All Episodes

August 1, 2025 • 59 mins
On this week's episode, the guys dive into an exciting array of topics that are sure to resonate with fans of gaming and television alike. They kick things off with the intriguing news that Amazon Studios has officially begun preproduction on a highly anticipated television series based on the iconic video game franchise, Wolfenstein. This development marks a significant addition to Amazon's expanding catalog of video game adaptations, which already includes notable titles such as Fallout, God of War, and Mass Effect. Each of these adaptations aims to capture the essence of their respective games while exploring new narratives and character arcs that could appeal to both die-hard fans and newcomers to the franchises.The discussion then shifts to the exciting announcement from Sony regarding their ambitious plans to release the PlayStation 6 in 2029. This revelation sparks a lively conversation about the current state of video games and how they compare to the evolution of new consoles. The guys explore the technological advancements that have shaped gaming in recent years and speculate on what innovations might be on the horizon as we approach the next generation of gaming hardware. They ponder how the gaming landscape will evolve with the introduction of new consoles and what this means for both developers and players.In a more personal segment, Cody takes the opportunity to update Joe on his progress in the classic game Donkey Kong Bananza. He shares the challenges he has faced, the strategies he has employed, and the sheer joy that comes with conquering difficult levels. This anecdote not only highlights Cody's gaming journey but also serves as a reminder of the nostalgic charm and enduring appeal of classic video games that have captivated players for decades.To wrap up the episode, Cody brings to light some recent news that emerged from San Diego Comic-Con, which has generated quite a buzz within the fan community. He reveals that the much-discussed trailer for the new season of South Park has been confirmed as completely fake, a revelation that came directly from the creators themselves. This unexpected twist raises questions about the nature of promotional content in the modern age and how creators engage with their audience, often blurring the lines between reality and satire. The guys reflect on the implications of such announcements and how they impact fan expectations and excitement for upcoming shows.




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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
I was waiting for you. Man, usually you're like ready.
Actually I was not even pay attend to the time
to do so.

Speaker 2 (00:08):
Actually I wasn't either. Right around eight forty five, I
was like, I have something to do. Oh shit, you
go to the bathroom.

Speaker 1 (00:18):
Is that what you had to do?

Speaker 3 (00:19):
Yeah?

Speaker 1 (00:19):
I did.

Speaker 3 (00:19):
And then it was like, oh yeah, record stuff.

Speaker 1 (00:22):
Oh yeah, record stuff, nothing important.

Speaker 2 (00:25):
And then you sent that the trailer. So I was
watching the trailer and I was expecting you to text
something to message are.

Speaker 3 (00:32):
You ready yet?

Speaker 1 (00:35):
Yeah? You would have thought that would be the next thing.
But then I was looking at other stuff to you,
and then I.

Speaker 2 (00:41):
Just went from one trailer to the next. I'm on
a primitive war right now.

Speaker 1 (00:48):
Oh yeah, that shit looks ridiculous.

Speaker 2 (00:52):
Not sure if I've already seen, like not seen this trailer,
but like this is the one where they're fighting against dinosaurs.

Speaker 1 (00:59):
Yeah, yeah, I sent the original trailer, like the teaser trailer,
like a few weeks from months ago or something.

Speaker 2 (01:05):
Okay, that's yeah, that's where I remember it from.

Speaker 3 (01:11):
Looks interesting.

Speaker 1 (01:12):
I just thought something I'm gonna rush out and see
in theaters if it's even playing in theaters, but it'd
be when it comes to some kind of streaming, I'm
definitely gonna check it out because it looks ridiculous. Yeah,
and that like there's in the scene in the I
didn't finish watching this this one because I was watching
it last night on my phone. But uh, there's a
scene from the first trailer where they're like they're like,

(01:34):
uh said something or other. Uh they're dinosaurs, and then
there's fire and like these three raptors are there and
one has a bayonet knife sticking out of its fucking eyeball.
I was like, yeah, I don't know what that's like.
I don't know what's happening, but this looks fucking ridiculous, right,
speaking ridiculous. Uh, Amazon has secured the rights to make

(01:57):
a Wolfenstein show.

Speaker 2 (02:00):
Yep, that's one of the articles I was actually rereading
through to uh refresh myself here.

Speaker 3 (02:07):
But uh yeah, and one of the uh uh producer
was a producer.

Speaker 2 (02:13):
One of the guys who made the game is actually
signed on as well, huh to help make the series.
So this will be interesting.

Speaker 1 (02:26):
So that gives them three video game adaptations now that
they're in the works with there's Mass Effect, God of War,
and now this.

Speaker 3 (02:37):
Oh I didn't even think about that.

Speaker 2 (02:38):
I was thinking about it as as a.

Speaker 1 (02:42):
Uh Fallout oh four yeah, yeah, Jesus, well, I mean
in development. I guess Fallout is still in development, but
I mean they're filming. He's actually think they just finished filming.
I just finished. Yeah, but uh yeah, I mean that's
three new ones they have in production.

Speaker 3 (03:05):
Good for them.

Speaker 2 (03:05):
I mean it's it's definitely a area of untapped potential.
As long as you do things correctly, I would say
that they treated Fallout pretty well. So as long as
they keep it going.

Speaker 1 (03:18):
Like that, and they're choosing games that have a usable story,
you know they're not. They're not picking a like a
fucking Mario Brothers not again. Not nothing against Marvelers, but
like it doesn't the game itself basic game does not
really have a story. It's like, hey, like and now
the new ones, like these creatures stole this, all right,

(03:41):
let's go get it.

Speaker 3 (03:42):
You know.

Speaker 1 (03:42):
It's like but there's no like like God of War
has a story, Mass Effect has a story. I mean,
for the most part, most of them have an endpoint.
God Award. It seems like, be like, what's the next
pantheon of God's We're gonna fucking have this motherfucker murder.

Speaker 2 (04:02):
Yeah, could be they could just follow the series as
it is, just you know, do the what was it, Greek.

Speaker 1 (04:10):
Gods, Greek Gods. Yeah, and then they went to Norse series.

Speaker 2 (04:15):
Yeah, and so far ended there because I haven't played
the second one yet, but pretty sure it doesn't continue
on after that, who knows. I did find it funny
that this article from c neet describes Wolfenstein as a

(04:37):
where to go. Wolfstein is one of the oldest game franchises.
The series started back in nineteen eighty one with Castel Wolfenstein,
a stealth game that had that was ahead of its time. Yeah, right,
that was my reaction to. I don't think it was
exactly a stealth game. It was just a.

Speaker 1 (04:55):
When they say stealth, they mean like a stealth.

Speaker 3 (04:58):
Hit Like, yeah, no, I don't know.

Speaker 1 (05:01):
I don't think so, because.

Speaker 2 (05:03):
It really makes it sound like this it was like
some early splinter Cell shit, But I don't think it was.

Speaker 3 (05:08):
Guys.

Speaker 1 (05:09):
Yeah, seeing it probably needs to, like, I don't know,
play a game or something, right, look up some footage
of Castle Wolfenstein, right, because they're going to learn a lesson.
But stealth is not what that is a game is
about No.

Speaker 2 (05:27):
It's just about running around and killing Nazis. Yeah, Now,
like there was stealth in some later game, you know,
and when we got into the more three D games.
I don't think necessarily Wolven saying three D, but in
the newer games of Old Blood or whatever it was
had some stealth.

Speaker 3 (05:45):
Elements to it if you wanted to. Definitely not the
original one.

Speaker 1 (05:49):
Not like saying Doom was a stealth game, exactly right.
You know what makes it a stealth game, Joe? Everybody
around you dead, nothing in.

Speaker 2 (05:56):
Here, you no Nazi around to hear you.

Speaker 3 (06:02):
You know, does your gun make a sound?

Speaker 1 (06:06):
I mean technically it shouldn't because there's no more Nazis.

Speaker 3 (06:09):
To kill, That's right. Yeah, the vs AV still.

Speaker 1 (06:13):
Game literally dead silence.

Speaker 3 (06:15):
Mm hmm.

Speaker 1 (06:17):
Not that fucking puppet movie. Look look at the trailers.

Speaker 2 (06:25):
Maybe I will later, but yeah, I thought that's interesting
as well. It is funny as well. They also mentioned
h because obviously this has to deal with Nazis and
everything they mentioned and alternate universes. They mentioned Man in
the High Castle. I mean, yea article, it makes sense.

(06:45):
It was a great show.

Speaker 1 (06:47):
It really was very bizarre book.

Speaker 3 (06:50):
Very bizarre book. Definitely.

Speaker 1 (06:51):
It's one of those ones where it's like, how did
you get this show from this book?

Speaker 3 (06:58):
Because they started with the book. But even.

Speaker 2 (07:02):
Phil k Dick was like, yeah, I've been meaning to
write a sequel for this thing, but I find it
really difficult to get in the head of a Nazi because, you.

Speaker 1 (07:10):
Know, as a good, normal human being.

Speaker 3 (07:14):
Yeah, so that's why he never finished the series.

Speaker 2 (07:19):
But hey, you know, the creators of the show did,
and I would say they did a pretty good job
with it.

Speaker 1 (07:27):
I agree they were did quite well anyway.

Speaker 2 (07:31):
Yeah, so it'd be interesting to see what they do.
It'd be interesting to see who they cast.

Speaker 3 (07:36):
To be honest with you, b J. Blaskowitz is a
very big dude.

Speaker 1 (07:45):
I can see my brain just someone popped someone in.
I can't remember his name or what he was in.

Speaker 3 (07:52):
I can see Alan Richardson Richinson rich.

Speaker 2 (07:59):
Massive dude, kind of has that blonde hair type of
look to him.

Speaker 1 (08:03):
How's that you could have been a Nazi but was
American and decides to you know, murder death, kill Nazis.

Speaker 2 (08:11):
But he's already doing another Amazon show, Reacher, so it
might be a bit much.

Speaker 1 (08:19):
I don't think that's going any going away anytime soon.

Speaker 3 (08:22):
No, I don't think so either.

Speaker 1 (08:24):
They're in the midst of filming season four right now.
No four, but no.

Speaker 4 (08:29):
Four four four watched Season three.

Speaker 1 (08:34):
Ye, yeah, Season three was the fucking shotgun one.

Speaker 2 (08:39):
I don't know who else could play this, obviously on
the just the tip of my head, that was the
first one I could think of. Yeah, I'm sure there's
some dude out there that they could do it.

Speaker 1 (08:55):
Yeah, I'm trying to think of another, because you definitely
want a guy who's like like that mcause that's the
fun part about it.

Speaker 2 (09:03):
M who though, big dude, blonde hair. I don't remember
if he has blue eyes like you said, kind of that.

Speaker 4 (09:13):
Stereotypical look Nazi look, it's a yell goddamn Nazis.

Speaker 3 (09:26):
I don't know. I'm sure someone would come to mind.

Speaker 1 (09:29):
That's true.

Speaker 3 (09:30):
According to the article two, I don't remember.

Speaker 2 (09:32):
Yeah, I don't think there was like any date that
this is going to be any they're aiming for.

Speaker 3 (09:37):
It's just that it's in early production.

Speaker 1 (09:39):
Yeah. The article I was looking at doesn't even have
a conjector. It's just a bunch of producers.

Speaker 3 (09:45):
Yeah, that's it. So that's how early we are in it,
But yeah, it's cool.

Speaker 2 (09:49):
It's cool that Amazon has taken on all these gaming
franchises that, like you said, that have stories to them,
so you already have a basis.

Speaker 3 (09:56):
That you can just follow.

Speaker 1 (09:59):
And like like Fallout right, like you don't have to
make it an adaptation of a game. No, you can say, hey,
this is the world we live in. Let's explore it,
you know. And I'm sure at one point they're gonna
piss somebody off because like they're doing like the New
Vegas thing. At least they tease that in the in
the first season, but like you don't want to, Like,

(10:30):
I mean, they already kind of like gave us some
extra history that wasn't in the games, or the different
ish history with the whole like with Walton Goggins character
whose name escapes me but becomes a ghoul spoiler alert,
I mean.

Speaker 3 (10:46):
He's called the I believe it becomes a but you're
talking about his other.

Speaker 1 (10:51):
Yeah, his his uh actor in this beforehand. But yeah,
I mean you do you could, I mean you could
just take the I mean, Mass Effects probably the only
one that you can't really like rewrite the story for
because that one is pretty precise story and that's like
kind of what people want out of it. But like Wolfenstein,

(11:14):
for example, it's just killing Nazi occultists at one point, right,
and then like.

Speaker 2 (11:21):
Murdering of everything. Yeah, just you can do your own things.
Basically what you're saying, he.

Speaker 1 (11:27):
Needs to kill Nazis, he needs to get excited about
killing Nazis. He needs to get excited about different weapons
to kill Nazis, and then he needs to kill Nazis.
A Dune wrote the show for him. Yeah, I guess.

Speaker 2 (11:46):
It, but he doesn't have to do like a level
for level recap of the actual game.

Speaker 1 (11:57):
Yeah, easy, psym and squeeze, I agree, Write me that check,
Write you the check.

Speaker 3 (12:08):
I wish it was that easy. Contact your people, Cody.

Speaker 1 (12:12):
Shit, I wish I had those people. Ah, what, why
aren't you refreshing? Well, indeed, I'm not. Indeed, I'm on
news fair enough.

Speaker 2 (12:31):
One of the other girls that I have that was
interesting here from Indie one hundred. Don't really know this place,
but it was on Apple News and this was more
of just a quick, like interesting thing. I don't know
how much I believe this, because you know, how much
can you believe anything on the Internet. But some guy
named detective Seeds I guess posted on Twitter that he

(12:55):
knows someone that works on the hardware for the PLAYSTATIONE
six is saying that they're aiming for an announcement in
twenty twenty eight for the PlayStation six, with a release
in twenty twenty nine for it.

Speaker 1 (13:15):
When did still PlayStation five come out?

Speaker 3 (13:19):
That DY hadn't looked up yet? Place Station You're on it,
you can get too five? Maybe I should have had
a release in there because I didn't.

Speaker 1 (13:33):
Pull up because it definitely wasn't twenty nineteen.

Speaker 3 (13:39):
According to the AI twenty twenty. November twelfth, twenty twenty.

Speaker 1 (13:42):
Okay, so almost ten years.

Speaker 2 (13:44):
Yeah, that's kind of a long time for PlayStation release.
It feels like, I I cause I can't say, let's
see when did the so if that was November of twenty.

Speaker 3 (13:58):
Twenty, when was the Place four released?

Speaker 2 (14:03):
Uh, November fifteenth to twenty thirteen, so seven years.

Speaker 1 (14:09):
Yeah, COVID probably didn't help part of that.

Speaker 3 (14:13):
True.

Speaker 1 (14:15):
Well, I actually know it because that was like the
tail end, So I mean it didn't really wouldn't really
the consoles would have been already manufactured and ready to
go by then. So hm, But then you have the
pro version, blah blah blah.

Speaker 2 (14:30):
Well, and that's what the restless article is saying, is
that they they plan on releasing a PS five Pro
next year.

Speaker 3 (14:39):
That will carry the PlayStation hardware to the next gen?
To next gen?

Speaker 2 (14:49):
What or an update to the place because yeah that sorry,
they've already released the PlayStation five Pro.

Speaker 1 (14:57):
Yeah.

Speaker 3 (14:57):
I was like, wait, what this is an update to
the IS pro.

Speaker 1 (15:01):
So in a PS pro plus pro plus.

Speaker 3 (15:04):
Yes, Christ, that'll carry the PS hardware jen until then?

Speaker 1 (15:09):
How would you fucking put firing? Uh? Your the people
who make your games and make games, right.

Speaker 2 (15:20):
But I thought that was interesting because we've already got
the switch to now and that's been out for well,
I mean that's been out for a couple of weeks.
I mean the switch came out almost ten years ago, right, I.

Speaker 1 (15:36):
Would say, so, yeah, Nintendo.

Speaker 2 (15:47):
Ntendo, I guess from twenty twenty to twenty twenty eight, Uh,
it would only it would be eight years.

Speaker 1 (15:56):
Well, if they're reasing in twenty twenty nine, by twenty.

Speaker 2 (15:58):
Twenty nine, nine years, I mean that's three years longer
than previously what they did. If it was seven years
from the four to five, and it's just like ay
to nine years from the five to the six.

Speaker 3 (16:09):
I mean, that doesn't seem too bad.

Speaker 2 (16:13):
Initially, it just seemed like a very long time in
the wait, and there were already people, according to this article,
that were disputing that, saying that it should come out
by the end of twenty twenty seven, as one person says,
and it's like, I guess I can see what they're
saying if it came if the PlayStation five came out
in twenty twenty and then seven years would be twenty

(16:34):
twenty seven. But it doesn't sound unrealistic to say that
Sony wouldn't necessarily just extend that out a little bit
if they're still working on things.

Speaker 1 (16:46):
The switch was released in twenty seventeen, the OG switch.

Speaker 3 (16:52):
Almost ten years.

Speaker 1 (16:54):
A little over two years later they released the switch Light,
which was the non It was like the solid one
didn't have a removable controllers. And then the O lead
came out in twenty twenty one, which was literally just
a slightly bigger battery in a slightly brighter screen. Oh

(17:16):
more memory, I guess in there too, or storage I
should say sources, not memory storage.

Speaker 3 (17:27):
Anyway, I thought that was interesting. It's not as bad
as I thought it would be.

Speaker 2 (17:31):
Like I said, it just feels like it's been out
for a long time, and that twenty When you think
of dates as like twenty twenty nine, it's like, man,
that's so far away. I can't believe they're waiting that long.
But it's like, yeah, it's only a couples I mean,
if their release schedule is almost every seven years, and
it's like, well, it's yeah, it's a couple of years after,
you know, more than seven years, but it's still within

(17:52):
the realm of possibility that they're just going to let
it bake for a little bit longer. I mean, who
knows it. Console gaming and really gaming in general is
just kind of a weird thing to me. Right now,
You've already hit such a high resolution for a lot

(18:14):
of games that you have to rely on other software, hardware,
you know, AI type stuff. Do you get better at things?

Speaker 1 (18:27):
Yeah, there's not much you can really do. I mean
at this point, you're not gonna you're not gonna push
de caater for eight K gaming, right because like that
just no, you know, I mean, like it doesn't actually
even matter. But like I don't know, like, which, where

(18:48):
do you go? Where do you where do you push
the the next boundary of your console to do just faster,
right better? I mean, the problem with it is like
you're never gonna with a console. You're never gonna compete
directly with a computer a PC because you don't you're

(19:09):
not gonna make a console with interchangeable parts, right, So
you're never gonna be at that plateau with PC gaming.

Speaker 3 (19:20):
Mm hmm.

Speaker 1 (19:23):
So like, what do you are you is that what
you're striving for? Because that just seems unattainable because by
that by twenty twenty nine, the graphics cards are gonna
have a fucking tearabyte of RAM in them. They're gonna
fucking basically be self contained, you know, computers that you
just plug into your regular computer to do things, right,

(19:44):
you know what else? I mean, what else could you
possibly do? I mean, it's just kind of.

Speaker 3 (19:49):
Dumb, right, And that's what I mean.

Speaker 2 (19:52):
It's like we're already hitting a point right now where
the newer graphics cards have to rely so heavily on
AI stuff in order to just generate a decent image
because games are so advanced right now. So it's like,
what is that console has to have to look like
in the future? To compete with that and make things better.

(20:12):
Like I don't know, it's a it's going to be
more AI, but then.

Speaker 3 (20:18):
It has to be better AI type stuff, more fake frames,
more you know what do you? Yeah?

Speaker 2 (20:25):
More upscaling just to get better, better frames, but still
have to Yeah, that's what I mean. That's why it's
hard for me to even like I can think of it,
but it's hard to me for me to like explain
my thought process on it.

Speaker 1 (20:39):
Yeah, like what can you like? What? What can you
fathom up?

Speaker 2 (20:42):
Because it's no longer about pushing the hardware to its limit.
It's about pushing the hardware and then also trying to
get this other hardware or software to make better, to
make everything better, because you're kind of hitting it. It
feels like you're kind of starting to hit that limit
of what you can do with hardware getting fast and
smaller and whatnot than how much heated outputs, but then

(21:05):
to make things.

Speaker 1 (21:07):
Yeah, yeah, it makes no sense when they could be
diving into actual games and let your console, I mean
it's not your is your PS five pro gonna be
fucking obsolete in four years?

Speaker 2 (21:24):
No?

Speaker 1 (21:25):
So why don't you develop better and more more better?
End end games for your console, versus like, hey, by
the way, uh, we're looking at making a new console
and releasing a new console in four years. It's like,
oh cool, So this seven hundred dollars console I have
is fucking useless now or what? Yeah? Or you could

(21:47):
just release fucking games and not release your people who
are making your games.

Speaker 2 (21:52):
Mhm.

Speaker 1 (21:53):
But you know who am I to tell you how
to run a business that you're not doing well at.

Speaker 2 (21:58):
It makes me wonder if this is what Xbox is
seeing in the future where they're they're wondering themselves what
hardware really is and that's why we have such a
push for this is an Xbox No, this is an Xbox.

Speaker 1 (22:09):
No, this is an Xbox I guarantee it.

Speaker 2 (22:11):
They're more worried about the back end stuff where they
can just stream things and they don't really have to
worry about the next console, you know, or anything.

Speaker 1 (22:21):
Is just an Xbox Yeah. I mean, I've yet to
play an Xbox game on like the a Samsung TV
or one of the TVs that has ability to do it,
but I can't imagine it plays terribly well. For the
most part, it depends to what game it is. Obviously,
but it also depends on your internet because like TVs

(22:44):
don't really have a lot of usable ram in them,
so it's like you're caching a lot of memory. There
are a lot of data on the memory, so you're
definitely streaming everything. You know, you're you're essentially playing a
console in the cloud, like literally all of it in
the cloud, because you're playing on a monitor. You're not
playing on like uh, say an Apple TV, we're loading

(23:08):
a game on on it, or like you know, any
like something like that, or like a shot what is
it the Shield TV that I'm pretty sure they had
games and stuff you could load on there. And like
even like we were talking with a couple of weeks ago,
when you come to like the handhelds like the Steam Deck,
h all those different ones that are out and out

(23:29):
rock and blah blah blah, right to your point about
what Adam was building rebuilding his computer, right, he realized
that there's certain games you just can't really play handheld.
Good lord, what is this bug doing? Apparently, God damn
motherfucker burn this house down. Yeah, fly get in my face.

(23:52):
So like you're you're at a point where like even
like those handhelds are limited to what those games you
can play well on, So like playing on a TV
or on a set top box, god forbid your your phone,
you know whatever. Like I played that that Turtles game

(24:17):
that was on the the iOS one they released, and
you could hook a controller to it, right, but like
it's still not like the other game like that came
out for the consoles where it was like kind of
like it was more of like you only have like
limited function you could do. You're not really a moving around,
You're just kind of like mashing a button to do things.

(24:38):
So it's not like it's not like you're you know,
doing anything well there. But when you're like trying to
stream like God of War to like handheld, it's like
the And that's one of the reasons like the whole
like PlayStation fucking handheld thing was like a joke because

(25:00):
they just when again we talked about this a couple
a while back, they just released the ability to play
it not tethered to your console. But it's like, how
well do those games play when you're streaming them onto
the handheld via internet? Because that handheld probably isn't nope,
it yeah, you know, but if you're you're talking about
Wi Fi still right, So unless you're at your home

(25:23):
playing on your Wi Fi, why don't you just play
on your PlayStation? Yeah? Oh I want to, you know,
I don't want to tie my TV up for this person. Well,
get another TV. Instead of spending four hundred dollars on
a fucking screen with handles on it, Why don't you
just have another TV that you can plug a fucking
your console into and have someone watching TV, say, I

(25:44):
don't know, in another room and you're playing games, or
do what Clint did for the longest time. Have two
TVs next to each other and you have TV playing
on one and you play games on the other. It's
it was actually pretty rad, Like I really wanted to
do it with this TV. Yeah, but I don't have
room because none of my walls are big enough. The

(26:05):
whole two sixty five inch o leads without being able
to like open doors.

Speaker 3 (26:11):
On top of each other.

Speaker 1 (26:12):
No, it's still that's too goddamn tall.

Speaker 3 (26:14):
And you just love the other one?

Speaker 1 (26:16):
Is I have to I have to get rid of
the furniture that's in front of it.

Speaker 3 (26:19):
Furniture doesn't do you anything.

Speaker 1 (26:20):
Except for holds the stuff plugged into the TV and
the floor, does that too, the floor? Get get a
couple of apple crates, just fucking yeah. Right, it's kind
of a palette on the floor with my consoles just
sitting on it. Yeah, but yeah, it was pretty cool
because you could like we could watch something like and
play games, but also like he did it for mostly

(26:42):
for like sports because he's a sports guy. So you
could watch sports and play games because you're not really
like a lot of times you're not fully fully watching
sports unless it's like a major game of playoff games,
super Bowl, World Series whatever. Right, You're not really like
super invested in fucking unless you're like hardcore better now.

Speaker 3 (27:00):
It is, but you know, everyone seems to be honestly.

Speaker 1 (27:07):
Yeah, so that's kind of like the you know, uh,
it was cool because like I mean, people like you
have you have one tech you've technically one monitor for
your computer, right, but it's a big enough to be
like three monitors in one. I would say four if
you do quadrants, but if you want a good picture quality,
two would be the thing. But that's what I'm saying

(27:27):
is you have two, right, so you could technically to
do two different sources on it, right, Yeah, you can
do different windows. But you could play a game on
one half, and you could, if you wanted to, I
don't know, say, put an Apple TV on the other.

Speaker 2 (27:40):
I can like this, Yeah, this monitor does do a
picture and picture picture beside picture quad picture.

Speaker 3 (27:46):
Yeah.

Speaker 2 (27:46):
Yeah, so you could definitely play a game and then
in an upper right hand corner put some sort of
yeah show going on?

Speaker 1 (27:54):
Yeah, and did you really want to? That's I mean,
that's not what I would use it for, right, I mean,
I would definitely like want my game on a monitor
that big all of the monitor. But say you're like,
you know, you're just playing a fucking Donut Country. You
could definitely have Donut Country on half your monitor and
fucking murder Bot on the other. Yes, you know, and

(28:17):
in your PC you don't even have to Actually, I
don't know why it's brought uptoude. You have a PC,
so you could easily stream Netflix or something on the
Netflix website on a window in your other monitor, which
is the other half of your fucking giant ass thirty
four inch monitor forty three inch whatever three something like that?

Speaker 3 (28:36):
What forty inches? I lose track after, you know, such
a big thing.

Speaker 1 (28:41):
Yeah, I have that problem too, so uh, yeah, so,
I mean I don't know, back to it, I don't
know what you could do with a newer console that
your current console doesn't have that you just like, are
you telling me that you can't get better performance out
of a pro hard where with just software tweaks or

(29:02):
AI loaded into it to do things that you have
to bring out a whole new console four years essentially
five years I think after the pro came out, because
I think the pro came out last year. Yeah, I
think so, so like five years later, you're gonna push
a new hardware out that does what And.

Speaker 3 (29:21):
That's what we're gonna have to wait and see, because
that's the question I still have.

Speaker 2 (29:24):
Like I said, you know, it's hard to think about, Like, yeah,
it's gonna it's probably gonna be faster, it's probably gonna
be better, but like what other features are gonna be
in it? That that pushed things even further because you know,
like I said before, even in PCs, you're already starting
to hit the limit of some things that now you
have to rely on AI in order to get a

(29:45):
better picture, you know with ray tracing or path tracing
you know turned on.

Speaker 3 (29:51):
For your lighting.

Speaker 1 (29:52):
Yeah, like by twenty twenty nine. Our graphics are are
gonna be quantum computers, you know what I mean. It's
just like the graphics does like the base computer is
just literally a data storage input for this quantum computer.
You plugged into a fucking slot on on the motherboard

(30:12):
and then that fucking world lives in there, and that's
how you're gonna get those better games. But it's like again,
at that point, who fucking cares, like, just make a
better Just make Thatt's make better games, Like the girl,
I don't care about realistic graphics. I want to see
shit blow up. Yeah, I granted, I know. Battlefield six

(30:34):
was just announced, which is wild they call it Battlefield
six because I can't remember if the last one was
called Battlefield five. But whatever, Like they're big, they're always big.
Thing is like destruction, right, So I want and not
to like compare these two because these two games aren't
fucking comparable whatsoever. Right, But this new Donkey Kong game
that Paige pageing it buying me for my birthday, the

(30:57):
everything is destructible. Pretty much. All the terrain is completely destroyable,
to a point where they had to put uh barriers
like blocks, saying, hey, like you can't go through this,
and then there's parts where like but hey there's stuff
underneath you can do too, but just no, there's no

(31:18):
floor there, so you'll fall and die. And it's like
what it's like, and it's like, what's wild about it
is somehow the game remembers all the shit you destroyed.

Speaker 3 (31:31):
Oh, so you can come back to it and still
destroy it.

Speaker 1 (31:34):
Yeah, which is fucking nuts, dude, Like, and it's what's up.
The other thing's crazy too, is you remember with the
map and the map shows the destruction you've made. That's
cool because there's like a three D view of it
or whatever, right, and it's like, how is this game
doing this?

Speaker 3 (31:53):
Just really good programming?

Speaker 1 (31:54):
Yeah, actually know what I don't know. I haven't gone
back to in their layer or another yeah, another layer.
I wonder if that what if it does remember fully
what I destroyed there? You would almost have to it, no,
and maybe you don't have to. Well, there's parts you
would have to on certain maps because there's parts of
stuff you wreck that cause you to be able to

(32:15):
get to somewhere else, and that would have to be
set that would have to still be there for you
to get to where you needed to go because of
the like there's one level where when you beat a boss,
it causes a reaction that causes something to fall, and
that's what you use to get to the next area. Okay,
I wonder if that I wonder, Yeah, I should probably

(32:36):
see what happens if you go back to I haven't
gone back to another layer yet because I've one hundred
percent of the layers I was on before I went down.
I did run into a weird thing though. So the
first level you start on is like a tropical island, right, Okay, cool, whatever,
And there's multiple layers that you go through on that
that one level, I should say, or multiple levels on

(32:58):
that layer or layer I came rightly call them anyways,
So you have like the surface like of the island,
and then you have like a subsurface of the island,
and then you have like a thing below that when
you and then you go to the next one and
it's like this. It was a much smaller level, but

(33:19):
it was like a big like a big hill, and
it had like a giant mountains made of like made
look like bananas, which was awesome. But then you get
to destroy like pretty much ninety eight percent of that
mountain if you wanted to, And somehow the game knows
to like put things like because when you when you

(33:40):
exit an area and go into like one of the
dungeons they have, which is like a challenge room, when
you come back out, like things like gold and banana
chips are like replenished. But if you if you destroy
the terrain they're on, they're just in the hole that
you made. So the game automatically puts them back, but
just they just go back to fall where they were. Yeah,

(34:03):
it's interesting. And then the third level I'll get to
the point I'm getting to in a minute. Uh. The
third level is like I called it the Arizona level
because it looked like you're in the middle of Arizona
with like the by the Grand Canyon and it's a
mining facility. And then so you have two layers on
that one to like two levels you can explore. One

(34:25):
is the refinery, which is was crazy looking, and then
the other one was like, look like you're in the
fucking hills of the Grand Canyon just destroying whatever you
want with these big like fucking steam pipes or whatever,
pumping out clouds and shit. So you do that and
then you go to the next one, and you go
to that one and they call it level four and

(34:47):
then there they tell you, hey, the path splits. You
have to choose this level or this level. This level
is snow, this level is a forest. I gave Page
the option. She chose the forest, which room me off.
I was like, I'm definitely going to the snow one. Really,
that's what I thought. She was like, can choose snow,
but she chose the forest. Yeah, she chose, well, she

(35:09):
chose the levels always.

Speaker 2 (35:10):
Feel just like you're gonna be slipping around and not
having fun. I mean, you're a giant ape and a forest.

Speaker 1 (35:17):
Yeah. Uh, it was funny because it's completely populated by
ostriches whatever. Uh yeah, I know it's fine. But so
you go from level four, which is that split one,
and then you go to you choose one of the
two and they have a mechanic where you punch these
blocks and they replace to the other block. There's a

(35:39):
pink block and a blue block, and you have to
you have to break the purp the pink block to
make the blue ones so you can get to where
you need to go. It's a puzzle mechanic, right, whatever,
So I chose the forest one because that's what she wanted, right, Uh,
went in there, went in and it says it's level six,
so it's means snow is level five.

Speaker 3 (35:58):
Yeah.

Speaker 1 (36:00):
Can I go to level five though, because it says
when you go to that one, that's where you're going,
like you like you can't choose the other And I
was like, wait, hold on, what, how am I supposed
one hundred percent of this game?

Speaker 2 (36:10):
If I can't go to level five that that was
level five and then level five theoretically should have led
into level six.

Speaker 3 (36:17):
But if you have a skip, how do you go back?

Speaker 1 (36:20):
Yeah? Because I can't. I mean I haven't gone back
level four to see if I can just break the
blocks and go to the other side. But it's like
is it except like like once I go in again,
I haven't gone back up to another layer level uh
or layer, but I haven't not done it either, But uh,
like it's just interesting to like, do I not get

(36:42):
to go to level five.

Speaker 2 (36:44):
That there's some sort of mechanic that that they're going
you're going to run into that allows you to do.

Speaker 1 (36:49):
That, like maybe New Game plus or something.

Speaker 2 (36:52):
I don't know, because I think of it as like
Mario Odyssey had that had a lot of points like
that where it's like, yeah, you could go here or here,
which one do you want to do?

Speaker 3 (37:00):
And you chose one, but you still had the ability
to go back to the other one.

Speaker 1 (37:05):
Yeah, because when you access a new level, there's basically
this like thing you have to interact with. It's a
key that opens up this thing, and then you punch
your way through a fucking the the little block thing
and opens up the path and you can jump in
the hole and go down there. Right, So I broke
that one, it opened up the path, and I looked
across the way and that other one is still there.

(37:28):
So I wonder like, could I just go back up
to that level and open up five?

Speaker 2 (37:34):
I would say eventually you'll you'll be able to get
you will be able to It would seem like a
very big waste for Nintendo to just never make you
give you the ability.

Speaker 1 (37:44):
To go back and game and other than having to
start over and you go through the first yeah, three
well four levels, but the fourth one is basically just
that split path. It does have bananas the collect and
Challenge room, but or banana banana what do they call them?
Banana gems, yeah, banana gyms yeah. Uh, but yeah, games

(38:10):
really fun by the way, and it's triggering, triggering my
fucking uh like I don't know, I guess it's ADHD,
but just gets distracted because like all of a sudden,
you're like you have a sonar ability and they're like, oh, ship,
I think that's a banana hidden in this fucking object
I have to find a way into or like a
fossilse over here. But it's like it's too easy for

(38:32):
me to get distracted burning my way through ship and level.

Speaker 3 (38:39):
I've watched some people play it. It does look pretty fun.

Speaker 1 (38:42):
It is, it's and it's it's like I said, it's
kind of a like a minor miracle how much they
could do in this game. And it also made it
so you can so you can virtually punch anything in
the game, including characters. Okay uh and I I've done

(39:03):
it by accident a few times. But there's this one
where like I didn't realize there was a character behind
like this like Rock I was punching, so I just
punched my way through it, and all of a sudden
I punched. I was like, what the hell is that
blue stuff? And then it reformed in front of me
because the characters you're playing, like at the time, there
are these rock people, like gem people, and I was like,

(39:26):
oh good, there's no murder in this game because I
just murdered this thing, right, I was like, holy smokes.
The one the one drawback or negative thing I have
to say about it is much like the uh that
Star Wars Fallen Order game. Okay, if you go back

(39:48):
to an area where there was bad guys, they're almost
instantly back, which whatever, They're not super hard to deal
with whatever. Right, But if you're exploring, all of a
sudden you get on a tangent and you start, you know,
drilling your way through a fucking side of this mountain,
You're like, oh, yeah, fuck, I was doing something over
You go back there, and then the bad guys are there,
and you're like, oh, I have to spend like two
seconds destroying these guys again. What an inconvenience? Yeah, but

(40:14):
you know whatever. Anyhow, it is spectacular how much deformation
you can make in that game. Like the physics they
built for it is pretty nuts too, because like the train,
you can like train surf, so you pull up a
piece of train and you can jump on it and
it spins and you can surf on it, and then

(40:35):
that piece of train you have, depending on the material
it is, wears out. And if it's like mud, it
wears out very quickly. If it's sand pretty quick as well,
rock less, a little longer, wood, whatever, stone, And then
there's like the unbreakable, well unbreakable pieces. If you go
fucking banana rama mode or whatever, you can break them

(40:56):
pretty easily, which is like your superability, which is way
too easy to use on boss fights by the way,
because you can just go to it and then break shit,
just beat the boss's ass until he's dead, and then
you know, all right, cool. Plus I destroyed a bunch
of stuff around me, so I collecked enough gold to
recharge this. But yeah, so but yeah, it's pretty it's

(41:19):
just kind of wild. How a how big a couple
of those levels were, Like the first one and the
third one were pretty big fucking levels, like I think,
so the first one had three well two and a half.
The last part of that last layer level or whatever
it was of it was like pretty non exit. It

(41:43):
was just the boss arena that was it. But the
first two will like full on in like The second
one had you eventually raise the water, so it changed
the the area because you had all these like floating
eye islands and then you realize once you raise the water,
they're no ever floating. They're just islands. I mean they're

(42:06):
still kind of floating, yeah, but they're not floating in
the air there. So yeah, so it's it's just it
was pretty crazy. Yeah, it's uh, it's spectacular to see.
Like again, I don't know any levels there are. I'm
on level six, like I said, so I don't know
if there's like two more because there's only three bosses
and so far I actually technically fought one, but he

(42:26):
just keeps making new gadgets for me to beat up,
kind of like you know, Sonic the Hedgehog style. But
like it's uh, the it's I mean, I don't know. Again,
I don't know how many more levels there are after
the forest when I'm on before I get to the
core of the planet to fight the boss boss, I guess.

(42:49):
But yeah, it's pretty It's just it's incredible how much
they can do on there. And I now know probably
why it's not on the switch one because I can't image.
Like I heard people talking about how like, uhky Skyward Sword. No,
what's the second one?

Speaker 3 (43:08):
Yeah, Skyward Sword? Right?

Speaker 1 (43:09):
Is that the one we had the floating islands in
the sky that you could like go up and down
and change gravity or whatever.

Speaker 3 (43:14):
Yes, now you're making me question it because it's Breath
of the While.

Speaker 1 (43:17):
Yeah, so Breath the Wild Freshman, Skyward Sword, Skyward stor Yeah.

Speaker 2 (43:21):
Well then I started confusing it, like, no, there was
a previous Zelda that did have floating aisles in it,
and I can't remember that was on Like what the
we Yeah, I never played it, but I can't remember
what it's called now.

Speaker 1 (43:34):
Yeah, but but I'm apprecire. Yeah this iskwd Okay. I
doubted myself once it came out of my mouth. I
was like, uh, it's been a while. But anyways, so
in that one, like I heard a lot of people
like after a while, with all like the contraptions you make,
sometimes the game can like lag a little bit when
you're doing things. So I could see like this game

(43:54):
just being fucking ruthless when it comes to it, because
there's like like there's full on areas that you can
just completely obliterate off the map and it's never going
to be there again because you fully on destroyed it
and it's not something like it. Definitely you could get
like I thought, there's partons like oh yeah, because there's

(44:16):
a part where you try you ride these like mine
cart rails Indiana Jones style or Donkey Kong style. Yeah, which,
by the way, there's challenge rooms that are basically homages
to Donkey Kong Country where there's side scrollers, but still
use the mechanics of you breaking shit, which is hilarious.
But yeah, so like you ride on them and there's

(44:36):
like this like you know, object of just dirt or whatever,
and you throw these exploding rocks at them and you
can completely destroy that whole thing. Then eventually it went over.
I was I was exploring, trying to find more the
fossils in the banana gems, and I was like, wait,
why is this little bit of fucking dirt just floating?

(44:57):
Oh my god, that's the thing I destroyed to get
all the stuff out of it. Nice, that's fucking why.
It's just it's like this little sliver of a corner
that I couldn't see when I'm the mine cart was
just the only thing there. And I was like, huh, well,
I can't use that to get over there, so I
have to go to the other side to get over there.
So back on the mine cart. It's like Jesus, this

(45:17):
is wild. Yeah, so pretty if you have like severe ADHD,
don't play that game because you will.

Speaker 3 (45:24):
Never never finish an area.

Speaker 1 (45:26):
Yeah, because you're like, well this this, I've destroyed this
part of the rock, so I need to destroy the
rest of it because it's just sticking out of out
of here. It's bothering me. But and it's cool that
they the one hundred percent is actually pretty easy because
like they actually number the banana gems. So if you
know you're missing you have eight, nine and you have eleven,

(45:49):
you're missing ten. Ten is going to be near like
in between eight or nine and eleven somewhere in there.
It's gonna be found there. So like it's pretty easy
and arrow down like where I need to look to
try to find this. So I thought that was a
pretty nice handy tool, the thing they did for you,
because if you just listed them, bro bro, that'd be

(46:10):
wild to try to find them, because they are in
the most random places sometimes and it's other times they're
just beyond obvious. There's one I could not find and
they don't give you like they'll give you a name
of what it is after you discover it, but that's it.
They don't before that. They just give you the number
and then that's it. And I'm like searching around the map,
like where the fuck is this number at? Like where

(46:31):
could this be? And it was it because I didn't
interact with a certain character.

Speaker 3 (46:36):
Nice.

Speaker 1 (46:36):
I was like, motherfuckers, right, sons of bitches? Yeah, pretty
pretty fun.

Speaker 3 (46:43):
It sounds like it pretty cool.

Speaker 1 (46:47):
Uh. And then I started playing Yabo four, which is.

Speaker 3 (46:52):
That's kind of out out left field one for you.

Speaker 1 (46:54):
Yeah. I I didn't play Jabo three. Last time I
played a Yabo game with Yabo two on piece in
like nineteen ninety nine, so like it's been a while
since I played any of those. And obviously Jabo three
and Jobbo four are drastically different games. In Jabo two
because of the esthetic, there's still dungeon crawlers for the

(47:16):
most part, but the rpgenius of it is and the
and the crazy thing too is talk about a game
where your ADHD is gonna fucking destroy your life. Jabo four.
I can't speak for Jobo three. I don't know the
mechanics behind that game. From out of the gate, you
have the ability to manipulate your gear and armor right away,

(47:40):
which is insane for a game that basically you're just
getting loose NonStop all the time. You can modify, like
you can add a slot to put a gem on
almost any piece of armor. But the thing is you
level so fast that armor is gonna be outdated, like
in an hour, yeah, by like three levels.

Speaker 3 (48:02):
Yeah.

Speaker 1 (48:02):
And then like you get this like super awesome weapon,
but it's gonna be useless in like an hour. Yeah,
because you're gonna get something that's gonna hit harder and
like whatever, it has a better trait. I'm like, why
did you give me this weapon? Now? Like I feel
obligated to use it because the tribe entrusted their weapon

(48:23):
to me. M after I got it back from fucking
the goat headed guy or whatever. And it's like, oh,
I'm just gonna put this in my stash and keep
it but not use it, never use it again.

Speaker 3 (48:38):
Yeah.

Speaker 1 (48:39):
Yeah, it's wild.

Speaker 3 (48:40):
Downloading that that.

Speaker 2 (48:41):
Yesterday I was looking for a game to play, and
I just it just didn't sound like fun to me.
I ended up downloading the demo for Stellar Blade.

Speaker 1 (48:51):
Did you finish uh Expedition whatever it's called.

Speaker 2 (48:59):
Oh yeah, I fish Exhibition Clear Obscure Exhibition thirty three
a while ago.

Speaker 1 (49:04):
We didn't talked about it, so I don't if you'd
found Expedition thirty four or not. I don't know how
it goes.

Speaker 2 (49:12):
But the game that game is is absolutely uh. It's
a great story. The game play is pretty fun too.
It gets a little uh uh gets difficult towards the end,
but it's it's one of those games where it wants
you to to really hone in on how the mechanics work, yeah,

(49:34):
and have fun with it, which is pretty cool because
one of the guys in my work is one of
those guys who would really like watch up on you know,
watch things and see how other people have built things.
And you could make some pretty game breaking builds in
that game, but they just allow you to do it.

(49:57):
And it's it's one of those things that when you
when you hear someone explain it, you're like, Oh, I
have all that stuff. I could have done that, but
I just never put two and two together to just
be able to do this, this, this and this and
then whatever enemy you're you're facing off against never gets
a turn because it's just so game breaking.

Speaker 3 (50:14):
But there was one dude who.

Speaker 2 (50:18):
Apparently one of those people that is like, I'm going
to challenge myself to beat this game by never was
it never leveling up or something like that, staying at
that basic level, and he managed to do it. But
that's just because a you know, you have the ability
to dodge or perry pretty much any attack, so you

(50:41):
just have to get good at that and then you
never take damage. But be like I said, some of
the equipment or pictos is what they call him are
some of the things that you can equip are just
so game breaking that if you just link things together,
you're enemies just could never have a turn. And there

(51:02):
are points that apparently that the dude was even that
he was so under leveled for things, he was so
over equipped that he was like, this is not challenging anymore.
I'm gonna dequip a couple of things just to make
it hard. It brings back the challenge.

Speaker 3 (51:19):
Yeah, that's funny. So it's a fun game to play.

Speaker 2 (51:23):
And then, like I said, the story was great, So
I definitely say if you like those types of games,
definitely play it.

Speaker 1 (51:30):
Yeah, I haven't played like a real RPG game in
a long time. I think the last one I played
was Lost Odyssey and that was on the three sixty
mm hmm, I think right, was it the last like,
oh maybe I took Maybe I played one of the

(51:51):
dragon Quest games. Oh that was on three sixty two. Shit, yeah,
maybe those are the last ones I've played. But like
this one is it's this one is definitely less like
it's not turn based whatsoever. It's definitely Diablo. It's just
going murder stuff. But like the different sub different classes

(52:13):
you have, Like I'm a necromancer because like killing thing
of the skeletons is awesome. But like the one of
the I was looking at like different builds to kind
of like help kind of learn, like get through the
game to level up to sixty so I can go
to Paagon, which apparently is like the endgame stuff whatever.
But I found this one where it's like I don't
have to actually do anything, Like all my skeleton warriors

(52:37):
just fucking kill everything, okay, so I just have to
avoid getting into damage when bad guys come at me.
So then I have a couple area affect stuff that
just makes them not get near me. Okay, and there's
this item I'm I have to go find now that
basically once I do damage or damage is done on
my behalf to an elite bad guy, I get a

(52:58):
protective shield.

Speaker 3 (53:00):
I was like, wait, what, okayton damage something, you just
get a protective shield.

Speaker 1 (53:07):
YEP. I was like, oh, okay, then there's one. There's
a ring you can get that auto casts your abilities,
so then you need able to do that so your
skeletons just come up automatically, or you can map those
of your buttons so you can resurrect more of them,
and then your other abilities just fire off when they recharged.
I was like, okay, that's cool. Yeah, I literally just

(53:31):
have to walk around not stepping traps finally repeat.

Speaker 3 (53:39):
It seems like it takes half the fun out of things,
but it's the same. I don't know.

Speaker 1 (53:43):
I was like, do you ever play that game Overlord?
And they did Overlord one and two? No, you basically
pay a spawn of Satan there or well the devil
or whatever at that point, but you basically get It's
kind of like in a weird way, like worms, where
they you have different worms that do different abilities, right
or lemmings, I should say lemmings, where you have different

(54:04):
lemmings that do things like they can build bridges or
chew through walls or whatever. Right, same idea. You get
these like got these like little minion goblin guys, and
there's different versions of them that like ones that like
this attack the other ones like throw bombs at other
ones like are just fucking rushers or whatever. Right, so
you kind of like just make that by the end
of the game, Uh, you have so many of different ones,

(54:25):
like a you run out of room having to have them.
But then you're just like you don't have to do
anything anymore. You just like go all right, go blow
shit up. And it's like kind of the same idea,
except for like you know, obviously later on the enemies
get harder, so it takes longer and I have to
like manage my skeleton and make sure they're alive or whatever.
But then like there's an ability to get where like

(54:45):
you basically like hit a button and it makes a
corpse pop and then the fucking maide comes out and
heals all your skeletons. Okay, So I'm like they're damn
near hard to kill at this point because I can
just and then one of them the if he gets
killed and like right now the cool downs like twelve

(55:06):
seconds or whatever, he was resurrects himself automatically. Damn.

Speaker 3 (55:11):
So Mike, I don't.

Speaker 1 (55:13):
Have to do anything with him other than like the
reason I have him mapped to a button is so
I can like make him charge it like a certain
bad guy, like I want you to go do damage
to the big boss guy, and that's it. But most
of the time he just rushes in, starts fucking just
murdering everything around. I'm like, o'schol I'm gonna read a
novel real quick while you guys just fucking kill things.
But all right, Yeah, it's pretty fun.

Speaker 3 (55:36):
Though, sounds like it.

Speaker 1 (55:39):
Yeah, AnyWho, Uh, I think that's everything. There's probably some
other stuff, but who cares. Oh one last thing before
we go, Uh, did you watch South Park yet? Yes?

Speaker 3 (55:49):
I did watch South Park?

Speaker 1 (55:51):
Uh hilarious. That's not what I want to talk well,
I mean sort of want to talk about. So did
you watch the Cheriler I sent out a couple weeks
ago when they announced season twenty seven.

Speaker 3 (56:01):
No, I don't believe I did.

Speaker 1 (56:02):
So. Basically a montage of like episodes coming out, and
everyone's like, this is weird because they never they never
frontload episodes. Whenever they do them, they like the episode
is made literally within six days, right six Yeah, so
people are like, oh my god, they made episodes, they
went forward and made season twenty seven already. Turns out

(56:22):
that's all fake. Yeah. So at Comic Con they just
announced that they're during their panel on Hall h that trailer.
None of it is in the show. All of those
things were just made up on the fly to make
an announcement trailer for season twenty seven. So like Butter's
running an airport where planes are crashing, uh Diddy flying

(56:45):
after the boys on a jet pack, like all these
things in the trailer that is like literally pulled from
like news like stuff over the last couple of years
or whatever. Yeah, all fake. None of it is in
the Like they may, I mean at one point they
may if it like you know, pumes up, but otherwise
every episode is gonna be like it has been. It
plays off of current like right now news happening.

Speaker 3 (57:06):
Yeah.

Speaker 1 (57:07):
I was like, bro, that's savage as fuck, dude, Yeah, right,
because I was thinking maybe like those would be like
a little like like a special like specials they were doing,
like oh yeah, you know, here's the Diddy episode or whatever, Right,
here's the planes crash. No, all of it. They literally
animated it and get all just for a fucking t
like a trailer to announce season twenty seven. All of

(57:27):
it's fake nice it. I was like, fucking ridiculous, dude,
that is the most south Park thing you could possibly
fucking think of. Right it's I was like, this is
just pure genius, dude, pure genius. Plus that first episode
is hilarious.

Speaker 3 (57:45):
Oh my god, it's so it was so hilarious, dude.

Speaker 1 (57:48):
The part that got me the most, well, besides the
AI video that was ridiculous, but when the when the
south Park townsfolk are gonna go after the asshole in
the office and they bust down Garrison's door and him
and Rickard is sitting there watching Love Island. Yeah, and
they're like, wait, if you're not the asshole doing all
this from the White from Washington or the White House, whatever,

(58:10):
then who is it. I was like, oh my god,
they're so dumb.

Speaker 3 (58:15):
Right.

Speaker 1 (58:15):
I love it so much because obviously, leading up to this,
the last time Garrison was the was essentially the characterization
of the current presidents, and now the current presidents featured
in the actual episode, and I was like, oh my god, dude,
fucking so genius. Dude, like, we're gonna go to their house,
like we can just go to his house. I'm like,

(58:36):
we're just gonna like, like I know, in the world
of south Park, south Park is like located to like
next to everything, but it's like, bro, Washington, DC is
a little farther, and then they bust down Garrison Doors. Motherfuckers. Dude,
God damn, such a great joke, Such a great joke. Anyhow, Okay,

(58:56):
that's it. That's that's all. Uh, that's it for this
week's episode of Naturally, we have been Joe, I've been
Cody as usual. You fuckers just came naturally.

Speaker 3 (59:05):
Bye bye,
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