestling
in the past, I dropped off from about oh Lado

(02:18:32):
one to maybe like oh seven or eight. But I
think that was just because I was afraid girls wouldn't
like me if I was into wrestling, so.

Speaker 1 (02:18:39):
Right, that would be one problem.

Speaker 3 (02:18:40):
Yeah, yeah, yeah, that was the main thing.

Speaker 2 (02:18:43):
Yeah, I don't think I've had too many things. More
it's like natural things moving in and out of my
orbit of like, oh, I watched this thing and it
had this certain subject matter and I got very into
that for a while, and then and then it's like,
you know, I learned what I could about that moved on.
That's happened a bunch, but that just it feels more
like natural taking interest in something instead of like making

(02:19:04):
it a whole hobby and then losing that hobby. That's
only happened a couple of times, and usually with something
like wrestling.

Speaker 4 (02:19:10):
I think for me, it's been within video games. It'll
be without competitive games where a fighting game, a shooter
or something like. Overwatches that for a while where I
get really into like the ranked mode, and then at
a certain point I noticed I'm kind of just tilting
every single night I play. I'm like, am I actually
having fun here? Or do I just like want the rank?

(02:19:31):
Or do I tell myself how to get better? I'm
not actually having fun anymore.

Speaker 1 (02:19:35):
Yeah, there's there are like our video games that are
hobby onto themselves. You know, I've done a lot of
MMOs and multiple times where it's like, all right, got
to take a break for especially if I'm doing rating
or something like that. Facey fourteen recently was just a
game I was playing every day for a very long
time until basically halfway through that last expansion where it
was finally kind of a bit of burnout. Like, Man,

(02:19:58):
I've been watching these NPC characters talk back and forth
with each other now for like four years. I think
I need a big break from from all of that.
And I'm not sure if I'll get you any of
stuff like Harstone Super even when we're recently pokey on
TCG Pocket for a while it's like, now every day
I'll at least open my packs, right, And then finally
it was this thing like at night I was like,

(02:20:18):
oh I didn't open my pack. Yeah, I guess I
got to do it. I was like, wait a second,
I don't want to do it. So, yeah, you know,
it is a thing though with something like that. But
once I stop, I stopped. Even you know, Harvestone was
like that man, like, you know, I get I kept
up with every expansion and I never once felt like, well,
I could just go back to that whenever. No I can't.

Speaker 2 (02:20:40):
It's like Chris Cooper in Adaptation, No, I'm done with
fish fu right, all right.

Speaker 3 (02:20:46):
A quick one from sports is I did grow up
watching the Chiefs in the decent amount of the Royals
and stuff like that, and it's when I moved to
Minnesota the first time, and it's like I used to
watch every Chiefs game and then it's like it's like
they're not. I think, now, there's probably way to watch
every game every season or whatever, regardless of where you are,
but it's like I would have to like miss games
and stuff like that, and so I just kind of
fell off, and I guess I'll start watching Vikings games

(02:21:08):
and it's like I did, and I like rooted for them,
but it's like I just moved here, you know, I'm
not like Kansas City's my team, you know. So I
just kind of fell off and never really came back
on it. But I still do have Like there's so
many people in our industry either go the sports ball
blah blah blah, and like, you know, like no I
understand what makes sports fun. I just haven't followed them
for a long time, you know.

Speaker 1 (02:21:29):
Yep, all right, Travis and Fargo sent a few here.
We're just gonna read one question right now, Hello, hotties,
what's the worst Final Boss Slash level or area that
was a terrible capstone a crabstone, if you will, on
an otherwise enjoyable video game. Boy, that's amazing, as Muger
SAWID five is, it's really rough how it sets up

(02:21:50):
this thing with you know, boy Liquid Snake stealing that
metal gear and whatnot, and clearly that's supposed to be
the end, and they just didn't do that. So instead
you just have to play that intro sequence where you're
in the hospital and can barely move.

Speaker 3 (02:22:04):
God, and it's like you to do it again.

Speaker 1 (02:22:06):
It was, and it was so it was kind of
interesting that first time. The second time just a slog
and I don't even know. I guess it was like, oh,
you have new context for this, isn't it interesting? Mildly?
Then you know, you listen to another audio tape, this
time from Big Boss because that's most of the story
that game is just listening to audio tapes. So yeah,

(02:22:26):
the as amazing as that game is on a mechanical level,
story wise, it was a mess.

Speaker 3 (02:22:32):
I would say rage the first one because you know,
not a lot of people loved it. I thought it
was a fun, good looking shooter back then. And then
the last Boss Fighter is just like you just like
get on an elevator like that's it's that's it. Like
I thought I was like taking an elevator up to
like a big boss fight or something, and it's just
like I remember, right, you just like pull a lever
or something, and then it's credits, like, oh shit, okay,

(02:22:54):
that sucks.

Speaker 4 (02:22:57):
Expedition thirty three. He doesn't see in the game. I
don't like any way it can play out, And I'm
only going.

Speaker 1 (02:23:11):
To say that I don't finish that's all I'm gonna
say they were fascinating. I like the ending, but we'll
get we'll get to that song.

Speaker 4 (02:23:19):
There's a difference between well done and I just don't
like it.

Speaker 2 (02:23:23):
That's gonna be a game of the year conversation right there.

Speaker 1 (02:23:25):
Get Okay, Okay, all right. This one's title PS one Games.
It's from Alex from Indianda. Hey, dude, it's just a quickie.
I've never heard anyone talk about two of my childhood
favorites from the PS one outside of the Eiffel sixty
five song, That is Tiny Tank and Omega Booz today.
You play those, any thoughts? If so, it cant the
suggestion you guys should play through every game mentioned in

(02:23:48):
the Eiffel sixty five song in order to doing what
you do. Okay, The only Iffl sixty five song I
know is blue w D w D. Yeah, he's there,
an sixty five song about me.

Speaker 3 (02:23:59):
Play station song is what it's called song?

Speaker 2 (02:24:02):
They just it's it's blue Stinger, blue Stinger, bluest instead
of blue abadabada. They just do Blue Stinger the whole time.

Speaker 3 (02:24:08):
No, no, okay, I've got him here. Okay, these are good, Okay,
Tech and three Middle year solid resident of the old
Grand Turismo Omega Boost, Bloody Roarer x files all over
the world.

Speaker 1 (02:24:18):
Case Ridge, It's jumping flash mention on there.

Speaker 3 (02:24:23):
No, the fuck it.

Speaker 1 (02:24:26):
Tiny always looks fun.

Speaker 3 (02:24:27):
I never played it, though he was Alex Indiana email
min Max Ben Hansen, big tiny tank guy. He loves
siny tank. I know he made us play the multiplayer
mode on an episode of Replay once.

Speaker 2 (02:24:40):
All right, don't check out this some mega boost game.

Speaker 1 (02:24:41):
I think I did not.

Speaker 3 (02:24:43):
I've seen it, but I never played that.

Speaker 1 (02:24:46):
Okay. Next up here is from a sad from Saudi
Arabia who says, hey, Bombcasts a long time listener and
frequent mailer. Here I'll see to yesterday's podcast nine o
seven and started thinking about cool intro music cow wrestlers
have for the different BombCast crew members. These ones I
thought of based on the personality an interest. Jeff Grubb,
the dude is basically a walking game and Ssilopedia and

(02:25:08):
always on top of the lace and news. Naturally, his
intro music should be the game the Triple A Teams
song or name of the game by Crystal Method. For
Jeff baklar Man, I love this guy. He always has
the best takes on games, and the funny stories. My
favorites were his dissing a trip in the story about
the son playing Silk Song. Jeff is a gem until
something sets him off and he goes off the rails.

(02:25:30):
For him, it's T and T by a c DC
Jana Choa Jana is like the glue that holds the
bond cast together. He's what Joy is in Inside Out
Well Michael langel Is and Tim and t what Gustav
is the Xbosion thirty three crew. His team should be
Sexy Boy from Seawan Michaels or Sexy and I Know
It from Lmfao. I like the LMFAO song for sure.

Speaker 3 (02:25:49):
I think you should apologize for party rocking personally.

Speaker 1 (02:25:52):
Come on, you're sorry for party rocking.

Speaker 3 (02:25:56):
I've never heard him say it.

Speaker 2 (02:25:58):
Got the black eyed Peas jokes in Naked Gun so good,
so it's incredible.

Speaker 1 (02:26:04):
Dan Ricord says, Dan has the luckiest takes the taste,
but there's something always logic behind them that's so health
and diet conscious. So a rocky style theme feels right.
Either rocky about both them or I of the Tiger. Yeah,
I think you would like carts on Fire even more, right, Dan,
I think that would.

Speaker 3 (02:26:22):
Be your Burning Heart. I think Burning Heart's really good.
And I did came out to some Pasimania stuff to
Burning Hot. Yeah yeah, I like that one.

Speaker 1 (02:26:33):
Where's the East Versus West? So good? It's really good.
Turbo Shawn Shawn is exquisite tastes and fighting in action
games with sharp and well constructed analysis. As the fighting guru,
he deserves a fighting game inspired theme, either Indestructible from
Street Fighting four, which, oh, that's a good song, or
Rising Up from Streets of Rage four also good.

Speaker 4 (02:26:55):
I'll take Indestructible and Destructibles.

Speaker 1 (02:26:59):
One year, that was I most listened song on my
Spotify year end rap up.

Speaker 3 (02:27:03):
And that was twenty twenty three.

Speaker 1 (02:27:05):
Yeah, literally, Dad, I think it was twenty twenty three.
And here we go for Mike Vanati is one of
the sweetest guys with great taste of games. He's a
found Fancy fan, plays Diablo, loves Kingdom, hearts adores Lost Crowns.
Is a big Disney guy. What's not to like? He
may look tough for the outside, but is all mushy inside.

(02:27:28):
With the nickname bad Boy against Media, his intro should
be bad to the Bone or the found Fantasy seven
Bombing Mission. So I like either of those. I can
go with that. That's all from my side. What other
songs was you assigned to the BombCast crew? Best wishes
from assad? I do I do think about intro songs.
When I could make a character in the old wrestling games,

(02:27:49):
I would always use Christians One song, Uh if you
close your Rise your Lost take a truth review. Then
the girl was singing it. When he came back, it
was a guy singing and it wasn't as good with
that version of it, for sure, with the Yeah.

Speaker 2 (02:28:05):
When I think of intro music, I think of wild
Thing for wild Thing from the Cleveland Major League and
yeah major League, thank you, Yes, Yeah that's a major League.
I like wild think that's a good song to walk
on Tom.

Speaker 1 (02:28:18):
All right, let's get to the super chats. We've got
a few of these here from Martin Hollis. Certain WAE
decisions have me questioning continuing watching. Did anything from an
attend direct do the same? Playing wise? I mean, you know,
some of those prices are getting ridiculous. I'm not gonna
I'm not gonna lie and say I'm so outraged that
I'm done with Nintendo. It's very far from that for me.

(02:28:38):
I still just like so much of the stuff that
they do. And yeah, you know, like the again the
Gaxy two thing, Like a lot of people are said
at the price point, I really am just like I
can't believe I get to play Galaxy too again. Yeah,
I'll pay forty bucks and people can hate me for that.
I understand just chance.

Speaker 4 (02:28:55):
Like if I did everything that the Pokemon company put out,
I will have been banked up so long ago. So
sometimes it's okay, I just say no some stuff.

Speaker 2 (02:29:04):
Yeah, And I don't I don't blame people for like
taking the heat out on Nintendo. They are the ones
leading the charge and seeing what they can get away
with with prices. So yeah, if you have to direct
your ero at him, go for it. Like if they
make this choice, they're gonna have to deal with the feedback,
So yeah, be mad at him.

Speaker 1 (02:29:20):
Big Fresh thirty seven says, imagine if you were a
kid and you had your first kiss, then that person
revealed themselves to be a secret diddo. Won't that be
great news? Because it can be anyone. Diddle can be anyone.

Speaker 3 (02:29:33):
What's the plan your mic?

Speaker 1 (02:29:35):
I'm not I'm just saying, Diddo can be anyone. Why
is it great?

Speaker 3 (02:29:40):
What would you do with that information?

Speaker 2 (02:29:41):
Okay, do you have anyone in mind?

Speaker 1 (02:29:44):
No one. I'm gonna tell you guys about You'll be
gracious if I opened myself up and told you who
I went Diddo to turn into.

Speaker 2 (02:29:52):
I think Gilbert from the comic Dilbert.

Speaker 4 (02:29:54):
I am sparing the lead here. Diddo can be anyone,
including you know. I think he just wants to suck
the pink slime. Yeah, I just.

Speaker 1 (02:30:04):
Gross. You guys are vulgar, no wonder, this is a
bad podcast. I'm trying my best chance. I'm sorry. I can't.
I can't. I can't control these foes. Right, I'm gonna.

Speaker 3 (02:30:23):
Do you know what, I'm gonna take this in. I'm
gonna search for all right, this is this is key.
You have to go by latest.

Speaker 1 (02:30:33):
Okay.

Speaker 3 (02:30:34):
A lot of people are just using the word dido. Okay,
this is maybe the farthest. Okay, I don't any dido dicks.
Longest time he is a word. So that's yeah, So
I think that is wow. Yeah, I'm just scrolling. You're safe, fine, Yeah.

Speaker 1 (02:30:51):
I can get some other websites to search that word results.
Eric says, if someone's Doug poops in your lawn on
you shoulder, you should be able to use that poop
in any retaliatory way you'd want stop pooping on my lawn.
Damn it. Okay, yes, yes, but I don't know if
this is a hot take. I think that if you

(02:31:13):
are holding one of those bags of poop and there
is a garbage bind on the curb, I don't care
whose it is, I think you should be able to
put the dog shit in the garbage bin, in a
garbage bin.

Speaker 3 (02:31:21):
I think about this a lot. And literally yesterday I
was walking with Bonk and I was holding the poop bag.
She was walking the dogs, and I passed, like, you know,
fifty different fucking bins and like, nah, it's not ours.
You know, I'm not gonna do it.

Speaker 1 (02:31:34):
I get it, but it's like it's carbage.

Speaker 2 (02:31:36):
If someone picked the poo out of my yard and
put it in my garbage bin, I would be thankful.
Now make sure you know which one's the garbage bin,
which one's recycling bin.

Speaker 1 (02:31:44):
That's the only caro, no, out of your ear.

Speaker 3 (02:31:47):
I'm saying, like, let's say they are just walking and
their dog shit down the street or whatever.

Speaker 1 (02:31:52):
H yeah, if you like, okay, yeah, I'd be fine
with that.

Speaker 3 (02:31:55):
Yeah, I would be too, But I don't want to
presume that my neighbor's yeah.

Speaker 1 (02:31:58):
Exactly, that's you know, that's where I'm at. I'm not
gonna zoo. Yeah, yeah, all right. Stepping a dog shit
top like top ten worst things. I like, Holy, I
had a long day. It was like a stressful day,
and I came home. I was just like, I'm so
stressed out thinking I'm home. And it was the one
day that Penny decided, for the first time ever to
take a ship on the door mat right by the door.

(02:32:21):
I just couldn't believe. I was like, I was so, well.

Speaker 3 (02:32:26):
Okay, now, what's worse though, Okay, shoes stepping in dog
shit or socks stepping in a piss puddle.

Speaker 1 (02:32:34):
The sock thing is rectified faster because the shoes you
got to really cleans. Its gross, But you can get
in the wash. You can just throw it away real quick.
The shoes be scrubbing ship off of them.

Speaker 3 (02:32:47):
You can throw outside.

Speaker 4 (02:32:49):
Yeah, it's like fifty sock like, yeah, just toss that
away and you're kind of done.

Speaker 2 (02:32:54):
Sure, we're talking about like your dog pin on the
floor and you stepped in it.

Speaker 3 (02:32:58):
Yea, yeah, in a socks were like walking around stepping ship.

Speaker 2 (02:33:01):
Yeah yeah, just like because like for me, it's like
as I used to be a delivery driver, I used
to deliver all the time, like about once every three
to six months, I would step in dog shit, and
so that's where I was like, that's what I'm thinking
the context end. But oh yeah, I guess you guys
also maybe occasionally have to deal with this in your
homes where they also pee. Okay, no, I've never stepped
in pee with my sock on. That sounds awful.

Speaker 3 (02:33:23):
It's not that, it's just it's disheartening.

Speaker 2 (02:33:26):
It's like, yeah, yeah, I would bump. It would probably
ruin my hold. To actually step in dog shit ruins
my whole day.

Speaker 3 (02:33:32):
So yeah, you don't want to throw the piss sock
in the hamper with all your normal clothes.

Speaker 1 (02:33:36):
No, in the laund room or just throw it in
the wast right away. And my laund room is just downstairs.
I will just like throw that ship down the stairs
and worry about it later.

Speaker 2 (02:33:44):
I think you're okay to just throw it out too,
if like you don't want to deal with it.

Speaker 3 (02:33:47):
Yeah, still gives me ship for the time I stepped
in piss and then was trying to clean my foot
and I sprayed a multipurpose cleaner on it, which you know,
you got the spray thing and you spray to clean
up your counters and stuff like that, and it says
multi surface cleaner. That's exactly what that's my foots the surface.
And she's like, oh my god, it's cute.

Speaker 1 (02:34:11):
I like this.

Speaker 2 (02:34:13):
Send to me there. Like the joke I said, is
him saying, that's exactly what I said.

Speaker 1 (02:34:17):
I looked at her. It's my foot, not a surface.
He's got to point this time. You know what, I'll
give damn that one. I'll give you that one, buddy.
I'm okay with it, all right. Slav Costum says, a
truck folde of Worsteressiders sauce and a truck vote of
quen Waw crashed in front of the charcuterie shop. When
that's my report what happened, A witness said, well, it's
kind of hard to say they want have any issues

(02:34:40):
with the way I said any of those words.

Speaker 3 (02:34:42):
I don't seem fine there you go, Yeah, I mean,
like you were.

Speaker 2 (02:34:45):
Put in a little extra jus on a keen law,
but I liked it for just a moment.

Speaker 1 (02:34:50):
I was like, oh keenwa.

Speaker 2 (02:34:50):
Yes, It's like just sounded like you're going, well, this
is just how he says Keena.

Speaker 3 (02:34:55):
You said all of those better than you say Chimney.

Speaker 4 (02:34:57):
Thank you.

Speaker 1 (02:35:00):
I love Worcester sauce. I use that stuff all the time,
so freaking good. I put it on almost Shire. We
could just say Worcestershire if you want to. Definitely one
of the words that I just kind of sneezed my
way through. It's off famous, difficult word to say, but boy,
is that ship good. For the first time I had it,

(02:35:20):
I'm like, oh, this is what makes just check mix
taste good. Right, that's basically that favor. Yeah, yeah, it's
good stuff. E p Idiot Box says, fuck that raw
ditto is now my new catchphrase.

Speaker 4 (02:35:36):
Also clean read thanks Mike.

Speaker 1 (02:35:40):
Trevor Wallman says the world falling down a right wing
hole has gotten me feeling down lately. But you guys
always a blight bl right light in my week. You
got you guys are way worse. You guys are contributing
negatively to it. You're part of Thank you, Trevor, appreciate that. Uh,
and then I'll grud says Sean. Gonna have a field

(02:36:01):
day with the clean reads. That's the job there, you go,
all right, well look at that, Look at that. Everybody
we did They said it couldn't be done with me hosting,
We'd never get through it. It be impossible. But we
did it, and we still have a bunch of other
fun stuff happy this week. We got Game Mess Mornings
popping off every morning, or have Blake Club. I'm going

(02:36:25):
to continue to play Virtual Highline. I got out of
the Hydra's lair. I'm gonna fight some other weird bullshit
to collect and swing a sword at. Maybe there'll be
another twenty minute boss fight where I just had to
slowly shoot magic swordes that something over and over again.

Speaker 3 (02:36:43):
Do you have my game picked out?

Speaker 1 (02:36:45):
Actually, I guess we should figure that.

Speaker 3 (02:36:47):
We probably start talking about that.

Speaker 1 (02:36:48):
Yeah, now I did.

Speaker 2 (02:36:50):
I sent it because I just I wanted to make
sure because I thought you might beat it last week, Mike.
So I just went and pulled the trigger. So Dan,
you should be getting a package here pretty soon. But yes,
I just said I made an executive decision there, Mike
can have wed.

Speaker 3 (02:37:02):
Next time we pick your game labeled appropriately, I'll know
not to open it.

Speaker 2 (02:37:05):
Everything should say Blake Club care of Dan Reicherd. Okay,
so it'll lead with Blake Club. That'll be the first
words you see on the label.

Speaker 1 (02:37:12):
Great, great voicemail. Dump Truck is tomorrow with Emily Panic
joining us on that one.

Speaker 2 (02:37:20):
She's great that. One of my favorite things about first
starting here was watching Emily Panic and Dan Rekord co
exists in the same physical space during the bombiton and
hang out, and just seeing her be fascinated by him,
because she doesn't seem like the kind of person that
gets fascinated by too many people, so it's just it
was a good moment.

Speaker 1 (02:37:37):
It was just fun to watch.

Speaker 3 (02:37:38):
Ever, we're on the dump tract together once. I remember
she was like, yeah, yeah, so get your questions stuff.

Speaker 1 (02:37:44):
I was also checking out a couple of games, Jeff,
believe you and jan are going to check out Lego Voyagers,
that new co op Lego game that's going to be
happening tomorrow between Gameis Mornings and Blake Club.

Speaker 2 (02:37:54):
Yep. I'm looking forward to it.

Speaker 1 (02:37:56):
So that's also fun.

Speaker 3 (02:37:57):
Chat Is asking you said tomorrow for dump traut. That's
not right, that's not correct. That's that's Thursday. Excuse me, everybody,
I'm sorry. Yes, no normal normal time slap for a
voicemail dump truck, but also on Thursday, between the dump
truck and game, this morning's a giant bomb.

Speaker 1 (02:38:11):
Will keep digging. There's a new hole. There's a new
whole game out there, new Digging, a whole game apparently,
so at least it's.

Speaker 2 (02:38:18):
Called keep Digging, I think, and we're gonna we're gonna play.

Speaker 1 (02:38:20):
It all right, at least Dan and Jeff are playing
that one. I might be joining as well, so it'd
be fun. And then oh yeah Friday you pf. I
think right now we're playing is to play some skate
I think that's today that that's available. I was just
opening up Steam to downloaded.

Speaker 3 (02:38:35):
Man.

Speaker 1 (02:38:35):
Okay, so the you go skate is a thing now,
So go out there, all you skate heads?

Speaker 6 (02:38:41):
Uh?

Speaker 1 (02:38:42):
Anybody also have anything they want to say before we
wrap this thing up. You're a real piece of shit.

Speaker 3 (02:38:48):
Really blew it.

Speaker 2 (02:38:49):
Man.

Speaker 1 (02:38:52):
It's gonna be a meeting after this. About my perform
I think I did a good Yeah, that's Silk Songs transition. Look,
I know Mapen crew, but it was pretty good. You
have to admit, yeah, I don't remember that. It was
the Semen one, the Seaman one. All right, Everyone thinks

(02:39:12):
you get so much tranging out with us on the pombcast.
He's been Dan, he's been Jeff, he's been Sean. I'm
Mike Man naughty. We love you almost as much as
we love the lobster where they have the coldest bruise.

(02:39:34):
Get us out of here.
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