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July 29, 2025 51 mins

Is Invisible Woman insane? Should game mode rewards be better? Join Alexander Coccia with special guest Ken The Super Tech God as they chat about this and more on this episode of The Snap Chat and join Cozy and Alex every week as they discuss all things Marvel Snap.

Have a question or comment for Cozy and Alex? Send them a Text Message.

You’ve been listening to The Snap Chat. Keep the conversation going on x.com/ACozyGamer and x.com/AlexanderCoccia. Until next time, happy snapping!

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Alex (00:00):
Hey everyone, and welcome to the next edition of the
Snapchat.
I'm joined today by none otherthan the Super Tech God.
Ken.
Ken, how are you my man?
It is great to have you heretoday filling in for Cozy
Snapper.
For those of you guys that arelike.
That's not Cozy.
Where's Cozy at?
Well, Cozy has had a hell of aweek, man.
He was, uh, obviously atComic-Con.
He was sick prior.
We're actually gonna incorporateComic-Con into the next Snapchat

(00:22):
and then that all fell through.
Schedules were absolutelyinsane.
And now he's on his way toChina.
He's literally flying out toChina.
And so as a result, super Tech,God has come to save the day.
One of my favorite people in theSnap scene, by the way, Ken, me
and you are like legitimate OGs.
Of, do you remember back in theday, you and I, we were
streaming for like 10 peoplerating each other.

(00:43):
Oh my.
Like those were the good olddays of Snap.
Like that was beta way in beta.

Ken (00:47):
Yeah, super fun times, man.
Bayla Times was the greatest asalways.
Like you said, we had a fewpeople in the community, but it
was always a good time.
Loved the cards, love theenergy.
Snap future was so bright backthen and now we here.
So enjoy it.
And especially thank you forbringing me on and yes, for
those who are listening and notwatching, ho you just got a tan,
God, you worry.

Alex (01:07):
Got a tan.
And for those that might notknow the uh, know the STEG lore,
this man.
Keeps the lights on at seconddinner.
This man has every singlevariant in the game.
Like when you talk about whales,s STGs, not a whale, you are
like a kraken in the waters of,uh, like I gotta ask you, man,

(01:27):
like, what inspires you to likehave to collect every single
variant?
And while I'm asking you that,who's your favorite artist?

Ken (01:34):
Ah, so my favorite artist was Kim Jato.
For a long time now, creativeHouse Pocket has taken that
slot.
Love the art from Creative HousePocket.
They are so, the art's sobeautiful.
But, um, what got me into it,man, is just basically, I love
the art, love comic books, loveStyle and Snap and especially
all the cards and after thewonderful, um, next event, and

(01:55):
being able to get thoseresources back after that whole
mishap and being able to collectall those variants in the
collection track.
I was like, you know what?
I wanna continue this.
I wanna continue and get everyvariant and be able to showcase
those cards and those artistswhen playing the game.
So that's why I had to do it.

Alex (02:11):
You know what, man?
And, uh, that, that'sphenomenal.
And I gotta tell you, there's areason why the Finon is on the
screen right now, and, uh, Iknow that you are a legitimate
OT truther, how much would youlove for the Finon Tamika
Comeback and Marvel Snap?

Ken (02:25):
I would love it, man.
I've been preaching this all thetime.
Infin not needs a buff.
And we get at least anadditional power on him.
I'll be happy 21.
That's all I'm asking for.
But yeah, big time.
Infinite fans, for all those whodon't know, finite is one of the
best cards in Marvel Snap I feelto this day.
And yeah, it'll be great to gethim a buff, especially with all
this power creep happening inthe game currently.

Alex (02:45):
I mean, it's funny, I'm someone who plays a lot of Evo
and like I would be playing Evoand I have like a Hulk that's
like 18 power on turn six.
And I'm like, why even have theinfantile when you can get a
Hulk up to, uh, 18 power orsomething like that, right?
And so, yeah, I agree.
I wouldn't even say one power.
He needs to be like a 22 or a24.
Give him something, right?
Like we got.
A card that needs some love.
So let's give'em some love.
But STG, we got so much to talkabout today.

(03:08):
We're talking about Yes, theInvisible Woman First Steps, the
card that's coming out.
Tomorrow we're gonna be talkingabout the thing First Steps,
which came out last week.
And, uh, we hadn't had anopportunity to discuss the Human
Torch on this podcast either.
And so we're gonna be talkingabout.
Number of different cards.
And then of course we'll betalking about the limited time
game modes.
We're giving our impressions ofnot only the grand arena, but

(03:28):
more importantly whether or notthe rewards have been good
enough.
So I'm excited to get into thatwith, uh, with STG.
And then as always, our Snapchatmailbag.
So STG I'm gonna send it off toyou first, right close.
Usually ships it off to me rightoff the riff, and it's like,
Alex, that's fine.
What's your star rating on TheInvisible Woman?
I'm gonna put you on the spot.
The Invisible Woman is obviouslya card.

(03:48):
That is super exciting.
STG.
What's your reading?

Ken (03:53):
I mean, of course this card was the most anticipated, and of
course people who did not wannaget fantastic card was waiting
for this card.
But for me, this card I think isgonna be epic, especially with
the other end of turn cards thatare coming out or came out this
previous month.
I definitely think this card isgonna be up there.
I have to give it at least afour rating.
The fact that it has the abilityto, of course, activate and then

(04:14):
turn on the end of turnabilities and happen twice per
game.
I think again, with fantasticcar, with human torch with the
thing and everything else,sunspot, et cetera, is gonna be
a huge, huge.
New and awesome card to bringinto Marvel Snap.
So four, definitely a four forme,

Alex (04:31):
buddy.
That's hilarious.
'cause Cozy started at 3.5 inour first preview, and then he
ended up at four at the end ofthe pod.
So you and Cozy right along theside of each other.
Now I came out and I said, Igave this a five star at a five.
I said this was gonna be my cardof the month.
And you know what, th now thatlike, we're almost done the
month, which is crazy, man.
Time flies when uh, you'rehaving fun in the grand arena.
I actually wonder if this cardcould be better than something

(04:55):
like the human torch.
Like the human torch me seems sogood.
Even the thing has been reallygood, Mr.
Fantastic.
Has been so, everything's beengood, man.
These cards have been bangers,right?
And so like in retrospect, I'mlike, is my five.
The right call, and I'll tellyou what made me think about
that.
And I, I'm still gonna stickwith it.
I'm still on my five.
I'm not, I'm not deviating frommy original plan, but what I
will tell you is that it kind ofgave me pause when they buffed

(05:18):
the the Doom 2099'cause Doom2099.
Was a very straightforward andobvious synergy with the
Invisible Woman First Steps.
And when I saw an OTA Buff thatcard, I was like, well, that's
kind of risky.
Like, wouldn't you think?
And clearly Glenn and theBalance team would've planned
for the fact that that card'sgonna be used in tandem.
And it made me wonder if it'sactually weaker.

(05:42):
Than was expected and they werecomfortable boo uh, buffing doom
2099 in advance of the Invisiblewoman launch because it wasn't
as good in their, in theirinternal testing as perhaps we
might have thought.

Ken (05:54):
That could be the case.
I mean, I think Doom 29 9.
I also think they did it becausethey wanted to bring it back
into the meta'cause after theynerfed it to everything, it was
just like, Hey, nobody wants toplay that card.
But now the fact that we havethese cards that can buff, end
of turn, it just made sense tostart buffing those cards like
Doom 29 9.
I think this is just gonna makeit even stronger and even
better.

(06:15):
So maybe that's the reason whythey did it, but I also think
because.
Again, they wanna bring thatback into the meta.

Alex (06:20):
And like, I really do think Doom 2099 is gonna be one
of the key places where, um,you're gonna see Invisible Woman
played.
Obviously the effect is massive.
It, it creates its own zooeffect.
But one of the things I felt wasstrange was that Doom 2099 was
off the most powerful coming outon turn three.
So the invisible woman wants tocome out.
On turn four, maybe turn five,like you still want to get that

(06:43):
doom 2099 out on turn three.
And then you wanna follow upwith that that invisible woman
because naturally you can justplay that one car and it keep
getting those bots going right.
Um, but obviously that itdoesn't just stop at doom 2099.
Right?
I had this thought about.
Evo, like we both are Evo loversnaturally with the Infin.
Yeah.
Um, you know, infinite love heregoing strong between the two of
us of course.

(07:03):
But you got like, you gotsunspot obviously.
You got Cyclops, you got, yougot Misty night, you got lots of
opportunities to take advantageof these end of turn effects.
And so I wonder if that'll be agood spot for it, especially
since the fantastic car versionof those builds have proven to
be very effective.

Ken (07:22):
Yep.
Correct.
I agree a hundred percent.
That's exactly where I thinkshe'd be best at is going to be
in those Evo lists.
With the end of turn cards, wealso have to consider, your
favorite, one of your favoritecards, which is Surfer, right?
These are three costs, so mightas well put her in a Surfer
deck.
And I think her alongside humantorch and Surfer in that package
might also be another huge stepfor this card.

(07:43):
So, yeah, no, I think thestrongest definitely is the hi.

Alex (07:46):
Yeah, so there's, there's a surprising amount of
versatility here.
Like there's so many end of turcards that have proven to be
very good and even in the Evoshells, like things like Adam
Warlock, which obviously doesn'tnecessarily not really at all
work with, and I shouldn't saythat actually.
'cause you could, if you'rewinning that location, you're
confident you're gonna win it.
You could double draw without amorlock, that's true.

(08:07):
Would would you not?
You would double draw.
Right.
Which is actually kind of crazywhy that might be the only card
that would do that.
I just realized that that's notlike, that's not in my notes.
I was just thinking about howAdam Morlock is now suddenly
playable in Evo shells becauseof Fantastic car, but this would
allow you to double draw.

Ken (08:20):
Yeah, no, you're absolutely right.

Alex (08:22):
Yeah, absolutely right.

Ken (08:24):
Interesting.
We also have thought that issuenow where, where like Fantastic
Car works with She Hulk.
I know it's not supposed to, butbecause it still does.
Will this also work with SheHulk?
Will this.
Allow she hawk to get a doublediscount.
I know it shouldn't, but that'sthe question.

Alex (08:42):
So I believe that at the patch you'll see she hulk lose
the fantastic interaction.
Yes.
Clearly it's coded as an end ofcur, uh, end of turn, costs one
less per power floated or energyfloat or whatever.
Right.
I said that so poorly, but youknow what I mean.
Right.
Clearly it's coded like an endof turn card.
Its text does not say end ofturn.
And so I think that's what we'reseeing.

(09:02):
And I bet you a patch willrevert that, especially
considering there's enoughcontroversy around Fantastic
Car.
And the Evo decks are doing sogood as they are.
They don't need the She Hulkversion.
In fact, the versions I've beenplaying myself, I cut she Hulk
because I'm like, I'm playingfantastic R turn five.
You know what I mean?
Like I'm sure.
And and with Merlin, with Merlinfalling back, you can almost

(09:24):
play.
More magic because Merlin wasdestroying magic.
But now Merlin's not taking upas many decks because Mr.
Fantastic is occupying that laneand Serge is occupying that
lane.
So magic's back.
Yep.
But I still don't think you needthe magic.
Turn.
Seven.
I think you can win the game onturn six with these Evo decks.
Six.

Ken (09:42):
I totally agree with that.
That's a great point.
Yes, I've been saying that a lotin the streams.
You do not try, do not win inseven because it might hurt you.
Definitely aim for six and inthat evil, fantastic car
package, you're definitelywinning in six.
There's no need for the seven,but I am happy that Marilyn has
taken a step back.
He was causing some problems,but he was definitely rampant in

(10:02):
the meta.

Alex (10:02):
It's funny you say that.
Now I know this is somewhat offtopic, but I almost think.
And this might this.
Oh man, I don't know.
This might be a hot take.
I wonder.
Like how close Merlin and Mr.
Fantastic First Steps are?
I think Merlin is probablybetter than people give it
credit for.
I think that the reason whyyou're seeing Less Merlin right
now, more Mr.
Fantastic First Steps is the,first of all, it's the new shiny

(10:24):
thing.
People wanna play with new shit.
Yeah.
But I also think that it's like,so risk free to play, like it's
so like, oh, I put it down ontwo and it just like gives me
high fives in my deck and I justdon't have to do anything about
it.
Whereas with Merlin, you're likeplaying a century that's gonna
put a negative nine on theboard.
And you gotta deal with that.
And like Merlin I think has ahigher high sometimes where it's
like you gotta work for it more.

(10:45):
And Mr.
Fantastic, you don't have to asmuch.
So I think Merlin might bebetter than we're kind of giving
you credit for right now,because I think Mr.
Fantastic is like the new shinything.
But I think Merlin's stillamazing.

Ken (10:57):
I don't know, I, I gotta disagree.
I think Mr.
Fantastic is here to stay andhe's gonna take that two spot.
I don't see Merlin coming backunless.
They put out a card that dealswith spells or a Cana or
whatever you wanna call it.
But I think for sure Mr.
Fantastic is here to stay.
He is the probably the best twocars drop now in Snap.

Alex (11:17):
Yeah.
Listen, he's damn good.
I just think Merlin's damn goodtoo.
That's what I'm trying, we'retalking about two, like, like
golden bars here is what we're,we're comparing to.
Absolutely.
Stars, right?
Um, absolutely right.
I guess continuing on, um,invisible Woman, as we continue
to deviate in conversation, Ijust wanna throw some cope out
there.
I, I don't know if this is agood idea.
STG, so bring me down if I needto come down.

(11:38):
But I was thinking about thenaand havoc, right?
Those are obviously really goodturn and, and turn effects, but
the types of decks that playthose cards usually run bass.
They run Agent Venom.
And do you really want to giveup the additional power you have
from, from someone like theinvisible woman in order to
activate that?
Is it really worth it?

Ken (11:58):
But I don't know.
I don't know.
I like the havoc play.
I think the havoc is fine.
'cause getting eight power afteryou play that card and then
activating with invisible women,I think is huge.
Um, Thena part, maybe not, but Iagree.
If, okay, if Invisible Women isthe only card that can get the
negative effect of bass hittingit, then yes, you're fine.

(12:18):
I think that's awesome.
You build a deck around bass andaround those other cards and
just have invisible women andhope.
That you play invisible womenearly enough that you could play
bass.
And not have to worry about nothitting those cards with those
additional three power.
Okay.

Alex (12:33):
Okay.
A reasonable approach and, okay,I have some more cope.
Alright.
And again, if I'm completelyoutta my mind here, call me out.
But I had this idea, and itmight be the deck that I go to
on launch day.
What do you think about StrangeSupreme?
Because that will allow strangeSupreme to just double suck on a
turn.
He'll pull one card, he'll pulla second card.
And like the problem is, is thatlike strange Supreme doesn't,

(12:53):
he's so vertical as it is.
I don't think he needs the extrapower, right?
No, but I had that thought oflike, could you actually double
suck with Same, uh, with StrangeSupreme?
Would that be worth it?

Ken (13:04):
I don't think it is, to be honest.
I think the way he is right now,he is powerful alone in that one
lane.
I don't think he needs theextra, I don't think he needs
the extra suck in that, thatturn with the activate from
Invisible Woman.
I think he's totally fine theway he

Alex (13:19):
that, you know, that's kind of what I suspected, but
I'm just gonna, I just wanted tothrow it out there'cause it
wasn't an under turn effect.
Um, another one I was thinkingabout was like, is, is, you
know, Thaddeus Ross and then youhave like, you know, obviously,
uh, Redhawk, but those are.
Like, first of all, why are youplaying Tha Ross and secondly
Red Hulk?
It's like, well that's kind ofwin more.
Like he's probably cleaning thatlane up anyways.
I really do agree with you withthe sediment that like it's

(13:40):
gonna be in those Evo shells andit's gonna do remarkably well
there.
Yeah.
The only concern I have, andthis is the last thing we'll say
about Invisible Moon when wemove on, is is it end of turn
Wong though?
Like, do you know how, like yousee on Reveal cards?
Imagine Wong was a series fivecard today, right?
First of all, if it was a seriesfive card, it'd be like a, it'd
release at like a four, six,let's be honest.
But like if it's a Series fivecard.

(14:00):
It's like, is it just like Wong?
Is it just too damn greedy?
You know what I mean?
Is is invisible woman, the Wongof this archetype where it's too
greedy and you probably just endup cutting it anyways.
I believe in whatever package

Ken (14:11):
you put it in, it might be because you're right, if you
think about it, especially in anevil shell or anywhere else,
getting that additional power,do you really need it?
'cause I think the power youalready put out is strong enough
to help you win that match.
So it might be a little greedy.
You're absolutely right, and Ithink that's why your bass,
Athena havoc, those type ofdecks might love this more.

(14:32):
Even the Surfer decks might lovethis more because again, putting
it in the Evo shell will be thebest, but you're already putting
out so much power.
Do you need it there?
That's a good point.
I think you're

Alex (14:41):
right.
You're absolutely.
All right.
And that's enough.
Talk about the Invisible Woman.
The next topic of conversationis going to be the thing first
steps.
Now this card released this pastweek.
We'll also be discussing thehuman torch as well.
So STG, I gotta ask you whatwere, uh, was your thoughts on
the thing first Steps?
Now Cozy and I both came in at3.5 stars.

(15:04):
We did think the card was goingto be good.
We just thought it was gonna beperhaps one of the weaker of the
bunch.
I found it to be.
Better than expected, but I'mcurious about your thoughts as a
whole.

Ken (15:15):
Yeah, me too.
Going into it, I thought it wasgonna be a three, right?
Two and a half to three.
That's what I felt about thiscard and playing it, it's, it
definitely exceeded myexpectations.
Um, the fact that it gets thatadditional power every turn and
then the plus two power, andthen if the lane is full, it
destroys your opponent's card asweaker than it, it's just.

(15:36):
So good, especially on that lastturn.
Your opponent thinks they'rewinning.
It's an ongoing deck.
You go ahead and destroy theironslaught.
It's such a great feeling.
It shuts down all the blueMarvel, you know, madness is
happening.
The thing really set this gameup and I have to give it at
least a 3.5.
I do agree that's exactly whatit should be.
I think if it was less in cost,just a four costs, it would

(15:56):
definitely shoot up to a fourand a half.
But the fact that it's a fivecost and you have to kind of
figure out when you're gonnaplay it, especially if you play
it on turn five or in turn six.
That's the reason why I think3.5 is a perfect score for it.

Alex (16:07):
I agree with you, but at the same time, like, how many
amazing four drops do we need inthis game?
Like we, we actually need somebanger fives, man.
How dare you.
That's true.
Ask them to bring true anotherfour drop that's broken into the
game.
But like it's exactly it though,right?
And like, uh, the cart, if itwas Fortnite, it would be crazy,
but like, I kind of.
I compare it to, uh, Spider-Man2099 in a nons insulting way

(16:27):
where it's like, okay, look atwhat you have to do to get, uh,
Spider-Man 29 9.
To destroy a random, you gottamove it, right?
Doesn't sound that hard.
You got, madam, we, you got allthese things and they're
similarly powered to somedegree.
And Spider-Man 29 sees no plate'cause of the random randomness
of the effect.
This card is similar.
And it still has a randomdestroy factor.

(16:48):
The only challenge is Spiderman2099 can destroy any powered
card and I found that the thingI often was like, damn, I
actually kind of wish I coulddestroy something stronger than
it.
And that is a very importantbalancing factor.
'cause if you could just punchout Red Hulks and Hulks and
whatever, then that wouldprobably be an overpowered card,
let's be honest.
Right?
Correct.
So I do think it's a veryimportant thing.

(17:10):
But it also adds a lot of nuanceto the card.
Why don't I put it on the screenhere?
I gotta put it up on the screen.
Um, it adds a lot of nuance tothe card because realistically
it does a great job of likemaking it so that you really
have to consider how youposition it, where you position
it early.
So for instance.
If I'm playing against a Surferplayer and I've seen that
they've put like Captain Carterin a location, I might actually

(17:32):
try to quickly fill the locationto destroy the Captain Carter
right off the rip with the thingfirst steps.
You know what I mean?
Yeah.
And then all of a sudden, ifthey play brood and then I, I
don't trade like.
It's frustrating, but I thinkit's balanced.
I think that this is probablyone of the more balanced of the
cars they've released thisseason thus far.
'cause it feels fair and I feellike it's also occupying a very

(17:53):
important spot in Marvel Snap,where we need something good at
the five slot and we finallyhave something good at the five
slot that can go into any numberof different shells and.

Ken (18:03):
Correct.
Agreed.
You're a hundred percentaccurate on that.
It is one of the most balancedcards they put out this season.
And again, like I said, I wasjust hoping if it was less, it'd
been so much better.
But I agree with you the thoughtprocess of where you put him and
where you play him has to bethought out as you're going
through.
Your turns because again, youwanna make, make sure you can
fill out that lane when you playwith him, right?
Whether he's the last car inthat lane, or if you're playing

(18:24):
early on five, at least on six,you know exactly where you're
gonna put your other card tokind of turn off or destroy one
of your opponent's side cards.
And in most cases, like yousaid, if it's Captain Carter or
anything else that you know,Hey, if I do this, this is
perfect setup.
I think it's great for it.
And the thing he, like I said,yep, big surprise.
I definitely enjoy theeverything about this card, so I
totally agree.

(18:44):
Super balanced card.

Alex (18:46):
Yeah.
And uh, from a win rateperspective, across like some of
the decks we're seeing postInfinite, um, some are running
near 56% win rates and that'slike a zoo variant, which is
awesome.
Man.
This card is being played in zooand it's doing a great job
there.
You're running about about 56%win rate.
And then in the evil basedshells with Fantastic Card,
you're looking at about a 55.4%win rate according to Untapped.

(19:07):
Um, and then you have this likeDr.
Doom Red Hawk variation with.
The Human Torch and Mr.
Fantastic running a 54.8.
So you're seeing like these 55%win rate decks already in its
first week.
And I think that's pretty solid.
But what I've also noticed isthat outside of zoo, these were
archetypes that are alreadyperforming very well.
And in the case of the the EVOversion, this version of Evo

(19:29):
running, the thing actuallyperforms worse than some of the
other ones without the thing.
But this is currently one of thetop versions of.
Zoo because you get to play thison turn five and on turn six you
still have Gilgamesh.
But then it steps on the toes ofblue Marvel a little bit of my
testing.
So I still think there's someironing out that you can do with
that particular shell.

(19:49):
But overall, I did come awayrelatively impressed with the
thing.
And um, I know there's so manymemes about saying like, here's
the thing about the thing, butI'm actually curious about what
your thoughts are, uh, inclosing on the thing here.

Ken (20:03):
Yeah, like I said, I think it's a great card and we're
gonna talk about this mode lateron, but I been utilizing the
thing as my champion in GrandArena.
I'm having the most fun with himthere.
That extra energy helps him andhis special spell works great
with him.
But outside of that, the thingis a phenomenal card I
definitely look at and keep itat a 3.5.
I'm pumped.
You're right, we have finallyhave another good five cross

(20:24):
card in Snap and yeah, the thingdeserves it.

Alex (20:27):
Yeah, absolutely.
And uh, another card thathonestly.
I was gonna say, came out veryhot, is human Torch First Steps
title come up very hot.
I'm making fun of like, youknow, here's the thing about the
thing.
And I come out making fire jokesabout, uh, the human torch, who
is an absolutely fire card.
Uh, this card absolutely blew meaway.
I thought the human torch wasabsolutely remarkable.
And, um.
I would be interested in yourthoughts as well.

(20:49):
Now, I came in at 4.5.
This was almost my card of themonth.
Yeah, this was almost my card ofthe month.
I leaned off it a little bitbecause I thought that maybe the
invisible woman was gonna bestronger with Doom 2099, and now
I'm starting to doubt that alittle bit.
But by golly, the amount ofpower human torch has been
putting out.
And listen, I'm a Surfer guy.
I'll play Surfer until I blockout every single night that,

(21:09):
that's not even a concern to me.
The fact that this thing getsjuiced by Surfer.
And then end of turn, doublesis, oh my gosh, the amount of
power this thing is putting upis ridiculous.
Ken, my man, what are yourthoughts on the human torch?
Fantastic.
Four first steps,

Ken (21:26):
100% of four and a half.
It's, I going into it, I saidthe same thing, four and a half.
The fact that this car getshustle and power after every
turn and being able to doubleits power once that lean is
full, and again, in the Surferdeck, like you mentioned, Surfer
hits it, buffs it, and then itdoubles.
This card is phenomenal, andthat's exactly what we've been
doing with it.
Playing alongside the brood andmany other cards with it.

(21:50):
Super, super fun card.
But yeah, Duffy High up there.
It definitely I think might bethe card of the month.
We just gotta see what Invisiblewomen actually does, but I think
this might be it for sure.

Alex (22:00):
I actually wonder about that too.
Like even though in our rankingsI had ranked invisible women
higher than Human Torch FirstSteps, I'm like, can Invisible
woman actually surpassed this?
I've heard some people suggestthat maybe this card, is a
little too spicy.
A little too spicy.
It is niche though.
It is niche and um, even in thegrand arena, I don't find this

(22:22):
deck is good.
But I don't find it as intuitiveas like the Herbie Deck, for
instance, and some other thingsthat are happening.
But for surfers specifically,this card is crazy.
And current Buff Surfer statsare running nearly a 58% win
rate.
Astonishing cube rates.
And those decks they run likethe Zbu with the Shanxi Galactic
Gwenpool.
You've got FAOs in there andlike they're, everything just

(22:44):
benefits this human torch.
Even if you pull him late.
Like even if you play him lateon turn five or whatever,
because he's getting juiced byGwenpool or Gala, he's coming
out massive, right?
And then he doubles and he getshis power every single turn.
I don't know, man, this card hasbeen absolutely remarkable to
me.
And, uh, as a Surfer, enjoyer,for me, it felt like an absolute
auto include to my collection.

(23:05):
But I, I still wondered, it isvery niche.
'cause in other shells he's notseeing nearly as much play.
Uh, he did see someexperimentation according to
untapped, in like a fantasticcar based list and it didn't
necessarily perform great.
There again, there are betterversions of the evil, fantastic
car shell that do not run thehuman torch versus the one that
do the, uh, run the human torch.

(23:26):
Because I think that the fillingof the, of the locations could
be somewhat, more challenging inan evil based shell.
But overall, man, I think thiscard's been absolutely crazy.
And um, I'm curious to see howit'll compare to some of the
others long term.
Because here's the thing though,some cards are marvelous.
Now almost all cards are Marvel.
They really just need one deck.
They need one deck that reallykind of sets it apart and allows

(23:49):
it to be meta relevant.
And I wonder if this beingprimarily in Surfer is enough
for it to be worth picking up.

Ken (23:56):
I think so.
I think because the other decksthat you could build around, it
will have to be something thatcan fill up the lanes, whether
you do it late in the game ornot.
But I think because it's thethree costs and because of,
again, it works so great withSurfer and now's gonna work
great with invisible women,right?
'cause she's also the threecosts and doubling his ability.
Again, it's gonna be tough toput him in a different niche and

(24:18):
say, okay, it's a great card,but I'm sure there will be some
type of list where.
He will shine as long as youfind a way to be able to buff
him, as well as fill up thatlane.

Alex (24:28):
And that's gonna take us to our next topic of
conversation, which is therewards available in modes like
the grand Arena.
You also had the high voltage,uh, you know, a couple weeks
back, maybe it was just the lastweek actually, which was
essentially that like miniatureversion of high voltage with the
uh, the shorter rewards with theborders and stuff like that.
Yeah.

Ken (24:44):
With the weekend.

Alex (24:45):
Yeah.
We need to talk about, first ofall, grand Arena and generally
what our thoughts are.
Uh, STG, I'm gonna give you thefloor.
What are your general thoughtson Grand Arena?
Its rewards, the decks,everything as a whole.
What do you think?

Ken (24:56):
I think it's perfect.
I think this MO should have beenout a long time ago.
Um, I love everything about it.
The gameplay is fun.
There's no Snap mechanic ofcourse, but you do get that
extra energy per turn.
I do love the fact of picking achampion.
That champion also has a specialability.
I think that's all a cool wayand new style and strategic play
of Marvel Snap.
So I definitely enjoy it.
The rewards are very good aswell too.

(25:18):
Very fair.
Um, very good in the cost andthe benefit of you putting in
that time and grinding andgetting those rewards between
getting two new cards, someemotes, borders, and of course,
my favorite, the variance.
I think this mode is a, a fiveperfect score, and I wish it
would be here longer so we couldspend more time with it.
I also wish, they decide tobring something else like this

(25:40):
to the game and bring morefreshness to it, and I, I really
enjoy it.
Phenomenal mode.

Alex (25:45):
I gotta tell you, man, one thing I love about Bo you can,
is you're always so positive.
Every time I've had a chance tochill with you, you're always so
positive and like.
I, I, first of all, I love themode.
I think this is by far the bestmode that they've created
outside of the core Marvel Snapexperience.
I think that starting with twoenergy is insane.
Like it's, it that in and ofitself completely changes the

(26:06):
way the game plays.
I think that the commander basesystem or the champion based
system, whatever you wanna callit, I think it's awesome.
I really do think that theycooked here and they did a great
job.
Like I really love everythingthat they did here with all the
different, uh, champions.
And I hope that they bring thisback.
Wouldn't it be great?
Now, I know there's people thatlove conquest, but I'm just

(26:27):
gonna throw this out there.
Wouldn't it be great if everysingle season, at the start of
the season, you had the regularranked season, the season pass
card, whatever, all that stuff,right?
And you also had the grandArena, new season start.
And with the Grand Arena, everyseason it's like 10 new heroes.
So now, next season it's likeIronman and Ironman Skill,

(26:47):
Antman and Ant Man Skill.
And there's different champions.
And the next season it's 10 newones.
Maybe they can theme them.
Here's Noel and his associates,here's all the villains, here's
Galatis.
You know, Harolds.
And wouldn't that be so amazing?
Right.
And I think that it gives ascope where a small team can do
it.
And also like, I think it wouldjust be really exciting.

(27:08):
'cause I, I love the mode, Iwill tell you is that like.
In the unpaid track.
I feel like it's still a littleslow.
I still feel it's slow.
I think that they can be givingyou a little more XP per win.
I think you, you can be gettinga little more XP per loss.
I think it can be fast tracked alittle bit, and one of the
concerns that I have is thatwhat's the purpose of the, like
what is the goal?

(27:29):
Of the new mode, is it tore-engage players, right, and
keep players engaged in MarvelSnap, or is it to make that
sweet Moula?
Because listen, what I thinkMarvel Snap needs to do right
now is they need to be focusedon getting players into this
game.
They need to be focused onkeeping players into this game,
and when they get here, theyneed to all unlock cards and
have fun with the rewards.
Do you remember the firstDeadpools Diner when.

(27:51):
Like getting Cassandra Novarequired some grinding, but it
was achievable.
It was achievable from free toplay players all the way across
the board and you didn't have tolike crazy grind for it.
You kind of just had to play.
That I think was peak.
That's exactly what you wanted.
And in this mode, like even forme, I don't like I'm, I could
already unlock mo man.

(28:11):
Matt Tinker.
I think I'm gonna unlock Molemanright now.
Actually.
I'm just gonna, I'm literallygonna do it live on the pod
right now.
I'm getting moleman just'cause Ithink that's right.
Mole Man's kind of interesting,but like with that being said, I
don't know if I'll make it like,even as someone who makes
content to the game, I don'tknow if I'm gonna unlock Matt
Tinker.
I probably will.
I probably will, but like itwould take a significant amount
of grinding and that's somethingI don't want to necessarily do.

(28:33):
I wanna play Marvel Snap'cause Ilove Marvel Snap.
I want I, I want to play it whenI want to play it.
I don't wanna feel obligated toplay it.
And this new mode is so goodSTG.
But at the same time, I.
Feel like, although listen,obviously it's way better than
kiddo make Like that is clear.
But I think they could have madeit ever so slightly more
generous to make the fixation,not about unlocking like the

(28:57):
cards, but more about like, ohman, look at this Snap.
Just absolutely knocked outtathe park and I'm getting all
this stuff.
Ah, it feels great to be aMarvel Snap player.
I'm gonna continue to be aMarvel Snap player.
You know what I mean?
Man.
No, I totally agree.

Ken (29:11):
I agree.
I think it gives a end.
Whatever.
Yeah, it's 10.
I'd be way more generous that Icould agree with you a hundred
percent, but I love your idea ofdifferent champions and
different things month to month.
I think that would be so goodfor the game.
And yes, I agree with a hundredpercent what you're saying.
You have to bring people in thegame, keep them in the game, and
have people who are playing itenjoy on collecting and getting

(29:32):
and unlocking new parts.
And once they figure out thatbalance, I think we're in a good
place.
But back to this mode.
I agree.
I don't wanna feel like I'mgrinding.
And you're right, I'm not.
I'm not gonna get mad thinker.
My goal was to get Mo man and Igot the variance.
I do want to get that emo forum, Pedro Pascal.
I do wanna get that emo.
I'm not too sure about that one,but I wanna get that one.
Well, I get it, it's three K.

(29:53):
It's so expensive.
I know that, that's what I'msaying.
I might not, but um, for sure.
I totally agree.
The grinding is something wedidn't really want for it, but
yeah, mo man and the variance,that's my goal, so that's what
I'm gonna aim for.
But I do enjoy the mode so much.
I do hope we have some changesin cars that get banned real
soon.
But other than that, I think themode is perfect.
And yeah, back to your idea, wecan get this every month.

(30:15):
It'll be one of the best thingsever.

Alex (30:17):
And I wanna be clear, like as all things like when, when
Conquest first came out, we wereexcited about that.
It's the new shiny thing.
We played it, we played it, andthen all of a sudden, like,
meek, you won't find me inconquest.
Man.
The only time I'll play conquestis I used to do it just to
unlock the premium mysteryvariant.
And then I would do it just to,uh, unlock the vari, like the
actual core variant that itwould display if it was
something I wanted.

(30:38):
Right.
And then I'm like, I, I can'teven, you can't even drag me
into conquest right now.
I don't even open my caches'cause I just don't want the
tickets.
You know what I mean?
And if, if this grand arena,which I honestly think is by far
the best thing they've done in awhile, to the point that like.
For the last couple weeks, noone's mentioned the draft mode
to me.
Nobody has mentioned draft modeto me over the last, the last
week.
Everyone's taught about thegrand arena.

(30:59):
They really did cook here, man.
And, um, I just think that this,this could be something they
stick around with, but I reallydo think this is a great, first
of all, the rewards is so muchbetter than it was prior, but
really I think that we're stilla little too stingy.
With the rewards.
Um, I think that we could begetting more perga.

(31:19):
Like, I'm not gonna get thefight.
These borders are beautiful.
I think these are fantastic, andthere's gonna be people who
choose the borders over the newcard, for instance.
And that's fine.
You can absolutely do that.
And I love the element ofchoice.
I really do wish it was more ofa celebration of Snap and being
able to like actually get thetwo new cards and get a couple
borders and like walk away beinglike, damn, I played Snap.

(31:40):
I got rewarded for playing Snap.
These guys cooked.
Right.
It's just a little too far fromthat where it's like, I feel
like at the end of the day, likethe monetization team saying is
like, we still want the gotchamoment.
We still want the, oh, you gotthe first car, but guess what?
For 900 more gold, you can getthat second card.
What do you think, bud?
You know what I mean?
I, they, they, I still thinkthey went after that gotcha

(32:02):
moment.
And I mean, let's be honest,man, if I was on a monetization
team, this game would've goneoutta business.
So I get it, but at the sametime, it's like I just, I want
Marvel a Snap to be successful.
And I, I want people back in thegame.
I, and this is exciting.
I'm glad they did it, but.
The rewards, I think they reallyneed to consider how they shape

(32:23):
these rewards.
And I would like for them toemphasize more of the player
engagement side.
And for what it's worth, I thinkthat this particular mode is
very close to it.
But overall, man, yeah.
Uh, what do, what are yourthoughts on the event pass?
By the way, I did buy thepremium one.
I'd be curious to your thoughtson the event pass.

Ken (32:41):
Um, I think it's fair.
Um, I did purchase it as well.
I think if you wanna, getadditional rewards and also get
that last thing, um, avatar,right?
Or thing what's at the top ofit?
The thing Otte?
I think it's worth the pass,bro.
I didn't know that was there.
And I, yeah.
And I do like the fact that ifyou are free to play.
That's the only thing you'remissing.
You still get everything else.

(33:02):
So it was just an emo, which Ithink is very fair to both free
to play players and those whowanna spend money in the game.
But for me, I think the pass isa great choice, especially if
you don't want to grind as muchand you want to get more rewards
for your grinding.
I think this is the way to go.
And of course, again, for freeto play players, you don't have
to do it.
The only thing you'd be missingout is that thing emo.

(33:22):
So I think a lot of modes and alot of passes should be just
like this in all the modes thatSnap decides to bring in.
You know, thinking about bothsides, both the free to play
players and of course those wholike to money in the game.
So for me, I think it's a greatjob they did with the event pad.

Alex (33:38):
And honestly give credit words due.
I'm so happy they made it goldinstead of like, here's a 9 99
paddle pass or whatever.
I'm so happy that they allowedyou to spend gold on it.
Gold is, it's still a difficultcommodity to come across.
Let's be honest.
Back in my old days there, theyused to be able to get'em from
the collectors reserves and theytook that out and, you know what

(33:59):
I mean?
Uh, like I, I get it.
Gold is still hard to come by.
But it's still possible to comeby and therefore you're able to
use it on things like this,which I think is, is helpful.
Right.
And if it would've just been adollar sign there, I think that
would've been, uh.
Somewhat discouraging, ofcourse.
But, but anyways, uh, actually Iwanna run one more thing by you
for the grand arena, and thatis, what are your thoughts on
the idea?

(34:19):
And I did float this in myreview of it.
What are your thoughts on theidea of, I, first of all, I
think these prebuilt arefantastic.
This is, oh, this is beautiful.
I think they should be doingthis all the time.
This is so good for all playersof all collection levels.
But like my thought was wouldn'tit be interesting if matchmaking
was restricted to pre-builtversus pre-built and custom
versus custom?

(34:40):
Because it only took a day ortwo between before everyone's
pads, enc, chara, hunchy, andAlyth in their decks.
And like, man, just thepre-built first day was like so
fun.
And then of course you try toplay, you know, Mr.
Fantastic and like.
An enchanter grandma comes down,you're like, thanks, bro.
Sick.
So like I, I'm curious aboutyour thoughts, whether the

(35:01):
pre-built should have been,maybe pooled together in a pre
prebuilt, uh, matchmakingsystem.

Ken (35:07):
Yeah, I agree.
I think they need to have twoseparate queues, right?
The prebuilt go against thepre-built and the custom goes
against the custom.
I mean, that's the only way theycan do it.
But if they do do that, willthat become a problem?
Will people say, oh, they aredoing deck.
Balancing or deck, matchmaking,right?
Because that's basically what weare asking for here.
We're asking for custom to goagainst custom and prebuilt to
go against prebuilt, and I thinkthat would've been the better

(35:29):
route because I agree.
The people of the lowercollection levels or the free to
play players that don't have allthe cards.
Using their prebuilt decks andgoing up against those who have
a better collection and thosethat do have the super scrolls
and the enc, chaches, et cetera,and is taken away from the
funds.
So I totally agree.
I wish they had two differentmatchmaking for both prebuilt
and custom.

Alex (35:50):
And I guess one thing I just wanna mention here is, um,
we've had two very differentphilosophies on event rewards.
We have this one here, which islike that shop type system.
What we said is much, first ofall, way better than the omega
red stuff that was happening.
Not omega red, you know what Imeant?
Kid Omega.
But also I want to just bringquick mention to the limited
time game mode of high voltage,which was that weekend one,

(36:11):
which was just.
Borders, uh, no cards present.
What did you think about that?
Like were you okay with the ideaof like, a less stressful, but
like less reward centric pathfor someone who wanted to engage
in a limited time mode over theweekend?

Ken (36:23):
Yeah.
I, I think that's great.
I think for a weekend, having notype of modes that only lasts
for a weekend and is lessstressful because when you do
back to back like they didbefore, having.
The high voltage overdrive.
And then having sanctum, you hadto worry about grinding for two
things to try to get therewards.
So the fact that you have a modethat's just a weaken and hey,
you can get some cosmetics.
Not crazy cosmetic like, likespecial variants, but you know,

(36:46):
premium mystery variants orborders.
I think that's awesome.
I do like that because it bringsa different flavor to the game
on the weekend.
You don't have to worry about,oh, should I go ahead and just
play for my weekend missions?
Oh no, I can play high voltage.
You know, have some fun and havea blast in that mode and not
worry about, oh my gosh, I needto herb and grind before the
weekend's over.
So I'm huge on that.
I'm a big fan of it.

(37:07):
I said I, we have to give themprops for that, and I do wish
they do more of that, right?
Because they get to a point,especially in the middle of.
Snap season where it's like,okay, things start to get boring
because now you have one morecard left.
We're about to end the season.
So to bring that kind of flavorand switch it up a little bit, I
think is great for everyone.
Whether you're, whether youalready are infinite or you're

(37:27):
still trying to get there.
I think bringing that extra modeon a weekend is fun.

Alex (37:31):
Alright, STG.
Now we're going into ourSnapchat mailbag here and we
have a very good question and Iwould say overall statement from
Alpha PT 93 70, and it's aboutthe super premium season pass,
which has been obviously a majortopic of conversation in the
Snap community.
The statement reads, bottom lineis that I'm okay with giving
them 120 euros a year to keepplaying their game.

(37:54):
I'm not okay with giving them240 euros a year.
That's not a good businessproposition for me and I'll
never do it ever.
And if they continue to dothings like this, they're
changing the temporary gamemodes to be Grind Fest slash
second job slash discount topurchase cards.
I might stop being okay withgiving them 120 euros a year
completely.

(38:14):
If anyone else wants to spend$10,000 a month to play the
game, that's totally fine.
That's not me.
You do you.
I'll do.
Me and me personally.
It's getting sick and tired ofseeing them knowingly and not
caring about consumer backlash.
Do shady decisions like thisevery month.
I bring up this question, uh,from Alpha pt because this was
one of the top voted.

(38:35):
Or top up voted comments on oneof the recent Snapchats, and I
think that a lot of people didvibe with the idea that the
season pass at$120 a year wasnot inexpensive, but you did get
a lot of value.
But at$240 a year, especiallyfor something as meta impactful
as the Fantastic car.

(38:56):
That's a lot of money on amobile game.
However, and I don't usuallychain questions together, but
Beard Almighty came up with agreat idea, which I absolutely
loved.
And Beard Almighty said this,the solution is so simple.
If they wanted a season pass anda premium season pass, then they
should have added a secondrewards track with the card at

(39:18):
the level of the usual seasonpass card at the same value
proposition of the first earlyaccess to a card for each wood
stole, annoy some, but the valuewould still be there.
Many would buy it anyways.
So I think the statement here issaying, well, if you're gonna
charge me 10 extra dollars foran additional card, why aren't I
getting the boosters and thegold and everything else that's

(39:40):
alongside the original seasonpass?
The value proposition isn'tquite the same.
Even if realistically paying 10extra dollars for a Marvel Snap
card, a series four, whatever,it could change to a five in the
future technically is goodvalue, but.
But STG, and this is where Iwanna ask you a question.
What are your thoughts on addinga little bit of more rewards to

(40:03):
that premium, super premiumseason pass?
Or do you think that a metarelevant card is simply enough?

Ken (40:11):
No, I like that.
I think I like that idea fromthe bearded gentleman.
Being able to add the additionaltrack works out in everybody's
favor, right?
Because if you do spend theextra$10, you get that extra
reward, the extra track.
And if you don't.
Those people who only spent the$10 can still grind their way to
get that additional card.
So I do like that idea.

(40:31):
I was on board on, listen, Iunderstand it really depends on
how you feel if you wanna spendmoney or not.
And that card, yes, it's Seriesfour card, but like I said, I'll
be afraid if it was the otherway around and Fantastic Card
was the$10 first, and then Mr.
Fantastic was the 20.
It'd be a big problem.
So to avoid that.
As that person mentioned, Ithink that's the best route to

(40:52):
do it and I, I agree.
I do spend extra$10, so whydon't I get an extra track on my
bonus?
I totally agree with that.

Alex (40:59):
Yeah.
I mean, it would make the valueproposition of that second
season pass definitely moreinteresting.
It just becomes concerning when,like a fantastic car has clearly
been a good.
But what if, and you kind ofbrought it up, like, what if it
was Mr.
Fantastic on the pre superpremium season pass?
And that might happen, but eveninadvertently, like there's a
chance that, you know, thebalance team says, all right Mr.

(41:21):
Fantastic, that card is gonna bebetter than Fantastic Car.
So we'll put that as the primaryseason pass and the super
premium one.
We'll make the weaker card thatthe whales can buy and that's
fine.
But what if someone figures outa cracked shell in two months
from now?
It's the super premium CS ofpass card, which is absolutely
going insane and in.
And honestly like Fantastic Cardhas been one of the top

(41:41):
performing decks in the meta.
Like what are we talk, we mightbe even, even living that right
now.
Like let's be honest, we mightbe living that right now.
And so, um, I think that havingtwo cards paywalls for an entire
month will frustrate people andit's, I'm glad that FTA car of
series four, we have noguarantees that'll remain that
way at the end of the day, ifthe concern is the value

(42:04):
proposition of that extra$10right.
I do agree that, obviously anadditional track would be
fantastic, but I wonder ifsecondary would be like, that's
just too much.
Like you already give so much inthe original season pass.
I wonder if they would behesitant to give even more in a
super premium season pass thathas a secondary track, um, that

(42:25):
would essentially double therewards of the first, you know
what I mean?

Ken (42:30):
I mean, they should try it, test it out and see what
happens.
I think it would work out foreveryone.
Be honest, and I do understandit might look greedy, but not
really.
Right?
You're spending the value reallymatters there because you are
spending$10 to get one card andalready a track.
So if you're spending another$10, you should also get a card
and another track, right?
I mean, you should already begetting that.
So to me, I don't think it'sgreedy at all.

(42:50):
I think it's logical and itmakes sense and I think maybe
they should test it out and seewhat happens.
But I think in the long run itwill work out for them.
Better because people might say,Hey, you know what, I might as
well just spend the$10, get thecard and, and get the extra
bonus, versus, hey, not spendingthe$10 and just dealing with the
extra to the bonuses.

Alex (43:06):
And I had this thought as well, and I'm not a monetization
expert at all, uh, STG, but Ihad this thought of like, okay,
I'm okay with wailing, a bitlike I'm okay with, you know,
putting money into the game andsupporting it.
That's fine.
Like obviously I'm incentivized.
We both incentivized to, to helpkeep this game alive.
Let's be honest.
And I wonder if okay, if theyprovide more opportunities to
whale.
If a trade off is that the freeto play experience gets better,

(43:30):
but I, how do you, how do youquite do that?
How do you make it so that you,people like you and I are
encouraged to buy that superpremium season pass help keep
those coffers stuff, keep thoselights on at second dinner's
office, but at the same time iftheir mindset is so fixated on,
okay, kid Omega, let's make asmuch money from Kid Omega as
possible.

(43:51):
Can we make it so that, okay,listen, make the season pass
super premium, season pass passworth it.
That's where you can make youradditional extra money.
Make the game mode cards easierto acquire.
You know what I mean?
If you need to make money fromsome secondary source.
And actually I, now that I thinkabout it, they're clearly doing
that.
They're clearly testing thewaters as to how they could try

(44:11):
to make some additional revenue.
The super premium season pass isone data point.
Omega red was another datapoint.
Uh, then you have the data pointfrom the game modes and stuff
like that.
Clearly they're trying to throwa lot of stuff out there to see
what sticks and what doesn'twork.
I fully expect we won't seeanother Kiddo Omega again, and
if we do, then this game isessentially Club Penguin.
It's dead, right?

(44:32):
So let's be honest, they gottabe smart with how they do that.
But I guess what I'm trying toget at, uh, STG and what your
thoughts are on this is how canwe make it, how can we make it
so that we have some fairwailing opportunities to help
support the game?
But by doing that, we can pull alittle bit of pressure off the

(44:52):
free to play experience.
And then allow the cardacquisition to be improved by
way of saying, okay, you willneed to make money to keep the
lights on.
That's fine.
We'll give you extra here'causeit's worth it.
So you can ease up here wherepeople are getting frustrated.

Ken (45:07):
I think at some point they need to figure out what.
Especially'cause okay, they weredoing cosmetics, they were doing
a hundred dollars bundles andthat wasn't a big problem,
especially free to play playersbecause they didn't have to
worry about getting thoseexpensive bundles to be able to
play the game.
So I think they have to figureout a way to get back into that
mode of, here's the whales thatwant to get X, Y, and Z and they
will spend money on this, butalso give the free to play

(45:29):
players a way to achieve acertain thing.
So in, in a quick thought.
Why not have the ability ofwhales being able to purchase
something and getting it faster,but still giving the free to
play players a way to get itwithout having to spend any
money.
So you want people to grind andplay the game.
Have the free to play players,do it, do not block them, or put

(45:51):
something behind a paywall wherethey can't reach it unless they
spend money, but give them,additional time that they have
to take to actually get thatthing where the whales can just
say, okay.
I'm not worrying about that.
I'm gonna spend on my goal andget this card.
I don't feel like grinding.
I don't have the time.
I wanna get the card and playwith it and do what I have to
do.
And then you give the free toplay players.
All right, well listen, you guysare gonna have to play longer,

(46:11):
right?
You're gonna have to grindharder.
Get what you, I think if theycould figure that out, they
could figure that balance outwithout them losing money.
And they please themselves.
They please the freedom playplayers and the whales I think
is success.
And that way is the the best waythey can handle.

Alex (46:26):
The golden ticket.
Everyone's happy, everyone wins.
That's what we're really lookingafter.
Yeah.
And if they had that answer, Ithink they'd probably pursue it.
Right.
I think that part of thechallenge is, is that that might
be the, uh, the golden ticket tofreedom that everyone's trying
to figure out and haven't,hasn't quite yet figured out.
And uh, I hope they do.
I hope they do.
And, uh, I hope they're gettinga lot of data and a lot of
feedback.
I would expect, as I said priorto never see the omega red

(46:48):
situation again.
That played a discount stuff is.
Borderline insulting, and I hopethey never walk that path ever
again.
And, uh, I would expect them notto.
Our next question here comesfrom a levitation, and this
comes in conversation regardingMagneto because I was confused
and I was surprised to learnthat apparently Magneto was

(47:09):
supposed to be the father ofScarlet Witch in Quicksilver.
And that seemed to come to asurprise to me.
And Leviton had mentioned thatfun fact.
Magneto was sadly reconned tonot be the father of Scarlet
Witch in Quicksilver severalyears ago.
Him being their father itselfwas a recon, but a cool one.
In fact, they were reconned tonot be mutants at all, and I had

(47:32):
to look it up'cause the word wasused so much.
Recon is retroactive continuityor recon for short is a literary
device in fictional storytellingwhereby facts and events of
established narrative areadjusted, ignored, supplemented,
or contradicted by supplementarypublished work that
recontextualizes or breaks thecontinuity of the former,

(47:54):
somehow that definition makes iteven more confusing, but.
I don't know what your lureknowledge of Magneto was, but
apparently he was the father ofScarlet Witch and Quicks, and
now he's not.
And even then it was changed.
I don't know, man.
Is it my fault that I'mconfused?

Ken (48:09):
Uh, not your fault, but to me, he is the father of
Quicksilver and he is the fatherof Scarlet Witch.
So Really I mentioned that.
Yeah.
He is, and I mentioned it in mystreams a long time ago that I
wish Quicksilver.
Had the ability that Ghost hadno, not ability.
That Ghost had to reverse asQuicksilver would work great
with his father if you hadpriority.
'cause then Magneta will alwayspull cards first before somebody

(48:31):
can do something in that lane.
And of course, Carter Witch ishis daughter.
So she had the ability to changethe location if it became a
problem.
So yeah, I said some synergy.
There would've been great,father, brother, and sister.
So to my knowledge that hasn'tchanged.
Magneto is quick.
Silva's father and father, whichis father as well.
Not Scarlet Witch.
Yes.
Scarlet Witch.
Yes.
Scarlet Witch's father.

(48:52):
So when did that change?
I have no idea.
And as you can tell, Quicksilverand Magnio both have the same,
Silver here.
So Yes, they are father and son.

Alex (49:01):
I just, I don't know, man.
And I, I think about ScarletWitch, right?
And, um, she must be the mostdisrespected card.
Marvel Snap.
Let's be honest.
What an absolute trash heapcard.
Like one of the most powerfulheroes in Marvel lore is this.

Ken (49:17):
Yes.
Yes, I know.
And uh, it's funny enough, meand Steven spoke about this too,
like what cards would be great?
Like they should have cards.
That now changes because of howgreat they really are.
They should have some newabilities, right?
Not just high evo abilities, butlike they should be revamped
because.
Again, like Scarlet Witch, sheshould have a way better ability
and be respected more in MarvelSnap.

(49:38):
So I totally agree with that.

Alex (49:39):
My man.
You brought up one of myfavorite people on the planet.
Cino.
Cino Cino.
And you know, I gotta tell you,we gotta, we gotta shut out the
Snap, uh, the Snap cast, my man.
The Snap cast is a great pieceof content you guys can be
engaging with.
If you're interested in moreMarvel Snap podcast content.
STG, could you please tell uswhere we might find some

(50:00):
additional podcasting content?

Ken (50:03):
Definitely on the Super Tech Guide YouTube channel.
And of course if you listen toany type of podcast anywhere,
Spotify, et cetera, look up theMarvel Snap Cast podcast.
You find myself, Sino and itsguest gaming as the host.
We have a blast every week.
And of course, make sure youguys stay here and check out
Snapchat with Alex and Co.

Alex (50:21):
Buddy, you're the absolute best.
You know what guys?
STG, legitimately, one of theOGs of the Snap community, one
of the first people to actuallywelcome me into the Snap
community.
I came in here as a, as a Dotaguy, like a month after the beta
originally launched.
And this man welcome me withopen arms, early raids.
All that stuff, man.
I, I couldn't explain to you howmuch you mean to me, my man, so

(50:43):
I'm so glad that we were able toget you on the Snapchat.
You, thanks so much for fillingit for Cozy.
It means the world to him aswell.
And guys, it would mean theworld to me if you use the links
in the description down below tocheck out Super Deck cos content
to check out the Snap Castpodcast as well.
And of course to send some loveto STG on Twitch as well.
Where, dude, I don't know howyou do your schedule.

(51:04):
Like, do you not sleep?
I thought I didn't sleep yourschedule.
Like I go, I'm going to bed, andyou're starting your stream, and
we're in the same time zone, myman.
I don't know what you're doing

Ken (51:13):
because of course, you know, we have family, we have
work, you know, we do our thingsthat we need to do, and then we
do our time and our timeSaturday.
My time is in the nighttime, soI'm here.

Alex (51:23):
I hear you, my man.
But thank you so much forjoining.
I appreciate every one of youguys.
Of course, the viewers, thelisteners, and of course STG
will see you on that next one.
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