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November 3, 2025 89 mins

How will Spider Punk and Man Spider impact gameplay? What synergies might Superior Spider-Man bring? Why is Prowler so highly anticipated? Join Alex Coccia and special guest ItsGuestGaming as they chat about this and more on this episode of The Snap Chat and catch Cozy and Alex every week as they discuss all things Marvel Snap.

Have a question or comment for Cozy and Alex? Send them a Text Message.

You’ve been listening to The Snap Chat. Keep the conversation going on x.com/ACozyGamer and x.com/AlexanderCoccia. Until next time, happy snapping!

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Alex (00:00):
Hey everyone and welcome to the next edition of the
Snapchat.
I'm joined today by a veryspecial guest and yes, that pun
was intended.
It's guest gaming.
Good to see you, my man.
It has been so long since we'vehad the opportunity to chat and
it's the first time you've beenon the podcast.
And my man, it's great to seeyou.
You've been a guest that I'vebeen looking forward to having
on the, for the longest time.
It's great to finally have youhere.

Guest (00:21):
Thank you.
Thank you so much for having meto say the minimum.
I am, uh, I'm honored to be hereand I know we have a lot to talk
about.
I know this is an incrediblyexciting week for Marvel Snap,
so the fact that I have theopportunity to chat with you
about it and just kinda rip intoeverything going on this week
over the next seven days ofchaos in Marvel Snap, I'm, I'm,

(00:42):
I'm honored to be here and, uh,let's go for it, man.
I'm ready.

Alex (00:46):
It's one of those few instances where I feel like I
can legitimately once again sayit's a great time to be a Marvel
Snap player.
Especially with this week wehave a massive season rollout,
which I think is gonna be superexciting.
We also have a massive eventcoming, which we're gonna touch
on momentarily, like literallyone of the biggest events held
for Marvel Snap.
And we'll just say that youmight know a little bit behind

(01:08):
the scenes about how maybethat's happening and how it's
going, right?
So I can't wait to dive intothat.
But before that guest, it's thefirst time you're on the
Snapchat podcast.
Um, you are one of the hardestworking guys behind the scene.
Legit.
And we're gonna dive into thattoday.
You guys are gonna be blown awaywith just how much it's guest
gaming does for the Marvel Snapcommunity.
But first, my man, you have totell me how did you get started

(01:30):
with Marvel Snap in the firstplace?

Guest (01:33):
I was introduced to it from another creator friend, uh,
named default Dan.
And I was playing another Disneygame at that time, and I wasn't
really.
I wasn't really feeling thevibe.
I had been streaming for abouttwo-ish years at that point.
I'm like, I'm looking forsomething else.
And he was like, look, there'sthis new Marvel game.
It's a card game.
And I just said, I don't know,to be honest,'cause I haven't

(01:56):
played card games since highschool.
I was a UO player, but I wasn'ta up to date, like magic to
gathering player or I, it just,it wasn't my scene at first, but
I played a lot of digital games,a lot of mobile games for
streaming, so I was like, allright, I'll give it a shot.
Started it and what is it now?
Three years later?

(02:16):
Yeah, basically through the

Alex (02:17):
anniversary.
Yeah.

Guest (02:19):
Yeah.
Like it, it just, it hooked mein.
I started the month of globallaunch, like not day one, but
like within that first month.
And I've been hooked obviouslyever since.
And it's become more than acareer at this point and opened
up so many doors and that justhandoff of my buddy Brit saying,
Hey, listen.

(02:39):
You should try this.
We create content.
It seems like it's a fun gameand I had no idea that it would
just lead down this chaos pathof both from streaming to videos
to working with second dinnerand the list goes on over the
last couple of years.
But, uh, that, that wasliterally just my buddy going,
Hey, you should try this.
I was like, all right.

(03:00):
It wasn't a sponsored thing, itwasn't a, I was looking for it
thing.
It just kind of happened.

Alex (03:06):
That's awesome.
And actually I had theopportunity to meet Britt in New
York, uh, for that first Clashtournament.
Right.
Which is awesome.
He was super cool, dude.
Yeah.
Uh, super talented as well.
Did a lot of cool stuff withLuana as well, uh, later on.
Yes.
And what I will say is thatlike.
That is the thing that MarvelSnap was doing so well and to
this day continues to do it.
It has such a great firstimpression.
It sells itself so unbelievablywell if you're like, Hey, do you

(03:30):
even like card gamesconceptually, you gotta try this
one.
And Marvel Snap sucks people inso effectively it's the
retaining part that we have towork on a little bit over time,
right?
Yeah.
But I think that they're gettingbetter.
I think that they're being very,uh, kind of responsive to
community feedback and uh, it'sone of those things where like,
that is one of Marvel Snap's,superpowers.

(03:50):
We talk about all thesuperpowers for all the heroes
in the game, but Snap'ssuperpower is that incredible
first impression.
It has a great IP and p you,you, it sells itself so
effectively.
So it's awesome to hear thatit's sold you and I mean, the
rest is basically history asyou've kind of come full circle
and now you're one of the keyplayers behind the scenes.
And that brings us into ourfirst topic of conversation,

(04:12):
which is the golden gauntlet, myman.
You have to bring us through thehistory of the Golden Gauntlet,
how it became the, uh, the beastthat it is today.
And of course what's happeningthis weekend that is gonna be
one of the most exciting thingsin Marvel Snap in recent memory.

Guest (04:27):
Yeah.
Uh, the history of the GoldenGauntlet in a semi abbreviated
form is this process startedalmost a year ago, nearly to the
day.
Myself and the tournamentorganizer and director and
co-founder of our company youmay know Gunny t from the
community.
He.
Was like, Hey, listen, I'm, I'mlooking at doing Marvel Snap

(04:49):
tournaments.
He was working on, uh, SnapJudgments League and wanted to
do something, you know,potentially with second dinner.
I had the pleasure of meetinghim at Snap Con a couple of
months prior and we just laidsome initial groundwork for
doing a community styletournament.
'cause I know you've seen behindthe scenes his involvement with
the creator events in the past,and it was like, how do we take

(05:11):
this to the, the next level andmake it something that can be
internationally received in someway, shape, or form?
So after months and months ofconversations with second dinner
and watching the conversationschange because of what will
lightly word as January all ofthat transformed into us finally

(05:32):
getting the go ahead for thefirst ever golden gauntlet over
the summer.
And it was just a trial.
It was literally, let's see ifthe community even likes this,
because there is a small niche,you know, we've seen the
community events.
I've been a part of them aswell.
Is this actually something thatif we, you know, put it out on
just socials, are people gonnabe interested in participating?
And the first one wasimmediately rapidly received by

(05:55):
the community, and that was justwith social advertisement.
Then we did the same thing andproved it again.
And that led to the official,like, we're gonna do a four-part
series, international time zonesfor different, you know, uh,
qualifiers.
And it just has been an ongoingconversation with several
members of the team from seconddinner on how do we build the

(06:18):
event, how do we advertise theevents, getting us in the game,
talking about the event is live,putting it on both YouTube and
Twitch.
And it, it started with just a,Hey, this would be really good
to do for the community.
And then it evolved into, nowwhat is one of the, the featured
items for Marvel Snap over thelast couple of months And

(06:41):
something that they're reallyleaning into to celebrate Marvel
Snap with the community.
'cause it's not about being a,this is the hardest core player
of Marvel Snap.
But the no, it, it's really ashowcase of what Marvel Snap
actually is and does.
And now we have the opportunityto bring the best of the best
over the last couple of weeks toour world final, this upcoming

(07:05):
weekend.

Alex (07:06):
That's amazing.
And, uh, there's a couple thingsI want to touch on first.
Uh, gunny Tea is one of thoseunsung heroes that often doesn't
get the praise that theydeserve.
Yes.
Um, I believe they'reresponsible for like the rule
book and like all those types ofthings that kind of go into
actually making the tournamentrun successfully, which is an
incredibly insane endeavor.
And, uh, so definite shoutout tothem.
They're doing, uh, incrediblework there.

(07:28):
And the other thing I wanna sayas well is I do think that the
Golden Gauntlet Tournament isincredibly important.
I do appreciate the approach aswell, that it's not just like a
invitational creator thing.
This is something that everysingle person who turns this
game on can engage with.
Um, yes.
And I think that aspirationallike content and aspirational
opportunities for games isreally important.

(07:50):
And I thought about this as wellwhen I was kind of thinking
about how much I enjoy theGolden of Go.
And I was thinking about how,like, when I played Doda, right?
I would watch the International,and I was never gonna be on the
international, but knowing thatthere was a chance, I was just
joking.
I was never gonna make a ProDota two team.
But the idea is that like therewas a path for someone to become
a Pro Dota two player, or apathway to at least

(08:14):
competitively be like, you knowwhat?
I'm actually really good at thisgame and I'm gonna see what I
can do on a world stage.
And I think that's amazing aboutwhat we're, uh, what you're
doing here because you'reallowing anybody from any region
to compete and also get aplatform to showcase their
skills while beingprofessionally casted and
professionally produced.

(08:35):
Not a lot of games have that.
And it was a good chance thatMarvel Snap was never going to
have this, and you guys made ita reality.
And, uh, so for that, I, onbehalf of the entire community,
I, we have to say thank you.

Guest (08:48):
No it's something that I've absolutely loved being a
part of from the, what we'llcall the grassroots level of,
you know, a 16 person, smallwhatever it is, tournament on a
so-and-so channel to watching itinto a league series with, you
know, weekend players and thennow letting sec second dinner
being involved and saying,here's what else we can do with

(09:10):
this.
You know, here's how we canscale this to such a, a level
that more and more people wannatry it out, and then they see
the events and they get moreinterested.
And then what wins?
One of'em?
Oh, it's just a standard, youknow, discard list that anybody
can acce access like incrediblyquick, quickly in this game.
Like, it's about accessibility.

(09:33):
It's not about who has theshiniest collection.
No offense to Ken with SuperTech God.
It's all about what can you dowith the collection you have.
And it's been a, a one heck ofan adventure between Gunny tea
models, who's the technical whizof everything in the background

(09:53):
with all of the bots, thecreation of making the event run
smoothly, the integration withthe Top deck website, everything
that we've done, he's beengrinding over the last couple of
months.
And then Super Tech, God he'sthere.
It's the four of us that makeGame On events.
And each of us really have putin a lot of work to make sure
that everything fromadministration to organization

(10:14):
to everything that you see justfeels smooth.
So we've put a lot of work inand I'm glad that the community
is really enjoying it.

Alex (10:24):
Yeah.
And, uh, for my communicationswith second dinner, it seems
like they've been, uh,remarkably, uh, happy with the
kind of production and thequality that you guys have been
able to do.
I know Brady speaks very highlyof you guys, and Brady's such an
OG man.
What a great guy.
He's legitimately doingincredible work at second
dinner.
He's one of the, another unsunghero is, uh, is Brady, a hundred
percent.
And with that being said, likewe literally have this weekend,

(10:47):
like the World Championshipsessentially.
Do you want to kind of fill usin as what's going on, where we
can catch it?
What, uh, you're expecting tosee?
Yeah, absolutely.

Guest (10:54):
So over the last couple of months, we've had qualifiers,
you know, within differentregions all across the world
where anybody could participateand anybody who qualified from
those is now coming to the worldshowcase the World Championship
final.
And they're all competing forincredible amounts of prizes.
Like the top prize has 75,000collectors tokens and 25,000

(11:16):
gold.
So they're competing some.
For some major, major prizes andexclusive, you know, titles and
card backs and things that youcould only get for not just
participating, but also winningand hitting the top 16 for this
event that's taking place thisSaturday.
Uh, it'll be live on Twitch.
It'll be live on YouTube.
And I have two announcements foryou that have not been announced

(11:40):
yet, uh, in regards to thetournament scene and the Golden
gauntlet.
So this is, Alex literally hasno idea that this is like being
said right here.
This is first I got the, theokay to talk about a couple of
things.
So, uh, first and foremost, thecasters have been officially
selected.
Uh, the casters for this event.

(12:02):
It's gonna be an openingpre-show, so we're doing a one
hour pre-show as well as thefirst couple of rounds that'll
be hosted by.
Not my dance.
And a former co-host of this chaof this podcast as well.
Regis, Regis Kibin is gonna bejoining us to cast for the very
first time.
Uh, moving on.
It's gonna be two more memberswho have also been on this

(12:23):
podcast.
It'll be Binks Plays and SuperTech God.
They're both gonna be casting.
And then the top 16 bracket atthe very end will be as we've
kept tradition and second dinneragrees, KM Best and myself are
gonna cast the final bracket.
So we have insane, amazingcasters, incredible

(12:44):
personalities.
I'm very excited to have thislineup going into the world
final to showcase, you know,what we've been working towards
for the last three months now.

Alex (12:54):
Yeah, that's absolutely amazing.
That's a legit, incrediblecaster line man.
And, uh, it's just anotherreason to want to tune in, not
just for the, uh, the amazingplays, the decks and the, the,
uh, skill, uh, on display, butalso for the amount of talent on
the, uh, in the booth as theysay.

Guest (13:08):
Yeah, in the, in the booth.
And it's gonna be really cool tosee what happens when we put,
you know, these dynamic duostogether and let them just kind
of react the entire time andgive give one a heck of a show
to the community.
So that's, that's announcementnumber one.
That announcement number two foryou is the fact that if people

(13:29):
have just heard about GoldieGauntlet for the very first time
and they're curious about MarvelSnap tournaments, this isn't the
last big Marvel Snap tournament.
We are happy to announce thatthere is going to be a, another
exclusive tournament eventhappening in January.
It's gonna be called SnowballShowdown, and it's gonna be

(13:51):
happening as a part happening asa part of the Marvel Snap Winter
verse, uh, celebration, whichwill be in the second week of
January.
It's gonna have new rules, newrestrictions, new deck building
challenges to make it evenfurther approachable.
For the community to partake ina Marvel Snap community

(14:11):
tournament.
So there's more details to come,but just know that the second
Saturday in January is going tobe a very busy Saturday for
Marvel Snap.

Alex (14:21):
That's awesome, man.
Absolutely incredible.
Uh, so once again guys, youheard it here, um, tons of stuff
happening with the Golden Con.
You can catch it this Saturdayand you can see those finals
which have been basicallyliterally months in the making,
qualifying and everything.
Yeah.
You are seeing this is the SuperBowl.
Marvel Snap and you guys get tosee it this week.

Guest (14:40):
Yeah.

Alex (14:41):
Guys excited.
We are going to be jumping intoour new season.
We have so much to talk about.
There are so many cards, so manycards, so much excitement, and
some of these cards seemincredibly powerful.
Like insanely powerful.
Yeah.
And uh, what I'm gonna do is I'mgonna quickly just run down what
you can expect this season froma launch perspective, and then

(15:02):
we'll actually go through eachindividual card, do our previews
and things along those lines.
First of all, season pass cardon the screen, you're gonna have
spider punk.
You have the super premiumseason pass in Man Spider.
Those will be available onNovember 4th, on November 4th as
well.
The third card is going to besuperior Spider-Man.
And then from the series fivepacks, you have Ezekiel Sims
coming November 11th, November18th, you have Spider-Man Noir,

(15:25):
and the Prowler finally makingits appearance in the game on
November time.
Fifth.
I know it's crazy.
So right away from a series fiveperspective, you got a lot of
bangers and series four, we havehydro Man coming in the limited
tide game mode, sanctumshowdown.
We have web sling on November4th, so a lot of cards in the
start of the season as per usualchameleon on November 11th.

(15:45):
And finally deafening cord onNovember.
20th.
We're gonna break them all downright now and we're gonna start
guest with spider punk Spider,uh, spider punk is a three,
three.
Data of mind is a three two, bythe way, but they're like, let's
juice the sky a little bit more.
It's a three three that reads,you can move this once when this
moves to a location.
Steal two power from the highestpower enemy here.

(16:09):
Guest.
I'll give you the floor and, uh,you might be new to the way we
do things here on the Snapchat.
We like to do star ratings fromone to five, sometimes
admissible.
If you wanna do a 0.5 rating,you know, if you wanna do like a
3.5 or something like that ifyou're, you know, on the fence a
little bit, but I'll give youthe floor.
Spider punk, our season passcard guest, take it away.

Guest (16:28):
I think spider punk is a, is gonna be very surprising to
people at three.
Three because you look at thetotal value on the fact that it
can move once all by itself, butthen the second half of the
ability allows you thatflexibility of if you wanna keep
moving this via other mechanics.
Iron fist, aranya, et cetera.
Every time it does extra moves,it's going to pro that second

(16:52):
half of the ability again.
So stealing two more power,stealing two more power.
So this goes from being a three,three to a total three, seven,
all by himself.
Then consider all of theseothers of 3 11, 3 15 if you get
multiple moves.
I mean this, this could scalevalue wise over the board.
Honestly really quickly.

(17:13):
I am concerned though, and Ihave been pushed back on this by
several members of the communityas well, that I am very worried
that it's going to underperformweek one because everyone sees
the word steal and the firstweek of the season, everyone
wants to use the season pass.
So I'm expecting the counter ofLuke Cage to be everywhere.

(17:37):
Yes, and if you don't run intoLuke Cage, this card is amazing.
If you do run into Luke Cage.
Uh, it's just gonna be a worseknock turn.

Alex (17:47):
No, you're absolutely right.
Actually, and it gave me alittle bit of pause because
like, first of all, I think thiscard is a really good card,
right?
Yes.
However, yes.
The couple things I wanna say.
First of all, Luke Cage,definitely problematic and we'll
talk about Luke Cage, I thinkwith Deafening Cord, which is
coming out on November 20th,because I feel like Deafening
Cord will specifically targetLuke Cage, which kinda made me
surprised they didn't releaseDeafening cord earlier in the

(18:08):
season, by the way, because Iwas like, move players might
want this card.
I'm just throwing it out there,right?
Yeah.
But anyways, let's not losetrack here.
Spider punk Yeah, I think isvery strong.
I think it's really good.
But the problem with spider punkis you're jump through a lot of
hoops.
There's another three cost inmove that regularly gets to
like, I don't know, almost ahundred power sometimes.

(18:30):
And it's like, yeah, you havehuman torch, right?
And I'm like, okay, you can gothe spider punk route, which I
think is gonna be way more funand way more interactive than
human Torch is.
But from a pure powerperspective, I actually don't
think spider punk can tradebulls with human torch.
You know what I mean?
Oh, like is that a validconcern?

Guest (18:48):
It, it is.
There's, there's just no waythat this would, this is not
intended to keep up with humantorch.
Yeah.
This is meant to be treated morelike an integrated tech card
where you have to look at theadditional synergies.
This is a card that wants toscale and then take advantage of
each of the unique parts of whatthis card does.
It moves all by itself.

(19:09):
Okay, so now you're thinkingoutside of that, you're thinking
of cards like Miles Morales thatautomatically benefit from that.
You see the stealing of the twopowers, so there's affliction
involved.
Then you start looking intocards like Ajax and Diamondback
and all of these other cardsthat can affect multiple lanes,
and you end up down severaldifferent potential paths of
where this card may want to goas just a strong stats piece

(19:34):
that you drop on turn three,like Zorn, a card that.
Not a lot of people play, you'regoing to see a lot more Zorn,
which will automatically movethat three cost card just by
dropping it down, and then it'lljust put it somewhere else,
immediately take some poweraway.
I think that there is gonna besome unique deck building that
comes from spider punk with alot of these mid rangey shells.

(19:56):
Like scream, like scream decksreally are going to enjoy this
card.
And I think that there'sprobably a best home for spider
punk in some kind of hybridbetween affliction scream,
something that allows you to runLuke Cage basically.

Alex (20:12):
That's actually kind of hilarious.
L Luke Cage offensively anddefensively required.
So a lot of interesting thingsthere.
The concern that I had, like, sogoing into this podcast, right?
I do extensive notes on each ofthe cards.
It helps me plan and prepare forthe season.
I know you're the same, you're aplanner too.
And it's like when I was kind oftrying to figure out where I
want to go with spider punk, oneof the challenges I had was
like, okay, you bring upaffliction.

(20:33):
And I agree there is potentialsynergy with affliction and
stuff like that, but the onlychallenge I have is that again,
you have Luke Cage, which willshut that all down immediately.
And one thing we see in a lot ofcards and archetypes is, well,
yeah, technically, for instance,let's take discard for an
example.
You have the chu kind of, uh,style of like dependable,
discard almost with Apoch, withthat tournament winner Golden Go

(20:54):
Tournament winner.
And then you have like, yeah.
The Black Knight stuff rightnow, black Knight technically is
a playable version of Discard,but why don't we see it right
now?
We don't see it because it's notas effective as the con version.
And they've changed the eye ofthe shell enough that people
don't play that version either.
So what I'm trying to say is ifyou're gonna be playing move and

(21:14):
you're trying to be as impactfulas possible, and you're watching
videos about top decks of theweek and decks that are
performing in best deck here,surprise peek at you thumbnail
face here, and you're like, Iwant to gain rank.
It's gonna be the human torchmove list, right?
Yeah.
Because it has this veryconsistent plan, despite the
fact that I was thinking aboutthis, I'm like, man, spider punk

(21:35):
is such a cool well-designedcard.
Like how great would this be inlike a draft mode?
How awesome is this as just anactual playable Marvel Snap
card?
But my concern is that it won'treach, I'm not convinced it
beats what current move does,and they even listen.
You know this, and I know thismove is by far one of the

(21:56):
absolute best decks in MarvelSnap right now.
The sees very little playbecause it's a, a very high
committal deck.
It's a skill cap deck.
It's a deck that honestly, somepeople just don't find fun to
play.
I personally don't love playingtraditional move.
Like I just, I, the human torchstuff miss me with it.
Like, I just, it's just not theway I wanna play the game.
Even though I respect what itdoes.
Right.
Bounce move was the same, just,I just don't wanna play that.

(22:16):
But this is a deck that'sincredibly effective.
You have Mercury that just gotnerfed, right?
And I keep saying, you know, wegotta go with the, uh, the, uh,
what's it called?
The tinfoil hat.
I wonder why Mercury got nerfed,right?
It's like I have to give some, Ihave no idea here.

Guest (22:32):
I'm gonna grab this.
Do I still have it?
I do.
There we go.
I actually have a tin foil hatfor you, my friend.
There we go.
I'll put that on just for you.
There you go.
I, because I, I, you talk to meabout

Alex (22:43):
Mercury then.

Guest (22:45):
I can actually sense Mercury having this hat on here.
I think that Mercury might havebeen nerfed because of the sales
of the season pass.
It's, it's just, it's just afeeling.
I'm getting just a feeling.

Alex (22:59):
Just a feeling that we're just, we're all kind of feeling
together,

Guest (23:02):
I think.
Yeah.
But it might also be I that I'mpicking up A, B, C right now.
I should probably take this off,but yeah.
Okay.
Yeah, that's fine.

Alex (23:09):
What I'll say though is I do think spider punk is a good
card and I think it's eventuallygonna find its place, especially
with deafening cord and a lot ofthe synergies that are here,
there's gonna be really gooddecks running spider punk.
And the other thing about theaffliction side of it, you can
hit some really effectualthings.
You can hit stuff like Ironman,well, less likely, but you could
potentially hit Ironman in asole location.

(23:29):
Things like Cap Carter.
Now it does have texts thatspecifically it will steal from
the highest power, which yeah,could be a negative thing,
right?
Because again, we're trying totarget some cars that could be
very like impacted, but likewhat if you're taking things
outta Sxi range?
What if you're hitting a TyphoidMary and taking it out of a
factual sh chi range?
That could be kind of annoying,right?
So like there's that side to itas well, which could potentially

(23:51):
be problematic.
But most importantly, what I wasthinking about was the built-in
mobility adds flexibility.
It's gonna be incrediblysynergistic with almost this
entire season.
Yes.
But that Luke Cage turnoff cardhas me concerned.
Yeah.
So for me, star Wise, the firstweek I suspect it's gonna feel
like a three star card, and Ifeel like it's going to age into

(24:12):
a four star card.
And I wonder if they take a, ifthey take a hard look at what
human Torch is doing and theyadjust how those decks play, I'm
just curious about that.
Because if Spider punk can'tcompete with human torch, I
wonder if that is a designdilemma they have to try to
tackle.

Guest (24:28):
I think the reason that spider punk from the data mines,
which was originally a threetwo, which is what most of us
thought it was going to be, Ithink that everybody at second
dinner went, Hey, let's take alesson from what happened with
Scarlet Witch and let's applythat to spider punk because I
think that three two, spiderpunk makes sense at the end of
November.

(24:49):
When you look at all, like yousaid, the whole season, this
card synergizes with all ofthose cards, and by the end of
the season, this card might betoo strong at three three, but
on release we might be lookingat okay, it needed that extra
point of power because peoplewill be playing into the
counters and they're alreadytrying to take advantage of
making the season pass be asattractive as they can make it

(25:13):
because they don't want anotherzombie scarlet witch situation
to happen.
Again, that would be, me, tinfoil adding that.
But in regards to will this cardage into a four star card,
probably if it stays at threethree.
If it continues at three three,and then you're looking at a
total value of three seven,that's even if it just does its

(25:34):
ability one time and you put noother synergies to that, that's
really good and I think of avery relevant card right now.
A very relevant deck, excuse me,right now.
Soran.
Where you do see a lot of scarand by taking down that typhoid
Mary from a four 10 to a foureight, this card helps to combat

(25:55):
that and losing that one card onturn six because you can't get
the scar for nearly free.
That is something to consider asa tech piece for this card.
It's not a, it's not a, uh,affliction in the sense of
needing to put power down justto remove power.
It's a tech piece that you'retrying to integrate differently

(26:17):
because of the matchup that weare seeing a lot of.

Alex (26:20):
Yeah, that's absolutely fair.
And uh, going back to the power,I don't know if this is ever
gonna release at three two,because I think it had to come
out as three three because ofEzekiel Sims.
When we get to Ezekiel Sims, Ithink that like, that's probably
a factor and you'll see why in asecond.
I don't wanna kind of jump toofar ahead, but, uh, guess you
haven't given us a star rating.
I'm gonna say it's gonna

Guest (26:40):
release.
As a I'll do 3.5.
I do think it is gonna release.
Okay.
But I would expect it to getbetter with time.
Just like every affliction cardhas ever done.
The first week it comes out,it's mediocre.
It's okay-ish.
And then about a week, week anda half later, when people forget
about that, they go, oh yeah.

(27:01):
This is doing the thing moreconsistently.

Alex (27:03):
Absolutely.
And for the record, I want thiscar to actually land.
Well, yes, I suspect that theplay style is gonna be very
interactive and very fun and theway that everything's gonna kind
of build in together as a deck,I think it, the deck builds
itself in a lot of ways.
And you're right, there aredifferent avenues you can go.
Uh, you can go like kind ofscream affliction style stuff
and I think that's really cool.

(27:23):
And so, and also you just like,no turn was a three five that
just moved once and sometimesscammed you with a location.
This is a three.
Three, yeah.
That essentially Effectionatelyis a three seven that also has
the move.
Like it's also just a good card.
So if you're like a relativelylow collection level player and
you're like, you know what,yeah, I'll throw 10 bucks to the
game this month, you're probablygetting something.
You'd be like, huh, I don't knowwhat to put in this deck.

(27:44):
I'm missing what I'll just fillwith spider punk.
Right.
You know what I mean?
Like you probably are able to dothat to some effectiveness,
which is kind of neat.
But yeah, spider punk lookinggood, especially when you
consider how good rock andgroove was on release.
By the way, this card's lookinglike it's cut from the same.
Cloth, which is gonna take us toour next card, which for some
reason, oh, I, I was trying tocenter the card on the screen

(28:05):
and for some reason I almostruined our whole layout.
There we have Man Spider.
Now this is gonna be the superpremium season pass card
available on November 4th.
You can ask us this card usingyour tokens.
Conversely, you could get thoseBenjamins out that you can
invest in the super premiumversion of the season pass.
This is a five one that reads onReveal Merge.

(28:28):
The last card you played intothis.
When this merges double itspower, the trailer gave us the
opportunity to see that youactually do not have to play it
in the same location, which isactually kind of a superpower in
my opinion.
You can move significant amountsof power across the board thanks
to Man Spider.
Oh, you're gonna shun Chi my redskull.

(28:50):
Nope, it's over here now.
Right?
So that's kind of interesting.
But before I take away too manyof these synergies, guest, I'll
give you the floor here.
Star rating and general firstimpressions.

Guest (29:00):
I think this card's gonna surprise people because we saw a
meta about a month and a halfago, where Ghost Spider was just
an incredibly strong card.
Everybody wanted to play it intoevery deck because you had that
unpredictability of where's thepower going to shift to for good
value.
This is a heavier investment bya long shot, but the fact that

(29:22):
it doubles the power, I mean,just something as simple as
Typhoid Mary into this.
That's crazy.
That's a 22 power play.
And then go ahead and just taskmaster it.
That's fine.
You can do something crazy likethat.
So I expect this to appear inSAR on deck because it's gonna
be very simple as a five costcard to get crazy amounts of

(29:42):
power.
But outside of that, I reallywanna see how the shift of power
also works when the mergeshappen, if there are other
effects involved with it.
For example, something likeelectro, you know, we see that
electro just got a buff.
Okay, it's gonna be a three fiveelectro that you put into this.

(30:04):
That's still a turn four 12power play.
And then no downside.
I'm gonna consider that prettygood.
Or if there are other pros thatalso happen from this card, I
expect it to do better than Ithink people.
Would expect because the onlyfive one we've had at least in
recollection is white tiger.

(30:25):
And something about looking atthe aesthetic of five one, it
makes you wanna say, eh, butwhen you play it, I think it's
gonna pleasantly surprisepeople.
I wanna see how they can shift,how you can shift power around
from dead on.
Reveals also something likeGwenpool.
'cause Gwenpool is gonna giveyou also this great amount of

(30:45):
power to your hand, and thenafterwards it's just kind of a
mediocre body on the board.
But if you hit man spider inthat same process, then you can
play the man spider down, whichmight be a five five, for
example.
Absorb that body and thenreinforce from it.
Like I think there's some uniquecheeky plays that are gonna
happen from man spider's abilityto reallocate power or

(31:10):
capitalize on mediocre power atthe last second by pulling a ju.

Alex (31:17):
Absolutely.
And, uh, do you want to give usa preemptive star rating?

Guest (31:21):
I'm gonna say this is, I'm gonna say it's a four star
right off the bat.
Honestly, I like it a little bitbetter than spider punk, but
obviously for very differentreasons.
So I think that man spider'sgonna be making a bigger splash
than spider punk week one.

Alex (31:39):
So here's the thing, my man.
I agree.
I'm actually coming 4.5.
On man Spider.
Wow.
And it's a little higher.
Now.
I do have another five star cardof this month.
It's not man Spider.
I do think Mander is gonna be avery good card, but where it's
different is that I think thatman spider's gonna be almost an
essential component in the decksit's gonna play in.
Whereas I think that, uh, youknow, these Spider P it's gonna

(32:00):
have a little bit morevariation, a little bit more
variability.
I think it's gonna have a widerniche to fill.
Whereas man, spi, it's gonna doa specific thing in a specific
deck.
That deck's gonna be a very gooddeck and it's gonna be a
linchpin card.
That's what I expect andsomething that I've learned in
Marvel Snap is if you can make.
One deck and that deck isconsistently like a top six

(32:21):
performer, a top eightperformer.
Then you're relevant, man.
Yep.
You are relevant.
Look what, look at what, uh,look what Redshift did for
Agatha.
Look what Redshift did.
Oh yeah.
You just sometimes need onething to change and everything
changes.
And I think that man, uh, manspider might be one of those
things.
Um, so very effective in the,that's gonna be played in.
It's gonna be a little moreniche.
The text removal I think is acool tool, but it does limit its

(32:43):
range of usability, right?
You bear that in mind.
The taskmaster plays a reallyinteresting, I like the idea of
copying juiced power cards andstuff like that.
Uh, you could potentially do, dothings where like you magic and
then you surey red skull man,spider taskmaster, right?
Mm-hmm.
Cute.
Maybe like a little obvious.
Maybe you catch like the firstcouple days you catch people by
surprise that, but then it'sgonna be so unbelievably tele

(33:04):
telegraphed that they're like,okay, you can't really pull that
off.
But like electro ramp, you didtouch on it, but I wanna go back
to that.
Remind me, was electro a three,two at one point?

Guest (33:15):
I was just talking about this the other day.
Electros been on a wild ride,man.
And it was a three, two, andthen second dinner.
It just keeps going.
Me give it another, eh, give itanother.
Still not good yet.
All right.
Eh, give it one more, just nowwe're up to three five.
It's awesome.

Alex (33:31):
It is.
It's ridiculous.
And the last time I think the OGelectro three, two even made
sense was with the OG Sandman.
We used to ramp in the Sandman.
Yeah.
And then it just shot the wholegame down and they're like, oh,
wait a minute, this sucks.
We may as well change Sandman.
Right.
So they did that.
Yeah.
But, um, electro going from athree, two to a three five's

(33:51):
crazy and it, it basically itplowed the road for man spider's
interaction.
Right.
Um, especially since like, youcan do something honestly as
simple as, and I'm gonna makethis call out too, because if
you want to do electro ramp andyou're relatively low collection
level, free to play player orwhatever.
You could seriously probablymake the argument for electro
three man spider on four andthen just like, Odin is probably

(34:13):
enough, right?
Like that's kind of a cool play.
Yeah.
Like your classic, electro rampdu moden finish type thing.
Uh, it's not great.
It's not the greatest thingthat's been, you know, power cre
nonstop since like, I don'tknow, release week.
But just throwing it out there,like you do have some relatively
kind of beginner friendly combosthat you can do.
But with mans splitter,honestly, being able to move the
power from one location toanother is a superpower.

(34:34):
And I think it's gonna have amajor effect on the viability of
the card.
Just because you're able tododge shunt cheese, you're able
to pull it into interestinglocations, which I think could
potentially be valuable.
'cause remember it doesn't haveto be played.
On a location here, it'll pullfrom anywhere.
Right, right.
Which I think is gonna be very,very interesting.
So that is the conversationaround Man Spider.
We're coming in pretty hot here.

(34:54):
I think the man spider's gonnabe niche.
It's gonna be good.
And, uh, as general as it is, weshould probably comment on this
too.
The super premium season pass,obviously it is a much
significantly added expense tothe standard season pass.
You are still able to get thecard using your tokens.
The baseline season pass thoughstill remains one of the best
values you can get in MarvelSnap for your hard earned

(35:15):
dollars.
So, um, you know, do, uh,consider that if you're, uh, if
you're interested in the seasonpass card this month, the next
card guest, this is my fivestar.
This is the banger I got.
I, I have to lead with it.
Really.
I think this is an absolutebanger, man.
Wow.
Superior Spider-Man guestapparently doesn't agree, but
this is gonna be spicy.
I like this.

(35:35):
I like this.
As opposed to you just beinglike, yeah, Alex High five,
boom.
I want you to be like, no Alex,you're wrong.
This cart sucks.
Makes for interestingconversation.
Superior Spider-Man is a threefour that reads at the start of
each turn, you get plus oneenergy if you have any cards
with increased power in play.
Dude, I think this card is sogood.
I think it is so, so good.

(35:58):
It has great stats at threefour.
Considering it's a ramp option.
It is so non-committalconsidering like, okay,
sometimes yes you're gonna getscammed.
You don't get the the activatorearly on to get the increased
power, stuff like that.
But usually I bet you you'regonna have it.
I bet you you're gonna have it.
And I think this is free ramp sooften, especially in decks that
are gonna want to play that.

(36:18):
I don't know that one cost MilesMorales, which now essentially
is just free on curve because ofthe benefit you're getting from
this bad boy.
I think superior Spider-Man isabsolutely gonna collapse some
cheeks.

Guest (36:30):
I think it'll be good, but I'm pretty sure my cheeks
will not be red in the process.
I think that this is a goodcard.
Because I look at this and I go,what deck do I wanna play this
in versus what deck do I wannaplay?
Hope Summers in.
When you're playing HopeSummers, you're playing with the

(36:51):
flexibility of wanting to havepotentially more power on very
specific turns and have it promore than once.
You know you're playing thingslike, you know, spells on there
or night crawler or things thatyou can move off regularly.
Then you're looking at a wcanline where it's like, okay, this
is specifically dedicatedtowards turns five and six and

(37:12):
I'm curving to know thateverything's gonna happen.
Turn five and turn six.
Then I look at this card and Igo, if I get this down on turn
three, I could be ahead of curveon turn five, uh, sorry, on turn
four with that extra energy andthat turn four is the I entire

(37:32):
identity.
This card, this whole card isbased on the idea that you get
things to happen on turn one andtwo, like Silver Sable, for
example.
Get some green power on theboard, play the hunger, get some
green power on the board, andthen by turn four you're playing
a five cost thing that you weretrying to make happen beforehand

(37:53):
that the other ramp cards couldnot allocate for.
That's the whole identity ofthis card, which is why I am
worried we're about to go backto some Professor X shenanigans
because of what this cardorganically wants to do.
Look at Hawkeye.
Easy way to do it.
You play Hawkeye into aguaranteed two drop domino.

(38:16):
Drop this on three and prox onfour like that, and that's a
lane lockdown all by itself.
It's a lot of power in a lanethat you couldn't build into the
same way earlier.
And then you could just play awhole bunch of lockdown
shenanigans, do some jugg ornodding, because even if you hit
it into that lane, it's alreadygot a lot of power into it.
Like I think that this is gonnabe introducing some of those

(38:38):
five costs shenanigans.
That second dinner a couple ofmonths ago specifically said, we
want five cost cards to be morerelevant.
This card single handedly isprobably gonna be able to do
that.

Alex (38:50):
I absolutely agree.
And it's interesting where ourminds went because I'm thinking
more along the lines of thiscould potentially go in, the
move based shelters are gonnadevelop with spider punk and
some of the others.
And I can see this as being likeliterally I stay on curve and I
played Miles Morales effectivelyfor free.
You know what I mean?
And also, yeah, you could addProfessor X to that mix'cause

(39:10):
you can move into it and perhapsyour opponent can't.
Right.
If you're short power orwhatever.
And the other thing is thatEzekiel Sims once again is
activated by SuperiorSpider-Man.
If you place Superior Spider ontop of Ezekiel Sims, you've
satisfied the requirement.
He moves and you got greenpower.
You know what I mean?

Guest (39:28):
Yeah.
With Ezekiel I, I can see that ahundred percent.
I was just a little confusedwith the Miles Morales call out
because I'm like, how does thisget you free Miles Morales?
But now I see where your brainis going.
We put all the synergiestogether.
That's how we're getting to it,because it's a two cost card
that'll get green power withouteven thinking about it because
it just automatically sees athree, four.

(39:48):
And then we'll do the move.
It now has green power.
Now you're good to go.
Now I see where you're goingwith that.

Alex (39:53):
Yeah.
I should clarify.
When I say free Miles, Morales,I'm referring to the fact that
you're on now turn four andyou're able to play a four
costed card.
So you have five energy plus theMiles Morales, like the
effectively superior Spider-Maneffectively makes Miles Morales
free with the extra energyyou've achieved.
That's what I meant by freebecause of the ramp.
Yeah.
Right.

Guest (40:10):
Yeah.
No, no, I, I get that and that'swhere I'm, I'm trying to figure
out what else does, what otherdecks besides lockdown, does
Superior Spider-Man make a deckmore powerful by having a five
cost card drop on turn four, andas you deck build and you start,
try to mess with the synergiesof what this card wants to do

(40:32):
with that specific game plan,then you start really deck
building without sacrificing,because I think most other
scenarios, hope Summers is abetter call or.
Wcan is a better call more oftenthan not even Merlin nowadays,
which is in everything for allthe right reasons.
Even that could be a better callvery often.

(40:54):
This is exclusively, how can Ibenefit turn four, and if you
can make an impactful play onturn four, that can more or less
win you the game because ofsuperior Spider-Man and the
shenanigans that happenedbeforehand.
I think that's how you get themost out of this card, and I'm
not a hundred percent sold.

(41:14):
It's a five star card, but I amsold.
That extra energy is almostalways good in some capacity, so
I expect it to be a three starcard on release.

Alex (41:27):
Nice.
Nice.
I like that.
So we got a bit of a gap here,which means that, uh, you know,
um, one of us will have to, uh,buy lunch for the other at the
end of the season for either, alittle bit of a friendly,
friendly wager here.
But I, I do agree with whatyou're saying.
The one, the one thing I kind ofwanna bring mention to though is
that I feel like this card isgoing to very naturally fall
into what these decks are gonnawanna do anyways.

(41:48):
Whereas like you bring up hopeSummers requires that you have
the space you play directly intothat location.
Superior Spider-Man doesn'trequire that.
Electro has the ongoing effectwhere you're basically only
playing one card per per turn.
Luna Snow provides additionalenergy.
Jennifer Kale has the activate.
You can't play the game.
S Lock provides the energy, butthen it's kind of a weak body,
but also you have to timer withthe prior turn.

(42:09):
Like there's all these kind oflike, you're getting the ramp,
but Right.
And I feel like this is one ofthe easier buts to deal with,
especially when you considerwhat we have this season.
Even if you don't play this.
On turn three, like if you playEzekiel Sims two, you play
spider punk on turn three.
They both move.
They, they, you could, well youcan move the spider punk steel

(42:30):
power then play this.
Now you're ramping into a sixcost card, right?
So like, yeah, I just see thisramp capability being very easy
to pull off and like HopeSummers is not a hard one to
pull off.
And Hope Summers has theadvantage of like, I'm playing
Kitty Pride, I'm getting twoenergy per turn or whatever.
So cope, don't get me wrong, Ilove Hope Summers, I call her
Cope Summers because I'mconstantly coping her in the

(42:51):
decks where she doesn't belong.
I love Hope Summers, man you'repreaching to the converted here.
But I do think the superiorSpider-Man is, it's gonna have
his time, man.
I think he's gonna be a verystrong card.

Guest (43:02):
I hope you're right and I would love nothing more than to
buy you lunch.
I'm just pretty sure you'regonna be satisfying a appetite
segment on my channel.

Alex (43:11):
That's fair as our next card.
We've alluded to a whole bunchof times, we've alluded to
Ezekiel Sims several times here,uh, because it's an interesting
one.
It's an interesting one comingout on November 11th.
So this is, uh, after therelease of the initial onslaught
of cards, we have Ezekiel Sims,a two two that reads, after you
play a card with higher powerhere, give this plus two power

(43:35):
and move this to anotherlocation.
Guest.
As is tradition, I will give youthe floor.
What are your thoughts and starrating on Ezekiel Sims?

Guest (43:45):
I am much lower on this card than many of my cohorts.
I think that this card is cool,it is unique and it'll have it a
couple of homes where it doessome crazy things.
And yes, I agree with you thatit is 100% one of the biggest
reasons that we see a buff tothe season pass because you're
gonna wanna play big cardrepeatedly.

(44:07):
Big cards repeatedly to getEzekiel to move over and over
and over, including multipletimes in the same turn.
You know you have a one six withMiles Morales that's gonna help
being able to pro this.
You know, if you're trying tocatch up, I worry that it's
going to just become a nuisanceto build around because the

(44:30):
condition gets more and moredifficult.
The more moves that itsatisfies, where getting one
move out of it to turn it into atwo four super easy, even to a
two six playing anything that'sfive costs or higher, relatively
easy.
As you get past that's where Istart to say, was it worth it?

(44:52):
And if we learned anything fromseeing what two cost cards want
to do, we have incredibly strongtwo cost cards of the game.
This is never replacing an ironpatriot.
This is never replacing a.
Sam Wilson.
This is wanting to create somekind of synergy with maybe like

(45:12):
a so on deck where it's alwaysbig bodies and you could easily
get, four moves if you play itperfectly out on curve.
Like there, there's cool thingsyou can do with this in very
niche decks, but I don't thinkthis is going to be a plug and
play to six to eight that peoplekind of expect it to be.
I think you get much more valuefrom synergy rather than just a

(45:36):
little bit of extra power thatEzekiel Sims brings.
I think that he releases with alot of hope and leaves with a
lot of cope.

Alex (45:46):
Alright, star rating then.
'cause uh, I think we're kind ofon the same track.
I might be slightly higher thanyou, but be curious what your
star rating.
I'm gonna say 2.5.
2.5.
So that sounds about right.
'cause I have three writtendown.
And I do agree this is, this isone of those cards I think is
very easy to ramp a coupletimes, but has a very hard
ceiling, right?
Yes.
Very hard ceiling.
That's hard to get through.

(46:06):
Obviously, you know, hellan canget through that.
Heim dolls can get through it,but I'm not sure if that's what
those decks look like, right?
Like currently that's what theykind of look like, but I don't
know if this is a key part ofthat, right?
Um, with the Superior Spider-Manand some of the Spider-Man cards
we're getting like spider punk,I see some immediate synergy
there because of the way theirpower is stacked, which I think
is cool.
You also have something like Rocthe Leaper, right?

(46:27):
You can have roc down, you haveEzekiel Sims down, all of a
sudden you got dudes bouncingeverywhere, right?
I kind of wonder if this canreplace something like a silk.
Has a bit of a higher ceiling,but silk, you can keep it
swinging around feeding thathydros, stuper.
I wonder if Ezekiel Sims andSilk compete for that spot.
But it wouldn't surprise me ifEzekiel Sims ultimately lost out
to Silk.
'cause Silk has some advantagestoo.

(46:49):
Right?
Also, some disadvantage, let'sbe honest.
But when I think about like,okay, hydros Stopper Craven,
this card naturally wants to bein the decks with the cards that
are coming out this season.
I just, I see that.
I see that like they, they kindof were obviously designed
together and Ezekiel Sims wasvery carefully, but like this is
where the two two stat linelooks terrible, but it's

(47:11):
actually a bit of a superpowerbecause if it was higher, it'd
be more difficult to proc.
You'd be getting less hydroStomper Pros and Petroc wouldn't
be bouncing around.
You'd be getting less moves as awhole.
Yeah.
So you want it to start kind ofachievably low, but as it gets
higher, you're right.
Like what do you do at somepoint?
But then again, is two sixenough?
Like, let's be honest, it's atwo six.
Is two eight enough?

(47:31):
It probably is.

Guest (47:33):
I would like to think so, but we've had this exact same
conversation this past season.
We talked about the exact samething with zombie Mr.
Fantastic.
Is two eight good enough?
And unless, if you're reallyleaning all into what that card
can do to get the maximum twoeight out of it, you're still
debating, is it the 13th card inthe deck?

(47:55):
And that's where I think EzekielSims kind of lands
simultaneously.
I think this ends up beingsomething that you look at like,
okay, you wanna have thesesynergies, you wanna look at
these move synergies or thesehydro stomp or synergies?
Why wouldn't I just play Merlinand werewolf by night?

Alex (48:11):
Yeah, a hundred percent.
This,

Guest (48:12):
It just, it doesn't compete in any way.
So I, that's why I have it solow because as you said, there's
a very hard cap on this and Ithink the hard cap is probably
two eight.
But more often than not, becauseof all of these synergy style
based decks.
I think that it really is gonnabe the two six, and I just don't
think two six moves the needle.

Alex (48:34):
Yeah.
And, and the other thing, I'malmost talking myself down to
2.52, 2.5 because like I seewhat you're saying.
'cause the other side to thisis, is that like there's a good
chance that this just does notmove enough to work with the
hydros stuper.
Like you hope Silk willoutperform it there.
And if you have a relativelyaccessible card like Silk,

(48:55):
Ezekiel Sims suddenly becomesextremely skippable because they
feel like they're kind of,they're kind of, uh, they're,
they're two peas in a pod,right?
Yeah.
They're kind of trying toaccomplish the same thing to
some degree.
This card also, I don't see manydials on it.
Like if they want a buff it,what do they do?
If they buff the numbers, thenit doesn't move as much, right.
So I'm starting to think.
Guess, I think you might beright.

(49:16):
I'm gonna, I'm gonna reiteratedown to, to 2.5.
I'm gonna come with you 2.5because you've talked me down
and I think you are correct.
I think there are some morechallenges around Ezekiel Sims,
despite the fact it's gonna beworking with some good cards.
I think it's gonna be those goodcards that carry Ezekiel Sims in
those decks.

Guest (49:32):
I'll give you a a weird situation with this card.
I think it actually gets buffedif you make it a two one.

Alex (49:41):
Okay, let's go.

Guest (49:42):
Because if you think of how four cost cards in
particular, look, if you'removing the Ezekiel Sims around,
let's say you drop a three, Athree cost card on turn three,
you get it to move once, it'snow a two four.
Okay, great.
Awesome.
On turn four, that looks good.
Get another movement to happen.
It's a lot easier to hit thatmove.

(50:03):
Okay, now you're getting a totalvalue of two six in the old
version.
But if he's a two five with twomoves, that's much more
attainable.
To get, not only to move onemore time, but the value of the
card is still considered good.
Two five, as we just talkedabout with the silicon and
competing for that spot.

(50:24):
I think that this card competesbetter when you know you can get
to two seven more consistentlyand I think that it's easier to
get to two seven than it is in atwo one version of Ezekiel Sims
than it is to get to two eight.
With the two two version ofEzekiel Sims.
I think it's oddly above if theywere to actually shave a power
off of it.

Alex (50:46):
Interesting.
Okay.
Yeah, I think I agree with you.
I think you've sold me onEzekiel Sims also.
I'm just gonna throw this outthere.
I have no idea who this is.
I've watched the movies.
I have no idea who Ezekiel Simsis.
Do you know who this is?
I'm like

Guest (50:57):
the worst, I'm the worst person to ask with Laura on.
I I, I will say I might be inCozy seat, but I do not have
that much lore knowledge as thatman.
So, uh, yeah, no, sorry.

Alex (51:07):
I do know I can't help you there.
I know who Spider-Man de Warezbecause my man that is Nicholas
Cage.
You tell me.
Yeah, yeah.
What an absolute God gamer man.
And it's funny'cause I alwaysjoke, I always call, uh, people
always comment to my videosevery time I see Luke Cage, I
call him Nicholas Cage, uh, orNick Cage.
I always joke like that.
And it's funny'cause there issome history there about why
Nicholas Cha, uh, Nicholas Cagechose his stage name to be

(51:29):
Nicholas Cage.
That's a whole otherconversation for another day.
But we do have Spider-Man noir.
Which is a Series five cardreleasing on November 18th
guest.
And this card got a massive bufffrom the data mines.
Now I'm not a big data mine, youknow, uh, person, but I do know
this was at a four fouroriginally.
I believe now it's coming out asa four six, a two point power

(51:50):
buff coming into the release.
I'm just gonna throw it there.
I think this card might have,uh, been a little poo poo in
testing, but what I will tellyou is it's a complicated card,
one of the more complicatedcards we've had in a while.
It's a four six that reads onreveal.
If your other cards in play costexactly eight total.
Add the top card of your deckhere.

(52:10):
Set its power to eight as a zeroeight.
Dude.
Uh, this is a weird one.
This is like some magic, thegathering style text.
I'll give you the floor.
What are your thoughts and starrating?
So on initial look

Guest (52:27):
of the card, you go, ha.
And then you sit down and youstart to really analyze, okay,
what can get you to a total ofeight costs to work with, right?
Especially if you're trying tocurve this out.
This is not Azabu style card.
You're not looking to ramp thisthing out.
This is a turn four or latercard.

(52:50):
And more often than not, you'restruggling with the mindset that
this is a turn for or latercard, because the later it goes,
the chances are the more cardsyou have on the board, which
means you might not be able toget the effect to potentially
happen.
But when you surf factoring incards like Mysterio that are
putting down multiple two costcards or squirrel girl that are

(53:11):
putting three one cost cardsdown, then you start to see the
power potential of whatSpiderman noir wants to do.
I think this card actually issecretly one of the better cards
of the month with a little bitof.
Finesse.
It's gonna take some real deckbuilding challenges to organize
it.
But I, I throw this to you,right?

(53:33):
You throw down a squirrel girl'cause you pull it on the
opening hand, great.
That's three out of the eightyou, you qualify with right off
the bat.
You have a domino in the deck.
So it's a guaranteed two.
Awesome.
Now you're up to five.
Any three cost card.
Then afterwards that's gottafeel good because now you're
hitting this on curve.

(53:53):
So the only thing you're reallylooking to do is trying to
figure out how do you get to aeasiest.
And I think there are two waysto do that.
One of them is squirrel girlinto domino.
Because if you're building aloaded three cost deck anyway,
foreshadowing, I think this cardhas a lot of value.
The other way is still domino injust any style of Surfer deck

(54:14):
because then you're going dominointo, into three cost card, into
three cost card.
So by playing this on turn five.
You're getting a free card todrop down also outta the boar,
uh, outta your deck.
And it's increasing its power toeight by setting the power to
eight.
So it's almost like analternative version of playing

(54:36):
Sarah Surfer because you couldplay Sarah in the deck and
Domino in the deck and then loadeverything else with three cost
cards, and the deck runs itself.
Either you get Sarah down onfive to get you three, three
cost cards, or you playSpider-Man Noir, which plays a
free three cost card on turnfive, and then you just play two
others.
So you hit the same goal, justtwo very different ways, and I

(55:00):
think that's kind of thedirection you start to want to
build into with this card.
But is it actually worth all ofthat investment into a deck?
Just to get a free card onto theboard and have its power set to
eight.
That's why I think it got buffedto a four six because now I feel

(55:20):
like it could be justified inthat space.

Alex (55:24):
We touch on a couple key things together here and I think
one of them is gonna be thatthis is a lot of hoops to jump
through.
Yes.
A lot of hoops to jump through.
And one thing that I think thatis not being mentioned here is
the fact that like you're doingall that with Squirrel Girl and
Domino and then your locationthree is Monster Island and
you're cooked.
And suddenly that's gonna happentoo.
The amount of locations that addjunk to the board is gonna

(55:45):
absolutely just piss you off.
If you thought playing Cerebrowas annoying.
This is also gonna be prettyannoying for that exact reason.
Right.
There's some cool things you cando.
Like I thought about, okay, whatare things like, you know,
debris technically adds rocksand accounts for five and, but
like what happens?
You're designing these deckswith squirrel girl.
Squirrel girl and debris and allthis stuff.
And then like, oh, you get thezero eight come down and it's

(56:07):
just a zero eight debris on turnfive or six.
You're like, okay, cool.
I guess, you know what I mean?
It's like, what does the decklook like?
You can't control your draws,you can't control the shape of
the deck.
You can't control what's on thetop.
So it's like, I don't know, man.
It's a lot of hoops to jumpthrough for what could
potentially be you.
You have zero eight in Ironman.
That's sick.
You take that all day long,right?
But you're probably gonna zerotwo.

(56:28):
I mean actually zero twosinisters pretty good.
Hmm.
Nevermind.

Guest (56:32):
Okay.
Yeah, sin, sin is good.
It's one of the good ones.
But you also have to look at thecard backwards, like what
happens when you have too much?
That's Monster Island scenario.
Then you've got cards likevenom, which can actually reduce
the total power, uh, sorry, thetotal costs that are on the
board.
So you had that monster, andthen one cost card here, one

(56:53):
cost card here, and now you'resitting at way too much to make
the effect work.
Go ahead and just venom thewhole thing.
And you bring that whole lanedown to three.
So there is a plus and minuseffect in here.
So maybe there's some kind ofdestroy synergies.
You know, you look at miserydecks.
Misery decks very often onlyhave two or three cards on the
board by the time you get themisery down on four and you've

(57:14):
got all of the power in yourhand.
Then play the Spider-Man noirplus demons and all that kind of
fun stuff.
And that's where I think westart kind of experimenting with
Spider-Man noir, which is why Ithink it's with a little
finesse, probably one of thesecretly better cards, but
probably the most difficult cardof the season simultaneously.

(57:35):
So this is a card I do notexpect to see good numbers on,
on, you know, your favoritetracking service.
But I do think that.
In higher ELO, somebody's gonnabreak this card and it's gonna
be really difficult to keep upwith.
So I'm gonna give, I'm gonnagive it a three.
I think it because it's right inthe middle of I-E-E-L-O breaking

(57:56):
it being just a straight up,like insanely busted card and
then the entire rest of thefield with myself included in
there going, uh, this is justtoo much work.

Alex (58:08):
This is a good chance that someone cooks something
absolutely disgusting with it.
I absolutely agree.
Yeah.
And it's also the type of cardwhere, you know, over time like
as more cards get released andlike there's gonna be other
cards that add things to thefield of play that might make
this condition much easier toaccomplish.
So yeah.
Spider-Man tomorrow definitelyan interesting one.
We're gonna have to keep the eyeon that one.
It's gonna be an interestingdeck building week.
Every once in a while we get adeck building week.

(58:29):
Mm-hmm.
You're just like, what am Igonna do with this thing?
And I think the Spider-Man Noiris gonna be one of those for,
uh, yeah, for me, the next cardis probably one of the most
anticipated cards of the season.
We have the Prowler coming outon November 25th.
You gotta wait all the way tothe end of the year end of the
season there.
But this is an absolute bangerguest.

(58:51):
The Prowler is a three four thatreads on reveal.
Add two thief's tools to yourhand set their cost to zero.
If a card moved last turn, andto answer the question, I'm sure
you already have off the top ofyour head, what are these tools
you speak of?
One is called Vio ShockGauntlets, and it is a one

(59:12):
costed skill that reads onreveal.
Give your highest power cardhere, plus two power.
You get plus one energy.
Next turn, you also have RemoteMinds, which is a one costed
skill that reads on RevealAfflict the two highest power
enemy cards here with negativetwo power.
Finally, you have the flightharness, which reads as a one

(59:34):
costed skill on reveal.
Give your highest power cardhere, plus one power and move it
to the right guest.
What are your thoughts onProwler?

Guest (59:46):
This is one of the most anticipated cards of the season.
Hands down.
I think, you know, people areexcited for the combination of
the character as well as thecombination of what it actually
does.
I think this is probably goingto be the best release of the
season.

(01:00:07):
Because of what those skillspresent, which is the ability to
be free and the amount of powerthat organically can come from
this single card.
With all of these thiefs toolsand all of the triggers that can
happen because of free skills.
This card is going to beridiculously strong.

(01:00:31):
'cause you look at like whatMerlin, we talked about it
earlier in me earlier Merlin anduh, werewolf by night right now.
Okay.
Really good synergy.
You're seeing it pop up in a lotof decks.
Hoard, for example, wants totake advantage of that.
Here, let me just give you somefree skills that will
organically happen becausewerewolf is going all over the
place.

(01:00:51):
This is just so much power forthree potential costs and it's
so easy to move things acrossthe board.
So let me give you two moreskills for free and then really
go crazy with that.
We're not even looking at doingshenanigans with Hit Monkey,
which comes in and outta themeta at different times.

(01:01:14):
But this is another one whereyou've got free cards to drop on
turn six with Hit Monkey, yetalone.
If you're also doing that withwerewolf by night at the same
time, like there's so much powerthat's gonna come from the, not
from the skills themselves, butfrom what the skills will
enable, because they will befree.

(01:01:35):
That's where the power of thiscard is.
This is my, as we, we say it aswell, the diamond card of the
month, the five star card of themonth.
This is going to be the topperformer of the month by a long
shot, in my opinion.

Alex (01:01:50):
I love this card.
I'm giving it a 4.5.
So you're coming in at a, at afive essentially.
This is a fantastic card.
Just gonna throw it out there.
Another Ezekiel Sims card forthe record because Ezekiel Sims
will allow it to moveimmediately and make those
skills free.
And then on turn four, you couldliterally just werewolf by night
and then start going boom, boom,boom, boom.
He's bouncing around.

(01:02:10):
Yeah.
He's loving life.
Right?
Yeah, I absolutely agree.
The Merlin werewolf by nightshells is where the sky's gonna
go.
Does, uh, does Ezekiel Simswanna be in a werewolf by night
deck?
That's the question.
I don't, probably not.
That's the problem we got.
But anyways, long story short, Iabsolutely agree this card is
fantastic and it is a gonna be auniversally awesome card, which
I feel like it has movedsynergy.

(01:02:32):
But also if you're just a playerthat's like, I just want a cool
card to play because, you know,I'm just collecting stuff willy
nilly, you know, I'm free toplay whatever.
This is something worth gettingwith tokens.
If you're like, I got six Ktokens sitting here, they're
burning a hole in my pocket.
I want something cool.
This is not necessarily like acard that has to be in the decks
with the spider verse and allthis stuff.
It does not have to be in a,'cause Horde last season was

(01:02:53):
very much like, you gotta be in,you know what I mean?
You gotta be in for the horde.
Mm-hmm.
With prouder, I think you lookat this and be like.
I just wanna play the powerprowler, you know what I mean?
Yeah.
And that's absolutely fine.
Um, and obviously it's veryanalogous to, um, you know, uh,
not, I was gonna say HopeSummers Kate Bishop.
Right.
Kate Bishop's adding a lot tothat, but there's added
consistency here.
There's three, three skills andyou're getting two of'em, man.

(01:03:17):
So yeah, like there's a littlebit more consistency.
Like if you're, like, if you'replaying affliction, just like
Hope Summers not Hope Summers,like, why do I keep doing that?
Just like when you're playingKeith Bishop, you'll play her in
a clog shell for that chance toget the acid arrow.
If you're playing affliction,you could legit consider
playing, you know this'causelike, you're gonna be getting
stuff like remote minds most ofthe time, 66% of the time.

(01:03:40):
Yeah.
Whatever.
That might be bad math, but youknow what I mean.
Right.
You're getting roll lines often.
You're on.
Yeah, I'm on point.
Thank you.
I just throw, we don't do mathon my channel, right.
We just, we just go with thefeel sometimes.
You know what I mean?
Yeah.
But anyways, long story short, II do agree.
Dude.
This is gonna be a good card.

Guest (01:03:54):
Yeah.
I think that we also look at acard like Nico Manure.
Which allows a lot offlexibility and we see people
plug and play Merlin because ofthat flexibility.
This fills that same void.
Yeah, but at free cost.
So I expect this to be somethingthat actually makes really good

(01:04:14):
shells, like Wiccan shells rightnow that are playing speed.
I think they play this instead.
I think this replaces thatbecause of the total value that
you get outta that card.
And the only thing you're reallytrying to integrate at some
point is some small move.
'cause all you need is one.
And Sam Wilson already providesthat organically with him being
in a billion different decksanyway too.

(01:04:36):
So throw it into a Sam Wilsondeck.
No problem.
I think the werewolf by nightyou were asking like, does
Ezekiel Sims fit with all ofthis?
And the, I don't think it'sthat.
I think this plus Patrick.
Is where you end up actuallygoing because you could just
drop that down on turn one andthen just wait, and then all of
the chaos ensues afterwards.
I think that this is such a plugand play card that if you only

(01:05:01):
had one place to use your tokensthe entire month, this is where
you would use your tokensbecause it will be used, like
you said in affliction decks.
You'll be able to move it in,move decks.
You'll be able to do it inlockdown decks.
You'll be able to do it in somany different places.
And I really do think that it'sjust incredibly strong because

(01:05:21):
of that.
So do not sleep on this card.
It is flexible, it is powerful,and something that you should be
targeting towards the end of themonth.

Alex (01:05:29):
Alright, guest and now we're on to Hydro Man.
The sanctum series four cardreleasing where you'll be able
to kind of unlock it fromNovember 24th to December 1st.
I'm gonna come into three starson Hydro Man.
Um, maybe I should read what hedoes first.
I'm kind of jumping the gunhere.
It's fine.
Five eight.
He's a five eight hydro man onReveal.
Set the cost of each Dex Topcard to one.

(01:05:54):
Now the thing I like about thiscard and uh, I mean, I don't
think this is like an amazingcarb by any means.
I think it's gonna, it's aseries four corrects.
I think it's gonna be a littlemore niche and maybe less
exciting.
I just wanna throw it out there.
Uh, Mobius and Mobius.
Pretty decent tech card and itwill not allow your opponent's
card to get discounted.
So there it is.
That's probably Wait, wait.
Oh, wait.
Guess has something he wants tosay here?

(01:06:14):
He gave me the, wait a minute,Alex, there's more.
Oh yeah.

Guest (01:06:16):
Oh yeah.
No, no, no, no, no.
You don't have to worry aboutthat.
You, Mobius will not even be aproblem with this card because
there's another card that willactually prevent it from being a
problem whatsoever.
Black widow.

Alex (01:06:28):
Oh, I never thought of that.
You're cooking.

Guest (01:06:31):
Block'em.
That's awful.

Alex (01:06:32):
That's so

Guest (01:06:32):
rude.
I know it's rude and hate,that's how dare you hate that.
I thought of it too, but yeah,it's just awful.
When you think of dropping aHydra man on turn five, then
activate your black widow sothey don't draw the one cost
card only.
You do.
So Mobius, he can do whateverhe's gotta do.
That's fine.

Alex (01:06:53):
Damn, that's such a good idea.
And if you have Mobius, thenMobius out anyway.
You can be like, I.
Do I just activate this widowfirst anyways?
'cause there might be cookedregardless, or do you save it
for that last turn?
Yeah, it's a good call, man.
It's a good call.
Yeah, because I, I immediately,my head went to Moby Sam.
Moby, it's just like makingtheir life miserable, right?
Yeah.
But also, here's an interestingthing.

(01:07:13):
This could be, is this a rampcard?
Could you ramp with this?
You know, is this something youwanna ramp to or not really?
I'm just, I'm just coping.
I think this is a weaker card.
I'm coping a bit,

Guest (01:07:22):
not it, it's not a card you wanna necessarily ramp if
you don't have to worry aboutthe fact that on the same turn
you just go, okay, hydro man onfive man spider one cost card on
turn six.
And now that hydro man justturned into a five 18
essentially and moved to thepower to a different lane, which
is one of your favorite parts ofMan Spider.

(01:07:43):
So I actually like hydro man inthat shell.
I also like hydro man in DarkHawk.
Because you're already pumpingyour opponent's deck full of
rocks.
So what if you turned a rockinto a one cost card?
Chances are you probably aredoing that organically.
So if you can mitigate that bynot doing the Mobius stuff,
there's actually some coolthings you can do with hydro man

(01:08:06):
and also what it enables youlong term like sunspot because
you might be saving energy onthe final turn because you got a
card for cheap.
Okay, so let's turn that reducedpower, sorry, reduced cost for
you into power for you.
Or things like Elsa Bloodstonebecause now you have more cards
you can drop on the final turn,Coline get some extra power.

(01:08:26):
Like there are actually, I thinkgonna be some surprise
surprising members of thecommunity who look at this card
and figure out cool things to dowith it.
But for me, I think the BlackWidow synergy and the Manin
synergy actually make this cardworthwhile in about a three and
a half stars in my opinion.
Yeah.

Alex (01:08:43):
Ooh, damn.
Nice.
So I'm glad we're kind of inagreement that the card's
probably not terrible oranything like that, which I
think a lot of people were kindof thinking it would be.
I was trying to figure out, I'mgonna this, okay.
The deck that I kinda want totry to figure out is, can I
figure out a, a mill deck whereI play this with an extra
energy?
Like you have Superior Spidermanout, so turn five you have six
energy.
You play Hydro man into du andyou just, you just pump the, you

(01:09:07):
banish the card.
There you go.
Like,'cause it's probably gonnabe the cheapest card in their
deck, likely, right?
Yeah.
So you discount it that then youjust pump it.
It's interesting.
No, or if you mill them, theydon't, don't even have it.
Yeah.

Guest (01:09:18):
I hadn't thought of mill with that as a way to, to
mitigate that downside, but Iactually really like that.

Alex (01:09:26):
Yeah.
I was thinking like, you, youneed the extra energy, but like
we have literally superiorSpider-Man.
Like why not play something thatgives you extra energy at some
point?
And then as soon as you have agreen card superior,
Spider-Man's just giving youenergy.
Right.
You don't have to keep playing.
You know, as long as they don'tget like Shadow King, he's gonna
give you that extra energy.
And then oh, discounted card.
Boom.

(01:09:46):
See you later bud.
And they retreat.

Guest (01:09:48):
Yeah, there's probably some like weird cheeky things
too that happen with Pixiebecause of this card.
I think there's some cheekythings that might be able to
happen, you know, manipulatingsome blink things like, I it's a
cook card, which is why I'mactually very interested in it.

Alex (01:10:05):
It kind of like reminds me of like Nomura where like there
might just be like the one deck,like, oh, this is the hydro man
mill deck, or the hydro manwhatever deck.
Mm-hmm.
Where like, it's kind of a bitof a one trick, but it's doing
the thing.
You know what I mean?
So I'm not completely, uh, I'mnot completely down on hydro
man.
I'm, I'm kind of feeling it tobe honest with you.
Now we get into some actualbangers.
Now we're onto the series foursection of our conversation.

(01:10:26):
This is Oh yeah.
A long pod, my man.
Uh, hopefully you got yourenergy, but, um.
Hold on here.
Web sling is what we're gonnastart with.
This is a one costed skill.
The the art should be moreindicative that it's a skill.
I do apologize.
It's a one costed skill onreveal.
Next turn.
You can move one of your cardsaway from here.
Uh, this is also gonna beavailable on November 4th.

(01:10:48):
I think this is a good card.
It's basically like Mme.
Webb in skill form.
But guess before I kind ofpumped through all the synergies
I was thinking about.
Why don't you gimme your initialstar rating on Web Sling.

Guest (01:11:01):
This is just straight up.
Good.
I think that all of the reasonsyou like playing Mme.
Webb is why you also likeplaying web slang.
Except you only are limitingyourself to one cost.
Make it happen one time on onespecific turn.
And I look at the power of hoardright now, which is really good.

(01:11:21):
And you're wanting to pump upthe Zombie Scarlet Witch.
This card likes that.
It's obvious in move because youcould just move cards around as
needed.
Sure, of course.
But outside of that, then you'relooking at cards.
Even C3 kind of contemplates onthese kinds of things, like you
saw with the Madame Web pieceand people are playing these
multiple man C3 style decks.

(01:11:43):
This might be a nice alternativebecause it's cheaper and it fits
the deck better because of it.
I think there's, uh, gonna beabout a billion different homes
for this card.
Like you think of how we look atvision and any of these single
move or multiple move cards andyou think, yeah, this is gonna
be strong.
So as a one cost, make anythingpotentially move once.

(01:12:05):
And you could even use it as aju just like, Hey, yeah,
something's gonna move away fromhere.
Nope.
That's gotta be good.
So this is probably a, uh, Idon't know if I'd say a four
star skill.
I, and I'm, I'm leaning towardsit just because it's so
flexible,

Alex (01:12:20):
yeah.
I was in the three, three and ahalf, four star range.
Um, yeah, the concern I have isthat like you, you still only
get 12 cards in a deck, right?
And Madame Webb still allowslike the, I get to just do my
thing till you red guardian me,or you cord me or whatever.
By chord, I mean deafeningchord, which is, we're gonna
talk soon.
So like, I do think Web Slinghas like that limited side to
it, but it's very cheap.

(01:12:41):
Again, if you're playingsuperior spi, uh, superior
Spider-Man, you got that extraenergy, you can just slide it
into the, to the rotation.
Right.
Which I think is kind of cool.
But at the end of the day,something I wanna mention is
that move also often struggleswith space, right?
Like you occupy too much spaceon the board sometimes with Move
and this, it just finishes.
So the space is kind of, uh,kind of left available for all

(01:13:02):
your gans you want to do.
Now, you, you talked aboutJuking.
I'm gonna reveal something youguys wanna know.
Deck I'm working on for thiscard.
Okay, because it's coming outnext week.
So I was trying to cook with ita little bit.
I don't have the whole listready, but I wanna use Galactus
with it.
I want to put SymbioteSpider-Man in a location.
I wanna web sil the SymbiSpider-Man and move him to one
of two other locations and dropG-Man.

(01:13:23):
So they can't predict where GMan's gonna be because this will
move the Symbiote.
Symbis gonna, a g Man's gonnacome down and activate, boom,
get wrecked, and no one's gonnasee it coming.
'cause isn't bro playing a movedeck.
What is this?

Guest (01:13:36):
I'm gonna help you on that journey because I had a
similar thought with Galactus.
Let's go.
Great Mind's thinking alike.
Turn five.
You just do this plus Shuri andthen slide out the Shuri and
play the Galactus right there.
So it's an alternate play line.

Alex (01:13:55):
Sure.
Simultaneously, sure.
He has to go after this though.
Or else you could cook yourself.

Guest (01:13:59):
Yeah.
You, you know what I meant?
Yeah.
So this quiet, quiet this.
Then Sheri quiet it, it's myfirst day.
But even if you had the, theSymbio Spider-Man play, you
could make that double rockhappen.
Do the Symbiote Spider-Man intothose two.
Into now a What is that?
That's a 20 power Galactus onthat turn.

Alex (01:14:21):
I like this.
I actually didn't think aboutSurey because I obviously Surey
and Galactus they don't really,they don't go hand in hand.
Dude, that's a great idea.
Thank you.
Boom.
Another card in that deck I'mstill working on.
There you go, buddy.
We're cooking.
We're cooking here on theSnapchat.
I love it.
We're seeing a lot.
We're just chefs now.
We need chef hats.
We had our, uh, our tinfoilhats.
Now we need the chef's hats, ofcourse.
Um, but yeah, I think that websswing's gonna be a good one.

(01:14:42):
And it, it's thematically makesa lot of sense in the season.
Here's another card.
I have no idea who the hellchameleon is, but here we are
chameleon A three three onreveal, copy the text of another
card here.
You revealed this turn seemsreally good, but also like, man,
what?
Like a lot of restrictions here.
You gotta play it here.
It has to be played on the sameturn.

(01:15:02):
So this is gonna cost three.
And then you have a limitedamount of range you could play
with.
I'm feeling like this is a two,maybe three star car.
But the thing is, is that like Isee some really good plays too.
So like I kind of wanna lean onthe three sides three star side.
Like I wanna cope with Surferwith this.
'cause you can like this thenSurfer, you know what I mean?
You could do some really coolstuff with it and like that's
cool because you don't, like, ifyou wanted to double pro the

(01:15:25):
Surfer, you used to have to havelike.
Cope Summers, you play into thaton turn five, then you do like
the absorbing man type thing oryou know, obviously you have the
uh, the Silver Surfer FirstSteps, which I mean you could
also try to combo this SilverSurfer First Steps into Silver
Surfer, into Chameleon and likeyou're cooking, right.
It's kind of interesting, butlike, I don't know if that's
enough for this card.
So I've already talked too much.

(01:15:45):
I say, I always say like, oh, Idon't wanna just blow up all the
surgeries.
I just went through like a wholebunch of No, no, you're good.
But yeah, I'm excited.
I kind of actually really wannaplay Chameleon, but I'm not
convinced it's actually great.
I'm gonna go three stars simplybecause like I'm very ho hum
about it still.
And it's still so, it's actuallynot that far away.
It's actually November 11th, tobe honest with you.
It's a series four card.
So, yeah.
What are your thoughts?

Guest (01:16:04):
I think that this card, I think you're on the right track
with the Surfer stuff.
'cause the synergy that I havewith this card is very similar.
So I'm looking at Surfer, I'mlooking at Silver Surfer First
Steps.
I'm looking at multiple pros.
'cause then you've got chameleoninvolved and then maybe throw in
Prodigy into that deck as wellbecause.
If you get the timing and thealternate builds right with this

(01:16:27):
too, you could even do Surferand then put the prodigy behind
it and have chameleon copysomething else like brood, on
turn six because you've gotthese delay mechanics.
'cause you played something likea super giant and then you're
playing the Surfer behind it onturn five.
Like there's some crazy cheekythings in there.
But the two big ones that jumpedout to me outside of Cerebro

(01:16:49):
three, which I think this endsup being a must have and
replaces mystique because you'replaying it for the exact same
reason you're playing it afterthe cerebro on turn six.
More often than not, I like thisin Victoria hand because you can
play this with the hood on turnfour, destroy both and do all of
those shenanigans.
And, and it's just another free,easy card to create.

(01:17:12):
And you can do it in a differentlane with positive power so you
don't have to worry about thedestructions similar to how you
play the Fri like synergies.
You kind of look at Chameleonthe same way, but then also
Machine Gun Gambit really likesthis as an alternate play
without needing an energy ramp.
Because a lot of machine gungambit decks are contingent on,

(01:17:33):
can I get to Seven Energy alsoon the final turn, whether it's
magic or I have a ramp piece inplace like Luna Snow, and then
you're looking to do that plusabsorbing, man, this just made
that so much easier to do.
So now you don't even have toworry about the energy ramp.
You could just play Chameleoninstead and after Gambit, and
then just get all of thatcraziness and just delete the
entire board.

(01:17:54):
So those are, I know that one'smore of a fun, exotic style
build, but I think Victoria Handactually sees chameleon decks
more than anything else.

Alex (01:18:03):
Very interesting.
You obviously came very preparedwith Chameleon.
We're gonna have to check outthe, uh, the guest gaming video
on Chameleon.
Yeah, dude, that's, that'sawesome.
I was thinking like, I'm notsure what it looks like yet
'cause I haven't quite cookedenough with this card.
I, I'm all in on the Surfer sideand I was trying to figure out
other stuff too.
I, I never like coming into aweek for a new card with one
deck.
I like coming in that with atleast like three or four.
'cause if something's not goingright, I like being prepared.

(01:18:25):
I'm definitely gonna be playingthis in Surfer a hundred
percent.
But I was trying to think aboutlike, could Chameleon be really
effective in something likeAffliction because you could
copy hazmat if you need to.
Yeah, it's pretty cool alongsideAgent Venom, right?
Because Agent Venom's gonnagonna give you a free card.
You can kind of slide into the,a combo with, with Chameleon in
some way.
So I was trying to figure outlike how Affliction could use

(01:18:47):
this card.
Haven't quite figured that outyet.
Check back on November 11th.
Think, but I'm just gonna throwthat out there.
I think Affliction could havesome to place here.
Diamond back.
Oh yeah, diamond back too.
Yeah, exactly.
But you're in, but you're in onelocation.
Do you really need to doublepump Diamondback?
It's like, it might be too much.
I wonder if this cardunderperforms get rid of the,
it's here part, or is that justtoo broken?

Guest (01:19:08):
That's probably too broken considering it's just
better absorbing man slashmystique slash everything at
that point.
Because remember, this is one'snot a design This Beyond Reveal.
No, no, but it's like, it's copythe text.
So this is taking the advantageof Prodigy, copy the text of the
card in front of it and it needsto have some kind of restriction

(01:19:28):
if you're taking a full onability and then replicating it
in that moment.
If you have a, like I was tryingto think of some weird kind of
cheeky plays with, you know.
Thinking about Lumia and howthat works in the game with the
delayed release and it's thisturn.
And I was like, oh, maybethere's something here with
Invisible Woman.
But then I remembered that's endof game, that's not end of turn.

(01:19:50):
So it's not gonna do the effectthe way that you would want it
to, but there's gotta besomething in that vein that
really makes Chameleon broken.
But I think right now this isjust straight up a Surfer card
of all Surfer cards.

Alex (01:20:04):
Yeah.
Okay.
Another reason they're gonnawanna cook, man, listen, there's
a lot of cooking happening thisseason.
I'm excited for it now.
A card that's not gonna needmuch cooking, but honestly I
think it's just fantastic.
Deafening cord is could, man.
It's, this is just a prototypalsolid card.
I'm coming at 4.5, like, Iactually think like this is a
very good card.
We've got a lot of bangers.

(01:20:25):
Honestly, it's coming out onNovember 20th into series four.
It's just an incredibly goodskill.
It's red Guardian without thespace being occupied.
It's great.
I should actually read whatit's, it's a one cost skill that
reads on reveal afflict theenemy character here that costs
three or less with negative onepower and remove its text.

(01:20:45):
So it's literally cheap redguardian with no body.
Yep.
But it won't hit Draculas.
It has a much more narrow range,but still it, it's got a lot of
good things to hit.
Bullseye, mors, uh, triple Slike we just talked about
before.
Specifically though, I know I'msteal some thunder here.

(01:21:05):
We taught one before NicholasCage and by Nicholas Cage.
I mean, Luke Cage gets cooked bya deafening cord.
So that might be valuable forall the gamers out there that
want to be bouncing spider punksaround.

Guest (01:21:17):
Yeah, I mean, yes and no because I think it also depends
on if you're aiming to hit theloop cage, because if you can
remove the text and have it hitthe loop cage, then that's just
a win scenario.
I think when you're deckbuilding with this card, you
have to ask yourself similar towhat we were talking about with
the superior Spider-Man, thereare cases for certain cards.

(01:21:41):
This card has a very similareffect to Red Guardian.
And whenever you think RedGuardian, you will also think
cosmic ghost writer.
So what is the purpose of theone cost skill?
What's the benefit of it versusa three, two red guardian versus
a five seven cosmic ghostwriter?
'cause they're all removingtext.
And I also think that in thefuture this kind of opens up the

(01:22:01):
door to some kind of card thatReen enables text.
But that's a conversation for adifferent cocktail.
I think that this card.
Is meant to be a board more thananything else, a board clearer.
It's meant to keep that spaceopen and your downside to it is
that it's taking a slot in the12 slots that you get from the

(01:22:22):
deck.
So you have to capitalize on itwith other mechanisms, whether
it's the hoards, whether it'sthe werewolf by night, whether
it's this card has to lean intothose synergies to get more
value out of it.
Otherwise, the other bodies makea lot more sense to play more
often than not because of theflexibility of what those cards
do.
And they hit a wider range of,of cards like you talked about.

(01:22:45):
The Dracula synergy of discardis too apparent.
You're gonna wanna play a redguardian over this more often
than not.
But when you're in a season ofmoving and needing a bunch of
board space regularly, this cardhas a lot more value to it.
So I think it is a great card.
I think it's at least a fourstar card, probably 4.5, but

(01:23:06):
it's always tough to tellbecause it's a skill.
That's the hardest sell for meas to why I think it's stuck at
four is because it's taking thatslot outta your deck.

Alex (01:23:15):
Yeah, of course.
And like we, we mentioned itbefore and you just mentioned it
now, like, but if you're playingthis in move, move needs to keep
space at a premium, right?
Like you don't wanna occupy a, adeck slot and an actual physical
slot on the board with a redguardian.
This is kind of cool for that.
I think this could bepotentially very good in the
werewolf by nice shells we weretalking about before, right?
This is another really goodpiece to have something moving

(01:23:36):
on Reveal as well.
Now when you try to answer thequestion like, well, when do you
play this versus, you know,cosmic ghost rider and stuff
like that, that's a difficultquestion to answer.
However, when you're playingcosmic ghost rider, you're
committing to a turn this yearcould be snuck in, right?
We talked about superiorSpider-Man the entire time.
That one x energy, you got themiles morales down seemingly for
free.
You're going at turn six, youhave seven energy.
You do this.

(01:23:57):
Then you heim doll, and all of asudden it's like, whoa, you did
way more than you expected.
Oh, you turned off theirbullseye and then heim, dolled.
You know what I mean?
Like there's chances, yeah.
To just slide this in where theydon't expect it.
Whereas like Red Guardian is acommitment on turn three or
four, it's Cosmo ghost Rider's acommitment on five or six.
This could just be snuck in.
And that's kind of where I thinkit's powerful.

(01:24:17):
I

Guest (01:24:17):
think it I'm gonna throw a question to you then, because
we talked about deafening cordspecifically earlier.
We talked about web sling and wealso talked about prowler.
Does that mean with the releaseof these five extra skills
that'll be accessible to anyplayer at any given point, we
can finally consider Nicholasscratch as a regular possibility
again.

Alex (01:24:37):
Dude, how much have you drank today?
That's crazy.
The actual answer is to me, wellthis was fun.
Thanks that honestly.
Like do you make a deck withlike aga, moto Nicholas scratch
and just cope right up or what?
Like I could see it potentiallymaybe working.
I mean, you're not crazy Merlinin there.
Because there's a a

Guest (01:24:57):
lot of one cost skills and that's one of the things
that card in particular wants isone cost skills.
'cause if you play scratch in aMerlin deck, okay sure that's
nice, but you're looking at alot trying to benefit as much
power as possible.
So just this plus Nicholasscratch alone might have
something in and of itself'causeit's two power you're
committing, but you're alsogetting five plus out of the

(01:25:21):
energy.
So that's a good energy to, topower ratio.

Alex (01:25:25):
Nicholas Scratch is the green power for Superior
Spider-Man.
We're cooking.
I don't know.
I like the way you think, but ifyou've done it, if you've made
the Nicholas scratch the metacard for November, 2025, kudos
to you, sir.
Now what we gotta do here beforewe both block out from talking

(01:25:45):
too long in front of lights thathonestly are surprisingly hot
today.
I don't know what it is.
I don't know.
I think my wife's running in theheat and like my lights are
getting hot and I'm just likewearing a nice woolly shirt and
I mean this whole conversationhas been spicy.
It makes sense.
This is true.
This is very true.
We have a single mailbagstatement that I just wanted to
read to you because we did havethe Grand Arena, which was

(01:26:06):
awesome.
Grand Arena with lots of its newpre-made decks, which I'm a huge
fan of.
Still think that pre-made versuspre-made matchmaking would be
cool, even if maybe it gets alittle dull at the end of it.
But I do think pre-made versuspre-made ISS kind of cool, which
is kind of what I've beenexperiencing to be honest with
you.
But there's been questions aboutlike hulking, why is hulking
being discounted with the Hulkdeck, which is by far, I think
the best one.

(01:26:26):
Andrew Poirier did.
State Hulking is a Cree scrollmix.
Son of Captain Marvell andScroll Princess Anelle.
So not even remotely a Hulk Scaris the son of Hulk and Kayra and
definitely a Hulk.
This makes perfect sense.
And also I feel like, we gottaget the lo right if we're gonna

(01:26:49):
do the lo right.
We gotta do it right.
Damnit, don't be discountinghulking.
But I will say, man, hulkingHass actually been lowkey super
fun in that mode.
Like I'm not a hulking believer.
Yes.
But I'm actually starting tocome around to it.
And that's, that's the beautifulthing about the mode too.
It's like they'll say you'venever played hulking.
'cause you're like, I don'twanna spend six K on that.
And you play like a, thesepre-made decks that give you all
the cards and you're like, broHuling actually like was a G-Man

(01:27:11):
or was a You go out, you spendyour tokens.
I think it's so valuable.
I think they need to bring backGrand Arena and thank you to
whoever at second inner chose tomake pre-made accessible decks.
You're the real MV.

Guest (01:27:23):
I, I'm gonna, I'm gonna continue the train of, maybe I
had too much before recordingthe podcast here, but next time
Grand Arena comes on down, donot sleep on Zombie The Lac die
in that game mode.
It was stupid fun, and the onlyway I had fun with that card
because you had all that extraenergy just throwing it out

(01:27:44):
there.
Not when you're trying to climb,not when you're trying to be
serious, when you're trying toreally have fun in Grand Arena.
Zombie Galata is a fun card.
It's sad that it was really bad,but in that game mode,

Alex (01:27:56):
it was stupid fun.
Actually, on that note, likethat game mode, one of the
things I like most about, firstof all, the aesthetic, I think
they really nailed.
I think that the, like thechampion, everything about that
mode I think was awesome.
I think they really cooked.
Um, and I, I suspect that feelslike definitely Glen cooked on
that.
That feels like Glen.
Yeah.
Put his, uh, put his mind towork on creating that mode.
It definitely shows, uh, what Iwill say is I think the major

(01:28:18):
factor in that game mode is, isthe extra energy.
That one extra natural energy,it makes the game feel totally
different.
It really does.
It actually kind of advances thespeed of the game to some
degree.
Now, I'm not a huge fan of likeone drops feeling borderline
irrelevant in it.
Not, I don't wanna sayirrelevant, you know what I
mean?
Like, it's kinda, you know, onedrop what you do, but like it
kind of advances that end of it.

(01:28:39):
What you can do on turn six.
It's just way, way different.
And so, yeah, I'm a huge fan ofit.
I love Grand Arena.
Just like I loved this podcastand I love guest gaming.
And you know what, I thinkyou're gonna love guest gaming
too.
So what I'm gonna do is in thepin comment, in the description
and everywhere I possibly can,I'm gonna leave the socials, the
channels, the streams,everything where you can find
it's guest gaming.
This guy, I'm not just saying it'cause he's here.

(01:29:01):
I'll say it to anyone that asksme one of the hardest working
dudes in Marvel Snap.
What you see, what you don'tsee.
This guy is an absolutechampion.
He's doing amazing things forMarvel Snap and this community,
whether it's the Golden Gauntletspeaking up for your best
interest in the Creator Discord,this guy's got your back.
All the links are down in thedescription.
Guest, it was wonderful havingyou today.

Guest (01:29:21):
Thank you.
Thank you so much for the kindwords.
Thanks for, making this happen.
It's been an absolute pleasureto be here.
You guys don't realize how muchconversation Alex has behind the
scenes in the Marvel Snap sceneand trying to defend you all
just as much and speak up forthe community.
You hear it on the streams, youhear it in the other end, but I
can tell you from behind thescenes just as much.
So what is what you get withthat man, and it's been an

(01:29:44):
absolute pleasure to be here tochat with you today about all
this.

Alex (01:29:47):
Thank you so much, dude.
That means a lot to me.
And uh, guys, you know whereyou're gonna be on Saturday,
you'll be watching the GoldenGauntlet.
Thanks you so much for joiningus this week, and we'll see you
on that next one.
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