Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:23):
Hey everybody, it's Tuesday. Welcome to the Giant BombCast, Episode
nine hundred and eleven. I'm your host approaching the Green
jam Shoa, Welcome to the Giant BombCast. Joining me as
I was co captain of the ship. He's picked a
sand wedge as a driver and we're just going to
see him cook.
Speaker 2 (00:41):
Jeff Grubb, it's a beautiful day out here on the greens, Janichoa.
Speaker 3 (00:45):
We are really going to witness some special golfing here today.
Speaker 1 (00:48):
Speaking about special golfing, it's all in the hips, because
he is the most hip person in a hip moving
guy on the podcast on the website. Jeff Beckler, Well.
Speaker 3 (00:59):
No, it's a beauty all day out here.
Speaker 4 (01:00):
And Agusta, we're apparencing winds out of the north, not
three miles an hour.
Speaker 3 (01:07):
Did they do that?
Speaker 4 (01:07):
They do the weather a lot because that matters.
Speaker 3 (01:12):
That's like a big part of the gold broad.
Speaker 1 (01:14):
Part of the meta.
Speaker 3 (01:15):
Back to you at the at the studio, Jan, we have.
Speaker 1 (01:19):
The human equivalent of a sandtrap. Dan Reichert, I.
Speaker 5 (01:26):
Feel like I'm going to strain something trying to talk
quietly for the first.
Speaker 1 (01:30):
Time in my life. How you do it? Is this
good they don't have to trap it hurts I hear it,
heard it. We all have to do this until we
introduced the last guy. Okay, all right, who's he's no
longer the bad boy of games media because he's a
dirty boy. That's right, Because he's out on the what
(01:52):
do you call it? It's not a field when it's
golf course court, of course, there you go. I don't
I still don't know the battle zone, that's right, Thank you, Dan,
when you're out on the battle zones. Because he's washing
his ball, that's right.
Speaker 3 (02:08):
The merchmaster, my Bnatti, buy all this shit that I'm wearing.
Go to store dot die bomb dot com and deposit money.
Get hat and shirt, golf hat, golf shirt, get giant
buck golf with It's.
Speaker 2 (02:29):
A merchmaster, a Pokemon that can only say the merchise selling.
Speaker 5 (02:33):
I gotta say, there's several forms of Mike Manati, and
I think my favorite might be screaming merchman yeah wears Yeah, it's.
Speaker 1 (02:41):
Really I really need to edit the video you did, Mike.
It just throw some CRT filters on it. Throw in
like a bunch of like PNGs of like you two
can buy Golf week March. Yeah, taking like a local
TV ed Mike Manati. I say this in the most
pop a way possible. You exude when you're in merch
(03:02):
master mode, the biggest Billy May's energy.
Speaker 3 (03:07):
Oh yeah, sure, and.
Speaker 4 (03:10):
Like we need that in the world, you know, Yes,
Jan I forgot how little you know about golf vocabulary.
I remember the last time, right, what were we doing
last time where you were just like, what do you
call the flat carpet part with the hole in it? Right,
Like you just didn't know like what a green was?
Speaker 3 (03:28):
It was awesome. I think it was.
Speaker 1 (03:31):
Was it Mario Golf for the switch been?
Speaker 4 (03:37):
Yeah, I mean I yeah, it was. It was Oh no,
someone chested it was Bingo Papadoppolis. No, no, because that's
not quite a golf golf game.
Speaker 1 (03:47):
Yeah, I don't know about golf. I learned that a
driver and a sand wedge and an iron or different
golf clubs.
Speaker 3 (03:55):
Would you happy, Gilmour?
Speaker 1 (03:58):
I love a lot of Adam Sandler things, but I'm
not familiar with the character's familiar with.
Speaker 5 (04:02):
To hockey stick. Yeah, yeah, sure, like you. I can
never think of the word pool que. Whenever she sees one,
she calls it a pool pole, And then when I
say it's a queue, she's like, I think pole would
be better. Even if so, that's not what it's called.
It's it's q Yeah, you know, Okay.
Speaker 2 (04:17):
It's a little bit late to start lobbying the pool
industry to change the name of it.
Speaker 1 (04:21):
Yeah, I speak about pool cues and pool poles. I've
encountered a lot of old men walking to a pool
hall that bring their own cues. Oh yeah, is that yeah?
Is that like too much pieces?
Speaker 6 (04:35):
I have two pool poles in my storage here.
Speaker 1 (04:37):
It's like bowling balls. I get right, because you want
the weight, it feels right for you.
Speaker 3 (04:42):
Same thing.
Speaker 2 (04:43):
They're the exact same level. You bring your own bowling ball,
You're going to be the same guy that brings your
own pool queue for sure.
Speaker 6 (04:48):
I bet fifty percent of them have flames on them.
Speaker 1 (04:50):
Oh I wish, I wish.
Speaker 2 (04:52):
Maybe maybe I want to say fifty one. I want
to say it's on the over.
Speaker 1 (04:55):
I want to say, yeah, yeah. Do people bring their
own darts or is that yeah? I want to do
the game thing.
Speaker 5 (05:05):
There's always gonna be like leagues and people who take
it super seriously and they always have their own ship.
Speaker 4 (05:10):
That makes I mean, all this makes sense, right, because
all the stock stuff is it's it's garbage, it's you know,
it's been through the ringer.
Speaker 1 (05:17):
Sure, sure, sure, sure sure. I'm trying to think of
another sport where you would just rock the default stuff.
But I guess if.
Speaker 2 (05:27):
Yeah, yeah, the ones where has to be provided by
the league itself, right, Yeah.
Speaker 3 (05:31):
There's very few.
Speaker 4 (05:32):
I mean, I guess yeah, not even like people bring
their their own bats to batting cages obviously your own
clubs to the golf course.
Speaker 6 (05:40):
I betles.
Speaker 1 (05:43):
Okay, okay, you know what word in the in the
twitch chat? Would I use default coffee gear? You're right now,
it all makes sense, right, It just had to be
put in perspective.
Speaker 3 (05:54):
I think I think I'm letting golf we get to me.
I think I'm sorry to take it too seriously. I
don't know. I stayed up like watching videos about the
actual Pebble Beach, not the Siga Saturday Quick Stadler, for
like three hours last night. I've learned a lot about
that course and why there's First I think there's just
a Golf Digest overview of it. Then there's some like Young,
(06:17):
there's some golf influenc there who just has a very
popular golf channel. He went the Pebble Beach for the
first time, so I watched him play eighteen holes on it.
Then there was like a restored classic matchup of Jack
Nicholas and got some guy that was older than him
at the time. He's just in his twenties then who
was like a legend, and they played eighteen on head
(06:38):
and it was this really interesting match. So yeah, I'm like,
I don't know if it's that or if it's just
the festive golf week atmosphere, but I just I'm like, really, in.
Speaker 4 (06:47):
A golf it's an interesting course, right, it's like very famous.
Speaker 3 (06:51):
It's like uh oh, it's beautiful.
Speaker 4 (06:53):
It's very strange, right and difficult, and it's even it's
even better when you realize it's naturally occurring.
Speaker 1 (07:00):
Yeah, he got me on the side.
Speaker 5 (07:04):
Wait be young golf influencers, and I'm thinking, like, their
videos can't just be like unedited eighteen holes, right, it's
gotta be like, is it like mister beasted up?
Speaker 7 (07:16):
What?
Speaker 1 (07:16):
This one wasn't that bad.
Speaker 3 (07:17):
It was mostly he played eighteen holes and it was cut,
so you know, it was like a forty five minute
video of him doing all that and talking about the
course and you know some goose here. I bet he
probably has more gimmicky videos too, but this one, like
you know, it's just I'm playing Pebble Beach for the
first time. This is a dream come true. You talking
about some of the history, like the seventh hole. Is
that par three that's right there on the cliff by
(07:39):
the ocean. It's very dramatic and beautiful because that's a
very famous hole. Craig Staydler did tell me that, and
now I understand.
Speaker 1 (07:46):
Right, Yes, yes, he was very supportive, the grandfather figure
I never had until he wasn't he got I saw
a video that he had to control his rage. Of course, I.
Speaker 3 (07:57):
Told you, like, I have no evidence of this, but
he just looks like a person with.
Speaker 1 (08:01):
An anger management problem. And then you do have evidence.
Speaker 2 (08:03):
There's literally a video where he talks about how he
control of anger management issues.
Speaker 1 (08:09):
And that's why he got really into wine.
Speaker 3 (08:11):
Maybe Mike Maharty, Yeah, yes, yes.
Speaker 1 (08:14):
Yes, one of the same one and the same. When
I think of Mike Maharty, I think of a Walrus
as well, but like a smaller, more spelt one.
Speaker 2 (08:23):
Lle you ogotiate wine with Mike Maharty now that when
there was a news story on NPR yesterday about how
the wine industry is kind of been a lull, like
people aren't buying wine the way they used to, and
so it's like they're they're gonna just let like a
metric ton of grapes rot this year because they're not
gonna be able to use it for wine.
Speaker 1 (08:40):
And I was just like legitimately worried about Mike.
Speaker 6 (08:42):
I'm like he was distraught he had to miss a
couple episodes.
Speaker 2 (08:45):
Yeah, yeah, that's what That's what I figured all six
time off bounce back.
Speaker 1 (08:50):
Okay, I really like wine, but then I've noticed I
just I think I like wine because it's cheap. Where
I go get wine, I mean there's cheaping versions of
the booze, you know. Yeah, but like I don't like
cheap beer, but cheap wine like yeah juice.
Speaker 3 (09:06):
I'm with you guys there.
Speaker 4 (09:08):
The delta between cheap wine and expensive wine is a
lot slimmer.
Speaker 5 (09:13):
It's at Yeah, you're gonna summon Mike Mahrdy like beetle juice.
If we keep talking, It's okay, it'd.
Speaker 4 (09:21):
Be nice to see him.
Speaker 1 (09:22):
It'd be nice he's a nice guy. Like he's a
nice boy. He's a nice boy. And I just remember
one time we were at a bar and he looked
at me and he just like threw his hands in
the air and said, jan, I know you're looking at
my ears. I'm like, what one you know, I'm not
what And then he just goes like, I know I
(09:44):
have small ears. Stop looking. I can't help but look.
But it's okay if you out there have small ears
and but big eyes. Because the video versions of the podcast,
that's right, the Giant Bomb Cast, Games Mornings, and Voicemail
Dumb Truck. If you are on Spotify, Uh, the video
versions are now up there.
Speaker 5 (10:04):
Uh.
Speaker 1 (10:04):
There's like a small little toggle when you go select
the podcast and just like boo that and then hey,
bing bang boom, you can see our lovely mugs on
the go. I believe it also works on the desktop version.
So there we go. If you've ever only listened to
us and you want to see what we look like, Hey,
what's cooking something? I have a hair?
Speaker 4 (10:26):
What what could be better than that? Aside from like,
I don't know, mugs in the store?
Speaker 3 (10:33):
How up that the whole golf The before delivered a
huge sales day for us through golf Week, which you
could be a part of my going to store dot
giant bomb dot com everybody, and you're on this mug bullshit?
Speaker 1 (10:50):
Right?
Speaker 4 (10:51):
That was That was yesterday, Mike today is today.
Speaker 3 (10:56):
Lately selling more colf shirts and the hats. Hey, why'm
sure to that? That's what I'm doing today?
Speaker 1 (11:02):
It's golf week.
Speaker 3 (11:04):
Idea to do a golf week There I am dressed
like an asshole, I mean a stud to sell.
Speaker 4 (11:10):
The shitory straight, get your story straight.
Speaker 1 (11:15):
Speak about getting the story straight. We're open to communication,
we're being honest and what we're going to be honest about.
And I'm going to toss this to Jeff Beckler. You're
going to get an email in your email inbox from
you might us you might Yes, No, it's not from us.
It's not from us. See that's why clear communication. So
I'm going to toss this to the more qualified person
to talk about it.
Speaker 4 (11:36):
That's right, me, the emailer, the one and only true emailer. No, listen, folks,
depending on the level of engagement that you've had with
our website over the last I don't know, two years
or so, you will likely be getting an email. I
believe the email will come from our from like a
(11:57):
no reply at Giant Bomb. But it is an email
that you should take seriously because it will also include
instructions and directions on migrating your account to our brand
new website which is coming later this year fingers crossed.
And yeah, that's just something we want to put out
there as a heads up to make sure that you
(12:18):
are prepared, so that you know you're hearing it straight
from the source. We are authenticating it. It is not spam,
just so you know. It is a real ass email
that you need to take seriously and read and hopefully
you know if you want to join us in our
next evolution of our website, you opt in to the
(12:38):
new site and we can bring you along for the ride.
Speaker 3 (12:41):
That's about it.
Speaker 4 (12:42):
Just want to put that out there on everyone's radar,
make sure you know what's coming. You might get this
email today, you might get it next week, you might
get it two weeks from now. But if you do
get it, I think the subject will say something about
you know, independent Giant Bomb and all that good news. Yeah,
give it a read, let us know if you have
any questions. And that's about it, Jan speak about two weeks,
(13:07):
give or take.
Speaker 1 (13:08):
I just want to say this out loud because this
is an open forum and a safe space to talk.
But I miss seeing yell in person. I wish I
could see all in person. Dan, can you do anything
about that.
Speaker 5 (13:19):
I can absolutely do something about that. Jan, you know,
four or the five of us on this call. You know,
Mike wasn't born yet. Mike, remember in twenty twenty two,
we all got together and we had a real fun
time on the East Coast and we spent fifteen hours
spending time with each other, playing local multiplayer games with
(13:40):
each other, and doing a whole subscriber drive thing for
a giant bond back in the day.
Speaker 6 (13:44):
That was three years ago.
Speaker 5 (13:46):
Now we including young Mike Manatti and including Chuck and Sean,
we'll be going back to the East Coast. We did
fifteen hours last time, twenty four hours stretch switch, YouTube,
subscriber drive, Giant Bambathon. We got a lot of fun
(14:09):
stuff planned, a lot of stuff in the works right now.
We've been talking about it for like two months now.
I think maybe some people here haven't seen love on
a leash. We'll see if there's some incentives for that,
but yes, details to come. But the main thing you
need to know is Monday October twenty seventh, five pm
Eastern until Tuesday October twenty eight at five pm Eastern,
(14:31):
we will be doing the Giant Bambathon twenty twenty five
in person from the East Coast, all five of us,
Chuck and Sean be there.
Speaker 1 (14:42):
Yes, let's leave my hair alone this time. I agree.
Everyone chat's worried about it. I should be too. Yep.
Speaker 5 (14:47):
Well, we also got to figure out what we're doing
with Extra life and Kayla. Kayla is always a foot,
so you never know.
Speaker 1 (14:52):
She just comes at me with the scissors. That's right,
thought up, But she's a person. Book, I'm just fucking
donkey Kong. That's awesome.
Speaker 5 (15:03):
Hell yeah, kaylamon, Yes, it's gonna be awesome. We have
a lot of fun stuff planned and uh, it's gonna
get stupid and fun late night twenty four hours evening
to evening.
Speaker 6 (15:15):
You'll want to tune in for this.
Speaker 1 (15:17):
Yeah, I'm very excited. There's been a lot of behind
the scenes work going on a gang, so hats off
to y'all here. I'm very excited to see y'all very soon.
I'm less excited to perhaps witness love un a leash. Dan,
there's no guarantee you have to watch it the least lounge,
(15:41):
the least lounge. Well, I was going to throw it
to Dan to reveal it, Mike, but I guess you
could just talk about it. I got excited, Mike, Why
don't you tell us the name of motherfucker? We had
the newshole at Dan's place in the East Coast. We're
gonna have what Mike.
Speaker 3 (16:00):
Wish? Wow?
Speaker 1 (16:04):
Why did you say like that? I felt like I
had to do something.
Speaker 5 (16:07):
Yeah, I'm about to fuck up my like Amazon recommendations
when I buy like seven leashes with human sized collars.
Speaker 3 (16:17):
Yeah, you can do that. You can go to your
your local Roman sort.
Speaker 1 (16:22):
Of find.
Speaker 2 (16:24):
Extreame restraints dot com. Everybody there's they're a sponsor.
Speaker 1 (16:27):
Now, Yeah, there you go, which is so leaicious on
the bum. Michael, you got all the power to do that,
you sybody. You don't even have to word yeah embroidered wishes.
Oh great, Yeah, fantastic. It's gonna be a fun time.
I'm very excited. Perhaps, uh well, we will do a
(16:47):
full twenty four and who knows what else we're gonna do.
Speaker 2 (16:50):
Yeah, it just it feels like a chance, like really
like just set up, set us up for the future,
and just like really declare, Hey, yeah, all that stuff
happened earlier this year.
Speaker 1 (16:57):
Now we're going forward and this will be the.
Speaker 3 (16:59):
Real start of it. So very excited about it.
Speaker 1 (17:02):
Yes, yes, will there be singing, who knows. We'll probably
do a podcast or two in between we are during
actually yes, during during Shenanigans will be afoot. I'd like
to order a pizza at one point the sorry.
Speaker 2 (17:21):
Yeah, it's Detroit invention.
Speaker 1 (17:23):
Actually, yeah, you know I'm gonna say this. I think
I like Detroit style pizza.
Speaker 2 (17:27):
Better anyway better, yeah, turned me ye, It's just it
is demonstrably better.
Speaker 3 (17:35):
Opinions. I think both are good.
Speaker 1 (17:37):
Probably both are good, you know what, that's right, Just
like Jimmy Fallon where we're not going to get political here,
how dare you?
Speaker 4 (17:46):
And everyone loves that guy on a on account of
that bullshit.
Speaker 6 (17:49):
Mike, the Jimmy Fallon of games media.
Speaker 3 (17:53):
Though the good boy never sold anybody anything, that's true
are you talking about? I think he has.
Speaker 6 (18:03):
Somebody's bought a Fever Pitch DVD at some point.
Speaker 1 (18:06):
Depressing.
Speaker 3 (18:07):
I just SND.
Speaker 4 (18:08):
I think he has sold a lot of people, a
whole lot of nothing.
Speaker 6 (18:11):
Hang on, I need to check something right now. I'm searching.
Speaker 1 (18:13):
And don't you look Barrymore in that movie? Yeah, she
probably sold that movie.
Speaker 6 (18:18):
Do you think I'm gonna look this up?
Speaker 1 (18:20):
I don't know.
Speaker 6 (18:20):
Do you think he put out a comedy album with songs?
Speaker 1 (18:24):
I'll who probably? Yeah? Are you gonna look? Yes?
Speaker 5 (18:31):
And if he has one, there's gonna be an option
in the Leash Lounge where you can just send some
of the Leash Lounge and that's put on headphones and
listen to the entire gymn.
Speaker 3 (18:41):
Maybe pot he collaborated on something.
Speaker 1 (18:45):
Yeah, he's he popped on stuff and he he loves
to sing on his show. But I don't know if
he's made it. Folks album album, we have two answer.
Speaker 5 (18:55):
We have The Bathroom Wall from twenty two thousand and two,
and we have Low Your Pants Off from twenty twelve.
Speaker 1 (19:03):
Twenty twelve. Yeah, twenty twelve.
Speaker 5 (19:05):
Seems to be an actual music album where he brings
in like, oh, it's like Timberlake and Paul mcfurk on it.
He looks like the Bathroom Wall. Okay, Okay, the bathroom
Walls count He released.
Speaker 1 (19:18):
Oh Christmas album last year Holiday Seasoning.
Speaker 3 (19:21):
Yeah, that's not exciting.
Speaker 1 (19:23):
The look of this.
Speaker 5 (19:23):
I think that the bathroom Wall is his attempted at
a Sandler thing. Here are the tracks, Idiot Boyfriend, I
Can't Play Basketball, Drinking in the Woods, Road Rage, Snowball,
troll Dolls, Celebrities, dorms, shower baskets, and the Walk of
Shame Roommates Chris Rock was my ra gotta get a
fake id troll doll jingles. We have two troll doll
(19:46):
themed songs in two thousand and two and hammer Time.
Speaker 1 (19:52):
Do you think that's just a cover of hammer Time
by mc hammer? It might be.
Speaker 2 (19:57):
Do you ever think about how is the movie Fever
Pitch is a baseball movie, but it's a remake of
an English movie about soccer, and so in the English
movie it's fever pitch as in the field is called
a pitch, and for baseball it's because they're pitching a ball.
Speaker 4 (20:12):
Yeah, that's interesting thing about that movie.
Speaker 1 (20:15):
Absolutely it is.
Speaker 6 (20:16):
Yes, do you want to see Taxi?
Speaker 1 (20:19):
Yeah, Queen Latifa.
Speaker 5 (20:22):
And yeah no no, I watched that and Set of
Love on a leasht.
Speaker 4 (20:28):
Nine tomatoes, nine Yeah, couldn't break double digits, could it?
Speaker 1 (20:33):
No? Not quite? Oh you mean a nine out of
one hundred.
Speaker 6 (20:37):
Yes, that is what I meant.
Speaker 1 (20:40):
That's what I meant.
Speaker 3 (20:41):
Okay, Wow, I was confused there for a second.
Speaker 1 (20:43):
Yeah, So in uh, when I was in college, I
had like a I forget the specific class, but you
just kind of had to make like a mini reel
for yourself. And I made this whole thing where I
just wanted to take Jimmy Fallon's job of hosting Late
Night and I just had like under it, and I
thought I did a pretty good job. I don't fucking
know where that file is anymore, but the whole thing
(21:05):
was better than Jimmy Fallon and my classmates. Dug it.
I thought I did a very good job in everything.
But my my professor asked to speak with me after class,
and I thought like, oh, she just wants to congratulate
me or tell me I did a good job, because
like your boy was busting out the after effects and
everything and shoes and sound design ship, which was above
(21:25):
all this like fucking eyemovie shit my classmates were doing.
But anyway, she pulls me aside and she goes like
jan I don't. I don't think it's a quite a
polite of you to be bashing on a beloved member
of the media. And yeah, I'm a big people describe
Jimmy Fallon of the media. No one ever said that, No, well,
(21:48):
I had.
Speaker 4 (21:48):
One, No, but I think that's the kind I think
that those are the people who like that something in him.
Speaker 6 (21:56):
Nice boy.
Speaker 1 (21:57):
Yeah yeah, And then she just kept going like I
loved his contributions to Saturday Night Live, and I love.
Speaker 2 (22:04):
Yes, such a fair way to describe it, though, contributions
because he didn't make anyone laugh, but he contributed.
Speaker 5 (22:10):
He had a decent sailor impersonation on Celebrity Jeopardy. Outside
of that, he was mostly known for sucking at like
breaking during sketches. It's like the main thing he's known for.
Speaker 4 (22:20):
Yeah, yeah, yeah, I've never understood why he's popular.
Speaker 1 (22:26):
No, Mike was there, a teacher, a ropey.
Speaker 3 (22:29):
It's just as weird got upset on Jimmy Fallon's behalf.
Speaker 1 (22:35):
I don't know. She was okay the rest of the semester,
but I didn't quite trust her and I didn't want
to bash Jimmy Fallon anymore.
Speaker 2 (22:42):
We got to talk about Jimie Town for another thirteen minutes. Right,
that's the quota.
Speaker 1 (22:46):
Oh yeah, check, yeah, yeah, okay, yeah, okay, did we
clear the King of Meat threshold as well?
Speaker 3 (22:54):
I don't know, insane that Jimmy Fallon has a ride
in Universal.
Speaker 2 (23:01):
Yeah, that's the crazy thing actually about him.
Speaker 1 (23:03):
He would you say the Backlot Tour is a Jimmy
Fallon ride.
Speaker 3 (23:07):
He's in Orlando. Gender is an entire ride that's just
about Jimmy Fallon. You go in the Q is themed.
The Q is actually the best part because it's the
show museum that was where Twister was.
Speaker 1 (23:22):
Which was more dorade.
Speaker 3 (23:25):
Yeah, and it's it's it's just a bad simulator, right,
It's really weird. It's like you're in the audience for
a show and you were three D glasses that he
races you randomly, and you're the whole theater races him,
and you go to the mood and office beloved characters
show up, like when he's that girl who goes aw
you see.
Speaker 5 (23:43):
Her, right, Jimmy Foul feels like the last celebrity who's
famous just because he was on TV.
Speaker 2 (23:51):
Like he's just famous because he was he happened to
be on TV.
Speaker 3 (23:54):
Yeah, I think he's like.
Speaker 5 (23:55):
The harbinger of the death of good late Night, you know,
because you don't. She was kind of coming in. It's
like you're starting to get like, Lettermans retire. Yeah, Letterman's
about to retire. The whole Lino Conean ships about to
go down, and Conan kind of like exits, you know,
uh late night not too long after. It's just like
I think it all got what the ship once Fallon
got involved.
Speaker 1 (24:16):
You don't, okay, because if we don't get Fallon, we
don't get James Cordon right, right?
Speaker 3 (24:22):
Or is that a chicken or the a kind of thing?
Speaker 1 (24:23):
Oh sure, I don't know.
Speaker 7 (24:26):
Uh.
Speaker 2 (24:27):
At the same time as is Fallin, right, they both
started a little bit, I think a little bit. But
after okay, yeah, okay, that being said, I miss Craig Ferguson.
He's not a piece of right. He's around, he's doing
something right, He's okay.
Speaker 1 (24:39):
Ferguson.
Speaker 2 (24:40):
Craig Ferguson was the best. He was so good at
his monologues.
Speaker 1 (24:43):
It was incredible.
Speaker 6 (24:44):
Jolbourne doing is is remember Yambo.
Speaker 1 (24:49):
No?
Speaker 4 (24:49):
I remember being in that old was he an old school.
Speaker 1 (24:57):
Whatever?
Speaker 3 (24:57):
He's the creep?
Speaker 1 (24:58):
Yeah? Was he talk soup.
Speaker 3 (25:02):
And guy I care about Craig Stadler from Pebble Beach
Golf Leaks, speaking of golf, taking away my.
Speaker 1 (25:14):
Golf Week is happening right now.
Speaker 3 (25:16):
Everybody on Giant Bomb and you can celebrate with your
very own Giant Bomb golf at and Giant Bomb the
golf shirt. Go to store dot giant bomb dot com
get one or the other, or be a real pro
and get both store dot giant bomb dot com. Everybody
(25:38):
Golf Week. It's not just for us, It's for you.
Speaker 2 (25:44):
He was the daily show host, former John Stewart.
Speaker 1 (25:46):
That's what I was.
Speaker 6 (25:46):
Thinking, old enough to remember Stuart being the new guy.
Speaker 5 (25:49):
And then I also got Kilbourne's late Late show after
Tom Snyder and before Greg Perguson.
Speaker 2 (25:54):
Yeah right, and Tom Snyder was like not funny, and
I was very confused.
Speaker 6 (25:57):
This is a dark room where he talked to boring people.
Speaker 1 (26:00):
That was the thing.
Speaker 5 (26:03):
That Ken Work came on. He was he was pretty funny.
Actually he was fine compared to Tom Snyder. I could
so do that.
Speaker 1 (26:09):
If I, okay, Gang, if I wind up moving to
l A, I'm just gonna rent out a shitty the
shittiest little closet studio possible, and we're just gonna invite
whoever wants to come, and.
Speaker 6 (26:19):
The cigarettes too.
Speaker 1 (26:21):
I could be miss.
Speaker 3 (26:22):
Eve better.
Speaker 4 (26:26):
You speaking his language, and then they roulette. Yeah, Pokemon cards.
Speaker 6 (26:34):
Tom Schnyder would not shut the fuck up about Pokemon cards.
Speaker 1 (26:37):
It's like you guys are reading off of a list
of my favorite things. Tom Snyder Pokemon cards. I don't
know who Tom Snyder smoking overalls, don't.
Speaker 3 (26:46):
We're just standing there, gin there. I miss the robot
host of me to Craig Ferguson.
Speaker 2 (26:54):
He was a gay robot and that was a representation
we need ever spelled that way of a g I'm sorry.
Speaker 3 (27:02):
You know what.
Speaker 1 (27:03):
Yeah, maybe we'll maybe we'll compile lists later. But speaking
about lists, Dan Riker, you came to us early this
morning because you got a new magazine. Please please please
describe the thought process.
Speaker 5 (27:15):
Yes, I have not told you the plan for this list.
I only told you I want to have a blank
list of fifty entries, and I want to see if
we can just kind of rapid fire how many of
these we can name. I just the time and place
of this magazine, and it makes me very interested. The
video game history Foundation. This is not an ad. I
pay for this every month and I have for years.
They do a vintage magazine kind of blind box thing,
(27:37):
so every month you get like an old DGM or
Game Pro or you know whatever.
Speaker 1 (27:40):
You can get some.
Speaker 2 (27:41):
Computer Gaming World yesterday. So I was very excited because
I've never read one of those, only heard good things
about it.
Speaker 1 (27:45):
It's a good thing. Yeah.
Speaker 5 (27:46):
So I got mine yesterday and it was from October
two thousand and one, and it is a PSN is
a issue number fifty of PSN, and that's the top here.
Speaker 1 (27:59):
It is a least for.
Speaker 6 (28:00):
From SSX, which I showed up to.
Speaker 5 (28:01):
Banka pointed about what I remember crappy the face looks
and then lovingly drawn breast like just the marks and everything.
Speaker 3 (28:09):
The lips and the tits, and you're, guest, wait, that's
that's snowboarding.
Speaker 6 (28:14):
This is the snowboarding game, Beckler.
Speaker 4 (28:16):
Yes, I know, I don't remember that character anyway, they do,
never mind.
Speaker 5 (28:25):
So what fascinates me about this is for the fiftieth
issue of PSM. You can see the seal is not broken.
I have not opened it yet, so I don't know anything.
They list the fifty best PlayStation games ever as of
year two thousand and one one, so we're so we're
like a year into and keep in mind that probably
like got finalized and sent to the printers in like
(28:46):
August or whatever. So that means there was a lot
of stuff in that first year PS two that they're
like kind of a week first year and then like
that holiday season. I feel like it was like GTA three,
Middle Year, Solid two, Final, Fantasy ten, like all these
huge ones.
Speaker 6 (28:59):
So I am so curious.
Speaker 5 (29:00):
I mean, this would basically be like from the first
PlayStation launch to the first year of the PS two,
Like what would the top fifty games be?
Speaker 6 (29:09):
So, Jane, you've got a list. Can the folks at
home see that?
Speaker 1 (29:12):
Yes, they should be able to find the list?
Speaker 2 (29:13):
And Jim, why don't you like call us out one
by one and then Dan, you'll gill check and then
we'll go to the next person.
Speaker 1 (29:20):
Does that sound like the best way to do this? Yeah,
I'm thinking quick, look, yeah, well let's do let's let's
go around the horn. I'll call you all out. Let's
do two games each person.
Speaker 5 (29:29):
And don't do me because I'll be checking this and
Janie'll go out the list and now let's try to
get the top ten.
Speaker 3 (29:34):
First, guys, let's try to like nail the top ten.
Speaker 5 (29:37):
They do separate it from the truly tantalizing ten and
the tremendous twenty five and then the top fifty. So
and I'll get the truly tantalizing ten.
Speaker 1 (29:44):
Okay. And again, Dan, this is the best, the top the.
Speaker 5 (29:48):
Best PlayStation games ever. This is PSX, the magazine PSM PSM. Okay,
is that imagine or was that future?
Speaker 1 (29:56):
Who made this? Is Davis?
Speaker 6 (29:58):
I don't see right now, I'm gonna lose, Okay.
Speaker 3 (30:01):
Jeff, Jeff knows the different leanings of those magazines a
little bit of.
Speaker 2 (30:07):
And this is it's not pouring, Dan, you can just
Yeahka just tells you to start though.
Speaker 5 (30:13):
Okay, Oh, this is oh cool.
Speaker 6 (30:17):
Imagine Bill don hughes On here yep, yep, yep.
Speaker 1 (30:19):
Okay. And this is according to PSM magazine, right, yes, got.
Speaker 2 (30:24):
October twenty He said it's the company that would was
starting I g in at this time.
Speaker 1 (30:30):
Yes, okay, okay, all right, let's start with mister Minati. Okay.
Speaker 3 (30:36):
Uh, I'm going to suggest Metal Gear Solid.
Speaker 6 (30:41):
Metal Solid is the number one PlayStation game of all time.
Speaker 3 (30:45):
Yeah, okay, would also like to suggest a final Fantasy seven.
Speaker 5 (30:54):
Final Fantasy seven is the twelfth greatest PlayStation.
Speaker 2 (30:57):
Wow, I thought that would be in the top ten.
Speaker 6 (31:00):
I can guess as well.
Speaker 1 (31:00):
Yeah, yeah, okay, yes, one, yes, one, Okay, mister backlar.
Speaker 4 (31:07):
Uh.
Speaker 5 (31:07):
Crash Bandicoot all right, crash Bandicoot is maybe you can
give me both at the same time. So as I'm scanning,
I can and Silent Hill okay, crash Bandicoot and Silent Hill.
Silent Hill is the fifteenth best PlayStation game of all times.
Pretty high for so Hill one before Hill two though,
singing crash Bandy there's okay, hang on, I.
Speaker 3 (31:30):
Wonder if they might put do the sequels higher than
the original.
Speaker 5 (31:33):
You know, I'm scanning. I'm scanning. I've looked at all
of them. I'm just seeing if I missed anything.
Speaker 1 (31:37):
It's already.
Speaker 6 (31:38):
I mean, do any of them right, let's just do
that way, okay?
Speaker 3 (31:43):
Yeah.
Speaker 5 (31:44):
Crash Bandicoot Warped is the tenth best place station. Crash
Team Racing is the twenty eighth best PlayStation.
Speaker 1 (31:52):
Oh you got two? What number DAN for CTR?
Speaker 5 (31:57):
CTR is twenty eight? So we'll go buy those rules too.
So if if you say like a series or whatever.
I'll just go ahead and going forward.
Speaker 3 (32:02):
Okay, Okay, okay, mister Grubb, well wait a second. He
wanted to look right now for the other Final Fantasy
because I feel like a nine and the.
Speaker 1 (32:09):
Should just do that.
Speaker 3 (32:10):
Yeah, he's showing up thereats.
Speaker 6 (32:13):
Tactics is nineteen.
Speaker 1 (32:15):
Oh, Tactics made it.
Speaker 3 (32:16):
That's great, So.
Speaker 5 (32:18):
Tactics at nineteen. Final Fantasy eight is number twenty one.
Speaker 3 (32:23):
W this was this was before and nine was reconsidered
and is everybody's favorite back then. I think no hard Nope.
Speaker 6 (32:30):
Final Fantsay nine is the sixth The best PlayStation is.
Speaker 1 (32:33):
A good list.
Speaker 2 (32:35):
Yeah, but it kind of I feel like Roger Burt
Show was writing for this magazine.
Speaker 3 (32:39):
He was a huge ARPG guy. He probably would have
been right there.
Speaker 2 (32:42):
Okay, then let's go with I'll just say the specific
ones I'm thinking of, but you can check the whole
thing Resident Evil too.
Speaker 6 (32:48):
That is the fourth best PlayStation game.
Speaker 1 (32:50):
Okay, that sounds right. Okay.
Speaker 2 (32:52):
Now I'm like split between Tony Hawk or Castlevania simply
of the Night. I'm gonna go for Castlevania Symphony of
the Night because I think I think I think it
was being real reprised right in this moment.
Speaker 1 (33:03):
Is the third best. Yeah, there we go, there we go.
All right, Okay, Dan, what about uh I guess any
twisted Metal game? Oh, that'd be way up there on
mine the twenties.
Speaker 3 (33:20):
Yeah, Black isn't out yet, so.
Speaker 6 (33:25):
Folks, I don't see a twisted Metal game on this.
Speaker 1 (33:31):
I don't forget.
Speaker 3 (33:32):
At this point, we had like just about three and
four people had soured on the series.
Speaker 5 (33:35):
But the Middle Black game out that summer, which I
think would have been for that summer. Oh you know
what this does say PS one all time. It did
not say that. It just has PlayStation up here. But
this is just PS one.
Speaker 1 (33:47):
Yeah I figured twist but yeah, okay, gotcha, Okay, second one. Gosh,
if they had tactics on here. I'm gonna take another
shot in the dark for other RPG the PS one, Dan,
show me legend of the Dragoon.
Speaker 6 (34:05):
Legend of Dragoon.
Speaker 1 (34:09):
Yeah, it could be there, could be there.
Speaker 6 (34:11):
I'm looking, I'm looking, I'm looking.
Speaker 1 (34:13):
It is the fortieth best place, okay, job, all right,
all right, we got there. Legend of Dragoon might be
Mikey back to you.
Speaker 3 (34:21):
Yeah, definitely give me a grint charisma too.
Speaker 6 (34:25):
Ah, good choice, let's go. And you're looking at the chat.
Speaker 3 (34:30):
I'm looking look at the chat. Look, I know my
PS one and then some of the Uh, here's a
series we haven't said yet. Yeah, I know, but I
think I'm going to go with a parasite Eve.
Speaker 5 (34:42):
Okay, Oh, interesting choice here, Wow, folks, Parasite Eve did
not make the list.
Speaker 1 (34:57):
I don't know.
Speaker 3 (34:58):
I don't know if there's fifty better P one games
and pairs?
Speaker 1 (35:01):
But maybe do we it was my turn? Did we
not get the number two? No, you do not, so
we did.
Speaker 3 (35:10):
Go ahead.
Speaker 5 (35:10):
Let me give you resideval because we already did mention
the resideval two. So three is number twenty nine?
Speaker 1 (35:15):
Right?
Speaker 3 (35:16):
And then four wasn't on it?
Speaker 1 (35:17):
Four?
Speaker 2 (35:18):
And to be fair, I forgot we said right, that
was the big franchise I was thinking about.
Speaker 1 (35:21):
Ye, yes you did. Yeah, I know. Listen, I'm a
bad person.
Speaker 4 (35:25):
I think number two is probably it could be Tony Hawk.
Speaker 1 (35:29):
It has to be, right, doesn't.
Speaker 5 (35:31):
I think there's a pro skater two is gonna be
Skater two is number nine? Okay, Okay, I feel like
we can go to like a group if you just
want to call him out.
Speaker 1 (35:41):
You know.
Speaker 4 (35:42):
Yeah, and then my other one was going to be
snipher and filter.
Speaker 6 (35:46):
Oh interest filter. Good choice is gotta be on here, right?
Speaker 3 (35:50):
That was a big one, kind of if it's not there,
just you know, throwing tech.
Speaker 6 (35:59):
And three hang on real quick, resident Evil. The first
one is number forty two.
Speaker 3 (36:02):
That makes sense.
Speaker 5 (36:03):
Oh wow, there's got to be a tech and three
up there. I don't see siphon filter. I do not
see sicher filter. Nope, where's taking three? Number eleven?
Speaker 3 (36:11):
I know, all right, I know a spiral game.
Speaker 1 (36:16):
I think the original spiral of the Dragon beable.
Speaker 6 (36:17):
I mean, Revenge Year Dragon is number twenty two.
Speaker 1 (36:22):
Okay, oh yeah, is that the.
Speaker 6 (36:27):
More spir Oh uh, that's the only spiral.
Speaker 1 (36:31):
Okay? What was that one vagrant story? I don't see.
They don't know really, dude.
Speaker 3 (36:36):
It has been like it would have been.
Speaker 1 (36:37):
Kind of soon for that. Oh okay, I have too
go akay uh.
Speaker 6 (36:42):
PaRappa Parapa is number seventeen.
Speaker 3 (36:45):
Okay, okay, my two were wipeout real quick.
Speaker 6 (36:51):
I do want to say I'll count Jammer as part
of the Parapa series. That's number sixteen.
Speaker 1 (36:55):
Okay.
Speaker 6 (36:57):
Greb comes in with wipeout, which is no, no.
Speaker 1 (37:00):
That was Backler.
Speaker 5 (37:01):
Yes, sorry, get you guys mixed up. Fourteen is wipeout
xl okay.
Speaker 3 (37:06):
And then my other one was soul Reaver.
Speaker 5 (37:09):
Oh wait, I'm sorry, siphon filter is on here. It
was number thirty six. Sorry, okay, soul Reaver Legacy of Kine.
Speaker 3 (37:20):
No, get the frick out of here.
Speaker 6 (37:24):
Alright, let's's top ten. Nope, it's not.
Speaker 1 (37:26):
Let's uh, let's stick to the taking turns just because
we're stepping on each other. But g drop three games. Okay,
all right, let's see here.
Speaker 2 (37:37):
I'm trying to like think outside the box that number
two to be I know, turmb Raider two.
Speaker 6 (37:46):
Look at the series you would think, so.
Speaker 1 (37:49):
I just don't.
Speaker 2 (37:50):
To me, it's like I could be weird for even
by Dan for them to still be like kind of
glazing tum Raider.
Speaker 5 (37:54):
But number thirty seven is tomb Raider. The last revelation
that was three or four?
Speaker 1 (38:01):
No, three like four four four.
Speaker 6 (38:04):
Mm hm four is the only tomb Raider on this list.
That's weird.
Speaker 3 (38:10):
I think I have a good one.
Speaker 1 (38:11):
Hang on, let me, let's let me do a couple. Well, no,
you have a good one.
Speaker 3 (38:15):
Could just go that's fine because this guy likes RPGs.
Speaker 1 (38:17):
I'm thinking maybe Zeno Gears is this.
Speaker 5 (38:20):
Yeah, that was the definite staff list. I would imagine
Zeno Gears is number twenty.
Speaker 1 (38:26):
Okay, Oh, sorry, okay.
Speaker 3 (38:28):
I thought I thought my confidence was unfounded. A Kronocross
thirty three. Oh, okay, there's a lot more RPGs here
than I thought.
Speaker 1 (38:37):
Third, Hey, the I G the Imagine staff are rpg weird,
Yes for sure.
Speaker 3 (38:41):
Yeah, if you are a PS one magazine, you better
like j RPGs.
Speaker 6 (38:45):
Actually, there are still three from the top ten that
are not.
Speaker 2 (38:47):
Yeah, this is that's driving me crazy. We are so
vagrant pars legend is the wild.
Speaker 5 (38:54):
Arms, Yeah, wild quite a while. There's another real just
doesn't check wild Arms.
Speaker 6 (39:02):
No wild Arms.
Speaker 3 (39:03):
There's a real sick o jerap. We have may sweak
it in two.
Speaker 1 (39:07):
Oh that's a good one.
Speaker 3 (39:09):
It might not have been like it might not have
risen to that cult status at this point yet though.
Speaker 6 (39:13):
Uh that is number thirteen.
Speaker 1 (39:15):
Okay okay. Oh, is there is there a sports game
like a Big One? Yeah?
Speaker 6 (39:21):
Game Day Madden O two for the PS one is eighteen.
Speaker 3 (39:27):
It's weird.
Speaker 6 (39:27):
I definitely play the m POS two.
Speaker 1 (39:29):
Weird Driver oh oh yeah, very good choice.
Speaker 3 (39:36):
That's gotta be there. Oh yeah, barely Jesus.
Speaker 1 (39:41):
It does seem like in general they're doing like one
entry per series. Okay.
Speaker 5 (39:46):
Oh they're saying if games of a series are different enough,
more than one may appear on the list.
Speaker 6 (39:50):
But they're saying, like with like tech and they just
took one.
Speaker 2 (39:53):
Okay, yeah, this one did just show up and chat.
I did just glance, but I was thinking this one.
Speaker 1 (39:58):
Let's can we just check ape escape?
Speaker 3 (40:00):
That's just wondering.
Speaker 2 (40:01):
I was one of that number two, number two. That's
pretty high. Yeah, we still have a seven and eight.
Speaker 3 (40:10):
Yeah are they Ridge racer Type four freaks?
Speaker 1 (40:14):
Yeah, that's that's a good one.
Speaker 3 (40:15):
Number eight one a good list, good list, this list.
Speaker 1 (40:22):
That was number yeah, that's my favorite number.
Speaker 3 (40:25):
Oh my god.
Speaker 1 (40:27):
Okay, Mikey, back to you. Give me two more stretches.
Speaker 3 (40:30):
Are type four? Okay, back to me two more. It
is it is getting to a point where, boy, those
are some really big impactful ones.
Speaker 5 (40:41):
That we have up there, and at a certain point
when you went throw on the towel, I'm just gonna
read it from the bottom up.
Speaker 1 (40:47):
Yeah, I don't know.
Speaker 3 (40:48):
One just just just to just pipe up at this
time because yeah, now I'm just trying.
Speaker 1 (40:54):
Wait. Abes Odyssey. Oh good call, okay, I don't think so,
I got one before we go to uh just made
I got more, all right? Was AME's Odyssey on the
top fifty? Dan World? Oh wow? Okay, this has to
be on there based off of like the other games
on there, guys, bless thee.
Speaker 3 (41:18):
I bet game it's not though. That makes me think
of another game that should be on.
Speaker 5 (41:22):
It, which, okay, guys, is not. But I think Mike
is about to guess number forty four.
Speaker 1 (41:28):
I hander, yes, I thought.
Speaker 3 (41:33):
Games games that are related except their names are exactly
the same to me.
Speaker 1 (41:37):
Where rival schools? Dan did? How about Bashido Blade?
Speaker 6 (41:44):
Blade is number fifty? No rival schools, No rival schools?
Speaker 1 (41:50):
But any other any other ones that we want to Knowah?
Speaker 6 (41:54):
Yes, I saw that earlier. That is number twenty four.
Speaker 3 (41:57):
Okay, good showing for Clinoa there. I want to look
at my collection real quick.
Speaker 1 (42:02):
Yeah, okay, let's uh, let's get one or two more
from everyone and then let's just get through the list.
Speaker 3 (42:07):
Was there a Spider Man?
Speaker 1 (42:11):
They were not bad?
Speaker 6 (42:12):
Those are the never soft ones. I don't think that's
on here.
Speaker 3 (42:14):
No, yeah, I'm probably not gonna make him. I liked
that game a lot. Actually, yeah, I love that. I
did look at chat.
Speaker 1 (42:22):
At this point.
Speaker 3 (42:23):
But Star Ocean two.
Speaker 1 (42:25):
Did that make it? No, it didn't know. Vib ribbon No, no, no,
it's surprising.
Speaker 3 (42:32):
You can't funk around with mister Domino whatever it was called.
Speaker 1 (42:36):
No, No, incredible crisis unfortunately. No.
Speaker 6 (42:42):
Conny Warris, oh, Connie Wars that.
Speaker 1 (42:46):
Critics love that.
Speaker 5 (42:49):
There were forty five Colonie Wurrison police. All right for me,
right back, okay, mega man legends, I don't remember seeing that.
Speaker 6 (43:02):
No, let's do this.
Speaker 3 (43:03):
Wild that we're missing one.
Speaker 1 (43:04):
The top was there?
Speaker 4 (43:05):
There was a there was a grand theft auto right, yeah,
but that serious were the top down?
Speaker 1 (43:10):
Super not really?
Speaker 6 (43:12):
Maybe on there no associated with PlayStation enough, I guess.
Speaker 3 (43:16):
Okay, jet Moto, Oh that's a good guest.
Speaker 6 (43:21):
Thereto to not here, that fell off pretty quick.
Speaker 5 (43:26):
NFL blitz Nope, No, but that, yeah, Jan start from
the bottom up. Call out blank numbers and I'll tell
you what they are, all right, Uh forty nine Vigilante eight,
gilt eight.
Speaker 3 (43:39):
Wait we say that blasphemy, didn't we say that there
wasn't a Twisted Metal on this list. Yeah what you said? Yeah,
that's crazy, that's incrazy.
Speaker 1 (43:48):
All right, forty seven ten chu oho you eventually? Yeah? Yeah,
all right? Hit me with forty six and forty three
Soul Blaze in Fear Effect retro Helix, the Lesbian Game.
Speaker 2 (44:05):
Yeah, these are actually kind of impressive poles. He is
jumping Flash two in the top ten.
Speaker 1 (44:10):
It should be.
Speaker 6 (44:12):
We're going up from bottom up.
Speaker 1 (44:13):
Okay, alright, alright, right, let's go to forty one alone
in the Dark four. What they got to four? Yeah,
I didn't even know they ever.
Speaker 3 (44:23):
Number two wait above Resident Evil one, saying yep.
Speaker 5 (44:27):
There's one above Resident Evil one that is Infogrames June
two thousand and one alone in the Dark four.
Speaker 1 (44:33):
Okay, okay, hold on, I love soul Blade, but Einhander
above Soul Blade.
Speaker 6 (44:39):
That's correct.
Speaker 3 (44:40):
Oh Okayander, I could see Ironhander above, So maybe top ten,
chen absolutely, yeah, I don't know about guys.
Speaker 1 (44:50):
No, If who is guys, it'd be top fifteen, okay,
Dan hit me with thirty eight and thirty or thirty nine.
Speaker 5 (44:57):
Thirty eight, thirty nine is Colin mc ray rally, oh
of course, and thirty eight is ray Man two.
Speaker 1 (45:05):
Oh okay, I never.
Speaker 3 (45:07):
Think ray Man, I never think that's as one game.
Speaker 1 (45:10):
Yeah or og raymn for sure. Dan, thirty five, thirty
four please.
Speaker 6 (45:15):
Thirty five is Breath of Fire four?
Speaker 1 (45:17):
Yeah it could have gone. Okay, that's Roger Burchill. Definitely
we worked on this list.
Speaker 6 (45:21):
It's a thirty four. Thirty four is Dino Crisis.
Speaker 3 (45:25):
Oh okay, we missed that's so wait Dino Crisis, but
no Parasite Eve.
Speaker 2 (45:31):
Okay, yeah, a little a little strange or vagan sorry.
Speaker 1 (45:34):
Okay, okay, Dan hit me with thirty two, thirty one
and thirty thirty two is Ace Combat two. She should
have got at Yes, yeah, that's a great game. Yep,
got it.
Speaker 5 (45:46):
Thirty one one Grandia, Oh okay, in thirty how did
you guys miss this?
Speaker 1 (45:52):
Roll Cage Stage two? The hell is that?
Speaker 3 (45:56):
What that?
Speaker 1 (45:59):
It's PlayStation game of all time? Jan I retire.
Speaker 3 (46:02):
You're right, this is Champ is better than Parasite Eve.
I don't even know what you just said.
Speaker 5 (46:07):
Old Cage stage two number Cage's extreame g but bat
when your cover looks like that, you get number thirty
is Roll Cage Stage two.
Speaker 1 (46:19):
This is not what I thought it was. Gonna game
actually looks pretty al right, okay, keep going alright, left
that we haven't picked, okay, Dan, hit me with twenty seven,
twenty six and twenty five.
Speaker 6 (46:28):
Twenty seven is FEEFA two thousand and one okay, okay,
twenty six is need for Speed three Hot Pursuit okay, speed?
Speaker 1 (46:38):
And what was next?
Speaker 6 (46:40):
Five five Medal of Honor two.
Speaker 5 (46:46):
Underground alright, twenty three that would be Super puzzle Fighter too, Okay, Wow, cool, okay,
there's only one left, all right, number seven, Dan, I
feel like Mikey should have got this out of all
of us.
Speaker 3 (47:03):
It wasn't Is it a Mega Man X four or something?
Speaker 6 (47:06):
Street Fighter Alpha three?
Speaker 3 (47:08):
Okay, I was wondering, Yeah, okay, yeah, probably should have. Yeah,
we should have said street Fighter Also, X four should
be on this list.
Speaker 1 (47:16):
Okay, it's the list. I agree. No Legends weird.
Speaker 3 (47:20):
No Legends was not super well liked that at that time. Honestly,
this came.
Speaker 6 (47:24):
Out when October two thousand and one, which.
Speaker 4 (47:27):
Means they probably rode it in May. It was, right, yeah, right,
and then nine eleven happened, sure of course.
Speaker 5 (47:39):
Yeah, but it was pretty comprehensive of the whole PlayStation
one era outside of.
Speaker 6 (47:43):
Like the sports games they released until like oh five
or whatever.
Speaker 1 (47:46):
So yeah, it's an interesting list for sure.
Speaker 5 (47:49):
Apes of two is crazy to me would have been
metal Gear in Final Fantasy seven, and so for f
F seven to be down at twelve is kind of crazy.
Speaker 3 (47:56):
That they are right that Night's better than it. I
just I usually whom that seven is going to be
put higher than that? I like, Yeah, I'm impressed, like
Register Type four being at number eight, That's that's right,
RESI Evil two of four, that's right, Cynthy and Night
at three, that's right. There's nothing too crazy. There's some
admissions that seem a little whild to be like a
(48:17):
parasite of like a vagrant.
Speaker 6 (48:18):
Story alone of Dark four being above Resniva one is
pretty insane.
Speaker 1 (48:22):
Yeah, that's bizarre. Yeah, yeah. I do like seeing how
high the O G Silent Hill is on this list though,
So that's that's cool. Yeah yeah, yeah, interesting.
Speaker 6 (48:31):
List for sure, which is you know, kind of what
you go for when you make these.
Speaker 1 (48:33):
No jet Moto I'm kind of surprised by, but it's
almost likely. You're right.
Speaker 5 (48:38):
Yeah, it was an early when I think like early
PlayStation one, I think of single track. I think of
you know, Warhawk, Twisted Middle one, Twist Middle two and
Jet Moto, and like Jet Moto pretty quickly. It might
have been around the same kid the Twisted Metal went
Downhill with the nine eighty nine changeover. But yeah, people
forgot about Jet Modo pretty quick.
Speaker 1 (48:54):
Yep, okay, okay, that's right, hex Proof. It's an atrocity
that there are no golf games on hill. What the
well the best ball game was on the Saturn. It's
main competitor, it's made competitors. Yeah, all right, folks, you
know with old games, let's uh, let's talk about stuff
we've been playing. I don't like good games, no, I know,
(49:17):
I know, I know. Now I'm I can't believe I'm
looking up how to play roll Cage Stage two, remember.
Speaker 6 (49:24):
And it was made by Midway, it says, So it's
like that checking out. I'm kind of curious.
Speaker 1 (49:28):
Yeah, damn.
Speaker 2 (49:29):
You can't play old games on your own time, though,
You got to play new games to do your job here.
All right, that's good, that's clearly, that's good.
Speaker 6 (49:37):
That's a joke for me, man.
Speaker 1 (49:41):
Now, I just want to go play a bunch of JRPGs.
Thanks a lot Gang good. They're very good. I think
that's why Press the Fire for is good. It's overrated,
little over yeah, a little overrated. All right, we got
a jar with the games here, So let's start with
a game that just that someone finished and they said
(50:02):
they have a note here, real quick, mister backl Are
you finished Kronos?
Speaker 3 (50:06):
Oh? Yeah, I finished. I don't want to take a
lot of time talking about it. I finished Kronos.
Speaker 4 (50:10):
I then had to watch a YouTube summary of the
story because it is almost unfollowing. Yeah, yeah, I wish,
I wish. I don't know, I can't. Maybe this is
a larger issue of is can Jeff just simply not
pay attention to some stories and games anymore?
Speaker 3 (50:24):
I don't know.
Speaker 4 (50:25):
I feel like I'm sort of struggling with that a
little bit. Uh in Silent Hill f as well.
Speaker 3 (50:31):
I don't know.
Speaker 4 (50:32):
We could talk more about that in a second. But
I did finish Kronos, and I and I am mostly
happy with it. I do encourage people to play it now.
It is a very scary, very spooky game that is
very ambitious with its storytelling.
Speaker 3 (50:44):
But believe me, I did it.
Speaker 4 (50:47):
I didn't think I could do it, So thank you
to all the people who said I could You allowed.
Speaker 3 (50:51):
Me to persevere and see it through and that means
a great deal to me, and for that, I thank you.
Speaker 1 (50:57):
Okay, good the question for you?
Speaker 2 (50:59):
Yes, And you're playing this and Silent Hill F. And
I know you're gonna talk about that in a second.
But if I was gonna pick one of these to
play for October, which one would you recommend?
Speaker 4 (51:07):
At this I think I think the better complete package
is Silent Hill F.
Speaker 1 (51:12):
Okay.
Speaker 2 (51:12):
It's also like eight to ten hours, which sounds real
good to me right here after playing so many games
that I'm like twenty plus hours into.
Speaker 4 (51:19):
And we could just parlay this right into the F
conversation if you don't mind, Jen, I think go from's
talking to a super eyepatch. Well, I'm talking to John
about Silent Hill F and He's like, oh, yeah, you
got to play it four times? And I was just like,
who the fuck are you that's gonna play Silent Hill
F four times to see all these different endings.
Speaker 3 (51:35):
I don't know.
Speaker 4 (51:36):
I don't understand how you can do that. I'm like,
don't you have a video to make about Garfield or something?
Like you're gonna tell me, you can play Silent Hill.
Speaker 1 (51:44):
F yeah, Simpsons right now, we gotta know.
Speaker 4 (51:48):
I'm like, please, I need you to make videos and
not play this game eleven times?
Speaker 2 (51:53):
So uh in your automatic Like is it automic?
Speaker 3 (51:56):
No, it's even like cause Naro not has the different endings,
but it's really kind of a linear progression through the right.
It's like Silent Hill too, where depending on your choices
you get different ending and like the people who really
like the series, they're like, well, I gotta see all them.
I'm gonna I'm gonna watch them on YouTube, is what
I'm gonna do.
Speaker 2 (52:14):
I watch I just watch them on YouTube and get
the same effect, is what I'm saying.
Speaker 4 (52:19):
I just, you know, there's if there's a lot of
like for me, you do you guys, what do you
call it? When you're just like I don't know, maybe
this is exclusive to me. Like there's the there's this
thing I have where I'm just like map slopping where
I'm just like constantly looking at the map like sure
you know, I'm like in this labyrinthinian area and I'm just.
Speaker 3 (52:35):
Sort of like, whereas what's you always left?
Speaker 1 (52:37):
Where's left?
Speaker 3 (52:37):
Like come left?
Speaker 4 (52:39):
Where am I facing where's my arrow facing?
Speaker 1 (52:41):
I have to go up? Okay, I'm you know, like
getting old Becklow. I have the same thing because it's
always been that for me.
Speaker 3 (52:47):
That's always been that for me with these games. Uh,
it's like, you know, I don't know.
Speaker 4 (52:52):
It's like it's like if you have like Google Maps
in your car and you're not doing north, You're not
doing like up is always up right. That's obviously not
always know, but like I need that. I need that
sort of constant positioning awareness to show me up right.
Like that's how I coordinate myself, That's how I yeah, right,
(53:12):
exactly what's up?
Speaker 3 (53:15):
Just everyone's chat saying apparently like the new game plus
stuff is more than just a different ending. So I
guess I bet it's very interesting to play the game
more than once. You need to to feel like you
got feel experience a full experience there.
Speaker 4 (53:27):
Yeah, I mean, I look, I'm happy to I'm happy
to have it. I'm happy that the value is there,
I'm happy that the replayability is there. I'm not I'm
never gonna like look that across in the face, but
it's like, I I can't do that with your game,
especially in such a densely.
Speaker 3 (53:42):
Packed fifteen games. I need to do baby Steps.
Speaker 4 (53:47):
I haven't even done anything outside of that unfinished baby steps.
Speaker 3 (53:51):
Are you kidding me? You're the baby Yeah, I gotta
take some steps.
Speaker 1 (53:55):
Anyway.
Speaker 4 (53:56):
I really do like Silent Hill. I think it is
is really good. Say for like maybe one or two
areas where I'm just like, all right, we this is
maybe a little repetitive, but yeah, I'm super into.
Speaker 3 (54:07):
What do you What do you think, Mike? Yeah, yeah,
I checked out maybe the first three hours or so
and was definitely enjoying myself.
Speaker 1 (54:15):
I love just the setting.
Speaker 3 (54:17):
Anytime something is said in that very rural kind of Japan,
which for me is basically just this persona flour in
my neighbor totoro.
Speaker 1 (54:26):
Those are the three things I associate to say.
Speaker 3 (54:28):
But I always really like it. It's a very interesting
kind of vibe and aesthetic. But yeah, I see people
talk about the combat and some people complain about it.
I love it all specifically because it's kind of clunky
and not sophisticated, just like how it should feel for
just some you know Japanese schoolgirl who's wielding a pipe.
Speaker 1 (54:50):
Right, you know, it's not dark souls, it's not some
you know, intense action game.
Speaker 3 (54:55):
Yeah, don't you off combos, you know what I mean, Like.
Speaker 1 (54:58):
Yeah, she's just kind of swinging shit the kids.
Speaker 3 (55:00):
It's just a little kid. But even though there is
still like good mechanics to it and good kind of
game logic and reasoning there without it necessarily devolving to
just oh it's dark souls or you know, oh it's
it's this or that. I was actually surprised how good,
Like I did like a big boss fight right where
I just actually had a whole boss encounter situation going on.
(55:21):
There are some fun gimmicks, especially with him disappearing and
kind of reappearing somewhere. I had to like listen for
him and find him and hit him before he got
off some attack. I was like, jeez, this is a
pretty good boss fight, which, you know, sound Hill has
actually not been bad at that. The sound Hill two
roommake had some good ones too, but sometimes you don't
necessarily associate Silent Hill with bosses. Having a good experience
there was nice. But yeah, I'm just kind of I'm
(55:44):
loving the whole sort of vibe, the whole setup, The
story is intriguing, you know, I think the themes skirt
a fine line of being pretty obvious or what they are,
but not feeling spoon fed at the same time.
Speaker 1 (55:57):
So all of that is good.
Speaker 3 (55:58):
I'm excited someone play more. It feels like a perfect
little October game. I don't mean little disparagingly, but you know,
it's a great game for this season.
Speaker 1 (56:06):
I will say this may be spoilers for some people,
but I'll just keep it as vague as possible. And
for folks that have already completed Silent Hill f you
will be well aware that this game actually shares a
lot with Sonic Unleashed. And that's all I'm gonna say
about that.
Speaker 3 (56:23):
I can't play it now.
Speaker 1 (56:24):
You just ruined it.
Speaker 3 (56:26):
Yeah, that was a spoiler the entire experience for me.
Speaker 1 (56:30):
I don't know. If you put that on the back
of the box, you know. Yeah, that's good.
Speaker 2 (56:33):
People won't buy it. They're like, why do I even
need to play it?
Speaker 1 (56:35):
Now?
Speaker 3 (56:36):
That's what a detour?
Speaker 1 (56:38):
Is that? The way with the wear hoog? Yeah, Jeff
Grubb speaking about beating games, You're not the backlar. Isn't
the only Jeff finishing games? You conquered baby Steps? Yeah
this morning?
Speaker 2 (56:53):
Actually, so I had spent several streams in the morning
here on Giant Bomb, trying to conquered the Man Breaker,
which is this big mountain where they they give you
the option to go up the stairs, and that was
a really powerful, awesome thing to do, and it was
it was a lot of fun to actually get through there.
And then there's a little bit more after that. There's
apparently a couple paths you can go to get up
(57:13):
to this final bit of the mountain. But the option
I found myself taking without what even knowing was an option,
It just felt like the way to go was this
crash train. It's an uncharted two and it's got a
bunch of luggage over the place and you got to
get your foot in on there. But because it's because
you're inside and it's at a slant, it like really
is disorienting because you just feel like, okay, am I
standing upright and it's like, oh no, I'm going to
(57:34):
lean to the left here. That was a lot of
fun to get through, although kind of a little bit
child's play after the Man Breaker, which was welcome. After that,
there's just like a small little snow section. A guy
gets trapped under a boulder in a cave and stuff
like that, I get to talk to him. But yeah,
you eventually get up this mountain and you go into
a house and you're one of the people that you've
(57:57):
been there talking to the whole time, is in this
house cabin, and it just has this such a sweet
ending of Nate is this character that you're playing as,
and every conversation he has, he's just trying to get
out of it. He doesn't want to bother anyone. He
doesn't feel worthy of anyone's time. He doesn't like feel
like he's like worthy of any space at all. Actually,
and the game ends with you knocking on this cabin
(58:20):
door and just being afraid still but kind of you
could see he's working up his courage and finally he
just asks, Hey, can I come inside? He finally asks
for help, and it was a really like moving, powerful
moment for this character that just can't get his shit
together at all. But you I walked ninety thousand steps.
The game told me ninety thousand steps to get to
the end of this game, and you know, he did
(58:41):
all that. He actually did accomplish all that, he did
conquer the Man Breaker, he did get through all these things,
and so he kind of is capable, but the thing
that was hardest for him was just asking for help
and it hit real hard.
Speaker 1 (58:51):
And so get through that with chat this morning, and
I just I love this game.
Speaker 2 (58:55):
It is so well done and it's it definitely feels
like the right way to make one of these right now,
where sure it's punishing, but it's not as punishing as
something like Getting Over It, where Getting Over It is
another Benetfotty game where you're in the pot and you
have the hammer and you're swinging around trying to like
pull yourself up, and you could fail in that game
to the point where you could really do at any moment,
(59:18):
can fall all the way back to the beginning. Here,
it's like usually you could fall a long way, but
it's gonna be to a certain like relative checkpoint. And
even when you do that, the game remains funny, It
remains fun to play. You always feel like you are
kind of learning something, and so it feels like the
most broadly appealing one of these that has been made,
(59:38):
Like it feels like it's made by people who's done
who have done this many times before and have learned
a lot of lessons and know now how to deliver
on this idea in a way that is fair but
also still brutal, in a way that's very, very fun
to watch. Yeah, it's a game that should have made
me rage a lot more than it did. And I
found myself just kind of being like, you know what,
I'm ready to try again, and and yeah, it's it's
(01:00:00):
up there for me, I am really impressed with it,
really happy with it.
Speaker 4 (01:00:04):
How did you find again, I'm only coming from the
first time we touched it, but like, how did you
find the sort of like understanding of like what you're
really meant to do? Because I feel like, for me,
you know this game, I have not been able to
isolate myself from seeing more, you know, videos about it.
(01:00:26):
Obviously you playing it, how do you feel about how
all that was presented and whether or not you think
it's a really like satisfying way to be presented with
the game?
Speaker 2 (01:00:35):
Yeah, so so, yeah, it's it can be discouraging at
first because you don't know where you're going and you
feel lost. Eventually, though, that very quickly settles into being like, oh,
that's part of what's happening here. It's not just that
he's bad at walking. He's bad at walking and also
doesn't know where to go, and it's like, these these
dual factors working against the character are are really the
(01:00:57):
both things to be overcome, and it's like, well, what
do you do to solve this? I guess I could
try to like I can go look it up, or
I could just keep walking forward and see if I
eventually figure something out. Now, the game does sort of
offer up some interesting ways of making you feel like, Okay,
if I do start going forward, even if I might
not know if I'm going the right way, maybe I'm
going the wrong way.
Speaker 1 (01:01:17):
There is a chance.
Speaker 2 (01:01:18):
It's not like it's allowsy with this stuff, but there's
a chance you're going to run into some cut scene
that you wouldn't have seen had you not gone the
wrong way, and that's really well done. So there's one
early on where I was super lost. There's point in
the kind of funny race where both me and snowbike
Mic are trying to find out where to go, and
we're like neck and neck, and I went to the
left and he went to the right, and I was
(01:01:39):
stuck at this place because I didn't see the pathway
to the left for a very long time. So I
was going around the map and it loops. It's a
complete sphere. So you go from you go to one
side of the map, you go one more step and
now you're on the far left side of the map.
Speaker 3 (01:01:50):
You can't tell that.
Speaker 2 (01:01:51):
When you're actually in the game, but there's a map
later that kind of showed you that's what was happening.
I was doing that over and over again, and I
got to this like sand cast or this giant sand cast,
and I'm like, let me get to the top of this,
see if there's anything up there. And the only thing
up there was two little naked men who just kind
of yelled at me, and I sat on one of
them on accident, and it was hilarious. They were all
(01:02:11):
voiced by Bennett Foddy. That's and finding that felt like, oh,
it's own reward, and there's a ton of that stuff.
There's so many hilarious cut scenes. I think that's the
thing the humor for me for a long time. I
guess not for a long time. For that first couple
of play sessions, I was like, this is funny, but
I'm not laughing out loud. It just keeps getting so
much more absurd, and you start to realize, oh, they're
(01:02:31):
improving this, and they're kind of just leaving in the
rough cuts of them laughing over each other's lines, and
it's super endearing. And trying to like not even trying
to find the next one of those, but thinking, oh,
I might find another one of those as I continue
was more than enough to make everything kind of feel
worth it. And then occasionally I'll find a cool little
puzzle segment where it's like, here is just a little
(01:02:51):
tower that you got to climb to the top of
and you'll either get a hat that either does nothing
or does something cool, or a fruit he yells about
finding a parse simon or whatever it's called, and that's
exciting as well. So I think it's like happy to
be the game it is, which is you should feel lost,
you should feel overwhelmed by every ticking, every step, but
(01:03:12):
it's not so harsh that it's never gonna make you
feel like you didn't get a reward.
Speaker 1 (01:03:15):
It has that pretty often cool awesome right now. God,
I didn't think i'd have to check this out before
Game of the Year time, but I guess I got it.
Speaker 2 (01:03:23):
It's very much a me game, Like it's not like
I'm gonna be out there on the streets trying to
hawk this to everybody. But I definitely see a lot
of people in chat when I was playing, being like, Hey,
I wasn't gonna try this out, and I've been watching
you play and it actually won me over, Like watching
this game be played, and it's like, I think there's
more to this game than like it's open. Critic Score says,
it's like, oh, you know, it's not for everybody, but
(01:03:43):
the people who it's four are really gonna like it.
It's definitely in this like certain classic games for me,
with like Octo Dead, where it's about moving a character
in a weird way, but it's telling a lot more
about like human nature and about your nature as a
player than you might even realize.
Speaker 1 (01:03:59):
Fantastic of Fantastic, speaking about overwhelming, I have been enjoying,
but I've found Ghost of Yota be very, very overwhelming. Dan,
you talked about this a little bit last week on
the podcast because the embargo lifted and I had reserved
(01:04:21):
to myself that I wasn't going to check out Ghost
of Yota until the holidays, because we've talked a lot
about holiday kind of games, and this feels like one
you have to really sink your teeth into. And I'll
say this up top, I did not like Ghost of Tsushima.
Did not click with it at all. I don't quite
know why. Maybe I was expecting like different style of combat.
(01:04:42):
Maybe I was looking for a seci row at the time.
But something about this and maybe it is God, I
really forget her name, but the character that Erica plays,
and just like the characterization, I think it just it
hits a bit better. Maybe I'm digging the setup to
the story. But damn game, pretty game look good.
Speaker 6 (01:05:05):
You all game pretty It's really it's unbelievably gorgeous.
Speaker 5 (01:05:09):
And like, Jan, how are you finding like the open
world because it's got those elements from the first one,
with like the wind taking from place to place. But
I am finding myself just enjoying that open world a
lot more than Sushima.
Speaker 1 (01:05:19):
I think that that's what I might be enjoying more.
And that's kind of the friction I'm encountering though, is that,
like I do enjoy the open world more, but because
I'm enjoying the open world more, it's kind of stalling
my overall progress in it. Sure, and this game just
is full of like the different cinematic styles you can
(01:05:40):
throw the game into. I tried playing it in black
and white for a second, but then again, game two
pretty to limit yourself to grayscale. Just like the effect
that they have with like the Ginka leaves and everything,
like as you're like trapesing through the fields. Absolutely gorgeous
and I just want to cook every single thing.
Speaker 6 (01:05:58):
Also the duels and see how you're blown into the microphone.
Speaker 1 (01:06:01):
Yes, yes, uh. And it's kind of a bummer that
this game uses the dual sense so well, because what
is the last game y'all would even think using duel sense? Yeah,
exactly Astro before that, even maybe.
Speaker 3 (01:06:18):
The ratchet and clanking, Yeah, maybe ratri Yeah. It's great
when games do use it really well because I actually
do like a lot of that stuff, even the gimmicky things.
But a few people really kind of make good use
of it.
Speaker 6 (01:06:29):
I mean, Sucker Bronx loved doing that.
Speaker 5 (01:06:30):
They did that with the second son I remember the
first time I used a PS four track pad was
right checking that out, and like they would have things
where it's like, oh, swipe up to pull this tank
up and then shoot into it, and right, they love
using the hardware like, I.
Speaker 1 (01:06:42):
Don't have much more to say about a Ghost of
Yota than you already covered last week, Dan, because I'm
still fairly early in, but like, I don't I can't
quite articulate why it is clicking with me more? Can
I ask this? Because please? He brings us up and chatting.
This was going to be my question.
Speaker 2 (01:07:00):
So the first game was very big on hey, we
were still a video game, so we're gonna have moral choices,
and you're a Samuraid do you have to be you
should be honorable? And there was like the father character
who was like reminded you you should be honorable, and
then you had the option to be a sneaky little
assassin guy, but that was dishonorable, and the game was
saying you were naughty for doing that, or at least
(01:07:21):
that's how I read it. I don't know if it
was actually going through in like punishing you or anything,
but I certainly felt that way, and I was I'm
just like out a point where it's like, if you're
gonna put stuff in a game, let me decide if
it's good or bad.
Speaker 1 (01:07:32):
I don't really need that.
Speaker 2 (01:07:34):
But whatever that was the first game does the second
game maintain any of that. I guess you do still
have the choice to be because Dan showed me in
the Quick Look you can still like do the thing
where it's like, Okay, I'm going to announce that I'm
here as a samurai and do a showdown with a guy,
which I thought was cool, But I also think I
want the option to be equally weighted to like go
be a sneaky little ninja. Does it kind of open
(01:07:56):
you up?
Speaker 5 (01:07:56):
Or what it doesn't like have like a larger system
that I've seen yet, Like you know, Infamous, you know,
was very just like you know, blue Glowy Halo guy
or Red devil horn guy. This is like you will
come upon certain scenes and stuff not even necessarily tied
to the story of just like are you gonna loot
all these corpses and kill the guy who says that
that's shitty? Or are you gonna like, you know, give
the guy money and help collect these masks and stuff
(01:08:18):
like that. Like there's like clear good and bad choices
you can make at times, but it doesn't feel like
it's a gimmick of the game, you know, and like
there's no one coming in to be like, oh, what'd
you do that, you know, it's it's not.
Speaker 1 (01:08:28):
Like that, really, I think that's I actually, I think
that may be what it is for me where I
felt like I couldn't play Ghost of Tsushima in a
way that I want to play, where like I do
want to be a sneaky little guy sometimes and then
like if shit hits the fan, just go into a duel.
But here it's like I guess it's just like cool
(01:08:49):
with letting you do it. And I don't know, maybe
the character for there's so many parts of the internet
that have such a weird boner for Gin from the
original game about like oh, I can't really their reprice
Chin and he's not going to be the main character
for their second one. Fuck off. I find this main
character to be more of a person anything.
Speaker 2 (01:09:10):
So it does it does like solve that problem of
like because she her whole thing is just revenge, right,
Like she's just out there to like do this, and
so who cares how you get revenge?
Speaker 1 (01:09:19):
It frees them up.
Speaker 2 (01:09:20):
It answers that question of like how do we deal
with this problem in the first game if it was
a problem, which I think they've decided by doing it
this way. In the second game that maybe it was
something they didn't want to repeat, so maybe not a problem,
but they wanted to try something different here, and so
they were gonna need a different character.
Speaker 1 (01:09:33):
Yeah, and anyway, I there's so many games coming out,
but I do just find myself just firing this up
and staring at it, just like letting the wind blow.
And now I think I finally understand Brad Shoemaker.
Speaker 3 (01:09:48):
Oh no, really, there's just no you don't now, I'm sorry. Samurai.
Speaker 1 (01:09:55):
Yes, maybe you have called him that, Yeah, I mean
behind it se yeah, behind the scenes, we would call
him the last Samurai. Yes, yeah, yeah.
Speaker 2 (01:10:05):
It was a biograph biography about him, biography and biograph.
Speaker 1 (01:10:11):
I think you were there this This might have been
either my first or second game of the year. But
Brad had gone on about how how he had enjoyed
so much of Red Dead Redemption two and just like
living in the world and kind of just like losing
time in it. Yeah. Yeah, And then I could easily
see myself doing that in Ghost of Yote and kind
(01:10:35):
of like the same way that that Brad had enjoyed
all the bits and pieces around the main story of
Red Dead Redemption two. I can see myself just like
roaming across the fields and just like basking it in.
This may be the only instance I will say that
I think a game sent would be cool for that Jesus.
Speaker 5 (01:10:57):
Yeah, yeah, it'd be pretty good for the most part.
And it's like the whole ship and all that. Than
I'm with you on the Red Dead two thing, But
like you know, it does do the thing that like
makes me like it more than Red Dead two in
the way that like, if you're writing past a fraud
is that a word, I don't know, something you can
pick up.
Speaker 6 (01:11:14):
You can just hit R two and it just picks
it up.
Speaker 5 (01:11:16):
It wears like Red Dead, Get off my horse's fraud,
you know, like.
Speaker 1 (01:11:22):
Arthur, you got there, thank you, thank you.
Speaker 3 (01:11:25):
Yeah.
Speaker 1 (01:11:27):
It's not a person no nuts.
Speaker 5 (01:11:31):
Yeah, I mean this is like not afraid to be
video gaming in that way where it's like there's some
quality of life stuff and every once in a while,
like it's like you don't need to do the cooking
mini game, we got you, you know, just give you
a boost, you know.
Speaker 6 (01:11:40):
So it's not as slavish to that as as Red
Dead is.
Speaker 1 (01:11:44):
But the thing this also reminded me of is that
Assassin's Creed Shadows came out this year. It's oh boy,
uh not a year in a fair.
Speaker 2 (01:11:53):
Amount of that, which is one of the reasons why
I'm not like chopping at the bit to get into OTA,
which is not fair to Ota, but that's just where
I'm at.
Speaker 1 (01:12:00):
I think I may be more of a two D
Ninja mood because I've yet to check out the Shanoby
game and Sean super Dan, you were also super high,
so god, that is on the list. I feel like
all these games are consuming me. But Dan Reiker, yes,
you have been playing consume me? I yeah, I started
(01:12:22):
it last night. I started it. I didn't really know
what it was.
Speaker 6 (01:12:25):
I don't know.
Speaker 5 (01:12:26):
I feel like I saw some like posts about it
where I was like, it's gonna be one of those
really narrative games that are probably extremely like like a
desk Belote or something like that, where it's just like, Okay,
I can recognize the craft inness, but like, typically I
don't enjoy playing those type of games, And uh, what's
that smirk backler, it's the isn't it below te Probably
I assume no, yes, yes, so, but Bonk was playing it,
(01:12:50):
and Banc was really enjoying it and telling me about it,
and she was like she liking it to Warrio where,
which is like, oh, okay, I'm immediately interested in now
with like a lot of little mini games and stuff.
But then she told me it's it is about disordered eating,
and that is something I did not realize. That's what
the game was about. And that is something I learned
a lot about, you know, over ten years ago when
I met Bianca, and one of the first things she
(01:13:11):
told me was that before meeting me, she had really
struggled with anorexia. And I didn't really know anything about it.
I'd never really known anyone that struggled with disordered eating,
at least to my knowledge, and so yeah, I learned
a lot about it early on. And it's like it
was very eye opening in that, like, you know, if
someone's never experienced anxiety. I've run into these people that
(01:13:31):
are like, chill out, what are you worried about it?
And it's like, yeah, not at works. That's that's not
how it works at all. I boy, I I'd love
to just chill out. That'd be great. The same way
that you know, some people if they hear about annarexia,
just you a cheezberger. Why don't you just eat a cheeseburger?
And it's like, through talking to her about it, I
learned so much about what it is and the control
factor of it and how it just kind of consumes
your you're thinking every day. And I remember she I
(01:13:53):
read I want to understand it more, and I read
a Porcetta Rossi's book about it. She was from Arrested Development. Yeah,
she struggled with that. So basically, I just I learned
a lot about it back then and I played this
game and talking to Bank about it too, it's like
she's like, yeah, this is like such an interesting way
to illustrate the difficulties and the struggles of disordered eating basically,
(01:14:17):
and it's presented very like it is kind of like Warrior.
W're like, and the presentation's awesome. It's very you know,
kind of jaunty music and stuff like that. But it's
a kind of runs like Depression Quest or Unpacking where
it's like I've never had depression, and then playing Depression Quests,
I kind of saw that like, oh, you have multiple
choices of what you can do tonight, and you keep
getting it crossed out because you have depression it's like, oh, okay,
(01:14:39):
I didn't understand it was like that or whatever. So
with this, there's like different meters you have to just
kind of juggle between all the time. You go day
by day, you wake up every day and eat lunch
and all this, and you've got your mood meter, you've
got your energy meter, and you've got your gut meter,
like how full you feel. But you're also trying to
stay under a calorie limit, which is a huge thing
that people with what you have is like very much
(01:15:01):
obsessing over every calorie that goes into your body. So
you got all these meters you got to juggle, and
you know one's going down, like it's almost impossible to
kind of keep them all in like an equilibrium. And
at the same time, you're trying to earn money by
doing chores, because chapter one is all about like you're
trying to save up money to buy a swimsuit because
there's this party and there's this boy you like, and
you want to go look hot in a swimsuit for
(01:15:22):
this guy for this party.
Speaker 6 (01:15:23):
So you got like nine days basically to.
Speaker 5 (01:15:26):
You know, you're trying to stay underneath your calorie limit,
which it says early on it actually like to avoid
like triggering people with eating disorders, it just calls them bytes,
and so you have like five hundred bytes you can
do each day. So it starts with like you're eating lunch,
and it's like a Tetris minigag type thing where it's like, okay,
so I can fit in. There's all these hunger spots
I need to fill, and if I don't fill them all,
which is impossible most of the time, you're gonna like
(01:15:48):
not be hungry, you're not gonna be full enough. And
there's stuff where it's like, oh, there's this cookie that
I can use for this one slot, but that has
a bunch of bites, so that's going to put me
over the limit.
Speaker 6 (01:15:57):
So I'm going to feed that to the dog.
Speaker 5 (01:15:58):
So there's all these like very interesting play mechanics that
go into the story they're trying to tell. So like
another thing you're trying to do is level up, Like
you've got skill meters for like diet, athletics, academics, and chores,
and so you're trying to do all of those. So
you know your mom's on your ass for like it's
a semi autobiographical thing. So like the character's mom is like, hey,
you're getting chunky.
Speaker 6 (01:16:18):
You need to lose weight. And it's like, hey, your
grades are you know, slipping. You need to work on this.
Speaker 5 (01:16:21):
So like the minigame for when you're studying is like
you'll pick a You'll be on the bus and you
have to read a book to study for a test,
and like your head is rotating around and you have
to like jam a when your vision is over the book.
Speaker 1 (01:16:34):
But it's like rotating around.
Speaker 5 (01:16:35):
And then it's like also these thoughts are popping up
and they're visualized by like clouds like thought bubbles and stuff.
So it's like, oh, it's your mom yelling at you,
it's the scale, it's all these other things that are
entering her mind. And that kind of like like your
the minigame cone bumps against it and makes it so
you can't finish it. So it's just so smart with
all these different ways. It very much gamifies the thinking
of someone that's going through this. So like that that
(01:16:58):
is the thing is like, it's kind of I assume
it's going to become impossible to juggle everything, you know.
I finished chapter one. I was able to kind of
like get everything to a reasonable level, but like, for instance,
I was so worried about like trying to keep my
bites under the limit. And also you can exercise, so
you can burn up, so if you go over the limit,
it's like, oh, if I burn fifteen bites, then I'm
under the limit and I'm great. But you only have
(01:17:18):
a set amount of time every day you can do things,
so like if you're just focusing on dieting and exercising,
you don't walk the dog, you can't do your laundry,
you don't have time to study, you're not cleaning the bathroom,
so your mom's pissed you about that. So like I
had a moment where I was so much trying to
like do all the bite stuff and the diet stuff
that you do have to actually do your laundry in
the game, and there's a really kind of fun minigame
(01:17:39):
with it. But at one point there was like a
little vignette where a bus droby and splashed my character
and so it's like, oh shit, my clothes are dirty.
Speaker 1 (01:17:47):
Now I need a change.
Speaker 5 (01:17:48):
But because I hadn't done the laundry minigame that day,
I didn't have any clean clothes.
Speaker 1 (01:17:53):
So the mood meter goes down.
Speaker 5 (01:17:55):
So it's just this like really really tremendous way of
like like it is on its surface like fun mini games,
and it's it's just kind of like a time management thing.
But as far as like getting across you know, the
message of this game, and like as far as like
you know, you don't really hear empathy games that much anymore.
I was kind of a phrase that people throw around
a lot. I think this is like tremendous as far
(01:18:17):
as that goes.
Speaker 2 (01:18:17):
Awesome, you do, so you think it accomplishes the goal
of like someone like you who is a somewhat familiar
with these things but maybe can't necessarily immediately put yourself
in those shoes? Does it bridge that gap a little bit?
Speaker 1 (01:18:29):
Yeah?
Speaker 6 (01:18:29):
And and most importantly, you know, I asked Bianca.
Speaker 5 (01:18:31):
I was like, I mean, do you feel like effective
and like and she's like, this is so relatable, Like yes,
absolutely so Yeah, it seems to like absolutely be nailing
the message and also the game aspect of what it's
going for.
Speaker 1 (01:18:43):
Yeah, I know, and I'll almost expecting next.
Speaker 2 (01:18:45):
It does seem made by people who have who want
to convey these things, But I think it's one thing
to convey to someone who knows what they're going for
and has experienced it. Yeah, but like you know, it
does sound like it even can reach out to people
who have no frame of reference for this and maybe
begin to help them understand it, which is really impressive.
Speaker 5 (01:19:01):
Because yeah, again, like like so many mental illnesses, I
think people that don't understand it or haven't excloruished it,
like it is very hard to like, like, Bianca doesn't
have anxiety, so like I can, I can explain what
a panic attack is. Act She's seen me have panic
actually knows they're not fun. But unless you have felt that,
you can't understand. Right, It's like it's like, oh, hey,
you're not gonna die, what's going on?
Speaker 4 (01:19:20):
You know?
Speaker 6 (01:19:20):
It's like this is a great way to kind of
let someone feel that a little bit, you know.
Speaker 1 (01:19:25):
For as dire as video game news seems to be
every single day that we report about it on this website,
I'm very happy that the indie game scene is able
to pull off neat things like this Despolote and just
other weird stories that, like you know, I talked about
last week, can only really be pulled off in video games.
(01:19:47):
Like on its face, Baby Steps is just a frumpy
white dude in a onesie. Uh, that's too dirty home,
he needs a shower. But you're have to hear you
talk about like the deeper messages they you know, you
can that are intentionally laid in there that you can
pull out. It seems very It's just like, you.
Speaker 2 (01:20:05):
Know, I'm not someone who's dealt with a lot of depression,
but the game, clearly it's like such a good way
of like understanding someone and like kind of like what
they have to overcome or things like that. I don't
know if it's as good as as consume me, which
consume me.
Speaker 1 (01:20:18):
I swore you were saying consume me, and I was like,
Google and consume me. I'm like, that's a lot of dinner.
Speaker 5 (01:20:26):
Compared it to Baby Steps. I'm just seeing this from
the chat, so I can't verify myself, but it says
fun fact. I love to bring up Jenny the lead
dev is a protege of Ben at Foddy.
Speaker 1 (01:20:34):
Oh wow, okay, yeah man, that's hell. Yeah, that rules okay,
very awesome from the Bennett Foddy Learning Tree and that yeah, okay.
I I was thinking about this where quick tangent to movies,
but I watched Infinity Castle, the Demon Slayer movie, and
(01:20:56):
it is obscenely long. When it comes to I'm going
to download it and make my own edit because if
you were to show this to anyone, it would be
you couldn't parse out shit. And also Zanitu's fight should
be last, and I think we can all agree on that, right.
Oh yeah, we're right there with you, Bud, Thank you,
thank you, thank you. It's a much more deeper interaction.
(01:21:18):
I do like reng Goku though, anyway, But I am
so juiced because if this is the type of like
visual assault that we're seeing in animated movies now with
Infinity Castle, across Spider Verse, Mitchell's versus the Machines, I'm
so excited for in ten years, the fucking visual mayhem
that we're going to get from like these weird kids
(01:21:38):
growing up consuming this shit. Oh yeah, anyway, speaking about
consuming things, this is a game that I think has
quickly consumed a good chunk of the staff.
Speaker 5 (01:21:51):
Eighties two So credits yesterday, nice, I saw credits this weekend.
Speaker 1 (01:21:57):
I beat it.
Speaker 5 (01:21:57):
Yeah, yeah, I you know, I've talked about it more
at length in the past, but I'll just say that
now that I'm done with it, And the last few
weeks have been so Hades two in Megabank Heavy, and
I still am loving MEGABONK and I'm still I'm definitely
you know, knocking off checking off all those boxes and
stuff like that. It is like, I beat Hades and
I had the thought that, like, you know, MEGABONK is
(01:22:19):
a scoop of ice cream and Hades two is like
a three course meal. You know, Oh, we're both good.
You like eating both of them, for sure, but like, yeah,
Haites is just so much more like layered and just
in so many different ways. You know, obvious We've talked
about the dialogue and everything, but just like how different
the runs can be and everything, and like the fact that,
like the first one, you do need to do a
bunch of runs to a bunch of successful runs to
(01:22:41):
see credits in this game, and it does keep that
interesting and fun and everything. So it's like, look, knew
this game was gonna be good. It it's an absolute killer.
It's if you said it was the best rogue Light
of all time. I certainly wouldn't blink at that.
Speaker 3 (01:22:56):
Now, are you also feeling a pool to kind of
keeping and getting the epilogue done.
Speaker 1 (01:23:03):
Are you trying to use this as a break to
check out some other games?
Speaker 7 (01:23:05):
Same thing.
Speaker 1 (01:23:06):
I should do that, but I also kind of keep
going to play Eighties two.
Speaker 5 (01:23:09):
It's the exact same approach I had to Soilk Song,
where it's like I got to the end of Act
two and it's like Act three started, and it's like,
all right, I do want to play this because this
is definitely one of my favorite games of the year.
But it's like, I feel like I've seen credits, I've
seen an ending of this game for sure, Like I'm
going to focus on other stuff right now and then
maybe I'll come back to it at some point.
Speaker 1 (01:23:28):
Mm hmm. Yeah.
Speaker 3 (01:23:29):
I feel like I kind of need to do that
as well. So many things. You know, I need to
start tactics and like I should be trying Trails on
the sky. But god, it's just so fun playing Eighties two.
And you know the first game did this too, but
it's just so smart how when it starts almost get
kind of easy. It introduces that system where you can
make the game harder through various ways that you can pick,
(01:23:49):
and then you get rewards for doing that that unlocks
more cool stuff. So You're still even this lay in
the game, even at the rolling credits, constantly unlock. That's
creat constantly getting new dialogue and new story beats and
interesting things happening.
Speaker 1 (01:24:05):
It's just insane how dense.
Speaker 3 (01:24:07):
This game is.
Speaker 2 (01:24:08):
But I think that's the most impressive thing is that
is you both you and Dan now have touched on
that where it's like it just keeps going and the
three course meal of like they just find ways to
make everything still feel so worthwhile even though you are
still doing these runs over and over again.
Speaker 1 (01:24:25):
It's they could change things up on you.
Speaker 2 (01:24:27):
It just feels like one of the most well thought
out games ever made in terms of making sure the
player feels like they're never wasting their time.
Speaker 3 (01:24:33):
That starts right away.
Speaker 2 (01:24:34):
I talked about that last week when we were talking
about it. To hear that that continues and there's new
things to unlock and see and like new systems that late,
that is impressive start.
Speaker 3 (01:24:44):
I mean, I still haven't actually completed like a romance
path or fooled out, you know, filled out an entire relationship.
Speaker 1 (01:24:50):
Thing, which God, are you trying to fuck? I?
Speaker 3 (01:24:55):
I you guys aren't gonna like is I? You both
disliked them, like the mean lady with the short babe.
Speaker 6 (01:25:05):
No ghost, are you? That's a McGroom, Mike.
Speaker 3 (01:25:13):
Also scary movie the lady ghosts.
Speaker 5 (01:25:15):
You're getting the ghosts, Mike, dan Ackroy fuck the ghost
he got blown by ghost.
Speaker 1 (01:25:20):
But yeah, I mean out of you know relations, the meaning.
Speaker 3 (01:25:24):
Of it is, of course, yeah, of course, yeah, yeah
themreal seems like a nice guy. Huh, good for you, Mike.
You know, hey, do your thing, chicken wing. I like
the lady that's mean to me. Yeah, no, no, no,
says okay. I nemesis went too far that one time.
(01:25:46):
But she was like I at least knew my mother.
Uh no, there's no coming back from that. She doesn't
even really apologize for it. You can go get fucked.
Speaker 6 (01:25:56):
I'm a Sellini man, I get it for sure.
Speaker 3 (01:26:00):
Can you later, Harry?
Speaker 1 (01:26:04):
Carry line? Isn't it? I'm sorry?
Speaker 3 (01:26:07):
What did you say? Does Aras show up later?
Speaker 4 (01:26:10):
Is that?
Speaker 3 (01:26:10):
Which?
Speaker 1 (01:26:10):
Which one's air? She's short hair? The game girl.
Speaker 6 (01:26:15):
Oh she's the worst.
Speaker 3 (01:26:17):
She's the one who gives you the deep buff and
what in the beginning of the game thro trash on
the ground, Yeah, a second area.
Speaker 1 (01:26:24):
Yeah, no, you know what Mike I get it. I
get it. I understand it. Yeah you know what, Yeah,
that's a cheat code for me as well.
Speaker 3 (01:26:36):
It's a strife yeah, okay, right, all right.
Speaker 1 (01:26:39):
Okay, I get it. Mike. Did you encounter the person
I was alluding to last week that had the cum gutters?
I I.
Speaker 3 (01:26:52):
Saw somebody with just a massive i'll just say it,
a massive penis bulge.
Speaker 1 (01:26:56):
Yes, that's him, dress.
Speaker 6 (01:26:58):
Like I dress like fucking dress and acting like Matt Riddle.
Speaker 1 (01:27:01):
Yeah. I didn't notice. I didn't notice the I'm not
gonna call them the cgs. I didn't notice the cs
as much as you.
Speaker 3 (01:27:09):
I was distracted by his thong bulge.
Speaker 1 (01:27:12):
It was insane. He stuffed it. You think he's stuffed?
I mean, God is wild. So he put a grapefruit
in there, a grapefruit maybe of some kind.
Speaker 3 (01:27:26):
What are you even trying to say? You put a
grapefruit in there? Jesus Christ?
Speaker 1 (01:27:31):
That spherical? It is kind of spherical. Okay, all right,
all right, Well we talked a lot about eighties two
and and like the replayability and unlocking everything. I want
to hear from y'all. What is the load out that
y'all have been rolling with? And or like the builds
that you're trying to.
Speaker 3 (01:27:49):
I mean, I generally will do the one that recommend
that like switching up, unless it's that axe. I have
not ever made that axe feel bad. So give us
some tips because've been struggling with the I ax.
Speaker 5 (01:28:01):
You do the scythe version, the aspect that turns it
into a scythe because that I think already, oh yeah yeah,
so up sythe and the attack speed goes up. So
like the big downside of the axe is the swing speed.
But it's got like good damage. It's got this huge
range of attack, and so you focus on getting like
you know, the hammer upgrades and stuff like that. It'll
be like boost your attack speed and so and I
(01:28:23):
barely use like sometimes i'll use the special for that
one to like knock off armor, but I put everything
else into like you know, you'll get crazy shit where
it's like it'll attack in a three sixty around you
with the normal speed of a slice. It has a
chance to swipe twice. It's like you can make that
thing a fucking killer.
Speaker 2 (01:28:38):
I did have a good run when I was doing
the slash twice. I got one where it was like
slash twice and then also Mike slash twice if you
do a dash, so it was actually slashing four times occasionally.
Speaker 1 (01:28:46):
That was insane. That was really cool.
Speaker 3 (01:28:48):
I think my favorite has been the last one you
get that just kind of turns you into an armored
Corps robot with all the missiles you can just kind
of run around spam your special or aiming at people.
I've gotten pretty strong with that, and the one where
you and then the one you throw out the skulls.
I've had good luck with that, and then also get
the ones that could just later ones like one, well
(01:29:09):
later in the game, it becomes pretty easy to just
constantly have Mana reag in so that that isn't all
resource you worrying about, so even just constantly shooting those
out and spending the Mana on that. And and if
you have builds that reward you for using Mana, like
you know, if you get at the saliney stuff, that
could become pretty powerful.
Speaker 5 (01:29:27):
And I really didn't like. Those are the two I
didn't like for most of my time with this game
was the wands and the skull. The skulls and I
barely ever even even when they were the glowy one.
I didn't pick it, and then like yesterday, I was
picking them a lot, and it's like, man, any weapon
in this game you can kind of tweak it. Like
with those hammer upgrades. I love when I'm going up
because there's almost always a hammer there in that first time. Yeah,
(01:29:47):
and so it's like I go there first and it's
like I will just get something. It's like, okay, great,
that makes us a very usable thing. Or like you know,
the skulls. I didn't necessarily like picking up my AMMO
when it dropped it down, So it's like all right,
when you get a hammer upgrade, that makes them automatically
returned to me and one hundred percent faster. And then
it's just like I have this awesome ranged explodey thing
that I used to like kill the the main boss
going up without even like using a death defiance. Like
(01:30:09):
so these things that I didn't like at all, it's like,
oh shit, you just get on the right run with them,
and like they can be That's.
Speaker 1 (01:30:15):
That's the thing with the weapons. The right run can
make anything awesome. Yeah, you kind of get it.
Speaker 3 (01:30:19):
You just start getting a sense of what boons you're
looking for, what upgrades are even taking advantage of those
uh those items that make certain gods appear more often
because you're looking for something. Yeahcific and the bosses are
just super good too, you know spoilers. But the third
boss on the going up route, I love that fight.
That fight is so much fun. There's parts of it
that remind me of like a World of Warcraft raid,
(01:30:40):
with the way you.
Speaker 5 (01:30:41):
Certain things fire stuff that Yeah, yeah, okay, I'm the
middle top bottom.
Speaker 1 (01:30:47):
I literally hear my raid leader calling it.
Speaker 6 (01:30:50):
Out in I was assigning numbers to be like a
two one, two three I would.
Speaker 3 (01:30:54):
Do if you like that kind of stuff, that's what
That's a lot of what WOW rating is like, Well,
I didn't like that, so.
Speaker 1 (01:31:01):
I recommend it for you.
Speaker 2 (01:31:04):
Kronos, it like didn't seem like I'm still pretty early on.
I got to Kronos once and got him like the
second phase, and like one fit of his south I
was like, right there, I'm like this s that fight
wasn't too bad. I'm assuming like he is an appetizer
for like what is really happening in this game.
Speaker 3 (01:31:17):
Right, And you know, and there's that yeah, because you
thinking of him as like the final boss maybe's and
super correct because you do have the uppath. I will
say that he seemed he definitely seemed easier than Hades
did the first.
Speaker 1 (01:31:27):
Time they got to the comparison I'm making.
Speaker 3 (01:31:30):
I think you get to that point with Chronos maybe
because we're all a bit more trained on this now, right,
But you got there with Hades eventually where that was
kind of automatic. He just knew what he did. And
you feel that with Kronos. But you know, you get
those things too that make each boss fight harder, and
I'm kind of working my way through those right now too.
It's always really interesting to see the ways they do that.
Like you know, for the Sirens, it's very different. They
(01:31:51):
sing a different song, there's a different mechanics there, there's
a different arena you're fighting them in. So yeah, it's
completely different encounter in a lot of ways. Yeah.
Speaker 1 (01:32:00):
I love the Sirens and like the building lore in
between runs. I got fairly early they were like you're
an agent, right out at you, and then like you
meet them the next round, they're like, you're not a
fucking agent. You lied to us. It is so good,
It's so fucking good.
Speaker 3 (01:32:18):
It's great characterization, amazing character like my favorite depiction of Greece,
Greek mythology stuff I've ever seen, and they made a
Disney movie about that shit.
Speaker 1 (01:32:28):
Wow. Okay, yeah, yeah yeah, Heracles here doesn't need to
show me any com gutters. I'm I'm down for the ride.
Uh folks, that's wait. Wait, we talked a lot about stuff.
We let's take a quick bricky break. We'll finish off
games talk, and then we'll talk about the news right
after this. Brub. I love podcasts and I would like
(01:32:53):
to listen to more of them.
Speaker 5 (01:32:54):
Oh boy, I've got the podcast for you, then, Bud
Stage Select, Grub.
Speaker 1 (01:32:59):
I have trust issues, especially with podcasters.
Speaker 2 (01:33:03):
Look, it's always important to be careful and safe about podcasters.
Speaker 1 (01:33:07):
But don't worry.
Speaker 2 (01:33:08):
Host Julian Titus and Justin Hamm have over sixteen years
a combined podcasting experience, and The Stage Select is finishing
up its second season at the end of the year.
Speaker 1 (01:33:18):
Holy smokes, what a pedigree? Tell me more, Grub.
Speaker 2 (01:33:22):
Oh what about a video game variety show where the
hosts act as if they're performing for a live studio audience.
Speaker 1 (01:33:28):
Kind of like The Muppet Show. Do they have reoccurring
characters Shenanigans, Bits and skits. Oh baby, we got bits,
we got skits. I love bits and skits. Is there more?
Speaker 2 (01:33:42):
The show is designed to be unexpected. Jan they'll go
to space sometimes a surprise game show. Expect the unexpected space.
Speaker 1 (01:33:50):
Grub, Grub, I'm hearing that. Episodes forty one and fifty
nine are fantastic points to get a vibe of the show.
Julian and Justin are fiercely independent and do this for
the love of video and podcasts.
Speaker 2 (01:34:02):
Oh yeah, they draw from the best, like the Giant BombCast,
next Lander, Rebel FM.
Speaker 3 (01:34:06):
And no one can know.
Speaker 1 (01:34:07):
About this well Grub, I'm glad I know about this
podcast at stage select give it a.
Speaker 7 (01:34:13):
Listen, Bits and skits. We still got games to talk about.
I realized my channel is muted, but hey, we still
got games. So the truck, the train is moving along.
That's why everybody.
Speaker 3 (01:34:26):
No more distractions, no more pausing for any other bits
or any other business unless it's related to golf Leek merchandise,
which you can find at store dot giant Bomb dot com.
Hey you look great right now, but I know you
would look even better and a Giant Bomb golf shirt
(01:34:46):
and Giant Bomb golf hat not just available in green,
like I'm wearing all sorts of fun colors. You will
be the main course on the golf course when you
wear the the Giant Bomb Golf Week apparel store dot
Giant Bomb dot com.
Speaker 4 (01:35:05):
And he's like gone down since the first time.
Speaker 6 (01:35:08):
Yeah, you're still working for me now, airs coming out
of the balloon.
Speaker 1 (01:35:11):
So yet, yesterday I learned in golf that there's like
a beer cart.
Speaker 3 (01:35:15):
Girl.
Speaker 1 (01:35:15):
Can I just go to a golf cart course and
just like hang out and and and counter one or
do I have to play golf?
Speaker 2 (01:35:21):
You can hang out at the nineteenth hole right the bar. Yeah,
what a lot of a lot.
Speaker 4 (01:35:25):
Of they're all legally obligated to be called that.
Speaker 1 (01:35:30):
Yeah, I've never seen one not called that. Yeah.
Speaker 3 (01:35:33):
Yeah, a lot of local Like at least here, all
the local golf courses have generally a pretty nice restaurant
in bar, and you can look out on the greens.
Speaker 1 (01:35:41):
They're pretty Mike, I enjoy your business tactics, but you
know what I enjoy more than that? No fy, no
fantasy tactics. Now, I'm just grubbs.
Speaker 3 (01:35:52):
I didn't see where that was going.
Speaker 1 (01:35:55):
It's right, I'm trying to zig and I thought you
were gonna zag with me, but you like ziggy z.
Get over there, Jeff Grubb, you it says on this
list here have peeped Final Fantasy Tactics, the Evilies Chronicles.
Speaker 3 (01:36:06):
Yeah, yeah, I've started it.
Speaker 2 (01:36:08):
I've done a handful of battles, and I like, I
think it's clicking for me. I tell you what, it
looks really nice and that helps. I think the presentation
is very good. I think it took me a second
to I get used to the camera, but once I realized,
you could just hit the one of the shoulder buttons
and it gives you a top down view.
Speaker 1 (01:36:25):
And then if that's not even.
Speaker 2 (01:36:26):
A toggle, it's just like a Holts. You hold, you
check down, make sure that you got everyone in your site,
you let go. It goes back to the more cinematic
isometric view that looks really pretty. That helped me like
unlock the game. For me, It's like, Okay, I'm not
like struggling with this camera anymore. I could just quickly
pop in, pop out and make my move. It's got
a job system, which I of course knew, but I
love job systems games and.
Speaker 5 (01:36:48):
Just like barely sort of scraping the surface of that.
I'm already like, oh, I'm good.
Speaker 2 (01:36:53):
I'm super gonna get into this because I just can't
wait to take these characters and build them out and
give this one this job and then that next job.
Speaker 1 (01:37:00):
And oh my god, a bit later on they're can
be able to like take.
Speaker 2 (01:37:03):
The things they learn and do some super special job.
Because I went down that path, I'm like, ooh, that's
my shit. So it's it's hitting sort of the tone
that I needed it to hit. I think, like I
remember Final Fantasy Tactics Advanced maybe being getting going a
little bit faster and getting me on board with the
tactical gameplay, which is what I'm really here for a
(01:37:23):
little bit faster. But it's not like this is some slouch,
and you know, it's always been praised for its story
and early on I think that's like, oh, yeah, I'm
getting this.
Speaker 4 (01:37:34):
I am.
Speaker 2 (01:37:34):
I'm like, I get what people why people think this
is high quality, and I can tell that there's some
seeds here that if they deliver on them, then yes,
I will be right on board with everyone else who's
super into what this game is doing on that front.
Speaker 1 (01:37:48):
I don't know how many games allow you to work
your way up to be a mime, but this is
one of those that's a rules.
Speaker 3 (01:37:57):
Have you guys played foun Fantasy five where like that's
where the Final Fantasy job system style was written.
Speaker 1 (01:38:03):
Talk to me about it before, and it sounded awesome.
Speaker 3 (01:38:04):
So freaking good if you like this job system and tactics.
My understanding is that it's very similar to the one
from Final Fantasy five.
Speaker 1 (01:38:11):
Got it? Okay, I'm glad to hear you're enjoying your
time with it, Grub. I need someone to eventually tell
me what the fucking Onion Knight is.
Speaker 3 (01:38:21):
From Final Fantasy three is where Onion Knights first originated.
It was the name of the starter class in the
original version of the game and subsequent remakes. It was
almost kind of the ultimate class that you could get instead.
But yeah, it's just a it's a Final Fantasy three thing,
original Fficy three, the one that was on the famicom.
Speaker 1 (01:38:39):
Ah. I see there's there's there's lots of layers to it,
just like ogres, just like onions, just like a parfait,
and just like Lego Voyagers has lots and lots of layers.
Jeff Beckelart, you have been playing this, I'm assuming, but
dib yes.
Speaker 4 (01:38:56):
But this is not a story about our time with
that game, Jan This is a story about how we're
not playing that game. Oh okay, and this is a
story how we're not playing Henry half at because I
offer these items to my son as a gift. He
doesn't know how good he fucking has it getting to
play all these goddamn games like Schmorga's Board of whatever
(01:39:19):
you could possibly conceive, all of these free codes. He
he's playing FC twenty six the week before it comes out,
like it ain't no thing, It's unbelievable. And what does
this kid want to play instead of Henry half Het?
What does this kid want to play instead of Lego Voyeurs, which,
by the way, we did play for two hours. We
played it for two hours. We had a great time.
(01:39:40):
Stacey washed it was a family moment.
Speaker 3 (01:39:43):
We did the thing.
Speaker 4 (01:39:43):
It was really really nice and we got to like
a certain level where he was like, oh you know what, Dad,
I'd really want to go back and play Steal the
Brain rot on Fortnite Fortnite.
Speaker 2 (01:39:57):
Oh now, my kids just started Fortnite because it came
about Demon hunters and they've been asking for a brain
rock game and I'm like I can't find one.
Speaker 1 (01:40:04):
So now they have.
Speaker 3 (01:40:04):
What does that mean?
Speaker 1 (01:40:06):
What is a brain rot game?
Speaker 3 (01:40:07):
Okay, just like the kids like like today regular like Sixcess. Okay,
but listen, okay.
Speaker 1 (01:40:17):
Just keep saying things.
Speaker 4 (01:40:19):
Well, most people know what they are. It's not it's
not your fuel, no don't, but uh at least not
on my browser. Listen, here's here's what it is.
Speaker 3 (01:40:30):
Okay.
Speaker 4 (01:40:31):
Steal the brain Rot is very loosely adapted from the
Roadblocks game. Steal the brain Rot kind of like a
comic where you so it's like a Fortnite you know, uh,
custom game right where someone built this map area where
you get onto a server and out an assembly line
(01:40:55):
comes these quote unquote brain rots that are just he's
like insane sort of I don't know, for lack of
a better comparison.
Speaker 1 (01:41:05):
Ambos, right, just come out.
Speaker 4 (01:41:07):
There's like trophy there, there's like a there's like all
the brain rot classics you've come to know and love,
all collected in one ridiculous Fortnite experience, and they come
out and you can buy one and then it goes
into your base and you collect all of these brain rots.
Then if there are more people on your server, you
(01:41:30):
basically have to play this game of like Fortress, where
you protect your brain rots, you have to renew the
lock on your base, and if you allow your base
to be unlocked, someone can steal your brain rot.
Speaker 1 (01:41:42):
And that's what this game is.
Speaker 3 (01:41:44):
It's very dumb. It is very dumb.
Speaker 1 (01:41:46):
It is very bad.
Speaker 4 (01:41:48):
And where I'm really like, you know, where he and
I are locking horns. It's like, dude, you play all
these like really sort of a I don't want to
say cerebral, but certainly more engaging in a positive way,
even Fortnite on its face, like with the strategy and
the socializing. He's getting the socializing with the brain rod shit,
(01:42:10):
but like he's not. This is not a game. This
is just very dumb. And I'm like, dude, you gotta
just stop.
Speaker 1 (01:42:18):
You got to stop.
Speaker 3 (01:42:19):
There's no like currency, there's no like V buck attachment.
It's not like you don't understand.
Speaker 4 (01:42:23):
He's not like he's not like, you know, draining the
bank account, asking for seven thousand v bucks just so
we can get like a tik tala miky mala, you
know whatever.
Speaker 3 (01:42:31):
Okay, Yeah, I wish.
Speaker 4 (01:42:35):
It just sucks. Look, I get it. He's ten. Is
the worst taste imaginable. He is just a piece of
shit in every sense of the word. He has no understanding.
That is true of every kid. My kids said loved garbage.
I've said this for years. True, they love Track one hundred,
like you know. I mean, look, need I say more
(01:42:56):
than the cyber truck? Right, the thing that's only ten
year old boys think is cool. Right, there's a reason.
Speaker 1 (01:43:03):
So I get it.
Speaker 4 (01:43:04):
And my patients only last so long with this stuff.
Speaker 1 (01:43:07):
But did you get tungue tung tung sahar?
Speaker 4 (01:43:10):
Yeah, we got like eleven of them. And the more
brainroots you get, the more your base gains a floor.
So he has like a five story base with all
of these brain rots that generate fake money, and you
collect all the money so you can buy more.
Speaker 3 (01:43:23):
It's just like a collection thing, clicker. It's a time
wasting collect a.
Speaker 1 (01:43:28):
Lot of these games.
Speaker 2 (01:43:28):
A lot of these games are basically like idol games
with a little bit more going on. The k Pop
Demon Hunter's Tycoon game, another Fortnite fan made game my
kids are playing, is basically just an idle game.
Speaker 1 (01:43:39):
I watched them.
Speaker 2 (01:43:39):
I was like what are you guys doing because they
had spent ten minutes straight just punching a box that
was spreading out money.
Speaker 5 (01:43:45):
Yeah, it was like yeah, like I can't judge. I've
played a lot of idle clicker games, so.
Speaker 1 (01:43:50):
Yeah, I mean get it.
Speaker 4 (01:43:51):
I get it right, and I know, just like most
of this slop, it will pass right, Like, yes, the
time is running out on this for I go. Look
like you're you play Fortnite, You've been playing Rocket League
in Fortnite for like five years.
Speaker 3 (01:44:05):
Those are the things you come back to.
Speaker 4 (01:44:07):
I promise you in six months, you're gonna be like,
oh right, I did play that brain Rock thirty years.
Speaker 5 (01:44:11):
You're gonna have like a synaps spark and like wait
did I play that game? And you're gonna try to
find it and it's not gonna be anywhere because it's
not worth preserving and like that, your brain.
Speaker 4 (01:44:20):
Will decide to delete it to make space for other stuff.
So you know that's Henry. Henry Halfhead. He played for
like two hours.
Speaker 1 (01:44:27):
He loved it. He's like, this is great, this is
so much fun.
Speaker 3 (01:44:29):
I'm you know.
Speaker 4 (01:44:31):
He It brought a lot of like the Donut County,
you know, memories he really loves and uh, I think
that game's cute.
Speaker 1 (01:44:39):
And very cool.
Speaker 3 (01:44:40):
Uh and Voyagers is great as well.
Speaker 4 (01:44:43):
I just, you know, I bring all these up because
he put them on a shelf to go back to
this goddamn brain Rock game. And if you're a parent,
you probably know what it's about. But holy shit, I
just can't wait till this this one passes, because this
one hurts. This one is this one's uh scraping at
my uh scraping at the wounds here a little bit.
Speaker 1 (01:45:05):
What do you guys back are you know? Uh Jan
Mike Dan, what do you guys think? Tongue tung tongue
Sahar is it? I'm gonna say it. It feels racist
in the mouth. Is there a racist mouthfeel?
Speaker 3 (01:45:18):
Yeah?
Speaker 2 (01:45:18):
It definitely had his racist mouthfeel and probably there could
be something there, but well, I mean it originated from
Indonesian Malaysian culture, so they're part of the brain Rock community.
Speaker 3 (01:45:26):
Absolutely it is.
Speaker 2 (01:45:28):
I think it's a piece of wood with arms and
legs that carries.
Speaker 1 (01:45:31):
A baseball bat.
Speaker 4 (01:45:32):
Yeah, there's so many weird like the brain It's weird
how the brain Rod stuff turned into like statues like
these are characters.
Speaker 2 (01:45:42):
You know, Valerie to Cappuccina, there is a literal one
that's a six seven.
Speaker 1 (01:45:48):
Yep.
Speaker 4 (01:45:48):
He's just walking around like I'm a six almost seven.
Speaker 6 (01:45:50):
Hey, so doing you know I'm gonna go live in
the woods.
Speaker 1 (01:45:54):
You do.
Speaker 2 (01:45:55):
That's that's what they want, Dan, So you're you're seeding
this culture to them.
Speaker 1 (01:45:58):
That's what they want.
Speaker 3 (01:46:00):
The old man to go away.
Speaker 4 (01:46:02):
I will, Yeah, it's true, that is true. I mean, look,
I think it's mostly harmless.
Speaker 3 (01:46:07):
I get it.
Speaker 4 (01:46:07):
Just like you said, Grub, we were into pretty dumb ship. No, no, yes,
I never felt this way about you, Like my dad
watched it with me and I lose SpongeBob and fucking uh.
You know, Gravity Falls is amazing. There's a lot of
good stuff there, for sure. There is.
Speaker 7 (01:46:30):
Yeah.
Speaker 1 (01:46:30):
POGs. Yeah baby.
Speaker 3 (01:46:38):
If you if your memory is a poster deleted and
POGs showed up right now as only a thing Dib
and kids like that were into, you would hate POGs recess.
Speaker 4 (01:46:48):
I will just say this, for the best majority of
the brainwaw, shit is bad. I do think six seven
is not the worst. I kind of in a way,
I think it's all right.
Speaker 1 (01:46:57):
It's so stupid.
Speaker 4 (01:46:58):
Yeah, right, but here the thing. Uh Rich in the
chat was like six seven is no worse than whats that?
Speaker 3 (01:47:04):
And Rich is right, yeah, right now that's the Budweiser commercial. Similarly,
like that's what we're all doing, right, yeah, yes, I
mean it is, that's the truth. We're also all the
homophobic things we used to just say constantly in the
school yard, right yeah.
Speaker 1 (01:47:25):
Yeah, they're better about that now. Yeah. Well I've heard
some youth still saying certain words and like yeah, and
then in fact, the art word. We got rid of
that one, and like everyone's like we miss it, What
the hell I mean? Yeah, okay, well it feels like
the youth are in a completely different world, if not
a completely different galaxy, just like Mike Minatti you have
(01:47:48):
been on a different galaxy by playing Super Mario Galaxy too.
Speaker 3 (01:47:52):
Yeah. I mean it's one of the all ten great
games and it still is that, And the graphic improvements
are more than I was expecting. The game looks very
sharp most of the time, Like every once in a
while you'll see Captain Toad and he kind of looks
like a GameCube character suddenly, like his mouth is just
a texture, you know, kind of a thing, like oh,
(01:48:13):
that part looks old, but everything else actually still looks
super spiffy. The resolution is really sharp, the colors are popping,
so the porting job whatever they did, looks fantastic.
Speaker 1 (01:48:24):
Just using the.
Speaker 3 (01:48:25):
Gyro controls is more than adequate instead of the pointer.
I haven't had an issue with it at all. It
was amazing when I was using the pro control and
it works just about as well when I'm just doing
the game in hound handhold mode. Even when I'm doing
the Yoshi stuff. You had to kind of aim somewhat
precisely with that pointer while you're platforming. I have not
had a problem with that at all. It is interesting
(01:48:46):
playing this game because, like, outside of the levels, I
think a lot of the stuff just isn't as good
as it is in Galaxy One. Not that coming to
a Mario game for story, but it's more like the presentation.
Like Galaxy One opens with this surprisingly epic and just
sort of well framed opening cut scene.
Speaker 1 (01:49:05):
They hear it.
Speaker 3 (01:49:05):
It's like it's a story book with you know, texts,
and it just feels cheaper. Spaceship Mario isn't nearly as
good of a hub world as the Observatory from one.
Speaker 1 (01:49:17):
The thing is like you know that's a matters.
Speaker 3 (01:49:19):
It doesn't matter that much, certainly not as much as
level design and mechanics, and Galaxy two is just so
freaking amazing at that stuff. The levels are all so
freaking interesting and fun and constantly introducing new ideas and
new things. It's just an absolute blast to jump through
(01:49:39):
all of them. The physics feel perfect. When you have
those weird gravity moments of the little planet toys you're
jumping between them, it's awesome. Some of the best power
up probably like my favorite suite of power ups in
any Mario game, between the b Suit and the cloud
Suit and like the rock rolling Mario and all that stuff,
and then yosh in this game, one of the best
(01:50:00):
implementations of Yoshi that we've had. Super fun. So yeah,
Galaxy two is still that game, and this seems like
a fantastic kind of upgraded port of it.
Speaker 5 (01:50:11):
I've had to stop myself because I have not played
Galaxy two since I think it came out, and I
remember at the time thinking like, yeah, this is the
best three D platform of all time. I think this
is a little bit better than Galaxy which was my
previous best ever. So I got like one star in
this just to kind of like see how it looks
and everything kind of wet the appetite, and it's like,
all right, maybe that's a holiday thing. Maybe that's you know,
(01:50:31):
once I'm done with some other stuff, you know, like
that's I'm very very excited to go back to that.
Speaker 1 (01:50:36):
So I'm happy to hear control. So well, that's great.
Speaker 5 (01:50:39):
Yeah, fantastic, Chat says interesting question. Hey, is every mainline
Mario game now on Switch? And I think it might
be wait Sunschina. Yeah, it's in three D all Stars,
so so okay, and I know maybe you don't. I'll
just do it real quick.
Speaker 3 (01:50:54):
I know it.
Speaker 5 (01:50:55):
It's one two, three World, World two sixty four Sunshine
Galaxy Galaxy two honesty.
Speaker 3 (01:51:01):
Yes, all right on mom. Yes, so three D Land
and Super Mario Lant aren't on there yet. And yes
we also have three D World, which is still the
weirdest one, Dan that you don't consider that one. Did
you see like the museum put up a wall with
all the Maine Mario games and there's no Yoshi's Island?
Speaker 6 (01:51:20):
How interesting did it say? What was the phrasing? Send
me a link.
Speaker 3 (01:51:24):
I don't rember for you. The one that posted this Dan,
I believe it's name line.
Speaker 6 (01:51:30):
I pointed out that Yoshi's Island was on the Yoshi Wall.
Speaker 1 (01:51:33):
Yeah, right, is that what you're referring to?
Speaker 3 (01:51:35):
No, there's a new one. I'll find it for you later.
Speaker 1 (01:51:38):
But yeah, so, uh, whatever you want to.
Speaker 3 (01:51:39):
Call him of the May of the three D of
the Mario platformer games, which somehow is then enough of
a description to be mainline for Dan.
Speaker 1 (01:51:48):
Uh, it's just Mario lant.
Speaker 3 (01:51:50):
Which will be is that somehow stone?
Speaker 1 (01:51:52):
That can't be right?
Speaker 3 (01:51:53):
Is that not on nisode?
Speaker 4 (01:51:54):
No?
Speaker 3 (01:51:54):
That has to be what am I saying?
Speaker 4 (01:51:55):
I figured it's god which land it is?
Speaker 7 (01:51:58):
It is?
Speaker 3 (01:51:58):
It's just three D land actually, which I don't even
know if they bother with that one. Honestly, I'm not
sure if we get that one.
Speaker 6 (01:52:05):
Oh bro, you're saying a game boy one. So those
aren't mainline, but yeah, you.
Speaker 3 (01:52:09):
Can just talk to me. Yeah, three D Land.
Speaker 2 (01:52:12):
I think they'll redo that at some point. They'll because
you can't just put that out in HD. It would
look fucking bad.
Speaker 1 (01:52:20):
Give it some extra love, you know.
Speaker 3 (01:52:22):
I'm sure it could get away without being three D,
but you gotta kind of replace that with something. I
don't know because was important. Yeah, yeah, but.
Speaker 2 (01:52:29):
It's like they can figure something out there, but it's
it looks pretty barren when you played on an emulator now,
so hopefully they do something there, but they'll do it
at some point.
Speaker 1 (01:52:37):
I think, Yeah, I forget and Galaxy too. How many
different like suits and stuff does Mario get? There's a lot,
because uh, I sometimes get which ones were brand new
for two? But he was in the he was in
the first one. What about Cloud was Cloud in the
first one?
Speaker 5 (01:52:51):
Cloud was Cloud is the best?
Speaker 3 (01:52:54):
Cloud is the best Mario costume we've ever had. The
way it looks and the mechanics of it are so
freaking good. I think Boulder might have been new for two.
I like bolt to Mario. You have fire, you have
ice as well, you have the spring. Also you have
that cherry that creates the copy of you.
Speaker 1 (01:53:09):
That's great.
Speaker 3 (01:53:10):
Yeah, yeah, it's all sorts of good.
Speaker 1 (01:53:11):
Stuck. Well, yeah, Mario continues to wear a bunch of
different hats, But I'm more interested in the hat that
you're wearing, Mike Manatti, because you have it celebrating golf
Week like no one else. You're still wearing the golf
week clothes. You can get Store dot Giant Bob dot com.
But you have also been playing a couple other golf
games that you'd like to.
Speaker 3 (01:53:29):
Talk about, Yeah, Josh Tomorrow, to kick Golf Week off,
I dug into a bunch of them, starting with Pebble
Beach Golf Leaks on the Sega Saturn, which was originally
a three D O game, And yeah, that's really the
vibe here. Don't think early three D polygons three think, uh, yeah,
we're using digitized sprites and FMV cuttings on some three
(01:53:51):
D levels. But boy, the vibe is actually really neat.
Speaker 4 (01:53:55):
It.
Speaker 3 (01:53:55):
It's Craig Stadler is This character just keeps popping up
and talking to you. He doesn't have a lot of charisma,
which is why it's amazing. Whenever he's saying lines, it's
actually hilarious. He has become my favorite golfer ever. Now
I'm obsessed with the Walrus and yes that is his nickname.
(01:54:16):
But there is like this is actually a good game,
and I love that it is just Pebble Beach, this
one renowned golf course and before every hole they actually
like show you a video of it with Craig Styler
talking about it and literally like offering you actual advice
on how yeah you should play this hole, which you
know a place of the game, but would also apply
(01:54:37):
if you are actually playing golf there.
Speaker 1 (01:54:40):
This is the virtual highlight engine.
Speaker 3 (01:54:42):
This is the fertile highlight engine, so it's made for yeah,
digitized sprites on three D world.
Speaker 1 (01:54:48):
The best is uh I was.
Speaker 4 (01:54:50):
I caught a glimpse of it, and it's like the
shakiest fucking helicopter.
Speaker 1 (01:54:55):
Yeah, it comes over yesterday.
Speaker 3 (01:55:00):
I didn't hear that.
Speaker 4 (01:55:02):
No, that is so funny to me, Like just these
lengths of which they had to go to to just
get an aerial shot of a single golf hole, where
now it's just some putts with a fucking drone.
Speaker 3 (01:55:14):
Yeah. The one thing I really struggling with was the
power meter was just difficult to read. It was in
like five segments, so it's hard to tell where percent
was really and I don't know. It just feel like
I was constantly undershooting or overshooting. You know, if I
played it more, i'd get a feel for it. Yeah,
this is a kind of golf game that could only
have existed in this one two or three year window
(01:55:35):
there in the history of video game graphics. So I'm
glad we got it. It was a fun treat. But
we actually got a couple of indie developers reached out
and wanted to help us celebrate Golf Week with some
of their games, So I checked those out on Mega
Man last night. You can catch that stream. First one
was called Golf in It and this one is like
it's a little bit of that like Game Boy Color
(01:55:57):
Mario style. One thing that reminded me of and I
mean this is positive. It's like the flash golf games
used to play in high school.
Speaker 7 (01:56:06):
Right.
Speaker 1 (01:56:06):
Oh yeah, sure, I'm nostalgic for those. Yeah.
Speaker 3 (01:56:08):
Because it's easy to play on mouse and keyboards. It's
very fast paced, you know, classic golf stuff with you know,
click once for power, click again for accuracy. There's some
a few other extra things happening, Like there's turtles on
the golf course and if you land near their radius,
they'll just sort of hit your ball, so like that
could really miss you. Up there are portals, and if
(01:56:30):
you go in a portal, maybe it'll get you closer,
but maybe it'll get you further away.
Speaker 1 (01:56:34):
You can also buy upgrades.
Speaker 3 (01:56:35):
With sort of the experience points you're through playing things
like oh you can use this ball one time that
just won't bounce at all, or another ball that will
always bounce in the direction of the pen.
Speaker 1 (01:56:45):
So stuff like that. Yeah, so ito's golf in it.
Go O L F I N I E. Then also
checked out Super Video Golf.
Speaker 3 (01:56:56):
Now this is like what a sega on a golf
game would have looked like if it was like Virtua Golf, right,
early three D polygons kind of a thing like the
golf game we didn't get then, So I always love
that low poly look.
Speaker 1 (01:57:11):
So this has that in spades.
Speaker 3 (01:57:13):
And then again just very classic golf mechanics on top
of all of that has everything. He kind of went with,
you know this, you know again, classic swing controls, stuff
like that. It just had a very good vibe, very
good music. It had a little bit of that Craik
Statler energy.
Speaker 1 (01:57:28):
Honestly looks cool. Yeah.
Speaker 3 (01:57:30):
Yeah, you have the bad voice lines right with the
low quality audio. So yeah, so it's the low fi
video golf, very cool vibe, super good Again it's called
Super Video Golf. So another very good uh indie golf game.
To check out what I have online stuff like online
(01:57:50):
tournaments or play with Okay, oh, that's cool locally things
like that.
Speaker 2 (01:57:54):
I did try that Beavis and butt Heead mini golf
game from nineteen ninety eight to see if it would
be worthy of Golf Week.
Speaker 6 (01:58:00):
That game sucks, but holes a hohoy or what's it called.
Speaker 2 (01:58:03):
It's like a bung hole in one. The best thing
about that game, by far is the name good. It's
just like what if mini golf was happening in the
Beats and butt Heead world, but you don't like see
them on the course. You like, it's one of those
ones where you click on the ball, pull away from
it and then it kind of flings forward like I
like that mechanic. But it's just such a bare bones,
(01:58:24):
basic nothing game that really isn't worth the time.
Speaker 1 (01:58:27):
That's the new golf game I played.
Speaker 2 (01:58:28):
I played some Neo turf Masters and stuff like that
before everyone knows that rules, Yeah, I was.
Speaker 1 (01:58:33):
I checked out some of that stream. Neo turf Masters
does rule.
Speaker 3 (01:58:36):
I mean it's funny because it has some of that
similar energy to Pebble Beach, which is, you know, instead
of like digitized, it's mo capped, really high quality spice
sprite work. I think, Yeah, it just still looks so
freaking good. The music is amazing. That's probably my favorite
golf game ever. I love it.
Speaker 1 (01:58:54):
It's it really holds up.
Speaker 3 (01:58:55):
It's fantastic.
Speaker 1 (01:58:57):
We are continuing the Golf Weeks celebrations and for those
folks out there that may have heard the Game Informer
at the play during the break, we're gonna go play
against Game Informer tomorrow. That's right. I believe Dan and
Grubb are going against the Vans. That's right, Van Allen
and Van Ak, and we're going against them in everybody's golf,
(01:59:19):
right is that's that's.
Speaker 5 (01:59:20):
The everybody's I think Van Aken might be traveling, but
I've been talking to Van Allen about it and if
he's not availble.
Speaker 1 (01:59:28):
Tongs one Van otherwise I'm out.
Speaker 5 (01:59:30):
We will have a Van and another Game Informer out
of there that we would go against. All right, okay, okay,
unfeat against kind of funny. I think it's about time
to be undefeated against another outlet.
Speaker 1 (01:59:39):
Yeah, do it. Yeah. All the models out there, you're
on watch, get on watch. We're all coming for you.
That's right.
Speaker 3 (01:59:46):
Right, We're getting out of the com gutters and we're
gonna go dominate in video games across the board. Start
giant bum.
Speaker 1 (01:59:56):
We sell coung gutters. No, well, I was gonna I
was gonna say, I'm ready to party with Game Informer.
But before that, I want to hear about a party
that we had last Friday, Lego Party. Holy smokes gang,
imagine if was good so badly? This game was really fun.
Speaker 5 (02:00:20):
Actually we played it and loved it. And then I
said at the end, I said, because like I think
it was. Yes, yeah, that Friday, because like my my sister,
her husband and their daughter my niece were on the
way up here driving up from Kansas when we were
playing Lego Party, and I told you that, like, Okay,
the real test is going to be is Mario Party
has always been a game that can appeal to people
if they don't really play a lot of games or whatever.
You know, the types that like you play Mario Party
(02:00:42):
twice a year at holidays or whatever, and like that's
your thing is Mario Party. And for my sister Katie,
that is her game, Like she would like you to
play Mario Party with me and Kayla growing up and stuff,
But she they've got a switched. They don't play a
whole lot or hasn't play some Call of duty every
once in a while, not really gamers biny stretch and
I brought it up to them that night. I was like, Hey,
would you guys be up for changing it up a
(02:01:02):
little bit to night and uh and playing this new
Lego Party game. And Katie told me later that when
I said that, she was skeptical because she was like,
I don't really care about Legos. I don't really do
Lego stuff like Mario Parties are thing like, let's just
play that. They finished the first game, absolutely loved it,
and we're like, nice, that is better than Mario Party?
Speaker 6 (02:01:21):
Can we do another game right now?
Speaker 1 (02:01:22):
So?
Speaker 6 (02:01:23):
Wow, it is, and I will say it it is.
It is better than Mario Party.
Speaker 3 (02:01:28):
It's frustrating how much better it is. Like they make
fifty Mario Parties, they couldn't have thought of a single
one of the one hundred improvements of the formula that
Lego Party has introduced here.
Speaker 1 (02:01:39):
It's just so much snapier.
Speaker 4 (02:01:41):
I feel like on the outside where I'm at, like, yeah,
we've been saying this for a long time, So Lego
Party no, just about how like piss poor of an
experience Mario Party is. And yeah, I'm not going to
go that all of these all of these quality of
life things that are like so sick people and obvious.
Speaker 5 (02:02:02):
Let me run down a few here of like clear
improvements and tweaks to Mario Party that I noticed, and
I've only played three games of it now, and like
there's maps I haven't played, like I want to play
a lot more. All right, So mini game placement determines
turn order, so yes, which is so smart because let's
say it's the thing where me and Greb are both
two or three spaces away from the golden brick, which
(02:02:24):
is the star that adds so many stakes to the
mini game itself. Is that like goal first, Like holy shit,
that alone changes a lot. That's incredible. They've got these,
you know, like the two v two stuff. You know
it would happen in Mario Party if you know two
were on blue and two were on red. Here it's
specific brick battle squares that you land on and it
puts you in a two v two match and the winner,
(02:02:46):
the winning team gets a golden brick each, so immediate
stakes on that. So you get to a brick battle
it randomly puts you. It's all right, jan, me and you,
we got to get this and there's a star on
the line. It's not just ten bullshit coins or whatever.
It's it's like a real thing at the end of
mini games. This is a very minor one, but I
appreciate it. Like it'll show the score, let's say, you know,
it's just something where you got to shoot X number
(02:03:06):
of whatever. The score shows up, but then like in
the waning seconds, like last five or ten seconds, it
fades away. So there's that element of like ooh, one
until it does the like you know, oh yeah, yeah, yeah.
Speaker 1 (02:03:17):
Final thing. That's that's awesome.
Speaker 5 (02:03:19):
So the boards themselves shift, Like the way they use
legos in this game is so fucking good because like
you'll do the theme park course and there's like the
starting area and then like the central fountain thing they
go around, but then when you go to the corners
you get to build one, so you can build like
the new land. So it's like do I want to
do horror Land, like a haunted house themed section of
(02:03:39):
this board, or do I want to build extreme Land?
And that's a whole different thing. So each time you play,
even like the theme park world, that's going.
Speaker 1 (02:03:47):
To be different.
Speaker 5 (02:03:48):
It does like these risky free bricks you can get
there where it's like, okay, I can go to the
water park land and if I can climb up this
whole thing and avoid all six of these you know
why slide things that will send me down shoots and
ladder style to the beginning, I will get a free
golden brick that I don't have to pay for. I
went to the extreme Land and it was a totally
different thing with the free brick, where it's like it
(02:04:10):
is a series as you progress through it of like
you have to do like okay, like a bike stunt
or whatever. You have to like it's a timing thing.
And then at the last one you get a monster
truck and the golden brick is inside of flaming like
hoop and you have to like ramp the monster truck
in and if you fuck up the timing, you don't
get the golden brick. It was all for not so
that stuff is super good. It is way snappier pacing everything.
(02:04:33):
There's moves along faster. There are a couple shops, but
like it is not the constant fucking Mario party thing
of like, right, well, I could roll eight and run
into three shops and have to like fucking shut up, Koopa,
I don't want to buy anything, you know.
Speaker 3 (02:04:46):
Yeah, wh it's just like the way like it does
like a solo mini game where a Mario Party, it
just stops. You talk to NBC. It loads too a
thing here. It just all happens on the board. As
you're going along, your character just quickly looks at the
mini game. It's an it's usually like one or two
button presses, so it doesn't think forever and just move
off your turn.
Speaker 1 (02:05:03):
It happens so fast.
Speaker 5 (02:05:04):
That's a great point in Mario Party. It happens a
lot where you land on a solo one and Okay,
we're gonna fade to the roulette to decide what single
player game we do. Okay, lands on this, fade to
the practice thing. Okay, like everyone's just watching. Okay, fade
to the actual thing and then you got to pick
your fucking glove item or whatever.
Speaker 6 (02:05:20):
Fade back like it's just like so much bullshit.
Speaker 5 (02:05:23):
And here, yeah, Michael, you said you can go to
like an archery thing in the fantasy land or whatever,
and it's just like okay, yeah, hit a twice to
try to get the higher number and then move along
like it's just so much snappier.
Speaker 4 (02:05:33):
It's so much better, so demonstrably better. That Lego is
inadvertently jeopardizing its licenses with Intendere's.
Speaker 1 (02:05:46):
What they do.
Speaker 3 (02:05:47):
They said they're gonna do a switch to upgrade when
they get dev kits.
Speaker 1 (02:05:53):
Here's what they do, right. They've They've done Lego Batman,
Lego Star Wars, do Lego Mario Party Party awesome?
Speaker 5 (02:06:01):
Give them the series, Like seriously, Hey, the Lego Nintendo
sets are fucking great.
Speaker 6 (02:06:07):
I love those. It's cross play.
Speaker 5 (02:06:10):
So like my system, Katie and her husband can play
on Switch while Cala plays on PS five and I
play on PC. It's forty dollars. It's cheaper like it
focuses on that. Like all anyone wants to do in
these fucking games is play the core board game mode.
And the recent Mario Parties outside of Superstars was like
the greatest hits. It just packs it with all these
fucking side modes no one gives a shit about where
(02:06:31):
it's like, oh, me and Jan are you know, on
a Koopa delivery service thing and we gotta fly around
with motion flappy things to deliver toads or something like.
Speaker 3 (02:06:39):
Things.
Speaker 5 (02:06:39):
You'll play once and be like what the fuck is this?
And like put the resources into making the fucking board
game experience better, and that's what this game is is.
It's just the fucking board game experience. And then you're
getting player XP levels up, you're getting a park, you know,
like board levels up, and getting like fun Lego mini
fig customizable stuff. I may like before they all got
in town, I made all of us like Lego mini versions.
(02:07:00):
So it's fun to be able to just be a
little versions of your Lego versions of yourselves. If if
Aliens came down tomorrow and said, like we come to party,
like I'm going to fucking Lego Party way before Mario
Party objectively better.
Speaker 1 (02:07:15):
You're not gonna party off. You're not gonna party r
off for it. Yeah that's a joke.
Speaker 4 (02:07:24):
Uh.
Speaker 2 (02:07:24):
It feels like NFL two K. So Nintendo's gonna go
out and get exclusive license.
Speaker 3 (02:07:28):
To party and actually do this and.
Speaker 1 (02:07:33):
Parties.
Speaker 3 (02:07:34):
The medium of cells are so good too, Like they're
all very intuitive, they aren't too complicated. None of them
are super chance based, which I came across these.
Speaker 1 (02:07:43):
You're playing a game.
Speaker 5 (02:07:44):
This is way more leg I jokingly said for so
many years, Mario Party's a game of skill. There's so
much bullshit luck in there. This is just like there's
no bullshit stars at the end. I know you can
turn this stuff off in Mario Party and everything, but
there's always bullshit. And Mario Party was like you just
land on a block and you got a star for
no reason. This one like you kind of earn your
shit in this. And some of these mini games, like
Mike said, like very Tall Race. I don't know if
(02:08:06):
you like it was the funniest fucking thing. I don't
know if you guys have played that one where you're
on this like tall unicycle and you have to have
like a race against each other, and it's just like
this incredible like balancing game you have to do. Museum
Mayhem is this fun one where you like it's like
a four square thing where you each have it's like
a two by two grid and like everyone's guarding their
own lego vase and there's like a big ball bouncing
(02:08:26):
around and it's just very much that like kind of
like air hockey. If you ever done those like four
player air hockey tables, Yeah, it's like that, but it's like, yeah,
I'm trying to like knock this ball to break your
vase behind you and everything. There's a trivia game where
you're like identifying lego versions of famous art, so it's
like a lego version of Starry Night.
Speaker 6 (02:08:43):
And you're doing like a multiple choice thing on like
what this thing is?
Speaker 1 (02:08:46):
It's cool.
Speaker 5 (02:08:47):
It's so fucking good, Like I can't like, I feel
like when we played the SGF, it was just kind
of like we're all just looking around, like this is
really good.
Speaker 1 (02:08:54):
What the hell? Yeah?
Speaker 5 (02:08:55):
Then we played it on Friday, had a blast, immediate winner.
It's like this is our new thing. We're like, they're
buying it on switch.
Speaker 3 (02:09:02):
We need to play it again next week. I know
this is golf week made time, but I need to
this game again. Yeah.
Speaker 1 (02:09:07):
Fun reason I want to.
Speaker 3 (02:09:09):
Brothers in the getting it's I can play with them more.
Speaker 1 (02:09:12):
I just want to play more Lego party. Yeah.
Speaker 5 (02:09:14):
Maybe we don't know if it changes based on what
map you're on, but I did see there's a twenty
four turn option that was estimated that three hours.
Speaker 1 (02:09:22):
Yeah, that's a party.
Speaker 2 (02:09:23):
I honestly think that would be a lot of fun
because there's so many things we didn't get to do.
Because we didn't get to do any of those two
versus two things because we didn't have enough time to
land on that, and those are so high stakes, they're
pretty rare.
Speaker 1 (02:09:32):
Like I want to see everything.
Speaker 5 (02:09:34):
I haven't seen the version of chance time like on
the leg So chance Time needs to be a thing
in my party. And that was the ultimate bullshit thing here.
It's just the last turn. The shops are turned into
like chance Times squares and like that can change things, right.
Speaker 3 (02:09:46):
And even like the Boo equivalent, like the seas, they
don't show up right away, right.
Speaker 1 (02:09:50):
The banana guy.
Speaker 5 (02:09:51):
Yeah, they're just kind of like the banana dudes show
up in speedboats, like halfway through the game.
Speaker 3 (02:09:55):
That was so cool.
Speaker 6 (02:09:57):
A bunch of fucking monkeys from an airplane to beat
the ship out of you.
Speaker 1 (02:10:00):
Great. Maybe we should also invite another party of fiicionado
to the Lego party party, Yeah, another sequel party I did.
Did Bianca like it? Yes? Really?
Speaker 6 (02:10:14):
She actively despises Mario party like that.
Speaker 5 (02:10:18):
It's like a family thing and it's like we don't
have the full group or whatever, and it's like, listen,
the kid is like sixteen months old.
Speaker 6 (02:10:24):
You're gonna we need a forest. She's like, I will
do it. I will not enjoy this. I will not
like I will do the family thing, but like she
had fun with this one.
Speaker 1 (02:10:33):
Wow.
Speaker 6 (02:10:33):
I think this one can win over people that like
actively hate Mario Party.
Speaker 1 (02:10:39):
It's really good wild.
Speaker 5 (02:10:40):
I did a Ninjago level, which that is totally different
than the theme park one where it's like you're going
to these uh you have these fights against these giant
Ninjago dragons and stuff with like timing based things where
you goat ship out of them and go they can
get a brick.
Speaker 3 (02:10:51):
I don't think it get like, you know, some of
those classic Lego laces and stuff involved when they did
the menses. I would love it if there was like
a back to the Future level or.
Speaker 1 (02:10:59):
A yeah, yeah, that'd be really cool. Lego Party devs,
if you're out there, I know you have a lot
of work because you're trying to get the switch to
up and running for me, for me, your friend Jan,
can you add bionicles please?
Speaker 3 (02:11:17):
You're going to pay for that one, I'll do.
Speaker 5 (02:11:19):
I've posted about this being better than Mario Party, and
one of the devs did repost me saying this is
the most professional validation I've ever had in my entire life.
Speaker 4 (02:11:29):
I love it.
Speaker 3 (02:11:29):
I love it.
Speaker 1 (02:11:30):
Let's fucking go.
Speaker 5 (02:11:32):
It's tremendous. It's tremendous. It's gonna be my go to
and I hope they make twenty more of these.
Speaker 1 (02:11:36):
Yep, that may be the best news that I've heard
all day. Jeff Grubb, I challenge you to deliver some
more no good news. Oop. All right, let's do this.
Speaker 3 (02:11:51):
Let's start here.
Speaker 2 (02:11:52):
Did you guys see this this thing that Nintendo dropped
a weird video a short film. Nintendo post mysterious close
to You animated short film this morning. A Nintendo clip
titled close to You shows a baby chasing a floating
pacifier around a bedroom. It'sok like a three DCGI animated thing.
Nintendo has offered no further details, simply posting the video
(02:12:13):
with the title. The video depicts a mother leaving her
baby with a passifire, after which the baby's toys begin
moving on their own. The passifier then floats out of
the baby's mouth, leading to the baby chasing it around
the room. The mother re enters, seemingly surprised by the
baby's first steps because the baby got up to get
the pacifier and hugs the baby, and Nintendo logo appears
and the video ends without explanation. Online speculations suggest the
(02:12:36):
music is very similar to Pickman.
Speaker 3 (02:12:40):
You know what. The first couple of notes.
Speaker 2 (02:12:41):
Of that song sound exactly like the Pickman music, but
then it goes in a different direction, so it's like,
are those my ears or my ears playing a trick
on me? There is another moment in the trailer where
the camera's focused on the baby and the baby's chasing
some of its toys that's moving around, maybe the pacifier,
and underneath its crib a small blow read object is
moving that maybe could be a Pickman Even if it is,
(02:13:06):
what do you guys think this trailer is trying to accomplish?
So weird because the trailer videos short? Yeah, I mean
that's what.
Speaker 3 (02:13:12):
It looks like, a CG short, like something from an
illumination or maybe it seems like.
Speaker 1 (02:13:17):
Something that we'd play before the Mario movie later next year.
Speaker 3 (02:13:19):
Yeah, like that is the court. Like this doesn't look
like anything Nintendo has done before. But if I would
initially think this is just related to you know, they
have that Mario line of basically baby toys and baby
stuff coming out. Yeah, but like, yeah, like the quality
of this is seems surprisingly high and nothing in here,
says Mario.
Speaker 1 (02:13:40):
It's just this pacifier kind of moving around on its own.
Speaker 3 (02:13:44):
Like maybe there isn't it like a new pigment type
that's an invisible pickment, and that's moving the pacifier around.
Speaker 6 (02:13:50):
This doesn't look like Piman to me. I'm just watching now.
Speaker 1 (02:13:54):
The arts high.
Speaker 2 (02:13:55):
That's a great many about it. Now we go go
to one minute in thirty nine seconds to see that
thing move.
Speaker 1 (02:14:00):
Okay, there's something there.
Speaker 6 (02:14:03):
That is a tiny little that's mmm, that's I.
Speaker 3 (02:14:07):
Mean, it could be like the teaser for the Pickman
movie from Illumination, right, and.
Speaker 1 (02:14:12):
Yeah, that would be cool. I think that would be
my best guess.
Speaker 2 (02:14:17):
Right, I mean, even if it's like Pickman shorts before
the Mario movie that eventually leads to a Piman movie.
Speaker 3 (02:14:22):
Down the road. There are people, there's some other speculation.
Speaker 2 (02:14:25):
People think that that baby could be Rosolina because of
her eye color and what else that was written here,
because of its mama storyline in the game. I think
that's a stretch, but I don't know, I really don't know.
Speaker 3 (02:14:37):
I mean, the baby's wearing blue, right, like that's spacey
blue like Rosalina, And yeah, the blonde hair you know what.
I like this theory actually immediately now, maybe maybe there's
a Loomo over there or something like that. Okay, I
think this is a rose oh gosh, yeah, and the
mobile has stars on it. I actually immediately think that
this is just related to the Mario Galaxy movie and
that this is a Rosalina origin.
Speaker 5 (02:14:58):
Actually, okay, okay, Chat says again just a chat thing
not verified here, says Meamoto has said that pickmen are
always quote close to you in the world, and the
Pickman bloom app says that humans can't see Pickman.
Speaker 2 (02:15:11):
Yeah, I was thinking I was wondering if there was
something like that. Okay, So a lot of possibilities here,
but regard this is weird.
Speaker 1 (02:15:20):
Weird they don't.
Speaker 5 (02:15:23):
This feels like you're like like Kajima tees of just like, yeah,
movie Dick studios, you know what's this fucking thing?
Speaker 1 (02:15:29):
You know? Like, yeah, it's very bizarre. All right, I'm intrigued. Yeah,
Nintendo's name pops up. I don't.
Speaker 2 (02:15:36):
I feel like if Illumination was very involved, they would
have their credit on there.
Speaker 1 (02:15:40):
I don't see. Yeah.
Speaker 2 (02:15:43):
Ninato did acquire a three D video production team last
and they called it Nintendo Video in like the last
couple of years.
Speaker 3 (02:15:52):
So I don't know either way, I'm fascinated by this.
Speaker 2 (02:15:56):
Uh I listen, it's something new with Pickman. Even if
it's a Pickman movie, Oh anything, I will be very excited.
Speaker 1 (02:16:01):
I love I love Pickman. I'll take it. I would
love a new Pickman game. Though. They should just make
the Pickmen into minions.
Speaker 2 (02:16:10):
Yeah, I mean, I'm honestly, they're gonna work with elimination,
just like, have the Minion team do a Pickman movie.
Speaker 1 (02:16:16):
I bet that would be all ruin pimen.
Speaker 2 (02:16:19):
Pickman were doing that shtick long before the minions existed,
so they didn't.
Speaker 1 (02:16:24):
Have a stick. They were real, they were pure.
Speaker 3 (02:16:28):
They're very honest, all right.
Speaker 2 (02:16:32):
Months after delay, Bungee's Marathon is returning to testing. Buzzy
a Bungee Shooter Marathon is set to return to close
beta testing between October twenty second and October twenty seventh,
nearly four months after it's an initial delay. This NDA
protected play test aims to evaluate improvements made since the
alpha does feel like and they say it, it's like
a big important checkpoint. It feels like this is gonna
(02:16:55):
be the moment it's like, Okay, can we actually release
this game by March and it'd all be decided by
help people respond to it. Now, let me ask you, guys,
any interest into seeing how Marathon looks at this point
or is this one of those ones where like I'll.
Speaker 3 (02:17:08):
Just wait till it's out. I mean, it's an academic interest,
because you know, we've heard pretty quickly that people didn't
like Marathon when it was last testing, and that seemed
to kind of, you know, put the game in this
weird place. I'm just curious if I don't think I'm
going to like the game almost no wonder what I
tried it.
Speaker 1 (02:17:23):
I think I just don't like extraction shooters.
Speaker 3 (02:17:25):
Actually, who knows, But there are a lot of people
who do, and I'm curious if this wins over more
of them, if this does find some positivity, or if
this Marathon is just going to continue to sort of
drown in this negative space that's been occupying for so long.
Speaker 1 (02:17:38):
Now.
Speaker 2 (02:17:39):
Yep, yeah, we've talked a bunch about Marathon, so there's
not much else to say here. But you know, that
is a game that apparently they still want to get
out by March, by the end of the fiscal year
if it doesn't make that window.
Speaker 1 (02:17:50):
If this goes poorly again, do you.
Speaker 2 (02:17:52):
Think it could be as bad as pulling the plug
on it?
Speaker 1 (02:17:55):
Like they can't, right, they can't. I feel like they can't.
I think you're right, I feel like they can't. I
don't know, though.
Speaker 3 (02:18:01):
No.
Speaker 2 (02:18:03):
Metal Health Singer studio closed as part of fun coom cuts.
Funcom is closed the Outsiders, the developer of Metal Health Singer,
as part of company wide the layoffs. Founder David Goldfarb
shouts out to David Goldfarby's school. Dude announced the closure,
noting that the studio, acquired by Funcom three years prior,
had survived a previous near death experience that led to
the creation of Metal Health Singer. I see there's there's
(02:18:26):
a lot of camaraderie there.
Speaker 1 (02:18:27):
At the studio.
Speaker 2 (02:18:27):
They're going to try to like do something to maybe
save the essence of the studio. I didn't fully follow
what he meant, but it sounds like they are going
to try to continue in some way. Whether that's like
building a new team off to the side with a
lot of the same people or not.
Speaker 1 (02:18:41):
We'll see.
Speaker 2 (02:18:42):
I never played Metal Health Singer. It seemed like a
like it seems like the idea. Yeah, it seemed like
a good try an idea, do something different from everyone
else and stand out like and they did that, and
it seems like a lot of people did actually pick
up on it and enjoy it. Again, was well reviewed,
So yeah, it's a shame, I bet though. It's like, Okay,
(02:19:02):
reached a certain level of success, and we want to
see this level of success.
Speaker 1 (02:19:05):
To just get out of here.
Speaker 2 (02:19:06):
That's the story of gaming right now. Red Dead Redemption
two is PS five, Xbox Series and Switch two versions
are still happening. That's according to Nate the Hate. That
sounds about right to me because Red Dead Redemption two
on PS four and PS and Xbox one that version
is the version that you can still get on modern consoles,
and it then it's still locked to thirty frames per second.
Speaker 3 (02:19:29):
So it's like, yeah, they will probably unleash that game
in some new way here pretty soon.
Speaker 1 (02:19:34):
Probably just with an update.
Speaker 2 (02:19:37):
But yeah, then they release it on Switch To, which
is a twenty eighteen game that will make sense. I
don't know if I'm gonna replay it here. If I
replay that game, I'll try it on PC with some ods.
But yeah, they're gonna have Grand Theft Auto six next year,
So do you think this comes out like much sooner
than that. It's like not distract from it.
Speaker 1 (02:19:55):
Maybe a January February thing that was, Yeah, that would
makes sense.
Speaker 3 (02:19:59):
We can still continues to sell pretty well, actually even yes,
even still, so yeah, these updates will give it some juice.
You know, they definitely couldn't use some performance boosts.
Speaker 1 (02:20:09):
Yeah, I'd be cured.
Speaker 3 (02:20:10):
I'm really curious to see how this game looks on
a switch to, because sometimes it is just a matter
of how much work you put into it, and we've
seen with like the GTA trilogy, sometimes even a company's
biggest take to just won't put that much work into it.
So I hope they do a good job here.
Speaker 1 (02:20:25):
Yep.
Speaker 2 (02:20:26):
Mina the Hollower delayed. Yacht Club Games has announced a
delay for Mina the Hollower. This is the shovel Night team.
They were going to release this game on Halloween, October
thirty first. They are now releasing it on unspecified date.
They've not given a date, but they did say that
they will tell everybody the date once they submit the
game to platforms. So they're trying to suggest here like
(02:20:47):
it is a quote unquote indefinite delay in that it's
not being defined. But it's not like, oh, we're taking
this thing down and we don't know when we're going
to put it back out. They just want to make
sure that it's really finished, really and actually submit it
to platforms ready to go, and they'll talk about it again.
So we're probably talking about a month or two, probably
(02:21:07):
still before the end of this year.
Speaker 3 (02:21:08):
I absolutely having a fancy I'm sure they wanted to
hit Halloween. It's like, you know, it's a fitting release
date for a game that has some spooky vibes like this,
but it can also probably add pressure to feel like
you have to hit this day and maybe you're rushing
through certain things that you'd rather take your time on
and make sure a really good Uh. You know, we've
seen a lot of games now, Soak Song Haities two
(02:21:28):
the biggest indie games. You can imagine, they don't tell
you their release date until it's like a week or
two out, until they are too super certain stuff.
Speaker 6 (02:21:38):
We'll just have one powerwash simulator just like a couple
of weeks from now.
Speaker 3 (02:21:41):
I think now, like I think they're all like, why
bothers setting up a release date, Uh that we that
we might miss, probably will miss these days.
Speaker 1 (02:21:50):
Let's uh just wait until we really know.
Speaker 3 (02:21:52):
Yeah, they announce the state a bit ago, so it's
a bit of a bummer, but it's probably the right
thing for this game, almost certainly.
Speaker 2 (02:21:57):
Yeah, now that you guys talk that out, it's like, oh, yeah,
that's exactly what these other companies did. They submitted it
to platforms, got the approval, and like, oh, okay, now
we know two weeks from now this game's coming out,
so yeah, we'll probably get exactly the same thing with Mina.
Last week after the show, Xbox raised the price of
game Pass. A Game Pass Ultimate will now cost thirty
dollars a month. It's the twenty dollars a month. There's
a whole bunch of caveats. It's going to be double
(02:22:19):
the price in some territories, it's going to be it's
not gonna have all the features that it once had
on like the middle tier. You no longer get Call
of Duty eventually added to the library.
Speaker 1 (02:22:29):
But whatever.
Speaker 2 (02:22:29):
The big highlight here is everything's getting more expensive. They
are no longer trying to find new users, They're trying
to make more money from the same users. You know,
there was kind of a seemed like a rush to
cancel this thing. I said I would, I still have
not I need to do that because I'm just not
using this at all. Really, you know, this is overall
kind of part of Hey, what's going on with Xbox?
(02:22:51):
Like how serious are they are they about anything that's
not Call of Duty or Minecraft or a handful of
other things. And it feels like they got to justify
what all the money they've spent, and that comes back
to we need to increase prices, and of course there's
tariffs and all these other things.
Speaker 1 (02:23:07):
But I don't know.
Speaker 2 (02:23:08):
Other companies are finding creative ways or working hard to
keep prices down, and Microsoft does not seem interested in
doing that. How are we feeling about game Pass.
Speaker 3 (02:23:20):
It's it's just a it's rough at that price. Even
though gay Pass had a pretty good year when it
comes to releases, even though Microsoft Microsoft themselves don't have
much I mean, game Pass had Exhibition thirty three, they
had Soak Song, they had a lot of the biggest
games this year. It feels like it should be able
to ride this momentum. It just feels like, well, if
it's maybe it's ever going to work out. Then, I
(02:23:42):
don't know what you could possibly make game Pass work
for you as a business plan, aside from just constantly
raising the price to you know, they didn't just go
from twenty to five or you know, twenty to twenty five,
they're from twenty to thirty, a huge fifty percent increase.
It's almost just it's almost insulting that they would just
immediately jump it that high. They get so clear and
(02:24:04):
naked that they are just going after that ten percent
of their fan base that will show up no matter
what they do. They are hurting that brand so bad
right now. You know, even like some of the normies
in my life right like, boy Xbox is done. Huh,
Like that's becoming the narrative. It just feels like they
are a spiraling out of control. And even in an
(02:24:25):
industry that has a pretty short memory with these things, right,
we've seen other brands be at low points and then
climb to new heights again, it's so hard to imagine
how Xbox gets out of this quagmire.
Speaker 1 (02:24:35):
But the remember go ahead, Jen well it just real quick.
But the thing is, it doesn't feel like they're making
any active or positive steps to get out of the quagmire.
It's not like they switch to their sand wedge web
Norman bomb dot com.
Speaker 2 (02:24:54):
Everybody is that the name of the thing that is
Sandwichka think the open Face Club, the sand wedge opening.
Speaker 1 (02:25:06):
Like with every new thing I see anyone from Xbox saying,
it's like it's just kind of it's beyond sweep swiping
or sweeping the problem under the rug because like the
rug is like just full of coffee stains. Shrug exactly. Yeah,
they're actively doing it, and like, what are y'all even
(02:25:27):
thinking about doing? Scout, I know you're working a ship rug.
Speaker 3 (02:25:29):
A shrug, that's right, that's what That's what a ship
rug is called. I they I think they.
Speaker 2 (02:25:34):
I think what happened is they had a bunch of
ideas to try. They tried them all and and the
whole time there's someone kind of behind them being like, Hey,
when's this thing going to really start popping off and
making real money?
Speaker 1 (02:25:46):
And they're like, well, once we really get game Pass.
Speaker 2 (02:25:50):
Going, and star fields are going to be once we
have once we have starfield, Yes, once this happens, what's that?
And then all these things happened, nothing really changed. I'm
not saying these things weren't scessful or people didn't like them.
A lot of that stuff did happen, but as far
as the people standing behind of Phil Spencer were concerned,
this thing is not really changing its stripes at all.
(02:26:10):
It is still kind of the business it has always been,
and even if it's growing, it's not growing the way
that we're seeing some spaces grow like AI. And so
they did, they tried everything, and they are basically out
of excuses and now they have to sort of give
in and turn into the thing that the people standing
behind them wanted it to be, which is pop out
only the most popular things going forward, cut a lot
(02:26:31):
of cost, cut a lot of studios that aren't making
call of duty, and we'll just kind of go from there.
So it's like, yeah, it is kind of shitting in
the bed because they don't have any choices left in
front of them, really, and that's a lot of that
is just the way that the industry is growing and
not growing and not selling a lot of consoles, but whatever.
They should have more answers to this than they just don't.
Speaker 4 (02:26:52):
I remember when, like don't you remember right when this
really started to take shape in a way where everyone
was like, whoa, this seems like the greatest value in games, right.
The question was always how can they continue to do
(02:27:12):
this forever? That was the conversation when when game Pass
really presented, the most compelling case was, holy shit, there's
no way this makes sense financially.
Speaker 1 (02:27:23):
What's the end game?
Speaker 4 (02:27:25):
I'm gladly pay you now for this because it seems
like I'm getting a tremendous deal and you're the ones
getting fucked over. I guess this, But like, so to
me with with that, you know, information not left leaving
my mind. I'm not surprised, right, Like I could see
the other shoe dropped, right, It's like, yeah, the whole
idea is cornered the market at the lower price, get
(02:27:46):
everyone on the board of this idea, and then eventually
you raise the price because everyone's like, well, this is
how I play games, right, And that's like I worked
for Netflix and.
Speaker 2 (02:27:53):
Amazon Prime and all these other things. Sure, it just
it didn't get big enough like those other ones did.
Speaker 4 (02:27:57):
Well, and the miscalculation being there was never a you know,
the opportunity to like parlay this into you know, dot
dot dot profit question mark was never realized in a
meaningful way right.
Speaker 3 (02:28:09):
Yeah, I feel like that's the shoe dropping.
Speaker 1 (02:28:11):
Yeah.
Speaker 5 (02:28:11):
I feel like back then it was either like this
is going to change the industry forever and now we
buy games and play games, or this is too good
to be true and this is it's gonna be on
borrowed time.
Speaker 2 (02:28:21):
So yeah, even if it like is making a profit,
which they claim often that it does, you know, I
think that is a fancy math a lot of times,
like they aren't like really taking into consideration all the
things that go into the cost of running something like this.
But even if it is it is, it has clearly
not grown the way that they wanted it to. There
was that year that Phil Spencer and Satiinadella both had
(02:28:41):
their bonuses tied to Game Pass growth. Neither of them
got those bonuses. They were expecting, poor guys. They were
expecting huge numbers and it stalled out at around thirty
million subscribers. And you compare that to Disney Plus Netflix,
uh maybe even Paramount Plus, Like it's probably it's probably
not like all the all that great, and so it's
(02:29:01):
like they want that growth, that's what they're looking for.
The growth stopped even if it's profitable, which again we
don't know, but they say it is. But even if
it is not growing, that was that just told the
whole story right there. They're like, Okay, so now we're
getting bored with this. Let's change our direction. And here
we are, and so like what happens to this old
business model? Now that's no longer the shiny new thing
(02:29:22):
it is. We got to sort of raise prices because
we just need to make more money from it. And
they're putting in ub Soft Plus Classics, which everyone's been
clamoring for. Please give us our ub Soft Plus Classics,
is what the kids on the street are saying. And
they put in Fortnite Crew. It's called Fortnite Creue. Yeah, yeah,
the battle Pass thing or you know, you know.
Speaker 3 (02:29:41):
Get the V Bucks and stuff like that, and yeah
for people to play.
Speaker 2 (02:29:42):
Fortnite, like you're gonna be able to do some math here,
but be like, oh, I get these games, and I
get four Ande Crew, maybe I'll play Ubi Soft games.
Some people are gonna be able to justify it, but
most people, I think are just gonna see thirty dollars
say I'm.
Speaker 3 (02:29:53):
Out of here, and we're not.
Speaker 2 (02:29:55):
We're not done right. The price doesn't stop here, it's
going to be forty dollars a month.
Speaker 3 (02:29:59):
That couple of years.
Speaker 2 (02:30:00):
Yeah, like I thought they'd do like two dollars and
fifty cents per per increase, right, small five percent increases
here or there, a fifty percent increase and one go
is bananas, and it says, oh, we can just keep
going up from here, Like fifty dollars a month is
probably not off the table within the next ten years
for this thing, and maybe that's longer than really it
will take for them to get there. And then meanwhile,
(02:30:24):
because of all this, there's a lot of like bad
vibes around the Xbox brand. Some rumors began to spread
that they are kind of changing their plans for doing
a full on Xbox next Gen thing. There's been some
back and forth about this. Xbox did come out and
point out, hey, we have a deal with AMD to
make a system on a chip for our next hardware.
(02:30:44):
We are going to We're still in this. Now, what
exactly does that look like? Is it going to look
a lot like a traditional Xbox? Well, the rumors for
a long time have been no, it's going to be
a PC basically that has some Windows OS version on
it that makes it feel like a console.
Speaker 3 (02:30:58):
I to me that I think that's still there.
Speaker 2 (02:31:00):
Focus is make Windows based Xboxes and change up the
strategy in that way. But they claim that they're still
making Xboxes going forward. We've talked about that a bunch
of times. But I don't know what do you guys
even want or expect from the next Xbox.
Speaker 1 (02:31:16):
I don't want anything.
Speaker 3 (02:31:18):
Yeah, yeah, I can't imagine what I think i'd possibly
do to make it exciting anymore. Yeah, yeah, I mean,
I don't know.
Speaker 4 (02:31:25):
I think they are a bit out of a crossroads
where it's like.
Speaker 3 (02:31:32):
The time to Yeah, I don't know.
Speaker 4 (02:31:34):
I always and maybe this is just like an antiquated
way to think any more, of like the combining of
like their their PC lane with the idea of owning
a console, where it's like, maybe Xbox is just an idea,
let alone a thing you can turn on and off.
I don't know, but it's certainly, especially as we end
(02:31:54):
this generation, having this kind of negative momentum is not
setting them up for anything.
Speaker 2 (02:32:02):
Xbox is dedicated handheld. Meanwhile, that thing that was rumored
a long time ago, separate from the Asus Roger ally
Xbox X whatever the fuck it's called.
Speaker 1 (02:32:11):
This is a separate from that.
Speaker 2 (02:32:12):
There was rumors about why that was canceled, and it's
because apparently AMD was like, hey, we'll make you this chip,
you have to guarantee you you'll buy ten million of them.
An Xbox like, oh, well, you know the steam decks
only sold five million. We're afraid to commit to that now.
Jess Gordon's come on and said that the story is
not true. He didn't say exactly what part of the
story's not true, although I imagine it's this thing right
here where it's like AMD demanded ten million chips. That
(02:32:34):
sounds not right to me because AMD has definitely made
fewer chips for that for people before. But maybe something
about this requires so much effort that I don't know.
I mean, frankly, why wouldn't they just use something off
the shelf like everything else does Steam Deck the Roger
ally just use one of those and build your OSS
on top of that. None of that really sounds right
(02:32:55):
to me, But whatever, For some reason, Xbox did put
their handheld They're dedicated handheld on hold, which again says
to me, they're going to focus on the OS. We'll
see that Roger is that thing out out yet or
is it about to be a yeah, okay, uh and
then last thing here still Xbox. Virtuos is currently working
(02:33:15):
on a remake of Halo Combat Evolved. According to a rumor,
this is the team that that that did Metal Gear
Solid Delta. They did something else recently, They did Oblivion
with Xbox, and it sounds like they're gonna do something
similar here where they're going to take the underlying tech
of Halo Combat Evolved and then take the unreal Engine
(02:33:36):
five and apply that visual polish on top of that.
And Virtuous has some experience with that, so uh, It's
not not necessarily what I'm craving for, But but I think,
you know, this does give them a chance to maybe
buy Halo some time, reintroduce it to people who might
not be on board with that, and put it out
on PlayStation and Switch and sort of say, hey, like you,
(02:33:58):
maybe do you care about Halo. Shit, we do another
one of these, a new one of these, and put
it out everywhere. But I don't know, it just really
feels like Halo's time has passed.
Speaker 1 (02:34:07):
But maybe I'm wrong.
Speaker 3 (02:34:08):
I mean, they could always bounce back the boy. They
can't mess this one up, though. This thing has to
come out and be pretty pristine if they want to
repair Halo's image. And that Oblivion remake was pretty good,
but it was very heavy and it was not running
great on a lot of platforms, and I don't think
people are going to tolerate that. Again, this should be
(02:34:30):
an easier ass This isn't some giant open world game
like Oblivion is. It has open areas, for sure, but yeah,
they gotta nail this one. It can't look weird, it
can't run weird. It's gotta basically be Halo one, but
much prettier. It's gotta have all the multiplayer stuff people want.
The gunplay needs to feel just right. It sounds like
(02:34:52):
a safe thing to do and yet also a difficult ask.
Speaker 1 (02:34:57):
And that does it for the news. Jan the show
is back over to you. Grab. Can I posit a
question to you? Please? What if they made Halo a
rogue light? I mean, that's a good idea. That's that'd
be fun, man, Yeah, let's do it. You know what
else is age light?
Speaker 3 (02:35:12):
Yeah?
Speaker 1 (02:35:13):
I fully agree with you. What sounds like a great
idea is taking a quick coffee break and then we'll
be back with emails. And super chats and who knows
what else we'll be back with. We'll see on the
other side. Rub It's okay, just look at it. Okay,
it's fine. Well wait, damn, what are you doing here?
Speaker 6 (02:35:35):
Oh like like existentially or what do you mean?
Speaker 1 (02:35:38):
No, Dan, like here a giant bomb covering games?
Speaker 4 (02:35:41):
Oh?
Speaker 6 (02:35:41):
Oh what I do for a living? Okay, Well, I'm
here because of Game Informer.
Speaker 1 (02:35:45):
That's right.
Speaker 5 (02:35:45):
Way back in nineteen ninety three, I saw a Game
in Former magazine and subscribed for the first time, and
it has been a huge part of my life ever since,
from you know, working the register at Funko Land and
selling subscriptions to starting working there full time in two
thousand and nine. Has been there for me the whole time.
They mean a ton to me, so it hurt me,
just like I know it hurt a lot of you.
(02:36:06):
When the unexpected news came down not too long ago
that Game Informer was shutting down.
Speaker 6 (02:36:11):
But nay, fair not, I say that's right.
Speaker 5 (02:36:14):
Game Informer is back, and with one hundred percent of
the staff that was there when it shut down.
Speaker 1 (02:36:21):
Now, Danny boy, I see that you're holding a magazine
right there. Tell me about how that page feels.
Speaker 5 (02:36:27):
I'm telling you, I have held hundreds upon hundreds of
Game Informer magazines from nineteen ninety three to today, and
this is, without a doubt the best. But I'm feeling
this right now. This is this is a smooth cover,
This is a thick, nice paper here, the print is
just this is a wonderful quality print magazine. It makes
my heart feel good.
Speaker 2 (02:36:47):
And I know that Game Informer is a team that
I can rely on to say something substantial about games
and the people who make them, because GII has a
stellar crew of editors.
Speaker 1 (02:36:56):
This these are people I.
Speaker 2 (02:36:57):
Love to have on the couch at Giant Bomb at night,
for at Summer Game Fest. It's people I can always
rely to have something interesting to say. That's why I
know when they have those excellent cover stories, just like
they always did and always will continue to do. So
it's going to be some of the best coverage in
video games.
Speaker 1 (02:37:12):
And another fun bonus, Game Informer donates five percent of
every subscription purchase directly to Saint Jude Children's Research Hospital.
Speaker 5 (02:37:20):
You know, earlier this year the future seemed very uncertain
for both Game Informer and Giant Bomb. That's putting it
mildly and as someone whose life in gaming hobby has
been greatly impacted by both of those outlets, I am
thrilled that we are both back and doing our thing online,
in your podcast apps and in print in your hand.
(02:37:41):
That is right, gaming news, reviews, everything in between, sent
straight to your mailbox every month. To subscribe, go to
game Informer dot com slash subscribe now.
Speaker 1 (02:37:53):
Magazines like emails and a little coffee break to re
energize you. Sometimes the coffee break is just shaking it out,
you know.
Speaker 3 (02:38:09):
Uh.
Speaker 1 (02:38:10):
To BombCast, the giant bomb dot com is email dress
send your emails too. You can write in about any
and everything. I keep saying this every week, but it
becomes more and more true. We're getting lots of emails.
I love it. Thank you for sending your emails in
BombCast giant bomb dot com right in about any and everything.
We'll try and read it.
Speaker 4 (02:38:28):
Not enough about Mike actually about the time he got
some attention.
Speaker 1 (02:38:33):
Yeah, you know what. We talked about this on the
dump truck. We're getting too many calls about Mike. Uh,
but you know what, I'll take it. It's fine. He's
selling hats, you're selling shirts. I'll take it.
Speaker 3 (02:38:44):
Three to the four to the five to the putt
today is make a break. Can you make the cut
and go to Giant Bomb store store dot Giant Bomb
dot com get yourself a new Giant Bomb golf hat
or Giant Bomb Golf shirt.
Speaker 1 (02:39:00):
Right the greatest week of all time?
Speaker 3 (02:39:08):
I don't know.
Speaker 1 (02:39:10):
That's uh.
Speaker 3 (02:39:11):
That's Pandemonium's uh song. Cut from quotes from Craig Stadler
and Pebble Beach Golf links.
Speaker 1 (02:39:20):
Well, let's just do this whole segment again. Email's first
email comes from David from St. Charles, Illinois. Hey, dudes,
every now and then, I asked myself dumb questions that
asking out loud would likely get dumb looks. I routinely
asked myself what do other people do when with their
other arm when brushing their teeth? The reason I ask
(02:39:41):
is because sometimes I notice myself clenching a fist for
the entire duration, sometimes just passively scratching, or sometimes just dangling.
Most everyone else likely has never thought about this, but
I'm curious what others say. David from Saint Charles, Dan dangle,
just like you know, hanging, I do? What do you do? Phone?
Speaker 7 (02:40:00):
No?
Speaker 4 (02:40:01):
No, that's only when I'm pissing at a urinal in public.
Jan No, I, I just I have like my fort
it's like straightened out up against the counter, just sort
of like I make it straight, kind of like working
it out a little bit, hands on the sink, like
straight down to like support yourself for Yeah, just kind
(02:40:22):
of like lean into.
Speaker 3 (02:40:22):
It, give it a little stretchy pooh.
Speaker 6 (02:40:24):
I'll brush my teeth and figure this out. Is there
something fish he does?
Speaker 1 (02:40:28):
He could have just pretended to do it. He didn't
have to.
Speaker 3 (02:40:31):
In the stream, before he gets back, we clean, like
or clean the sink bowl as we're brushing. Yeah, I
sometimes I do. I walk around and do other stuff too. Yeah.
Speaker 1 (02:40:41):
Yeah, I'll clean the mirror a little bit while.
Speaker 3 (02:40:44):
Yeah, maybe trim an eyebrow, pluck a.
Speaker 1 (02:40:47):
Couple I can't do that with the lefty, No way.
Speaker 3 (02:40:50):
Jam.
Speaker 4 (02:40:50):
When he comes back, just tell him we moved on
and whatever he has to say is irrelevant.
Speaker 1 (02:40:54):
I mean we're gonna have to We're not going to
wait for him to come back. Of course, do you
think he's out there right now brushing his teeth instead
of bringing it over here. No, I think he's going
to think there because he wants to know okay. Well,
next email comes from pile from Sorry, we moved on,
We moved on. It was so interesting. No, no, okay,
(02:41:19):
we told Sean to cut that email from No, you
don't deserve No. I had a revelation that you're not
going to know. I got my Keith.
Speaker 3 (02:41:36):
You're so bad.
Speaker 1 (02:41:37):
What a sucker? A sucker. I'm not saying for.
Speaker 3 (02:41:44):
No amount of Bullshitna, No.
Speaker 1 (02:41:46):
No, you're done. Move on, move on, move on, move
on yourself. That very little Golf Week.
Speaker 3 (02:41:54):
God, thank you?
Speaker 1 (02:41:56):
Email okay. Email address emails to Cale from scotlet right
said Hey, gang, in honor of Golf Week, which video
game location would make the best golf course? And which
character would you want to be your caddy for a
round of golf? Thanks Kyle.
Speaker 3 (02:42:12):
Apparently the What Walk About Golf has a missed golf course.
I don't know how we missed that. Yeah, morning missed
the block. But yeah, we weren't going to put you
in VR. You get dizzy?
Speaker 1 (02:42:21):
Oh that's VR. Yeah you should play VR. You like
I'm going to I'm gonna do.
Speaker 3 (02:42:25):
I'm gonna find the mis court, So that actually would
be a great golf course.
Speaker 1 (02:42:29):
That's like the right answer.
Speaker 4 (02:42:30):
I think I think Mallard Duck has the right answer
in Green Hill Zone is like the perfect.
Speaker 3 (02:42:35):
Like that.
Speaker 1 (02:42:37):
Shadow Moses, Shadow Moses would be cool. Right Sega did
a tennis game?
Speaker 3 (02:42:44):
Did they do a golf game with golf?
Speaker 1 (02:42:47):
Be good? That had been awesome, just says Breath of
the Wild. Jesus h golf mini game in there the
most thing. Yeah, ye holes, yeah you went. I'm one
from Doom's funny answers for this.
Speaker 5 (02:43:03):
I like this.
Speaker 3 (02:43:03):
Yeah, the Spencer mansion that makes no sense putt putt though,
will be more putt putt fitting. Yeah, that'd be good.
Speaker 1 (02:43:11):
Silent Hill for golf.
Speaker 2 (02:43:13):
Yeah, the big crocodile fish then comes out and bites
your ball.
Speaker 4 (02:43:17):
Yeah.
Speaker 3 (02:43:18):
Yeah, they should actually make a residevil Minnie golf spin.
Speaker 1 (02:43:21):
Actually, that'd be great. That'd be cool. I love that
Silent Hill would be challenging because it would just be
nothing but fog all the time.
Speaker 3 (02:43:27):
Yeah, no visibility, like Silent Hill is so fog based,
And we didn't have a Silent Hill game in the
N sixty four, the most foggy console of all time.
Speaker 1 (02:43:37):
Surprising.
Speaker 3 (02:43:38):
I think about that a lot.
Speaker 5 (02:43:39):
Think about it all the time, keeps me up at
night is going to be like you know what Bill
Murray said to Scarlett Johansson and yeah lost in translation,
there's gonna be like, there's gonna be like essays.
Speaker 1 (02:43:50):
About whatever you could tell anyone.
Speaker 3 (02:43:52):
I don't care.
Speaker 1 (02:43:53):
You could never tell Mike.
Speaker 3 (02:43:54):
I'm not gonna tell anyone, Okay, if that's fine.
Speaker 1 (02:43:57):
Definitely not Mike.
Speaker 3 (02:43:58):
No, are you over it? Mike?
Speaker 5 (02:44:01):
Or no?
Speaker 1 (02:44:02):
No, no, he's not. God it must be did your
brothers fuck with you? Oh?
Speaker 6 (02:44:07):
Yeah, okay, man, if you were my younger brother, I would.
Speaker 3 (02:44:11):
Just be going down every day, not as much as
others outside. Chris, my younger brother did it the most.
Oh yeah, yeah, he's well, you're not the youngest that
you can't do it. He's the middle. He's not how
it's supposed to work.
Speaker 1 (02:44:30):
I'm aware.
Speaker 2 (02:44:32):
How it's like needs the most attention and stuff like that.
Speaker 4 (02:44:35):
What a huge what a huge win for your youngest brother,
he Chris, Yeah, right, friend Tom from London rights and
hi guys, I decided, rather than keeping up with all
the excellent game releases in twenty twenty five, Silk Song,
Haities two, et.
Speaker 1 (02:44:54):
Cetera, I'm gonna save a ghost of Yotay for the
holiday break at the end of the year, he feels
like a good holiday game. Any of you have any
memorable holiday games or are you saving any games for
the holiday break? Cheers Tom from London.
Speaker 5 (02:45:08):
First Metrod Prime was I remember it was that Christmas
I got the Platform Cube and Metrod Prime like bundle
and it was like, oh.
Speaker 3 (02:45:15):
That was perfect.
Speaker 1 (02:45:17):
M that's a good one. I can't think of anything specific.
Speaker 3 (02:45:19):
I could see myself really digging into Yo Tai that
is the one like during the holiday break perhaps, but gosh, yeah,
I can't like distinguish in my mind, like when was
that when I sat down to play this game a lot?
When was it? I remember the one year on Thanksgiving
I spent a lot of it just watching D Space
nine the video game.
Speaker 1 (02:45:39):
I don't know.
Speaker 2 (02:45:40):
Yeah, I told the one about Donkey Kung Country Thanksgiving
a bunch, So this year I will I got someone
mentioned Super Super Mario Galaxy to you, saving that for
the holiday.
Speaker 1 (02:45:49):
I think I might do that as well.
Speaker 2 (02:45:51):
That's that sounds real good this year, like, okay, get
the time off, maybe the Thanksgiving break even although I'll
probably still be catching up on games at that point,
so probably Christmas.
Speaker 1 (02:45:59):
Indiana Jones was a good holiday game from last year
for me. Yeah, yeah, I really like that.
Speaker 3 (02:46:04):
And like Metric Prime for is kind of coming out
in that slot this year, so that could be that
for sure, could be real good.
Speaker 1 (02:46:10):
Yeah, Okay, a couple more emails here. Caleb from London
as well also writes in Dear BombCast ex Manchester United
legend Wayne Rooney recent tribute recently attributed the team's success,
including winning the Premier League, to the socom PSP game. Yeah.
This is because during travel the team would play the
(02:46:32):
game together, which he felt enhanced their communication and teamwork
in a way which improved results on the pitch. My
question is have you ever heard any other celebrity who
have attributed any of their success to video games? And
do you personally feel there were games which developed a
skill which was useful or relevant to you outside of
video games. Keep up the fantastic work, Caleb.
Speaker 3 (02:46:52):
There was that NASCAR driver recently who like did some
where you like grinded the wall and then he's like, yeah,
I learned that in the GameCube now car games the
price it worked, Yeah, and it didn't like.
Speaker 2 (02:47:04):
He went from like he was not going to like
make the playoff or something, and then because he did that,
he went up like seven spots and made the playoff
at the playoffs.
Speaker 3 (02:47:11):
It really worked.
Speaker 1 (02:47:11):
It's crazy.
Speaker 2 (02:47:12):
And then they banned the move because it worked too well.
Oh yeah, it's kind of super dangerous.
Speaker 3 (02:47:16):
Isn't that what the grandt Tourismo movie is trying to say?
Speaker 1 (02:47:19):
Pretty much?
Speaker 2 (02:47:21):
Movie is like a true story about a guy who
is good good in Grand turismo and like want a
competition to become a real race car driver, and then
became a really good race car driver.
Speaker 1 (02:47:29):
I guess I don't know how true.
Speaker 2 (02:47:31):
That is, but I want to still do this business
of Uh, there's an important thing in all sports footwork
of being able to move your feet around and be
able to like kind of like move like without like
thinking about it too much, and kind of being fast
on your toes And there is nothing better for practicing that.
And I don't think they've ever like, there's no one
in sports that has actually realized this.
Speaker 3 (02:47:52):
DDR.
Speaker 2 (02:47:53):
Getting good at DDR would make a quarterback better like
running backs, like kind of like really any sport, I bet,
being able to fastly quickly shift your weight from one
side to the other without without really thinking I think
that would be like one of those things where you
could like run like a oh, I'm gonna help little
lingers get better at baseball or whatever, and charge parents
way too much money just to play DDR and be
(02:48:15):
like yeah, yeah, just play that.
Speaker 1 (02:48:16):
I know what I'm talking about. So yeah, I think
that could really work.
Speaker 4 (02:48:23):
I think, uh, it doesn't always translate, but I do
think sports games obviously not the skill of the sport,
but understanding the broad strokes of the game and strategy
I think is helpful. You know, Like, you know, there's
a lot like right now, with the age that deplays
(02:48:43):
hockey at, you've got a lot of kids who like
clearly watch a lot of hockey and kids who clearly don't.
So there is a lot of positioning there that I think,
you know, makes a lot of sense. But yeah, I
don't know, like actual you've heard it before. I do
thinking the way Rooney's describing it, where it's like attributing
a mechanism of like communication, right, yeah, sure, Like this
(02:49:06):
is the thing that kept me sane, cooperation separate from like,
oh I learned how to grind rails by playing right,
of course.
Speaker 1 (02:49:15):
I had a friend that like picked up the drums
because of rock band and always like a pretty decent
drummer like before Homie could not keep rhythm for shit.
Speaker 4 (02:49:24):
Yeah, I think for rock band specifically, that's probably the
only instrument you can really well, aside keeping time.
Speaker 3 (02:49:30):
Man Rocksmith, which is like actual guitars. Right really, it's
always more like a guitar learning software than it is.
Speaker 1 (02:49:37):
Right right, all right. Last email of the show comes
from Matt from Mesa, Hey, big Bamo boys. You know
that oh deer diner thermis that keeps selling out for
Alan awake too? What if Luca dear diner thermos importantly
not a mug, but it also holds coffee.
Speaker 3 (02:49:56):
And it's a dumb video game slash GB joke.
Speaker 1 (02:50:00):
Years Matt for Mason.
Speaker 3 (02:50:01):
Yeah, thermiss are cool.
Speaker 1 (02:50:02):
I got no. I have no issue with thermises.
Speaker 3 (02:50:05):
Everybody. Let it be known because they don't impact it,
don't chatter on impact or through shipping. Yes, exactly. I
got one from SGF when I saw the theater demo
of actually that they note it later. So yeah, I
do have one, and it's very nice. Oh I would
(02:50:28):
have said it to you if I didn't like it.
Speaker 1 (02:50:31):
Well, thank you for the thought. At least mikey folks.
Speaker 3 (02:50:35):
That does it.
Speaker 1 (02:50:36):
For emails, mister menoni, do we have any YouTube super chats?
Speaker 3 (02:50:40):
We absolutely do. Uh And since I need to kill
time because I haven't pulled them up yet, let me
remind you about golf week. It's not just for us,
it's for you. Store thought giant bomb dot com. Golfing
is the national past time for whatever nation you reside in,
(02:51:02):
or whatever nation you decide to admire the most. Okay,
it will make you more virile, it will make you
more attractive, it will increase your intelligence beams, which is yes,
we call how brains work. Go to store dot giant
on dot com. Just buy a shirt and hat. Please please,
(02:51:23):
I'm begging you buy it, please please.
Speaker 4 (02:51:27):
Please, but please do not wear jeans on the golf course,
please please.
Speaker 3 (02:51:33):
Whatever you do, is.
Speaker 1 (02:51:37):
That really taboo? The golf you can do?
Speaker 4 (02:51:40):
You can do most Some courses have like rule it's whatever,
I'm just making fun of my okay, but like, uh,
but you look, it's a sport.
Speaker 3 (02:51:48):
Like how much you know you're gonna gonna fucking play sports?
And jeans that's another thing. It's definitely a sport, for sure,
But like you know, it's golf is also a sport, right, Yeah,
if you're without running, let's be clear.
Speaker 4 (02:52:02):
Yeah, I mean, look, if you're walking the course, you'll
feel it. You don't want to be wearing jeans walking
the course, even taking a cart.
Speaker 1 (02:52:08):
You don't want to.
Speaker 4 (02:52:09):
You don't want to wear jeans, man, jeans are too hot.
You gotta wear something breathe that breathes better.
Speaker 3 (02:52:14):
Of course, no argument.
Speaker 4 (02:52:16):
No serious person plays golf in jeans.
Speaker 3 (02:52:18):
But all right, I remember when I get into I'll
remember that. Thank you. I can't wait to play around
the golf with you.
Speaker 4 (02:52:25):
Mike.
Speaker 3 (02:52:25):
It's gonna be all.
Speaker 1 (02:52:26):
It'll be great.
Speaker 3 (02:52:26):
It'll be great, and I know that you'll be doing
it in your very own golf shirt from Giant Bombs.
Speaker 1 (02:52:32):
Giant bomb dot com.
Speaker 3 (02:52:33):
Has prof says, are you all going to play the
golf games in UFO fifty? Oh?
Speaker 1 (02:52:39):
We may not have time. It is not gonna have
the time.
Speaker 3 (02:52:42):
It is while how many golf games there are that
are worth playing? Because you know, like yeah, like you know,
people brought up sim golf, which I love. I don't
know how easy that is to play these days.
Speaker 2 (02:52:51):
You know, what I want to do is like maybe
for one of these slots still take biz Hawk and
put a bunch of golf games in there, and is
that the one that does the randomize? Yes, and I
could like see like how many of them I could
complete a round in or whatever, because I.
Speaker 3 (02:53:04):
Would love it for just like stop and shift right.
Speaker 1 (02:53:07):
In the middle of a swing. That'd be really fun.
Speaker 5 (02:53:09):
Would definitely, I mean, you could set it to be like,
you know whatever, your one second to one minute intervals randomly.
Speaker 1 (02:53:15):
Oh man, all right, man, I might look into that.
Speaker 3 (02:53:19):
Grog says, what if Mike never takes that shirt off
all week? Yeah, look after this one is probably gonna
get a wash, now, you know, I got to make
sure everybody knows.
Speaker 1 (02:53:28):
But yeah, do you know all kidding?
Speaker 3 (02:53:30):
Is that?
Speaker 4 (02:53:30):
Do you know if it's like a air dry only
I feel like it might be one of those.
Speaker 3 (02:53:35):
I don't think it's air dry, No, okay, I think
I think it just goes in with a normal wash.
Speaker 1 (02:53:40):
Yeah, hey, buy two shirts then they're disposable folks by
five right now so that you destroy it clear? Yeah?
Speaker 3 (02:53:50):
Well maybe maybe check. I put all the info there,
but I think it's fine on the store store at
gifon dot com. How shaky talking about our bonton just
no Mario party hashtag never forget. We'll probably have to
do something Mario.
Speaker 1 (02:54:03):
No, well asked the you brought us up.
Speaker 3 (02:54:05):
That's a question now, like do we play Mario party
because it's the tradition it's kind of funny, how it's bullshit?
Or do we play Lego party because it's better and
more fun.
Speaker 1 (02:54:14):
We could have an incentive and people can just like animals.
Speaker 6 (02:54:21):
Yeah, is it a Lego party party or a Mario
party party?
Speaker 1 (02:54:24):
I like that.
Speaker 3 (02:54:24):
Yeah.
Speaker 1 (02:54:24):
Yeah, it's like the trolley problem, Like we just have the.
Speaker 6 (02:54:29):
Incentive be the party party, and then we have to
run the thing once.
Speaker 1 (02:54:33):
Its both at the same time.
Speaker 3 (02:54:39):
I don't care what a think about it.
Speaker 1 (02:54:41):
Dan No, no, don't let him think about it. Super chats,
keep reading super chests.
Speaker 3 (02:54:46):
Ep Idiot Box says idea fact your life. The main
character and glove whun leash only wears green key out
her wardrobe and play nubes over her clothes.
Speaker 6 (02:54:55):
Oh my god, and her entire apartment green.
Speaker 1 (02:55:01):
Oh my god, there's a lot of green. I was
gonna say, let's do the Binurmal audio you have love
on a leash like playing at a top channel and then.
Speaker 5 (02:55:13):
Writing die, I'm writing some things down goals and incentives tab. Okay,
so we've got Lego party, Mario party simultaneous and what
was the Okay, I don't know if we can green screen.
Speaker 6 (02:55:28):
Maybe we just have two TVs going.
Speaker 1 (02:55:30):
No, we just have to edit it. Yeah, I can
do it.
Speaker 6 (02:55:33):
Okay, I'll do it. I'll do it on nob nubes
on a leash, nubes on a leash.
Speaker 1 (02:55:40):
And then we do what if we did spatial Okay, okay,
hear me out spatial audio the leash lounge or love
on a nubes leash has to be in v R
and then wherever you look is what you're listening to.
Speaker 5 (02:55:58):
Oh, if you can make that happen. And then in
the leash lounge if somebody has to do VR, they
are not.
Speaker 6 (02:56:03):
Getting any controls. They can't do anything.
Speaker 5 (02:56:06):
And it's max volume, not max volume of Jesus Ut
except from Tyrant.
Speaker 3 (02:56:15):
Everyone should have their own punishment room. They should have
to watch either Peppa Pig or Ben and Hawley. Speaking
of bad list pitchforks one hundred rap LP apparently, if
people weren't.
Speaker 1 (02:56:25):
Happy with that one, she's fucking garbage. Don't get me
started on this one.
Speaker 3 (02:56:30):
Oh really, yeah, let's see what Let me see what
number one is real quick. Maybe I'll see if I
recognize it. Number one squirrel scull scroll scroll.
Speaker 6 (02:56:38):
Is is it ready to if that's wrong? If it's
not mob.
Speaker 3 (02:56:41):
Deep the Infamous from nineteen ninety old. Wow, interesting that
six thousand says Top Golf has a green Hills zone course.
Speaker 1 (02:56:49):
Oh that makes sense. They have the sonic thing.
Speaker 3 (02:56:54):
Yeah, yeah, right, that's right. They did do that, right,
And then Antoyo where else says do golf month? It's
out of golf week, penis. Uh boy, we.
Speaker 1 (02:57:03):
Could the whole month of golf. Could it be done?
In our hearts, it can be.
Speaker 3 (02:57:09):
If you order your own golf shirt and golf half
from sort of giant on dot com, you can celebrate
golf week the entire year long.
Speaker 1 (02:57:18):
That's right? Yeah, yeah, I mean, who knows. We could
fill out a whole month with golf and golf related
things that people spell during golf.
Speaker 4 (02:57:25):
Right.
Speaker 1 (02:57:25):
We could do another spelling bl right again.
Speaker 3 (02:57:31):
When I l I g an, it was not a
challenge Dan, it was not a challenge spelled Craig Stadler r.
Speaker 1 (02:57:40):
G S T A D or t D. I think
it's D. I think it's l E. R. Craig Stadler
A D. All right, Mikey any more super chats or
is that it that.
Speaker 3 (02:57:54):
Looks like it's it. I'll do a quick refresh here
to make sure. But I think we're I think we're
pretty good.
Speaker 1 (02:58:00):
But uh nope, we're good. We're good.
Speaker 3 (02:58:01):
Thank you everybody.
Speaker 1 (02:58:02):
Thank you everyone for your emails, thank you everyone for
your super chats, thank you everyone for celebrating Golf Week
with us. So far, it's only day two. Don't worry.
We got so much more golf headed to your eyeballs
and speaking about eyeballs. All of the podcasts are now
available in video form on Spotify. If there is another
podcast platform that you choose and prefer and that supports video,
(02:58:26):
I'll go investigate. Well, we'll see it then. Also reminders
from the tippy Top of the of the show. You
may be receiving an email not from us, but you know,
not today, not tomorrow, maybe in the next couple of weeks.
Just some important information about how to migrate everything over
to the news site once that gets going, and speaking
about a couple of weeks, Gang tippy Top. But if
(02:58:49):
in case you missed it in case you came late.
The Giant Bombathon returns to the East Coast. We're headed back,
not just all five of us. We got Chuck, we
got turned about Sean as well. Coming out east Monday,
October twenty seventh. We're going full twenty four hours. Baby,
we go from Monday to Tuesday. We'll do a podcast
(02:59:09):
in there. I guess now there's gonna be a Nubes
love on a leash lounge whole thing. But lots of
fun shenanigans are planned. We hope to see u. Just
just hey, hang out with us for the whole time.
If you can, we love you. Anything else going on gang.
Speaker 6 (02:59:28):
Blake Club tomorrow, Grub, Did you send me a hat?
Speaker 1 (02:59:32):
No, I didn't.
Speaker 3 (02:59:33):
I forgot to do that.
Speaker 1 (02:59:34):
Let me see if I can go and ship to
you like and have it delivered in one day.
Speaker 6 (02:59:36):
Overnight civil war hat, overnight civil war butt they have that.
Speaker 3 (02:59:40):
Yeah, definitely.
Speaker 1 (02:59:43):
Go to that spirit. Ye yeah, true, I was in
on this weekend. I could door dash it to you.
I'd be absurd, so stupid, that's irresponsible, right right right.
Like we mentioned, we're going to be going against Game
Informer tomorrow in Everybody's golf to continue the Golf Week Shenanigans.
(03:00:04):
I'm gonna go flip some coins after Blake Club, but
no one has to worry their pretty little heads about that.
On Thursday, we're also gonna be playing Nintendo Switch Sports golf.
But then on the dump truck we got our dear
old friend, old friend Jordan Old's joining us. That's right.
Guarcinio Hall is on the pod this Thursday Friday. We're
(03:00:27):
ending the week with some Mario golf, and then it's
gonna go golf with our friends, golf with friends in fact, gang.
I believe that is it. Of course, Games Mornings popp
an Olf Wednesday, Thursday Friday. That about does it for
this week's episode of the Giant BombCast, I love you
and I hope that you never forget that. You can
head to store not Giant bombs dot Com not only
(03:00:50):
buy any of his golf Week March, but anything else
on there. Mike, quick, quick, what else should they buy?
Yelp go, that's right, he's he's been, Mike. He's theer stabber.
He screams when he argues he's been ship store that
(03:01:14):
giapod cop.
Speaker 3 (03:01:16):
I love.
Speaker 1 (03:01:20):
My god, I've been gentle seeing up for another week.
Another episode of The Jopop Guys Goodbye,