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September 19, 2025 74 mins
This week's episode begins with the guys diving into an engaging conversation about the 1990 film adaptation of Dick Tracy, directed by Warren Beatty. They explore the film's unique visual style, which was heavily influenced by the comic strip's vibrant colors and bold designs. The discussion touches on the performances of the cast, particularly Beatty's portrayal of the titular character, as well as the film's reception at the time of its release, both critically and commercially. This nostalgic look back naturally segues into a broader dialogue about the current landscape of streaming services, specifically questioning why these platforms don't simply release their entire libraries of movies and shows for subscribers to binge-watch at their leisure. The guys analyze the various strategies employed by different streaming services, such as staggered releases versus full drops, and the implications these strategies have on viewer engagement and subscription retention. They consider the psychological effects of waiting for episodes to be released weekly, which can create anticipation and discussion among viewers, versus the immediate gratification of binge-watching entire seasons. This leads to an intriguing discussion about the release patterns of serialized shows on platforms like Netflix, Hulu, and Disney+, and how these patterns can influence the overall success and cultural impact of a series. As the conversation evolves, Joe skillfully transitions the topic to the gaming world, sharing insights about some new video games that have launched in the past week. He highlights the excitement surrounding these releases, particularly focusing on the newly released downloadable content (DLC) for Indiana Jones and the Great Circle, titled The Order of Giants. However, Joe also addresses a significant issue that he and many other players have encountered—a frustrating bug that disrupts gameplay and detracts from the overall experience. This leads to a deeper examination of the common pitfalls in modern gaming, especially concerning the quality assurance processes before a game is released to the public. Following this, Cody chimes in with his own experiences regarding the much-anticipated Borderlands 4. He shares both the exhilarating aspects of the game, such as its engaging storyline and dynamic gameplay mechanics, as well as the numerous bugs and technical issues that have plagued its first week of release. The discussion highlights the challenges developers face in ensuring a smooth launch, especially in a landscape where gamers have high expectations for polished and bug-free experiences. Together, they reflect on the joys and frustrations of gaming in today's rapidly evolving industry, ultimately creating a rich tapestry of conversation that combines nostalgia, current events, and personal anecdotes.



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Official Website: https://www.comesnaturallypodcast.com

Official Merchandise: https://shop.spreadshirt.com/comes-naturally-podcast/

iTunes: http://tinyurl.com/kqkgack

Facebook: http://tinyurl.com/myovgm8

Tumblr: http://tinyurl.com/m7a6mg9

Twitter: @ComesNaturalPod

YouTube: http://tiny.cc/5snxpy
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Say whatsoever.

Speaker 2 (00:02):
Well, like I was like literally typing ready and then
it popped up and I was like, fuck it, send
send the call.

Speaker 1 (00:09):
Beat you to it. Yeah, my watch wants me to
join a Facebook FaceTime call.

Speaker 2 (00:16):
U on your watch.

Speaker 1 (00:19):
I don't know that'd be funny, like Dick Tracy Tracy style.
I mean actually didn't have a video on the Dick
Tracy watch.

Speaker 2 (00:27):
But whatever, same idea.

Speaker 1 (00:30):
There's a movie I'd like to watch again. It came
up some time ago. I think I was reading an
article about I don't know, some movies, some movies or
something like that, like something about famous actors in like
weird movies, and uh it was Halpaccino in in Uh

(00:50):
Dick Tracy. I can't remember his character's name. But I
was like, ah, man, I actually love key loved that movie.

Speaker 2 (00:58):
There's nowhere to stream.

Speaker 1 (01:00):
Yeah that sucks. Not surprised, but suck. It's a great.

Speaker 2 (01:11):
Movie's just digital age. Man, It's hard. It's just hard
to believe that you can't just find everything, Like it's like,
what's wrong with you?

Speaker 1 (01:19):
People, like it's a dumb movie. Just put it on
digital somewhere and just allow it to stream. Like people
were just locking this ship away. Just do it, Just
do it, just do it? Like, who even owns the
rights to that? That was?

Speaker 2 (01:34):
Is that? What is it? Warner Brothers? I should have
looked I was there.

Speaker 1 (01:38):
And there because that that would be particularly egregious. If
it's Warner Brothers. You have HBO. Just fucking do it.

Speaker 2 (01:47):
They do that shit all the time though. Uh uh
produced by Warren Batty starring Warren Batty. Uh well, Buayna Vista,
which is technically Disney, right, I believe so Touchdown Pictures

(02:10):
Silver Screen partners for ye Walt Disney. Well, come on, Disney,
come on man.

Speaker 1 (02:19):
You like making money. You just post this thing.

Speaker 2 (02:22):
Like it's I don't understand. Like I still don't get
why streaming services just aren't chocked full with everything they have, right.

Speaker 1 (02:28):
Just throw everything out there, you own it, just throw.

Speaker 2 (02:31):
It out there, doud Like you want people to be
invested in your service, why not give them literally unlimited
access to all this shit? Especially what is it hurting
with older movies?

Speaker 1 (02:43):
Like yeah, right, it's not.

Speaker 2 (02:44):
Well, you're not gonna garnish more money being available to
buy or rent versus like, hey, you could get a
constant ten to fifteen dollars a month from people if
you just have access to this shit. Yeah. Granted, I'm
sure there's some movies that fall in the category of

(03:05):
like one company owns part of the distribution and one
company owns another part because of whatever. Right, but it's like,
if it's United States based, have it only here? Yeah,
you do that shit. Anyways, That's why people have VPNs
so they can watch fucking Chinese Netflix and see all
the shit that we can't get here or whatever it is, right,

(03:27):
and vice versa. Alphon's Big Boy Caprice was al Pacino's
character's name, and Breathless Mahoney was Madonna's character. Whatever wonder

(03:51):
what else did Charlie course Mo do can't Hardly Wait? No,
that's the I was gonna look that up next up,
know that was the guy the kid who played the kid.

Speaker 1 (04:02):
Oh yeah, that's a good question. He just that was
at it. I think he's no, I think he did
something else.

Speaker 2 (04:10):
Well, he played he was at hook Hook Yeah, okay,
but I was trying to see what else he might
have done. Bo Let's see Dick Tracy heat Wave, what
about Bob Hook Can't Hardly Wait? Change for Life? And

(04:31):
then in twenty twenty four he was in a Different Man. Okay,
that's one with Sebastian stan right. Yeah.

Speaker 1 (04:41):
You know. The other thing I questioned is who owns
the rights to Dick Tracy, because wasn't there something about
Warren Baby actually owning the rights or something.

Speaker 2 (04:49):
You may let's see. Oh he directed it too.

Speaker 1 (04:55):
Yeah, because I knew he had more involvement in it.
He has like a you have, like a love for
this character.

Speaker 2 (05:03):
Not enough to write it though.

Speaker 1 (05:07):
Yeah.

Speaker 2 (05:12):
When you click on one of the writers for Dick Tracy,
Jim Cash, it brings over his Wikipedia and it says, oh.

Speaker 1 (05:20):
He's actually co wrote It's uncredited according to Wikipedia.

Speaker 2 (05:23):
Yeah, it says Jim Cash. James Willis Cash was an
America was He died in two thousand, an American film
writer noted for writing such nineteen eighties films as Top
Gun and the Secret of My Success. Damn, all right,
what the fuck? He was uncredited for writing on Dick

(05:46):
Tracy though, that's fucking wild, Legal Eagle. Oh, he wrote
with Jack Epps Junior a lot, so, not just on
Dick Tracy, but like Anaconda Turner and hooch uh Secret
of My Success Legal Eagles. Top Gun is he and Moe,

(06:11):
The Funstones, Viva Rock Vegas, Anaconda, The Hunt for Blood
Orchid and both characters are both They were credited for
characters only in story because of Top Gun for Top
Gun Maverick. Okay, So what Jack Epps Junior? What did
he do outside of the stuff I just mentioned with

(06:33):
Jim Cash? Teachings, What's Weird? Filmography, Hawaiian Hawaii five Oh
ko Jack? They also worked on two unproduced projects called
Dangerously and wheel Abouts or Whereabouts Pigs and Freaks. I

(06:55):
don't know if that's the movie I want to talk
about on this podcast. Okay, Yeah, he did a lot
of stuff with Jim Cash for the most part, actually
almost everything they did together. Hmm interesting. Interesting, Yeah, it

(07:16):
says production companies is Touchstone Pictures, who owns Touchstone Pictures
now owned by Walt Disney Company silver Screen Partners for
uh oh man, that might be. That might be one
of the reasons we're not getting it somewhere HBO. HBO

(07:41):
is a partner of a part of one of the
production companies, silver Screen Partners, And because it's not Disney,
they might not have the ability to put that stuff
on there.

Speaker 1 (07:55):
Gotcha?

Speaker 2 (07:57):
Silver Screen Partners entered into an agreement with Walt Disney
Company beginning in nineteen eighty five to collaborate with Walt
Disney Pictures, Walt Disney feature Animation, touchdown Pictures in Hollywood Pictures,
as well as a lot of other things to do
to produce works such as and this is a list.
This list is ridiculous, The Great Mouse Detective Returned to Oz,

(08:22):
The Black Cauldron Volunteers, Down and Out in Beverly Hills,
Three Men and a Baby, Good Morning, Vietnam, Cocktail, Oliver
and Company, Dead Poet Society, Who Framed Roger Rabbit? Honey,
I Shrunk? The Kids, Turner and Hoo's The Little Mermaid,
Pretty Woman, Dick Tracy, The Rescuers Down Under, Beauty and
the Beast, and Ensino.

Speaker 1 (08:41):
Man, It's just a bunch of bangers.

Speaker 2 (08:44):
Holy fuck, dude, what in the hell they funded movies
for HBO and nineteen ninety one Silver Screen Partners three.
Apparently there's been iterations of this was among a group

(09:07):
of production companies that were sued for copyright infringement of
Who Framed Roger Rabbit? Entitle song? Okay whatever that means, right,
that's a terrible studio name. You shouldn't. You shouldn't make

(09:27):
anything with a company called Touchwood unless it's you know,
of the variety that usually is found on the uh
private browsers of most human beings. Yes, alternative funding source
for film production, originally formed by American investors Roland W.

(09:53):
Betts as a collaboration with cable television network HBO in
nineteen eighty three. The managing general partner of the partnership
was Silver Screen Management, Inc. But it says here owned
by thorn Emi, the Canon Group and HBO and Home
Box Office Inc. Which is HBO. But who is Cannon

(10:19):
Group still a thing? I thought they were gone?

Speaker 1 (10:23):
I mean I haven't heard that name.

Speaker 2 (10:27):
Yeah, defunct in nineteen ninety four. Oh, successor of Metro
Golden So Amazon, Amazon owns Cannon apparently, can we wow?
Oh maybe that's why I think some of those movies
show up on there. Huh. Amazon needs to fix their

(10:47):
fucking interface. Still, I'm sorry, it's atrocious to this day.

Speaker 1 (10:52):
I haven't opened up my Prime Video God, almost a
year maybe, Like, I don't remember what was What was
the last show that I was watching on there?

Speaker 2 (11:09):
Was it? Reacher of some sort? No?

Speaker 1 (11:12):
It might have been. It's either Reacher or no, it was.
It was The Lord of the Rings.

Speaker 2 (11:19):
Which I never finished, Rings of Power, Rings of Power.

Speaker 1 (11:23):
There we go. Is that canceled by the way.

Speaker 2 (11:25):
No, it's it was renewed.

Speaker 1 (11:27):
It was renewed.

Speaker 2 (11:28):
Yeah, okay, good for them to me.

Speaker 1 (11:32):
It's it's good saying the person that didn't finish the
last season, but I was enjoying with what I was getting.

Speaker 2 (11:43):
Amazon officially confirmed the third season in February of twenty
twenty five. It begins. It begins several years after the
second season, at the height of the War of Elves
and Sauron. I mean spoiler for people who haven't watched
season two. Sauron comes to power in season two, which
was being alluded to in season one season and depicts

(12:05):
Aarron's efforts to create the One Ring, which he believes
will give him the power to win the war and
conquer Middle Earth. Yeah. So filming began mid May of
this year, m.

Speaker 1 (12:25):
This year, but won't get it until when.

Speaker 2 (12:28):
It doesn't actually say on here.

Speaker 1 (12:36):
That's the weird thing about a lot of shows these days.
It feels like there's such a large gap between seasons.
It feels like a lot of these. I mean, The
Witcher is going to be one of them. You just
posted the the new trailer. I can semi understand it
with you with them switching you know, main actors a
little bit. But when did uh when was the last

(12:57):
season at the Witcher? That was like two years ago?

Speaker 2 (12:59):
Right, feels that way, Yeah, But Netflix is weird like that.
So this is the thing too, like it feels on
some networks of like the non traditional ones. We'll use Amazon,
Apple and Netflix for example. Their season seemed to be
more sporadic on Netflix than it does some of the

(13:21):
other ones. Now, the problem with Amazon and Apple, actually
even Netflix is their promotion is still pretty trash when
it comes to like when certain things come out, like
Amazon will have a heavy push for certain things and
then it doesn't seem like there's anything after that. They
just expect people to watch it, which I understand obviously whatever, right,

(13:43):
but it's like they seemed like pump certain shows out
so quickly, Like we're already coming up on season four
of Reacher and it feels like that show just fucking
came out like maybe two years ago. Yeah, but it's like,
are we getting two seasons a year, it feels like
because I know it, we haven't, but it's like bro.

(14:07):
And then there's other stuff like Rings of Power, which
you think would take way longer, but it seems like
every other year we're getting.

Speaker 1 (14:14):
One, which is kind of my point, like every other year.
It's it's such a weird thing where it's like it
feels like every other year we're getting a new season.
I get it. It's it's a lot to make it,
especially this this show, but well.

Speaker 2 (14:32):
Every two years, yeah, because twenty twenty two, twenty twenty four,
it's most likely twenty twenty six of them we'll get. Yeah.

Speaker 1 (14:39):
There is just really weird to be like, oh man,
it's been two years. All right, let's watch this, you know,
ten episodes or whatever it is. And then it's like, okay,
another two years. What because they did that with a
Oh I had it and then I lost it. It
just floated away. Man. Anyway, whatever other show was on

(15:06):
there that I was watching from them that they actually finished,
it wasn't A Man in the High Castle.

Speaker 2 (15:14):
Reacher.

Speaker 1 (15:15):
Nah, I actually haven't been watching Reacher either.

Speaker 2 (15:20):
Was it the Expanse? Was it the experience?

Speaker 1 (15:23):
The Expanse that ended? I still think that's coming back. Eventually,
they will bring it back because they're just waiting for
the cast to age up a bit. Just my conspiracy theory.

Speaker 2 (15:39):
So Reacher debuted in February of twenty twenty two for
season one. Season two came out in December twenty twenty three,
so almost two years and then the type of.

Speaker 1 (15:52):
Show that just doesn't need to be two years apart.
That's the weird thing about it.

Speaker 2 (15:56):
I think that's mainly due to the fact that like
Alan Richman became like a really big commodity, like he
started popping a lot of things, but also, like I
think they pace it out for that reason. I think
Amazon's like, hey, let's kind of parse it out, because

(16:16):
it doesn't seem like it's that far apart, Like it
seems like we got season one and then almost instantly
got season two. I know it's not, but it just
feels like they were so close.

Speaker 1 (16:26):
What was it from season two to season three?

Speaker 2 (16:28):
It was literally so twenty so because so when it
started for season three or season two is December of
twenty twenty three. Season three premiered February twentieth, twenty twenty five,

(16:51):
so not even two years at that point.

Speaker 1 (16:54):
Yeah.

Speaker 2 (16:56):
I mean it was almost a year from when season
one ended, because season one ended in January of twenty
twenty four and season three began in February of twenty
twenty five, so like.

Speaker 1 (17:07):
A year two years in between the first two seasons.
And then it's like, well, this is a hit. Maybe
we do do one season every year type thing you
do sorr Oh what that's what it was, the one
with with or then a.

Speaker 2 (17:24):
Bloom Oh yeah aval Row Yeah, I was thinking about
Carnival Row. Yeah.

Speaker 1 (17:28):
Yeah, that had like two years in between each season.
Like it got to the point where it was like,
did that show get canceled? It's like no, no, it's
it's still going. And it's like and I now, I
think that suffered from COVID because that started before COVID, Yeah, COVID,
or like it aired during COVID, and of course it

(17:50):
really couldn't film anything for it, So I think that
the link between season one and season two is a
COVID thing. But I still say, because would that get
four seasons?

Speaker 2 (18:02):
No, it's on two seasons.

Speaker 1 (18:03):
It only got two seasons. It feels like it had
like at.

Speaker 2 (18:07):
Least three No, sir, no, sir, fair enough.

Speaker 1 (18:12):
They were able to tell a cohesive story, and I
guess that's the reason why it what's up?

Speaker 2 (18:18):
So it was h give me, give me the things,
stupid asses four years essentially, So August thirtieth of twenty
nineteen was premiere of season one. July of twenty nineteen,
so literally a month before it came out. They renewed
it for a second season, and then the second season

(18:42):
premiered February seventeenth of twenty twenty three, and then that
was it, and that serves as the season of the
series' final season, concluding in March of twenty twenty three.

Speaker 1 (18:52):
That's weird. I could swear that that was at least
three seasons.

Speaker 2 (18:57):
Ah bro too, two of I believe it was eight
episodes each, right yeah? Oh no, No, second season was
ten episodes? I think were they nine episodes each? I
could probably look on here where are the episodes listed?
Let's see, I think ten? Like was it ten in

(19:21):
episode or season? Uh? No, it says eight and eight.
What I'm so confused.

Speaker 1 (19:29):
My recollection of that show is completely skew. Then I
could have sworn, like I said, it was at least
three seasons. So a season I knew because of COVID.
It was a long time between between season one and
season two.

Speaker 2 (19:44):
Yeah, because it came out right as roll right before COVID.
The season one and then obviously season two was impacted
because well, I mean that's what happens.

Speaker 1 (19:58):
Well, fair enough, all right, Well that that one. Why
great show?

Speaker 2 (20:03):
Why does it say eighteen episodes but both seasons have
eight episodes?

Speaker 1 (20:09):
Wait? So they listed as total of eighteen, but there's only.

Speaker 2 (20:12):
Eight per that's what Wikipedia says, says two seasons eighteen episodes?
Is my math off?

Speaker 1 (20:20):
No, eighteen would be nine plus nine?

Speaker 2 (20:24):
Wait? Hold on, says yeah, I thought season two was
ten episodes. Why is this list not giving me ten episodes? Three, five, seven, six, eight?
There is what? Okay, this is so weird, dude, Wikipedia
is broken. So I had to reopen the drop down
box to see season two again, and now it shows

(20:45):
ten episodes. Weird and it's not like a scrolling thing.
Oh yeah, well I don't have a ficking monitor drill
m hm.

Speaker 1 (20:56):
She get one of those.

Speaker 2 (20:57):
Yeah, she did a lot of things.

Speaker 1 (20:58):
But did you see the accommodation we had this at
the beginning of this last week sixty percent off O
D LGS.

Speaker 2 (21:07):
Well I didn't see that one.

Speaker 1 (21:08):
Yeah, I didn't either.

Speaker 2 (21:11):
Is it gone now?

Speaker 1 (21:12):
Oh yeah?

Speaker 2 (21:12):
Oh yeah, because I didn't. I didn't see it pop up. Yeah.

Speaker 1 (21:16):
I learned about it, uh the next day that I
went to work, and apparently it like went in minutes.

Speaker 2 (21:26):
I'm it's one of those you know. Yeah, once the
they're they're they're, they're pick they're gone. Yeah. I was
so upset, makes sense? So upset, So upset, Joe, so upset.

Speaker 1 (21:43):
Anyway, so upset. Did you watch any of the Apple event?

Speaker 2 (21:49):
I have not.

Speaker 1 (21:50):
I didn't watch any of that. It didn't really seem
that interesting.

Speaker 2 (21:53):
Yeah, there's not. I knew there wasn't much. I watched
clips of it from the like just the the hits
of the different products, except for I didn't watch any
on the air pods, the Pro threes. Is that right?

Speaker 1 (22:07):
Three air pods Pro three?

Speaker 2 (22:09):
Yeah, you're right, it's the third one. Yeah. I didn't
watch any of that one because they're any years and
I just I just can't stand any your headphones because
no matter what I do, I can't get at least
one of them to stay in my ear well, and
so it breaks the sound quality.

Speaker 1 (22:26):
Now, I will agree with that to a certain extent,
I actually loved my Pros. I think I only had
the ones, but I had two sets of the ones
because the problem is that you drop those things and
they basically instantly break. So it's tempting to get a
new set of AirPods pro. The problem is is, like

(22:49):
they keep advertising them as really good for working out
and stuff like that, but I've never like, they've never
stained in my ear to your point, when working out,
like and I don't even mean like they stayed. If
I just used them for like running or something, fine,
you know, but the same time that you're laying on
your back, like doing bench presses or stuff like that,
they always fell out. That's why I like my my

(23:12):
Beats Fit Pros because they have little wings on them
that help. Yeah, So it's kind of like, on the
one hand, tempting to get a new pair of them,
but for what, Like I would use them at home sometimes,
you know, sitting on the couch when I just don't

(23:33):
want to bother the other people in my house, or
I can take them to work, but I stopped taking
headphones to work a long time ago because it just
was cumbersome to take an extra thing to work with me,
So I don't know. There's some cool features to it,
like the the translation stuff is pretty cool if it

(23:54):
works like actual live you know, like a babblefish wise.

Speaker 2 (23:58):
Is it in the headphones or is it through your phone?

Speaker 1 (24:01):
Supposedly it's the headphones, Like, I don't think it does
the translation, to be honest with you, on the.

Speaker 2 (24:05):
Headphones, but you don't have to look at your screen
to see it, like it's supposed to that you did,
just it.

Speaker 1 (24:12):
Just translates it for you in the headphones.

Speaker 2 (24:14):
Yeah. Interesting, so it must Does it use the microphone
on it to to take it in, push it in
the phone, and then the phone reads it back to.

Speaker 1 (24:23):
Translation and then reads it back to you. Yeah, so
maybe that'll work on pretty much any headphone already, especially
anything that would be an Apple brand like.

Speaker 2 (24:33):
The Beats or anything that would It would have to
obviously be a microphone on it to do that. But yeah, exactly.

Speaker 1 (24:41):
So it's cool. But I also don't really care for
the like they put a heart rate sensor in it.
It's like, that's cool, but I already have an Apple Watch,
so it seems kind of redundant to me.

Speaker 2 (24:52):
Maybe it's for those people who like obviously a lot
of people like when they do workout workouts, they don't
wear their watch.

Speaker 1 (24:58):
I'm sure there're definitely people like that. It's just again
like the watch has all the workout stuff in it too,
So yeah, I don't.

Speaker 2 (25:08):
I don't know.

Speaker 1 (25:10):
It just seems like too redundant to me.

Speaker 2 (25:12):
Maybe there's giving me, well, they want to give people
options though maybe people don't want to wear a watch
because they're they're doing a lot of stuff with their
wrists and whatever.

Speaker 1 (25:19):
Absolutely, yeah, there there are certain workouts that I do.
It's like the watch is a little bit too bulky,
But again it doesn't bother me enough to be like,
not take this.

Speaker 2 (25:28):
You're also not powerlifting, not powerlifting now at all.

Speaker 1 (25:32):
I have two week of knees to do that.

Speaker 2 (25:34):
Well, maybe you need to powerlift you with your knees there,
get them knees, knee boys off the fucking par No.

Speaker 1 (25:41):
I literally think my height is finally coming up to
or catching up to me. It's the height plus the age.
I've always made the jokes, you know, well, there's always
the jokes, like the two things that that go for
a tall person as their lower back and the knees
and those knees will start to finally catch up to me.

Speaker 2 (25:59):
Yeah, buddy, it sucks.

Speaker 1 (26:03):
It sucks.

Speaker 2 (26:04):
We were Paige and I were somewhere the other day.
Was it? It might have been Target because we're there
like so often, but we always do this thing. We
see like people and we're like, oh, look it's Joe.
Where it's mike 'stage or whatever, right, or sometimes me
if it's like a fucking fat guy and a button
up shirt with a weird hat on. But we saw

(26:26):
this guy and it was so funny because I look,
it's old Joe and he's in a wheelchair, right, but
like you could tell he's tall, but he has the
white beard and the ponytail, like everything right, And as
he turns, I fucking kid, you not, dude, kid, you
not had a NASA shirt on, and I was like, uh,

(26:48):
it is old Joe. Uh oh, Like if he spots me,
is he gonna recognize me? And like try to skidaddle
like oh no, no, old man Joe forgot Cody tends
to go to Target too often. Yeah, yeah, like if
it was it was it was. It was so fine.

Speaker 1 (27:04):
He figured out time travel, but you know, ended up
in a target and ship almost spotted by a young Cody.

Speaker 2 (27:11):
Ship skidaddle, skidda Scooby Doo music.

Speaker 1 (27:16):
Still skidaddle if you're in a wheelchair.

Speaker 2 (27:18):
Well, I mean it's like skoodoodle. I guess maybe whatever
I mean, I'm sure there's a form of skid daddling
in a wheelchair. Just depends. You may just not have
like the speed or maneuverability to skidaddle. Well, so we'll
call it skoo doodling at that point. There we go,

(27:39):
speaking of which, can't wait for this transition.

Speaker 1 (27:43):
This trans transition is just gonna be great. Uh So,
a couple of games have come out this week. I
know I've been playing one of them and you've been
playing the other. I'm gonna go ahead and start with mine, okay,
because it's a much shorter experience than yours. Right now,
I am assuming the even leveled So I've been playing
the DLC for Indiana Jones in the Great Circle. The

(28:05):
DLC is called The Something Giants. I'm soft blocked out
of the game.

Speaker 2 (28:14):
Excuse me, So.

Speaker 1 (28:18):
Maybe, like we'll say, like two hours into the DLC,
there is a puzzle that is for it's called the
Gladiator puzzle and you can look it up online. It's
a known issue, although what most people online are having
their soft block issue is not my soft block issue.

(28:38):
So how this.

Speaker 2 (28:40):
Puzzle works but soft locked in the same puzzle, Yes, interesting,
So multiple.

Speaker 1 (28:45):
Puzzle doesn't work is what it?

Speaker 2 (28:48):
Yeah, so okay, you can kind of.

Speaker 1 (28:52):
Think of this puzzle as like, you know, and remember
one of the BioShock games, you had that hacking puzzle
where it was like the pipes that you had to
like move around and oh.

Speaker 2 (29:00):
Yeah, yeah, yeah, it's wirings.

Speaker 1 (29:02):
But yes, wirings, but it's kind of like that. So
you have you enter a room and there's five statues,
one in the center and then ones on each corner
of a square. The idea is is that you basically
pull down on the lever on a lever in the
center statue. It releases this ball into these tunnels below

(29:25):
the floor. And then you have to you have three pieces.
You have a straight piece and two elbow pieces, two
ninety degree pieces that you have to slot into certain areas,
into certain squares in a certain direction to direct the
ball underneath these four statues in a certain order. One, two, three, four.

(29:46):
Puzzle is incredibly easy. To be like, Okay, it needs
to go through this one, and this one, this one
and this one. Cool the very first statue that it's
supposed to go under, you can. I can get it
to go under, but there is a t intersection that
it comes that it comes to, so T intersection. If

(30:08):
I try and slot the straight piece to go this way,
it will only slot this way. So okay, okay, I
can use one of the nineties too, because the ball
should be coming from this direction. Here, I can then
use if I can't do this because first statue up here,

(30:32):
second statue down here.

Speaker 2 (30:34):
You need the ball go that way.

Speaker 1 (30:35):
I need the ball to go this way. Well, I can.
I can put in a ninety degree. I can route
it this way through the rest of the puzzle, because
there's there's a shit ton of like tunnels that you
can do through the rest of the puzzle. Bring it
back to two and then just go to three and
four like normal. The problem is is when I try
and put a ninety degree to go from here to here,

(30:56):
it will only slot in from here to here.

Speaker 2 (31:01):
And what's the other night degree angle?

Speaker 1 (31:02):
Do same thing?

Speaker 2 (31:04):
Well? What yeah, and you can't rotate them Nope?

Speaker 1 (31:08):
Well why would the whole point of the whole the
whole way, the whole way of the puzzle works is
that you're holding the you're holding the piece, Okay, you
take it out, you run over to the next little square.
You look down and then you can see glowing circles,
and those glowing circles indicate where that piece will slot in.

(31:31):
So theoretically, if I'm looking at two circles that.

Speaker 2 (31:34):
Are you know, adjacent, adjacent to.

Speaker 1 (31:39):
Each other, parallel, whatever, then that then that straight piece
will slot there. If it's like these, then it'll slot here.
So you look down, you get the white circles to
be where you want to slot the piece, and then
you just use and you just slot the piece in
and it should just drop into that occasion.

Speaker 2 (32:01):
Would have three circles, yeah, but it has four circles.

Speaker 1 (32:07):
And what ends up happening is you look down, you
have it correct and then drop it and it just
rotates in the opposite direction. It will not slot. You
can go look up the bug on this thing. Because
people are having most people are having the same issue,
but with a section slightly to the right of mind,

(32:31):
where no matter how much the person correctly looks at
where they need to drop the piece, it will not
drop there.

Speaker 2 (32:44):
Weird, and you can that is it?

Speaker 1 (32:48):
So you cantimiate it inside the piece. Every time you
try and readjust it. He picks the piece up, and
then you have to slot the piece back in and
every time picks it up it looks like it's correct
and then slots in a different direction.

Speaker 2 (33:05):
Weird. Yeah, huh, classic, I thought. I think soft locking
in be says the game, what a shocker. Uh, but
such a weird place to soft lock is not mind boggling,
but it seems so weird, like not even like a oh,

(33:28):
this enemy gets stuck in a room or can't be
killed because of this. Nah, we can't sock it a
piece into a puzzle properly.

Speaker 1 (33:36):
Yep, that's exactly what it is now. Some people, because
there is on the slightly different plates than mine, there
is like a workaround that you can do if you
drop the difficulty level of puzzles down. People have found
that you can totally skip the one of the statues

(34:00):
and the puzzle fix it and its puzzle still works. Yeah,
but that's not how it works for mine, because it
I can't even get the first statue I tried it
last night for probably about an.

Speaker 2 (34:16):
Hour, and nah, that would make that would make me
delete it.

Speaker 1 (34:22):
I I the next thing I was gonna do, because
you go to Bethesda's website and they're like, oh, have
you tried restarting the game? Have you tried fast traveling
out and going back in? And it's like, well, no,
I can't do that, like literally stuck in this chamber
I go in. The only thing I can think of
is literally uninstall the game and reinstall it. So I

(34:43):
think I was gonna try that today, but yeah, I
don't know, we'll see if it works. There there are
people that have beat it, so like, it's not hopefully
a you know, a bug that's just one percent. I'm stuck.
At the same time, it might be just tied to
my safe game, so yeah, you by uninstalled and reinstall it,

(35:07):
I might be just stuck until they release a patch
for it, which could be a while before they do,
who knows.

Speaker 2 (35:16):
Interesting. Yeah, interesting, So.

Speaker 1 (35:21):
That's my experience. Otherwise, great game, like it's it's still
a continuation of the of the base game. The acting
is just fantastic and I love it so much. It
is Indiana Jones through and through.

Speaker 2 (35:36):
Hell.

Speaker 1 (35:36):
Yeah, yeah, hell, but anyway, that's my experience for.

Speaker 2 (35:43):
Whatever.

Speaker 1 (35:44):
The DLC is called something of the Giants, Puzzle.

Speaker 2 (35:47):
Borderlands, Puzzle of the Giants, What is it? Puzzle of
the Giants, the.

Speaker 1 (35:53):
Puzzle of the Gladiator. How's Borderland streating you good?

Speaker 2 (35:59):
I haven't had a chance to play a whole lot
of it, just because the work week and other stuff.
But it's it's fun. I I haven't PC people have
had a lot more problems with graphical and things like that,
and I think it's mostly on in video machines. I

(36:19):
could be wrong. I didn't look it up because it
doesn't affect me. It's it does feel slightly different, which
obviously is probably good, like because they change a lot
of things we were talking about before, but even more so,
like the menus are way different because there's a lot
more to them because you have things like customization and

(36:41):
SDU stuff in your menus. There's like there's a menu
bar and then a sub menu bar, and my my
brain doesn't compute always with the fact that, like the
menu button isn't the start button, it's the other button.
So I always like instinctly hit the star button and

(37:01):
that's that's the game. Menu, not the like like the
end game menu, if that makes any sense, Like one
is full on pause if you're in a single player game,
if if your multiplayer is no pausing because you can't
just pause someone's game. Uh but uh, the that's a
that's a different change because like you have to remember

(37:23):
like go here here or here like and like, so far,
I haven't seen how to launch the map without going
into the menu. But the menu when you go back
to it was then the last tab you're on m
So like a lot of games have like you press
this button to get to the menu. Right so far
as far as I know, and whatever people said, that

(37:44):
doesn't exist. And you don't have a mini map. You
have you have a compass, and then you have a
like a radar, so it shows you any around you.
And the map is not very three D. So when

(38:06):
you pin an eye like I'm looking for this item,
like it's right here, you just get a line. But
then the lines will cross over themselves and you're like,
what the fuck? Clearly that means I have to go
up or down, but it's hard to see which one
it is. Then you go into your in your game
and you see the icon on your on your radar piece,

(38:26):
but it just points in that direction. Yeah, and then yeah,
it's super. It's just super kind of like not great
the way it's working. But they introduce a mouse function
in the menu oh okay, which is both not fun
to use but also sort of easy to use.

Speaker 1 (38:50):
I've never experienced when they do that, because Destiny did
that too. I never really liked it. Yeah, using it
with the controller, it either felt like as movie too slow,
as I'm like slowly moving the cursor across the screen
in order to get to something. It's like, no, just
highlight it and just go click click click, click down,
or if you turned up the sensitive too much, then

(39:11):
it's just like I'm like, I'm just trying to get this.

Speaker 2 (39:14):
One, and it's not very accurate because shit is two
on top of themselves and you can only zoom so far.
But then the one thing that oh my god, dude,
I was kind of getting pissed last night is if
you're playing with somebody, their icon shows up on the
map too, which is nice because you can fast travel
to your friends, but it's in the way of stuff,

(39:35):
so if they're standing next to something you're trying to
pin to say, hey, it's right here, like a Apparently
they can't see the pin, which.

Speaker 1 (39:44):
Is doesn't make sense if you're paying something, everyone should
be able to see it.

Speaker 2 (39:47):
Yeah, because, like the album four actually has a pretty
good system. When you join someone's game or someone joins
your game, each character gets a color designation, which unfortunately
does change randomly whenever you're you rejoin a game or
going It's not you're never the same color, confusing, but yeah, yeah,
and there's like multiples. There's like teal blue, red yellow.

(40:12):
I was like, oh my god, yeah, uh, I mean
they are difference, like when we say blue, are like, okay,
I'm actually the teal one guys. Whatever. Uh So that's
kind of cool. So when you pin something, everyone see
can see that pen, and they can see what color
it is, so like and when you look at their
their name on your screen, you see their color.

Speaker 1 (40:30):
Gotcha.

Speaker 2 (40:31):
Anyways, So in this one, you like, we're trying to
find this one vault symbol, which is cool because like
when you walk by, even if you don't visually see it,
it gets tagged on your on your map, so then
you can find it later. Because there's a lot of
chaoticness going on in this game, so like, that's cool, Oh,
here it is. But the problem is again, it's like

(40:52):
until you get really close, it doesn't kind of you
don't see it in the world. You only see it
on the rate on the radar thing. And I'm like,
I kind of get it, but also like if I
pinned it, shouldn't I see my pin in three D
space when I look around you would think, yeah, so
you have to get close enough. It's so it's very bizarre.

(41:14):
So that's just like, you know, trying to get used
to that system. But the one thing that I was
playing my with my buddy Ron yesterday, and uh we
were we did this one thing, like the one little
like mission area and he had fast travel back, uh

(41:40):
to the town, which he didn't need to because there
was vending machines right then and there. He could have
just sold his junk whatever, it doesn't matter. And then
uh so I'm going and he's like, hey, something's going on.
I can't like tag junk in my menu. Okay, so
he's like, I don't know what to do. So he's
dropped everything out of his menu, out of his inventory

(42:02):
and then picked it back up and he says it fixed.
It well, I ran into that same issue. So you
highlight something with your cursor and you hit the you
you press in on the right thumbstick, and it's supposed
to tag it for trash, but it randomly tags another item. Wow,

(42:23):
And then I was like uh. And then I realized
it said my bag was full, which it was, but
it wasn't showing all the items, and I was like,
what the fuck is going on here? And so then
I was like, he's like, yeah, I just drop a
bunch of stuff and then pick it back up and
it should fix it. And I was like, all right,
well I did that and didn't fix it. But the

(42:45):
thing is, I don't think I could have dropped everything
because I couldn't see everything. Yeah, so then I said maybe.
I was like, maybe it's not showing me everything in this,
which I don't know why. Because there's like another very
bizarre feature they added is a view of your backpack
and a view of your inventory, and they're they're separate

(43:05):
their separate menus, which is sort of good because you
get a bigger view of your backpack, and as you
upgrade your your storage to your backpack, it's gonna get bigger.
So when you're looking at your your inventory, you're looking
at your equipped items. You have your four weapons slots,
which eventually unlock because you don't get them all for

(43:27):
right away. You have your shields, your yournades, uh, your
new thing called a uh spec kit which is like
a healing thing but also can do other stuff too. Anyways,
it doesn't matter. And then uh so then you and
then that's what you see in the middle. And if
you click on one of those items one of those things, uh,

(43:51):
the corresponding category from your backpack shows up next to it,
so then you can you can you can equip whatever
stuff is. Like. So, if you're looking at your guns,
you select this gun right, this gun slot which can
only be used with assault rifles, submachine guns, pistols, shotguns,
sniper rifles, and that's it.

Speaker 1 (44:12):
Okay, so I just automatically filters everything.

Speaker 2 (44:14):
It shows you those because you can like it doesn't
like if I click on this one, it has AsSalt rifles.
It doesn't just show assault rifles, which would be nice
if it did, but whatever, Right, it just shows you
any gun that can go in that slot, which in
any of those four slots, and you can then select
either one you can look at them, right. Cool. So
I'm looking at that and I'm realizing it's only showing
like five guns, five or six guns, but my backpack

(44:37):
is full. I was like, there's no way I have
that many shields, grenades and stem packs or whatever, right, right,
So what am I missing? So then go look at
my backpack and all I see is my equip stuff.
And then I realized I don't even see all of
those nice So I'm like, is there a filter turned on?

(44:57):
Because you have filters to kind of filter out this stuff,
like I want to I want to look at this
or whatever. Right, Yeah, they're not. I clear the filters.
I'm like, uh okay. But then I'm like, all right, well,
I was gonna delete the stuff I don't want, so
I marked his trash and when I click on it,
it doesn't get the little red icon for the trash
can that goes on a different thing. And at first
they were right above it. I was like, Okay, that's weird,

(45:22):
which it did not because there's nothing below that one.

Speaker 1 (45:25):
Oh okay.

Speaker 2 (45:26):
So then I go to the backpack view and I
click on one like okay, So imagine like there's a
rid of squares, right, and I think it goes six
or eight across, right, and then like down, and I
only have like essentially two rows of stuff like not
actually not even that thing. It's like a row and

(45:47):
a half uh visibly visible. I don't know again know
why I click on one over here and this one
gets marked Wow. Okay, So I was like, well, let's
unchecking thing. So I don't delete anything I want. I
want like I have EQUIPPED, because again, if you have
an Equipped, you can actually market as junk, which is

(46:07):
wildly terrible.

Speaker 1 (46:08):
Yeah.

Speaker 2 (46:09):
Yeah, anyhow, so I was like all right, and then uh,
I'm like, I don't It was like, I don't want
to sell anything in fear of I can always buy
it back obviously, but I don't want to delete anything, right, yeah,
because just in case it fucking leads something I'm using.
So I was like, I'll just wait. I can't pick
anything else up because my backpack technically is full. So then, uh,

(46:34):
we were doing a story mission and they were talking,
the guy the person was talking, and then that ended,
and all of a sudden, my menu was back to normal.
And I don't know if it was a coincidence, because
I don't remember if RON was when he was in
his menu if we were listening to like a cutscene,
because he did go back to the mission giving area,

(46:58):
So I don't know if that, and I think it
might have initiated like them talking, which somehow fucked up
our menus, which is wild, that's the thing. Yeah, but yeah,
it's just yeah, I don't know. It's it was very strange,
and I was like, this is not much fun. Yeah,

(47:21):
so from now from now on, if if a character
is if like an in game cut scene, not like
cut cut scene, because they actually do have cut scenes
by the way, now that includes your vault hunter in
the way they look, which I don't think is new.
I could have swore that was in three, but it's
been like.

Speaker 1 (47:40):
Cube a guy at work and he was saying that
cosmetics were available in the last one as well, three,
which one I didn't play.

Speaker 2 (47:47):
So yeah, you have the ability to customize your character. Yeah,
so because I know you like even in like Borlands
two you had cosmetics. But I don't remember if you.

Speaker 1 (47:58):
The fuck was that people working next story?

Speaker 2 (48:00):
Oh I don't remember, like if it changed the view
of your character in in cut scenes or not. It's
been so long and it doesn't matter. But then they
have like you know, the normal like the person's talking
to you type thing and you can move around and
do whatever. Right, I don't know if that is, Like

(48:22):
I'm gonna have to test it and see if if
if it is, and see if that's like a glitch
or whatever, or it just happens to be like I
don't know. It was very strange, but that was the
only real problem I had. The one thing I don't like,
and I don't think it's new to this game, because

(48:43):
I think it was doing it did it in three
also and then the Tiny Teena's game. But when you
join someone's game and they're behind in progress, your save
points on the map don't show up, okay because you're
playing on their map.

Speaker 1 (49:04):
Does it matter who you're joining?

Speaker 2 (49:07):
No, So if like the whatever night it was that
I joined Clinton and Rich, We've joined Rich's game and
Clinton and I were both ahead of him, and I
had just unlocked the vehicle and in his game, he
hadn't got there yet, so I couldn't access my vehicle.

Speaker 1 (49:28):
Wow.

Speaker 2 (49:29):
But then I realized his map he hadn't explored the
areas I had, and it's still locked on his map,
not locked but hasn't been discovered. So all the way
points that I had from like where he was to
where he's going all not on there because I'm looking
at his map.

Speaker 1 (49:49):
So you're limited probably even emissions too, by the lowest.

Speaker 2 (49:58):
It's whoever you join. So if Rich were to join
my game, then everything should be good because it's my game. Yeah,
but if it's if I so, like Clint was was
slightly ahead of me, right, if we were to join
his game, we would be his map and his unlocks.

Speaker 1 (50:15):
Okay, I mean that makes sense to me. Yeah, it's weird. No,
it's not weird. I wouldn't say, but it makes sense
to me. I guess it would be a little annoying
from your perspective just to joint jump in and be
like again, like, why can't I access my vehicle? Oh,
because I'm on someone else's game that hasn't accessed the
vehicle yet. That seems a bit weird to me. But

(50:39):
if you are jumping into his game, I can understand where. Yeah,
he hasn't unlocked all this stuff yet.

Speaker 2 (50:44):
Yeah so yeah, yeah, so like I can't even like
like use a waypoint I already had because it does
not unlocked on his map. Yeah, and I'm like, oh,
well that I get it kind of annoying, annoying the
whole vehicle thing. I was like whatever, right, Like I
don't really care for the vehicle so far, because it

(51:09):
does have a bit fun to me.

Speaker 1 (51:10):
I was watching the day it came out. There was
someone streaming it and I was at work, and I
was just like, I fucking I'll watch the stream for
a little bit while I was waiting for a different
live stream to start. Uh, it looks kind of fun.
It looked like basically a sparrow with guns on it.

Speaker 2 (51:29):
Yeah. No, it's it's very useful. It's very It does
take a little bit of getting used to in the
controls because right bumper is like hop, left bumper is
boost and then zoom in or not to be zoom
it like look down sites is left trigger and then
shoots right trigger fine, whatever, right b is get off

(51:50):
or jump off cool whatever, Right, that's that's rat But
like the whole thing about Borderlands is like finding shit. Yeah,
but if you're on that, you're not.

Speaker 1 (52:04):
Too fast.

Speaker 2 (52:05):
Yeah, Like I like walking around killing things because that's
how you get loot. Yeah, and yeah, you can stop
and shoot things right, it does not do enough damage
so far to like a lot of enemies, Like I
could see it killing small creatures and things like that,
but like it doesn't do a whole lot of damage
to and like it just kind of pecks away. And

(52:25):
I don't think it's ever gonna get upgraded. I think
it's always gonna be the same gun. It's just gonna
have a different look to the vehicle. So it's like
I get it, Like if I need to go from
point A to point B, if I don't have a
trial like a fast travel point, I can use it, right,
Like I'm trying to get like I'm trying to finish
the dismission. Go here here, okay, fine, whatever, right, But
it's like like the whole fun thing for me against

(52:47):
me is going from point A to point B and
then getting distracted by point C through why you know
what I mean, Like I don't go A to B,
I go A B C d J eleven, twelve thirteen.

Speaker 1 (53:02):
You literally are just running around going, oh, shiny objects.

Speaker 2 (53:05):
Yeah, like which is the object? Terrible for what I
guess is my add But but it's it's fun to
do because it's an open world and like you but
that's how you find weird cool shit in Borderlands games,
like a toilet on a high rise on the side
of a building with a view of the sunset. Yeah,
you know, And then like that's it's exploration. But like

(53:25):
the vehicle, I get it, it's a point eighty point
b thing. But like, and maybe I was just because
Ron was just like he would just jump on it
and just go to the next point. I was like,
you're not even exploring at this point, Like that would.

Speaker 1 (53:37):
Be me though, Yeah, dude, Mike, Oh my objective is
over there. I'm gonna go.

Speaker 2 (53:41):
Over there, which I get right, like if you're trying
to burn through it. But last night I was like,
I'm just trying.

Speaker 1 (53:46):
To like you're trying to have fun and do stuff.
That that's where play I can. I can understand that
a bit with like Cyberpunk, because after a certain point
in the main mission, you just sit there and go, Okay,
I have all this other side stuff to do. Let
me go do all this other side stuff. That's when
I kind of like will start just hopping around.

Speaker 2 (54:03):
And doing stuff. Yeah, you're right, or just like I
don't feel like.

Speaker 1 (54:06):
Playing the game today, I'm going to go just run
around shoot things.

Speaker 2 (54:09):
Yeah, you know, and that's the fun thing. All yeah. Literally,
like it's a detriment to my progression in games because
I get so hyper focused on I'm gonna find this
and this and I'm gonna do this, and then I'm like, oh, look, Uh,
those are bad guys. Guess what they need bullets?

Speaker 1 (54:24):
Bullets. They need bullets, They.

Speaker 2 (54:26):
Need a hot injection of bullets. I'm gonna give it
to them. Guns are pretty cool, the Order weapons. There's
probably a couple that are like the legendary ones that
are probably better. There's one I got that wasn't bad
was that it was an assault rifle. Uh so you can,
like if you just spam the trigger, it shoots pretty quickly.
It doesn't do a whole lot of damage. But if

(54:48):
you charge it, like you pull the trigger once it
charges it, once it's full, it literally dumps the magazine.
It just rapid fires real quick, which is dope. But
enemies move around a lot, so like you're missing a
lot of shots. The epistols do it kind of the
same thing. But there's one pistol I got from the
Order that like charges it and takes all the m
and puts it in one big, big shot and shoots

(55:11):
it pretty quick. That was pretty cool, but it's like
having to wait for it to charge, and I was like,
I don't like that. The torque guns probably feel the
best so far, and because they're shoot little. They shoot
rockets all the time, and you have two modes. You
have impact rockets or sticky rockets.

Speaker 1 (55:28):
Uh.

Speaker 2 (55:28):
If you get a sticky rocket, if you get a
torque shot gun. Uh, it is awesome because you literally
are within range of somebody bay bah bah bah, and
as soon as you empty the clip, it automatical reloads
and the rockets just explode. So if you even if
you miss a shot and it's around him, it still
does splash damage. So that was fun, especially if you're

(55:50):
fighting like a tanky person. You just hit them with
the whole clip of like eight to twelve fucking mini rockets,
and as soon as you go to reload, you see
on them they're like their shield or health just drops.
Sometimes just kills them completely. So that's fun. The torque
assault rifles are ridiculous because it's an assault rifle that shoots.
They're not super quick at firing, but that shoots rockets.

(56:12):
It's like that's fucking rad. A bunch of cool new
grenade types uh that were fun so far, Like one
was a I got one. One of the first ones
I got was like a throwing knife, and I was like, well,
that's kind of weird, but you get three charges on
the throwing knife, so you can like throw three. So
I threw one, and all of a sudden, like this

(56:34):
big ORB shows up and starts sucking the bad guys
into it, and I was like, wait, what is happening here?
So I'm like, they're not dead because if they pass
over my radical for my gun my sight, I can
see their life bar and they're taking a little bit
of damage. Like all right, so I shtart shooting the
I'm like, oh, they're not being sucked into it. They're

(56:56):
being pulled towards the center and floating basically flying floating
around it. But you can do damage to them while
they're floating around. I'm like, that's fucking rad. But then
I found out yeah, yeah, dude. Then I found out
if it kills them, it spawns another ORB. Oh, So
I'm like if this, if that's the thing that these do,
and you can get a powerful one that can like

(57:18):
either help you, like I noticed. I didn't. I think
I noticed. I could be wrong, and I haven't experimented
enough because I'm early games, so I'm just swapping stuff
out all the time. Yeah, because that's what you do
until you get to a certain level and then you
kind of find the guns and stuff you want and
then it's you know, min max your stuff. But I
couldn't tell if I killed someone while they're trapped in

(57:40):
it the ORB. I think the ORB has to kill
them for that secondary one to pop up. But if
you weaken them enough, I think they take enough damage
and it'll be killed by it. Yeah, makes sense, So
maybe later on, if I get a more powerful one,
maybe it'll do I'm like, oh yeah, that's fucking red.
Plus they probably can get like damage to them, so

(58:00):
like they can probably do corrosive damage or ice damage
or whatever. So that's fucking cool. I got some seeking
ones that like you literally throw out and they just
like go after it and they go pretty far, so
that's pretty fun. I got one right now that turns
into extra little mirphs. When he blows up, little ones
fall out of it. Nice, So that's cool. Like there's

(58:22):
like a bit of fun stuff. It's very Borderlands when
it comes to that. The data list guns are pretty
cool because they they're two different AMMO types, So you
can have an assault rifle and then you switch to
the other mode and it's a submachine gun. Cool, so
like you're not depleting your same AMMO, but you don't

(58:43):
have to like switch guns. Like you literally hit a
button and like he switches to like on the same gun,
like just puts in a different magazine like a reload,
and all of a sudden you're shooting a SMGMO or
a shotgun. I was like, well, that's pretty fucking cool.
I haven't really got and I got a couple of
TV or guns, but I haven't really used them. But
Rich got one, and he got one of the ones

(59:04):
you shoot and explodes, which are not my favorite ones
just because then you have to shoot, you have to
like stop shooting and then hopefully it's near the person's
gonna blow up. I like the ones that like seek
after people and run and shoot maybe, but I haven't
really gotten too those yet, so I mean still, I
only got to like level like fifteen last night when
I stopped playing. Okay, so but so far it's fun

(59:27):
I just get distracted so badly with just side mission,
because like one of the things you can do is
you can pick up like almost immediately as soon as
you get your first safe house, you get access to
contracts and bounties and apparently you don't there's not a
limit time mean you can have Yeah, so you just
pick them up. And then they randomly spawned the map.

(59:49):
So you look at the map and it's little like
blue diamonds, and I was like, oh no, this is
terrible for me. I'm just gonna because I'm gonna be
going towards and then I'm gonna see a blue diamond.
I'm like, oh, over here, it's close by, you know.
I'm like, oh god, real quick, and yeah, and then
the thing is, oh my god, dude. On your screen.

(01:00:12):
You can have two objectives active. You can have a
side mission active, and you can have the main campaign
story active. And so when you hit your little echo
for Guy to show you where to go, you get
two individual lines. You get one that's gold for the
story mission, and then you get a blue one for

(01:00:32):
the side mission and I and I'm like, oh no, it's.

Speaker 1 (01:00:37):
Just automatically in there, and you're just like I'm just
gonna go to the blue. I'm like, I'm like, okay.

Speaker 2 (01:00:44):
So then I'm like I look up and like on
the map, which is one of the reasons I wish
there was like a quick jump to the map whatever
it is, and like it's over here, like they kind
of go the same direction, and then all of a sudden,
like the blue one goes this way and the gold
one goes that way, and I'm like, oh, do I
do go do the one? And I'm like and if

(01:01:05):
I'm like I was playing with raw that sn I
was like, I really I wanted to go do this.
I'm so I'm so bad. I'm like, I know we're
trying to do this mission to the finish because like
story missions obviously have like multi like a lot of
my multiple parts, and we're trying to do this one,
and I was like, I can't focus on one. I
cannot focus on one thing. I just the lure of

(01:01:27):
finding something new and killing something is too strong. If
it's close by, I'm like four hundred meters seventy two meters,
I can inject hot bullets faster if I go this way, Yeah,
you can, versus having to travel all that way. That direction. Yeah,

(01:01:52):
seventy two meters sounds a lot closer than me. So
that's my problem. And I'm not too far into the game,
uh to like really say anything either way about what
I like or don't like uh about the game game,
but so far it feels like a Borderlands game to me. People.

(01:02:13):
Clint was saying, like, the guns feel sluggish. I'm like,
we're early, bro, you're not getting anything good right now.
And if you do get something good now, like if
you get a legendary drop or whatever, right, you're gonna
get rid of it soon, like it doesn't matter, like
and like Ron right, I'm not gonna I don't wanna
talk shit about Ron, but don't waste your gold keys

(01:02:35):
right now. I know you're gonna get a bunch of them,
but don't be wasting them now because you're gonna get
rid of that shit within a couple levels. Yeah, And
if it's good, it's gonna make it harder for you
to get rid of it because you're like, well, it's
what it's really good, like yeah, but it's fifteen levels
too low for what you're doing right now. Just fucking
get rid of it. Yeah. So yeah, but so far,

(01:02:59):
it's a lot of fun. It's definitely Borderlands, you know,
It's not like it's fucking anything different.

Speaker 1 (01:03:05):
There is one question that I have about it, and
that's I don't know why it's it feels like people
have been talking about it as more of an open
world game in the previous games. But to me, like
all the or at least the Borderlands I think the
only one I played was the presequel was like an
open world game to me, So, is this more of
but that was like an open world with zones? Is

(01:03:26):
this like a Is this like that where yeah, you
had large areas, but they were kind of like you
enter into a zone and go through. Or is this
just like one giant map.

Speaker 2 (01:03:35):
It's one giant map.

Speaker 1 (01:03:36):
Okay, so it's just one giant map.

Speaker 2 (01:03:38):
Yeah. So previous Borderlands games, all of them, one, two,
preseqel three, the Tiny Team Is games, all of them.
When you're in an area, you have them. You have
a region you're in and go to the to go
to the next region, you go to a point you
have to interact with something to then load in the

(01:03:58):
next map. Right, Unreal Engine five has given them the
ability to have all these biomes connected and they're seamless.
So Randy had said something which everyone's like, oh Randy
said this, So it's kind of and you know, it's
it's cool, it's true. It's literally a quote that dude
from that makes Zelda when skyward or not Skyward sword?

(01:04:22):
What was the first one on the switch? Yeah, breast
with the wild. If you can see it, you can
get to it. That's essentially what he said. Okay, so
if you get up on a high enough plane you
can see shit in the background and you're like, oh,
I want to go there. If you bring up your
map you can see it all it's just all flogged

(01:04:43):
over because you don't have you haven't discovered it yet.

Speaker 1 (01:04:46):
Yeah, makes sense.

Speaker 2 (01:04:48):
One of the nice things is as you're going through,
even on your your fucking vehicle, if you your periphial
hits something, it tags it on the if it's like
something you need to pick up, like a collectible vault symbol, whatever,
it puts on the map and stays on there. And

(01:05:08):
the other thing too, is when you go to it
and you interact with it, whatever it be, an echo
logue of vault symbol, whatever happens to be, it's check
marked and changes color on your map, so you know
you've been there already. You don't have to go to it.
And if you hover over it with your mouse thingy,
it tells you it has the check mark on it,
and it says what the reward was or what type

(01:05:31):
of reward it was. So that's kind of cool. But yeah,
it doesn't have so far other than I think going
into actually maybe I haven't even done that yet. I
was gonna say transitioning into a building, but pretty much
we walked into that building. Maybe a boss arena might

(01:05:54):
be different, like you enter into a boss a reena,
it might be not accessible from some where else. I
don't know yet. I haven't really got the way. Boss
arena we had last last night was inside of a
compound and I didn't didn't go back to it, but
enemies spawned back pretty quickly, I noticed, which was kind
of frustrating in a way because I left the area

(01:06:17):
came back into it. I didn't leak leave leave the area.
I was like in a different area, and all of
a sudden, the enemies spawned back in and I started
getting trounced, and I was like, uh shit, I just
cleared you out. What the fuck? I'm just trying to
look at stuff. Uh So, yeah, that that was kind
of a concerning.

Speaker 1 (01:06:33):
The last question I have related to that then, is
how is the scaling done. Is it like the further
away from my starting area that I get, the harder
the enemies are or is it more just like as
I level up, all of the world's enemies kind of.

Speaker 2 (01:06:49):
So all the enemies level up. So which is one
of reasons people are like burning through the campaign stories
so quickly, is they want to like get them and
like I'm like, yeah, but that doesn't matter because it's
gonna scale in the moment. So if you level up
in the middle of a level, all the bad guys
level up too. You don't get you don't You're not
fighting a bunch of people at nine. You go to

(01:07:10):
ten and they stay at nine, they go to ten. Okay,
So like it's not you're not cheating the scaling, it's
gonna it automatically goes up. Now, as you go further
into this into the map area for campaign stuff, there
will be slightly harder enemies, Like there'll be more badasses

(01:07:30):
in certain areas because that's like it's supposed to be
challenging for this story mission ord, right, but the badasses
aren't two three levels higher than you. Maybe they're one,
but otherwise they're just they have agro, they have a
shield over shield, or they have double life or whatever. Right,
So that's really all it is. It doesn't like you're
not go if I go too far north, I'm not

(01:07:51):
gonna get like Witcher stuff, where like all a sudden're
running into enemies just don't have a power level. They
just have like a skull. You're like, well that's not good,
and you go to hit them.

Speaker 1 (01:08:03):
But I'm pretty pretty high.

Speaker 2 (01:08:05):
Yeah, Like I don't know what skull represents in the
in the number system, but I'm pretty sure I can't
count that. I don't, like, I don't read anything written
on Sanskrit, so I really uh but yeah, so you can.
You can virtually go anywhere in the map right now.
So as far as I know, I have not been
locked out of an area, because what will happen is

(01:08:28):
is you go and you get one mission area, it
pops on the map in an area you haven't discovered yet,
which is obviously that way you progress. But even when
you pick up like a bounty or like a a
contract from one of the towns.

Speaker 1 (01:08:44):
You go to.

Speaker 2 (01:08:47):
The safe area of the safe house areas. Uh, they
will show up in areas you haven't gone to yet.
But then when you get close enough to a thing,
a question mark will show up. But because you haven't
discovered that area, you don't know what that question mark
is yet, and to go into it and then let
Ecto four echo. For Jesus Christ, I just want to

(01:09:07):
call him Ecto four so badly for some reason, he
will then as you go through it will then identify
whatever it is, be it that, be it, you know,
an encounter or whatever that is. So yeah, so, so far,
as far as I know, I haven't run into any
loading areas or having to load into another thing because

(01:09:28):
on previous games that they needed to load the map
separately because they're so dense and so full of shit
all the time. I don't know if it's truly just
Unreal Engine five that's let him do this, but it
definitely seems that way, because, like much like Cyberpunk, when
you look at the map, they're like, there's no fucking

(01:09:49):
way I can drive from point A to point B,
which is like thirty five hundred meters away. I'm gonna
have to load somehow right, and you don't. You literally
drive and it just says, oh, yeah, now you're here.
Now you're in this location. It's the same thing. As
you're going, markers will show up in the middle of
the screens like this is known as this, this is

(01:10:10):
Plunder's Peak, this is fucking Data Liss Factory seven or
whatever happens to be. You Literally it just pops up
in the screen and then if you open your map
that air will be colorized and not have the fog
over it. But so far have yet to run anything
where Like I said, even esterday when we went to
this like compound it was called the security station or something. Uh,

(01:10:33):
there was no walking to the door and interacting it
to go into the building. We just walked in like
we opened a door, but we didn't. It didn't reload
into it. It literally just opened up and we walked
in and did the thing okay, And it was like
multiple like buildings like or multiple structures inside of a
building we walked through like it was. It's pretty impressive,

(01:10:54):
Like how much so far it's opened and like the
game the storytelling you you're on this island and it's
different biomes on this island. So I'm guessing that's the
whole playable area is that island, and it's different biomes
that are in there. It makes sense because when you
start the game proper, like not the intro mission. When

(01:11:18):
you start the game proper, you start on an island
or they start on a beach, h and then you
go into like a foresty area, and then you go
into a mountainous region, and then you have like a
deep foresty region. And I haven't really gotten much further
than that, but it's cool. I mean, it's fucking it's
pretty impressive how much they can get done with it

(01:11:38):
without having to do those loading Now, will there be
areas you load to outside of that, probably because you
know they'll need to have that kind of stuff going on.
But yeah, as of right now we have I've run
into it.

Speaker 1 (01:11:51):
Well, it sounds like you haven't fun and I'm glad.

Speaker 2 (01:11:53):
Yeah, I haven't been soft locked out of anything yet,
so exactly.

Speaker 1 (01:11:59):
But for a second, maybe I will buy Borderlands and
play that while they wait for them to fix this.
But it's like, no, maybe I'll play a half life Alex.
I don't know, I don't know.

Speaker 2 (01:12:09):
I haven't decided the nice thing about Borderlands is, and
this has been the same about all the Boordlines games,
it's not one of those ones where like a current,
it's not a live service game, so and you can
play it. I believe you can play it offline. I
believe because you're not. I don't think it needs the

(01:12:34):
Internet for the guns because it's all built into the engine.
So I don't think. I don't know, but I don't
think you need to be online other than to play
with other people obviously.

Speaker 1 (01:12:46):
To do it.

Speaker 2 (01:12:47):
I think it's just it's the game. But I don't
know for a fact. I don't have any games anymore
that are just offline only. But yeah, it's and it's
one of the things where you can kind of pick
up and just play it and you're not really like,
you know, you're not gonna feel outgunned and outmatched when

(01:13:10):
you're playing with other people, if you are playing with
other people at one point, because the fact that you're
the enemies you're facing scale to you independently, so you're
never gonna, yeah, like you go in, You're every boss
is gonna feel the same until a certain point where
all of us just badasses and then fucking wipe the
floor of them, But you know it's it's uh, that's

(01:13:33):
just because you know that's what that game does. But
like as you're going through and leveling, a level thirty
seven can drop into your game, and yeah, they maybe
you know, wipe the floor like a red bar, uh,
but anything with a shield, they're still gonna have that
damage because their damage is scaled to that bad guy
for them. So if you were to join my game,

(01:13:54):
like you start off right, once you get into it
and you can actually join somebody, you can join mine,
and the damage you do two bad guys is gonna
be the same equivalent to what I'm doing. Yeah, so
you'll be able to take down a red bar enemy
the same as I would.

Speaker 1 (01:14:10):
It.

Speaker 2 (01:14:10):
Just the difference is I'm gonna get guns that may
do more damage, you know what I mean, faster than
what you have. That's the biggest thing. So I can
shoot a gun that, yeah it hits at twenty four
hundred points in years of hitting twenty four. But you
were bad guy. The same bad guy you look at
may only have forty eight health and mine's gonna have

(01:14:31):
forty eight hundred health. So we both take two shots
to kill him. And that's gonna be the same. So yeah,
that's cool, that is cool. Well that's an So that
was weird. I mean, do not disturb, but the sports
thing still came up interesting. Anyhow, that's it for this
week's episode of Comes Naturally. We have been Jo, I've

(01:14:53):
been Cody, and as usual, you fuckers just came naturally.

Speaker 1 (01:14:56):
Bye.
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