Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:13):
What is up, everybody.
Speaker 2 (00:14):
Welcome to this week's episode of the Dense Pixels podcast
and one of your hosts, Brian, joined by my co
host Micah Hey. It's an interesting, uh weekend news this week,
some follow up stories, but happy to report I have
beaten Donkey Kong Bonanza. Oh wow, really, I mean, look,
(00:35):
I had a fucking blast.
Speaker 1 (00:38):
Some cool surprises at the end.
Speaker 2 (00:41):
The levels definitely kind of open up in complexity a
little bit more as as you go through the game,
Like those first few worlds are really kind of just
kind of, you know, kind of introducing you to things.
And again, the ending was, uh, was cool. It sounds
weird to say this for a Donkey Kong game, but
if you're playing it and you don't quite reached the end,
(01:03):
avoid spoilers because there are legit spoilers at the end
of the game that you probably don't want to be
spoiled on. But yeah, it's it's it's great. I so
now that I've beaten the game, the game actually shows
me like how many bananas there are and how many
I've earned, And I've earned about a little less than
(01:26):
two thirds I think of all the bananas that are
in the game, I'm a little over five hundred sum
and and the banana counter is seven to seven seven.
I don't think that's a spoiler to say that there's
seven hundred and seventy seven bananas in the game. So
and I'm at like, I'm at like five twenty I think,
or something something along those lines. So, and I think
(01:46):
I plan on trying to trying to find all those
Maybe I don't know about all the fossils and shit,
but I definitely might make a play to see if
I can get all the bananas cleaned down.
Speaker 3 (01:56):
All right, have you have you?
Speaker 1 (01:57):
Did you get this or have you played this at all?
Speaker 3 (02:00):
You know, I you know, me write something new and
everyone's like, oh, get this is amazing, right, But I
looked at the price tag and I'm like, seventy dollars
for it, don't get gone game man, that has a
lot of money. And then I happened to listen to
the show last week and you were raving about it.
So I was like, all right, I'll buy it. And
(02:24):
unfortunately I have not had a chance to like really
get into it. I'm hoping and you know, given what
you are saying, you know, I'm actually looking forward to
it because I'm you know, like you said, the first
few levels are like kind of dumb easy, right like,
(02:46):
it feels and it feels almost like a cheat right like.
And maybe that's just due to like really really proper
like on ramping, but it feels like like, oh, I
could just blow through everything, right like, I feel like
I can. The the the breaking the world like system
(03:09):
is it's it's more fun than you think it would be.
But my big fear is that I'll get bored of it,
right like. And I'm curious as to what type of
level design you can have when you can destroy the level.
Speaker 2 (03:28):
Well see, that's so that's the thing about this game,
Like I don't know what kind of alchemy. I don't
know what it's, like, I said the pod last week,
Like I don't understand why Nintendo is able to cultivate
this level of like design intelligence within Nintendo and other
(03:49):
publishers seem and developers seem to struggle with it. They like,
the thing that makes it work is they designed all
of the levels around the fact that you can basically
punch your way through the through the terrain at will.
So like they they lean into the fact that you
can do it so that does allow you to you know,
(04:13):
sequence break a little bit and get you know, maybe
get some bananas, not the way that the designers intended
you to get, but it's not a lot of them
that you can do that with, Like some stuff is
very specific. They also have a lot of the challenges
constructed around the different bonanza powers as well, like have
you at least unlocked your first bonanza yet or have
(04:33):
you not even gotten that far?
Speaker 3 (04:34):
Super early? Man, Okay, I'm super early and I'm going
to be home tomorrow, so I'm hoping that I can
really kind of dig into it.
Speaker 2 (04:40):
Yes, that's that's uh, that's where the game design starts
to really open up. A lot of it too, is
is because you have these different bananza powers that you'll
earn and you'll unlock during the game, and those you
have to leverage as well, or you can use them
to make certain things that you can do with regular
Donkey Kong, but it's easier to do it with this
(05:01):
and the this. This is how like I said, it's
just smartly designed. I so when I did the final
boss right, I I don't want to say I struggled
with it, but it took a long time to beat
the fight, and I'm just like, I feel like I'm
doing something wrong here, like like there has to be
a better way to do this, but I can't. I
(05:25):
just can't figure out what that way, what that way is.
And then after I beat it, I, you know, I
looked online to see like strategies for the final boss fight,
and it turns out that I just wasn't engaging with
like a certain mechanic in the final boss fight the
way that I was supposed to. But I could still
beat the game not doing that, you know what I mean,
(05:48):
Like like it's still it still was able to be
done even without you know, engaging with it the way
that the designers intended to. And that's and that's kind
of the remarkable thing about it is that the way
they designed the game, like they have a very specific direction,
but they also designed it so that you can kind
of break things a little bit if you want to,
(06:08):
which is different than like a Mario game, because like
with a Mario game, like typically to earn those moons,
you have to do very specific sequences and like engage
with it the way that the like the puzzle is
or the platforming section is designed or however you want
to do it.
Speaker 3 (06:22):
But Yeah, the thing about this game is that it
takes everything that I love about open world games and
actually makes them like and actually gives you the freedom
to do it right. Like open world games I like
because you can kind of quote unquote make your own fun.
But that's usually just like creating chaos and mayhem. Right,
(06:48):
there's really you know, if there's an objective, there's a
specific thing. You know, you got to catch this training
CJ right, like you gotta there's something specific that you
have to do within that world. But from what you're saying,
it seems like this is and from the you know
very little that I've that I've played, you literally can
(07:09):
make your own fun while completing what you are trying
to complete, you know. It's it's it's very unique in
that in open world games there's usually a collectith on right,
Like there's a mission where you've got to collect like
a hundred like packages of whatever, right, and they're placed
in very specific areas, and you might be able to
(07:32):
kind of glitch your way through some of those areas sometimes, right,
But it's a like a hard like like a hard
like I did this by mistake, right, whereas you know
some of the some of the bananas. I'm like, I'm
just kind of playing around and all of a sudden,
like I am, oh, there's a banana, like and they
(07:55):
and they did and and and they they it's another
way to do this, like very much on purpose, but
I don't know, it's just there's something, there's something then
about it.
Speaker 2 (08:06):
The game is really good at designing things, but they
design it in such a way that often even if
you are doing with the developers want you to do,
it feels like you're getting away with something. It's kind
of like Expedition thirty three in that sense, like like
Expish thirty three, Like the developers give you all the tools,
and when you like when you break, like when you
come up with like a build that just completely shatters
(08:29):
the you know, the the encounterbalance essentially into your favor
like you feel like you're cheating and and and and
like and like, oh you you would like, oh yeah,
my fucking big brain figured this shit out. I'm so
fucking smart, not realizing that the developers, let like just
gave you the tools, they just left it there, and
knowing that you know that you would got to do
that and that's and that's sort of a positive feedback
(08:51):
loop in and of itself. And like with the digging part,
like here, the thing that's kind of clever about the
digging is that it doesn't feel like it's often that
the game forces you to dig, like like typically like
if you're going through terrain, it's because you want to,
Like you see something that looks like a patched over
you know, a place that you can punch through, and
(09:12):
usually it leads to something either a fossil or a
or a banana some kind, so that makes you feel
really smart, right, or it just like works as like
a shortcut to get from you know where you are
to this other place. Like you can literally like in
most platforming games where you have to like go around
this huge bend to end up at this area that
happens to be you know, next to this this other
(09:35):
area that you started in or whatever, like this hub area,
you can just smash your way through the water. You're like, oh, look,
I made a short cut, and you know, like like
that's very smart. And they also do the very smart
thing like not only do you get a shitload of
gold as you bust through the walls, but they also
like as you're going through, they'll procedurally generate the treasure
chests that you've seen, and often those treasure chests will
(09:58):
contain like a map to a fossil or maybe even
to a banana, like if you're super lucky that it'll
show on the map, like, hey, here's somewhere else you
can go to find this other thing. To kind of
keep the fun going, and the way that I knew
that this game was like something really special is kind
of like I said last week, and this persisted for
me throughout the rest of the game. I wanted to
(10:20):
like very thoroughly investigate each area before I moved on,
like each world before I moved on to the next
the next zone basically, and I didn't do it comprehensively,
like it's not like, oh, I have to I have
to find all the bananas in the area before I
move on to the next one, but like I wanted
to see all the different areas and I wanted to
explore it and find, you know, what bananas I could
(10:40):
without having to try too hard.
Speaker 1 (10:43):
To find them.
Speaker 2 (10:44):
And that just felt really satisfied because they made a
sandbox that's really that's really fun to play in and
even the world like you're you're probably in the lagoon world,
I would imagine first, like that's probably where you left off,
like that feet Like the other thing they do the
truly small is that world feels like really big when
you like because you don't know any different, Like the
(11:04):
only place you know other than that is the mine
area that you that you kind of started in, and
that world feels really big. And then the world just
kind of keep getting more expansive as they go, and
they they dial it in for certain things like there's
one level later in the game that's a that's a
much smaller levels, much more contained, but the mechanics enit
(11:25):
are cool and and they kind of do some clever
things with the space to uh, to make it feel
larger than it actually is. Like it's just a brilliantly
designed game. It's gonna be really difficult choosing between this
and probably Expedition thirty three for Game of the Year
time when we get there, unless something else comes out
(11:45):
that just really, you know, knocks my socks off. But
right now that like those two are the clubhouse leaders
for sure, and I don't know in which order because
I can make the case for both of them quite easily.
Speaker 3 (11:58):
Yeah. The reason I haven't been able to play my
switches because it's not mine anymore. Every day he's like,
can I play Mario Kart? Can I play Mario Kart?
And I'm like, you do you do some homework or something? Man, Like,
you gotta You're not just gonna sit here and play
Mario Kard all day and make your own fun. You
(12:20):
gotta do something. So he does, and and and in
preparation for the release of the Emperor muay Thai, I
started playing street Fighter again and my son was like,
can I play? And I was like all right, And
then I let him play. And street Fighter has this
dynamic mode, right, So there's the classic mode, there's Modern,
(12:44):
and then there's Dynamic. And you can only play Dynamic
during like one player story, right because it's literally just
mash buttons doogle stuff.
Speaker 2 (12:54):
Right.
Speaker 3 (12:55):
And he picks karate Man. That's his favorite. I said
his name is ru. It was like, yeah, okay, karate Man.
And and and he loves uh, he loves destroying that.
He doesn't know the genders of anyone, and like he's like,
is this a boy or a girl? I'm like, that's
(13:15):
whatever you wanted to be man. His name is ed
do with that which you will? And and he likes
destroying the truck in the bonus stage and uh, and
his mother doesn't like him playing it so well.
Speaker 2 (13:31):
To be to be fair, you could tell her that,
like you were playing street Fighter from a very young
age yourself, that you.
Speaker 3 (13:37):
Know, I'm getting them, I'm getting them started. He's like
she was, she said, she said to me earlier to day,
she was like, can we limit Mortal Kombat to the weekends?
I'm like Mortal Kombat in this house? She like, like,
you know what I mean? It was like yeah, but
like I'm being all pedantic and like a dick right,
(14:00):
no combats got the capitations, and so I wouldn't let
who kind of father do you think I am? I'm
being a dickhead, right, She's like, you know what I mean.
Speaker 2 (14:07):
It's like all right, frank Frankly the surprise you're letting
him get get by with without knowing, like all the lawyers,
like his name is for you, he practices the shin cinnamato.
Like that's like these things.
Speaker 3 (14:19):
I'm trying. I'm trying, I'm trying. I'm trying to get him.
I'm trying to get him to play gyle so that
so he's not afraid of charge characters, but like everybody
is for some reason. But no, he's he's like, there's
something about you, man, it's just like.
Speaker 1 (14:37):
Watch your guy.
Speaker 2 (14:38):
Watch your son's gonna become like a command grab main
of some kind. Like he's either like zaggy for something
like that to really to really throw you for a
loop there. So, oh my goodness. All right, well let's
get into the news for this week. The big story
(14:59):
this week is kind of a follow up story to
last week, where we talked about how Steam pulled down
a bunch of adult games due to pressure from their
payment processors, who in turned were pressured by an evangelical
Christian group based in Australia who have been going after
a bunch of a bunch of you know, adult projects
(15:24):
through payment processors. And it didn't stop it just Steam
and we we said it wouldn't just stop it just
Steam and it's uh, it's it's hit itch ioh as
well hit Itchio last week. And the difference is but
because Steam is like a big company that can vet
these things really easily, Like they just took down the
specific games that were kind of in contention. Itch Io
(15:46):
just pretty much hid and delisted anything that has like
adult theming in any way, shape or form on their
website as they work through like a comprehensive review of
the titles to see if they should you know, actually
need to if they actually fall under this compliance, or
or whether they don't fall under this compliance, including a
(16:10):
lot of people's One of their top games of this
year this game called Mouthwashing, which is kind of which
is a short like narrative adventure game.
Speaker 1 (16:20):
But the reason that got pulled down.
Speaker 2 (16:22):
Is because it kind of deals like the game kind
of starts in media res in the aftermath, like you're
on like a ship crew, and one of the overtones
of the game is like a sexual assault that happened
to one of the characters. It's not talked about explicitly
in the game. It's not even really like explicitly referenced
(16:42):
in the game, but it's obvious that that's kind of
part of the deal. And even that gets taken down
just because you know, it has that kind of theming
sitting over the game in some way, shape or form,
so you know, we knew this was going to happen
and again it's only going to be. It's the only
problem with you know, having success, like we said last week,
(17:04):
is that it just emboldens these groups to you know,
go chase after a bigger game. It's usually like usually
you get the low hanging fruit first because that's the
easy target, and then you start working your way up
the tree. Is typically how these things go.
Speaker 3 (17:17):
You got to build a case when you want to
take down the big fish, right, And this is dangerous, man,
this is dangerous. This is this is this is there's
circum there. They're circumventing different ways to enact censorship, man,
and uh, you know this. This is not good. This
(17:38):
is not cool, man, it's not. And as much as
I think some games don't need to exist, like that
one game where you play as a as a as
a long a long haired dude in a trench coat
and you just go around killing innocence, right like I
forget that, I forget the name of it. You know,
(18:01):
you should be able to you should be able to
make that game. And if people if the if the
you know, twitch or Steam or itch io or whatever
they want to put it up, then fine, but uh
I don't I don't know man, this is this is
not good. This is not good at all. I don't
want I don't want this too. I don't want this
(18:24):
idea to spread. And no, no one should.
Speaker 2 (18:29):
Yeah, I mean not if you care about free speech
and free expression. And again, like, no one's holding a
gun to your head and forcing you to buy and
play these games like they exist and the people that
want to play them can play them, and the people
that don't can ignore them, Like it's it's super easy
to filter out, like if you don't even want to
see them in the Steam marketplace, for example, it's super
easy to filter these kind of things out from your recommendations,
(18:51):
like they make it painfully easy for those people that
don't want to to see that sort of thing. I
don't know if Itch has similar filters. I wouldn't be
surprised if they did. And and again like for for
a site like Itch that doesn't have the you know,
the the resources and a manpower of a valve, this
is gonna be a lot harder to do. And in
(19:12):
the meantime, it's costing game developers revenue because their games
can't be seen, can't be sold on these marketplaces. And
like I said, that's it's not a great thing. They're
getting caught up in something that should have anything to
do with them in any way, shape or form. But again,
like the groups that kind of chase after this stuff,
this is exactly what they want because there's just the
(19:35):
existence of these things they find fundamentally corrupt, which is
fucked up.
Speaker 3 (19:42):
So it's nonsense.
Speaker 2 (19:46):
Yeah, And it doesn't stop with games either, because in
the wake of reporting on the Steam and its story
kind of bled into the world of journalism as well.
Speaker 1 (20:00):
So Vice Media.
Speaker 2 (20:04):
They have a gaming vertical called Waypoint, which itself is
a whole fucking other story because they of course laid
off Vice of course laid off a bunch people last year,
including the Waypoint crew, and then they resurrected that brand
with a completely different staff and a completely different mission.
That's neither here nor there though, but Waypoint had been
(20:24):
putting out basically became like a mill for freelance content,
articles and stories and stuff like that. They'd been relying
mostly on freelancers to to kind of fill that site
with new stories. One of the stories that came up
was from an writer named Annavilenz, who wrote about this
(20:47):
situation about the collective shout organization again claiming responsibility for
Valve changing their rules as far as what games could
be on their store, ran it through editorial article posted
no problem uh, and then the owner of Vice Media,
Savage Ventures, requested that the article be removed because of
(21:13):
its controversial subject matter that has to do with the article.
A KA, we don't want this group turning their gaze
like the ifsarn onto us, So take this article down
now because we don't want that.
Speaker 1 (21:29):
We don't need that smoke. And as a result, Anna A.
Speaker 2 (21:32):
Lens, along with two of our colleagues, Sean Chocki and
Matt Vintaka, resigned from Vice and contributing to them any longer.
Which is the correct response, like you cannot and and
and again like not that not that current Waypoint should
have been the most trusted source anyway for news given
(21:55):
the whole situation around that in general. But yeah, you
definitely should not be going to Waitpoint for gaming news
of any way shape of any kind after this sort
of thing. If they're if their parent company is going
to have a heavy hand on editorial decisions as we see.
Speaker 3 (22:13):
Here, I'm I'm really surprised that this is this that
way I'm I'm I'm surprised that they would capitulate like,
what the hell is happening? Yeah, like that used to
be a point of pride.
Speaker 2 (22:30):
I mean this, this is the This is the This
is what you get when corporate media is a thing.
I mean this, This is just playing out on a
smaller scale what we're seeing on a larger scale at
the Washington Post where Jeff Bezos is now, you know,
leaning on the kind of content that the editorial board
puts out, unless, of course it's something that advances conservative interest,
(22:53):
then he's more than happy, uh to put it out
there if he wants to as well. And you've been
seeing it at the New York Times too. Again, Jay
and I have taught them look forward many times. Is
that when you have a fight for profit and a
fight for objective journalism, like those two things are intension
with one another, like they cannot they cannot sustain themselves mutually.
(23:17):
You're always gonna lean more heavily in one direction or
the other. And corporate media wants to make money. They
don't give a shit about the truth. They don't give
a shit about objective reporting and about fact based reporting.
They just want to make money. They want to sell papers. Now, ironically,
the way to selling more papers and more clicks and
ads and stuff like that is to probably lean on
(23:37):
your objective life based reporting. But that's not how that's
not how the game works anymore. Man, Like this, this
is this is where we are. I mean, I mean
Polygon Like you remember we talked every once ago about
massive layoffs, and Polygon is now like they just they
just had an article that made it with semi viral
(23:57):
and gaming circles week or so ago. Basically they're now
doing pay you know, advertised content in the that are
framed as news as like game previews or news articles essentially,
but that's paid for from you know, a game publisher
just to speak lovingly and basically advertise the new game
(24:18):
under the guys under Polygons editorial label essentially, which.
Speaker 3 (24:24):
Is, yeah, we're rapidly descending into the cyberpunk dystopia that
I like to read about. I don't want to live there.
Speaker 2 (24:35):
No, it's fucking it's fucking awful. And again, this is
why I've been really banging the drum this year. Especially
if you find good independent creators that do good work,
support them, whether that's consuming their content if they have
a Patreon or some other like you know, way to
contribute financially them if you can afford it. Yes, we're
(25:00):
the independent creators, journalists, whatever that are that are out
there doing it because corporate media is falling down at
every hurdle nowadays. It's it's sickening and it's gonna get worse.
Speaker 3 (25:18):
This is how this is how important voting is. Like
not to like, not to like, get your politics out
of my video games, but like get your like no, man, like,
this is because because the way that the country, the
way that the country moves, the country is moving further
and further to the right. And if if the other
(25:40):
person got elected, we wouldn't be in this situation. We
wouldn't be inching ever closer to to this very weird
dystopian future that we are the Handmaid's Tale. We wouldn't
be inching ever closer to the Handmaid's Tale right now.
And you know, for people who are just like, you know,
(26:05):
I know this is a video game show, but like,
come on, man, like this affects this affects everything, even
the stuff that you like that you think is not like, oh,
it's not gonna matter, Like yeah, man, like they're pulling
games off of off of they're making games unavailable to you,
(26:26):
and they're doing it in very clever ways, right, like
are you are you free speech America? First? You know,
constitutional fundamentalists, Like they're literally trying to circumvent everything that
you stand for. And I and I don't see. I
(26:48):
don't see the outrage. I see the outrage from the
from the snowflakes, right, I see the outrage from the
one side that is, but like, decide that is outrageous.
Speaker 2 (27:03):
There is no outrage that that was your mistake for
believing that those people were, you know, constitutionalists, free speech absolutists.
They only believe those things because it was a handy
way to go against the thing that they didn't like.
And then you know, once once the once the the
writing hit the wall, they were just like, oh, actually no,
(27:25):
I just I'm fine with whatever these guys want to
do over here. I don't really have any principles at
all other than I like to win. It's like rooting
for the Yankees, right, you know what I mean. It's
like it's you know, like like if you live in
New York, fine, Like I get that. It's it's you
know you're attracted to it. But if you live anywhere
else in the country and you rooted and you started
rooting for the New York Yankees anywhere from the mid
(27:47):
nineties to the late twenty tens, you have no principles
you had, you had you had like like like, like,
what do you love? You love winning, that's what you love.
And and you're probably not even half of them, probably
already even following the Yankees because they're not very good.
Speaker 3 (28:05):
You know what it's like, And I'm going to steal
your sports analogy. It's very similar. It's very similar. But
it's like rooting for the Cowboys because the Cowboys were
hot shit, yeah decades ago, right, And but they they
they're they can't fucking and just when you think they're
(28:25):
doing okay, no, they ship the bed and they're run
by idiots.
Speaker 2 (28:29):
They're run by an idiot.
Speaker 3 (28:34):
Right, They're run by a fucking septagenarian octogenarian, rich idiot
and it just all right, all right, I just I
don't get it, man, I really don't. I really don't
get it.
Speaker 1 (28:57):
So moving on from.
Speaker 2 (28:59):
There, there there is some I mean, this is not
good news, right, like the consequences of this are very bad,
but on some level this is also deeply funny that
this happened, and it's like, oh no, the consequences of
my actions, how dare they come at me so quickly?
(29:20):
So everyone remembers from Summer Game Fest the infamous moment
when during the split Gate two presentation where ten seven
Game Studio co founder Ian prol As I guess how
you say his last name came out to talk about
(29:42):
how fucking awesome split Gate two was wearing a black
ball cap that said make FPS great again, in the
style of the mega.
Speaker 1 (29:56):
Ball cap that they love to wear, and talk about how.
Speaker 2 (30:02):
Like, you guys aren't ready for split Gate two, Like,
we're tired of making FPS games that are like Call
of Duty and Overwatch that nobody likes, and we're going
to revolutionize the FPI genre by putting a battle royale
in our game because no one's ever done that before.
It's such a unique innovation. We're going to do it
(30:23):
to make our game awesome beyond behind Splitkate two because obviously,
like we're not very keyed into that community. Split Kate
two was going through some troubles anyway with their fan
base because they took a game. The first split Gate
was kind of like a surprise hit in many ways.
(30:43):
It came out shortly before the pandemic hit and it
found some traction during the COVID period, helped out, of
course by a PlayStation plus you know, free game initiative
and stuff like that. And it's a game that outpaced
it's a expectations, I guess you'll say. And by doing so,
(31:06):
they had themselves a game that was incredibly popular that
didn't have a great way for continued monetization success, like
continued revenue coming in because they didn't. Basically, they just
sold the game and that was it, right.
Speaker 1 (31:21):
And so rather than.
Speaker 2 (31:24):
Put you know, micro transactions into their very popular existing game,
which would piss a lot of people off, they decided
to make a new split Gate and instead and kind
of bake the micro transactions in from the start. And
according to the split Gate community, those micro transactions are
(31:44):
really poorly implemented and probably too expensive for what they are.
And when you combine that with the hubris of going
out on stage and making a fucking complete ass of
yourself and focusing all of the attention towards your game's
biggest moment on how much of an add of touch
more on you are. Let's just say that player sentiment
(32:08):
took a backlash against split Gate two in rapid rapid succession,
to the point where ten forty seven Games announced last
week that they are unreleasing split Gate two and bringing
it back to a beta state to kind of re
(32:30):
evaluate the best way forward for the game. And on
top of this, on top of this, they're shutting down
servers for the original split Gate as well, saying that
it's costing the studio too many financial resources to keep
(32:52):
them open. And the cherry on top of the fucking Sunday,
and this is where the bad news comes into play,
is that they had to lay off about forty five
people as a result of these as a result of
these moves, but notably not you know, the founder and
CEO of the company, who was the strategic mastermind behind
(33:14):
all these great decisions that have now landed them in
the situation they find themselves in.
Speaker 3 (33:20):
You know, I'm told that the CEO is the most
dangerous position because it can easily be replaced. That's why
they get paid a lot of money. Nobody's replacing these
CEOs guys.
Speaker 2 (33:32):
Well, I mean to be fair, at ten for sim Games.
It's not like they're a publicly traded company, Like it's
a private company. They you know, like this he like
the CEO has a lot of power to be to
you know, keep himself in position when you're when you're
privately zoned. But again, like that's the reason, Like, like,
(33:53):
if you want to know the reason that you are
where you are, like, look in the fucking mirror, dude
and realize that you fucked up. Yeah, man, that like
the reason that the CEO is a dangerous position is
because and and frankly, the reason they do get paid
a shitload of money is because like the sea, like
the CEO of companies like make especially for smaller companies
that are privately held, are the ones that the wheel
(34:15):
of the ship right, and so like they make a
lot of decisions that chart the direction for the company.
And if they make a bad decision and crash the
fucking ship into a fuck into an iceberg, that's gonna
be real bad for the company and everyone else that's
in it.
Speaker 1 (34:34):
So you want to pay somebody the big.
Speaker 2 (34:36):
Bucks, uh, and you know, make sure that they have
a vested interest in keeping the ship on the straight
and narrow. And to make smart decisions that will keep
the company afloat and you know and doing well. But again,
like when you when you're when you're trend chasing, when
(34:56):
you're I don't know if embittered is the right word,
but like when you're you know, disappointed that you couldn't
make the kind of revenue from your surprise hit, right,
and so like you pivot into like, well, let's look
like like like when you're leading with Hay instead of
let's make the most fun game we can. Hey, let's
make the most monetizable product that we can. That's for
(35:18):
your initial mistake lives.
Speaker 3 (35:20):
Yeah, because people, people aren't dumb man like they feel
when they're you know, you can't. It's like it's like, hey,
this this painting is is really good. Let's get Andy
Warhol to like make a bunch of duplicates or something like.
(35:41):
It doesn't it doesn't feel I don't know like it.
That's what That's what art does, right, Like it's a feeling.
And when you turn, when you just when you only turn,
or when you when you kind of focus on like
you could tell when someone is focusing on art versus
(36:03):
versus when someone is focusing on product, right, you can
tell when you could tell when a movie has a
studio note, right, because like all of a sudden, here's
this one character that like doesn't make sense, right, Like
I don't know, you can just tell and look.
Speaker 2 (36:24):
I think when Pooci's not on the street, every other
character should be going where's Pooci?
Speaker 3 (36:28):
Right right exactly exactly, and and then you know, you
get you get jettison off to you know, your planet,
and then you know die on the way. Like I'm
really sad that these people love their job, man, I
really am.
Speaker 2 (36:49):
I'm sad for anyone that's still at that company, like
like how like at anyone who's not like drinking the
kool aid over at ten forty seven games.
Speaker 1 (36:56):
It is probably like I'd.
Speaker 2 (36:57):
Be pissed that our that my leadership has, like I said,
has steered into the fucking glacier without any regard for
doing the best thing he can to make the company,
you know, like just stay floading. Where Whereas in reality,
the founder of the company, and I don't know anything
(37:18):
about Ian prol and his uh at, his motives or
anything like that, but I would imagine that he wanted
to make ten forty seven games look like a sterling
money making endeavor so that he get picked up by
a larger publisher and make a fat fucking payday off
of that, you know what I mean, Because because like
like when you're a small studio, you either are focused
(37:39):
on your art and making good shit, kind of like
a team Cherry or kind of like a yacht club
Games who makes like the shovel night games do? They're
not there, They don't. They're not worried about like getting
picked up by a big publisher. They have found a
way to make a company that is sustainable and profitable
and can and can still but can still be agile,
and they're smart. And then or you have the people
(38:02):
that are again just looking for that pay day, looking
to make that sweet money. And then usually when they
do get acquired, those are the people that you see
leaving the studio to go start a new venture with
the money that with the giant payday that they just got,
leaving their former team to you know, suffer under the
rot of a giant publisher who's then gonna you know,
lean in on the kind of output that they have.
(38:25):
So it's a tail as old as the twenty first
century in the games quite frankly so so so Yeah,
Split Gag two has been unreleased, so I don't know
if it's able to be played still by anyone who
had it before. So, but apparently that'll be back out
(38:46):
next year in some way, shape or form. So look
forward to that Split Game fans, and maybe then they
can get back to make an FPS great once again.
Speaker 3 (38:58):
Anybody that uses like, I don't know that guy's politics, right,
I don't care anybody that uses a hat too to
signal their personality or to as a message. At this point,
I don't care what's Saturday. Eys will be black, be blue,
it can be red. I think you're a fucking idiot.
Speaker 2 (39:20):
Look that that big FPS gradingan hat is not sitting
on a shelf somewhere like that. Dude had to consciously fucking.
Speaker 3 (39:26):
That's what I'm saying, right, he had to. He had
to make it a thing. And you can't just buy it.
And I'm not talking about like you know, you buy
a ball cap for your sports team something like that, right, Like, No,
I'm talking about like, you know, the red hats, right, Like,
don't don't do it. At this point, it tells me
(39:48):
everything I need to know about it. At this point
it should be bad.
Speaker 2 (39:51):
Look, I mean you think so, because again, like like
that that hat in that format is gonna be forever
linked to that fucking to that fucking campaign, in that
fucking movement. It just is like like like whether whether
you think it can be or not, it's all like
people are always gonna think about that when they see
a hat like.
Speaker 3 (40:09):
It essentially, so, yeah, like I see people, I see
people walking around with like you know, red hats with
white letters that say like make racist Ashamed again or
whatever like okay, but like no, don't don't use their iconogray.
Speaker 2 (40:26):
Yeah, but believe me from afar, when someone can't read
what the hat says, like, people think you're a fucking asshole.
Speaker 1 (40:32):
Like like just like you.
Speaker 3 (40:34):
Just know that you look foolish. Guys. It'd be like
it'd be like extending your arms straight out to wave goodbye. No, No,
it's not that's not no, people gonna think you're a
fucking asshole.
Speaker 2 (40:51):
Yeah. Uh, speaking of hoisting yourself by your own petard.
Speaker 3 (40:59):
Uh.
Speaker 2 (40:59):
The file new story of the Week comes from our
friends at Microsoft who thought, you know what, maybe it's
not a good idea to have our not necessarily niche
but also not necessarily super mainstream action RPG be the
test driver for the eighty dollars price point video game
(41:21):
coming from the Microsoft Group. Microsoft decided to make a real,
big fucking stink last week, showing everyone that hey, remember
when we said Outer Worlds two was going to be
eighty dollars, we were just kidding, it's going to go
back to sixty nine ninety nine.
Speaker 1 (41:40):
And they also went it's far to say.
Speaker 2 (41:42):
That all of Microsoft's first party releases it this year
are going to be sixty nine ninety nine, which I
presume would also include Call of Duty as well in
that case. Okay, so some people were wondering why this happened.
(42:04):
Microsoft is saying, oh, we listened to you, that's why
we're doing this. They listened to us, all right. They
probably listened to us and looked at the fairly shitty
pre order numbers that I'm sure the Outer Worlds too
was driving forward, it was like, oh, maybe we fucking
overreached with the eighty dollars.
Speaker 3 (42:20):
Yeah, yeah, this is this look. I enjoyed the out
of Worlds. I I didn't enjoy it enough to finish it,
and I certainly am not going to buy it let
alone for eighty dollars. You gotta you gotta just it's coming, right,
(42:44):
like they're testing the waters and all that, like it's coming.
Nintendo did it, right, yeah, but just kind of did
it with with Mario Kart, you know what I mean, right,
and that, And that's what I'm saying, like you know,
you know I.
Speaker 2 (42:57):
Didn't you know what, they didn't do it with Donkey Kong,
a game that's your candidate. But Nintendo's like, I don't
know when can get away with charging eighty dollars for
a donkey, right, That's what I'm saying.
Speaker 3 (43:08):
Yeah, but that's what I'm saying. Like much like much
like every every one in the video game industry, you're
gonna have to follow Nintendo's lead on this, and you're
gonna have one it's gotta be the killer app, right
and two you gotta just do it. You can't just
be like, oh, well, we're thinking maybe, oh yeah, yeah.
Speaker 2 (43:32):
This is the worst thing you could have done, because
now people have learned like, oh, if we just browbeat Microsoft.
Speaker 1 (43:36):
Enough to do this, like we could scare them.
Speaker 2 (43:38):
All, Like you know, it probably would have been a
really smart game to launch at eighty dollars is your
initial eighty dollars launch game, Paul of Duty. You probably
could have gotten you probably could have gotten.
Speaker 3 (43:46):
Away, have got away with it, Yeah, would have gotten
away with it. And you know, you're you're gonna have
to You're gonna have to just do it. Jay sent me.
Jay sent me something some like article or or or
you know, video of someone reading an article talking about
how the development costs for Grand Theftotal six is estimated
(44:09):
to be higher than the cost of The Bird Khalifa.
And uh and I said, yeah, man, like there's a
rumor going around that like this is going to be
the first game whose like standard edition is going to
be one hundred bucks. And he was just flabbergasted. And
I'm like, I would have.
Speaker 2 (44:30):
Thought the Birch Khalifa would have cost more than a
billion and a half dollars.
Speaker 4 (44:33):
Honestly, Yeah, you would think so, right, you know, maybe
maybe maybe, you know, maybe Tom Cruise not that impressed anymore,
not that impressed.
Speaker 2 (44:49):
But here but here's but here's the thing about Grand
Theft Auto, though, is that that game will make up
its entire development cost in like absolutely yeah, right right,
and and and that is also correct, Like there is
all the rumors about like, oh, like what if GTA
standardition costs one hundred dollars, They.
Speaker 1 (45:06):
Could probably do that if they wanted to do it.
Speaker 3 (45:09):
They can do it. Yeah, they can do it, And
I wouldn't be I wouldn't be done. I'm like, look, bro,
I don't be surprised. Yeah he was. He was just like,
get the fuck out of it, Like, no, man, they're
gonna do it because because GTA five makes goog obs
of money.
Speaker 2 (45:25):
Right it is.
Speaker 1 (45:26):
It is interesting.
Speaker 2 (45:29):
And again I'm not advocating that it should be this way,
Like obviously, like things getting more progressively expensive over time
is not, you know, not not ideal for consumers, of
which we are in that group. But it is funny
that games seem to wear the brunt of this disproportionately
to other forms of media. Like it's not like movie
(45:50):
ticket prices are getting any cheaper over the course of time.
Like like, and you look at how much it costs
to go to the movies now versus twenty years ago,
it's probably more than doubled or at least like up
like sixty to seventy percent. Right, I'd have to imagine
and and concessions are also more expensive, and people growse
about it, but they still happily fucking pay the ticket price.
Speaker 3 (46:11):
To get in to see They don't know, they don't
happily do it. But like, that's kind of the it's
kind of the reason the box office is where it
is right now. But that's but again, if you make
stuff that people want to see, and you make quality stuff,
they'll buy them.
Speaker 2 (46:28):
Yeah right, I w W So what So here's an
interesting question. This might not be the right show for it.
This might have to be a T and P question.
Why don't you think that movie theaters have moved towards
pricing based on you like the like like why why
is it not that like a Marvel movie costs more
(46:51):
than like you're like this indie you know, indie drama
that comes.
Speaker 3 (46:57):
Out some theaters do smaller chains do And I know
when they were doing when they were experimenting with this
with this like subscription based like card, they they would
treat it like an uber where you know, during certain times,
(47:19):
if you wanted to watch a certain film, it would
cost more then or it would be worth more than
your you know, than the than the normal movie would be.
I got but most of them don't do it now, right,
Like most of them just have like the overpriced matinee
and the overpriced regular ticket. And then I know AMC
(47:41):
has like this thing where you can pay like twenty
five dollars a month to see four movies a week
or something like that, which you know, if you go
to movies a lot, that's an excellent deal, but like
you gotta go to movies a lot, right, And and
I wouldn't surprised if you see essentially surge pricing for
(48:06):
for like big blockbuster movies, uh in the future, because
like the bar has been set that like these blockbuster
movies have to crack a billion dollars or you know,
or their failures absolute failures, right, absolute failures if they
don't make a billion dollars, if they got to cost
(48:28):
two hundred and fifty million dollars and they got to
make a billion dollars. So yeah, I wouldn't be surprised.
Speaker 2 (48:37):
Interesting. I mean again, I don't want to see it happen,
but again, the the chaotic social gremlin in me almost
wants to see GTA come out of one hundred just
to see not only what would happen for GTA, but
also what the what the knock on effect would be
for other games? Because I because I have a feeling
that if that happened, you'd have a lot of publishers, oh,
(48:59):
gloves are off with no.
Speaker 1 (49:00):
Well, but here's the.
Speaker 2 (49:02):
Thing, a lot of publishers with a lot of general
self awareness thinking that their game, Oh, our game is
as valuable as a grand theft.
Speaker 1 (49:08):
Thought, so well, so we'll come.
Speaker 2 (49:10):
We'll put this game out one hundred dollars because it's
just good at the marketplace to be like you, who
the fuck do you think you are?
Speaker 3 (49:17):
Dude?
Speaker 2 (49:17):
Like you ate GTA.
Speaker 3 (49:20):
I think if and when this thing comes out at
one hundred dollars, everyone is gonna move up to like
eighty will be the standard, right, Like eighty will be
the standard by that point if it doesn't hit it beforehand,
whenever the hell GGA is wills to come out and
whatever the standard point is, if this thing comes up
in a hundred, it'll move up five to ten dollars,
(49:42):
but not hit one hundred, right, and then you know
you'll have your you have your big market titles, you
know your Metro Gizelda's, you know the stuff that Nintendo
makes like one game of per generation. That'll be that'll
be like this is the own game. Guys, you're gonna
(50:03):
pay a hundred dollars for it because of the Zona game, right,
but yeah, I have I'm yeah that is interesting, right,
like you know, the the Outer World's three or whatever, Right,
we see what what they would I could see Bethesda
doing something like that, you know what I mean, like
here's the next Fallout and it's like ninety dollars. But
(50:31):
I don't know.
Speaker 2 (50:31):
But that's not to them. That's not the Microsoft. They're
they're they're the Yeah that's at the price. So yeah,
that's right, it's And it's funny because if they had
kept the Outer Worlds too in eighty bucks, all that
would have also really done is probably helped his drive.
Speaker 1 (50:43):
Game pass subscriptions concerned.
Speaker 2 (50:45):
People like all that fucking paid eight dollars, but I'll
pay twenty and played for a month.
Speaker 3 (50:51):
I got it. I still don't understand game passes model
for the for the actual developer.
Speaker 2 (50:59):
I think they get a flat payout for Microsoft that's
based on uh based on hours played or engagement of
some of some kind, like Microsoft can track like all
those stats as far as like Hey, what's the usage
rate for this game? So and if I I don't,
I feel like I.
Speaker 1 (51:17):
Read this somewhere.
Speaker 2 (51:18):
I don't know if I'm Mandela affecting it into my
own head, but I think the way it works is
developers get a flat payment for Microsoft to kind of
make up for lost sales quote unquote, and then while
they're on the service, I think that of whatever whatever
portion of game Pass revenue that goes back out to
(51:38):
the two publishers.
Speaker 1 (51:39):
Essentially.
Speaker 2 (51:40):
I think it's literally pro rated around the usage of
game Pass. So like if you know, and I'm using
smaller numbers just to make the point easy, but like
if you have a game and you know, all all
of game pass gamers totally one thousand hours across all games,
but your game was one hundred of those hours, then
you would get like ten percent of the of the
(52:01):
apportionment that's of the game Pass payouts that go back
off to publishers essentially.
Speaker 3 (52:08):
So okay, So that would that would help, you know,
that would help smaller uh, that would help smaller studios.
Speaker 1 (52:15):
It doesn't, It doesn't.
Speaker 2 (52:16):
It doesn't like like like developed like small developers have
basically come out and said point blank that if you're
not going to be on game Pass, there's no point
in being on What.
Speaker 3 (52:26):
I mean when I say when I say smallst du,
I mean you gotta have you gotta have a clear
obscure right like you gotta you gotta have a game.
Speaker 2 (52:32):
That hits big well not not even his like like,
I think it helped. I think where smaller people are
health on game passes is more for discoverability like like
like like and and PlayStation Plus works the same way.
But I don't think PlayStation Plus is an integral to
Sony's business as game passes to Microsoft's, like if you
can get discovered on game Pass, like I I, I
(52:53):
don't know if you could even quantify this, but I
would be really curious to know how many games players
started playing on game Pass and then purchased somewhere, whether
it be that on the Microsoft Store or be that
on Steam or PlayStation or wherever. But like games that
people said, oh, this is so good, I don't want
(53:17):
to ever risk losing this game. I want to own it,
so now I'm going to go out and actually buy it,
buy an actual copy of the game. I don't know,
I don't know how that could be quantified, but I
guaran but I bet you that's a factor as well.
Speaker 3 (53:31):
I'd be curious to see what those numbers are because
like people don't it's like those it's like those steam
bundles where it's like, hey, pay us what you want.
You know, Like I get the mentality, but like also
know people, and you know, you know, sometimes people are
cheap and sometimes like times are tough, and you know,
(53:52):
you just want to you want to have something to play.
So I'd be really really curious to find out what
the what the statistic is on it.
Speaker 2 (54:00):
I think, I think it's fascinating, but I know that
Microsoft has made that so integral to their business that
it's almost it's almost like a I don't I don't
want to go as far to call it a poison chalice,
but like it it has led to them not getting
a lot of games because people are like some developers like, hey,
(54:20):
I want to sell this, and Microsoft's customers have been
trained to pay twenty dollars a month instead of buying
the game, right, So like it's yeah, so it's interesting.
I mean, I mean to the point where so like
no Rest for the Wicked, Who's which is developed by
Moon Studios which developed the Or games, which were made
(54:41):
in cooperation with Microsoft, came out and made some news
last week when they said that they are focusing because
the game's only on PC right now, no rest for
the Wicked. They're focusing on porting it to Switch and
PlayStation five. And they were asked like, why not Xbox
and they're just like, well, it just doesn't makes sense
to focus our efforts towards Xbox just because of the
(55:02):
dynamics of the marketplace right now.
Speaker 3 (55:05):
I e.
Speaker 2 (55:06):
No one's gonna fucking buy it over there, right so
we want to go where people will actually pay money
to play it.
Speaker 3 (55:15):
Wow.
Speaker 2 (55:16):
So it's an interesting world out there, my friend. Yeah,
the game space is very different than where we were
ten years ago. So you know what isn't different though,
the dense pixels post office. It's still here every week.
All you have to do to ask us a question
there is join our discord by going to dncepicks dot com.
(55:39):
Slash fans starting with cam Actually Camp has the first
two questions this week. The first question is what kind
of dumbass bullshit is this? And he has linked here
an image of a press release from Dragami Games, who
have announced the fact that there is a new Lollipop
(55:59):
chains a game, an anime adaptation that's going to be
coming out. For those of you that don't know this game,
Lollipop Chainsaw was a action a character action game that
came out I believe in twenty thirteen. I want to
say that was a collaboration between Suda fifty one and
(56:21):
James Gunn. Yes that James gun about a chainsaw wielding
high school cheerleader who've cut through zombies at her school.
Speaker 3 (56:32):
Essentially very kind of like Buffy the Zombies, ever with
a severed the severed heaved of her boyfriend like on
her hip. Yeah, which God of War ripped off.
Speaker 2 (56:42):
So what a what a feather in that cap I
guess you could say of that of that the caddic.
So this this uh, this pressure release came out and
it's pretty boiler played, but there's like, hey, like you
know this new partnership between not a Holdings of the
Funk that is in Drigami Games, like we're developing this thing.
(57:03):
It's not so soon, does not involve James Gunn has evolved.
This is apparently a new company that has the IP
rights now to Lollipop chainsaw. But the reason that the
press release got a lot of attention is because of
the second to last paragraph that says, quote as the original,
the new title aims to recreate a world rich in
dark humor. The development process will prioritize thing truth to
(57:25):
the distinctive tone and spirit of the original work without
imposing excessive creative restrictions in the name of DEEI.
Speaker 3 (57:38):
So, uh yeah, all right, all right, And they had
the nerve to be like, here's what DEI stands for.
Speaker 2 (57:51):
I mean, look, if you want to and again, like
you could have just not said this, but because you
said this, like you made it clear that I guess
you want to explicitly market your game, uh, to the
to the chuds who rail on about this ship all
the time, and kind of turn off the people who
other who might have otherwise botch your game but just
(58:12):
don't like this ship kind of being thrown like the
anti d I and anti WOCHUSM being.
Speaker 1 (58:18):
Thrown on their face.
Speaker 2 (58:18):
And now you're gonna kind of discourage them. And so again, uh,
good luck with.
Speaker 1 (58:23):
All that we've seen.
Speaker 2 (58:24):
How the right how you know, right wing focused projects
really financially successful. Let me tell you so.
Speaker 3 (58:32):
Look you look, you don't have to worry because the D,
nor the E, nor the I is going to be
playing this game. Get the fuck out of it, man,
all right, Like it's such a no, it's such.
Speaker 2 (58:48):
A Also I have I have to ask this question,
Like no, knock against the original game. I never played it.
It's not really my jam. I heard it was like
kitchy fun and it's like a suit of game through
and through. That's great. Who was pining for this?
Speaker 1 (59:02):
Like?
Speaker 2 (59:02):
Who who is like begging after twelve years? Be like
you know what? I wish they would really resurrect It's
lollipop chainsaw.
Speaker 3 (59:10):
Yeah, I just don't. The only thing I can think
of is maybe they're trying to get it into the
Maybe they're maybe they're testing the waters. Right, see if
this ip is something that can be expanded upon, right
like like this has this has the makings of let's
(59:31):
get the game out there, see if it if it
if if people, if there's any type of interest, and
then let's see if we can make a trashy ass
you know, movie starring Sydney Sweeney or some shit. Like
It's like like all right, man, all right, nobody's playing
lollipop chainsaw, get the fuck out of here.
Speaker 1 (59:51):
Ye Uh.
Speaker 2 (59:53):
Cam comes back with the question, uh, that in the
reason we didn't talk about it up front us because
we knew this was coming in honor of hall Cogan
finally resting in piss. What is your favorite bad thing
that ever happened to Hall Cogan the wrestling character and
not Terry Beleya, the person notably small dicked Terry Belaya,
(01:00:14):
but not hal Cogan. A couple of good examples here,
I mean, Ricky posted the two good examples of hall
Cogan's last ww TV appearance resulting in him getting booed
out of the fucking arena, which was which was pretty great. Also,
the Macho Man did wrap dis track that was released.
Speaker 3 (01:00:36):
That's that's my personal favorite because oh no, oh no,
the best ever.
Speaker 2 (01:00:44):
Is when Hogan got out out fucking worked by the
only person slimy enough to potentially outwork Hall Cogan in
the wrestling business.
Speaker 1 (01:00:55):
Where Bash of the Beach.
Speaker 2 (01:00:58):
Ninety nine I believe it was might have been two thousand,
but I think it was ninety nine. Hal Cogan is
the champion. He scheduled to face Jeff Jaredtt and he
and Vince Russo had this like whole like work shoot
angle where you know, Hogan would come out to face
(01:01:18):
Jarrett and Jarrett would lay down in the middle of
the ring or actually know Jarrett was the champion. Hogan,
I think Hogan was trying to fighting for the championship,
and Hogan and Jared literally laid down for Hogan to
pin him to win the world title, and Hawk and
he got on the mic and you know, talked about
you know, like set on the microphone like this is
(01:01:39):
why you know, this is the kind of bullshit that
everyone hates this company. This walks out and so this
was a work right, like like this was supposed to
be a work shoot where fans thought like, oh shit,
like this is really happening. This is some fucked up shit.
Hogan leaves. After Hogan leaves, Vince Russo comes out and
(01:02:00):
is like fuck Hall, Fuck Hall Cogan. That was like
what you saw earlier tonight, like that was that was
some work shoot ship, But this is for fucking real.
Speaker 1 (01:02:09):
Halckeed sucks. We're better off without him. Fuck you.
Speaker 2 (01:02:13):
He's out of the company. He's like, he's not actually
the champion. We're actually gonna have a real the real
title match tonight between Booker T and Jeff Jarrett for
like for the actual WCW World Championship, which Booker T won,
by the way, and like that was the first time
Booker T became world champion, which was a significant event
end of itself, And that was the last that hall
(01:02:34):
Cogan worked for WCW. Like that was literally Hall Cooked's
exit from w CW was was getting involved in a
work shoot with Vince Russo that turned into an actual
shoot because Vince Brusso, uh is a terrible fucking person
and y know, and somehow out politics Halcgan, which which
(01:02:55):
takes some doing, perhaps the greatest politicker in professional US singing,
and you got one over on him.
Speaker 3 (01:03:01):
So yeah, I remember that. Oh man, look, I I'm
not saying this. I truly do not believe in dancing
on grapes because at this point I won and he lost.
(01:03:24):
I also, uh, I'm a firm believer that you know,
you can't judge somebody by their worst day, and you
can't judge them by their best day. You gotta you
gotta take in the whole thing. Some people have a
lot of worst days.
Speaker 1 (01:03:42):
Yeah, I had a lot of pretty bad days.
Speaker 3 (01:03:45):
Go really really bad, like worst days. But uh, and
and it would be very disingenuous of me to come
up here and be like, oh, hull Cogan. All this
all that I didn't like the guy. I didn't like
the guy, and I didn't like him because of and
I didn't know him. Right. I didn't like him because one,
(01:04:08):
I didn't like what his character would do, be this
good guy that would cheat all the time. Right. I
didn't like that he was pushing up on my favorite
wrestler's wife, right, didn't appreciate that shit at all. And
that's all k fape shit, right. But what I didn't
like is that I don't like Coke co Hogan for
(01:04:31):
the same reason that all of his fucking coworkers didn't
like him. Okay, I'm taking I'm taking my cues from
the wrestling industry, all right. He's a liar, he's a
union buster, and he's also one of the most important
figures and professional wrestling personally. I think he happened to
(01:04:56):
be the right gay guy at the right time. I
think Vince McMahon could have literally found anyone. Uh. And
the proof of that is that he's done it again
and again. He's done it with John Cena. He saw
it in Roman Reigns. He just didn't know how to
(01:05:17):
execute it.
Speaker 2 (01:05:17):
I mean he tried it with the Ultimate Warrior, right you.
Speaker 3 (01:05:21):
Know, and and but when he found a guy and
it worked, right like it it worked. Also, Hall Hogan
just fucking ripped off Superstar Billy Graham. So you know,
everything about everything that you like about Hogan like he
got from Superstar Billy Graham. So look, I'm sure Hogan
(01:05:44):
is looking up at us and is saying, you know,
all these fucking guys man, But like, uh, you know,
I can acknowledge that he is on the Mount Rushmore,
but you know, so is George Washington. And he owned slaves,
(01:06:04):
so you know, it is what it is.
Speaker 2 (01:06:07):
Matter of fact, literally half the people on route on
Mount Rushmore were slave owners.
Speaker 3 (01:06:11):
So it is, it is what it is. It is
what it is. I appreciate his his contributions. Uh. The
one thing that I will say that I did like
about hul Cogan real American is is just I love
that song.
Speaker 2 (01:06:26):
I don't I don't even give him credit for that.
Rick Rick Rick Deringer wrote that song and there you
go died like two months ago, So that's pretty that's
pretty fucking sad. Miah Mike is correct, real American still
rips like he does. I'm sorry, Like it upsets me.
It upsets me that that song is forever associated with
Haul Cogan, because that song is just it's good. It's
(01:06:48):
a really good fucking song.
Speaker 3 (01:06:51):
And it's literally everything that is the opposite of.
Speaker 2 (01:06:53):
Haul Cogan, which which which is? Which is irony? It's
look Micah, Micah said, like, you know, he's not selling
to dance on graves. Uh, Micah is a better person
than me. I will absolutely tap dance.
Speaker 1 (01:07:06):
All over Hall COVID's grave or you can, like, like again,
if you don't want people to.
Speaker 2 (01:07:12):
Fucking piss on your grave and death and don't be
a fucking asshole, you know what I mean. I'm sorry
toilet like like like the same the same level of
fame that made you like a multi billionaire, that gave
you a very comfortable adult life, uh for for you know,
(01:07:32):
from the point where you became a supera megastar to
literally your dying day, the fame that you rode to,
you know, to two brand deals and and endorsements and
you know all this other ship. Uh, the price for
that is you have to pay for being an object
(01:07:53):
of scrutiny, even on your dying day, especially on your
dying day. That's that's the way that I feel about it.
And look, I'm glad Hollgogin is dead, like like the
world the like. He was a net negative to the
world and we are better off without his presence being
(01:08:13):
here anymore.
Speaker 3 (01:08:15):
Man. So remember when hawk Cogan was standing in front
of cages of people doing poses and ship Remember that
that didn't happen that long ago. No, Like, you know,
I'm just saying, I'm pointing out facts, and and.
Speaker 2 (01:08:33):
There's a lot of people who were like, you know,
cause like obviously like one of the big you know,
talking points about Hogan is you know, we found out
that haw Cogan is a racist, like a massive fucking racist,
and people went out, Oh he apologized for that. Yeah,
but he was just like you saw haw cokein being
racist last year talking about Kamala Harris in a bar
(01:08:54):
where he managed to with the same comment piss off
both Indigenous Americans and Southeastern Indians at the same time.
That's how racist Halcogan was.
Speaker 3 (01:09:06):
And look, man, he wasn't you know, this wasn't like.
Speaker 2 (01:09:13):
H there are. There are mistakes, and there are fundamental
character flaws. Hall Coke had fundamental character flaws that a
lot of people want to chalk up the mistakes.
Speaker 3 (01:09:24):
And he didn't even really apologize, like he was just like,
you know, watch out, guys, watch those cameras. Guys, you
never know who's taping you.
Speaker 5 (01:09:32):
Like like all right, bro, Like, okay, look, i I'm
not even I'm not even mad about the N word stuff,
because I assume that white people, specifically white.
Speaker 3 (01:09:45):
Men of a certain age, just to throw that word,
they just.
Speaker 2 (01:09:50):
Bandy racist until prove it otherwise.
Speaker 3 (01:09:53):
Right, right, Because I because I want to be because
I want to be pleasantly surprised instead of utterly disappointed. Right,
So I go in with disappointment and I prefer to
be surprised. But you know, like you said, I could
have body slamber, brother. I mean come on yo, Like,
(01:10:15):
all right, man, all right, Like like people used to
look up to you as a hero, bro, people used
to look up to you as a hero.
Speaker 2 (01:10:25):
Yeah, and all you had to do to maintain that
image is not just not say fucking things.
Speaker 1 (01:10:34):
It's really that fucking easy.
Speaker 3 (01:10:36):
Right. You could be conservative, fine, be conservative, but don't
be conservative and be like I wish I could have
slammed that bitch, Like what the fuck? Like, come on, y'all, like,
what are you doing? Man? What are you doing? Like
I said, man, I won, you lost.
Speaker 2 (01:10:57):
A better question might be And I saw this onlines
like I'm definitely co opting this a little bit.
Speaker 1 (01:11:02):
What is your favorite Hulk Hogan?
Speaker 3 (01:11:03):
Lie? Oh man, God, there's a thing called like choice paralysis.
It's just like so many like.
Speaker 2 (01:11:16):
I think for me, I think for me, like it
doesn't get You cannot top the Summer Slam ninety two
story where he talked about how like in Summer Slam
ninety two, like there was this like make a wish
kid that he met with and this dude was like
this child was like, yeah, had some kind of terminal illness,
(01:11:37):
and you know, he met with him backstage, and you know,
then he went out for the show and you know,
when he had his match and like he like he
felt something like in the air and he knew something
had happened. And then he found out that like when
he went backstage after the mattress over and he was
looking for the child and they told him, oh, they
took him to the hospital. And he passed away, and
(01:11:57):
he talked about how he's like, you know, like I
was probably the last that was like the last memory
that this child had in his life. He's like, and
that's such a powerful thing. And the thing then you
think you have to realize that Summer Save ninety two
took place in London, England. Hal Cogan wasn't on the card.
He wasn't even in the country when it happened. He
wasn't at the show.
Speaker 3 (01:12:17):
Like like like.
Speaker 2 (01:12:23):
This is documented, you know.
Speaker 5 (01:12:27):
Like like like like what it like.
Speaker 3 (01:12:31):
Like it's just the audacity, Like this is what people
talk about when they talk about the audacity of whiteness,
like the Caucasity, Like come on, you know, like this
is easily verifiable evidence that like you like, oh, Elvis
was a big haulk maniac. Bro, what the fuck? Like
Elvis was dead? Man? What are you what are you doing? Bro? Oh?
(01:12:54):
Well Russell four her days a year, man, just because
you know Tom Zones, no, you know, no, that's not
all right, all right man?
Speaker 2 (01:13:02):
Yeah, Now that's that's that's a good one for those
that ever heard that. That's pretty good one too. We're
all conclayed that he once wrestled four hundred days in
a year because he was traveling back and forth to Japan,
and so when you travel to Japan from the United States,
you cross the international date line. So he was like, oh,
like I kept getting all these days added, not realizing
that the reverse happens when you go back the other direction, right,
so like infest like you know, your balancy out to
(01:13:25):
even three sixty five. But again like no, no wonder
he ended up with Donald Trump side by side because
that's who Trump is man, Like he just he just
habitually lies about everything, like like doesn't even think about
the words that he's saying, like it just it immediately
just leaves his mouth without you know, making a pit
stop at his brain to be like hey, like is
this you know, is this something we should be saying?
(01:13:49):
Does this hold water? No, he just fucking says it
and then and relies on his fame and his persona
to keep people from calling him out on it in.
Speaker 3 (01:13:59):
Real time persona, which you know there like it like
it's sad honestly because it's what people it's like Trump,
It's it's what he kind of leans on to try
to get people to like him. But he's never evolved, right,
(01:14:23):
like like the Terrible Lea and Hall Coogan character are
one and the same, right Like normally you know you
can you can separate, you know, the wrestler from the person.
But you really can't with all coging. And it's sad
because he still wants that cheap pop and he'll still
(01:14:47):
he'll still open open anything he's got to say with Well,
let me tell you something, brother, Well, let me tell
you something like he's he's still hanging on to it,
right and it will hung on to it. And it
just he didn't evolve. You never got to know Hulk Hogan.
(01:15:12):
I don't know man, I don't know that guy all right,
he's gone. Yeah, it didn't it. Honestly, Raisor Ramone was
more of an effect on me. Macho Man was Raisor
Ramon was even Dusty Rhoades. And I wasn't even like
(01:15:34):
a huge Dusty fan. But like I grew up, my
grandmother got me in the wrestling, and she loved Dusty Roads. Look,
let me tell you something. You know, ain't nothing an
old black woman loved more than a white man who
can get down like they love it, they love it,
And she loved Dusty Rhodes Man, she loved she bought
(01:15:56):
right into that shit, you know, the whole common man
and all that and dancing with the black chicks and said, man,
she loved it, right. And when he died, like I felt,
I felt those memories that I had or her. So
that's why his death affected me. But I felt nothing
be fault Hogan man. And I didn't like the guy,
(01:16:19):
but I didn't like hate him. You know how they
say the opposite of love isn't hate, it's apathy indifference. Yeah,
that's it, man, Like he died and I was that
Will Smith mean man, just like all right, then just
keep moving.
Speaker 2 (01:16:39):
Yeah, I mean, I definitely felt emotional about it. I
felt great joy.
Speaker 1 (01:16:43):
So that's that. The news literally breathed life into me.
Speaker 2 (01:16:51):
That afternoon.
Speaker 3 (01:16:56):
Last time I danced on somebody's grave with Scalia and
and even then, you know, I felt kind of weird
about it.
Speaker 2 (01:17:06):
And and I understand ed. Look, I understand why you would.
You were a better hearted person than I am. You
just start like that like that, that's just the fact
of the matter.
Speaker 1 (01:17:14):
That's just the fact of the matter.
Speaker 3 (01:17:18):
And look, I ain't judge him. Ship. Yeah, you just
danced danced on h you had danced on uh anybody
else's grave?
Speaker 1 (01:17:25):
So and and and often did so yeah, yeah.
Speaker 3 (01:17:29):
And then lied and said he was the best of friends.
But I know you weren't. Shut up. Yeah, shut up.
Speaker 2 (01:17:35):
Anyway. Uh Johnny asked for those who played it, which
I guess is just me, mostly because you have not
unlocked these yet. What's your favorite Bonanza animal? Uh transformation
song in DKA bands? So yes, Michael, When all all
the Bonanza animals that you can transform into, they all
have their own little song that plays while you're in
(01:17:58):
the transformation.
Speaker 1 (01:18:00):
The Zebra one is the best. Like like that?
Speaker 2 (01:18:02):
Like that is an objectionable fact. The Zebra one is
the best song period. I mean like it, it is,
it is. I I mean, I'd love, I'd love to
hear any argument to the contrary, but you'd be wrong,
is the fact matter. And Michael, when you unlock the
zebra uh Bonanza, you will you will say yeah, you
(01:18:23):
know he's right?
Speaker 3 (01:18:24):
So all right, so all right there, I'm looking forward
to it. How long did it take you to finish
this game?
Speaker 2 (01:18:29):
Uh?
Speaker 3 (01:18:30):
So?
Speaker 2 (01:18:30):
Of course, the switch does not give you accurate playtime numbers.
It gives you like the rough estimate playtime, and it'll give.
Speaker 3 (01:18:36):
You like within the hour, right all right?
Speaker 2 (01:18:38):
Bro? What no, not even within the hour, within like
the five hours, like like like the next five hours.
That brounds up to you basically, So I I estimate
now again this is playing not completionists, but thoroughly so. Again,
about two thirds of the bananas in the game before
I beat it about twenty twenty five hours, you ever take, okay,
(01:18:58):
somewhere in.
Speaker 3 (01:18:59):
That ring, all right, I might be able to get
through some of that.
Speaker 2 (01:19:04):
He also just what's up with everyone dog pileting Pedro
Pascal's anxiety? Riz or, let me rephrase, how would you
feel if Pedro was getting close with your partner? Pedro
Pascal seems like a genuinely good dude.
Speaker 3 (01:19:17):
He he has a genuinely good dude. But the thing
is he is not necessarily getting close to So they're
doing a lot of press for Fantastic, right, and Pedro
Pascal and Vanessa Kirby play husband and wife. And you know,
(01:19:40):
normally when actors have to play like intimate partners like
they they spend a lot of time together. They get
to know each other so that they can develop chemistry
and during a lot of the press tour, you know,
Pedro Pascal says he has a lot of anxiety, like
(01:20:01):
going in front of like these people, right, especially like
you know, sweaty comic book nerds, because like they're so
pedantic and like didn't you know that? Like all right, bro,
like like chill, right, And he's and you know, he's
exposed to the public a lot, and he's got and
he's very public about his his very liberal views, right,
(01:20:23):
and like we live in weird times. So he says
he's super anxiety. He has a lot of anxiety. And
to kind of ease that, Vanessa Kirby is very much
like very touchy feely, right, like he is, Like she's
very like stroking his hands and like to try and
(01:20:44):
make sure that he's calm. But the thing is, he's
not the one initiating this contact. She's the one initiating
this contact. So is it? Is it? How would you
feel if Petro Pascal was getting close with your partner
or how would you feel about your partner getting close
(01:21:06):
to Pedro Pascal? And I'm secure enough of my relationship
that you know, if you want to hold Pedro Pascal's hand,
go ahead, he's a good dude. He ain't taking my
wife from me.
Speaker 2 (01:21:22):
Yeah, I agree, Like again, he seems he seems like
a genuinely good person. Yes, or at least what we've
seen in Republic does so.
Speaker 3 (01:21:29):
I would like to miss him. Though I would like
to miss him. You wouldn't like movies.
Speaker 2 (01:21:34):
I mean, like, that's that's the classic way of things, right,
It's like when someone hits, you know, all of a sudden,
he's the hottest taken in town. What is he gonna
say no.
Speaker 3 (01:21:43):
When I'm mad to take I'm not mad at taking work,
not mad he's taking work, But like he was either.
Eddington just came out this year. He's in Fantastic four,
just came out this year. He's in the Last of
Us in a couple of episodes of season two, only
a couple, but you know, and then that show fell
off off a cliff in the rating.
Speaker 2 (01:22:03):
I thought I thought we were about to get overexposed
to Glenn Palell. But it doesn't seem like that the
Glenn Powell overexposed.
Speaker 3 (01:22:09):
Yeah, yeah, that's that's what I'm actually surprised by. That
he's gonna be in The Running Man. Look, I want
to see the running man. Look, I'll watch Arnold Schwarzenegger remake,
just the hope that Arnold.
Speaker 2 (01:22:24):
You know technically, So I watched the trailer, and and
Jay and I and Andy talked about this. It's not
technically a remake of the Schwarzenager movie. It's technically closer
to the novel, the original novel that that the Schorsnager
movie was based on. I didn't realize that the Schwarzenager
movie was so far afield from the novel, and and
(01:22:45):
it isn't actually much closer in line to that.
Speaker 3 (01:22:47):
So all right, well I might have to pick up
the novel then, because that movie looks dope.
Speaker 2 (01:22:51):
Man, Yeah, looks it looks pretty fun.
Speaker 3 (01:22:54):
Uh.
Speaker 2 (01:22:55):
Jamaal asks, Uh, what is the craziest game stop trade
in that you've ever received?
Speaker 3 (01:23:06):
Uh? They they you tell me which one is crazier.
They both involve a game cube.
Speaker 2 (01:23:13):
Okay, okay.
Speaker 3 (01:23:15):
One day somebody came in with a game cube and
they bought it in and Billy was there, you know, Billy,
and she was there and she was you know, she
was taking it in and she was like, no, this
says this, We're not taking this. This has like cigarette
(01:23:36):
butts and ship in it, like we're not We're not
taking it. It smells like an asterisk.
Speaker 1 (01:23:40):
Oh I was present for this, by the way, so
I know.
Speaker 2 (01:23:43):
Yeah.
Speaker 1 (01:23:44):
So that's when.
Speaker 3 (01:23:45):
They go out and let it come right back, and
I'm like and like no, like, we're not taking this.
This this cigarette laced you know. Game cube. Then the
the other one, which I think my edge of out
is someone put in a GameCube and have roaches in it,
(01:24:05):
like a live roaches just came out of the GameCube,
and I was repulsed. This is terrible. So yeah, it
might be the roach GameCube, the GameCube roach motel.
Speaker 2 (01:24:21):
So that that's certainly a disgusting trading story. But see
the problem is that that was that was more common
than I care to that I care to admit in
game Stop. I mean the craziest one for me, I
once had someone trade, like trade in their collection, like
like basically all their old shit, Like, hey, here's like
(01:24:42):
a couple of DS lights and all of our games,
and here's the Wii and a bunch of games, and
the game Cube and a bunch of games. But the problem,
the thing that killed me was for the for a
DS Light and game Boy Advance, they had about two
hundred game games. None of them had the cases. And
(01:25:07):
I cannot begin to tell you how long it took
the process that trade in. It took a real fucking
because you have the key in every game to punch
in everything separately. And then and then the effort was done,
like labeling all those blank DS games. Oh my god,
like that. That that was at least back in the
day where we stopped printing out the cases for loose
(01:25:29):
DS games. We just put them in the sliding slide.
But that was still paying the ass because you had
to cut those stickers down in order to.
Speaker 1 (01:25:35):
Fit them on, to fit them on.
Speaker 2 (01:25:37):
The the d S game because because the game stop
sticker was bigger than the actual charters.
Speaker 1 (01:25:42):
So that was that was pretty rough. That was pretty rough.
Speaker 2 (01:25:47):
That.
Speaker 1 (01:25:47):
That's like like I'm telling and it's less of a
concern now.
Speaker 2 (01:25:52):
Because we live in a more digital age and handheld
dedicated handhelds are not really a thing anymore. But if
you do ever still play on trading, especially a handheld
game console game to a game stop, please save your cases.
Please do that.
Speaker 3 (01:26:08):
Literally, it saves you time. It saves you time as well,
Like you don't want to just sit there and while I, well,
you know, while the person behind the counter is like
hyping in everything manually and all that, you don't want
to do that.
Speaker 2 (01:26:21):
Also, the worst trade in are We're the ones wherely
people would trade in like one hundred games or whatever,
but every every game that you scan, like, they're like
how much am I getting for that? And you'd be
like thirty cents? And then they a second and it's keeper, keeper,
don't keep. I'm just like, bro, how about just give
you a grand fucking total and you can tell me
(01:26:43):
you take it, take it or leave it.
Speaker 3 (01:26:45):
Jesus Christ, you brought it. You brought it in here,
you're willing to part with it, right, Like.
Speaker 2 (01:26:52):
Why is it so little? Because because you can sell
to me and I don't ask questions other than you.
Speaker 3 (01:26:57):
Listen to causes duck hunt. Bro.
Speaker 1 (01:27:00):
Yeah, like.
Speaker 2 (01:27:02):
It's it's it's madd in two thousand and nine. Nobody
like I've got twenty copies of it that no one
wants to buy for ninety nine cents already. I don't.
I don't think yours is gonna it's gonna be a
hot mover, let's say uh. And then finally, C can't
ask I'm fighting the opsinal bosses and Expedition thirty three
before doing the final boss. And I just be clear,
(01:27:23):
do you guys have a this game is cheating moment
that you can.
Speaker 3 (01:27:29):
Recall aside from like fighting games, reading your inputs and
stuff like that. I remember the only time I pulled
a terrence and like through a controller is when I
was fighting Aries in the first God of War. For
some strange reason, I just couldn't. Yeah, for some reason,
(01:27:52):
I just couldn't get through like the phase where like
you are where you're, you're you're like you're both big.
Speaker 2 (01:27:59):
Yeah.
Speaker 3 (01:27:59):
Yeah, for some reason, I couldn't, Like, I couldn't get
past that phase. I don't know why, because it's not
a difficult game. But yeah, well I know why I'm
bad at video games. I'm playing them for four decades
and I'm and I suck at him, but they bring
me joy. But that's the only thing I can think
(01:28:20):
of at the top of my head.
Speaker 2 (01:28:21):
So here, So here's the problem with this question. For me,
I am so immune to games cheating moments because growing up,
my neighbor who I played most of my video games with,
whenever I would be beating him in something like he
(01:28:42):
would insist that, like the game was cheating and we'd
have to like restart it. So like if we were
playing like Techmo super Bowl or you know, like a
fighting game of some kind, like he can never just
accept that he was losing on merit and it really
and it really pissed me off because like I didn't
want to stop playing, so rather than you know, deal
(01:29:02):
with incessant like, oh, the game is cheating, like I
would learn to just like play at eighty percent. So
that so that I so that I didn't have to
worry about him running into this boe because I didn't
care about winning, per see, Like I'm like I was
having fun playing games, Like of course I wanted to win,
but I was like, yeah, but if it's between winning
or you know this guy throwing it hissy.
Speaker 3 (01:29:26):
Yeah, like I don't want to. I don't want to
have to, you know, start the I don't want to
have to start bases loaded over right while we're firmly
in the fifth inning like all right, man, like Jesus Christ.
Speaker 1 (01:29:38):
So that's so that's that's adorable.
Speaker 2 (01:29:40):
Yeah, Like and by the way, this neighbor was like
two years older than me, so like so like I
was being the adult in this uh in this situation
like I was punk kid.
Speaker 1 (01:29:50):
I was eight, he was ten.
Speaker 2 (01:29:53):
But because of that those experiences growing up like I
am so inerred against blaming like digital code for mistakes happening.
It has followed me into my adult work life where
one of like, like during my day jobs, like one
of the things that I do is I'm like, you know,
I I basically like manage all of our you know,
(01:30:16):
e ERP systems for for like the company that I
work for, and I'm like first level like support and
stuff like that, And whenever someone comes to me with
an issue, my automatic assumption is just that, well, you
fucked something up, because it's surely not the computer that
would be wrong, and so we have to overcome that
(01:30:39):
barrier first before before I'll be accepting of the fact that, oh,
like maybe there's something wrong with the setting or something
like that. It's just like, no, like it's probably it's
probably a PEPCAC issue of something.
Speaker 3 (01:30:50):
No, it's but that's the thing issues error it is.
Speaker 1 (01:30:57):
My PEPCAC is my favorite act act and I use
that with people all.
Speaker 2 (01:31:01):
The time and they're like, well, what is PEPCAC stand for?
Us like problem exists between keyboard and chair.
Speaker 3 (01:31:12):
Oh shit, all right, well guess what. Guess what? I
found a new way to be a dick to my wife.
Speaker 1 (01:31:21):
If you get if you get yelled at, do not
blame me because it's not.
Speaker 3 (01:31:25):
That's all I'm saying.
Speaker 2 (01:31:26):
So that's gonna do it for the show to speak
great questions. Thank you all again. Don't forget you can
go to dense pisl dot com slash fans to join
the discord to ask us questions that we will answer
on the show and possibly uh suggest other professional wrestling
legends that we can run down on this podcast channel.
Of course, don't forget to follow us everywhere we are
(01:31:47):
YouTube dot com slash dense pixels uh search for TNP
Studios any podcasting app of your choosing to find us.
They're an Apocalypse black and black Cinema and he look
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premium just five dollars a month shows us. Lets us
know that you really enjoy what it is that we're
(01:32:09):
doing here, and we appreciate everyone that is able to
support us with their five dollars a month premium membership.
Thank you all very much for watching and listening, and
we will see you all the next time.
Speaker 3 (01:32:22):
Bi Ya