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June 30, 2025 77 mins

How will the new cards coming to Snap impact the current meta? Join Alexander Coccia and special guest DeraJN as they chat about this and more on this episode of The Snap Chat.

Have a question or comment for Cozy and Alex? Send them a Text Message.

You’ve been listening to The Snap Chat. Keep the conversation going on x.com/ACozyGamer and x.com/AlexanderCoccia. Until next time, happy snapping!

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Alex (00:00):
Hey everyone, and welcome to the next edition of the
Snapchat.
Today I'm joined by none otherthan Dara.
Dara is here filling in forCozy.
Uh, unfortunately Cozy is underthe weather.
He's been casting for like twoweeks straight and for like
eight hours a day, his voice iscompletely shocked, completely
gone.
He wanted to be here, but youknow what?
When you got a guy like Daraready to step in on literally a

(00:20):
moment's notice, it's okay.
Cozy.
You're allowed to rest.
Dara, how are you my friend?

Dera (00:25):
I'm doing great.
Alex just woke me up.
It's 2:00 AM right now.
Not really, but it's, I, I wasready to go.
I'm always happy to fill in forCozy the Goat, Alex also the
goat here and I get to join theSnapchat.
I think, is this my firstappearance on Snapchat?
It might be, you know,

Alex (00:41):
yeah, I think it might actually be the first
appearance.
Um, we've only had a coupleguests on ever, like really?
I don't even think Dexter's beenon before.
Wait, who have you had on sofar?
You've had Regis?
I think only we've had Regisonce, and I think we've had Cam
Best once.
And unless I'm forgetting, Ithink that might be it.
Like really?
That might be it.
So, no, Ben Broad?

(01:01):
No.
Ben Broad was, uh, aninterviewed by Cozy,
specifically on his channel.
That was a while ago actually.
Uh, but never on the Snapchatitself.
And what's interesting is now wehave two weeks in the, in a row
with a guest.
Oh, that reminds me.
There was an opportunity wheredrew Berry was on my side of the
podcast before, and that's whenCozy was super sick at some
point.
And we recorded on separatedates is a long story.

(01:23):
But yeah, drew Berry actuallywas technically a guest as well.
Uh, so we've had a couple d youare amongst fantastic, uh,
fantastic alumni as we mightsay.
But what I'll say though isamongst those, you might be one
of the more competitively mindedgamers.
Someone who has knocked me outof a tournament in the past
tournament, or two Oh yeah.
I might say.
Right.
We've had a lot of fun together,uh, competitively.

(01:44):
And, uh, man, there's so much totalk about today, guys.
We're talking about Clia.
We're talking about astralprojection.
We're gonna be talking about allthe cards that came out over the
last couple of days because wehave not had an opportunity to
actually review them, includingKid Omega's.
Current stats.
We're gonna be talking aboutnightmares, current stats and
what it's looking like.
And of course Deramus who justcame out this week.

(02:04):
We're also going to bediscussing our favorite cards at
every cost this season thus far.
And then the Snapchat mailbagDara edition, my man.
How's your weekend?
Snap been

Dera (02:15):
my weekend.
Snap has been actually a lot ofup and down, you know, I uh, bef
at the beginning of last week,obviously we had the whole
scandal with Kid Omega and Iwent on a rampage, you know,
talking about, what's the futureof Snap gonna look like.
A bit of doom and gloom as youguys also had on the last, last
episode.

(02:35):
I actually watched your guys'episode live on my stream.
Just went over it.
I know it was a lot of goodtakes.
You know, you had Regis on, sowas got three people's takes,
but, you know, I think.
Sanctum brought things back intolike a decent spot.
You know, there's never a bettertime to be playing Marvel Snap,
you know?
No, I had not, not really ever abetter time, but I know that's

(02:55):
your saying.
But it's a great time to be aMarvel Snap player.
Yeah.
Yeah.
That haven't a great time

Alex (03:00):
actually.

Dera (03:01):
Yeah, it hasn't been a great time for a bit, you know,
but I feel like I actually, Ithink outside of monetization, I
think Marvel Snap has beenfeeling kind of the freshest and
some of the best stuff that,like I, I'm enjoying playing the
game again ever since a longtime, since they've been
releasing more cards.
Some of the new cards that arecoming out are being actually
like, impactful in the meta, inthe ways that are interesting.

(03:21):
Not just like new big card comesout, like Merlin really great,
like new card, you know?
That added a lot of newinteresting ways to play.
Like things like that I feellike are really, uh, keeping the
freshness of the game alive andthen sanct them showed like that
monetization also is like comingback in line a little bit, uh,
with what our expectationswould've been.
Where it took me like three anda half hours to get the new car

(03:43):
at National projection.
So that is much more reasonablethan, like, kid Omega was like,
grind for eight.
What, what, like 12 hours a dayfor nine days straight and then
you still have to pay$20 on topof that if you did that.
So, I mean, like that's notgreat, you know, so this is a, a
big change up.

Alex (03:59):
Yeah.
So in Snap I feel like I, Iagree.
Like there's been a lot ofincremental improvements on the
game for so long, and it's beengetting better.
Like there's still tons of bugsand that suit, like me,
frustrates me beyond belief.
But in terms of actual, like thereleases, they've been releasing
the cards, I feel like they'reincreasing in complexity.
Um, like we, we have like aDermo, which I remember when
like Nico Monro came out, itseemed like a crazy card for

(04:22):
them to release, right?
Like, it had so many stages toit.
And now we have Merlin and Dermoin the same month.
A lot of complexity.
And even prior you had GUI Moto,which again, it's like, it's
like a four in one card to somedegree actually.
You don't even wanna play GUIMoto half the time.
You're all, it's all about thosewinds of with tomb, right?
Yeah.
So I mean it's, uh, it's reallycool what they've been able to
do while also skirting the linebetween, and this has been one

(04:42):
of those topics of conversationsfor the longest time.
Do you want cards to come outand release a little on the hot
side so that they can actuallyshake up the metal a little bit?
Or do you want them to be alittle more, uh, you know, I
don't wanna say the word fair,but a little more.
Balanced and then ultimately notactually have an impact on the
meta and then potentially getnerfed in the future.
I'd actually be interestedbefore we dive into everything

(05:03):
else, to hear your take on that.
'cause that's something Cozy andI have discussed so many times
and for the record, I tend tolean on the side of, I'd almost
rather them be slightly on thehot end.
Not like broken, but just maybea little, a little spicy for the
meta shakeup.

Dera (05:18):
Yeah, I actually definitely agree with you.
I think there's a lot ofconspiracy theorists out there
that think they kind of do it onpurpose, that they dump'em on
the high end and they nerf itright afterwards to kind of take
your money and then run, youknow, and move it on.
I actually think from outside ofa money perspective, I think
having it start on the high endactually does create like some
shake up in the meta, keeps somefreshness, and then maybe you

(05:38):
tweak it in a little bit.
You do purposely nerf itafterwards so that you can like,
make sure it's not toodominating the meta, like if it
came out too hot, like you dowanna just hot enough that it
spices things up, but not hotenough that it's really the only
card being played, you know?
I think that's the sweet spot,is it's fun, it's powerful, but
it's not dominant, you know?

Alex (06:00):
No, I absolutely agree.
And actually for the record,over the last little while, we
haven't had many like absolutebreakout, crazy banger cards.
We've actually had a lot moreduds to be honest with you in
the, uh, in the Snap packrelease window.
So, that's pretty fascinating.
See, now I'd be interested inyour thoughts on the latest card
coming to Marvel Snap, Dara.
And that's Clia.

(06:21):
Clia is a one two that readswhen this permanently gains
power add flames of, uh, ine toyour hand.
I don't know if that's howyou're supposed to say.
And this effect will happen inboth in hand and in play,
notably not in decks.
So rip ako.
And for those briefly curioushere, the, uh, the flames of the
ine.
Am I saying it right?
I don't know, man.
I, I never know how to pronouncethings properly.

Dera (06:42):
Honestly, the dyslexia in me read that as flatline until
you just said that, so, youknow.

Alex (06:47):
Okay, at least I'm not the only one.
And then, so this is a one manof skill with no power that
reads on reveal afflict an enemycard here with negative three
power.
And that's a significant change.
It was negative two power, Ibelieve, in early data mines.
And since the officialannouncement trailer, it got
bumped up to negative three.
And this is really what you'reafter.

(07:08):
And so, uh, Dara Chloe and Iusually do star ratings on our
podcast.
To give you a bit of a insight,I went in at four stars on clia.
I was, I was actually kind ofexcited about this card.
I think it might actually bepretty good considering that
secondary is beginning to leaninto the skills more and more.
And we'll talk about astralprojection momentarily.
Cozy was not so hot coming in at2.5 and then later said, okay,

(07:30):
maybe I see 3.5.
Cozy gave a bit of a rangethere.
So Dara, I'd be interested inyour star rating on clia.

Dera (07:37):
And my first take on it is, I feel like it is gonna lean
a little bit lower.
Not, maybe not four or five, butI mean like, it could be
cracked.
I like, I think of this as likea collector card, Nicholas
scratch card.
You know, it's like, it's onlygonna really be good with the
other cards that are in a combowith like adding cards to your
hand.
And then playing skills out Ithink is like two of the things,

(08:01):
you know, like maybe you getsome value off of the negative
three that you're doing, butplaying a one three is strong.
So one two was unplayable, Ithink at that original data mine
that would've just been like aone star card and they realized
that they buffed it up, so Ithink playing a one three, it's
playable, but it's like it,there's sometimes better things
you could use with your energyper turn.
But I think, I think it's gonnabe, I like, I wanna lean towards

(08:25):
like a 3.5, you know, right now,somewhere around there.
Just because I don't think it'llbe a dominant force, but I think
it'll be definitely like a,there'll be a deck out there
that it'll fit into and it'll bepretty strong, I think.

Alex (08:36):
I've been struggling with this card now I am excited for
this, this card and that's why Ilean a little on the high side.
But at the same time, I see theissues with it.
Like for instance, a lot of thedecks that I've been trying to
design early for the Tuesday,uh, launch window feel like
they're very draw reliant.
I.
They feel like if I don't get mydraws in the order that I want
and CLIA is on the board,everything falls apart.
And I get a little concernedabout that.

(08:57):
And so that's number one.
But what I will say is thatbecause it has to be buffed,
it's the kind of card that can'tjust hold its own, right.
It doesn't, it really doesn'twork on its own.
It needs support.
And as a one drop, you're askingfor a lot if you need support.
Now, we don't get a lot of onecost scalers, and this is not
necessarily a scaler, but I, Ifeel like the skill it's

(09:18):
providing is enough value thatyou'd want to play it.
But like, at the same time, likethink about like vitro for
instance, and how impactful thatis for those movement based
archetypes.
And that is a, like a, it's aone costed card that scales well
into the 70 power range, right?
At times.
Now CLIA itself will not scalethat way.
But you mentioned NicholasScratch, you mentioned

(09:39):
collector.
There's other cards that perhapscan kind of scale alongside it.
Well, you also, every singletime you're, you're playing your
skill.
Not only are you not occupyingus.
Board space, but you're actuallydoing negative three power.
So I think that there's like alot of potential here.
I just wonder about what thoseplay lines look like and whether
or not they're worth it at theend of the day.

Dera (09:59):
Yeah, my biggest concern about Clea is having to buff
like her in some way.
Having to gain that power.
Like how many times can you likedo that consistently?
Like obviously if you get alocation, uh, like Mer Island or
whatever that like buff said,every single turn, that's gonna
be really good.
But if you're having to playlike a Gwen Pool, I'm kind of
curious, I don't know if thiswill work this way, but like,

(10:19):
does Gwen Pool hitting it threetimes, give you three flames of
the ball team fall time?
I don't know.
I don't know if that how itworks or if it does do that.
Like if it did, that could bepretty good.
You know, like I don't, likethere are gonna be some cases
where you maybe high roll or youcompletely miss it with some
cards.
'cause like at it, it works inhand or on the board.
Right.
So, but I think it's gonna beharder than you think to

(10:40):
actually bump the card.
That's why I am leaning a littlebit weaker because I think it's
gonna be hard to get.
Those buffs off on cliaguaranteed, especially, you
know.

Alex (10:50):
Yeah.
So on that note you are right.
She goes down on one, what doyou do on two, right?
There's not a lot you do on two,but when you get to like three,
okay, you have, um, Ironheart,which has got changed, right?
Ironheart gets changed.
Will Buff, the CLIA will providethe skill.
For Gwenpool, I believe that theinteraction would work in that
you would get three skillsbecause they are three different

(11:11):
instances of the card gettingbuffed permanently.
So I would expect it to workthat way.
I'd be surprised if, uh, if itworked.
Otherwise you have Nikia, whichis obviously not a good card.
And so what the hell's your decklook like if you're playing the
Kia?
That's kind of the question toask yourself.
But Galata just got nerfed ironhurt just got reworked.
But what about, like, whatabout, uh, Marvel Boy?

(11:32):
And I start to think about like,what that deck looks like,
right?
Like Marvel Boy willconsistently buff clea each and
every turn on curve.
And if you think about like,like can you do some sort of zoo
deck and use the skill to like,keep space open while negatively
impacting your opponent?

Dera (11:48):
Yeah that's not a bad point there.
I think Marvel boy, it issomething I didn't really think
about, but yeah, that, thatdefinitely adds to it.
I was thinking like you could docards, like Forge or like you
were also talking about, uh,what's her name?
Nikia Iron Hurt?
Nah,

Alex (12:04):
Galata

Dera (12:06):
Gwenpool.
Why can't I think of her name?
Uh, the new Mr.

Alex (12:10):
Fantastic.
Next season.

Dera (12:12):
Nico.
Nico.
Nico.
Nico, sorry.
Oh, Nico.

Alex (12:14):
Minero

Dera (12:15):
like the one that gives plus two.
So it's just like, you know,like if you're just adding it
before you play on the board,because you don't have to play
Cleon one.
You could play her after someother stuff like.
So you have some hand buff stuffgoing on and then you have some
play it out like agony also, youknow, I think that counts.
Like you play agony, then youplay clea on top of agony.
Yeah, true.
Like just little things likethat.
I don't know if that's gonna beworth like wasting one of those

(12:36):
buffs on something like clea tojust get a one three flame
basically.
You know, like, like just to beable to cast negative three
power and if someone runs LukeCage, all those are completely
worthless, you know?
So it's like, there's alwaysthose considerations.

Alex (12:50):
Yeah.
For me, I think the core place Iwould if it's not gonna work
well with a, um, I.
With a Marvel Boy deck, I thinkthis car's gonna fall apart.
Like, that's kind of where Ithought, I think the Marvel Boy
interaction's very strong.
You mentioned Nicholas Scratch.
He can be in there.
That's what that deck looks liketoo, because if, my concern is
if you're holding CLIA, okay,you play Gwenpool on four or

(13:11):
three with Azabu and then youplay CLIA on four or five, like
what does your deck look like?
What does your game plan looklike?
It's a, just like, it's toolate.
She has to be on the, the boardearly.
And so for that reason, I startto think about this, I start to
think, okay, what types of cardswant that negative three power
to be applied?
You have Diamondbacks, right?
Diamondbacks can feast on that,but then like, will this card go

(13:34):
into a shell like toxic withAjax?
I'm not convinced it wouldbecause.
There's not many opportunitiesto buff the card to get the
effect right.
There's like these hoops youhave to jump through.
However, I wanna throw a card atyou that I think has been
completely forgotten about.
It's one of the duds from priorseasons, which ironically I cope
with more than I would.
I even reviewed it negatively.
And then as I've played more andmore of it, I've grown to love

(13:56):
it a little bit.
What are your thoughts on Kari?
Because Khoi could MultiPro thiscard just like Gwenpool, except
it's on the field of play.

Dera (14:06):
It could fill up your hand with the flames.
I feel like with Khoi, I didn'teven Yeah, that's, that's kind
of crazy.
Like if you only have clea onthe board or clea on one other
card, you could get like five,five, uh, flames in your hand,
you know?
But also, so what you're sayingis Kari

Alex (14:21):
Kaori into fri in your Yeah, actually I just,

Dera (14:25):
yeah.
Well, yeah.
So part of the problem with thisis, uh, it's kind of actually a
little counter synergy there,just because Khoi requires cards
in your hand to get more buffs,but you.
Get cards from buffing, so you'dneed your hand empty and full at
the same time.
So there is some, some problemsthere.

Alex (14:47):
The double-edged sword of Kari gameplay.
Damn.
Yeah.
Fear.
That does sound interestingthough.
Yeah, it does.
It does.
And like for that reason, it'slike I start to wonder like,
okay, Nicholas as well, you'replaying a lot of these, uh,
these skills out and if he getsto one five, is that okay?
Is that enough one six, is thatenough for Nicholas scratch or

(15:07):
is he just not powered enough?
I could see him getting a buffto a additional power.

Dera (15:12):
I think one five is fine.
Honestly, I think if you're, ifyou're a one five, I think that
that is premium stats for a onedrop.
So that's all you really need.
So you need to be able to castthree skills for nickel scratch
to be worth it as a one drop inyour deck.
I think I found I was regularlynot getting up to one five when
I was playing decks currentlythat have skills.
So I, like I, I tried like afull skill deck and.

(15:34):
Nico Scratch was just like notquite getting there, you know,
like playing'em out consistentlyand then being able to play
three skills after him.
I think if you play three orfour skills though in a deck, I
think this, this card will makeNico scratch worth playing.
This will put it over the line.

Alex (15:48):
Yeah.
No, and I think Nicola Scratchhas been largely waiting for
this card, uh, to be honest withyou, because it has not seen any
play at all.
And keep in mind, like Merlin'sin the game, so if you have, you
have Clea, you got Merlin, allof a sudden you have all these
skills coming to your hand,nickel Scratch in theory should
be able to make some magichappen.
'cause if you think about it,you got, you know, turn one
Clea, turn two Merlin, and then,you know, turn three Marvel boy,

(16:13):
Marvel Boy is kind of, or eventurn three you could even do
something like a Shauna MarMarvel.
I don't know, man.
You got, there's options, right?
You have a lot of options toactually do some legitimate
stuff with the deck.
But like, I.
Sometimes you just jumpingthrough hoops and not putting
enough power down, that becomesthe question, right.
And again, it feels very drawspecific, right?
Like, if Nicholas scratch is noton the board early, that's like,

(16:33):
that's a card that effectivelyfeels dead.
Uh, any closing thoughts on CLIAbefore we move on to astral
projection?

Dera (16:40):
Uh, I, I think we'll just have to see how it really, like,
it's a, it is gonna be a deckbuilding challenge, I think is
gonna be what it's come down to.
So whatever the deck comes outto be with like, whatever way
you can utilize the skills.
But I, I'm curious to see whatother people come up with.
I'll definitely try deckbuilding with day one with her
and see what I come up with.
But I'm holding out right nowfor giving it like a top tier

(17:02):
rating.
You know, I think it'll be justokay to start is my take.

Alex (17:07):
That's fair.
That's a, that's a take that Iwould definitely agree with.
I'm hopeful.
I'm hopeful, but I, um, I.
I am prepared to perhaps beunderwhelmed'cause I'm just, I'm
excited for a new type of cardthat perhaps can, uh, can work
with some of the buff cards thatI love but never get to play
'cause they're just simply notgood enough.
And that my friend is gonna takeus to the next topic of

(17:28):
conversation, which is astralprojection.
Uh, astro projection is the cardavailable in the Sanctum
Showdown event.
It costs 2000 sanctum points.
I don't know what they are.
And it reads, uh, honor revealcopy the text of an honor reveal
card in your hand.
It is a three costed skill andunique to other skills.
It actually gets added to yourdeck.

(17:49):
Now, Dara, um, before we, uh,record it here, you did mention
that you played a lot of thisparticular card already.
I have not yet.
I've actually not yet unlockedit.
I've been kind of taking mytime.
But uh, so we have a bit of adifferent approach here because
I've not yet played the card andso I'm gonna give a preemptive
rating of what I think it is.
And now I want you to tell mehow wrong I am.
I'm coming in at approximately atwo star rating.

(18:11):
I think that this is likely notgreat, but I want you to tell me
that I'm wrong.
Uh, you're probably

Dera (18:18):
right actually

Alex (18:20):
it's disaster

Dera (18:21):
probably right on the money.
I think it has a lot ofpotential, you know, but it's
gonna take someone finding likethe sweet spot for it.
I feel like, again, like it isanother deck building challenge.
'cause you, you have the problemof it's adding zero power to
your board, so you're justgetting an on reveal, uh, since
it's just copying on reveal.
So you need a high power on, ora high cost on reveal for it to

(18:43):
be worth playing out.
Like a Dr.
Doom.
I've been playing like in aNomura deck with it.
So it's just like, it's kind oftough.
But then part of the mainproblem I think with this card
is the fact that.
You can't run other honorreveals that whiff the card
basically.
'cause there's some cards thatlike just gain power or
something like that.
Like you just, like, I have anOdin in one of my decks and it's
just like Odin being played forAs for projection, when you're

(19:05):
trying to hit one of the otherones in your hand, you might
just be wasting the Asherprojection.
It does nothing if there'snothing to Odin in the lane.
But I, there are times when youwant to Asheville the Odin, but
it's just like, I think the cardit makes the deck building
challenge really hard becauseyou need to only have the high
value cards.
Like there is a deck floatingaround out there, uh, that is

(19:26):
like the one turn kill I sawRegis had posted about this and
I, I played it a bit on stream,which is just Cerebro Ultra and
astral projection.
So you have cerebral on board,you play cerebral ultra and
astral projection on the lastturn and it pulls your Tron
ability and you just fill up twolanes and it's 20 power, so in
each lane.

(19:46):
So it's like that, that's apretty good combo.
And you can even play out likeBlue Marvel and some other stuff
just to like buff.
Buffet.
'cause that just takes one turnto get 20 power and two lanes,
40 power, you know?
So it has some potential, butyou're, I try that deck.
You like hitting that combovery, very rarely.
And also people like see itcoming and other things, you
know, there's also problems withlike, locations messing it up

(20:06):
and other things.
Sos

Alex (20:08):
well, all the problems that cerebral has.

Dera (20:11):
It's fun.
It's a fun weird deck.
But is it good?
No, it's not good.
You know?

Alex (20:17):
That's fair.
That's the problem.
Now I, I have a couple issueswith astral projection.
You're talking about it beingawkward.
I think it's awkward for anumber of different reasons.
First of all, it's a skill.
Who the hell's casting it?
I'm just gonna throw it outthere.
I care about the lore of MarvelSnap.
Who is casting this skill?
Are we like planes walkers now?
Like, you know, what are wedoing here?
That's, that's one thing.
But the other thing is that Ithink you touched on one of the

(20:39):
major factors.
You're paying three energy forzero, a zero body on the board.
And, uh, that can be potentiallyproblematic, especially when
like, you don't actually target,which on Reveal is being hit.
Although in the case of what youwere talking about with the OTK,
like there's the only on revealin your hand is of course the,
uh, the tron.
So that's why it makes senseright now.

(20:59):
There are some cards where like,I'm excited to test and now
obviously Zola is a good exampleof this.
Like Zola, you know, with Astroprojection, you might be able to
sneak out a Zola play that'shighly impactful.
You don't care about the Zolapower, but you might care about
being on the cast of Zola effectfor three Energy.
Another spectrum.
Hear me out.
Because if you have an ongoingdeck, there's a good chance that

(21:20):
spectrum's gonna be your only onreveal there.
As a result.
With this three energy, youcould play like a speed, right?
And as for projection, and thendo the plus two across the board
with the spectrum effect.
Now obviously Spectrum has abody attached to it.
However, you're really afterthat plus two power.
And so I'm curious about whatyour thoughts are on Spectrum.

(21:41):
Is that maybe a spot that'sbeing under under explored right
now?

Dera (21:46):
So since you have a 12 card deck in Marvel Snap, this
is taking up one of those spotsof what could be another card,
right?
So what are your odds of drawingspectrum and as projection in a
game and then having Spectrum bethe a body you don't wanna play
out instead of Asher projection?
Like I think it's just like toomany things have to come into
alignment there for you toactually wanna do that.

(22:06):
I think the amount of gamesyou're gonna have Asher
projection in hand with Spectrumin hand after I've played
everything out outside and thenhaving speed to be able to play
out with Asher projection on thefinal turn.
I think it's gonna be too fewgames for it to be worth it as a
thing.
I think having only one targetfor it is not gonna be the deck
that you want to play.
It's too low impact and it's notgonna be worth playing as
protection over it.

(22:26):
That's the same problem I havewith the OTK deck.
It's just having one card forit.
It's just like too few gameswhere everything comes together.

Alex (22:33):
That's fair.
I guess I have one moresuggestion.
Could astral projection be theKang buff we've all been looking
for.

Dera (22:42):
Use that as a, as another Kang.
I know you've been the K fanvoice since day one.
I thought of it.
I think,

Alex (22:47):
I'm not gonna lie, I thought about projecting Kang.
Is that stupid yes or no?

Dera (22:51):
Well, you know, while it lasts, I think I saw on the
discord answers somewhere thatthey have officially
acknowledged that there is aKang rework that they are
testing, you know?
So, no, wait, I didn't see that.
Oh, you missed that?
Yeah.
Well, you gotta pay attention tothe, I don't want, want to
rework KI

Alex (23:09):
think Kang's broken as he is.
People just haven't figured itout yet.
You, you get to, you get to Snapon turn five and then like, they
get scared.
You know what I mean?
I, or turn six, you know, Kangneeds something.

Dera (23:20):
I get it.
You're acknowledging it.
Yeah.
Okay.
Yeah.
I, I don't know what they'regonna do with him, but yeah, you
loved Kang for a long time andyou put in some, you were the
one who actually popularpopularized K and the Ivo deck,
you know, so.

Alex (23:33):
Yeah, I did.
Definitely.
I mean, realistically, yeah, hewas, there was probably a better
card I could have played insteadof Kang, let's be honest.
But we were in a tournamentformat and when people didn't
realize I had Kang, I wasgetting a lot of free cubes in
those games where, you know,you're in a, a big tournament
and every two cubes matters inthe conquest kind of, uh,

(23:53):
scrimmage.
Yeah.
Like, it, it was good.
Later on, it became lesseffective because I think people
I was against knew, they'relike, by the way, this dude has
Kang, so he's Kang snapping youlike the, the, the surprise
factor kind of dissipated and ifthey know you have Kang, uh,
then, but there was one timewhere I remember I was playing
against Jeff, and I think it wasthe, what's the, what's the one
that copies the highest costcard in your hand?

(24:16):
The location.
Cash pressure.

Dera (24:17):
Oh no.
Located copies.
The highest cost card, the WhitePalace.
It's

Alex (24:21):
white.
Yeah, yeah, white.
Yeah.
So it's White King's Palace orwhatever.
Uh, I was against Jeff and hecopied my Kang.
So he knew I had Kang.
He played Kang against me.
And then he knew on turn six Ihad Kang.
But the mind game was, I'm like,I'm not gonna play it.
I'm not gonna play.
He's gonna try to, to fake meout and play sub optimally and

(24:42):
I'm gonna drop my chunks.
And I did.
And he actually tried to fake meout, like looking at the VADs
and stuff.
He tried to be like, all right,I'm gonna do something to like
trick Alex into his Kang play.
And then I just didn't play.
And he was like, you gotta bekidding me.
Right.

Dera (24:53):
That's genius.
That's genius.
That actually is such good kingmind games.
But I feel like that that comesfrom like, people knowing it's
in your hand is like the onlyway that you can really play
those mind games, you know?

Alex (25:02):
Yeah.
I wonder if he always just drewa card, if that was enough of a
buff.
I wonder about that.
If he just always drew a card.
'cause right now if you top deckhim on turn five and play him,
you will draw a card.

Dera (25:14):
Yeah, people would just play it to play it then like it
would just be in like most decks'cause it's just a deck thinner
at that point.
So I don't think that would bea, I don't, I personally wanna
put that as like the, what youshould do with King.
'cause it'd be a free card drawessentially.

Alex (25:27):
I see Dara the number one, uh, crystal supporter out here
looking for all that depth thindraw.
Well,

Dera (25:33):
crystal costs three.
Energy can cost zerotechnically.
Right?
So like if it, you started thenext round with less energy,
like two less energy orsomething, then yeah, that would
be worth the car draw, you know?
But I don't think you, no, I

Alex (25:46):
actually had not considered that technically.
Although he costs five, hereally costs zero'cause he
resets the turn.
That's a good point, Dara.
I'm glad.
That's why we ask the smartypants in the room.
The questions, uh, Daraappreciate that.
Uh, I wasn't expecting to talkabout Kang today, but here we
are.
As for projection.
Dara thumbs up or thumbs down?

Dera (26:04):
Uh, definitely a thumbs down for like overall impact and
I think it's fun and it haspotential for the future if some
new big.
Five and six Power Honor revealscome out that it will be worth.
But I think right now I haven'tfound a deck.
I haven't seen a deck.
I've looked for decks onUntapped, trying to see if
there's anything that like, uh,I could make out of it.

(26:25):
And I haven't seen one thatreally seems strong yet.
So yeah,

Alex (26:28):
looking for inspiration.
Found none basically.
Yeah.
Yeah.
Um, it's a shame that this isthe cheap one.
This was the cheap card becausehad uh, this been 50,000, uh,
dollars or whatever, it may aswell be$50,000.
Uh, perhaps we wouldn't havebeen upset because the card that
unfortunately for us is superexpensive is also the one that
people are most interested in.

(26:49):
And that's Kid Omega and Idisplay this gray Unowned kid
Omega with Pride and Dara, Ibelieve that you do not own this
card either.

Dera (26:58):
Yeah, I just stopped playing high voltage also.
Like I got the emo and Istopped, you know, like I played
first couple days.
The, hell yes.
It being, you did the

Alex (27:08):
exact same thing.

Dera (27:10):
Yeah, there you go.
I, uh, I think that email iscool and I, I used to get like
every email in this game, butI've like stopped spending on
the game, not because I like notbecause like, I don't like
playing the game or whatever,like it's only because I don't
wanna support the monetizationpractices of this game, you
know, anymore.
That's the main reason why Istopped swimming.
But I love the emote, so likegetting that was great, but

(27:32):
like, grinding for Kid Omega wasjust like not worth it.
And then dropping like 80 I got,by the time, if I didn't spend
my money on the emote and Itried to buy Kid Omega, it
would've been like$80, you know,on top of what I'd already
played.
Not

Alex (27:43):
worth it.
Yeah, it was crazy.
It was absolutely crazy.
So like we, we talked at lengthabout the, uh, the kid Omega
shenanigans last week.
It was all we talked about foran hour and 20 minutes.
It was exhausting.
It was exhausting.
With that being said, neither ofus have played it.
It's been played against me.
However, in terms of untapped Bstatistics, infinite only over

(28:05):
the last seven days, it'scurrently running a slightly
negative cube rate and a 49% winrate.
It's running a 5% popularity,which surprises me'cause 5% of
you guys got it, which is fine.
You know, I, for the record, Idon't think anybody should be
shame for getting the damn card.
If you have the means to get itand you want to get it'cause you
wanna play Marvel Snap, you goright ahead.

(28:26):
Uh, but I was surprised to see a5% play rate on the card.
Post Infinite, uh, the topperforming deck, and I'll throw
it up on the screen here, is a52% win deck with a thousand
games on it.
It is the, uh, the Nimrod BlackPanther Elixir Deck that I think
is probably the, the spot wheremost people were looking forward
to playing it.
Regardless of that, Dara, whatare your thoughts thus far on

(28:48):
Kiddo Omega?
Whether it's the monetization,whether it's the, uh, the
gameplay itself, its win rate.
What do you think of Kid Omega.

Dera (28:56):
Honestly, whenever I have it played against me, I feel
like this card is too good, iswhat I feel like, but the stats
don't say that it is that good.
But I feel like some of, likeI've looked into the stats a
little bit.
There are some really bad kiddomega decks out there that are
really dragging it down.
Like some with like negative 1.5cube rate with 200 plus games,
1.26 negative 1.26, average cuberate with 200 games.

(29:16):
You know, like, so some people,I don't know if it's just like
sometimes the stats are boggeddown by some like bot farmers or
something, like people justlosing games.
But I think overall it feelsreally, really good for them.
I feel like because eight I, Ididn't really realize this
because I didn't really play it,but until it played against me,
it's like it just sucks up thepower of anything that died

(29:37):
anyway.
So it's just like if you justuse it on a card that like wants
to die anyway and, and as a bigpower card, like if you sure a
nimrod into Kid Omega killingthe Nimrod, your kid Omega gets
the 12 power that.
That Nimrod died from.
So it's just like, it didn'teven, you don't even lose the
original Nimrod power and youget kill it.
So it's just like, it's so goodin a lot of ways that I feel

(29:57):
like it, it's gonna be a goodcard, you know, I think if used
correctly.
And I think it just, a lot ofpeople probably aren't using it
correctly if bringing the statsdown.

Alex (30:05):
I absolutely agree.
And to be honest with you, youtouch on a good point
statistically.
Now.
In the olden days of MarvelSnap, where we had much larger
data sets earlier on.
Surprise, surprise guys, lessinfinite games of Marvel Snap
are being played seems like weekby week.
And so we have like these, thesestat pools, which are very
small.
And when you have statistically,uh, a small sample size, I mean,

(30:28):
you're a numbers guy, you're ananalyst, right?
So you, you understand exactlywhere I'm going with this.
You have a small sample size,more chances for weird
deviation, right?
So that's why I always look atthe overall aggregate stats, but
also what's the best performingdeck right now and just focus
more on that, right?
Uh, so that, uh, that Nimrondeck is running currently a 52%
win rate.
Now, I'm not gonna quote theperson because we're not

(30:48):
supposed to quote the, uh,creator Discord stuff, but I do
know that someone in the know atsecond dinner did.
Make a comment regarding theinternal win rate statistics of
Kid Omega.
Um, they didn't give us anythingdetailed or specific'cause they
said they don't like to do that,but they said a comparable card
to Kid Omega win rate, uh, winrate wise is something along the

(31:08):
lines of like a Glen Pool.
It's doing well, but it's notcrushing the way people might
think it is, but it's definitelya good card and it's not running
a 48% win rate in their internalstatistics for sure, but they
use Gwenpool as a comparativeexample.
Dare you seem shocked.
Well, Gwenpool is one of the

Dera (31:27):
most cracked cards of Marvel Snaps.
So I feel like Gwenpool, itmeans that the card is actually
cracked.
You know, like Glenpool has beenin like all the top decks for
the last like couple months.
So I feel like if they'recompared to Glenpool, I didn't
hear this, but they're comparedto Glenpool, I'm like, this is,
uh, this is definitely a cardthat you're gonna wanna pick up.

(31:47):
And that's the fact that it'sgonna be locked for another like
two, three weeks.
You know, it kind of sucks.

Alex (31:53):
I suppose so.
I don't think Gwenpool ISScracked for what it's worth.
Like when I think cracked, Ithink like original Loki is
cracked.
I think original Serer wascracked.
Gwenpool iss just very good.
I don't think it's crackedthough.

Dera (32:06):
Well, when I say cracked, I mean like it is one of the
most solid cards in the game.
It's not cracked.
Like it's busted.
It's cracked as in like you'reputting it, it's so flexible and
usable in like, uh, in any goodstuff list, you know?
And everyone seems to bethrowing it into a lot of lists.
Like it made it into a bunch ofstuff and it was in most of the
top decks for a while, you know?
So that's why I just think GwenPool is a, is a very solid card.

(32:27):
I shouldn't use the word crack'cause crack should be reserved
like you said, for originalLokey kind of stuff.
But

Alex (32:31):
yeah, that's what I would think my mindset was.
I agree a hundred percent.
Like if a forecast card elevatesSilver Surfer to another level,
that tells you enough about howgood the card is, right?
Yeah.
So like Gwenpool Galacto, theymade Silver, they cut Silver.
Uh, sorry, they cut Sarah fromSilver Surfer.
Like, it was just like thosecards were so good just to play
and then just generate so muchrunning value with like, you

(32:52):
didn't, didn't even, I stilllike the Sarah versions better,
but anyways, so Dara overall,kid Omega, don't read into the
stats right now.
You do think this card'scracked?
With that being said though,definitely keep an eye for it
when it comes into these Snappacks and it's, I think mid-July
should be hitting the uh, SnapHacks, right?
Yeah.
As a series five.

Dera (33:10):
Yeah, series five, mid-July.
So it'll be like an extra cardgets released that week since
it's, it's technically gonna bereleased alongside I think
another card anyway.

Alex (33:19):
Yeah.
And that's exactly when I willget it.
And, uh, it's a shame'cause Iactually love Nimron is one of
my favorite archetypes.
It wasn't long ago that Cozy andI did our, like our favorite of
the month type thing and Ibrought up like Nimrod, Sheri,
uh, Syme Spider-Man, like thosetypes of decks.
I absolutely love them.
Um, so I actually literallycan't wait to play the card.
This was a card that I was soexcited for.

(33:40):
It's a damn shame witheverything else that happened
alongside it.
And Dara that's gonna take us toour next card, which is gonna be
Nightmare, nightmare Released,and, uh, with a lot of fanfare,
a lot of excitement around, uh,around Nightmare.
Now I'm gonna give you a littlebit of context here'cause I'm
not sure if, uh, you know,you're a, a weekly listener to

(34:03):
the Snapchat, but Nightmare wasa, a fierce topic of discussion
between Cozy and I.
'cause I came in thinking thatthis card was going to
underperform competitivelydespite the fact that it has a
phenomenal like effect.
Cozy thought.
It was absolutely outta my mind.
Cozy came in at 4.5 stars.

(34:24):
I came in at two stars.
Wow.
So very, very different from oneanother.
We don't often deviate this far,but we, first of all we do, its
kind of for like.
We kind of dig our heels in forcontent.
'cause it's fun to know at theend of the season, who's right,
who's wrong to eat some, youknow, eat a little bit of crow
as they like to say.
But it be on both those sides.
But I to hear your thoughtshaving been able to play

(34:45):
nightmare, uh, what do you thinka nightmare so far?
And who preemptively do youthink might be right?
Cozi or me?

Dera (34:52):
Pre, I, I played nightmare and I preemptively, I was on
Cozy side preemptively.
I'm still on Cozy side.
I'm, I'm just, I think, uh, Ithought this car would be
cracked and I think it is, it isborderline cracked.
Like it is slightly worse Ithink, than I thought it would
be.
And only ever so slightly, youknow, so I don't think it's full

(35:13):
cracked, but it's like, it'sprobably a four star, you know,
like maybe not a 4.5.

Alex (35:18):
So for what it's worth, I came in low, right?
And the moment I started playingthe card, I loved it.
I love, I gave it a glowingreview.
I said I was, couldn't behappier to be wrong.
'cause the way it works is like,okay, there's different mindsets
to like analyzing, first of all,analyzing cards in advance, way
harder than people think it isto try to be, you know, accurate

(35:39):
with, uh,'cause it's, it's hard.
It's cards don't exist in avacuum.
And so when I go into itthinking, okay, I gave nightmare
two stars.
I'm not like, like, I wanna makethis card fail.
I want to be right by pro.
No, I want to be wrong.
I wanna be the one that producesthe five star nightmare deck.
You know what I mean?
And so I developed a deck, triedto work with some stuff, and I

(36:01):
loved the card, loved it.
I had so much fun.
And I think for me, it's when Igig, Anto Galactus someone that
I realized I loved it.
And then I really knew, I lovedit when someone played Gig Anto
Galactus on me.
Later on.
Okay.
Yeah, so it was just I can'ttell you how much I love this
card.
It is such a phenomenal card.

(36:23):
Beautifully well designed.
Perfect with Merlin too.
Perfect with,'cause you justpolymorph this man.
You just polymorphic.
And even have all, I was gonnasay, you have a nihilist making
a comeback, but you can't playthem together unless you top
deck a nihilist.
But like, honestly, I love thiscard so much.
I literally love this card somuch.
And so I'm glad that you had apositive experi experience with

(36:44):
it.
'cause I did too.
Untapped win rates don't lookgood post infinite last seven
days, but I would've paidattention to that right now.
The top performing shell is a,the Saron shell is a Saron based
shell, uh, that's runningapproximately 53% win rate over
410 games.
I'll throw it up on the screenhere so you guys can take a
look.
But overall, I love the card.

(37:06):
I.

Dera (37:06):
Yeah, I, I, I liken, uh, nightmare to Pixie.
Uh, I think it has a similarkind of output and potential of
it.
It really, you can get somereally powerful stuff to go off
on it.
You can also get some really badoutcomes where it just
completely messes you up, youknow?
So me, I like it.
I really like the card and thepotential it has, but I feel

(37:28):
like Ben Broad, I must have donesomething to him in another life
because I can't, for the life ofme get good outcomes
consistently with these kind ofcards like Pixie or Nightmare,
where I feel like I'm gettingfinite on my giganto, you know,
I'm not getting Galactus, youknow, so that just seems to be a
problem that is unique to me.
But I, I do like the card.
I think it's fun.

(37:48):
I think cards like this are justlike fun, that they have some
really big potential to havesome really cool things happen.
But like I said, it'sinconsistent.
So it's one of those ones thatlike, they're gonna be games
where you just have to know toget out because you've got a bad
nightmare or some games whereyou just like Snap it up because
you got.
That Galactus, you know,

Alex (38:07):
and with that being said, like, let me be very clear.
There's a chance that likecompetitively and win rate wise,
cube rate wise, that this cardactually does not perform
compared to some of the otherones.
Like it might not be the metashaker that some people
expected, but when I tell you Iloved playing this, it's you
have to have in your collection,it provides you such a unique
gameplay experience.
And I think the major differencethough, and I'm gonna call you

(38:28):
out Dar here'cause I played somuch pixie this month.
I, I it's, I don't want to spoilmy favorite two costs of the
month'cause it's literallypixie, but I played so much
pixie this month.
The difference between Nightmareand Pixie is pixie as a backup,
like High five in Triple M,Mobius, and Mobius really
prevents you from getting thosereally negative unless it gets

(38:51):
turned into a six costobviously.
But Mobius and Mobius providesyou with some of that mitigation
from the downside risk.
Whereas Nightmare has none ofthat.
So Pixie at least has Mobius,whereas nightmares like, nah,
you're just.
Now that's just a, that's just ainfant now.
Like get wrecked.
You know what I mean?
Yeah.
That's

Dera (39:07):
why I think some of the best nightmare decks aren't
actually running six drops isone thing that I've seen.
Like, uh, I've seen somenightmare decks that like,
there's one that was runningaround there that's a misery
nightmare deck that a, thehighest cost car is your red
skull.
So you're just, uh, you havelike the hood and Merlin, but
you're not running Inc.

(39:27):
Gigante, which a lot of them arerunning.
I think there is some potentialout there for just like some,
uh, ways to play nightmare.
That lowers the risk I think, ofplaying

Alex (39:39):
it out.
So Dara wouldn't have known thisguys, but in post-production, I
literally put that deck on thescreen when I mentioned the 53%
win rate deck.
So Dara's on top of it, man,Dara's on the ball, literally
called out that deck is theexact one we were talking about.
Uh, so is that one 53%?
Yeah, that's what I was seeingwhen I, uh, took the screenshot
moments before we startedrecording.

(40:00):
Last seven days ranks 100, poolthree plus.
Okay.
You're seeing something

Dera (40:05):
different.
Oh, I, I'm looking at latestpatch.
Yeah.
So that, that's the onlydifference.

Alex (40:10):
Yeah.
I was using last seven days, butanyways.
Gotcha.
Again, statistics, it like, it'sso funny how that works.
Hey, like you could really likethe way you adjust the numbers
and like the scope and thefilters can really, uh, can
really change the messagingaround certain statistics.
Uh, I went for the last sevendays'cause I wanted a greater
sample size and I felt that thisparticular deck outside of the

(40:30):
buff to misery, which would'vemade it better, was not
necessarily impacted by the OTA,although the meta shifts, of
course, I figured that it wasfair to use the last seven days
for the larger sample size

Dera (40:40):
specifically because latest patch with the misery is
why I was looking at just likethe latest little bit here
because of the four nine.
So it actually did have a si apretty sizable win rate buff
since then.
So that's just why, what numbersdo you see now?
Well, it's a 59% win right now.
59, but has less, but that'sonly with 130 games, so it's
like less a, it doesn't quitethe sample size you'd like to

(41:02):
see, but you know.
Yeah.
So mine

Alex (41:04):
was 53 F four 10.

Dera (41:06):
Yeah.

Alex (41:07):
That's a lot more games.

Dera (41:09):
Yeah.

Alex (41:10):
Yeah.
Number is bigger.
Uh, yeah, the, the sample sizealways makes a big difference.
And I actually always love toowhen, um, you know, a deck's
doing really, really good and Ilike covered in a video or I put
it in my, my list or somethinglike that.
And it seizes a lot more playthan the win decks because
everyone's playing it andlearning how to play it and
stuff like that.
That's always funny too.
And that's gonna take us to ournext card.

(41:32):
This one here was probably themost anticipated of the, I mean,
nightmare was a huge card, butAl Dormammu is on a completely
different level here because.
Talk about excitement.
There's so much to discuss aboutthis card.
It's a seven 11 and I made acomment about the hot dogs
already.
I'm not gonna do it again.
I love seven 11 hot dogs.
On game start, uh, beginsummoning ritual, which adds

(41:55):
step one to your hand.
The summoning ritual has onreveal merge your highest power
destroyed card with your mom,with Dermo.
To continue this costs zero.
It's all glitch.
You can't really see thesummoning portal then comes in
your hand as stage two, which onreveal Dermo steals one power
from each card here to continueboth your opponent and your
cards.
Of course, uh, this is similarto LA fees effect.

(42:17):
And then finally, you have acard.
That, uh, on Reveal destroyedtwo of your characters here to
summon Dormammu, keeping tabs ofthe power that, uh, first of
all, the car you destroyed, thepower that you stole.
And this, I believe, coststhree, if I remember it does
cost three.
So anyways, Dormammu a superfascinating card.

(42:38):
Cozy and I both came in at fourstars with our kind of
preemptive evaluation ofDeramus.
Dara, you've had a chance toplay Deramus.
How has it been?

Dera (42:48):
Yeah, so I, I preemptively thought Deramus would be like
with a four star as well.
Some it seemed like it'd be agood card, but upon playing it,
I, I think.
Me playing it, I lowered it, butme playing against it, I feel
like sometimes I feel like it'sreally strong to play against.
So it's like I might be just dobe doing something wrong, I feel
like.
But like I feel like the firststep is the hardest step to

(43:11):
accomplish.
And then secondly, the thirdstep is the next hardest step to
accomplish.
'cause it's like you have thiskind of, you're at odds with
what you wanna do.
So the first step requires youto have a card that dies and
doesn't come back to life,right?
Like, so it has to stay in yourdead your graveyard essentially.
So, but on the third step, youwanna kill cards.
And I feel like the cards youwanna kill are the type of cards
that wanna come back to life.
Like Wolverine, you know, orUncle Ben, I guess Uncle Ben or

(43:34):
Bucky Barnes.
You know, like cards like thatdo die and stay dead, I guess.
But like, if you have Wolverineor XY three or something like
that's what you want.
Kinda wanna kill with the thirdstep.
So having that kind of likeproblem sometimes I, I wasn't
able to get a card to be killedearly enough.
I feel like for the first stepfor it to really feel like I
could.
I progress my, uh, I guess, Idon't know what you call this,

(43:56):
uh, the steps of Dorma, therituals.
The ritual.
Yeah.
Like I, and I feel like it's nota big enough card a lot of times
to like really be worth it isthe thing.
It comes out, it's like a seven16 like tops usually, you know,
you're not getting it muchbigger than that most of the
time, I feel like.
What

Alex (44:12):
do you, what do you think?
So my play experience withDeramus and the deck that I was
playing was actually verysimilar to what ultimately
became the highest performingdeck, according to untapped
based statistics last seven daysranked 100.
As showing on the screen, it'srunning a 52.6% over 2000 games.
And the thing about this deckwas that I think you literally

(44:33):
hit the nail on the head, as wesay all the time here.
It's the first step.
That really slows thisparticular card down.
And that might be a good thing.
'cause if this first step wasway more easy, then perhaps this
card would be absolutely broken.
But that first step does reallyslow the card down.
It is zero cost.
And so as soon as you destroysomething, even as such as like

(44:55):
you have Uncle Ben on the fieldto play and you carnage it, turn
two, you just sneak it in onturn two, whatever it, it really
does slow it down.
And you're right, it's at oddswith itself because you have
cards like X 23 Wolverine inthere, but you're also gonna
have death locks and otherthings.
And like, there's stuff you justdon't wanna destroy.
And there's things you want totarget with the destruction.
Wol Reed's balancing all overthe place.

(45:16):
You're trying to play things sothat you can maximize your mom
lose effect.
And like, it's great to seeBucky Barnes as a winner.
The thing that really impressedme with Deramus specifically was
there was a lot of turns where Iwas able to play deramus on turn
five.
So you're talking about that 17power, that 16 power.
I was getting him out on turnfive and then having a turn six
where I have a null and a freedeath.

(45:37):
You know what I mean?
And so there were times where ifI'm getting, yes, he's a sh
magnet, but that's why you runKnull because then Knull will
trade the power from thedestruction of their mamu.
But I do agree with you.
He feels a little awkward, whichis unfortunate because I think
this is a super fascinating wayto play.
Destroy, destroy, needed aninfusion of, of something it

(45:58):
needed.
It needed a more ex excitingapproach to playing it.
And I think Duam was it.
And if Duam underperforms, whichis entirely possible'cause first
impressions came like, okay,this card can do things, but
it's not the banger.
Perhaps we expected, I expectthis card to get buffed.
Honestly, I feel like this isone of those cards that because
of the amount of players thatwe're excited for the amount of

(46:19):
players that got it, this is aneasy buff candidate and you
probably start by making theseskills easier to perform the
ritual.
You don't have to buff the powerof der, you have to make it so
that the rituals themselves arebetter.
You know what I mean?

Dera (46:35):
Yeah.
I do think the rituals feelactually very weak.
Like I don't feel like I'm everreally buffing Margio Mamu much
like,'cause you don't want tokill like a big card for your
first card to be able to.
Suck it into Dormammu.
'cause then that's just stackingall of your power into one car
that might get shanked anyway.
So it's like, I feel like that'slike a weakness there.
And then there's also theweakness in like the second one

(46:56):
that's just sucking one poweraway from every card and then
adding it to dmu.
That also just feels like it'sreally not adding much most of
the time to dormammu.
And it just, like, I feel likeit doesn't really feel like I, I
feel like the third step addzero to dama, it just summons
it, right?
So it's just like you're reallynot getting a much bigger card,
but you are summoning it, right?
For three, uh, energy on thethird step.

(47:17):
So it's like you're not reallyspending too much.
Like you, what is it?
You spend four energy total overthe course of all this, but it
still is killing some stuffalong the way.
So it's like, it is a lot ofpower for energy, but it's over
three turns plus, you know,'cause you have to kill the card
too.
But I think, uh, it's hoop.
She's jumping

Alex (47:34):
through.

Dera (47:35):
It's a lot of hoops.
I, I think buff candidates Ithink oo might be in a solid
place.
You know, where I don't think itnecessarily needs to be buff.
I've.
Played against it a few timeswhere I feel like it feels
really strong.
But that might also have beenbecause I was playing some opium
decks that like astro projectiondecks and then maybe that's why
Damo felt kinda overpowered.
'cause I was like playing somedecks that aren't really the
best.
But you know, it felt, uh, Inever really think it's

(47:56):
overpowered, but I think itmight be a car that's kind of a
little bit replaceable right nowfor something else in destroy
decks.
I felt like the strongest placethat I found Duram move was one
that didn't really show up onuntapped as like a very played
deck, but kind of strong is aThanos version of it.
I think that might be a placewhere it really shines.
'cause like you said, the bestcase scenario that you have is
like having that free death onthe last turn.

(48:18):
But like I think Thanos is adeck that you're much more
likely to be able to get thatfree death out by killing a lot
of your one drops earlier andkill Monering stuff.

Alex (48:26):
It's funny you say that because um, in my testing I
actually played an extensiveamount of Thanos and I did like
it.
And the thing about Thanos wasthat it was very natural to just
destroy things.
But you weren't getting the, thepower swings of like, oh, I
destroyed Wolverine and BuckyBarnes.
You know what I mean?
Which is huge and that you, youcreate a tremendous amount of
value.
Like Bucky Barnes is a greatthing to destroy.

(48:47):
But yeah, no, I absolutelyagree.
And if they're gonna leantowards buff, potentially.
And, oh, before I say that, it'salso worth noting that, this
reminds me of Ajax.
When Ajax came out, everyonetried to cook and everyone
played Luke Cage.
The stats were kind ofunderwhelming.
And literally since Ajaxrelease, you wait three weeks
and it's been one of the topperforming cards in Marvel Snap,

(49:09):
like very consistently excellentwin rates.
Toxics been fantastic.
It has the, it has the valve inLuke Cage, but in DER's case, I
was playing against so manyother DU players deaths were
coming out for free all over theplace.
Noels were disproportionatelyhigh.
They were kill monering my stuffbefore I was ing it.
So like there was a lot ofweirdness.
And so I wonder if, first ofall, we need a more refined list

(49:32):
and then when, once the morerefined list comes out, if duam
then takes off.
'cause realistically we oftentake stats on aggregate when
we're like making discussions onpodcasts and stuff like that.
But realistically, dermo needsone deck.
It needs one deck that itperforms well in.
And then there you havesomething that's special.
But if they're gonna approach itfrom a buff perspective, Dara, I

(49:52):
have a suggestion.
What if Domo with the card can'tbe drawn?
What if it doesn't actually goin the deck?
What if you just have therituals so then you can't top
deck and be like, well crap,what do I do with it now?

Dera (50:07):
I think that'd be a significant bump.
Honestly, I think that would bereally good.
Too much.
I would love that because toomuch maybe because it would have
to count as one of your carddraws, I think, at the beginning
of the game to draw the ritual.
'cause then essentially you'rejust, uh, able to play that in
every deck as just a way too,uh, it'd be the old Chavez kind
of thing.
Like where you're just tryingto.

(50:27):
Not draw other cards.

Alex (50:30):
And that my friend is why I'm not a game designer.
And that's gonna take us to ourfavorites at every cost this
season, Dara, we have sixindividual costs.
We're gonna go through all ofthem one through six.
Dara, I'm gonna let you start.
What was your favorite one costthis season in Marvel Snap?

Dera (50:49):
This season in Marvel Snap.
My favorite one, cost card.
You guys might not have guessedit.
It is an off meta card kind of.
Not really, I guess.
Uh, I was gonna like, it's notreally specific to the season.
I don't know if it has to bespecific to the season, but, uh,

(51:11):
it could be anything.
Yeah.
Yeah.
It is just, uh, I was gonna sayTitania just because I, I just,
uh, I haven't really been onthis podcast before, but Titania
is just a card that, uh.
I feel like it's reallyundervalued and underrated and
people use it in obviously clog,but it's just something that
like, it creates some of thelike most interesting plays I
think in the game for one costcards because of how you have to

(51:35):
perfectly predict like how manycards are being played out in
different ways to pop it to thecorrect side.
And if you get like two titaniumgoing, it gets like really
complicated.
Crazy like,'cause you obviouslywant to clog them and then you
wanna take it back on like thefinal turn with the titanium.
That's like the whole purposebehind the card.
But it is just like one of thosecards that I feel like it uses a
lot of brain power.

(51:55):
I feel like a lot of just likefiguring out what you're gonna
do with it.
And I think it's not usedenough.
I think a lot of people thinkit's bad because they use it
poorly and I think it's justbecause it's such a high scale
cap card.

Alex (52:06):
If someone plays Titanic against me, I just retreat.
I'm like, no, I'm not playingthis.
Yeah, I'm just joking.
I don't do that.
But, um, I, I mean the classictitanium to Green goblin combo
is one of my absolute favorites.
I love that.
Just love it.
And, and you're right, it's freereal estate.
You just, you play anythingthere and she just passed back,
wins the location, right?
It, it definitely is a card thatI would never have expected to

(52:27):
come up as your favorite of theseason.
Much like, I don't think you'regonna expect this.
My number one of the season's,Ebony Ma and I actually almost
went with that really no way.
And for the reason why, first ofall, we got some support with
it, with Nightmare, obviouslyNightmare really like Ebony Ma.
But in with the cron change and,all those types of things

(52:47):
happening, Ebony MA represents areally well designed card.
Very high risk, very highreward.
A lot of, uh, synergy withthings like Nightmare and Syron
and stuff like that.
You want that one.
Seven can be kill mongered, butyou don't wanna just slap it
down on turn one, two, or threebecause if you lock that
location down, you might findyourself in trouble unless you

(53:09):
have a a means to access it.
I think it's just a brilliantlywell designed card that does not
get enough love.

Dera (53:16):
I, I agree.
I really like the design of it,just because you could even
throw it behind, like thingslike Invisible Woman and other
things like that, allowing youto continue to play on the
location.
A lot of people don't utilizethat, I feel like.
But like you said, nightmare, areally good card to be able to
play out with this card.
But I, I almost chose this like,because I have been playing in
some decks where I'm justslapping it down on turn one,

(53:36):
two, or three because of likeall the different cards I have
that allow me to access thatlane.
I was trying to put it into anational projection deck
actually that.
Ran like the Moran white tigerand I was just like, what is a
one cost car?
That's just the biggest thing.
So I actually have it currentlyin my Asher projection deck to
just slap down.
I feel like that's always fun.
Like it doesn't even run likemore machinery, anything to
access location.
It's just like, I'm just hopingthat I can move other stuff.

(53:57):
Like I have a NOC turn in thereand some other stuff to move
into there if I need to, but

Alex (54:01):
that's awesome.
Yeah, you love to see some EbonyMall gameplay at the very least.
Now Dar I'll let you lead theway with your two cost that
you're gonna give a shout out tothis month.

Dera (54:10):
Yeah, this one's specifically due to the OTA for
it.
This is a rhino actually becamea two cost two five a staple now
in cerebral five I think.
And just like overall just agood two cost card, it combos
with, uh, Merlin Super.
Well actually just getting therock out there, you can either
polymorph the rock intosomething better or you can
shove it into your deck for twoextra energy the next turn.

(54:31):
So I think that is a really goodcombo and Rhino just being like
premium stats now with it.
Uh, I don't, I think it's gonnabe a playable, usable card and a
lot of things, but at the veryleast, a staple in cerebral
five.

Alex (54:44):
I love Rhino.
And what's interesting is, sothere was that deck, like I know
Regis covered and stuff likethat.
Uh, there was a deck that Ifeatured on my Merlin release
that was the Sasquatch, uh,Bishop Rhino deck with Merlin in
it.
And it actually made waves inthe meadow, which was, which was
fantastic.
And it's funny because theinclusion of Rhino wasn't
actually.

(55:04):
My brilliance, it was thecommunity's brilliance.
We were testing a deck with, uh,with Sasquatch and stuff, and
someone said, Hey, what aboutRhino?
Like literally in the chat, Hey,what about Rhino with Merlin?
We're like, yo, that's a great,everyone's like, that's a great
idea, and we put it in.
So that's one of thosesituations where I'm getting
undue credit for somethinghonestly, a community member did
suggest.
Uh, but yeah, rhino.

(55:25):
I thought it was actually prettygood at three six, although I'll
be remiss to mention, I, I domiss the location destruction.
But two, five, I think this is alegit card, especially with what
you're able to do with thisrock.
And you're right, Merlin'sgreat.
And uh, you know, it's just, Idon't know man.
I think this is a good card.
I think it is.
Rhino's a legit card now andthat kind of surprises me.

(55:46):
Now I do always write down twooptions at every cost.
'cause Cozy does this to me allthe time.
You did Snipe my two of themonth.
Well, we did bring it up earlierin that, uh, it was Pixie, which
I can't, I always make fun ofCozy'cause you can't find stuff.
But Pixie was my two cost of themonth, even though I still think
this card should be a one costif we want it to be actually
good.
It's still fun to play as a twotwo, but I think if it's a one

(56:08):
cost similar to the way Loki'splayed where it's like a turn
one.
This is the game I'm playingnow, bro.
I, I like that.
So that's for me.
But realistically, if I can'tpick that,'cause you already
stole it.
I'm going with havoc, the amountof love I give havoc, the, uh,
the agent venom decks that I'vebeen playing, all love havoc.
Uh, you can play havoc andsanctum sanc toum, uh, showdown,
and he'll sit there and just popoff hard with power the entire

(56:30):
time.
Uh, he's obviously a strongertarget.
He's limited downside.
Ver well, not limited, but hehas some downside versus the
shadow king.
But overall, he, he pops back upa little bit, at least.
I love havoc.
I feel like this is one of thosecards that people don't like
playing, but once you give him ashot and you start to understand
like kind of the, the way thoselike four energy decks work, I

(56:51):
think this card's fantastic.

Dera (56:53):
Yeah, I, I love havoc.
I think Havoc is one of thoseones that like, uh, doesn't see,
that much play outside of thoseagent venom decks, like you
said, but I think it is justlike a strong, it's a two eight
that dodges maybe a two 12 thatDodges Shang, you know, if it,
uh, if it.
It, it dodges Shadow King too.
'cause this goes off at the endof the term, adds an extra four.
So there's so many differentways to play it.

(57:14):
Like the true downside is thatnegative one energy you're
getting.
But if you're playing this onturn five or six, so you really
don't see the negative downsidethat much.

Alex (57:21):
Absolutely.
I agree.
And for the three costs, I'll,I'll kind of take it here now.
First of all I would gonightmare here.
We just, just discussed it.
I never had more fun playingSnap in the longest time since
playing Nightmare.
I love the card.
Uh, but if I'm not gonna gonightmare, I gotta give some
love to Cerebro.
I think Cerebro has been lots offun.
Still such a piss off deck, butit's crazy.
With this plus three power justnumbers wise, it actually puts

(57:44):
up insane power.
And don't forget the way you wingames of Marvel, Snap is it's
power in locations and Cerebrodoes exactly that.

Dera (57:51):
Yeah, I love Cerebro that that actually is like what I
would've chosen, but you know, Iam still choosing it as my card
kind of'cause uh, if likeCerebro plus three power, one of
the best decks.
Cerebral Five specifically, likeI said with Rhino, has been
something that I've been havinga lot of fun with.
And I don't know if we wanna gostraight into my car just to tie
it in here is actually theancient one, just because now

(58:16):
they just buffed the ancientone.
So Tal Mandala is only two coststo play out, and I've been
playing this with Cerebral fiveand it is just super cracked if
you're able to use this onCerebro itself and just get
three cerebros going.
So I feel like that, like Iwould've chosen cerebral too,
just because of this alone, youknow, just like it's so much
fun.
But Talala I think is somethingthat's gonna be seeing a lot

(58:37):
more play now that it's got thatlittle buff and the, I mean,
talala, that ancient one, Iguess Tamala being the card
that's created from it.
But I think, uh, I, I'm havingso much fun with cerebral and
just playing this card on top ofit, and Alala, has a lot of
other synergies as well outsideof cerebral, but.
It's fun.
I

Alex (58:54):
like that.
Call out.
And for me, the ancient one wasclose to great in this like
Victoria hand style deck.
I was playing Devil Dinosaur andI was using Quinjet.
So bringing this down with thetwo actually made the card
playable.
And I remember mentioning it toCozy when we reviewed the card.
I said, playing it with Quinjet.
It actually felt good andwithout it, it's awful.
And now it goes down to one withQuinjet.

(59:16):
Hell yeah.
Now we're cooking.
Right?
So I like that call out a lot.
The ancient one, getting somelove here on the Snapchat via
Dara.
And that's gonna take us tonumber four.
Dara, I'll, uh, I'll let youlead the way here.

Dera (59:28):
Number four.
I, I had kind of a toss upbetween two that I was gonna go
do, but I think the one that,that really ties it into
everything that we've beentalking about.
Like I, I don't want to justlike keep going into cerebral
five stuff, but uh, it doesn'tonly do that, it's Scarlet
Spider.
I feel like it's something thatlike.
I know a couple people like, Ithink Regis really loves cars

(59:49):
Aspire and some other peoplejust like do some deck building
with it.
But it's just like, I think thiscard is a little bit
underutilized.
Like you buff it up, you getsome cool stuff going with it.
It's, it's a four 10, just likea lot of the other premium four
tens whenever you get it to gooff.
But like something that I'vebeen noticing is that if you're
playing a skill on the finalturn and it's like filling up a
location, you can still activatethe scarlet spider on the final

(01:00:13):
turn and then you can basicallyfill up that skill spot that you
use the skill in on the finalturn.
So I think it's something thatlike with all these new skills
that are coming out, you canstill fill up your board and
then still fill up that locationwith the spot.
So I think that's somethingthat's interesting and unique
with us that's really shiningthrough with this latest season.
That's being very skill

Alex (01:00:31):
heavy.
Well buddy, that's a great callout.
You're all in on cerebral, eh,but I do like that.
I like how you're mentioning theplay order of using the clone to
fill the skill location.
Uh, that's excellent.
For me, I think this has beenthe month of misery like I had.
Be honest with you.
I think misery has been such anabsolute banger.
This has been the month whereit's really showcased its power.
I was actually surprised to getbuffed.

(01:00:51):
I think the buff is wor, it, itmakes sense.
It got buffed.
'cause like you're negating somuch power by playing misery.
However, I've always thoughtthat it's been a cool car.
I always love the design.
I really appreciate cars that,that provide deck building
challenges.
And I think misery is exactlythat.
It amplifies everything you hateabout a mill deck, for instance,

(01:01:13):
right?
But it has that factor of like,well you just destroyed your.
Du cable and, and, uh, gladiatorand you just got nine power or
eight power there, right?
So I've always loved misery.
I think it's a really cool card.
And it was my card of the monthat four cost.
When we go to five I'm gonnahave to say that, uh, I'm, I'm
glad a nihilist is at leastseeing some love again for me.

(01:01:33):
Like I just, I was someone wholoved the nihilists.
I know it was a, an archetypethat kind of went too fast, too
far, too too early.
When it first came out, it wasall over the place.
Clog is very frustrating.
And Marvel Snap, it pissedpeople off.
It had to go to timeout, but nowI think it's coming back.

Dera (01:01:52):
Yeah, I think I, I actually had to choose two cards
because I thought you mightchoose an s and I wanted to
choose an S as well.
Just'cause I think it, it is onits way back in just with a lot
of the new synergies it has withsome of the decks out there.
Like a lot of the Merlinsynergies and some just like the
negative power cards in general,I think are becoming more
popular.
I.

(01:02:13):
I, my, my other card was alsotie into an iiss in a sense.
Uh, and that was cce because thesame thing that you could do
with an nis, you can CCE themand they just, like, they all
become just bigger cards.
But now with the Merlin and thePolymorph, you, CCE isn't as
necessary, but I think it is agood backup a lot of times.
You know, so like, it, it isjust like a, a mass polymorph,

(01:02:36):
you know?
So I think that that it, itdoes, uh, tie in, I think, and
it's just like a fun card toplay in those Merlin decks.

Alex (01:02:42):
I've never had a card in my entire career kick me in the
bowls as hard as Ccy does on afrequent basis.
This card trolls me so bad.
Like you think I'm joking, man.
Every highlight I've ever hadwith Ccy, is it ruining my life?
Every single highlight is itcompletely ruining everything
despite the fact that I cannothelp myself and get these
beautiful variances?
Some variants lately have beencooking, like this is not a

(01:03:04):
creative house pocket one, butlike these, some of these
variants right now are actuallypopping off and I always love
the Searcy one.
But yeah, Searcy is honestly.
I don't know if I can playanymore, man.
It's borderline morph.
I understand.
It's like, it's like a masspolymorph for this card.
It hates me.
I'm glad it loves you though.
But it certainly just wants tokeep me in the sch nuts.

Dera (01:03:24):
It loves to create content, you know, that's the
thing.
So obviously there's gonna besome really bad ccy outcomes out
there, but you know, you knowthat that's content.
You know, that's still good.
You know, like I, I like to rollthe dice and see what I get, you
know, and I think it's the sameas nightmare, you know,
sometimes you just can getreally bad things.
At least Cy, you know, whenyou're rolling the dice, it's is

(01:03:45):
all on your board already, andit's going crazy sometimes.

Alex (01:03:49):
Dara, who's your number six?

Dera (01:03:51):
Is, uh, what you pulled up?
Is that your

Alex (01:03:54):
number six?

Dera (01:03:54):
No, I just wanted

Alex (01:03:55):
to pick something silly.

Dera (01:03:58):
I was like that, that, that's a crazy number six.
But I think this month like it,like you, you could do seven
cost cards, you know, becauseYeah, of course.
Six and above,

Alex (01:04:08):
six and above.

Dera (01:04:09):
But that's why I just, I just want to Dormammu I think
would've been like a six costcard I would choose, but it
doesn't really count, I guess,unless we're choosing and we are
doing six and above, you know, Iwould choose Dormammu just
because I think that that isjust a, like you said, it's just
like a, such a cool, unique kindof card with like the steps to
summon it and everything.
So it, and it is since comingout and it's only been a week,

(01:04:30):
right?
So it hasn't been long.
So, but I think since coming outit's, it seems pretty pretty
strong enough that like, I'veseen it a lot, you know, maybe
it's just'cause it's the firstweek, but I think it, it is been
kind of a staple of the lastweek for sure.

Alex (01:04:43):
Yeah.
I, I, I think Theam was playstyle, a lot of fun.
I think they could, maybe theycould potentially tweak it a
little bit.
They have lots of dials here asthey like to say, as Glen likes
to say, lots of dials here.
And so, um, we'll see whathappens.
But I do like that call out andfor me, we mentioned it prior.
It's gigantic.
I can't get over how much I lovethis card.
It's so stupid what it, what itdoes alongside something like a,

(01:05:05):
uh, a nightmare.
And I know you're thinking,Alex, why don't you just play
Nightmare with like Infinite?
I was playing infinite too, butfor some reason it was al that
was winning games over and overagain.
Al was turning into Dr.
Doom.
Al was turning into Galactus.
Infin was just sitting therelike, Hey bro, I am a Zola now.
And that's fine too, but likeGito for some reason, I don't

(01:05:25):
know if it's the art.
I don't know if like NightmareLoves Gito for some reason, but
it was this card that became aliving highlight reel for me.
And so I gotta give it the LoveGito.
You can only play this at theleft location except when you
nightmare it.
Then you can play it everywhereand make them kneel.
Kneel before Gito, my friend,that is now gonna take us into

(01:05:48):
the Snapchat mailbag and, um, wegot some, uh, some funny things
here to discuss.
We'll save the, um, we'll savesome of the comments directly
for Cozy for the next podcast.
But we did have, uh, a number ofreally impactful comments
regarding the Kid Omegasituation.
One of which coming from writeoff and it reads.

(01:06:09):
I'm happy to see the generalconsensus of people speaking
with their wallets.
Myself included.
I didn't mind paying for theseason pass the gold pass, but
since the greed got cranked upto 11 with FOMO tactics, too
many cards getting released toentice collection complete
players to spend new cardsgetting nerfed almost
immediately and sees a passpremium.
Second dinner have bit the handthat feeds them and the followed

(01:06:32):
is looking grim for them, butdeserved such a shame for what
is an awesome game.
Using a much loved franchise andDarrow, the reason why I read
this here is'cause I think it,it really does do a good job of
summing up what a lot of thecommu uh, community was feeling
regards to the Kid Omegasituation because that's the
thing that kills me.
We're talking about a fantasticgame that plays amazing tons of

(01:06:55):
content.
Like I just finished talkingabout how Nightmare and Giganto
literally made some of the, themost fun situations I've ever
had playing Snap in the longesttime.
It's a shame that some of thestuff on the periphery are
detracting from that.

Dera (01:07:08):
Yeah, I completely agree.
That's something I've beentalking about since like day one
of Snap is like the game itselfis like great, one of the
greatest games ever played I'veever played personally and just
like has so many things goingfor it.
Like the art is amazing, thegameplay is amazing and it's
just like never have really, Ifeel like got it quite right on
the monetization side.

(01:07:28):
I.
Like they haven't quite honedthat in.
I feel like they have beenexperimenting, but I feel like
almost in the wrong direction,you know, and they've
continually done that.
I feel like they, like they'vetweaked things, made it slightly
better in some ways.
But then I feel like wheneverthey do these kind of like kid
Omega level experiments, likeNexus events, obviously back in
the beta, huge failure.
This kid mega thing, hugefailure.

(01:07:49):
I think they have a lot ofthings that they're wanting to
do to try and make more money,and I think they're just doing
it in the wrong way.
Like the person in this, uh, hesaid like they're trying to bait
people into buying more cards,they're adding more things to
the premium seems to pass,things like that.
I think adding more stuff, Ithink is a legitimate way to
make more money for the game.

(01:08:09):
I have no problem with that.
I have a problem with thepricing that comes along with
that, as long as it's areasonable amount and not
strictly pay walled, where it'sjust like the only way you can
get it is using the premium.
Sees a pass, the only way youcan get it is if you pay extra
gold on top of doing these otherthings.
Like if there's other ways out,other avenues.
'cause I know in other games outthere, uh, you have more free to

(01:08:33):
play or you can trade outdifferent things for other
things.
So you're able to find adifferent path to get these
cards and things aren't locked.
I think they've just had thispolicy for the longest time
where they lock things behindpaying or lock things behind
like time walls and other thingslike that.
And it just creates playerfrustration.
Uh, that's the thing that Ireally want to try and remove.
And just if they were able tojust come out with a

(01:08:56):
monetization policy and justlike if they tested new things
that were for the benefit of theplayers, not trying to just feel
like we're getting milked.
That's, I think, the biggestproblem.
And I think sanct them did feela lot better, but obviously,
like you said, astro projectionnot the best card.
So maybe they're just dumpinglike the worst cards into these
kind of things and we'd wantthem to be able to drop a kiddo

(01:09:16):
mega into something like, sankthem that we could get for free.
You know, things like that.
But obviously they got bills topay and they're trying to do it.
I think they're just doing itthe wrong way, you know, and I
just want, uh, I want the futureof Marvel Snap to be bright.
I want them to maybe turn thingsaround and do things for the
better of everybody in thecommunity.

(01:09:36):
And.
And I think if they do that, Ithink they will be rewarded too
in that more people will bespending and the game will stick
around

Alex (01:09:44):
for a lot longer.
One thing I wanna say though, isI absolutely agree with, with
what you've said, however,there's, there's one thing I
kind of wanna push you on.
So I had mentioned, uh, a numberof times, and one of the things
I was least comfortable with wasthis hamster wheel effect.
That they, that they, you know,they bring out the Snap pass,
which is supposed to increasecard acquisition, but then they
offset that by releasing waymore cards.

(01:10:05):
Now obviously you're someone whoreally likes to tinker with the
meta and stuff like that.
I'm the exact same way.
But do you think that hamsterwheel effect of basically like,
hey, like, oh, you can get morecards maybe with the snapbacks,
but also now we're inundatingyou with cards.
Do you think that there is avery.
Yeah, there's like, there's likea, like a fine edge.
There's a balancing act that hasto be, uh, has to be kind of

(01:10:28):
figured out in order to notalienate the free bay players in
which like they're just forevernot gonna be collection complete
and just chasing cards as theycontinue just to fall from the
sky.

Dera (01:10:39):
Yeah, I think they, A lot of people are looking at it from
the wrong perspective.
I don't think the problem at allis the amount of cards they're
releasing.
I would actually prefer them tolike quadruple the amount of
cards that they're releasing.
I think it's not enoughpersonally to create these like
impactful events that pullpeople back to the game.
Like a lot of these other gameshave these other card games that

(01:11:00):
like, not even just card games,just strategy games.
Like if you have these bigevents that are big shifts that
allow people to come and havethis big event.
You'll get people who havedropped outta the game from just
like slowly not playing it moreand then all of a sudden there's
a big drop of cards, like anexpansion level thing.
People will come back to thegame.
So if they do more of those kindof things where like a bigger
amount of cards are dropped, Ithink it's actually better.

(01:11:21):
The biggest thing is not theamount of cards, it's the amount
of cards for the price.
The thing is, snapbacks did notdecrease the price of the cards
by a significant amount.
It may, it was kind of like aswitcheroo, like it looks like
it's a little bit better and itis a little bit better.
It's like 5% better orsomething.
It's like barely better in theamount and it's actually worse

(01:11:42):
in the like collection, completeamount.
Like you said, with more cardscoming out, it's because it
didn't really decrease the priceenough to adequately release
enough car, like have the cardrelease be more frequent.
That was the main problem.
They still need to bring theprice down.
Further for more cards to bereleased in a way that is good
for the players so that you canstill keep up with the game and

(01:12:03):
play, pay a reasonable amount.
I just don't think that theyhave the pay a reasonable amount
per card thing down yet.
I think that's what they need toreally focus on.

Alex (01:12:12):
Okay.
This is really cool.
I don't, I don't mean to juststick to this question and like,
you know, interrogate you for tosay that, but your, your
opinions is kind of divergentfrom what I've said in the past,
and I, I think this is reallyinteresting.
So you're saying that one thingthat could be healthy for Snap
overall in terms of like playeracquisition, retaining players
is having larger, more impactfulmeta shakeups, right?

(01:12:33):
More cards coming in thereforemore exciting things happening,
more decks coming, even if thatmeans that there are more cards
to acquire and more resources tospend.
Your argument is not that, oh,the cards are not the problem.
It's that we don't have themeans to acquire the cards
effectively.
The individual cost basis ofeach card is simply too high.

(01:12:54):
We actually should want morecards.
We just need them to be cheaperso that you can actually access
the cards.
And so it's like the hamsterwheel.
We want the hamster wheel.
We just want the hamster wheelto slow down a little bit.
You know what I mean?
We not, we need to be able torun faster alongside it.
Is that pretty much what you'resaying?
Yeah.

Dera (01:13:12):
Yeah, exactly.
I, I think that people want tonot just be playing the same
exact game for, unless you'retalking about chess, you know,
like the same exact game for,you know, they, especially with
the game like this that has likethat orangey kind of buildup.
Like you, you want the game tofeel fresh.
And I feel like on single carreleases it didn't feel that
fresh.
And since they've increased theamount of cars, the actual

(01:13:34):
gameplay and the freshness andlike each release feels so much
better I think.
And I think that could only beincreased and feel better the
more they do that and the morethey release.
And I think the thing thatdoesn't feel good is the price
you're paying for these.
Like, I've paid too much moneyfor this game and I think that I
would prefer if we were able tojust I think they are pretty

(01:13:57):
generous.
With the free to play players,that is one thing.
I think they've hit a prettygood markdown.
It's the fact that once you tryand spend a dollar on this game,
it feels really bad.
Like you're not really gettingmuch further.
You play for months and monthsand months and then you spend,
you wanna spend like 10,$20 onthe game.
You get like nothing pretty muchfor that, that price you get

(01:14:18):
like not even one card, youspend$50, you get one card, you
spend a hundred dollars, you gettwo cards.
You know, it's like you'rereally not getting too much when
you spend money.
They kind of like force you tohave to play the game to acquire
the cards and then spending getsyou just barely anywhere else.
The only real value you get isfrom the season pass where you
get like the card for$10.
That's like the best value youcan get.
And I don't really see, I thinkthat should be the baseline of

(01:14:40):
like what cards should be pricedat, at the very most.
Especially because it's a 12card deck.
So cards are gonna be worth morethan other card games that have
like 30 card decks.
But I do think that.
You need to have it be broughtdown from like the$50 price
point for a premium card for aSeries five card.
And then also I think they needto take away the whole thing
where they lock the better cardsfor longer behind Series five

(01:15:02):
paywalls.
That's just another thing that'sjust like holding us back from
not being a pay to win game.
And I think that they're justgot all in on making a pay to
win.

Alex (01:15:10):
Yeah.
Okay.
That I, I, I love what you saidthere, and I do appreciate,
like, the audience might notrealize this, but you do come
from a, you know, a, a gamedeveloper pedigree.
Like you literally worked onHearthstone, like, I mean, like
you were a part of that team,and so a lot of people might not
realize that.
Um, so, uh, I, I actually takeyour opinion on these matters
very seriously and I appreciatethat because it's like, I don't

(01:15:32):
know, man, it's very hard toget, uh, it's very hard to get
insight like that, especiallywhen.
It can be so easy to get lost inthe sauce and the negativity
sometimes.
And finally, we're gonna closethe Snapchat here, the Dara
edition of the Snapchat with,uh, this comment from DOA Rave,
which in I just laughed at whenI read it.
We need more deck spots, spotsspecifically.

(01:15:55):
So the amount of comments everyweek we get about people
demanding more D slots.
Dara, do you want more Delos?
Yeah, I, I

Dera (01:16:02):
don't know how we don't have more d slots.
Like it doesn't really take upany more like developer time or
any sort of space.
Like obviously the, like it wasa problem instone back in the
day and they added more and itwas, they added more and Marvel
Snap too.
But I feel like it's still notenough.
I'm constantly having to deletemy decks and I just like, I
wanna, like, I don't go back andplay them too often, but it's

(01:16:23):
like some of them hold a specialplace in my heart, you know, of
like just these decks that Idon't wanna have to delete'em.
That I just like to have it justto look at it, you know,
sometimes, and maybe go backoccasionally, but it's just
like.
It does make me have to give upon some of my, like, top decks
that I like.
I love playing and I'm justlike, I gotta make a new deck.
You know, it's just like I gottahave this on, on the ready to
go, so I have more decks.

(01:16:43):
Thoughts, please.

Alex (01:16:45):
Yeah, for me, I always try to have like a Phoenix force
deck available and an Evo deckavailable, and then I build
around everything else.
I would love more deck slots.
I don't know why we haven'tgotten it.
With that being said, Dara,thank you so much for coming in
with the solid, you know, comingin for, uh, for our boy Cozy on
his, uh, in his darkest hourthere as he needed to recover
from literally continuouscasting for the last several

(01:17:07):
weeks.
Uh, Dara, you bring a veryinteresting and unique
perspective in the Marvel Snapworld, given your pedigree.
As someone who's worked in cargames in the past, worked with
data as an, an an analyst, Ithink that your takes are often
the hottest, the spiciest, themost accurate and the ones worth
listening to.
So thank you so much for joiningus here, guys.
And if you have not.

(01:17:28):
Somehow discovered Dara's Streamon Twitch tv, which I don't know
how you've not found it.
I'll be linking it down below.
It's a place where I often lurkto see what's cooking in the
Marvel Snap world, and I wouldstrongly suggest it.
Thanks so much for coming guys,and we'll see you on that next
one.
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