Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Alex (00:00):
Hey y'all, Alex here and
we're joined by a very special
guest today.
We're joined by Binks.
If you had not noticed by mysnazzy introduction, Binks, I
had to steal it.
It was a special occasion today.
Welcome to the Snapshot, my man.
How you doing today?
Bynx (00:13):
I am doing so well, man.
Thank you so much for invitingme on.
I've been excited to, uh, comejoin you on the Snapchat and
dude, I'm feeling good.
I'm loving Marvel Snap rightnow.
There's a lot of really, reallycool things happening.
I'm happy to just sit down andchat with you, my dude.
Alex (00:27):
Damn called me the Snap,
uh, Snap catch, right off the
rip.
I'm gonna get sued by Super Techand guest gaming.
Now what have you done?
Binks, but no, I'm just joking.
But yeah, it's great to haveyou, man.
And honestly, you're, you looklike you're on Cloud nine.
You're wearing a Bears jersey,and you know what?
We're recording just after theBears played.
And is, is that part of thereason why you're so happy
today?
Bynx (00:46):
Oh, yeah, but, well, we
were, we were talking a little
bit before, but, uh, you know,jumping on and doing a podcast
right after a Bears game, we, wewere one in 12 in the last 13
games, taking a lot of reallybad really hard hitting defeat.
So getting a big win today,feeling, feeling on Cloud nine,
man, feeling good, loving CalebWilliams.
Uh, being a Bears fan is one ofthe hardest things to do in
(01:07):
America, but every once in awhile it pays off and makes you
feel good, man.
Alex (01:11):
I know there's a lot of
people out there thinking, why
are they talking about footballand NFL and the Bears?
But here's the thing.
If you think about it, the Bearsare the perfect analogy to
Marvel Snap, because the Bearstake a whole bunch of Ls.
Then when there's the one dub,it feels so damn good.
Right?
Feels so sweet, man.
It feels so sweet.
There's been a lot of dubsrecently.
(01:32):
There have been a lot of dubs.
Listen, there's a lot of Ls,just like the bears have been.
A lot of Ls true.
But there have been some dubslately and we're actually gonna
be talking about a couple ofthem today, including Deadpools
Diner and stuff, which I thinkis a massive win.
Second dinner does need a lot ofcredit.
For what they've been pullingoff the last couple weeks, uh,
especially with the new gamemode being as well designed as
it is, as as generous as it is,perhaps even maybe too generous
(01:54):
and we'll discuss that stufftoo.
But long story short, man, I'mjust so excited to be here with
you because, uh, you're someonewho has been creating content
ever since the start of Snap.
You're like an OG beta gamer.
I remember before I got in, Iwas watching your videos.
I remember watching Binksvideos.
I remember watching TLSG.
I remember watching you guyslike through the window, hoping,
(02:15):
man, I hope I get to play thisgame one day.
And here we are on a podcasttalking to each other.
Why don't you let us know aboutlike what got you into Marvel
Snap in the first place, and,uh, kinda like what inspired you
to start making content for him.
Bynx (02:28):
Yeah, so I had been
following Ben Broad after Ben
Broad left Hearthstone.
I'd kind of been following whathe was doing.
I know he'd been gone for awhile.
Uh, I used to really, reallylove Hearthstone.
I made like wild legend likenine times.
So I used to grind that game alot.
And then he left and I, and Ialways kind of been, you know,
keeping an eye on him.
And then when I saw that MarvelSnap was coming, I saw the, the
(02:49):
initial push with it, uh, Trump,the, the Hearthstone streamer
not the other Trump, theHearthstone streamer was doing
a, a lot of really, really coolthings with it.
And I was lucky enough to justjump in and, and do the beta.
And I had been honestly,consistently streaming and doing
YouTube videos for two and ahalf years.
Up until that point, I had like50 subs on YouTube.
I had like 50 followers onTwitch, no following whatsoever,
(03:11):
just kind of doing everything.
And then.
You, you know, I was the veryfirst person who just started
hammering Marvel Snap and, andmaking content on it and trying
to just kind of show off thisgame that not a lot of people
had access to.
And then, things just kind ofstarted accelerating,
accelerating.
I was, you know, a hundred xingmy numbers on, on videos and
different things like that.
And then I just kept thatmomentum going into launch.
(03:33):
And then, I mean, you werearound during Launch, man during
the, the full launch of MarvelSnap, there's a huge boom in
content and, and so many viewsand everything like that.
And so many, uh, eyes on it.
So, you know, I just jumped inbecause it seemed like the card
game that was like perfectlydesigned for me.
I've always liked likebite-sized games.
So the fact that it's a cardgame, it's only six turns, it
(03:53):
only takes a few minutes.
And then the snapping mechanicwas like this really interesting
way because I was someone whonever retreated in hard stone,
even when like everything wasagainst the wall.
If I had like a 0.01 chance ofwinning, I would, I would go all
in against it.
But having this like retreat andSnap mechanic making retreats an
actual like tactical choice, notjust always losing was really,
(04:13):
really exciting for me.
And I think it just was aperfect pairing of me being in
the right place it being a gamethat, uh, I really loved and I
still love a ton to the day.
No matter how much Flack getsfor Marvel sap, I'll be one of
the first people to say it'slike my favorite game ever made.
It's just the mechanics are justso awesome.
Uh, just worked out to, to beable to, uh, give me, you know,
(04:35):
a rise and being able to docontent and stuff like this full
time.
So just kind of the, the perfectsetup of a, a perfect game for
me that I really enjoyed and,and showing it to people.
And you know, here I am, uh, awhile later here on the Snapchat
with you.
Alex (04:48):
Yeah.
That's awesome.
And, uh, it's, it's, again, it'scrazy to think about how, like,
I remember watching your contentand, uh, thinking about like how
well like you presented and howgood like your deck highlights
were.
Right?
I think you were the one of thefirst ones to like really do
like these consistent deckhighlights too, and not just
like, here's what's happening inthe meta type thing, but like
actual legitimate, like heavycooking.
(05:08):
You were one of the first chefsof Marvel Snap, which I've
certainly appreciated.
Right.
And, um, I, I just, uh, I wannamirror what you've said that I,
I too love the game.
And I think that's somethingthat we both share.
And, uh, despite its ups anddowns at times and some of the
directions that it's gone inhere and there very
consistently, it's been a gamethat, uh, when I turn on my, my
(05:29):
stream, I'm excited to stream.
I'm excited to play.
Like, and that's so rare.
Like, I remember when I wasdoing Doda content, you'd be
stuck in these 45 minute grindfest that like within the first
three minutes you knew you weregonna lose, but you weren't able
to leave.
'cause like of like leverpunishment, all this stuff.
One of the things I love aboutSnap was the, the fact that
like.
The solution to tilting is justqueuing your next one.
(05:49):
You know what I mean?
Just go next and just move onand, and even like, it's just so
good and the, it's just such aunique game from that
standpoint.
One thing I will take issue withthough, and this is something
that has grinded my gears onlyover the last maybe six months,
was I've started, and this mightbe a really hot take, but I
don't think I like retreating.
Like I like as an actualmechanic.
(06:10):
Like I understand why it's likea high skill cap thing and in
like competitive Snap.
I think that's really cool.
Like in tournaments and stuff, Ithink that's totally different.
But for like ranked ladder andstuff like that, I find
retreating to be somewhatdetrimental to the experience at
times because I'm setting up allmy pieces.
I'm having fun.
And so often I feel like I don'tget to see the things happen.
(06:30):
And I think that one of the mostbrilliant things about card
games is winning that 1% chancethat you mentioned.
Right?
You said, I, I don't concede inhear stone, even if I had one
chance.
'cause it's that 1% chance thosemake the best clips, hits those
make the best moments.
Those make the greatest kind oflike just incredible things that
keep you coming back to a game.
Right.
And I feel like Marvel snapsretreats often.
(06:53):
Like just swipe at the knees,like kind of kick out or low
kick like a fighting game.
Low kick the energy of a gamewhen like.
They just leave.
Right.
I understand the tactics of itand maybe it's part of it.
'cause I'm a content creator andI feel like I don't like
including many retreat games inmy, my mm-hmm.
Content.
'cause it feels like for thatexact reason, it's like.
It's like, imagine shooting afire, like a huge firecracker.
(07:13):
You're at the 4th of July andthey just keep going.
Boom.
You, you see them fly up andthey never explode
Bynx (07:19):
and it doesn't do the
explosion and they never
Alex (07:19):
pop off.
And like that's, that's whatretreating feels like to me.
It feels like you're just takingthe most interesting part of the
game and removing it from theexperience.
That's just me.
Over the last couple months,I've grown increasingly
frustrated with.
Retreats.
'cause I'm like, I wanna seethis stuff happen.
I wanna see some stuff pop off.
But I do obviously respect whyit exists.
It's just maybe, three yearsinto playing Snap, I, I like to
(07:41):
see some games close out for achange.
Bynx (07:43):
Yeah.
Yeah.
I, dude, I absolutely feel that,uh, I, you know what's really
funny?
I did like I, this must bealmost.
It is probably over three yearsago now at this point, I did a
five things that I wanna see inMarvel Snap, and one of them
was, when you retreat, you canchoose to show your hand or not
show your hand.
Kinda like in poker, right?
Like if you fold, you don't haveto flip your cards you can put
them face down, but you can flipyour cards, you like, be like, I
(08:05):
bluffed get wrecked.
Or something like that.
Right?
So like, having that option forwhen you retreat to say like,
show your hand and then it playsout the turn and then like at
the very end it's like, it'slike, but they escaped.
But, but it does show like whatwould've happened.
I thought that that would besomething that could be like,
kind of interesting thatthey're, they're getting in.
But I also do think that we havecontent brain, and that's
probably a big part of it thatwe just wanna see the, the, we
(08:26):
wanna see our cards do thething.
Alex (08:28):
Yeah, I think that's
actually like, probably over
half of it, to be honest withyou.
Mm-hmm.
Because like so often I'm like,I got this really cool board,
it's gonna make it, and thenit's just retreat.
I'm like sad.
This is very sad, but actuallyfrom an educational content
perspective, like knowing whento retreat and when to, like,
those are actually incrediblyvaluable skills, to be honest
with you.
And maybe that's something wedon't focus on.
Maybe we need to focus more onlike, I'm gonna retreat and this
(08:51):
is why.
And that might be helpful forplayers getting in actually.
And even though if it doesn'tmake like the highlight reel of
content, I think it's stillactually useful.
Did you just change my mind onsome things?
Hmm.
Bynx (09:01):
I've tried, man.
I'm trying.
I just give, uh, differentperspectives and things like
that.
I do think that if we did dothat, we'd look at the YouTube
analytics and see people,everyone leaving after that game
and it'd be like, gotta get a,
Alex (09:12):
yeah.
The new Alex videos are just meretreating for seven years in a
row and everyone was like, thissucks
Bynx (09:18):
explaining why there's
such smart retreats you like,
don't plan anything.
It's like, I think I've got aretreat here.
I think we're behind
Alex (09:23):
now when we're talking
about like being behind.
Do you know what was behind inMedisure?
Ken, what's happening?
The conqueror.
How'd you like that transitionthere?
That was a good one.
Hey, I love Conquer.
I saw Ox absolutely no play man.
Literally no play.
He was only ever seeing play inthe Twitch Rivals tournament in
the deck that I carried to thesemifinals and then to the
(09:46):
finals to suffer a bitterdefeat, just like Kang
ultimately did at the hands ofthe meta.
But you know what?
Kang, the conqueror saw amassive rework, one of the most
significant reworks that they'vedone in the longest time in
Marvel Snap.
And it was a card that needed arework.
And I did say something and youcould verify if necessary, but
in the, uh, kind of like in ourlike creator discord, when they
(10:08):
provided the notes, when theyshowed us this, I was excited,
but I did this.
I was like, I think the old Kangmight be better.
And my comment was, Kang Nerfsag.
Right man.
Which I think some people werelike, what's this guy Todd
about?
But I would like to say that Ido think that the original OG
Kang, while having its problemsin a competitive scenario, had
(10:31):
its moments and had itsadvantages.
And I think that this onedoesn't have that.
But by gosh, is this a bettercard?
I'll tell you right now for acard game where you play cards
and you have fun, this new Kang,the conqueror is such a fun
design.
I'm all for it.
Even if I don't think, and I'mnot convinced it's actually that
(10:52):
quote unquote good.
But I'd like to hear youropinion on it.
Do you think Kang is good?
And what do you think of thereword.
Bynx (10:59):
I definitely think it is
good.
Is it like a competitively stier card?
I think that's kind of yet to beseen.
Anytime something like thishappens, you really have to look
at like the long form of how,like your average result, right?
Like,'cause you get some gameswhere you're like, Kang is the
best card in the world.
'cause you get like Ironman seror something like that and you
(11:21):
just blow your opponent out.
But then you're sitting therewith like a modoc and a
destroyer and you're like, well,I just wasted two draws for, for
nothing and I'm getting outtahere for one.
So it, it really is all gonnacome down to the, like, long
term.
I do think it's a really goodcube equity card because you
have no idea what youropponent's ever gonna have.
Like, that's kind of why, um,in, in a similar way, Huling has
(11:42):
seen some competitive success,like through like the, the
golden gauntlet tournaments.
People are running it becauseit's that just, you know, in a
conquest game when youropponent's.
Figures out your entire 12cards, having these surprise
cards that they just cannot playaround no matter what they want
to do, feels really, reallygood.
And with Kang, you're basicallyjust stuffing four hulings into
(12:02):
your deck.
The way it works with, um, withQuinjet that you can just play
Quin shot on one into one ofyour kangs on two fields,
really, really nasty.
Uh, it does make Surfer lessconsistent.
So I obviously Surfer is goodwith it, but you have to kind of
build your Surfer to be able towin without Surfer, which is
really important.
Or get a Kang Surfer, let's behonest.
But, uh, I do think the cardslike really, really solid.
(12:23):
It might even be overt tuned.
I, I.
Think we'll have to see againover the long term because it is
gonna be a, a, a card that takesjust averages of a lot of
different games to reallyunderstand what it is.
But very solid rework.
A very fun, interesting card.
I love Aish.
I know some of you guys outthere probably hate Aisha.
I love Aisha.
This is an aish like loversdream card because you get like
(12:45):
a lot of the cool things ofairship getting all these like
random tools to be able to tryand work into your game plan
with less consistency issuesbecause you're only shuffling
three additional cards insteadof 12.
Alex (12:54):
And I think you're
touching on like all the things
I love about the card.
Like obviously it provides likethat like surprise gameplay
factor where like your opponentcannot anticipate your turn
three Sarah, for instance.
Right.
And I think that's actuallysuper huge.
And I think first of all, Ithink it's okay to like Airam.
I think Airam is okay to enjoynow.
When Ahe was like, thanks forbeing
Bynx (13:12):
okay with it,
Alex (13:13):
meta breaking, I felt like
I couldn't play it'cause it was
too cringey to play it.
You know what I mean?
I always feel that way.
I don't know if you feel thatway.
Like us showing up to likestreams and just playing the
most meta aggressive, like agrois like, it's just, I don't
know, it's not a good feeling.
I never do that.
So I always try to like do someother stuff.
And now that Airstreams not ascool.
I feel like I'm, I'm allowed toplay Arum now.
Just like when Surey was superpopular and like destroying the
(13:34):
meta, like I can never playsurey.
And then when it got nerfed andeverything I was like, Surey
sucks.
I'm like, I get to play sureynow.
What I will say though is likewhat, you bring up a great
point.
Like your opponent cannotanticipate what you're doing in
those types of decks.
And it's one of the reasons whyeven ATRI tends to be a popular
conquest.
Conquest deck.
You can't anticipate what thesesnaps are all about.
I was in a conquest match and Idon't play a lot of conquest,
(13:56):
but I do remember one of myprior, uh, infinite, uh,
infinite infinity conquest runs.
I had someone turn five lyth meinto turn six lyth.
I was, you cannot anticipatethat.
And no, there was no Moon Girlhurts.
No.
It was legit.
Aisha generated lyth into theiractual lyth or the other way
(14:17):
around.
'cause it would've been moresurprising the other way around.
Mm-hmm.
But it's like you, you can't getready for that.
You just get destroyed.
Right.
You get your cheeks clock.
Something played around youcould do about it.
One thing that we'll say aboutthe new Kang design, there's a
couple things they absolutelynailed.
First of all, they nailed thefact that it's creating
different variants, even if youdon't have them, that is such a
great touch.
That is such a beautiful touch.
(14:38):
But like, why am I seeing myopponent's animation?
Could we get rid of that?
Please?
Like, it's like totallyunnecessary for me to see their
Kang animation.
That's gotta be a bug, right?
Bynx (14:47):
Uh, I don't think so.
Like a lot of decks will ha Iguess maybe you're right.
Maybe it is like barely anydecks.
Do both.
I don't mind seeing both.
I mean,'cause otherwise you haveto what?
Check the deck and that kind ofsucks.
I, I would love if like Thanosand Erim and Agatha have much
clearer things.
So like,'cause right now,basically you should be checking
your opponent's deck on term oneevery time.
And there's like a calculationyou get like, do they have
(15:08):
dormammu?
Do they have Agatha, do theyhave Thanos?
Do they have all these differentcards?
You can figure it out based onthe information that's there.
But I don't wanna do math andstuff like that, man.
Just show me.
So I, I'm on the other side ofthat.
I like that it does it.
I think that they should do thata little bit more.
See,
um,
Alex (15:22):
really I'm thinking that
like if my opponent's playing
arum, I don't need to see thatanimation.
And we don't right now, like Idon't wanna see their thano
stones get shuffled into thedeck.
Or if you're gonna do that,maybe make it like less, like
right in your face.
I don't want my entire screenbeing occupied by my opponent's
deck animation and then my Kanganimation after.
Right.
(15:43):
Uh, it's just too much.
And sometimes
Bynx (15:44):
they rhyme, sometimes the
two of them rhyme.
Like, uh, it's like somethingyour fate and something that I
actually really like the doublekangs, like sometimes the
combinations of them actuallykind of hit the little like
words that they say.
Alex (15:54):
That's funny.
I, I never actually paidattention to that, but I will
now.
Um, but yeah, I think thiscard's really well designed.
I think that the design teamreally stepped it up.
It reminds me of Moira X, likethese are just really well
thoughtfully designed cards.
Now in terms of the earlystatistics we have, according to
untap based statistics, nowbecause of the recency of the
patch, I'm using stats from rank80 to 100.
(16:15):
So there is some bot inflationthere just so we can get a
larger sample size.
But at a 7% popularity for Kang,it's running a 48.8% win rate
and a barely positive cube rate.
So statistically, even with botswho might be more savage than
they used to be.
It's not performing that great.
It's not necessarily a hugestandout from a perform, uh,
(16:36):
performance perspective.
What you said is true though weneed a much larger sample size
because Kang being what it is,an RNG centric card, it's hard
to determine what its true powerlevel is until we get that large
sample size.
'cause it is like it's gonna runoff the law of averages.
Absolutely.
There's no question about that.
And currently performing asexpected really.
Well, in Alioth, in fact, AliothLoki is going to be its highest
(16:59):
performing shell, followed by aAlioth Thanos stack.
Actually, I stand corrected.
Chu Thanos has a 56% win rateover 590 games.
And then at 620 games, eight Afrom low key versions running
approximately 53%.
So some good stats overall forKang the conqueror.
Now we are gonna be moving on toour.
(17:21):
Prior card that released lastweek, and that is going to be
Jim Hammond.
Jim Hammond did release lastweek and, uh, little ho hum
reception, uh, turns of overallstats and stuff like that.
Cozy and I came in atapproximately one and a half to
two star range.
We were not Jim Hammond, humanTorch Believers, Binks.
(17:42):
Where did you stand on JimHammond going into the week.
And where do you stand now?
Now that you've had a chance toactually play with him?
Bynx (17:49):
For me, Jim Hammond works
with only one card.
Really?
And that's fall in one.
It's, that's where you're tryingto get a huge fall in one to get
a bunch of additional energy.
I don't really see almost anyone drop just being worth it to
get one point a turn withelectro or one point a turn with
Aish.
I just don't see that beingsomething that's worthwhile for
(18:10):
an inclusion in the deck.
But in that fall, in one deck,you know, if you get like a 13
power fall in one, this gainsseven energy or it's seven
power.
And then if it's magic it, itdoubles that.
Right?
So I think that's pretty muchthe only deck that it goes in.
So realistically, how good isJim Hammond?
It's How good is that fall inone deck?
And I don't really think it'sthat solid.
(18:30):
Uh, it can feel really nice whenyou get like a won surey set up.
You get like a 20 power one, youget a massive Jim Hammond,
you're gonna win those games.
'cause you have like infiniteenergy, right.
But building those decks to likehave enough big cards to
actually take advantage of itand have the setup cards to get
it, ha hasn't felt good for me.
I don't know if you've foundlike too many really, really
good shells that it works outfor you and but yeah, I just
(18:53):
think overall it kind of justonly fits in with Fallen one.
I hope that there's moreflexibility in the future if
other cards come that canaugment, like how much energy
that you have on a turn.
Maybe some combination of themcan make Jim Hammond work.
But yeah, I think this card justlives or dies on how good that
fall in one deck is.
And it's kind of just in memedeck tier, in my opinion.
Alex (19:10):
No, I absolutely agree a
hundred percent.
And uh, I did test it in HopeSummers.
It felt.
Largely unnecessary, right?
I was running Hope Summers, Iwas running the Luna Snows
surges and stuff like that totry to reduce the mani cost and
stuff like that.
There was options and likeopportunities to generate that
extra energy, but he was neverworth it.
It just wasn't worth it,especially as a card that had to
(19:31):
be out early to take advantageof it.
It's not an ongoing card.
It's not like Mobius where youcan just throw it down, sorry,
Moria.
So you can just throw it downafter you've discarded a bunch
of stuff and get the value fromit.
It has to be all in the field ofplay, so it has to be played out
on turn one, two or whatever.
And the other thing is, is thatlike it's not just a one or two
card combo, like you mentionedthe fall one.
And I agree it's best in thefall in one deck, but it's not
(19:51):
just the fall in one you need.
Like if you think about thatcombo, it's like, it's like at
least a three card combo for JimHammond.
'cause you need Jim Hammond one,you need either Surey or Symbio
Spider-Man two.
And then you need following onethree.
It's a three card combo to getthe po.
It's just too much.
It's too much for a one, two,it's just not worth it.
And it feels like those decksare like one tricks where it's
(20:14):
like if you don't get the exactline that you're seeking,
everything just falls apart.
Now thankfully that deck usuallyruns like the Nimrod shells and
stuff like that, which can becool.
I do like that as well.
And I do like that fall in onelist specifically because it
does allot you at least 11energy for turn six, where you
can play a Zola Black Panthercombination, which I think that
most people aren't prepared for.
(20:35):
'cause the deck is just notpopular, right?
So people aren't gonnaanticipate, oh, it's turned six
and they literally pull off aZola BP combo.
Like they're not gonnaanticipate that.
So there is some cube equitythere, just'cause the deck's not
popular.
But Jim Hammond.
Feels so cuttable there and whenhe pops off, he pops off.
He gets to big power.
And you're right, having magicthere is pretty awesome.
(20:55):
But I think that one of thepowers in of that deck is that
you can do so much on turn sixwith that fall in one energy.
And if you're running magic justto make Jim Hammond pop off
more, it's like, you know what Imean?
It's like, it feels kind ofrough.
Right?
So for me, Jim Hammond hasdefinitely unimpressed, despite
the fact that he can put up somedecent numbers.
He has a really high ceiling,but a floor that's like, like a
(21:17):
trench in the ocean, you knowwhat I mean?
The floor is way too low on JimHammond.
Bynx (21:21):
And the crazy thing is
too, this is a one drop and it
got released in the probablyonly time we're not gonna have
Killmonger, because I'm prettysure Killmonger is gonna go back
to what it was.
I think it's fine if it does.
Like the world with noKillmonger is kind of weird.
Maybe they, they don't want thatto happen, but it's
underperforming now in a worldwhere the single biggest and
most important, like one costcounter card basically doesn't
(21:44):
exist outside of destroy, that'susing it offensively.
So I really don't see, unlessthere's a lot of different
support or maybe that fall inone deck, it's a couple other
pieces that can make it moreconsistent.
Maybe like a third enabler of a,a powerful turn five fallen one
outside of just the sure.
Or the symbiote maybe that endsup like causing this to work.
But yeah, I, I definitely thinkfallen one is a cool, fun,
(22:07):
interesting like meme card andthat's kind of where it's gonna
stick.
At least that's what I expectfrom it.
Alex (22:13):
Yeah, I would agree.
And Jim Hammond, again usingstatistics from 80 to a hundred
according to untapped, based offthis latest patch, only seeing
1.5% meta popularity.
So seeing almost no play, no onecared about this card.
And I think a major part of thattoo is that I think that once
Glen verified that the fallenone was the primary combination
and a lot of people skipfollowing one.
(22:35):
Were you gonna invest 12,000tokens to try to test this?
No way.
Right?
There's too much of an, uh,barrier of entry for Jim
Hammond.
It's almost no play.
And even there it had a negativecube rate and a 47% win rate.
So definitely not performingparticularly good.
Uh, Jim Hammond, which is alittle unfortunate because maybe
the card, one day we'll have anopportunity to shine, but
(22:58):
talking about cards that haveopportunities to shine, I
suspect that we just might beable to get a card this week.
That'll have a positive impacton the meta and that just might
be warlock.
Warlock is a three three thatreads, activate for each unspent
energy.
Give a card in your hand,negative one cost.
(23:20):
This is potentially a veryexciting card, one that I think
has a very high degree ofpotential.
Could it even re uh, replaceSarah in Surfer?
I mean, listen, Sarah's alreadybeen replaced to some degree,
but can this play a very similarrole?
I wonder, and I ask myself inpreview, I came in at four
stars, Cozy came in at 4.5.
(23:41):
Vince, I pass it on to you fromone to five rating.
What do you anticipate?
Warlock being
Bynx (23:48):
in the meta.
So I'm gonna rate this more onwhat decks I feel like it's
gonna be in, maybe not thisCard's power overall.
I'm gonna say like a.
Like a two and a half, I'm gonnasay like a two and a half.
So I think this card is verypowerful and it's really nice to
have another, like, big way totake advantage of unspent
energy.
'cause right now we, you know,essentially like there's the
(24:11):
high evo package and differentthings like that don't really
take advantage of.
A lot of unspent energy, likegoing five or one like missed
energy is, is kind of the same,right?
So outside of that, we basicallyare looking at now Sunspot and
she Hulk, which have found waysto find these really cool decks
of, you know, utilizing both ofthem either with infant and more
of like an all in package to tryand get that 30 point final
(24:34):
turn, huge bomb play.
Or with just kind of like somemore shrink eating stuff or even
like Moon Girl stuff to, to copythe, the she Hulk and then do a
skip.
So having another activator forthis, I, I really think that can
gel the whole deck together.
And the deck that I think it'sactually gonna be best in, I
think she, Hulk Infiniteprobably gets a boost from this
and still wants to play this,but any deck that's running like
(24:55):
a She Hulk Moon Girl Quinjetpackage is gonna absolutely love
this card because you alreadywanna be Moon Girling on four.
So you'd play this on three.
You'd Moon Girl on four get two.
She hulks you'd pass on five.
Get a bunch of discounts intoyour hand, get two one cost.
She hus.
Then just go crazy on the finalturn.
Right?
And you could do that with, uh,Victoria Hand and Quinjet and
(25:15):
all these other ways to getdiscounts to get some really,
really crazy plays.
Obviously the, the thing I'm notlooking forward to is that the
week that this comes out, we'regonna see Mobius everywhere.
Everyone knows how I feel aboutthat card.
I hate it.
So good luck having fun withthis the first week.
'cause everyone's gonna beplaying that dude.
But, uh, outside of that, ifMobius isn't super prevalent in
the meta, because that is thehuge stop gap for that deck
(25:37):
because if you skip turn five,you're expecting to get all
these discounts.
You're playing a good player,they snapped and then they save
the Mobius for turn five.
Then what are you gonna do?
Play a six nine?
She hulk like from hand for fullcost.
Like, then you're just screwed,right?
So it's kind of, because thatdeck is so stopgap by a popular
tech card, I don't really see itexpanding.
Uh, which is why I would, I'llsay that like these, she Hulk
(25:59):
Moon Girl lists are probablygonna be the best fit for it.
That deck might be pretty good,but because it's stopgap that's
why I'm getting with the two anda half stars.
Alex (26:06):
I absolutely feel that,
and I was actually gonna mention
that this is one of those cardsthat's probably gonna feel
terrible and really sweetbecause of Triple M.
And for what it's worth, you area known hater of Moby.
It's probably highly known,probably the most known
Bynx (26:19):
hater I would, I would
imagine.
Alex (26:21):
Yeah.
And it is, it is a pretty antifun card.
It is.
Especially considering how manycards they release that this
automatically just deletes.
Like it just completely destroysit.
Right.
And for a while when we saw likethe two, two, Mr.
Fanta we were seeing a lot ofMobius and Mobius to try to
counter that a little bit.
And then he kind of quieted downfor a bit.
But you're right.
When Warlock is released, he'sgonna be back full force.
(26:42):
Everywhere.
Everywhere, everywhere.
And it's unfortunate becauselike, I'm, I'm too excited about
Evo.
Evo is one of my favoritearchetypes in Marvel Snap.
I love the design of Evo andit's, uh, it's e evolutionized
cards, evolved cards.
I don't know why I had to makethat harder than it needed to be
because one of the things I wasthinking about, if you play
Warlock on turn three in an Evodeck you're able to play Cyclops
on turn four full dead energy.
(27:03):
'cause Cyclops often is bestplayed on turn four.
Even though if you play on threeit's fine too.
But you're able to kind ofposition it in a way where you
can kind of do maximum damage,stuff like that.
And when you skip turn five, yougot the sunspot and shield,
which you're gonna pop the helloff.
Now, one concern I have, and Ihave not had a chance to test it
yet, because she, Hulk happensat the end of the turn, this is
(27:23):
gonna activate basically Iwonder'cause it's technically
active.
It's like the end of over.
Hit it.
Yeah.
Is it gonna hit it first andthen she hulk like it imagine
unnecessary hits.
Like that's why I imagine it'sgonna happen too.
That might.
Lower the ceiling a bit.
No.
Bynx (27:38):
A little.
I mean, if, if it's two like onehit's, fine, because that'll
make it free.
Because if you're skipping on,if you're skipping on turn six,
then every hit is gonna suck.
But if you're skipping turn fiveand you don't have any way to
buff the energy one hit is finebecause you're gonna get it for
free.
But like I, yeah, I, I can seelike four hits going into one of
your She Holes and you're justlike, wow, did I even play this
dang card, man, I knew it wasgonna happen.
Alex (27:57):
Yeah.
In that case, if you're fullskipping five, right?
You're floating five energy,it's gonna do five pros across
your hand.
It doesn't have to just hit SheHulk once.
If it hits like the Infin ones,that's still Six Energy, right?
Yeah.
Like you still play the, theone, the One Nine Shield Hulk,
then the five 20 infin.
So like that's still kind ofworks, I guess, but I guess it
does blow up some of the synergyand I guess that's like the
(28:20):
what, when FAOs hits cards thathave already been discounted.
And instead of buffing them, ittries to discount them even
further.
It feels like wasted potential.
So yeah, I guess that's one ofthe things.
Or Mobius is
Bynx (28:29):
there and it tries to
discount it and it's like, ha ha
ha.
Very fun.
Alex (28:33):
Yeah.
But for evil specifically, itdoes allow you to pull off these
fin combos.
On turn six, like Finon and sheHulk.
Mm-hmm.
Generally needed magic to workproperly.
Like you generally needed tohave that turn seven'cause
you're floating on turn six,which also made it a little
more, more, or ca
Bynx (28:50):
Ca came in and, and solved
that issue a lot with the card
that you can play in and thenkind of guarantee it.
True.
But yeah.
No, I agree.
It really felt like you neededmagic.
'cause yeah.
It, it almost every deck willrun magic at least as a backup
plan because you want to havetwo ways to make sure you can do
it.
Alex (29:04):
Yeah.
Conversely, you could also playLuna Snow.
Luna Snow was a three six thatprovided that extra energy that
would give you enough to playboth on, uh, on turn six.
Because I think that when youhave something like Merlin who
I, I'm just gonna go out andsay, I think Merlin's probably
the most underrated card in Snapright now.
I think Merlin is such a damngood card.
It's not seeing enough play.
I think people know it's goodand I think people play it, but
(29:24):
I don't think it's getting therespect it deserves.
I think Merlin is fantastic andif Merlin is popular, you ain't
playing magic because it's just,it's just not worth.
And also if, if KRS goes off andAlioth gets popular, those decks
run Legion and that could bepotentially problematic for
magic.
So I don't know if we want tocompletely focus too much on She
Hulk now I'm gonna shift thistowards Surfer a little bit.
(29:46):
It's a three cost card.
We'd be damned if we didn'tbring up Surfer, but I actually
think it might be legit therebecause for danger, the nice
thing about it is that we'restarting to move away from
Sarah's Surfer.
Okay, we're moving away fromSarah Surfer.
As a result, we have an increasein opportunity to play like a
three drop.
(30:06):
Uh, did I say danger?
I meant warlock.
I think I said danger.
When you're playing warlock,you're able warlocks dangerous.
Five.
Five kind of makes sense.
Yeah.
And you're able to like discountthings.
Also still having a veryimpactful turn six, which is
usually what Sarah would seek.
The only challenge that I seehere is I think that warlock
skipping turn five is rough forlike the galacto lines.
(30:29):
'cause now you're forfeiting agalacto proc.
And so it becomes a question of,okay, what if you don't?
What if you don't skip turnfive?
What if you just play anotherthree job and you float two
energy and that gets randomlydispersed across your, is
Bynx (30:43):
that good enough?
It might be, I like if you'regetting no other discounts,
right?
Like the, the big thing withsurfers, you want to get three
that are two is kind of how youlike really push out that round.
So like if you're only skippingtwo and you have two, two drops,
well you're kind of in the exactsame position you were in,
right?
Because you can't play like athird three drop, which is the
whole thing.
So you could play two full ortwo f and then maybe you can fit
(31:06):
in a forge or something likethat.
Uh, I could see like some kindof Surfer shell because, because
I do think that you'd wanna goin with multiple ways to take
advantage of it.
Like maybe in Surfer you canjust kind of do playing a three
drop and then trying to skip acouple and then maybe have like
Mr.
F and a couple other ways tofind that like additional
discount.
Or maybe you're playing fastdose is your way to kind of like
get those additional discountsto do it.
(31:28):
Uh, but I do really think thatlike you'd wanna use she Hulk
sunspot and I'd, I'd besurprised if Dex with Warlock
are ever popular that don't haveboth.
She Hulk and sunspot, because Ifeel like when you have three of
a card that can take advantageof something, that's really when
you get like crazy consistencyin Snap with 12 card decks,
right?
So like you're pretty much, youhave a very good chance of
having two of them at the righttime.
(31:50):
Whereas like if you only havetwo in, you have a pretty good
chance of having one of them,but having two of them is pretty
rare.
So I feel like you'll wanna havethat redundancy of having all
these different ways to takeadvantage of that skip turn five
if you're kind of have that intoyour game plan or, or a little
bit less.
Uh, but I could see like, likeI, I don't mind just skipping
like one or two cards if youhave a bunch of other kind of
like discount cards packagedinto it.
(32:10):
I would just be surprised to seea competitive warlock deck that
wouldn't utilize that redundancyof having those three cards that
all get a pretty, even likepower boost from the ability of,
of skipping, skipping turns.
Like you get the discounts fromthe warlock and then you get the
same amount of discounts ontoyour She Hulk and then you get a
little bit of power onto theboard so you're not like fully
skipping.
(32:30):
So I'd be surprised with it butI could see some Surfer cooks,
uh, maybe interested in, intrying it out a little bit.
Or you can get it on Kang.
Of course you can have it onKang.
Alex (32:37):
Yeah, you get it on Kang.
That's right.
And the one thing I wanna bringup here is, so Sarah who's on
the screen has been largely cutfrom Surfer decks.
Now I actually still like SarahSurfer.
I play a lot of Surfer.
I still like the Sarahvariations, but one thing I'll
add here, so you have Warlockskipping turn five, right?
And providing five energy to thehand randomly dispersed or play
(32:59):
a three drop disperse two energyrandomly to your hand.
Sarah is a five, five body thatyou're foregoing with warlock,
right?
When you're skipping that turnfive, you're foregoing that.
And with Sarah, it's essentiallyplus three energy for a Surfer
deck because you play threecards, right?
So it's a, imagine you'regetting three extra energy,
right?
Mm-hmm.
So Warlock can in theory, skipthe entire turn and provide you
(33:22):
with two extra energy.
But it's inconsistent in itsapplication.
Sarah will consistently providethat energy, provide a five,
five body, and still gets cutfrom the list.
And that's where, as a Surferplayer, I'm a little concerned
with people leaning into theWarlock Surfer side.
Now, potentially, and here's mylast question with regards to
(33:42):
Warlock, because I, I don'tthink I wanted to compare the
two Surfer and, uh, sorry, Sarahand Warlock, so I think it was
worth the discussion, but let'ssay you're on turn three.
You play turn three, it'sWarlock turn four.
Okay.
You play a, I don't know, you'regonna be, you're looking at your
hand, you're like, okay, I gottaplay another three drop.
(34:04):
Should I activate Warlock tobring that extra energy going
into turn five so I can play twothrees, and then turn six, play
two threes.
You are kind of shifting the waythe game is played, and that's
what I was thinking about.
Is there a chance that Warlockwill allow you.
To play a three drop on turnfour, float that energy into
(34:25):
turn five.
So you have six energy, threedrop, three drop, turn six,
three drop, three drop.
And that is simply the best wayto play warlock as opposed to
completely flipping.
Turn five.
Bynx (34:38):
Yeah, I'd be interested to
see if that would work.
Uh, again, I mean, I'm, I'mstill pretty locked in that, I'm
pretty sure they're gonna haveall of them.
So, so in, in my opinion, in aWarlock Surfer, you're also
gonna have Sunspot and she hulkin that deck, even if you're not
using Moon Girl or anything likethat.
Just as kind of like a backup,right?
So, so that's why I think like,it's not really the same as
Sarah because if you're skippingturn five, I would be putting
those other resources in.
(34:59):
So I'd be getting more out ofit.
Because I don't think you wannaskip turn five just for Warlock.
Like maybe sometimes you do, butthe randomness can really mess
with you maybe sometimes.
And, and maybe it's not asconsistent.
That's why I feel like you wantthose redundancy cards, so you
can get a lot of power after,after skipping.
'cause skipping a whole third ofMarvel, you only get six of
them, man.
So like, skipping a whole turnis, is, uh, it's a big
(35:19):
investment of what you're doing.
So I would say like, if, youknow, in that case where you're
getting a one, cause she hu tobe able to play, you're, you're
getting a bunch of differentthings.
I think that.
Absolutely over goes what Sarahcan do in that same situation.
But it just, I, I think it justkind of depends on deck building
and if that shell ends up, I, Iguess really working for it.
The problem with like, justskipping like one energy to get
(35:41):
one energy later, it's like wealready have cast that can
basically do that, right?
Like the you can, or Luna Snow,like we talked about both of
these already.
Like instead of just playingWarlock, you could just play
Luna Snow to get that.
Obviously you give it to youropponent as well.
So that's something that peopledon't think about too much with
Luna Snow or enough, in myopinion.
So there is, it is like a, a, arisk factor to that, but even
just playing a cast and thenplaying like a powerful three
(36:01):
drop as opposed to a warlockyou're kind of getting that same
effect of skipping one turn.
So I would be surprised if,warlock that can skip one or
sometimes four or sometimes fivewith no other support will work
super well with Surfer because Ithink there's other options to
to, to get that from it.
Uh, but I, but I am interestedto see if there's some way to,
to incorporate more of thesestrategies into Surfer, to fit
(36:22):
Warlock into it.
Because he is a three five inSurfer, which is a lot better
than a three.
Three.
Alex (36:26):
Yeah.
And that makes perfect sense.
Right?
And, uh, I don't know.
I'm interested in seeing thecard and it's one of those cards
that I think that like.
Has a really interesting andcool design.
And you bring up like, well, arethere other options?
Like, well there's like, uh,Jennifer k sees almost no play
as a two three that mm-hmm.
Essentially floats the oneenergy on Activate, which is
essentially what I justsuggested with the, with, uh,
(36:48):
with Warlock.
However, warlock would get bethe benefit of getting hit by a
Surfer.
Mm-hmm.
Whereas, uh, you know, JenniferKil does not get that benefit.
So maybe there's that.
'cause theoretically Warlock isin a 3.5.
Yeah.
So I will say that while I wasexcited for Warlock, I think
you've brought me down to Eartha little bit.
I think you've brought me downto Earth.
Whereas like, I still see itspotential, but I start to lean
(37:08):
more towards like the threerange.
I wonder if four's high.
And maybe I'm just a product ofsomeone who like can be sold on
things.
'cause if Cozy came on was like,yo, this car's gonna go.
I'm like, we're going to therocket ship, we're going to the
Moon.
Like, I don't know if I'm likeimpressionable in that way.
Right.
You just brought the groundedresponse of like, this car's
probably mid, you know what I
Bynx (37:29):
mean?
Yeah.
Maybe.
I'm, I'm really excited to playlike a she Hulk v like Victoria
hand, Quinjet version ofWarlock.
Being able to like, copymultiple, she hulks and get a
bunch of stuff in my hand, get abunch of discounts onto, and it
burst out on the final turnhopefully once Mobius clears up
or, or if Mobius isn't seeingthat much play.
So I think the deck will bereally fun and really exciting.
(37:49):
It's really just the stop gapof, of a deck like that having
such an easy and now.
Okay.
Tempo counter.
If they freaking buff Mobius,dude, I'll never forgive them.
Uh, like an okay tempo counterthat you could just slot into
your deck where if this hitsover 10% of, oh, don't Mobius
jump scare me.
Where if, if this D ever comeslike over 10% share of the meta
and it's powerful, it's veryeasy.
(38:11):
You're like, okay, well I'lljust win 10% of my games by
playing this card.
And they, they just they will donothing.
I will Snap.
They will skip turn five.
I will play Mobius and I willwin.
So it it, it's interesting.
But yeah, I, I think that deckis gonna be a very, very fun
deck to play like she Hulk, MoonGirl stuff with it.
I'm, I'm really, really excitedto play with the card, even
though I know I'm gonna get mydreams crushed by Mobius.
Alex (38:30):
Yeah.
So Mobius was one of the carsthat was not impacted by the
tech Nerf, which is kind offunny.
Now, it's not part of ourofficial discussion list, but if
you'd like the soapbox to putbe, uh, put under your feet
there, would you like to justpop off and go off as to why you
hate Mobius and Mobius so much?
I'm gonna turn off my mic andsit back.
Bynx (38:49):
Sure.
I, for me, it's just a designphilosophy thing and people who
know games more than me disagreewith me on this, but, so it's,
it's just a, a personal thing onmy end, but I just hate that
this card that basicallynullifies so many different
strategies of Marvel Snap existsthat you can just like slot into
your deck.
So like the biggest problemisn't like the.
The monster meek, it's usuallycomes up to stop.
(39:12):
The biggest problem is that assomeone who likes to play random
garbage all the time and randomdifferent decks, it's like, I'll
be playing Black Bolt staturefor the first time in forever,
and then I'll run into threeMobius in a row.
And I'm just like, you weren'teven, you're not even teching
against me, dude.
Like, you don't care about whatI'm doing.
You don't care about my deck,but you're just playing this
card that says, Hey, your deckdoesn't work.
(39:32):
I've always really hated that.
I, I think that this card insuper scroll are two of, like
the design to Marvel Snap thatI, I think detest the most.
Because like, super Scroll islike a, just super degenerate.
It will either win you by abillion points or do nothing
card.
And Mobius is just kind of this,Hey, whatever you're doing, it
doesn't matter if you're playingany of these, 60 cards that
(39:54):
relies on energy reduction thenyou don't get to play the game.
So I just don't personally likethat.
I think that it's a, a funkiller card and I find that my
personal, fun playing the waythat I play.
The more Mobius is in the meta,the more it restricts what I
feel like I can do as a deckbuilder to be able to do
creative things, because so manydecks are just shut down by this
(40:14):
whenever it's prevalent in themeta.
So that's my like, couple minuterundown of like my, my, my
personal bias and hatred towardsthe design of Mobius and what it
does to Snap.
Alex (40:25):
Wow.
Super scroll enjoyers andshambles right now.
Taking a stray bullet to thechest, man, that's crazy, right?
You even super scroll.
Oh my gosh.
When you, you refer to it as acomplete DGen card, I actually
was like trying to hold back mylaughter.
Bynx (40:40):
I've never heard so
degenerate dude.
Like it does nothing.
So many games.
And then it's like a thousandpoints one game and it's just
like, alright, alright dude youplayed that car, that's fine.
Or and it's one of those cardsthat you get off a Kang or like
a, an Aish him.
Those are the cards that arejust like, oh my God, dude.
Yeah, this card exists in thegame.
That's right.
That's fair.
That's true.
That's so
Alex (40:59):
funny.
We gotta talk about Danger Next.
Danger is the card.
And also let us know in your, inthe comment section, what do you
think about Bxs take, do youhate super scroll as much as
Binks?
And do you hate Moby and Mobiusas much as Binks?
I love to hear your thoughts.
I I still gave believe superscroll took us straight.
I don't think the card's notbad.
I, I, I see what you're sayingthough.
He's either completely garbageor he is the most broken card in
(41:21):
your deck.
Bynx (41:22):
I, I got it was the mode,
the grand arena mode is what
radicalized me because likeeveryone was just stuffing super
scroll into their decks becauseyou have that extra energy so
you can run this hyper DGen cardand it's just like, oh, did you
wanna play with your sweet, likeMr.
Fantastic Deck?
Oh, that sucks.
I play super scroll, so I doeverything that you do with one
card.
Ha.
I just, I just hate that itradicalized
Alex (41:43):
me.
Man, that's so funny.
For what it's worth, thesevariants have some of the best
art'cause they do a really goodjob of like incorporating all
the different cards that it'skind of absorbing.
But I understand your frustrat,even the base one.
Honestly, this is a really nicebase card, I think.
Bynx (41:59):
Look at his face, dude.
He knows what he is
Alex (42:01):
doing.
I know, actually, if I could, ifI could make a statement for who
I think has one of the best bassarts in the game, I'm gonna say,
uh, I don't know why you good?
I think the gamo bass
Bynx (42:11):
art is so good.
Really good.
Yeah.
That kind of like looking off tothe side, holding the hilt.
It's a good one.
And, and that's a deep cutbecause I've never, I don't
think I've ever heard anyone saythat, but I definitely agree
with that, man.
The, it looks really good there.
There, man.
There's a couple new cards thathave some really, really good
base art.
Jim Hamm, one of my collectiontalk you, you mentioned Moreira
(42:32):
X.
Just'cause I see it there.
I just wanna give a shout outnow that I have a platform.
Whoever designed that animation,second dinner, give them a
million dollars.
Like that is the cool, that ismight be one of the coolest
animations in like any card gameI've ever seen.
Yeah, it's just like a perfect,it shows what it does, it shows
the cards, like as you'replaying it, it looks so cool.
(42:53):
The sound is really satisfying.
That happens when it dies andthey go into your, they go into
your hand like, oh man, dude,they, they cook.
They've been cooking reallywell.
Like, omega Sentinel has crazyawesome animations.
Like, yeah, Sparky's animationthat you're just covering is
looks incredible.
So, uh, I think that they tooklike the criticisms that people
were saying that a lot ofanimations would show up and not
(43:14):
be there right away.
That, that would bedisappointing.
I, I really feel like they tookthat to heart man.
Well, yeah, like Parents'sanimation is sick, man.
Just p punk, punk.
Alex (43:21):
The card releases no
animation'cause they're too busy
doing more Xes at the time,right?
Yeah, yeah.
It took a lot of time.
But anyways, so Danger.
I actually unlocked dangerrather quickly in, uh, Deadpools
Diner and um, I'm actuallyexcited to cook around this card
a bit.
I haven't had a chance to playmuch with it.
Actually I haven't played at allwith it, I'll be honest with
you.
You, I haven't played at allwith it either.
(43:41):
Okay.
So I've just been
Bynx (43:42):
buying Borders, man.
I'm just spending nachos likecrazy dude, and buying 12 black
cosmic borders.
Gimme all the otes.
Oh man.
Dude, it's a great time to be aSnap player.
Alex (43:51):
It, oh yes, it is a great
time to be a Marvel Snap player.
But, alright, let's talk aboutdanger in a preview sense here.
'cause I'm actually superexcited for next week because
while I'm, I'm gonna rate dangertwo stars because I think the
four six is just not quite goodenough.
But I almost want to build adeck.
That is like ev just destroyeverything they do, like gambit
(44:13):
danger Cobra Spider-Man 29, likeall the, like f you, I'm
destroying your stuff.
Stack Spiderman 29, 9 Splash.
It's gonna be terrible, but Ikind of want to try it.
And I think the danger and thenit's like death
Bynx (44:24):
by killing all their
cards.
That's what hits
Alex (44:26):
Yes.
It's unfortunate that they NerfKillmonger as much as they did.
'cause I think that cardwould've been really good in
that deck.
But anyways, I think that dangerdoes have potential, especially
since, although not particularlymeta relevant right now.
We do have decks that do performreally well in those buff
shells.
Like America Chavez is a goodcard now.
I don't, it's a good, it's abetter card than it was before
(44:47):
America.
Chave is playable.
FAOs, like those buff styledecks, they kind of fell off
once Mr.
Fanta got nerfed from a two twoand he went up to a three cost.
But honestly, danger loves thatfree buffing.
The only problem is that it's,you know, it's gonna hit the
rock or it's gonna hit some,some piece of garbage on like
the orange.
Jesus was gonna kill it.
It's not doing, it's notdestroying the highest power
(45:09):
card available to it.
It's just gonna destroy anythingthere, which should be good, but
I suspect it's not gonna be,
Bynx (45:17):
yeah, it's weird.
Right?
Um, so I brought some notes onthis, uh,'cause I also haven't
played with the card, but I've,I've kind of assessed it so I.
It seems like it's a very justserviceable for drop.
Like you play a unturn four orfive, you're gonna kill
something that's five to zeropower and maybe has an effect
that's really powerful.
Like if there are, if there's ameta where there's a lot of just
(45:39):
cards that get thrown out, likeValentina that don't really have
other cards over it, and you caneven like just target those
cards, like, I feel like thismight be good at like, sniping
out, like, Mobius, uh, would bea pretty nice one to, to get out
of the way.
Or like some of these other likefour, three to five power cards.
Trying to, trying to snipe themby like having priority, playing
this on that lane by itself withpriority and activating before
(46:00):
they can do anything about it.
But it seems too fair.
Like, and Marvel Snap.
I feel like you're what you dokind of as power creep goes, and
this happens with every cardgame, you kind of ha you can't
really just do fair.
Things, you know, like Sentinelthree years ago was a really
good card because you get a playat two three, it's good rate,
and then you get another two,three, and then you could play
it.
Now the cards like can, doesnothing.
(46:21):
And then like you never see playoutside of CC three where it's a
two nine.
So like danger, it just feelslike this very fair card.
I said it's a mini thing.
First steps basically, right?
Like think first steps is afive, six.
It grows and then you have tomeet a condition and then it
does the exact same thing.
Destroy an enemy card here withless power.
So that's the card that I'm likeI feel like it, like, might be
decent because like there's apretty good flip that you can
(46:44):
get, uh, out of it, especiallyif you can time it right and get
it played out.
But there's a lot of competitionin the four drop slot especially
if, you know, the shank Nerfgoes back and different things
like that.
There's a lot of cards that youtend to just wanna play in the
for drop slot.
So I feel like this is going tofall down to a card that rarely
sees play, but sees maybe alittle play in some niche decks.
(47:04):
But it's one of those cards thatlike, if draft mode ever comes
like bang or draft mode card, ifyou get it with like Kang or
Aish or any of these randomthings, you're gonna be really,
really happy to have it.
It just doesn't feel unfairenough to make the cut for the
top 12 minute deck.
Alex (47:20):
No, I absolutely agree.
And like, if you think about thekind of decks it wants to even
play in, again, there's the buffcentric deck, but those types of
decks aren't carried by cardslike da danger, they're carried
by the broods, the Mr.
Sinisters, right?
They're carried by things thatput power on the board and
replicate the buffs that they'rereceiving.
And so danger kind of sits atodds with those a little bit.
So I absolutely agree there.
(47:40):
I don't see it being a key playin like, well, we'll play this
danger.
Like I thought of like, again,destroy everything on their
board, finish it off with nulldeath type thing.
But that takes a lot, that's alot of effort, right?
Yeah.
Like, and I don't know if thepayoff's ever gonna be there.
And so like, okay, this might beco, but what if Nadal Valier and
like Mojo World are hotlocations, is that danger
(48:00):
feasting or what?
Bynx (48:02):
Oh yeah.
Well, I mean, uh, Naval ears, Iguess it's kind of similar, but
you are just killing more powerbecause both of them will be
plus five.
But Mojo World, this thing wouldbe an absolute monster sliding
out.
I mean, Mr.
Uh, or the thing is already kindof a monster mojo world.
Uh, and the cool thing aboutthis, it's not like the thing
where you have to commit tofulfilling a lane, right?
Like, I feel like that is whatpulls back the thing, first
(48:24):
steps.
Because I feel like at, at itscore, the thing First Steps is a
crazy, powerful card.
Yeah.
The fact that you have to fillit and then you're playing a
five drop in that lane.
Maybe you play like a one dropand two, two drops.
It's just a huge energyinvestment into that lane that
you're probably gonna win.
But then if your opponent likesees it and then they abandon
that lane, then they can.
Pretty easily fight you for theother two, right?
So this w this kind of gives youa similar effect without the
(48:46):
problem.
Might be a little bit kind ofmeta dependent, but, but again,
I, I like, just from a, asingle, what can this card do?
Perspective?
I definitely think it's probablya little under luck.
I don't even think, at least forme, I, I don't look at this as a
card.
I wanna buff because like, evenif you get it over the hit for
some of these other, like,bigger cards, it's like usually
(49:07):
there's gonna be other cards inthat lane.
So you're still up to a coinflip.
So I, I don't know if I see, Iguess as much as you do the
benefit of.
Having a deck that tries to buffthis power except for like those
really big kill shots that maybeyou get it on like a single lane
to, to flip it against a, adecently sized card.
I just more see it as like acard that you can snipe off a
Victoria hand or you know, aHope Summers or one of these
(49:30):
cards that your opponent's justgonna play out in the early
game.
Then you could just trade for itcleanly with a four six clear up
that spot, maybe taken away ineffect, and then try and like
win out on the final game or inthe final couple of turns.
Alex (49:42):
I do agree, like if you're
going to buff centric route that
I kind of suggested before,you're just setting yourself up
for a bit of like sadness.
Like you're setting yourself upfor disappointment.
Like, I got danger to four 10and then like it hits a rock and
you're like sick.
Right.
It's like, you know what I mean?
Like it's gonna happen for sure.
Uh, whereas you're like justplaying in four six and not
worrying about that garbagewould've been just fine.
I think my major concern here isthat like, it's like you
(50:03):
mentioned, it's probably a finecard.
But it's not good enough to likereally push any existing
archetype any further.
It doesn't slot well intoanything that exists currently.
And for that reason, I thinkthat it's very unlikely that
this card becomes meta relevant.
And does it even need a buffMan, I'm just thinking about it
like, it's, it's silly to belike, does this card need a
(50:24):
buff?
Whereas like, we haven't evenplayed it, but it's like, it
just doesn't seem like it callsto me as a card that like, is
gonna be highly impactful.
We'll have to see because I amexcited to, to check it out,
play it, give it a shot, and uh,you know, I'm still working on
some new stuff, but at the endof the day, I am, uh, I'm a
little hesitant on danger comingin at two stars.
(50:45):
Do you wanna give a star rating?
I don't think you actually gavea star rating.
Bynx (50:48):
Yeah, I think two stars
sounds right.
I mean, it's one of those cardswhere it's like, again, if you
got this in draft mode, like asa singular just yeah.
Vacuum power level car, it'sreally strong.
Like if you're just playing arandom set of garbage and you're
like, you see this come off airshrimp you're stoked.
So, so I think it comes down tothat.
It's one of those cards whereit's like in a vacuum, this is a
very powerful singular effectthat can do really, really well
(51:11):
in the right situations.
But it's just finding that deckthat needs it and doesn't want
to use its deck slots to do someother kind of like combined
synergy that gets over top of itbecause you just don't really
see those vacuum cards beingsuper, super relevant unless
they're like winning you gamesconsistently.
And I don't think this is gonnawin you games consistently.
I think that it'll help youtempo out and, and be in a
(51:32):
better spot.
Again, just hard, hard to find,find it, find its way into a
final 12.
Alex (51:37):
No, I would agree.
And that's gonna take us to ournext topic of conversation,
which is the newly revamped deadpools diner.
And I gotta tell you, Iabsolutely love it.
I think they nailed the designof Deadpools dying.
It took, listen, it took a bunchof iterations.
They had to get here eventuallywith changing some stuff around.
I think that this is by far oneof the most fun experiences I've
(51:58):
had in Snap in a while.
I think the way that the, uh,the BS work, how you are betting
your own bubs and it'sindependent from what your
opponent is, is a nice deviationfrom the Snap mechanic while
still being familiar.
I think that's really cool.
And it probably helps to tonedown the tilt a little bit.
And I gotta tell you, and Binks,you mentioned it before I
probably have to get this emoright, like it's a thousand.
(52:20):
Buy it
Bynx (52:20):
right now.
Dude.
I have 900.
That'll take you 15 minutes.
Like, it's crazy how, how, howeasy it is to get nachos, man.
You just spam it like.
Everyone's coming together nowto do the like you point, and
then everyone snaps.
Hello?
And you both retreat later on.
Turn four.
Yeah.
And it's just like, it's crazyman.
It's, it's just like I'm, I wassitting there watching football
(52:43):
and I think I got like 1,500nachos.
Like literally not even lookingat my phone, just like clicking
it, like burning through.
So if you, if you are someone,because I, okay, this is
something I wrote down, I canguarantee you that there will
not be a more generous, limitedtime mode than this probably
ever.
And most people will probablylook at that and be like, oh,
(53:04):
that sucks.
It's like, there are just givingeverything away right now, man.
Like, like I said, like I, Ihaven't even focused on it too
terribly much.
And now I've gotten.
10, 10 copper borders 12 cosmicblack borderers.
I've gotten three emotes.
I've basically gotten everythingI want from the shop, like all
the, the emotes I've filled outall the credits, I got danger,
and I, you can just keep playingthis and farming this as much as
(53:27):
you can.
So if you're someone who lovescosmetics and wants to take
advantage of what I am prettysure is gonna be the most
generous they will ever be withlike your time spent versus
consumables and unlockables andcosmetics that you can actually
get, uh.
Keep on top of it.
Build buy all the things that,that come up on the top as much
as you can.
And, and milk this for as muchas you can.
(53:48):
'cause this is a free to playplayer's dream.
Like usually you can't have theluxury of buying all these
borders when you're free toplay, right?
Because all of your resourceshave to go in and get into the
new cards.
So this is your chance to justgo buck wild and get really cool
things to, to mess with it.
And I do think that they'regonna adjust this and probably
look at this and never dosomething like this again, which
you can look at as second thingor bad.
(54:10):
That's fine.
I just, from a businessperspective, there's no way this
is going how they thought thatit would.
So they're probably gonnatighten it up in the future.
So take advantage of why youcan,
Alex (54:19):
you're absolutely correct
in that this is probably way too
generous.
Like admittedly, for a free toplay game that relies on
cosmetics to keep the lights on.
This is way too generous.
Like, I unlocked this, Iunlocked the card, right?
Mm-hmm.
Like danger in like what, threehours maybe.
Of just casually playing themode, which honestly was so much
(54:40):
fun.
Anyway, I had so much funplaying the mode as it was
because of the changes that theymade.
And man, I was like, I got thatfast.
I, you get premium mystery,variant mystery variants, tons
of like, progression alongsidethe credits, the borders.
And then like, you're right,these like daily shifts deals.
Like, I've clearly bought abunch of the fire borders.
I think I, I think I need thisdomino emote eventually Blue
(55:02):
Cosmics, like my favorite of theborders.
Like they're just giving it itaway right now.
And so, like, honestly, I willsay this, I'll preface this by
saying when the next Deadpooldiner or the next game old comes
out, and it's not this, youcan't be mad, you can't, it's
just they, what do you meanthey'll, I, well, they
shouldn't, it's just this isprobably way too far on the
other end.
People, people mad at this one,man.
(55:23):
I know what They're mad.
How are people mad at this?
The first
Bynx (55:26):
day, dude, if you look at
the Discord for like the first
day, dude, people were so upsetabout this one.
It's just the, the immediate,like just people just finds
what's wrong, what's wrong withit.
Alex (55:35):
Uh, if some, you know
what?
Second dinner, again, they takeLs and they create their own LS
very often, but it can beheartbreaking, where like they
throw up a huge dub, like alayup and you know, people still
give'em a hard time, right?
Mm-hmm.
It's like, you gotta accept usfor what it is.
This is a very generous gamemode, which basically gave away
(55:55):
a Series four card, and you'renot even accounting for the fact
that they brought back a verygenerous login bonus.
This is one of the best loginbonuses they had, where you're
gonna get a series four pack,which I mean, it hasn't been
answered yet, but I wonder whathappens for people that are
series four complete.
When they get that pack, theytoken, you get the tokens, you
get the tokens straight up.
That's what prefer Yeah.
(56:16):
You, when you
Bynx (56:16):
crack those, when you're
done.
There, there, there was the,early on there was that series
five that everyone got that,that had the same thing where
once you're complete, you justget the token value of, of
buying it directly.
So yeah.
Really sick.
Alex (56:26):
Yeah.
But I just think honestly, theydid a tremendous job.
And I don't know if this waslike an intentional, you know.
We need a win for the community.
Let's get people hyped up aboutSnap again type of mode.
Or if someone, like, if they letthe interns work on this and the
interns like did horrible math,like I really don't know how we
got what we have.
But I'm not complaining.
(56:47):
I am having a tremendous amountof fun getting all the cosmetics
and I already am a collector oflike cosmetic.
I just love'em.
I just think they nailed it,man.
I think they nailed it.
And, um, this also gives me hopetoo because they, Deadpool's
Diner started in such a roughspot.
It really was not great.
It started in a really roughspot and the next iteration they
(57:10):
had done was like, merely.
Just barely better than thefirst.
They fixed some of the painpoints.
This one here is clearlysuperior in every single way to
the prior ones, and it gives mehope for the other game modes.
How can they make high voltageeven better?
'cause that's probably theweakest one.
Now, how can they make sanctumshowdown even better?
Please bring back.
(57:31):
I don't even know how they'regonna make the, uh, the grand
arena better, but like, if theydo it better, like beautiful.
If these new game modes canreally, really amp up the
rewards and the excitement forSnap, I think they're gonna pay
dividends for people.
And the last thing I'll saybefore I pass it off to you,
because I know I've been rantinghere.
One thing I really love aboutthis mode.
(57:53):
Is, I love the re the reductionof stakes.
I love the fact that there's noretreating and I've built a
collection over the years and Iwant to see my collection do
things.
I want to play my cards and Iwant to see stuff happen because
one of the things that I loveabout Snap is just how beautiful
the cards are, how great theinteractions are, and how
fantastic the wins and lossescan be.
(58:15):
And this mode lets me justexperience the collection I've
built.
It lets me experiment with, youknow, the aga the deck and helps
me try to cook something withMorgan Lafe.
Like I'm able to experiment andnot worry about rank and stuff
like that.
And so for me, this has been anabsolute banger of a release.
I absolutely love it.
Bynx (58:33):
So I was, I was debating
on holding my tongue at this,
but like to see you say howamazing Deadpools Diner is after
you had to commentate the, uh,the Deadpools Diner tournament
and that whole fiasco happened.
I think that, that, I think thatthat is, speaks really, really
highly, uh, past a lot ofdifferent things for how good
this is with Deadpool's Diner.
So, uh, I agree.
(58:54):
I love the stakes being gone.
Like some people, especiallylike poker players in the
community.
Really like the originalDeadpools diner like formula of
like the crazy high stakes and,you know, things just like
expanding like crazy.
'cause there's it kind of takesthe risk reward of snapping and
supercharges it like crazy whereyou could get, tons and tons of
bubs in one direction or theother.
So I'm sure that there arepeople on that side of the fence
(59:16):
who are pretty disappointed tosee where this has come.
I'm sure the, the rewards makethem not really care too
terribly much about it but yeah,man, once you get up to that
like 60 K bub refill, now it'sjust like every eight hours I
jump on, like, I'll see ifpeople wanna do the, uh, the
trading back and forth thing.
And if they do, I'll do that.
Or I just Snap three times.
I just play it out.
I see what happens, man.
(59:36):
Really, really awesome.
Huge w to second dinner.
Uh, hopefully they find a nice,happy medium for something that
still feels generous andexciting for us to do.
Because like, like I said,they're definitely gonna bring
it down from here.
But we're hoping we don't goback to, you know, kid Omega
levels.
So we have to find somewherethat's, that's somewhere in the
medium and hoping that it's, uh,even more positive for the
community in, in any waypossible.
(59:57):
I think that that would bereally, really good for
continuing to, to grow and buildthat goodwill that, uh, a lot of
people have kind of lost withsecond dinner over the last
couple of years.
Alex (01:00:06):
Yeah, this is the polar
opposite to the, uh, kid Omega
situation.
And a good tip by the way isjust before bed.
You should just go on and like,just, I'm losing hello fist bump
and just give away all your BSso that they regenerate while
you're sleeping and it'llactually help you progress here
as well.
So just a little tip for peoplein case they're wondering.
But yeah, this was an absolutewin.
Kudos to second dinner forabsolutely knocking it outta the
(01:00:28):
park Binks.
My man that's gonna take us tothe Snapchat mailbag.
We have three questions herefrom the community that I would
like your input on, my man, soI'm gonna throw it out there.
J Bear coming in with a, uh, agood old cold back to the spa
light system.
The spa light system had itsfaults, but one big benefit of
(01:00:49):
it was that it was an inherentcatch-up mechanic whereby the
more cards you were missing, thecheaper the cards were to
acquire.
They could restore that byhaving the Snap packs fluidly
priced, whereby the more cardsyou're missing, the cheaper the
packs are.
Banks, what are your thoughts?
Bynx (01:01:08):
I think that's a pretty
cool idea.
I like the idea of it beingflexible.
One thing that most people hatewhenever I talk about the
economy is that I always try andput my, think about this from a
business perspective hat that Ithink a lot of people don't like
to do, but thinking about itfrom a business perspective and
second dinner's opinion of thatit might warp the value of those
(01:01:30):
packs and have so like it, itwould be really nice to see it
be cheaper, but then.
As it goes up and up, then it'sgonna warp the value in like
that consumer's mind that it'sgetting more and more and, and
like over time make them lesslikely to spend.
So from a business perspective,I don't see second dinner doing
that specifically.
I, I could be wrong on thatregard.
(01:01:51):
Uh, but I do like the idea of,of just more things to, to help
with ketchup, mechanics, youknow, they announced the, the
big ketchup mechanic where ifyou've been gone for two months,
you get that you, you know, uh,like month long chain of being
able to get a lot of things.
So they are focusing on buildingmore ketchup mechanics into
everything.
I also have a hard time with,um.
Talking about like Spotlightsystem versus the new pack
(01:02:14):
system, because me and you arean outlier, right?
Like we've had the cards, we'vehad all the cards forever.
So for us, Snap packs is great,right?
'cause we just get the packs,you get a little bit extra
goodies, you get to pay quite abit less than you were with the
spotlight keys to actually doit.
So for, for us, it's a, it'smassively better, but, but it's
like a tier, right?
Like some tiers, like people whoare way lower don't get into it.
(01:02:35):
So I always have a hard timeanswering, like specifically how
they can make it on therebecause I don't, I don't have
the experience of going throughit from my perspective, it's
just really good.
So it, it's hard for me to givelike a, a clear response to
that.
But I would say in general morecatch mechanics are always good
and there is.
Signs that second dinner isinvesting time and resources
(01:02:58):
into making those, uh, in otherways.
So I think that that's ingeneral a big positive.
Alex (01:03:03):
Yeah.
And leaning into like the, thepacs, like the X-Men pacs, the
Destroy pacs, and like kind ofthe themed PACS to help people
complete specific archetypes andDAXs, I think is a good idea and
in itself a bit of a catch amechanic if they can price those
a little more fairly.
Another thing that, like I hadthis thought of was like that
this type of suggestion alsomakes that the more cards you
end up owning, you feel likeyou're getting punished for
(01:03:23):
having a larger collection.
Right?
Yeah.
Which is gonna be a perspectivea lot of people share.
And the other thought I had wasthat like, realistically, I know
that we, we spend a lot of timetalking about the economy.
We want to be better and stufflike that, but at the same time,
we really don't know thechallenges that second dinner
does have.
I'm sure the Marvel IP is afactor, I'm pretty sure.
Like we just don't know thosethings, right?
And uh, there's a lot of timeswhere I'm like, man, I'm glad
(01:03:45):
I'm not making those decisionsbecause you know, there's a good
chance you might see somethingthat looks great on the surface
and then you can't.
Pay the bills.
Right.
You know what I mean?
And so like, I'm these types ofthings need to find the middle
ground between being very fairfor the players, sustaining the
game, and of course beingprofitable for the company.
And I just hope that seconddinner is making strides to find
(01:04:06):
where that balance is.
And I suspect that they are,from what I see in the
engagement I've had with, uh,with second dinner, it seems
like they care very much aboutthis game and they are trying to
make it more accessible to moreplayers.
And it's exactly that.
The efforts with the catch andmechanics and the new player
experiences and the returningplayer experiences, that stuff
is a lot of effort and they'reputting that effort in and, uh,
(01:04:29):
you'd love to see it.
And I'm sure that if the economyneeds more additional tweaking,
they're gonna consider it.
Mm-hmm.
Now, Russ comes in with astatement regarding what I had
mentioned last week.
We were talking about, uh, JimHammond and I brought up Top
Gun.
Top Gun, top Gear.
Top Gear Top Gun are two verydifferent experiences, both
about machines, but one fliesand one is on the road top gear.
(01:04:51):
And, uh, Russ does State Yes,Alex, Richard the Hamster.
Hammond was a top gearpresenter.
I used to love the program too.
My favorite episodes when theypurchased a sports car friend,
10 k.
I just remember watching themlike race cars around their
tracks.
And like, I remember watchingSebastian Vettel in like the
like, uh, affordable Car seriesor like, what's it called?
(01:05:11):
The reasonably placed pricedrace car.
And he drove like a, like alittle car around the racetrack,
ended up setting the record thatwas like old school, just really
awesome tv.
And then now everyone justbinges Netflix and stuff.
So, I don't know, man, I, Imissed the, I missed the days of
like every night, every Thursdaynight, I'd have to watch the
next episode of Dragon Ball Zand like cut out that time.
(01:05:32):
My kids don't get that.
They just feel like everything'son demand, you know what I mean?
And then they would just talklike during Dragon Ball Z, they
would just talk about fightingthe entire time.
Then you have to wait for thenext week for them to actually
fight.
Explain.
Bynx (01:05:44):
Oh yeah, man.
Well, for me, my top gear I feellike was MythBusters.
I feel like they're the samelike genre of show, like, like
pretty similar with, with likewhat they do.
But I, I never really watchedtoo much top gear.
But, uh, but MythBusters waskind of like that for me, that
like random show that was alwaysplaying replays.
You know, you'd watch one thatyou've seen like a couple of
times before and they're doingcool science stuff and they're
(01:06:04):
doing cool machines andeverything like that.
So I always, I also think backto simpler times when you just,
you know, turn on the, the TVand hit the channel up and
channel down until you findsomething that takes your
attention.
Alex (01:06:14):
It is kind of crazy.
That's, that, that's how it usedto work.
Like you would just catch showsin the middle of it and be like,
let's watch this, whatever.
You just like actually flipthrough channel surfing.
It was called channel surfingback in the day.
For people that would rememberthat.
And Johnny Blaze comes in withour final question of the day.
Johnny Blaze states.
I hear a lot of frustrationsaround going up and down in the
rank nineties and not making itto infinite this season.
(01:06:35):
I personally stopped caringabout my rank after receiving
the most meaningful reward,which is the 500 gold at 90.
Sometimes I had infinite,sometimes I don't.
But it seems like a huge painpoint for others.
Uh, Binks.
In your, uh, kind of experience,has it been harder getting
infinite?
Bynx (01:06:53):
For me, I, I haven't felt
it as much.
I think the biggest change isthe bop behavior change because.
I feel like as Marvel Snapplayers on our ladder grind,
there was this thing that what abot is, right?
And sometimes there was like theChee bots, which were a
nightmare.
But in general, a lot of timesthere's just been these like
loser bots where you basically,you have force and you play in
(01:07:14):
one lane.
You try and get'em to Snap, youSnap back to try and take the
eight cubes from'em, right?
And they've really reworked howthe bots act and play.
Where I, 90% of the time, Idon't like know what's a bot
until turn six anymore.
I don't know if you've had thischange before, but I used to be
able to pick up bots in like oneturn.
You could just like immediatelysniff it out.
But now they play much morenaturally and everything like
(01:07:36):
that.
So there's.
I feel like people need torelearn how to identify and
maybe play around bots a littlebit, uh, better would, would
probably help a lot with theclimb.
I think that's probably the, I,to me that's what I can think of
is the only change that'shappened in the last couple of
months, which is what theymentioned.
Tell, tell me about yourthoughts, because I, I feel like
you, uh, when we talked aboutthis a little bit before, you
(01:07:58):
kind of seemed a little bit moreon board with that.
What kind of changes or why, whyhave you felt this shift in, uh,
the nineties being a little bitmore sweatier or harder to get
through?
Alex (01:08:06):
I just feel that like the
climb towards Infinite has been
significantly harder,specifically in the last two
months.
They definitely changed thebehavior.
I think they, uh, they took outa lot of like.
They took out a lot of like thefree cube bots, which are
happening, right?
Like the, the auto lose bots.
They're still there, here andthere, but what I think they've
done is, you're right, they'vemade the other bots that you do
(01:08:27):
encounter feel much morenatural, which in theory is a
good thing, but they're muchmore competitive.
However, one of the challengesthat I have seen is that like
sometimes the decks don't makesense.
And while I'm not an engineer, Idon't know if this is the case,
and this might be one of thoselike, you know, tinfoil hat
things.
I feel like I've played botsthat have access to cards
outside of the, their deck.
(01:08:48):
Like I feel like I've hadexperiences like even on stream
where I'm like.
Yeah, that bot just ran a cardthat is not in that deck and it
makes no sense.
And it was the exact card theyneeded to beat me.
And it's happened a coupletimes.
And that's what old cheater botsused to do.
Like remember those really oldschool cheater bots where they
would just like, they would knowthe
Bynx (01:09:05):
r and g of things and they
would like perfectly make the
plays based on like the r and gseed and what you would play do
those words.
Alex (01:09:11):
Yeah.
It was awful.
And like I I, oh, there was anexam.
I, oh man, it was like a recentstream where on turn six, like
this deck that would had noright in, in their world ever
running Luke Cage.
Like I, I can't remember exactlywhat deck it was, but it, there
was no way Luke Cage would'vebeen in that deck.
And on turn six, it just laid aLuke cage down.
And I was like, bro, why?
(01:09:31):
Why is that in?
It was just in the deck and itwas, I knew it was a bot, and I
was like, and it just, it scamme.
It scam me like eight cubes.
I was trying to scam the boteight cubes, right?
And I was like, no way.
There's no way that pulled it,pulled that Luke cage from like
the library of cards.
It, it went, it went into thelibrary and pulled that card.
Yeah.
It literally is like looking ata tent.
It's like, no, it took one cardand put gimme that Luke cage.
(01:09:52):
You know what I mean?
And I was like, so tilted out.
But anyways, I do think that forthe average player, and this is
what I get concerned about, whocares about my experience,
right?
I, I love Snap all play now Idon't whatever, but I get
concerned when the averageplayer who is trying to climb
and want to have a reasonablefun time doing so is
encountering bots that maketheir experience feel miserable.
(01:10:13):
And I feel that on aggregateacross the entire casual player
base, which I tend to be more intouch with than others.
They are having a much moredifficult time ranking up
towards infinite.
I feel like they're having muchless fun on the infinite ladder.
And if they're not having fun onthe ladder and they don't have
(01:10:34):
things like Deadpool's Diner toturn their attention away,
they're gonna turn away from thegame.
And so I'm concerned about whatthe ranked experience feels like
for the average casual player,who we are as a community, and I
hope as second dinner is hopingto retain.
It's also worth noting though itis much easier to get to than it
(01:10:55):
ever used to be.
Like back in the day we had 10per level stuff like that,
right?
Oh yeah.
Yeah.
So it is still easier to get theinfinite than it was like in the
launch window.
However, I still think thatwhatever they changed over the
last two months has been a, likea massive net negative because
generally speaking, I see a lotof anger to towards the ranking
process.
Bynx (01:11:17):
Yeah.
Like I said, I mean, I, I don'tsee it as much, maybe as, as you
do.
I ha I've definitely heard itover the last couple of months,
like people talking about botsspecifically.
And I do think that it'schanged, uh, like the biggest
thing for me is like.
In my opinion, the way that theychange the bots is so much
better because it feels likeyou're playing Marvel Snap.
Because when you used to playbots, you, you didn't play
(01:11:39):
Marvel Snap, you just didwhatever.
Now the bots are ordering theircards, right?
They're not just playing thedumbest thing you've ever seen
and playing like Armor on top oftheir Nova, turn one and turn
two and just doing absolutenonsense, right?
They're actually like makingplays and I feel like that's
gonna be better for new peoplewho come in because I feel like
new people have this problemwhere the bots used to be so
(01:11:59):
brain dead.
They play all these bots, they'dthink they would be so good and
they'd like grind the game.
'cause they love it.
They get the infinite playingall bots and then they just get
their face smashed in by some oflike the ladder grinders and
Infinite who have all thesecards that they've never seen.
Right.
So like I feel like thatexperience is, to me is what, is
what sounds terrible and awfulthat'cause I feel like there's
(01:12:20):
probably some people who loveMarvel Snap so much that that
happened to'em and are justlike, I don't what is going on?
I've never touched this game ofgala.
This is like an awfulexperience.
Right.
So I do think that in the shortterm it might be frustrating.
It might be hard to get throughand maybe I'm just like
completely wrong and, and I havea a, a perspective that's,
that's different.
And there, there are otherthings outside of like, what I'm
(01:12:40):
seeing on my end that's changingit and hopefully that's for the
better.
But I do think of the majorityof it is bots.
And I do think that bots playingMarvel Snap more like a human is
in general going to be good fornew players coming into the
game.
And just having this, thisbetter experience, uh, in these
like bot.
Like lineups that you don'treally want to get, that you
(01:13:01):
actually feel like you'replaying the game or you're not
playing this dumb mini gamewhere you're playing all your
cards and you're skipping turnsand you're, and they don't Snap
for some reason.
And you're freaking out becausewhy aren't you snapping?
You've been up for two lanes forfour turns.
Like, why aren't you freakingsnapping?
So like, I like getting rid ofthose situations.
I, I think is a really goodthing.
So that's my perspective on it.
Uh, I think that, um, uh, ifyou're having trouble with,
(01:13:22):
with, uh, infinite, definitelytrying to take a, a step, step
back and breathe and not worryabout it so much is definitely
a, a big thing.
Like anytime, like I, I thinkabout this with any game.
Anytime.
Like a game isn't fun, likeyou're not having fun doing the
thing.
I always try and reevaluate whatI'm doing in my mindset around
it because whenever I play videogames, I like to do it for fun.
(01:13:43):
Now we live in a world where alot of people play games to also
hate the game, and they'll playa game for a thousand hours for
a year and spend 500 hourscomplaining about it on the, the
subreddit.
Like that's the, that's what welive into.
But if you wanna have more funplaying games, like just take a
step back, take a breath, feellike, what am I having fun doing
with this?
What am I not like?
Should I be caring so much aboutinfant?
Should I just be playing fun,stupid decks and losing and
(01:14:05):
being okay with losing?
I think figuring out stuff likethat is just in general, a good
thing to do is, is playing anykinda live service game like
this.
Alex (01:14:12):
I do agree with you,
right?
I think that getting rid of theabsolute like hardcore robots is
probably okay, but I think thatthere's a middle ground between
robot that intentionally playslike Nikia on turn six as their
closing line and these ruthlessassassins that are coming out
and absolutely demolishing yourdreams.
For eight cubes with like themost ruthless, borderline
(01:14:35):
cheating blaze.
And here's the one I didmention, like it felt like when
I, I brought up that Luke cagething, it felt like, you know,
the bot was pulling from theentire archive.
It's entirely possible.
That's like an engineer willlisten to this right, right now
and be like, bro, I programmedthose bots.
It doesn't do that.
It was probably just in the deckfor some reason.
That's skillion
Bynx (01:14:51):
happened.
Or like something you missed.
Right.
And like I get it.
Right.
Some other way that it showedup.
Yeah, exactly.
There is a much simpler solutionthan like we, we are architects
who will create, use God tocreate any card possible to
destroy you and make you stopplaying.
You know?
Alex (01:15:07):
I know.
But yeah, you're right.
And I think that like it's oneof those things where like,
yeah, the bot change isdefinitely huge.
I just think they need to betoned down a bit.
And I think at the end of theday, yes the bots can be good,
but people are gonna want toenjoy their laddering
experience.
They won't if these bots goabsolutely insane, right?
So finding that middle ground Ithink will be particularly
(01:15:27):
valuable.
But on that note, my man, Igotta say thank you so much for
joining us this week on thepodcast.
Um, you've been someone who I'vewanted to have on as a guest for
the longest time.
You're someone who I have animmense amount of respect for
one of the absolute OGs ofMarvel Snap.
And, uh, down in the descriptionbelow, you we're gonna have
links to bxs Twitch.
Uh, you, you stream at like,sometimes you're stream at like,
(01:15:50):
I'll use your language.
Yeah.
DGen hours.
And other times you're streaminglike right in the middle of the
day.
I can't quite figure out whenyou're supposed to be streaming
or not.
And then we have the, obviouslyyour YouTube channel, which is,
uh.
An awesome one at that.
So where can, when can we findyou on Twitch?
'cause you seem to be movingyour schedule around a bit.
Bynx (01:16:07):
Uh, a little bit.
I, I did a big change.
I used to be all DJing hours,but just for like, lifestyle, I,
I wanted to try and like reallychange my habits for what I was
doing.
So you can generally catch meMonday and then Wednesday
through Friday from like 1:00 PMCentral to around six.
And then Tuesday I record avideo off stream for the new
card.
So I do do DJ hours for allthose people who used to watch
(01:16:29):
me all those times so late.
So if you're ever up late on aTuesday, I'm pretty sure I'll be
streaming playing some fun deckswith the new card.
But Alex, man, I, I'm so excitedto be here.
This was a wonderfulconversation the last hour and a
half.
Absolutely.
Flew by.
Thank you so much for the inviteout here, man.
I think that you are such aamazing, um.
(01:16:50):
Peace and part of the MarvelSnap community.
You know, you're, uh, I'vealways just been so like, uh,
gravitated towards like yourvibe and just how you always
like have a smile on your face.
It's something that I try and dotoo, even though sometimes I go
crazy and get a little bittilted.
But I think that really tryingto like, enjoy this game and,
and finding other people whohave like a real genuine joy for
(01:17:12):
this game and like to put moreof their focus on celebrating
the, the good from it thanalways.
Just like finding whatever'swrong with anything that Marvel
Snap is happening.
Those, those are the peoplethat, that I love being around.
I love having conversationswith.
And, uh, I love being yourfriend, man.
You're, you're an amazing dude,Alex, and I'm super, super
excited to see you next time weget to, uh, see you in person
(01:17:32):
and give you a big old hug.
Alex (01:17:34):
Man, you make it sound
like almost I paid you to say
all that, man.
I, I appreciate that so much.
That was like the nicest outroanyone's ever given me, man.
I, I sincerely appreciate it.
And you're right, man.
I just, uh, I love the game andI wanna share that passion.
And, uh, it's something that youand I both share.
It shows at the, at the end ofthe day, you know, we're playing
something that we love and Ifeel grateful that we're in this
position at all, that we get toplay a game.
(01:17:56):
We have these platforms that wehave.
And, uh, yeah, being positive, Ithink is, is a powerful thing in
today's world.
And, uh, there's a lot ofreasons why you can get upset
about Marvel Snap, but there'salso a lot of reasons to, uh, to
be grateful for what we have.
And of course, be happy that,that we get to share this, this
passion and this pastime withthe world.
And so, dude, I appreciate youso much.
(01:18:17):
I appreciate those words.
That truly means a lot to me.
And as I said before, guys, usethose links, find banks online,
check'em out, and we'll see youon that next one.