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September 23, 2025 • 158 mins
Jan's back! Kind of! We hit a few tech snags while recording this one, BUT that didn't stop the usual crew from coming together to tell you all about the new Skate, Silent Hill f, Megabonk, and much more. After that, all the important video game news of the week (Kojima's making... A credit card?) and your emails!
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hey everyone, this is Sean, your editor speaking. We hit
a little bit of turbulence today while recording the Giant BombCast.
Jan's power went out midway through the episode. It caused
a few issues with the recording, so some audio had
to be pulled from the live stream. This means that
the first hour and fifteen minutes or so might sound

(00:21):
a little bit funky in places, but I did my
best to clean things up and it's smooth sailing after that.
So thanks for bearing with us and enjoy the show.

Speaker 2 (00:55):
Hey everybody, it's Tuesday, exceptem.

Speaker 3 (01:00):
You're twenty third, twenty twenty five. Welcome to the Giant BombCast,
Episode nine oh nine, and we're all feeling so fun.
I am your host, Jan Achoa. Welcome to the christ
Air of Video Game podcast.

Speaker 4 (01:14):
That's right, we're all.

Speaker 3 (01:16):
Just a bunch of sinners over here, because I just
learned last night we were supposed to get raptured, but
yet here we are, the biggest center of them all.
Co Captain of the Ship joining me as always Jeff Grub. Yeah,
I do have a rule about this. I'm okay with
you believing that you're gonna get raptured once in your life.
If it doesn't happen, you're never allowed to do it again.
You get one, and then if it doesn't then no more.
I don't want to hear it again.

Speaker 5 (01:36):
Uh.

Speaker 3 (01:36):
He is the triple kickflip backflip, sliding down on your
tummy in a suit of meat, in every instance, in
every video game, in every aspect of life, Dan Reiker.

Speaker 6 (01:48):
Hi, I have been sliding around in video games as
a meat man.

Speaker 7 (01:52):
Were you referencing a video game, jan or are you
just saying things?

Speaker 3 (01:54):
I'm just saying things out but also skate Oh reference meeting,
but then I started last night.

Speaker 2 (02:03):
But were you meeting that game?

Speaker 3 (02:07):
That's right, and we have the mediast boy. He's full
of meat, but he's.

Speaker 4 (02:10):
Also full of bones.

Speaker 2 (02:13):
Jeff back nothing butt bones.

Speaker 8 (02:17):
Actually, uh, look, folks, starting to think maybe God is
just pretend. Okay, all right, we'll see you next week
for Maybe it's just pretend for for you, for little kids. Okay,

(02:37):
so maybe just shut up.

Speaker 2 (02:38):
I don't want to hear about anymore. Shut up. You
just have to be God that raptures us. Couldn't we
get raptured by like.

Speaker 3 (02:45):
The or I guess the Easter bunny is like adjacent
to God right.

Speaker 8 (02:50):
Yeah, well just so many God else like littered with
God across this universal plane.

Speaker 2 (03:00):
Sean to isolate Dan saying.

Speaker 4 (03:01):
What is the rapture?

Speaker 2 (03:03):
What we're talking about?

Speaker 4 (03:04):
The rapture? Yeah? What do you mean?

Speaker 3 (03:07):
I saw it this morning, saying like.

Speaker 2 (03:09):
I didn't get ruptured. I'm like, yeah, what a bunch
us think they're gonna get raptured today?

Speaker 4 (03:13):
Like this?

Speaker 7 (03:13):
It's like six times a decade.

Speaker 2 (03:15):
Right, This one is just caught on with like young
people on social media.

Speaker 7 (03:18):
So it's their first rapture.

Speaker 2 (03:19):
It's it's your first rapture.

Speaker 4 (03:22):
Total.

Speaker 3 (03:23):
Out of all the things that children think are going
to happen, they honestly thought the rapture would would would work.

Speaker 2 (03:32):
Oh, people believe a lot of stupid ship.

Speaker 9 (03:34):
Dude, Yeah, speaking about stupid ship, he doesn't know anything
about it because not only is he the bad boy
of games media, he has successfully navigated the United States
Postal Service and he's got a new phone.

Speaker 4 (03:53):
Like, happy first day of no autism on everybody. We
did it. In fact, God is real.

Speaker 2 (04:02):
You got him, Joe, Dan brought up your new phone.

Speaker 7 (04:05):
How's that going? How's that been going?

Speaker 3 (04:07):
What do you mean, Mike, Mike, you don't have to all.

Speaker 4 (04:10):
Right, they're okay. So I did finally get the phone,
scream screaming about it.

Speaker 6 (04:15):
Sorry, I got I just love this story a lot, Mike, Yeah,
tell us about your new phone has great?

Speaker 4 (04:22):
Yeah, I got the phone. I was like, oh, how
do I get my you know, phone number on this phone? Now?

Speaker 10 (04:26):
Uh?

Speaker 6 (04:27):
Oh?

Speaker 4 (04:27):
You just you don't have to go to the store anymore.
That's great.

Speaker 2 (04:30):
We haven't had to do that for fifteen years.

Speaker 4 (04:32):
Yeah. Well, I'm confused.

Speaker 2 (04:34):
Don't you just take a SIM card out of it
and put in the car? You don't even know you do?

Speaker 6 (04:39):
You have one phone, look at the other phone with
the camera, and it's like, do you want all your
ship on this phone? And you say yeah, and everything
the EA SIM all your stuff goes over. It's easy
as hell.

Speaker 4 (04:46):
Now, No, So I did a SIMS also easy. It's like, okay,
now we just need the uh the phone number of
the account holder and their stuff. I was like, oh, yeah,
I'm on my dad's plan right now. So I did that. Uh.
And I was doing all of it, and he had
a like get a code. I was like, oh Dad,
did you get a confirmation code? He sends me blah blah, blah, okay, great,
But somehow I must have missed something because his phone

(05:09):
number went on my phone, and in my panic, I
immediately deleted it, and somehow, at what point started looking
at my old phone again, it saw that there was
still a phone number, onto like, oh no, it's still
on there, and deleted that forgetting that that was my
old phone number still. So now neither of my phones
had cellular connection. But also my father didn't have his

(05:31):
phone number title his phone anymore. It didn't know about it.
And he is on vacation.

Speaker 2 (05:36):
Where did you go on vacation money?

Speaker 6 (05:38):
Yes, so he's a Disney World He probably doesn't need
his phone, right, what do you do for a living?

Speaker 3 (05:44):
Again?

Speaker 4 (05:44):
Well, he's a doctor, so sometimes he gets very important
but calls it messages even on vacation.

Speaker 5 (05:52):
Wait wait, well queen, this amazing crawl. I how were
you able to delete your dad?

Speaker 4 (06:04):
Was a number like that? You had?

Speaker 2 (06:06):
The phone had the numbers? But why is that? Like
I guess he gave me the.

Speaker 4 (06:12):
Concremation code, which we both thought was just for me
to get my number. He was siding away his rights
to his phone number.

Speaker 8 (06:19):
So so is this just a consequence of you just
not read thought I read.

Speaker 4 (06:24):
I thought, Look, I thought that as soon as I
scared my opho with this, though, the only thing that
was going to happen was I was going to take
the phone number from that phone to put it on here.
The idea that my dad's number could possibly somehow get
put on my phone did not occur to me. Look, now,
did my dad had to spend like three hours of

(06:45):
his vacation on customer service calls? Down? Yes?

Speaker 3 (06:48):
He did. How did he call anyone? If you didn't have.

Speaker 4 (06:52):
Probably go to like guess services World or just somebody
like he was with family, resumably, could you so? Yes,
he was with his wife, my stepmom. But they turned
her phone off too because the account got flagged. Oh yea.

Speaker 2 (07:11):
Death con five situation.

Speaker 4 (07:13):
See, well, poor AJ my brother like, because you know,
I had a like message him, I'm like, I'd be like, look,
I can't call them, I can't text them. You have
to somehow get in contact with them.

Speaker 2 (07:23):
And what's happening, Mike, Mike rounded to the near nearest ten.

Speaker 7 (07:29):
How many people do you think died because of this?

Speaker 4 (07:31):
No one died?

Speaker 2 (07:32):
Everything fine, there's no way for you to know that. No,
somebody could have died like you don't strike me as
as the kind of guy, the kind of son or
brother that creates a lot of messes. But when you do,
they seem like they would be of this scale where
it does affect like multiple people in the world. This
is a poopy pants uh accident.

Speaker 4 (07:51):
And also okay, as I feared the one the only
reason I didn't want to tell this story. It's gonna
be like march on his dad's plans. Though, yes, that
was a holdover. I'm sorry about that.

Speaker 3 (08:00):
There's nothing wrong with being on a family every.

Speaker 4 (08:02):
What take, sir, is yes, we're on a family plan
and those of that that's toxic American individualism, Mike, And
we're over that now.

Speaker 2 (08:08):
We're all one people.

Speaker 4 (08:11):
All the funny stuff that I did wrong, and there's
still munching on to the fact that was.

Speaker 2 (08:14):
What my dad's plan.

Speaker 4 (08:16):
I mean, it plays it to there I'm a mad
child narrative and I'm not. I'm glad I have a
mortgage and I have said problems. You have problems, yeah,
like deleting your dad's phone number. So why are we
talking about this?

Speaker 8 (08:33):
Listen, It's it's good that you're still on your dad's plan,
because then this cavalcade of fuck ups would not have happened.

Speaker 2 (08:40):
I felt really bad. I think I expect my kids
to be on my cell phone plan when they are
like into their thirties. I got I could see that.

Speaker 4 (08:49):
Yeah, I have no problem with that. Oh I felt man,
it was one of the There was a moment where
it's funny that I accidentally deleted my phone number off
the oh too, so I had no cell service of
any guide. There was a moment there was like, oh
my god, I messed up. My dad's foe doesn't work
and he doesn't even know he does, even though he

(09:11):
was in pretty good spirits when I finally called it about.

Speaker 2 (09:14):
What was that conversation like when you first spoke to
Remember Doc.

Speaker 4 (09:18):
You know the show Dinosaur Dinosaur, You can just go baby,
So remember the episode where I think it's the first
episode where the baby like grabs the remote and the
dad's like, oh, if you touch that, you're gonna be
one sorry little dinosaur. And then he changes the channel
and he pops up from the couch. He goes, I'm sorry.

(09:40):
So I just called my dad and I's just like,
I'm sorry, and your dad's reaction to.

Speaker 2 (09:50):
Man.

Speaker 3 (09:52):
Okay, Mike, I think if anything, if you were worried
about any part of that being construed as like being
a man child, I think it is less of the
family plan because that's economical. It may be more of
apologizing through uh riffing off the dinosaurs.

Speaker 4 (10:07):
Aby dinosaur from the dinosaurs. I'm the Mikey gotta.

Speaker 2 (10:12):
Love you there it is Man, Well in your internet's bad.

Speaker 4 (10:27):
That's not me.

Speaker 3 (10:30):
To tell Dylan to stop torrenting or something.

Speaker 2 (10:32):
Yeah, no, it's me. You're you look good now, Okay.

Speaker 6 (10:37):
I love the story, so just picturing him at Disney
World getting the first like sense of that, like did
he look down on his phone and it just didn't
work or did he hear from one of you first?

Speaker 4 (10:47):
As I said, I think, make a j call our
stepmom who at the time think her number wasn't turned
off yet at that point they had not suspected fraud,
so her numbers still worked at the moment. It's so
good man, all right, Oh boy, newhone's nice though it's
got this extra button for the camera. Now that's neat.
I do like that.

Speaker 3 (11:07):
Yeah, nice cool, I kind of I really want cars
to be done again.

Speaker 2 (11:13):
Oh yeah, yeah, because they try to sell you subscriptions
to like shit like heated seats like that. That will
be the.

Speaker 4 (11:19):
Thing that really drives me insane.

Speaker 3 (11:21):
Is yeah, like I'm contemp you knows, as I've alluded here,
I'm thinking about moving yet again. And part of that is, like,
you know what, I've had this twenty fourteen Honda Civic
four ten years. Let me trade this away, sell it
and try to pick up a new car. And then
I look at all the new cars and they all
fucking suck because why do they have like two iPads

(11:43):
on them?

Speaker 4 (11:43):
Now?

Speaker 3 (11:44):
Am I old that? I don't want a gigantic screen
on my car?

Speaker 6 (11:48):
I mean the only thing I want is the map, really,
and I want to be able to like play podcasts
on it.

Speaker 7 (11:52):
That's all I need.

Speaker 4 (11:53):
Really.

Speaker 8 (11:53):
Twenty fourteen Civic is only a third of the way
through its life, Jen, what do you?

Speaker 4 (11:58):
Yeah?

Speaker 3 (11:59):
But you know what, I like the uh one fifty
I think, holy shit, that's yeah.

Speaker 2 (12:06):
I mean it's like that for Ani, that's like half
of its life.

Speaker 4 (12:09):
Yeah.

Speaker 3 (12:10):
So I also wonder fulfill my dream of having like
a truck that it can throw shit in.

Speaker 7 (12:15):
You know, what do you picture it? What what are
you picturing putting in the truck?

Speaker 3 (12:22):
I don't know, Like, Godie, I'm cruising through the streets
of wherever. I'm like, oh damn, that's a sick ass
coffee table.

Speaker 2 (12:29):
Are you going to be the goat guy? Are you
gonna be the guy that has goats in his truck?

Speaker 3 (12:32):
I could be the goat guy, you know, I really Okay, Scout,
no Scout place.

Speaker 7 (12:37):
I'm jealous.

Speaker 3 (12:38):
Okay, okay, no, no, you can still ride in the truck.
It's fine their space. I can't put you in the bed.

Speaker 4 (12:42):
Oh I'm gonna pop off. No, I already popped che
you can no, no, no, no.

Speaker 2 (12:45):
No, no no, Mike.

Speaker 7 (12:46):
The runway is clear.

Speaker 3 (12:48):
Yeah, this is an open, open place.

Speaker 4 (12:50):
I may have gone on to X for like one
moment the other week and I meet like for I
forget why. Then I went on I Notifications and it
was somebody at ATS trying to get Jan fired because
they're mad at Scout, barking and oh, hey you shut
the house.

Speaker 3 (13:09):
Person on X tagging bikey about Scout. Shut the fuck up,
eat my ass.

Speaker 4 (13:15):
Yeah, we like Scout. It's it's it's the most pleasant park. Anyways,
I was like, what you'll get a dog. They just
park sometimes. What are you gonna do do with it? Oh?

Speaker 2 (13:27):
Man, you I love this.

Speaker 7 (13:29):
I mean we'll have the jan firing meeting after this show.

Speaker 4 (13:31):
We got so sorry, Jae, we got bad news.

Speaker 3 (13:33):
We'll talk all right.

Speaker 4 (13:35):
Yeah. I don't think you need a truck.

Speaker 8 (13:38):
I'm not trying to persuade you out of getting Nobody
needs a truck.

Speaker 4 (13:41):
Yeah, I feel like, you.

Speaker 3 (13:43):
Know, some people need trucks. I don't need a truck.
If I were to move to southern California, I definitely
don't need a.

Speaker 6 (13:49):
Truck, you know, but I think there are certain people
that are just constantly using their trucks.

Speaker 2 (13:54):
Truck if you're a contractor and you get through your business, yes,
no individual needs a truck.

Speaker 4 (13:59):
I see way too.

Speaker 8 (14:00):
Many people in suburbia with their fucking giant That's what.

Speaker 4 (14:05):
My dad has a lot enough and uh yeah, oh yeah,
he's hauling around all them much the one because he
hit a deer. They got the new one. I'm like, well,
this is great because I need to move something. He's like,
you're not putting that in my new truck. And I'm like, well,
what is the point of this truck? Yeah, totally. I'm
glad I deleted his from number.

Speaker 2 (14:26):
I'm glad he deserved it. It sounds like he deserbor.

Speaker 7 (14:32):
My neighbor has a truck he's obsessed with.

Speaker 6 (14:33):
Like it seems like all day he's just out front
looking at his truck and doing stuff of his truck.
But he has like like Minnesota during the winter, he
has like giant like plow things he puts on front
and like kind of clear stuff out and everything, like
like he's utilizing it for proper purposes.

Speaker 2 (14:46):
Right if you're like a truck guy, like that's what Like,
it's a truck's nice to have and they're fun. And
it sounds like that's where Jan wants to get into
the action here. It's like have it for like some
fun stuff and yeah, do it.

Speaker 3 (14:56):
I mean, I like going camping, so you know, you
to be useful for that. But I also just I
just want to fucking key truck somewhere to run me through.

Speaker 8 (15:04):
The process of I think importing one of those now
is almost there's truck yeah.

Speaker 2 (15:10):
K e I They're dope. They're super sill. They are
the many trucks from Japan.

Speaker 4 (15:14):
Dan. That's like these guys.

Speaker 2 (15:17):
They are there's an importer here in Cleveland, and they
have them for like a surprisingly low prices, like something
like starting at like four or five grand. I'm like,
what's going on here?

Speaker 4 (15:26):
Really?

Speaker 2 (15:26):
Yeah? But I think, you know, I think those might
be like a certain certain models. I haven't looked too closely.

Speaker 8 (15:30):
But what's the size comparison to a car that we
would be able to you know visually?

Speaker 2 (15:37):
You know, they're they're like like you know, like like
like take that and then like shrink it by like
twenty percent and then put a flat or not a
flat at but you know, pickup truck.

Speaker 8 (15:47):
Yeah, back, I've seen them, but I've never seen one
in person.

Speaker 4 (15:52):
Uh.

Speaker 3 (15:52):
Speaking about going on to Twitter's restaurants k K truck truck,
I also did the same recently. And then, uh, I
I don't know why I felt compelled by I checked
my ass and then someone else was complaining about me,
saying I'm terrible at my job, and to that person, hey,
fuck off eat my ass from the front.

Speaker 8 (16:12):
Wait they said they it was specifically.

Speaker 4 (16:14):
You're terrible at your job.

Speaker 3 (16:16):
Yeah, it's not even like no specific citations as to
why they were like.

Speaker 4 (16:22):
Star terrible his job.

Speaker 3 (16:26):
Well, bitch, get the feeling a little spicy today. It's
a different person from Scout.

Speaker 2 (16:34):
Uh Is it because I spoke about God that way?

Speaker 3 (16:39):
No?

Speaker 4 (16:39):
No, they're not mad at you. I mean not yet.

Speaker 3 (16:43):
Uh.

Speaker 6 (16:44):
There's a moral of this story about what websites not
to go to. What do they think about Tyler over
at X right now? Search for Tyler in the search bar.

Speaker 3 (16:55):
I think Sean had said something yesterday about Django unchained
and just kind of like like something in my head,
and I'm like, oh yeah, oh no, I am like
fully off. There's no longer love on a leash. It's
just like off, we have free zone. It's terrible, It's
going to be.

Speaker 4 (17:14):
Gang. It is like that.

Speaker 3 (17:16):
I think you should leave Sketch, except we are just
back in Sloppy Steaks era and we're just.

Speaker 4 (17:25):
Anyways video games mistaken as the words stake in it. Yeah,
we know.

Speaker 3 (17:35):
Speaking about sloppy games. Lego Voyagers is something of that
grab and I checked out and it is actually the
antithesis of Sloppy is a very cute and quaint co
op game where you and a companion are too little
one by one bricks yep, the one by ones and
crub you joked around that we were just gonna be

(17:56):
lounging in our chairs in Lego Voyagers and you joked
around about watching the Challenger explosion. Yeah, then we saw
the Challenger.

Speaker 2 (18:04):
It happened, Yes, in Lego. I was like, there was
a spaceship and I'm like, oh, it's gonna be like
the date's gonna come up in like nineteen eighty six
and then.

Speaker 4 (18:14):
N eleven exactly.

Speaker 2 (18:17):
But then the spaceship takes off and it fucking explodes
and then it crashes around you. So it felt just
like the Challenger explosion.

Speaker 4 (18:24):
Uh, you know.

Speaker 2 (18:25):
Other than that, though chill vibes Q came, I don't know,
it's kind I liked it. It was a good time.
I don't know if I'm like gonna see it through,
like Jane, if you wanted to, like we could, but
we're so busy. I don't know, we're not gonna prioritize it.

Speaker 4 (18:37):
Well.

Speaker 2 (18:37):
What I played of it I found to be a
very sort of just low stakes. But when you get
to a puzzle, you're like, Okay, let's figure this out,
and it's like just a matter of like what can
this object do? Once you figure that out, you figure
out like how to get the other person to do
the other thing, to interact with it, and there's like
one of those every five ish minutes. It's not overwhelming

(18:57):
a lot of times, it's just moving through a space
with your buddy in a really nice way.

Speaker 3 (19:01):
It is a very it's not quite a one button
co op game. Maybe a three button co op game
and stakes, Like you said, Gunportunately, they added more button.

Speaker 4 (19:11):
Yeah.

Speaker 3 (19:13):
What I wanted to bring up leg a Voyager specifically,
since it is like an uh, it is a co
op game. You can't launch into a single player. You
could do local co op, but we GB and I
obviously played online co op. Where are y'all on Split Fiction?
Because I was reminded that came out this year?

Speaker 4 (19:31):
Yeah, yeah, what about it? I was really liking it.
I just need to kind of get my brother back
here to play through it. I actually didn't want to
play through that before Game of the Year because I
was having a great time with it. My other brother
has been playing it with his eight year old son
and he's really enjoying that.

Speaker 2 (19:47):
Finished in the weekend. Okay, cool, Yeah.

Speaker 6 (19:49):
It's objectively very very good. I really enjoyed my time
with it. I do there's a bit of a like
empty calories feeling to it, but that's not necessarily a complaint.
It's just one that like every second I was playing it,
liked it, and then I just haven't really thought about
it since. But I do think it's probably the best
one they've made.

Speaker 3 (20:06):
Yeah, I uh, I enjoy the force not force co
op genre, but uh, I am excited to see the possibilities,
especially something as simple as Lego Voyagers.

Speaker 4 (20:17):
Uh.

Speaker 3 (20:17):
And then like the complexity of split fiction, I want
to see like a fun middle ground.

Speaker 4 (20:22):
Uh.

Speaker 3 (20:22):
For for for that, I guess a whole lot genre
he's in creamback.

Speaker 4 (20:27):
Yeah, yes, definitely is.

Speaker 7 (20:29):
Uh is Lego Voyagers a elomelo Like I.

Speaker 2 (20:33):
Never played Elo, but I'm gonna say, yes, what about
Oh yeah, of course go to hell?

Speaker 3 (20:41):
It is lower on the elomelo ebn ab uh scale,
Like it is not quite a Snipper Clips, but it
is above a Pico Park. Yes, sure, yes, yes.

Speaker 4 (20:53):
Yes, yeah, it's uh.

Speaker 2 (20:54):
That genre is strange, just because it's like it feels
like one studio dominates it. I was, I guess I
was surprised to see this, but in a way I
shouldn't because that you know, before Split Fiction, what was
there one that did really do?

Speaker 4 (21:05):
It?

Speaker 2 (21:05):
Takes two sold very well, so about other people are
taking notice, But it just feels like there's not enough
room in that space for multiple studios. I don't know
if we'll get one in between Lego Voyagers and Split
Fiction Jam, but I would like to see it. So
I don't know, Maybe that's an indie game studio that
actually like puts something out like that out Splits.

Speaker 4 (21:23):
Section had a switch to like the launch Port. I
think it actually actually is a pretty good port. So
I think a lot more people.

Speaker 2 (21:27):
Yeah, we we had good things about that.

Speaker 4 (21:29):
I didn't.

Speaker 3 (21:29):
I didn't play that.

Speaker 4 (21:30):
Thought somebody brothers playing it actually.

Speaker 3 (21:32):
Also, if you're just a regular decular fan of Lego,
this is a gorgeous game.

Speaker 2 (21:37):
It's nice to look at the Lego pieces.

Speaker 3 (21:39):
Yeah, everything like the floral and fauna is all different
Lego pieces. But there's like one of like the corner
studs that you will use to like finish off like
a bigger building or object when you're building a Lego set.
They use it for like butterflies, and it's great Lego
though they don't have eat or at least the ones

(22:01):
that we were playing with Dan, You've been all about
feet because you've been checking out Baby Steps.

Speaker 6 (22:07):
I did you played, I'd say a couple hours an hour,
so I got past it. There was like one point
where it actually like seemed like there was like a
break in the like you know, it's like the level
was beaten and it's like, oh, do you want to
go onward and upward? And I did that and that
next area I spent a long time going around and
I got really far up this hill and then I

(22:28):
fell into like a slippery like rock thing that sent
me into a waterfall. And it was like comical watching
how far I kept sliding down. It was very black Sheep,
you know, Farley falling down the hill or hot Rod
the same joke. And I was like, okay, well great,
I'm gonna go to the bottom here and it's going
to be like all right, respawn or whatever, you're dead.

Speaker 7 (22:46):
It's like no, my guy just had to get up.

Speaker 6 (22:48):
And it's like, wait, I have That was a really
far fucking way more like only up type stuff, right,
you know, where it's like no, no, You've got to
go back up there. So I kept walking and I
was like, oh, okay, I'm seeing a bunch of new
stuff without going up, so I thought it was like,
this must be a part where you have to fall
and then it leads you into this next area. And
I realized no, I just did like a full lap

(23:09):
around the mountain, I think because I got back to
where I started and I was like, oh my god,
I just need to go up there again. I just
like got stepped back like forty minutes because I fell
down this waterfall.

Speaker 2 (23:19):
It's a game like that's you know, yeah, yeah, I under.

Speaker 3 (23:23):
Is there any type of check pointing?

Speaker 4 (23:25):
Dan?

Speaker 7 (23:28):
I mean, I don't know.

Speaker 6 (23:30):
I haven't gone back into it that one session with
the game, and I never like got so I don't
even remember, know.

Speaker 2 (23:36):
So when we did the we did like, uh, what
do we do?

Speaker 11 (23:38):
Wasn't a quick look Unfinished Unfinished did unfinished for the
demo of the beta, which was, by the way, one
of my favorite video guys.

Speaker 4 (23:45):
You guys have ever done that? I wasn't end I
love that video. Guys did a really good job.

Speaker 2 (23:49):
Oh yeah, that was a good time.

Speaker 8 (23:50):
They I don't remember where it drops you off again,
Like I feel like once you got to that first bonfire,
maybe it was there.

Speaker 6 (23:59):
I assume that there's a break when it says that
it shows you the bedroom again and it says onward
and upward, like that definitely must have saved, but like,
I don't know if it saves after that, haven't gone back.

Speaker 4 (24:08):
There's like a.

Speaker 8 (24:08):
Surprising amount of mystery going on in this game. I
feel like where and.

Speaker 6 (24:13):
Like you're curiosity will get the best of you where
It's like I got to one point where there's just
like a pit and it's just like a circular pit
filled with dirt, and it's like, all right, it doesn't
seem like there's any points of interest in there. It
seems like I could just walk around it and go forward,
but like, I'm too curious. There has to be like
what happens if I go in that pit? And sure,
if I went in, I walk around and I couldn't
get out and you just can't lift your feet high

(24:34):
enough for that. And then it triggered to cuts in
where Benet Fatty comes by and brings a ladder by
and everything, But like, has anyone gotten to that point,
like can you?

Speaker 4 (24:42):
And I kind of mostly just did what I did
in the demo, so.

Speaker 2 (24:46):
You but you saying all this stuff really like I
love ben at Foddy games. I love the idea, well,
I love the idea. In practice it's infuriating, but I
love that being infuriated by a game that just says,
fuck you, if you fall down, deal with it, and
like that's you know, getting over it with minute fady,
like that is the whole game, like sort of considering
what that feeling is and why we do why we

(25:08):
you like, put up with stuff like that, And so
for them to kind of go even further and have
this game that feels like it takes that concept and
makes it open in three D that is very enticing
to me. It's like, what is going to be hidden
in this world that you only see if you are
willing to go in that direction that looks wrong? Or
there's a stare steps over here, and there's a muddy
hill over there, and it's like, well, what if I

(25:29):
tried to force my way up the muddy hill? I
got to see that like that, like I can already
like feel myself like feeling compelled to do that.

Speaker 6 (25:36):
And it kind of jokes with the idea of being
in a more normal game where like at one point,
like an hour in or something, a character you're talking
to me like, hey, here, here's a map. You know,
this is a map, and then like a mini map
pops up for like a second, and it's like a
normal mini map and it shows like, you know, a
dotted line of like where you're supposed to go, and
you guys like, I don't, I don't need a map
up buying up fine, and then it just goes away.
It's like, so for a second, I'm like, okay, we're

(25:56):
introducing the mcginalia like this stuff, and then it's like no, no, fuck,
you want more. You know, it seems to me what
the game is, which I do respect the commitment to the.

Speaker 4 (26:04):
BID's Sonny.

Speaker 3 (26:07):
Speaking about taking steps and just going keeping on with walking. Mike,
Dan and grub y'all kept digging. Yeah. Last week, that's right.

Speaker 7 (26:20):
This was.

Speaker 4 (26:22):
Another digging a whole game. This one has three player
co op, so we went through this one two together.
Very similar to a game about digging a hole. The
co op is the big difference here, but it's as
silly as the game about digging a hole is. This
one is like taking its being a game even less seriously,

(26:43):
Like it has all the mechanics from that and you
think you know what the loop is. This game's very
easy to kind of just brute force your way through.
For one thing, they have teleporter checkpoints, so instead of
like worrying about, okay, you have to have enough battery
and rope lush, you can get back up to the top,
and you know, to make sure you don't run out,
you kind of just sort of brute force your way
and especially with all three of you digging at the

(27:04):
same time, just dig dig, dig, dig dig to get
to the next teleporter that teleport back up. So, yeah,
it's less of a well designed game, but it's still
a ton of stupid fun, especially with co op. It
wasn't taking yourself seriously at all. You can find costumes,
so we were all dressed up as chimpanzees at some
point and then we got yeah, yeah, yeah, we got

(27:25):
to fart in Jess's mouth. That was Chris Person asked
if you can use that clip for the next highlight
l by.

Speaker 2 (27:30):
The way of course.

Speaker 4 (27:33):
Forever. Yeah, so you know, maybe ever respects the word,
but it's like every respect The game is.

Speaker 2 (27:40):
Very positive on Steam, and I get that, like, like
Mike's right, it's a poorly designed game. I would say,
and yet they find a way to like make that
not matter because they focus on the stuff that does work,
like even the teleporters, the checkpoints. It's like, you could
see why that exists. You could try to design your
way around to keep players together in a multiplayer digging game,
or you could just take the easy way out and

(28:01):
say no, you can all teleport to the same place
so you're all together again and start working again. And that,
you know, is probably the right choice for this five
dollars game on Steam that is like, hey, let's just
go dig a hole together. Like it doesn't get in
its own way even when it is not making the
best decisions about how to design a digging video game.

Speaker 3 (28:20):
So now we've had powerwashing simulator, now we've gone into digging.
What is the next physical labor activity?

Speaker 4 (28:27):
Do you think I want to spread mulch okay, sure, spreader? Yeah. Yeah,
there's got to be like a.

Speaker 2 (28:34):
Landscaping simulator game, yeah, definitely. Yeah. But I do think
like we've been doing these simple tasks. We did run
a grocery store once, Dan, That was a lot of fun.

Speaker 7 (28:45):
Doing that a lot. We did a great job, I.

Speaker 2 (28:47):
Think, sort of running a small business probably is the
next one where it's like, let's uh, let's go into
one of those simulators and do a couple of streams
or whatever and see how far we can get. Real
we yeah, we were weed dealers. That was a lot
of fun.

Speaker 4 (29:00):
I think I saw snow Bike Mike streaming a game
once that looked like your supermarket game. But he ran
like a.

Speaker 3 (29:05):
Yes, yeah, yeah, that was neat. I would go to
a card store snow Bike mic was running one.

Speaker 2 (29:10):
Yeah, definitely a trading card store.

Speaker 4 (29:13):
Yeah, good times.

Speaker 3 (29:15):
I would let him talk me into like playing any
sort of game.

Speaker 4 (29:18):
And he's just like, oh, dude, jah, let's go. It's
a story you got to go do to get the
kadrima credit card.

Speaker 6 (29:22):
Actually I need to hear about this.

Speaker 2 (29:27):
Wait, what's that announced? Just wait last time?

Speaker 3 (29:32):
Okay, all right, all right, well, going from digging holes
to riding trains last night, mister Manatti on Mega Man,
you checked out Monster Train two.

Speaker 4 (29:43):
That's right. This is one of those roguelike deck builder games.
Somehow I mantioned not place the spire until relatively recently,
but liked it a ton, So when I heard that
this is a newer one of those that came out
this year and everybody likes it. I decided I definitely
wanted to check it out. It's a bit more different
from Slight Spire than I was expecting. It's much more,

(30:03):
you know, like it's Slightest Spire, you just kind of
have your one dude and you're you know, you have
all these cars that are often like spells or abilities.
Here you are deploying units, and you kind of have
three four layers of this train and three layers you
can put down your people and those are represented by cards,
and enemies kind of make their way up the layers.
It's almost a little tower defensive. When they get to

(30:24):
the top, then they fight your engine. You got to
protect your engine. So with all of that and like
a lot of us, it's a good deal more complicated
than the Slightest Spire. I would say in a way
that like at first it's almost a little off putting,
but then you kind of begin to understand and grock
it and you appreciate it more.

Speaker 3 (30:41):
So.

Speaker 4 (30:41):
I was definitely having fun. It's presentation wise. Look Slightest
Spire is not some gorgeous game either, to be clear,
but this game has very strong and I don't know
how else to put this looks like a mobile game energy,
you know it does.

Speaker 3 (30:56):
I was gonna say it looks like the type of
fantasy stuff that'd be pain it on the side of
a van.

Speaker 7 (31:02):
It's not a bad thing, but positive.

Speaker 4 (31:05):
Yeah, it's literally like, you know, you see the art
for like the fake mobile games like the People, and
like it's kind of what you call that that weird,
like every body part is like moving constantly all the time,
but like one thousand frames per second. But the art
itself is very simple and flat.

Speaker 2 (31:20):
Whatever it is, I hate it.

Speaker 4 (31:21):
I don't mean yeah, yeah, so you know, this is
a game tool where it's like, oh, there's like such
potential here trains and going to heaven and hell instead.
It just kind of has that look to it. But
you can kind of get over it because the gameplay
itself is so fun, you know, these run based games,
it's just so easy to be like, ooh, I think
I'm a little bit better. Now, let me try that again.

(31:42):
You begin to sort of see where synergies can happen,
what kind of strategies can develop. In between fights, you
have to pick between a left or a right path,
and they'll have different kind of upgrade opportunities on each one,
a little bit like The Spy where you're taking different
branches to try to figure out what kind of stops
you want to make. So, yeah, it definitely seems like
a good one of these. I think I prefer Slay

(32:05):
the Spire is a bit more toned back version of it,
a bit simpler.

Speaker 2 (32:09):
And would you recommend, Like I still have not played
one of these, and I know you just played Split
Slay the Spire recently, is that the one you would
still recommend I go play first?

Speaker 6 (32:16):
Yeah, I think absolutely They're both very good, and I
could see the argument for either, Like like Bonk's obsessed
with both of those, and I think she actually preferred
she one hundred percent uh Monster Training to just played
like probably over one hundred hours probably a bit.

Speaker 2 (32:28):
And it's cool.

Speaker 6 (32:29):
It's like it gets really deep with like thease I
played a good amount of it too, and the synergies
you can do between like your primary group and your
secondary group, and oh this one has these things where
this phase of the Moon system is going on here,
and it's like you realize, like, oh, the synergies that
can have with this other group, Like there's just a
lot of strategic possibilities in that game that like it's
overwhelming at first, but it's you know, because I was
asking Bonka, I was like, this is confusing the hell.

Speaker 7 (32:50):
Out of me.

Speaker 6 (32:51):
She's like, anything I say is not going to help
more than just like playing a couple of rights, and
sure enough you do just kind of click with it.

Speaker 7 (32:57):
So it's very good.

Speaker 4 (32:58):
Yeah, and I grew up ours. I can see myself
playing this sort of you know, second screening while doing
other things, for sure, and I bet I'm going to
appreciate it even more in a few weeks.

Speaker 2 (33:07):
You watch a.

Speaker 3 (33:08):
Movie, right, yeah, Greb, how much of like this card
combat stuff have you checked out?

Speaker 4 (33:13):
With that all?

Speaker 2 (33:13):
I mean, I've played plenty of card combat games. I
played that Hand of GILGAMESH game, the okay, yeah, the
Robot one, and I thought that, yes, Steam World, thank you,
and I thought that was pretty solid.

Speaker 4 (33:25):
I played quite a bit of it.

Speaker 2 (33:27):
And then but I just I have not played this
specific blim, which I guess I still don't even like.
I was kind of watching what Mike was doing, but
I'm like, you know what, it's exactly what Bonk said, Dan,
I'm like, I need to just play this.

Speaker 4 (33:37):
I know, I just need to play it to understand
what's going on. I got a perfect starter one for you,
Kingdom Hearts, chain of.

Speaker 2 (33:45):
Kind of off.

Speaker 3 (33:46):
I'm gonna let this man cook keep going.

Speaker 4 (33:47):
We go. It's because it's like a normal action game,
you just use the cards. It's more it's more of
a Fantasy Star Online episode three, like if you okay,
all right, now, you got me, all right? Itos something.

Speaker 6 (34:02):
Yeah, you talk about the art being like the side
of a van fantasy and I was thinking, like as
much as I bristle at fantasy tropes and stuff and
like normal fiction and games and stuff, I could think
of three instances I see it. I'm like, hell yeah,
it's sides of vans like airbrushed RBD style, uh, posters
at Spencer's gifts of course, you know, like Black Wizard

(34:23):
like Black Flights, mushrooms and stuff.

Speaker 7 (34:25):
And then anything Pog related.

Speaker 6 (34:29):
Wait, wait, the slammer, the board all that's oh wait,
I activated my sorry p Og Okay, all right, okay, yeah,
I don't know whatever.

Speaker 4 (34:39):
I just thought.

Speaker 2 (34:39):
I do like when we talk sometimes and I look
in back Oars just kind of shaking his head a
little bit.

Speaker 4 (34:45):
A little Shank.

Speaker 6 (34:47):
Picture in my mind's eye when you say pog and
but Mike pictures very different times.

Speaker 3 (34:52):
Yeah, I think of like pineapple orange juice and Guada juice.

Speaker 7 (34:57):
So I think about a wizard with eight ball.

Speaker 2 (34:59):
Wait, isn't that worth? The POGs came from from the juice?
Oh oh?

Speaker 6 (35:04):
The caps? The caps Okay, you started like milk caps
and stuff.

Speaker 2 (35:08):
The POGs. The caps were where you get the things.
That's what they're called POGs. Fun to tell black stuff.

Speaker 3 (35:19):
Let's let's keep the wheels rolling here. Last week on
on Professional Fridays, we checked out Skate and it bothers
me that they're just calling it skate instead of just skate.

Speaker 4 (35:30):
For call it lower skates because of the lowercase s.
That's what I've been calling it. Man, he's going to
fetch eventually. Here. I think it's gonna catch on. It's
pretty good. Huh, good luck lower.

Speaker 2 (35:41):
So I had some feelings about Skate. I thought that
this was a pretty good game for what they were
trying to go for, while also being well the truth
of the criticisms of it feeling corporately sanitized are also
very true. But it's like it does this like sampling
of the feeling of hanging out with your friends trying

(36:03):
to nail a trick while skateboarding. I've not like done that.
I've done that for snowboarding before, but I always like
watched skateboarding in the Olympics and was confused. I'm like,
these rounds are so short. I was watching the Best
Trick thing and apparently this is just a normal thing
for skateboarders of spending all day on one rail trying
to nail the best trick on that thing. And so yeah,

(36:25):
they're literally on their board for two seconds at a
time and then they're off their board for a long
time watching other people do it. And I think this
game is trying to nail that aspect of it, because
we definitely had multiple times where we were like on
one roof trying to nail the ramp to land on
another roof, or like when we were on that crane
trying to like hit terminal velocity and land on our

(36:46):
board on top of that other one and actually just
pulling that stuff off felt really rewarding, and I was like,
really enjoying just hanging out with you guys trying to
do that. It's I think that's exactly the kind of
game they were trying to make, and for me, it's like, oh,
you passed that test. Now, it's just everything else needs
to be improved. You need to make the world feel something.

(37:07):
You need to give it some pushback instead of just
this is the fun space where brands can come and
advertise and we could sell skins. Eventually, it just feels
bad in all those other ways.

Speaker 11 (37:16):
I don't know, it's just got no personality right there doesn't,
but like it does have personality in that, like they
allow you to do some weird stuff like you can
do like your emotes whenever, like the way you can,
like you know, set the markers and work back to it,
Like it really helps you do things like hey, let's
all set our markers on top of this crane and
we're gonna keep jumping off and trying to land on
these things.

Speaker 6 (37:36):
Like I liked most of the things that didn't involve
the skating, which you know back in the day, Like
that was the thing I never liked about the skate
games is I didn't like the skating controls. I was
a big Tony Hawk guy, and it's just the whole
analog stuff just did not work for me. And it
still does not work for me. It's just something in
my head doesn't click with the way that operates. But
when I'm just running around off my board and we're
climbing skyscrapers and jumping off buildings and stuff, I was

(37:58):
having fun with that.

Speaker 2 (37:59):
I'm just real quick.

Speaker 4 (38:01):
Yeah I was.

Speaker 2 (38:01):
I'm the huge Tony Hawk guy. This is the first
skate that I've really clicked with, though, So it's like,
it is possible, and I think it's a little bit floaty.
I think I would. I was expecting to be a
little bit more grounded in terms of like, oh, you
your board's not going to be in the air for
like three seconds, so you can't perfectly nail the rails,
but you can and it feels good. So I don't know,
I feel I kind of am with this game on

(38:22):
its sort of idea of how this game should feel
and kind of giving you a little bit of leeway
when you are in the air to actually nail some
cool stuff.

Speaker 3 (38:29):
Yeah. I didn't realize. I may be the only person
on the crew that has really enjoyed the skate franchise.

Speaker 4 (38:37):
We like Tony Hawk, that's the thing.

Speaker 3 (38:38):
Yeah, Okay, but Beck, you said it during upf that
it's it's so interesting that skate still manages to capture
an odd feeling of actual skating in a sense because
like you're prepping your jump, the physics can be real
enough where like all right, I boofed it on like
the set of stairs, let me just go walk back

(39:01):
up and try and tackle it again. And the skating,
the skate essence of it is definitely still there, and
I think it feels really good. And it's while that
this team has been able to nail that aspect when
there have been so many different skate likes over the
years in between Skate three and Lower Skate. God damn

(39:25):
it it worked that haven't quite nailed the physics, and
like the board feel and board control of it, where
you're trying to do too much with like both analog
sticks of one foot is this foot, one foot is
right stick is your right foot. But with skate, with
the classic controls of just pushing and kicking with a button,
it still manages to feel really good. That being said, Grub,

(39:49):
I think you're one hundred percent spot on. You're not
if they just tuned it enough where it feels like
you're going a little bit faster. I think I would
enjoy more.

Speaker 2 (39:58):
The skating speed needs to be amped up for sure,
like the top speed there, and then I just think
they need like culturally, they need to really rework this game,
like that's the big thing, like like yeah, it's like, yeah,
it's kind of so corporate in actual skateboarding because it
is in the Olympics and it is like growing globally,
and brands are seeing an opportunity to like get into

(40:19):
this new subculture and they're going to subsume that eventually,
and skate should not be a part of that process.
It should be the one thing that's like we're still
kind of in your face a little bit, but it's
EA and they're like, no, we don't want to do that.

Speaker 4 (40:30):
Yeah.

Speaker 3 (40:30):
This feels like gentrified skate in a way. Yeah, and
soulless because uh and and all of the promotional materials
has just been lauding of like oh you love love
skate culture. This is going to be a amog to that.

Speaker 4 (40:45):
Further away from.

Speaker 6 (40:46):
That starts out and it's like an AI. It's like Hi,
I'm your AI assistant and it's time for you to
create a character. And they all look like default Fortnite skins,
and this is not the vibe I want from this.

Speaker 3 (40:55):
Yeah, and that you're like leveling up and you're getting
uh like a currency to unlock blind boxes and everything.
It's not what I want or what I'm looking for
in something that is supposed to uphold skate culture. It
doesn't have enough grunge to it. I want it to
be dirty. I want people to be slurring their words.
I want whoever's talking to me to be missing teeth.

Speaker 6 (41:17):
You want ECW but this feels like tko era wwe yes.
Definitely like I want skate town, you know, God.

Speaker 2 (41:29):
This does feel like Saudi Arabia's skating, like I want.

Speaker 3 (41:34):
Mike Valley style skating, where it is like I am
running at a hill, jumping on my board and like
attacking a rail. And here it's like it does feel
a little too floaty. It does feel a little too corporate,
and I think it's it's very weird because they talk about.

Speaker 4 (41:51):
Like oh corporolah.

Speaker 3 (41:53):
And that it is his presence in the city, and
it just takes away a lot of the soul of ski.

Speaker 2 (41:59):
That's the thing is like Tony Hawk. When Tonyak originally
came out in the nineties, it was like, we are
just going to make a statement of what skateboarding is
because it was like kind of one thing back then,
or at least popularly. Popularly, it was one thing, and
so they could just come out and be like be brash.
And now we're at this point where it's like there
are a lot of young kids in the skateboarding like
again globally in Brazil and Japan, it's massively popular, right

(42:22):
with ten eleven twelve year olds, and some of the
best skateboarders in the world are ten eleven and twelve
years old, And it's like, I think they're like in
a moment where like, wait, we're not sure kind of
the direction skateboarding is going to go, so we're not
going to like be bold and take a stance with
like like stating this is what culture is, and that's
it's a mistake, Like they should like, if you're gonna
be the video game for skateboarding, it's already been proven

(42:44):
multiple times. You can just be like the most important
thing in the culture, the way Tony Hawk's pro skater
once was. And this game feels a million miles away
from that.

Speaker 3 (42:52):
Like I feel like skating has had its like booms
over the years and everything, and we are in the
midst of another upswell of a new generation of skaters.
Grub I was watching like an eleven year old killing
a vert ramp in a while.

Speaker 2 (43:07):
They're doing nine hundreds every run.

Speaker 4 (43:09):
Now.

Speaker 3 (43:10):
Yeah, but something that I think is missing in this
because I guess of like the city that they've created
is like the actual street skating part of it. Sure,
you can find a couple different parts of like the
city to to kind of focus in on, and like, oh,
I want to hit this bench and then like go
over here hit this gap. But some of the stuff

(43:31):
that I absolutely love about modern skating is people bombing
a hill and and also just like, look, everything looks
too clean. I wanted to look like it's shot on
like a VX one thousand that give me like the
VHS fish I look in and all that is missing
from this.

Speaker 8 (43:50):
Yeah, but don't you think that. I mean, I'm with
I understand where that comes from, right with like you know,
the skate videos and whatnot. But I think you know,
it's I'm not defending the sort of like saccharine you know,
polish that it's just absolutely yeah, like I said, I
don't think it really has a lot of personality, but
I think, you know, I think skateboarding has evolved out

(44:15):
from that as well too a little bit.

Speaker 2 (44:17):
Right, It's I don't think it's I don't think so.
I think it. I think corporations have set themselves on
top of it and sort of like are trying to
like make sure that they.

Speaker 4 (44:26):
Can keep it clean for their their own personal needs.

Speaker 2 (44:28):
But uh, the skateboarding underneath all that is still just
it's still grind for sure, saying it like skateboarding where
they're not supposed to be skateboarding kind of still being
vagrant to a certain point, Like, yeah, that is still
like a huge part of it.

Speaker 4 (44:41):
Yeah.

Speaker 8 (44:42):
I just think, like, you know, uh something something has
changed in thirty years, right, like, uh, you know, I
don't know. I think whatever this game is going for
like they are not they are not final.

Speaker 4 (44:53):
Yeah, you know. But and I completely agree with everybody's
everyone's saying about the aesthetics and all that. I kind
of keep playing this game even after the upf.

Speaker 2 (45:02):
Yeah everything else.

Speaker 4 (45:03):
This is way more than I thought I would. I've
never played a skate so I guess I'll surprise how
much I am enjoying just you know, and I'm glad
that it is very different from a Tony Hawk. It's
a completely different pace, it's completely different control style, and
it's a great game to just kind of put on
and try to knock out some of these challenges. While
I'm watching a video or something like that, I'm kind

(45:24):
of like, Oh, should I go play skate three or something?
I really missed this series. Huh. I'm surprised how much
I liked the gameplay.

Speaker 3 (45:32):
Uh yeah, I don't know. I when I think about
my youth of skating around and just seeing people like
smashing a board with their feet because they were just
so frustrated, and then two minutes later they're rolling a
blunt on the broken skateboard, I'm like, oh, yeah, that's skating, baby,
That's what I mean.

Speaker 2 (45:49):
Yeah right, And they could just gesture at that. Just
give me like one scuzzy dude in an alley that
instead of a shaggy bullshit.

Speaker 4 (45:57):
Yeah we know he's not smoking weed on the show,
but we know.

Speaker 2 (46:01):
Yeah.

Speaker 6 (46:01):
I like, I've never skateboarded in my life. I do
not have the coordination for it. But between like Jackass
and Tony Hawk and stuff, being a big part of
like the culture and like junior high and stuff, and
also just a bunch of like skater friends I had
and stuff. I think I just do have an appreciation.
I think there's something very endearing about that culture that
I like and like is absent here.

Speaker 2 (46:19):
You know, right, dudes getting together and not being like
Joe rogan Ish bros. Just hanging out and hurting themselves
for our entertainment. There's something like special about that. Yeah,
and skateboarding was always like the cousin right next to that,
and it's like just kind of mashed that bring that back.
Maybe that's nostalgia, but it's been whatever. What we're just

(46:40):
getting at is whatever they're doing here is not working.

Speaker 4 (46:42):
They need to do something get right.

Speaker 3 (46:44):
There's like a physicality to skating that is slightly missing
from this, and I think if they just tune up
the speed a little bit that might help. Being off
your board is a major component of this game.

Speaker 2 (46:57):
You go faster off your board a hedgehog through this bitch.

Speaker 3 (47:00):
I hope they never patch out the tumbling out or
this incredible No way, no way, but they make it
such a big component and they saying like, oh you
can get off your board. You can parkour, you can
climb this, but I wish that fed better into picking
up speed to jump onto your board to nail like
a gap or like a ramp or whatever.

Speaker 2 (47:19):
Yeah, that's the thing that bugged me.

Speaker 6 (47:21):
Al was like Tony Hawk, I feel like, you know,
you can do those lines where it's just like, Okay,
I went up here at revert and I'm manually and
I'm going across the level to do this other thing,
Like you feel like you can still you know, gain
ground and cover ground in that game after tricks and
while doing tricks here, I always felt like even if
I was able to kind of like get the top
speed hit like one grab trick or something, I just
feel like there's so many times my momentum just like

(47:42):
stalled and I'm like, okay, gotta get going again. Like
it just didn't flow for me.

Speaker 4 (47:46):
Yeah, Like there are no like real long line tricks
like they are in Tony Hawk.

Speaker 2 (47:50):
But I think it started to make sense for me
when we were on that first roof where we jumped
in dropped into the ramp and then we're trying to
get we were trying to christ are across the gap
onto the other roof and it's like, oh, you had
to get speed.

Speaker 4 (48:04):
You actually have.

Speaker 2 (48:05):
To like drop in and hit a ramp and do
that stuff. It's like, you can't just kick the ground
four times and get a lot of speed. You get
the top speed there and you could do some stuff,
but if you want to like really nail some of
these things, you're going to have to use the environment.
And again that was kind of leaning into the stuff
I was enjoyed about the game of us standing at
one point setting our marker down our fast point, you know,

(48:27):
the fast travel waypoint on that one building, and be like,
let's just try to do this drop in perfectly so
we can get across that gap. And once we nailed that,
it's like, okay, yeah, I couldn't do this by just
like you know, doing the four kicks on the ground
in the ramp and jumping across. I actually had to
find a place in the environment to drop in from.
And I like that. But that kind of that does
loop back in the park or of like this is

(48:48):
why all these components are in the game, and it
was working for me.

Speaker 8 (48:52):
Yeah, that's what's good about That's what I like about
it that it has that distinction there because that is
you know what you described earlier, that is right, Like
that is like constantly a thousand tries of like trying
to do this thing.

Speaker 2 (49:06):
I like that about the game.

Speaker 6 (49:08):
I mean, chat here says complaining Skate doesn't play like
Tony Hawk is like complaining current Trisma isn't like Mario Karts,
just a different thing.

Speaker 7 (49:13):
And it's like, yeah, I acknowledge it. It totally is.
And I know some.

Speaker 6 (49:16):
People really appreciate Skate being more realistic, but for me,
again not really caring about the realism of it.

Speaker 7 (49:21):
I am just going to value just fun.

Speaker 2 (49:23):
And you're consistent with this because like you SSX and
across all these games, like that's the what you prefer.

Speaker 7 (49:28):
Want to be fun.

Speaker 6 (49:29):
I don't need it to feel like, you know, the
actual act of doing the thing. That's why I play
video games. I can't actually skate.

Speaker 4 (49:34):
Right, And I get I do think that this is fun,
though for sure in a different way, Like yeah, yeah,
I think it still is. It's a different kind of
satisfying and fun for sure. And look, I'm going to say, yeah,
I prefer Tony Hawk, and I grew up with that
for sure, but I am surprised how much I am
enjoying this.

Speaker 3 (49:52):
It's it's funny because if you go online and you
look at skate videos, not actual shoot skating, but the
video game are two different camps of like, yeah, I
love this hyperrealism, like look at me, Neil this bench,
and then you'll see stuff like the video I post
last night on Blue Sky of me doing a christ
Are through a church window and I like that skate

(50:13):
Let's let's you do.

Speaker 2 (50:14):
Both, all right?

Speaker 3 (50:16):
Speaking about keeping wheels rolling on the ground, Dan Riiker,
you've been playing Sonic Racing Crossworld.

Speaker 6 (50:24):
Yeah, and I'm I would guess someone here has played
it more than me because I basically did like a
Grand Prix just to get a sense fic because like
I know they doubt. Okay, yeah, I've heard about, you know,
just the Sonic Racing games for years. I remember like
Vinny and his kids really liked it and stuff. I
never really jumped into it, and I don't know why.
So this is my first real experience with it, and
like it is very very sonic, Like I mean as

(50:46):
soon as that opening cutscene or intro video started as
like oh the song, holy shit, this is some modern
sonic stuff. But I love that it's not just Mario
Kart but Sonic, Like they do some interesting stuff here.
Like I like even just like the little things like
okay for the last race and the Grand Prix, you know,
the first place bonus is worth more points, so you
can kind of pull ahead.

Speaker 7 (51:06):
I like that the way it does the Cross Worlds.

Speaker 6 (51:08):
Things is the person that's in first when you finish
that first lap kind of picks just you know, very
easily by going left or right, like do you want
a random next course or you know, like you go
for a lap into another course, then you go into
a portal and you finish on the original one and
then like the last race being an amalgamation of the
three that you did prior. Like it just it does
some really cool stuff. And it does like you know,

(51:29):
the switching to the boat and switching to the plane.
But I feel like the physics are definitely different and
you can do like a hop when you're in the
water thing. It's it's they add more to it than
like just oh now you're on water, now you're in
the sky. So yeah, I really did like it.

Speaker 7 (51:44):
And there's like a good amount of like cart customization
and stuff. I saw.

Speaker 6 (51:47):
I want to play more of it. It looks great,
runs great. I've been playing on PC. I think we're
gonna try some multiplayer on Thursday. But yeah, just kind
of getting used to you know, like the boost, the
start is different, the drifting system is a little different.
There's like different types of characters. So it's just that
there's a depth there and it differentiates itself from Mario
Kart enough for me to want to spend more time

(52:08):
with it.

Speaker 2 (52:09):
Yeah, I've been curious about it. I played it at
Summer Game Fest, thought it.

Speaker 4 (52:12):
Felt pretty good.

Speaker 2 (52:14):
How are you did one Grand Prix? Did you get
a sense of the systems between races? Like how busy
is it going to keep you like setting up your cart?
It seemed like there was a lot, but I can't
tell if that is something I could easily ignore.

Speaker 6 (52:28):
I think Okay, So I did spend a good amount
of time just in the like custom cart situation between
or after the Grand Prix, And it seems like you're
earning tickets during the Grand Prix that you can use
to spend on unlocking stuff.

Speaker 7 (52:40):
And like, I never loved.

Speaker 6 (52:42):
The thing and the more recent Mario Karts where it's
like I can pick my wheels, my glider and my
cart and all this stuff and all that is there,
if not even more so, but I think from what
I've seen, it should be easier to just go into
the customized cart section basically make the cart you want
and then just pick that. When you pick your character,

(53:03):
It's like, okay, so when I'm Silver, I made this
cart that works well with his stats, and so like,
I think you should be able to just make your
cart and be like, all right, that's the one I pick.
You don't have to fiddle around and look at stats
every single time.

Speaker 2 (53:14):
It seems okay, all right, that's and I'm not like
bemoaning that stuff being there. This game seems like it's
going to be for the Sonic fan kid who wants
to play this game for two hundred hours, and I'm
sure having all that stuff will be important for them.
I'm just like, can I ignore it? And it sounds
like I probably will be able to.

Speaker 6 (53:31):
Yeah, And I think it is nice that, especially right
now with a lot of people were frustrated with the
opening world stuff in Mario Kart World, that like this
is a bit more traditional and yeah, yeah, I think
it's a good time for this game to come out
and be the way it is cool.

Speaker 3 (53:46):
Speaking about spending two hundred hours in a game, I
feel like collectively we may all total it up. Hollidight
Silk Song. Still everyone's still in the Silk Song mines.
I believe Mike has beaten it, like I really did it.

Speaker 4 (54:01):
Yes, I got the true ending about forty hours total playtime.
I think it said seventy four percent completion all said
and done. Final Boss took about two or three hours
worth of attempts and felt amazing. I loved it so good,
just kind of you know, scratching and calling my way
towards that progression. They're feeling like it right, Like was

(54:22):
a feeling like, oh, I'm just looking into getting better
at this, Like no, each time, I know I'm doing better,
I'm understanding this more. Just God, felt so good, Like,
you know, forty hours, really really difficult game. Finished it,
and you know, I've been trying to kind of like, oh,
I'm gonna, you know, play some other things. I've been
playing a lot of Mario Tennis on NSO game Boy, right,

(54:43):
just killing time to haities. But I'm like, oh, I
kind of miss Silk Song. I actually kind of want
to just go back actually run achievement. Oh how long
did the Act three take you? Definitely was the shortest
act I think for like Act three itself was maybe
more like six seven eight hours, maybe ten, Okay, because
I still don't know how to on lock actory, I'm

(55:04):
doing all these different things.

Speaker 7 (55:05):
Yeah, I mean, can we just talk about it now,
like it's been long time?

Speaker 2 (55:08):
I would I would be open to that, can we Uh.

Speaker 7 (55:11):
It's not that crazy of a spoiler thing.

Speaker 2 (55:13):
Well, let's just put the spoiler warning and give people
some time stamps for that. Yeah.

Speaker 3 (55:17):
Uh, let's keep it to like, uh, it's it's ten
oh nine right now, let's maybe keep it to five.

Speaker 4 (55:23):
I think everyone's I mean, we don't need to say
this on here. I could just tell you after the call.

Speaker 2 (55:29):
Yeah, yeah, that's fine. That that that works next week.
I don't know. We're good, folks, We're good.

Speaker 4 (55:34):
Yeah, we're good.

Speaker 2 (55:35):
I did do the Bile Water Boss, and that was
that was definitely the toughest thing, just because it's like
it puts all the endurance together of the of the
run back and then the it's a you know, a
gauntlet of enemies and then that boss but at the
end it felt like all the other ones where it's like,
eventually you learn the patterns, and that one where you
do succeed, you basically play perfectly. You basically just do

(55:58):
everything exactly right. And it's I think that might be
my smallest of criticisms for this game is the bosses
kind of have one speed. It is you need to
stay back, learn the patterns, play defensively, stay out of
their way, find your opportunities, and go there. Even when
you get like a lot of tools and things that
make it feel like, all right, this is the one
that's gonna be like when I see a boss, I'm
gonna get in that ass. The game never wants you

(56:21):
to get in that ass of the boss. It is
always about like staying back, and that's like for it
taking so many cues from Soulsborn games. That's the one
I wish, like, just give me one or two fights
where it is about being all out aggressive and rewarding
me for that. You can play that way, you can
find a way to do that, but it's never it

(56:42):
never feels like the intended way, and so it's just
like I wanted a little.

Speaker 7 (56:45):
You'll get lucky sometimes be like, oh, should I be
that first try, Like.

Speaker 2 (56:47):
Well, no, yeah, yeah, no, I'm definitely one shot at
some bosses before.

Speaker 4 (56:50):
But that's because I played defensively.

Speaker 2 (56:52):
It's because I was looking for the patterns because I
had learned from that last boss that that's what I.

Speaker 4 (56:55):
Needed to do.

Speaker 2 (56:57):
But that is, like I said a very tiny criticist,
like I wanted a little bit more variability.

Speaker 4 (57:02):
In the bosses.

Speaker 2 (57:03):
Tell you what, though, beating that filewater area that was
very rewarding.

Speaker 6 (57:07):
I think I saved that for like really near the end,
and everybody was, you know, saying it was terrible, but
I don't know if I was just like upgraded enough
or whatever. And I also cheesed the boss where it's
like you can get the thing where you can be
in the maggots, and uh so I just hung out
in the maggots beating my second time, so I only
had to do that run back once. And I also
had the like hidden bench, so the run back was

(57:27):
not that bad.

Speaker 2 (57:28):
There's hidden bench.

Speaker 6 (57:31):
Bench, Yeah, it is. I think the one that's like
down to the left that most people talk about. By
the time I played, I had one that was like
so from the bench, I would go right up and
left to get to the boss. On the second try,
I'm just like down in the maggots, just like throwing
cogflies and stuff.

Speaker 2 (57:44):
That's awesome to hear that that's possible. That's the one
thing you do learn about this game from talking to
people is it can be so different. I never got
arrested or whatever taken into the Yeah I did. I've
completely explored it. I apparently I did something to avoid that,
and that's wow.

Speaker 4 (58:02):
Interesting. Yeah, so I had to.

Speaker 2 (58:03):
Get a very like a certain key in a completely
different way. It's bananas. I really like that aspect of it.

Speaker 4 (58:10):
But I started playing Haities two.

Speaker 2 (58:15):
I won't we won't talk about that yet, but I
was like, okay, I'm gonna play Hades too. I'm gonna
put down Silk Song. And then I just found myself
playing more Silk Song and played for another like ten hours.

Speaker 4 (58:25):
Yeah.

Speaker 6 (58:25):
I did the opposite where it's like I beat Act two.
I got to Act three, and I had one thing
in Act three where it's like I went down. I
got to that first kind of boss fight in like
the Belwaigh area, and I died and I was like,
I don't really know how long this is gonna be
but I've put forty hours into this game. I did
every single quest and Act one and Act two, and
it's like, I do need to jump into several embargoed

(58:46):
games right now. And it's like, so that is if
I go back, if I do go like, I do
want to go back because I played so much of
it and liked it so much, but like, I will
be right at the beginning of Act three fresh, so.

Speaker 7 (58:58):
Maybe I'll get to that side.

Speaker 2 (59:00):
Why I have so much momentum again, It's like, yeah,
I'll just try to see it through right now while
playing some other stuff.

Speaker 4 (59:05):
It's it's so good.

Speaker 2 (59:06):
It is an incredible game.

Speaker 6 (59:08):
Yeah, and Greb, I think we were kind of in
the same boat where it's like, I mean, I don't
know if you ever had a period where you like
actively disliked the first one.

Speaker 2 (59:16):
I just bounced off at a bunch of times. I
was a little annoyed. Everyone's signet's praised as well. I
wasn't quite getting it, which sure, yeah, I think now
it's like, obviously I can go back and I would
be able to enjoy that game so much, but this
one blew me away. One of my favorite games ever.
It's so good.

Speaker 4 (59:32):
I want to go back. Uh, I do, just like
I want to play more. Maybe I don't want a
hundred percent, but I know that, like I haven't seen
every boss. I didn't get all the crest. There's like
three of those crests that completely change your set that
I never found, seven or eight total. I think like seven.
I'm like, yeah, that's so I've been just I was
rocking the wand Request Crest, by the way, that was

(59:53):
my go to one. But yeah, I'm still on the
first one. I'm still on the diagage with the first one.

Speaker 2 (59:58):
Yeah, a couple of times I switch to Reaper a
couple of bosses, but something about it being good, Like
I can't tell that the Wanderer is better, but in
terms of like survivability, and apparently they've done testing and
it does the most DPS, the Wanderer one. It's like, yeah,
I just like something about the challenge of that downward
diagonal pogo feels like the thing. I want to experience

(01:00:18):
this game first, and then I'll try the other.

Speaker 4 (01:00:20):
I love puddling as much as possible solf Wander, where
I can just very quick pounce, spounce, pounce, pounce, spounce.

Speaker 3 (01:00:26):
Uh speaking about a game that see is seemingly it
will take up a lot of our times. I saw
Jeff Grubb playing this game this morning and Dan talking
about it last night.

Speaker 4 (01:00:37):
Mega Bunk.

Speaker 6 (01:00:39):
I have been, you know, half joking for a while
now about like, god, just there's too many games, you know,
there's too many great games, but actually not even half.

Speaker 2 (01:00:46):
Why did you tell me to play this? I know
that's the thing.

Speaker 6 (01:00:49):
It's like I already had so much on my plate
that is really good stuff that I'm really into, Like
I want to do more Silk Song Greb. You mentioned Hades.
We'll be talking about that soon. Other games that we
have that are just like huge, big, good games. And
then all of a sudden, I'm sitting on the couch
next to Bank and you know, we're both doing our
Steam deck stuff. We got something on the background and
Bank just kind of like giggles and she's like, have

(01:01:09):
you seen this? And it's a game called Megabonk And
just like Syrapis, it's like, oh wow, that's that's a
funny name, Bunk, and then she goes, oh overwhelmingly positive
on Steam. And then I just saw like a clip
of it and I was like, I had not heard
anything about it. It's like eight dollars and fifty cents
right now if anyone's interested. And I downloaded it. And
it's one of those games where immediately was texting a

(01:01:30):
few people. I told you, guys in Discord, like download this,
play at least a run or something. Before the show,
I texted friends and stuff. It is one of those
games that within like five minutes you will be like, oh, oh,
I see. And I think the quickest way to describe
it is like it is very much a Vampire Survivors like,
but I think it is the evolution of the Conjunter Survivors.

Speaker 2 (01:01:49):
It's three D.

Speaker 6 (01:01:50):
You can jump, you can double jump, you can triple jump,
you can fucking through the monkey, you can climb walls,
all this all this shit. But like I have was
that face jan.

Speaker 3 (01:01:57):
I didn't know this is another monkey game, I guess.

Speaker 6 (01:02:00):
So that's the thing is like this has a lot
of weird personality and and here's.

Speaker 2 (01:02:04):
Real quick, there's a lot of let's be clear, there's
a lot of Internet that I was straight yes, so
that I just want to set the table because there
are a lot of people who have a lot of
questions to you, Dan and might in the chat this
morning when I was playing this, Oh really yes, there
it was, Oh Ken, he has sort of jokes. I
wrote it.

Speaker 7 (01:02:21):
I wrote it down.

Speaker 2 (01:02:22):
It's like it's like you.

Speaker 4 (01:02:25):
Why you like this? Yeah?

Speaker 2 (01:02:26):
Yeah, yeah yeah yeah.

Speaker 6 (01:02:27):
So for the record, like that type of internet meme
humor is like kryptonite to me, and you know, ninety
nine out of one hundred cases.

Speaker 7 (01:02:33):
But this game is so fucking good. I don't care.

Speaker 6 (01:02:36):
It's like it goes so heavy on it, like when
he died, it's like you dead, maybe him skill issue.
One of the upgrades is the Stonks bonus, and then
there's the Megachad character who starts with the Aura power
up and stuff like that, like it is big on that.
But I'm telling you, this game is so fun. It's
like it doesn't even really bother. I don't even Like
the first couple of times, I was like, I don't know,
I don't even care.

Speaker 7 (01:02:57):
It does not affect me.

Speaker 2 (01:02:58):
Well, it's because there's so much happening. It is like
these Vampire Survivor games. It is like being inside a
slot machine. It's like being inside a pinball machine. Lights
and noises and everything pinging and you could just focus
on that stuff. And when you're doing that, there's actually
not a lot of those jokes. There's some, but it
is playing you're not so you know, you'll you play
as monkey and it's spelled mo O n k E,

(01:03:19):
like the meme and stuff like that. But when you're playing,
it's like, I'm just focused on surviving. And it looks
like Gauntlet Legends but Vampire Survivors. So it already pops
me really hard in terms of Oh, I just love
the way it looks, and then it feels incredible.

Speaker 6 (01:03:34):
I see people in the chat saying like, oh, it
looks so ugly. I love the art style.

Speaker 2 (01:03:39):
It's great.

Speaker 4 (01:03:40):
Yeah, the game isself you know that might yeah I
think you say Gauntlet Legens to me. I'm like, hell, yeah,
so I like that. I'm a little I'm curious what
I will think of it. I like Vampire Survivors, but
not nearly as much as like you two dude, Dan
and uh Jeff and the internet humor stuff like, it's
not as bad to me as but I don't love it.

(01:04:01):
But just look at the video, like, oh, this does
look fun.

Speaker 7 (01:04:03):
I mean that's the thing is like Vampire I love.

Speaker 6 (01:04:06):
I'm like one hundred percent of Vampire Survivors on three
different consoles. Basically I love that game. But you know,
you are kind of just moving around in that game,
and I think by making this three D and then
it's just like you can break it in ways, like
you know, anyone who's play Vampire Survivors nose you can
break it and like to where you can't even see
what's happening on the screen. But imagine if also you
could be adding to your abilities of what you can do.

(01:04:26):
So it's like, for instance, there's a Fox that does
projectile based like magic damage, and so I picked up
Fox and I was like, all right, I'm gonna focus
on like projectile stuff. So I got I got that,
and then I like found a banana banana ring thing
that does like boomerang stuff. So I'm shooting magic and
boomerangs everywhere. Then I'm leveling up agility and double jumps
and speed, and so I'm now at this point I've

(01:04:46):
got like a five jump I can do, and then
I get like an epic item that makes me do
more damage while I'm airborne, so I'm just like quintuple
jumping across the map, just like shooting bananas and magic
down on everyone, and like it's fun and awesome, and
like the monkey has an ability where he can just
like climb on walls and stuff. And since it's three D,
you can just escape or get up to a shrine

(01:05:07):
or something easily instead of having to go around.

Speaker 2 (01:05:08):
Like it's there's more variety in the characters.

Speaker 6 (01:05:11):
I think that's maybe a benefit to its kind of
a reverence, is that, like Vampire Survivors, most of them
kind of fit that like kind of Castlevania Contra type
character mold, you know, than the among Us stuff or whatever.
But this is just like, okay, this is the robot
western guy that starts with revolvers.

Speaker 2 (01:05:27):
Here he's gondoard like with with sunglasses. And I'm like,
you know what, that one works for me? The internet
joke that gets me.

Speaker 4 (01:05:33):
I like that.

Speaker 6 (01:05:34):
Yeah, And they all have like a slide button too,
so you can like slide down hills and so like
the Night surfs on his sword, you know, the monkey
just slides on his ass. You know, one of them
surfboards or skateboards and stuff.

Speaker 2 (01:05:46):
Like that, the skeleton skateboards. He has a skateboard.

Speaker 4 (01:05:50):
The whole time.

Speaker 2 (01:05:50):
Yeah.

Speaker 6 (01:05:51):
Yeah, and even like see of the jokes like I mentioned,
like you know, the Mega Chad character, Like he's just
a big, beefy, you know, Muscle March looking dude, and
he's got the aura ability, which the aura is just
garlic from garls.

Speaker 4 (01:06:01):
Yeah, I'm looking at him right now. In fact, the
trailer for the game up was with him doing the
Randy Orton pose, so yes, yes, So it's like.

Speaker 6 (01:06:08):
It is fun to be like, Okay, you're just this
beefy dude walking around with your aura power up, just
like he does this strut through like all these enemies,
and it's like it works, it looks weird, it's funny,
Like I'm willing to look past all the Internet stuff
for sure.

Speaker 4 (01:06:21):
Yeah.

Speaker 2 (01:06:22):
Like it's the game makes it easy to ignore because
it just focuses so much.

Speaker 4 (01:06:25):
On being fun.

Speaker 2 (01:06:26):
Yeah, It's like there's just something about that feeling of
upgrading your sword to the point where it's ten instant
attacks back to back that are zooming away from your
character up to like twenty five feet and then you
get a bonus for like attacking in the air or whatever,
so you're just jumping constantly. It's it's really good, and
then like you know, there's a lot of math happening

(01:06:47):
where you're like, Okay, if I go get this power
up right there, I know I had the shop over there,
and that'll give me something that'll give me a multiplier
if I go to get this bonus that makes everyone
drop more gold, and you just start plotting out these
things in your head and it's like you're always busy
doing something fun in the game. It's yeah, it really
hit me. The first run Dan, I was like, Okay,

(01:07:08):
I get it. It's like a Vampire Survivors. And then
I played one more run and then I'm like, oh,
I'm gonna stream this, and then I was like I'll
do this for half an hour and ended up doing
like six or seven runs or something like that.

Speaker 4 (01:07:17):
I couldn't stop.

Speaker 6 (01:07:18):
I definitely had the thing last night where I was
intending on playing any of these other games and it's
like I was doing the one more run thing for
a while.

Speaker 7 (01:07:24):
Playing this.

Speaker 6 (01:07:27):
Yeah, I think it's tremendous, and like it's the actual
like objectives and stuff.

Speaker 4 (01:07:30):
You know.

Speaker 6 (01:07:30):
The Vampire Survivers it was typically you know, survived the
thirty minutes. Then they added a bunch of stuff with
the DLC and everything. Here, it's like, you know, find
a boss, decide when you're gonna spawn the boss. It's
more like ten minute sequences, So you can spawn the
boss three minutes in if you feel powerful enough, but
you can also spawn it after the ten minutes, but
that's when like the timer's up and it starts bringing
in these like stronger waves of enemies to kill you.

Speaker 7 (01:07:50):
So there's like a final strategy with that.

Speaker 6 (01:07:52):
And then it does the thing between runs the Vampire
Strivers did well, where it's got unlocks in quests and
so like you're getting silver during the runs that you
use to per just new characters, new items, new tomes,
things like that. Outside of the runs. You know, when
you start, you're just gonna have two weapon slots, but
I see two lock slots next to that, so obviously
at some point I'm gonna be able to have four
weapons maybe more.

Speaker 4 (01:08:13):
Yeah.

Speaker 6 (01:08:13):
It's I mean, it's it's doing all the things Vampire
Survivors did in in a different way that I'm really enjoying.

Speaker 4 (01:08:20):
Hell yeah, hell yeah, looks cool.

Speaker 3 (01:08:22):
I dislike all of you for putting another game on
my radar that I will not have time for speaking
about time, Jeff Becklar, I think it's time for the
Spooky Corner of podcast.

Speaker 4 (01:08:34):
Well, I need to leave.

Speaker 8 (01:08:35):
It is the start of fall, I'll have you know.
It is summer died a summer.

Speaker 3 (01:08:42):
Yeah, thinking about well, I mean we're gonna be talking
more about time probably next week, once we can talk
about a specific game, but we can talk about Cronos.

Speaker 4 (01:08:52):
Yeah.

Speaker 3 (01:08:53):
Back, Lar, you got an update for us.

Speaker 8 (01:08:54):
Yeah, just you know, I made it over the fence
and I just want to let everyone know I got
over that and I survived getting all done. Yeah, that's
how I did it.

Speaker 2 (01:09:04):
Mike, uh patch to come.

Speaker 8 (01:09:07):
Uh you know, I think when I was playing that,
you know, this is not me walking back the criticism
of that game, because all of my grievance is still.

Speaker 2 (01:09:18):
Absolutely you have a little something else update.

Speaker 8 (01:09:22):
Look, I think this game, you know, this game is
truly very scary in a way that I'm sort of
looking the other way on a lot of the things
that that gum me up with it. I think the
game also has a really uh tough time kind of
like telling you or demonstrating conveying what it wants from you.

Speaker 4 (01:09:44):
Right, I don't want.

Speaker 8 (01:09:45):
To say like, oh, there's a right or wrong way
to play this game, but there certainly is a way where, like,
you play this game a certain way and your life.

Speaker 2 (01:09:52):
Will be that much easier in it.

Speaker 8 (01:09:54):
And I'm now that I've kind of like, so, what
I'm getting at is it took too long this game
to say what it needs for me. It took way
too long. It took like four six hours or so
to finally like agree to the contract that this game
was offering. I'm playing it. I've decided I'm going to
see it to the end. I think the world building,

(01:10:17):
I think some of that story stuff is probably the
main reason I am carrying along. But I also have
reached a point now where I'm not as handcuffed as
I was, and I just think it's worth talking or
worth mentioning that, like, this is one of those weird
instances where I definitely hit a wall or a tiny little.

Speaker 4 (01:10:35):
Gate and.

Speaker 8 (01:10:38):
It it for whatever reason, I was compelled to kind
of like give it one more shot. And thanks to
that one more shot, I now find myself in a
situation where it's like, God, damn, I'm already what fourteen
hours into this game. I think I'm just gonna finish it.
I think I'm just gonna like see it through and
that kind of never happened to me where it hasn't
happened to me in a long while. So it's still

(01:10:58):
very much like a six TOCI. I haven't had a
ten for me, you know, although with the amount of
games I play, that might be enough to get yourself
on the tab ten and uh you know, yeah, so
I definitely have have have softened the the the overall
kind of feeling of like this game's making me mad.
But I do think that does say something about the

(01:11:19):
game's kind of inability to like say what it wanted
from me. But yeah, there you go, just a little
Kronos update. Uh, it's it's it is truly the enemies
in this game are truly some of the most fucked
up abominations. Uh, you're gonna find it's the.

Speaker 2 (01:11:36):
Scary juice that you're saying is pulling you through.

Speaker 8 (01:11:39):
It's that, and it's the it's the sort of like
very ominous and strange kind of story where it does
have this twelve Monkey's aspect to it where you're just
like to.

Speaker 4 (01:11:50):
Tie this up. I think I love twelve Monkeys. Yeah,
should I try it if I look like if that's
one of my favorite.

Speaker 8 (01:11:55):
Movies, if twelve Monkeys is one of your favorite movies
and you love accordions, No, it doesn't have the accordions
into a monkey. But yeah, I mean they they get
to a place. You know, all the characters in this game,
you just don't give a shit about anybody, you know.

Speaker 3 (01:12:11):
I'm sorry to interrupt this. Whole time, you've brought up
been talking about Cronos, and you've brought up the comparison
to Twelve Monkeys.

Speaker 4 (01:12:18):
Yeah.

Speaker 3 (01:12:19):
In my head, I thought it was a different movie,
and I thought it was the Brendan Fraser two thousand
and one move Monkey Bone, Monkey Bone.

Speaker 2 (01:12:28):
Wow, Oh my god, I want a Monkey Bone game,
Open World Monkey Bone game. God, was there not a
Super Nintendo Monkey Bone game?

Speaker 6 (01:12:36):
There was no no. That would have been like PS
one era. There's definitely I cannot believe.

Speaker 8 (01:12:42):
I cannot believe you've reduced the entirety of film down
to just the word monkey.

Speaker 2 (01:12:47):
And you're like, I saw that twice in theaters.

Speaker 4 (01:12:50):
Monkey Bone.

Speaker 3 (01:12:51):
Yeah big, you're a big Chris Catan head.

Speaker 2 (01:12:53):
Oh huge, huge. There was a time where it was
like the law to go see every Brandan Fraser movie.

Speaker 4 (01:12:57):
Like I I didn't like Brendon Fraser and I refuse
to see Monkey Bone.

Speaker 2 (01:13:04):
What a weird he'll can die on. I don't know
what to tell you about it. He read this like
I know how to react to the law and I'm
a bad boy.

Speaker 8 (01:13:14):
That makes no sense because he is arguably one of
the most likable people to ever act.

Speaker 4 (01:13:20):
I trust me, people weren't saying that stuff as much
back then. So when there was this big like Brandon
Fraser is the greatest human who ever lived, thing well,
and I think it was a joke between me and
my friends how much I disliked him, I felt very uncomfortable.
I was gonna be found out.

Speaker 8 (01:13:34):
He certainly has had like a real good, charitable five
years or so, right where like he seems to be
back and embraced in a way that like, I bet.

Speaker 4 (01:13:43):
He didn't even see coming. Remember the scene in that
one movie where he wished for a bigger dick, but
his dick was too big and he had to like
be like, oh, I'm not quite that big, please.

Speaker 2 (01:13:52):
I think about it every day. I remember that up.

Speaker 8 (01:13:57):
But no, Jen, we're talking about twelve monkeys. The Terry Gilliam, Uh,
Brad Pitt, They're going and made but Dazzled too, Bruce Willis.
I think Catherine Kerner is in it too. Oh no, no, no,
not her. I always met her watching.

Speaker 2 (01:14:12):
But Dazzled, like three times in theaters. I think.

Speaker 7 (01:14:20):
Yeah, I looked at look at the poster a lot.

Speaker 2 (01:14:22):
It's Madeline Stow. Sorry, yeah, told monkeys, yes, monkey Bone.

Speaker 4 (01:14:27):
Have you seen Twelve Monkeys? Jen?

Speaker 3 (01:14:29):
No, because this whole time I thought Twelve Monkeys was
a monkey.

Speaker 2 (01:14:32):
You need to understand why we all had crushes on
Madelin Stowe. Go watch it.

Speaker 4 (01:14:35):
Yes, are there monkeys in that movie.

Speaker 7 (01:14:37):
There's like demon monkeys.

Speaker 2 (01:14:40):
They're like in cages for like ten seconds in like
a flash.

Speaker 6 (01:14:43):
I think, look at the DVD cover this movie and
tell me don't want to watch Monkey Bone?

Speaker 4 (01:14:47):
No, no, okay, monkeys monkeys? Yeah, I know about the
claym shit monkey and monkey bo Jen.

Speaker 8 (01:14:57):
Yeah, I think it's worth watching Twelve Monkeys now.

Speaker 4 (01:15:00):
Oh yeah, it's it's a classic.

Speaker 2 (01:15:01):
It's a classic.

Speaker 7 (01:15:02):
It seems a few years ago. Still very good.

Speaker 3 (01:15:05):
Okay, Okay, I'll do my homework.

Speaker 2 (01:15:07):
But yeah, you know, I'm surprised.

Speaker 8 (01:15:08):
I don't know, grub maybe it's worth you checking out.

Speaker 4 (01:15:11):
You know.

Speaker 2 (01:15:11):
Again, it's already so it's like I might as well
Monkey Bone. Yeah you've got Wait, Chronos is on switch?

Speaker 4 (01:15:17):
Is there.

Speaker 2 (01:15:20):
Probably one switch it's on switch to, But apparently it's
a pretty good version of it.

Speaker 4 (01:15:24):
Probably has a good portal switch to. Yeah, that's impressive.

Speaker 8 (01:15:27):
Schemes intensely blue, you know, demanding you know, where's my switch? Anyway, Chronos?

Speaker 4 (01:15:33):
There you go. But that was a weird cut discussion.

Speaker 2 (01:15:36):
Sorry, Yeah, I wonder why that happened.

Speaker 7 (01:15:39):
Podcast is having about.

Speaker 8 (01:15:40):
It, and I wonder that's where we went wrong.

Speaker 3 (01:15:42):
Hey, I'm going to say this confidently. I think we're
the only video game podcast to bring up Monkey Bone
in the last time.

Speaker 2 (01:15:49):
You just wait, Ben Hanson is going to do some ship.

Speaker 6 (01:15:53):
I feel like I brought it up on several podcasts.
I've definitely brought up Dazzled with Mike Maharty several times.

Speaker 4 (01:16:00):
Of course.

Speaker 3 (01:16:01):
Uh, to continue the spooky season, Jeff backall, you and
I have been playing Silent Hill after.

Speaker 8 (01:16:08):
Yeah, yeah, so, uh do you want to start or
do you want me to start?

Speaker 3 (01:16:13):
Are you start? Big Doug?

Speaker 1 (01:16:15):
So?

Speaker 8 (01:16:15):
This uh, this game's really good, you know, it's actually
like I, I kind of didn't really know what to
expect from this, and I think the hangover playing the
remake of Silent Hill too was sort of just like
very much kind of colored my expectations going into it
because it was the first time I played I Silent

(01:16:37):
Hill game in a while, because there just hasn't been
anything like in that franchise that existed or is worth
playing in in a great long while. But this game
is a really interesting evolution of what of what Silent
Hill sort of is. And I you know, I've seen
a lot of people say like, oh, it's sort of Silent.

Speaker 2 (01:16:55):
Hill in name only.

Speaker 4 (01:16:56):
I kind of I don't.

Speaker 8 (01:16:58):
I don't agree with that. I think it's it's certainly
not the Silent Hill that you remember from the PlayStation
these but it is definitely a really interesting evolution of
what this kind of like action horror, and this certainly
I think, you know, there is a good amount of
puzzle solving, There is a good amount of creepy Factor stuff,

(01:17:18):
but action is there is a lot of action.

Speaker 2 (01:17:20):
In it too.

Speaker 8 (01:17:21):
You are fighting a lot of monsters in this. I
think the overall energy of this game though, is what
has me kind of like just you know, letting it
wash over me. It is, you know, like the the
entire esthetic and the sort of stylings of of Japanese

(01:17:41):
culture and and the whole uh set pieces and areas
that you explore is really intoxicating in a way that
I can't do anything but just be obsessed with all
of the nuances and attention to detail and you know,
really painstakingly specif art and artifacts that are hidden and

(01:18:03):
in the world, and you know, it really is just
a excellent combination of things that has me just like
I love this man. I I cannot stop playing I
Steam says I. I've played like five hours of it,
but my game clock is more like three. I don't
know what that's about. Steam clock is they gotta get
their figure that out, like they don't how many money

(01:18:25):
put it together? You know, just can't you just extract
the game clock and make that be the thing? Anyway?

Speaker 4 (01:18:33):
Yeah?

Speaker 2 (01:18:33):
What do you think, Jan?

Speaker 4 (01:18:38):
Yes?

Speaker 8 (01:18:39):
Jan?

Speaker 2 (01:18:40):
What do you think about Silent Hill?

Speaker 8 (01:18:42):
F is the last thing I said before we lost
Jen forever raptured.

Speaker 4 (01:18:47):
He went to have it without us.

Speaker 8 (01:18:49):
If you watch the playback, you can actually see him
looking up to the heavens.

Speaker 2 (01:18:53):
The Catholic gang signs or whatever they're called. GENI flex what.

Speaker 7 (01:18:57):
Catholic the Neil and you got the sign of the Cross?

Speaker 2 (01:19:01):
Yes he did.

Speaker 4 (01:19:03):
That's what I'm gonna go with.

Speaker 8 (01:19:04):
Yeah, we don't know what Jen thinks about Silent Hill
f but I believe we're gonna be recording a quick
look today or tomorrow hopefully as power does return, and
we'll get to it.

Speaker 2 (01:19:15):
But there you go.

Speaker 8 (01:19:16):
That's what I'm feeling regarding the game, Like it is
really surprising. I will not lie. I think there was
a lot of eh, I'll say, reservations I had about
this one, and I'm I'm glad, delighted to be proved wrong,
not wrong, but maybe just have have my attention corrected.

Speaker 4 (01:19:39):
And it's pretty wild. Like I think everyone's really skeptical
about this whole revival of Silent Hill, and there was
like some weird like live show decision thing that no
one liked. But you know, the big stuff Silent Hill
to remake above expectations, and this one seems well above
expectations too, Like Silent Hill is actually in the best
place it's been since the PS two Ara ruh right now,

(01:20:01):
it's yea like.

Speaker 2 (01:20:03):
Company is in the best situation it's been in for
a long time. Maybe not that long, but for quite
some time. I mean, this is the real bell weather
for me, that this that they nailed this one. It's like, oh,
Konami can make video games again, like Meadal Gear, Solid Delta,
Sneakier one to one remake. Yeah, sure, you better get
that right. You have it all right there in front

(01:20:23):
of you, Silent Hill to remake even a little bit.
It's but like you know, it's great to see them
trying with those to do a whole new Silent Hill
game and deliver for a fan base that is notoriously picky.
Maybe the nice way of putting it, I think that
is a This is a real good sign that they
know how to navigate their own franchises in a really
solid way. Uh, Becka, can you give me like a

(01:20:46):
rundown of like the vibes if they if it's if
it's not quite feeling like Soundhill, which again I don't
think we think is a criticism, but like, what are
they going for here? Is it's sort of the ring
sort of thing. I don't even know what to expect.

Speaker 8 (01:21:00):
A good question, and I think the one the one
bit of it was the one characteristic of this game
that's maybe not syncing with me in the best way
is the overall kind of story. Maybe I'm just a
little too early on to have it really kind of register.
But you sort of play as this schoolgirl who has
conflicts with her friends in her town, and you know,

(01:21:23):
I'm really not at a point yet where I'm like
fully appreciating the gravity.

Speaker 2 (01:21:28):
Of that dynamic.

Speaker 8 (01:21:29):
You know, I want to say, man, I can't really
remember the year it's trying to take place in.

Speaker 4 (01:21:36):
Maybe I'm fully up.

Speaker 8 (01:21:37):
I want to say, like sixties.

Speaker 2 (01:21:39):
Xbox aeron chat say nineteen sixties Japanese feminist movement vibes.

Speaker 8 (01:21:42):
Okay, Yeah, so I mean, you know, and I do think.
You know, I'm playing it with English subs, so it's
Japanese language English because I'm an anime expert and that's
how I watch all my anime. Of course we knew
this is how I had the jestice, but it Yeah,
I think that's the one part that I'm just it's
it's not I'm not fully drifting with the story, but

(01:22:06):
as far as like Silent Hill and what you think
in your mind when you think Silent Hill will you
obviously think like a very foggy town and you fee
and you uh, you know disturbingly, uh, you know sort
of like spasming bloody mannequin enemies, right, like that's who
you're and you get that. You definitely all those silent
hill boxes get ticked in this game. And I think, uh,

(01:22:29):
I do think it is uh, it is sort of
the overall vibe of it has been uh brought up
to the sort of contemporary expectation of like, oh, I
want to be able to like save a lot. I
want to I want to have different kind of like
upgrading paths. There is an interesting sort of dynamic to
which you have to play the games. So you have
a focus meter, and you have stamina and health, and

(01:22:54):
the focus meter is what allows you to like zoom
like really laser in on enemies, uh, increase your chances
of like high crit damage strikes, and observe their sort
of behavior so that you can find the right place
to attack. So I think that's interesting. But that is
there is a cool down there, like you can.

Speaker 2 (01:23:15):
Draw all of your all of your focus meter there.

Speaker 4 (01:23:20):
Uh.

Speaker 8 (01:23:20):
And the stamina meter, you know, is something that you
have to kind of like uh, spin that plate as well.
So I think that stuff kind of is so far
in my experience, has been received really well. It's it's
a it's not too much where you're sort of babysitting
all of these meters, but you certainly feel a bit
more of the pressure. And yeah, you know that that's

(01:23:42):
overall kind of like the sort of broad strokes of
what you're going through in this thing. It's you know
right now, like, yeah, you have a map, but like
game does feel a little bit more linear than maybe
what Silent Hill has sort of offered in the past. Again,
that's take that for being about four hours into it.
But yeah, you know, I I feel like it's a

(01:24:07):
really I think it's a really difficult uh threading of
a needle if you're trying to bring this thing that
has such a very specific expectation, especially coming off the
heels of that adapt that remake rather and and have
it like feel different enough and updated enough. Like I
think that is really you know, uh, leading the charge

(01:24:30):
for how impressed I am by what this overall kind
of experience is.

Speaker 4 (01:24:35):
It's awesome. Now.

Speaker 8 (01:24:36):
The only thing I would also say is like it's
also not as scary as I want it to be right,
and they've they've not that it's been watered down, but
it certainly has a a polish on it that is
not as horrific.

Speaker 2 (01:24:50):
It's that you said the comparison to Chronos or do
you think just like just you know, by itself in
a vacuum, you would feel.

Speaker 4 (01:24:57):
That way in a vacuum.

Speaker 8 (01:24:58):
But it is funny, very there is this overlap with
Kronos where it does have this like breathing flesh bubbles
kind of everywhere, which you're just like the aesthetic Yeah, yeah,
like you know, paint my walls in that, but yeah,
you know, it does have this interesting sort of like
flowery horror dynamic too, which I think is an interesting
kind of spin on on on doing it. So yeah,

(01:25:21):
you know, I really really that feel like this game
had no business making this much of an impact, but
it is truly special and definitely worth playing for sure.

Speaker 2 (01:25:31):
Like we're in the last couple of years, there's been
a handful like Spooky and like you'd like Soundhill to
last year, A lot was that last year? Yeah, do
you like is this like ann slot into a similar
tier as that or.

Speaker 4 (01:25:42):
Above it below it?

Speaker 8 (01:25:44):
Like what do you think, I think for me right now,
it's it's right there, neck and neck, I think, especially
to see, you know, having gone through what i'll call
these areas levels already, like almost a half a dozen
of them, now I kind of know the cake. They're
bacon and I'm into it and I and I'm getting

(01:26:06):
what I got from that remake last year and different
developer and everything, right, but it's yeah, it really is
doing it for me and the best time you hear
to be playing this kind of game.

Speaker 2 (01:26:18):
Yeah, it's an eighty seven on Open Critic. People seem
to really like it.

Speaker 4 (01:26:21):
It seems like it's probably a position to be the
new spooky game for this Halloween season, right, which is
kind of thinks Dounhill too basically had that slot last
year also, so it's just kind of smart the games around.

Speaker 8 (01:26:32):
Yeah, and maybe you know I'm playing it on PC.
There are such striking visuals and character designs too. There's
this one character you sort of follow, this fox guy,
and he's got this mask that's almost sort of like
stitched into his face, but not in like a gruesome way,
but just really striking attention to detail and wardrobe and

(01:26:54):
art direction. It's like really really really polished stuff.

Speaker 2 (01:26:58):
It's it.

Speaker 4 (01:26:59):
It looks phenomenal.

Speaker 2 (01:27:01):
I have this one as well. I've been meaning to play.
I've not touched it because I'm very busy, but you know,
it's not October yet. This does feel like one where
it's like where I will be looking for a spooky
game and I'll probably end up picking this one, probably
over Kronos. Yeah.

Speaker 8 (01:27:16):
I think if you're if you're c song between the two,
I think this is a no brainer. Really, I saw
someone in Chad ask this and someone on a Blue sky.
If you need to have any kind of like Silent
Hill fluency going into this, absolutely not. This is this
is accessible in a really good way.

Speaker 2 (01:27:39):
So like that that means fully standalone?

Speaker 8 (01:27:41):
Or does that mean, like I think, fully standalone? I
mean like you will get tips of the hat right
if you are if you speak the Silent Hill language.
But if you're going into this having no idea, you're
you're gonna be fine, just displayable, excellent.

Speaker 2 (01:27:57):
I'm glad you liked it.

Speaker 8 (01:27:59):
Hell yeah, all right, Well I'm running the show now,
so that means we're just gonna talk about hockey for
the next hour. No, No, we're not. That's actually when we
come back after this break. Just kidding, it'll be the
news with Jeff Grubb. Stick around.

Speaker 4 (01:28:14):
We'll be right back.

Speaker 3 (01:28:17):
Rub It's okay, just look at it. Okay, it's fine.

Speaker 4 (01:28:23):
Wait.

Speaker 2 (01:28:23):
Wait, damn, what are you doing here?

Speaker 4 (01:28:26):
Oh?

Speaker 7 (01:28:26):
Like like existentially or what do you mean?

Speaker 3 (01:28:28):
No, Dan, like here a giant bomb covering games?

Speaker 4 (01:28:31):
Oh?

Speaker 7 (01:28:32):
Oh what I do for a living?

Speaker 2 (01:28:33):
Okay?

Speaker 7 (01:28:33):
Well, I'm here because of Game Informer.

Speaker 2 (01:28:35):
That's right.

Speaker 6 (01:28:36):
Way back in nineteen ninety three, I saw a Game
in Former magazine and subscribed for the first time, and
it has been a huge part of my life ever since,
from you know, working the register at Funko Land and
selling subscriptions to starting working there full time in two
thousand and nine. Game Informer has been there for me
the whole time. They mean a ton to me, so
it hurt me, just like I know it hurt a

(01:28:56):
lot of you. When the unexpected news came down not
too long ago that Game Informer was shutting down.

Speaker 7 (01:29:02):
But nay, fair not, I say that's right.

Speaker 6 (01:29:05):
Game Informer is back, and with one hundred percent of
the staff that was there when it shut down.

Speaker 3 (01:29:12):
Now, Danny boy, I see that you're holding a magazine
right there. Tell me about how that page feels.

Speaker 7 (01:29:18):
I'm telling you I have held hundreds upon hundreds of
Game Informer magazines from nineteen ninety three to today, and
this is, without a doubt, the best I'm feeling this
right now.

Speaker 6 (01:29:29):
This is this is a smooth cover, This is a thick,
nice paper here, the print is just this is this
is a wonderful quality print magazine.

Speaker 7 (01:29:37):
It makes my heart feel good.

Speaker 2 (01:29:38):
And I know that Game Informer is a team that
I can rely on to say something substantial about games
and the people who make them, because GII has a
stellar crew of editors.

Speaker 4 (01:29:47):
These are people I love.

Speaker 2 (01:29:48):
To have on the couch at Giant Bomb at night
over at Summer Game Fest. It's people I can always
rely to have something interesting to say. That's why I
know when they have those excellent cover stories, just like
they always did and always will continue to do so,
it's going to be some of the best coverage in
video games.

Speaker 3 (01:30:03):
And another fun botus a Game Informer donates five percent
of every subscription purchase directly to Saint Jude Children's Research Hospital.

Speaker 6 (01:30:11):
You know, earlier this year, the future seemed very uncertain
for both Game Informer and Giant Bomb. That's putting it mildly,
and as someone whose life and gaming hobby has been
greatly impacted by both of those outlets, I am thrilled
that we are both back and doing our thing online,
in your podcast, apps and in print in your hand.

(01:30:31):
That is right, gaming news, reviews, everything in between, sent
straight to your mailbox every month. To subscribe, go to
Game Informer dot com slash subscribe now magazines.

Speaker 8 (01:30:47):
All right, we're back on the Giant Bomb Cast.

Speaker 4 (01:30:51):
Folks. You know what time it is, h It's time
for the news.

Speaker 8 (01:30:56):
Jeff Grubb take it away.

Speaker 2 (01:31:08):
Okay, let's see here. I have a bunch of news,
including thirty five minute PlayStation state of play confirmed, including
house Mark's Sorrows. PlayStation will hold a state of play
live stream on Wednesday, September twenty fourth at two pm
Pacific time five pm easter In. The event will last
over thirty five minutes and feature reveals and news from

(01:31:28):
third party and indie developers, as well as updates from
PlayStation studios. This includes an extended look at Sorrows, Housemark's
new title arriving next year, basically the follow up to
Returnal starring Rahul Kohli that's the one we got confirmed
about what else might be up there. They did say
updates from other PlayStation studios. Do we hear about fair games?

(01:31:52):
I don't know. I gotta say one thing real quick.
I like these the reason like state of play still,
even though they're going off to be disappointing. Thirty five
minutes is such a breath of fresh air after so
many like a Jeff Keeley is gonna sit you down
for two hours.

Speaker 8 (01:32:06):
I was just about to say this, Yeah, folks, thirty
five max Okay, Like, let's be honest.

Speaker 6 (01:32:14):
Kirby air ride and we need a couple hours, two
distinct forty five hour ones.

Speaker 3 (01:32:19):
Yeah, yes, yes, yeah.

Speaker 4 (01:32:22):
By the way, my power almost went out. Well you're
reading that? Are you serious? Almost go out? Everything went rapture,
The lights went out. I heard beeping in the kitchen.
What did I stayed on what's the computer? And the
lights came back on. So okay, I've ever been raptured yet.

Speaker 2 (01:32:38):
I don't know. The second I talked about God at
the top of this, I believe in God. Now that
is the clean read we've all been waiting for them.
I just don't think it's gonna believe you the way
you're like looking up, like do you hear me?

Speaker 4 (01:32:58):
Panic?

Speaker 1 (01:32:59):
Yeah?

Speaker 8 (01:33:00):
And I was like, I believe it got Oh wait,
I have a power supply back up.

Speaker 4 (01:33:03):
I forget hey yeah, state of play. Uh, I kind
of forgot about that house Bark game Grab and I
are a little bit unique ish and that we weren't.
We weren't super hot on returnal, but I'd be super
willing to play the new game for a.

Speaker 6 (01:33:18):
Sure tremendous game. One of the best PS five exclusives, Yeah.

Speaker 4 (01:33:22):
Like all eight of them.

Speaker 3 (01:33:23):
Yeah, yeah, I'll.

Speaker 2 (01:33:26):
Love Ratchet and Clank, but yeah, sure, oh it's better.

Speaker 7 (01:33:28):
Ratically, I think.

Speaker 6 (01:33:29):
I think it's one of my favorite rogue lights. Like
it's incredible, It's really good.

Speaker 2 (01:33:32):
I like it a lot.

Speaker 8 (01:33:33):
I'm curious to see what this evolution one will be.

Speaker 2 (01:33:36):
I mean, I bet, I bet they get a lot
of the stuff right that I didn't love, which is
it felt a bit samy each run, and I bet
this time they'll like, look to the hadeses and they
look like some of the other ones that are a
little bit better at offering up a variability in the builds,
and they'll nail it. I'm really expecting to nail it
with this because the gameplay was all that stuff, super
solid and the atmosphere, and now they have Raju Kohli.

Speaker 4 (01:33:56):
Uh, that's great. I like that guy a lot.

Speaker 2 (01:33:58):
Yeah. What else do we expecting to see at this
state of play? I think I'll just reiterate I do
think that that God of War to two point five
D metro aid Vanua game probably should show up here.
That was supposed to come out this year. It's coming
out next year now internally that date moved, so I
bet they give us an update on that. Between that
and Sorrows, they could be like, that's the first party

(01:34:19):
stuff and then here's a bunch of partners partner games
for thirty minutes. But they could also this is where
a Wolverine could finally show up.

Speaker 4 (01:34:28):
Yeah, we got to see something about that one. If
not here, then I maybe just at the Game Awards.
I would like to see something here. It's been a
while we haven't seen anything since the leak. I think
we all assume this is going to be their big
twenty twenty six game. Yeah, see a sign of life.
Let's see something to get excited about with that one.

Speaker 6 (01:34:48):
Yep, I did put on the calendar for tomorrow. We
should do a talkover of this happens.

Speaker 2 (01:34:54):
Yeah, we didn't have anything in that slot anyhow, right so.

Speaker 7 (01:34:56):
No, no, well we had a meeting, but like, you know,
nothing live, right.

Speaker 4 (01:34:59):
Okay, well, fantastic, we'll talk over him. I'm looking forward
to it. Uh.

Speaker 2 (01:35:02):
You know, Nail, these games make that God of War
metro Evan game look solid. I'll take that. That sounds
like a fun time and then you know, one or
two surprises and that'll be a good state to play
for me.

Speaker 4 (01:35:12):
Fair Games, Fair Games. There was that. Uh.

Speaker 2 (01:35:15):
I guess I should point out there was a on
Glar gaming Leaks and Rumors, the subreddit uh for leaks
and Rumors. There was a four Chan post that got
reposted there that fair Games has been canceled. Guys, that's
where Sony announces everything is on four Chan. Sure that's
not true.

Speaker 4 (01:35:33):
Not yet.

Speaker 2 (01:35:34):
Listen, that game might get canceled. I don't know, but
they have not. They've not canceled it yet. Did they
remove the dollar sign? I keep forgetting that.

Speaker 6 (01:35:41):
They made it bigger. Is it all caps and dollars sign?

Speaker 4 (01:35:46):
Yeah? Okay, they made the rest of the letter letter smaller.

Speaker 2 (01:35:48):
It made the dollars sign bigger, and do.

Speaker 4 (01:35:50):
You think it's a bad sign for the game. We
don't see it here. Uh yeah, but I mean I
don't expect to see it here. I listen.

Speaker 2 (01:35:57):
I think that game does get canceled eventually. It but
that four chan rumor is just a made up thing
that's not true yet. Okay, that's got to be a
tough one. They have not canceled yet. They are still
working on it, so maybe they have some intention of
showing it off again if they.

Speaker 4 (01:36:11):
Just keep hoping that Sony is too concerned about Marathon
to even remember their games long enough to cancel it
at the moment.

Speaker 2 (01:36:18):
Chances Oh my god, it's actually in all caps with
a dollar sign.

Speaker 4 (01:36:22):
It really is.

Speaker 2 (01:36:25):
Worse than.

Speaker 7 (01:36:27):
Like, that's my favorite stupid?

Speaker 2 (01:36:29):
Is that a lowercase? I for the lowercase? I am
all caps famous boy?

Speaker 8 (01:36:34):
But that was also maybe more of a product of
its time. I don't know, you're right though, it is all.

Speaker 2 (01:36:41):
Yeah, that's where I'm proud to be like, we don't
respect your style.

Speaker 6 (01:36:45):
Guy, No, we're just going to write it like a
word with a capital letter.

Speaker 2 (01:36:49):
But I'm a grown man.

Speaker 4 (01:36:50):
Please. The worst about this the worst for me as
a writer was that Warcraft does not have an inner
cap see and StarCraft, Uh, that's really frustrating. How much
to go to jail? Yes, agreed?

Speaker 12 (01:37:06):
Uh.

Speaker 4 (01:37:06):
Microsoft raised the prices of the xboxes again. Did when did.

Speaker 8 (01:37:12):
When did Microsoft start wanting to like what did they
start caring about making money on Xbox?

Speaker 4 (01:37:17):
They had to start spending more money on AI?

Speaker 2 (01:37:19):
Like it literally is that simple. They like, we want
to put the money that we are making into AI,
and it turns out that's actually getting kind of expensive
and we can't just like for being a two to
three trillion dollar company, we still have to like earmark
this money from somewhere and so, hey, video games, we
don't care about you anymore. Justify yourself by actually making money,
and so like they can't sell these consoles at a loss.

(01:37:41):
I guess it sucks. It's stupid, it's terrible. If you
were like, wait, you talked about this, No, that was
four months ago where they raised the price once. This
is a an additional price increase. So the Xbox Series
X is like six hundred and fifty dollars. Now the
two terror by Xbox Series X Galaxy Edition is eight
hundred dollars. That's not an Xbox Pro. That's the series

(01:38:06):
X eight hundred dollars for that.

Speaker 4 (01:38:08):
Oh my god.

Speaker 6 (01:38:10):
What is the mood among like you know, because for
most of the last I don't know, twenty plus years,
there have been you know, very much like you know,
Xbox fans like this is my brand, like you know,
like any console it has is the fanboys? Are they
It's like, I don't know, is it grim They're not
like I mean telling themselves things are great.

Speaker 8 (01:38:27):
Or sorry to interrupt grub Like if you're a fanboy
and you're that brain broken, right, like you're okay with
just being like, yeah, hey, tariffs, tariffs suck, you know, like.

Speaker 4 (01:38:39):
I mean, it is that this is the This is
just the United States? Is that where this happened.

Speaker 2 (01:38:42):
It is tariff's But like you're right that you have
to read a layer deeper than that. If you are
like serious about selling consoles, if you are in this
business for the long haul, you have to sort of
take some things. That's the cost of doing business. And
Sony's doing everything they can to avoid raising prices, right
they like did that lower model the reduced version of
the of the PlayStation five in Europe as a smaller

(01:39:04):
storage in it. You know, Nintendo keeps raising the prices
of accessories to nickel and dime, their biggest fans and
stuff like that, and Microsoft's like, we don't really care
if you buy an Xbox. Maybe it's kind of a
half a hassle if you do. And that is pretty
apparent now to everyone, including the biggest fan boys, and
they all I think they have talked themselves into being like,

(01:39:25):
we believe in the new strategy of putting things out everywhere,
and Xbox can live on as this platform that is
on PlayStation. I don't know how how much they.

Speaker 4 (01:39:35):
Believe that, but whatever. Even like gosh back a year
ago or so, Jeff, when you were first saying like, hey,
here's the Wars on the table to go to PlayStation,
and like at that point they still had kind of
fight in them, the fanboys to get mad about that.
They want to get mad about that anymore. If there's
something similar coming.

Speaker 2 (01:39:50):
If Halo gets announcer PlayStation, that has that happened Actually
I can't remember now we got gears now, yeah, get
gears yep.

Speaker 4 (01:39:57):
But if they look at like it.

Speaker 2 (01:39:58):
Will not be the same thing, people would be like, yeah,
that's this is what this company is now.

Speaker 7 (01:40:02):
Nobody would be surprised.

Speaker 4 (01:40:03):
Now for the most part, yes, the most part, no
one would be surprised, Yes, sure, yeah, it just it
It feels like the death throws of a dying something
because you know there will be Xbox publishing for sure.
You know they're doing you know they have call due,
they have a blizzard that do you have these boxes?
And it is just like, you know, they talk about
a new console, but I just have such a hard

(01:40:25):
time imagining what that looks like, what the sales pitch
for it could possibly be let alone, what the price
for it is. I I almost wonder if they're going
to go through with it, are they really going to
actually make a next gen Xbox right now? If they do, like,
is it super boutique?

Speaker 2 (01:40:42):
Is it a one thousand dollars console just for the
true diehards, the ones that will show out any amount
of money for it. Maybe that's what they're Maybe that's
what they were planning to do. Anyhow, Now if you like,
I think I'm more on your side where it's like,
I don't even know if they go like follow.

Speaker 4 (01:40:56):
Through with it.

Speaker 2 (01:40:57):
This Microsoft feels like the version of Microsoft that's like Yeah,
we thought about doing another console, but we're just gonna
like be in a situation like this in five years
where we have to keep raising the price because things
are just gonna keep getting more expensive and we have
to make more money from a smaller audience. That's not
gonna be worth it to us. They probably still do
another one, but I don't know, go ahead.

Speaker 8 (01:41:16):
And that's also assuming that they come out of the
inevitable AI collapse where they're like in a position of like, yeah,
we're still gonna move forward, right, Like it seems to
be there as a growing consensus that like the entirety
of the Americans time market is being propped up on AI.

Speaker 6 (01:41:37):
Is Microsoft as big on AI as like other huge
They're one of the biggest.

Speaker 2 (01:41:41):
Ones, their open AI's biggest client.

Speaker 6 (01:41:43):
Yeah, so is that like you know, they've got the
co pilot thing and things like that. Is it mainly
that or like what is there?

Speaker 4 (01:41:49):
Yeah?

Speaker 2 (01:41:49):
But like you know, I'll try to like give a
quick anecdote about someone who's writing about Satia Nadella, the CEO.
He apparently like has eight AI h stead he works
with all day to make all his decisions while we're
running Microsoft and like this is the company that does
like insists that people use AI agents and their workflow
and stuff like that, and show how they're doing it,

(01:42:10):
like they have King doing that. They're like they like
want AI in everything. They have already put it in
their you know, the co pilot stuff's already their browns,
roots and windows. Yeah, they're they're super involved in that.
And they are a big investor in open ai. So
if it open Ai.

Speaker 4 (01:42:25):
Succeeds, they succeed all this other stuff.

Speaker 2 (01:42:28):
It is the big new strategy of like how to
unlock new growth for these companies. Whether or not they
get there. I mean, there's going to be a downfall
before they do get there. If they do get there,
and that's still a huge question in the meantime as
as far as you know, games go, as far as
the Xbox goes, certainly momentum will carry them a certain
amount because they were going to make another console. They

(01:42:51):
probably are just because that was the plan. And despite
like layoffs, despite cutbacks. At a certain point it's like, well,
we're not getting rid of this whole brand, and we
already start to making this thing.

Speaker 4 (01:43:00):
We have a partnership with AMD. We're going to see
this stuff through.

Speaker 2 (01:43:04):
I just don't. I just don't.

Speaker 4 (01:43:06):
Their heart isn't into it, and that's obvious.

Speaker 2 (01:43:07):
They are positioning this thing so that people won't want
to buy an Xbox. It's kind of no, there's no
other way to look at just the way this is
breaking down, and you know that's the next story. Costco
quietly removes the Xbox section from its US and UK websites.
Costco has quietly removed all Xbox products from its US
and UK websites, with no search results or dedicated sections
for the brands. Nintendo and Sony products, including the Switch,

(01:43:30):
Switch to and PlayStation five, remain available. This change was
first noticed by a reset reset era user, and Reddit
users reportedly observed the absence of Xbox products last month.
To me, this is like it's probably like not a
lot of people buy an Xboxes. But also you can't
rely on like the price maintaining consistency. So they're like,
we don't even want to deal with this, and we're Costco.

(01:43:50):
We have a certain reputation. We don't want to deal
with these things going up every four months.

Speaker 4 (01:43:54):
It's going to be expensive to just stock them now too, right, Yeah.

Speaker 2 (01:43:57):
Yeah for sure, And so I think that that's wild, right,
But I think this is like the you know, this
is telling the whole story here to a certain degree.
It's like they are not happy to be in this business,
and it feels like and certainly they don't seem to
care to fix that, or if they did, that is
long gone.

Speaker 6 (01:44:15):
Do you think it's more likely that, you know, ten
years from now, Microsoft is in a current Sega situation
or just out of games.

Speaker 4 (01:44:23):
Now they like.

Speaker 2 (01:44:25):
So it's very different from Sega in terms because they
have two of the biggest games in the world Minecraft,
Call of Duty, honestly that they have World of Warcraft,
they have Candy Cross Saga. This is they have things
that print money and many of those things called Duty, Minecraft,
especially World Warcraft. To a certain degree, they are platforms

(01:44:45):
unto themselves in an era where the video game is
the platform. You know, kids do not think of Xbox
as a platform. They think of Fortnite and Roadblocks and
Minecraft as the platform where they go in and they
find other games inside of the game. Microsoft's got a
pretty decent head start there, so they're kind of I
think that is their revision of the future is we
will have the software as a service. The product is

(01:45:07):
the service and not the hardware, and so they are
trying to push these things so that like they can
be in a situation where they can maybe put an
Xbox Store on any device, including a PlayStation or a switch,
and get the full one percent of the revenue for
selling something without giving a cut to these other companies.
They're a long way off from that, but that's where
the way regulation is going, at least on cell phones,

(01:45:30):
and I think Microsoft will eventually try to argue maybe
something similar should happen on consoles so that, Yeah, it's
they'll still be in games. They did invest a lot
and they stand to make a lot of money from
these things. It's just not the future is not the
console business in general, and especially for Xbox.

Speaker 4 (01:45:47):
Maybe feature more. You know, we're getting the Xbox branded
rog ally, right, or things that are Xbox branded. That
next console might basically be a glorifyed PC.

Speaker 2 (01:45:57):
Stuff like that.

Speaker 4 (01:45:58):
Yep.

Speaker 8 (01:45:58):
And don't worry, Dan, when all of these companies take
their losses with AI, we will bail them out.

Speaker 7 (01:46:07):
Giant bomb against that. I'm voting against that.

Speaker 4 (01:46:15):
All right, Let's keep going.

Speaker 8 (01:46:16):
That really was a dagger for you didn't.

Speaker 4 (01:46:19):
Like those I just dial a little bit that was yeah,
oh god, he's right, because the whole economy is built on.

Speaker 7 (01:46:31):
Why would taxes pay for company failing.

Speaker 2 (01:46:34):
Well, we've done it before, Dan, because so many jobs
and so much of the economy is intermingled and stuff
like that will be the like, there's a chance we
might not do it, but we've done it for banks.
We've done it for banks.

Speaker 8 (01:46:46):
All we do is for banks an airline company, Guys, they.

Speaker 2 (01:46:50):
Say they're the companies. Why do we have to pay
for it?

Speaker 4 (01:46:53):
Dan?

Speaker 2 (01:46:53):
You got some points there, for sure, you know what.
I'm okay with a certain point of bailing them out,
but maybe like prosecute people who made bad decisions and
caused the crisises in the first place.

Speaker 4 (01:47:02):
Well, we don't do any of that either. So fun
times people.

Speaker 6 (01:47:05):
Bring up two thousand and eight. I'll be honestly, you
have no idea what happened in two thousand and eight.

Speaker 4 (01:47:08):
Well, just honestly, if.

Speaker 6 (01:47:12):
You guys saw it on a plane, I forgot sequential
event of your entire adult life.

Speaker 2 (01:47:20):
Nine eleven.

Speaker 8 (01:47:21):
Honestly, I know their movies and their entertainment. But Adam
McKay does have like a pretty good run like American
quasi documentary. Yeah, watch mice and watch Uh Big Short.

Speaker 2 (01:47:34):
Procession is everything. It's set up everything, Like when we
did not prosecute the people that did that, that's when
the government really broke. That is when we truly actually
lost our way.

Speaker 7 (01:47:43):
It had something new with houses. I remember that from
the Only Houses.

Speaker 4 (01:47:46):
Watch the Big Short that's your homework. Yeah, I thought.

Speaker 2 (01:47:50):
Basically the short version is banks lied to the people
that like assess, Like when they bundle all the mortgages together,
the banks lied to the people that assess that those
people were okay with them, like they were making money
from it. And then the banks just kept doing that
over and over and bundling back together. It's not it's
not in trouble.

Speaker 7 (01:48:09):
Why did we have to pay the money.

Speaker 2 (01:48:11):
Because it fucked us all so bad? Yeah? Why are
they allowed to do that?

Speaker 4 (01:48:17):
Yeah? Because they have a lot of money and it's horseship.

Speaker 8 (01:48:19):
It's frustrating hearing you said, just just just just watch,
just watch it again, all right?

Speaker 4 (01:48:24):
Hito koj and Jordan Peel's o D gets first proper
trailer and the PT vibes are strong. Uh, did you
guys get a chance to catch up?

Speaker 2 (01:48:33):
With any of this. Coach of a stream from last night,
three hours long. There was quite a bit of it. Okay,
what did he have to say about A Yeah, he
has some idea. He's like, it's gonna make it cheaper
because I don't have to pay as many people to
make games for real. I was, Oh, your hero.

Speaker 12 (01:48:50):
Okay, mister Disney, Yeah, you're right, Disney Disney Redemption are totally.

Speaker 4 (01:49:06):
Took you long enough to stop watching w W A Internet.

Speaker 2 (01:49:11):
So far. I think MIC's up three to two.

Speaker 4 (01:49:14):
Can score here?

Speaker 7 (01:49:15):
God damn it.

Speaker 2 (01:49:17):
Okay, I'll go through this this rundown of some stuff.
Coach unveiled details about several projects. At the tenth anniversary
celebration of Kochma Productions. He revealed the first trailer for
his horror game OD, developed with Jordan Peel and published
by Xbox Game Studios Good Luck with That. The trailer,
subtitled Knock, features Sophia Lillis and evokes PT Coach. You know,

(01:49:39):
like the trailers, like she is supposed to go light
some candles to do something, like like there's a car
that is light the candles to do something and it's
like great out. It's like I like the like redacted
stuff like all like blurring, so like that was cool. Yeah,
that was It's a cool effect. And then she likes
some candles and then some hands come out and grab
her and she looks super scared and looks kind of awesome,
and it does have strong PT vibes, and I'm like, oh, man,

(01:50:00):
coach doing a scary game actually is something we still
have not really had. This is exciting.

Speaker 6 (01:50:06):
The close up on the face, like, oh my god,
with the eye movements and stuff like that looked fucking.

Speaker 2 (01:50:11):
This looks cool.

Speaker 4 (01:50:14):
It's really cool and I love PT.

Speaker 2 (01:50:17):
PT was awesome. Yeah, so if he's going to kind
of keep going with that, that's exciting. Let's see here
that that it has evokes coach of was canceled Silent Hills.
Coachman mentioned scanning real world scary locations and joked about
scanning a ghost.

Speaker 8 (01:50:33):
He wasn't joking, joking at all.

Speaker 2 (01:50:36):
He also updates on his PlayStation tactical espionage game Isn't
a Spiritual successor to Middle Gear Solid, announcing Charlie Frazier,
Madong Sik, and Minami Hamabe as cast members. Additionally, Kochama
Productions is collaborating with Niantic on an r game described
as like the Real Death Real World Death Stranding.

Speaker 4 (01:50:57):
Uh.

Speaker 2 (01:50:57):
Finally, director Michael Sarnowsky provide details about the Death Stranding
movie from A twenty four, stating it will tell a
new story with new characters within the game's world. They
had a lot happening here. I guess, Dan, how are
feeling about Koachum productions. I'm very curious about ode.

Speaker 6 (01:51:15):
I've never been the biggest horror game guy in the world,
but like you know, I do love his sensibilities and
I watched that trailer this morning and looked very very good.
I obviously what he has said about physn't sounds way
more up my alley. So looking forward to seeing more
about that, But I don't expect anything aime soon.

Speaker 2 (01:51:32):
That's still right, That still seems like it's very far
away for sure. But yeah, I know fact that he's
out there, but like kind of beating his chest about it.
I mean, that's this stream was very much like celebrate me,
but hey, that's Kochima.

Speaker 4 (01:51:45):
Yeah. Betty talked more about how his games are going
to be kind of like a movie games together. You think,
a fascinating, a fascinating idea.

Speaker 7 (01:51:54):
Oh, I, Uh yeah.

Speaker 6 (01:51:55):
When you said Charlie Frazier, I was like, Oh, I
wonder if that's is that the cast? Is that the
main dude or whatever on that hoster? I was curious
what he was in. Oh no, it's the gorgeous woman
from Furiosa, which that makes a lot of sense to.

Speaker 2 (01:52:07):
Say, you have a question?

Speaker 4 (01:52:08):
Does she have?

Speaker 2 (01:52:09):
Wait? No, he is he a foot guy?

Speaker 4 (01:52:10):
I see one of the guys.

Speaker 7 (01:52:11):
That's Tarantin.

Speaker 4 (01:52:12):
That's yeah. I thought there was a video game guy
that was in defeat. But I don't think it's I'll
tell you what. I don't think he's a foot person.

Speaker 2 (01:52:17):
Okay, he's just a scanning human bodies guy. Yeah. Yeah,
he likes actors and actresses. And then, uh well, stop
the presses. It's time everybody. He finally did it what
we've all been asking him to do. Adeo Kojima's latest
project is a credit card. Is partnering with a bank
to release a credit card, a first for the game developer.

(01:52:39):
The card will all allow users to earn points redeemable
for Kojuma related rewards and merchandise.

Speaker 4 (01:52:44):
Jesus car, Yeah.

Speaker 2 (01:52:49):
I mean it's I guess it's just like a you know,
you get a Disney credit card or whatever. You know,
I a United credit card. Now you can get one
for coach. It is Japan only, but maybe this is
worth moving in the Japan for so I can finally
get this. I don't know, we'll.

Speaker 4 (01:53:02):
Put you over the edge, right, this is a that's
a weird thing.

Speaker 3 (01:53:07):
Can we just a weird thing?

Speaker 2 (01:53:08):
An extremely weird thing?

Speaker 4 (01:53:11):
Yeah? Like you know, it's just about a brand. Like
here's some perks at least you know, Disney cards or
it's like you get perks in the parks or something.
What what could the perks like points, redemo for KA
relater rewards and merchandise. How much of that does one
person possibly need?

Speaker 2 (01:53:29):
I mean, listen, metal gear.

Speaker 7 (01:53:35):
I don't need to get a credit card.

Speaker 4 (01:53:38):
Rewards could be metal gear related.

Speaker 8 (01:53:41):
That means somewhere out there there is a person who
is going to be like so deeply in depth in
kojimaa right, just have like interest on purchases made with
their Kojima card.

Speaker 2 (01:53:54):
Why can't you just get a used car dealership like
Mark Wahlberg or something, or.

Speaker 4 (01:53:59):
Yeah yeah, or a tequila brand right, yeah exactly yeah?

Speaker 2 (01:54:05):
AlOH wait, yeah wait I think he did do sake.
I think I think that was announced during this as
well as chat. Correct me, I didn't watch the whole thing,
but I saw something he did sake, so yeah, I
would get that. Yeah, the credit card thing is a
little bit embarrassing. Being in bed with a bank is
always kind of like, man, there's just nothing.

Speaker 7 (01:54:28):
The banks caused a two thousand and eight financial crisis.

Speaker 8 (01:54:30):
Exactbruary right now, Yeah, coach can do this, That's what, right, Like,
I mean, there's a need to do a lot, let's
be honest.

Speaker 2 (01:54:37):
But I bet, I bet it's real good money, just
like all those people doing the gambling ads, like.

Speaker 4 (01:54:41):
I'm sure Kevin Hart or something, Ken you need the money.

Speaker 2 (01:54:47):
That's like no. And John Ham. John Ham's like in
every bet e GM or whatever it is. It's like,
oh my god. But they pay him enough.

Speaker 4 (01:54:54):
That people just look the other way, all right.

Speaker 2 (01:54:57):
Kuonami polls fans to get their thoughts on which Metal
Gear game it should remake next. Basically, survey went out
and they had a bunch of questions about metal Gear,
a lot of innocuous stuff, but one question called people's attention.
There was a list of games saying, hey, which of
these and mark as many as you want. Do you
want to see a remake of And it's basically every
Metal Gear game ever from MSX games, not the Acid games,

(01:55:21):
but just about everything else. And people are like taking
this as a sign as this is Konami's long term strategy,
which I think is a safe assumption. So let me
ask you, guys, what do you expect and what do
you think they should do?

Speaker 6 (01:55:33):
Yeah, this is what I want them to do with
metal Gear. You know, for all the calls for like, oh,
they're gonna start making new Metal Gear games whatever, I
don't want that. That story has been told. They would not.
You know, the remake, they did a great job with that.
Keep doing that, have Delta be the remake branding, and
then go on I think chronologically through the Solid series.

Speaker 7 (01:55:53):
I think not. I don't know if Phantom Pain is
too new and too big, but I.

Speaker 4 (01:55:56):
Think don't actually put the ending back in. If they
did Phantom Pain at least if.

Speaker 6 (01:56:00):
They have all the actual like Kajima stuff, you know,
like they don't.

Speaker 4 (01:56:04):
Make it, they showed it in that one like special feature,
they have all the recorded dialogue and whatnots.

Speaker 6 (01:56:09):
Yeah, I'm thinking to do it right sure, but I
would want one next, like a faithful recreation of one,
not a I like twins next. I'm a defender, but like, yeah,
I do a three style remake of one, then two
is what I would want. And then they want to
go crazy for but down the line.

Speaker 4 (01:56:24):
So I agree, I don't want them to make a
completely new game. But that's why I think it's so
interesting that you have just the metal gear gears, Yes,
because you do so much with those. If you remake those,
what's not see Like, I'm surprised it doesn't come off
as the slam dunk. It seems to be to me
because you remake those games and you're basically are making
new games, but you're still following the story and plot

(01:56:45):
of those.

Speaker 6 (01:56:45):
But when people say that, because I hear that brought
up a lot, like are you imagining like a you know,
Delta quality of graphics?

Speaker 7 (01:56:53):
Like you know, okay, okay.

Speaker 6 (01:56:56):
I mean, yeah, I guess just you. I mean, there's
not that much dialogue and stuff in the.

Speaker 4 (01:57:01):
That's why that's why you get to kind of work
with it. You get to develop those characters. Yeah, I
just kind of don't.

Speaker 6 (01:57:07):
I like the faithfulness of three, and like I don't
like the idea of non Kajima people writing snake dialogue
and everything.

Speaker 2 (01:57:14):
You know, it's gonna it's gonna happen. It will happen,
like maybe not a full new game, but they will
find a space like this in like an MSX remake
and they'll have to do it.

Speaker 7 (01:57:24):
And all right, I'll try to write it.

Speaker 4 (01:57:27):
Yeah, I think I I don't think they go there first. Honestly,
I think they do just do two next, even chronological,
because that's another PS two one. A lot of the
tech they did to remake three is going to slot
really easily into a Malgarsla to remake, and maybe then
they'll do one at that.

Speaker 7 (01:57:43):
Point, Like I think you do one then too, they
might do.

Speaker 4 (01:57:46):
One then too. And I hope I I don't hate
Twin Stakes. I think I like it less than you.
I think that just kind of shoving. I would never
want to play Twin Stakes again, that's all. Yeah. I
put through it once and it was okay. Uh, the remake,
and I hope the remake get more thoughtfully than just
kind of you know, uprising Twin Snakes or throwing in
the mechanics that Twin Snakes did, like first person aiming

(01:58:07):
without rebalancing the rest of the game around that. So like,
oddly enough, I think it's it's actually a lot more
work to remake Melgar Solid one than it is to
remake Melgar Slid two, which is one of the reason
why I think they might just do a lot with
three ars on the same stime, so a lot of
the same mechanics. Yeah, yeah, so I bet, yeah, those
will happen. But I don't know. I was you know,

(01:58:28):
I get you mean, Dan, that's gonna be hard for
people to ever see the non Kojuma Metal Gear game,
But I do think if you're gonna do that, I
would much rather see, Yeah, Metal Gear one remade, then
here's our metal Gear Solid six.

Speaker 6 (01:58:42):
And you know they could do it with hater obviously
no haters. Right at the Economy event that I went
to in New York, like, you know, he recorded some
new dialogue for Delta, Like, you know, there's a character.

Speaker 2 (01:58:52):
Kind of fun it would have been in five, right,
Like even if they even with all the like the
lore reasons why the voice is different.

Speaker 6 (01:58:59):
Yeah, I mean, well they had an out with the
uh lore. There was no there was a perfect opportunity
to have hater be in there.

Speaker 4 (01:59:07):
Yeah, so could have been in there anyways. Yeah, well good,
it's did they really list meda Your Slid five Ground
Zeros and Milk Your saw at five? The Phantom pain
is different options in this by like because it be
clear if you remake these games, those two better just
be one. Now.

Speaker 2 (01:59:21):
Yep, they did do that.

Speaker 4 (01:59:22):
Yes, yeah, Grand Zeros is a demo essential the standalone demo.
It's it was cool at that it had some really
quite a lot of that. It was a good thing.
That's great. That's you know, I won't get into it.
That was the one where they went too far with
certain subject matter. I think actually went way, way, way
too far.

Speaker 6 (01:59:38):
We're playing that in Japan at at Konami with Tim
Turry and we got to that part and Ground Zeros
and like you know, before any of this had been
seen and Tim looking at you to tell me like, oh,
people aren't gonna like that.

Speaker 2 (01:59:50):
Real bad.

Speaker 4 (01:59:52):
Yeah yeah, yeah, all right, last story here.

Speaker 2 (01:59:54):
Pal Farm announced Pocket Pair announced pow World pal Farm,
a farming simulation spin off of Power World where players
build and managing farm with the help of pals, mysterious
creatures with the unique abilities. Didn't the Pokemon Company just
announced like basically their equivalent with Ditto. Uh yeah, so okay,
more more fireworks here maybe, but I listen, I thought

(02:00:16):
Power World was okay, this sounds alright to me. It
makes a lot of sense that they would do it though.
This is a genre that a lot of people are
excited about. Sure, that's pretty good.

Speaker 4 (02:00:29):
All right, that's that's the news.

Speaker 2 (02:00:31):
I having the show back over to backlar.

Speaker 4 (02:00:33):
How am I supposed to follow that?

Speaker 2 (02:00:34):
I don't know.

Speaker 8 (02:00:35):
This is what he does, tremendous stuff. Mikey will be
back with emails on the other side of this.

Speaker 2 (02:00:42):
It was the wind up. It was the That's what
really got me.

Speaker 8 (02:00:46):
I know, man, sometimes he really knocks him dead. He
pulls it off, but he does back after this. Oh,
it's emails time. That's a right, bombcasta giant bomb dot com.
That's the email address BombCast at giant bomb dot com.

(02:01:10):
Let's get into a few of these that Jen has selected. First,
one is from Mike what's an old game you love
that were it to receive a sequel, wouldn't need much
beyond a modern scope or control scheme to be an
all time banger. My answer is general chaos a strange

(02:01:31):
real time squad battling game for Genesis. All it needs
is a little time in the sun to grow.

Speaker 4 (02:01:38):
It would bear many fruit.

Speaker 2 (02:01:40):
I don't know what that game is.

Speaker 6 (02:01:42):
I rented that as a kid for the Genesis and
I thought I had a cool cover and a cool name,
and then it was like a real time thing and
not like an action game, and I had no idea
what was going on. I think there was a cursor,
and so I just freaked out.

Speaker 2 (02:01:54):
Oh yeah, yeah, that would scare you.

Speaker 7 (02:01:55):
Yeah. Yeah.

Speaker 4 (02:01:57):
My answer for this is Ason Skies. This really neat,
kind of like World War two or one ish era fighting. Yeah,
I played a long night history thing. Yeah, it's super cool.
It has a really neat, fun kind of serial style
to it, so it just stands out visually. It's a
great game on the Xbox, and even on the Xbox

(02:02:20):
it was kind of like a bit open in a
way I think would work really well now with just
some modern graphics and slight tweaks. It's always one that
I wish they would have gone back to, and now
that they're in this kind of position where they see
to be winding down a lot of initiatives to make
new games, or bring back old franchises, right, like was
last day. I tried to bring back an old franchise,

(02:02:40):
Perfect Dark and Fable. Perfect Dark was canceled. We'll see
if Fable makes it, so I don't know. I'm not
holding my breath for Crimson Skies lately.

Speaker 8 (02:02:49):
And that was that was because it was very rocketeer coded,
right yeah?

Speaker 4 (02:02:53):
Huge?

Speaker 7 (02:02:54):
You have Dark Void guy?

Speaker 4 (02:02:55):
Yeah?

Speaker 8 (02:02:56):
Well I love that, man, I really did wait or
Dark Sector?

Speaker 2 (02:03:01):
Well, Dark Sector was and Dark Dark Dark Void. Lloyd
was the jetpack? Was that the vertical Gears of War?
Dark Sector is basically Gears of War?

Speaker 4 (02:03:11):
Right well? Yeah like pop kind of thing.

Speaker 2 (02:03:15):
Yes'lloyd dark Boards? Oh who can remember these?

Speaker 4 (02:03:19):
Yeah?

Speaker 2 (02:03:20):
Uh mine is Gunstar Heroes. I think you could take
that game pretty much as is, give it a I mean,
I wouldn't want to change visually all that much, but
you could just add maybe a couple more mechanics, even
make it even more complicated, because I think developers realize
players can handle a lot more, and you would just
have a classic. I mean, so like that original one

(02:03:40):
is a classic. I think you could do one today
kind of in the streets of Rage four fashion that
sort of follow up and it would just nail.

Speaker 7 (02:03:48):
It would be you play the GBA one.

Speaker 4 (02:03:50):
Uh I think I did.

Speaker 2 (02:03:52):
Yes, I think honestly that that's what actually got me
into And then I went back to Gunstar heroes like
I love this.

Speaker 7 (02:03:56):
Yeah, I think incredible crisis.

Speaker 2 (02:03:59):
Could that is? That would be fun?

Speaker 4 (02:04:01):
Yeah?

Speaker 7 (02:04:01):
Yeah, yes, I would love that.

Speaker 4 (02:04:03):
That hit pretty hard.

Speaker 8 (02:04:05):
I mean I used I used beautiful Joe's an answer
for a lot of things.

Speaker 4 (02:04:09):
Yeah, but you're not wrong, No, you're not.

Speaker 8 (02:04:12):
And I just think it would it would it would be.

Speaker 4 (02:04:14):
Great Pano three this time.

Speaker 2 (02:04:15):
Instead, I don't and I'm not there with you. No,
it's not good.

Speaker 8 (02:04:20):
No, I want to be just in, you know, in
the spirit of charitability.

Speaker 2 (02:04:24):
But yeah, beautiful Joe's much better.

Speaker 4 (02:04:27):
It's so good.

Speaker 8 (02:04:29):
All right, Well, thank you emailer. Next from uh who
do we have here?

Speaker 4 (02:04:35):
Said?

Speaker 2 (02:04:36):
Is video game streaming?

Speaker 8 (02:04:37):
The latest spectator sport? Is video game podcasting? The new
sports tunk radio. I feel like this question is from
twenty years ago.

Speaker 4 (02:04:46):
Yeah, yeah, I mean basically that's how it breaks down, Like, yeah,
that's how it goes.

Speaker 8 (02:04:52):
I think I think a good you know, I want
to say that podcasting is so much it's also so
wide reaching and spreading. But it's way more popular than
sports talk radio. Oh you don't think you don't think
more people listen to apologists than no, No, you're right now,
more people listen to podcasts.

Speaker 4 (02:05:12):
Well, but we're talking about because like the podcast is
sports talk radio basically, right.

Speaker 8 (02:05:18):
So even if you're comparing those two sort of like slices,
I still think it's waiting.

Speaker 2 (02:05:24):
AM radio was massively popular even up until like ten
years ago. I don't know if any new kids are
coming in listening to that stuff in their cars or whatever,
but it is unlistenable.

Speaker 4 (02:05:35):
Let me just tell it's rough stuff. I mean, especially
the right wing stuff is insane. How much it's still
on there, It's crazy. I love it.

Speaker 8 (02:05:42):
Yeah, there's a local one here and you I think
they broadcast, they syndicate it, and they are insufferable.

Speaker 4 (02:05:50):
I would catch myself hate listening to Rush Limbos sometimes
because yeah, I have that station on for the the
Indians games back then, and like so it would just
be all want to start my car, and he would
just immediately start talking about something crazy, and I'm so
mad I couldn't stop listening.

Speaker 2 (02:06:04):
Same when I was a delivery driver, I would hate
listen to a lot of right wing radio because it
was like, yeah, it was like, oh I get to
feel something at least and most of the most of
time it was blinding rage. I listened Toad at Glenn
Beck and it was like, Oh, I can tell you
all the tricks that guy does to win his arguments
against nobody because he's just talking to himself for four

(02:06:24):
hours to bring into the void.

Speaker 8 (02:06:26):
Yes, we're on I AM radio because it can't penetrate
your skin.

Speaker 6 (02:06:35):
Are e sports still a thing? I feel like you
heard about esports for a long time, know you do?
You just don't hear like I feel like, from like
twenty ten to like twenty twenty, I felt like I
heard the word e sports and there was a lot
of money going into it. Yeah, I mean all the time.
So now I don't hear anyone talk about it.

Speaker 4 (02:06:50):
Yeah, there was like this big rush and corporations were
very excited about it for a bit there, and there
was big investments in things like the Overwatch League, right,
and that didn't really workouts. Now that you still have,
you know, esports and a lot of it is you know,
a bit more grassroots, but there still are bigger ones
like you know, Evo is esports, right, is.

Speaker 6 (02:07:09):
Like Doda is still selling out big Doda.

Speaker 4 (02:07:12):
Think, I'm almost curious, like how many people are still
going to see tattoo.

Speaker 2 (02:07:17):
I bet it's a lot, but I bet it's down
from its peak. I mean it's they are still mold.

Speaker 8 (02:07:21):
They're like the top I'd say five games, that's probably
I guess Rocket League might be in that top.

Speaker 4 (02:07:29):
Counter Strike is still globally massive esports, so there are
still they're still still huge, Dan, you might this might
sound familiar.

Speaker 2 (02:07:36):
Saudi Arabia has invested sports.

Speaker 7 (02:07:40):
They are spending a lot of money these days.

Speaker 4 (02:07:41):
It's they have a lot of money. Saudi Ramco the
most the richest corporation that's ever existed in the history
of the world.

Speaker 2 (02:07:49):
Yes, more than Walmart. Yes, significantly more than Walmart.

Speaker 8 (02:07:54):
I also think esports is still way behind here than
it is the rest of the world in terms of
like attention paying.

Speaker 2 (02:08:01):
Yeah, but like overall, though, like the investment, like Mike's right,
the investment from corporations into that space has cut off.
They don't necessarily believe that there is a huge way
to make a ton of money. That's why it kind
of just felled up Saudi Arabia to be I pick
it up as one of the mini cards.

Speaker 4 (02:08:15):
They're going to play as they try to diversify their
economy or whatever they own EVO really yeah it to them.

Speaker 2 (02:08:23):
Yeah shit.

Speaker 6 (02:08:26):
So they're trying to push in the comedy now too,
Like they're having a huge comedy festival with like a
ton of huge names that are there.

Speaker 4 (02:08:31):
Yeah. Is it like Joe Warriors, the Saudi Arabia Government.

Speaker 13 (02:08:36):
Yeah, fun uh okay, uh hey Dores, what is the
correct amount of phases for a final boss?

Speaker 4 (02:08:47):
That's I think it's three? Yep, three is right now? Yeah,
I think three is pretty good with the like, man,
if you if you are real spicy, you can really
earn it, Like you know, Zecro has four and I'm like,
holy shit, Second Row. That's like a game that's it's
a game that earns four faces for its final boss. Right,
even then it's you can argue it's kind of like

(02:09:08):
a one and a three in that case there, Yeah,
but three three phills important for sure. It's as what
you mess around with it though it can be a
little bit it can kind of ruin the exhilaration, like uh,
like there's a there's a boss in there, a couple
of bosses in Hollow Night where when I beat it,
instead of being excited, I'm actually holding my breath to

(02:09:29):
make sure the boss is actually dead, so that like
instead of like a big pop off, it's kind of
like a yeah, yes.

Speaker 2 (02:09:37):
Okay, waiting for some bullshit to hurt me.

Speaker 4 (02:09:39):
Yes.

Speaker 6 (02:09:40):
Now, is there a distinction between like Silk Song does
it a lot where there's like three phases, but like
the boss itself doesn't look different or anything, and then
the one where it's like the boss like a force,
like a phase and a form.

Speaker 4 (02:09:51):
Those are still phases, but you're right, there's a distinction
there for sure. Yeah.

Speaker 6 (02:09:56):
There's like a Gannon Dwarf to Gannon is like, that's
not two phases of the fight, that's two forms a game.

Speaker 4 (02:10:01):
Yeah, but it's a phase. Yeah. I think they're all phases,
but there is an extra distinction between there, for sure.

Speaker 1 (02:10:09):
Yeah.

Speaker 4 (02:10:09):
Yeah, well can doors are just like sixty four You
kind of fight him, then there's like a sequence.

Speaker 6 (02:10:15):
It's two very different that's just but sometimes it's in
the same one. It's like I just sprouted two heads
and now this is happening.

Speaker 4 (02:10:21):
Like, yeah, even win Waker, because first you fight the
beast form, but then there's like a little wall you
can't to climb up the tower bit, and then you
fight just human gainer doors. It's I I love. I
don't know. I think it's actually very interesting the way
people design bosses and encounters like this. I think it's
such a distillation of game principle as I find super fast.

Speaker 6 (02:10:41):
Like Ari four the uh, the guy that looks like
me in the in the farmhouse or whatever, just walking
around being a tall weirdo, and all of a sudden
he's just like a spider man, Like I like that.

Speaker 4 (02:10:50):
Yeah, that's great. Or even we're doing Crowsier because at
first it's just like dudes with knives and he becomes
more and more of a monster. Yeah, yeah, yeah, I
do like that stuff. O Oh. I like a good
boss fight. Ah again, like those sports. But I quite
enjoyed Silk Song's final boss. I thought, I'm a very
very fun encounter.

Speaker 8 (02:11:11):
All right, well, thank you emailer. Uh the correct answer,
Just so we're all keeping track keeping score here, it's three.

Speaker 4 (02:11:18):
It's three.

Speaker 8 (02:11:20):
Uh, all right, Travis and Fargo five parter here, So
let's just blow through these maybe.

Speaker 4 (02:11:25):
Uh hey, animal lovers.

Speaker 8 (02:11:27):
Number one, what's the weirdest thing on your bucket list?

Speaker 3 (02:11:32):
Hmm.

Speaker 6 (02:11:33):
I used to think I wanted to own a monkey
by the time I was fifty.

Speaker 4 (02:11:36):
I don't think that's allowed.

Speaker 6 (02:11:37):
No, I've seen several documentaries and stuff now and it's
not in the cards. It's just like not a good
idea for many reasons.

Speaker 4 (02:11:43):
Yeah, what about raccoon, I'm gonna have a rack.

Speaker 2 (02:11:45):
I think they're they're pretty cool.

Speaker 4 (02:11:48):
Yeah, but they're like they will like like fuck up
your ship like the way an animal does.

Speaker 2 (02:11:52):
Yeah, not like your bodily person, but they're like get
into your your cabinets and.

Speaker 8 (02:11:56):
Stuff, right, But like they'll have like some sort of
understandable reason like oh, we're trying to get a bank
loan or whatever, you know what I mean? Like I
trust I trust raccoons more. Yes, right, yeah, go to
the next one. Yeah, okay, sorry for the buckle this
question number two. You know the trope easy to learn

(02:12:17):
difficult to master. Are there any video games that are
the opposite difficult to learn easy to master? Does that
even make sense?

Speaker 7 (02:12:25):
I don't know if that makes any sense.

Speaker 4 (02:12:26):
I get it. There's I think a lot of rogue
lakes are kind of like that where once you once
you kind of understand it, you kind of grock it.
Then at that point getting the rest of the way
isn't too difficult.

Speaker 2 (02:12:37):
Yeah, but I think that's probably like are you mastering
Spilunky unless you do like the very hard thing of
getting to oumec and stuff like that, and that's still
you know, it's execution. So I don't know. Yes, I
guess I know what you mean.

Speaker 8 (02:12:48):
Yeah, this is uh, this question works for like almost
not video game things. Well maybe it does, like riding
a bike, right, Like learning to write a bike is
different cult to learn.

Speaker 4 (02:13:01):
And then.

Speaker 8 (02:13:05):
Literally never forget you literally never forget right, like h.

Speaker 2 (02:13:15):
Was like riding a bike.

Speaker 8 (02:13:16):
Yeah, totally. Also, I would argue things like a pinball
where like su, you try and nail this shot and
you're like, man, I can't hit the shot, But then
once you know how to time it, you can hit
that shot regularly. That's the best we're.

Speaker 4 (02:13:35):
Going to do here.

Speaker 8 (02:13:35):
I think number three, I want to give a special
shout out to Indiana Jones in the Great Circle A game.

Speaker 4 (02:13:40):
I didn't like that much.

Speaker 8 (02:13:41):
Good thing you're shouting it out, but it did something
better than most Triple A games these days. It made
the in game font easily readable from a living room's
distance away. What's the game you didn't necessarily love, but
I had a Santa feature you want to applaud. I
will also say, real quick, the font in Silent Hill
f awesome.

Speaker 4 (02:14:02):
Good.

Speaker 8 (02:14:03):
Yeah, but this is a I don't know if this
lands with anyone, this uh, this question.

Speaker 4 (02:14:07):
I'm trying to think, Yeah, it's a good.

Speaker 6 (02:14:10):
I can make a lot of good games that have
a thing where it's like, oh, Prince of Persia, the
memories screenshot feature.

Speaker 4 (02:14:15):
Yeah, okay, Yeah, so I didn't really get into Eternal
very much, but I did like when a wall of
bullets came my way with like one hole that I
had to go through and it was like, oh, this
is my hole. That thing I liked. I like the
idea of a third person bullet hell.

Speaker 2 (02:14:30):
This is my shot.

Speaker 8 (02:14:33):
To make sure we're ear marking that you got that.

Speaker 2 (02:14:35):
Okay, yeah, I'm trying to think. I'm sure there's something
I liked in Red Dead Redemption too, like you know,
gaming it and fully drive.

Speaker 4 (02:14:42):
With but like, would you like come like Arthur?

Speaker 2 (02:14:47):
Yeah, of course, I like the the well written character.
I never had any issues with that, but that doesn't
feel like it's in the spirit of the question. But
I like the horse's balls shrinking, the shrink in the cold.

Speaker 4 (02:14:56):
That's good. Were they really I guess so, I don't know.
I never looked, but that's probably right. I think that. Yeah.

Speaker 8 (02:15:05):
Uh, what song or sound do you hear and instantly
know you're in for a great time? Sack?

Speaker 4 (02:15:12):
I think got like a good vocoder, the bung from
Taco Bell.

Speaker 7 (02:15:17):
Yeah, that's my Xbox one X one mm hmm.

Speaker 4 (02:15:23):
This is another tough one. Is there a hockey sound?
What's the hockey? Is this hockey ice?

Speaker 2 (02:15:30):
Yeah?

Speaker 4 (02:15:31):
But like you know the there's like like dunt dunt
dan for me. It's for me. It's gonna be funny.
It's the smell like I just smell hockey like sweating pads. Yeah.

Speaker 8 (02:15:43):
Yeah, like just when you walk into a rink, you
know what that smell is and you're like, I guess
I'm playing hockey?

Speaker 4 (02:15:49):
Uh do?

Speaker 6 (02:15:51):
I watched a lot of old wrestling because of dead
luck homework, And when you hear the glass shatter, it's like.

Speaker 7 (02:15:55):
Well, I'm gonna like this second. You know, this is
just gonna be a good time.

Speaker 2 (02:16:00):
Yeah.

Speaker 4 (02:16:00):
There.

Speaker 8 (02:16:01):
I recently rewatched the pilot to pee Wee's Playhouse, and
there were like twelve sound effects sound cues that triggered
me from a really positive nostalgia point of view, and
I think, like that does a good job answering this.

Speaker 4 (02:16:19):
I know this is kind of for me, but I
just recently rewatched the pilot to pee Wee's Funhouse or whatever.
That's a pretty great sentence. It was his playhouse, not
his fun house. Sure, Okay, you don't have time to
watch a two hour long video about video games, but
you're just going back casually to see because I have a.

Speaker 8 (02:16:38):
Ten year old who needed to be educated.

Speaker 4 (02:16:41):
And we watched.

Speaker 2 (02:16:44):
Sixty four on back our side with this, of.

Speaker 8 (02:16:46):
Course, because it's nothing but reasonable. Yes, honestly, I haven't
gone back and watched that. There's also an incredibly high
quality version on YouTube of Peewe's Playhouse, the first episode.
It's tremendous.

Speaker 4 (02:17:00):
Uh.

Speaker 8 (02:17:00):
Finally, Travis, did you uh from Travis? Did you hit
up any good yard sales this summer? I did not,
although I skipped an opportunity to do that. I do
like that stuff that is fun.

Speaker 2 (02:17:14):
I noticed a flea market on Sunday. I never I
had never seen before, and I almost went in. I
think I'll hit it up next week. And I don't
usually go to garage sales.

Speaker 4 (02:17:22):
I don't know. I don't like going to people's stuff.
It's a little weird and they're like they're there while
I'm doing it.

Speaker 2 (02:17:28):
Yeah, I went to one.

Speaker 6 (02:17:30):
I was just walking around the neighborhood last week and
I saw somebody was having a garage steal and just
walked in and it was just like an old couple
sitting out there in their lawn chairs, and it's like
I walked into the garage and it was that smell
that like instantly it was like, this is Grandma's basement,
the mothballs.

Speaker 2 (02:17:45):
This is that Like what is that smile? Is it just?
Is it like it's.

Speaker 4 (02:17:49):
Must but is it not moth the mothballs, like the
smell of like you put these balls down so the
moths don't eat the clothes and stuff like that.

Speaker 6 (02:17:57):
I've never known anyone that's actually used a mothball. Everyone
always talks about.

Speaker 4 (02:18:01):
Mostly old people, Yeah.

Speaker 2 (02:18:03):
But other people. Yeah, I've had God, what did I
get delivered? It was a nice jacket from a video
game company. And I think that they must have had
it in storage, and I think they must have had
it mothballed so that moths wouldn't eat all their their
stored clothing.

Speaker 4 (02:18:19):
And stuff like that.

Speaker 6 (02:18:20):
And even modern day old people do mothballs. It's not
I think.

Speaker 2 (02:18:23):
It's something that people just need to do. Some moths
don't destroy their clothes, like yeah, it's a thing that
still happens, so you don't need to be old. But
old people have a lot of old stuff just sitting
around for a very long time, so they are especially.

Speaker 4 (02:18:36):
Susceptible to it.

Speaker 2 (02:18:36):
And this isn't like sure an old person idea, It's like.

Speaker 8 (02:18:39):
Right, but there Chad is saying that there is an
old person's smell that which death. I just don't want
to think about it, you know, I don't want to
enough time in Florida, I don't need to think about it.

Speaker 2 (02:18:52):
All right, Very.

Speaker 8 (02:18:53):
Good, listen, we'll do maybe one. We'll do this one,
and then we've got a quiz that we can do
and then we'll be hapy.

Speaker 4 (02:19:02):
I got some super shats too.

Speaker 8 (02:19:03):
Excellent excellent news. Patrick from Illinois, Hey, yo, duders, long time,
first time before I get to my questions. Just want
to say how much I appreciate.

Speaker 4 (02:19:12):
The work you all do. Thank you very much.

Speaker 8 (02:19:15):
The BombCast has been a staple on my commutes for
over a decade, and I'm glad you are still going
strong anyways. In episode nine to eight, Sean mentioned playing
old games on his fancy new handheld with achievements is
an achievement set developer on retro Achievement. The name drop

(02:19:36):
not only made oh I'm sorry as an achievement set developer,
he's achievement on retro achievement. Yes, the name drop not
only made me excited, but it also made me wonder
do you all think achievements adds value to a game?
If so, what do you look for in a good
achievements set? Fun and interesting challenges, a reward for collecting
everything you can in a game, recognitions for grinding to

(02:19:59):
level ninety nine Final Fantasy nine? And finally, if you
could replay any game from your past with achievements, what
would you pick? Thank you, Patrick.

Speaker 6 (02:20:10):
I think my favorites are the ones that, like you know,
give me a reason to continue playing a game I
like in a way I wouldn't normally play it.

Speaker 7 (02:20:17):
That's you know, and it's.

Speaker 6 (02:20:18):
Like I used to be, you know, a three sixty era,
just going for every achievement for every game and play
an avatar for the easy thousand achievements and all that stuff. Nowadays,
it's more like, Okay, I love Astrobot. I don't want
this to end. I'm going to get the platinum here
because I'm loving everything.

Speaker 2 (02:20:33):
So just giving me.

Speaker 6 (02:20:33):
An excuse to like, oh, go find this the least rag,
or play this one level in a certain way, or
don't use this weapon for this thing. You know, it's
just a way to extend my time with my favorite games.

Speaker 4 (02:20:43):
Yeah, I mean, I still the only achievements I can
still remember really caring that much about gangs cited for
were cracked down once because I don't know, it's early,
and it was fine, you know, yeah jump off the
tallest building, even though I liked it there. Like now,
and I'm not much of an achievement person, but like,
I would rather just get one because I actually did
something difficult in a game, like you know, yeah, sure,

(02:21:04):
grind to level ninety nine obviously nine, I guess I
I kind of resent a little bit that they have
to design these things to make sure that people can
generally get them because so many people do like getting
platinums and whatnot that you almost have to balance around that.
And I'm like, ah, maybe you know, make it so
that some of them are really stupid difficult and if

(02:21:25):
I want to go for that, go for it, which
again I think the Platinum Hunters Sorry doctor Ryan Linaly
hate that opinion.

Speaker 6 (02:21:31):
I like when they really fuck up with them, Like
this doesn't happen as much anymore. But like, was it
prey on three sixty that had a multiplayer achievement for
like doing a team and kill?

Speaker 2 (02:21:39):
So what are you doing like that?

Speaker 6 (02:21:41):
Everyone's just fuck like every match everyone's doing team kills
and stuff, right, Yeah, and then we learned ones. Yeah,
they were the ones that were like good in theory
where it was like the viral thing of like oh uh,
you know, beat a developer at their own game or something,
or someone who has beaten that developer. Right, yeah, I
like that idea. Oh, it's going to be this rare thing.
But then it's like just over a certain amount of time,

(02:22:02):
everyone's gonna have that.

Speaker 2 (02:22:03):
Yeah.

Speaker 4 (02:22:03):
Yeah, it's difficult, right, I don't really know the best
way to go about it, for retro games, though, I.

Speaker 2 (02:22:09):
Think it is great.

Speaker 4 (02:22:10):
Yeah, ok, yeah, I think it's neat. And again retros,
I don't think you should make it too like weird,
like idle your character for ten minutes and song to Hedgehog.
You know, I don't know. I think you should generally
be tied to playing the game, maybe doing specific challenge
where it's like, give it was mega, man, I would
want an achievement if I beat the game Buster only
if that's.

Speaker 6 (02:22:28):
Sure, right, Yeah, Resident ev One you know knife Run
stuff like that.

Speaker 4 (02:22:32):
Yeah, yeah, yeah, exactly thinks or you know, just the
plasma cutter and dead space that kind of thing.

Speaker 2 (02:22:37):
Yeah, this is why. Yeah, I'm with you guys where
it's like mostly not interested in achievements, But for retro games,
I've been a little a little bit more curious.

Speaker 4 (02:22:44):
I've done.

Speaker 2 (02:22:45):
I've signed up for retro achievements a bunch of times,
gotten some, but uh, retual achievements also has leader boards stuff. Yeah,
and that's I'm always way more interested in that. Give
me that ten times over time, because, like I said before,
that feels like a real achievement to me. That's like
beating everyone else playing this game. That's something so if
combined those things, so I at least have.

Speaker 4 (02:23:05):
The option to do leaderboards instead, that would be my choice.
Do they have a game here for what game? Would
you replay it from the.

Speaker 7 (02:23:11):
Past with you can now?

Speaker 6 (02:23:13):
You know, the only reason I haven't gotten more into
it is because, like with all the little handheld and
stuff I have, I do set up retro achievements when
it has the option, But because I'm playing a lot
of handheld if I'm like on a plane, sometimes I'm
not going to have my like and Bernick to the
plane Wi Fi, you know, So it's like, oh, I'm
gonna get further in the game, and then it's not
gonna sync that achievement. So it's like I never like

(02:23:35):
fully dove in, but like I like the idea of them.

Speaker 8 (02:23:37):
Yeah, Eternal Darkness with achievements would have made that whole
experience a little better.

Speaker 2 (02:23:44):
You could have ignored us while we were like goofing
on you. You could have just focused on the achievements. I
would have had something in my corner right now.

Speaker 6 (02:23:53):
It does bring up that Megabank has leaderboards, and the
one I see on the main screen is always just
like number of kills, So it's just like, how much
of you played Megabox?

Speaker 2 (02:24:02):
Yeah, yeah, I imagine, like I bet the people on
this top ten list are playing it right now and
they have been for like the last several days.

Speaker 8 (02:24:09):
Yes, yes, all right, thank you Patrick. Final email is
going to be a quiz and it's from Josh and Georgia.
After this we'll get the super chats. We'll be on
you right, howdy duds. I was moving recently and found
some old game informers, and while flipping through them, I

(02:24:29):
found a top ten list of the best video game weapons.

Speaker 2 (02:24:33):
And I know how much you fellas love quiz is.

Speaker 8 (02:24:36):
I thought it'd be fun to see how many you
can name.

Speaker 2 (02:24:39):
FYI.

Speaker 8 (02:24:39):
This is from issue one sixty nine, that's May of
the two thousand and seven with the GTA for cover story.

Speaker 4 (02:24:47):
Holy shit master story.

Speaker 6 (02:24:49):
Okay, so this is be before I was there, so
I don't have an advantage, right master definitely.

Speaker 8 (02:24:54):
So there there are I have the key and I
deleted it from the run of show, so there's no cheating.
There are ten weapons and the Master Sword is not
one of them.

Speaker 2 (02:25:07):
Okay, hey, turn off chat, turn off chat.

Speaker 4 (02:25:10):
I want to I will cover chat. Do we get
so many strikes? Here.

Speaker 2 (02:25:15):
You think maybe we just see if we can do it.

Speaker 8 (02:25:18):
I mean, I guess, I mean I think three strikes
starting after the masters.

Speaker 4 (02:25:22):
What what year is this from seven?

Speaker 2 (02:25:25):
Okay?

Speaker 7 (02:25:26):
You think Whip from Castlevania.

Speaker 4 (02:25:27):
I don't think they're gonna do Vampire Killer. Uh maybe
maybe vamped soul Edge.

Speaker 7 (02:25:33):
No Masters not on that.

Speaker 4 (02:25:36):
It's throwing me off that Master's sword is not one
of them.

Speaker 2 (02:25:38):
Okay, wait a thousand or a shotgun super shotgun? I
think BFG. I also think Halo Pistol BFG from Doom
is on there.

Speaker 4 (02:25:49):
Okay, okay, number two, that's number two.

Speaker 6 (02:25:51):
Okay, strikes, Let's see if we can throw it out.

Speaker 4 (02:25:54):
Okay, you got one out of Halo Pistol. Halo Pistol No, okay, killing,
I think you probably more gun based Golden gun from
gold and I.

Speaker 7 (02:26:03):
No what r C P ninety from GoldenEye?

Speaker 2 (02:26:07):
No, okay, what Energy sword from Halo? No?

Speaker 4 (02:26:12):
Okay, whoa whoa?

Speaker 2 (02:26:13):
Okay?

Speaker 8 (02:26:13):
And then and the game span decades here.

Speaker 6 (02:26:16):
The biggn sword from Akarina. No, let me think was
pac Man a weapon?

Speaker 4 (02:26:22):
No half life, no gravity gun, gravity gun from number
one energy. They might just thrown the portal gun into
at this point seven seven?

Speaker 6 (02:26:35):
Yeah, was out box right around it? Just say we're
not doing strikes. Portal gun No, the Lancer from Gears,
Yeah no.

Speaker 4 (02:26:47):
Oh Hammer of Dawn from Gears. No, Red Gun from
Contra very good.

Speaker 6 (02:26:54):
Yeah, is there any Mario like did they do anything
with fireball or anything like that?

Speaker 2 (02:27:00):
There's a couple of goofs, but that's about What about
the Blades of Chaos?

Speaker 8 (02:27:05):
Yes, the Chaos is number eighth.

Speaker 4 (02:27:09):
The key Blade from Kingdom Heart.

Speaker 2 (02:27:11):
Get out of here? What the devil Bringer the devil Board?

Speaker 4 (02:27:16):
No?

Speaker 7 (02:27:17):
Is that the right queen?

Speaker 4 (02:27:18):
The Mega Buster?

Speaker 2 (02:27:20):
No?

Speaker 4 (02:27:20):
Does it say guns or weapons? Weapons? Weapons?

Speaker 7 (02:27:24):
Okay, let's think about like melee, stuff.

Speaker 2 (02:27:26):
Like cerebral bore what.

Speaker 8 (02:27:30):
Okay, number seven there, number seven, that's that's one of
my favorite weapons.

Speaker 7 (02:27:35):
It's it's incredible. It's one of the best ever.

Speaker 2 (02:27:37):
Okay, you I can't believes to be clear, grub has
gotten I think full four. Actually no, I I I helped,
I helped get to gravity gun.

Speaker 4 (02:27:47):
That's okay.

Speaker 2 (02:27:48):
You said BFG. I thought you said bf G. I
did say BFG.

Speaker 4 (02:27:51):
Yes, So you have four all you the rail gun.

Speaker 8 (02:27:56):
There's only let's see one, two, three, four, five left?

Speaker 7 (02:28:01):
They stupid or it's like someone's boots.

Speaker 2 (02:28:03):
I don't think I have.

Speaker 8 (02:28:04):
There's one real dumb one that you'll never get.

Speaker 7 (02:28:07):
Give us that one.

Speaker 2 (02:28:08):
That's the sheep from Ratchet and Cracked. Yeah, I mean
it was in a commercial.

Speaker 8 (02:28:15):
Yeah.

Speaker 4 (02:28:16):
Is there anything that's not a gun? Anything else that's
not a gun? Yes, shell from Mario Kart. No okay,
oh oh the Clouds Buster Sword.

Speaker 2 (02:28:28):
No one is gonna piss you off.

Speaker 4 (02:28:30):
One's gonna be like, that's really that. We don't have
the Buster Sword. We have the gun Blade, gun Blade.

Speaker 2 (02:28:38):
No, who's the byeline I'm looking.

Speaker 8 (02:28:41):
It doesn't say I see the skin, it doesn't smithy.

Speaker 4 (02:28:45):
Yeah, fantasy weapons.

Speaker 7 (02:28:48):
I'm going to assume it's Andrew Reiner. That's my assumption.

Speaker 2 (02:28:51):
No final Fantasy. Sorry.

Speaker 7 (02:28:54):
Uh, the kind of like lightsabers.

Speaker 2 (02:28:56):
Yes, number four is just the vanilla lights I started picking.

Speaker 10 (02:29:02):
I was like, oh, lightsaber number four, plastic sword, go
rules because we have lightsabers and best Vegan weapons, but
not the Master Sword and like, I mean my.

Speaker 2 (02:29:14):
Energy sword from Halo instead of fucking exactly the thing
that's exclusive to video games, Mike. Number three is for you.

Speaker 4 (02:29:23):
Number three is for me.

Speaker 7 (02:29:25):
First sight and perfect dark.

Speaker 4 (02:29:27):
Is it? Is it Dizzy related? No, it's okay, but
it's you related. It's Ohio related. But it's not Mega Man. Well,
maybe it is Mega Man. Maybe it is, Maybe it's not. Okay,
is it the Is it the metal plates for Mega
Man two? Now we're talking. It's not the Mega Buster.

(02:29:48):
It's gotta be battle plates. Okay, that's pretty good.

Speaker 2 (02:29:50):
That's we're missing too here. Uh, Mike, you said rail
gun from Quake, right, I said row gun.

Speaker 4 (02:29:55):
I did say nail gun. It's a different thing. Rail
gun is on real tournament right nail Okay? Wait?

Speaker 2 (02:30:02):
Wait seven? What call of duty?

Speaker 3 (02:30:04):
No?

Speaker 7 (02:30:05):
Okay.

Speaker 8 (02:30:06):
One of the game franchises that has the weapon was
mentioned already, and the other one is a franchise no
one has brought up yet.

Speaker 4 (02:30:16):
Okay, franchise we brought up.

Speaker 6 (02:30:19):
The other one that we haven't brought up. Has it
had a new entry in the last three years?

Speaker 4 (02:30:25):
Uh?

Speaker 2 (02:30:26):
Maybe just by a smidge?

Speaker 4 (02:30:28):
Is it Halo? No? Okay, because we forget if we
even got a Halo one on there.

Speaker 8 (02:30:34):
It's very timely, though, is it metal year?

Speaker 4 (02:30:36):
No gear? No timely? Is it the nail with the.

Speaker 2 (02:30:44):
Wrapped in thumbnails? What's that?

Speaker 7 (02:30:47):
Resident Evil anything.

Speaker 4 (02:30:48):
No. Shoot, I thought was for sure. I thought you
had nine. Yeah, it's not Final Fantasy. We know that
Timely isn't it.

Speaker 7 (02:30:57):
Ardby Dark Anything or Golden Ny.

Speaker 8 (02:30:59):
So I'll all right, you did say the name of
the game that you did reference already, So so number ten,
first laptop gun, laptop laptop gun.

Speaker 4 (02:31:09):
Finally, number six, did you hurt yourself in?

Speaker 6 (02:31:13):
I celebrated, and I brought my arm down and I
elbowed my teleprompter.

Speaker 3 (02:31:19):
Got it?

Speaker 8 (02:31:20):
Number six again? Franchise no one has mentioned, definitely a
Timely franchise this year.

Speaker 4 (02:31:29):
Franchise this year, Master Hunter nope.

Speaker 7 (02:31:32):
Prince of Persia nope.

Speaker 4 (02:31:33):
Oh, it could have been the Dagger of Time. I
thought you're onto something there that would have actually been good.

Speaker 2 (02:31:39):
Yeah, Steam recently.

Speaker 4 (02:31:42):
It might be.

Speaker 8 (02:31:43):
Underwhelming, but it uh, it is certainly a weapon.

Speaker 4 (02:31:49):
That gear.

Speaker 7 (02:31:50):
Knowing that that should now be Donkey Kong.

Speaker 8 (02:31:54):
Nope, nope, I don't know what Donkey kg it the
Hedgehogs gun. No, it's number six on the list.

Speaker 4 (02:32:04):
Number six on the list.

Speaker 8 (02:32:05):
Which won't help you at all that Borderlands has mentioned
the franchise.

Speaker 4 (02:32:15):
Big franchise was somehow missing out on Timely.

Speaker 6 (02:32:18):
Okay, Okay, this franchise, did it have its peak in
like seven, you know, like three six of the era?

Speaker 8 (02:32:25):
I maybe, yeah, maybe it's up for debate. I don't
think this game, this franchise is really is it like.

Speaker 4 (02:32:33):
The wave shot from Metroid or something that is the franchise? Okay,
we got there, Bob. No, we didn't bring a Metroid.
I don't want to think a specific weapons. Yeah, like
wave beam, there's oh uh ice beam, charge charge beam,
just mis super super missiles. No, it is a certain

(02:32:56):
kind of beam, wave beams, plant energy beam, energy being
charge bean.

Speaker 8 (02:33:02):
I feel like what the charge beam is called, but
they're using a different descriptor here.

Speaker 4 (02:33:08):
You remember what it's called type the hyper beam you get,
that's the one you get like at the end of
the game.

Speaker 7 (02:33:17):
Oh sure, one off.

Speaker 4 (02:33:20):
That's a lot as much as I love Metroid having that,
but not the Master Sword.

Speaker 8 (02:33:25):
Hey, a lot of problems with this list.

Speaker 4 (02:33:28):
A lot of problems actually fixed this list. Yeah, not
a bit.

Speaker 2 (02:33:33):
But thank you, Josh.

Speaker 8 (02:33:34):
What's fun though, Mike Manati, let's put it to you
for some super chats.

Speaker 4 (02:33:40):
All right, uh says the US economy is fucked. To
save money where you can, Mike This is about on
your dad's phone, right right. That was forever. Ago can
remember a while Ago was from Tyrant and while Dan
was dog sitting and told Grub dog sitting multiple dogs
is like being a real parent. Grub agreed, I can't
give him jerff help.

Speaker 2 (02:34:02):
I said that, like, you know, it's on the same spectrum.

Speaker 6 (02:34:08):
We had five dogs. One of them was elderly and
shitting everywhere. Yeah, I mean, same thing, the same.

Speaker 2 (02:34:14):
I definitely didn't say it was the same you said
it was like, because when he said that, it made
me really.

Speaker 4 (02:34:18):
Mad just now, and I knew that's how I would
have felt in.

Speaker 2 (02:34:20):
You guys real quick, I was playing with nail clippers
and I pinched myself and made myself bleed in the
last ten ten seconds. Cool.

Speaker 4 (02:34:27):
So yeah, no sympathy. You get no SymPy for me, Yeah.

Speaker 8 (02:34:31):
Because you gave Dan a pass about that insane statement.

Speaker 2 (02:34:35):
This is what again, the God that doesn't exist did
to you.

Speaker 4 (02:34:39):
I've either got next up is from cool stuff boy.
It's the way you're talking about Backlar. When is Dan
going to do that photoshoot with Backlar's leather WWE jacket
that was promised on the Beast cast in twenty eighteen.
The true believers are still waiting Backlar.

Speaker 6 (02:34:56):
I think the thing was that you were going to
look up a place for me to go, and I
was like, all right, tell me where to be and
when I'll do it.

Speaker 8 (02:35:01):
And that stands glamour shots. Yeah, the year some mall
glamour shots with that thing.

Speaker 7 (02:35:10):
You tell me if I need to bring it on
any trips.

Speaker 8 (02:35:12):
I remember I put it on one night to go
out and I didn't even make it.

Speaker 2 (02:35:17):
Out the door. Before I took it off.

Speaker 4 (02:35:20):
I was just like, I can't do this. I can't
do this.

Speaker 2 (02:35:23):
All right, going, we got any more?

Speaker 7 (02:35:24):
Mike?

Speaker 4 (02:35:24):
Want more here from Ricky b at least, I say
right now, I'm way behind. Just listen to the cell
phone saga. Are we sure Mike isn't the one breaking
all of the mugs? Ooh? You know what that tracks?

Speaker 3 (02:35:37):
Now?

Speaker 4 (02:35:37):
I've not seen a single mug. You know, its not
like the mugs are here everyone. I'm not shipping them
from my house if we did, ye gage.

Speaker 8 (02:35:46):
Right, that super chat implies that they are just like
loosely like jumped into your bathtub.

Speaker 4 (02:35:56):
And were grandfathered. And I didn't want anything to do
with that.

Speaker 8 (02:36:01):
Every time an order comes in you just sort of
like dig your hand into the bathtub, pull out a mug,
and the box it goes.

Speaker 4 (02:36:08):
Exactly it's off the dirty floor.

Speaker 2 (02:36:10):
Oh god.

Speaker 8 (02:36:11):
All right, Well, thank you everyone for the super chats,
Thank you for the support. Giant bomb dot com. Slash
Join is how you can support us by subscribing. That
would mean so very much. What do we got going
on the rest of this week? Well, we've got game
mess every morning as you come to expect tomorrow. Blight
Club continues.

Speaker 4 (02:36:29):
Right walking over to State to Play Tomorrow.

Speaker 2 (02:36:33):
Stay to Play is gonna be tomorrow as well.

Speaker 8 (02:36:35):
We've got a Sonic Racing Crossworlds GB plays. On Thursday.
The dump truck will be pulling into your cul de Sac.
We're gonna be doing a premium Discord town Hall meeting,
so make sure you pop in for that. That's one
pm Pacific on Thursday.

Speaker 4 (02:36:53):
Upf will be a.

Speaker 8 (02:36:55):
Baby Steps relay race versus kind of funny I guess
snorts and town all before some peah. I mean, look,
I'm not a betting man, but track records being considered,
what is kind of funny like plus four thousand.

Speaker 6 (02:37:11):
On this Well, here's the thing like I you know,
I say this as a bit a lot where it's
like we're undefeated or I'm undefeated.

Speaker 7 (02:37:16):
No, I think are we actually undefeated against kind of funny.

Speaker 2 (02:37:18):
Yes, we'd lost like around, We've never lost a competition, right.

Speaker 7 (02:37:22):
Yeah, yeah, at the end of the stream, we've always
been the winners.

Speaker 2 (02:37:25):
That is right.

Speaker 8 (02:37:26):
Yeah, So I take it back plus plus ten thousand. Okay,
it's just like come on and then four pm Pacific
on Friday, Haites two through the Night. Very exciting stuff.
Also quick looks. We'll supposed to record a Silent hill
f today. Jan and I hopefully his power returns soon
and we'll.

Speaker 7 (02:37:43):
See recorded a Hades one with him today. We'll see
how that.

Speaker 4 (02:37:46):
Goes, we goes.

Speaker 8 (02:37:47):
We'll still try and knock him out this week. If
the power outages can't happen today.

Speaker 4 (02:37:52):
That's gonna do it.

Speaker 2 (02:37:54):
Folks.

Speaker 8 (02:37:55):
Thank you so very much for tuning into the Giant
Bomb guest. Thank you Jan, thank you Dan, thank you Grub,
thank you Minati, thank you for everyone super chatting and
watching along live or after the fact. We'll be back
with a brand new episode next week. I can't do
Jan's outro he he hits an octave I'm incapable of doing.
If anyone else wants to try it up, the goodbye,

(02:38:17):
do the goodbye, good bye, goodbye.

Speaker 4 (02:38:20):
Try it out, Mike, goodbye.

Speaker 2 (02:38:25):
All right for the audio, everybody good Na
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