Episode Transcript
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Speaker 1 (00:01):
Welcome to iHeartRadio Communities, a public affairs special focusing on
the biggest issues in facting you this week. Here's many Munio's.
Speaker 2 (00:11):
And welcome to another edition of iHeartRadio's Communities.
Speaker 1 (00:15):
As you heard, I am Manny Munyo's and.
Speaker 2 (00:18):
I would love a follow from you on Instagram at
iod Manny is my handle at iodma n Y. If
football has become America's pastime, then it's fair to say
that golf has become embedded in our sporting and leisure culture. Well,
August happens to be National Golf Month. Thought we discussed
(00:39):
that in the History of the game with Mike Trostel,
director of the World Golf Hall of Fame. Mike, I
appreciate the time, thanks for having me. Let's talk about
the progression of the game and how it has gotten
to the point where it did today. Originally, Where did
the game of golf as we know it today anyway originate?
Speaker 3 (01:00):
Sure, you have to go all the way back to
Scotland in the fifteenth century. It was first mentioned in
fourteen fifty seven, when King Jamesond banned the sport in
an Act of Parliament because his men were losing focus
on their military training, and you can trace it back
in the United States to the export of golf clubs
and balls and ship manifests in the seventeen hundreds. But
(01:24):
the game really too cold in America in the late
nineteenth century. That's when Saint Andrews Golf Club in the Anchors,
New York, was founded in eighteen eighty eight, and the
game really spread throughout the country in eighteen nineties with
the establishment of the United States Golf Association the USGA
in eighteen ninety four and the five founding clubs the
(01:44):
Country Club in Brookline, Massachusetts, Newport Golf Club in Rhode Island,
shinakok Hills out on Long Island, the aforementioned Saint Andrews
in the Yonkers, and then Chicago Golf Club in the Midwest,
and the game has just grown and grown since then.
Speaker 2 (01:58):
How was the game then at that point during its
evolution different from the way it is now.
Speaker 3 (02:06):
Yeah, you know, golf was initially played by the upper classes,
the folks that had money in more leisure time to
play the game. Over time, it became a sport more
open to people of various economic backgrounds. His public courses
began to open really around the turn of the twentieth
century in Van Cortland Park in the Bronx Open in
(02:28):
eighteen ninety five. A couple decades later, by nineteen twenty two,
you've got more than one hundred municipal golf courses in
the United States. Golf becomes more appealing to women at
this time, who have been participating in the sports since
the very beginning of its history. And then you have
nineteen thirteen Francis we Met, who is a twenty year
(02:50):
old amateur from Brookline, Massachusetts, working class roots. He wins
the US Open that year at a course right across
the street from where he grow up. That was something
that put golf on the front pages of many American
newspapers for the first time and open the game up
to the masses. So after you see we Met victory
in nineteen thirteen, you really start to see the game
(03:12):
grow among the working class folks in the US.
Speaker 2 (03:15):
And even though it really is not an inexpensive sports
to take part in, you do see high school teams
and everything else this day. When did it start expanding
to that point?
Speaker 3 (03:29):
Yeah? I think when you know, if you look back
to the nineteen fifties and sixties, that's when Arnold Palmer
comes along, this rugged, browny guy from western Pennsylvania, son
of a golf course superintendent, and you started with the
advent of television, and Arnold really connects with millions of fans,
helping to popularize the game beyond what was, you know,
(03:53):
kind of the upper class to a more and even
a more broader audience than you saw earlier in the
in the century. That's when President Dwight Eisenhower is leading
the country. He is a golf addict. He played eight hundred,
one hundred golf well he was in the White House.
So in that stretch in the nineteen fifties and sixties,
he starts see the game become really popularized. The USJA
(04:16):
started our US Junior Amateur and US Girls Junior in
the nineteen fifties and early nineteen sixties, so he starts
to see the game played at a junior level. Title
nine comes along in nineteen seventy nine. That certainly helps
the growth of women's golf as well in the eighties
and nineties, and of course when you get to the
late nineteen nineties Tiger Woods, you're winning the Masters. In
(04:37):
nineteen ninety seven, the US Open wins by fifteen shots
just after that, and that really helps the explosion of
the game over the last twenty five years.
Speaker 2 (04:45):
I'm not talking about in terms of who were the
best golfers, but in terms of the most influential golfers
in the popularity of the game, who are on the
mount rushmore of golf.
Speaker 1 (04:58):
From that perspective, yeah.
Speaker 3 (05:01):
I think you have to start with old Tom Morris.
He was from Scotland. He was a greenkeeper, a club maker,
a ball maker, a golf instructor. He designed golf courses,
he played tournament golf. He in fact won for the
first eight Open Championship, so it's hard to say he
wouldn't be one of the four most influential people in
(05:24):
the game. His son, Young Tom Morris, also want hunt
to win the Open Championship, so both in the World
Golf Hall of Fame. So I think he's one who
really gets the game off the ground in Scotland in
the eighteen hundreds. Bob Jones, I think is another one.
Bob Jones the only player to win the Grand Slam
all four major championships in the same year. He did
(05:47):
that in nineteen thirty he won the US Open, the
US Amateur, the British Open, the British Amateur that year,
a huge accomplishment that again brings a lot of eyeballs
and popularity to the game. And Joanes to someone, he
retired from the game in nineteen thirty when he was
twenty eight years old, so he was really just getting
(06:08):
into his prime at that point and he decided to
hang it up just citing burnout. So who knows what
his career could have been had he continued to play.
Then I'm going to cheat a little bit and put
Arnold Palmer and Jack Nicholas, you know, in the nineteen
sixties together.
Speaker 1 (06:25):
Like Simeon's twins. They'll take up one.
Speaker 3 (06:27):
Spot exactly cats one but not the other. They are
directly correlated with the rise of golf's popularity in the
in the nineteen late nineteen fifties, sixties, seventies, eighties, Their friends,
their rivals, you know, thanks the television boom. As I
mentioned earlier, golf is now available in people's living rooms.
(06:49):
You know. Palmer especially became the face of golf thanks
to his sponsorships, Arnie's Army, his fan base out there,
and Nicholas probably takes the you know, the mantle of
being the best player in the game. But between the
two of them, you know, they really carried golf as
kind of the two big forces from the sixties to
the eighties. And then I don't see how you have
(07:11):
him Mount Rushmore without Tiger Woods on it. You know,
what Tiger has been able to do, not just as
a professional, which we know is extraordinary, but you know,
to win three consecutive US Junior Amates, three consecutive US Amateurs,
and then go on to have a career where he's
won the career Grand Slam three times, all the way around,
(07:32):
and it's it's truly extraordinary what he has done to
popularize the game all around. And you know, people have
asked the last decade, you know, is Tiger Dunn and
with the various injuries, but you know, it seems like
every time that you count him out, he's got something
else in store to Wallace, no.
Speaker 1 (07:49):
Question about it.
Speaker 2 (07:50):
A few more minutes here with Mike Troustill, director of
the World Golf Hall of Fame, talking about the history
of golf and the fact that August happens to be
National Golf Month. My brief ask about that, what does
National golf month. Mean to the World Golf Hall of Fame,
what's its significance.
Speaker 3 (08:09):
Well, I mean, golf has never been in a better spot,
you know. I think with the unfortunate COVID pandemic, a
lot of people turn to the game as something to
do outside, and people have remained in the game. You know,
the number of golf courses are growing. We have seventeen
thousand golf courses in the USA right now, more than
two thirds of them are public. You've never had more
(08:32):
women playing, You've never had more children playing, never had
more people of color playing. And for the World Golf
Hall of Fame, we have one hundred and seventy of
the most accomplished and influential figures in the game, everyone
from going back to old Tom Morris up through Tiger
Woods and Phil Micholson and on a Coastaurian stamp. And
it is one of the most exclusive clubs in all
(08:54):
of sports. There's fewer people in the World Golf Hall
of Fame than in the Football Hall of Fame, Basketball, baseball, tennis, hockey,
you name it. So it is tough to get in there.
You know, zero point zero one percent of those who
play golf at the highest level get into the World
Golf Hall of Fame. So, you know, we hope that
that people look at the stories of you know, the
(09:14):
best players who have who have played the game, and
they're inspired. They're inspired to go out and play themselves,
they're inspired to watch golf, they're inspired to interact with that,
and there's those those personal stories, those human stories. Uh
So National Golf Month is something that we certainly welcome
and and I hope that you know, we have more
people coming into the Hall of Fame and more people
paying attention to the great game of golf and everything
(09:35):
that it gives the world, including jobs.
Speaker 2 (09:38):
What is it about the sport that people, whether they're
they're you know, they're active, they're they're they're professional or
amateurs or just leisure players are obsessed with golf. Is
it the fact that that it just can't be mastered.
Speaker 3 (09:56):
I think that's that's probably a big part of it. Right.
It brings us a lot of frustration, but also so
much joy when you can go out and play a
round of golf and you hit those one or two
shots to keep you coming back, and you know what's
in there, right, you know you can do it. It's
just a matter of how many times you can do it,
you know, like Scottie Sheffler seems to do it, you know,
(10:17):
most times when he's playing out there. You know, for
us mere mortals out there, if we can do it
once or twice, we're feeling pretty good about ourselves. But
I think it's it's being outside, it's being among friends
and family members, it's being away from our phones a
little bit, you know, it is, and it's an outlet
for a lot of people in competition. You know, golf
(10:37):
is one of the rare sports, the games that you
can play a lifetime, whether you're I've got a five
year old daughter, she's been on the golf course and
she was four years old. You know. I've got you know,
parents and in laws who in their seventies and approaching eighty,
they're still active out there, you know, four or five
days a week. So I think that the fact that
it's a sport for a lifetime, you can be outside
(10:58):
and it is a competitive outlet something you can do
with friends and family make golf such an amazing game.
Speaker 2 (11:02):
One of the other things that is fascinating about the sport,
the traditions and the rules especially the golfers are very
are sticklers about the traditions and the rules of the game.
Where did that influence come from?
Speaker 3 (11:21):
Sure, yeah, the rules of golf go all the way
back to seventeen forty four, that's the earliest written code. Now,
I think you can get in the weeds on the
rules of golf, but I'd say, if you're going out
there and playing golf, kind of the two main rules
that have held true for the nearly three hundred years
since that first code. You play the ball as a
(11:42):
live You play the course as you find it. If
you follow those two, you're not going to run into
any issues out there. But the rules have evolved over time,
as you mentioned, you know, there's been an evolution of
golf course design, maintenance in agronomy has changed, innovation in
golf clubs and golf balls, going from you know, feather
(12:03):
golf balls made out of feathers that you can make
three or four in one day, and now up through
multi layered golf balls where thousands can be produced. Golf
clubs that were made of you know, wooden shafts and
now you know steel shafts and large metal heads. Right,
So I think that technological change has necessitated some of
the rule changes as well, making sure that you know
(12:25):
skill and that technology is the main driver of success
on the golf course.
Speaker 2 (12:31):
What about the growth of the sport in terms of
the evolution of courses. You mentioned the technology. Obviously you've
got things like simulators, now apps, everything else.
Speaker 1 (12:40):
How does that helped the sport grow.
Speaker 2 (12:42):
And and maybe even be something more entertaining for viewers
to watch?
Speaker 3 (12:49):
Yeah, you know, the early golf courses in Scotland were
links courses. I mean they're built on coastal land with
hardly any trees. Best example would be Saint Andrews over
in Scotland. And then you see the evolution of golf
course architecture in the twentieth century with some of the
great architects Donald ross, A, W. Tillinghast Alistair Mackenzie. You know,
(13:11):
I think that they added strategic elements, they had to
add length. Because of that technology, we saw better techniques
for maintenance practices of helped conditions and as you mentioned,
you know, what's considered playing golf now isn't necessarily just
on one of those seventeen thousand green grass courses, right,
It can be you know, a simulator, it can be
(13:32):
something that's it's kind of a gateway to those who
are playing golf. So the definition of what golf is
I think even has evolved with some of that technology.
And I think, you know, for those of us who
work in the golf industry, those who love the game,
you know, that's that's what we we love to see.
We love to see a club in someone's hand, someone
having a great time out there with friends and family
(13:53):
and falling in love with the game. Whether that's you know,
at a simulator, whether that's on a green grass course,
working with the PGA professional, whether that's competing at the
highest level. That just there are more avenues and opportunities
for people to play and interact with golf than ever before.
Speaker 2 (14:09):
I haven't been on an actual golf course probably in
twenty five thirty years. There was a time I felt
I needed to play golf because it was quote unquote
good for business. It does seem like that is part
of the business world in our country, where you go
out and talk make business deals or whatever on the course.
Speaker 1 (14:30):
Is it not.
Speaker 3 (14:32):
Sure? I think I think that's a major part of it, right,
is that you've got you know, four to four and
a half hours is someone undivided attention. So you know,
if you're a lawyer, you're a politician, you're you know,
own your own business and trying to recruit a client,
that's a great spot to do it. So I think
that's that's one of the many reasons that people go
out and play golf. My wife's a lawyer. She likes
(14:54):
to bring clients out there and try and recruit some business. Huh.
And you know, I think there is there are multiple
reasons to get out in the course, but you know,
businesses is certainly one of them. And I mentioned before.
You know, almost every US president has played golf, going
back to nineteen oh nine, William Howard Taft and some
of them weren't very good, but like Lyndon Johnson, he'd
(15:16):
often be out there and take him more than one
hundred and twenty one hundred and thirty swings. But he
would try and get legislation passed. He would, you know,
the Civil Rights Act of the nineteen sixties. He would
he would play with senators and congressmen and he would
try and you know, lobby for their votes on certain
bills when when he was playing out there. So you know,
golf being part of the business world is something that
(15:39):
we've seen for a long time, you know, more than
a century already, and that continues to be important aspect
of the game for.
Speaker 2 (15:44):
Those of us these days whose most prominent exposure to
golf might be seeing it on TV or going to
a place like Top Golf or something like that. What
is the best advice you would have for someone who
just wants to get into the game. Is it just
like kind of private lessons or something.
Speaker 3 (16:01):
Yeah, I would say, you know, the first part of
it would be, you know, I think top golf is
a great avenue to get in the game, or you know,
go up to your local municipal public course, right and
ship and put a little bit, Go with a friend,
you know, bring your kids if you have them, or
if you're younger, go with your parents, right, go with
someone who who maybe has been in the golf course before.
You know. I think that'll that'll help you, you know,
(16:23):
make the game. It'll help make the game a little
more accessible for you when you're out there. And then
I think if if you like it, I think you're
going to fall in love with the game pretty quickly.
Speaker 4 (16:32):
You know.
Speaker 3 (16:33):
Again, being outside, being away from you know, technology, I
feel like a lot of us are staring at screens.
You know, that's a great way to do it. Top
golf is fun. You can get you know, a burger,
a beer, you can you can talk with your friends
and become the social activity. That's a really nice way
of getting involved. You don't need to spend you know,
a half day a full day at a golf course.
(16:54):
Do a buddy's trip right away. But those are some
things down the line that that certainly bring a lot
of us a lot of joy making a trip to
Vanda Dunes or Pinehurst or something like that. But I'd say, yeah,
start small, you know, go go with family members, go
with friends, chip and put a little bit, you know,
be outside. You know, it's a it's a great way
to be outside. It takes some walk at some exercise.
(17:16):
I think all this can benefit from a little more
time on a golf course.
Speaker 2 (17:19):
World Golf Hall of Fame dot org is the website
World Golf Hall of Fame dot org. Mike Trostill is
the director of the World Golf Hall of Fame.
Speaker 1 (17:30):
Fascinating conversation. I've learned a lot. I appreciate the time
be well.
Speaker 3 (17:33):
Mike Manny, thanks so much. I appreciate it.
Speaker 2 (17:35):
Just a reminder if you have any questions or comments,
you can follow me on Instagram at iod Manny is
my handle at iod m A n n Y. It's
not only one of the biggest problems with raising kids
in this day and age, it's potentially one of the
biggest threats to our kids mental wellbeing, even sometimes physical wellbeing.
Speaker 1 (17:56):
Screen time.
Speaker 2 (17:57):
Most kids in our country spend hours online each and
every day. Let's talk about it as we bring in
Nikki Jackson Colosso, Vice president, Global head of Public Policy
at Roadblocks, one of the games many of our kids
probably spend way too much playing.
Speaker 1 (18:12):
Good morning, Nikki, thanks for the time.
Speaker 4 (18:14):
Thanks Nanny, thanks for having me.
Speaker 2 (18:16):
So talk to me about how parents view their screen
time for their kids.
Speaker 4 (18:21):
Yeah, let me start by talking a little bit. I'll
tell you what Roadblocks is, just so people that may
not be familiar have a sense. Roadblocks is a gaming platform.
It's one of the largest gaming platforms in the world,
and it's a place where people come to play but
also to socialize. They play and they communicate with their
(18:42):
friends while they're doing it. And you know what you
said about parents and just really wanting to know more
about what their kids are doing online and kind of
struggling in this new environment where so much is online.
It totally resonates. It resonates with me as a mother.
I have two boys, and we get that. As a company.
(19:03):
Today we're launching a bunch of new tools not only
can make chatting safer and more fun for teens, but
really to give parents the greater peace of mind that
we think that they need in the environment that you're
talking about.
Speaker 2 (19:18):
Talk to me about some of those things, because every
parent thinks, I think every parent thinks they know how
to keep their kids safe online, parental controls and things
like that, but really, in this day and age, it
seems like the bad guys far do away with any
potential parental controls.
Speaker 4 (19:36):
Well, I think it's a really normal feeling for parents
to have that feeling of overwhelmed. If you think about it, parents.
You know of kids with apps on their phones. There
are like even thirty forty apps on their phones, and
we're expecting as a society for parents to be able
to navigate all of that. Today, we're launching tools that
we want to make to make easier not only on parents,
(20:00):
but also on teams. The first is a tool called
Trusted Connection. It's available to teams thirteen plus and it's
really to allow them to communicate with people they know
in real life, so not you know, the people that
they need online, but the people that they know in
real life, which we think is safer. They can use
(20:22):
that tool, they can unlock it by using another tool
that we're launching today called facial age estimation. And facial
age estimation is a privacy protective way to ensure that
people that are using these kinds of tools really are
thirteen plus and once we know that, they can create
(20:42):
these trusted connections and chat more freely in a less
kind of filtered environment. But facial age estimation is really
it's kind of a groundbreaking tool, and it's a way
of better understanding the ages of the players on world
blocks so that we can make sure that we're fitting
them into categories and experiences that are safe, fun and
(21:07):
support their development.
Speaker 1 (21:09):
How does that facial age estimation work? Do you need
a picture of the child? Do you need a live
view of the child?
Speaker 4 (21:16):
It's actually it's a video sealfy, so it's not a
static photo. It's a video SEALFI that they take, which
we think is is great because you know they're doing
it live. It gives us a little bit more data
when it's when it's a video, but it's a really
simple process and it means that once we know and
we have that more certainty about their age, they can
(21:38):
use new features like trusted Connections. But even using the
facial estimation feature, we still want to make sure parents
know what's going on, so we're giving them additional insights.
Another tool that we're launching is our Insights for parents,
so they will be able to go in and see
who their kids trusted connections are. They can look at
(22:00):
how much time their kids are spending online. With screen
time tools, they can also get notifications if their kids
are spending money or Robucks, which is the digital currency
of Rogue Block. They can get notifications if their kids
are spending money, so we really want to support parents.
We're also announcing well being tools for teens and young
(22:24):
people like do not Disturb. You know, if it's not
a good time for them to be online, turn on
do not disturb, let their friends know that they're not
online or not able to play. Screen time limits. So
if parents want to have more control, they can set
those screen time limits, and also a status feature which
lets teams can decide to let people know and who
(22:46):
to know that they are online, so to give them
more privacy. So, you know, taken together, we think this
group of tools not only supports parents, but really also
allows teens to have a richer experience and something that's
more appropriate for their age.
Speaker 2 (23:05):
Are these things, for example, that facial aide estimation something
that kids will have to do every time they log in.
Speaker 4 (23:11):
It's not every time they log in, it's when they
are so they'll do it initially to get access to
a feature like Trusted Connections, and then we could see
in the future if we were to launch other features
that we felt were appropriate for, for example, the thirteen
to seventeen audience, we would use this to ensure that
(23:33):
they're being flotted into the right kinds of experiences, but
they won't have to do it every.
Speaker 2 (23:38):
Time, And how are you rolling these out into accounts
that are already in action?
Speaker 4 (23:43):
So it's important to know that as a baseline, you know,
Roadblocks is for kids as young as five and as
old as you can imagine, which means that because we
have those little ones on the platform, roadlocks have to
be super We want to promote the safest place possible.
We want to be the safest place online, So as
(24:04):
a default experience, we try to make roadblocks as safe
as possible. And then if we roll out features that
we think are more appropriate for the older audience, that's
when they will get this prompt to do facial age
estimation and we can look at it and make sure
that they really are thirteen plus to get access to
(24:25):
these new features.
Speaker 2 (24:27):
How will parents find out about them? If you've got
kids who, let's say, are you know, eleven, twelve, thirteen,
they play roadblocks all the time, but not necessarily with
the overview from a parent.
Speaker 4 (24:38):
So you know they'll find out, hopefully from iHeartRadio and
from these conversations that they can always go to roadblocks
dot com slash Safety Center to get more information.
Speaker 2 (24:51):
Talk to me a little bit about at the beginning
you mentioned what roadblocks is. There's a lot of different
iterations of what you can do on roadblocks. I know
my kids sometimes play like an American Ninja Warrior game
where they create amusement parks. What is the idea behind roadblocks?
Speaker 4 (25:07):
Yeah, roadblocks is a platform. So when you think about
for example, YouTube is full of videos, Roadblocks is that
same kind of platform, but it's full of games and experiences.
So sometimes people will say like, oh, my kids play Roadblocks,
and they're thinking of maybe one game, but really it's
a platform full of games and experiences. So there are
(25:30):
games like the one you just described, but there are
also experiences for learning. You can go and learn how
to run a business, you can visit a museum across
the world, you could try to take a cooking class.
But then there also are games like the ones that
my two boys love to play, where there was running
(25:51):
around with their friends in the game, you know, and
trying to win something or do something. But it is
games and it's also experiences.
Speaker 2 (26:00):
A couple more minutes here with Nikki Jackson Colosso, vice
president at Roadblocks. What are some of the biggest threats
that you have found or have been told about from
parents monitoring their kids use on Roadblocks?
Speaker 4 (26:13):
Again, we want to be the safest place online for
kids for families. We want parents to feel good, not
so much of a threat. But something that we have
learned through new research is that over eighty three percent
of parents really want more information about exactly who their
kids are interacting with online. So the announcements that we're
(26:35):
making today about trusted Connections using that facial age estimation
feature is really an effort to give parents more insight
and to give them the comfort that who their teams
are interacting with if they use these Trusted Connections features,
are people that they, like me, know in real life
or that have these very close relationships to them.
Speaker 2 (26:58):
Predators online is something that has got and a lot
of attention. Online bullying is also an issue. How how
does Roadblocks address some of those things with these newest
safety protocols.
Speaker 1 (27:09):
You're rolling out.
Speaker 4 (27:10):
So obviously, if you know older teams are using this
Trusted Connections feature when you're hanging with your really close friends,
like people that you know in real life and many
the way that we know that is because to opt
into the feature, they actually have to like share a
QR code together in person, where the person has to
be in their phone as a contact. Wise, people are
(27:32):
just far less likely to engage in bullying you're hanging
with your best fees online. With that sense I mentioned before,
we have players as young as five and as old
as you can imagine on roadblocks, So we need to
make sure that we have tools, services, teams, education that
are really addressing all of these issues online. And you
(27:56):
can think about a little one who's five years old.
You know, they need support, so we have to have
tools in the in the platform running at all times
to help them. And it's really important that as a baseline,
we need to be the safestest place.
Speaker 1 (28:15):
Online where can parents go to learn more.
Speaker 4 (28:20):
They can learn more by going to roadblocks dot com
slash Safety Center and they'll learn more about everything that
we're announcing today, including that facial age estimation feature. And
you know, again we really want parents to feel supported,
and we want teams and older teams to have fun
and really be able to express themselves.
Speaker 2 (28:41):
And what about implementing some of these new safety features
that you are rolling out. How would a parent log
onto their child's account or whatever and go about it.
Speaker 4 (28:52):
So they can always go to roadblocks dot com slash
Safety Center. And it's important to note that yes, kids
have roadlocks account. We also offer, you know, parents the
ability to help remote access to their kids accounts so
they can go in and actually see what's going on.
So parents can always log on and you know link
(29:17):
their account to their child's account to get more insight,
but they can start at roadlocks dot com slash Safety Center.
Speaker 2 (29:24):
Nikki Jackson Colosso, vice president of public Policy at Roadblocks,
appreciate the time, best of luck with all of this.
Speaker 4 (29:32):
Thanks Manny, thanks for having me.
Speaker 2 (29:34):
As always, I'd love a follow on Instagram and I
follow back at io D.
Speaker 1 (29:39):
Manny is my handle at iod M A and n Y.
Speaker 2 (29:45):
And that'll do it for another edition of Iheartradios Communities.
Speaker 1 (29:49):
I'm Manny Muno's until next time.