All Episodes

April 30, 2025 84 mins
The Elder Scrolls IV: Oblivion remaster arrived unexpectedly, and Carrie and Terrence share their thoughts on how well it holds up today. Micah, Brad, and Terrence have all jumped into Clair Obscur: Expedition 33. Is the game living up to the buzz and lofty expectations? We also offer our impressions of Promise Mascot Agency and Last Epoch, and how each stacks up in their respective genres. Finally, we recap WrestleMania 41—which matches delivered, which disappointed, and what the outcomes could mean for WWE's future direction.
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:12):
What is everybody? Welcome to this week's episode The Dense
Fix this podcast one of your host Brad, joined by
my co host Micah. Hey, Carrie, what's up? And Terrence.
I'm really enjoying the spring that we're in because the
news is light, the games are bountiful.

Speaker 2 (00:32):
Uh.

Speaker 1 (00:32):
And so we have another no news, all games show
with a little bit of wrestling thrown in at the
end because this is the first episode that we've done
since uh, WrestleMania happened. So we'll talk about that later
on that that that bell curve of a show that
WrestleMania was. But let's start, uh, you know, let's let

(00:54):
let's let's start with what came. Some people predicted this, Uh,
we were kind of waiting to see what would happen.
We got an announcement from Bethesda that they were going
to be doing a stream about an Oblivion remaster, and
they did the stream, they showed it off, and they
released it right then and there. And you know that

(01:15):
if there's a Bethesda game, especially a remaster of an
of a classic Bethesda game on the list, Carrie's played it, uh,
but said, but you've also been playing it as well, correct, Well,
let's let's start with uh, let's let's let's let's let's
get the positive, like like the the the guaranteed positive

(01:38):
nostalgia in first with Carrie, and then we'll go to
see what Terrence has to say.

Speaker 3 (01:45):
So Oblivion.

Speaker 4 (01:49):
Was for me like the first Elder Scrolls game that
I really played, Like, I never I never really owned Morrowind.
I played a little bit of morrow In, but my
greatest exposure to morrow In was when it was set
up at one of the corner televisions at power Gamer
at Owings Mills Mall and one of their like pre
owned xboxes, So like, I only ever played it in
like thirty minute sprints until the owner of that store

(02:11):
would be like, if you're not buying anything, you gotta leave.
So for me, you know, Oblivion was really my sort
of intro to the Elder Scrolls at large in a
meaningful way. And but the most recent time that I
played Oblivion was probably like a decade ago because I
played it a lot on the laptop that I had

(02:33):
in grad school, because that laptop would not run Skyrim,
but it would run Oblivion. And Oblivion is an interesting
one because I think the main quest is dog shit
but I think the side quests and the expansions are
all incredible, isn't that true.

Speaker 2 (02:58):
I feel like.

Speaker 4 (02:58):
I'm in the minority and that and having really enjoyed
the main story of Skyrim, at.

Speaker 3 (03:07):
Understand that.

Speaker 4 (03:08):
But I also think like Oblivion had like a better
Dark Brotherhood quest and a better Thieves Guild quest. I
thought the ones in Skyrim were good. I just thought
that the ones in Oblivion were much better in terms
of like their writing and structure. So look, I I
guess I had heard that like there might have been

(03:30):
an Oblivion remaster, but I also think my brain was
conflating that with the fan project called Skypelivion, which is
them like a team of folks remaking Oblivion within the
Skyrim engine as a mod. And I'll like, I was like, oh,
like that'll come out eventually and I'll just play that.
And then Bethesda and really, you know, they had outsourced

(03:53):
it to Virtuos, like beth As to published this, they
didn't really develop it. They kind of outsourced it to Virtuos,
which is a Singapore company that has done a numerous
amount of other sort of like remasters and ports and whatnot.
So it's Oblivion. It is Hella Yankee. About eighty percent

(04:19):
of the voice cast is Wes Johnson, and and I've
had the game crash on me no less than five
times already. For the true Oblivion experience, I've been playing
it on game Pass, So look, I've already got I've
already huh console Yeah, oh, you better believe it's crashing

(04:44):
on a console, boy like.

Speaker 1 (04:47):
Yeah, folutely tarrs. I'm curious to get your thoughts because
I gotta tell you, I haven't played this new Oblivion reape,
but I have watched people play it, and it is
remarkable to me how dog shit this game appears to run,
especially when you're out in the open world, considering it's
a remake of a of a nearly twenty year old game.

Speaker 4 (05:08):
For what it's worth, the crashes that I've been experiencing
have been in like menus and in things like working
on like like potions and stuff like that, or in
the lock Picking mini game more so than out in
the open. I haven't had any issues of like bugs
out in the open or anything like that.

Speaker 3 (05:29):
But the game is.

Speaker 4 (05:29):
Crashed like probably three or four times in the middle
of like lock Picking for whatever reason.

Speaker 5 (05:37):
I put about two and a half thousand to it.
Apparently it's is running both Unreal Engine five and the
Creation Engine is underneath it, so I don't know what
kind of a malgamation. Yeah, it's still running a Creation Engine, Okay.
They they just threw the Unreal Engine all on top
of it. That's why it looks better. But it's the
same game. They like they kept like she said, they

(05:58):
kept all of the voice acting, all of the fuck
fuck ups and everything like that. I've never played it before. Yeah,
sympathetic game. It runs like shit on series s. It's
it's like three sixty p upscale to t it's like
nine hundred shitty.

Speaker 1 (06:16):
I watched the streamer play it, and this streamer has
like a brand new PC they just bought, and they
they even said like they have an RTX fifty eighty
in it, and they could barely hold like sixty frames
per second in the open world. Like it was better
in an indoor environment, but like even if you have

(06:36):
like a top of the line GPU, like it's still taxing.
So I can only imagine. Yeah, it's the Unreal Engine.

Speaker 3 (06:43):
Yeah, it's it is.

Speaker 5 (06:44):
It just has it's a difficult time doing open world games.

Speaker 4 (06:48):
Yeah, so Unreal Engine was used to enhance the visuals,
but the original Gamebryo Engine was kept for you know,
like the physics and combat and basically everything else underneath. Look,
it is extremely a two thousand and six RPG in
every way that is good and also every way that
is bad. There's minimal quality of life updates from the

(07:15):
original release.

Speaker 2 (07:18):
But uh, look.

Speaker 3 (07:24):
They like it.

Speaker 2 (07:27):
So what you're saying is terrence because I can't get
an unbiased opinion here from No. What you're saying is,
if you want your first person RPG.

Speaker 1 (07:40):
Fix, you should play a vowed. Should enjoy About.

Speaker 5 (07:45):
I enjoy Avowed more than I enjoy Oblivion, And I
mean yeah, and I'm in a minority apparently because people
don't like About.

Speaker 3 (07:54):
No, I didn't play About.

Speaker 4 (07:56):
I did. I did watch my boyfriend play through all
of About. He finished it like probably two days before.

Speaker 1 (08:03):
It's fine, Yeah, the greatest game. But I like the combat.

Speaker 5 (08:06):
I'm I'm a combat guy, and they improved the combat
for Oblivion, but it's still, you know, still believing. Yeah,
I deleted it as one hundred and twenty gigs. I'm like,
I'm not going to play the ship after two and
a half hours. I'm like, I'm not going to finish
the game, and just like I'm fine.

Speaker 4 (08:24):
I will, I will finish. I do like the fact
that you know they they do. You know they did
include Knights of the Night and Shivering Aisles off off
the jump on this.

Speaker 3 (08:35):
You don't.

Speaker 6 (08:35):
You're not going to have to pay any extra for
the expansions. It's all just included.

Speaker 1 (08:40):
I'm the horse armor.

Speaker 3 (08:42):
In there, but like it's kind of a joke.

Speaker 1 (08:44):
That's part. It's part of the Deluxe pack.

Speaker 4 (08:47):
Yeah, you can play the Deluxe Pack, which is ten bucks,
which includes Yeah.

Speaker 5 (08:57):
I stopped playing that and I decided does There was
another game that came out.

Speaker 1 (09:01):
On Game Pass called Crime Scene Cleaner. I went to that.
How is that? I've seen I've seen that and I
like those. I like those. Silly man. You play you
play it.

Speaker 5 (09:11):
You play a guy that he's got to make money
for us. He's got to collect some money for his
sick daughter because she's got cancer or whatever. And you're
a janitor that ends up cleaning up crime scenes.

Speaker 1 (09:23):
That's for the mob. Yeah, you're you're, you're, you're basically
I don't remember the actor's name. It's like David Patrick something,
but you're his character from John Wick. Basically, I would
I would imagine, m yeah, the guy, the guy, the
guy that you call that that John Wick calls to
to take take care of the bodies, like once he
kills all the all the mob guys in his house.

Speaker 5 (09:42):
Essentially, Oh okay, So I don't like, yeah, you're playing
the wolf.

Speaker 1 (09:48):
You're playing the wolf.

Speaker 5 (09:49):
Yeah, you're playing wolf, but like you have to do it.
So like at the first level, get a first level.
You have to go you're a friend of yours is
a drug deal going wrong and he ended up killing
his stabbing this guy in the head or something like that,
and you had to go to this department and you
got to get into the department, clean up all the stuff,

(10:12):
clean up the body. There's like four bodies in there,
clean up the bodies, take off the trash and get
all the blood off the gulf of everything and replace
the and fix the put the furniture back to where
it was. That's it, and find like little things you
can you can loot and secret rooms. I enjoyed that anything, man,

(10:33):
it really will it really do? They really will?

Speaker 1 (10:36):
It's fun. I enjoyed it.

Speaker 5 (10:37):
I'm on like the sixth fucking room, the sixth level.
I enjoyed that more than I enjoyed my time with Oblivion.

Speaker 1 (10:45):
Mikey, Mikey, you really have to you really have to
invest in one of the simulator games at some point
because there's like a meditator one out enjoy that, you
know what.

Speaker 2 (10:55):
You know, what if I'm going to do one, it's
going to be you know, ain't enough dead bodies, you know,
cleaning out dead nigger storage. Right, I'm opposed to like
pressure washing, you know what I mean, the pressure washing.

Speaker 5 (11:10):
Yeah, the powerwash stimulators on game Pass, And I'm like,
that doesn't seem fun to me.

Speaker 1 (11:15):
It is them telling you. I'm telling you I have like.

Speaker 4 (11:19):
Someone about games like that that give give the good
brain chemicals.

Speaker 5 (11:23):
Yeah, that's what That's what happened. I throw podcast on
and I'm just cleaning up dead body.

Speaker 1 (11:27):
That's that's all it is. That's all it was. That's
all it is. So that's how they get a wonderful
audible ad like play the simulator game of your choice
while you're listening to this book, right please, But that's
that's cool. I mean, like I said, I had I
put on Blue Guy that I had my the thing

(11:48):
that always happens when I knew. But as the role
playing game comes out where I get the fomo and
I'm like, maybe maybe this is the weirdest one, maybe
this one will finally crack the code, And then I
watch people playing, I'm like, you know, no, I'm good,
I'm fine, We're not gonna We're not gonna do this
to myself again. So that's fine, Terrence. I also have
to throw to you because I was shocked after our

(12:08):
conversation last episode to learn uh that you returned to
holly Manor and and and then back in Blueprints now
for for for comparison, I have rolled credits on Blueprints.
On Blueprints, I have gotten to room forty six, which
is which is how you need to roll credits on
the game. I don't know that I'm going to do

(12:32):
more in the game, because there's apparently a lot more
to do once you've rolled credits. Like like like I
said last episode, there are people that literally have over
one hundred hours in the game.

Speaker 5 (12:44):
Again, I cannot imagine my fucking.

Speaker 1 (12:51):
But but I don't think, but I don't think I'm
going to go that far. But how how have you
found your further venturing into well, I.

Speaker 5 (12:59):
Had thirty minutes and when I from when we last
met put another six hours into it, and I still
have not reached the room forty six.

Speaker 1 (13:08):
It was one.

Speaker 5 (13:09):
There was one moment that I kind of it kind
of clicked for me. I was I made a room
and it was a magnifying glass in there, and oh,
that's cool.

Speaker 1 (13:17):
What is this for?

Speaker 5 (13:17):
I picked a magnifying glass up and I remember there
was a there was a piece of paper that had
like a.

Speaker 1 (13:23):
Password scribbled off the employee.

Speaker 5 (13:26):
Use a magnifying glass. Yeah, you know exactly what it is.
And I used a magnifying glass, like, oh, that's the password.
So I finally got the fucking the room with the
camera room whatever, the security room, and I put the
password in and it worked. I'm like, okay, that's cool.
Then I got the garage on the west side of
the of the of the house, so I was able
to go get to get to the shed, like oh

(13:48):
that's dope, and like the shed is a permanent upgrade, right,
So yeah, I understand, I get it now. But I
put that six thousand and stayed at six hours because
of the shit. But I understand why I understand why
people actually enjoy it. I do kind of want to

(14:08):
get the room forty six, but I hate the rang.
It drives me fucking nuts. Now I hate it. I
hate it.

Speaker 1 (14:14):
Yeah, that's that's that's been the biggest for people that
are actually like trying to stick with it. That is
the biggest frustration that I hear, because it can be
really frustrating to go in not even like hey, I'm
gonna get to room forty six's run, but like, hey,
I want to make this synergy happen. So like you
need a certain room to pop up, and then you

(14:35):
need another certain room to pop up, or you find
an item that you know works in a specific room,
so you need that room to come up in your
in your four plans, and it just never does. The
garage is a great example because you can find like
car keys in the house as well, and they unlock
the car, like the boot to the car. That's not
like a spoiler or anything, like, they unlock the boot

(14:55):
to the car and there's some really good items in there,
and so like when you get those, you're just like
I want to get the garage, and then inevitably, like
you know, you make.

Speaker 5 (15:04):
About putting by getting the room where you can't go
anywhere else. Yeah, Like I've gotten too, I've gotten to
the to the eighth floor or like all the way
up to eight. And then I'm like, okay, cool, this
is working out. This is working out. And then they
just give you some bullshit. And once you get to
the later floor, the later levels, you need keys and
you run out of keys. Yeah, and I didn't realize that,

(15:26):
and I'm gonna go fuck you and at least and
there's ways that would get me to the ninth fucking thrall,
but I had no keys left.

Speaker 1 (15:35):
I'm like, all right, yo, yeah, this is some bullshit,
and like, so this's ways to mitigated it. So like
if you get like a like the key card early
in the run, and then you also get the security office,
like you can make it so that more rooms have
like the security door so that you don't need as
many keys, and and like like there's there's ways you
can kind of manipulate it to suit what you need.

(15:55):
But even with that in play, like it still took
me like what run did? What run did? I make
it to the end And I think it would be
like thirty five runs to get to to get to
the end, so and and again that's much much like
a Monster Hunter game, getting getting to getting apparently, getting
to room forty six in this game is like clearing
low rank, like like that's when the game starts. Apparently,

(16:19):
but uh, probably not for me. I don't I don't
foresee going back and diving super deep, partially for partially
for the same reason as Terrence, because there's a lot
of other shit to play, and I'm really having a
good time with right now, so I don't necessarily want
to do that. Let's take a quick break. When we
come back, we will talk about one of those games

(16:41):
that's out that I'm having a good time with, and
I hope my co host are too. Stay tuned, all right, Well,
in a in a year where I mean, fuck man,
we're like, we're right at the end of April, We're
a third into the year, and I feel like there's
already been like three games that have hit like mega
tons throughout the year. We got the latest example of one.

(17:02):
This game has one of the highest Metacritic scores of
the year. It has I think the highest user score
on Metacritic of the year by a long shot, and
it is getting lauded with praise around the industry, and
I am talking about Claire Obscure Expedition thirty three, the
new turn based RPG from a new studio made up

(17:24):
from with a lot of folks from x Ubisoft developers.
Me and Mike and Terrence are all playing this. I
think Carrie has watched it being played.

Speaker 3 (17:33):
Have not played it, Yeah, my boyfriend's been playing it.

Speaker 6 (17:37):
I haven't played it myself yet, but I've seen some
of it and.

Speaker 1 (17:41):
I'm I'm super early. I'm only I'm literally only two
hours in. I just started playing it last night, but
I will say the game makes a stellar first impression. Yeah,
Like it already has it's books into me. Between the story,
which is not usually what I care about as much

(18:03):
in a lot of games, Like I don't need a
gripping story, but this is really gripping with a with
a really good mystery. It's well acted, and it's got
a really dope combat system, like what if you basically
took persona but also made it a rhythm game of sorts,
And that's kind of what you're working with here. So Michael,
let me start with you. How far are you and

(18:25):
and what do you think so.

Speaker 2 (18:27):
Far, I I got the h I'm pretty I'm still
pretty early.

Speaker 1 (18:34):
I made it out of.

Speaker 2 (18:35):
The manner and if you if you know what that is,
then you know what that is. And I'm still in
that hub and I'm I'm working my way through, but
like I'm going to every little like nook and cranny.

Speaker 1 (18:54):
In the little biomes that they have.

Speaker 2 (18:57):
It's always interesting to see how people iterate on the
classic hern based you know, RPG, to see what kind
of like little to see how people can make it
their own as opposed to you know, your my turn.

(19:18):
And I'm really digging this. It's uh, it's it's it's
super interesting and challenging. Like I haven't gone through autopilot
on a fight yet and I haven't fought, like but
right right, you're right, you can't.

Speaker 1 (19:37):
You can't.

Speaker 2 (19:38):
And and it's not like I've thought I thought one.
I guess it was an optional boss because he like
just one shot of me. I was like, all right,
well I'm not dealing with that.

Speaker 1 (19:48):
Yeah, like the green, the green.

Speaker 2 (19:52):
Yeah, he was like nope. I was like, all right, fine,
I'll come back a little more. I'm a little more
when I when I get come back. But I get
the timing that like, I'm going to beat you to
that right now?

Speaker 1 (20:09):
That does that doesn't surprise me. How many how many
how many research did it take you for that guy? Yeah?

Speaker 2 (20:15):
Like for like, it's it's this game is this game
is is a Marble and it's it's it's a breath
of fresh air for a for a combat like system
that I that I really enjoy it is. It's the

(20:35):
definition of that cliche. It's simple to learn, but hard
to master. You have so many different options, like there
are systems on top of systems, Like each individual character
has their own like gimmick that they can do alongside
with the traditional turn based gameplay, alongside the qt E

(20:58):
segments that are different types of QTEs and everyone's you know,
made a big deal about like you can go through
every encounter in this game and not take damage at
all if you are if you if you are good enough, right,
And it's that I mean they're right right, and I'm

(21:21):
not good enough yet. But this is one of those
things where it's like I'm not gonna let you beat
me game. I'm not gonna let you beat me. I
gotta figure something out, but I will figure it out.
And now I'm not like Terrence, where I'm just like stubborn,
like nah, I'm gonna come back and whoop your ass.
But I kind of I need to I need to finish.

(21:43):
I need to progress this story because the story is
so intriguing, like I've never it's very rare that like
you know, you're you're dropped into a pland new world
with an incredibly interesting premise and you want to see
where it goes. And yeah, like you said, the game

(22:05):
is well acted. The game looks pretty, it looks it
looks pretty good. I could I could nitpick.

Speaker 1 (22:13):
About some stuff, but.

Speaker 2 (22:16):
Yeah, this this game is this this game is it
just came out of virtually nowhere, and and yeah it's
doing it's doing well, and I'm really I'm really happy
for that.

Speaker 1 (22:33):
Yeah.

Speaker 5 (22:33):
I'm not a turn based RPG guy. The last turn based.

Speaker 1 (22:37):
RPG that I really enjoyed was probably like twenty years ago.

Speaker 5 (22:41):
You know what I'm saying. I just I just don't
like that system. Like you press the button and then
things happen, and like when you get attacked, you just
got to eat that damage.

Speaker 1 (22:51):
I don't like that.

Speaker 5 (22:52):
I used to play like I used to play those games.
But like after like Devil May Cry and shit, no
I don't want to do that shit. But this this one.
The interactivity of the the act, the actually turn based system,
is what drew me into it, because, like he said,
you can get through the entire game if you're good
enough without taking the damage.

Speaker 1 (23:12):
And I am also not good enough.

Speaker 5 (23:14):
But yeah, I'm I have I'm at the final boss.
I'm at the I'm literally I've just got one last
boss to beat and I'm done with them. I can
roll credits, but I'm and I could have done it today,
but I'm doing like extra shit trying to beat like
optional bosses, which I don't think i've beaten one yet.

(23:36):
Because here's what you have to understand about this game.
The first third, first two thirds, you can kind of
coast through, like you know, the the attacks. You can
kind of see them once you get to those bosses
towards the end. First of all, their attacks take like
ten seconds to fucking initiate, so you're just sitting there

(23:58):
watching them doing dances and shit, and then they attack,
and then they attack over and over again, and you
have to try to.

Speaker 1 (24:04):
Block this or dodge it. It's maddening.

Speaker 5 (24:08):
It's infuriating because again, you have to dodge it. It's
like sometimes I wish I could just face tank the damage.
You can't because these dudes to take you out in
like three or four hits, your whole crew. But that's
like when you when you when you're able to parry
like a six hit combo and you get that counter hit.

(24:28):
That's one of the most satisfying things I've ever seen.
That's just the way they got It's so fucking cathartic
because you do so much damage.

Speaker 1 (24:36):
Uh yeah, that's the story is really good. Like it's good.
They're good.

Speaker 5 (24:43):
I've got thirty two hours in it and it came
out third well, put a lot.

Speaker 1 (24:46):
Of time on. That's the other thing that was also
incredibly appealing as well. For me. It is, like I heard,
like to roll credits, it's basically like thirty hours, maybe
another ten to fifteen if you want to do all
the optional extras and side quests and stuff like that. Like, ah, like,
thank you a game that appreciates your time. I'm assuming
Terrence since it's since it is a tight thirty it's
not filled with a lot of fluff and bullshit, Like

(25:08):
everything you're doing is constantly advancing the story forward, and
you know, there's not a lot of garbage to like,
like you're not doing fetch quests that are pertinent to
the main plot just to pad it out and that
that sort of thing. I don't I think there's like.

Speaker 5 (25:23):
One fetch question in the thirty hours of like yeah,
you know, they don't. They don't put a lot of
bullshit in man, They're like, look, this is the story
we're telling you can do. You can do this extra
optional shit if you want to, or you don't have to.
You do kind of have to like level up a
little bit, but like going through the main line story,
you'll level.

Speaker 1 (25:40):
Up enough to be able to get through what you
have to get through.

Speaker 5 (25:44):
Yeah, I just love like the overworld looks cool once
you once you leave the first Yeah, it does. It's
really cool. You get you get other options of travel
later on.

Speaker 1 (25:53):
In the game.

Speaker 5 (25:55):
The picto system that you the little things that you
get to add to your characters to get the look.
You can literally you can build your characters out how
you want them to do. You can kind of manipulate
fights just based off of that picto system. I don't
know if it's anything like the job system and like
a Final Fantasy or something like that.

Speaker 2 (26:17):
Not really the job systems, all the job systems. Yeah,
you can kind of tailor your your you can kind
of tailor your character like some of the job systems
the big A lot of your characters are blank slates
that you have to try and kind of mold into
what you want with the picto system, because each character

(26:39):
has their own gimmick, yeah, along with the different attributes,
and like once you pick a job, you are you're
kind of stuck with the options that the job gives you,
unless it has like a sub job, and then in
which case you can add a weaker version. But no,
the picto system.

Speaker 1 (26:57):
Is like.

Speaker 2 (26:59):
It's it's it's a la carte right, well.

Speaker 1 (27:02):
And the other difference is like the job system, like
when you are leveling up a job, it's only leveling
up for that specific character, So like if you want
multiple characters trained in a job, you have to you
have to use them, like they all have to use
it in Gain XP with it, but with like the
piccto system and the luminas the way the game describes it,
And I wasn't sure if I was misreading this or not.

(27:24):
The luminos and the pic and the pictos like the
the abilities that come with those, like they are party wide, correct,
like they affect your whole party.

Speaker 5 (27:32):
Yeah, once once you get once you get a picto,
you win for battles with the picto. What doesn't matter
which character you put it on. It becomes available to everybody.
But they need enough Lumina points to equip it. They
don't get the stats that like say, like a Lumina
picto will have plus one hundred and thirty five health
and plus like thirteen.

Speaker 1 (27:53):
Percent agility or something like that.

Speaker 5 (27:56):
They don't get those stats when you attach it to
someone else that doesn't have it, but they do it.
Get the the actual picto, you get one EP for
like block. Yeah, you get the past and that system
is dope. Like for instance, I have like my l
she's this is not a spoiler anything. She's the fencer,
Like she has a she has a move that adds

(28:18):
stacks of burn. There's a picto where you can double burn,
like and when you when you apply burn, it doubles it.

Speaker 1 (28:25):
Right. Then there's a combo. There's another one that like
if if Aney's burned, they take twenty five percent more damage.

Speaker 5 (28:30):
And so yeah, and if she's like so, so, she's
got a she's got a stat she's got a stance
called virtuous stance, and anything she does out of that
stance is a two hundred.

Speaker 1 (28:39):
Percent extra damage that you do.

Speaker 5 (28:41):
So if you get her in virtuous stance and then
you and then you do that move, I can't remember
what it's called. And it adds six stacks of burn
without the fucking picto with double burn, so it's twelve
stacks of burn, and then you hit them with the
virtuous stance. With that, I was doing like forty thousand damage.

Speaker 1 (28:59):
It's just, yeah, it's insane.

Speaker 5 (29:02):
She's she's she's my go to, but things like that,
it's it's a dope system. Like I really liked this
game a lot, and that's surprising coming considering that this game,
I think it was made like thirty people.

Speaker 1 (29:16):
That Yeah, that was the crux of the development team.
Apparently it was like thirty folks. Yeah, and like thirty
folks developing it. It just well, they had the trailer
for they had to like the reveal for it last year,
and it looked. It looked cool and it lived up
to the hype. It does.

Speaker 5 (29:30):
It's a very good game. Again, I have thirty two
hours and for three eighty.

Speaker 1 (29:36):
And and it has probably the cutest genre descripture that
I've seen because it's a j RPG, but since it's
uh develops exclusively by French people, I've seen people calling
it like a JARPG like a Jay Apostrophe RPG because.

Speaker 3 (29:53):
JRPG.

Speaker 2 (29:54):
Yeah, yeah, I can't, I can't. I can't say enough
of out this game.

Speaker 4 (30:00):
Man.

Speaker 2 (30:01):
It's you know, I remember I heard about it. I
was like, I don't know. This was one of those
like let's wait and see, and everybody was like, oh
my god, this game is amazing. This game might be
like game of the year. I'm like, what, right, right?

(30:23):
And uh and yeah, yeah man, it's The acting is
really well done.

Speaker 1 (30:32):
Daredevils.

Speaker 2 (30:34):
Yeah, Charlie Cox is in it. Like I forget Charlie
Cox is not American, and.

Speaker 1 (30:41):
Then I hear him and I'm like, oh, yeah, yeah, yeah.

Speaker 2 (30:45):
The acting is really really well done. The story is intriguing.
The gameplay is satisfying, right, Like it's one thing to
like sit there and mow over what you need to
do in order to, you know, to figure out a
weakness or something from from an enemy, like Tenner said,

(31:05):
that's another if you are able to perry combos and
get counterheit damage because the enemies there's there was one
boss that gave me an audio Q as to when
to dodgeer Perry, and that's it. Everything else is every

(31:29):
other enemy it is it's just like visual right, and
and they're always that. You know, you have to like
you kind of got have to get hit to figure
out what the pattern is. You know, it's old school
pattern record, it's punch out, it's old school and and

(31:52):
and and it's it's so satisfying. It's so it's satisfying,
but like at the same time, like when I get
a perfect dodge, like whenever you get a perfect dodge,
you could have parroted, And I'm just like.

Speaker 5 (32:08):
But that's like, that's that's the difference though, Perry window
and that Dodge window.

Speaker 1 (32:12):
That's what I'm saying that there's easy, there's your there's
your easy and hard mode though, like like dodge is
more forgiving, and so like, if you don't want to
worry about the windows that much, you do dodge, But
if you want to challenge yourself, you do Perry and
you get a bonus for that because, like you said,
if you successfully parry, then you get to you get
to do a counter heit, which is which is often
huge in there. And and I'll also tell you from

(32:33):
for you aspiring uh game developers out there. Again, I'm
only two hours into this game, and as someone who
has kind of been let down by story quite a
bit in games over the years, and who've used it
as kind of just like an overhear thing. Now this

(32:54):
so far, like the two hours of storytelling so far
in this game are better than like mo RPGs that
I experience, And part of that is because there's a
genuine sense of mystery, Like the game doesn't tell you
anything like we're used to RPGs nowadays that just have
like literally fucking codexes in them. And don't get me wrong,
like I love a codex, especially if it builds upon

(33:14):
the world, but there's also something to like going into
this and they don't explain what's going on in the world,
like you get like you know it's happening, but you
don't know why. The characters don't understand why any of
the shit is happening, like like when you like at
the end of the prologue, something major happens, it's fucking huge,
and they don't tell you anything, like like like the
shit just happens then all of a sudden like act

(33:37):
one like that's that's literally like how the game kind
of kind of feeds the stuff to you. So again,
like if you're writing a video game story, less is
more sometimes like keep keep the bait on the hook
as it were. You don't have to over explain everything,
or you don't have to have someone be the narrator,
you know, explain, you know, filling in the blanks for

(33:58):
the player. Like if your story is good, let the
player discover it with the characters in the game.

Speaker 2 (34:04):
It's an adventure, man, it's an old school like adventure,
and they don't track anything right, like.

Speaker 5 (34:14):
Sometimes I wish they did, Like.

Speaker 2 (34:17):
You gotta like you like you come across like side
quests where you can help certain like things, and they're
like you do it or you don't?

Speaker 1 (34:25):
Like it is what it is?

Speaker 2 (34:27):
Right, there's a questlog, there's no no, there's no map,
there's no markers, right like you can you can kind
of follow the light.

Speaker 1 (34:36):
To lead you where you need to go.

Speaker 2 (34:39):
But no, it's an adventure, man. Like because these people
don't know what to expect, so why should you if
you are playing these people like it's.

Speaker 1 (34:51):
And and and for those and for those worried that
it's like that feels like too vast. I will levy
one critique at the game, like the environments that you
traverse through, at least early on again might change as
you get deeper, and Terrence can confirm or deny that.
Feel very like Final Fantasy thirteen ish, where it's very

(35:12):
like there's a there's a critical path, and we'll have
a nook over here and a nook over there that
will have an item of it and stuff like that.
But for the most.

Speaker 5 (35:19):
Part, several times okay, because I didn't know the lighted
path was until like ten hours of the game. But
I've gotten lost in some of these big some of
the some of the lovels are pretty big, and if
you're just kind of like looking around, you like looking
at every looking crowny, you'll get lost. Like I've gotten
turned around a lot. I feel like probably would have
finished the game a lot quicker. But yeah, it's yeah,

(35:45):
it's it's it's just a great game.

Speaker 1 (35:47):
Yeah.

Speaker 5 (35:47):
And then there's all the extra at the extra things
you can do in a side quest, like you find
these beaches. There's some characters that are really funny, but
there's some character interactions that.

Speaker 1 (36:03):
Are very funny litter on in the game. It's it's
great and and lest i uh, lest I forget because
we talk about price consciousness a lot on this podcast.
It is on game Pass. Uh, So if you have
game Pass, you can play it on game Pass.

Speaker 2 (36:18):
Uh.

Speaker 1 (36:18):
If not, it is double a priced. It is a
fifty dollars game if you wanted to go buy it
on your own.

Speaker 5 (36:27):
So yeah, ba, these people ain't got no fucking excuse
these Triple.

Speaker 4 (36:32):
Honestly also feels like a game that's going to go
on sale for probably thirty or forty bucks pretty quickly.

Speaker 3 (36:40):
But maybe I'm wrong.

Speaker 4 (36:41):
It's sold a million copies in its first week, so
maybe they they're not going to do the usual.

Speaker 1 (36:46):
Uh.

Speaker 4 (36:47):
French people like video games.

Speaker 5 (36:52):
People actually like real video like video games like people
used to fucking play.

Speaker 1 (36:56):
Now to be fair, if I'm Square, to be fair,
Square published, this would be massive disappointments. So we do
have to view it in the context of been published
outside industry. Right.

Speaker 4 (37:08):
What's well to me is just seeing seeing that one
character is fucking Robert Pattinson looking ass and then just
like Persona style gameplay, I'm like something right here.

Speaker 1 (37:20):
They really do. They really do, by the way, like
they really lead into it because even like it does
the Persona thing where like you you know, you have
your main menu that's around your character and then you
click on an option and does the woosh to another
angle where like yeah, puts up another venue. It's seeing it.

Speaker 4 (37:39):
Yeah, it's a game that absolutely wears its inspiration on
its sleeves. They are not joking around as far as
what they're cribbing from. But I'm into it. I'll get
to it eventually. Yeah, after I put one hundred and
fifty hours into Oblivion.

Speaker 1 (37:54):
Yeah you would. Uh. And like I said, people, people, uh,
we're just like kind of assy Microsoft when they you know,
Shadow dropt Oblivion like the day before this game.

Speaker 2 (38:04):
Man, Yeah, come on, bro, that's kind of foul.

Speaker 4 (38:09):
I mean it's so it's like they they obviously were
planning that Oblivion drop for quite some time, just given
you know, they brought out voice actors for that stream
and all of that.

Speaker 6 (38:22):
And by voice actors, I mean mostly Wes Johnson.

Speaker 1 (38:25):
But I would also imagine that Oblivion is a game
with a bit wider of a cast than this j RPG,
you know, like the Spoke j RPG game from this
unknown studio. Like, I don't know that there's as much
crossover with those two audiences, but I could be wrong.

Speaker 4 (38:44):
No, I exist in that middle of the vent diagram.
But I don't know how many other people do.

Speaker 1 (38:50):
Carrie tell us about uh, the weirdest game of the year,
according to you Promised Mascot Agency from your friends who
made Yes Raised.

Speaker 3 (39:00):
Killer, Paradise Killer.

Speaker 5 (39:01):
Yeah, before you go. I played the devil Fish game
and I was like, I don't know.

Speaker 1 (39:07):
What the fuck is going on?

Speaker 5 (39:09):
Like you play a pick and a truck and a thumb,
and I'm.

Speaker 1 (39:11):
Like, I I I say I say this with I
say this with with much love, like like like no
shade at all. This does appear like a very carry
ass fortune.

Speaker 3 (39:27):
It is the people.

Speaker 2 (39:30):
No.

Speaker 3 (39:30):
He first of all, pinky is a pinky.

Speaker 4 (39:32):
He's not a thumbing digit look a digit. Yes, So
Promised Mascot Agency is the second game from Kaisen Game Works,
who did Paradise Killer, one of my favorite games of
the last decade, and it is.

Speaker 3 (39:54):
A deeply weird game.

Speaker 4 (39:56):
So it is a Yakuza story in terms of the storyline,
it is a Yakuza story.

Speaker 1 (40:06):
Like Yakaza the video game or about the Japanese Yakaza, essentially.

Speaker 3 (40:10):
A little bit of both.

Speaker 4 (40:11):
Because they did get the guy who voiced Kiriyu to
voice the main character. So literally, like the dev team
is like, we fucking loved the Yakuza games that we
had to get Kiriu to voice Michi.

Speaker 3 (40:23):
So uh, the main character, Michi is uh.

Speaker 4 (40:28):
He is a Yakuza member, and basically what happens is
he's supposed to He's part of a smaller family that
was looking to a line itself through this big deal,
and the deal goes sideways and they lose twelve billion yen,
and so the matriarch of the Shimazu clan sends.

Speaker 3 (40:50):
Michi to.

Speaker 4 (40:53):
A little rural town in Kshu called Kazuomachi, which is
basically the sort of it's almost like a Shit's Creek
kind of scenario where it's like, okay, Michi, you go
to like our last little kind of the last thing

(41:13):
that we own basically, which is this mascot agency in
this shit ass rural backwater town and over the course
of the game, basically what you're doing is you're running
this mascot agency. Now, in the world of the game,
mascots are not people in costumes. Mascots are like their
own kind of like race of being. So you recruit

(41:40):
mascots and you send them out to events, and sometimes
at events things go sideways, like they have to overcome
the perils of a normal sized door that they cannot
fit through, or the vending machine starts spitting out things,
or the stove gets too hot, or some nonsense like that.

(42:00):
It's all it's all nonsense. But the game doesn't have combat.
What it has is like a card system where you
can also recruit what are called mascot support heroes, and
so the heroes are able to motivate your mascots to
overcome the peril that they endure at these various events,

(42:23):
thereby making you more money by overcoming the obstacle, which
you then send back to the matriarch of your clan.
And there's all sorts of other stuff going on in Cosmomachi.
There's a bunch of other characters who all have their
kind of side quests and side stories. But the other
big thing about the town is that the town is
being run by a very corrupt mayor who you eventually

(42:48):
run your kind of right hand mascot Pinky against in
the mayoral race. And then there's also this whole deal about, oh,
Kazomachi is cursed and so Kazumachi has this curse about
it that apparently kills Yakuza men. So you're trying to
find out like the nature of the curse and how

(43:09):
the curse.

Speaker 6 (43:10):
Happened and all of this other stuff.

Speaker 4 (43:11):
So there's a few sort of you have your your
A plot, and then a couple big B plots, and
then a handful of you know, C and D plots
with your mascots and the other side characters and whatnot,
and it is very strange. Someone described it as basically
like if you took a side like a mini game
from the Yakuza series and turned it into its whole

(43:34):
fucking game. That's what Promised Mascot Agency is.

Speaker 1 (43:38):
Is just.

Speaker 4 (43:41):
Extremely wacky, h nonsense with a Yakuza flavor to it.
I rolled credits on it yesterday. I had a really
good time. It didn't quite change my brain chemistry the
way that Paradise Killer changed my brain chemistry.

Speaker 3 (43:59):
But I had a lot of fun with it.

Speaker 4 (44:00):
The game's very it's well written, it's really well voiced.
The voice acting is incredible. They actually like they really
went out of their way to like hire a lot of.

Speaker 3 (44:10):
Kind of known voice actors.

Speaker 4 (44:12):
Again, the voice actor for Hear You is your main
character in this game. I think what between this and
Paradise Killer, what Kaisen does really well is make weird
ass little worlds that feel very cohesive and real, and

(44:32):
they have their own like rules about them and their
own structure, but everything makes sense and everything's very cohesive,
and the freedom of movement that you get in both
games is I think really satisfying. So in Paradise Killer,
you just there was no fall damage. You could just
sort of like go anywhere. You eventually upgraded like your

(44:54):
ability to jump and to do these like air dashes
and whatnot to reach new places. And I promise, mascot
you can see you have this like old school you know,
those little Japanese trucks. Your truck is indestructible. The only
like the worst that happens is like Pinky is always
riding in the back of your truck and sometimes you'll
just like hit a light pole and she'll just scream

(45:15):
and she'll get like little stars around her head.

Speaker 3 (45:18):
But that's it.

Speaker 4 (45:18):
That's the worst that happens. Like you cannot actually do
harm to yourself or to the truck. You can upgrade
it to drive better over water, you can upgrade it
to get like wings that allow you to glide.

Speaker 3 (45:31):
It has a boost function.

Speaker 4 (45:33):
The freedom of movement is just very satisfying, and the
fact that you're never like punished for kind of taking
a risk and being like, I want to see what's
over there. The game kind of encourages.

Speaker 6 (45:44):
You to do that.

Speaker 4 (45:45):
Also, they they they got absolutely killer soundtrack. The homie
Alpha Cromeo is another one of these Scottish weirdos who
actually was friends with my boyfriend before.

Speaker 3 (46:00):
He ever started working on this game.

Speaker 4 (46:02):
So it was fun to see Acy do the soundtrack
because he's very much an officionado of weirdo Japanese synthesizers
and he makes very good use of them in the
soundtrack here. So yeah, promised Mascot Agency, super weird. I
really it's an open world yakuza management game. I don't

(46:27):
it's it's hard to pitch to people. It's one of
those things where it's like the demo is.

Speaker 3 (46:31):
Out there, and the demo is.

Speaker 4 (46:35):
The demo just kind of drops you right into it
without like the big story prologue or anything like that.

Speaker 3 (46:40):
But the demo is like.

Speaker 4 (46:41):
You basically have eighty minutes to just play the game.
It's a timed demo rather than you know, like a
level or something like that. You just have eighty minutes
to fuck around in Cosumachi, And I think it's that's
really the best way to determine if that's something you're
going to enjoy or not. But yeah, everything about the
game is very weird, but I think very well executed.

(47:05):
They clearly had a very specific vision for this game, and.

Speaker 6 (47:09):
They executed it really well.

Speaker 3 (47:11):
So it's it is. Again.

Speaker 4 (47:13):
It didn't quite like alter my brain chemistry and the
way that Paradise Killer did, But I had a ton
of fun with it, really looking forward to the soundtrack
coming in on Final two, just because like Acy did
some really really cool stuff with some very very weird
synths for this game. So yeah, I would recommend it

(47:36):
if you're into like yakuza stories and or management sims.

Speaker 1 (47:41):
All right, So yeah, last one for me, So in
the wake of kind of a disappointing update for Path
EXL two where a lot of that communities down on it,
and diablow Ford just kind of being in a very
stagnant place right now as far as it goes. Last Epoch,

(48:02):
which is kind of has kind of risen up as
the third ARPG in terms of like popularity, released apparently
a banger of the season, and I decided it so
it was out in early access for a while. It's
been in one point Zho for I want to say,
like six months give or take, and there they're now
in their second like content season that they put out,

(48:25):
and I thought this would be a good time to
jump in and actually really impressed with Last Epoch because
it kind of exists in this middle ground between Diablo
and Path of Exile in terms of complexity. Like Diablo's
very shell end of the scale. It's very it's a
lot more accessible and doesn't have systems that are is deep.
Path of ex Styles is on the extreme other end,

(48:47):
where the systems are very deep and characterbility is very difficult,
and Last Epoch kind of sits in the middle and
it doesn't really interesting ways. So I mean, it's it's
an action RPG the same way that the Blow and
Path of Backslaw are and the combats the same. So
where these games tend to really differ is in how
the systems are set up and what last epoch does.

(49:10):
That's differently is and again i'm fairly early on about
two thirds of the way through the campaign right now,
and not sorry any game yet, is that most of
your character development is done with your skills and forging
weapons in this game, like very rarely. This is not

(49:30):
a game that relies on massive drops, Like there are
some huge drops that you get throughout the game. Obviously,
it's no loot based game would be worth its salt
without that. But you're really encouraged to develop the weapons
you have because they have this forging system where you
can actually like upgrade the equipment that you have by

(49:52):
using these shards that you find as you explore through
the world. And so when you find these shards, like
you can take a piece of equipment that has, you know,
whatever roles you want on it, and you can either
like add new affixes to that piece of equipment or
upgrade the existing affixes that are on there to different tiers,

(50:13):
which then will make them more powerful. But you can't
do this in in adfinite because every time you modify
a piece of gear, it has like an it has
a like a forging score essentially, and every time you
modify it, you lose some of that, and then once
it runs out of like forge ability, it's it's bricked
for lack of a better point, like you can't make

(50:33):
any more changes to it or or adjust it in
any way, shape or form. But it really gives the
player a lot of control over how they gear, like
the affixes that are on the different items that they get,
because you can basically like kind of tweak it, and
there's and there's other consumables you can get in the
game that lets you maybe change an affics that's on something,

(50:57):
or you know, pull affixes off it and then you
can re forded it to be what you want it
to be. But it's a lot deeper than like the
tempering system and master working system that's in Diablo four is.
So that's been really cool. The other thing that's interesting
is that in this I don't think I've ever seen
a game where instead of having like a Diablo style

(51:19):
tree that you move down where you unlock skills and
then you can love love of those skills and stuff
like that. You can actually each skill in the game,
so like each individual character ability that you unlocked, and
each character has probably thirty different ones that you can
unlock during the game. Each skill has its own skill tree,

(51:40):
and so you'll gain experience and your skills will level up,
and then you can actually customize how that skill works
by changing different nodes that are in the skill tree.
So a good example, I'm using a rogue right now,
and the like I'm going with the mark paths on
like a bow wielding rogue. Like, you start with a class,

(52:02):
then you unlock like what they call mastery later on,
which kind of dictate your play style. And one of
the first things they give you is like this lightning ability,
and that's really powerful, really destructive, but that kind of
sucked for me because I had been making a fire
based build, Like I was shooting flaming arrows and enemies
and that's kind of how my character was specked out. Well,

(52:23):
sure enough, if you go into the lightning the skill
tree for this ability, there's a chain of nodes that
you can follow that convert this lightning damage skill into
a fire damage skill, so like you can actually sit there,
like if you have a fire based build, you can say, okay,
like I'm actually gonna do unlock these nodes and now
instead of doing lightning damage, it basically changes all the
lightning effects of the skill to fire effects of the skill,

(52:45):
and it changes shock to ignite and all that other stuff.
So it makes it more viable. And so it's been
really fun kind of playing around with that system, kind
of working within the game to engineer skills because you can't,
like you don't have art Blaunche like, not every skill
has every single possibility available to it, but there's a
lot of different ways that you can go, and it

(53:07):
makes different skills like whereas in a Diablo or a Poe,
some skills are just not viable towards it, with certain builds,
you can actually kind of tweak and tailor of the
skills to make them viable with the kind of build
that you want to make, to make them suit your
play style a little bit more, which again is really
interesting and a very unique way of handling it. So

(53:31):
I'm enjoying it so far. I'm looking forward to getting
the endgame. The endgame system that they have in the
game seems pretty interesting. So so so a little of
a Riker video about last EPI yeah, came through, Hey Riker,
this is folks. But yeah, so, like I've been really

(53:52):
enjoying it so far. I think it's available on consoles. Also,
I'm not one hundred percent sure a out that piece.
Oh it's not yet. Okay, Well, hopefully eventually it has
controller support, so I'd imagine it's going to come to
consoles eventually at some point. But yeah, like, if if
you kind of fell off the diablow out of a

(54:12):
path of Exile is too daunting, maybe give last epocket
look because, like I said, I've been I've been digging
it quite a bit so far. That's gonna be it
for the games. When we get back, we're gonna give
our recap of WrestleMania and hear from you guys in
the post office. So stay tuned. All right, Well, we
have not convened on this podcast since WrestleMania happened just

(54:35):
a couple of weeks ago. As we said during our
preview show, we were pretty down going into WrestleMania. I
don't think any of us were like super excited for it.
We figured there'd be a couple of good matches on
the card, but for the most part, we weren't. We
weren't over the moon for this WrestleMania. We hung out

(54:58):
with a lot of you guys in the Discord fixes
dot com slash fans, where you can also ask post
office questions because we'll be pulling your questions about WrestleMania
out of there as well. So just overall, without going
we're not gonna go blow by blow, But what were
your guys general thoughts about it about WrestleMania Weekend? Starting
with you, Micah, you know, it wasn't it was all right?

Speaker 2 (55:27):
I didn't really I don't really care for much of it.
I like the last match of the first night and
the first match of the last night.

Speaker 1 (55:35):
Well that's that's why I called it a bell curve earlier,
because we started started slow, we peaked, we started peaked
the next night, and then it fell it fell off.

Speaker 2 (55:43):
Yeah, yeah, those were the two standout matches for me.

Speaker 1 (55:50):
The night the.

Speaker 2 (55:52):
The weekend started off with a whimper. I started off
with a yeat whatever whatever the hell that is. I
know words change over time, right, like I get etymology
and all that, But like you needs to throw something.
It doesn't just mean like it's just it's just a grunt.

(56:17):
It's a monosyllabic grunt when this drunkard says it. But
people like it. Uh, it's the new what I guess?
And uh.

Speaker 1 (56:31):
And then.

Speaker 2 (56:33):
The matches I really didn't care for. That was a
fine match. I just didn't And I expected, h. I expected.
I didn't want jay us So to win, but I expected.

Speaker 1 (56:44):
Yeah, I disagree with your assessment that that was a
fine match. That was not a fine mat That was
a bad match.

Speaker 2 (56:51):
I didn't look I'm trying to be nice, guys, I'm
trying to be nice.

Speaker 1 (56:55):
You know, you don't have to be nice, all.

Speaker 2 (56:57):
Right, Well us will stink show like I don't bet.

Speaker 1 (57:02):
It was a bad match with a baffling ending that.

Speaker 2 (57:05):
That's that's my thing.

Speaker 4 (57:07):
The ending care for the end, the end was wanting
to go on vacations like right like through submission, yo,
like just and yeah, but not and not even like
a drawn out like oh my god, I've I've tried
in vain to escape and I just.

Speaker 1 (57:27):
Or or they could have done the fucking passout spot
like that would have been more acceptable.

Speaker 2 (57:31):
I feel even he was done with a Jay Us match, Like,
all right, guys, alright, let's just get.

Speaker 1 (57:37):
This show cam.

Speaker 2 (57:38):
Uh I got, I just got a bus in my
contract negotiations. I'm getting ready to get on it.

Speaker 1 (57:46):
Camp camp ass over under for the end of money
in the bank. Uh so over into the end of
money the bank. For Jay's world title run? Uh And
who would you yourself personally booked? A de thron SENA, Well,
we'll get We'll get to John Cena. Do you think
Jay's title run will last until money in the bank
or will end when is money in the bank July?

(58:06):
I think July?

Speaker 4 (58:07):
Why hold on, let me what are the what are
the big what are the basic paper views coming up?

Speaker 1 (58:16):
Like based on I mean we haven't gotten to the
triple threat, but based on what you would see, like
you'd have to imagine Seth Rollins would be the guy
that would.

Speaker 3 (58:26):
Take that no money in the bank is June money
in bank?

Speaker 4 (58:29):
June seven?

Speaker 3 (58:29):
Money in the bank.

Speaker 4 (58:30):
We got backlash first and then Saturday Nights main event
May twenty fourth, and then money in the bank.

Speaker 3 (58:38):
It's uh, what is what is happening in July?

Speaker 2 (58:44):
Nothing? Yeah, it's happening that money in the bank. It
has to write. It has to like, they didn't even
start a new program with him. We're recording this the
night of the second raw after WrestleMania. Yeah so they haven't.
But they didn't even start a new program. It was
just like, hey, congratulations, bro, you you earned it, and

(59:06):
talk about d I come on, all right, yeah whatever,
you earned it. And then they, you know.

Speaker 1 (59:13):
All right, whatever the Jacob.

Speaker 2 (59:19):
Yeah, well, the crowd's dumb, you know, like Rustling fans
are dumb. I'm a wrestling fan and I'm dumb, so
Rustling fans are dumb. I'm very happy to see Jacobi
two of gold. I would have thought that that they would, look,
if you're gonna do something with l A Night guys
in his forties, now, you gotta kinda gotta kind of
do it.

Speaker 1 (59:39):
I think I think the moment for him has has passed.
I think if they were gonna pull the trigger on that,
it would have been a year ago.

Speaker 3 (59:45):
Yeah.

Speaker 1 (59:45):
Yeah, I think you're right.

Speaker 2 (59:48):
I didn't really give a shit about any other match
on Night one.

Speaker 6 (59:51):
I didn't realize l A Night was a Baltimore guy.

Speaker 1 (59:53):
Oh yeah, yeah, so, I uh, I was. I was
more pleased with El Americano uh and and Ray Phoenix
that was that was a good match. Again, American has
come from nowhere, but he's really impressed.

Speaker 3 (01:00:17):
It's fun.

Speaker 4 (01:00:19):
I appreciate the fact that they're leaning into how possibly
more dumb American could we be than billing a guy
from the Gulf of America.

Speaker 2 (01:00:30):
Yeah, you think they would have had that episode if
Ray Phoenix was I mean.

Speaker 1 (01:00:35):
If if.

Speaker 4 (01:00:39):
I don't know, because I think they they're clearly gearing
up for Mysterio to be the one to like finally
unmask him in the ring.

Speaker 2 (01:00:46):
Right with the announcement of them acquiring a Yeah, I figured,
I figured, you know, Lahedra, who oh, don't give me
a line.

Speaker 4 (01:01:01):
But yeah, I guess I didn't realize that myster had
like undergone like an actual.

Speaker 1 (01:01:09):
And he has he has a legit injury.

Speaker 4 (01:01:12):
Yeah, he tore his adductor, so he had surgery apparently
today for that.

Speaker 3 (01:01:17):
So I don't know.

Speaker 4 (01:01:19):
I think at this point it's like, all right, well,
Ray Phoenix wasn't going to be able to do it,
so who is It's at this point, you know, a
torn aductor takes a long time to recover from, so
if it's not going to be Ray Mysterio.

Speaker 6 (01:01:31):
It's got to be either Pento or Dragonly.

Speaker 1 (01:01:36):
So yeah, and I mean again, depending on the Triple Agreement,
if they want to pull any big stars from Triple A,
you could potentially have someone in that organization, like their
biggest star do that. I don't think it would take
any shine off of whoever Elgrown Americana could be.

Speaker 7 (01:01:58):
It's like I gotta tell you, I gotta tell you
so I I went to I went to the raw
before WrestleMania in Sacramento.

Speaker 4 (01:02:10):
And one of the pre television matches was an El
Grande Americano match and there was competing crowd.

Speaker 3 (01:02:19):
Chance of that's Chad Gable.

Speaker 1 (01:02:23):
It's not like I said, it's it is. It is
the most fun with with gimmicks like that when when
the fans are in on the joke, essentially when they
play along. Okay, kind of similar to the Elijah is
Hel things for a couple of years ago that was
done less well or Kevin O. They were just gaslighting

(01:02:47):
Kevin Owens on purpose, just to just just just to
make him insane.

Speaker 4 (01:02:51):
Speaking of Kevin Owens, my personal highlight of the weekend
was the shortest match of the weekend, which was.

Speaker 3 (01:03:02):
I don't know why.

Speaker 1 (01:03:03):
I don't know why. I didn't see that coming, honestly,
like that, that was such the obvious choice for that spot.
I can't I don't understand him either. It's it's it's
you know, you know what he is, Terrence. He is
very similar to n XT Bobby Rude. That's that's what

(01:03:26):
Joe Hendry is like. Like, he has an amazing entrance.
He's very over with the crowd. He's a decent wrestler,
but he he just gets the crowd into it. And
that's why people people like him.

Speaker 5 (01:03:40):
I like my wrestlers to be good. He's good in
the ring, like I'm I'm shipping on fucking j.

Speaker 3 (01:03:52):
Yeah, I just why would we talk any more about
jay us?

Speaker 4 (01:03:55):
And we can talk about like Joe Hendry doing his
little turn to the camera into the r K O.

Speaker 3 (01:04:01):
It's just chef's kiss.

Speaker 1 (01:04:03):
I mean, that's that's the great great the great job
by the truck, great job by the guys in the truck.
I gotta tell you, one of my favorite w W
characters of all time, uh is post Fatherhood Randy Orton.
That dude is so much fun to watch.

Speaker 2 (01:04:20):
He's just mellowed out.

Speaker 1 (01:04:22):
Man Dad Orton is like one of the most fun
people to watch television. Oh.

Speaker 4 (01:04:32):
I also really liked the Drew McIntyre Damien Priest street.

Speaker 1 (01:04:36):
Fighting surprisingly fun, Like, I was not expecting that match
to be as fun as it was, and it.

Speaker 3 (01:04:41):
Had Doom tie in, but I thought.

Speaker 2 (01:04:46):
It was stupid.

Speaker 4 (01:04:48):
It was stupid and also sick of ship for Drew
McIntyre to come outdressed as the Doom Slayer.

Speaker 3 (01:04:54):
I like, I'm here for for the gags. I'm here
for the the.

Speaker 1 (01:05:00):
Laughs of gentlemen. It's not worse than than like T
T one thousand, Triple h at Dressel thirty one with
the terminate Italian. So did you did you like?

Speaker 2 (01:05:11):
Did you like the war Raiders dressed up as the
Clash of Clans camera?

Speaker 3 (01:05:15):
No, that was stupid.

Speaker 4 (01:05:18):
It's not a good video game and Doom is uh.

Speaker 3 (01:05:23):
Also, do you take it a selfie? The the mid
match selfie?

Speaker 1 (01:05:27):
Was? I mean that that that Claymore into the chair
in the corner look looked a lot more devastating than
it probably actually was. But it but it was a
good visual and audio audio maneuver to end that match,
So I'm here for it.

Speaker 5 (01:05:51):
Speaking of that I thought wrestle Mania was fucking terrible
this year. I skipped like four or five matches. I
didn't watch Tiffany Stratton versus the Charlotte. I didn't watch
the war No, I didn't.

Speaker 4 (01:06:03):
I because look, I was at Disneyland. I was at
Disneyland while most of wrestl media was going on, So
I didn't watch any of it live.

Speaker 1 (01:06:12):
But before we before.

Speaker 4 (01:06:14):
We finished talk about Drew and Damien. I find it
very funny that they brought out fucking Carrie King for
Damian Priest's intro. Who's the guitarist from Slayer, who is
widely known as not being a very good guitar player live.

Speaker 3 (01:06:34):
All he does is dive bombs.

Speaker 4 (01:06:35):
It's fucking talk hit, but it's it's the idea that
Night two had Carrie King, after Night one had Living
Color come out and do Cult of Personality live for
CM Pung.

Speaker 1 (01:06:52):
Seemed very excited to get a live music entrance, so
I was happy for I.

Speaker 4 (01:06:57):
Look, here's the thing, I feel like, Damian Priest getting
Carrie King is equivalent in terms of billing to CM
PUNK getting Living Color.

Speaker 3 (01:07:08):
Like it's there's.

Speaker 5 (01:07:14):
I like Damian Priest, He's knock knee and it's really fun,
Like I didn't knockknee wrestling.

Speaker 1 (01:07:25):
Weird. It is a weird sitting run around the ring
with his knees. Like I mean, so, so here's here's
the thing, like like like if we're going with the
ship melter star scale, right, so we had I would
say we had two four star plus matches in in

(01:07:45):
the main event of Night one and the actual like
like not not the build main event, but the actual
main event of Night two, which was which which is
the opening match on the card? Right, Yeah, like like
like Drew Damien, pretty good match, the Intercontinental title match,
pretty good.

Speaker 4 (01:08:04):
Match was actually a lot of fun.

Speaker 3 (01:08:09):
It was fun.

Speaker 5 (01:08:10):
You could go back on the second.

Speaker 2 (01:08:11):
I really started off pretty well and then it just
kind of yeah, it's a Bell curve, you know, like.

Speaker 3 (01:08:19):
The fall off after the fall off after Andy Orton
was severe.

Speaker 1 (01:08:23):
Yeah. The only the only blip in the Bell curve
is the is the Tiffany Stratton Charlotte Flair match, Like
there was a brief dip and then it you know,
went back up.

Speaker 2 (01:08:32):
Yeah, you're right, it really was a Bell curve. Yeah,
you you lost your parley at the end of Night one,
Brad almost you almost had it.

Speaker 1 (01:08:48):
Yeah, I had, I had, I had the right thing
happening just to the wrong guy or or also to
the other guy like that. I will say, they seem
like they're doing dangerous Alliance two point zero with with Han,
which is kind of interesting that that gimmick never got
revisited in the thirty years since it's happened. So that's
that's pretty funny to me. But but but a bit

(01:09:12):
of a surprising ending. I wish it wasn't so telegraphed,
like like the ceampunk one I kind of expected to
be telegraphed, the one where he turned on Roman. I
I felt like that the timing, If the timing was better,
it would have been much more impactful.

Speaker 3 (01:09:30):
Look, I saw this covied.

Speaker 6 (01:09:33):
We all saw this covin.

Speaker 1 (01:09:35):
I don't think we saw him going aligning with Seth
Rollins like there was no no no.

Speaker 3 (01:09:39):
I was like that, what's gonna happen?

Speaker 4 (01:09:42):
Like, but then you know, after WrestleMania, now we got
now we got bron Breaker involved too.

Speaker 6 (01:09:48):
Uh so yeah, it's.

Speaker 3 (01:09:52):
It's silly as shit.

Speaker 4 (01:09:54):
I like Seth Rollins a lot, though, sole it was amazing.

Speaker 1 (01:10:02):
That that's gonna be it. It might be the best
match of the year, Like it's gonna be tough for
a match to to top that match that was.

Speaker 5 (01:10:12):
I really wish it would have been just but you know,
I mean, and I love.

Speaker 1 (01:10:21):
But Rea being there enhanced the match, you knows, as
like the finish was great, Like the finish was fucking
excellent for that match.

Speaker 2 (01:10:30):
So someone's gonna have to tell me, uh why they
keep trying to make liar val carry it happen.

Speaker 1 (01:10:38):
I don't get it either.

Speaker 3 (01:10:39):
I don't know. I just she's so boring.

Speaker 2 (01:10:45):
It came out looking like looking like the dudes from
It's Always Sonny in Philadelphia.

Speaker 1 (01:10:51):
Alms made a trash man joke when she came out.

Speaker 3 (01:10:55):
I don't care for Lira one bit.

Speaker 2 (01:10:57):
And then look, she's.

Speaker 4 (01:10:59):
Only interesting now because of Becky and because Becky's turned
heel on the look.

Speaker 2 (01:11:05):
Look, Becky lynches in the Joso category for me. I
don't I.

Speaker 1 (01:11:10):
Don't like Micah. Micah is a forever on the same page. Yeah,
you know, I don't get it.

Speaker 2 (01:11:21):
You're not gonna You're not gonna ding me for not
being consistent at least when I do not get it, man,
I do not get it.

Speaker 1 (01:11:31):
Then the last literally.

Speaker 5 (01:11:33):
Rolled my eyes when her sucking music started playing. I'm like, God, damn,
I didn't. I didn't watch that match. I was just like,
all right, whatever, because that means.

Speaker 1 (01:11:42):
I don't I don't like it when they do title
changes just for the sake of hot shotting it a story,
right right, just just for the sake of a swerve, Because,
like I said, if you're gonna hot shot it, like
you could have done the heels turned out wrestling. You
didn't have to. You didn't have to do it on
on raw the next night on raw. Alright, alright, that

(01:12:08):
doesn't make any sense. Well, we don't know yet. We'll
find out. Well, I'm sure we'll find out tonight. I'm
sure she'll she'll explain. Maybe she's gonna join the Dangerous Alliance.

Speaker 2 (01:12:16):
You don't know, Terrence, you don't want to work for me, brother?

Speaker 1 (01:12:21):
Shut up. By the way, speaking speaking of that stable
that they're building right now, because because I can't imagine
it's gonna stop at Seth and bron Breaker would be
a good landing spot for the street profits. Don't you think,
like if if they if they want to, if they
want to keep like make them heal because they've kind
of they kind of turned them heel a couple of
weeks ago, but it's been sudden.

Speaker 2 (01:12:41):
But but you can't you can't really turn those guys
here because they don't have a heel move set. Everybody, everybody,
everybody wants montege to to go for yeah, to go
for like a single run. And the those two together
are look I like the Motem machine Gun but like
they're just kind of like.

Speaker 1 (01:13:01):
Two dudes, like at least.

Speaker 2 (01:13:04):
It's right, at least Gargano and and Champa, who looks
really weird like with I'm sorry, yeah, like no, keep
your busted up beard, you know, like like I know
you busted your chin or whatever. Nah, yo, keep it,
keep the beard. But like those dudes are like obviously heel,

(01:13:25):
and the motor City machine Guns are just like a
couple of dudes. Meanwhile, you got it's real hard for
them for the street profits to be a heel when
they're grabbing prosthetic legs given to them by the wearers
of said legs, uh to to beat up the heels
like it, I don't know, man. Also, like I get

(01:13:46):
why they didn't put it on on WrestleMania right, because
you want to get people to watch smack Down because
that like that. But nah, you know, like that should
have been that should have been on the main card, man,
but it would have overshadowed ode where would you put it?
Right as far as I'm concerned, New Day, Yeah, yeah,

(01:14:08):
and then just dropped like four of those other matches and.

Speaker 5 (01:14:12):
Just they could have put it in place with the
jun I don't think that's happening.

Speaker 1 (01:14:18):
I don't like.

Speaker 2 (01:14:20):
And then the and then the last match, you know, yeah,
all right.

Speaker 1 (01:14:28):
It is remarkable how well it's It is remarkable how
the uh John Cena heel turn, which was earth shattering
fizzled out like almost immediately essentially.

Speaker 2 (01:14:41):
Apparently it wasn't supposed to happen when it happened. It
was supposed to happen at WrestleMania.

Speaker 1 (01:14:46):
Okay, they put it like an X seven call back basically.

Speaker 2 (01:14:52):
Right, But the Rock said that Ari Emanuel said that, oh,
tickets are moving slow for.

Speaker 1 (01:14:58):
Shot shot Shot. Why do we need to know all
of this shock shocker that Dwayne Dwayne's involvement has deteriorated
an angle, uh more than normally.

Speaker 2 (01:15:10):
So so yeah, so this dude just got drunk and
was like, I want you so, I want you so.
I don't know why I want it, but I.

Speaker 1 (01:15:18):
Want you so one to.

Speaker 2 (01:15:23):
Miss shampoo my bold head and and yeah it was yeah.

Speaker 5 (01:15:31):
The last minute thing. Stupid people are like, what the
fun was the point?

Speaker 1 (01:15:36):
Did you?

Speaker 5 (01:15:36):
Why did you do all that? And then you didn't
show up?

Speaker 1 (01:15:38):
You didn't show up? Why? I mean, why, why does
Why would Travis Scott be a boon to John Cena?

Speaker 2 (01:15:45):
Like Scott Scott rich people could just do whatever they want.

Speaker 3 (01:15:51):
Man, why Scott here? Why is he holding a hardcore belt?

Speaker 2 (01:15:54):
What is?

Speaker 3 (01:15:55):
Why the fuck is that dude here.

Speaker 5 (01:15:59):
Heard training to be in a match? I don't know who, who.

Speaker 1 (01:16:04):
Why they would do that?

Speaker 5 (01:16:06):
Not everybody?

Speaker 1 (01:16:08):
That was a great match, But like, well that that's
the rumor. That's the rumors. That is that it will
be a tag team match with someone and Bad Bunny
versus Travis Scott and John Cena. That's that's the rumor.

Speaker 5 (01:16:19):
Look, I'm always rooting for everybody black, but I hope
Bad Bunny will win.

Speaker 1 (01:16:23):
He's got a team. I don't. I don't like that, nigga,
Yeah I will, I will say we we at least
have come a long way. Uh, with like like if
bad Bunny gets involved like that, that dude has shown
that he is like hands down the best celebrity wrestler
that they will ever have. Really good. Yeah, we've come.
We've come a super long way since uh the Halcyon

(01:16:45):
days of d DP and Carl Malone versus hal Cogan
and Dennis Rodmans. So where Karl Malone somehow badge to
take the coolest move uh in wrestling and make it
look lame as ship whenever he would do it to somebody.
So because that dude's too tall to.

Speaker 5 (01:17:02):
Be I don't know what's going on with the w
w E. I don't ye show coming on like w
w E like behind the scenes and some shing like
that where there's gonna be They're gonna be like showing.

Speaker 1 (01:17:15):
Like meeting.

Speaker 2 (01:17:20):
Was dead a long time.

Speaker 1 (01:17:21):
I know.

Speaker 2 (01:17:22):
Now they're just fucking serving it to, frying it up
and serving it on a plate.

Speaker 1 (01:17:27):
I mean, look, blame and you blame f one for that.
You can blame f one for that. Try to survive
all the eyeballs. But F one is real, I know.
But but but there's value in showing the the the
the real drama, and I use real in quotes, because
a lot of that bullshit on Drive to Survive is
ginned up for the show quite selective here. You know,

(01:17:51):
you don't write who's gonna win an F one race? No,
I don't.

Speaker 5 (01:17:56):
Why would you give us all that in that back
that information.

Speaker 2 (01:18:00):
They're trying to capitalize on the fact that, like the
Internet wrestling community at large realizes that, like the most
interesting stuff is the stuff behind the scenes, right, like
all the rumors, and that's why sheets exist and ship.
But like this isn't going to be that. It's going
to be the Kardashians. It's going to be like overly produced,

(01:18:23):
highly curated, back seat, backstage, behind the scenes crap.

Speaker 1 (01:18:29):
And how like the old school wrestlers feel about all
this ship?

Speaker 5 (01:18:33):
I mean, I mean once, I mean, he's got to
do what he's got to do, But like, how do
you think he feels about like the fact that he's
got to talk about the gate.

Speaker 1 (01:18:42):
At the end? Oh, he's he doesn't. He doesn't care
about that, like like, like he's been close enough to
that side of the business for long enough that I'm
sure that doesn't bother him too much. Once the Undertaker,
Once the Undertaker, Barry fab like that was it? Like
like like that was that was it? Because that because
that dude kept it real forever like like that, like
that dude was the fucking last bastion of ca FA.

(01:19:04):
And once he hung it up and was like, now
fucking I don't need to do the gimmick anymore.

Speaker 2 (01:19:09):
That once the Undertaker bury k Fabe, it was.

Speaker 1 (01:19:15):
Yep, so real quick from the from the questions from
you guys, Johnny, what's the over under the EO Sky
popped the percoset before her match? Come on, Johnny, she's not.
She ate hurts just like.

Speaker 2 (01:19:29):
She was.

Speaker 1 (01:19:30):
She was happy to be there and and happy because
she knew she was going over and getting the pay windows.
Come on, better opener. This is from Malcolm Women's Trio
match or Brett versus owing it media ten uh. Brett
Owen is great of its time, but it's not like
it's not an all time banger.

Speaker 2 (01:19:51):
I'm I'm conditioned for a spectacle. And and that EO
Bianca and Ria as rough as it took, as a
rougher road as we took to get there, I think
it was you know, and look, recency.

Speaker 1 (01:20:09):
Bias and all that. This was.

Speaker 2 (01:20:11):
This was way more entertaining. My sister even came over
to watch this match. She was like, I want to
see this, and uh. I was like, you can stay
for the rest of us. She's like, no, last night,
I'm good. I want to see the black woman wrestling.
I was like, all right, that's fine, that's fine.

Speaker 1 (01:20:29):
Is so good? Like She's like, I don't.

Speaker 5 (01:20:32):
I don't know if she enhances matches because sometimes when
she's doing a match with someone that this kind of sucks.

Speaker 2 (01:20:39):
I think she I think she she can easily be
elevated when someone when she's with someone of her level
or better. But I don't think she could carry I
don't think she'd be able to carry Jade through a match,
you know what I mean?

Speaker 1 (01:20:53):
And yet one day it's one day it's inevitable. So
to follow the camp's question, do you wh who do
you think will eventually take the type from scene? And
will he have it until he is done?

Speaker 3 (01:21:07):
I think it's gonna be orton.

Speaker 8 (01:21:09):
No, no, no, no, you got to use this to
make somebody's yeah, you gotta this is this is gonna
be a big deal, and.

Speaker 2 (01:21:20):
You're you're probably when he when he drops it, he's
probably gonna have a Crisis of conscience and by December.
By December he will be you know, hero Johnsena once again.

Speaker 6 (01:21:34):
But do you think he's going to have it until
Survivor series.

Speaker 3 (01:21:37):
I don't think is it gonna be that.

Speaker 1 (01:21:39):
I don't that paper.

Speaker 4 (01:21:43):
SummerSlam, which is August or like the Paris event, would
be the latest.

Speaker 6 (01:21:50):
I think they would do it.

Speaker 2 (01:21:52):
I think they would do Summer Slam because SummerSlam is there.
Summer Slam is their number two pay per view, right,
it's there, No, you're it, So I think, you know what,
They're either gonna make somebody or they're gonna give it
the CM Punk.

Speaker 5 (01:22:12):
They had some really good matches before he left. All
the Masses was really good man.

Speaker 4 (01:22:17):
Yeahs later, it wouldn't It wouldn't surprise me if it
was Punk. It wouldn't surprise me if it was Orton
it give it to Joe Hendry, right, you know what
you like?

Speaker 5 (01:22:28):
Because because Scena keeps talking about leaving with the belt,
that meaning the last true champion, remember when seeing it
when Sena was trying to keep CM Punk from taking the.

Speaker 1 (01:22:38):
Belt when he left, that would be that would be
an interesting take it from him before he leaves, before
he leaves for good.

Speaker 2 (01:22:47):
That's that's the that's the little bookend that I'm thinking
they're going to try and eventually get themselves.

Speaker 1 (01:22:53):
To interesting let's see here. Uh and then two for
uh the triple threat made event on Night one film Watterson,
Why did Paul Hayn deliver those two low blows like
he was scared to serve dinner to patrons at a restaurant.
That's that's why, man, he had to put a little
sauce on the on those on those love.

Speaker 3 (01:23:12):
He's getting old man, right, I get it.

Speaker 1 (01:23:16):
And he's ever been the most physical like sixty Yeah,
and even in his youth he was not the most
gifted physical performer. In a few opportunities, yeah, man, you.

Speaker 2 (01:23:26):
Have a try to roll an egg, it goes over.

Speaker 1 (01:23:31):
Finally, Malcolm also ask when will Paul Haven get a
black wrestler to be a HAYMN guy or girl? Tired
all these powdered toast suckers getting the rub? That's why
is justice street profits. That's why I think they would work.
They would work well, Uh in that faction, in that stable.

Speaker 4 (01:23:46):
I feel like I feel like the stable's building right
now is there's there's gonna be some of that.

Speaker 2 (01:23:52):
Maybe I'm interested in it though.

Speaker 1 (01:23:54):
Yeah. Cool, all right, well let's let's call it bring
in the New Day, fuck it whatever, you know what,
it would be bad, It would be bad. It wouldn't
be bad. So but but but that specifically would make
Malcolm upset if if if he brought in the New days.

(01:24:16):
All right, well we're running along. That's gonna be the show.
Don't forget to subscribe to the Discord, dens fix dot com,
slash fans YouTube dot com, slash dense Pixels, subscribe to
TMP studios on your podcast rapt of Choice. Support us
with zeal by giving us five dollars a month going
to denspix dot com slash Premium, which also gets to
be full episodes look forward. Uh. That's it this week.
Thank you all very much for watching, listening, and we'll

(01:24:37):
see you all the next time.

Speaker 3 (01:24:39):
By
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