Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
What up?
Speaker 2 (00:02):
Nothing?
Speaker 1 (00:06):
Nothing? Nothing?
Speaker 2 (00:07):
Nothing? What's up with you?
Speaker 1 (00:09):
Not a whole lot?
Speaker 2 (00:11):
That's good.
Speaker 1 (00:12):
I guess there we go. Let's see you with the
green light.
Speaker 2 (00:18):
Oh no, what happened? What did you?
Speaker 1 (00:21):
Ai? No? I was trying to use that gen moji thing,
but it confused when I tried to say, like, Joe,
I picked you as a thing, and then like it
tried to like but then it just put it like
a green light behind you. And then I was like,
I'm just gonna do a giraft because because Joe's.
Speaker 3 (00:38):
Tall, it would have been hilarious if it was if
you were just like, yeah, Joe with green lightment. It's like,
here's a giraffe, he's tall. Whatever, fuck off. I don't
know what I'm doing. It's like thanks, Ai, ready to
be highest.
Speaker 1 (00:52):
I don't know. They do hate them hide people.
Speaker 2 (00:57):
All tall people are giraffes.
Speaker 1 (00:58):
I guess I made a j emoji of that's basically
just a giraffe standing in front of a stop light, a.
Speaker 2 (01:08):
Very weird stop light that's just red and green.
Speaker 1 (01:12):
Apparently in that they just believe there's red and green,
there's no yellow. Yeah, right, which is weird because the
emoji I used first is literally like a stop light.
Speaker 2 (01:25):
Right whatever, whatever, Yeah, it's not.
Speaker 1 (01:29):
Smart technology, my ass. Well, the thing is like you're
we're messing with like the AI on a phone. We're not.
There's there's no way you're gonna get anything glorious out
of that, right, Like it's you still can't even like
get a good chat GBT answer quickly on the phone
because it still has to like go to the internet
and get the answer. It's like, I know you're not
(01:50):
gonna put a whole genetive model on the phone, right,
but like, bro, come on, man, yeah whatever, bro, whatever, Man,
doesn't matter.
Speaker 2 (02:06):
Even the stuff that you get answers from.
Speaker 3 (02:07):
I've seen people like, I don't know why this has
come up a lot lately, maybe because it's just so
prevalent in people's lives, but I don't I don't know.
For me, the AI stuff is not so prevalent in
my life. But seeing other people watching other streamers and
stuff like this talk about how much they use generative
AI stuff and how wrong it is, and it's like, yeah,
(02:32):
it doesn't really know what it's talking about.
Speaker 2 (02:34):
It just knows how string words together kind of.
Speaker 1 (02:36):
It just finds references to other things.
Speaker 3 (02:39):
But I was reading earlier someone was just like was
showing how wrong it can be, and they were just
showing a picture of the the input screen and it's
just like what day is and it says a day
and they're like, well, no, that's wrong. And then it
just gives another day and they're like no, it's wrong. Again,
it gives another day. That's wrong. They're like, again, that's wrong.
(03:02):
And the AI is finally like, well, here's a Python
script that can give you what day it is. And
it's just like, what what are you doing? Like like
you're just asking for the day, Like how difficult is
that to reach out to Google or something and just
be like what day is it?
Speaker 2 (03:18):
And then pull that down.
Speaker 1 (03:20):
Well, I will say this though, when you google stuff now,
it gives you the I don't know if you use
it or not, but it gives you the AI response
up top. Yes, yeah, that's usually pretty handy.
Speaker 3 (03:29):
It's handy, but like I still have to like research
it to make sure it's correct.
Speaker 1 (03:34):
Yeah. Well, the nice thing about it does give you
links to some of the stuff, so you can click
on it and brings you to where I've got it,
So at least you can like look at it, because
I did that a few times and I was like, okay,
and a few times it was like it was right,
but like it didn't give me the whole detail of
everything I had to get go. But it was still like,
it's pretty handy for the most part, for like when
you're looking at dumb little stuff. Yeah, so that's pretty handy.
(03:57):
And that's it's I mean, AI is a tool. Everyone's like,
I mean, it could be a tool for evil too,
but but like it's just not It's not like we're
playing with AI that's going to fucking destroy the world.
If anyone puts AI in charge of the nukes, then
that's definitely humanity's fault at that point. Oh yeah, right,
that's right, bro, this can't this thing can give me
(04:18):
cooking instructions properly. What do you expected to do with nukes?
I know? Right, use AI to automate stuff, that's what
we should do, and not.
Speaker 3 (04:26):
Automates simple things too, not complex things, just simple things.
I still I still wait the day because this is
my best idea of automation of AI. Automation stuff is
just like being able to say, hey, play this song
and it just picks it up correctly the first time.
Speaker 2 (04:44):
Yep, that's it. I just want simple things.
Speaker 3 (04:49):
You know, yesterday I made because Saturdays we make pizza
on the trigger and when I come back inside the house,
I just say, you know, set a timer for fifteen minutes.
Speaker 2 (04:58):
It responded, I thought picked it up.
Speaker 3 (05:00):
I didn't quite hear what the response was, and apparently
it never picked it up. It said something like, I've
never never actually picked up the timer. So I actually
slightly over burnt some pizza.
Speaker 1 (05:13):
Yes, sons of bitches, AI is coming from your food now, Bud.
Speaker 3 (05:17):
That's what I'm saying, Like, I just want something that
can do a simple task correctly.
Speaker 1 (05:22):
Yeah, that's nice. That would be nice.
Speaker 3 (05:25):
Yeah. And also do it more locally. That's the other
thing I would like to be able to do is
roll something like that more locally, so it's not sitting
there having to think about things and roll out to
the internet to actually do something that should take five
seconds to hey, set timer, And it's just like, hold on,
I'm reaching out to these servers out and you know, well,
(05:46):
I suppose would be here locally here in Arizona somewhere.
The number of data centers we have here and are
trying to be built here. But still that could be like,
you know, five ten seconds of just like, bro, set
a timer.
Speaker 2 (05:58):
That's it, that's what I want. Set timer.
Speaker 1 (06:02):
Yeah, I don't know why that went away from just
being a local thing to having Oh, let's check AI
real quick to see what you what we think you
mean by that. It's like, I mean, set a timer
for twenty.
Speaker 2 (06:13):
Two minutes, yeah, exactly, just do it.
Speaker 1 (06:16):
Like that's you don't have to fucking contact Norrad to
figure out what clock to use, right, just use the
one that's built into your brain right then and there
you know what time it is, right, so at this
time in twenty two minutes, let me know. Yeah, that's it.
Speaker 3 (06:41):
Speaking of time, it infuriates me that the clocks at
my work are two minutes behind actual time.
Speaker 1 (06:47):
Oh god, they're trying to get you so weird, trying
to make you late and early at the same time.
Speaker 3 (06:54):
Exactly Like again in this day and age, where you
can reach out to a time clock server, which is
what your your Apple stuff does, your your Android stuff does,
even Windows stuff, it reaches out to a time clock server.
But for some reason, somehow, our time, our clocks on
our computers at work are two minutes behind.
Speaker 1 (07:16):
Must be in.
Speaker 3 (07:17):
That's just a side rant.
Speaker 1 (07:23):
Your loud side rans. Joe only two per episode though.
Speaker 2 (07:27):
Only two, so one has been used. Their gonna have
to pick the next one.
Speaker 1 (07:33):
You have to choose, choose very very carefully. Yeah, because
once the third one comes up, Joe, I'm just gonna
mute you.
Speaker 2 (07:42):
And that's the end of Joe.
Speaker 1 (07:44):
Joe lost his privileges.
Speaker 2 (07:46):
This is the Cody episode now.
Speaker 3 (07:47):
Anyway, he says, So, I was playing the battlefil six
beta yesterday.
Speaker 1 (07:57):
Oh yeah, did you?
Speaker 2 (07:59):
Yeah?
Speaker 1 (08:00):
Are we going to get Battlefield six on game Pass?
Speaker 2 (08:03):
I don't know.
Speaker 3 (08:05):
I imagine eventually, right, because a game and.
Speaker 2 (08:10):
It eventually could end up on game Pass, but Ya
doesn't do.
Speaker 3 (08:13):
Day and date for as far as I Amware necessarily
do day and date for game pass stuff, so it
eventually might end up there.
Speaker 1 (08:21):
Eventually. Its probably only thing they just want to. I mean,
I'm going to play the campaign. I don't really care
about the multiplayer, and all I.
Speaker 3 (08:27):
Was playing was the multiplayer yesterday. It is good. It
does feel like a battlefield game, which is kind of
which is good.
Speaker 1 (08:36):
Yeah, which is good. Yeah, because if it doesn't feel
like battlefield games, like oh.
Speaker 3 (08:41):
But I haven't played Battlefield since I want to say
twenty one, which is.
Speaker 2 (08:48):
Many many moons. AGO have to look up.
Speaker 1 (08:51):
Was that before Battlefield one?
Speaker 2 (08:54):
Oh yeah, yeah, yeah, that was before Battlefield one.
Speaker 1 (08:56):
Yeah, Jesus jo in the fucking Times, It's was that
on Threte sixteen.
Speaker 2 (09:03):
No, I played it on PC.
Speaker 3 (09:10):
Battlefield video game series well as Xbox one. It was
probably available on there, but I paid played on PC.
So I played or nineteen forty two, both the expansions
to it Vietnam Battlefield to Battlefield to Modern Combat sounds. Oh,
that was for PlayStation Xbox, so I didn't play that.
(09:31):
I'm not sure what special Forces that may have played
that I don't remember. I know I played Armored Fury.
Then there's twenty one forty two. Twenty one forty two.
Northern Strike was the expansion for it, which I played.
This includes Bad Company, which was a fantastic game, and
Bad Company too, but I don't really consider it a
(09:54):
Battlefield like game, just because.
Speaker 2 (09:57):
Of the what.
Speaker 3 (09:58):
I considered Battlefield was more of the multiplayer stuff.
Speaker 1 (10:02):
Yeah.
Speaker 2 (10:03):
Then there's Battlefield three. Yeah, they think I played in
Battlefield three.
Speaker 3 (10:08):
Okay, so that's the last one I played, and then
after that I did not play four.
Speaker 2 (10:18):
So Battlefield three was twenty eleven.
Speaker 3 (10:25):
That was the last real Battlefield game that I played,
because it felt like it felt like reviews for the
rest of it just kind of like took a dive
and then they were trying to be more Call of Duty.
Speaker 1 (10:44):
It's Battlefield twenty one to forty two is in two
thousand and six.
Speaker 2 (10:47):
Yeah.
Speaker 1 (10:50):
Then Battlefield one, which was like the rebranding I guess right,
was in twenty sixteen. I ever playing that. I don't
think I played. Did I play anything past that? I
don't think I played twenty forty two. Maybe Battlefield one
(11:14):
was the last one I played. Oh, Battlefield Earth. Battlefield Earth,
it's a movie based on Oh.
Speaker 2 (11:25):
I was like, isn't that the John Travolta Yeah movie.
Speaker 1 (11:28):
I was like, Okay, they might have made a game
out of that, but it might've been shitcan because that
movie was fucking terrible.
Speaker 3 (11:36):
Well it was back in the day when they were
making like every movie had a dead video.
Speaker 2 (11:41):
Game tie end.
Speaker 1 (11:42):
Well, it's because it's based on a book too, so
mm hm. The book was interesting, it was fucking it
weird but interesting, but that movie was far far from
anything that was resembling of that that book.
Speaker 3 (12:02):
But anyway, Yeah, the game was was pretty fun. They're
back to the because I think one of the biggest
things that people were complaining about again back when I
stopped playing, is that they got away from the the
not class system but whatever whatever it's called, where you
have like a support pre con.
Speaker 1 (12:23):
Yeah, just your your your.
Speaker 3 (12:25):
Basic load out systems. Ah, that's the way I'm used
to playing things. So I hopped in yesterday, which was
pretty weird because at first I thought you had to
have a key in order to get into it, but
you had had a key in order to get into
like the early.
Speaker 2 (12:42):
Early beta for it.
Speaker 3 (12:43):
This is like the open beta beta is playing through
what What's today?
Speaker 2 (12:47):
So the ninth and the tenth of August, I install
it and I log in.
Speaker 1 (12:53):
Uh.
Speaker 3 (12:54):
First off, it makes you sign up sign into your
EA count, and I was like, I'm about ready to
quit right now because I have no idea what my
EA signing is.
Speaker 2 (13:02):
But I decided to go through.
Speaker 3 (13:04):
I reset my my EA passwords, so wherever else I
signed into my EA account, apparently I'm gonna have to
re sign in again. I hate having to do all
that stuff.
Speaker 1 (13:17):
A secondary signing is so dumb when you're playing on something.
I mean, if you're playing through there, like if you're
going through EA's.
Speaker 2 (13:26):
Fine whatever, but yeah, exactly.
Speaker 1 (13:28):
But if you're playing through like Windows Store or or whatever, Steam, yeah,
you shouldn't have to sign back in that ship because
it's so dumb. Because like Diablo does the same thing.
You have to sign into your Bizzard account to get
it to launch. But I'm like, I'm on an Xbox.
Shouldn't it just automatically tie to it. It's like no,
(13:48):
you have to sign into this and then link those
I'm like, okay, so trash.
Speaker 3 (13:55):
But I was like, I'll reset the password. I'll save
it this time to my phone so I know where
it is so I can just sign in later. Anything
else that I need to sign in, I can just
look it up sign in. And then the next thing
is so I get signed in and it drops you
into like a lobby screen where it's just like your
(14:18):
position one hundred and eighty thousand out of you know,
or you're in position one hundred and eighty thousand. I
was like, well, I'm not really sure if I'm going
to be able to get into this game. And it
gives me an exit button the lower left, and I
was like, I might just exit. So I go to
move my mouse and I'm like, where the fuck is
my mouse? My mouse is nowhere on the screen.
Speaker 1 (14:36):
Your mouse has been taken hostage.
Speaker 3 (14:39):
I can't I'm sitting there hitting enter like I can't
hit the exit button at all. It's not selectable. I'm like, well,
I'm kind of stuck here. All right, Well, I'm going
to go do something real quick, and I'm gonna come
back and see what happens.
Speaker 2 (14:54):
Before I just fucking control all delete this shit. I come.
Speaker 3 (14:59):
I for literally like ten seconds, come back and it's like, okay,
your position one forty and forty thousand. I'm like, okay,
so this is actually not really like a really bad
waiting room.
Speaker 2 (15:14):
So I let it go and maybe like a minute.
Speaker 3 (15:17):
Later, I was actually into the game. Once you jump in.
It was actually I'm going to say that it was actually
pretty fun jumping into an old school battlefield game and playing.
And I didn't do too bad myself either. I played support,
which you know, with an LMG, I've gotten just used
to playing the division and everything. I wrecked house with
(15:39):
that thing in some in some games, I mostly played
the because they still have the old school capture the
points and hold them to forgot what the conquest.
Speaker 2 (15:49):
I think is what it was called.
Speaker 1 (15:51):
Yeah, that was pretty fun. Then the points move around,
you have to just go and hold them for a
se amount of time whatever.
Speaker 2 (15:57):
Yeah, and then you know the posing team can take
him and whatnot. So that's pretty fun.
Speaker 3 (16:03):
Destructible environments are like, holy shit, everything just feels destructible.
Speaker 2 (16:07):
I don't know if everything actually is.
Speaker 3 (16:08):
That was one of the things that they said about
this one is that they're getting back to what battlefield was,
which was destructible environments, things that just happened that changed
the scope of the battlefield around you.
Speaker 1 (16:21):
Yeah. I was watching a couple people play. I was
watching Tim last night, Tim the Tatman play, and there's
a couple of things where like things would destroy, like
like a like a building, but like the structure portion
of it would still be there, like the like the
actual like physical building. The walls would come off, and
like the floor fell and like you couldn't actually access
(16:41):
that area anymore because it was gone, like you can't
walk over it, but like the frame was still there, well,
the outside frame, not like the interior framing like studs
or whatever, but that stuff definitely fell. But then he
was playing on a map he's doing I think it
was Conquest he was doing, and there was like a
scaffolding that was like over something and it blew up
(17:02):
and just the outside frame was there. So I was like,
that's kind of cool. But then he was in a
building and like someone hit it with something and the
walls fell and he's like oh oh, and then he
got shot in his face. But I was like, yeah,
your cover's not there anymore, Bud, like you should skid daddle. Hey,
I think you should be damaged anyways, because the wall
(17:22):
you were hiding behind went away, so you should have
taken some kind of damage from that other than like
the bullet that hit you in the face. But like
that was after the fact, but I was like, yeah,
like you like you should probably run.
Speaker 3 (17:38):
Yeah, yeah, you probably should. I don't know how many
maps there were. I just really recalled two. It seemed
like there was a a very map that was very
more close quarters. There were I said three. That's the
weird thing. It might have been three maps, but these
(17:58):
two maps, if there were re of them, it seemed
very close to each other and kind of the look
and feel of it. But those ones were like very
like city oriented maps, close quarters, a lot of close
quarter stuff. And then you had one map that was
very just like open to everything, and that just seemed
(18:19):
like a sniper's paradise because they were just snipers all
over the freaking place. The interesting thing about those that
they've changed is that you can see the sniper's position
because of the glint off the scope.
Speaker 1 (18:34):
Yeah, I was watching I saw that quite a bit,
So I think.
Speaker 2 (18:37):
That's kind of cool.
Speaker 3 (18:37):
On the one hand that you're just not being shot
from somewhere that you don't know, you have at least
a little bit of an indication where something might be
coming from. But on the sniper's side, because I did
on that map, I was like, Okay, this seems like
a very sniper heavy map to play, so I tried it,
which I used to be good at, not anymore.
Speaker 2 (18:59):
Yeah, it the I forgot.
Speaker 3 (19:01):
That was the other thing about the system that I
forgot is that they went back to the old school,
and then some of these other games might have done
it as well. Uh, you have to rank up in
that weapon in order to get better stuff for that weapon,
so like the scope you start out with with the
sniper is you know, like my iPhone does more magnification
then that scope does.
Speaker 1 (19:22):
It was a tube with the glass on them both ends.
Speaker 2 (19:25):
I don't even know if it had glass. It was
just a tube with a with a crosshairs on it.
You know.
Speaker 1 (19:29):
Well they have to give glint for the other team,
so it has at least a front lens.
Speaker 3 (19:33):
Yeah, okay, it has like a front lens on it.
You know, somebody's took a lens crafter lens on it
or something like to the front edge of it. Uh.
Speaker 2 (19:45):
So that was that was trash.
Speaker 3 (19:46):
That and that that map was I don't know if
I just playing with that not a great team because
I played it a couple of times on the conquest
side and then another there's another game mode that I
can't remember what it's called, but essentially, uh, it's like Conquest,
but those maps are but the maps are smaller. You
(20:08):
have the h Q or so the the starting spawn
point for each team, but one team is given most
of the the points and the other team has to
attack those points them for a certain period of time.
Once they do it permanently becomes part of your your side.
(20:29):
That's the whole point is attack and defend and you
have to you have to hold it for so long
and then it that that that point becomes permanently yours.
And so that's the point of the game, is trying
to hold the capture and hold those points ah to
to win, and that is that turns into a fucking
(20:51):
hectic as hell thing. That was the cool thing about
playing this game is it's just it's just crazy. Like
the amount of people that are on the on these servers, which,
by the way, I will hand it to them, not
a problem. I don't know if that's my gig internet connection.
(21:14):
No drops, no stutters, nothing, So this server test that
they're doing right now, because that's pretty pretty sure what
they're doing with the beta, no problems whatsoever. I didn't
see anybody jumping around, meaning that you know they're having
like server lag or whatnot. Yeah, and experienced any of
(21:36):
the weirdness that comes with having high pings or anything,
which I know I don't because you can gig internet connection.
Speaker 2 (21:46):
So everything felt really good at least.
Speaker 3 (21:49):
On my end and what my experience with those servers were,
but yeah, it was actually pretty fun.
Speaker 2 (21:57):
I don't know if I'll go out and buy it
right away.
Speaker 3 (21:59):
This thing would be something that would be fun for
me to jump into every once in a while two.
Speaker 2 (22:05):
Just play a few matches and then leave, you know.
Speaker 3 (22:12):
Like you said, I think this is gonna be the
first game in a while that they are they're getting
back into doing the single player stuff. Yeah, so I'd
probably definitely played that first.
Speaker 2 (22:23):
But it was fun. It was actually fun.
Speaker 3 (22:25):
It was a return to to force for Battlefield six.
For a Battlefield series, I should say I didn't really
get too much to play with any of the vehicles.
I didn't really feel like wanting to hop into a
tank and ruin, you know, ruin our team's day. But
I did hop into the gunner position of the tank
(22:45):
and that was pretty fun mowing down people. One of
my highest kill the death ratios.
Speaker 2 (22:51):
On that one.
Speaker 3 (22:54):
I did think it was funny though, the first time
I tried to hop onto a tank in order to
get into what I would.
Speaker 2 (23:02):
Hope to have been the gunner position.
Speaker 3 (23:05):
It wasn't you have the ability to just hang onto
the back of the tank, so your character is just
just hanging on to the back of the tank as
it's going.
Speaker 2 (23:15):
And I was like, well this is this is a
way to get places. I guess Jesus right.
Speaker 3 (23:19):
I'm like, okay, so I just hop on the back
of that thing and just ride it to somewhere and
then just hop off. I did play the helicopter once,
and the controls on that with mouse and keyboard were atrocious.
I remember back in the day that when I used
to play, i'd have a joystick handy just for that.
(23:41):
If I ever hopped into a helicopter or a plane,
I'd just switch over to joystick to be able to play,
because trying to control that with mouse and keyboard, I
basically just took off, went forward, launched a bunch of rockets,
and then just crashed right into the ground. I was like, yeah,
that's the experience. That's what I don't want to do.
I don't want to cost our tea any problems by
(24:02):
my incompetent flying. I will play Gunner any day of
the week. I won't do this again.
Speaker 1 (24:09):
I'm sorry, pilot stat brother. Yeah right, yeah. So according
to the Internet, there are three large scale modes and
five small scale modes. The large scale modes are Conquest,
a classic battlefield mode where players fight for cap to
(24:30):
capture and control objectives on a large map with up
to one hundred and twenty eight players.
Speaker 2 (24:36):
Which is crazy. It gets yeah, hectic.
Speaker 1 (24:39):
I'm sure there's Breakthrough, a mode where attackers push and
destroy objectives where while defenders try and hold them back,
So that's probably the one.
Speaker 2 (24:48):
That's the other mode, yep.
Speaker 1 (24:49):
And then Rush attackers aim to destroy MCom stations while
defenders try to prevent them.
Speaker 3 (24:55):
I didn't see that. I did see. The other one
I did see is actually King of the Hill.
Speaker 1 (25:00):
That's one of the scale the small scale that says here.
Smaller scale modes which are team deathmatch obviously don't even
the description of that one squad deathmatch.
Speaker 2 (25:11):
Wait, what so it's probably squad squads.
Speaker 1 (25:14):
Get squads all smaller teams, so it must be multiple squads.
That's interesting. Uh. Domination of fast paced mode where players
fight to control a limited number of objectives, King of
the Hill players fight to control a single moving objective,
and then Escalation a new mode where players fight to
control capture points with a map shrinking as points are lost,
(25:36):
and then sounds interesting.
Speaker 2 (25:37):
It sounds like a like a Call of Duty type
or not Equality Fortnite type of thing.
Speaker 1 (25:43):
Yeah, and then I don't know.
Speaker 2 (25:44):
I'd have to see exactly what they mean by that.
Speaker 1 (25:46):
Then something called Battlefield Portal. This mode allows players to
create their own game modes, rules, and maps, even using
even using assets from previous Battlefield games for portals. Yeah,
I was like portals, like just shooting portals out and
just jumping through, like over there, your.
Speaker 3 (26:07):
Two favorite franchises, Collidefield and Portal.
Speaker 1 (26:13):
Epic in EA finally meet head to head mm hmm
or not Epic Valve Valve Yeah, who yeah, Valve right. Yeah,
it was like Epic is something else that's that that
would be Fortnite.
Speaker 2 (26:27):
Yeah, m.
Speaker 1 (26:33):
That's just I mean, I just look for game modes.
I'm sure I think they said there was a campaign.
Speaker 2 (26:38):
I'm pretty sure that they said when when they launched,
there will be a campaign.
Speaker 1 (26:42):
I thought I've ember saying.
Speaker 2 (26:44):
Distinctly remember somebody saying, but something about.
Speaker 1 (26:46):
That campaign will feature a single player campaign set in
twenty twenty seven, focus in a fractured world, and a
story involving Native in a new superpower called pas Armada.
Speaker 3 (27:05):
Yeah, that's uh, those were the two. You could switch
those in the multiplayer packs Armada and nine Nato and
I was like, I don't know what. I know what
NATO is, I have no idea what the other one is.
Speaker 1 (27:19):
SOTOM it's a it's a new superpower.
Speaker 3 (27:25):
Had the American flag on the soldier too, so I
was like, well, okay, mm.
Speaker 1 (27:31):
Hmm, like packs like the Video.
Speaker 2 (27:34):
Game Convention, Penny Arcade Expo.
Speaker 1 (27:38):
Yeah, holy ship, those guys are crazy. It will include
a prologue and eight missions with locations like uh, Gibalter, Egypt, Tajikstan,
and the US. The story describes Grounded in the series
potentially inspired UH. It is potentially inspired by a lioness
(28:01):
in Civil War, according to YouTube video the so Lioness
the TV show and Civil War the movie.
Speaker 3 (28:08):
Oh, I was wondering what the YouTuber had to do
with this.
Speaker 1 (28:12):
Yeah that's what a YouTube video decided to say. Okay,
but I don't know because they just have their their
ex their little like fucking sit down thing where they
invited a bunch of pros to play UH and then
obviously the open bata just opened for them to play
at their homes with everybody else. Several leaks of surface,
(28:36):
including details about the campaign's missions location. Okay, well there
we go. Apparently there was leaks that came out right
because you know, nothing's safe nowadays. No, not at all. Oh,
you can get exclusive skins and double boosts on PS five.
Speaker 2 (28:54):
Apparently I was wondering if they were going to do
stuff like that.
Speaker 1 (28:58):
Play on this this and you'll get this cool all right?
Speaker 2 (29:02):
Yeah whatever.
Speaker 3 (29:08):
Interesting, that's the one thing about this type of game
that you wouldn't want, like weird skins, because I had
wondered about that myself, going, you know, when they first
announced Battlefield six of just like are they going to
go the weird character route where you can get skins
that look like, you know, other characters from different shows
(29:29):
and whatnot.
Speaker 2 (29:30):
And it's like kind.
Speaker 3 (29:31):
Of ruins the ability to you know, sneak into a
tree or a bush and hide there if you look
like a giant you know, Peter Griffin.
Speaker 1 (29:39):
Yeah, SpongeBob is hanging on a tree, Like.
Speaker 3 (29:42):
I'm pretty sure that giant yellow thing is something I
should shoot out shoot at.
Speaker 2 (29:46):
If it doesn't say blue on it.
Speaker 3 (29:50):
Yeah, man, trying to know that like just hopping into
it too without really looking at the controls awful because
it it followed base the basic all the basic stuff
like shift is.
Speaker 2 (30:06):
Run, you know, w A s D is is you know,
you know, mouse.
Speaker 3 (30:10):
Around and stuff one, two, three, four is kind of
your specialty stuff.
Speaker 2 (30:15):
But then I was like, how do you go prone?
Like I could not control. Was was tripping me out too, because.
Speaker 3 (30:23):
Control left control was just temporary crouch, so like had
to hold it down. Finally before I when I quit
last night, I was like, what are these what are
these controls you know for like prone.
Speaker 1 (30:35):
Crouch instructions like a nerd.
Speaker 3 (30:39):
I know, right, it turns out Z is prone and
C is crouch. And I was like, well, I guess
that kind of makes sense in a weird sort of way,
but it was tripping me out because I couldn't.
Speaker 2 (30:50):
I just could not want to do.
Speaker 1 (30:53):
They are near W A s D, so I mean
it makes a little bit of sense.
Speaker 2 (30:57):
Yeah, they're easily accessible.
Speaker 3 (30:59):
So at one point when I was trying to be
a sniper, I was trying to hold down control to
crouch and then when you're zoomed in you could left
shift to whole breath. So I was doing this like
weird pinky thing where I was just like trying to
lay a twister. Yeah, I was like, this doesn't work.
I'm guarantee you this is not well I actually I
(31:19):
was like, I guarantee you there is some like uber
you know, e sports guy that's like, this is the
way I play and he just like barely taps keys
and like doing weird shit with his you know, fingers
and whatnot. But this cannot be the way that this
game is supposed to be played. And so I looked
it up and it was like, oh yeah, Z and C,
and I was like, why didn't I try that? That
(31:41):
just seems like it seems like something I would have
accidentally hit and been like, oh my god, I found something.
Easter Egg unlocked.
Speaker 1 (31:49):
You get Z in order to go prone achievement.
Speaker 3 (31:52):
Achievement and guess guess what you know throwing grenades is
it's the G button.
Speaker 2 (31:58):
What's f uh?
Speaker 1 (32:01):
I don't know.
Speaker 2 (32:02):
I don't recall seeing anything.
Speaker 1 (32:04):
Actually might not be any of it's next to D.
They might just say, hey, like, don't accidentally hit this,
just don't do that.
Speaker 2 (32:09):
Horror is reload is using like okay, yeah, f.
Speaker 1 (32:13):
His final solution is just a nuke goes off where
you're standing.
Speaker 2 (32:17):
Solution just nukes myself.
Speaker 1 (32:19):
Well, it's the final countdown, like just a battleship comes
out of a portal with a bunch of fucking super
advanced UH fighters and stuff.
Speaker 2 (32:30):
The other way is something that Battlefield would do.
Speaker 3 (32:33):
Yeah, because I know that they apparently have some very
elaborate Easter eggs in some of their previous games.
Speaker 1 (32:39):
I'm sure a bunch of fucking nerds.
Speaker 2 (32:42):
Seriously, right. But it was fun.
Speaker 3 (32:45):
It was fast paced, heart pounding, you know, trying to
help things out, trying to capture points, trying not to
die so much, which I like, I said, I will
just say I. I will say that I succeeded in
that unless I was a sniper and then I just
didn't do very well.
Speaker 2 (33:01):
It was fun, It looked good. Audio was good.
Speaker 3 (33:04):
I could hear like I remember one point, I was
pushed up against a crouch behind this wall and I
was I could just hear a shit ton of guys
on the other side of this wall, and I was like, well,
either I'm gonna gun down a bunch of guys or
I'm gonna go out.
Speaker 1 (33:17):
I died just right there, boom boom. Done.
Speaker 3 (33:21):
All right, Well that was that, but I could hear
him on the other side. I was like, Okay, that
audio is pretty good, you know.
Speaker 1 (33:30):
Yeah, pretty needo burrito m h.
Speaker 2 (33:34):
And then I ranked up enough because I think I'm
ranked five.
Speaker 3 (33:38):
So in a little bit of time that I played
an hour or so that I played yesterday, I'm up
to rank five, and I unlocked a bunch of stuff
from my LMG. So I'm like, you know, you could,
you know, get a better scope on it. You could
get another hand handle for it. You can change out
what type of ammunition you have for it, so I
have like more of a piercing round ammunition for it
(34:03):
and whatnot. It's like, yeah, so if I played today sometimes,
which I probably won't because I don't really have the
time to do that.
Speaker 1 (34:11):
Sure, did you be.
Speaker 3 (34:12):
A little bit better at at my stuff? And now
I know how to do a prone and crouch and stuff.
And you can mount it too. If there's points where
like I'd be shooting over cover and it's like hit half.
Speaker 2 (34:24):
The mountain, it's like, oh shit, half you just it's
on top of the thing.
Speaker 3 (34:28):
You're just like and anyway I die because you know
I stood out for too long.
Speaker 2 (34:32):
A sniper just hit me.
Speaker 1 (34:35):
Yeah, they will do that, Joe, they will do that.
But hey, that guy's shooting a bunch Oh his head's
not moving. Mm hmm, dang it.
Speaker 2 (34:49):
That's another thing.
Speaker 3 (34:50):
Cool thing about it is that you would get you
did get points to for just suppressing the enemy. I
think the other if I call right, older battlefield games
did that is well. But it's like it's cool to
see that, like doing your job gets you points for stuff.
So I was, you know, support, I was oddly emetic,
(35:12):
ah defibulating people, so I could well, yeah, that was
the That was the funny thing too, Like the support
role is literally you have an LMG, you have the defibulators,
and you have the uh the ammo pouches. So I'd
be just throwing out ammo pouches.
Speaker 1 (35:31):
Uh.
Speaker 3 (35:32):
And I didn't know that I had the defibrillators because
I didn't realize what that what that because you have
to switch to it. I didn't realize what that option was.
Because you could run up to guys that are downed
and grab them and start pulling. You could pull them back.
I was like, this is game changing, Oh my god,
it's game changing because you could literally grab a guy
and start pulling him back to cover and then you
(35:53):
pop this like epupen and just fucking healing them. So
I thought that's what healing was until I accidentally hit
like two or three on my on the keypad and
wondering what some things were because you also have like
a like a metal barrier that you could put up
that the other ones were defibulators. I was like, oh, oh,
(36:13):
I didn't realize I had those. I can just be
running around and then once I figure out what prone
is just supermanning into people, you know, diffibulating people, try
to kill do the fun thing of try to kill
the enemies with defibrillators.
Speaker 1 (36:26):
Your heart's working now, it's not. Your heart's not working now,
it is it is? Haha, you're undead healing potion. Yeah right, yeah, yeah.
Tim was playing one of the multi the smaller multiplayer.
I don't know if it was. It might have been
team death match. I can't remember which motive was. I
(36:46):
know it wasn't capturing something anyways. Maybe it was King
of the Hill, yeah, because it was there was points,
there was ab so it wasn't been King of the
Hill or the capture point or whatever. But he was like,
he was like, hey, if we're all medic we can
just spam healing, and so a bunch of them switched
to medic and you see him walk over just with
the Dephillerts pop up and then start going. The problem
(37:08):
is that your weapon is like a shotgun, which is
good but also like not great for like long range
obviously because like you know, it's a shotgun. But he
was murdering motherfuckers with that shotgun though, because he'd come
in and be like pop pop pop pop pop pop.
Speaker 3 (37:23):
I was like, I'm sure those range that would be
pretty good. I thought about switching to a shotgun just
to see how it was, but I was having too much.
Speaker 2 (37:29):
Fun with the LG. It just like literally just sending
bullets downfield.
Speaker 1 (37:33):
Joe does like throwing bullets downfield.
Speaker 3 (37:35):
I do like throwing bullets downfield. If you know me
from playing the Division that history of fun. Just start,
just just take a fist full of bullets and just
start throwing them.
Speaker 1 (37:45):
And that game you need it because those those dudes
are bullet sponges for show.
Speaker 3 (37:52):
I will say it that this as far as that
goes to like it didn't feel like it did feel
sometimes you're like, oh my god, put like five rounds
into him and he only put like one or two
into me, and it felt a little unfair.
Speaker 2 (38:05):
But for the most part it felt like.
Speaker 3 (38:08):
Like pretty you know, pop up Papa, bop dudes down,
p up dudes down.
Speaker 1 (38:12):
You know. Yeah, yeah, so.
Speaker 2 (38:17):
That was nice. I'm trying to think of anything else.
It looked good.
Speaker 3 (38:24):
The game looked good, but again it's just it's war
torn countries and cities and whatnot, Like it's just browns
and grays and stuff.
Speaker 2 (38:32):
So it wasn't too bad. Yeah, that's basically it.
Speaker 1 (38:38):
That was my.
Speaker 2 (38:41):
That was my playing of Battlefield six yesterday.
Speaker 1 (38:45):
That's cool.
Speaker 2 (38:46):
M m.
Speaker 1 (38:46):
Yeah. I saw saw Papa when I went to look
to see what was new in game pass, and I
was like, oh, I could get No, I'm not gonna
play that, so I was like, yeah, I thought about
for like a split split second. I was like, oh no,
well I'm good. Thanks that I'm gonna get frustrated I
do that.
Speaker 3 (39:04):
And I thought that as well, that I probably would
get frustrated with playing it. And oddly, like I said,
I wasn't unless I was playing sniper, you know, hopped
into support and just able to shoot things and throw.
The only time I found myself really frustrated was when
things really did start to get hectic and everything was
(39:24):
just coming at you from left and right. You thought
you had like other friendlies right around you, and then
somebody runs up and I literally got knifed in the back.
Speaker 2 (39:32):
And I was just like, like.
Speaker 3 (39:34):
There's an animation in everything, like a humiliation animation and everything,
as this dude runs up just knifs you in the
back and then just runs away, and I was like, literally,
run behind me is my headquarters, Like where the fuck
did you come from?
Speaker 2 (39:46):
And you knifed me in the back. I was frustrated
with that.
Speaker 3 (39:50):
Type of stuff, But once you kind of just get going,
it is pretty fun.
Speaker 2 (39:56):
It was pretty fun to play.
Speaker 3 (39:58):
Yeah, and everyone at this point is basically the same
level as you, so it didn't seem like too unfair
that someone has, you know, his like Master Sergeant, commander
blah blah blah. It has like all the unlocks for
every weapon that they've they could have.
Speaker 2 (40:19):
So it wasn't too bad.
Speaker 1 (40:21):
That's good at least because eventually, like in four weeks
after it comes out, those people are gonna be there
for sure.
Speaker 2 (40:26):
Oh yeah, definitely, and then it'll stop kind of being fun.
Speaker 1 (40:32):
Guy's laser guns and shit mm hmm, self guiding rocket
grnades and shit mm hm, like oh cool. There was
a I don't remember if it was what battlefield it was,
but there was like one that was like big ass
maps whatever, ibouls see people play whatever. There's this guy
(40:52):
who makes like funny videos where he goes and like
sneaks up on campers and stuff and blows him up
with C four mm.
Speaker 2 (40:59):
I've seen you.
Speaker 1 (41:01):
There's one where he uh he I don't know how
he does it, but like because there's a I think
there's a grapple gut or something.
Speaker 3 (41:08):
I think that that's a hard line I recall that
from Hardline?
Speaker 1 (41:12):
Is it okay? So he was like he would get
on a plane and then he would like on a
jet and he would fly around and then he would
like see people camping, and he would just drop the
jet on him nice and you'd be floating in the
air and you see the jet just go weir and
then you can see like the little kill count thing
come up. I was like, that's ridiculous. But he'd like
he'd see campers up on these big old like towers,
(41:33):
so he'd get over there and then he'd sneak up
and clearly and that they're not listening very well with
headphones or whatever, and he'd like see him and he
put like a clay more right by their balls, and
then he'd he'd like take a pistol and shoot him
in the foot. So they would get up and it
was activate the claym war and you see their bodies
just fly off the side of the building. And I
was like, Jesus Christ, dude, what a what a fucking menace?
Speaker 2 (41:55):
I love it right, stop camping.
Speaker 3 (41:58):
I mean, it's one thing that I had to myself
in this game as well as I'd get into position
and I take pot shots at guys and then suddenly
they take pot shots at me, and it's like, yep,
this position is compromised.
Speaker 2 (42:10):
I cannot be here anymore. Just run off and go
do something else.
Speaker 3 (42:13):
Or even if I would take down a few guys,
it's like, nah, man, I'm sitting in this place for
too long. It's been ten seconds. Someone's gonna run up
behind me and just gun me down or stab me.
Speaker 2 (42:23):
In the back.
Speaker 1 (42:24):
Yeah.
Speaker 3 (42:26):
So you can't, you really can't, especially when what is
it sixty four players? We said on eight players on
the map, like things change on a dime of Like, yeah,
I'm just surrounded by by good guys, and you look
around and you're like, oh, no, that's those are bodies.
Speaker 2 (42:44):
I thought they were.
Speaker 1 (42:45):
They're living, they were move they were yeah, they were,
Well they're not.
Speaker 2 (42:50):
Yeah, things change on a dime in that game.
Speaker 1 (42:54):
It's war Joe, It's war War. It's messy.
Speaker 2 (42:57):
It never changes.
Speaker 3 (43:01):
Yeah, like I said, it seemed pretty fun.
Speaker 2 (43:06):
I don't know if I'll buy it at all.
Speaker 3 (43:08):
Honestly, if it came to game Pass, probably would would
download it and play it every once in a while
just to hop in well, just definitely for playing like
the single player, seeing how that is, and then maybe
hop into multiplayer every once in a while that you
feel like just running around gunning things down and having
a little bit of fun with while not caring about
(43:29):
stuff too much, and then getting frustrated about all the
you know, people not doing stuff because that that is
one thing that did feel like.
Speaker 2 (43:39):
After a while.
Speaker 3 (43:42):
Playing Conquest, people just don't really go after the the points,
and it's like, but this is how the game is
supposed to be played, guys, please go after the capture points.
Speaker 1 (43:55):
That's so frustrats me. A lot of those games, like you, like,
they're like there's people who's like they just used to
play the play the game, you know, they're like, I'm
just gonna shoot people, Mike, but we need to do this.
Speaker 2 (44:06):
When you do this, this is what the game mode is.
Speaker 1 (44:08):
You want to do that, go do yeah, go play
deathmatch exactly.
Speaker 3 (44:15):
But there were other times that even though our team
kind of sucked, you could literally see it was the
other game map, the game mode that I.
Speaker 2 (44:22):
Was playing, where we were trying to capture the territory.
Speaker 3 (44:24):
You could literally see where like all the blue on
your map is like right there at the edge of
the red and you're trying to push into the red,
but you just couldn't.
Speaker 2 (44:34):
Your team just couldn't push into it.
Speaker 1 (44:37):
Yeah, like you motherfuckers.
Speaker 3 (44:40):
Yeah m hm, that's all I got to say about that.
I think maybe something else will.
Speaker 2 (44:51):
Come up later.
Speaker 1 (44:57):
Let's see the other day page, and I saw a
guy wearing a SpaceX hat.
Speaker 2 (45:04):
Gross. I was like, why do you unless he works
for the company, that was.
Speaker 1 (45:07):
So weird, Like, just why do you have a SpaceX hat?
Speaker 3 (45:11):
Again, if he works for the company, I could definitely
see that, but it's not something I don't know they
have something I would have been cool, but kind of not.
Speaker 1 (45:20):
Now do they have investors.
Speaker 3 (45:22):
Uh, I believe they Yeah, they have investors.
Speaker 1 (45:26):
Yeah, maybe maybe that's what it is. Maybe he's like
I didn't think about that. Maybe he's like an investor
in like every three fucking quarters or whatever, they send
him a new fucking choptky gift. He's got like a
SpaceX mug house slippers, wears that hat out everywhere, just
hoping somebody goes, oh, SpaceX, what's all about. Well, the
thing is, if it's a privately owned space for some company,
(45:50):
shut the fuck up, right, nerd. I thought it was interesting.
I was like, Eh, Joe doesn't have a SpaceX hat.
Speaker 3 (45:57):
No, Like I said, years ago, I would have been
fan boy. Not so much nowadays, makes sense. Yeah, I
mean years ago, I tried to work for the company
but didn't didn't didn't work, didn't get a job, didn't
work out.
Speaker 1 (46:12):
I said, we burned to the ground. Oh they're doing
that themselves. I forgot.
Speaker 2 (46:15):
They're kind of doing that themselves. I don't know how
many more of those.
Speaker 1 (46:24):
Billion dollar lockets you can blow up?
Speaker 3 (46:26):
Yeah, I just tries trying to remember what the name
of them were. But yeah, just blowing those things up
left and right.
Speaker 1 (46:33):
Once it blow, No matter what they're called.
Speaker 3 (46:36):
True, very true, just called debris at that's like how
many of those can you can you blow up? Before
you're like, no, we're in the red now because I'm
sure those things aren't cheap to build.
Speaker 1 (46:49):
Probably fucking more extensive to blow up since they're supposed
to be reusable, you know what I mean, M cost
savings one thing, utter destruction of something that you put
billions of dollars into that's supposed to be reusable, Like
I get it, Like that's gotta be a tough gig, right,
(47:09):
like from from like ever since we started going to space,
it's like been one time used for a lot of
that stuff. Obviously not the shuttles, Like you can refurb
as shuttle right as long as it doesn't challenge her itself. Sorry,
uh yeah too soon. I don't like yeah, but yeah,
(47:30):
I mean you could use that. But like the booster rockets,
you just fucking yet into space. It's like nah, bye
bye forever. And when you do, once you burn up
coming into the atmosphere or whatever or still footing around
into bree fields in space or however that works, the.
Speaker 2 (47:51):
Big stuff would be uh wasn't it is? Not in space?
Speaker 1 (47:57):
Doesn't that fall back down right mostly burn up.
Speaker 3 (48:00):
I just say that there isn't the smallest stuff floating
floating around in orbit, just just shooting around it ungodly
velocities that can cause so much damage for whatever what
a paint ship would would be.
Speaker 1 (48:15):
Yeah, oh man, I saw an article the other day
talking about how all these like sci fi movies that
came out and they were listening. It doesn't just reminds
me of it because of the movie Battleship, but like
all these sci fi movies that like just are entertaining,
(48:38):
but like they're not good, right, like Battlefield for Battleship
for example, not a not a good movie, but like
enjoyable movie. Like there's parts of their just ridiculous, like
they drift a battleship m like, and then like the Aliens,
which are are basically just moon faring or beyond the
stars transformer type bad guys just for some reason want
(48:58):
to destroy us anyways, But they're talking about Moonfall. I
don't know if you've ever seen that movie or not.
It's basically where we find out the moon is is
inhabited by this like essentially sentient robot thing, and like
it's just it's the fucking movie is ridiculous, dude. But
(49:19):
it's so much fun to watch because like they fuck
with gravity and stuff because of the Moon is getting
closer to the planet and whatever. Uh, it's just so
much but like they're like, yeah, this makes no sense,
but it's really fun to watch. I'm like, yeah, man,
but there's a part in it where like they think
debris is taking out satellites, but it's actually like these
little robots that are like basically killing off our things.
(49:42):
But then they do this. I was like, wait, that's
the thing same thing that happens in Battleship. What the fuck.
It's like, that's so that's so ridiculous because in Battleship
the aliens are taking out our our surveillance capabilities so
we can't track them on our planet.
Speaker 2 (50:01):
Independence Day as well.
Speaker 1 (50:03):
Yeah yeah, and I was like, oh, done, must feeling
easy trope, because it's like, hey, don't we have a
bunch of satellites can track ship like not if they
get destroyed by space debris.
Speaker 2 (50:14):
They just get jam jammed by aliens.
Speaker 1 (50:17):
And Independence Day, Yeah, we've been jammed us, that's right.
Speaker 3 (50:26):
Like Smarter Speller and Interstellar Species still needed our satellites
in order to communicate with each other the ships around
the world. Pretty sure that's what the premise was there.
Who knows.
Speaker 2 (50:42):
That's funny. Have you watched The New King of the
Hill yet? No? I haven't yet.
Speaker 1 (50:51):
I'm just saying I watched a clip of it where
Bob does Bob? Now what does he call himself? Robert? No,
so Bobby the son Bobby.
Speaker 2 (51:04):
I wasn't even thinking he.
Speaker 1 (51:05):
Called him he called I wanted to say he called
himself Bob or Robert or something. What did he call himself?
I don't know whatever he was talking to, Uh Hank,
And I guess like he opened a restaurant, yes, and
it's a it's a h Japanese German fusion interesting restaurant,
(51:27):
and like, uh, it's just so funny because like, obviously
he's not Japanese or German, but they have a weird
name for it, and like one of them, it's like
a two part name. It's like Roboto Robota something or other.
And I was like, this is ridiculous, dude. But it's
(51:49):
basically just like it sounds just like Bobby but like
more adultish.
Speaker 2 (51:53):
I guess it's like this could be Bob be really weird.
Speaker 1 (51:58):
I can't remember what he I could have you call
himself something different, not it didn't. He didn't refer himself
as Bobby. Okay, but yeah, I saw the clip and
then I obviously I watched the trailer, which is pretty funny.
But I've never I was never really a big the
(52:19):
Hill fan at all. Like I like Mike Judge, and
I loved Beaves and butthead, but I never really got
into King of the Hill too much.
Speaker 2 (52:28):
Mm hmm.
Speaker 1 (52:31):
Yeah.
Speaker 3 (52:32):
I couldn't say that I was a huge fan of
the show, but I would. I would watch the I'd
watch it, you know, and I thought it was pretty fun.
Speaker 2 (52:40):
When they announced that the reboot, I was like.
Speaker 3 (52:42):
Or not the reboot, but the the continuation. Really I
was like, oh, okay, that's that's pretty cool. You know,
I can't wait to see what they do with this.
But uh, on the one hand, I've heard, you know,
pretty good things about it, and then on the other hand,
I've heard things that they was just kind of boring
for the first episode or two.
Speaker 2 (52:59):
I was just wondering what your opinion of it was,
if you have watched it.
Speaker 1 (53:03):
No, I was, like I said, I was going to
I was like, I never really liked the originals. I'm like,
I don't really care. It's cool they're coming back, and
like they brought everybody back, like uh and even Mike Judges.
It came back as Hank Hill, which is cool. And
then like that act the actor unfortunately played yeah, like
(53:27):
he tragically passed away for being murdered, but I guess
he recorded four episodes worth of content, so that was
kind of cool. I was like, Oh, that's awesome. And
then they did a homage to him after episode something
that I saw. I read an article about it, okay,
so I was like, oh, cool. Trying to see if
(53:48):
I can find this thing about the new one. He's
twenty one. In the new series, the new season or
new series of the Revive, there was a portrayals of
(54:09):
children with ADHD. It's not like what I don't remember
what it was now, Like I said, it was just
a clip. It was like a fucking thirty second clip
or whatever, and it's basically he's talking about his restaurant
and you can see his dad all fucking just.
Speaker 3 (54:26):
Yeah, because that's way Hank would be. Just annoy that
new age weird stuff.
Speaker 1 (54:30):
Yep. Yeah, my friend, my buddy Rich was talking about
it because he used to watch King the Hill, so
he was checking out. He's telling us about That's why
I learned about the restaurant. And then I saw a
cup about it, and I was like, oh shit, that's hilarious.
Maybe I can look it up on the Googles or something.
Speaker 2 (54:53):
I'm sure you could. I'm sure that Ki would give
you an answer.
Speaker 1 (54:57):
Might not be right, Oh, Robota chan is the name
of the restaurant.
Speaker 3 (55:15):
Doesn't necessarily scream Asian German fusion to.
Speaker 1 (55:19):
Me, but yeah, so the Dallas based Robota Restaurant owned
by Chain chan wassaw Wassa Naga song, I don't know whatever,
whose father finances it in Bobby Hill, who serves as
a head chef and co owner. The restaurant specializes in
(55:39):
German Asian fusion cuisine. Oh maybe he still those by
Bobby says here Bobby, so must be Bobby owns fifty
percent of the restaurant while being the head chef. But
this comes at an expense of a reduced salary. Of
course it does, right, So yeah, that was the I
(56:04):
knew it was a weird name, but it's like it's
I think it's like supposed to be like that one
dude's first name, and they didn't want to put like Robert,
so like they made a weird name for it, he
or whatever. That kind of sounds Asian Ish in a way,
I guess, But yeah, I was like, oh God, that's ridiculous.
Of course he has a fucking fusion restaurant. That makes
(56:25):
no sense to be in Texas, right.
Speaker 3 (56:31):
Uh.
Speaker 1 (56:31):
Ubisoft may have prematurely revealed FX's TV adaptation of Far Cry.
Speaker 2 (56:39):
Excuse me, that's a weird title.
Speaker 1 (56:42):
That's the name of a fucking article. I mean, definitely
jumping the gun on what the fucking or jumping the
shark ard they say.
Speaker 2 (56:52):
X is making a Far Cry series.
Speaker 1 (56:54):
Says here. A post on Ubisoft's news page reportly announced
that FX is working on a TV show adaptation of
the Far Cry franchise. The page has since been taken down,
which leads to being that's probably true and enter the
website's read directors of the US soft landing page the
(57:17):
company news. However, several redditors, of course, have circulating that
they saw the press release. According to alleged post, far
Cry franchise adaptation will be an anthology drama where each
season will be set in a new world with a
different cast of characters, following the video game franchise's signature
(57:40):
standalone storytelling format.
Speaker 2 (57:43):
Well, that answers my one question that I.
Speaker 1 (57:45):
Had, Yep, that's what I was thinking too, is like,
what do you how do you do this? But yeah,
it makes more sense if you just do anthology style.
Speaker 3 (57:56):
To be fair, though, the next question I have is
a few questions I would have is do you follow
the series so each season is farkright, you know, fark
right two, farkright three or four? Or are you just
making your own far cries? And then the next question
I have is can you tell a succinct good story
(58:19):
every season in like eight to ten episodes, which is
what we've been getting lately for most series.
Speaker 1 (58:31):
Interesting, this is weird, well not weird, but interesting. So
it says here the series is reportedly being co created
by Rob mac or Rob mclahaney, as some people would
would know him.
Speaker 2 (58:44):
I was wondering if that's who they were talking.
Speaker 1 (58:47):
About, known for creating and starring and it's always Sunny
in Philadelphia. And Noah Howley who created Fargo and Legion
for FX, who is also obviously making I don't know
why they don't mention and he for which is Alien Earth,
which literally comes out this coming week. Don't mention that
(59:10):
article from n Gadget. So oh so will Hollywood Show
will serve as showrunner for the series, while also filling
the roles of executive producer along with Mac. Several production
studios have reportedly joined the project, including Ubisaw Films and Television. Well,
(59:34):
I fucking hope so which is working on Oh actually
that's funny because he worked Rob mclaney worked with them
on Mythic Quest, so it makes a working relationship with
that company anyways, which is working on other video game
adaptations for Assassin's Creed and Tom Clancy spun herself franchises.
(59:57):
Mm hmm. Well, FX hasn't con confirmed anything officially. The
Elite cast and crew could be signed up the next
big hit blah blah blah, and okay that's all the
article says. But interesting, I mean you could definitely. I mean,
other than well, they never used an actual location. They're
(01:00:20):
always a fake.
Speaker 2 (01:00:23):
Named place until Montana and uh.
Speaker 1 (01:00:26):
Yeah even that was like obviously a fictional type thing.
Yeah well actually wait was now fark I six was
not technically Cuba. It was based on Cuba. It had
a different name though, mm hmm. I played through it
(01:00:46):
blurry eyed during my project team days and hotels on
Hotel Internet, so.
Speaker 3 (01:00:54):
It feels like a long time ago and also not
a long time ago as well.
Speaker 1 (01:00:58):
Twenty twenty one brother, Yeah, uh yeah, so it was
a It takes place in a fictional Caribbean island of Yara.
I knew it wasn't technically Cuba, but Yara, Cuba.
Speaker 3 (01:01:15):
Had that Cuba field just like far Kray for like,
I can't remember what place that takes place in, but
it is a analogous to like the whole.
Speaker 1 (01:01:26):
God, what is that area like the Himalayans.
Speaker 2 (01:01:32):
Somewhat area like that.
Speaker 1 (01:01:34):
Fictional Himalayan country of kairat Yea that It was one
of my favorite farcry games for sure, well the first.
Speaker 3 (01:01:43):
One I got back into because I played the first
one and loved that one way back in the day.
Speaker 1 (01:01:49):
Yeah, because fark Won was definitely the more of like
a basic, I don't want to say basic sorry, sorry,
straightforward first person shooter. It didn't have a lot of
the elaborate to it. It just was super fun.
Speaker 2 (01:02:02):
It was groundbreaking because it was you know, it was
open world type thing. Yeah, basically do whatever you wanted.
Speaker 1 (01:02:08):
Uh.
Speaker 3 (01:02:09):
But then I didn't play two or three, and then
four came out and I was like, oh, this looks
cool and played four.
Speaker 2 (01:02:15):
That played the hell out of four.
Speaker 1 (01:02:16):
Yeah, two was awesome, but I hated the fact that
you're like guns mouth, like broke down after a while.
And I can't tell me sometimes I fucking burned myself
alive by starting wildfires and not paying into the wind
fucking blowing my direction. M h fark I threw is
awesome because of the drug sequences and the fucking just
ridiculous of that ness of that game. Four was four
(01:02:40):
still one of my favorite games of all time too,
because it was just so much fun, dude, And once
you unlock that fucking uh the U fifty cal Sniper
bro taking out and the the one the one limitation
to that is you had to be close enough because
if you're too far away, it would it wouldn't You
couldn't either you either couldn't hit the bad guys or
(01:03:01):
they would respawn because you were too far away to
initialize it. So then like it wouldn't affect like you
kill a couple outside, but the rest of the enemies
weren't in yet because you weren't close enough to trigger
the game to populate them there yet, So you had
to kind of learned, like the distance you had, you
had to you had to get close enough where you
could see all the enemies show up, and later on
(01:03:21):
your radar would show them to you, because if you're like, uh,
like abilities, you got to whatever. But like, just the
like the ridiculousness of like the bow in that game
was fucking rad like the skinning of animals for different materials,
as fucking cool as shit, like just so much fun, dude,
Like it was. That game was so fucking badass. Uh
(01:03:44):
five was really fun obviously sat in America. That was ridiculous.
I only played a little bit of the what's the
one they did from the aftermath of that one?
Speaker 2 (01:03:58):
Uh oh yeah?
Speaker 3 (01:04:00):
Uh it was with the Daughters.
Speaker 1 (01:04:04):
Yeah, hold on.
Speaker 2 (01:04:07):
I can't remember because I remember Primal Yeah, those ones off.
Speaker 3 (01:04:12):
I think was supposed to be a DLC for it,
but ended up being they turned it into a full
fledged game and then uh far Cry the one DLC
they did have.
Speaker 2 (01:04:20):
For it, and I don't remember what it was.
Speaker 1 (01:04:22):
Now well Blood Dragon is one of them.
Speaker 2 (01:04:25):
Well, oh yeah, blood Dragon was fun.
Speaker 3 (01:04:26):
But that, yeah, that had nothing to do with Far Cry,
much like Primal didn't have anything to do with the
actual series. It was just it's one. It's its own,
one off thing, which I never played to completion.
Speaker 1 (01:04:38):
I just knew knew down that was the name of it. Yeah,
I only played a little of that one. That one
was cool because like it was like a little more.
It definitely led them to making far Cry sixth the
way they did, but with like the create your own
weapons type thing, not really create your own weapons, but
like there's a weapon, weird weapons you and get where
(01:05:00):
like you can shoot buzz saws and stuff whatever. But
like the one cool thing they did is like a
kind of like a dungeon system where you get on
this plane and they would are a helicopter helicopter and
they'd fly you to like a new area that's basically
like a procedurally generated thing, being in an amusement park
or abandoned campground or whatever, and you do, like you'd
(01:05:20):
have objectives like kill this many people and like free
these people or whatever, or like take down enough people
to bring the boss out or whatever, So it's cool
like that you could just like kind of jump in
and do those, which is really fun. And Far Cry
four man, God damn that game is so fucking good. Yeah,
(01:05:43):
because you had uh spinoffs. We had far Cright Instincts Evolution,
which is like a spin off of the first one,
Far Cry three, Blood Dragon, Primal, Uh New Dawn, and
then far Cry VR, which I don't count as a
spinoff their fucking game that they have, you know made. Man,
(01:06:09):
Can I get a remaster of Farkry four?
Speaker 2 (01:06:13):
No?
Speaker 3 (01:06:15):
And I only say that this way because I kind
of hate the way that they're going with a lot
of games that they'll announce like, oh, we're doing a
remaster of like Metal Gear Solid three I think is
the one that they're or has it or yes, snake
Ear that they've just released. Because they did this with
(01:06:35):
the Resident Evil series. They remade too, They remade three,
and I'm like, that's great. Why not the first one
of every single thing that would need to be remade,
remake the first one. I just don't understand why they
don't do that. Why are they skipping one and just
immediately going into like two or three because you want
(01:06:57):
to remake a four. It's like, no one. I don't
care if you remake all of them.
Speaker 2 (01:07:03):
It's just that.
Speaker 3 (01:07:06):
Four was I guess probably like ten years ago, which
is a long which is a long time, but one
was like twenty years ago. Give me a remake of one,
and by the time you get to four, if you
want to remake it, it will have been another you know,
four or five years, you know whatever, that it will
(01:07:26):
feel old enough that you could do a remake of it.
But remake one first.
Speaker 1 (01:07:31):
That doesn't Remaking one in the style of like three
and four would be pretty cool.
Speaker 3 (01:07:37):
Yeah, that would be the thing that would benefit from
the best from any type of updates that you do.
Speaker 1 (01:07:44):
I agree, I just want four or sorry, not remake
remaster for remaster there. That's what I should have said.
Speaker 3 (01:07:51):
That the biographics and whatnot, I get it, Yeah, and
I would allow that too, But I'm just saying I
don't like this weird thing that they have because again,
like I would love to see a.
Speaker 2 (01:08:04):
Metal Gear Solid one remake.
Speaker 3 (01:08:07):
Yeah, updated graphics and everything, updated things that you can do,
you know, you know, incorporate some of the stuff that
you've come up with in that series since then, and
then move on to two and three and whatnot. Don't
just go well, this was the most popular one. I
guess you know or whatever. I don't know what the
reasoning behind remaking snake Eater is. I've seen pictures of
(01:08:32):
it at Lemon, like it looks cool, looks better, but like,
why did you not start one?
Speaker 1 (01:08:37):
I don't know. I'll get you, I'll pick up what
you're putting down.
Speaker 2 (01:08:43):
Good, I'm glad.
Speaker 1 (01:08:47):
All right. I think that's it for this week's episode
of Comes. Actually we have been Joe and Cody and usual.
You fuckers just came naturally.
Speaker 2 (01:08:59):
Bye ye