All Episodes

September 30, 2025 93 mins
We’re once again packed with fresh game impressions, including Metroid Prime Remastered, Deep Rock Galactic Survivor, and Borderlands 4. The spotlight shines on Hades 2, as Carrie shares her thoughts after rolling credits and why this sequel is dominating the conversation. The biggest bombshell of the week: the Saudi Arabian government, alongside Jared Kushner, has purchased Electronic Arts for $55 billion. We dive into what this means for EA’s immediate outlook—and why it could spell serious trouble for the publisher’s long-term future. Microsoft has raised hardware prices yet again, fueling frustrations about gaming affordability. Meanwhile, Doug Bowser is officially retiring from Nintendo - was he really there for only 6 years? We also break down the latest news in entertainment and gaming, including the casting of the next James Bond and why Monster Hunter Wilds has us stepping back—for now.
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:13):
What is up? Everybody? Welcome to this week's episode of
the Death Fixels podcast, mooin of your host Brad, joined
by my co hosts Micah Hey and Carrie.

Speaker 2 (00:22):
What's up?

Speaker 1 (00:23):
Thank you for bearing with me last week. I felt
like absolute fucking dog shit Sunday through like Wednesday of
last week, and then ever since Thursday, I've been boundless energy.
So that's been That's been really fun. So I you know,
a lot of crazy news on the fucking show tonight,
which we'll get into, and lots of games to talk about.

(00:45):
It's tis the season. September was fucking jam packed, and
you know, there's plenty of things to talk about, including
the game that many of you have probably been playing
and we've all been playing it as well. But first
I gotta say, like in the in these difficult times,
wherever you can find joy, make sure that you grab

(01:06):
it with two hands and and hold on for dear life.
And I found some personal joy with you know, just
a little chotchkey. And I gotta tell you this, this
Fly by Night Company and Denmark the Lego Corporation, they
might they might be onto something. These guys might be
going places, because they do make some fine products. I

(01:27):
got the Lego game Boy and put that together yesterday.
This thing is really fucking neat. It's got buttons that
and a dpad that actually actuate. It's got a on
off switch that actually clicks and does stuff. It has
removable game Boy cartridges. Here's my Lego Super Mario Land

(01:51):
cartridges that also snap pleasingly into the back of the console.
It has the volume in contrast dials on the side.
They they really did spare no detail on the system.
They even have like a little cut out on the
corner here where like the wriststrap hole is that you
can find like on the original console, and like when

(02:14):
you're when you're building it, you build it from like
the inside out almost, and so the innards have like
colored Lego pieces that mimic like the circuit board that
was in the system as well. It's really neat and
if you can see on for video listeners, there's like
a lenticular cell in there which currently has a scene

(02:34):
from Super Mario Land in it, but you can it
comes with replaceable ones too, so you can swap that
out with links Awakening or just the Nintendo like the
boot screen. Yeah, the Gameway Games as well. But like
when I when I tell you that, like they spare
no detail. So, like the game comes with two cartridges

(02:55):
that you put together it's super Mari Land, and then
it gives you a links Awakening Carter even though nobody
but the builder will see it. The links Awakening car
carterris has a piece that is the save battery that
you install inside of it that the Mario Land cartridge
does not have because the Mario Land cartridge did not
have a save battery, but of course the links Awakening

(03:17):
cartridge does. Look that's the kind of that's the kind
of attention to detail that I really get behind when
it comes to this kind of shit. I love that stuff.

Speaker 2 (03:26):
No, I love that shit.

Speaker 3 (03:27):
So that's awesome.

Speaker 1 (03:29):
Yeah, that's really cool. So my my gaming vengers I
talked a couple of weeks ago. I started metroc Prime,
and I I committed I'm trying to be better about
actually clearing games in my backlog and not allowing myself
to get sidetracked. Right, So Hayes two came out. We'll
talk about Hayes two little bit later. I did start

(03:50):
playing it, but I said to myself, like, I don't
want to finish playing Hades two until I beat Metroy Prime,
Like like I was making good proggies, I knew that
I was nearing the end. And Metrary Prime, I've been
led to believe, is like a timeless game. And for

(04:10):
the first two thirds of that game, I would agree, like,
you know, like it was fantastic and everything was really
good and fun and had all the explorations that you
had tenants of a three D metro game. And then
I got to the Phase on Minds and things took
a turn for the worst when it comes to that.
So for those that have never played the phase on

(04:32):
Metro Prime, the original, the Phase on Minds, you get
to like two thirds through the game, and that becomes
like a skilled check gauntlet to the likes of which
you had not experienced in the game before, because they
make you do like a thirty to forty five minute
section of gameplay that's nothing but going from room to

(04:55):
room from like difficult combat with space pirates to more
difficult combat with space pirates without a save room in between,
and like the checkpointing in Metroy Prime is very old school,
where like when you die, you get kicked back to
your last save, Like it's not like you get kicked
back to like the room that you just passed through.

(05:15):
So that took me like three tries, so I was
a little I was a little salty before I finally
got through the phase on minds. And then you get
the power bomb, so sorry, you get the power bomb.
You get the grapple beam, and that's all fun, and
then you dive deeper into the mines and then you
have to start like using the grapple beam. And I'm
not sure what it is about old metro games because
Super Metrod has the same problem, but the grapple beam

(05:38):
sucks and is very inaccurate, especially compared to how grappling
works in modern games. And so there's some small but
still important sections that you have to pass through with
the grapple beam on a rotating like platform that's above you,
and you have to make you know time things perfectly

(05:59):
or fall into like a fason pit, which will quickly
drain a lot of your health before you can climb
out again. And so I was not having fun. And
so basically, like I got to the point where I
got to the save room before the Omega Pirate, and
I know that I know enough about Matroid Prime to
know that once you beat the Omega Pirate, then you

(06:20):
do the much maligned Scavenger Hunt where you then have
to like search all over the map for all the
Choso artifacts before you can unlock the final like the
final area of the game that has all the different
boss battles and whatnot. And I was like, you know what,
I'm good, Like, like I am fine not subjecting myself
when I'm not having fun with this game anymore, just

(06:46):
because it just does some silly things sometimes, especially like
some combats that like you would expect these combats to
be like one and done's but then like the like
certain enemy is like respawn endlessly, which is kind of silly,
Like when you go back to those rooms again and

(07:07):
they just become like a distraction, almost like a Dark
Soul's style hindrance where you end up just like running
pass half the enemies just to avoid combat as much
as possible. Because the combat metric Prime like I would
call it serviceable. It's not like the main feature of
the game. Certainly not as fun as the two D Metroids,
especially the later two D Metroids. So yeah, Metry Prime

(07:29):
is a five star game for the first two thirds
of it and then becomes like a three star game
for the last third of it, or I'm assuming because
like I said, I've never I'm not going to see
the very end of it because I don't feel like
going through all that shit. So I put it down,
and I was still excited for Metry Prime four because
Prime three one hundred percent and love, so I you know,

(07:51):
I would imagine that we'll get some more modern design
ethos in Prime four. So, Mica, you saw all the
news stories kicking around about Randy Pittford yelling at PC
gamers because they poorly optimized their game, and you made
the bold decision to say, you know what, I sided

(08:13):
with Randy Pittchford, which you know is a wrong choice
but convendable.

Speaker 3 (08:17):
Nonetheless, I mean you might as well have just called
me a slur at this point. No, I still think
Randy Pitchford is kind of a weird guy, as evidenced
by some of the things that he's done recently. But

(08:41):
Gearbox finally remembered how to make a Porterlands game. That's good. Yeah,
I saw about Borderlands four and I'm having a good
time with it. It also helps that I have a
dedicated group of two of the people that I'm playing
it with, because that game is way better with friends

(09:06):
than it is just kind of puts it around by yourself.
But yeah, it's it's fun. I really like it. Like
I'm a massive hypocrite, guys. I said I wasn't going
to get this game, and you know, the game came
out and all the all the developer diaries are working

(09:29):
on me and and yeah it's a really good game.
I got like one hundred and twenty hours in it,
and yeah, yeah, I got two characters at level fifty guys.

Speaker 2 (09:41):
And I'm brother, how are you?

Speaker 4 (09:44):
How are you inventing the extra day of the week
in order to get all of that time in there?

Speaker 1 (09:48):
Well, I mean we all know that like a you know,
place during work, So that's idea what you're talking about.

Speaker 3 (09:57):
There, say that again, but yeah, it's it's fun. Man.
The Volte Hunters, so I played. I played one who
is kind of kind of basic, well one of his
bills is kind of basic. Rafa. The guy with the guns, well,
they all have guns, but I played the guy with

(10:20):
the guns that you know, come out of his back
and give you more guns so you're just walking bullet hell.
I played him and then I tried that big dude
because he seemed like somebody I didn't really want to try,
so I wanted to get him to fifty just to
kind of feel him out. And he has like what
he has, like wildly, he's like he's like the most

(10:43):
unique in that, Like he doesn't have like a set
like this is obviously where this character is going, or
this is obviously where this other character is going. He's
very unique in that. But all the volte Hunters are
very different from one another, which is very very good.
And the play styles within each of them, the three

(11:05):
main play styles within each of them are very different
and you can mention mix and match them. So there's
a lot of variety and a lot of customization. It's
not just like run down a tree and get everything,
and this is how you play this character, which is

(11:26):
kind of what Borderlines was before the story. Look, I
don't really give a shit about the story. It's not
bad though, you know Borderline three story, I don't remember
being good. I remember being annoying.

Speaker 1 (11:42):
Yeah was the problem?

Speaker 3 (11:45):
Yeah, yeah, Well that's another problem that it kind of
lingers in this. Like the villains in this aren't great,
but they're not annoying. Right, they're just generic. There's a
generic nihilist who is the bad guy. He's got a
SICKA fan who is his like Star Scream, right, who

(12:05):
were not Star Scream more like more like sound Wave. Right.
He's all up on that guy. He loves that guy. Right,
And they got two other characters who you know, are
a little more entertaining. But the story is not bad.
But the gameplay is great. The guns are wild, like

(12:28):
I'm talking like sniper rifles that are full that shoot
rockets at full auto. Right, I'm talking about like guns
that fire like I'll Hammer of Dawn esque laser beam
from the sky. You know, grenades that you know, look

(12:50):
like a fireworks display. It's super fun. So if you
if you got dedicated people to play that game with,
you're gonna have a real good time. And it just
announced the you know, one of the new characters that
that's going to come later on down the line next year.

(13:12):
And you know, old weird old Randy Pichford. They announced
this in Japan during TGS and it's weirdo. He's like,
so it's a robot, it's an orang character, right, He's
he's like a gambler character as a robot who used
to be like a casino car dealer or some shit.

(13:32):
And while he's while he's describing what this is through
a translator to so that the Japanese audience can understand it.
During this twenty minute presentation, he takes like ten minutes
to talk about how he's into magic course and does like,
you know, well, here's the inspiration, and here's how you

(13:54):
Paul McCard and here's and I'm like.

Speaker 1 (13:58):
What are we doing? This might be really important to
learning how to play this character. Like you don't know,
because you haven't seen the character. You might you might
need to learn like entry level carneie card table techniques
in order to really get a grasp on on this
robot gambler. Man.

Speaker 3 (14:14):
Yeah, I who, he's just a weird dude. Man, he's
just a weird dude. But but he runs a company
and the people in that company make a good product
when I want to, and Borderlands, for is uh is
a good product.

Speaker 1 (14:33):
Well good, I've I've resigned myself to picking this up
probably when it's on sale and when we don't have
like a million other games coming out that I care
a lot more about. Yeah, So that's uh, that's what
I'm thinking with with Borderlands too. You know, let's talk
about uh, you know, a beloved franchise game that was

(14:54):
in early access for a really long time and finally
came out and hit one point. Oh of course, I'm
talking about de Rockalactic Survivor, the most recent big strocker. Look,
I gotta tell you, so, are any of you guys
familiar with Deprocalactic at all? Like the main game?

Speaker 2 (15:10):
Somewhat?

Speaker 4 (15:10):
My my ex played a lot of it, so I've
like absorbed some of it, right.

Speaker 1 (15:15):
So Deprocalactic for those that don't know, it's like it's
a it's a up to four player cooperative like like
delve based game where you're all playing like these dwarves
that work for this mining company and you try and
you go on these runs to try to dig into
this area to mine as many like gems and resources
as you had and then and then get out. Like
there's kind of like an extracted shooter vibe to it,

(15:37):
and there's like aliens and ship and hazards that you
have to deal with as you're going on the run,
and the deeper the run gets, the more hazards things get.
It's very funny. It's very good game apparently. I just
you know, it's one of those games that you really
have to play with friends to get the full experience.
So about a year and a half ago, another the

(15:57):
same company published, but it was developed by a different
stud You a Vampire Survivor's like in this universe, where
the premise is you're going down as a lone dwarf
into an area. Each area that you go and is
broken up into five levels that you have to like,
you know, dig down deeper, and on each level there's

(16:19):
a timer that kind of goes in every every minute
or so. There's like a swarm of enemies that you
have to deal with, and while you are running around
like you're trying to actually mine the different areas because
your dwarf has a pick axe and you can dig
into the walls and create paths and stuff like that
with that, and it was a pretty good game. I
got it when it first came out early access, but

(16:39):
I was like, ah, let me, let me wait for
this to cook. I want to see what this looks
like when he gets out into full release. And it
turns out I have real trouble putting this game down now.
That it's out in one point oh, because they have
done a really good job refining the gameplay and probably
making it the best survivor style game besides Vampire Survivors.
I played lot of them, and this this one definitely

(17:01):
has held my attention the most out of all the
ones except for uh kind of the progenitor of this genre.
And the reason why Deep Rocolactics cool is because you
there's a lot more tactility involved in the game play,
because the vampires virus is just run around, don't get hit,

(17:22):
make the brokest build you possibly can, and then just
stand in place in the middle of the screen while
an entire screen of monsters like melts around you because
like your build is so sick in this game, you
can't build to that level, or it's at least really
hard to because the weapons that you get are really
metered out, so like during a run you'll earn up

(17:44):
to four weapons. You start with one, and then you'll
unlock three more as you go along at certain level caps.
Essentially like when you get the level five, you unlock
a second weapon, and fifteen gets you to third, and
so on, and every time you level up you're presented
one of three stats or one of three boosts that
you can get, sometimes their character boots like EXTRAX peer speed,
and sometimes they're their weapon upgrades. So again, so far,

(18:07):
so familiar. But the reason why this is really fun
to play is because of the mining piece of the game,
because you can actually use the terrain to your advantage,
because the monsters in the game don't just kind of
come at you in a circle like Vampire Survivors. They
spawn at like a section of that, but then they

(18:27):
kind of follow you around and so they'll chase after you.
The monsters will always go after you in the path
of least resistance, so like as you're going along, like
if you have like a big swarm of enemies, but
like a you know, a chain gun that just fires
out like tons of rounds a second. You can almost
create like a little choke point by mining through a
small silver of rock and then just like sitting there

(18:48):
just like blasting the shit out of the monsters as
they kind of get fed to you through the mining
aspect as it goes along. And each there's five different
like levels that are in the game, and each level
has like its own gimmicks that kind of force you
to play things a little bit differently, Like there's an
under like an underground volcano level, where like there's areas
of the ground that is hot so that you can

(19:09):
make enemies like walk over lava ground and they'll take
fire damage as they do that. Or there's an area
where you have like these like it's like a salt
mine and you have these crystals that you can destroy,
and when you destroy the crystal, it kind of creates
a cave reaction in other crystals cave in on the

(19:30):
enemies depending on where on what direction you're facing when
you destroy the crystal. So there's some strategy involved with
as well. And then like besides the main mode, they
have sort of like a escort like a payload mode
that they added at one point Z which is actually
pretty fun as well. They have they have like weapon masteries,
so like once you get certain unlocking the game, you

(19:52):
can do a special like weapon Mastery mission to level
up that particular gun where it's like a three a
three level mission, but you only have that gun during
the mission, so you have to be able to survive
with just one weapon in your arsenal that you cut
out as you kind of go through and then the
thing that the other thing they added one point that
really I think kind of unlocks the build craft part

(20:15):
of me is they added gear, so like as you
go along, you'll get like random drops of different rarities
of different gear that you can also equip on your
dwarf that have different stats, and so you can actually
make like builds going into the level as well to
sort of optimize things too. So a lot to chew
on here. Even if you're not like a deep rochalactric person,

(20:37):
this is still a really good survivor style game. So
I would highly highly recommend checking out Deep Rockalactic Survivor.
I've put in like a dozen hours just in the
past couple of days. Like I said, it's been really
difficult to put down. That's what I was kind of
playing in between Metroid Prime sessions. Nice, but now, uh,

(21:00):
you know, I've got Hades too to play and something
we're all playing right now. So yeah, now I've not
played very much since one point. Oh, I've only done
a couple of runs since one point.

Speaker 5 (21:13):
Oh.

Speaker 1 (21:13):
I would imagine Carrie has played the most out of
the three of us.

Speaker 2 (21:19):
Yeah, I played a lot.

Speaker 4 (21:21):
It's really the only thing I've been playing with the
last week.

Speaker 1 (21:26):
How much? How much have you played so far?

Speaker 3 (21:29):
Not a lot because I now share my my switch
with my son.

Speaker 1 (21:34):
Okay, I made it to.

Speaker 3 (21:38):
The furthest I've I've made it is.

Speaker 1 (21:40):
Heckta Okay, so you're so you're super early then for sure?

Speaker 4 (21:44):
Yeah, yeah, okay, that's all the all the fights, all
the boss fights are really fun in this game. I
feel like there's not really anything that I mean that
was true with the first game too, even for a
much of a pain in the ass uh the King
and the bowl where that was still it was still
fun and that's getting my ass meat. But the uh

(22:08):
I have I have rolled credits. I did not start
a new file. I know a lot of people did.
I did not want to give up the forty eight
hours worth of time I had already put into killing time,
so I simply continued.

Speaker 6 (22:25):
The way that I went before.

Speaker 4 (22:27):
Now Worth noting is the fact that if you had
collected the items from Chronos and then the other boss
who I guess that's still somewhat of a spoiler, but
so I'll just but if you know, there's there's the
underworld runs, then there's the surface runs, and at the
end of those, you get an item from the boss,
and you need the items basically from both bosses to

(22:51):
kind of defeat the other one. And during early access,
you you got you got some of those items, and
then one point Zho came out and wiped whatever you
had done before. So you do actually still have to
do like a minimum amount of runs in order to
complete the story, so or at least the main story,

(23:14):
because then there's there's the epilogue as well, and a
ton of host game content that.

Speaker 2 (23:18):
I'm starting to dig into. Overall, I think the story
is great. I have some.

Speaker 4 (23:29):
Editorial gripes with regards to how certain plot lines are
tied up and regarding who gets the glory in certain aspects,
and I feel like there are some missed opportunities for
some things. But I feel like we're going to have

(23:51):
a spoiler discussion really in depth within the next couple
of weeks, so I'm gonna save a lot of those
thoughts for when we are able to do that. The
ending of the main story ultimately didn't land with me
as hard as the ending of the main story in

(24:11):
the first Hades and bringing Persephone home and in the Blood,
and I feel like it was it felt very profound
to have done that as zagrias what you are able
to do as Millennoy does not feel like it carries

(24:32):
the same weight, at least not at first, and kind
of what starts to happen in the postgame is it
almost feels like the postgame almost retroactively makes the ending
feel a little bit better, because when you experience the
end of the main story the first time, at least
for me, I was just sort of like, hmmm, I

(24:54):
don't know about this. Then I got like a couple
epil in and I was like, okay, like starting, it's
starting to grow on me in a way that it
didn't when I first experienced it. So I'm curious to
see what you two will both think of it. But overall,

(25:17):
I've played the fuck out of this game pretty much
since it entered early access. I think it helps that,
like it felt like necessary homework.

Speaker 2 (25:27):
For the bands that I'm in. So no, I mean,
it's it's great.

Speaker 4 (25:36):
It I don't know that it necessarily improves on the
original formula, but the way that Millenoy plays in comparison
to how Zagrius was feels fresh enough without kind of
like making her a completely different character basically.

Speaker 6 (25:56):
But all the bosses are fun, all the music is great.

Speaker 2 (26:00):
I've got some.

Speaker 4 (26:00):
Story quibbles that would be spoilers if I talked about them,
but overall, great game, certainly contender for Game of the Year.

Speaker 3 (26:09):
I agree, I'm i I was. I was real tempted
to go back and play Hades just to kind of
get myself like into it, and I'm real glad I
didn't because of which you said. I I think Melanoy
plays great, but you know, I don't think she's She's

(26:33):
different from Zagaris, but not so much that it's it's
kind of it that it's reinventing the wheel. Now, look,
I don't have my full arsenal yet, so you know,
maybe that'll maybe that'll change. But but yeah, I only
have like five runs under my belt, just because you

(26:59):
got like hundreds, I'm.

Speaker 2 (27:01):
Sure not not that many, but like more than fifty.

Speaker 1 (27:06):
Yeah, yeah, hey, I get it. I get it.

Speaker 3 (27:09):
I'm having a fun time with it. It's it's super fun.
So look, uh, where should I be? Where should I
be focusing? Because I don't want to. I don't want to.
I don't want to. I don't want to necessarily optimize,
right because like I'm looking to have a good time,

(27:29):
but you know, you only get a certain amount of
resources that start.

Speaker 1 (27:33):
I kind of want to get on the good foot
focus on ultimately and focus on like uncovering her like
tableau of cards as much as possible to give you
as much flexibility as.

Speaker 4 (27:46):
Far as Oh, yeah, the the whole Arcana system, Yeah,
is it's one of these things where it's like it's
a little convoluted.

Speaker 2 (27:56):
I think, oh, I.

Speaker 1 (27:57):
Think it's excellent. I think like this whole this whole
game to me, like it's it's all like it feels
me like Haites one is like it like it's kind
of playing music, like like like if you're in a
jazz band, right and you learn like the main the
main licks of the song, right, like that was Hades
one and then Hades two. Is like, well, now you
get to improvise, Like now you get to solo and

(28:20):
now you kind of get to use the the foundational
things that you've learned from the first.

Speaker 2 (28:24):
Game, like now you understand what elsewhere are doing?

Speaker 1 (28:27):
Yes, and you get and now you get to now goodpool,
Now you get to uh, now you get to uh
kind of use the found like lean on the foundations,
but express yourself a little bit more, and that goes
for the combat, that goes for the like the pre
round systems, like the Tableau, which, like you know, the

(28:49):
Tableau is basically like an evolution of the Dark Mirror,
but again one that allows for much more player expressions.

Speaker 4 (28:57):
A lot more customization to suit your particular style of
play for sure. On that if you're the kind of
person like me who wants to make sure that you're
doing runs with like a lot of insurance, basically.

Speaker 6 (29:09):
You can set it up that way.

Speaker 4 (29:12):
And then there's also what I honestly one of my
favorite trinkets in the game is one that you get
unfortunately much later, but it's one that will activate additional
Arconic cards that are not active when you start as
you defeat bosses basically, so I'm a big fan of
that one because it's basically just like, here's like, you

(29:34):
know which buffs you have, you know which buffs you
don't have yet, and it's like cool, if it's like
you're going to activate like three additional Arconic cards after
the next Guardian, then you know you're going to get
that much additional buff to what you're already doing too,
and I also really like.

Speaker 1 (29:52):
Well, I was gonna say sorry, Mike. I would also say, like,
don't worry about the surface as much early, like you
like you'll be tempted to You're.

Speaker 4 (30:01):
Straight up not going to be able to do fucking
anything on the surface until you've done a certain amount
of Underworld runs. Yeah, it is significantly harder. It is
longer than the Underworld runs as well by a whole
additional it's like four areas on top rather than three,

(30:23):
uh or like three and a half on the bottom.
So yeah, it's uh is good. It's a lot though,
But yeah, the biggest thing is I think, same thing
from Hades one. It's like understanding what play style suits
you best and then making sure that you're taking the

(30:43):
right Arconic cards and you know, taking the right keepsakes
with you and stuff like that to really sort of
like build yourself up in the way that's going to
sort of best suit you. So yeah, right, so rat,
what is your preferred weapon?

Speaker 1 (31:00):
So that's the thing. So I've only done a couple
of runs since it came out at one point, oh
so I'd have to draw back to my experience. But
I'm but in these type of games. I'm usually like swing, slow,
hit heavy styles, so like probably the Acts.

Speaker 6 (31:12):
Is going to be The act is my favorite by far.

Speaker 1 (31:15):
Yeah, so we'll see yu. Yeah, we'll see what.

Speaker 2 (31:19):
Big fucking unga bunga brain.

Speaker 1 (31:22):
Like. My question to you is, so I played about
I played about ten hours in early access, and I'm
really torn on whether or not to start a new
file or not. I did start a new file and
I did like three runs on that file, but I
haven't made appreachiable progress that I can't go back to

(31:44):
the other one. I just don't know what to do
as far as that goes.

Speaker 4 (31:48):
I mean, it's without knowing kind of how far you got.
It's kind of hard to kind.

Speaker 1 (31:52):
Of I never I I got to Chronos and I
was but I never beat him, and I was good
to get to the third area on the.

Speaker 4 (32:05):
Surface, okay with where I was, so oh wow, okay, yeah. Yeah,
I put in like forty six hours in early access.

Speaker 1 (32:14):
So yeah, that's a lot to let go. I understand
why you want to keep that going forward. Ten is
ten is like right on that borderline where it's like
I kind of want to keep me going.

Speaker 4 (32:24):
Yeah, it's it is one of these things of I
feel like I got hit with so much story kind
of all at once, and maybe going back and sort
of starting over would paste that out a little bit better.

Speaker 2 (32:39):
But yeah, you know it's I'll probably.

Speaker 1 (32:43):
I'll probably stick with the new file I think is what. Yeah,
it's going to happen, so but yeah, a lot more
to come. This is going to be uh one that's
played and talked about for many years. I implore super
Giant to move on to something new. I get the
sense that this is probably like a magnum o this
of sorts. We don't need a Haites three. I think

(33:03):
duologies are the new trilogies in this day and age.

Speaker 2 (33:06):
I mean, we'll see what happens.

Speaker 6 (33:10):
Well, yeah, like it's one of these things.

Speaker 4 (33:12):
Of like it's I understand, and I would be fine
for this to kind of be the end of it
as well, but because it's also it's the question of like,
you know, gosh, like you're felling Titans now, like where
else do you possibly go in terms of Greek.

Speaker 6 (33:29):
Mythology even.

Speaker 4 (33:32):
But I think on the flip side of that, like
these games are both so fucking fun that if they
just gave us more of the things that are really fun.
I also wouldn't be upset about Yeah, it's but.

Speaker 1 (33:45):
I think I think we've discovered and this is like
I said in i'll Pan conversation, I think we've discovered
that in gaming specifically, like trilogies become a game of
diminishing returns, like I think duologies are where it's at.
You come out with really good first game, everyone likes.
You come out with the second game that improves on
the foundations of the first game, and everyone likes it,

(34:05):
And then what are you going?

Speaker 4 (34:08):
You just re released those two over and over and
over again about it.

Speaker 1 (34:13):
But but Sony's actually the exemplar of this because they
did two gout of Wars. They did to Last of Us.
They did two Spider Man's like like they they figured
out the formula.

Speaker 2 (34:23):
They did two and a half Spider Man's.

Speaker 1 (34:25):
That's okay, fair, but still like like the half spot,
the half one in between doesn't count towards the duology.
That's DLC.

Speaker 4 (34:33):
All those games did kind of fucking rip though. But yeah, god,
I should finish Spider Man two. I never did do that.

Speaker 1 (34:42):
And and then and look at look at Sony's other stuff.
Should they have stopped at two infamouses. Yes, like they
like they did not need a third infamous. I hope
we I hope we stop at two ghosts of games.
Even though you TI looks like exactly what we're saying here,
it's an improvement on the foundations of the first game.

(35:02):
There is something even better.

Speaker 4 (35:06):
So yeah, dulogies everyone, Well, I mean, look, uh Golden
Sun was a duology.

Speaker 2 (35:15):
Then they did come out with the third game.

Speaker 1 (35:16):
Yeah, and what happened for people got mad at it.

Speaker 4 (35:21):
Look, you know what's funny is I still I still
have I still have a photo of you from when
we were working at Game Stole together holding up the
Golden Sun box to basically make fun of the fact
that I had not received my car.

Speaker 1 (35:38):
Because you were very excited about it.

Speaker 2 (35:40):
I was, Yeah, well regardless.

Speaker 4 (35:45):
Before we move on to news, I do want to
touch on one other thing that I have played with
in the last couple of weeks, which is the demo
for Digitmont story Time Stranger.

Speaker 1 (35:55):
Now.

Speaker 4 (35:55):
I know that we have talked about how much I
really love the Cyber Sleuth duology uh, which is now
a decade in the rear view mirror for uh Bandai Namco.
And Yeah, Time Stranger is a lot of the same shit,

(36:19):
just with a different story, and I can't wait for
this full game to come out. The demo's great, it's
pretty robust for a demo. You basically get the entire
sort of like First Mini Dungeon.

Speaker 6 (36:32):
There's a few new systems at play.

Speaker 4 (36:34):
In terms of like writing different types of Digitmon to
different areas to access different things. They introduce you to
the the dig evolution system. You know, there's a couple
tough fights. You know, there's there's enough in there to
basically get you a taste of everything this game is
going to have to offer. And I am completely sold

(36:57):
because one, I just I like the Digitmon for ties
a lot anyway, but the Digitmon story games, the Cybersleuth
games are so so solid as far as RPGs are concerned,
and they are frequently on sale as like a double
pack of both games for like seven bucks, and I

(37:19):
just like, if you see them on an autumn sale
of any kind, please just pick them up. They're definitely
they're not going to be necessary for understanding Time Stranger
when Time Stranger comes out, just because of the fact
that it's a totally different story, totally different cast of characters.
But yeah, these games are great. So Time Stranger comes
out this weekend, so that's going to be probably my

(37:40):
next like deep dive RPG for for myself, so very cool.

Speaker 1 (37:46):
Yeah, how often do you get a Digimon.

Speaker 4 (37:51):
Well, it's interesting because we've gotten a couple. We've gotten
a couple Digitmon games sent the Cyber Sleuth games, but
they weren't the Digitmon story games. So the Digitmon story
games are like your turn based RPGs. So the last
one literally came out ten years ago, so that came

(38:12):
out twenty fifteen, was the first Cyber Sleuth game, and
then Hacker's Memory released about two and a half years later.
But in between that we also got Digitmon World Next Order,
which is like an open world third person RPG slash

(38:33):
virtual pet thing that plays very differently that came out
like twenty seventeen, and then I guess it was ported
to Windows a couple of years ago, and then beyond that,
we then also got Digimont Survive, which is like a
tactical RPG slash visual novel that came out in twenty

(38:54):
twenty two. So it's like every couple of years we
do get another Digitmon franchise game. But in terms of
like the Digimon RPGs, those are a little more spread out,
and you might get like a world or like another
kind of one off like Survive in between.

Speaker 1 (39:11):
Gotcha.

Speaker 5 (39:12):
Okay, Yeah, Well, let's get into this crazy, crazy week
in news, and we'll start with the big news bombshell
that kind of appeared out of nowhere over the weekend
and then happened, and then happened very fast coming into
this morning.

Speaker 4 (39:33):
So yet yes and no in terms of this being
out of nowhere, but we'll get into it.

Speaker 1 (39:37):
Gotcha. So Electronic Arts has been taken private once again
after a fifty five billion with a B buyout from
the Saudi Arabia Private Investment Fund, which is basically the

(39:58):
as we've talked about the show of where the Saudi
government uh sports slash culture washing arm to try to
make people forget that they you know, murdered journalists with
bone saws, as well as a couple other investment firms,
one of which is the firm headed up by Jared Kushner, uh,

(40:20):
the son in law of the current President of the
United States. What's interesting here, though, is that the investment
it's not a it wasn't a straight like, hey, like,
we have cash on hand, We're going to pay all
the stockholders out.

Speaker 3 (40:39):
Uh.

Speaker 1 (40:40):
These these these they're their options so that we can
take this company private. It was a leveraged what's called
a leveraged buyout, And what that means is that the
firm or one of the firms or two of the
firms that that contributed to the buyout basically borrowed the

(41:01):
money that they needed to use to make the purchase
and are expecting the company to pay back that loan
through the profit that's generated by EA. When I talk
about the size of the loan that was taken out,
I'm talking to the tune of twenty billion dollars was leveraged, yes,

(41:23):
towards this.

Speaker 4 (41:24):
Purchase, twenty billion dollars in debt. And Jason Schreyer pointed
out this morning that obviously a lot of people are
very understandably focused on the fact that this has to
do with not just the Saudi Arabian government, but also
Jared Kushner, who I thought we'd shoved into a locker

(41:47):
a few years ago and forgot about.

Speaker 6 (41:50):
But ostensibly, ostensibly what.

Speaker 4 (41:54):
This means is that you know, with EA now being
on the hook for twenty billion dollars that could essentially
mean way more aggressive monetization of you know, in game purchases,
significant layoffs, other big cost cutting measures, et cetera. The
other thing that Trier mentioned over the weekend, which I
do think it's extremely important to point out, is the

(42:15):
fact that this really didn't come out of nowhere with
regards to the Saudis, because ultimately, previously Saudi Arabia had
previously owned like ten percent.

Speaker 2 (42:27):
Of EA before this buyout, so it was.

Speaker 4 (42:30):
The company's third largest shareholder already before they decided to
purchase the company. So this is not any like it's
a significant development, of course, but this is this should
not come as that big of a surprise to me.
This feels like such a monkey's pak situation as far
as like I'm sure someone somewhere along the way it

(42:51):
was like, damn, you know, I wish that the video
game company that makes the games that I really love
wasn't so beholden to the American areholders.

Speaker 2 (43:00):
And then a monkey's paw somewhere curled in.

Speaker 4 (43:03):
And here come the Saudi's and Jared Kushner to make
it private. So it's like you know six and one
hand half a dozen in the other right, as far
as like who is worse for the company, Is it
going to be American shareholders or the privatization through this
Arab answer.

Speaker 1 (43:23):
To that question who's gonna be worse is yes.

Speaker 6 (43:27):
Yeah it also.

Speaker 1 (43:31):
So so for context like so so for people are like, well,
have we seen other instances of leveraged buyouts? Two recent
examples for those that don't know. Toys r Us was
a leveraged buyout situation. So is Party City. Two companies
that are now nowhere to be seen. In fact, the
Party City that used to be by my house is
ironically now it's part Halloween which you cannot which you

(43:53):
cannot put to find a point on there. So this
is so this is interesting, right and Carrie, like you,
you definitely know the most about this between the three
of us. So typically I would think that if a
private firm came in almost like a private equity situation,
which is something which is sort of like what this
is that a lot of private equity companies will basically

(44:15):
buy up a company just to get the assets from
the company and then and then sell those not necessarily
caring about like running the business I mean, I feel.

Speaker 2 (44:25):
Like that's but that's what happens most of the time.

Speaker 1 (44:27):
Yeah, but that but that can't be the incentive for
the saudist because the whole purpose of you of buying
a company like EA and owning you know, the Madden
franchise in FIFA and Battlefield and all this other stuff
is to use that as a shield. And it is
a distraction to be like, hey, look at all the

(44:50):
cool things we do. Ignore all the human rights violations
over here, right, don't look over here, look at look
at the cool games that we're putting out instead. So
like it it that wouldn't be their strategy going into
this to sell the company off for parts. But they're
going into the situation as if like that's the only
way potentially out of this, considering you're putting yourself twenty

(45:10):
billion dollars into the hole on day one.

Speaker 4 (45:14):
It's uh, it's interesting, yeah, because you know when you
look at exactly like the fates of a Toys r
Us or a Party City or a Bed Bath and
Beyond or Red Lobster or any of these other fucking
companies right.

Speaker 2 (45:28):
That have.

Speaker 4 (45:30):
You know, been bought out in leverage deals by private
investment firms who basically, you know, do something with the
intellectual property and otherwise just wait for everything to fucking crumble.
So the private investment firm gets theirs and then everybody
else who.

Speaker 2 (45:47):
Works for the company can just fuck themselves. But this
is this is this feels not that.

Speaker 4 (45:56):
So the twenty billion dollars in debt feels feels very strange.

Speaker 6 (46:05):
So I just.

Speaker 4 (46:08):
I'm not really sure what to make of this from
the finance.

Speaker 1 (46:12):
It's it seems it seems like they might, like the
end result might be they end up destroying EA by accident,
by by entering into it in this in this form.

Speaker 4 (46:22):
No, this almost feels like, you know, if I were
to make some kind of grand product prediction here on
September twenty ninth, twenty twenty five, what I would probably
say is they will end up, you know, they will

(46:42):
be unable to recuperate that much money in whatever amount
of time that Jared Kushner wants his money back or whatever.
But I almost feel like this will end in either
a merger of some sort or the big EA properties

(47:07):
such as the SIMS and the various sports franchises and
Call of Duty would then basically be sold to you know,
a piecemeal to I guess.

Speaker 3 (47:20):
They're gonna rip this thing apart and they're gonna sell
it for parts. Yeah, because I can't imagine the way,
like you said, the way that this was acquired mm hmm.
Like they're they're they're gonna, you know, they're not going
to recoup their investment in a in a timely manner.

(47:40):
And I mean unless like unless, like you know, European
football is like so much bigger than I even think
it is now.

Speaker 1 (47:54):
That like you know, I mean, I mean, I feel
I feel like we're really like as far as the
popularity of the Thief of franchise, I feel like that
we're reaching a like like we have to be at
like the apex of that, right, Like.

Speaker 4 (48:07):
We are approaching the peak of the mountain here, right, yeah,
Like there are only so many there are only so
many whales.

Speaker 1 (48:13):
And and and in fact, you're probably going to shed
customers because there's a lot of people that aren't going
to want to fuck with you now that you're in
bed with, right, you know, this this shitty government.

Speaker 4 (48:25):
I do think that, you know, it's It is also
worth noting that the Saudi Private Investment Fund owns significant
interest in numerous other video game companies.

Speaker 1 (48:42):
Oh sure, and especially in esports. Like we talked I
think last time convened about the fact that they purchased
Evo and are operating running.

Speaker 4 (48:50):
They purchased Evo, They have owned SNK for a while,
they have you know, millions of dollars in stock in
take two.

Speaker 2 (49:00):
You know this is this is.

Speaker 6 (49:03):
Just their latest acquisition.

Speaker 4 (49:04):
And oh yeah, they've got they've got big stock invested
in Nintendo too. So here the thing is, this is
the prime example of there is no ethical consumption under capitalism.

Speaker 2 (49:14):
Is it not that it almost doesn't matter.

Speaker 4 (49:17):
It almost doesn't matter what company you want to buy
your video games from.

Speaker 6 (49:22):
A fraction of a cent is going back to the
south are And.

Speaker 1 (49:25):
I'm also I'm also excited for me personally because because
for them for many years, right, despite the fact that
I'm on a political you know podcast that I do
every week, I've really struggled to define like what late
stage capitalism is like, because you hear the term throw
arounder all the time, right, I'm just like, what does
that actually mean? Though? This is it? This is it?

(49:45):
Like like they're not buying EA because e A is
like the best darn gaming company on the planet, like
we're gonna make all these games. They're buying it because
it's an asset that they can squeeze to make more money.
Were for for other purposes as well, for the brand
name almost And that's and that's where it is. Like
it used to be you bought a company because this

(50:07):
company made a great product, and you wanted to make
money by making this great product. Now just you just
want to move move money from one virtual account.

Speaker 6 (50:14):
I mean, look at.

Speaker 4 (50:15):
How many stupid ass grifts we've had in the last
five years alone, right like between the n f n
f T bullshit of a few years ago, moving right
into the current AI bubble, which is bound to burst
I would say within the next year and a half
to two years once all the companies that have invested
millions and billions of dollars.

Speaker 1 (50:37):
Did you see the latest on that? By the way,
so open AI they're making a what what what is
basically an AI slop video site where they're basically going
to have a video site that's full of nothing but
AI generated videos. Yeah, and apparently uh like they're going
to use copyright copyrighted works unless the copyright holder ops

(51:00):
out of wanting their works to be used on that site,
and it's like, bro, that's not how copyright works. Copyright
is the opt out.

Speaker 4 (51:10):
Not only are we also seeing a lot of things
like there was the whole, Like, uh, one generative AI
company had scraped website for like books and research papers
and now they lost that and now everybody, yeah, so
there's there's one, but it's it's the whole. Like you know,

(51:38):
this ties into e A by the way, because someone
made a really good point as far as because e
A made a big jen AI push.

Speaker 1 (51:45):
And how hell else are you going to produce enough
content to recoup this?

Speaker 4 (51:48):
Well, the thing is the question now is was Electronic
Arts doing this huge push into generative AI slop a
bid to convince people like Jared Kushner and Silver and
the Saudi araing Arabian government that it could lower operating
costs significantly after a purchase in order to help pay
off that twenty billion dollars in debt.

Speaker 6 (52:09):
Makes you think, but.

Speaker 4 (52:11):
It's the fact that like not not only well, AI
never provide any sort of return on investment for all
of these morons who have invested so much money in it,
But like it's also probably going to end up crashing
the economy to a degree once everybody starts pulling out
of that shit.

Speaker 6 (52:32):
So uh, it's a mess.

Speaker 5 (52:34):
Uh.

Speaker 4 (52:35):
Generative AI sucks, so does EA, and so does Saudi Arabia.

Speaker 2 (52:38):
So I just I don't.

Speaker 4 (52:38):
Really know what else to say here, man, But it's
everything that has happened economically within the last five to
ten years has all been like, how much can we
squeeze out of this thing, whether it's a product, whether

(52:59):
it's an idea, whether it's a company, a brand, whatever,
How how many extra much?

Speaker 1 (53:06):
How much equity exists inside of his teat before it
finally before it drives? Yeah, so uh for context, just
everyone in case, because I was curious, so I looked
it up. The EAS rolling twelvemonth gross profit reportings is
about six billion dollars for the last twelve months rolling,

(53:28):
so it would take at least four years to recoup.
And then again, that's gross profit. That's not even counting
like non controllables and stuff like that that these companies
have to pay for. So so good news though everybody.
According to Andrew Andrew Wilson, I always said, android Wilson,
that's a Stephanie Stern. I don't want to steal. Steal,

(53:49):
give the confringement there, right, quote from a statement that
it was made to the employees. Our values and our
commitment to players and fans around the world remain unchanged.
We'll see.

Speaker 3 (54:02):
Yeah, okay, all right.

Speaker 6 (54:04):
I mean, I mean, how.

Speaker 3 (54:05):
I think you think the bail guard was gonna happen? Yeah,
under this regime? Like I don't think so.

Speaker 4 (54:14):
I mean, I just I don't think I had particularly
strong values beyond making money to begin with it.

Speaker 3 (54:19):
Right, like one there is too bad taste that tastes
worse together, like like why are we so I can't
imagine like this is I mean, look in the immediate
like things will be fine, right because fine, right, It'll

(54:40):
be a little business as usual, I would think.

Speaker 1 (54:43):
I think, as it takes a long time to turn
a cruise ship around in the ocean, like you can't
just stop.

Speaker 3 (54:47):
Yeah exactly exactly. So you know people who are I
know people were like, oh, start boardcotting and this is
let him tell you something. You know, new mass event
comes out. I'm gonna have to buy it, man, I'm
gonna have to buy it.

Speaker 1 (55:05):
You'rena, you're making You're making a bold assumption that the
new mass effect is gonna come out. Yeah, if it
comes out, completely change because if you look at mass
effect as it was for the first couple of games,
too woke Micah, We're gonna We're gonna have to We're
gonna have to fash this up a little bit to
make it.

Speaker 3 (55:24):
Those blue chicks are doing what they could do.

Speaker 1 (55:26):
What to who buy? So we'll we'll see. But like
I said, pretty I mean this, this, this honestly did
feel inevitable, not that the Saudi government was gonna buy EA,
but that they would buy somebody of note uh to
to kind of really make a splash into the gaming

(55:46):
space and to carry his point like we're quickly running
out of ways to ethically consume the things that we love,
if there ever was such a thing.

Speaker 3 (55:57):
Like it's weird seeing like the what did the Rocks
say when he was promoting Black Adam The hierarchy of
power in global and amongst the globe is changing and
it's in real time, and it's it's weird. Man, it's weird.
Scene like the Saudi Arabia trying to clean up their

(56:20):
image very poorly, like you just murdered a guy, a
journalist not too long ago. Hey, everybody, Bill Burr coming
up in the States.

Speaker 1 (56:35):
Speaking of speaking of fucking disappointments.

Speaker 3 (56:37):
Like I expected everybody else, but I expected everybody else
but him. I hope he don't bring his black wife
over there. They don't like us over there, man, So
leave your wife at home because Jesus Christ Man.

Speaker 1 (56:54):
Yeah. So uh. In later news, I guess, I don't know.
It's a tough thing to transition way from. Microsoft announces
that they don't want people to buy their hardware anymore,
which is the only way that I can interpret the
announcement of yet further price increases to the Xbox series

(57:15):
line of consoles. The Xbox Series S, which is the
smaller one, which debuted at two hundred and ninety nine
dollars when it first released five years ago at this point,
is now The five hundred and twelve gig model is
now three hundred ninety nine dollars, and the one terabyte

(57:37):
model is four to fifty. The Xbox Series X, which
debuted at five hundred dollars five years ago, is now
five ninety nine for the regular model for the digital
model without a disdrive, and six fifty if you want
a disk drive in your console, and if you want

(57:58):
the special edition to Terabyte Galaxy Black Xbox Series X,
you will be out eight hundred dollars US, which I
believe that console was seven hundred when it first released.
Whenever it is. Yeah, it did happen. We know why

(58:19):
this happened. Microsoft explained it as changes in the macroeconomic
environment that is a very busy tariffs.

Speaker 4 (58:27):
Yes, we will reminder as a reminder if you voted
for the current administration, this is this is what you
voted for. Just as friendly reminder. This is congratulations. Hope
you're happy.

Speaker 2 (58:42):
Hope you're happy with with changes over the last year.

Speaker 1 (58:45):
So yeah, so again, Uh, I don't know if you
guys saw this as well. Costco has stopped caring Xbox
councils in their store and online because they're just like, well,
nobody wants these fucking things anyway. They certainly are going
to right at a higher at a higher price point,
so that that's kind of wild and then kind of

(59:07):
in line with this, they Microsoft did also announce the
pricing for the upcoming rog Ally Xbox handheld consoles that
are coming out. The base model rog Ally is going
to be h five ninety nine. But if you want
the actual like good like like the fully specked out one,

(59:29):
that's going to be a thousand bucks when that comes
out this October. This is ridiculous, man, Now, I will
say for for there's a lot of people that were like,
well there, so there's a lot of people that were
freaking out about the price of the Allies. And I
have to remind this people that these are handheld PCs.
They are not Yeah, they are not like a switch, right,

(59:50):
so like like it's going to be more expensive they
run with they run a version of Windows, yeah, as
like the background, and you can do more with them
than you can do with like a Nintendo switch. To
like the prices that like there might be a little high.
Like I was expecting the big one to maybe cost
like eight hundred and the small one that costs like
five hundred, so it's a little bit higher.

Speaker 3 (01:00:12):
Hit four digits, you know what I mean, Like like
eight hundred sounds about right, but maybe.

Speaker 1 (01:00:24):
It's terriff time. But hey, the country importing the tariffs,
importing the kids pays the tariffs. So we're told still
somehow to this day, and people believe.

Speaker 3 (01:00:35):
It said he's gonna he's back on that. He's back
on that. I'm gonna tear if any movie that's shot over.

Speaker 1 (01:00:41):
The kids like, like, I consider myself a smart man
and and Jay and I will talk about this on
Look Forward this week. I consider myself a smart person.
I've yet to see how someone explained, someone explained to
me how you can tariff a film that is produced.

Speaker 6 (01:00:58):
Yeah, not like how are we?

Speaker 2 (01:01:01):
How are we?

Speaker 4 (01:01:01):
Sort of like how are we defining like something that
is produced overseas? Like if something was shot in America
but then had help from a studio in like Japan.

Speaker 1 (01:01:14):
Yeah, which like every movie does.

Speaker 2 (01:01:16):
Yeah, you know, I just make it make sense every.

Speaker 1 (01:01:23):
Studio outsources some part of their production to a to
a contractor Yeah, so at what point?

Speaker 4 (01:01:29):
At what point is a studio or is a film
made in the United States versus made elsewhere?

Speaker 1 (01:01:34):
Like I just like I think it's like again, like
you know what's gonna happen is that like movie studios
Like even if the bulk of the film is filmed
like internationally, like they'll film like one scene in like
Georgia somewhere or something like that, they'll be like two
days of filming and they'll be like, look it, yeah,
it was filmed here, and like that. It's so stupid.
It's so fucking stupid.

Speaker 4 (01:01:55):
Look, it is my sincerest thought that that he just
falls down a hole. That's that's my greatest wish is
that he just falls down a hole somewhere.

Speaker 1 (01:02:08):
So when when does Microsoft go the go the Sega
route officially? Like, I know, I know, we've talked about
how I think the most likely outcome for Xbox in
the future is that they almost become like a white
label like they do like brand deals with other hardware
manufacturers to make like what they're doing with the rog
ally where it's like, hey, yea, a sus is making this,

(01:02:29):
but it's the Xbox you know version of this. When
does this happen? Do you think we get another Xbox console?

Speaker 4 (01:02:36):
I don't, I think, especially given the way the current
generation is going for them.

Speaker 6 (01:02:43):
I just I don't.

Speaker 2 (01:02:45):
I don't see it happening.

Speaker 3 (01:02:46):
I don't think they will, just because they've already started
branding everything is an Xbox, right, I think this is
an Xbox.

Speaker 4 (01:02:54):
I mean, that's it's an excellent point, Micah, because like
I feel like that's almost priming people to accept them
no longer making hardware, because if my PC is an Xbox,
if my PlayStation Vibe is an Xbox, if my switch
is an Xbox, then it's just going to turn into

(01:03:16):
them putting game pass on other things and developing games
for other systems. I that's that's kind of what I
think is going to happen here. I think the way
that the last two console generations have gone for them,
I think is just really really pointing towards the dissolution
of the hardware division for Microsoft.

Speaker 3 (01:03:37):
Honestly, I think it's kind of smart on that pot.
Like the money not in the hardware, yeah, right right,
so you know, if you can, if you can, And
they're about.

Speaker 4 (01:03:51):
To lose a fuck ton of money on the generative
AI bullshit too, So they're definitely not.

Speaker 1 (01:03:54):
Gonna they are. They are quintuple down on jen AI
right now. Microsoft is so man, Trip Hawkins just be
kicking himself thirty years too early. He was. He was.
He was way out in front with the white label approach,
and it was just people people don't realize that. So
the three to y oh was a white label console.

(01:04:17):
People people don't realize that that was the case. Panasonic
just happened to be the only people that made one
that hit the marketplace, but that that was designed to
be something that any hardware manufacturer like. It was like
a spec console that any hardware manufacturer could design to
and and produce, ostensibly so fun facts of video game
history that people might not know more. Microsoft News turns

(01:04:41):
out Boycott's eventually work. We talked a few weeks ago
about how, yeah, about how Microsoft was the target of
the BDS movement, the boycott, devest and sanctioned movement because
of their sharing of like the cloud and AI services

(01:05:03):
with the Israeli military that was being used that was
proven out in a report and I'm sorry I don't remember,
oh from The Guardian a couple of weeks ago that
we talked about on the show as far as to
what Israel was actually using the services for, mostly the
mass surveillance of Palestinian civilians. And so Microsoft has decided

(01:05:26):
to block the Israeli military specifically and their access to
the services that they had been providing, citing that they
have found evidence that supports elements of the Guardians reporting. Therefore,
we have informed the israel Ministry of Defense of Microsoft's
decision to cease and disabled specified Israeli Misrael Defense subscriptions

(01:05:47):
and their services, including their use of specific cloud sorts
and AI services and technology. So just a note for
everyone out there, don't stop pushing because we will win,
uh in the end.

Speaker 3 (01:06:02):
So yeah, man, like yeah, I mean, if if this
past a couple of weeks has proven anything, is that, like, yeah,
you do have the power, like you can you can
push these companies around. But the more you stay silent,
like if you if you don't make your voice heard

(01:06:25):
either by you know, acting or you know not acting,
in which case like I'm not gonna buy your stuff,
then you know they'll they'll move.

Speaker 1 (01:06:39):
Like well and Andy, And even if they don't move it,
it will push places like The Guardian to like like
they'll pick up on a hint of this right the
and and they'll say, well, I wonder what's there that
we can dig and and find out? Like there's still
some good journalists outlets out there, none of them that
are based in the US anymore, it seems, at least

(01:07:00):
as far as the mass media goes. But in other
parts of the world there are still reporters that are
doing good investigative work. And you know, if you make
a lot of noise, even if the target of the
noise doesn't hear it, somebody else might and might do
something about it. So all good stuff that's happening there.
The final news story, Bowser has decided to retire from Nintendo.

(01:07:28):
Of course, we're talking about Doug Bowser, the current head
of Nintendo of America, who has been in that position
for six years, which both feels like way longer than
it feels and also way shorter than it feels like.
He's been in that position. He'll be staying on to
the end of the year.

Speaker 4 (01:07:49):
Basically he was in it for the pandemic year. So
it's like our concept, our concept of time.

Speaker 6 (01:07:58):
Yeah, it's all skewed.

Speaker 1 (01:08:01):
So yeah, he is. He is retiring, and he will
be replaced by Devin Prichard, who is a nineteen year
veteran of Nintendo of America and she is currently the
executive vice president of na Look I like Doug Bowser
kind of kind of the same, Like he lives in
the same headspace to me, as like Sean Layden, Like

(01:08:25):
Reggie was my Jack trenton of Nintendo of America and
then he left, and it's like, you know, my stepdad, Like,
he's cool, but he's not as cool as my real
dad was, so you know, it's not quite the same.

Speaker 3 (01:08:37):
It's a bit of a square, but like not a
hard ass, you know what I mean.

Speaker 1 (01:08:40):
Yeah, you're a good dude. But but again, I'm just
happy that we got someone with the last name of
Bowser to be in a key leadership position inside of Nintendo.
That just is very funny to me.

Speaker 2 (01:08:54):
No, it's been it's been fun.

Speaker 4 (01:08:56):
So what what I do like is the fact that
you know, we do have uh, the first female yeah,
president of Nintendo of America stepping in, so.

Speaker 1 (01:09:09):
You'll be you'll be shocked to learn the Internet chuds
are not very happy about this, despite the fact that
she's literally been in the company for almost twenty years
at this point.

Speaker 4 (01:09:17):
Yeah, she's been at Nintendo of America for decades and
has been the executive vice president of NA for years.

Speaker 1 (01:09:25):
So but somehow choosing her as like woke or something,
I don't know.

Speaker 6 (01:09:29):
So extremely woke, everything is it? Yeah, everything is woke.

Speaker 3 (01:09:35):
She went to Gonzaga School of Law, but she didn't
earn it.

Speaker 4 (01:09:38):
No, all right, you know, yeah, right, she didn't earn
that either. I'm sure that was just affirmative action.

Speaker 3 (01:09:43):
What the fuck? Yeah, I hate the times.

Speaker 4 (01:09:47):
I fucking hate it here, dude.

Speaker 1 (01:09:53):
So he'll he'll be there till the end of the
year and then he will move on from there. So, uh,
you know, Doug Bowser, we hardly knew good luck with
all of your future plumber kidnapping endeavors. So that takes
us to the dense Pixels post office. Don't forget that.
You can ask us questions by joining our discord, which

(01:10:14):
you can access by going to denspixels dot com. Slash
fans just like c Kent did, who says it's a
fan Games like Hollo Dight and Elton Ring Silk songs
on some bullshit and the early game is hard for
no reason. Any games come to mind where decisions made
by the developers just pissed you off. Yeah, Metroid Prime.

Speaker 3 (01:10:44):
I can't think of I can't think of anything off
the top of my head, but I'm sure there are countless, right, God,
I don't know. I'm sorry. I should have prepared.

Speaker 1 (01:11:01):
The decisions.

Speaker 2 (01:11:04):
Yeah, most of the most of the Kingdom franchise me.

Speaker 1 (01:11:10):
Uh yeah, Final Fantasy thirteen generally, Yeah, was there more
involved with that? Too. Was was was he was? He?

Speaker 2 (01:11:19):
Thirteen hmm, that's a good question. I don't think so.

Speaker 1 (01:11:24):
It's it's something I don't know to be true, but
I feel like it's true.

Speaker 4 (01:11:30):
He was only on involved in the game as far
as artists stuff, so he did some character design, but
he had no influence on the plot.

Speaker 2 (01:11:37):
So that's uh, that's a.

Speaker 4 (01:11:40):
Toeutriama's fault that it sucks who of course his Toriama's
first spin in the director's chair for the Final Fantasy
franchise was the iconic, legendary, beautiful, perfect Final Fantasy T two.

Speaker 6 (01:11:57):
So you know, I just I don't know that game.

Speaker 1 (01:12:01):
That game does have its fans I've never played.

Speaker 2 (01:12:04):
Here's the thing.

Speaker 4 (01:12:04):
Ten two has two things going for it big time,
one of which is one of the best job systems
that they have ever had, and the second.

Speaker 2 (01:12:13):
Is the music. I can't complain about the music in
that game.

Speaker 4 (01:12:17):
It rips.

Speaker 1 (01:12:20):
Uh. Cam just says discuss and links to an article
from Deadline that says that Danny Villeneuve is looking for
unknown and unknown British actor to play James Bond in
the newest James Bond film. Mike and I talked about
this in the past. This is the way it should be.
I don't. I don't. I don't want them. I don't

(01:12:41):
want them to find like an a list very established
dude to play James Bond.

Speaker 2 (01:12:47):
Oh, Daniel Craig wasn't exactly a list when they cast him.

Speaker 1 (01:12:51):
No, and and he was not a list. He wasn't known,
but he wasn't an unknown Pierce Brosen's borderline h. But
again like everyone's favorite Jane's Bond uh was a virtual
unknown when they cast him, and that was Sean Connery.
No one kno knew that the Sean Conry was and
they cast him and then he became an icon because
he was James Bond. So yeah, I'm not saying you

(01:13:14):
need to pick a guy off the street, like obviously
pick a dude that's been in some stuff, but not
someone that's like a household name.

Speaker 4 (01:13:19):
I would say, I mean, you had the opportunity to
say like the funniest thing by saying George Lazenby.

Speaker 3 (01:13:24):
But you know, I mean.

Speaker 1 (01:13:26):
They did it.

Speaker 3 (01:13:27):
They did it with Sean Connor, and they're like, oh,
we could do that again.

Speaker 1 (01:13:30):
And then as as Mike and I have also said
on her Majesty Secret Service. Yeah. Actually movie again, actually
a top five movie.

Speaker 2 (01:13:40):
You need I need to, I need to. I need
to watch a lot of Bond films.

Speaker 4 (01:13:45):
Honestly, there's a lot I haven't seen, or I haven't
seen the whole way through.

Speaker 3 (01:13:48):
Yeah, man, like that. The ideas of Daniel Craig's Bond
having like real emotions, I mean it's all seated in
that movie. Yeah, so you know, yeah, go go go
rewatch that movie. Yeah. I don't need you know, I

(01:14:10):
don't necessarily need a Lord of the Rings actor or
a Game of Thrones actor. I think this is good.
You don't have anybody bringing any preconceived baggage. You can
really make this character your own. I would imagine that
they would probably go if someone you know, usually James
Bond is you know, in his forties, late thirties, forties,

(01:14:34):
I think they'll probably go a little younger, you know,
like like late like very late twenties, early thirties, so
they can get so they can get a good solid
ten years. Yeah, ten for ten years. Yeah, yea, but yeah,

(01:14:57):
make it an unknown and look, I love the NAIVEU.
I think his movies are great, even his you know,
he does like our house movies, but like he does
also like big budget spectacle, but his big budget spectacle
is also like.

Speaker 1 (01:15:18):
It feels arcy anyway, Yeah it feels arsy. Yeah, it
feels like it's like, ah, like we're gonna make it.
It's gonna have a lot of explosions and ship. But
also like, look at this fucking cinematography.

Speaker 3 (01:15:29):
Bro, Like yeah, it's an incredible sort of a yeah,
Like the fact that my wife is into Dune should
tell you something about that director, Like she loves those
two movies.

Speaker 1 (01:15:41):
I mean even go back like like not not a
movie that I would ever expect to be Like this
is in my top like twenty movies of all time.
I fucking love Ciicario Man, Like Ciicario is a yeah
film is a great fucking film. And and again it's
because of him and choices that he makes and stuff

(01:16:01):
like that. So like, yeah, he's a real good director.
And I went from being like really downtrodden about like
this next Bond film because this is the first one
with like Amazon and control and ship like that, to
be like once they announced him as the director, I
was like I cannot wait to see what the fuck
this guy comes up with for for James Bond. It's

(01:16:22):
gonna fucking now.

Speaker 3 (01:16:23):
I'm gonna be real upset, and look if it happens,
I'm not gonna blame, but I'm gonna be There's a
rumor Jeff Bezos wanted his wife to be a Bond
girl in this movie.

Speaker 1 (01:16:37):
I please don't just deny believe seems like enough of
a director to like film the scenes and make Jeff
Bezos like yeah, like no problem. Then like when the
movie comes out like oh sorry, got cut it got
cut out. I believe. Well, or they'll send Jeff Bezos
a version for.

Speaker 3 (01:16:56):
Him that they'll send him bezels cut so you can
get so you can get whatever cuckoled fantasies about his
wife fucking James Bond while he watches out of his system. Weirdo. Yeah, yeah, good.

Speaker 1 (01:17:16):
All right. Furative Placebo says, in light of the c
Viper trailer, I've always liked her character design and moves,
but I wouldn't touch over a twenty foot pole because
the execution seemed insane. My question is are there any
fighting game characters or class types for the non fighting
game players that look cool to you but doesn't motivate

(01:17:37):
you to even give them a try.

Speaker 3 (01:17:42):
Yeah, you took mine. Viper. I think Viper is. I
think Viper is one of the coolest looking characters that
has ever come out of Street Fighter. She doesn't look
like a Street Fighter character, which is probably why she
looks so cool. She looks like a kof character m hm,
and she plays like one. She's got a super jump

(01:18:03):
and she's got like incredibly high execution. I'm gonna try Vipra.
I really am going to give it a try. I
give give that character a try, but I don't think
I'm gonna make it to at this point, I'm not
I don't even know if I'm gonna go online with her.
I just want to have fun and I have to

(01:18:25):
see what modern mode looks like, because I that character
is that character. You gotta know what you're doing. But
if you know what you're doing, like the stuff that
she can do looks dope. She's a secret agent. She's
a secret agent, milf brad like what I'm not the
I mean, I'm I'm aware of her. She debuted in
the Street Fighter for like, it's not like she's brand

(01:18:47):
new to the franchise or anything like that.

Speaker 1 (01:18:48):
Yeah, but.

Speaker 3 (01:18:51):
Any any grapplers. I can't. I can't for some reason,
I and I can do. I can do you know,
three sixties and seven twenties on command. I just don't
like the idea of I'm not into lumbering characters like
I gotta I gotta move right. Like you guys were

(01:19:11):
talking about that axe and hades. I guarantee you I'm
I hate that weapon. I'm more of a more of
a stick and move death by a thousand cuts kind
of person.

Speaker 2 (01:19:21):
Oh you're gonna like the dual blades then that?

Speaker 3 (01:19:23):
Yeah, I'm I'm looking forward to it, because yeah, I
don't like slow grappling characters. I just cannot wrap my
head around.

Speaker 1 (01:19:33):
For me, I look at Michael Lak, He's some sort
of weird alien person. Because despite the fact that I've
been playing fighting games for thirty years at this point,
I have never, ever, ever, ever been able to get
my head around how charge characters are supposed to correctly work.
I can't. I can't lock in like the flow of

(01:19:54):
charge characters like because I always feel like that, you know,
I have like like the tie. I mean, I can't
lock down of like the minimum timing that you need
to to hold a charge back before you can execute it,
or the proper way to keep a charge held while
you're actually in the middle of doing actual fighting, which

(01:20:15):
also seems kind of crazy to me as well. I've
just never been able to sink my mind to whatever
you need to tap into to make that make sense.

Speaker 4 (01:20:21):
So so I don't play fighting games because I am
bad at them, regardless of what kind of character I choose,
so as far as class types. When it comes to
a game that I have put let's see how many

(01:20:42):
hours uh you know, Final Fantasy fourteen played, played a
lot of about to rese ub nine hundred and twenty
eight hours into Final Fantasy fourteen uh, or that.

Speaker 1 (01:20:57):
I put in the destiny by the way, just just
f y.

Speaker 2 (01:20:59):
I cannot be a healer. Can't do it.

Speaker 3 (01:21:07):
It is too stressful responsibility.

Speaker 2 (01:21:10):
I can't.

Speaker 6 (01:21:10):
I can't fucking do it.

Speaker 1 (01:21:12):
Man.

Speaker 4 (01:21:13):
There are some people who are really good at it,
and for me it's too much. I really like tanking
because when when you're the tank, that means that you
have a little bitch who will heal you the whole time,
so I can pull the whole fucking dungeon and there's
always going to be someone to heal my ass.

Speaker 6 (01:21:33):
And I'm also very good.

Speaker 2 (01:21:34):
With my mitigations and like my cycles and whatnot.

Speaker 4 (01:21:37):
But like DPS is whatever, that's unga bunga hit button attack,
stupid ass, dumb dumb brain tank is for me, it's
the right level of responsibility and the right level of challenge.

Speaker 2 (01:21:53):
You're healing.

Speaker 4 (01:21:55):
Healing means that you're the little bitch and you gotta
you gotta make sure that your tank days alive. And
if you fuck up one time and your tank dies,
then the party wipes.

Speaker 6 (01:22:06):
Like that's it.

Speaker 2 (01:22:07):
Man, Like you're just.

Speaker 3 (01:22:08):
Whole agro because you don't know because you're trying to
do You think you're a black mage and you're trying
to shoot off big like no, you heal, no, you heal,
you heal, you heal, You heal at a rate that
is that is even and steady. You don't wait for
a tank to get all the way down and then
just boom three or whatever like no, right, like, And

(01:22:33):
that's that's that's the big thing. That's that. That's a
shitty healer. That's a shitty hel I have.

Speaker 4 (01:22:39):
Had many shitty healers tanking on roulettes. But and We'll
get more into f F fourteen in a second. Here
with the last question of the week. But no, I
just I can't. I can't heal. I have so many
classes up to level one hundred max gear, beautiful armor,

(01:22:59):
wonderful lambs, and then I haven't even bothered unlocking some
of the healer classes because I just can't do it
and I don't want to do it, and it sucks
because sometimes the healers look really cool, like I think
the Sage class looks extremely cool. I'm never I will
never do it.

Speaker 2 (01:23:17):
I never.

Speaker 4 (01:23:19):
You would have to pay me to try it. I
just I can't do it.

Speaker 3 (01:23:23):
I remember I remember being a healer in that game
for because I wanted I was. I was always a paladin,
and because well you know, I I like, I like,
I don't. I don't need to do damage. I get,
I get the satisfaction. Look, there's something wrong with me.
I have no problem the slings and arrows from others,

(01:23:46):
just to make sure that they're safe. I'm the dummy
that jumps on top of a grenade instead of throwing
it in the other direction.

Speaker 4 (01:23:53):
Or you could do that with better mitigations as a warrior,
but whatever, like so it so I.

Speaker 3 (01:23:59):
Was, so I would plus you know, I I I
don't know. I just like being a palamin and and
I had to learn how to be a healer to
be a better Yeah. But yeah, so yeah, I know
what you mean. I know what you mean.

Speaker 1 (01:24:13):
I'm just I'm stuck on MICA's terrible analogy where you
called tanks the quarterback. It's they're literally the offensive line
of the of the But you're you're, you're, you're.

Speaker 3 (01:24:26):
The battlefield, like yeah, when you were When you're.

Speaker 4 (01:24:29):
The tank, you are very much like controlling how fast
you're getting through any kind of area, because if you're
not a super comfortable tank yet, you're probably not doing
the big poles.

Speaker 6 (01:24:40):
But once you've.

Speaker 4 (01:24:41):
Been you know, stoned out of your fucking brain on
a ten milligram edible running level ninety nine roulettes like
I have, then you can you can do whatever you want.

Speaker 1 (01:24:52):
That was That was my other problem with playing Hades
the other night is because I did take just a
little one just to take some edge off, and not
a game that you should play while you while you're
slightly raided. It doesn't work out well. Finally, beach Boy
says sorry for the reply they do remember the classic

(01:25:12):
Street Fighter, the movie, the video game the question. This
week though, uh, Monster Hunter. Wilds is back dropping a
big update with a Final Fantasy fourteen crossover, so I
ask are y'all back? And wouldn't be cool if they
did a Street Fighter movie crossover on their note? Would
not be cool if they did that, but I think

(01:25:33):
they will.

Speaker 4 (01:25:35):
I want to see Cody Rhodes power slam a fucking
kouli yakum.

Speaker 1 (01:25:42):
I don't think I'm gonna be back to Wilds until
the expansion comes out because there's there's still a lot
of performance issues on PC, which is a bummer, and
the endgame loop is just not well fleshed.

Speaker 2 (01:25:55):
Out right, it's not super satisfying.

Speaker 4 (01:26:00):
I haven't played since the first title update. I did
the music tune update and then kind of fell out
of it because I was getting a little bored of
the grind. And while I do think it is very
funny that of all things from Final Fantasy fourteen, they
chose to.

Speaker 2 (01:26:19):
Put Omega in there.

Speaker 4 (01:26:22):
Now, if you are unfamiliar with the Omega fight, it
is not easy and you had better know what starboard
and larboard mean. Larboard, by the way, being the other
word for port, and then you also.

Speaker 2 (01:26:40):
No, not not what you're talking about Omega, it's not.

Speaker 4 (01:26:43):
So you got to keep in mind starboard and larboard,
and you got to understand that starboard means right. But
when they're talking about something about happening on Omega's starboard side,
that it is Omega's right side that you have to
be concerned about, not your right side. And that's how
they're gonna wipe a lot of peace out is basically
through that nonsense. So I am looking forward to being

(01:27:07):
able to fight Omega as a lance Maine in Master
Hunter Wilds, and simultaneously, I am very much looking forward
to seeing how they do the Guardian Arkveld fight in
Final Fantasy fourteen. As someone who has put an aggressive
amount of time into both of these franchises at this point,
I really enjoyed the Master Hunter World Final Fantasy fourteen

(01:27:30):
crossover where they put a Rathlos fight into fourteen, and
then they put the Behemoth in Monster Hunter, and even
after they added all of the master rank shit in
Master Hunter World, the high rank Behemoth was still one
of the hardest.

Speaker 2 (01:27:49):
Fucking fights in that game.

Speaker 4 (01:27:54):
I also kind of hope that they like bring back
the whole goofy shit where it's like you have a
kulu yaku who that was the fun that was for me,
that was the more fun fight was like the invincible
ever growing bird up kulu yaku from a world where
it's holding one of the eighth crystals and it just

(01:28:14):
continues to grow over the course of the fight. It's
the perfect level of stupid. But yeah, look, I I
have played a lot of both of these games, but
for me, like this content isn't going anywhere, and I
would almost rather go into it after people kind of

(01:28:38):
figure out the tricks of these fights, rather than kind
of throwing myself at a Guardian Arc belt and having
the party wife over and over again, because that can
be very frustrating. And I'm just I'm too casual of
a fourteen person.

Speaker 1 (01:28:50):
Yeah, I'm gonna say I've done I guess like the
closest analog for me to that is I've done like
Day one raids and Destiny too, and like, as fun
as it is, it's also very not fun.

Speaker 4 (01:29:02):
Yeah, I just I don't do any of the high
level raid content in fourteen or anything like that. I
am very much a like here for the MSQ. I
f a fourteen player and like hanging out with my
friends online and running roulettes and just hanging out in
Discord and chilling. So yeah, for me, it's it's I'm

(01:29:25):
not gonna jump right back in knowing that again, it's
like I still have Haities two to play, and I've
got the Digimon game releasing this weekend as well.

Speaker 6 (01:29:34):
It's just like, I.

Speaker 1 (01:29:36):
That's the real other problem like this, this is like
the other reason that I'm sure that we fell off
of wild quicker than we might have anticipated is that
there have just been so many games that have come.

Speaker 4 (01:29:47):
There's been a lot of games this year, So I
just I want to play the new ship, like that's
gonna all that content is going to be there.

Speaker 2 (01:29:56):
I'm I'm not concerned about it.

Speaker 6 (01:30:00):
So I will.

Speaker 2 (01:30:00):
I will get to that when I am able to
get to that. But yeah, I will.

Speaker 4 (01:30:08):
I think, like you, Brad, I will head back to
Wilds once the Inevitable Master Rank expansion comes out. So
I do like how you can make your Choco bow
in fourteen look like a sacred and then you can
make your sacred in Wild's look like a chocobo.

Speaker 1 (01:30:22):
I mean, they were just choos like are you are?
Are you coming back when the when the expansion drops,
I would imagine you're probably not until then.

Speaker 3 (01:30:34):
Yeah, I mean I will. I will wait until you
guys tell me, hey, this is worth coming back.

Speaker 1 (01:30:40):
The water the water is sick.

Speaker 3 (01:30:44):
Yeah, but I really enjoyed that game. But you know,
I'm gonna wait, guys. Ghost Ghost of Yota is coming
out on Thursday.

Speaker 1 (01:30:55):
And I I'm and I am hyper jealous that you
will get to play it and I will not taking Yeah,
I said, I will. I will play that in eighteen
months when it inevitably gets poured over it to the PCs. Oh,
so that is the cap on. Like I said, a

(01:31:16):
rather robust show this week, there are just so many
things going on, and like I said, next week, I
cannot wait to hear Micah glaze the shit out of
at a ghost you othay, because I have a feeling
that's exactly what's going to happen there. If I probably yeah,
if I know Micah and I do again, don't forget

(01:31:36):
to join up on the discord. Dnspixels dot com slash
fans join us on YouTube by going to YouTube dot
com slash Dense pixels hit the subscribe button.

Speaker 4 (01:31:45):
There, And yeah, if you are in Pittsburgh, Pennsylvania, my
band Premium Vintage will be doing our Haities one material,
Haites two Material is on the way where just all
adults with jobs and we can't crank out a Hades
two album like that as much as I would love to.
But uh, this Saturday at pg x or we're playing.

(01:32:10):
So if you're going to Pittsburgh Gaming Expo, please come
see us, as well as the very other, very talented
other bands and musicians that are playing throughout the course
of the weekend.

Speaker 1 (01:32:21):
So that sounds pretty dope. Yeah, also dope.

Speaker 2 (01:32:24):
So I won't be playing any games this weekend.

Speaker 1 (01:32:27):
Well, you got you, you have a plan. You have
two plane rides that you can fill. Yeah, if you want.

Speaker 6 (01:32:33):
To, that's true.

Speaker 2 (01:32:34):
I could just get it on. We'll see what happens.
Take it a red eye.

Speaker 6 (01:32:39):
So it's not.

Speaker 1 (01:32:41):
That's that becomes a bit of a problem there. Then
if you prefer podcast and audio form, of course, just
go to the podcast app off your choice, search for
T and P Studios. You'll find us, You'll find The
Nerd Pocalypse, you'll find Black on Black Cinema, and you'll
find me look Forward political podcast, and if you'd like
to support your favorite media network with zeal To, Dentspixels,
dot Com Slash Premium, give us five dollars a month.

(01:33:04):
That's literally less than a cup of coffee costs nowadays
in this inflation ridden hellscape that we call the United
States of America. So we got that to look forward to. Yeah,
that's it this week. Thank you guys so much for watching, listening,
and we'll see all the next time.

Speaker 6 (01:33:21):
See ya, ba
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