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December 26, 2025 • 68 mins
On this week's episode, the guys kick things off with an engaging discussion about Guy Ritchie's latest endeavor, the show Young Sherlock, which is now available for streaming on Amazon Prime Video. They delve into the unique elements that Ritchie brings to the table, exploring how his distinctive storytelling style and cinematic flair might shape the beloved character of Sherlock Holmes in a fresh and innovative way. The conversation touches on the casting choices, the visual aesthetics of the show, and how it fits into the broader landscape of adaptations of classic literary figures. As the discussion progresses, the conversation takes an intriguing turn towards a fascinating piece of news concerning Clair Obscur, a studio that has recently made headlines for its pioneering use of Generative AI in the development of their award-winning game. The guys examine the implications of integrating AI technology into the creative process, discussing how it can enhance storytelling, character development, and even the gameplay experience itself. They reflect on the potential benefits and challenges that come with relying on AI in creative fields, pondering what this means for the future of game development and the artistic integrity of the medium. This leads to an exciting segment where Cody shares his latest experiences with the much-talked-about game Cyberpunk 2077. He recounts his newest attempts to navigate the sprawling, dystopian world of Night City, detailing the highs and lows of his gameplay. Cody discusses the intricate storylines, the depth of character customization, and the vast open world that players can explore. He also touches on the improvements and updates that have been made since the game's initial release, which have significantly enhanced the overall player experience. Joe listens intently, chiming in with his thoughts and questions, as they both reflect on the evolution of video games and the impact of player choices within immersive narratives. The episode wraps up with a spirited debate about the intersection of technology and creativity in modern entertainment, leaving listeners with plenty to ponder until the next installment.





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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Yo, did you say something? Yep, there he is there,
he is there, I am there. He is.

Speaker 2 (00:15):
Apparently Microsoft Office wants to update on my computer, but
my operating system is too old.

Speaker 1 (00:25):
Microsoft's trying to get you all them them tools and
max like nahh fam, oh fam we old.

Speaker 3 (00:33):
Because I do so much? Why I install Office on here?
I don't remember?

Speaker 1 (00:40):
Because you have it and you're like, well, might as
well put it on here just in case I want
to do a spreadsheet You're probably not wrong, or a
power point you're probably not wrong.

Speaker 3 (00:55):
Open some stuff up here.

Speaker 1 (00:58):
Jason Isaac's latest to join Amazon's tomb Raiders series undisclosed.
Role okay, her father? Maybe?

Speaker 3 (01:11):
Maybe?

Speaker 1 (01:13):
How young are they'll make you? Oh? Speaking of young,
I gotta look that up. Gotta see if there's a
trailer for it, So you tell you truth for what?
Hold on one second here?

Speaker 3 (01:28):
Nope, not gonna hold on.

Speaker 1 (01:30):
You are gonna hold on because you can't do anything else,
but hold on?

Speaker 3 (01:35):
You're not wrong?

Speaker 1 (01:37):
Oh is it? Here's a trailer? I got still watch it?
Why aout? Nope?

Speaker 2 (01:47):
Nope, I thought there was about to crash.

Speaker 3 (01:51):
I don't even have my napad in here. I guess
I'll tease my mom. I don't think I saved anything
to us anyway.

Speaker 1 (01:56):
Yeah, that's right, you didn't, Joe.

Speaker 3 (02:00):
People when it comes to saving new stuff.

Speaker 2 (02:05):
Yeah, and then Dick logged me out, and in order
to log back in, it wants to send a code
to my email.

Speaker 3 (02:12):
But the problem is that was at work for you know,
a while, and.

Speaker 2 (02:21):
You can't get emails very fast there.

Speaker 1 (02:29):
Anyway. AnyWho, Uh.

Speaker 3 (02:40):
So, how was your week?

Speaker 1 (02:43):
It was? It seemed like it wasn't so fast.

Speaker 3 (02:48):
It really did, honestly, but.

Speaker 1 (02:51):
All of a sudden, it was like, oh shit, it's
about to be Saturday, and I have to work all weekend.
I need to get Joe to record because I have.

Speaker 3 (03:02):
To because you have to work out. Yeah.

Speaker 2 (03:10):
Yeah, it was nice that the that we kind of
went really fast, but then it feels like, oh my god,
it's like the weekend's about to go fast.

Speaker 3 (03:17):
Anyway, what are you looking up? So?

Speaker 1 (03:19):
I saw this ad for something I didn't know it
was coming out already, Okay, And last night I was
gonna watch the trailer for I was gonna look for
the trailer center. I was gonna look to see if
it had a trailer because it comes out in January,
so I figured it has to have a trailer.

Speaker 3 (03:35):
Yeah. I was hoping to have a trailer by now.

Speaker 1 (03:37):
Yeah, So I was like, all right, cool, and then
I forgot to look it up for multiple reasons, probably yesterday.
But Guy Ritchie is getting ready to release Young Sherlock
on Amazon Prime Video, Prime Video on. So he has

(03:57):
written and uh he directed the first two? Did he write?
Hold on? Let me see if I can find the
information again. Anyways, there's a trailer. I will find it
and send to the group so you can watch it.

Speaker 3 (04:14):
I wasted two days ago.

Speaker 2 (04:16):
Yeah, official teaser trailer.

Speaker 1 (04:19):
You find it?

Speaker 3 (04:20):
Yeah, I found it. So more of these.

Speaker 1 (04:26):
It's an adaptation of Andrew Lane's Young Sherlock Holmes book series. Okay,
obviously Guy Richie directed the movies with Robert Downey Junior
in them. Robert, Donny what you were talking about? Okay? Yeah?

(04:49):
And then this, I'm trying to see if they say
episode wise, No, the article says that Guy Richie directed
the first two episodes. I'm trying to see if they
say who.

Speaker 3 (05:02):
Directed the rest?

Speaker 1 (05:03):
Directed the rest? And or also who's credited as writing
on this?

Speaker 3 (05:08):
Good question, because how much book Guy Reachie movie.

Speaker 1 (05:10):
Is it well? TV show? Yes, TV show. I'm sorry, yeah,
and I'm hoping we don't have Okay, I don't see
him listed as being in the show. I don't want
John Watson to be in it because they would change it.

(05:32):
That's what I'm saying. And I don't know. I don't
know of these books, this so called Andrew Laine wrote.

Speaker 2 (05:40):
I say that you're just turning into what is that
the Gotham.

Speaker 1 (05:44):
Series, and it should it should not be.

Speaker 3 (05:47):
Young versions of everything.

Speaker 2 (05:48):
He's oh, look here, young Moriarty. Sherlock Holmes is going
up against young Moriarty. It's like, no, let's not do that.

Speaker 1 (05:55):
Well, James Moriarty is listed here. No let's not do that,
says Sherlock's future arch nemesis. I don't know if that
actually means.

Speaker 2 (06:06):
So they're going to introduce him as like some kid
that he has a rivalry against.

Speaker 3 (06:11):
I don't.

Speaker 1 (06:15):
As a nineteen year old at Oxford University, Sherlock Holmes
is not yet the master detective he grows up to be.
He is raw and unfiltered, so basically just not a
detective yet and lacks discipline.

Speaker 3 (06:28):
I want to see how he becomes addicted to morph
and uh.

Speaker 1 (06:33):
A murder at Oxford puts a little bit of both
puts Holmes's freedom at risk, and he sets out to
solve his first murder mystery that leads him to a global,
global level conspiracy. That's what it says is a description
or premise. First off, this guy's name is wild dude

(06:55):
hero Fine? Yeah, okay, good, I was just I.

Speaker 2 (07:00):
Was just because I'm looking at the cast. I'm assuming
that the casting of it and related to Joseph Are they?

Speaker 3 (07:09):
Are they?

Speaker 2 (07:10):
They related to Joseph Fines.

Speaker 1 (07:11):
I don't know, but he played Tom Riddle in the
Harry Potter and Halfway Prince. Okay, so that's cool. I
don't know.

Speaker 3 (07:19):
See, because Finds seems like a very specific name.

Speaker 1 (07:23):
Does Holy baal sac that is a name? Hero mhm
bore Guard Faulkner Finds Tiffin, That's a name. That is
his name, brother, brother, personal life? Does it say who

(07:43):
his parents are? Are they of note? Are they have
the finds?

Speaker 3 (07:47):
Are they find? How fine?

Speaker 1 (07:49):
Are they?

Speaker 3 (07:50):
They? Also in this movie TV show?

Speaker 2 (07:55):
Honestly, Joseph Finds and Colin Perth are the only ones
that I recognize this movie.

Speaker 1 (07:59):
I mean, he spells his name. Oh, it's funny too,
because he plays their father. That's so funny. Yeah, Joseph
finds plays there plays Silas Holmes. Is this is this
his fucking kid? Is that like in real life? Parents

(08:24):
Relatives does not list a kiddo spouse married in two
thousand and nine. If he did these, oh ship, never mind?
That does make him a little bit older. Brother, mother, father, sister, brothers.

(08:44):
I mean, oh my goddamn kids are in this family?
Oh nephew, it's his nephew. Hero finds Tiffin is his?
Is his nephew? Oh does that make him Ralph's kid?

Speaker 3 (08:57):
Oh? That does?

Speaker 1 (09:00):
Yeah? Ray finds someone would call him. I think Ralph
finds good Lord, he's got a hell of a name too,
does he? Damn do you? Ralph? Nathaniel Twilston Wick him
finds that's all those are hyphen those last three hyphenated.
Holy ship man, These English people, man, they are wild. See. Nope,

(09:29):
that's his nephew too. Whose son is this? Martha finds
is his sister? She have a kid named this?

Speaker 2 (09:37):
Hero?

Speaker 1 (09:39):
Three kids including Hero finds Tiffin. So the sister Martha,
So nephew's still Yeah, nephew to both I mean that's
I mean, that's a pedigree. Your your two uncles are
Ray Fines and or Ralph Finds and and and fucking
Joseph Fines. You shit me, do you right? Voldemort and

(10:02):
fucking Shakespeare are your fucking uncles? Holy wait a minute,
huh Jesus Christ, that's so funny. His nephew played the
younger version of him and Harry Potter because he played
Tom Riddle, who is the young is the the human
version of Voldemort.

Speaker 3 (10:23):
I literally just saw that on the Wikipedia page.

Speaker 1 (10:26):
So he plays his son in this show, and he
played a younger version of him in in the movie
in a movie that's hilarious. Princess what it's a princess
involved in this? I'm back to.

Speaker 2 (10:43):
Joseph Fine's cousin is Sir Ranulph rand Finds, a decorated
English explorer.

Speaker 1 (10:49):
I just saw that, Like he's Indiana Jones in real life.
Is that what's worsting here?

Speaker 3 (10:56):
This family?

Speaker 2 (10:57):
Jesus I thought, the uh.

Speaker 3 (11:02):
I'm spacing on his name now?

Speaker 2 (11:03):
The guy who plays its guards starsards.

Speaker 3 (11:11):
Their family was kind of all over the place.

Speaker 1 (11:13):
And they'd have some pretty fucking heavy acting chops in
their family too. Miss and Tillcott, Charles Maltby, Defective Fidget. Oh,
Simon Delaney Is that dude from Nope, that's not who
I thought that was Max Irons. How that guy's name

(11:37):
is awesome.

Speaker 2 (11:42):
He's the He's a member of the Twilston Whykeham Finds
family that actually has a clickable link from Wikipedia.

Speaker 3 (11:53):
They are not.

Speaker 1 (11:56):
I'll say, you know you're you're you're somewhere in life
because of h the when your family's lineage has a
Wikipedia page. Yeah, Oh, this dude, Okay, danal Finn or
Donald Finn. I'm not too sure how to say his
name because it's got a thing over the O. So

(12:16):
I might remember if that's a long O or a
short O or one that sounds like a different consonant
or vowel. Anyhow, he was in Wheel of Time also
on Amazon. Okay, I don't know. He played Orpheus in
the west End production of Hadestown. Sure, why not? And
plays James Mordyardy in Young Sherlock.

Speaker 2 (12:39):
I like this the third paragraph on the ancestry, So
the the Twilston Wykeham Fiam's family are also descendants of
John Twilston, who married Elizabeth Finds the daughter of James
finds the second Viscount say and silly. If that's pronounced it,
that's how you pronounce it. Ninth Baron say and so

(13:01):
that's a title.

Speaker 3 (13:02):
That was that whole thing.

Speaker 2 (13:03):
Viscount say in solay, ninth Baron.

Speaker 3 (13:05):
Say it slay.

Speaker 2 (13:07):
Elizabeth finds mother was Francis Cecil, daughter of Edward Cecil,
first Viscount Wimpledon. So the family also descends from William Cecil,
the first Baron Burley.

Speaker 1 (13:22):
Okay, that is a lineage, all right, AnyWho, thank you.

Speaker 2 (13:36):
So that's that's coming out so interesting.

Speaker 1 (13:39):
I haven't watched the trailer, like I said, but I
saw it was from from Our Boy Guy, and I
was like, well, it looks.

Speaker 2 (13:46):
Very actionated, a lot of stuff going on. It has
the the the moment where he finds the hat he
starts putting it on, and you're like, you know.

Speaker 1 (14:01):
Does that come with the heroine exactly right? Like does
that lead to the heroin buy.

Speaker 2 (14:06):
One, get one free type of thing. It did have
a character in that scene that held dropped the cat. Yeah, right,
that did suspiciously look like like a Watson type character.
Or now that you mentioned a h that Moriarty's in it.

(14:29):
I can definitely see them being like, oh, there were
friends as a kid as kids, which is gonna irritate
the fuck out of me. If that's what they decide
to do, I'll have to watch it again with you know,
actually paying attention.

Speaker 3 (14:42):
To the audio.

Speaker 1 (14:43):
Yeah, I'll be the next thing.

Speaker 3 (14:46):
Ah.

Speaker 2 (14:47):
So it's funny that this is even called Young Sherlock
Holmes because wasn't there already a Young Sherlock Holmes movie.

Speaker 1 (14:55):
There was a I think they did it, didn't they
do a show with Sherlock Holmes, Young Sherlock Holmes.

Speaker 3 (15:00):
I don't think it was a show. I think it
was a movie. I remember watching it.

Speaker 1 (15:04):
Let's do a quick search here.

Speaker 3 (15:06):
I wish I could excharch more. But it looks like Mike,
my web browsers about to crap out on me.

Speaker 1 (15:13):
Somebody's new laptop.

Speaker 3 (15:16):
We just need to switch over to compute to the
PC stuff.

Speaker 1 (15:23):
That's what you sound like.

Speaker 3 (15:24):
I literally have a.

Speaker 2 (15:24):
PC sitting in front of well, not in front of me,
after my left here. That is way more powerful than this.

Speaker 1 (15:31):
In nineteen eighty five, Young Sherlock Holmes was made.

Speaker 3 (15:39):
It has something to do with.

Speaker 1 (15:43):
Oh this actually probably goes right to what you don't
want this to be because he knows a doctor Watson
in the in the old movie, in the old movie.

Speaker 2 (15:55):
Yeah, yeah, I don't remember the old movie that well,
but I'm thinking of like people are having hallucinations about
stained glass window nights coming.

Speaker 1 (16:08):
To Oh, that's where this comes from, right with the
stained glass window guy. I just saw that pop up here. Yeah, okay,
So this is the one directed by Barry Levinson and
written by Chris Columbus, not the Sea Voyager, but the
guy who created so many great things, including the first
two Harry Potter movies.

Speaker 3 (16:25):
No first Yeah, I think it's the first two.

Speaker 1 (16:28):
It's the first two. Hold on.

Speaker 2 (16:32):
By the way, I didn't know Christopher Chris Columbus had
anything to do with that movie. I have a I
do have a special place in my heart for that
movie because it was to me.

Speaker 3 (16:41):
I really liked it.

Speaker 2 (16:43):
I don't remember, you know, a young Watson being in it,
but I was probably more forgiving.

Speaker 3 (16:47):
As a child.

Speaker 1 (16:48):
Yeah, Alan Cox, it's also.

Speaker 2 (16:51):
Before I decided to before I purchased a the collection
of Sherlock Holmes and read through all of that.

Speaker 1 (17:00):
So wonder what the book is like? Mm hmmmm, hmmm.

Speaker 3 (17:11):
You're still not gonna load anything.

Speaker 1 (17:13):
Nah, you, Joe, can't you use your You can't use
your computer while you're using this the lappitop for the
video portion.

Speaker 3 (17:21):
Of it, right, Apparently I can't. They just don't want
to load.

Speaker 1 (17:26):
No, I'm saying you could use your PC, your Windows
PC to do like stuff on the screen while you're
using the laptop for the video portion of it. Right.

Speaker 3 (17:35):
I moved the keyboard. I have to move to the
keyboard off the desk.

Speaker 1 (17:39):
Well, that's stupid, Joe. I mean maybe because that Gina's
fucking monitor you have that's.

Speaker 3 (17:47):
Mounted to the walls. So that's actually a non issue.

Speaker 1 (17:50):
Like I said, doesn't have to do that monitor.

Speaker 3 (17:54):
Don't be jealous.

Speaker 1 (17:56):
I'm jealous, but I am fair enough. Yeah, fair enough.

Speaker 2 (18:05):
When a sort of people start having inexplicable delusions that
lead to their deaths of teenage Sherlock.

Speaker 3 (18:10):
Holmes decides to investigate, that's funny they I m dB
lists Arthur Conan Doyle as a writer, as well as
Chris Chris Well. I mean, yeah, but he didn't write this.

Speaker 1 (18:29):
But he wrote the characters he character.

Speaker 3 (18:32):
But he didn't write this. That's that's the funny thing about.

Speaker 1 (18:34):
It, unless there's a story that's based on from that
I'm aware of. I'm just saying. But also the characters,
like they got to give me age.

Speaker 3 (18:44):
You know.

Speaker 2 (18:45):
It's one of those things though that would I would
assume that it would be like a character inspired by
you know, type of thing. Not Hey, Arthur gond Conan
Doyle also wrote this. I what nerd have you found

(19:08):
the book? The book series?

Speaker 1 (19:11):
Trying to pull up a br audible now because I
don't know why.

Speaker 2 (19:16):
I'm just curious of like, when did this guy start
writing these books? It's a little to me, it's a
little bit too. You have an old movie called Young
Shurlock Holmes. You have a book series called Young Surelock Holmes.
Did one inform the other?

Speaker 1 (19:32):
You know what's fun out?

Speaker 2 (19:33):
Did this guy write these books earlier than nineteen eighty five?
And then like the book is that the movie is
actually based off of one of the books.

Speaker 1 (19:41):
Well, he also wrote Doctor Who books? So what a nerd?
Rubble fire a wall? I'm super confused by this. Okay,
let's try this again. Mm hmmm books and Eu Laane

(20:04):
he wrote them in twenty ten.

Speaker 3 (20:09):
Okay, so definitely not.

Speaker 1 (20:12):
No, no he uh. Also apparently, in according to the description,
the first book, written in June of twenty ten, called
death Cloud, uh, features a fourteen year old Sherlock Holmes.

(20:36):
That boy young Young. Seriously, I mean it is called
I guess it makes sense it's called.

Speaker 3 (20:44):
He's called Young Sherlock Holmes.

Speaker 2 (20:45):
Yes, but like fourteen year old, you know, kid is
not exactly where I figured he'd be starting off his
young Sherlock Holmes.

Speaker 1 (20:53):
Oh, here we go. That's why. Oh Dan Stevens does
the uh the name erration I found him. It's just
when you look it up, you have to actually go
by the name of it. It's called death Cloud, not
Young Sherlock Death Cloud. Why, I'm not too sure.

Speaker 3 (21:11):
I just googled the Young Sherlock Holmes.

Speaker 1 (21:13):
Yeah, that's what I did too. Yeah. Uh. First of
annuling Young Slock Holms series, in which the iconic detective
is read imagined as a brilliant, troubled and engaging teenager
creating a detective adventures. Okay, yeah, so I'm guessing that's

(21:34):
how they kept they kept it going death Cloud. Wait,
what is this? What is this one? Seven hours, sixteen minutes?
Wait a bridged audiobook. I don't want to bridged audiobook right.
Why I spend four ninety nine for two and a
half hours when I could spend ten ninety nine for

(21:54):
seven and a half hour or seven hours and sixteen minutes.
But this one's not narrated by Dan Stevens, so that's unfortunate.
I don't know who Daniel Wayman is. He spells his
name funny enough. Have I read anything by him or
listened to anything by him? Does not look like it. Yeah.

Speaker 2 (22:18):
This is an official Based on the success of Charlie
Higgins' best selling young bond series The Estate of Sir
Arthur Cohan, Doyle authorized a series.

Speaker 3 (22:25):
Of books detailing the life of teenage Sherlock Holmes.

Speaker 1 (22:28):
According to this, there's four books in the series, Death Cloud, Rebel, Fire,
Black Ice, and Firestorm.

Speaker 3 (22:39):
That sounds like the most actionated thing ever.

Speaker 1 (22:41):
Like does like there's.

Speaker 2 (22:43):
Gonna be helicopters and explosions, and Tom Cruise is gonna
be hanging off with some you know, ballin or.

Speaker 1 (22:48):
Something some kind of series. Mcguffin. Technology is causing havoc.

Speaker 2 (22:55):
Right, dogs and cats are living together fucking Brisco County
Juniors for some reason.

Speaker 1 (23:00):
Hell, yeah, I did. I'd buy a ticket to that
by two. That makes no sense to bo, what do
you need to Oh, never mind, there is way more
than those. There's uh, how many of these fucking right
books in the series. There are eight? Last one in

(23:25):
twenty fifteen. We he did these back to back to
back to back. Brother. The first two were in the
We're in twenty ten, the second two were in twenty eleven,
then the fifth ones in twenty twelve, six one, twenty thirteen. Uh.
He wrote one with stone Cold Steve Austin. Oh no,

(23:46):
it's just called stone Cold in two fourteen, and then
night Break in twenty fifteen. Oh no, spoiled alert. Young
Sherlock's mother has died, his dad has gone missing in India,
and his series acting strangely.

Speaker 2 (24:02):
I'm going to say that the reason why he was
able to write them so close together is because it
sounded like sounds like he had a plan already.

Speaker 3 (24:10):
In the Wikipedia article, it stated that in a.

Speaker 2 (24:14):
Ten page proposal that I put together, it was important
that the series took Sherlock from being a fourteen year
old boy.

Speaker 3 (24:22):
At school through university.

Speaker 2 (24:25):
It leads seamlessly to the opening lines of the first
of Doyle's Sherlock novels. I didn't want them to be
seen as a period piece with Victorian wood cut style covers,
but as contemporary, twenty yet first century books.

Speaker 1 (24:40):
Huh, the boy had a plan. Huh yeah, all right,
all right, that's cool.

Speaker 2 (24:53):
So the official proposals provided ideas for potential plots for
entries in the series. The giant rat to Sumatra mentioned
in the Adventure of the Oh Okay, because throughout the series,
the actual original Doyle series, they do make mention of
things that had happened in the past, off screen tech,

(25:13):
you know, and so he's drawing from some of those things.
So the giant raptors Sumatra mentioned in the Adventure of
the Sussex Vampire, the Remarkable worm unknown to Science mentioned
in the Problem of thorp Bridge, Colonel Warburton's madness mentioned
in the Adventure of the Engineer's Thumb, and the Segregation

(25:36):
of the Queen mentioned in his Last Bout.

Speaker 1 (25:40):
Okay, Yep, yep, yep, that's the one. Okay, Well there there,
there you have it.

Speaker 2 (25:51):
Apparently you've mentioned how long the audiobooks are. How how
long are the actual books?

Speaker 1 (25:56):
Ah, it is a solid question. Joe does wikip tell
me on pages? This motherfucker bee? It does three hundred
and ten.

Speaker 3 (26:03):
Okay, that's not too bad.

Speaker 1 (26:05):
Yeah, it is the first one I clicked on. See
that's the last one which doesn't actually have a Wikipedia
page by its own says it's actually the last three
don't have Wikipedia pages. That's not good. Oh yeah, it doesn't,
I think, because it said the audiobook for the last

(26:27):
well that's the last one listed on Wikipedia was I
mean audible was Firestorm the fourth book, and that one
shows it was like the longest three and thirty nine,
so not that much longer, more twenty nine more pages
in the first one, but eight hours.

Speaker 3 (26:46):
And eighty something. So it looks like he's kind of
aiming for a round the three hundred page mark.

Speaker 1 (26:50):
I mean, when you're when you're writing eight books of
three hundred plus pages in five years, that's.

Speaker 3 (26:56):
That's a good point.

Speaker 2 (26:57):
Yeah, I mean, well, I mean you're not Stephen King.

Speaker 1 (27:01):
So yeah, no, nobody is nobody? What come on Wikipedia,
you little bitch? Wow? Sorry, no, not that one. There
we go. I was gonna look at what else he wrote.

Speaker 3 (27:18):
Oh, good point. I didn't even look at that.

Speaker 1 (27:20):
Oh he's written a few things you. Oh my god, dude,
this fucking guy apparently doesn't write anything fucking of original
though novels. He has a torch Would book, Young Sherlock Holmes,
he has a Crusoe book. Let's see what else is here?
I think so? Okay, a series called Agent Without License,

(27:46):
which sounds very James BONDI those are those are newer
from twenty eighteen nineteen, doesn't it? I didn't click on
what they were about because there's no Wikipedia entry on him. Crusoe,
Dawn of Spies, Day of Ice, Night of Terror, those
are the names of them. They're written in twenty sixteen,

(28:07):
seventeen and eighteen. Lost Words. It's two of those books,
Young Shehrdlick Holmbs. There's eight of those books, The Virgin Books,
Doctor Who New Adventures. There's one, two, three of those,
another one in the Missing Adventures Doctor Who, eighth Doctor

(28:31):
Who Adventures. So he wrote a book with the eighth Doctor.
You wrote a torch Would book. Other television related novels
and novelizations bugs wait like bugs? I don't know, no different?

(28:52):
Something different? Okay, Randall and hot Kirk. Where the fuck
that is? Then? Film and television related non Fiction, The
Babylon Files, The Bond Files Official Guide, Delon Fumings, James Bond,

(29:12):
Volume two of the Babylon Files, something called Randolin Hopkirk
deceased the Files. What the hell the World of Austin Powers?
Are these all companion books?

Speaker 3 (29:27):
Yeah? They are?

Speaker 1 (29:28):
Watson Grammet Curse of the were Rabbit with Paul Simpson. Oh,
the Art of the World of Yeah Companion huh, Okay,
that makes a little more sense then a bunch of
short stories. There's some doctor who wants um Yeah. Interesting
for X.

Speaker 2 (29:45):
Files The Shine Shine Shine a Light in the X
Files of the Volume two I DW planned for a
late twenty fifteen release, so I don't know if he
wrote a comic.

Speaker 1 (29:58):
Or he wrote this I mean, right mother the script yeah.

Speaker 3 (30:01):
Yeah, the script weird.

Speaker 1 (30:06):
And he apparently he wrote a bunch of audio Doctor
who Stuff.

Speaker 2 (30:14):
The Curious Case of the Compromised Card Files in The
Further Encounters of Sherlock Holmes March twenty fourteen, expanded from
a piece written for a Barclay's Bank internal document in
twenty eleven.

Speaker 1 (30:28):
Right, okay, that wasn't even the main thing I want
to talk about today. Joe, and that took a wild
fucking turn seriously, right, Okay, Well, I mean I just
wanted to bring the fact that it's a Shlock Holmes
show coming out that we both like Schlock Holmes. Yeah,

(30:51):
and so I was like, well and we both like
guy Ritchie, So right if so, fact though, we should
talk about this AnyWho.

Speaker 3 (30:58):
It is something that I'd probably like.

Speaker 1 (31:01):
Joseph Cobody Siff, you played Claire Obscure Expedition in thirty
three thirty three, Yes, I did. What do you think
about this AI concerpersy and have you heard about it?

Speaker 2 (31:15):
I have vaguely heard about it. I haven't paid too
much attention to it. To be honest with you.

Speaker 3 (31:23):
I am not as.

Speaker 1 (31:27):
I don't know.

Speaker 2 (31:28):
It's a tricky it's a tricky thing to say because
I think I do agree because I vaguely also just
heard Larry that was the CEO or somebody of Larry
and Studio has just kind of got into a little
bit of hot water himself from the fans for saying
that that the the not even that they're using AI

(31:50):
even in their video games, but that there's inevitability in
use of AI and videos and it's like you're you're
not wrong there, and I can definitely see, Yeah, if
you take it to the extreme, you could get rid
of concept artists and stuff like that, just you know,
just fully getting rid of those guys and just fully

(32:11):
utilizing AI. But at the same time, I can also
see concept artists and other developers, writers and whatnot using
AI just to.

Speaker 3 (32:22):
For ideas.

Speaker 2 (32:23):
Like I was watching something I don't remember what it
was actually, because they were talking about it at the
same time. I think it was at work, and so
I was only listening to it perfectly, and they made
a point of like, okay, well, what if you have,
you know, a script that calls for a frog with
a hat. It's like, okay, you could give this off

(32:48):
to a designer, and the designer could just be like, well,
I don't really know what that could look like. Let
me just throw it into chat GPT and generate some
images and just kind of get an idea of what
that can be with that can look like.

Speaker 3 (33:02):
Uh, And I am okay with that.

Speaker 2 (33:05):
Honestly, at the end of the day, they're not fully
utilizing the AI assets, They're just using it as a
jumping off point. I'm perfectly fine with that.

Speaker 1 (33:16):
Yeah, So the way he described it is it was
more of a tool, yeah, than it was to build
the game. So they didn't use genitive AI to create
the game. They use it as a way to placehold
things like textures and assets to make the push those

(33:37):
around to basically be like you would like you would
with photoshop.

Speaker 3 (33:41):
Right, fred I do.

Speaker 2 (33:42):
Now remember saying hearing people say that that if you
didn't download the day one patch for the Clear Obscure,
that they accidentally did leave in some AI developed placeholder stuff.

Speaker 1 (33:54):
Yeah. Yeah, So it wasn't like they used this and
it had an AI build the game for him.

Speaker 3 (33:59):
Right.

Speaker 1 (34:00):
They used it the same way you would use a
tool and Photoshop or any of these like video creating
like CGGI programs. You basically pick a point and you
pick another point and you tell it what you want
to do, and it makes that point those two points connect.
But they didn't go through and they didn't make they

(34:20):
didn't have it make assets for them. They already had assets.
They used it to generate the assets into the scene
they're building, and then they went through and they pulled
them out. They said, hey, this is you know cool,
this is where we put it, And I'm sure I'm
sure they changed some of it. Yeah, you know, they
didn't just let AI run rampant. But it's interesting because
the Indie Games apparently just disqualified them from the competition,

(34:47):
from being considered for any rewards, and they stripped two
awards they already won.

Speaker 3 (34:51):
That they got stripped of their awards.

Speaker 1 (34:56):
Yeah, so that for the Indie Games Awards, not for
like game awards, the Game Awards, so the.

Speaker 3 (35:01):
The big one that they just won a bunch.

Speaker 1 (35:03):
Of Yeah, no, no, they they they so far, I've
not seen anything about that, but as of today, it.

Speaker 3 (35:11):
Seems like a gross overreaction.

Speaker 1 (35:13):
It is, if you ask me, because like it's not
like you can't go through like A because if if
it comes if it ever to come out that someone
we're if able to make have AI create a game
this complex and this well developed, then a they have
a really good AI system.

Speaker 2 (35:34):
Yeah, I was gonna say that seems more of like
an accomplishment for the AI helpment, that it was able
to make something so cohesive and complex.

Speaker 1 (35:43):
Yeah, like that's it would be impressive if they were
able to do that.

Speaker 2 (35:48):
The AI wrote this story and you're like wow, without
any like like.

Speaker 3 (35:54):
Any errors in it.

Speaker 2 (35:56):
And it just made sense and all these characters were
were not robotic and flat.

Speaker 3 (36:02):
You know. Okay, that'd be the most impressive AI ever.

Speaker 1 (36:06):
That's what I'm saying, dude, Like it's I mean, I
was like, all right, because I guarantee you, like the
only problem with calling it AI right, like it's a
it's genitive AI, because it did generate the placement of
these assets, and it may it might have made they
might have used it to make certain like standing like

(36:26):
whole placeholder assets for the ones they were already creating.
But it's not like they made it and they said,
all right, build this level, write this story for me.
Yeah right, you know so I kind of it's kind
of shitty that they're gonna go through and strip them
of awards for these people. Who I mean, it's the
Endi Game Awards whatever, Like it's not.

Speaker 3 (36:45):
The next thing is what do you do in the future?

Speaker 2 (36:47):
You have like a check box in the future of like, hey,
was any of your game developed on AI?

Speaker 3 (36:52):
Oh?

Speaker 2 (36:52):
Used concept early very early concept stuff?

Speaker 3 (36:55):
AI? Oh?

Speaker 2 (36:56):
Sorry, man, Yeah, can't win any of these awards. It's
not India enough.

Speaker 1 (37:01):
Yeah, so you're trying to tell me that you're okay,
with people using computers to build the game, because I
guarantee you nobody is going through and hand animating everything
in this.

Speaker 3 (37:13):
That's a good point.

Speaker 2 (37:13):
I mean, there are systems out there that you are
just basically putting h point to point and then the
computer just kind of generates, yeah, at motion from point
to point unless you are using utilizing like full on
uh motion capture.

Speaker 1 (37:28):
Yeah, and even then, like some of that's gonna be
the comp You're not. Again, you're not. You're not fully
animating the capture. The computer is still building that capture
and animating around it. Yeah, because you're not using the
capture of the of the people doing the motion capture.
You're using that and the computers and overlaying the characters
you've designed and put on there and then making those

(37:50):
two things match up to do what you wanted to do.
That technically is artificial intelligence. Oh yeah, it's not.

Speaker 3 (37:58):
It's not right.

Speaker 2 (38:01):
I have the problem too with because I know I've
been reading all other stuff regarding AI and video games
and people pointing out that like you have games like
Alien Isolation where the Aliens, the alien was controlled by
AI within that it had its own artificial intelligence to

(38:26):
be able to.

Speaker 3 (38:28):
Direct the alien to the area that.

Speaker 2 (38:33):
You the character were, and apparently even it would learn
if you're like always hiding under tables, well the AI
would learn that you'd like to hide under tables, so
it would direct the alien to kind of look under
tables a little bit more than it normally would have.
So AI is already in video games.

Speaker 1 (38:56):
That's something. And we've had AI in games for a
long long time. Yeah, And I think the dirty word
is generative AI. That's the dirty key phrase because it's
it's we like, what was the biggest complaint about playing
fucking uh wild Lands when we didn't when we didn't

(39:20):
play with other people. You had two people, two characters exactly.
They were AI. They were created by the game. And
granted you have to imagine you have to. This thing
has to make decisions based on a game that fits
on a fucking DVD. So it's not gonna be the
most brilliant fucking thing, right, Like, it's gonna be a
pretty rudimentary AI in general because of the media it's on.

(39:43):
But it's also not making its own decisions. It's choosing
from multiple decisions that were already made for them, Like
these these are the five options the AI can use
to do this type of combat. Right, if you say, hey,
I wanted to be stealthy, they're gonna crouch. You didn't
tell him to crouch. You said you want to be stealthy.

(40:04):
AI said, Oh, that means crouch, you know what I mean. So,
like that little Ship's we've had AI for a long time,
and this new fucking terror we have. The thought that
AI is going to fucking take out everything is ridiculous
because it's definitely not.

Speaker 3 (40:22):
Especially not right now and not for the foreseeable future.

Speaker 1 (40:24):
No, I didn't know Charlie Cox was in this game.
I found that out not too long ago. Yeah he played,
uh Gustave voiced ghost.

Speaker 3 (40:38):
Gustav's right, Yeah, yeah, No I did know.

Speaker 1 (40:41):
I didn't know that, and and played uh rena Renoi. Sure,
why not because it's French. That makes sense.

Speaker 2 (40:50):
Fantastic, h Jesus Christ, fantastic. I don't know if it's
the type of game that you would play. You know
that it's a j RPG style type of hype generally
not a game that I would play either, But the
story was intriguing enough, and the fact that the biggest
complaint that I have about those games is I'm not a.

Speaker 3 (41:12):
Fan of the you get a turn, I get a turn.

Speaker 1 (41:15):
You get to turn, I get a turn.

Speaker 2 (41:17):
Like exactly, and I have no say of just like, oh,
he's gonna swing at me.

Speaker 3 (41:23):
I'm just gonna I'm just gonna maybe hope he.

Speaker 1 (41:26):
Misses, cross all the fingers, cross.

Speaker 2 (41:29):
All the fingers, and orang Jesus hopefully.

Speaker 1 (41:33):
If he's involved, I know I'm getting hit by that
sort exactly.

Speaker 2 (41:36):
But this game gave you the ability to dodge, gave
you the ability to parry. Dodging was a bit more forgiving. Obviously,
perrying was more rewarding. So the system, the game mechanics
were a lot of those game mechanics, especially towards the
towards higher level bosses and stuff. Work here towards leg
you should probably get good at at Perry.

Speaker 3 (41:59):
You do massive damage.

Speaker 1 (42:01):
Uh.

Speaker 3 (42:01):
If you do perry. Uh.

Speaker 2 (42:04):
It was so it was forgiving, and that's why I
went into it. Playing it. It was very fun and
the story so good.

Speaker 1 (42:12):
I heard it's I heard it's really very well written.
Another actually there was another article. I didn't even pull
it up when I was looking for this earlier. Wait
and Waiting for You to finish your food so we
could record. Was the writer whose name I don't remember
at this point, said that he felt he was writing
an HBO drama. Oh yeah, And I was like, wow.

Speaker 3 (42:32):
I feel that.

Speaker 1 (42:34):
Then.

Speaker 2 (42:34):
The best compliment that I can give, especially the story,
is not even halfway through the game, maybe like a
quarter of the way through the game, something happens, not
gonna spoil it, and you're like, what the fuck.

Speaker 3 (42:51):
Happened there? And why? And then you learn out, you
learn why, and.

Speaker 2 (42:58):
You you play through the rest of the game, and
I'm like, I just we introduced an idea that I
want you to explore more. And I don't know if
they're ever going to like it's one of those things
where like, yeah, this is going on over here, but
also this is actually going on in the background over here,
and I'm just.

Speaker 3 (43:18):
Like, I'm sorry, what what's going on over here?

Speaker 1 (43:23):
I'm sorry. So it is a lady, Jennifer spnberg Yen
is her name. I read the wrong thing when it
was quoting in the brief thing I looked at. I
had to find the article because I wanted to see
what her quote was. But it was a guy who
wrote the article. I thought that was the name of
the gotcha the writer, she said, And there's a lot

(43:45):
of words. I'm not gonna say all of it, but
I think so. She says, there's challenges obviously in writing
a game versus like something like a TV show, because
of the choices you have to write in because a
lot of times we didn't know what we didn't know
at the same same thing the other people wouldn't even

(44:06):
think about. But as we can play, we can say yeah,
why not and challenge for other things that happened down
the line. She says, I love science fiction and fantasy
epics which have massive, immersive worlds and vibrance societies, so
excuse me. So I took a lot of that and

(44:27):
put it into the backdrop of the game. And she says,
I don't think of it as writing an RPG. I
thought as almost of writing a HBO drama. Is the
quote she used, so are they used in this?

Speaker 3 (44:42):
And I have one agree with that.

Speaker 2 (44:45):
And the music as well is absolutely fantastic, so fucking good.

Speaker 1 (44:51):
And apparently she's never played a video game before joining
the hit French j RPG. It's so weird, but now
she's speed running the hits. I have Platinum The elden Ring.
Holy shit, Wow, okay, I've never played.

Speaker 2 (45:13):
The game before anyway, Platinum the elden Ring, I'm like,
Jesus Christ, I won't even start that because that's so difficult.

Speaker 1 (45:19):
And then she says, I have Platinum Ellen Ring, Golden
Or God of War and God of War Ragnarok. Holy fuck,
did you have some time on your hands? Apparently, not only.

Speaker 2 (45:27):
That those are hard games, like to plat like they're
not hard games to play themselves, but to Platinum yeah, Like,
I played god I played the first one Ragnarok, right,
the first one was just God War, and I was like, Oh,
I'll take on one of the harpies, that'll be easy.

Speaker 1 (45:45):
Nah.

Speaker 3 (45:46):
No, And this was a normal I got my I got.

Speaker 2 (45:49):
My attend to me so many times that I just
finally was like, I'm just gonna go.

Speaker 3 (45:53):
I'ma go over here.

Speaker 1 (45:54):
I'm gonna I'm gonna go cry in this corner. I mean,
I'm gonna go kick this guy's ass.

Speaker 2 (45:59):
Yeah, exactly, Clay, I'm not.

Speaker 1 (46:01):
Crying, You're crying. I just got to cutting onions. I
have I have allergies.

Speaker 3 (46:09):
Spoiler.

Speaker 2 (46:10):
I never actually went back to play any of it.
Because that was trash. So the fact that she platinum
them good for her. I mean, that's fantastic.

Speaker 3 (46:16):
Jesus.

Speaker 1 (46:19):
Yeah, I was like, oh, that's that's cool. It's also
like if you've ever played a game before and then
all of a sudden you're like, oh, this seems like
a fun little thing I wrote. I'm going to dive
into some of the you know, other.

Speaker 2 (46:31):
The fact that you decided to platinum them. That platinum them,
like not.

Speaker 1 (46:34):
Just not just beat them, but finished them, like you
did everything the game manufacturer thought was noteworthy enough to
give you some kind of reward for you did that. Yeah,
fucking wild, dude. I don't know. I've never platted in
a single fucking game on PlayStation.

Speaker 3 (46:53):
No, not at all.

Speaker 1 (46:55):
But you and I are also in the same boat,
like we don't really like replay like a game a lot.
Like we we kind of beat the story. That's really it.
Like I'll go through and I'll like try to max
my character out as much as i can before the end.
But sometimes you fall into the end of the game
and you're like, well, that's that.

Speaker 3 (47:13):
That's done.

Speaker 1 (47:15):
So yeah, that's like, yeah, that's that is exactly.

Speaker 2 (47:20):
Like I still have Cyberpunk installed on my computer here,
and I will never go back and replay any other
origin story, partially because it really didn't matter in the end,
but partially because it's like, that was my story.

Speaker 3 (47:36):
I played it. That's it. I'm done.

Speaker 2 (47:39):
I still hop back in the game to continue to
play every once in a while, though it's actually years.

Speaker 3 (47:46):
At least I finished.

Speaker 1 (47:47):
It is I barely have gotten into it because returning
from Colorado made it before I left. I intall it
before because I was like, if I don't stall it now,
I was like, if I don't start now, I will
not rea. I will not install it when I get
back because I will be like, I can play other stuff.
So I did install it before I left for Colorado,

(48:10):
and then this week was just a whirlwind of working.
I end up being off yesterday, so I was like, oh,
I'm gonna play more of it, when I never did,
but I did play. I said so one night, I've
made my character. Oh I'm sorry. The only time I
played I've made my character. I played through the intro mission.

Speaker 3 (48:32):
What did you start as?

Speaker 1 (48:34):
So? I did street Kid again and I went the
same so, and it's the same way you're doing it
I kind of like, I know the way these games work.
By the end of it, it doesn't it's not gonna
matter because the story is the story. It's all your
your beginning point. And I was like, already know what
this is, so I don't have to pay attention so

(48:54):
much to it because really the intro is all there
really is. That's different, like because once you do the
whole thing, the whole mission with Jackie, Yeah.

Speaker 2 (49:04):
It's essentially the same throughout and the only differences is
that every once in a while you get a lying
you know, a.

Speaker 3 (49:13):
With a speech choice. Yeah, whatever your background would be.

Speaker 1 (49:16):
Yeah. So I was like, well I know because I
did so when I first started playing it, I played
as a street kid. Mm hm, that's the one that
had the bug where it wouldn't progress, it wouldn't save
my progression after thirty three hours of gameplay.

Speaker 3 (49:31):
Yep.

Speaker 1 (49:32):
Uh. Then I was like, then someone at that point said, oh,
if you just find a previous save, because it does
have a good save system where it saves periodically, ye,
go back, don't do the mission you were doing. Complete
can play through and should be fine. But I was like,
well that sucks because the one that that mission was
on because of my own mistake in having completely lack

(49:57):
or lack of like coh like forethought is I picked
the mission up, started it, and then got distracted with
all the other shit happening in that game. So the
safe point I would have had to go back to
is twelve hours into the game. So that's twenty two
hours of extra gameplay that I do not have access

(50:18):
to if I start at that point.

Speaker 3 (50:20):
So you put it down for five years and never
went back to.

Speaker 1 (50:22):
It, well, so then what was it like it had
been twenty twenty three. I think we can look up
the text and find I was like, you know, I'm
gonna give this another show. You and I were talking
about one point. I was like, I can give another shot.

Speaker 2 (50:36):
Trying to find another friend that would actually play this
game because I had no one to talk to up
until you know, I switched over to the depot and
then I found the one other person. Yeah, I convinced
to play the game.

Speaker 1 (50:46):
So so then I picked it back up, and I started
as a corpo okay, because I thought I'll be kind
of cool, right Like it's like kind of like I
would say, it's the opposite of a street kid, right.

Speaker 3 (50:58):
Like all the other choices there.

Speaker 1 (50:59):
Yeah. Yeah, So I was like, I'll start that because
you get cool clothes or whatever, like whatever. Right, it
turns out you don't. It's the same fucking thing. You
just start with Corporo Close versus Street Kids Close, and
then it's the same fucking like not the intro part
obviously that's different Street Kids versus Corpo, but like the
first mission is the exact fucking same. Mhm uh. Anyways,

(51:20):
so well not, well not, I shouldn't say exactly the same.
The intro of the game is pretty much exactly the same.
You just do your your thing, right whatever. So that
game I was going in and about. I think at
that point. I think I was because I actually deleted
all those saves because I was like, I'm never gonna
back and play these because I know those old saves
are on the old system, so i'd have to go
if I started those again, i'd have to redo everything

(51:43):
in the menus because the menus are completely different. So
I was like, fuck it, I don't even care. Plus
I think on those on the Corporo run, I got
Skippy is that his name? Yeah, and I chose the
wrong one again, so I chose the lethal, so by
the time you unlock it, all you get is this
is the non lethal yeah, And I was like, fuck off, dude,

(52:05):
I did it again. I was like, I can't believe
I did this a second fucking time because I didn't
look it up. I was like, oh, yeah, I want
I want lethal and I was like, no, you fucking idiot.
And I could have gone back and fixed it, but
I was like whatever. But then that's when I ran
into that bug in a side mission where it's like, hey,
this is the clue you need. Cool, why can't I

(52:28):
activate this? And it's like, as soon as you leave it,
say hey, you're in the middle of this mission, you
need to give him finish this step before you can
go on. I was like, to finish see that. The
thing is, I can't you can't. You say I can't
go do other things because I'm in the middle of
a mission with somebody. And you can't stop that mission
because you're with somebody, yep, because they can't go and

(52:50):
do this other thing. So when you can't and you
can't abandon the mission because you're in the middle of it, yep,
but you can't complete it because the guitar you need
to pick up. You can't pick up. You can see it,
it has the marker. You get close to it, marker's gone.
You can't interact with it. No matter what you do.

(53:11):
You can you can duck down, you can jump, you
can do whatever you want. Does not fucking work. You
back out of the trailer. You can see the marker
floating over the fucking guitar. You walk in, marker's gone,
you can't interact with it. I even restarted that like
save point. I was like, Okay, I'm gonna go back.

Speaker 3 (53:31):
Just to see if it would just reload everything if
it works.

Speaker 1 (53:33):
And I was like, oh cool, I can see all
the markers went over to the guitar, can't interact with it.
I was like, go, fuck yourself, are you shitting me
right now?

Speaker 3 (53:41):
Goddamn?

Speaker 1 (53:42):
Why is this so fucking broken for me? Every time
I try to play this goddamn game. So yeah, so
I barely got to play out any of it all
this week because of work. And uh so, I think
I did the intro missue with Jackie. He dropped me
off my apartment. I went and met him to go somewhere,

(54:06):
but it was like getting late and I was like,
I need to go to bed.

Speaker 3 (54:08):
So if you aren't did the intro mission, you.

Speaker 2 (54:12):
He picks you up from your hotel premium hotel for
your your your apartment.

Speaker 3 (54:19):
To meet with the first fixer that you meet in
the game.

Speaker 1 (54:23):
What is his name? Uh So that's where we're going
right now, is to meet to meet him. Yeah, because
you did the one mission for what cock goo?

Speaker 2 (54:36):
Right, I don't fully remember. Yeah, the first fixture you
meet is texture to shan and one they played up
in the whole trailer and.

Speaker 1 (54:46):
Then spoiler dies right away, almost.

Speaker 2 (54:50):
Right away, just fucking gets just capped.

Speaker 1 (54:53):
And anybody who's listening, don't forget to go find his
body in the desert or in the in the dump
and get his gun exactly because a it's a legendary
gun and it goes in your wall. But also it's
a pretty good gun.

Speaker 3 (55:06):
Yeah, right for a little while.

Speaker 1 (55:07):
Yeah, and you'll find other guns, yeah when smart start
finding smart in your person.

Speaker 3 (55:11):
In order to actually do that, while you're in.

Speaker 4 (55:13):
The the the dumpster area, the garbage areot where it is,
you can also find a hollow graphic of Johnny's arm
that you can wear, and then your arm will flicker
and looks like Johnny's mechanical arm.

Speaker 1 (55:32):
Oh yeah, you gotta look up. Yeah, I know, of
all these things you have to like if you look up,
they tell you like, oh, if you go hear this
free car and this gun is here or whatever. I
was like, well, that's fine, but I need to get
through this fucking mission first.

Speaker 2 (55:46):
So yeah, that was that was a big problem with
the game of just like you would stumble upon you.

Speaker 3 (55:53):
I mean, not a problem, I should say, really, but
there's so much in the game.

Speaker 2 (55:58):
I think I think think I remember talking about it
like years later. Like I said, every once in a while,
hop back into the game, and years later it would
just be like, oh, hey, you got a new mission
from so and so, and I'm like, I mean, I
have not completed this game yet. Every time I complete
all these missions and it's like you're clear, and then
I pop back in like six months later and it's like, oh, hey,

(56:21):
you got a new timed mission just popped up that
you can go do. And it's like I was doing
Carrie's side missions probably a year and a half, two
years after I had finished the actual game, because they're
like timed missions that just suddenly pop up sometime later
after you do certain things. Yeah, so there's just so

(56:46):
much shit in this game. Did you buy the DLC
to go along with it?

Speaker 1 (56:51):
Not yet. I was gonna play the game game first,
or try to play the game game. We're gonna fucking
see how this goes.

Speaker 2 (56:59):
I only see that because the DLC does technically take
place before the end of the game. You can obviously
play it after the end of the game. I did that,
but apparently it if you haven't installed and you've played
through it, thumb choices towards the end of the game

(57:24):
can be affected, or at least not affected.

Speaker 3 (57:26):
But like they make mention to.

Speaker 2 (57:30):
The events of Dogtown in the DLC, So not like
game changing or anything, but it's just like, oh, hey,
you know, it makes mentions to these things that happen. Plus,
it's just a super fucking fun game. And it literally
just starts out like you're playing Escape from New York.
Hell yeah, right, but yeah, I can't wait for you

(57:54):
to play more and to see what choices that you've made.
Obviously it's been five six seven, no wait ten years, right, No,
not ten years. They just celebrated you. They just celebrated
an anniversary.

Speaker 1 (58:12):
Isn't it five five years old?

Speaker 2 (58:15):
Because it came out I remember, I remember, I caught
covid and that's how I played the game.

Speaker 3 (58:24):
That's how I finished the game.

Speaker 1 (58:26):
Cyberpunk.

Speaker 2 (58:28):
They released it in December of twenty twenty, twenty Jose,
so it was slightly after twenty nineteen, you know, when
covid was all bad and stuff.

Speaker 1 (58:41):
December tenth of twenty twenty.

Speaker 2 (58:44):
And I bought it around that time, but I didn't
get time to play it until January when I caught
COVID and I just sat there all covid for two
weeks playing Cyberpunk.

Speaker 1 (58:59):
Lucky you. Yeah. When I was going through was deleating
the fucking old saves, I was like, it shows you,
like how many hours? And I was like thirty three
thirty three, thirty three thirty three thirty three because it
was all the attempts to try to fix the broken.
And I was like, well, okay, I mean I.

Speaker 2 (59:20):
Can't guarantee anything, but I doubt that you'll run into
any issues.

Speaker 1 (59:26):
I fucking hope not, because you're.

Speaker 3 (59:29):
Playing on the newer system. Yeah.

Speaker 1 (59:31):
It does look really good, by the way, looks yeah,
really good. I was like they looked at this good
before because this is the same TV but it's a
different console. But holy shit, this game looks real good.

Speaker 3 (59:47):
But to me, it looks real good. To me, it
looked real good back then playing it.

Speaker 1 (59:51):
But I mean it did look great. I was like,
I just maybe I just was so mad at this game.
I don't remember it looking this good, but like when
I was carrying that like naked chicken it since then
I was like, dang, um right, this looked real good.
Like I was like, I was like, oh, okay, this

(01:00:11):
looks real good. Well, it's funny because she was sitting
next to me, like when I was playing, she looks
up and goes, why is it chick's titties out? And
I was like, maybe because she's oded on crazy crazy drugs.
But also, if I wanted you, I can walk around
my dick out, yeah, which is a weird choice to make, but.

Speaker 2 (01:00:27):
Sometimes so yeah, it might just happen. Your dick just
might flop around outside you.

Speaker 1 (01:00:34):
I did notice, though, And I don't know if I
noticed this the first time or it's been five years
so I don't remember. When you're doing your builder, your
character build, you can choose to wear underwear. So if
you do accidentally delete your pants, you your dick's and
that's not out. I was like, oh, I want to
say out of that?

Speaker 3 (01:00:49):
Did that?

Speaker 1 (01:00:49):
Was that always in the game because I don't remember
choosing to have underwear last time.

Speaker 3 (01:00:54):
No, I don't remember choosing to have underwear either.

Speaker 1 (01:00:56):
I don't remember choosing to have my dick out, but right.

Speaker 3 (01:01:01):
I remember that just being the thing.

Speaker 1 (01:01:03):
It's just like flop yep. It's like, oh, why what what?
Why don't I have pants?

Speaker 3 (01:01:08):
Flop flop?

Speaker 1 (01:01:09):
Because I remember what was the It was one of
the first times I went and sold a bunch of stuff,
and I sold some stuff and I go back to
my menu to look at my character and I'm like,
why is my dick out? Oh?

Speaker 2 (01:01:19):
You sold your clothes you're wearing.

Speaker 1 (01:01:21):
Yeah, because it doesn't mark it. Yeah, because before they
made one of these changes is if you have an equipped,
it doesn't show up as sellable inventory. But it didn't
do that, so I sold it not knowing those were
the pants I was wearing.

Speaker 2 (01:01:33):
I remember having to uh, like like like you said,
you'd walk up to a vendorhood and you just do
like and it's like realizing that I almost sold, like
the weapons that I'm holding right now. It's just like,
oh no wait.

Speaker 1 (01:01:47):
There was like this little mark on the corner of
the icon saying that you have an equiped and I
was like, first off, why is this a Why why
should this be available to sell?

Speaker 3 (01:01:55):
Because it's cyberpunk.

Speaker 1 (01:01:57):
Bitch, No, it's cyberpunk. No ething goes. These four things
should be in my four arms that I'm holding all
the time. I shouldn't sell them.

Speaker 3 (01:02:06):
Any punk anything.

Speaker 1 (01:02:07):
Goes, apparently. So yeah, So that's the the update on
that little, fun little adventure that I'm on.

Speaker 3 (01:02:16):
I'm grapping fun.

Speaker 1 (01:02:17):
So far, barely anything's happened, but I just can't wait.

Speaker 2 (01:02:21):
Like I said, I want to I want to know.
And again I'm not going to remember. Even when I
was talking to my senior, the one who I convinced
to play cyberpunk, I'd.

Speaker 3 (01:02:29):
Be like, oh, what happened here?

Speaker 2 (01:02:30):
And at this point he's like, I chose this option,
I'd be like, I think.

Speaker 3 (01:02:34):
I chose a diperd.

Speaker 2 (01:02:36):
Option, Like I vaguely, there's so many options that you
can that that you can choose. The options for Phantom
Liberty I remember more, mostly because they were more impactful.

Speaker 3 (01:02:52):
Don't get me wrong.

Speaker 2 (01:02:53):
I really like the story of cyberpunk, but a lot
of the choices that you make don't really defect things
that much. But the choices that you make can't phantom
livery man.

Speaker 3 (01:03:04):
I just tried to.

Speaker 2 (01:03:05):
Be a good guy, and being a good guy in
the world of cyber punk is just the world stops
you and I got I got stopped pretty hard trying
to make those good guy decisions.

Speaker 1 (01:03:18):
Man, That's why you just kill everything in sight.

Speaker 3 (01:03:20):
You know, sometimes that is the best option.

Speaker 1 (01:03:23):
You know, who can't give you grief? A corpse? I'm
just saying I didn't well until the end of the game. Well, yes,
then the corpse definitely.

Speaker 3 (01:03:35):
Which depending on which choice you make.

Speaker 1 (01:03:37):
It's what I hear, trust me.

Speaker 2 (01:03:41):
I either is he doesn't give you grief, but there's
griefs grief.

Speaker 1 (01:03:47):
I watched this one video whereas guys like these are
the cool fun things you can do when you're like
you do this whatever, and he was like he was
doing his net Runner ship whatever right or edge Runner
edge Runner net Runner runner. Yeah, and he's running through
and he's like, you know, slow mo, like multi hack.
This guy, this guy, this guy, this guy and then
like he all of them blow up or whatever, and

(01:04:08):
then he jumped like double jumps, but uses this shotgun
to like do a triple jump basically, and then he's
in the air, does the whole freezy thing again, does
like five or six different quick acts to like multiple
things on these dudes lands they all blow up. He
grabs a dude, snaps his neck. Actually I think he
bounces his face off the car, killing him, picks the

(01:04:29):
body up and just chucks it like way up in
the air. I was like, what the fuck are you doing.
Then he goes over and starts killing these other dudes,
and he steps back this one guy who's alive, turns
around to go shoot him, and then that body falls
out of the sky and lands like a like something
that then blows them both up. And I was like,
did you just rude Goldberg this fucking game just now.

Speaker 2 (01:04:53):
It's something that I've actually mentioned to my senior when
we were talking about it, and I was like, you know,
I didn't even especially especially when.

Speaker 3 (01:05:03):
They released I think Patch two point zero or something
like that, they like reworked all of.

Speaker 2 (01:05:07):
The the perks and stuff that you put points into,
and I didn't put points into everything, Like I still
have like one hundred.

Speaker 3 (01:05:18):
Something points that I could put into something.

Speaker 2 (01:05:21):
But the reason why I didn't is because the game
almost felt too easy.

Speaker 1 (01:05:26):
Yeah, when you.

Speaker 2 (01:05:28):
Do that, because exactly like that, NOE gonna be wrong.
It's really cool and fun to be able to do that.
But it's like, and even my senior agreed with me.
He was like, yeah, I had to bump the difficulty
up to hard.

Speaker 3 (01:05:40):
Just to have a little bit of a challenge.

Speaker 2 (01:05:42):
And I'm like, yeah, I don't want to do that,
So I'm just not gonna put points into stuff, and
I still.

Speaker 3 (01:05:51):
Mode through most of that game pretty easily.

Speaker 2 (01:05:54):
Yeah, there's some wild and crazy stuff that you can
that you could do in there, if you know. Actually,
if you're that type of person that's like, oh, if
I get this perk and I use this weapon, but
I also have this perk that does that. You know,
it does this amount of damage, but I've also applied
a a skill to the gun. Yeah, like you can

(01:06:17):
do fucking massive damage.

Speaker 3 (01:06:19):
That's how Clear Obscure is too.

Speaker 2 (01:06:21):
Like Clear Obscure has I forgot they were called in Lumina.

Speaker 3 (01:06:26):
Or something like that that.

Speaker 2 (01:06:28):
You can collect and they're like these little skilled things
and it'll be like, oh, it gives you two percent
you know, damage, or or kills kills you on start
of of of match or something like that, and you're like,
why would I want to kill myself when I start
a match? That doesn't make any sense and doesn't make

(01:06:49):
any sense until you get like, oh, kills yourself. And
then you have other skills that are like break enemy
on kill on death, so you just kill yourself right away,
breaks the enemy and then you can do massive extra
damage to them with the next character, and then you
have like auto heel on blaf and it's like you're
just chaining all this shit together. And by the end

(01:07:12):
of this you'll see people that are doing like millions
and millions and millions of damage in one hit because
they just chain all this shit together.

Speaker 3 (01:07:21):
And that's completely doable and cyberpunk, as you.

Speaker 2 (01:07:24):
See in the in that one guy's video where you're
just like, I just tack these guys if I ping
all them together, if I know this and this, and
then it just leaks here and there, but also have
the damage for shoes, shotgun and blah blah blah. Dude, Yeah,
you get some sweaty gamer vibes from being able to
do all that stuff.

Speaker 1 (01:07:44):
Yeah, I was like looking up to say, like, you know,
like if I wanted to do like, because I wanted
to do like I wh I was before I was
doing like a like a smart weapons build, because I
enjoy that quite a bit.

Speaker 2 (01:07:54):
It's really fun to just be like, look at me,
I'm wanted and you're just curving.

Speaker 1 (01:07:58):
Bullets like an up and then like those four people died. Bitch,
yeah you Morgan Freeman. Anyway, So that's it. Uh. For
this week's episode of Comes Naturally, we have been I've
been Cody as usual. You fuckers just came naturally.

Speaker 3 (01:08:19):
Bye,
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